Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Deathwatch (Tabletop Game)

 Deathwatch (Tabletop Game)
type
TVTItem
 Deathwatch (Tabletop Game)
label
Deathwatch (Tabletop Game)
 Deathwatch (Tabletop Game)
page
Deathwatch
 Deathwatch (Tabletop Game)
comment
Deathwatch is the third in the Warhammer 40,000 roleplaying game series. While Dark Heresy focuses on agents of the Inquisition, and Rogue Trader focuses on rogue traders and their crew, Deathwatch casts the players as Space Marines of the Ordo Xenos Deathwatch, a sort of special operations group tasked primarily with defending humanity from alien horrors. Even among the Space Marines, the Deathwatch are considered to be an elite unit — and when the typical Space Marine is a seven-foot tall Super-Soldier with a standard-issue fully-automatic grenade launcher and armor that can stop a tank shell, that's pretty impressive.Now think about what you're going to be up against...Six Chapters are included in the core rulebook, five of which already exist in the Warhammer 40,000 canon: the Space Wolves, Ultramarines, Dark Angels, Black Templars, and Blood Angels. According to the blog, these particular Chapters were chosen to create stark contrast in tactics and personalities within the party between members of different Chapters (though the fact that they're also 40k's flagship Chapters, each with its own codex, probably doesn't hurt). The sixth Chapter, the Storm Wardens, are an original creation of Fantasy Flight Games; the lessons the dev team learned in creating this Chapter are expounded upon in the Rites of Battle supplement, so you can have a go at creating Chapters of your own, you special snowflake, you.The game was first released in 2010. In Fantasy Flight Games and Games Workshop ended their partnership (and thus FFG losing the Warhammer licensing), which was picked by Cubicle 7.See also Dark Heresy, Rogue Trader, Black Crusade, Only War, and of course Warhammer 40,000.
 Deathwatch (Tabletop Game)
fetched
2024-03-06T07:44:29Z
 Deathwatch (Tabletop Game)
parsed
2024-03-06T07:44:29Z
 Deathwatch (Tabletop Game)
processingComment
Dropped link to DawnOfWar: Not a Feature - ITEM
 Deathwatch (Tabletop Game)
processingComment
Dropped link to GauntsGhosts: Not a Feature - ITEM
 Deathwatch (Tabletop Game)
processingComment
Dropped link to ImpromptuFortress: Not a Feature - UNKNOWN
 Deathwatch (Tabletop Game)
processingComment
Dropped link to MilitaryScienceFiction: Not a Feature - IGNORE
 Deathwatch (Tabletop Game)
processingComment
Dropped link to SurvivalHorror: Not a Feature - IGNORE
 Deathwatch (Tabletop Game)
processingComment
Dropped link to TheBigLebowski: Not a Feature - ITEM
 Deathwatch (Tabletop Game)
processingComment
Dropped link to ThePaladin: Not a Feature - ITEM
 Deathwatch (Tabletop Game)
processingUnknown
Impromptu Fortress
 Deathwatch (Tabletop Game)
isPartOf
DBTropes
 Deathwatch (Tabletop Game) / int_109b036e
type
Abusive Precursors
 Deathwatch (Tabletop Game) / int_109b036e
comment
The base of the Deathwatch is a Necron Tomb-World, with its inhabitants already stirring.
 Deathwatch (Tabletop Game) / int_109b036e
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_109b036e
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_109b036e
 Deathwatch (Tabletop Game) / int_113480b7
type
Canon Foreigner
 Deathwatch (Tabletop Game) / int_113480b7
comment
Canon Foreigner: The Storm Wardens were created by Fantasy Flight Games for Deathwatch, in a similar way to the Blood Ravens.
 Deathwatch (Tabletop Game) / int_113480b7
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_113480b7
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_113480b7
 Deathwatch (Tabletop Game) / int_12c65d9b
type
Abnormal Ammo
 Deathwatch (Tabletop Game) / int_12c65d9b
comment
Abnormal Ammo: Deathwatch Tactical Marines are issued boltguns with a triple-magazine system and a fire selector that allows them to switch which magazine the chamber is fed from. Typically, one magazine will use standard rounds and another will have specialized rounds for combating specific kinds of threats. These are the same kinds of special rounds which are normally only issued to Sternguard Veterans in their home chapters, but no marine comes to the Deathwatch who is not already experienced and distinguished among his chapter peers.
