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The Neutral Zone
- 146 statements
- 27 feature instances
- 39 referencing feature instances
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The Neutral Zone | comment |
The Neutral Zone is a place between two opposing territories where nobody from either territory may go. (Or at least nobody with weapons.) It's frequently found in Speculative Fiction, primarily Space Opera and Wagon Train to the Stars. The mere mention of the Neutral Zone by any Captain immediately prompts a Bridge Bunny to remind us that for any starship from either The Federation or The Empire to enter it is considered an act of war. Naturally, there will be some tempting reason to enter the Zone anyway. Planets in or near the Neutral Zone are frequently disputed territories and are often sources of Applied Phlebotinum. In space settings, it is rarely if ever explained exactly how a Neutral Zone would be enforced, given that the huge distances and 3D nature of space mean it's not a simple as "put checkpoints at these mountain passes and make sure everyone has the right passports". The flip side of this is the Truce Zone, where opposing sides are encouraged to come in and mingle as long as they behave. |
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Dropped link to AtlasAltera: Not an Item - UNKNOWN | |
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The Neutral Zone | processingUnknown |
Atlas Altera (Website) | |
The Neutral Zone | isPartOf |
DBTropes | |
The Neutral Zone / int_2250e67e | type |
The Neutral Zone | |
The Neutral Zone / int_2250e67e | comment |
In Star Trek: Enterprise had the Borderland, a lawless region between the Klingon Empire and Orion Syndicate. | |
The Neutral Zone / int_2250e67e | featureApplicability |
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Star Trek: Enterprise | hasFeature |
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The Neutral Zone / int_4b87fcc2 | type |
The Neutral Zone | |
The Neutral Zone / int_4b87fcc2 | comment |
Kipo and the Age of Wonderbeasts: The rat-controlled amusement park is designated as such according to Benson, with the only one not respecting this status being Scarlemagne. | |
The Neutral Zone / int_4b87fcc2 | featureApplicability |
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Kipo and the Age of Wonderbeasts | hasFeature |
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The Neutral Zone / int_50e2e357 | type |
The Neutral Zone | |
The Neutral Zone / int_50e2e357 | comment |
Generally, "The Neutral Zone" refers to the Zone between the Klingon-Federation alliance and Romulan Star Empire, otherwise called the Romulan Neutral Zone. It was the first and longest-lasting Neutral Zone, originating after the mid-22nd century Earth-Romulan War and remaining in place until the destruction of Romulus in the late 24th century (its collapse is mentioned in Star Trek (2009) and Star Trek: Picard). | |
The Neutral Zone / int_50e2e357 | featureApplicability |
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Star Trek (2009) | hasFeature |
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The Neutral Zone / int_5eff5027 | type |
The Neutral Zone | |
The Neutral Zone / int_5eff5027 | comment |
In Fen Quest, the Northern and Southern empires are separated by Shroomleaf Forest, inhabited by barbarian tribes. Since both empires are mostly in a cold war by now, they both leave the forest relatively untouched, only occasionally conscripting some barbarians for military or farm work. | |
The Neutral Zone / int_5eff5027 | featureApplicability |
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Fen Quest (Roleplay) | hasFeature |
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The Neutral Zone / int_6e1d5f36 | type |
The Neutral Zone | |
The Neutral Zone / int_6e1d5f36 | comment |
There are also the Uncharted Territories from Farscape, part of which acts as a buffer between the Scarrans and the Sebacean Peacekeepers, while the rest is simply the vast unknown beyond the parts of space that have been explored and mapped by either major power. | |
The Neutral Zone / int_6e1d5f36 | featureApplicability |
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Farscape | hasFeature |
The Neutral Zone / int_6e1d5f36 | |
The Neutral Zone / int_704decef | type |
The Neutral Zone | |
The Neutral Zone / int_704decef | comment |
In Chaotic, the Doors of the Deepmines was a location where the tribes of Perim were forbidden to engage in combat even though all four are currently at war. This was probably to prevent any damage to the location that acts as the prison containing M'arrillian tribe. | |
