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To the Future, and Beyond

 To the Future, and Beyond
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To the Future, and Beyond
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Contrary to certain well-regarded opinions, there is always more of the future. Did you visit 2032, taste a ratburger, and even learn how to use the seashells? Why stop there? Why not take a jaunt to the 23rd century, stow away aboard a starship and seek out new life and new civilizations? Or skip ahead a few millennia, enlist in the Imperial Guard and fight for the glory of the God-Emperor of Mankind? Just be careful you don't go too far, or else you might run into malicious little transhumans in flying capsules festooned with all kinds of lethal gadgetry...
Some works treat "the future" as a brick wall: once you get there, you don't get to go any further. Others are well aware that once you introduce anything beyond the mundane present day, the sky's the limit (or, more accurately, the Natural End of Time).
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2023-11-26T10:01:45Z
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2023-11-26T10:01:45Z
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In Future Times Three, by René Barjavel, the protagonists visit both the year 2052 — where they witness the collapse of civilization — and the year 100.000, where what's left of mankind has evolved into something unrecognizable. Some reconnaissance trips between the two ages help them understand how this evolution took place.
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The third novel of the Spin trilogy ends with Isaac, Treya/Allison, and Turk traveling to a faraway human colony at sublight speeds but with Time Dilation, allowing for days to pass for the travelers instead of millennia. Then Treya/Allison and Turk stay with the humans, while Isaac continues on his journey, eventually seeing the stars winking out and even black holes evaporating. Meanwhile, humans and other races have learned to "upload" themselves to the Hypothetical network to survive the end of the universe. Isaac follows suit and finds himself in the Multiverse among other ancient races that have survived the ends of their universes.
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The Unknown Supergirl: Kara travels several thousands of years into the future, instead of "just" to the 31st century, hoping to find a way to regain her powers.
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In The Time Machine, the Time Traveler already went extremely far into the future, but after his adventure he gets the idea to go even farther. He ends up seeing a dying Earth inhabited by only strange creatures like giant crabs and strange blobs. Terrified, the Time Traveler flees back to his own time.
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The Shadow Out of Time: When the Yith are inevitably defeated and their civilization destroyed by the flying polyps, they transport their minds into the bodies of arachnids at Earth's final era to escape them.
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Justice League 3000: Lampshaded. Supergirl gets trapped in an alternate, awful future where the Justice League is made up for half-assed, jerkass clones of the originals. When she asks if her rocketship can send her further into the future, she's told she's stuck.
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The Half-Life mod Timeline 3: Heart of Darkness has Gordon Freeman adventuring into the far, far future, featuring levels set in underground tunnels during the sun's Red Giant phase and a hostile frozen-atmosphere world after the sun's inevitable death.
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Johnny Test: In the episode "Sonic Johnny," after Johnny inadvertently sets his Super Sonic Scooter that his sisters made him to the Mach 9 setting which not only sends Johnny and Dukey to the future, but makes all the technology in Porkbelly short out. In the future, he is a wanted criminal, and Johnny keeps going further into the future to escape them. Not surprisingly, he is still wanted, and not until the end of the episode do they finally go back home.
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Superman Family: In #200, Supergirl gets ambushed by a Time Beast as travelling across time. Her only way to escape is to fly towards the end of time where the Time Beast can't survive.
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Evolution is a novelization of the evolutionary history of primates, from their origins to the distant future. The last three chapters are set, respectively, in an indeterminate age at least 1000 years ahead, 30 million years in the future, and 500 million years in the future. The book ends with the death of the last descendant of the human race (that evolved into a myriad new forms but lost their intellect in the process).
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Oggy and the Cockroaches: In "Oggy Van Winkle", Oggy discovers a gun that can freeze people, which he uses on the cockroaches. When the cockroaches are thawed out by a passing poodle, they find themselves in the future, where Oggy and Jack have become elderly. Later, at the end, they use it on Oggy and Jack, who then wake up even further into the future, where the cockroaches are old too.
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Hellsister Trilogy: In the final story arc, Legion of Super-Heroes members Kara and Dev are forcefully pulled to the 30th century, but eighteen years after the age they usually travel to and from.
