Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Refining Resources

 Refining Resources
type
FeatureClass
 Refining Resources
label
Refining Resources
 Refining Resources
page
RefiningResources
 Refining Resources
comment
The bigger and more complicated brother of You Require More Vespene Gas. In a game with this trope there will probably be a lot of resources... Probably some that are "basic" and some that are more "advanced", the "basic" resources will then be used to create the "advanced" ones, which are usually needed for more advanced units or a considerable economic boost. At the extreme end of the scale, you can find games that focus on little else, such as most Factory Building Games.
 Refining Resources
fetched
2023-04-23T02:14:21Z
 Refining Resources
parsed
2023-04-23T02:14:21Z
 Refining Resources
processingComment
Dropped link to AgainstTheStorm: Not an Item - UNKNOWN
 Refining Resources
processingComment
Dropped link to LavaAddsAwesome: Not an Item - FEATURE
 Refining Resources
processingComment
Dropped link to SelfDemonstratingArticle: Not an Item - CAT
 Refining Resources
processingComment
Dropped link to SerialEscalation: Not an Item - FEATURE
 Refining Resources
processingUnknown
AgainstTheStorm
 Refining Resources
isPartOf
DBTropes
 Refining Resources / int_12b5b404
type
Refining Resources
 Refining Resources / int_12b5b404
comment
In From the Depths, ship components are made from resources that are simply pulled right out of the ocean in resource zones, though fuel, ammunition, and repair spare parts must be fabricated. Both ammo and spare parts are generated by simple components that turn metal into ammo and scrap into spare parts. Oil to fuel is more involved, requiring a refinery which can be augmented with catalysts and cokers, and requires gas vents to prevent a buildup of dangerous explosive gas.
 Refining Resources / int_12b5b404
featureApplicability
1.0
 Refining Resources / int_12b5b404
featureConfidence
1.0
 From The Depths / Videogame
hasFeature
Refining Resources / int_12b5b404
 Refining Resources / int_1ff419c5
type
Refining Resources
 Refining Resources / int_1ff419c5
comment
Kingdom Hearts II has a little of this: towards the endgame, you can now regularly battle Nobodies, which drop Dusk- and Twilight-type synthesis materials. These can then be used to synthesize Mythril materials, which before that point are only in limited supply from treasure chests yet are needed for many (if not most/all) other synthesis items.
 Refining Resources / int_1ff419c5
featureApplicability
1.0
 Refining Resources / int_1ff419c5
featureConfidence
1.0
 Kingdom Hearts II (Video Game)
hasFeature
Refining Resources / int_1ff419c5
 Refining Resources / int_42e35a17
type
Refining Resources
 Refining Resources / int_42e35a17
comment
Outpost 2 had a fairly realistic version: mines produce ore, which must be hauled by truck to a smelter to be refined into metals, which are then used to build everything.
 Refining Resources / int_42e35a17
featureApplicability
1.0
 Refining Resources / int_42e35a17
featureConfidence
1.0
 Outpost 2 (Video Game)
hasFeature
Refining Resources / int_42e35a17
 Refining Resources / int_4d4b7c29
type
Refining Resources
 Refining Resources / int_4d4b7c29
comment
Stronghold and its sequels. To make bread you need a wheat farm to grow the wheat, a mill to turn the wheat into flour, and a baker to turn the flour into bread. Other resources also have their own chains. The resources need to be stored at every stage and can be bought or sold at the market at any stage as well.
There are shorter processes, such as meat (hunters kill wild deer, turn them into meat automatically), but to keep happiness up while simultaneously raising the money you're going to need for your army, you'll need all four food groups (hunter → meat, cow farm → cheese [takes longer], orchard → apples [longer still], wheat farm → mill → baker → bread [longest]). And some maps prevent you from gather specific food groups.
 Refining Resources / int_4d4b7c29
featureApplicability
1.0
 Refining Resources / int_4d4b7c29
featureConfidence
1.0
 Stronghold (Video Game)
hasFeature
Refining Resources / int_4d4b7c29
 Refining Resources / int_55f5c3aa
type
Refining Resources
 Refining Resources / int_55f5c3aa
comment
Emperor: Rise of the Middle Kingdom:
The game's resources actually evolve along with the timeline: at first tax records are kept on wooden slats, but once paper is invented (made from hemp) that's all they'll use. Weapons are made from copper, then iron, then steel (requires wood and iron). Bronzeware (copper and ceramics, which requires clay) are replaced by Lacquerware (lacquer and wood).
In addition, the game lets you choose the type of tribute you receive from conquered cities, so you can now export refined goods without actually making them yourself.
While previous games only required multiple food types for elite housing, it's now a requirement for all types, upgrading food from Bland all the way to Delicious.
