![DBTropes DBTropes](/static/logo.png)
...it's like TV Tropes, but LINKED DATA!
Wormsign
- 503 statements
- 98 feature instances
- 44 referencing feature instances
Wormsign | type |
FeatureClass | |
Wormsign | label |
Wormsign | |
Wormsign | page |
Wormsign | |
Wormsign | comment |
The Monster is coming for you, but you can't see it. What you do see is the floorboards splitting as it pushes through the ground underneath them towards the camera, or just dust being kicked up if it's outside. It's not always played for scares, though; sometimes, it's just a convenient visual shorthand for indicating where something moving underground — such as Mole Men, or a Drill Tank — happens to be. It can be used as a legitimate tension-building device to hint a monster the audience hasn't seen yet (or hasn't seen much of) or as a way for lower-budget films to get the monster in without actually spending money on the generally more expensive effects shot. Sometimes, the effect will be the ground bulging up as if something has been forced through it, while other times, it will be subsidence, as if the monster has actually consumed the earth, undermining the ground above it. note If any level of physics at all is implied, the first suggests that the stable ground was dense enough to need to be pushed out of the way, while the second suggests that it was compressed or liquefied into a material phase that couldn't support its own weight after the burrower passed. See also Sand Worm, Nothing Is Scarier, Traveling-Pipe Bulge. Compare Bad Vibrations. The Croc Is Ticking is the audible equivalent. Nothing whatsoever to do with Movie Sign (although that is named after Dune's worm sign), Wormtongue or Wormtail. Examples |
|
Wormsign | fetched |
2024-04-29T04:18:25Z | |
Wormsign | parsed |
2024-04-29T04:18:26Z | |
Wormsign | processingComment |
Dropped link to LandShark: Not an Item - FEATURE | |
Wormsign | processingComment |
Dropped link to RandomEncounters: Not an Item - FEATURE | |
Wormsign | processingComment |
Dropped link to TheLegendOfZeldaOracleOfAges: Not an Item - UNKNOWN | |
Wormsign | processingComment |
Dropped link to TimeSplittersFuturePerfect: Not an Item - UNKNOWN | |
Wormsign | processingUnknown |
TheLegendOfZeldaOracleOfAges | |
Wormsign | processingUnknown |
TimeSplittersFuturePerfect | |
Wormsign | isPartOf |
DBTropes | |
Wormsign / int_10b03dcf | type |
Wormsign | |
Wormsign / int_10b03dcf | comment |
Batman: Arkham Asylum: Batman is forced to walk along a floating wooden boardwalk in Killer Croc's lair while Croc moves around somewhere beneath the water. Occasionally some of the rafts that serve as the walkway will be kicked up or outright destroyed behind Batman, forcing the player to outrun Croc as he chases them down from beneath the surface. | |
Wormsign / int_10b03dcf | featureApplicability |
1.0 | |
Wormsign / int_10b03dcf | featureConfidence |
1.0 | |
Batman: Arkham Asylum (Video Game) | hasFeature |
Wormsign / int_10b03dcf | |
Wormsign / int_110dcdca | type |
Wormsign | |
Wormsign / int_110dcdca | comment |
The Legend of Zelda: A Link Between Worlds: Zaganaga creates a sand whirlpool before popping up. | |
Wormsign / int_110dcdca | featureApplicability |
1.0 | |
Wormsign / int_110dcdca | featureConfidence |
1.0 | |
The Legend of Zelda: A Link Between Worlds / Videogame | hasFeature |
Wormsign / int_110dcdca | |
Wormsign / int_135f4195 | type |
Wormsign | |
Wormsign / int_135f4195 | comment |
Dune is the Trope Namer. The sandworms leave massive trails as they dig, able to be seen from miles away. | |
Wormsign / int_135f4195 | featureApplicability |
1.0 | |
Wormsign / int_135f4195 | featureConfidence |
1.0 | |
Dune | hasFeature |
Wormsign / int_135f4195 | |
Wormsign / int_14cf013a | type |
Wormsign | |
Wormsign / int_14cf013a | comment |
A good Buffy example is the giant worm which leaves tunnel patterns in "Beneath You". | |
Wormsign / int_14cf013a | featureApplicability |
1.0 | |
Wormsign / int_14cf013a | featureConfidence |
1.0 | |
Buffy the Vampire Slayer | hasFeature |
Wormsign / int_14cf013a | |
Wormsign / int_1b56abaa | type |
Wormsign | |
Wormsign / int_1b56abaa | comment |
Champions Online: The tunneling power leaves a Bugs Bunny-esque burrow trail to show your position. | |
Wormsign / int_1b56abaa | featureApplicability |
1.0 | |
Wormsign / int_1b56abaa | featureConfidence |
1.0 | |
Champions Online (Video Game) | hasFeature |
Wormsign / int_1b56abaa | |
Wormsign / int_1c1c599 | type |
Wormsign | |
Wormsign / int_1c1c599 | comment |
Done briefly in Madagascar, when Alex digs through the sand to get himself out from under Melman's crate on the beach. | |
Wormsign / int_1c1c599 | featureApplicability |
1.0 | |
Wormsign / int_1c1c599 | featureConfidence |
1.0 | |
Madagascar | hasFeature |
Wormsign / int_1c1c599 | |
Wormsign / int_1c1ceec7 | type |
Wormsign | |
Wormsign / int_1c1ceec7 | comment |
Monster Hunter: Among others, Blos-type monsters do this. Usually, by the time you see the dust clouds being kicked up, it's a bit too late to react - the real purpose of the dust clouds is to let you figure out exactly what the monster's attack pattern is, so you can avoid it from then on. | |
Wormsign / int_1c1ceec7 | featureApplicability |
1.0 | |
Wormsign / int_1c1ceec7 | featureConfidence |
1.0 | |
Monster Hunter (Video Game) | hasFeature |
Wormsign / int_1c1ceec7 | |
Wormsign / int_20e8e9bd | type |
Wormsign | |
Wormsign / int_20e8e9bd | comment |
Sonic 3 & Knuckles: Sandopolis Zone, there are disturbances on the surface of the quicksand, marking the location of the wormlike robots. The disturbances stop right before they leap out. | |
Wormsign / int_20e8e9bd | featureApplicability |
1.0 | |
Wormsign / int_20e8e9bd | featureConfidence |
1.0 | |
Sonic 3 & Knuckles (Video Game) | hasFeature |
Wormsign / int_20e8e9bd | |
Wormsign / int_223c2a48 | type |