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Star Trek already takes place in our future in the first place, but occasionally the crews have to deal with time travelers from even much farther away in the future. Some examples are the Vorgons from The Next Generation episode "Captain's Holiday", Captain Braxton and the time ship USS Relativity from Voyager, or Daniels and his enemies in the Temporal Cold War from Star Trek: Enterprise. In the third season of Star Trek: Discovery, to avert a galactic apocalypse, the titular ship and her crew take a one-way trip 930 years into the future, to the year 3189.
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In Millennium (1989), agents from the future (31st Century) are using desperate means to replace the dying human race with people abducted from the 20th century from airplanes just before they crash. Due to the deteriorating time line, however, the 31st Century is rocked by temporal distortions (or timequakes) which force the re-population effort to rely on their backup plan: send everyone into the far, far future. The fate of the main characters (and possibly humanity?) is represented by 1980s abstract visual effects.
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Superman:
Back during the Silver and Bronze Ages, Superman and his family time-travelled constantly, even becoming members of the Legion of Super-Heroes in the 31st century. In Action Comics #289, Supergirl talked her cousin into paying a visit to their Legion teammates, but leaving the timestream ten years later than usual to meet the adult Legionnaires.
The Immortal Superman: Superman has travelled to the 1,020th century but he's unable to go back to the past because the Time Trapper has blocked the timestream. Superman's only recourse is propelling further and further into the future until he stumbles upon a way back to his era.
Justice League 3000: Lampshaded. Supergirl gets trapped in an alternate, awful future where the Justice League is made up for half-assed, jerkass clones of the originals. When she asks if her rocketship can send her further into the future, she's told she's stuck.
A Mind-Switch in Time: Inverted. Superman gets trapped into a time-loop. Since he can't break it by time-travelling to the future, he decides to test Einstein's theory that time isn't linear but a full loop: he flings himself into the past and travels the entire timestream backwards until emerging one day after the time-loop.
Superman Family: In #200, Supergirl gets ambushed by a Time Beast as travelling across time. Her only way to escape is to fly towards the end of time where the Time Beast can't survive.
The Unknown Supergirl: Kara travels several thousands of years into the future, instead of "just" to the 31st century, hoping to find a way to regain her powers.
In The Condemned Legionnaires, Kara briefly mentions one prior adventure where she travelled beyond the 30th century.
In The Living Legends Of Superman, Kal-El runs into a dangerous cosmic anomaly, and although he manages to dissipate it, he is hurtled far into the future, crashing in the year 5,902. The final story, "The Exile at the Edge of Eternity", is set at least seven million years after Superman's time.
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The Rupert episode "Rupert in Timeland" had Rupert Bear and his friend Podgy Pig end up time-traveling to various futures because of a mishap while trying to help Father Time fix his machine. They first become adolescents and are seen going for a drive with their future girlfriends. After that, we see such things as Podgy getting married and Rupert having an office job, until eventually Rupert and Podgy become elderly men before Father Time returns them home and restores their youth.
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The Silent Age: The player quickly gets used to travel some 40 years into the future, but Joe's final destination is more impressive. It's vaguely described as "hundreds, maybe thousands of years in the future", and is apparently as far as the time machine would allow. Worth mentioning, the trope isn't played straight and that's well justified: the farther you go, the more imprecise and unstable everything gets (like, the location of arrival and such). Traveling as far as Joe eventually does, even destroys his time machine.
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The Immortal Superman: Superman has travelled to the 1,020th century but he's unable to go back to the past because the Time Trapper has blocked the timestream. Superman's only recourse is propelling further and further into the future until he stumbles upon a way back to his era.
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The protagonist of The Man Who Folded Himself notes that you run into difficulties when traveling too far into the future (or past), with one of the first problems being the evolution of language making you and the natives mutually incomprehensible. Travel further and they end up not even being recognizably human.
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Futurama, "The Late Phillip J. Fry". Fry, Bender and Prof. Farnsworth are on a time machine that only goes forward. In testing it by going ahead one minute, they accidentally go too far, so they try to find a future where backwards time travel is possible. They end up going to the end of the universe, only to discover the same universe starting again, so they just go forward to the point where they started (and they end up doing it twice because they overshoot the mark again).