The Neutral Zone / int_704decef | featureApplicability |
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Chaotic | hasFeature |
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The Neutral Zone / int_70f22ccd | type |
The Neutral Zone | |
The Neutral Zone / int_70f22ccd | comment |
The Morrigan: Luna (Earth's moon) is this to the Three Witches War. The companies of the Benerit group have enough presence there that it could strictly speaking be considered CAUL-aligned, but it's close enough to Earth and Quiet Zero that it's in name only, and largely serves as a demilitarized zone. The neutrality is broken when Felsi Rollo, a Dawn of Fold officer, is attacked by the Valkyries, the CAUL's Wild Card. This escalates into a duel between the Valkyries and first Chuatury Panlunch, another DOF officer, and then the titular Morrigan, piloted by DOF's leader Nika Nanaura-Fardin and her wife. And then the whole place is glassed into nothing by Ericht Samaya, a nominally DOF-aligned Wild Card even wilder than the Valkyries. | |
The Neutral Zone / int_70f22ccd | featureApplicability |
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The Morrigan (Fanfic) | hasFeature |
The Neutral Zone / int_70f22ccd | |
The Neutral Zone / int_7668653a | type |
The Neutral Zone | |
The Neutral Zone / int_7668653a | comment |
In Mass Effect 2, Planet Tuchanka (the krogan homeworld) is in a sector known as the Krogan DMZ. That being said, while Tuchanka is free to remain a battlefield between the warring factions, the restrictions are in place to prevent the mobilisation of a standing army and Space Navy that might threaten Citadel Space. May also apply to the buffer between Citadel Space and the Terminus Systems. Any incursion from an armed force greater than say, a Spectre, is seen as an act of aggression and is likely to trigger a very strong response that may even lead to war. This is despite the fact that aside from Aria T'Loak on Omega, there is no unified leader or government amongst the various disparate factions that operate within the Terminus Systems. Until the events of the first game, the Perseus Veil unofficially served as this between the rest of the galaxy and Geth-controlled space. |
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The Neutral Zone / int_7668653a | featureApplicability |
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Mass Effect 2 (Video Game) | hasFeature |
The Neutral Zone / int_7668653a | |
The Neutral Zone / int_7a0eb880 | type |
The Neutral Zone | |
The Neutral Zone / int_7a0eb880 | comment |
Like the Free Republic of the Landreich in the novel continuity, Wing Commander has the Union of Border Worlds, a series of ex Confederation colonies that lie on the border between Terran Confederation and Kilrathi Empire territories. | |
The Neutral Zone / int_7a0eb880 | featureApplicability |
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The Neutral Zone / int_7a0eb880 | featureConfidence |
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Wing Commander | hasFeature |
The Neutral Zone / int_7a0eb880 | |
The Neutral Zone / int_7dc116eb | type |
The Neutral Zone | |
The Neutral Zone / int_7dc116eb | comment |
The Kris Longknife series has the No Go Zone between human space (originally the Society of Humanity, which is dissolved at the end of book one) and the Iteeche Empire. This was established by a treaty that ended a bloody border war eighty years before the start of the series, and neither side is allowed to cross it lest the other destroy their ship on sight. In Undaunted, an Iteeche ship seeking to open diplomatic relations crosses it and makes contact with Kris. | |
The Neutral Zone / int_7dc116eb | featureApplicability |
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The Neutral Zone / int_7dc116eb | featureConfidence |
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Kris Longknife | hasFeature |
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The Neutral Zone / int_7de8951a | type |
The Neutral Zone | |
The Neutral Zone / int_7de8951a | comment |
Traveller: There is mention of an Imperial/Zhodani DMZ in the volume Behind the Claw. Details are not given. | |
The Neutral Zone / int_7de8951a | featureApplicability |
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Traveller (Tabletop Game) | hasFeature |
The Neutral Zone / int_7de8951a | |
The Neutral Zone / int_81692f99 | type |
The Neutral Zone | |
