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Wildfire Franchise

 Wildfire Franchise
type
FeatureClass
 Wildfire Franchise
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Wildfire Franchise
 Wildfire Franchise
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WildfireFranchise
 Wildfire Franchise
comment
This trope is under discussion in the Trope Repair Shop.





Some franchises are instantly successful, and continue to be popular and release new installments decades later. Other franchises are stillborn; despite the creators' high hopes, they weren't able to get a sequel. Somewhere in the middle of these extremes are Wildfire Franchises. The first installment may not be a bestseller, but it does well enough to get a few sequels, tie-ins, some merchandise, and maybe even an adaptation to another medium. After three to five years, the franchise just... stops. Maybe it was hit by a Franchise Killer, maybe trends moved on to the point that it couldn't compete anymore, or maybe the creators wanted to work on other projects. Occasionally there will be an attempt to revive the franchise years after the fact, but this doesn't often work.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })If they're still widely remembered after they stop being produced, these franchises will often be an example of Short-Lived, Big Impact. Such works may become either Condemned by History or Cult Classics. Compare Orphaned Series and Briefer Than They Think, as well as Quietly Cancelled when a company decides to sweep a series under the rug and hope the audience forgets about it as they move on to something else. Franchises that are still continuously releasing new installments can't qualify as Wildfire Franchises, even if they've gone through periods of unpopularity; see Audience-Alienating Era and Popularity Polynomial for those. Franchises that were revived years after they initially "burned out" can qualify, however.
Important Note: As this item requires a decent amount of time to truly determine the franchise's status, examples cannot be added until ten years after the franchise's start. If the franchise is still around at that point, odds are that it isn't an example. The only exception is if there is some sort of official confirmation of the franchise's end before the ten-year mark.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Examples:
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Tales from the Crypt was one of the more popular shows during the 90s due to being based on a comic series. It's gained a Lighter and Softer animated series, a new comic series during the shows run, a kids game show, and two films based on the series: Demon Knight and Bordello of Blood (with technically a third, Ritual though that lost the brand name). However after the failure of the second movie, the series fell by the wayside, with only some new comics during the early 2010s coming out since then. There were talks of a revival with M. Night Shyamalan at the helm, but copyright struggles prevented the series from rising back from the grave.
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Roco Kingdom is a Chinese MMORPG that got released in 2010. It quickly became a hit and spawned lots of merchandise and adaptations, most prominently some films, webtoons, and TV shows that released from 2011 to 2015. While the game still gets regularly updated, the series as a whole is not as popular as it once was and the expanded media half of it has gone totally dormant.
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Wildfire Franchise
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Death Jr.: The franchise started with Death Jr in 2005 and would lead to several sequels, as well as a comic book adaptation that spawned its own mini-series. However, it was forcefully stopped by the selling of Backbone Entertainment to Namco, with no release of the franchise having occurred since around 2008 (when Pandora: A Death Jr Manga was released in paperback).
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Darkstalkers was a fighting game series produced by Capcom from 1994-1997, which spawned three arcade games and their various home console ports. No new Darkstalkers game has been made since 1997, although some of the individual characters continue to appear in other crossover media such as Marvel vs. Capcom. Capcom released HD remakes of the second and third games in 2013 as a trial for a potential new game in the future, but disappointing sales figures put the franchise back in limbo again note the 2013 rereleases were poorly advertised and removed from the Playstation and Xbox stores after only a matter of months, leading to speculation that Capcom wasn't actually interested in further developing the franchise.
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A Nightmare On Elm Street was a massive success and a classic of 80's Slasher horror, but its subsequent sequels had a much briefer time in the limelight than their contemporaries (namely Friday the 13th and Halloween). Part of this had to do with Wes Craven's creative control — he didn't even want a sequel, let alone six more, and his on-again/off-again relationship with the series' proceedings ensured it pretty much definitively ended in 1994 with Wes Craven's New Nightmare (and even its predecessor, 1991's Freddy's Dead: The Final Nightmare, was made with finality in mind even without Craven). The franchise would gain a moderate boost in activity after the release of 2003's Freddy vs. Jason (mostly in the form of comic books), but following the middling reception towards the 2010 reboot, it's since returned to a conspicuously dormant state, with future plans cycling between "considered" and "dropped" every other year.
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 A Nightmare on Elm Street (1984)
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Sonic the Hedgehog, as a franchise, is far from an example; it's had a relatively steady stream of releases in various mediums since 1991. However, Sonic does have a few sub-franchises that flamed out.