 Refining Resources / int_55f5c3aa
featureApplicability
1.0
 Refining Resources / int_55f5c3aa
featureConfidence
1.0
 Emperor: Rise of the Middle Kingdom (Video Game)
hasFeature
Refining Resources / int_55f5c3aa
 Refining Resources / int_5bfa9c98
type
Refining Resources
 Refining Resources / int_5bfa9c98
comment
Warframe has this for its crafting system—there are often basic resources gathered en masse or harvested from the open-world sectors, which by themselves have no use. Most have to be refined further (for instance, taking raw ore and turning it into a refined ingot of metal) for use in crafting weapons and equipment. Some particularly advanced pieces of equipment will take several tiers of refinement and often require several days to complete—for instance, building Baruuk requires both basic resources (such as ferrite or alloy plates) and refined resources (such as hespazym alloy, made from hesperon ore combined with other basic resources) to construct Baruuk's separate components, then further requires you to use the components to build Baruuk himself.
 Refining Resources / int_5bfa9c98
featureApplicability
1.0
 Refining Resources / int_5bfa9c98
featureConfidence
1.0
 Warframe (Video Game)
hasFeature
Refining Resources / int_5bfa9c98
 Refining Resources / int_5cbc1ca2
type
Refining Resources
 Refining Resources / int_5cbc1ca2
comment
DEADLOCK has quite a number of resources, including things like art (which has an effect on settlement morale). In addition, basic construction resources can be further refined (iron into steel and endurium into triidium). Although not a required step, refining makes more efficient use of your resources and makes shipping them to other settlements cheaper.
 Refining Resources / int_5cbc1ca2
featureApplicability
1.0
 Refining Resources / int_5cbc1ca2
featureConfidence
1.0
 DEADLOCK (Video Game)
hasFeature
Refining Resources / int_5cbc1ca2
 Refining Resources / int_5d1b7e1f
type
Refining Resources
 Refining Resources / int_5d1b7e1f
comment
The Hearts of Iron games require refining of crude oil into refined fuel. Metal, rare materials, and energy are also "refined" by your industrial capacity into supplies, based on how much of the IC is allocated to producing that resource.
 Refining Resources / int_5d1b7e1f
featureApplicability
1.0
 Refining Resources / int_5d1b7e1f
featureConfidence
1.0
 Hearts of Iron (Video Game)
hasFeature
Refining Resources / int_5d1b7e1f
 Refining Resources / int_5d321bc8
type
Refining Resources
 Refining Resources / int_5d321bc8
comment
Factorio might as well be called "Refining Resources: The Game". It tasks the player with building a massive factory to set up defenses for a colonization fleet, using only local materials. All building materials are refined from ores and other useful materials; iron, copper, coal, stone, wood, and crude oil. Ores need to be processed into plate metal, which can then be used for a variety of construction tasks. The electrical engine unit for logistics drones, for example, requires a standard engine unit (built from steel refined from iron, iron pipes, and iron gears), lubricant (refined from heavy oil), and circuit boards (using copper wires and iron plates). Factories often have enormous furnace areas for processing ore shipped in via train from distant mines. All buildings are crafted the same way as simpler components, and they are themselves sometimes "refined", for example an Assembling Machine 2 requires an Assembling Machine 1 as an ingredient along with some other components.
Naturally taken further, and then even further, in mods for the game, because there's always someone who isn't satisfied with the level of detail in the refining and production processes.
 Refining Resources / int_5d321bc8
featureApplicability
1.0
 Refining Resources / int_5d321bc8
featureConfidence
1.0
 Factorio (Video Game)
hasFeature
Refining Resources / int_5d321bc8
 Refining Resources / int_6104baaf
type
Refining Resources
 Refining Resources / int_6104baaf
comment
The Lord of the Rings Online has 9 different crafting trees. Any individual character is able to do three of these things, but you don't get to pick them directly... instead, you choose a profession, which gives you a particular set of three. Most craft trees are at least somewhat dependent on another one, and it's very likely that at least one of yours will require either raw materials you can't harvest yourself or semi-processed materials that you can't process yourself or both. You may also be able to partially process materials that you then can't use. On top of this most of the crafting skills have "guilds"; progress in the guild allows you to use guild recipes to create some items in bulk lots or make items that non-guild crafters simply can't make at all. You can only be in one guild at a time, even if you have two skills for which there's a guild, and while you can switch guilds you start over at the bottom level of guild reputation each time you do so.
All the professions include at least one skill you can't use without getting partially-processed materials from another character and/or at least one skill that produces partially-processed materials you can't use. It takes at least four characters to make a self-sufficient cooperative, and even that will still leave you unable to produce some of the guild items (you need seven characters to cover all the guilds).