The Neutral Zone / int_81692f99 | comment |
Saudi Arabia once had neutral zones with both Iraq and Kuwait. Rather than the buffer zones as seen in Star Trek, they were simply areas where the exact location of the border hadn't been determined. Both ceased to exist when the border disputes were settled (1970 for the Saudi-Kuwaiti neutral zone and 1981 for the Saudi-Iraqi neutral zone, though for unknown reasons in the latter case no one outside of Saudi Arabia and Iraq was informed of the treaty for another 10 years; as a result, maps made prior to 1991 depicted a neutral zone that did not actually exist any more). That used to be fairly common in the Middle East and North Africa, and most states had large areas over which control was dubious. In fact, even now that the borders are settled, control is still dubious—the borders are only controlled around the transportation links, fences tend to be limited to a few miles of border, and as for the rest, gigantic deserts serve as a decent substitute for border control (you try crossing the Sahara or the Empty Quarter without passing too close to a major route or dying). The main exception is Israel's borders, where the desert is small enough not to be a deterrent. On a related note, the India-Pakistan fight over the Siachen Glacier arose from the fact that the place hadn't yet been surveyed (the entire place is over 5400 meters high) when India and Pakistan separated. The resulting conflict kicked off in 1984 and weather killed far more people than actual combat. |
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The Neutral Zone / int_81692f99 | featureApplicability |
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Star Trek (Franchise) | hasFeature |
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The Neutral Zone / int_85d70ac7 | type |
The Neutral Zone | |
The Neutral Zone / int_85d70ac7 | comment |
In Metal Slug Attack, the beach from Metal Slug 3 has become a neutral area where soldiers from all sides of the overarching conflict can relax without open war breaking out. This has not stopped smaller(non-fatal) altercations from breaking out from time to time. | |
The Neutral Zone / int_85d70ac7 | featureApplicability |
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Metal Slug Attack (Video Game) | hasFeature |
The Neutral Zone / int_85d70ac7 | |
The Neutral Zone / int_982e78ea | type |
The Neutral Zone | |
The Neutral Zone / int_982e78ea | comment |
In The Succession Duology, there's an area called the Plague Axis where medicine is avoided so that the people will build up natural immunity to various pathogens. This area contains representatives from the four main galactic powers and is not considered to be affiliated with any of them. Entering it isn't exactly an act of war, though it will make the other powers suspicious. | |
The Neutral Zone / int_982e78ea | featureApplicability |
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The Succession Duology | hasFeature |
The Neutral Zone / int_982e78ea | |
The Neutral Zone / int_9bb149b3 | type |
The Neutral Zone | |
The Neutral Zone / int_9bb149b3 | comment |
Diplomacy: Negotiating these is common as part of an alliance. Their advantage is that it guarantees the alliance because no one can advance their troops far enough to hurt the other without being noticed. The disadvantage is that everyone else will know they are allied. One of the more interesting snarls analyzed by Diplomacy fanatics is the Italian/Austrian border (specifically, Venice and Trieste), the only case where two players' home supply centers border each other. On that one, each player has a military unit right next to a rival supply center; if a neutral zone agreement made at the beginning of the game is betrayed, that could permanently cripple one player and start the other with a great advantage. A negotiated "bounce" (two powers agree to send units of equal strength to a given territory; assuming nothing else interferes, both units are sent back to their previous position) can be thought of as a downplayed version of the above since the end result is that the territory in question still remains unoccupied (assuming no one's there to start with). On one hand, a bounce is easier to arrange to its intended conclusion, since both sides know that if they do something else with that unit, the other side will take the territory unopposed; on the other hand, this ties up units that could be doing other, potentially more beneficial things like attacking other supply centers. More directly, Switzerland is outright stated in the rules as being impassible by any unit. Implicitly by not being labelled, all islands on the map save for Great Britain are also impassible. |