Sonic Storybook Series was a Wii-exclusive series that focused on motion controls. The Secret Rings came out in 2007, and was a moderate hit that convinced Sega to try again with Sonic and the Black Knight in 2009, but it barely sold. Sega ultimately gave up on the Storybook Series after that, and there's been no new entries since 2009.
Sonic Boom got three games (a main console game and two 3DS games), a TV show, and a comic book. The first game, Rise of Lyric, was developed for the Wii U under rushed development at a time when the Wii U was on the way out, and got trashed in reviews. However, the 3DS game, Shattered Crystal, was received better and sold decently. Sega gave free reign to the show's writers as a result, who turned the series into a more comedy-driven affair. This clicked with audiences, and the third game, Fire and Ice, got more development time on the Nintendo 3DS. Despite improvements, it sold below expectations, and that was the last straw; the comic book series was cancelled from low readership, and Cartoon Network hardly advertised the show, ultimately getting it canceled after the second season. There's been nothing more from Sonic Boom since.
The Sonic Adventure series also qualifies, as despite being beloved back in its hayday and being best known as Sonic's jump to 3D, The series never had a third installment. While there have been various spin-offs and releases that share elements with the Adventure series, Nothing called Sonic Adventure 3 was ever released and discussion of whether or not it should exists remains a very hot topic to this day.
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Skylanders had a game released yearly and had several mobile games and expanded media, but when the Toys-To-Life Game genre it had pioneered died out, the franchise died with it.
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Toriko lasted 396 chapters in Weekly Shonen Jump (from 2008 to 2016) and got an animated adaptation, two crossover specials with One Piece (one manga and one animated), and an anime special with One Piece and Dragon Ball. Characters from the series also appeared in J-Stars Victory VS. While Toriko had a strong push from Shonen Jump and had enough readership to at least reach a conclusive end, it never really achieved the heights of its fellow manga series. Once the manga was done, it was completely forgotten about as a franchise; even its anime was Cut Short.
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The Open Season series got three movies (two of them Direct-to-DVD) from 2006 to 2010, as if Sony Pictures Animation was aiming for it to be its Cash Cow or Flagship Franchise only for it to disappear after the last one until it got one more Direct-to-DVD sequel in 2015.
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Spectrobes: After the success of the first game in 2007, two sequels were released in 2008 (Beyond The Portals) and 2009 (Origins) respectively. However, since then, nothing has been released for the series.
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Golden Axe: Seven games: Two arcades (the main game and a sequel, Return of Death Adder), two consoles exclusives (II and III), a Zelda-ish Game Gear spin-off, a fighting game, The Duel, released only on Saturn and an attempt at a revival, Beast Rider, in 2008. However Beast Rider failed to sell and the series has been on Sega's back burner since. There were rumors of a remake of the first game, but it was cancelled.
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The Bill & Ted film franchise got two movies, a live-action series, a Saturday morning cartoon, comic books, toys, and more, all between 1989 and 1992. After that, it took close to thirty years for a third film, Bill & Ted Face the Music, to be released.
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Tiger & Bunny was a Sleeper Hit in 2011 much to the surprise of the producers who didn't expect that it would be a success. Because of this sudden popularity, two movies were released in 2012 and 2014 along with two PSP games that were released in 2012 and 2013. After that, the hype vanished until seven years later when it was announced that there would be a second season which would be released in 2022 on Netflix.
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The Vision of Escaflowne was a successful fantasy mecha franchise in the mid-to-late '90s, with a popular anime series and some light novel and manga tie-ins. The last new material produced for it to date was a movie that came out in 2000.
 Wildfire Franchise / int_50cb8af5
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Viva Piñata: The first game, which was released in 2006, led to an animated series and two sequels and a party game spinoff being released for the series. However, the last installment in the series was 2008's Pocket Paradise, which may have been as a result of the series' Uncertain Audience - it was considered to be too childish for teens and adults, whilst children found the games too hard and complicated.
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Crimson Skies was one of the last games made by FASA in 1998 before the company shut down in 2001. It received two video game spinoffs for the PC and Xbox in 2000 and 2001, respectively, as well as a collectible miniatures game from WizKids in 2001. It was announced in 2007 that Smith & Tinker Inc had acquired the rights to make electronic games in the franchise, but no such games were developed before the license expired and nothing has come from the franchise since. As of 2013, Microsoft owns the copyright on all electronic forms of the game but every other format is considered abandoned.