Wormsign | |
Wormsign / int_223c2a48 | comment |
The Legend of Zelda: Breath of the Wild: The Molduga minibosses create a large raised mound above themselves as they swim through the desert sands. | |
Wormsign / int_223c2a48 | featureApplicability |
1.0 | |
Wormsign / int_223c2a48 | featureConfidence |
1.0 | |
The Legend of Zelda: Breath of the Wild (Video Game) | hasFeature |
Wormsign / int_223c2a48 | |
Wormsign / int_268f6fd1 | type |
Wormsign | |
Wormsign / int_268f6fd1 | comment |
The Driller in Transformers: Dark of the Moon. Big wormsign. | |
Wormsign / int_268f6fd1 | featureApplicability |
1.0 | |
Wormsign / int_268f6fd1 | featureConfidence |
1.0 | |
Transformers: Dark of the Moon | hasFeature |
Wormsign / int_268f6fd1 | |
Wormsign / int_28fe1376 | type |
Wormsign | |
Wormsign / int_28fe1376 | comment |
Happens in the Fringe episode "Night of Desirable Objects". | |
Wormsign / int_28fe1376 | featureApplicability |
1.0 | |
Wormsign / int_28fe1376 | featureConfidence |
1.0 | |
Fringe | hasFeature |
Wormsign / int_28fe1376 | |
Wormsign / int_29950026 | type |
Wormsign | |
Wormsign / int_29950026 | comment |
Godzilla, Jr. from Godzilla: The Series creates several, much like his father. | |
Wormsign / int_29950026 | featureApplicability |
1.0 | |
Wormsign / int_29950026 | featureConfidence |
1.0 | |
Godzilla: The Series | hasFeature |
Wormsign / int_29950026 | |
Wormsign / int_2ddf611 | type |
Wormsign | |
Wormsign / int_2ddf611 | comment |
The Dark Sun setting has sink worms, so named because they leave a sunken depression behind them as they move through the silt or sand. Since sink worms are oddly quiet, this is often the only warning its victims have before it bursts from the sand beneath them. | |
Wormsign / int_2ddf611 | featureApplicability |
1.0 | |
Wormsign / int_2ddf611 | featureConfidence |
1.0 | |
Dark Sun (Tabletop Game) | hasFeature |
Wormsign / int_2ddf611 | |
Wormsign / int_331e009 | type |
Wormsign | |
Wormsign / int_331e009 | comment |
Borderlands 2: Threshers create these both when they move and, in the case of Feeler and Turf Threshers, they send their tentacles through the ground to attack. | |
Wormsign / int_331e009 | featureApplicability |
1.0 | |
Wormsign / int_331e009 | featureConfidence |
1.0 | |
Borderlands 2 (Video Game) | hasFeature |
Wormsign / int_331e009 | |
Wormsign / int_346db4d5 | type |
Wormsign | |
Wormsign / int_346db4d5 | comment |
The Suffering: The embodiment of death by live burial does this when it chases after you. However, it leaves behind no permanent trail, and when it digs out of the ground to attack you the hole it creates will vanish. However, if you're quick, you can throw a bomb down the hole. | |
Wormsign / int_346db4d5 | featureApplicability |
1.0 | |
Wormsign / int_346db4d5 | featureConfidence |
1.0 | |
The Suffering (Video Game) | hasFeature |
Wormsign / int_346db4d5 | |
Wormsign / int_3d0c938 | type |
Wormsign | |
Wormsign / int_3d0c938 | comment |
Ice and Fire (Minecraft): A deathworm's movement beneath the sand is visible thanks to a trail of disturbed sand particles. | |
Wormsign / int_3d0c938 | featureApplicability |
1.0 | |
Wormsign / int_3d0c938 | featureConfidence |
1.0 | |
Ice and Fire (Minecraft) (Video Game) | hasFeature |
Wormsign / int_3d0c938 | |
Wormsign / int_3e172e05 | type |
Wormsign | |
Wormsign / int_3e172e05 | comment |
Mail Mole: Molty leaves a temporary trail of wormsign wherever he goes. | |
Wormsign / int_3e172e05 | featureApplicability |
1.0 | |
Wormsign / int_3e172e05 | featureConfidence |
1.0 | |
Mail Mole (Video Game) | hasFeature |
Wormsign / int_3e172e05 | |
Wormsign / int_3e5afb68 | type |
Wormsign | |
Wormsign / int_3e5afb68 | comment |
The Curse of the Were-Rabbit | |
Wormsign / int_3e5afb68 | featureApplicability |
1.0 | |
Wormsign / int_3e5afb68 | featureConfidence |
1.0 | |
The Curse of the Were-Rabbit | hasFeature |
Wormsign / int_3e5afb68 | |
Wormsign / int_3e83e3f6 | type |
Wormsign | |
Wormsign / int_3e83e3f6 | comment |
Dusty Revenge and its prequel, Dusty Raging Fist have mole enemies who can pull a Fast Tunnelling attack, disappearing underground and trying to ambush you from below. However you can spot them and jump to avoid getting clawed from below thanks to bumps on the ground. | |
Wormsign / int_3e83e3f6 | featureApplicability |
1.0 | |
Wormsign / int_3e83e3f6 | featureConfidence |
1.0 | |
Dusty Revenge (Video Game) | hasFeature |
Wormsign / int_3e83e3f6 | |
Wormsign / int_416968a6 | type |
Wormsign | |
Wormsign / int_416968a6 | comment |
Crash Bandicoot 2: Cortex Strikes Back: You can dig into certain types of ground in some of the jungle stages that have bees, which protects you from the swarm. As you move underground, Crash's position is indicated by a dirt patch moving along the ground. | |
Wormsign / int_416968a6 | featureApplicability |
1.0 | |
Wormsign / int_416968a6 | featureConfidence |
1.0 | |
Crash Bandicoot 2: Cortex Strikes Back (Video Game) | hasFeature |
Wormsign / int_416968a6 | |
Wormsign / int_426a7572 | type |
Wormsign | |
Wormsign / int_426a7572 | comment |
Animaniacs: In "Draculee, Draculaa", the Warner siblings leave a wormsign as they reach Transylvania during a failed attempt to go to Pennsylvania. Yakko explains that he and his siblings know they aren't bunnies but it's a Warner Bros tradition. In the end, they try to go to Pennsylvania by tunneling again but end up in Tasmania. | |
Wormsign / int_426a7572 | featureApplicability |
1.0 | |
Wormsign / int_426a7572 | featureConfidence |
1.0 | |
Animaniacs | hasFeature |
Wormsign / int_426a7572 | |
Wormsign / int_468bebb0 | type |
Wormsign | |
Wormsign / int_468bebb0 | comment |
The Discworld Almanack, in its piece about the worm herders who used to travel the Sto Plains, has an illustration showing wormsign around the feet of a serious-looking man carrying a shepherd's crook with a very small hook. | |