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Back during the Silver and Bronze Ages, Superman and his family time-travelled constantly, even becoming members of the Legion of Super-Heroes in the 31st century. In Action Comics #289, Supergirl talked her cousin into paying a visit to their Legion teammates, but leaving the timestream ten years later than usual to meet the adult Legionnaires.
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A Mind-Switch in Time: Inverted. Superman gets trapped into a time-loop. Since he can't break it by time-travelling to the future, he decides to test Einstein's theory that time isn't linear but a full loop: he flings himself into the past and travels the entire timestream backwards until emerging one day after the time-loop.
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Empire Earth is divided in fourteen epochs, including two future ones: Digital Age and Nano Age. Empire Earth: The Art of Conquest adds Space Age too.
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Chrono Trigger lets you travel to different stages of both the past and future: back to the medieval era, a forgotten age of advanced science and magic, or prehistory, or forward to the day of the apocalypse, a bleak post-apocalyptic wasteland, or so far into the future that you reach the End of Time itself.
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Doctor Who takes this to extremes not seen anywhere else. By which we mean that the Doctor has been to the end of the Universe on at least three separate occasions, just to start. Lampshaded in "The End of the World", where the Doctor offers to take Rose to "the future", and then keeps saying "Do you want to go further?" until they get to the destruction of Earth.
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In A World Out of Time by Larry Niven, the protagonist is cryogenically frozen in the hope his cancer can be cured in the future... But when he wakes up two centuries later, the world is a totalitarian state where he has no rights. Assigned a job as a spaceship pilot, he runs away with the ship... And comes back three million years later (courtesy of Time Dilation), to a radically altered Solar System.
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Maybe the Last Archie Story: When hunting down Doctor Doom, who has kidnapped Sabrina, built a time machine and escaped into the time stream, Archie's gang end in the 29th Century.
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In The Living Legends Of Superman, Kal-El runs into a dangerous cosmic anomaly, and although he manages to dissipate it, he is hurtled far into the future, crashing in the year 5,902. The final story, "The Exile at the Edge of Eternity", is set at least seven million years after Superman's time.
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In The Condemned Legionnaires, Kara briefly mentions one prior adventure where she travelled beyond the 30th century.
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Astro City:
The Silver Agent was sent to the 43rd century right before his execution, where he inspires and leads thousands of heroes against a digital tyrant. Afterwards, he is sent backwards in time, stopping at key periods along the way to help others in need and establishing himself as a beacon of hope for millenia. This is why he willingly allows himself to be executed, to avoid changing history and erasing the sacrifices of those other heroes.
After being harassed by mere mortals in history, Infidel established his first empire in the far future, after humanity had died out and he could study the universe without being interrupted... at least, until Samaritan accidentally erased it.
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Genius: The Transgression: Time travel is a dodgy proposition, since trips to the same era doesn't reliably bring you to the same events, but a general progression of epochs is established as the most common destinations that time-travellers find themselves in:
The near future, up to about fifty years hence, is mostly home to the immediate descendants of modern cultures, and to people using slightly more advanced versions of modern technology; this is usually similar enough to current tech that it if is brought back it doesn't count as Wonders. Travelers heading ten years in the future usually find themselves amidst The Rapture; travel to fifty years hence instead brings you to an ice age where robots are warring against humanity.
A few hundred years on, technology becomes more complex — internal AI is often seen among scientists, police officers, and spies — and the line between regular people and Geniuses starts to blur. A hundred years in the future, the serpent masters of Lemuria use its control of the Internet to take over humanity's computerized brains and rule the world, but their rule eventually slips and they're assimilated into human civilization. Two hundred years later, the Martian Empire manages to make itself real and takes over the Solar System, beginning a golden age of interstellar culture.
Travel thousands of years ahead, and humanity begins to be more and more altered; life extension and the digital preservation of deceased minds are common. A thousand years in the future, the Solar System is a patchwork of human and posthuman nations. Ten thousand years hence, its worlds are ruled by a cruel despot.
Tens of thousands of years hence, humans possess immense personal power thanks to ages of genetic and technological augmentation. 50,000 years in the future, a civilization of godlike, immortal people rules the stars; 100,000 years hence, the world is a sterile waste, sometimes replaced by complex megastructures, while humanity's minds live as gods in digital worlds.