 Deathwatch (Tabletop Game) / int_12c65d9b
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_12c65d9b
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_12c65d9b
 Deathwatch (Tabletop Game) / int_14c791fb
type
Conflicting Loyalty
 Deathwatch (Tabletop Game) / int_14c791fb
comment
Conflicting Loyalty: Something that can trouble marines serving in the Deathwatch is where the goals of their chapter and the goals of the Deathwatch are not perfectly aligned. Marines, being used as they are to a single clear chain of command, often find cases like this particularly testing. The advice in the book's sidebars is that a good analogy for this is like the conflict between career and family, with the Deathwatch and the chapter representing career and family, respectively. What is more important to this marine, the Deathwatch service they are oathbound to, or the chapter they are bloodbound to?
 Deathwatch (Tabletop Game) / int_14c791fb
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_14c791fb
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_14c791fb
 Deathwatch (Tabletop Game) / int_187bddc1
type
Religion of Evil
 Deathwatch (Tabletop Game) / int_187bddc1
comment
Religion of Evil: While elements from each of the Traitor Legions have been identified in the Cellebos Warzone, crusade high command tentatively believes that the Word Bearers legion is the most populous and active in the area. It is speculated that the large number of worlds with Chaos-faithful populations in the Hadex Anomaly draws them to the region.
 Deathwatch (Tabletop Game) / int_187bddc1
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_187bddc1
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_187bddc1
 Deathwatch (Tabletop Game) / int_19211122
type
Feel No Pain
 Deathwatch (Tabletop Game) / int_19211122
comment
Blood Angels characters tend towards this, unsurprisingly. Their Chapter-specific abilities revolve around hitting better and harder in melee, and taking fewer Wounds by virtue of simply not feeling any pain.
 Deathwatch (Tabletop Game) / int_19211122
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_19211122
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_19211122
 Deathwatch (Tabletop Game) / int_1bf47ada
type
The Medic
 Deathwatch (Tabletop Game) / int_1bf47ada
comment
The Medic: The Apothecary, whose abilities mainly center around healing and boosting the performance of his Kill-team. Can also learn to create toxins. Unusually for this trope, Apothecaries are no more squishy than other Space Marines.
 Deathwatch (Tabletop Game) / int_1bf47ada
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_1bf47ada
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_1bf47ada
 Deathwatch (Tabletop Game) / int_21d70919
type
Crapsack World
 Deathwatch (Tabletop Game) / int_21d70919
comment
The Deathwatch doesn't get sent in until things get a lot worse than usual in the Crapsack World of 40K.
 Deathwatch (Tabletop Game) / int_21d70919
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_21d70919
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_21d70919
 Deathwatch (Tabletop Game) / int_22569655
type
We ARE Struggling Together
 Deathwatch (Tabletop Game) / int_22569655
comment
We ARE Struggling Together: The adventure included in First Founding involves a potentially xeno-influenced anti-Imperial uprising on a quarantined world in the Greyhell front, to which detachments from three very different Space Marine chapters were dispatched to quickly put it down. Unfortunately due to a disastrous first cooperative action, the three forces have been unable to effectively coordinate and their respective differences in outlook bring them almost to the point of fighting against each other instead of the enemy. The Player Characters' Kill Team is dispatched to try and reconcile the issues they are having. Which the False Flag Operation done by the Alpha Legion will make very difficult.
 Deathwatch (Tabletop Game) / int_22569655
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_22569655
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_22569655
 Deathwatch (Tabletop Game) / int_24321e44
type
Only Sane Man
 Deathwatch (Tabletop Game) / int_24321e44
comment
Raven Guard become more cautious, to the point of insubordination, and might ignore an order to make a frontal attack. They grow increasingly uncomfortable with bold tactics, considering themselves the Only Sane Man in the company of Fearless Fools.
