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Souls-like RPG

 Souls-like RPG
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A Souls-like RPG (also spelled Soulslike and sometimes referred to as a Soulsborne or "Soulsy") refers to a subgenre of Role-Playing Games that puts emphasis on dodging and moving over other mechanics. The Trope Maker and Trope Namer of this genre is FromSoftware's Demon's Souls, which was released in 2009. The genre gained traction with the release of Demon's Souls' Creator-Driven Successor, Dark Souls, which spawned numerous clones.
Typically, the gameplay may have any of the following elements in some capacity:
The game has to be an Action RPG or an action game with role-playing elements; as the latter principles are dependent on direct player control which are at odds within a classic turn-based framework.
The game is Nintendo Hard. Even the lowliest Mooks would likely qualify as Demonic Spiders in any other game, which should give you an idea of what qualifies as a Demonic Spider in these games. Expect to die many, many times against some of them, and if you expect any degree of Mook Chivalry from your opponents, you will be horribly mistaken one example could be that a player doesn’t check their surrounding then gets jumped by an enemy around a corner. And just about any boss would be That One Boss in another game. The games' attacks and defensive options are usually mapped to the shoulder buttons and triggers. Additionally, pausing the game doesn't stop time and enemies can still deal damage to the player.
Survival focuses primarily on dodging attacks and/or blocking them — enemies attack swiftly enough and for enough damage that "facetanking" is often lethal unless you have an incredibly tough (often lategame) build. Some games even lack the option to block at all, necessitating evasion of enemy attacks. Additionally, most dodges have "invincibility frames" that let you No-Sell all damage while they are active. Often has an equipment weight mechanic where wearing heavy armor makes your dodge slow but gives you defensive advantages or stagger resistance, and weapons contribute to your equipment weight, but sometimes two-handing a weapon can alleviate this.
Stamina management is critical — stamina is needed for both attacking and dodging, so failing to pay attention to how much you have left can leave you extremely vulnerable when the enemy goes on the offensive. Also, certain animations take priority over others, and there is little to no Lag Canceling — plan your attacks carefully, or you will be demolished. However, some games reward aggressive play with a poise meter that you can drain from the enemy; when the poise bar is drained they will be hitstunable for a limited time. If a game doesn't have a literal stamina bar, the latter is usually still present. If guns are involved, expect scarce ammo, long reload times, massive recoil, and frequent weapon malfunctions.
Enemies have noticeable visual and auditory cues for their attacks that must be observed in order to properly evade them.
Money Is Experience Points, requiring you to choose whether to spend it on levelling up, or on items and equipment. In most examples, all (or at least some) currency is lost upon death. However, it remains where you died, so you can not only recover it but build upon it from respawned foes. If such a mercy is granted, failure to retrieve it before dying again will end in permanent loss. This feature has been dubbed "Corpse Running" by the community.
Min-Maxing is essential. Since leveling up one stat increases the price of all the others, a specialized build focusing on only one or two stats (plus HP and stamina which are necessary for almost any build) while mostly ignoring the rest is imperative. Trying to be a Jack of All Stats is too cost-prohibitive to be viable (unless you want to put in dozens if not hundreds of hours Level Grinding) outside of a New Game Plus.
Leveling and/or other management features are often restricted to save points, hubs, or other fixed locations. There is no instant progress from grinding. You must survive the trip home to reap the rewards or use items that you can crush to give you XP.
There is limited to no save scumming. The player can only manually save at checkpoints and rest spots, and the game will autosave upon death. The latter is oftentimes a mercy in disguise; as anything collected that is not XP will remain in the players inventory, and any alterations to the gameworld will be set in stone, such as an open shortcut. On the flipside, this may also mean permanent consequences upon death, such as Demon's Souls' infamous "World Tendency" system.
Resting at a checkpoint (or dying and respawning at one) causes all slain enemies to respawn, with the exception of bosses and maybe the occasional Elite Mook. If the game has a more loose, less scripted structure (i.e. many a roguelike or open world), it will still alter the state of the world in some way.
Healing resources are often restricted. Some games give you one healing item with multiple "charges" that are replenished when resting at a checkpoint, while others allow you to carry many healing items which are not automatically replenished and must instead be bought or found placed in the world and as drops from killing enemies. In both cases, actually using the healing items puts you into a long animation that leaves you vulnerable and therefore has to be planned strategically.
Unorthodox strategies are rewarded — the only way to score a Critical Hit is by locking on to an enemy and getting a Back Stab, jumping on the enemy’s head from a higher platform, or by parrying the enemy's attack with perfect timing and executing a riposte.
A limited form of multiplayer exists, where players can call forth "summons" of other players (or NPCs if offline) to assist them in combat for a time. On the other hand, malicious players can also "invade" your game with the goal of hunting you down and killing you. You can learn emotes throughout the game and preform them with other players or by yourself. You can also leave behind notes for others to read.
Often has a large variety of weapons and play styles. Almost all weapons are equally viable and can be upgraded to improve their damage or change their stats/elemental focus. Each weapon has a specific moveset with pros and cons, and it's very rare for a weapon to be flat-out inferior to another weapon.
There is usually some form of free-form exploration. This is usually presented in a wide-linear structure to offer options while maintaining a suffocating and claustrophobic atmosphere (similar to a Dungeon Crawler or Metroidvania game) and to encourage strategic backtracking and refighting respawned foes to build the player's skill. Even if there are levels, there will often be a variety open at once for the player to mix it up. That said, plenty of Wide-Open Sandbox examples do exist, often incorporating more hardcore survival mechanics that encourage players to respect the world with extreme caution.
Usually there is at least one fight that requires paying attention to and juggling between two or more bosses. These fights require learning positioning and most of the time are considered one of if not the hardest boss fights in the game.
Finally, your reward for beating the game is that you get to start all over again on New Game Plus, where everything is even harder (though you keep all of your levels and equipment to compensate). Beating New Game+ will unlock the even harder New Game+2, beating that will unlock +3, and so on.
When it comes to the storytelling and theming; it usually goes something like this:
Environments like ruined cities, poison swamps, and surreal Eldritch Locations often linked by slow opening one way doors. Obstacles like boulders hurling towards you, small precarious platforms containing items, and seemingly inocuous bridges waiting to be bombarded by a dragon mid-crossing. Bosses behind fog gates with orchestral themes that end with an iconic victory or death screen.
Opaque quest design that requires careful attention to dialog and item descriptions as there are almost never quest markers or trackers, and objectives are merely implied for example there could be a secret item under an elevator. Especially for acquiring the Golden Ending.
The player typically starts out Late to the Tragedy, and the story of the game is often presented through gameplay mechanics, item descriptions, environment details, enemy appearance, and other forms of Story Breadcrumbs. Cutscenes and dialogue are minimal (you can even walk away from NPCs talking to you in some games) and Gameplay and Story Integration are paramount. An unobservant player may think that the game lacks a story entirely, while an investigative player will discover an elaborate backstory and plot, usually after slowly uncovering and connecting all the pieces of lore.
Overall tone of the game will lean more toward bleak and/or tragic. The lore will often revolve around how the setting of the game used to be a monumental civilization or something along these lines, only for everything to degrade into a Dark Fantasy or, worse, a Cosmic Horror Story. Expect many bosses to be highly influential figures in the lore of the setting, who are now far past their prime and are desperately clinging to their glory days, or have been corrupted by some evil force, or some such, and the Final Boss to be none other than the very founder of the civilization in question.
The Player Character is deliberately made out to be some faceless Mook who has risen only slightly above their brethren. They may oftentimes have no name, and their goals lack any individual interest to them, instead being forced by circumstance to embark on whatever quest they're currently on. Expect many endings where the actions of your player character are revealed to simply be part of a Vicious Cycle — assuming that wasn't made clear from the get-go.