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Pac-Man World: A series best known for being the first fully 3D game for the Pac-Man franchise and sucessfully blending elements from the arcade original with platforming more seamlessly than it's predecessors. Despite being responsible for revitalizing Pac-Man to a new generation, nothing has been made since Pac-Man World 3, which had a much more polarizing reception, and Pac-Man World Rally, a racing spin-off that shared elements from the games. The closest thing being the tie-in games for the continuity reboot and cartoon show, Pac-Man and the Ghostly Adventures which unfortunately ended up selling poorly and putting Pac-Man platformers and adventure games in limbo once again.
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The Stargate-verse began with a moderately successful feature 1994 film that spawned three TV series, several TV movies, a cartoon, audio plays, licensed novels, and two short-lived video games, all of which came to an abrupt halt circa 2010 with the cancellation of Stargate Universe. Studio MGM was going through financial difficulties at the time, which were compounded by Executive Meddling from the Sci-Fi Channel. Efforts to revive the franchise began with 2018's Stargate Origins.
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Rio, released by Blue Sky Studios in 2011, looked poised to be the studio's second Cash Cow Franchise after Ice Age. It gained a sequel in 2014, as well as an Angry Birds spinoff, several other video game adaptations, and a 4D short film shown at theme parks. While the sequel did fairly well, the franchise disappeared afterwards. The Ice Age franchise, by contrast, is still getting movies made, even after Disney's acquisition of 20th Century Fox. However, Disney announced a third film in 2022.
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Rival Schools: The original game was a moderate success that it got, what you could say is, a sequel on the Playstation (though most would call it more an expansion pack as it was just the original game with some new fighters and also included a dating sim), that never was ported outside of Japan. Eventually a more direct continuation was made for the arcade and Dreamcast with Project Justice. But the series was halted after that with the only media to feature the series afterward being a short-lived comic book by Udon. There is some hope on the horizon for a new game as Akira was included as a DLC character in Street Fighter V as well as a stage based on the bridge underpass from the first game.
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Starforce: A sequel series to the Battle Network series, it got three games and a brief anime series. A fourth game was to follow but was cancelled due to low sales. There's been no mention of this series since it third game in 2008.
 Wildfire Franchise / int_78d4f24
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 Mega Man Star Force (Video Game)
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Wildfire Franchise
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In 2005, Nintendogs was a smash success in the early days of the Nintendo DS. The brainchild of Shigeru Miyamoto and Shigesato Itoi, its high sales was a contributing factor to the DS's success, and its reception inspired Nintendo to experiment with producing more casual games in the DS/Wii era. But after the DS series had run its course, one sequel for the 3DS was produced, and nothing has been done with the franchise since, even on the wildly-popular Nintendo Switch. Not counting cameos in other Nintendo properties (such as Super Smash Bros.), the entire Nintendogs series lasted a mere 6 years, beginning to end.
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The Sonic Adventure series also qualifies, as despite being beloved back in its hayday and being best known as Sonic's jump to 3D, The series never had a third installment. While there have been various spin-offs and releases that share elements with the Adventure series, Nothing called Sonic Adventure 3 was ever released and discussion of whether or not it should exists remains a very hot topic to this day.
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Power Stone: One of the premierer fighters on the Dreamcast in 1999, it's popularity lead to a anime series and a much improved sequel a year later. And...nothing after that, Capcom largely ignored the series with only a port on, of all thing, the Playstation Portable in 2006. The series has been dormant since then despite fans wishing for it to continue.
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Hanazuki: Full of Treasures was marketed by Hasbro as the next My Little Pony: Friendship Is Magic and was hyped up with books, comics, and even a short film attached to the latter's theatrical movie. But after the second season, nothing else came from the franchise, which means it wasn't as popular as Hasbro hoped.
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Lost was wildly popular in its early seasons. The show had merchandise, a tie-in novel (a published version of a book written In-Universe), a fan magazine, and a video game. Following the more divisive later seasons, and especially after a controversial Grand Finale, no further Lost media has been produced, and the show itself is largely viewed as a curiosity.
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During Animorphs' five-year run, it got several licensed games, a TV adaptation, and an awful lot of kids meal toys. After the books concluded with #54: The Beginning in 2001, there was almost no new Animorphs media released until the graphic novels nineteen years later. There was a series of modernised reprints in The New '10s, but it was cancelled after just eight books.