 Deathwatch (Tabletop Game) / int_24321e44
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_24321e44
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_24321e44
 Deathwatch (Tabletop Game) / int_2493b31d
type
Fire-Forged Friends
 Deathwatch (Tabletop Game) / int_2493b31d
comment
Fire-Forged Friends: The rules are structured with the assumption that a starting Kill-Team will have been just formed, with each Player Character freshly seconded to the Deathwatch from their home chapters. As they work past their differences in ideology and combat style and learn to work effectively as a team, the Cohesion mechanic comes into further prominence, allowing their mutual trust and knowledge of each other to execute impressive bonus maneuvers that none of them could accomplish singly.
 Deathwatch (Tabletop Game) / int_2493b31d
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_2493b31d
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_2493b31d
 Deathwatch (Tabletop Game) / int_27b83210
type
Hufflepuff House
 Deathwatch (Tabletop Game) / int_27b83210
comment
Hufflepuff House: Honor The Chapter details many chapters from later foundings who, while established elsewhere as canon, get little background outside of a name and a color scheme. With the additional rules for them as playable characters, the Deathwatch can feel like a much more diverse place than with only the core chapters.
 Deathwatch (Tabletop Game) / int_27b83210
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_27b83210
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_27b83210
 Deathwatch (Tabletop Game) / int_286ccaeb
type
Anti-Magical Faction
 Deathwatch (Tabletop Game) / int_286ccaeb
comment
Black Templars become increasingly fanatical about their hatred for psykers, making interaction difficult and potentially going against better judgement to try and slay them, even if the mission says otherwise.
 Deathwatch (Tabletop Game) / int_286ccaeb
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_286ccaeb
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_286ccaeb
 Deathwatch (Tabletop Game) / int_289008dc
type
Incorruptible Pure Pureness
 Deathwatch (Tabletop Game) / int_289008dc
comment
Red Scorpions have always considered themselves one of the most "pure" chapters, but when their sanity begins to erode this becomes increasingly obsessive and myopic, eventually refusing to trust anyone they consider the slightest bit impure, including Astartes from other chapters.
 Deathwatch (Tabletop Game) / int_289008dc
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_289008dc
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_289008dc
 Deathwatch (Tabletop Game) / int_2933bdf5
type
Genetic Memory
 Deathwatch (Tabletop Game) / int_2933bdf5
comment
Blood Angels have more difficulty distinguishing between reality and their Genetic Memory of their primarch's demise. As this mounts, they have a more difficult time controlling their (sometimes literal) Blood Lust and might break ranks to engage the enemy up close.
 Deathwatch (Tabletop Game) / int_2933bdf5
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_2933bdf5
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_2933bdf5
 Deathwatch (Tabletop Game) / int_2ae29c0d
type
The Dreaded
 Deathwatch (Tabletop Game) / int_2ae29c0d
comment
The Dreaded: Space Marines are this to the local ruler of the Necrons in Jericho's Reach. He's mistakenly believed that the Astartes are a new Super-Soldier breed of the Old Ones due to seeing how they've scored impressive victories against the Necrons despite being outnumbered and using extremely primitive tech.
 Deathwatch (Tabletop Game) / int_2ae29c0d
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_2ae29c0d
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_2ae29c0d
 Deathwatch (Tabletop Game) / int_2b706ca
type
More Dakka
 Deathwatch (Tabletop Game) / int_2b706ca
comment
More Dakka: Devastator Marines. Much like a well-built Assault Marine, a well-built and well-equipped Devastator Marine can destroy an entire Horde of enemies in a single turn (though the latest round of errata has scaled this back significantly).
 Deathwatch (Tabletop Game) / int_2b706ca
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_2b706ca
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_2b706ca
 Deathwatch (Tabletop Game) / int_2fc4ac67
type
Black Knight
 Deathwatch (Tabletop Game) / int_2fc4ac67
comment
Black Knight: Rites of Battle details the "black shields", Astartes who forsake their Chapters of origin and dedicate themselves to the Deathwatch.
 Deathwatch (Tabletop Game) / int_2fc4ac67
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_2fc4ac67
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_2fc4ac67
 Deathwatch (Tabletop Game) / int_33b4e7f
type
Helmets Are Hardly Heroic
 Deathwatch (Tabletop Game) / int_33b4e7f
comment
Helmets Are Hardly Heroic: Actually used as a gameplay mechanic. Players can forgo a helmet at the start of a mission to earn more renown points as a reward. This comes with the obvious drawback of losing the armor the helmet provided, meaning an attack to the head is going to hurt a lot more.