Later games have more unique elements to help differentiate them from Dark Souls and its own successors, Bloodborne (more agressive/offensive playstyle), Sekiro: Shadows Die Twice (active/aggressive defense via parrying), and Elden Ring (Wide-Open Sandbox exploration), such as a heavy focus on ranged combat or having multiple companions with fleshed-out Story Arcs. "Souls-Lites" have also become very common over the years. Usually these games prominently feature some or most of the core tenets but simplified versions of them. For example...Perhaps you don't lose anything upon death. Perhaps only strong attacks consume stamina. Maybe dodging doesn't consume stamina at all. Maybe there is no stamina period. Maybe the game opts for conventional storytelling and quest design. And so on. In other words, a Souls-like doesn't have to copy FromSoft one-to-one so long as the core principles and "soul" (if you will) remain; FromSoft themselves aren't afraid of shakeups, as Sekiro can attest.
See also Hack and Slash, Roguelike, Metroidvania, Survival Horror, and Survival Sandbox, all of which this genre shares much overlap with; many of the more experimental titles in these genres often are considered to be "proto" Souls-likes due to sharing multiple gameplay conventions that would be later popularized by Dark Souls and its brethren. Contrast Stylish Action games, which instead encourage the player to approach Nintendo Hard enemies with constant barrages of attacks rather than carefully timed moves. As the years have gone by, however, many examples have managed to blend Stylish Action with Souls-like design principles, as seen with Team Ninja's Nioh series and its successors, and even entering official canon with From's very own Sekiro: Shadows Die Twice.
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Metroid Prime Trilogy (Ur-Example) note Atypical FPS combat centered around locking on, dodging, moving to target weak points, active healing, and commiting to a weapon charge to do meaningful damage alongside other genre overlap such as world design, save points restoring health and enemies, the fear of losing much progress before reaching a save point, storytelling through visuals and item descriptions (via scan logs), apocalyptic settings, cosmic horror, and, in the case of the second game, brutal difficulty and poison swamps galore.
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Monster Hunter (Ur-Example) note Considered to be one of the inspirations for the genre, there are monsters with visual and audio cues, weapon builds, weapon leveling, limited healing item uses that puts you in an animation that you can't cancel, similar gameplay mechanics (ex. the presence of deliberate attacks, jumping on top of a monster allows players to deal it extra damage, attacks don't require stamina but rolls do, etc.), and an overall high level of difficulty throughout. Furthermore, dying causes your reward money to lower, you can't save scum during battles, and you can't level up your weapons or armor unless you're in the hub area.
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Wo Long: Fallen Dynasty note Another Creator-Driven Successor to the Nioh series.
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Dark Souls III
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The Legend of Zelda: Breath of the Wild note  Stamina based combatand movement. Leveling at the plataeu temple. Survival mechanics including foraging and cooking for recovery items. Sleeping restores enemy encounters. An approach to storytelling and theming more in line with this subgenre compared to previous Zelda's.
The Legend of Zelda: Tears of the Kingdom
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 The Legend of Zelda: Breath of the Wild (Video Game)
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Metroid (Ur-Example) note The NES original has one of the earliest examples of the iconic death mechanic; maintaining major progress but draining the player's HP to the minimum and forcing them to grind it back through combat. Also Samus' somersault jump is decidedly more dodgy than platformers of the time, and even gives I-frames once you obtain the Screw Attac (which can be acquired much earlier than in other entries). Also generally much harder and more obtuse than later entries (as was the style of the time).
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Bloody Spell
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Souldiers
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Soulframe
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 Soulframe (Video Game)
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Dark Souls series (Trope Codifier, Trope Namer)
Dark Souls
Dark Souls II
Dark Souls III
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Bloodborne
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 Bloodborne (Video Game)
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Momodora: Reverie Under The Moonlight
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Ghost Song
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State of Decay
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Hyper Light Drifter
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Dead Cells
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Metroid: Other M (Ur-Example)note I-frame dodgerolls, extremely Souls-like heal and reload mechanics, and a flow of combat very close to developer Team Ninja's future fusions of Stylish Action and Souls-like.
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The Wind Road
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 The Wind Road (Video Game)
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Prince of Persia: The Lost Crown
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Tails of Iron
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Unworthy
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Atomic Heart
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Elden Ring
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ELDERBORN
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Lichdom: Battlemage note A purely magic-focused example.
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 Lichdom Battlemage (Video Game)
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Remnant: From the Ashes note A Souls-like/Looter Shooter hybrid.
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 Remnant: From the Ashes (Video Game)
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Stellar Blade note Mashes the genre up with some elements of Stylish Action games, most notably Nier: Automata.
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Deathloop
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Darksiders III
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 Darksiders III (Video Game)
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Souls-like RPG / int_570ed668
 Souls-like RPG / int_5a8afc6e
type
Souls-like RPG
 Souls-like RPG / int_5a8afc6e
comment
Foregone
 Souls-like RPG / int_5a8afc6e
featureApplicability
1.0
 Souls-like RPG / int_5a8afc6e
featureConfidence
1.0
 Foregone (Video Game)
hasFeature
Souls-like RPG / int_5a8afc6e
 Souls-like RPG / int_5bd9e7b7
type
Souls-like RPG
 Souls-like RPG / int_5bd9e7b7
comment
Dark Souls II
 Souls-like RPG / int_5bd9e7b7
featureApplicability
1.0
 Souls-like RPG / int_5bd9e7b7
featureConfidence
1.0
 Dark Souls II (Video Game)
hasFeature
Souls-like RPG / int_5bd9e7b7
 Souls-like RPG / int_5ce15f27
type
Souls-like RPG
 Souls-like RPG / int_5ce15f27
comment
The Witch's Night of Vengeance (a H-Game example)
 Souls-like RPG / int_5ce15f27
featureApplicability
1.0
 Souls-like RPG / int_5ce15f27
featureConfidence
1.0
 The Witch's Night of Vengeance (Video Game)
hasFeature
Souls-like RPG / int_5ce15f27
 Souls-like RPG / int_5d99f827
type
Souls-like RPG
 Souls-like RPG / int_5d99f827
comment
Black Myth: Wukong
 Souls-like RPG / int_5d99f827
featureApplicability
1.0
 Souls-like RPG / int_5d99f827
featureConfidence
1.0
 Black Myth: Wukong (Video Game)
hasFeature
Souls-like RPG / int_5d99f827
 Souls-like RPG / int_5e91c7f
type
Souls-like RPG
 Souls-like RPG / int_5e91c7f
comment
Resident Evil 6 note Features the most mobility/evasion features and melee combat in the Resident Evil series, all linked to a stamina meter. Real-time healing and inventory, score penalties for dying, hub leveling, and an invasion mode.
 Souls-like RPG / int_5e91c7f
featureApplicability
1.0
 Souls-like RPG / int_5e91c7f
featureConfidence
1.0
 Resident Evil 6 (Video Game)
hasFeature
Souls-like RPG / int_5e91c7f
 Souls-like RPG / int_5f1e074d
type
Souls-like RPG
 Souls-like RPG / int_5f1e074d
comment
Stranger of Paradise: Final Fantasy Origin note Developed by Team Ninja and essentially "Nioh in the Final Fantasy universe."