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The "Walking With..." franchise started by 1999's Walking with Dinosaurs had multiple entries released in the early 2000s, including Walking with Beasts, Walking with Monsters, Chased By Dinosaurs, and The Ballad of Big Al. Walking With Monsters, which came out in 2005, was the last mainline entry in the franchise, and also the least well-received due to its overly-sensationalistic narrative. An In Name Only theatrical film was released in 2013, but it was a flop, so it looks like the franchise is staying extinct.
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The Army Men series was a prolific franchise that had few mainline games under its belt accompanied with a lot of spinoff entries, but it took a massive hit after The 3DO Company shut down, with only a few companies attempting to keep the series going until 2008 (not counting two mobile games in the 2010s).
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Pokémon Ranger: The first game was released in 2006 and would go on to receive two sequels (Shadows of Almia in 2008 and Guardian Signs in 2010) afterwards, with special manga and anime episode tie-ins (up to and including a movie that was based on the series being released in 2006) being released around the same time. However, for unknown reasons, there have been no installments since 2010.
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ZX series: Two installments on the DS, ended on a cliffhanger, no new games since 2007. Did get a re-release with the Zero collection though.
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 Mega Man ZX (Video Game)
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Wing Commander was once a very successful PC game franchise. From 1990 through 1997, publisher Origin Systems produced five games in the main series and various spinoff games (most notably the Privateer series). It also spawned a series of tie-in novels, a collectible card game, the animated TV series Wing Commander Academy, and a 1999 feature film. After the box office failure of the film, however, the entire franchise ground to a halt. Other than the small spinoff game Wing Commander Arena, released in 2007 as an Xbox Live exclusive, no new Wing Commander media has been created and published since the end of the '90s.
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After the success of The LEGO Movie in 2014, the franchise would go on to receive several tie-in games, theme park attractions, two spinoff films and a spin-off TV series based on the character of Unikitty!. However, after The LEGO Movie 2: The Second Part received underwhelming box office sales in 2019, Warner Bros. sold the rights to Universal later that year, confirming the franchise's demise. The last products released were two PSAs about the COVID-19 Pandemic, and information about two cancelled movies, The Billion Brick Race and The LEGO Batman Movie 2: LEGO Superfriends, was later revealed online.
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Sonic Boom got three games (a main console game and two 3DS games), a TV show, and a comic book. The first game, Rise of Lyric, was developed for the Wii U under rushed development at a time when the Wii U was on the way out, and got trashed in reviews. However, the 3DS game, Shattered Crystal, was received better and sold decently. Sega gave free reign to the show's writers as a result, who turned the series into a more comedy-driven affair. This clicked with audiences, and the third game, Fire and Ice, got more development time on the Nintendo 3DS. Despite improvements, it sold below expectations, and that was the last straw; the comic book series was cancelled from low readership, and Cartoon Network hardly advertised the show, ultimately getting it canceled after the second season. There's been nothing more from Sonic Boom since.
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Dino Crisis: Four games, one a spin-off light gun shooter. Was going steady up to Dino Stalker, but Capcom decided the third game should take place in space for some reasonnote according to Wha Happun?, the most likely reason was due to Capcom changing the game's premise to avoid offending Americans after the 9/11 attacks. Bad development, gameplay and being an Xbox exclusive caused the game to bomb and buried the series. There's been no new installments since 2008. The Vancouver branch did offered to make a new game for Capcom, but was shot down due to the main branch still being angry at them for the aforementioned actions with Dead Rising above.
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The Guitar Hero series had 6 mainline entries and 9 spinoffs (11 if you count the two DJ Hero games) released between 2005 and 2010. While the series was a massive success at first, the overwhelming number of new entries caused players to get burned out, leading to the death of the series. Support for the final main Guitar Hero game, Warriors of Rock, was dropped in 2011. There was an attempt at a reboot with Guitar Hero Live in 2015, which used a completely new controller and presentation, and which got sporadic support until its online service was shut down in 2018, failing to bring the series back to the height of its popularity.
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Atmosfear originated as a tabletop game that received three expansions with the game's playable characters as hosts yearly and even a SNES game in development. Then it got rebooted one year later with a new tabletop game, a tie-in PC game, and a few expansions, one of which was based on the Soul Rangers. Afterwards it laid dormant for nine years, got two DVD games and one DVD express version over the next four years, and laid dormant again until 2020 with a re-issue of the 2004 game.
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The original games carried on steadily at least up until Mega Man & Bass which was 1998 (and that wouldn't be released outside the country till 2002-03 as a Game Boy Advance port). The series went into hiatus for a near decade until finally getting a ninth numbered installment in 2008 and the tenth a year later. Then it went back into hiatus for eight years after a lot of false starts until finally breaking with the announcement of Mega Man 11 in 2018.
