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Warfare Regression

 Warfare Regression
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 Warfare Regression
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As the technology used to wage warfare has advanced, all new weapons and tactics have risen to use them. In the process, previous methods become far less prominent, and often eventually disappear altogether. Most modern navies have all but abandoned battleships, and the only blades today's soldiers carry are knives.
But in the future... what if technology takes a sudden and (un?)expected turn? The advent of military-grade lasers and fire-control systems that are decidedly not Point Defenseless makes missiles useless and taking aircraft into battle suicidal. All those modern aircraft carriers and missile cruisers suddenly become obsolete, and the battleship is king of the seas once more. What if personal-scale Deflector Shields make swords and spears viable weapons again?
This occurs a lot in Speculative Fiction, where some discovery or advance in science or technology has the net effect of rendering the last 20 to 200 years of military tactical development moot, forcing a return to the methods of an earlier time of warfare, often still with high-tech spins on the old gear. For example, if large close-combat weapons become viable again, they may develop Laser Blades, Hot Blades, or Vibroweapons. This overlaps with Retro Upgrade.
Often invoked by creators who wish to justify Hollywood Tactics or other kinds of martial Rule of Cool; the justifications may or may not be convincing, depending on how much thought went into them. See also Break Out the Museum Piece, when this happens in a more immediate sense. Compare Archaic Weapon for an Advanced Age, which does not require this trope, but will frequently overlap with it when it does occur.
 Warfare Regression
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Warfare Regression
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Plush and Blood: Emperor Brown intentionally brought the majority of his advanced forces and supersoldiers to a heavily-contested nuclear reactor to judge himself - he wanted to see if his archnemesis Phoenix would be willing to doom the world with global nuclear fallout if it meant stopping Brown once and for all, with Brown's evil plan being Brainwashing for the Greater Good to create a world where nobody could act on hate. Unfortunately, Phoenix's lacky was all too willing to push the button out of spite. Ten years later, the entire world is a wretched wasteland where agricultural supplies are a myth, bandits use semi-auto revolvers, and the local caravans are all wagons and mutant slaves.
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In Nikolai Dante, small unit infantry tactics have regressed to the Napoleonic era by the 27th century. Soldiers regularly carry swords alongside firearms and duels are not uncommon. Lampshaded by Dmitri Romanov, who notes that previous generations (i.e. Our era) tried to civilised warfare to no avail and that war needs to be wholesale slaughter. Combined arms warfare does exist, but there's one occasion where Dmitri holds back air support so he can win in style. This ends up biting him in the ass.
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Warfare Regression
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EarthSiege and StarSiege have HERCULANs that don't show up in the Tribes series because they were difficult to maintain and less maneuverable than teams of power-armored soldiers with built-in jetpacks. Plus, technology had advanced to the point that less complex vehicles, like aircraft and tanks, could be assembled in just a few seconds with a special vehicle pad/assembler. Another benefit is being able to leave behind cheaply made vehicles when they get too damaged, instead of hauling back an expensive HERC for repairs.
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Rise of the Reds: The PRC Army make gratuitous use of sophisticated EMP bombs and ECM weapons to shut down the more advanced missiles and laser-based weapons of their enemies. As a consequence, most of China's conventional arsenal have reverted to flak-based munitions and modernized Cold War-era designs.
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The Expanse: The lack of Subspace Ansibles in this series makes it so that most space-faring navies must depend primarily on the actions of individual captains and "on-site" admirals rather than the command centers of Earth and Mars, in effect loosely mimicking the age of naval warfare from before the dawn of mass communication and radio technology.
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Warfare Regression
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Impeller drive in the Honorverse places an impenetrable field right above and below starships, meaning that ships can only be hit in two dimensions or conversely fire from those same sides, thus broadsides in 3-d space.
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In Attack on Titan, the military is primarily trained in double swords and hand-to-hand combat because the unique biology of Titans makes projectile weapons nearly useless, though cannons still get used in Titan defense to slow them down and rifles are kept around to enforce the law and to deal with possible civil wars or uprisings.
Averted as of the revelation of the Kingdom of Marley and the rest of the world, which hovers around the area of WWI, with bolt-action rifles, machine guns, and aircraft (both of the lighter and heavier-than-air variety) being commonplace. Tanks have yet to be seen, possibly due to Marley's using Titans as Cannon Fodder and Elite Mooks making their usefulness moot, but with the introduction anti-titan cannons, they could turn up, a point of serious concern to Marley since they could lose their place as the world's superpower if Titans were rendered obsolete, and a very serious concern to Eldians, since their titan-shifting abilities (voluntary or not) are the only reason Marley hasn't started a campaign of genocide against them.