 Souls-like RPG / int_5f1e074d
featureApplicability
1.0
 Souls-like RPG / int_5f1e074d
featureConfidence
1.0
 Stranger of Paradise: Final Fantasy Origin (Video Game)
hasFeature
Souls-like RPG / int_5f1e074d
 Souls-like RPG / int_609fc58f
type
Souls-like RPG
 Souls-like RPG / int_609fc58f
comment
Betrayal at House on the Hill
 Souls-like RPG / int_609fc58f
featureApplicability
1.0
 Souls-like RPG / int_609fc58f
featureConfidence
1.0
 Betrayal at House on the Hill (Tabletop Game)
hasFeature
Souls-like RPG / int_609fc58f
 Souls-like RPG / int_6291a561
type
Souls-like RPG
 Souls-like RPG / int_6291a561
comment
Necropolis
 Souls-like RPG / int_6291a561
featureApplicability
1.0
 Souls-like RPG / int_6291a561
featureConfidence
1.0
 Necropolis (Video Game)
hasFeature
Souls-like RPG / int_6291a561
 Souls-like RPG / int_65034ca3
type
Souls-like RPG
 Souls-like RPG / int_65034ca3
comment
Salt and Sacrifice
 Souls-like RPG / int_65034ca3
featureApplicability
1.0
 Souls-like RPG / int_65034ca3
featureConfidence
1.0
 Salt and Sacrifice (Video Game)
hasFeature
Souls-like RPG / int_65034ca3
 Souls-like RPG / int_65e23120
type
Souls-like RPG
 Souls-like RPG / int_65e23120
comment
Death's Door
 Souls-like RPG / int_65e23120
featureApplicability
1.0
 Souls-like RPG / int_65e23120
featureConfidence
1.0
 Death's Door (Video Game)
hasFeature
Souls-like RPG / int_65e23120
 Souls-like RPG / int_69dabedf
type
Souls-like RPG
 Souls-like RPG / int_69dabedf
comment
Vampyr (2018)
 Souls-like RPG / int_69dabedf
featureApplicability
1.0
 Souls-like RPG / int_69dabedf
featureConfidence
1.0
 Vampyr (2018) (Video Game)
hasFeature
Souls-like RPG / int_69dabedf
 Souls-like RPG / int_69e4e6f8
type
Souls-like RPG
 Souls-like RPG / int_69e4e6f8
comment
The First Berserker: Khazan
 Souls-like RPG / int_69e4e6f8
featureApplicability
1.0
 Souls-like RPG / int_69e4e6f8
featureConfidence
1.0
 The First Berserker: Khazan (Video Game)
hasFeature
Souls-like RPG / int_69e4e6f8
 Souls-like RPG / int_6d289a0f
type
Souls-like RPG
 Souls-like RPG / int_6d289a0f
comment
Severance: Blade of Darkness (Ur-Example) note The stamina-based combat, movement, and level design are strikingly similar.
 Souls-like RPG / int_6d289a0f
featureApplicability
1.0
 Souls-like RPG / int_6d289a0f
featureConfidence
1.0
 Severance: Blade of Darkness (Video Game)
hasFeature
Souls-like RPG / int_6d289a0f
 Souls-like RPG / int_6dc8b7e2
type
Souls-like RPG
 Souls-like RPG / int_6dc8b7e2
comment
The Surge 2
 Souls-like RPG / int_6dc8b7e2
featureApplicability
1.0
 Souls-like RPG / int_6dc8b7e2
featureConfidence
1.0
 The Surge 2 (Video Game)
hasFeature
Souls-like RPG / int_6dc8b7e2
 Souls-like RPG / int_6e1b71ab
type
Souls-like RPG
 Souls-like RPG / int_6e1b71ab
comment
Rain World note Focuses on survival and platforming with minimal combat, but abides by many Souls principles.
 Souls-like RPG / int_6e1b71ab
featureApplicability
1.0
 Souls-like RPG / int_6e1b71ab
featureConfidence
1.0
 Rain World (Video Game)
hasFeature
Souls-like RPG / int_6e1b71ab
 Souls-like RPG / int_6ee75cde
type
Souls-like RPG
 Souls-like RPG / int_6ee75cde
comment
Steelrising
 Souls-like RPG / int_6ee75cde
featureApplicability
1.0
 Souls-like RPG / int_6ee75cde
featureConfidence
1.0
 Steelrising (Video Game)
hasFeature
Souls-like RPG / int_6ee75cde
 Souls-like RPG / int_7251d433
type
Souls-like RPG
 Souls-like RPG / int_7251d433
comment
Lords of the Fallen
Lords of the Fallen (2023)
 Souls-like RPG / int_7251d433
featureApplicability
1.0
 Souls-like RPG / int_7251d433
featureConfidence
1.0
 Lords of the Fallen (Video Game)
hasFeature
Souls-like RPG / int_7251d433
 Souls-like RPG / int_748c1dbc
type
Souls-like RPG
 Souls-like RPG / int_748c1dbc
comment
Enshrouded
 Souls-like RPG / int_748c1dbc
featureApplicability
1.0
 Souls-like RPG / int_748c1dbc
featureConfidence
1.0
 Enshrouded (Video Game)
hasFeature
Souls-like RPG / int_748c1dbc
 Souls-like RPG / int_781c6a4
type
Souls-like RPG
 Souls-like RPG / int_781c6a4
comment
Listen To The Wind
 Souls-like RPG / int_781c6a4
featureApplicability
1.0
 Souls-like RPG / int_781c6a4
featureConfidence
1.0
 Listen To The Wind (Video Game)
hasFeature
Souls-like RPG / int_781c6a4
 Souls-like RPG / int_786a86ee
type
Souls-like RPG
 Souls-like RPG / int_786a86ee
comment
Mortal Shell
 Souls-like RPG / int_786a86ee
featureApplicability
1.0
 Souls-like RPG / int_786a86ee
featureConfidence
1.0
 Mortal Shell (Video Game)
hasFeature
Souls-like RPG / int_786a86ee
 Souls-like RPG / int_7a72924c
type
Souls-like RPG
 Souls-like RPG / int_7a72924c
comment
Death's Gambit
 Souls-like RPG / int_7a72924c
featureApplicability
1.0
 Souls-like RPG / int_7a72924c
featureConfidence
1.0
 Death's Gambit (Video Game)
hasFeature
Souls-like RPG / int_7a72924c
 Souls-like RPG / int_7aac6b90
type
Souls-like RPG
 Souls-like RPG / int_7aac6b90
comment
Unsighted
 Souls-like RPG / int_7aac6b90
featureApplicability
1.0
 Souls-like RPG / int_7aac6b90
featureConfidence
1.0
 UNSIGHTED (Video Game)
hasFeature
Souls-like RPG / int_7aac6b90
 Souls-like RPG / int_7e0a4f57
type
Souls-like RPG
 Souls-like RPG / int_7e0a4f57
comment
Outward
 Souls-like RPG / int_7e0a4f57
featureApplicability
1.0
 Souls-like RPG / int_7e0a4f57
featureConfidence
1.0
 Outward (Video Game)
hasFeature
Souls-like RPG / int_7e0a4f57
 Souls-like RPG / int_7f699250
type
Souls-like RPG
 Souls-like RPG / int_7f699250
comment
The Surge
The Surge 2
 Souls-like RPG / int_7f699250
featureApplicability
1.0
 Souls-like RPG / int_7f699250
featureConfidence
1.0
 The Surge (Video Game)
hasFeature
Souls-like RPG / int_7f699250
 Souls-like RPG / int_7f6ff336
type
Souls-like RPG
 Souls-like RPG / int_7f6ff336
comment
Rune Fencer Illyia
 Souls-like RPG / int_7f6ff336
featureApplicability
1.0
 Souls-like RPG / int_7f6ff336
featureConfidence
1.0
 Rune Fencer Illyia (Video Game)
hasFeature
Souls-like RPG / int_7f6ff336
 Souls-like RPG / int_7f9dbbcc
type
Souls-like RPG
 Souls-like RPG / int_7f9dbbcc
comment
Far Cry 2 (Ur-Example) note Similar healing mechanics, weapons constantly malfunction to prevent spraying, every gun has meaningfully different handling, there melee attacks with noticeable wind-up, and there's a much greater focus on evading and distancing threats; including a limited slide that No-Sells gunfire. No save scumming, resting at safehouses respawns checkpoints and bases, and upgrading equipment can only be done in far apart shops with scarce currency and expensive upgrades. Dying while a buddy is "rescue-ready" causes you to lose all weapons save for a pistol (not the one you had equipped), forcing you to find a warehouse to re-kit, and dying again before regrouping with said buddy at a safehouse will cause you to lose your progress since your last manual save. More punishing, less handholdy, and more subtle in its storytelling than other franchise entries. It even ends with a Sadistic Choice revolving around a Vicious Cycle. Every Far Cry sequel since has embraced far more casual game design.