Wormsign / int_468bebb0 | featureApplicability |
1.0 | |
Wormsign / int_468bebb0 | featureConfidence |
1.0 | |
Discworld | hasFeature |
Wormsign / int_468bebb0 | |
Wormsign / int_48776b21 | type |
Wormsign | |
Wormsign / int_48776b21 | comment |
In Potion Permit, Spook Diggers and Ironfins leave mound trails when they burrow underground to ambush you. | |
Wormsign / int_48776b21 | featureApplicability |
1.0 | |
Wormsign / int_48776b21 | featureConfidence |
1.0 | |
Potion Permit (Video Game) | hasFeature |
Wormsign / int_48776b21 | |
Wormsign / int_49ad83ee | type |
Wormsign | |
Wormsign / int_49ad83ee | comment |
World of Warcraft has tunneling worms who do precisely this. They're slightly more annoying than most enemies because while you can see them, you can't damage them until they burst out of the ground. | |
Wormsign / int_49ad83ee | featureApplicability |
1.0 | |
Wormsign / int_49ad83ee | featureConfidence |
1.0 | |
World of Warcraft (Video Game) | hasFeature |
Wormsign / int_49ad83ee | |
Wormsign / int_4a059a74 | type |
Wormsign | |
Wormsign / int_4a059a74 | comment |
The Krayt Dragon in The Mandalorian. | |
Wormsign / int_4a059a74 | featureApplicability |
1.0 | |
Wormsign / int_4a059a74 | featureConfidence |
1.0 | |
The Mandalorian | hasFeature |
Wormsign / int_4a059a74 | |
Wormsign / int_4be3aedd | type |
Wormsign | |
Wormsign / int_4be3aedd | comment |
The Dramole monster in the first season of Mighty Morphin' Power Rangers. | |
Wormsign / int_4be3aedd | featureApplicability |
1.0 | |
Wormsign / int_4be3aedd | featureConfidence |
1.0 | |
Mighty Morphin' Power Rangers | hasFeature |
Wormsign / int_4be3aedd | |
Wormsign / int_4c5d0728 | type |
Wormsign | |
Wormsign / int_4c5d0728 | comment |
In the Walter Koenig/Bruce Campbell vehicle Moontrap, wormsign on the moon marks the approach of the Kelium, ancient, burrowing robots with probing tentacles intent on cutting humans to pieces and using them for spare parts. | |
Wormsign / int_4c5d0728 | featureApplicability |
1.0 | |
Wormsign / int_4c5d0728 | featureConfidence |
1.0 | |
Moontrap | hasFeature |
Wormsign / int_4c5d0728 | |
Wormsign / int_5075737a | type |
Wormsign | |
Wormsign / int_5075737a | comment |
Golden Sun: The Lost Age: You do this with the Sand Psynergy, which turns you into a big pulsating mound of sand, free to move around, but incapable of attacking. Played straight with the Scorpion King boss, who swims around underground leaving a wake, and one Venus Djinni, who will seemingly teleport around while under the sand. | |
Wormsign / int_5075737a | featureApplicability |
1.0 | |
Wormsign / int_5075737a | featureConfidence |
1.0 | |
Golden Sun: The Lost Age (Video Game) | hasFeature |
Wormsign / int_5075737a | |
Wormsign / int_50cfb3ae | type |
Wormsign | |
Wormsign / int_50cfb3ae | comment |
Castlevania: Lament of Innocence and Castlevania: Curse of Darkness has a class of undead that burrow in this manner before leaping out of the ground to strike at you. | |
Wormsign / int_50cfb3ae | featureApplicability |
1.0 | |
Wormsign / int_50cfb3ae | featureConfidence |
1.0 | |
Castlevania: Lament of Innocence (Video Game) | hasFeature |
Wormsign / int_50cfb3ae | |
Wormsign / int_50ea198 | type |
Wormsign | |
Wormsign / int_50ea198 | comment |
Bird Box. Wind and disturbed leaves or foliage presage the arrival of the creatures, whose appearance is never revealed. At one point Malorie is fleeing through a forest with the movement of trees showing three creatures are moving in on her. | |
Wormsign / int_50ea198 | featureApplicability |
1.0 | |
Wormsign / int_50ea198 | featureConfidence |
1.0 | |
Bird Box | hasFeature |
Wormsign / int_50ea198 | |
Wormsign / int_52dc156a | type |
Wormsign | |
Wormsign / int_52dc156a | comment |
The emergence of the first tripod in the 2005 The War of the Worlds is preceded by splitting roads, collapsing buildings and bursting water pipes. | |
Wormsign / int_52dc156a | featureApplicability |
1.0 | |
Wormsign / int_52dc156a | featureConfidence |
1.0 | |
TheWarOfTheWorlds | hasFeature |
Wormsign / int_52dc156a | |
Wormsign / int_554058cf | type |
Wormsign | |
Wormsign / int_554058cf | comment |
Mario Kart 8: Monty Moles leave trails of raised dirt in their wake as they burrow around. They serve as jump ramps you can perform tricks off of. | |
Wormsign / int_554058cf | featureApplicability |
1.0 | |
Wormsign / int_554058cf | featureConfidence |
1.0 | |
Mario Kart 8 (Video Game) | hasFeature |
Wormsign / int_554058cf | |
Wormsign / int_5a160237 | type |
Wormsign | |
Wormsign / int_5a160237 | comment |
Civilization: Beyond Earth: Siege Worms are big enough that, even without confronting them (which is a terrible idea most of the time), they'll completely wreck any tile improvement with just their wormsign. A Siege Worm passing through your territory usually means a few turns of extensive repairs even if you leave it alone. | |
Wormsign / int_5a160237 | featureApplicability |
1.0 | |
Wormsign / int_5a160237 | featureConfidence |
1.0 | |
Civilization: Beyond Earth (Video Game) | hasFeature |
Wormsign / int_5a160237 | |
Wormsign / int_5bddbfbd | type |
Wormsign | |
Wormsign / int_5bddbfbd | comment |
Zombies Ate My Neighbors: The giant green wormoids do this as an obvious tell for when they will attack, as a direct nod to Tremors. | |
Wormsign / int_5bddbfbd | featureApplicability |
1.0 | |
Wormsign / int_5bddbfbd | featureConfidence |
1.0 | |
Zombies Ate My Neighbors (Video Game) | hasFeature |
Wormsign / int_5bddbfbd | |
Wormsign / int_5e41eec2 | type |
Wormsign | |
Wormsign / int_5e41eec2 | comment |
In the Pluto the Pup short Pluto and the Armadillo, when Pluto and the armadillo dive underground, they leave wormsigns as they chase each other around. At one point, the armadillo pops out of her wormsign and rides Pluto's wormsign, then dives back underground and becomes a wormsign again. | |