 Deathwatch (Tabletop Game) / int_33b4e7f
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_33b4e7f
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_33b4e7f
 Deathwatch (Tabletop Game) / int_33d76f78
type
Heroic Ambidexterity
 Deathwatch (Tabletop Game) / int_33d76f78
comment
Heroic Ambidexterity: Space Marines, genetically enhanced super soldiers and arguably the main heroes of the setting, are equally capable of using any weapons with either hands thanks to their extensive training.
 Deathwatch (Tabletop Game) / int_33d76f78
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_33d76f78
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_33d76f78
 Deathwatch (Tabletop Game) / int_34d54130
type
Malevolent Mutilation
 Deathwatch (Tabletop Game) / int_34d54130
comment
Iron Hands become more focused on removing their "weak flesh", becoming all the more disturbing for it. As they do so, they become increasingly disdainful of weakness, refusing to depend on anyone or anything they see as not having sufficient strength, a category that becomes ever more broad the more of themselves they replace.
 Deathwatch (Tabletop Game) / int_34d54130
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_34d54130
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_34d54130
 Deathwatch (Tabletop Game) / int_34dd5f3
type
La Résistance
 Deathwatch (Tabletop Game) / int_34dd5f3
comment
La Résistance: The "Vengeance Sept", a collection of Tau sympathizers across the Greyhell front. Unlike the more random actions of smaller groups who read some Tau propaganda and rabble-rouse, the Vengeance Sept are a well organized network of cells, in contact with and actively supplied by the Tau, occasionally taking drastic action to impede the Imperial war effort.
 Deathwatch (Tabletop Game) / int_34dd5f3
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_34dd5f3
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_34dd5f3
 Deathwatch (Tabletop Game) / int_35d4beb4
type
Horde of Alien Locusts
 Deathwatch (Tabletop Game) / int_35d4beb4
comment
In the core rulebook, the section on the Orpheus Salientnote under attack by the Tyranids of Hive Fleet Dagon opens with a quote about praying to keep sea monsters away and how the speaker finds himself repeating said prayers while looking out into space, with said speaker being one Captain Ahabron, commander of the cruiser Admiral Ishmael.
 Deathwatch (Tabletop Game) / int_35d4beb4
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_35d4beb4
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_35d4beb4
 Deathwatch (Tabletop Game) / int_36ed3e1e
type
Ascended Meme
 Deathwatch (Tabletop Game) / int_36ed3e1e
comment
Ascended Meme: Mark of the Xenos gives stats for greater daemons, and each entry begins with a relevant quote. The quote for the Lord of Change entry? Brother Szobczak from Rising Tempest (see "Leeroy Jenkins" below) is possibly the closest thing to being a canon "Grandpa Dreadnought".
 Deathwatch (Tabletop Game) / int_36ed3e1e
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_36ed3e1e
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_36ed3e1e
 Deathwatch (Tabletop Game) / int_3be94971
type
Glory Seeker
 Deathwatch (Tabletop Game) / int_3be94971
comment
Storm Wardens have difficulty managing their thirst for glory, and exaggerates their tendency to place Honor Before Reason, refusing to back down from a challenge and trying to fight "fair" even when victory would be more important their their personal honor.
 Deathwatch (Tabletop Game) / int_3be94971
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_3be94971
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_3be94971
 Deathwatch (Tabletop Game) / int_3c078184
type
Visible Invisibility
 Deathwatch (Tabletop Game) / int_3c078184
comment
Visible Invisibility: Masking Screens, small devices attached to the shoulder which dampen the wearer's noise and project an active-camouflage effect on their armor. They are reverse-engineered from the cloaking generators captured from Tau stealthsuits, but being unable to completely reproduce them without the "xenos-taint" makes the technology imperfect, only modestly improving a battle-brother's ability to hide over the brightness and noise of his armor and imposing a penalty to his perception of objects outside the narrow effect of the screen.
 Deathwatch (Tabletop Game) / int_3c078184
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_3c078184
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_3c078184
 Deathwatch (Tabletop Game) / int_44bed11d
type
Stubborn Mule
 Deathwatch (Tabletop Game) / int_44bed11d
comment
Salamanders become as stubborn as a mule, refusing to change course after having made up their mind. Their determination to be self-reliant goes to their detriment as they refuse to count on other marines who do not share the same value.