 Souls-like RPG / int_7f9dbbcc
featureApplicability
1.0
 Souls-like RPG / int_7f9dbbcc
featureConfidence
1.0
 Far Cry 2 (Video Game)
hasFeature
Souls-like RPG / int_7f9dbbcc
 Souls-like RPG / int_806c20e5
type
Souls-like RPG
 Souls-like RPG / int_806c20e5
comment
Demon's Souls (Trope Maker, Trope Namer)
 Souls-like RPG / int_806c20e5
featureApplicability
1.0
 Souls-like RPG / int_806c20e5
featureConfidence
1.0
 Demon's Souls (Video Game)
hasFeature
Souls-like RPG / int_806c20e5
 Souls-like RPG / int_81c929fa
type
Souls-like RPG
 Souls-like RPG / int_81c929fa
comment
Star Wars Jedi: Fallen Order
Star Wars Jedi: Survivor
 Souls-like RPG / int_81c929fa
featureApplicability
1.0
 Souls-like RPG / int_81c929fa
featureConfidence
1.0
 Star Wars Jedi: Fallen Order (Video Game)
hasFeature
Souls-like RPG / int_81c929fa
 Souls-like RPG / int_838ef703
type
Souls-like RPG
 Souls-like RPG / int_838ef703
comment
F.I.S.T.: Forged in Shadow Torch
 Souls-like RPG / int_838ef703
featureApplicability
1.0
 Souls-like RPG / int_838ef703
featureConfidence
1.0
 F.I.S.T.: Forged in Shadow Torch (Video Game)
hasFeature
Souls-like RPG / int_838ef703
 Souls-like RPG / int_83c07d03
type
Souls-like RPG
 Souls-like RPG / int_83c07d03
comment
Apotheon
 Souls-like RPG / int_83c07d03
featureApplicability
1.0
 Souls-like RPG / int_83c07d03
featureConfidence
1.0
 Apotheon (Video Game)
hasFeature
Souls-like RPG / int_83c07d03
 Souls-like RPG / int_885344a4
type
Souls-like RPG
 Souls-like RPG / int_885344a4
comment
Eldest Souls
 Souls-like RPG / int_885344a4
featureApplicability
1.0
 Souls-like RPG / int_885344a4
featureConfidence
1.0
 Eldest Souls / Videogame
hasFeature
Souls-like RPG / int_885344a4
 Souls-like RPG / int_8898094b
type
Souls-like RPG
 Souls-like RPG / int_8898094b
comment
Soul Sacrifice
 Souls-like RPG / int_8898094b
featureApplicability
1.0
 Souls-like RPG / int_8898094b
featureConfidence
1.0
 Soul Sacrifice (Video Game)
hasFeature
Souls-like RPG / int_8898094b
 Souls-like RPG / int_8d072546
type
Souls-like RPG
 Souls-like RPG / int_8d072546
comment
Star Wars Jedi: Survivor
 Souls-like RPG / int_8d072546
featureApplicability
1.0
 Souls-like RPG / int_8d072546
featureConfidence
1.0
 Star Wars Jedi: Survivor (Video Game)
hasFeature
Souls-like RPG / int_8d072546
 Souls-like RPG / int_8e01bfe1
type
Souls-like RPG
 Souls-like RPG / int_8e01bfe1
comment
ENDER LILIES: Quietus of the Knights
ENDER MAGNOLIA: Bloom in the Mist
 Souls-like RPG / int_8e01bfe1
featureApplicability
1.0
 Souls-like RPG / int_8e01bfe1
featureConfidence
1.0
 ENDER LILIES: Quietus of the Knights (Video Game)
hasFeature
Souls-like RPG / int_8e01bfe1
 Souls-like RPG / int_8eb20b91
type
Souls-like RPG
 Souls-like RPG / int_8eb20b91
comment
Fall of Light
 Souls-like RPG / int_8eb20b91
featureApplicability
1.0
 Souls-like RPG / int_8eb20b91
featureConfidence
1.0
 Fall of Light (Video Game)
hasFeature
Souls-like RPG / int_8eb20b91
 Souls-like RPG / int_8f8233e
type
Souls-like RPG
 Souls-like RPG / int_8f8233e
comment
Blasphemous
Blasphemous II
 Souls-like RPG / int_8f8233e
featureApplicability
1.0
 Souls-like RPG / int_8f8233e
featureConfidence
1.0
 Blasphemous (Video Game)
hasFeature
Souls-like RPG / int_8f8233e
 Souls-like RPG / int_902df7b2
type
Souls-like RPG
 Souls-like RPG / int_902df7b2
comment
Lords of the Fallen (2023)
 Souls-like RPG / int_902df7b2
featureApplicability
1.0
 Souls-like RPG / int_902df7b2
featureConfidence
1.0
 Lords of the Fallen (2023) (Video Game)
hasFeature
Souls-like RPG / int_902df7b2
 Souls-like RPG / int_9112629b
type
Souls-like RPG
 Souls-like RPG / int_9112629b
comment
Cruelty Squad note Has wildly different gameplay even when compared to other first person examples; but design principles such as level design, buying and equiping upgrades between levels, different body-mods radically change your playstyle, money and game world penalties for death, levels needing to be restarted with no checkpoints or quicksaves, an obtuse reload mechanic (with an upgrade that allows ammo to regen like stamina), a limited heal that is similarly obtuse, several dodge manuevers, and a very cryptic and surreal cosmic horror plot, unorthodox tactics taken to ludicrous extremes, and "Bog Business".
 Souls-like RPG / int_9112629b
featureApplicability
1.0
 Souls-like RPG / int_9112629b
featureConfidence
1.0
 Cruelty Squad (Video Game)
hasFeature
Souls-like RPG / int_9112629b
 Souls-like RPG / int_918c6ffe
type
Souls-like RPG
 Souls-like RPG / int_918c6ffe
comment
Evil Genome
 Souls-like RPG / int_918c6ffe
featureApplicability
1.0
 Souls-like RPG / int_918c6ffe
featureConfidence
1.0
 Evil Genome (Video Game)
hasFeature
Souls-like RPG / int_918c6ffe
 Souls-like RPG / int_91f0df16
type
Souls-like RPG
 Souls-like RPG / int_91f0df16
comment
Salt and Sanctuary note One of the first games that tried to transfer Dark Souls to the 2D perspective and arguably one of the more successful ones.
Salt and Sacrifice
 Souls-like RPG / int_91f0df16
featureApplicability
1.0
 Souls-like RPG / int_91f0df16
featureConfidence
1.0
 Salt and Sanctuary / Videogame
hasFeature
Souls-like RPG / int_91f0df16
 Souls-like RPG / int_9219330a
type
Souls-like RPG
 Souls-like RPG / int_9219330a
comment
Metroid Prime: Federation Force note Adds overt roleplaying with a variety of mods that are permanently lost upon death and can only be managed in pre-/post-game lobbies. Anything extra collected is only saved/usable after mission completion. Resources for combat are also more scarce and missions have to be fully restarted upon failure. The healing mechanics also appear to be more directly Souls-inspired.