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The Neutral Zone / int_9bb149b3 | featureApplicability |
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The Neutral Zone / int_9bb149b3 | featureConfidence |
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Diplomacy (Tabletop Game) | hasFeature |
The Neutral Zone / int_9bb149b3 | |
The Neutral Zone / int_b7c37594 | type |
The Neutral Zone | |
The Neutral Zone / int_b7c37594 | comment |
Earth is treated this way among dragons in Miss Kobayashi's Dragon Maid, more so because it would lead to the planet's destruction if any truly violent dragons showed up than the war between the order and chaos factions. In fact, the main reason why Tohru's father and Elma originally show up is due to Tohru violating the rules (though Elma's reason would later turn out to be a lot more personal). | |
The Neutral Zone / int_b7c37594 | featureApplicability |
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Miss Kobayashi's Dragon Maid (Manga) | hasFeature |
The Neutral Zone / int_b7c37594 | |
The Neutral Zone / int_c487221e | type |
The Neutral Zone | |
The Neutral Zone / int_c487221e | comment |
Men in Black: Earth is this for the rest of the Universe. Not that it stops Earth from being the target of world-destroying alien threats. | |
The Neutral Zone / int_c487221e | featureApplicability |
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Men in Black | hasFeature |
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The Neutral Zone / int_c59ec4c1 | type |
The Neutral Zone | |
The Neutral Zone / int_c59ec4c1 | comment |
The Demilitarized Zone between North Korea and South Korea, probably the most well-known in the modern world. In business since 1953, though it's demilitarized In Name Only (read: it's full of land mines). Sailors and members of the other branches of the armed forces stationed in South Korea are repeatedly warned that if one decides to enter the Korean DMZ, he or she is on their own and no longer under the protection of their home nation, which is why entering the DMZ in the first place is strongly discouraged. An unintended positive side effect of this is that the whole Korean DMZ has been more or less untouched by humans for over fifty years, and as a result is basically a de facto nature reserve, having been overrun by wild plants and animals, including several threatened and endangered species (such as the Red-crowned Crane and the Amur Leopard, the latter of which is critically endangered). In fact, several bird species are likely to go extinct if peace is ever restored (unless the relevant parts of the DMZ are turned into a de jure nature reserve, an idea that has been floated). | |
The Neutral Zone / int_c59ec4c1 | featureApplicability |
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In Name Only | hasFeature |
The Neutral Zone / int_c59ec4c1 | |
The Neutral Zone / int_d461f757 | type |
The Neutral Zone | |
The Neutral Zone / int_d461f757 | comment |
Battlestar Galactica has (had) the Armistice Line. | |
The Neutral Zone / int_d461f757 | featureApplicability |
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The Neutral Zone / int_d461f757 | featureConfidence |
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Battlestar Galactica (2003) | hasFeature |
The Neutral Zone / int_d461f757 | |
The Neutral Zone / int_d51eae87 | type |
The Neutral Zone | |
The Neutral Zone / int_d51eae87 | comment |
These are common in strategic board games based on history. In Axis & Allies for instance, Switzerland, Turkey, and Spain are neutral as they were during World War 2. Depending on the game, moving through a neutral territory may be outright impossible, or penalized for violating it (e.g. all other neutral countries joining your enemies). | |
The Neutral Zone / int_d51eae87 | featureApplicability |
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Axis & Allies (Tabletop Game) | hasFeature |
The Neutral Zone / int_d51eae87 | |
The Neutral Zone / int_dd246c83 | type |
The Neutral Zone | |
The Neutral Zone / int_dd246c83 | comment |
In Madam Secretary, US intervention in the civil war in Ukraine culminates in the Air Force enforcing a no-fly zone over the eastern part of the country. This leads to a Curb-Stomp Battle with the Russian Air Force after fighters supporting the pro-Russian rebels cross the border into Ukraine. | |