 Deathwatch (Tabletop Game) / int_44bed11d
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_44bed11d
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_44bed11d
 Deathwatch (Tabletop Game) / int_44fc28e8
type
Honor Before Reason
 Deathwatch (Tabletop Game) / int_44fc28e8
comment
Honor Before Reason: A major part of how Space Marines work generally, but the Storm Wardens have this as their hat. Their special powers allow them to essentially challenge an enemy to a duel, and their Chapter's form of madness slowly transforms them into glory-obsessed berserkers.
 Deathwatch (Tabletop Game) / int_44fc28e8
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_44fc28e8
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_44fc28e8
 Deathwatch (Tabletop Game) / int_45a177f1
type
Touched by Vorlons
 Deathwatch (Tabletop Game) / int_45a177f1
comment
Touched by Vorlons: The background book The Achilus Assault heavily implies that Tiber Achilus, the Lord Militant who was the organizer, original leader, and namesake of the Achilus Crusade, had (unbeknownst to him) indirect help from the Eldar. They were present when he was born, always seemed to observe him during his near-miraculously meteoric rise to greatness, and were seen shortly before his ship was lost in the warp in an extremely routine trip while the rest of the fleet made it through fine. Exactly what influence they had and why they seemed interested in this particular Imperial commander is unknown.
 Deathwatch (Tabletop Game) / int_45a177f1
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_45a177f1
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_45a177f1
 Deathwatch (Tabletop Game) / int_485eb589
type
Sealed Evil in a Can
 Deathwatch (Tabletop Game) / int_485eb589
comment
Sealed Evil in a Can: The Ghanathaar were a race that once dominated the region of space that would become the Jericho Reach eons ago, using their powerful psychic abilities to mentally dominate other races into obedience. However, a great and terrible threat emerged, though it has long since been forgotten, that forced the Ghanathaar to go into hiding. They built gates to shelter themselves in the Warp, intending to re-emerge once the threat has passed, only to find themselves trapped on the other side, slowly driven mad by their time in the Empyrean. For ages they waited, going further insane and corrupted all the while, until the Tau eventually moved into the neighborhood. A few psychic whispers convinced the Tau that the Ghanathaar wanted to join the Greater Good if the Tau could help release them from their imprisonment. Sadly, the Tau do not know enough about the Warp to know that they should not trust the whispers that come from it...
 Deathwatch (Tabletop Game) / int_485eb589
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_485eb589
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_485eb589
 Deathwatch (Tabletop Game) / int_49fb5ccb
type
Combat Pragmatist
 Deathwatch (Tabletop Game) / int_49fb5ccb
comment
Raptors are consummate Combat Pragmatists who do not seek personal glory in combat and accept that they will eventually die in battle, but they start to see this in increasingly fatalistic ways. Eventually, they are borderline Death Seekers, not out of any desire for self-destruction, but simply out of a belief that any given serious situation could be their fated time to die.
 Deathwatch (Tabletop Game) / int_49fb5ccb
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_49fb5ccb
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_49fb5ccb
 Deathwatch (Tabletop Game) / int_4de1a4f7
type
Improvised Weapon
 Deathwatch (Tabletop Game) / int_4de1a4f7
comment
Improvised Weapon: The Deathwatch have legitimized the use of a number of tools as semi-official weapons. There's the Breaching Augur which is just an industrial drill for mining and foundry work as well as the Bulkhead Shears which are industrial snips for shredding tough materials (including ship bulkheads and Chaos Space Marine armor). The Deathwatch even have a relic weapon that's just a statue of the Emperor that one angry Deathwatch marine used to smash rebels.
 Deathwatch (Tabletop Game) / int_4de1a4f7
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_4de1a4f7
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_4de1a4f7
 Deathwatch (Tabletop Game) / int_4ef92d0b
type
The Atoner
 Deathwatch (Tabletop Game) / int_4ef92d0b
comment
The Atoner: Black Shields are generally this, Marines who join the Deathwatch and keep their home chapter a secret. Perhaps because the chapter has fallen and they are the Sole Survivor, hoping to go out in glory. Or a Marine who was kicked out of his chapter for some failure, hoping to redeem themselves in the Deathwatch.