 Refining Resources / int_6104baaf
featureApplicability
1.0
 Refining Resources / int_6104baaf
featureConfidence
1.0
 The Lord of the Rings Online (Video Game)
hasFeature
Refining Resources / int_6104baaf
 Refining Resources / int_616626a5
type
Refining Resources
 Refining Resources / int_616626a5
comment
In the X-Universe series, there are three basic resources - foods, ores, and energy. All resources require energy to be produced and refined. For example, to produce a Flail Barrage Missile in a Flail missile fab, you need to set up two mines - one on a silicon asteroid, another on an ore asteroid, a basic bio factory (i.e. a Chelt Aquarium), a foodstuff production factory to refine the bio into food or oil (i.e Rastar Refinery), and then finally, a Solar Power Plant to produce Energy Cells to power the complex, but (non-NPC) solar power plants require Crystals, which on their own require Silicon, Energy, and foodstuffs. Creating a self-sufficient space station capable of producing all of the resources required for the Player Headquarters ship production facilities is one of the end-game goals for many players.
 Refining Resources / int_616626a5
featureApplicability
1.0
 Refining Resources / int_616626a5
featureConfidence
1.0
 X (Video Game)
hasFeature
Refining Resources / int_616626a5
 Refining Resources / int_6c1234ed
type
Refining Resources
 Refining Resources / int_6c1234ed
comment
Dwarf Fortress
Let's assume a long-winded example: Pig Tail/Rope Reed Seeds (Farm plot) → Pig Tail/Rope Reed (Farmer's Workshop) → Thread (Loom) → Cloth (Clothier's Workshop) → Bag; Wood (Wood Furnace) → Ash (Ashery) → Potash (Kiln) → Pearlash; Wood (Wood Furnace) → Charcoal; Bag (Glass Furnace) → Sand-filled Bag; Sand-filled Bag, Pearlash, Charcoal (Glass Furnace) → Clear Glass.
And that's ignoring the complex process to create the axe used to cut the tree to get the wood in the first place (requiring coke (made from lignite); an anvil (made from iron and coke); and a metal bar. All these have to be dug up with picks (made in the same process as axes), and the metal has to be refined at a smelter. Yikes. Needless to say, a pick, an anvil, and axe rank very high on what resources to bring with you when you start a new fortress.
Most examples are somewhat less extreme, however. Nearly all the basic metals are relatively simple: Wood (Wood Furnace) → Charcoal, Charcoal and Ore (Smelter) → Metal bars, Metal bars and Charcoal (Forge) → Metal weapons, tools, furniture etc. And you can leave out the charcoal entirely if you have access to a handy magma vent, though that has its own logistical issues. It's also possible to trade for any resources you can't produce yourself; cloth in particular is easier to import if you use a lot of it.
 Refining Resources / int_6c1234ed
featureApplicability
1.0
 Refining Resources / int_6c1234ed
featureConfidence
1.0
 Dwarf Fortress (Video Game)
hasFeature
Refining Resources / int_6c1234ed
 Refining Resources / int_6c1d09b4
type
Refining Resources
 Refining Resources / int_6c1d09b4
comment
In Fallout 4, the player never seems to have as much adhesive as they need, since it's used in almost every armor and weapon upgrade. Enterprising players will find that corn, mutfruit, tatos, and purified water can be refined into vegetable starch, which can then be refined into adhesive. The vegetables can all be grown, whereas purified water can itself be refined from dirty water.
 Refining Resources / int_6c1d09b4
featureApplicability
1.0
 Refining Resources / int_6c1d09b4
featureConfidence
1.0
 Fallout 4 (Video Game)
hasFeature
Refining Resources / int_6c1d09b4
 Refining Resources / int_6f70bb71
type
Refining Resources
 Refining Resources / int_6f70bb71
comment
Zombidle's Item Crafting system relies on villager ghosts, which can be picked up once you get the right item and are used in the highest-level items such as shards, which multiplying DPS or money gained by 3. Three ghost items can be refined into a more concentrated one (ghost->ectoplasm->ectoplasm ball->ectoplasm cube->ectoplasm prism), for a total of 81 ghosts and 1 hour per item. This took a ridiculously long time before upgrades were added that allowed creating multiple items at once and harvesting several ghosts per villager.
 Refining Resources / int_6f70bb71
featureApplicability
1.0
 Refining Resources / int_6f70bb71
featureConfidence
1.0
 Zombidle (Video Game)
hasFeature
Refining Resources / int_6f70bb71
 Refining Resources / int_74c44f47
type
Refining Resources
 Refining Resources / int_74c44f47
comment
Knights and Merchants plays it relatively straight mostly, up to the point you realise your warriors are also some kind of resource. It may not be easily seen by beginner players because they are supplied with some initial resources though. For example, getting an axe chevalier requires a horse, an axe, a leather armor, a wooden shield and a recruit. Axes and shields are made of wood, which is made of logs. In order to get a leather armor, you need a piece of leather, which you get when you kill a pig. In order to get pigs and horses, you need wheat farms. Finally, if you want to get the recruit, you need to pay him in gold, which is made of gold ore being burnt with coal. Every conversion presented here requires separate building and worker, which you need to build or hire...