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In the future of S.S.D.D. advances in anti-air defense had made air and missile strikes nearly impossible, and fullerene armor made ordinary guns obsolete. Which meant most battles were fought on the ground, by men in suits armor hitting one another with hammers. "Oh, how far we have come." One of the major story arcs involves a war that ends when one side uses a Kill Sat to knock out their opponent's AA and launching a bunch of museum piece ICBMs.
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Warfare Regression
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CoDominium: To keep the the status quo, the titular Soviet-American alliance has banned most research. While their Space Navy hasn't suffered (being needed to colonize and police the stars), the restrictions has caused a regression in ground combat. Improvements to computer countermeasures, railguns, and man-portable missiles have made aircraft obsolete. Improvements to body armor has limited effective sizes of ammunition. 21st Century warfare resembles early 20th century combat. In addition, the colonial worlds lack industry, so very few can build tanks or artillery. Unless it's a CD Marine outfit or a merc company from one of the richer planets, often battles on colonial worlds are infantry only.
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In Tiberian Sun, the Global Defense Initiative upgraded its arsenal with Walking Tanks and hovering weapon platforms, but by Tiberium Wars GDI reverted to just as advanced, but more conventional, units. The anti-grav units could be disabled by an Ion Storm, and the mechs were just too high-maintenance - plus, Tiberium Wars introduced a mechanic where a faction's Commando unit can run up and slap an explosive charge onto a mech's leg joint for a One-Hit Kill. So only one GDI subfaction in the Kane's Wrath expansion uses such units with great frequency, and all but the walking artillery pieces were mothballed by GDI at large.
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Dune has "Holtzman fields" (or "shields"), which radically changes war. Artillery is obsoleted, projectile weapons can't penetrate the field above a certain speed (projectiles slow enough to do so can swatted away), and even lasguns have to be used with caution - the unpredictable possibilities when hitting a shield with one range from killing just the two people involved to a pseudo-nuclear explosion. As a result, ground combat is focused upon sword fighting. The exception is found on the titular planet — shields attract Sand Worms, and as such can't be used for the most part, allowing 'obsolete' weaponry such as artillery and rockets to be utilized on Arrakis (Dune). This spreads to the rest of the empire in God-Emperor of Dune when shield technology is banned.
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Mutant Chronicles: When the Dark Symmetry (a cosmic horror force) is released, advanced computers become evil and electronics become unreliable. As a result, warfare (and pretty much everything else) regresses to The '70s.
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In Mass Effect, the first game in the franchise featured advanced firearms with Bottomless Magazines that were restrained by an overheating system. This unbalanced the game too much in the player's favor so subsequent games replaced overheating with heat sinks, single use cartridges that absorb weapon heat and need to be replaced after a certain number of bullets are fired. The in-universe reason for this was that the galaxy's militaries collectively changed their weaponry designs after concluding that warfare was starting to focus around skirmishes rather than attrition and heat sinks allowed soldiers to fire continuously as long as they didn't run out of spares. Many fans complained that this was functionally no different than going back to using regular ammo, something that was poked fun at in the third game.
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Mobile Suit Gundam SEED has "Neutron Jammers", which prohibit fission reactions and jams radios. The result: no nukes, everything runs on batteries, and, you guessed it, close-range combat.
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In World War Z, the world's armies have largely abandoned tanks, jet fighters, aircraft carriers, and indeed most modern tactics, as such equipment and tactics are poorly suited for fighting masses of unarmed, Nigh-Invulnerable zombies that can't feel pain or fear. While trucks and cargo planes are still invaluable for logistics, and armored infantry fighting vehicles like the Bradley are also useful for clearing out urban areas (where a massive horde of zombies can suddenly emerge from around a corner), assault rifles, grenades, and bayonets have been replaced — the new weapons of choice for most soldiers are semi-automatic rifles and the "Lobotomizer", a cross between a shovel and a battleaxe. The squad is also no longer the base unit for organization of soldiers — instead, they are organized into lines and fire in accurate, devastating salvos, like something off of a Napoleonic battlefield. More modern equipment is still kept in reserve for fighting rebels, separatists, survivalist holdouts, and enemy nations, but otherwise spends most of its time mothballed. Notably, Russia and China are among the few countries that stick with 'traditional' combat tactics and weapons in their fight against the zombies, and both countries suffer massive casualties as a result; the Russians held together solely due to religious fervor, while the Chinese almost fell apart entirely until the military brass launched a coup against the Communist Party leadership and turned things around.