 Deathwatch (Tabletop Game) / int_4ef92d0b
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_4ef92d0b
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_4ef92d0b
 Deathwatch (Tabletop Game) / int_55a28534
type
Fearless Fool
 Deathwatch (Tabletop Game) / int_55a28534
comment
Fearless Fool: The fear rules of the system are still in place, but Astartes react to them differently than other characters. Confronting a horrific foe might reduce their willpower a bit, or make working as a team more difficult, but it will never cause them to flee in terror, feint, or abandon their duty. However, a kill-team who is counting on an Imperial Guard company for backup against a terrible enemy might have to deal with suddenly find their backup absent at an inopportune moment...
 Deathwatch (Tabletop Game) / int_55a28534
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_55a28534
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_55a28534
 Deathwatch (Tabletop Game) / int_56da86fe
type
Walking Tank
 Deathwatch (Tabletop Game) / int_56da86fe
comment
Walking Tank: The Rites of Battle supplement allows for player characters to be interred in Dreadnoughts. However they have to be near death and of high level and renown.
 Deathwatch (Tabletop Game) / int_56da86fe
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_56da86fe
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_56da86fe
 Deathwatch (Tabletop Game) / int_58204b95
type
Magic Knight
 Deathwatch (Tabletop Game) / int_58204b95
comment
Magic Knight: The Librarian character class is this in a nutshell. While they are spell casters with plenty of offensive and utility power, they are no more squishy than any other Astartes, walking around in full Power Armor and trained in physical combat as much as they are in psychic combat.
 Deathwatch (Tabletop Game) / int_58204b95
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_58204b95
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_58204b95
 Deathwatch (Tabletop Game) / int_595a20c9
type
Chest Blaster
 Deathwatch (Tabletop Game) / int_595a20c9
comment
Chest Blaster: Standard Configuration Redemption Servitors have "techxorcism" cannons installed in their chests for use against enemy technology.
 Deathwatch (Tabletop Game) / int_595a20c9
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_595a20c9
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_595a20c9
 Deathwatch (Tabletop Game) / int_5989e3b6
type
Enemy Mine
 Deathwatch (Tabletop Game) / int_5989e3b6
comment
Enemy Mine: The Achilus Crusade was originally intended to drive the Tau from the worlds of the Jericho Reach. Following the arrival of Hive Fleet Dagon in the Reach, certain Imperial commanders and Tau leaders have suggested temporary alliances in order to stand against the Tyranid threat. The Tau Commander Flamewing exemplifies this mindset.
 Deathwatch (Tabletop Game) / int_5989e3b6
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_5989e3b6
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_5989e3b6
 Deathwatch (Tabletop Game) / int_5a4aa505
type
Government Conspiracy
 Deathwatch (Tabletop Game) / int_5a4aa505
comment
Government Conspiracy: As first mentioned in Dark Heresy, the Margin Crusade, a war of faith driven by the Ministorum into the Halo Stars from the Scarus, Calixis and Ixaniad sectors, which continues to this day but has made little progress and contact with those sent to it is inevitably lost. However, Deathwatch reveals this crusade to have been largely a lie all alongnote The original crusade was real, but it got it's collective ass handed to it by the (unnamed) indigenous xenos of the region and was lost decades ago., as a way of getting resources into the Achilus Crusade. The presence of the warp gate between the Segmentum Obscurus and the Jericho Reach is a closely guarded strategic secret, and thus the pretext was needed to get the necessary forces mustered without the information of it being leaked. Even most of the people fighting and dying in the Achilus Crusade know not for what they are really fighting, believing themselves to be sent on a holy war for the Ministorum, never even realizing that they are on the far side of the galaxy from where they started.
 Deathwatch (Tabletop Game) / int_5a4aa505
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_5a4aa505
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_5a4aa505
 Deathwatch (Tabletop Game) / int_5c300c3b
type
The Berserker
 Deathwatch (Tabletop Game) / int_5c300c3b
comment
The Berserker: Blood Angels characters tend towards this, unsurprisingly. Their Chapter-specific abilities revolve around hitting better and harder in melee, and taking fewer Wounds by virtue of simply not feeling any pain. With the right combination of talents and wargear, the Flesh Tearers (a Blood Angels successor Chapter given rules in Rites of Battle) can bring down boss-level monsters in one or two rounds of combat, simply due to the insane bonuses they get from charging and the raw power their many MANY attacks provide.