 Souls-like RPG / int_9219330a
featureApplicability
1.0
 Souls-like RPG / int_9219330a
featureConfidence
1.0
 Metroid Prime: Federation Force (Video Game)
hasFeature
Souls-like RPG / int_9219330a
 Souls-like RPG / int_945d0932
type
Souls-like RPG
 Souls-like RPG / int_945d0932
comment
ANNO: Mutationem
 Souls-like RPG / int_945d0932
featureApplicability
1.0
 Souls-like RPG / int_945d0932
featureConfidence
1.0
 ANNO: Mutationem (Video Game)
hasFeature
Souls-like RPG / int_945d0932
 Souls-like RPG / int_95818d99
type
Souls-like RPG
 Souls-like RPG / int_95818d99
comment
Killer7 (Ur-Example) note Methodical shooting where your movement is limited while aiming and holding aim on your target longer yields more rewards. Flashy real-time reload and healing animations where you can't move. Some characters have dodge rolls and other evasion techniques. Characters have different-handling weapons. Checkpoint leveling, restock, and enemy respawns. Unique corpse running mechanic.
 Souls-like RPG / int_95818d99
featureApplicability
1.0
 Souls-like RPG / int_95818d99
featureConfidence
1.0
 Killer7 (Video Game)
hasFeature
Souls-like RPG / int_95818d99
 Souls-like RPG / int_98179292
type
Souls-like RPG
 Souls-like RPG / int_98179292
comment
The Story of Red Cloud
 Souls-like RPG / int_98179292
featureApplicability
1.0
 Souls-like RPG / int_98179292
featureConfidence
1.0
 The Story of Red Cloud (Video Game)
hasFeature
Souls-like RPG / int_98179292
 Souls-like RPG / int_9abca283
type
Souls-like RPG
 Souls-like RPG / int_9abca283
comment
Dragon's Dogma
 Souls-like RPG / int_9abca283
featureApplicability
1.0
 Souls-like RPG / int_9abca283
featureConfidence
1.0
 Dragon's Dogma (Video Game)
hasFeature
Souls-like RPG / int_9abca283
 Souls-like RPG / int_9c9b3095
type
Souls-like RPG
 Souls-like RPG / int_9c9b3095
comment
Metroid Prime: Hunters (Ur-Example) note Adds an explicitly Souls-like death mechanic and invasion feature to the Prime formula.
 Souls-like RPG / int_9c9b3095
featureApplicability
1.0
 Souls-like RPG / int_9c9b3095
featureConfidence
1.0
 Metroid Prime: Hunters (Video Game)
hasFeature
Souls-like RPG / int_9c9b3095
 Souls-like RPG / int_9ca0210f
type
Souls-like RPG
 Souls-like RPG / int_9ca0210f
comment
The Warriors (2005) (Ur-Example) note Stamina management and exploitable dodge moves. Limited healing resource used strategically with penalties for overuse. Money is XP used for buying upgrades or reviving fallen gang members at a hub town. Each gang member has different affinities. Rewards unorthodox tactics not common in most Beat 'em Ups like aerial attacks and backstabs. And you can beat the crap out of almost everyone you see, including your dealers.
 Souls-like RPG / int_9ca0210f
featureApplicability
1.0
 Souls-like RPG / int_9ca0210f
featureConfidence
1.0
 The Warriors (Video Game)
hasFeature
Souls-like RPG / int_9ca0210f
 Souls-like RPG / int_a2f19fe1
type
Souls-like RPG
 Souls-like RPG / int_a2f19fe1
comment
Thymesia
 Souls-like RPG / int_a2f19fe1
featureApplicability
1.0
 Souls-like RPG / int_a2f19fe1
featureConfidence
1.0
 Thymesia (Video Game)
hasFeature
Souls-like RPG / int_a2f19fe1
 Souls-like RPG / int_a4514748
type
Souls-like RPG
 Souls-like RPG / int_a4514748
comment
Hob
 Souls-like RPG / int_a4514748
featureApplicability
1.0
 Souls-like RPG / int_a4514748
featureConfidence
1.0
 Hob (Video Game)
hasFeature
Souls-like RPG / int_a4514748
 Souls-like RPG / int_a599305d
type
Souls-like RPG
 Souls-like RPG / int_a599305d
comment
Mega Man Zero (Ur-Example) note Much greater focus on melee combat compared to previous Mega Man games with slow-charging and uncancellable attacks, an innate dodge manuever, limited recovery items, penalties for "giving up" after dying (Z1 only), and the ability to level up at home base. A much more tragic tone (even more so than Mega Man X), apocalyptic setting, quasi-fantasy elements, and certain villains are fallen/corrupted heroes.
 Souls-like RPG / int_a599305d
featureApplicability
1.0
 Souls-like RPG / int_a599305d
featureConfidence
1.0
 Mega Man Zero (Video Game)
hasFeature
Souls-like RPG / int_a599305d
 Souls-like RPG / int_a5b83c87
type
Souls-like RPG
 Souls-like RPG / int_a5b83c87
comment
Absolver
 Souls-like RPG / int_a5b83c87
featureApplicability
1.0
 Souls-like RPG / int_a5b83c87
featureConfidence
1.0
 Absolver (Video Game)
hasFeature
Souls-like RPG / int_a5b83c87
 Souls-like RPG / int_a6373af0
type
Souls-like RPG
 Souls-like RPG / int_a6373af0
comment
Biomutant note An Action RPG that has similar mechanics to the genre such as limited healing resources that take time to use, long reload times, enemies with attack patterns, a dodge roll that uses stamina, skill stats, weapon weight, multiple weapons for diversity in playstyles, and not being able to save scum at certain points. Additionally, players can warp between signposts similar to how lamps function in Bloodborne.
 Souls-like RPG / int_a6373af0
featureApplicability
1.0
 Souls-like RPG / int_a6373af0
featureConfidence
1.0
 Biomutant (Video Game)
hasFeature
Souls-like RPG / int_a6373af0
 Souls-like RPG / int_a649e721
type
Souls-like RPG
 Souls-like RPG / int_a649e721
comment
Terraria Calamity
 Souls-like RPG / int_a649e721
featureApplicability
1.0
 Souls-like RPG / int_a649e721
featureConfidence
1.0
 Terraria Calamity (Video Game)
hasFeature
Souls-like RPG / int_a649e721
 Souls-like RPG / int_a679ecdb
type
Souls-like RPG
 Souls-like RPG / int_a679ecdb
comment
DarkMaus
 Souls-like RPG / int_a679ecdb
featureApplicability
1.0
 Souls-like RPG / int_a679ecdb
featureConfidence
1.0
 DarkMaus (Video Game)
hasFeature
Souls-like RPG / int_a679ecdb
 Souls-like RPG / int_a68d3836
type
Souls-like RPG
 Souls-like RPG / int_a68d3836
comment
Darkwood
 Souls-like RPG / int_a68d3836
featureApplicability
1.0
 Souls-like RPG / int_a68d3836
featureConfidence
1.0
 Darkwood (Video Game)
hasFeature
Souls-like RPG / int_a68d3836
 Souls-like RPG / int_a7a0b48b
type
Souls-like RPG
 Souls-like RPG / int_a7a0b48b
comment
NieR: Automata
 Souls-like RPG / int_a7a0b48b
featureApplicability
1.0
 Souls-like RPG / int_a7a0b48b
featureConfidence
1.0
 NieR: Automata / Videogame
hasFeature
Souls-like RPG / int_a7a0b48b
 Souls-like RPG / int_a8c2b7fc
type
Souls-like RPG
 Souls-like RPG / int_a8c2b7fc
comment
God Eater
 Souls-like RPG / int_a8c2b7fc
featureApplicability
1.0
 Souls-like RPG / int_a8c2b7fc
featureConfidence
1.0
 God Eater (Video Game)
hasFeature
Souls-like RPG / int_a8c2b7fc
 Souls-like RPG / int_a9517b88
type
Souls-like RPG
 Souls-like RPG / int_a9517b88
comment
God of War Norse Saga note A very light but prime pre-Sekiro example of actionized Souls-style combat without being a full "Stylish Action" game (such as the pacing of strikes, the importance of alt. tactics, many active combat manuevers (not passives or ultimates like other ARPGs) needing cooldowns as opposed to a normal stamina bar, and constant defense/evasion/parrying) among a few other similarities such as upgrading gear being limited to safe areas (camps).