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Warfare Regression
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In BattleTech, warfare is dominated by Battlemechs and lasers are commonly used weapons. However the first two Succession Wars have knocked back most Inner Sphere's technological progress resulting in most fights limited to close range combat. The Clans however possess more advanced technology than the Inner Sphere but they intentionally made most of their fighting limited to honor duels, to hone their skills and limit their losses. One response to the appearance of the Clans in the Inner Sphere was for the latter to produce 'Mechs armed with melee weapons (Axes, Clubs and Swords). This being the extreme end of the idea of nullifying the range advantage of Clan weapons by fighting at close range.
Mortars use to be standard weapons, but were rendered obsolete by LRMs that have superior range. Centuries later when anti-missile systems are becoming more common, mortars are reintroduced as means to counter them.
Later, the ravages of events like the Word of Blake Jihad caused precipitous drops in the availability of even basic war materials such as laser lenses, autocannon feed systems, and missile homing trackers. This led to a further devolution of technology in some places (particularly the rough and tumble Periphery) into what was known as Primitive or Retrotech, incorporating technically outdated equipment such as unguided rocket pods, slower-loading rifled cannons, internal combustion engine 'Mechs, and other less-advanced technologies. This tech has the benefit of being very cheap and easy to maintain/replace, even if it isn't particularly good.
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Warfare Regression
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This trope pops up over the course of the Command & Conquer Tiberian games.
In Tiberian Sun, the Global Defense Initiative upgraded its arsenal with Walking Tanks and hovering weapon platforms, but by Tiberium Wars GDI reverted to just as advanced, but more conventional, units. The anti-grav units could be disabled by an Ion Storm, and the mechs were just too high-maintenance - plus, Tiberium Wars introduced a mechanic where a faction's Commando unit can run up and slap an explosive charge onto a mech's leg joint for a One-Hit Kill. So only one GDI subfaction in the Kane's Wrath expansion uses such units with great frequency, and all but the walking artillery pieces were mothballed by GDI at large.
And on the Brotherhood of Nod's side, Earth's deteriorating enviroment forced them to abandon the subterranean units they used in Tiberian Sun. However, by the events of Commander And Conquer Tiberian Twilight, thanks to GDI and Nod finally getting the Tiberium situation under control, both sides have regained their unique technology, with GDI's combat walkers and Nod's subterranean technology back in action.
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Ace Combat Zero: The Belkan War is rife with references to Arthurian legends and medieval warfare, so its inevitable that the warfare reflects this as well.
To start, the setting is centered around a country on the verge of economic and industrial collapse attempting to retake former provinces that have since formed their own independent countries. The former provinces, of course, don't want to go back to being provinces, but they also barely have a standing military to call their own, and so they rely on mercenaries to fight for them, resulting in a sort of throwback to smaller countries paying sellswords to defend their lands from more powerful countries.
One of the most iconic regions of the war is known as "The Round Table," a massive resource-rich but isolated area where natural electromagnetic radiation tends to restrict the use of ground forces, and so the only way to "control" the Round Table is to control it from the air. As a result, aerial skirmishes in this area are massive, with multiple squadrons duking it out in legendary furballs where only the strongest and most skilled survive, akin to the actual chaos of a medieval battlefield.
And finally you have the final mission, where you must engage a prototype fighter plane with EM shielding that prevents missiles from locking on and hitting. The only vulnerable spot on the plane is the two intakes, meaning you have to approach it from head-on, while he does the same. The result is jousting. In midair. At Mach 3. With fighter jets.
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Played with in the Book of the New Sun. Most of Urth's technology has regressed, so most soldiers are armed with crossbows and slings, while others have lances. Crossbows and slings that have pyrotechnic ammunition, and lances that can fire bolts of energy. The cavalry charge is much in evidence, although horses are extinct and their replacements run faster than a motor vehicle.