 Refining Resources / int_74c44f47
featureApplicability
1.0
 Refining Resources / int_74c44f47
featureConfidence
1.0
 Knights and Merchants (Video Game)
hasFeature
Refining Resources / int_74c44f47
 Refining Resources / int_7fad4020
type
Refining Resources
 Refining Resources / int_7fad4020
comment
Victoria: An Empire Under The Sun has 47 different types of resources. A lot of the basic ones are required to create the more advanced ones. (culminating in something like 4-5 steps for the most "high tech" stuff like Radios and Tanks) Due to the highly complex market mechanic, and to represent the situation in the time-period depicted, it's not always most profitable to immediately produce the high-tech stuff though, since demand for basic resources like lumber and Iron will be very high at the beginning of the game. Its sequel retains this system, albeit with a smoother market simulation. The "POP Demand Mod" for this game adds even more resources, as well as far more ways to produce them.
 Refining Resources / int_7fad4020
featureApplicability
1.0
 Refining Resources / int_7fad4020
featureConfidence
1.0
 Victoria: An Empire Under The Sun (Video Game)
hasFeature
Refining Resources / int_7fad4020
 Refining Resources / int_803465e9
type
Refining Resources
 Refining Resources / int_803465e9
comment
City-Building Series:
A key feature of Pharaoh, which has a large number of different resources representing both raw and processed materials; which ones you collect/export and which you must import depends on the local natural resources of the map you're playing. The processed goods are the ones your citizens want, of course, and each one has a specific industrial building dedicated to producing it from the appropriate raw material. It's also possible (and recommended by the game) to make a profitable industry out of Refining Resources; importing flax, building weavers and exporting linen, for example.
Zeus: Master of Olympus follows in the same vein with a Greek flavor: copper is mined to make weapons and statues, wood is needed to make ships, chariots and build temples, etc.
Emperor: Rise of the Middle Kingdom:
The game's resources actually evolve along with the timeline: at first tax records are kept on wooden slats, but once paper is invented (made from hemp) that's all they'll use. Weapons are made from copper, then iron, then steel (requires wood and iron). Bronzeware (copper and ceramics, which requires clay) are replaced by Lacquerware (lacquer and wood).
In addition, the game lets you choose the type of tribute you receive from conquered cities, so you can now export refined goods without actually making them yourself.
While previous games only required multiple food types for elite housing, it's now a requirement for all types, upgrading food from Bland all the way to Delicious.
 Refining Resources / int_803465e9
featureApplicability
1.0
 Refining Resources / int_803465e9
featureConfidence
1.0
 City-Building Series (Video Game)
hasFeature
Refining Resources / int_803465e9
 Refining Resources / int_812165e3
type
Refining Resources
 Refining Resources / int_812165e3
comment
Tropico: basic resource buildings like farms and mines allow you to collect food, wood, or metals. Building an industrial factory allows you to turn those resources into industrial goods, which sell for much more than the base material but require more educated workers and a steady supply of the raw resource and produce more pollution than the resource-gathering building.
From Tropico 4 on you can import those raw materials from elsewhere, refine them, and sell them at a profit.
 Refining Resources / int_812165e3
featureApplicability
1.0
 Refining Resources / int_812165e3
featureConfidence
1.0
 Tropico (Video Game)
hasFeature
Refining Resources / int_812165e3
 Refining Resources / int_8eb0a3e5
type
Refining Resources
 Refining Resources / int_8eb0a3e5
comment
Don't Starve has grass, logs, reeds, and rocks, which can be refined into rope, boards, papyrus (paper), and cut stone respectively using a Science Machine or Alchemy Engine. The Prestihatitator and Shadow Manipulator allow blue and red gems to be refined into purple gems and dark flower petals to be refined into nightmare fuel.
 Refining Resources / int_8eb0a3e5
featureApplicability
1.0
 Refining Resources / int_8eb0a3e5
featureConfidence
1.0
 Don't Starve (Video Game)
hasFeature
Refining Resources / int_8eb0a3e5
 Refining Resources / int_924f0b61
type
Refining Resources
 Refining Resources / int_924f0b61
comment
Flotsam: Advanced resources can be found on the remaining islands — some former mountains, others the tops of flooded structures — but not in the quantities you'll be needing. Neither fish nor seaweed can be eaten without preparation. The building material dry wood has to be obtained from drying the otherwise useless wet wood. From dry wood, firewood can be made, which is a fuel needed to power many other facilities (until they're upgraded to the electrical grid), including those producing drinkable water. Plastic is a primarily a building material, but nearly useless as plastic waste, which has to be converted to floaters to get the most out of it.