Wormsign / int_5e41eec2 | featureApplicability |
1.0 | |
Wormsign / int_5e41eec2 | featureConfidence |
1.0 | |
Pluto the Pup | hasFeature |
Wormsign / int_5e41eec2 | |
Wormsign / int_62624eee | type |
Wormsign | |
Wormsign / int_62624eee | comment |
Serious Sam 3: BFE: Sand whales kick up a ton of dust when chasing players that attempt to leave the borders of the more open levels. | |
Wormsign / int_62624eee | featureApplicability |
1.0 | |
Wormsign / int_62624eee | featureConfidence |
1.0 | |
Serious Sam (Video Game) | hasFeature |
Wormsign / int_62624eee | |
Wormsign / int_62e35ffb | type |
Wormsign | |
Wormsign / int_62e35ffb | comment |
BearZerkers: You can burrow underground, and this will appear in your path. It can be used to block other players' movement. | |
Wormsign / int_62e35ffb | featureApplicability |
1.0 | |
Wormsign / int_62e35ffb | featureConfidence |
1.0 | |
BearZerkers (Video Game) | hasFeature |
Wormsign / int_62e35ffb | |
Wormsign / int_6400fd0d | type |
Wormsign | |
Wormsign / int_6400fd0d | comment |
He Who Walks Behind the Rows in Children of the Corn (1984). He doesn't walk, and He's between the rows, not behind them. | |
Wormsign / int_6400fd0d | featureApplicability |
1.0 | |
Wormsign / int_6400fd0d | featureConfidence |
1.0 | |
Children of the Corn (1984) | hasFeature |
Wormsign / int_6400fd0d | |
Wormsign / int_687bcc4c | type |
Wormsign | |
Wormsign / int_687bcc4c | comment |
Floor flies away as the monsters hunt the protagonists in Deep Rising. | |
Wormsign / int_687bcc4c | featureApplicability |
1.0 | |
Wormsign / int_687bcc4c | featureConfidence |
1.0 | |
Deep Rising | hasFeature |
Wormsign / int_687bcc4c | |
Wormsign / int_68997cdd | type |
Wormsign | |
Wormsign / int_68997cdd | comment |
Screamers, are a type of subterranean killing machines. | |
Wormsign / int_68997cdd | featureApplicability |
1.0 | |
Wormsign / int_68997cdd | featureConfidence |
1.0 | |
Screamers | hasFeature |
Wormsign / int_68997cdd | |
Wormsign / int_6ac55ec7 | type |
Wormsign | |
Wormsign / int_6ac55ec7 | comment |
Dungeons & Dragons: Sometimes when a bulette is burrowing just below the surface, its crest will be raised and be visible to anyone nearby, cutting through the dirt like the fin of a shark through water. Thus its nickname of "Land Shark." The Dark Sun setting has sink worms, so named because they leave a sunken depression behind them as they move through the silt or sand. Since sink worms are oddly quiet, this is often the only warning its victims have before it bursts from the sand beneath them. |
|
Wormsign / int_6ac55ec7 | featureApplicability |
1.0 | |
Wormsign / int_6ac55ec7 | featureConfidence |
1.0 | |
Dungeons & Dragons (Tabletop Game) | hasFeature |
Wormsign / int_6ac55ec7 | |
Wormsign / int_702a974 | type |
Wormsign | |
Wormsign / int_702a974 | comment |
In Shadow of the Colossus, Dirge, the "Sand tiger" has this when approaching the player character from a distance. | |
Wormsign / int_702a974 | featureApplicability |
1.0 | |
Wormsign / int_702a974 | featureConfidence |
1.0 | |
Shadow of the Colossus (Video Game) | hasFeature |
Wormsign / int_702a974 | |
Wormsign / int_70814599 | type |
Wormsign | |
Wormsign / int_70814599 | comment |
The Stargate SG-1 episode "The Scourge" has the flesh-eating insect plague do this. | |
Wormsign / int_70814599 | featureApplicability |
1.0 | |
Wormsign / int_70814599 | featureConfidence |
1.0 | |
Stargate SG-1 | hasFeature |
Wormsign / int_70814599 | |
Wormsign / int_74f7210c | type |
Wormsign | |
Wormsign / int_74f7210c | comment |
The Legend of Zelda: Various enemies in the series do this. Moldorms in Twilight Princess and The Wind Waker leave ridges of sand above where they burrow so you can hook/clawshot them. Leevers in Twilight Princess, Ocarina of Time, Majora's Mask, and the NES titles have a visible trail on the surface of the ground before springing up. The Legend of Zelda: Oracle of Ages: While burrowing, the miniboss Subterror creates a small raised bump that marks its position. The Legend of Zelda: A Link Between Worlds: Zaganaga creates a sand whirlpool before popping up. The Legend of Zelda: Breath of the Wild: The Molduga minibosses create a large raised mound above themselves as they swim through the desert sands. |
|
Wormsign / int_74f7210c | featureApplicability |
1.0 | |
Wormsign / int_74f7210c | featureConfidence |
1.0 | |
The Legend of Zelda (Franchise) | hasFeature |
Wormsign / int_74f7210c | |
Wormsign / int_76686539 | type |
Wormsign | |
Wormsign / int_76686539 | comment |
Mass Effect: The Legendary Edition gives Thresher Maws this to show players where they'll next surface (in the original release, they just burrowed and resurfaced without warning). | |
Wormsign / int_76686539 | featureApplicability |
1.0 | |
Wormsign / int_76686539 | featureConfidence |
1.0 | |
Mass Effect (Video Game) | hasFeature |
Wormsign / int_76686539 | |
Wormsign / int_791f9a4a | type |
Wormsign | |
Wormsign / int_791f9a4a | comment |
In the fourth episode of the original Bubblegum Crisis OVA, Sylia and Linna travel through subway tunnels at high speed and the road above them splits as they pass. | |
Wormsign / int_791f9a4a | featureApplicability |
1.0 | |
Wormsign / int_791f9a4a | featureConfidence |
1.0 | |
Bubblegum Crisis | hasFeature |
Wormsign / int_791f9a4a | |
Wormsign / int_7a7a1a86 | type |
Wormsign | |
Wormsign / int_7a7a1a86 | comment |
Subverted in Aliens. You don't see the floorboards move till it's too late, you just hear the beeping of the motion detectors. | |
Wormsign / int_7a7a1a86 | featureApplicability |
-0.3 | |
Wormsign / int_7a7a1a86 | featureConfidence |
1.0 | |
Aliens | hasFeature |
Wormsign / int_7a7a1a86 | |
Wormsign / int_7b18cc83 | type |
Wormsign | |
Wormsign / int_7b18cc83 | comment |