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On Starfist, the creation of the "Straight Arrow" Anti-Vehicle missile is so effective at destroying tank warfare that the only person to think of bringing it back in any major warfare capacity in the hundreds of years afterwards is the bad-guy warlord of the book Steel Gauntlet (and this forces the Marines to Break Out the Museum Piece themselves-namely, the knowledge on how to produce the missiles, as well as what few working models remain(ed)). Even then, warfare remains a business done purely by infantry, with (comparatively to modern day) very minor combined-arms (artillery, drone, orbital bombardment and APC) support.
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In Warhammer 40,000:
Though modern weaponry has not been replaced (and in the case of the M2 Browning, still survives as the "heavy stubber"), melee combat is back again as regular fare on battlefields, and nearly every army in the setting has dedicated assault units with a Sword and Gun loadout. When you're a hulking half-fungal monstrosity, psychic bullet-dodging alien, hyper-evolved killing machine, or a daemon from Hell, close combat isn't that stupid an idea, and when you're a bunch of Puny Earthlings facing those aforementioned threats, some CQC training might help the men survive a few more seconds if the enemy reaches your gun line.
Some Imperial Guard regiments, especially conscript or penal ones, still fight in massed formations even though explosives and automatic weapons are abundant in the settings. However, since Lasguns aren't powerful enough to kill most enemies in one shot, having men in massed formations firing in volleys can rack up more kills than letting them disperse and shoot individually. It helps that the Imperium has more people than they know what to do with, so having hundreds of low-skilled men die for any enemy killed is a perfectly viable tactic.
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Autonomous air defense systems have rendered things like drones and ICBMs useless in the future of Call of Duty: Black Ops III. As such the demand for capable foot soldiers is once again on the rise and cybernetic augmentation is there to make them all the more effective, albeit at a possible price.
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Doctor Who: "Genesis of the Daleks" shows Skaro, the home planet of the dread pepperpots, was undergoing this because of just how long the Forever War on that planet had been going on. Both sides had started out with nukes and chemical weapons, and by the time the Doctor and crew arrive, the soldiers are fighting with guns or even bayonets, because they're running low on bullets by that point. The Doctor speculates that if they go any further, both sides will be forced down to bows and arrows. We see this is true on revisiting this war in "The Magician's Apprentice".
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In A Lord from Planet Earth, the ubiquitous use of neutralizing fields renders all forms of explosives and energy weapons useless, bringing back swordfighting as a primary form of combat (although more modern combat is still present, wherever there are no such fields), with a twist. The most commonly used weapons are Absurdly Sharp Blades called planar (or atomic) swords. The way they're used is also completely different from what one expects. There are no parries and Blade Locks, since one of the blades will always slice through the other. Instead, the skill is instead in evading and properly positioning your own blade, so that it's the opponent's blade that gets sliced. Timely sharpening is also key, as planar swords grow dull with each swipe, and each blade is limited to about 1500 "sharpenings" using the conveniently located button.
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In the Legacy of the Aldenata, the invading Posleen have point-defense strong enough to neutralize our missiles and aircraft. Necessitating the revival of battleships on sea and "land ships" on land with a lot of armor and big guns.
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Averted in the Dune II and Emperor: Battle for Dune games. Unlike the books (shield technology makes many projectile weapons obsolete), the various factions operate tanks, artillery, and machine guns just fine. Dune II has benefit of being set on Arrakis, where Shields are avoided to prevent the major local wildlife from going berserk. But in Emperor, all units are still usable even not on Dune, and House Ordos still uses some shielded units on Arrakis.
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Command & Conquer: Red Alert 3: Due to Time Travel being an integral part of the series, warfare doesn't so much regress as get reset, but taking familiar paths every time.
Best seen with the Imperial faction, which uses units inspired by its real-life WW2 counterparts with much higher tech (i.e. kamikaze drones, superheated katanas, Ninja that can take out Power Armor, etc.).
The 3 naval heavy units have equivalent ranges and damage, despite one being a missile cruiser, one essentially the Yamato firing lasers instead of shells (and can ram enemy ships to sink them), and one an aircraft carrier (admittedly a scaled-down one that launches drones).
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Warfare Regression
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In Stars Without Number, the existence of quantum ECM and nuclear dampers means that modern Earth's methods of drone-and-missile warfare are easily countered unless one side has a True AI, most planets have defenses to protect against Orbital Bombardment, and the general poverty and low population of the periphery means that a Yanks with Tanks-style airpower doctrine is out of the budget of most star nations and mercenary companies, particularly with high-tech gravflyers (which are expensive). Instead, the highest-tech armies are fighting World War II; poor bloody infantry supported by dumb artillery, with tanks and airpower as part of a larger combined arms strategy. Humongous Mecha are an option, though, and they're actually the best platforms for quantum ECM.