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Aleste was one of Compile's premier game franchise with nine games coming out between 1988 and 1993, but the series ended with GG Aleste II as many of the series core creatives, who had their request to develop arcade games denied by management, would leave Compile and found Raizing to pursue their dream. Much later, M2 would buy the rights to the property and successfully revive it, starting with GG Aleste 3 in 2020.
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The Tony Hawk's Pro Skater franchise was so successful Activision tried to milk it by creating an entire label dedicated to extreme sports games using the same engine and formula, dubbed Activision O2. However, after the first Tony Hawk's Underground game (which attempted to shake up the by-then rather stale formula by adding a story mode and other various things), it just began to burn out, particularly after original developers Neversoft began to work on Guitar Hero instead, and the franchise hit rock bottom with Pro Skater 5 in 2015, which seemed to kill the series for good. It unexpectedly returned in 2020 with a well-received remake of the first 2 games, but currently the fate of the series is up in the air, given the internal issues at Activision (which included reassigning 1+2 developer Vicarious Visions, along with many other studios, to work on Call of Duty) and the potential buyout of the company by Microsoft.
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Klonoa: Door to Phantomile sold decently well, but all of its sequels and spinoffs were commercial failures. The franchise went dormant for a few years until a remake of the first game, like the games before it was received well but sold badly and this time proved to be a Franchise Killer. Klonoa would emerge again a few years later with a webcomic on the website ShiftyLook, but after the site got shut down, the comic was cut short on a cliffhanger. Namco does continue to frequently reference Klonoa, but otherwise his franchise remains dormant. At least, unless the Phantasy Reverie Series changes that.
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Wildfire Franchise
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After its first game in 1990, the F-Zero series consistently got games from the late 90s to the early 2000s. The franchise hit troubles though with the release of GP Legend; the game was considered good but was heavily criticized for adding almost nothing to the formula while the anime flopped so horribly its English dub got cut short. The lukewarm reception of Climax in 2004 was the final straw and the franchise completely disappeared, save for references in other games (such as Captain Falcon in Super Smash Bros.).
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Spore got several spinoffs on consoles and has an active community of creators to this day, but it failed to become a big success for a variety of reasons, including its complicated digital rights management system, and because many were disappointed by how the final product compared to the 2005 demo.
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X1999 is one of CLAMP's most popular works in the '90s. It has a film adaptation in 1996 which boosted the popularity of the J-rcck Visual Kei band, X Japan, who did the movie's theme song, a TV series in 2002, and two video games. Then in 2003, the manga went on a hiatus due to the events of the story being closely similar to the political and social climate at that time. In an 2006 interview by Anime News Network, Nanase Ohkawa, CLAMP's lead writer, mentioned that they're looking for a magazine willing to publish the rest of the story. However, a decade had passed and CLAMP are already focused on their other works which made fans cynical about the series' future. The proposed 2021 anime remake of Tokyo Babylon, a semi-prequel of X/1999, made fans hope that it may reignite the public's interest in the series. But the Troubled Production and controversies behind the production committee in charge of the anime remake led to another dwindling interest in the series once again.
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Mega Man X: Made it to it's eighth (technically twelfth, there were two Game Boy games and a RPG spin-off) game and wouldn't see a new installment since 2005 despite the story not being over. It did get a collection set in 2018 but that's all for the time being.
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Sonic Storybook Series was a Wii-exclusive series that focused on motion controls. The Secret Rings came out in 2007, and was a moderate hit that convinced Sega to try again with Sonic and the Black Knight in 2009, but it barely sold. Sega ultimately gave up on the Storybook Series after that, and there's been no new entries since 2009.
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Anastasia was a surprise box office hit for Fox in 1997, and was accompanied by a vast array of merchandise, as well a an ice show, multiple video games, and a straight-to-video spinoff directed by Don Bluth himself. Unlike the Disney films it was competing with, however, Anastasia never became a long-running franchise. The fact that Fox Animation folded after the release of its second feature film didn't help.
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Wildfire Franchise
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The Dead Rising franchise released four games (five if you count Dead Rising 2: Off the Record, an Updated Re Release of the second game, as a separate installment) within a span of 10 years, and ended up derailed due to Dead Rising 4 failing thanks to a number of factors behind the scenes that resulted in the game rushed, with a lot of key features of previous games being removednote Long story short, the Vancouver branch of Capcom, who handled the Dead Rising games, tried to make Dead Rising 4 more akin to The Last of Us without the main branch's permission. When it was shown to them, the main branch hated it, and forced them to go back to the original tone with a severely reduced development time and resources, laying off a large number of the staff as punishment as well.. The developing studio ended up going under not long after the game's failure in 2016, which in turn prevented a fifth game that was in development from being made.