 Souls-like RPG / int_a9517b88
featureApplicability
1.0
 Souls-like RPG / int_a9517b88
featureConfidence
1.0
 God of War (Video Game)
hasFeature
Souls-like RPG / int_a9517b88
 Souls-like RPG / int_ab7c54de
type
Souls-like RPG
 Souls-like RPG / int_ab7c54de
comment
Blasphemous II
 Souls-like RPG / int_ab7c54de
featureApplicability
1.0
 Souls-like RPG / int_ab7c54de
featureConfidence
1.0
 Blasphemous II (Video Game)
hasFeature
Souls-like RPG / int_ab7c54de
 Souls-like RPG / int_ae264579
type
Souls-like RPG
 Souls-like RPG / int_ae264579
comment
Betrayer
 Souls-like RPG / int_ae264579
featureApplicability
1.0
 Souls-like RPG / int_ae264579
featureConfidence
1.0
 Betrayer (Video Game)
hasFeature
Souls-like RPG / int_ae264579
 Souls-like RPG / int_afbbcb4
type
Souls-like RPG
 Souls-like RPG / int_afbbcb4
comment
Code Vein
 Souls-like RPG / int_afbbcb4
featureApplicability
1.0
 Souls-like RPG / int_afbbcb4
featureConfidence
1.0
 Code Vein (Video Game)
hasFeature
Souls-like RPG / int_afbbcb4
 Souls-like RPG / int_b018e948
type
Souls-like RPG
 Souls-like RPG / int_b018e948
comment
Nightmare Creatures (Ur-Example) note Dodge, parry, and wind-up-centric combat. Unique "reverse"-stamina system where it rapidly drains when not in combat. Limited heals. Level ups at mission ends (which are the only places to save) depending on performance. Certain enemies require unique moves that target their vital parts. Two characters that use unique weapons/movesets.
 Souls-like RPG / int_b018e948
featureApplicability
1.0
 Souls-like RPG / int_b018e948
featureConfidence
1.0
 Nightmare Creatures (Video Game)
hasFeature
Souls-like RPG / int_b018e948
 Souls-like RPG / int_b2fc29f9
type
Souls-like RPG
 Souls-like RPG / int_b2fc29f9
comment
Hollow Knight: Silksong
 Souls-like RPG / int_b2fc29f9
featureApplicability
1.0
 Souls-like RPG / int_b2fc29f9
featureConfidence
1.0
 Hollow Knight: Silksong (Video Game)
hasFeature
Souls-like RPG / int_b2fc29f9
 Souls-like RPG / int_b44270a
type
Souls-like RPG
 Souls-like RPG / int_b44270a
comment
Decay of Logos
 Souls-like RPG / int_b44270a
featureApplicability
1.0
 Souls-like RPG / int_b44270a
featureConfidence
1.0
 Decay Of Logos (Video Game)
hasFeature
Souls-like RPG / int_b44270a
 Souls-like RPG / int_b5a2b326
type
Souls-like RPG
 Souls-like RPG / int_b5a2b326
comment
The Elder Scrolls III: Morrowind (Ur-Example) note Is the only main game in the series with Resurrective Immortality, with stat penalties upon death while leveling requires resting at an appropriate bed. There is also a dodge, albeit one you have to spec properly for. Alongside franchise overlap with weight mechanics, stamina-based combat, and emphasis of unorthodox tactics, and every NPC regardless of importance is killable. The game is also much harder, has a darker tone, and features more vague storytelling and far more opaque quest design and exploration than other entries. And on hard difficulty, you can't pause the game.
 Souls-like RPG / int_b5a2b326
featureApplicability
1.0
 Souls-like RPG / int_b5a2b326
featureConfidence
1.0
 The Elder Scrolls III: Morrowind (Video Game)
hasFeature
Souls-like RPG / int_b5a2b326
 Souls-like RPG / int_b6d1e59b
type
Souls-like RPG
 Souls-like RPG / int_b6d1e59b
comment
Sekiro: Shadows Die Twice note A FromSoft work that denies its connection to the genre due to no overt RPG elements, but the combat element is similar enough. Also the first entry in the official "series" to include actual stealth and platformer mechanics more aligned with that of Tenchu.
 Souls-like RPG / int_b6d1e59b
featureApplicability
1.0
 Souls-like RPG / int_b6d1e59b
featureConfidence
1.0
 Sekiro: Shadows Die Twice (Video Game)
hasFeature
Souls-like RPG / int_b6d1e59b
 Souls-like RPG / int_bab81f0d
type
Souls-like RPG
 Souls-like RPG / int_bab81f0d
comment
Let It Die
 Souls-like RPG / int_bab81f0d
featureApplicability
1.0
 Souls-like RPG / int_bab81f0d
featureConfidence
1.0
 Let It Die (Video Game)
hasFeature
Souls-like RPG / int_bab81f0d
 Souls-like RPG / int_bdaadeed
type
Souls-like RPG
 Souls-like RPG / int_bdaadeed
comment
Onimusha (Ur-Example) note Dodge/parry/strafe/timing-centered combat. Strong attacks consume magic. Skill-based healing. Checkpoint leveling and enemy respawns.
 Souls-like RPG / int_bdaadeed
featureApplicability
1.0
 Souls-like RPG / int_bdaadeed
featureConfidence
1.0
 Onimusha (Video Game)
hasFeature
Souls-like RPG / int_bdaadeed
 Souls-like RPG / int_bdc8d354
type
Souls-like RPG
 Souls-like RPG / int_bdc8d354
comment
Lost Ruins
 Souls-like RPG / int_bdc8d354
featureApplicability
1.0
 Souls-like RPG / int_bdc8d354
featureConfidence
1.0
 Lost Ruins (Video Game)
hasFeature
Souls-like RPG / int_bdc8d354
 Souls-like RPG / int_c0616d7b
type
Souls-like RPG
 Souls-like RPG / int_c0616d7b
comment
Ghost 1.0
 Souls-like RPG / int_c0616d7b
featureApplicability
1.0
 Souls-like RPG / int_c0616d7b
featureConfidence
1.0
 Ghost 1.0 (Video Game)
hasFeature
Souls-like RPG / int_c0616d7b
 Souls-like RPG / int_c1022f1
type
Souls-like RPG
 Souls-like RPG / int_c1022f1
comment
King's Field (Ur-Example, and FromSoft's very first game to boot) note It therefore lacks most of the iconic gameplay features (dodging, corpse running, the healing and save point leveling systems), but still features the broader ones (steep difficulty, slow combat/uncancellable attacks, labyrinthine world design, all NPCs are killable) and harbors the vast majority of themes and motifs.
 Souls-like RPG / int_c1022f1
featureApplicability
1.0
 Souls-like RPG / int_c1022f1
featureConfidence
1.0
 King's Field (Video Game)
hasFeature
Souls-like RPG / int_c1022f1
 Souls-like RPG / int_c19c6efa
type
Souls-like RPG
 Souls-like RPG / int_c19c6efa
comment
Minecraft (Ur-Example) note Death, leveling, and healing work very similarly. Additionally, some mods add stamina systems, dodging, and Soulsy weapon function.