Battle Axe has gigantic Sand Worm enemies that can be spotted before they ambush you from beneath the ground, thanks to the lumps they make while digging. | |
Wormsign / int_7b18cc83 | featureApplicability |
1.0 | |
Wormsign / int_7b18cc83 | featureConfidence |
1.0 | |
Battle Axe (Video Game) | hasFeature |
Wormsign / int_7b18cc83 | |
Wormsign / int_8125b468 | type |
Wormsign | |
Wormsign / int_8125b468 | comment |
Batman villain the Mole would leave a trail of bulging ground behind him as he tunneled; it is strong enough to crack pavement. | |
Wormsign / int_8125b468 | featureApplicability |
1.0 | |
Wormsign / int_8125b468 | featureConfidence |
1.0 | |
Batman (Franchise) | hasFeature |
Wormsign / int_8125b468 | |
Wormsign / int_83897713 | type |
Wormsign | |
Wormsign / int_83897713 | comment |
The gopher from Caddyshack left ridges of disturbed earth all over the golf course. | |
Wormsign / int_83897713 | featureApplicability |
1.0 | |
Wormsign / int_83897713 | featureConfidence |
1.0 | |
Caddyshack | hasFeature |
Wormsign / int_83897713 | |
Wormsign / int_84377fd8 | type |
Wormsign | |
Wormsign / int_84377fd8 | comment |
Worm Signs are made by COBRA in G.I. Joe: The Rise of Cobra. | |
Wormsign / int_84377fd8 | featureApplicability |
1.0 | |
Wormsign / int_84377fd8 | featureConfidence |
1.0 | |
G.I. Joe: The Rise of Cobra | hasFeature |
Wormsign / int_84377fd8 | |
Wormsign / int_87b652bb | type |
Wormsign | |
Wormsign / int_87b652bb | comment |
Starcraft II: Burrowed Zerg units can be spotted by a savvy player by spotting the "wormsign". In a more direct vein, a Nydus worm will produce wormsign in the area where it's about to pop out of the ground. | |
Wormsign / int_87b652bb | featureApplicability |
1.0 | |
Wormsign / int_87b652bb | featureConfidence |
1.0 | |
StarCraft II (Video Game) | hasFeature |
Wormsign / int_87b652bb | |
Wormsign / int_882f1fdb | type |
Wormsign | |
Wormsign / int_882f1fdb | comment |
Bugs Bunny leaves trails as he digs; several episodes follow his trail for a bit before he emerges...often to realize that he should've taken that left turn at Albecoikey. Also in later shorts, he would bring a reluctant Daffy Duck along for the ride. | |
Wormsign / int_882f1fdb | featureApplicability |
1.0 | |
Wormsign / int_882f1fdb | featureConfidence |
1.0 | |
Bugs Bunny | hasFeature |
Wormsign / int_882f1fdb | |
Wormsign / int_8a873039 | type |
Wormsign | |
Wormsign / int_8a873039 | comment |
The Mysteries of Harris Burdick includes a picture of a terrified man cornered in a room, rearing a wooden chair up to strike an unseen thing moving toward him beneath the carpet. The title and caption read "Under The Rug - Two weeks passed, and it happened again." | |
Wormsign / int_8a873039 | featureApplicability |
1.0 | |
Wormsign / int_8a873039 | featureConfidence |
1.0 | |
The Mysteries of Harris Burdick | hasFeature |
Wormsign / int_8a873039 | |
Wormsign / int_8d7defaf | type |
Wormsign | |
Wormsign / int_8d7defaf | comment |
The Dune miniseries. | |
Wormsign / int_8d7defaf | featureApplicability |
1.0 | |
Wormsign / int_8d7defaf | featureConfidence |
1.0 | |
Dune | hasFeature |
Wormsign / int_8d7defaf | |
Wormsign / int_8f8233e | type |
Wormsign | |
Wormsign / int_8f8233e | comment |
Blasphemous: One enemy type is a worm-man who periodically burrows into the ground, following you, with the main reason you know where it is being the raised ground where it's burrowing. After reaching you, it leaps upwards, shrieking, though leaving itself vulnerable in the process. | |
Wormsign / int_8f8233e | featureApplicability |
1.0 | |
Wormsign / int_8f8233e | featureConfidence |
1.0 | |
Blasphemous (Video Game) | hasFeature |
Wormsign / int_8f8233e | |
Wormsign / int_935a39be | type |
Wormsign | |
Wormsign / int_935a39be | comment |
Super Smash Bros. Brawl does this with Rayquaza, the second boss of its Subspace Emissary mode. When Rayquaza uses Dig, the ground gets cracked and pushed upward to show where it will attack from. | |
Wormsign / int_935a39be | featureApplicability |
1.0 | |
Wormsign / int_935a39be | featureConfidence |
1.0 | |
Super Smash Bros. Brawl (Video Game) | hasFeature |
Wormsign / int_935a39be | |
Wormsign / int_986cb669 | type |
Wormsign | |
Wormsign / int_986cb669 | comment |
The moles in Bambi do this. | |
Wormsign / int_986cb669 | featureApplicability |
1.0 | |
Wormsign / int_986cb669 | featureConfidence |
1.0 | |
Bambi | hasFeature |
Wormsign / int_986cb669 | |
Wormsign / int_9c33b8ab | type |
Wormsign | |
Wormsign / int_9c33b8ab | comment |
One episode of Sliders had them sliding to a universe inhabited with a beast that did this. | |
Wormsign / int_9c33b8ab | featureApplicability |
1.0 | |
Wormsign / int_9c33b8ab | featureConfidence |
1.0 | |
Sliders | hasFeature |
Wormsign / int_9c33b8ab | |
Wormsign / int_9d37e993 | type |
Wormsign | |
Wormsign / int_9d37e993 | comment |
Edge of Tomorrow. When Cage is in the caravan park, he sees a telephone pole in the distance topple as the Mimics waiting in ambush start to swarm towards him. They're also shown churning up dirt (or water, when an attack force is swimming down the Thames) whenever they attack en masse. | |
Wormsign / int_9d37e993 | featureApplicability |
1.0 | |
Wormsign / int_9d37e993 | featureConfidence |
1.0 | |
Edge of Tomorrow | hasFeature |
Wormsign / int_9d37e993 | |
Wormsign / int_9df32140 | type |
Wormsign | |
Wormsign / int_9df32140 | comment |
Pikmin 3: The Sandbelching Meerslug, a boss that spends most of its time burrowing under the sands of its arena, leaves a trail of raised sand behind itself as it moves underground. | |
Wormsign / int_9df32140 | featureApplicability |
1.0 | |
Wormsign / int_9df32140 | featureConfidence |
1.0 | |
Pikmin 3 (Video Game) | hasFeature |
Wormsign / int_9df32140 | |
Wormsign / int_9e2f90f4 | type |
Wormsign | |
Wormsign / int_9e2f90f4 | comment |