The Neutral Zone / int_dd246c83 | featureApplicability |
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Madam Secretary | hasFeature |
The Neutral Zone / int_dd246c83 | |
The Neutral Zone / int_e235270c | type |
The Neutral Zone | |
The Neutral Zone / int_e235270c | comment |
In Stellaris, Xenophobe Fallen Empire will attack any empire which settles a system directly connected to their empire and destroy their stations. This creates a neutral zone of unclaimed systems surrounding the entries to their space. | |
The Neutral Zone / int_e235270c | featureApplicability |
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Stellaris (Video Game) | hasFeature |
The Neutral Zone / int_e235270c | |
The Neutral Zone / int_e7a27429 | type |
The Neutral Zone | |
The Neutral Zone / int_e7a27429 | comment |
The Bridge: New Birth Island is this: It’s Biollante’s territory, and she wants nothing to do with the current kaiju war. Her brothers, Godzilla Junior and Xenilla, are the only other kaiju allowed on the island, making this a Truce Zone for them- which is a bit awkward because they’re the rival leaders of the two main factions in said war. Therefore, their invitations have the stipulation that if they start fighting, they will both be booted out. Any other kaiju or faction member setting foot on the beach or flying through the island’s airspace- be they a Terran Defender such as Mothra, a Mutation such as Destroyah, an Anteverser who got turned around on their way to the coast, another neutral kaiju such as Cloverfield, a GDF mecha or scientist team, etc.- is going to be attacked on sight. | |
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TheBridge | hasFeature |
The Neutral Zone / int_e7a27429 | |
The Neutral Zone / int_ed0803a7 | type |
The Neutral Zone | |
The Neutral Zone / int_ed0803a7 | comment |
After the events of the Star Trek VI: The Undiscovered Country, with the Federation and Klingon Empire entered into a period of non-aggression starting with the conference at Khitomer and eventually moved into an alliance the term was use almost exclusively in reference to the Romulans as Klingons and Federals no longer needed a "neutral" zone between them. | |
The Neutral Zone / int_ed0803a7 | featureApplicability |
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Star Trek VI: The Undiscovered Country | hasFeature |
The Neutral Zone / int_ed0803a7 | |
The Neutral Zone / int_f74b5f80 | type |
The Neutral Zone | |
The Neutral Zone / int_f74b5f80 | comment |
In Babylon 5, the Babylon 5 station itself is considered a neutral zone, as is space around it, and probably the entire system it's located in. This is for diplomatic reasons, as Babylon 5 is the galactic equivalent of the United Nations building. This wasn't always maintained, especially with ship battles during the Narn-Centauri conflict, and during the Earth Civil War in which Babylon 5 was on the rebel side and was thus considered an enemy of the Earth's government (but the other alien governments still seemed to consider it neutral, and even stood by it when Earth's forces tried to take over the station). | |
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Babylon 5 | hasFeature |
The Neutral Zone / int_f74b5f80 | |
The Neutral Zone / int_f7558a18 | type |
The Neutral Zone | |
The Neutral Zone / int_f7558a18 | comment |
As in the movies, Earth is neutral as part of the treaty that made it into a haven for alien refugees and created the Men in Black in Men in Black: The Series. | |
The Neutral Zone / int_f7558a18 | featureApplicability |
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The Neutral Zone / int_f7558a18 | featureConfidence |
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Men in Black: The Series | hasFeature |
The Neutral Zone / int_f7558a18 | |
The Neutral Zone / int_fcacaa36 | type |
The Neutral Zone | |
The Neutral Zone / int_fcacaa36 | comment |
The Man in the High Castle: North America is divided between a Nazi German puppet state in the east and an Imperial Japanese puppet state in the west. The large swath of area in between centered on the Rocky Mountains is a demilitarized zone unclaimed by either of the Axis states. As such, there is no overt totalitarian oppression or racial policies but at the cost of pretty much being a lawless hellhole instead, with decades-old infrastructure decaying and Wild West-style justice. | |
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The Man in the High Castle | hasFeature |
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