 Souls-like RPG / int_c19c6efa
featureApplicability
1.0
 Souls-like RPG / int_c19c6efa
featureConfidence
1.0
 Minecraft (Video Game)
hasFeature
Souls-like RPG / int_c19c6efa
 Souls-like RPG / int_c6d35a2b
type
Souls-like RPG
 Souls-like RPG / int_c6d35a2b
comment
ENDER MAGNOLIA: Bloom in the Mist
 Souls-like RPG / int_c6d35a2b
featureApplicability
1.0
 Souls-like RPG / int_c6d35a2b
featureConfidence
1.0
 ENDER MAGNOLIA: Bloom in the Mist (Video Game)
hasFeature
Souls-like RPG / int_c6d35a2b
 Souls-like RPG / int_c95d69aa
type
Souls-like RPG
 Souls-like RPG / int_c95d69aa
comment
Wild Hearts
 Souls-like RPG / int_c95d69aa
featureApplicability
1.0
 Souls-like RPG / int_c95d69aa
featureConfidence
1.0
 Wild Hearts (Video Game)
hasFeature
Souls-like RPG / int_c95d69aa
 Souls-like RPG / int_ca07fefb
type
Souls-like RPG
 Souls-like RPG / int_ca07fefb
comment
Lies of P
 Souls-like RPG / int_ca07fefb
featureApplicability
1.0
 Souls-like RPG / int_ca07fefb
featureConfidence
1.0
 Lies of P (Video Game)
hasFeature
Souls-like RPG / int_ca07fefb
 Souls-like RPG / int_ca192152
type
Souls-like RPG
 Souls-like RPG / int_ca192152
comment
Afterimage
 Souls-like RPG / int_ca192152
featureApplicability
1.0
 Souls-like RPG / int_ca192152
featureConfidence
1.0
 Afterimage (Video Game)
hasFeature
Souls-like RPG / int_ca192152
 Souls-like RPG / int_ce0e2df1
type
Souls-like RPG
 Souls-like RPG / int_ce0e2df1
comment
Laika: Aged Through Blood note Applies the Souls feedback loop to Excite Bike-esque gameplay, with strategic flips and barrel rolls for dodging, parrying, and reloading alongside staples like corpse running and hub leveling.
 Souls-like RPG / int_ce0e2df1
featureApplicability
1.0
 Souls-like RPG / int_ce0e2df1
featureConfidence
1.0
 Laika: Aged Through Blood (Video Game)
hasFeature
Souls-like RPG / int_ce0e2df1
 Souls-like RPG / int_cebf4344
type
Souls-like RPG
 Souls-like RPG / int_cebf4344
comment
Dauntless
 Souls-like RPG / int_cebf4344
featureApplicability
1.0
 Souls-like RPG / int_cebf4344
featureConfidence
1.0
 Dauntless (Video Game)
hasFeature
Souls-like RPG / int_cebf4344
 Souls-like RPG / int_cecf732e
type
Souls-like RPG
 Souls-like RPG / int_cecf732e
comment
The Last Faith
 Souls-like RPG / int_cecf732e
featureApplicability
1.0
 Souls-like RPG / int_cecf732e
featureConfidence
1.0
 The Last Faith (Video Game)
hasFeature
Souls-like RPG / int_cecf732e
 Souls-like RPG / int_d194b2db
type
Souls-like RPG
 Souls-like RPG / int_d194b2db
comment
Death Stranding note Weight and stamina affect movement and combat. Social features. Save point management. "Corpse running." Much narrative and thematic overlap but delivered through a cinematic style courtesy of Hideo Kojima.
 Souls-like RPG / int_d194b2db
featureApplicability
1.0
 Souls-like RPG / int_d194b2db
featureConfidence
1.0
 Death Stranding (Video Game)
hasFeature
Souls-like RPG / int_d194b2db
 Souls-like RPG / int_d2373685
type
Souls-like RPG
 Souls-like RPG / int_d2373685
comment
Exorcist Fairy
 Souls-like RPG / int_d2373685
featureApplicability
1.0
 Souls-like RPG / int_d2373685
featureConfidence
1.0
 Exorcist Fairy (Video Game)
hasFeature
Souls-like RPG / int_d2373685
 Souls-like RPG / int_d4bbe56c
type
Souls-like RPG
 Souls-like RPG / int_d4bbe56c
comment
Ashen
 Souls-like RPG / int_d4bbe56c
featureApplicability
1.0
 Souls-like RPG / int_d4bbe56c
featureConfidence
1.0
 Ashen (Video Game)
hasFeature
Souls-like RPG / int_d4bbe56c
 Souls-like RPG / int_d4c3affe
type
Souls-like RPG
 Souls-like RPG / int_d4c3affe
comment
Below
 Souls-like RPG / int_d4c3affe
featureApplicability
1.0
 Souls-like RPG / int_d4c3affe
featureConfidence
1.0
 BELOW (Video Game)
hasFeature
Souls-like RPG / int_d4c3affe
 Souls-like RPG / int_d4eb2238
type
Souls-like RPG
 Souls-like RPG / int_d4eb2238
comment
Rise of the R�nin
 Souls-like RPG / int_d4eb2238
featureApplicability
1.0
 Souls-like RPG / int_d4eb2238
featureConfidence
1.0
 Rise of the RÅ�nin (Video Game)
hasFeature
Souls-like RPG / int_d4eb2238
 Souls-like RPG / int_d50d5f55
type
Souls-like RPG
 Souls-like RPG / int_d50d5f55
comment
Gloom
 Souls-like RPG / int_d50d5f55
featureApplicability
1.0
 Souls-like RPG / int_d50d5f55
featureConfidence
1.0
 Gloom (Video Game)
hasFeature
Souls-like RPG / int_d50d5f55
 Souls-like RPG / int_d51002c3
type
Souls-like RPG
 Souls-like RPG / int_d51002c3
comment
Grime
Grime II
 Souls-like RPG / int_d51002c3
featureApplicability
1.0
 Souls-like RPG / int_d51002c3
featureConfidence
1.0
 Grime (Video Game)
hasFeature
Souls-like RPG / int_d51002c3
 Souls-like RPG / int_d56ea5ab
type
Souls-like RPG
 Souls-like RPG / int_d56ea5ab
comment
Nioh 2
 Souls-like RPG / int_d56ea5ab
featureApplicability
1.0
 Souls-like RPG / int_d56ea5ab
featureConfidence
1.0
 Nioh 2 (Video Game)
hasFeature
Souls-like RPG / int_d56ea5ab
 Souls-like RPG / int_d5c8a3b4
type
Souls-like RPG
 Souls-like RPG / int_d5c8a3b4
comment
Tunic note A cryptic plot-delivered piecemeal; checkpoints that restore your health and causes enemies to respawn; spending currency to level up; combat that emphasizes dodging, blocking and stamina management.
 Souls-like RPG / int_d5c8a3b4
featureApplicability
1.0
 Souls-like RPG / int_d5c8a3b4
featureConfidence
1.0
 Tunic (Video Game)
hasFeature
Souls-like RPG / int_d5c8a3b4
 Souls-like RPG / int_d5ca280e
type
Souls-like RPG
 Souls-like RPG / int_d5ca280e
comment
Eastern Exorcist
 Souls-like RPG / int_d5ca280e
featureApplicability
1.0
 Souls-like RPG / int_d5ca280e
featureConfidence
1.0
 Eastern Exorcist (Video Game)
hasFeature
Souls-like RPG / int_d5ca280e
 Souls-like RPG / int_d77d4eb7
type
Souls-like RPG
 Souls-like RPG / int_d77d4eb7
comment
Sundered
 Souls-like RPG / int_d77d4eb7
featureApplicability
1.0
 Souls-like RPG / int_d77d4eb7
featureConfidence
1.0
 Sundered (Video Game)
hasFeature
Souls-like RPG / int_d77d4eb7
 Souls-like RPG / int_de20254f
type
Souls-like RPG
 Souls-like RPG / int_de20254f
comment
Little Witch Nobeta
 Souls-like RPG / int_de20254f
featureApplicability
1.0
 Souls-like RPG / int_de20254f
featureConfidence
1.0
 Little Witch Nobeta (Video Game)
hasFeature
Souls-like RPG / int_de20254f
 Souls-like RPG / int_def916cf
type
Souls-like RPG
 Souls-like RPG / int_def916cf
comment
Lunacid note Similar to Monomyth below, a Souls-like/Immersive Sim hybrid inspired by King's Field.