One Piece: Occurs when Miss Merry Christmas travels underground. When Captain Kuro moves faster than the eye can see, scratch marks appear on the walls where he's running. |
|
Wormsign / int_9e2f90f4 | featureApplicability |
1.0 | |
Wormsign / int_9e2f90f4 | featureConfidence |
1.0 | |
One Piece (Manga) | hasFeature |
Wormsign / int_9e2f90f4 | |
Wormsign / int_9f89a5f0 | type |
Wormsign | |
Wormsign / int_9f89a5f0 | comment |
Pokémon: Pokémon X and Y: The wild Pokémon of the Lumiose Badlands leave a trail of dust to mark their location in lieu of Random Encounters. The move Dig shows a trail of raised dirt approaching the target during the attacking turn. Pokémon Scarlet and Violet: The Diglett line and the new mon Orthworm do this when moving in the overworld. During the Path of Legends storyline, the trainer has to chase down a giant Orthworm that leaves an enormous trail every time it moves. |
|
Wormsign / int_9f89a5f0 | featureApplicability |
1.0 | |
Wormsign / int_9f89a5f0 | featureConfidence |
1.0 | |
Pokémon (Franchise) | hasFeature |
Wormsign / int_9f89a5f0 | |
Wormsign / int_a5903495 | type |
Wormsign | |
Wormsign / int_a5903495 | comment |
In Nightworld some friends of Repairman Jack have evacuated to a nuclear bunker out in the boondocks to escape the Eldritch Abominations erupting out of a portal in New York's Central Park. Then another portal opens nearby, but everyone thinks they'll still be safe in the bunker...until they see what appear to be giant mole tracks running out from the portal, then curving around to make a beeline for their bunker. Sure enough they end up having to defend against worm-like creatures who start gnawing away at the bunker from all sides until they break through. | |
Wormsign / int_a5903495 | featureApplicability |
1.0 | |
Wormsign / int_a5903495 | featureConfidence |
1.0 | |
The Adversary Cycle | hasFeature |
Wormsign / int_a5903495 | |
Wormsign / int_a6827dcf | type |
Wormsign | |
Wormsign / int_a6827dcf | comment |
3×3 Eyes features at one point an invisible creature with three clawed legs; when it attacks, all you could see is three rows of claw-marks being rapidly carved to the floor. | |
Wormsign / int_a6827dcf | featureApplicability |
1.0 | |
Wormsign / int_a6827dcf | featureConfidence |
1.0 | |
3×3 Eyes (Manga) | hasFeature |
Wormsign / int_a6827dcf | |
Wormsign / int_ab5c8509 | type |
Wormsign | |
Wormsign / int_ab5c8509 | comment |
Desert Moon: Hunters give one off when they're under the sand, invulnerable to attacks. | |
Wormsign / int_ab5c8509 | featureApplicability |
1.0 | |
Wormsign / int_ab5c8509 | featureConfidence |
1.0 | |
Desert Moon (Video Game) | hasFeature |
Wormsign / int_ab5c8509 | |
Wormsign / int_ae0356e0 | type |
Wormsign | |
Wormsign / int_ae0356e0 | comment |
The Weremole leaves these in its wake in Courage the Cowardly Dog | |
Wormsign / int_ae0356e0 | featureApplicability |
1.0 | |
Wormsign / int_ae0356e0 | featureConfidence |
1.0 | |
Courage the Cowardly Dog | hasFeature |
Wormsign / int_ae0356e0 | |
Wormsign / int_b31b332f | type |
Wormsign | |
Wormsign / int_b31b332f | comment |
Scorponok in the Transformers Film Series. The Driller in Transformers: Dark of the Moon. Big wormsign. |
|
Wormsign / int_b31b332f | featureApplicability |
1.0 | |
Wormsign / int_b31b332f | featureConfidence |
1.0 | |
Transformers Film Series | hasFeature |
Wormsign / int_b31b332f | |
Wormsign / int_b3414986 | type |
Wormsign | |
Wormsign / int_b3414986 | comment |
The Mongolian death worms in Lost Tapes. | |
Wormsign / int_b3414986 | featureApplicability |
1.0 | |
Wormsign / int_b3414986 | featureConfidence |
1.0 | |
Lost Tapes | hasFeature |
Wormsign / int_b3414986 | |
Wormsign / int_b56da2f8 | type |
Wormsign | |
Wormsign / int_b56da2f8 | comment |
Gopher from Winnie the Pooh can often be seen doing this. | |
Wormsign / int_b56da2f8 | featureApplicability |
1.0 | |
Wormsign / int_b56da2f8 | featureConfidence |
1.0 | |
Winnie the Pooh (Franchise) | hasFeature |
Wormsign / int_b56da2f8 | |
Wormsign / int_b63ff53e | type |
Wormsign | |
Wormsign / int_b63ff53e | comment |
Deep Rock Galactic: The Sandblasted Corridors are home to the Nayaka Trawler, which burrow and crawl beneath the surface to grab unsuspecting dwarves and drag them away. It announces its presence through loud burrowing sounds and a trail of dirt and rock; shooting at it can force it to the surface and expose its weak underside. | |
Wormsign / int_b63ff53e | featureApplicability |
1.0 | |
Wormsign / int_b63ff53e | featureConfidence |
1.0 | |
Deep Rock Galactic (Video Game) | hasFeature |
Wormsign / int_b63ff53e | |
Wormsign / int_ba3d2748 | type |
Wormsign | |
Wormsign / int_ba3d2748 | comment |
At the end of The Incredibles, a giant wormsign appears in the parking lot right before the Underminer's giant Drill Tank pops up and he starts ranting. | |
Wormsign / int_ba3d2748 | featureApplicability |
1.0 | |
Wormsign / int_ba3d2748 | featureConfidence |
1.0 | |
The Incredibles | hasFeature |
Wormsign / int_ba3d2748 | |
Wormsign / int_cb284b22 | type |
Wormsign | |
Wormsign / int_cb284b22 | comment |
In Metalstorm: The Destruction of Jared-Syn, the Sand Worm pushes sand up and causes it to collapse in its wake, leaving a shallow trench. | |
Wormsign / int_cb284b22 | featureApplicability |
1.0 | |
Wormsign / int_cb284b22 | featureConfidence |
1.0 | |
Metalstorm: The Destruction of Jared-Syn | hasFeature |
Wormsign / int_cb284b22 | |
Wormsign / int_cb45dbdc | type |
Wormsign | |
Wormsign / int_cb45dbdc | comment |
Pokémon Scarlet and Violet: The Diglett line and the new mon Orthworm do this when moving in the overworld. During the Path of Legends storyline, the trainer has to chase down a giant Orthworm that leaves an enormous trail every time it moves. | |
Wormsign / int_cb45dbdc | featureApplicability |
1.0 | |