 Deathwatch (Tabletop Game) / int_5c300c3b
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_5c300c3b
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_5c300c3b
 Deathwatch (Tabletop Game) / int_5c3c800f
type
The Immune
 Deathwatch (Tabletop Game) / int_5c3c800f
comment
The Immune: Outside of getting gutted by their vorpal claws, Space Marines don't have any special fear from Genestealers. Their superhuman immune system prevents Genestealers from turning your Marine into a Genestealer.
 Deathwatch (Tabletop Game) / int_5c3c800f
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_5c3c800f
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_5c3c800f
 Deathwatch (Tabletop Game) / int_5db59a03
type
Brown Note
 Deathwatch (Tabletop Game) / int_5db59a03
comment
Brown Note: Skulker Configuration Redemption Servitors, meant to spread terror in enemy populations, have voice boxes which emit terrifying, unnerving noises.
 Deathwatch (Tabletop Game) / int_5db59a03
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_5db59a03
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_5db59a03
 Deathwatch (Tabletop Game) / int_5f3bb274
type
Late-Arrival Spoiler
 Deathwatch (Tabletop Game) / int_5f3bb274
comment
Late-Arrival Spoiler: The description of the Blood Ravens in Honor the Chapter contains a synopses of the Chaos Rising and Retribution expansions for Dawn of War II. A sidebar in that section notes though that the Achilus Crusade that Deathwatch is set against takes place before Dawn of War, so many of those described events have yet to come to pass. For example, the corrupt Azariah Kyras is still Chapter Master and Chief Librarian and still thought of as loyal by most Blood Ravens.
 Deathwatch (Tabletop Game) / int_5f3bb274
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_5f3bb274
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_5f3bb274
 Deathwatch (Tabletop Game) / int_5f60b45a
type
In Harm's Way
 Deathwatch (Tabletop Game) / int_5f60b45a
comment
Ultramarines feel increasingly convinced that they are the Imperium's favored sons, making sure that the kill-team goes where the fighting is thickest, and become convinced that others cannot be trusted to do what is "right" in all circumstances, eventually refusing to follow the leadership of anyone other than another Ultramarine.
 Deathwatch (Tabletop Game) / int_5f60b45a
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_5f60b45a
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_5f60b45a
 Deathwatch (Tabletop Game) / int_60e49895
type
The Leader
 Deathwatch (Tabletop Game) / int_60e49895
comment
The Leader: Deathwatch really hammers home that this is the Ultramarines' hat, with a bit of The Face for good measure. Their chapter-specific Solo Mode ability from the core rulebook improves squad cohesion while the Ultramarine is in charge of the kill-team, allows him to automatically pass a Command test once per battle, and gives him a bonus to interactions with Imperial forces for being so respected. Their Chapter-specific Squad Mode and Defensive Stance abilities, meanwhile, are bonuses for allies based on the Ultramarine's Fellowship score — meaning that a Kill-team that includes an Ultramarine will actually fight better because they're just that charismatic. This is taken so far that the third tier of their Primarch's Curse (caused by getting too many Insanity points) actually causes an Ultramarine to lower squad cohesion if he isn't the leader, as he refuses to believe anyone else could be fit for the role.
 Deathwatch (Tabletop Game) / int_60e49895
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_60e49895
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_60e49895
 Deathwatch (Tabletop Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Deathwatch (Tabletop Game) / int_60fa92ac
comment
With the right combination of talents and wargear, the Flesh Tearers (a Blood Angels successor Chapter given rules in Rites of Battle) can bring down boss-level monsters in one or two rounds of combat, simply due to the insane bonuses they get from charging and the raw power their many MANY attacks provide.