 Refining Resources / int_924f0b61
featureApplicability
1.0
 Refining Resources / int_924f0b61
featureConfidence
1.0
 Flotsam (Video Game)
hasFeature
Refining Resources / int_924f0b61
 Refining Resources / int_9bb385be
type
Refining Resources
 Refining Resources / int_9bb385be
comment
A key feature of Pharaoh, which has a large number of different resources representing both raw and processed materials; which ones you collect/export and which you must import depends on the local natural resources of the map you're playing. The processed goods are the ones your citizens want, of course, and each one has a specific industrial building dedicated to producing it from the appropriate raw material. It's also possible (and recommended by the game) to make a profitable industry out of Refining Resources; importing flax, building weavers and exporting linen, for example.
 Refining Resources / int_9bb385be
featureApplicability
1.0
 Refining Resources / int_9bb385be
featureConfidence
1.0
 Pharaoh (Video Game)
hasFeature
Refining Resources / int_9bb385be
 Refining Resources / int_a1475bc0
type
Refining Resources
 Refining Resources / int_a1475bc0
comment
Dungeons of Dredmor uses this with its Item Crafting system. For example, copper and zinc ingots can be smelted out of chunks of their respective ores, then smelted together into brass. The brass is then crafted into Brass Mechanisms, which are either used as-is or used to make more advanced components like Spring-loaded Power Cores for use in high-end Clock Punk equipment.
 Refining Resources / int_a1475bc0
featureApplicability
1.0
 Refining Resources / int_a1475bc0
featureConfidence
1.0
 Dungeons of Dredmor (Video Game)
hasFeature
Refining Resources / int_a1475bc0
 Refining Resources / int_a52def46
type
Refining Resources
 Refining Resources / int_a52def46
comment
Kerbal Space Program: Ore can be mined from planets, moons, and asteroids and converted into propellant, based on the concept of In-Situ Resource Utilization. Mods like the Modular Kolonization System add more complex refinement chains and the ability to manufacture spacecraft outside your homeworld.
 Refining Resources / int_a52def46
featureApplicability
1.0
 Refining Resources / int_a52def46
featureConfidence
1.0
 Kerbal Space Program (Video Game)
hasFeature
Refining Resources / int_a52def46
 Refining Resources / int_bfc99c03
type
Refining Resources
 Refining Resources / int_bfc99c03
comment
Anno Domini. The iron cycle is rather similar to the Outpost example, with wood or charcoal added for fuel. Alcohol can be made directly from wine or with a still from sugar. Food can be made from fish, deer, cows (with a butcher) or grain (with a windmill and then a baker). And so on. There's some nice diagrams in the manual.
 Refining Resources / int_bfc99c03
featureApplicability
1.0
 Refining Resources / int_bfc99c03
featureConfidence
1.0
 Anno Domini (Video Game)
hasFeature
Refining Resources / int_bfc99c03
 Refining Resources / int_c19c6efa
type
Refining Resources
 Refining Resources / int_c19c6efa
comment
In Minecraft, the Cake has one of the most complicated crafting procedures in the game. The end result is a food item that can almost fully heal you. It requires 3 buckets of milk, 2 sugar, 1 egg and 3 wheat. While some ingredients are, although somewhat uncommon, relatively simple to obtain (i.e. eggs are laid by chickens, sugar is refined at the workbench from sugar cane, which grows near water), others are a bit more complex:
Wheat - Grown using dirt, a source of water, a hoe, and seeds. The last one is initially obtained by smashing tall grass.
Milk - Mine 9 pieces of iron ore with a stone pickaxe, smelt them in a furnace with a fuel source (coal, wood) to get 9 iron ingots, craft them into 3 buckets at a workbench, then finally find some cows to obtain 3 buckets of milk.
Keep in mind that these steps assume you start with nothing, therefore it does not include the steps taken to gather the materials and craft the prerequisite tools.
Exaggerated with certain mods. Industrialcraft is particularly brutal here. Want the top-tier energy storage device? Here's how you do it: Extract rubber from sticky resin, create wire with copper ingots, combine the rubber and the wire to make insulated wires. Make four of those. Now take 4 diamonds and surround them with redstone to make energy crystals, put 8 iron through the furnace again to make it refined iron. Use the 8 iron to craft a machine block, then put the crystals and the insulated wires around the machine block to make the second-tier energy storage device. Now combine 6 insulated copper wire, 1 refined iron, and 2 redstone to make a basic circuit. Make 13 of those. Add 4 redstone, 2 glowstone dust, and 2 lapis lazuli to one of the circuits to make an advanced circuit. Make one of the aforementioned machine blocks again, then craft 3 refined iron, 3 bronze, and 3 tin to make two mixed metal ingots, then put them into a compressor to make alloy. Take 16 coal dust, craft that into 4 carbon fibers, make that into 2 carbon mesh plates. Combine the machine block, the alloy, and the plates to make an advanced machine block. Now, make 6 more of the previously-mentioned energy crystals, then combine 6 lapis lazuli and 2 of the basic circuits on each energy crystal to make it a lapotron crystal. Combine your 6 lapotron crystals, advanced machine, and advanced circuit with your second-tier storage device to make the top-tier energy storage. If your eyes went cross-eyed reading this, you probably shouldn't play this mod. This, of course, doesn't count all of the stuff you need beforehand, like macerators and compressors and a power supply worthy of this top-tier storage.