Wormsign / int_cb45dbdc | featureConfidence |
1.0 | |
Pokémon Scarlet and Violet (Video Game) | hasFeature |
Wormsign / int_cb45dbdc | |
Wormsign / int_cbe7f8d0 | type |
Wormsign | |
Wormsign / int_cbe7f8d0 | comment |
The Graboids in Tremors give these as they tunnel. When Valentine and Earl are fleeing a graboid in the desert, a line of posts fall down as the graboid passes under them. As the protagonists are fleeing inside the store, a line of planks start flying into the air as a graboid goes beneath them. |
|
Wormsign / int_cbe7f8d0 | featureApplicability |
1.0 | |
Wormsign / int_cbe7f8d0 | featureConfidence |
1.0 | |
Tremors | hasFeature |
Wormsign / int_cbe7f8d0 | |
Wormsign / int_cf0603d0 | type |
Wormsign | |
Wormsign / int_cf0603d0 | comment |
Heavy Weapon: The Mechworm boss. If you see sand being thrown up under you, get out of the way or face a One-Hit Kill from its Dig Attack. | |
Wormsign / int_cf0603d0 | featureApplicability |
1.0 | |
Wormsign / int_cf0603d0 | featureConfidence |
1.0 | |
Heavy Weapon (Video Game) | hasFeature |
Wormsign / int_cf0603d0 | |
Wormsign / int_d4d8ce5f | type |
Wormsign | |
Wormsign / int_d4d8ce5f | comment |
The Rattlers from Deadlands are named so because when they make wormsign, people's teeth rattle from vibration. | |
Wormsign / int_d4d8ce5f | featureApplicability |
1.0 | |
Wormsign / int_d4d8ce5f | featureConfidence |
1.0 | |
Deadlands (Tabletop Game) | hasFeature |
Wormsign / int_d4d8ce5f | |
Wormsign / int_d8040caa | type |
Wormsign | |
Wormsign / int_d8040caa | comment |
Space Jam has the cartoon character Bugs Bunny create a wormsign bulge in the real world (a special effect) as he and Daffy Duck approach Michael Jordan's home. This includes disturbing pavement stones. Surprisingly, while Bugs continues forward toward the house, a persnickety Daffy creates a branch wormsign that ends up in the Angry Guard Dog's doghouse. So, cartoon ducks are Tunnel Kings on par with rabbits. | |
Wormsign / int_d8040caa | featureApplicability |
1.0 | |
Wormsign / int_d8040caa | featureConfidence |
1.0 | |
Space Jam | hasFeature |
Wormsign / int_d8040caa | |
Wormsign / int_d9af8733 | type |
Wormsign | |
Wormsign / int_d9af8733 | comment |
Freddy's worm-form pulls this off in A Nightmare on Elm Street 3: Dream Warriors | |
Wormsign / int_d9af8733 | featureApplicability |
1.0 | |
Wormsign / int_d9af8733 | featureConfidence |
1.0 | |
A Nightmare on Elm Street 3: Dream Warriors | hasFeature |
Wormsign / int_d9af8733 | |
Wormsign / int_db96ded4 | type |
Wormsign | |
Wormsign / int_db96ded4 | comment |
The Sandshark that attacks Korra, Asami, and their Earth Kingdom captors in The Legend of Korra is first seen in a rolling dune of sand circling the wreckage of their airship. When it starts chasing them, its fins kick up quite a lot of sand. | |
Wormsign / int_db96ded4 | featureApplicability |
1.0 | |
Wormsign / int_db96ded4 | featureConfidence |
1.0 | |
The Legend of Korra | hasFeature |
Wormsign / int_db96ded4 | |
Wormsign / int_dc0cd953 | type |
Wormsign | |
Wormsign / int_dc0cd953 | comment |
In the 23rd episode of Petite Princess Yucie, Diabolos' evil roots attack in this manner. | |
Wormsign / int_dc0cd953 | featureApplicability |
1.0 | |
Wormsign / int_dc0cd953 | featureConfidence |
1.0 | |
Petite Princess Yucie | hasFeature |
Wormsign / int_dc0cd953 | |
Wormsign / int_dcbb6f94 | type |
Wormsign | |
Wormsign / int_dcbb6f94 | comment |
Western horror film The Burrowers. The titular creatures attack from under the earth, and then drag their prey down into it. They do this because, like vampires, they are vulnerable to the sun. | |
Wormsign / int_dcbb6f94 | featureApplicability |
1.0 | |
Wormsign / int_dcbb6f94 | featureConfidence |
1.0 | |
The Burrowers | hasFeature |
Wormsign / int_dcbb6f94 | |
Wormsign / int_de8f6b17 | type |
Wormsign | |
Wormsign / int_de8f6b17 | comment |
Godzilla (1998) does this when Godzilla arrives from the ocean. The pier splits most satisfyingly. | |
Wormsign / int_de8f6b17 | featureApplicability |
1.0 | |
Wormsign / int_de8f6b17 | featureConfidence |
1.0 | |
Godzilla (1998) | hasFeature |
Wormsign / int_de8f6b17 | |
Wormsign / int_de8fbcb1 | type |
Wormsign | |
Wormsign / int_de8fbcb1 | comment |
Godzilla (2014): Godzilla creates a massive swell in the water as he swims, with his dorsal spines protruding from the top. The act of landfall is preceded by a tsunami. The MUTOs make their presence know with an EMP field they emit, causing all electronic devices to fail within their radius. |
|
Wormsign / int_de8fbcb1 | featureApplicability |
1.0 | |
Wormsign / int_de8fbcb1 | featureConfidence |
1.0 | |
Godzilla (2014) | hasFeature |
Wormsign / int_de8fbcb1 | |
Wormsign / int_e084daa6 | type |
Wormsign | |
Wormsign / int_e084daa6 | comment |
Dune (1984): (the Trope Namer being the book on which it is based) A Sand Worm makes the pretty distinct wormsign shape underground. For an added effect, we also see lightning-like effects. Presumably, the motion of the giant creature (and more importantly tons of sand) ionizes the air. | |
Wormsign / int_e084daa6 | featureApplicability |
1.0 | |
Wormsign / int_e084daa6 | featureConfidence |
1.0 | |
Dune (1984) | hasFeature |
Wormsign / int_e084daa6 | |
Wormsign / int_e0852c7f | type |
Wormsign | |
Wormsign / int_e0852c7f | comment |
Dune (2021) and Dune: Part Two (2023) : Sand worms (also called Shai-Hulud) can be spotted at the distance with all the sand that's moved as they approach. As they approach the surface, they cause soil liquefaction. | |
Wormsign / int_e0852c7f | featureApplicability |
1.0 | |
Wormsign / int_e0852c7f | featureConfidence |
1.0 | |
Dune (2021) | hasFeature |
Wormsign / int_e0852c7f | |
Wormsign / int_e0cc2a40 | type |
Wormsign | |
Wormsign / int_e0cc2a40 | comment |