 Souls-like RPG / int_def916cf
featureApplicability
1.0
 Souls-like RPG / int_def916cf
featureConfidence
1.0
 Lunacid (Video Game)
hasFeature
Souls-like RPG / int_def916cf
 Souls-like RPG / int_df9cf9c0
type
Souls-like RPG
 Souls-like RPG / int_df9cf9c0
comment
Hellpoint
 Souls-like RPG / int_df9cf9c0
featureApplicability
1.0
 Souls-like RPG / int_df9cf9c0
featureConfidence
1.0
 Hellpoint (Video Game)
hasFeature
Souls-like RPG / int_df9cf9c0
 Souls-like RPG / int_e047c416
type
Souls-like RPG
 Souls-like RPG / int_e047c416
comment
Blood West
 Souls-like RPG / int_e047c416
featureApplicability
1.0
 Souls-like RPG / int_e047c416
featureConfidence
1.0
 Blood West (Video Game)
hasFeature
Souls-like RPG / int_e047c416
 Souls-like RPG / int_e1c58c00
type
Souls-like RPG
 Souls-like RPG / int_e1c58c00
comment
Remnant II
 Souls-like RPG / int_e1c58c00
featureApplicability
1.0
 Souls-like RPG / int_e1c58c00
featureConfidence
1.0
 Remnant II (Video Game)
hasFeature
Souls-like RPG / int_e1c58c00
 Souls-like RPG / int_e25c0528
type
Souls-like RPG
 Souls-like RPG / int_e25c0528
comment
Grand Theft Auto Online note Adds expanded roleplaying and stamina mechanics to the series' already Souls-adjacent death, economy, and multiplayer; there's even a dodge roll.
 Souls-like RPG / int_e25c0528
featureApplicability
1.0
 Souls-like RPG / int_e25c0528
featureConfidence
1.0
 Grand Theft Auto Online (Video Game)
hasFeature
Souls-like RPG / int_e25c0528
 Souls-like RPG / int_e4f45e8
type
Souls-like RPG
 Souls-like RPG / int_e4f45e8
comment
Toukiden
 Souls-like RPG / int_e4f45e8
featureApplicability
1.0
 Souls-like RPG / int_e4f45e8
featureConfidence
1.0
 Toukiden (Video Game)
hasFeature
Souls-like RPG / int_e4f45e8
 Souls-like RPG / int_e5da4767
type
Souls-like RPG
 Souls-like RPG / int_e5da4767
comment
Nioh note A rare mission-based example and a Stylish Action hybrid that still retains the vast majority of archetypical gameplay features. Later successors would dial these down but still have several Soulsy features.
Nioh 2
 Souls-like RPG / int_e5da4767
featureApplicability
1.0
 Souls-like RPG / int_e5da4767
featureConfidence
1.0
 Nioh (Video Game)
hasFeature
Souls-like RPG / int_e5da4767
 Souls-like RPG / int_e5dc8c38
type
Souls-like RPG
 Souls-like RPG / int_e5dc8c38
comment
Sifu
 Souls-like RPG / int_e5dc8c38
featureApplicability
1.0
 Souls-like RPG / int_e5dc8c38
featureConfidence
1.0
 Sifu (Video Game)
hasFeature
Souls-like RPG / int_e5dc8c38
 Souls-like RPG / int_e81feae7
type
Souls-like RPG
 Souls-like RPG / int_e81feae7
comment
Metroid: Samus Returns note Much greater focus on parrying, dodging, and enemy telegraphs than other 2D entries. There's also a stamina meter analog used for increased firepower, defense, and movement/time manipulation.
 Souls-like RPG / int_e81feae7
featureApplicability
1.0
 Souls-like RPG / int_e81feae7
featureConfidence
1.0
 Metroid: Samus Returns (Video Game)
hasFeature
Souls-like RPG / int_e81feae7
 Souls-like RPG / int_ecf0e6bd
type
Souls-like RPG
 Souls-like RPG / int_ecf0e6bd
comment
Chronos (especially its non-VR remake, Chronos: Before the Ashes)
Remnant: From the Ashes note A Souls-like/Looter Shooter hybrid.
Remnant II
 Souls-like RPG / int_ecf0e6bd
featureApplicability
1.0
 Souls-like RPG / int_ecf0e6bd
featureConfidence
1.0
 Chronos (Video Game)
hasFeature
Souls-like RPG / int_ecf0e6bd
 Souls-like RPG / int_ed33cbe9
type
Souls-like RPG
 Souls-like RPG / int_ed33cbe9
comment
ZombiU note No dodge roll, but a strong emphasis on deliberate movement, defense, weighty attacks, and a permadeath mechanic that's quite Soulsy.
 Souls-like RPG / int_ed33cbe9
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Phoenotopia: Awakening note A more cheerful and colorful example.
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Metroid
Metroid (Ur-Example) note The NES original has one of the earliest examples of the iconic death mechanic; maintaining major progress but draining the player's HP to the minimum and forcing them to grind it back through combat. Also Samus' somersault jump is decidedly more dodgy than platformers of the time, and even gives I-frames once you obtain the Screw Attac (which can be acquired much earlier than in other entries). Also generally much harder and more obtuse than later entries (as was the style of the time).
Metroid Prime Trilogy (Ur-Example) note Atypical FPS combat centered around locking on, dodging, moving to target weak points, active healing, and commiting to a weapon charge to do meaningful damage alongside other genre overlap such as world design, save points restoring health and enemies, the fear of losing much progress before reaching a save point, storytelling through visuals and item descriptions (via scan logs), apocalyptic settings, cosmic horror, and, in the case of the second game, brutal difficulty and poison swamps galore.
Metroid Prime: Hunters (Ur-Example) note Adds an explicitly Souls-like death mechanic and invasion feature to the Prime formula.
Metroid: Other M (Ur-Example)note I-frame dodgerolls, extremely Souls-like heal and reload mechanics, and a flow of combat very close to developer Team Ninja's future fusions of Stylish Action and Souls-like.
Metroid Prime: Federation Force note Adds overt roleplaying with a variety of mods that are permanently lost upon death and can only be managed in pre-/post-game lobbies. Anything extra collected is only saved/usable after mission completion. Resources for combat are also more scarce and missions have to be fully restarted upon failure. The healing mechanics also appear to be more directly Souls-inspired.
Metroid: Samus Returns note Much greater focus on parrying, dodging, and enemy telegraphs than other 2D entries. There's also a stamina meter analog used for increased firepower, defense, and movement/time manipulation.
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Another Crab’s Treasure note Doesn't take itself too seriously and is a bit Lighter and Softer than the usual Souls-like.
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Dead or School
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Immortal: Unchained
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Prey (2017) note Particularly the Roguelike Mooncrash expansion which reworks the death, save, and other mechanics to be more aligned with this subgenre. The base game does have a good amount of Soulsy elements itself, including stamina-based melee and movement (most notably the subgenre-standard dodge), stacking NG+s, and a very unique take on Money Is Experience Points.
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The Legend of Zelda: Tears of the Kingdom
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 The Legend of Zelda: Tears of the Kingdom (Video Game)
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Terraria
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Dying Light
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Hollow Knight note While the creators stated that they hadn't actually played Dark Souls, the healing mechanic was loosely inspired by a brief stint with Bloodborne. There are still corpse runs, character building at save points, and storytelling via scattered NPCs and item descriptions.
Hollow Knight: Silksong
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Dark Devotion note A Side View Hack and Slash-Roguelike hybrid that also mixes Metroidvania and Souls-like elements together.
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Curse of the Dead Gods
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Dark Souls
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Minoria
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The following is a list of statements referring to the current page from other pages.

 Souls-like RPG
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Role-Playing Game
 The Last Horizon / int_c1f20837
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