Millions of years from the present, metahumanity resembles modern folk about as much as we do apes. Powerful, undying and fey, they live in Dyson spheres, digital simulations and stranger things, and their morality rarely resembles that of modern men.
Hundreds of millions of years from now, humanity and metahumanity are gone, but new life inhabits Earth. In 100 million years, androids, beast-men and stranded aliens live in barbaric societies amidst the ruins of ancient technology and ancient, mad machines on a new supercontinent and on the terraformed Solar worlds. 500 million years hence, new intelligences evolve from far-future animals in a primitive Earth under a tired Sun. A billion years from now, the Solar System is an interstellar hub for travelers, criminals and scoundrels from countless alien races.
Past that point, time travelers find a slowly dying cosmos as history approaches the Natural End of Time. Five billion years hence, the last intelligent life on Earth lives in a blasted waste; ten billion years hence, the Sun is surrounded by a Dyson sphere home to nightmare beings birthed from ancient computers; one trillion years hence, a darkened universe twitches through its last motions; and past that, there is only eternal darkness and strange minds birthed from quantum foam.
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 To the Future, and Beyond / int_e3bc88fc
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To the Future, and Beyond
 To the Future, and Beyond / int_e3bc88fc
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In The Accidental Time Machine, by Joe Haldeman, a malfunctioning piece of equipment keeps "jumping" into the future and carrying anything it touches with it. Also, each jump is twelve times longer than the previous one. Among the ages visited by the protagonist are: a near-future where he is a minor celebrity as the man who vanished fifteen years prior; a twenty-third century where the Second Coming (actually a self-important AI posing as Jesus) has turned the eastern United States into a theocracy; a Post-Scarcity Economy in the fifth millennium where everybody is rich, pampered by AIs and quite vapid and shallow as a result; a series of futures where humans apparently mess up Earth beyond repair and leave it forever.
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 The Accidental Time Machine
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 To the Future, and Beyond / int_f01306e5
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To the Future, and Beyond
 To the Future, and Beyond / int_f01306e5
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Played with in the 1960 version, where the protagonist leaves 1900 to visit the "future" years of 1917, 1940 and 1966 before stopping in 802,701.
 To the Future, and Beyond / int_f01306e5
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 To the Future, and Beyond / int_f01358c3
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To the Future, and Beyond
 To the Future, and Beyond / int_f01358c3
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In the 2002 movie, the protagonist stops in 2030, 2037 and 802,701, also briefly witnessing a Bad Future... er, in 635,427,810.
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 To the Future, and Beyond / int_fc0e7530
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To the Future, and Beyond
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Dexter's Laboratory: In the TV Movie Ego Trip, Dexter goes farther into the future of his life, from him as a standard worker in a cubicle, to him as a Future Badass and finally, him as an old man.
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The following is a list of statements referring to the current page from other pages.

 To the Future, and Beyond
processingCategory2
Time Travel Tropes
 A Mind Switch In Time (Comic Book) / int_ef60bed2
type
To the Future, and Beyond
 Astro City (Comic Book) / int_ef60bed2
type
To the Future, and Beyond
 The Condemned Legionnaires (Comic Book) / int_ef60bed2
type
To the Future, and Beyond
 The Living Legends of Superman (Comic Book) / int_ef60bed2
type
To the Future, and Beyond
 The Unknown Supergirl (Comic Book) / int_ef60bed2
type
To the Future, and Beyond
 Hellsister Trilogy (Fanfic) / int_ef60bed2
type
To the Future, and Beyond
 The Time Machine (1960) / int_ef60bed2
type
To the Future, and Beyond
 Evolution / int_ef60bed2
type
To the Future, and Beyond
 Future Times Three / int_ef60bed2
type
To the Future, and Beyond
 Isaac Asimov Presents: Great Science Fiction Stories of 1940 / int_ef60bed2
type
To the Future, and Beyond
 The Time Machine / int_ef60bed2
type
To the Future, and Beyond
 Genius: The Transgression (Tabletop Game) / int_ef60bed2
type
To the Future, and Beyond
 The Jackbox Party Pack (Video Game) / int_ef60bed2
type
To the Future, and Beyond
 The Silent Age (Video Game) / int_ef60bed2
type
To the Future, and Beyond
 Rupert / int_ef60bed2
type
To the Future, and Beyond