The Whispering Death dragons from Dragons: Riders of Berk leave wormsigns when moving through the ground. Their presence is signified by hearing whispers, giving them their name. | |
Wormsign / int_e0cc2a40 | featureApplicability |
1.0 | |
Wormsign / int_e0cc2a40 | featureConfidence |
1.0 | |
Dragons: Riders of Berk | hasFeature |
Wormsign / int_e0cc2a40 | |
Wormsign / int_e42a32ac | type |
Wormsign | |
Wormsign / int_e42a32ac | comment |
Plants vs Zombies: Garden Warfare: Burrowed Chompers leave a trail in the ground in this fashion if they move around. | |
Wormsign / int_e42a32ac | featureApplicability |
1.0 | |
Wormsign / int_e42a32ac | featureConfidence |
1.0 | |
Plants vs Zombies: Garden Warfare (Video Game) | hasFeature |
Wormsign / int_e42a32ac | |
Wormsign / int_e5d5e89b | type |
Wormsign | |
Wormsign / int_e5d5e89b | comment |
Dune: The computer games, including Dune II. The first Dune game ups the ante by including static discharge from the sand, meaning the worms are followed by bolts of lightning — the worms build up large amounts of static electricity when moving through the sand, and when they start to surface, the electricity discharges into the sky. The interface voice in Dune: 2000 will also call out "Wormsign" and highlight it on the minimap if you have a radar. Dune: Spice Wars shows a red danger sign above anything that might be effected, implying a worm detected some other way, and wavy sand to show roughly where the worm is at the moment. | |
Wormsign / int_e5d5e89b | featureApplicability |
1.0 | |
Wormsign / int_e5d5e89b | featureConfidence |
1.0 | |
Dune (Video Game) | hasFeature |
Wormsign / int_e5d5e89b | |
Wormsign / int_e75c6d45 | type |
Wormsign | |
Wormsign / int_e75c6d45 | comment |
In Goblins, a network of cracks spreads across a wall towards an enemy who's attacking Dies Horribly. As the attacker pauses to notice this, two spiky, burrowing outgrowths from Dies' shape-changing arm burst out of the cracking wall and stab him. | |
Wormsign / int_e75c6d45 | featureApplicability |
1.0 | |
Wormsign / int_e75c6d45 | featureConfidence |
1.0 | |
Goblins (Webcomic) | hasFeature |
Wormsign / int_e75c6d45 | |
Wormsign / int_edd35d30 | type |
Wormsign | |
Wormsign / int_edd35d30 | comment |
In The Frighteners the Big Bad evil ghost does this to various surfaces (wallpapers, rugs) in a haunted house. | |
Wormsign / int_edd35d30 | featureApplicability |
1.0 | |
Wormsign / int_edd35d30 | featureConfidence |
1.0 | |
The Frighteners | hasFeature |
Wormsign / int_edd35d30 | |
Wormsign / int_ee76546c | type |
Wormsign | |
Wormsign / int_ee76546c | comment |
Cataclysm: Dark Days Ahead: Seeing mounds of dirt can mean one of three things: You found a farm. Farm buildings should be nearby. You found a minefield. Warning signs should be nearby. A giant worm is nearby. Once you kill it, it splits into two weaker worms. Once you're done, you can use the wormsign to plant any seeds you may have. |
|
Wormsign / int_ee76546c | featureApplicability |
1.0 | |
Wormsign / int_ee76546c | featureConfidence |
1.0 | |
Cataclysm (Video Game) | hasFeature |
Wormsign / int_ee76546c | |
Wormsign / int_f0841a69 | type |
Wormsign | |
Wormsign / int_f0841a69 | comment |
The Silurian scorpions in Primeval. In 4.4, Becker tracks a creature in a cafeteria by how it knocks over chairs. |
|
Wormsign / int_f0841a69 | featureApplicability |
1.0 | |
Wormsign / int_f0841a69 | featureConfidence |
1.0 | |
Primeval | hasFeature |
Wormsign / int_f0841a69 | |
Wormsign / int_f3374ea5 | type |
Wormsign | |
Wormsign / int_f3374ea5 | comment |
Casey Bats Again: Locked out of the baseball field, Casey attempts to dig his way inside, but a policeman sees the ground rising and pushes it (and Casey) back with a roller. | |
Wormsign / int_f3374ea5 | featureApplicability |
1.0 | |
Wormsign / int_f3374ea5 | featureConfidence |
1.0 | |
Casey Bats Again | hasFeature |
Wormsign / int_f3374ea5 | |
Wormsign / int_f858847a | type |
Wormsign | |
Wormsign / int_f858847a | comment |
Pokémon X and Y: The wild Pokémon of the Lumiose Badlands leave a trail of dust to mark their location in lieu of Random Encounters. The move Dig shows a trail of raised dirt approaching the target during the attacking turn. |
|
Wormsign / int_f858847a | featureApplicability |
1.0 | |
Wormsign / int_f858847a | featureConfidence |
1.0 | |
Pokémon X and Y (Video Game) | hasFeature |
Wormsign / int_f858847a | |
Wormsign / int_f891a20d | type |
Wormsign | |
Wormsign / int_f891a20d | comment |
Terraria: Giant worms and other burrowing enemies leave a trail of little bits of dirt flying around as they're digging. They also have a very characteristic sound which can be somewhat unnerving if you can't easily defeat them yet. It does give a good indication of what side they'll be coming from next, though. | |
Wormsign / int_f891a20d | featureApplicability |
1.0 | |
Wormsign / int_f891a20d | featureConfidence |
1.0 | |
Terraria (Video Game) | hasFeature |
Wormsign / int_f891a20d | |
Wormsign / int_fa00b130 | type |
Wormsign | |
Wormsign / int_fa00b130 | comment |
Spongebob Squarepants takes this trope literally in the episode "Sandy, Spongebob, and the Worm"—Sandy is tracking a giant Alaskan Bull Worm and finds a small wooden sign with "worm" written on it. | |
Wormsign / int_fa00b130 | featureApplicability |
1.0 | |
Wormsign / int_fa00b130 | featureConfidence |
1.0 | |
SpongeBob SquarePants | hasFeature |
Wormsign / int_fa00b130 | |
Wormsign / int_fda7180b | type |
Wormsign | |
Wormsign / int_fda7180b | comment |
The Adventures of Dawdle the Donkey: In "Dawdle And The Mole Field", the mole that appears in the episode leaves such a trail everywhere he goes. | |
Wormsign / int_fda7180b | featureApplicability |
1.0 | |
Wormsign / int_fda7180b | featureConfidence |
1.0 | |
The Adventures of Dawdle the Donkey | hasFeature |
Wormsign / int_fda7180b |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.