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 Warfare Regression / int_ddcb40b9
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Warfare Regression
 Warfare Regression / int_ddcb40b9
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Devil's Third is premised on the "Kessler Syndrome" theory: that is when man-made satellites in Earth orbit collide, the debris will begin a chain reaction that will destroy other satellites in sequence. In their world this has indeed happened, which forced the end of technologies such as GPS and satellite imagery and wars are fought without these advantages.
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 Warfare Regression / int_de4fe77e
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Warfare Regression
 Warfare Regression / int_de4fe77e
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Hammer's Slammers: Thanks to accurate targeting and Powerguns, aircraft has practically disappeared from the field of battle. Artillery fire can be interdicted by powergun blasts, but shells still manage to get through. Nukes are rendered useless thanks to "nuclear suppression fields". In the backstory, tanks themselves almost disappeared from the battlefield due to developments in technology — man-portable anti-tank rockets, pin-point accurate missiles, and helicopters that could strike rapidly all made tanks rapidly obsolete until fusion and powerguns made them practical again.
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Warfare Regression
 Warfare Regression / int_e5fd2cef
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Lensman: Battleaxes make a comeback in boarding actions because personal shields have repulsive force proportional to the velocity of the incoming object, similar to Dune.
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 Warfare Regression / int_e60954ea
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Warfare Regression
 Warfare Regression / int_e60954ea
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In Armored Core, the advent of powerful mecha - particularly the NEXTs in the 4/For Answer continuity, have rendered close combat using Laser Blades an extremely effective strategy, since such mecha are both very fast and extremely resistant to gunfire. Thus, a Sword Fight between thirty-foot-high mecha moving at more than the speed of sound is not an uncommon sight on future battlefields, as a single strike from some of the more powerful Laser Blades can be a One-Hit Kill.
 Warfare Regression / int_e60954ea
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 Warfare Regression / int_e89f120b
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Warfare Regression
 Warfare Regression / int_e89f120b
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Mobile Suit Gundam introduced the Minovsky Particle, which when scattered across an area did a number on detection and guidance equipment, forcing both land and space combat back into visual ranges. It should be noted that the arming of the Zaku II with a Heat Hawk was something of a predictive move, with Zeonic designers figuring that the Federation would develop their own mobile suits sooner or later, and added the weapon just in case.
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Warfare Regression
 Warfare Regression / int_f3ae2950
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In Metal Gear Rising: Revengeance CNT armour makes cyborg infantry nearly Immune to Bullets, so melee Vibroweapons have come back into fashion.
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The following is a list of statements referring to the current page from other pages.

 Warfare Regression
processingCategory2
Combat Tropes
 Warfare Regression
processingCategory2
Military and Warfare Tropes
 Mobile Suit Gundam / int_34077cb2
type
Warfare Regression
 Mobile Suit Gundam SEED / int_34077cb2
type
Warfare Regression
 Paragons of Virtue and Glory (Fanfic) / int_34077cb2
type
Warfare Regression
 Starship Troopers / int_34077cb2
type
Warfare Regression
 Book of the New Sun / int_34077cb2
type
Warfare Regression
 Childe Cycle / int_34077cb2
type
Warfare Regression
 CoDominium / int_34077cb2
type
Warfare Regression
 Dune / int_34077cb2
type
Warfare Regression
 God-Emperor of Dune / int_34077cb2
type
Warfare Regression
 Legacy of the Aldenata / int_34077cb2
type
Warfare Regression
 Legend of the Galactic Heroes / int_34077cb2
type
Warfare Regression
 The Fallen World / int_34077cb2
type
Warfare Regression
 Mobile Suit Gundam Thunderbolt (Manga) / int_34077cb2
type
Warfare Regression
 Mutant Chronicles (Tabletop Game) / int_34077cb2
type
Warfare Regression
 Stars Without Number (Tabletop Game) / int_34077cb2
type
Warfare Regression
 Love of Magic (Video Game) / int_34077cb2
type
Warfare Regression
 Shattered Planet (Video Game) / int_34077cb2
type
Warfare Regression
 StarCraft II (Video Game) / int_34077cb2
type
Warfare Regression