 Refining Resources / int_c19c6efa
featureApplicability
1.0
 Refining Resources / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Refining Resources / int_c19c6efa
 Refining Resources / int_c1df815e
type
Refining Resources
 Refining Resources / int_c1df815e
comment
Achron has a strange variant of this trope. All three factions can convert QP (Quark-gluon Plasma) into LC (Liquid Crystal), which is tantamount to converting the more "advanced" / rare resource into the more "basic" / common one... inefficiently to boot. This has less to do with game balance and more to do with realism, since it stands to reason that a player should be able to convert a more refined version of a resource into a less-refined variant in case of an emergency.
 Refining Resources / int_c1df815e
featureApplicability
1.0
 Refining Resources / int_c1df815e
featureConfidence
1.0
 Achron (Video Game)
hasFeature
Refining Resources / int_c1df815e
 Refining Resources / int_c3702c68
type
Refining Resources
 Refining Resources / int_c3702c68
comment
Zeus: Master of Olympus follows in the same vein with a Greek flavor: copper is mined to make weapons and statues, wood is needed to make ships, chariots and build temples, etc.
 Refining Resources / int_c3702c68
featureApplicability
1.0
 Refining Resources / int_c3702c68
featureConfidence
1.0
 Zeus: Master of Olympus (Video Game)
hasFeature
Refining Resources / int_c3702c68
 Refining Resources / int_c9e61851
type
Refining Resources
 Refining Resources / int_c9e61851
comment
In Space Engineers you must mine the basic minerals from asteroids, and then process them in the refinery to create Iron Ingots, Silicon Waffers, etc. From there, only 1 resource can be directly used (Uranium ingots as fuel for the Nuclear Reactors) and all the other resources must go to an assembler where they will be processed into either tools, weapons and ammunition (which can be used directly) or block components like the "Computer components" or "Bulletproof Glass". And then, these parts must be used to create the actual ship blocks, like the reactors, turrets, or the refineries/assemblers themselves, which takes quite a lot of time (As an example, building a nuclear reactor can take up to 20 minutes running back and forth, since it requires lots of heavy components. For one, it requires 1200 Reactor Components and the player can only hold 40 at a time, and thats only if he drops everything else in inventroy). Because of this players spend a big chunk of the beginning of a game trying to accelerate this process as much as possible (by building mining ships, conveyor systems, ships equiped to build other ships, etc).
 Refining Resources / int_c9e61851
featureApplicability
1.0
 Refining Resources / int_c9e61851
featureConfidence
1.0
 Space Engineers (Video Game)
hasFeature
Refining Resources / int_c9e61851
 Refining Resources / int_cbf0ee94
type
Refining Resources
 Refining Resources / int_cbf0ee94
comment
EVE Online. Dear god, EVE. A list of all the various production processes would be a page of its own. Things are only going to get worse when Planetary Interaction goes live...
You get what you ask for. Brace yourself. EVE Online's production system provides three basic modes of production, and then combines them into a long production chain that may require up to five to six steps, depending on the end product. Of course, the maker also has to haul resources and end products now and then either by oneself or by commissioning courier contracts. Minerals don't have feet (or in EVE, engines), y'know.
Gathering. You gather the raw materials required for intermediary/end products. Activities such as Mining(basic minerals), Moon Mining(moon minerals), Gas Harvresting(Booster/Wormhole Gas), Salvaging(Rig components), Planetary Interaction fall into this category. This is often delegated to specialized miners/gatherers so that the guys running the production chain can concentrate on factory operation and logistics.
Assembly. You gather basic resources and assemble them into an intermediate/end product. The assembly process requires a blueprint of the product, which may be an original(infinite uses) or copy(expires after a certain amount of uses). Assembled products can often be disassembled into component parts. The assembly process can be conducted both in stations and mobile starbases(POS).
Reaction. You put the basic resources into a reaction facility and receive an intermediary product. Reaction can only be done in systems with security rating of less than 0.3, making the reaction process either a risky business(for small scale manufacturers) or a profitable, monopolized industry(for large alliances).
Tech 1 ships/modules: Gathering(Mining) → Assembly. (Basic Minerals + Tech 1 Blueprints → End products).