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Viewtiful Joe: One of Clover Studio's premiere games, it was a hit when it was released in 2003. It gained a sequel in 2004 along with an anime that covers the first two games note Although its second season is extremely hard to find due to being only aired once.. A Platform Fighter in 2005 and a Nintendo DS game in the same year. However Clover ended up going under a year later and, while the IP is still owned by Capcom with many developers in interviews expressing their interest in continuing it, Capcom hasn't made any steps to do so leaving the series in limbo. Joe himself having not been playable since 2011's Marvel vs. Capcom 3.
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For a few years in the mid-2000s, the Millennium Series was one of the biggest franchises in the world, with The Girl With the Dragon Tattoo and its sequels being bestsellers in Sweden before taking the rest of the Western world by storm, spawning a trio of hit films, a television series, and an American remake of the first film. However, a combination of factors — including the sudden death of author Stieg Larsson, the underwhelming conclusion to his final published book, legal battles over a rumored fourth book, and the box-office under-performance of the American remake — resulted in the franchise falling out of popularity by 2012. While further installments of the series have been released, they haven't caught fire to the same extent as the original trilogy.
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Mega Man: Hoo boy, does this series has a complicated history with its games. So far only Battle Network (seven games and a five season anime series which even got a movie) series and the Zero series (four games) had definitive ends.
The original games carried on steadily at least up until Mega Man & Bass which was 1998 (and that wouldn't be released outside the country till 2002-03 as a Game Boy Advance port). The series went into hiatus for a near decade until finally getting a ninth numbered installment in 2008 and the tenth a year later. Then it went back into hiatus for eight years after a lot of false starts until finally breaking with the announcement of Mega Man 11 in 2018.
Mega Man X: Made it to it's eighth (technically twelfth, there were two Game Boy games and a RPG spin-off) game and wouldn't see a new installment since 2005 despite the story not being over. It did get a collection set in 2018 but that's all for the time being.
Legends: Three games, two mainline and one a prequel spin off featuring Tron Bonne. Infamously ended on a cliffhanger and no new games since 2000. There was an attempt to make a third installment on 3DS in 2010, but Capcom cancelled it apparently under the guise of not enough interest note Though from their actions, it was more management shuffle and apathy for the franchise.
ZX series: Two installments on the DS, ended on a cliffhanger, no new games since 2007. Did get a re-release with the Zero collection though.
Starforce: A sequel series to the Battle Network series, it got three games and a brief anime series. A fourth game was to follow but was cancelled due to low sales. There's been no mention of this series since it third game in 2008.
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Lost Planet: Three mainline games, one spin-off called E.X. Troopers for the 3DS that wasn't released outside Japan. First game was a hit, second was moderate, but third and E.X Troopers barely sold and put the series into hiatus.
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Legends: Three games, two mainline and one a prequel spin off featuring Tron Bonne. Infamously ended on a cliffhanger and no new games since 2000. There was an attempt to make a third installment on 3DS in 2010, but Capcom cancelled it apparently under the guise of not enough interest note Though from their actions, it was more management shuffle and apathy for the franchise.
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The original Fantastic Night Dreams Cotton in 1991 was enough of a success to spawn five further games and merchandising for the next few years. Following the failure of 2000's Rainbow Cotton, the franchise woud fizzle out and mostly live on through Cotton making appearances in other games. Its 30th Anniversary in 2021 would see the series come back in a big way, seeing not only worldwide rereleases for most of the installments, but two new games in the form of Cotton Reboot (a remake of the original) and Cotton Fantasy.
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The Future Is Wild started out as a Speculative Documentary on Animal Planet in 2002, which was quickly expanded over the next few years to include multiple companion books, an animated children's show, and theme park attractions. By 2008, however, most of the attempts at turning the series into a franchise had fizzled out. An attempt was made in 2016 to revive it in the form of a virtual reality game, but it seems not to have made any progress.
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The Saw franchise received one movie per year from 2004 to 2010, as well as two pseudo-documentary short films, a comic book, and two video games during the same period. After 2010, the franchise became inactive until the release of Jigsaw in 2017. This was arguably justified because the 2010 film, Saw 3D, was meant to be the series' Grand Finale.
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