Rigs: Gathering(Salvaging) → Assembly(Salvaged components → Rigs).
Mobile Starbases and Facilities: Gathering(PI) → Assembly(PI) * 4 → Assembly(P4 components → End product).
Boosters(Combat Medication): Gathering(Gas Harvesting, PI) → Reaction(Gas + Base Materials → Raw Booster) → Reaction(Raw Booster + Catalyst → Stronger Raw Booster + Catalyst)...(Repeat up to three times, depending on target potency) → Assembly(Raw Booster + Megacyte + Blueprint → Usable Booster).
Tech 2 ships/modules: Gathering(Mining, Moon Mining) → Simple Reaction(Moon Minerals → Tier 1 Moon Materials) → Complex Reaction(Tier 1 Moon Materials → Tier 2 Moon Materials) → Assembly(Tier 2 Moon Materials → Tech 2 Components) → Assembly(Tech 2 Components + Tech 2 Blueprint + Tech 1 base module/ship → Tech 2 module/ship).
Tech 3 ships: Gathering(Mining, Gas Harvesting, Salvaging) → Reaction(Wormhole Materials → Hybrid Polymers) → Assembly(Hybrid Polymers + Wormhole Salvage → Tech 3 Components) → Assembly(Tech 3 Components + Tech 3 Blueprints → T3 Subsystems/Ship hulls) → Assembly(T3 Subsystems + Ship Hull → Functional T3 ship).
Capital Ships: Gathering(Mining) → Assembly(Basic Minerals → Capital Ship Components) → Assembly(Capital Ship Components → Capital Ship). (Process looks simple, but requires THE most hauling effort. Each capital component takes about 2000 times more space than regular modules, and you need more than a hundred of them to make the smallest fighter carrier. Before you start the assembly you also need the blueprints for the components, about twenty sets per race.)
... That's about it.
Of course, EVE is an MMO with an utterly massive and extremely realistic player-generated economy, in which players take different jobs at different points in these chains, so you generally don't have to deal with all of this at once.
 Refining Resources / int_cbf0ee94
featureApplicability
1.0
 Refining Resources / int_cbf0ee94
featureConfidence
1.0
 EVE Online (Video Game)
hasFeature
Refining Resources / int_cbf0ee94
 Refining Resources / int_cdbd820f
type
Refining Resources
 Refining Resources / int_cdbd820f
comment
Valheim's resources are all around the world, but usually require gear from a previous tech level to obtain, e.g. birch and oak trees are too hard for stone and flint axes to chop down, so you need a bronze axe, which requires copper and tin. The ores need to smelted, which needs stone and coal (made from wood) and parts from fire elementals called surtlings, and to get them in the first place you need a pickaxe, which is first obtained after killing a giant lightning-spewing stag to use his antlers. Naturally, getting these resources is often dangerous in and of itself (trolls usually hang out near ore deposits, surtling cores are found in skeleton-haunted graves or in the swamps, etc.). You can also engage in limited Sequence Breaking by kiting trolls/big monsters into using their Area of Effect attacks on the resource, which breaks it up into useable items, but this is about as dangerous as it sounds.
 Refining Resources / int_cdbd820f
featureApplicability
1.0
 Refining Resources / int_cdbd820f
featureConfidence
1.0
 Valheim (Video Game)
hasFeature
Refining Resources / int_cdbd820f
 Refining Resources / int_d43b726a
type
Refining Resources
 Refining Resources / int_d43b726a
comment
The Settlers: Most older games run on this trope, first games added complexity by requiring roads to connect workshops. The player has to produce long chains of resources, and every stage needs special buildings and special tools which require special resources to be made. The entire chain reaches its apex in military and religious production.
 Refining Resources / int_d43b726a
featureApplicability
1.0
 Refining Resources / int_d43b726a
featureConfidence
1.0
 The Settlers (Video Game)
hasFeature
Refining Resources / int_d43b726a
 Refining Resources / int_dee65c84
type
Refining Resources
 Refining Resources / int_dee65c84
comment
Rock Raiders features the Ore Refinery, which uses Ore to create Building Studs, a building material which substitutes for Ore in construction and is valued at five Ore per Stud. Upgrading the Ore Refinery allows Building Studs to be generated from fewer and fewer Ore pieces, significantly increasing their value in construction.
 Refining Resources / int_dee65c84
featureApplicability
1.0
 Refining Resources / int_dee65c84
featureConfidence
1.0
 RockRaiders
hasFeature
Refining Resources / int_dee65c84
 Refining Resources / int_e235270c
type
Refining Resources
 Refining Resources / int_e235270c
comment
Stellaris: Part of the economic overhaul in 2.2 was the addition of several advanced resources refined from minerals. Alloys are used to produce starbases and ships, consumer goods are consumed by the population to keep them happy, and “strategic” resources like exotic gases, rare crystals, and volatile motes are needed for advanced buildings and ships. In addition research jobs now consume consumer goods.
 Refining Resources / int_e235270c
featureApplicability
1.0
 Refining Resources / int_e235270c
featureConfidence
1.0
 Stellaris (Video Game)
hasFeature
Refining Resources / int_e235270c
 Refining Resources / int_f120845f
type
Refining Resources
 Refining Resources / int_f120845f
comment
To make Depleted Grimacite items in Kingdom of Loathing, you first need to smith a Chunk of Depleted Grimacite with the Meat-smithing hammer you've been using to make a Depleted Grimacite Hammer.
 Refining Resources / int_f120845f
featureApplicability
1.0
 Refining Resources / int_f120845f
featureConfidence
1.0
 Kingdom of Loathing (Video Game)
hasFeature
Refining Resources / int_f120845f
 Refining Resources / int_f88e1905
type
Refining Resources
 Refining Resources / int_f88e1905
comment
In Colobot, titanium ore needs to be refined into titanium blocks before it can be used for building. Also, uranium ore can be refined into atomic energy cells.
 Refining Resources / int_f88e1905
featureApplicability
1.0
 Refining Resources / int_f88e1905
featureConfidence
1.0
 Colobot (Video Game)
hasFeature
Refining Resources / int_f88e1905

The following is a list of statements referring to the current page from other pages.

 Refining Resources
processingCategory2
Money Tropes
 Lost Ruins of Arnak (Tabletop Game) / int_2902d216
type
Refining Resources
 Twilight Imperium (Tabletop Game) / int_2902d216
type
Refining Resources
 Underwater Cities (Tabletop Game) / int_2902d216
type
Refining Resources
 Ar tonelico: Melody of Elemia (Video Game) / int_2902d216
type
Refining Resources
 Better Than Wolves (Video Game) / int_2902d216
type
Refining Resources
 City-Building Series (Video Game) / int_2902d216
type
Refining Resources
 Civilization (Video Game) / int_2902d216
type
Refining Resources
 Colobot (Video Game) / int_2902d216
type
Refining Resources
 Colonization (Video Game) / int_2902d216
type
Refining Resources
 Conqueror's Blade (Video Game) / int_2902d216
type
Refining Resources
 Coral Island (Video Game) / int_2902d216
type
Refining Resources
 Cosmoteer (Video Game) / int_2902d216
type
Refining Resources
 Cult of the Lamb (Video Game) / int_2902d216
type
Refining Resources
 Dyson Sphere Program (Video Game) / int_2902d216
type
Refining Resources
 EVE Online (Video Game) / int_2902d216
type
Refining Resources
 Factorio (Video Game) / int_2902d216
type
Refining Resources
 Farming Simulator (Video Game) / int_2902d216
type
Refining Resources
 Final Fantasy XV (Video Game) / int_2902d216
type
Refining Resources
 Foxhole (Video Game) / int_2902d216
type
Refining Resources
 From the Depths (Video Game) / int_2902d216
type
Refining Resources
 Ixion (Video Game) / int_2902d216
type
Refining Resources
 Kerbal Space Program (Video Game) / int_2902d216
type
Refining Resources
 Kittens Game (Video Game) / int_2902d216
type
Refining Resources
 Medieval Dynasty (Video Game) / int_2902d216
type
Refining Resources
 Offworld Trading Company (Video Game) / int_2902d216
type
Refining Resources
 Origin Realms (Video Game) / int_2902d216
type
Refining Resources
 Pharaoh (Video Game) / int_2902d216
type
Refining Resources
 Pinball Deluxe (Video Game) / int_2902d216
type
Refining Resources
 Railroad Tycoon (Video Game) / int_2902d216
type
Refining Resources
 RimWorld (Video Game) / int_2902d216
type
Refining Resources
 Satisfactory (Video Game) / int_2902d216
type
Refining Resources
 Settlemoon (Video Game) / int_2902d216
type
Refining Resources
 Sim Settlements 2 (Video Game) / int_2902d216
type
Refining Resources
 Super Mario World (Video Game) / int_2902d216
type
Refining Resources
 The Settlers (Video Game) / int_2902d216
type
Refining Resources
 This War of Mine (Video Game) / int_2902d216
type
Refining Resources
 Tropico (Video Game) / int_2902d216
type
Refining Resources
 Victoria: An Empire Under The Sun (Video Game) / int_2902d216
type
Refining Resources
 Achron (Video Game) / int_2902d216
type
Refining Resources
 Against the Storm / Videogame / int_2902d216
type
Refining Resources
 Prehistoric Kingdom (Video Game) / int_2902d216
type
Refining Resources
 Stardew Valley / Videogame / int_2902d216
type
Refining Resources