 Deathwatch (Tabletop Game) / int_60fa92ac
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_60fa92ac
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_60fa92ac
 Deathwatch (Tabletop Game) / int_62434fe2
type
Sanity Slippage
 Deathwatch (Tabletop Game) / int_62434fe2
comment
Sanity Slippage: The insanity mechanic of the system affect's Astartes differently than it does other humans. Rather than being affected by more random psychosis, increasing insanity points manifest in a battle-brother as a kind of exaggeration of the negative stereotypes associated with their respective chapter. This is known as the Primarch's Curse. How they learn to live with it is the measure of a veteran Space Marine: Black Templars become increasingly fanatical about their hatred for psykers, making interaction difficult and potentially going against better judgement to try and slay them, even if the mission says otherwise. Blood Angels have more difficulty distinguishing between reality and their Genetic Memory of their primarch's demise. As this mounts, they have a more difficult time controlling their (sometimes literal) Blood Lust and might break ranks to engage the enemy up close. Blood Raven's quest for knowledge starts becoming obsessive, potentially putting themselves or their Kill-Team in danger if doing so might uncover a particularly coveted secret. Eventually learning too many of These Are Things Man Was Not Meant to Know can cause their sanity and corruption to suffer. Dark Angels become more aloof and self-isolating, becoming paranoid about others trying to pry into their secrets, distrusting all except other Dark Angels. Iron Hands become more focused on removing their "weak flesh", becoming all the more disturbing for it. As they do so, they become increasingly disdainful of weakness, refusing to depend on anyone or anything they see as not having sufficient strength, a category that becomes ever more broad the more of themselves they replace. Raven Guard become more cautious, to the point of insubordination, and might ignore an order to make a frontal attack. They grow increasingly uncomfortable with bold tactics, considering themselves the Only Sane Man in the company of Fearless Fools. Raptors are consummate Combat Pragmatists who do not seek personal glory in combat and accept that they will eventually die in battle, but they start to see this in increasingly fatalistic ways. Eventually, they are borderline Death Seekers, not out of any desire for self-destruction, but simply out of a belief that any given serious situation could be their fated time to die. Red Scorpions have always considered themselves one of the most "pure" chapters, but when their sanity begins to erode this becomes increasingly obsessive and myopic, eventually refusing to trust anyone they consider the slightest bit impure, including Astartes from other chapters. Salamanders become as stubborn as a mule, refusing to change course after having made up their mind. Their determination to be self-reliant goes to their detriment as they refuse to count on other marines who do not share the same value. Space Wolves become more savage in their appearance and manner, disturbing others, get overpowered by the scent of their enemy's blood, and have difficulty backing down from a fight, even when a Tactical Withdrawal would be the best option. Storm Wardens have difficulty managing their thirst for glory, and exaggerates their tendency to place Honor Before Reason, refusing to back down from a challenge and trying to fight "fair" even when victory would be more important their their personal honor. Ultramarines feel increasingly convinced that they are the Imperium's favored sons, making sure that the kill-team goes where the fighting is thickest, and become convinced that others cannot be trusted to do what is "right" in all circumstances, eventually refusing to follow the leadership of anyone other than another Ultramarine. White Scars start losing control of the wild spirit that serves them well in the saddle, becoming so focused on running down their targets that they lose track of the bigger picture, gaining a Hair-Trigger Temper, and needing their brothers to snap them out of their battle trance.
 Deathwatch (Tabletop Game) / int_62434fe2
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_62434fe2
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_62434fe2
 Deathwatch (Tabletop Game) / int_63b02752
type
Hair-Trigger Temper
 Deathwatch (Tabletop Game) / int_63b02752
comment
White Scars start losing control of the wild spirit that serves them well in the saddle, becoming so focused on running down their targets that they lose track of the bigger picture, gaining a Hair-Trigger Temper, and needing their brothers to snap them out of their battle trance.
 Deathwatch (Tabletop Game) / int_63b02752
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_63b02752
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_63b02752
 Deathwatch (Tabletop Game) / int_6439de78
type
Heroic Sacrifice
 Deathwatch (Tabletop Game) / int_6439de78
comment
Heroic Sacrifice: There's even a mechanic for it. A Marine can forfeit his last 'get out of death free' ticket (Fate Point) to receive about a minute's worth of near-invincibility after which he's irrevocably dead.
 Deathwatch (Tabletop Game) / int_6439de78
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_6439de78
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_6439de78
 Deathwatch (Tabletop Game) / int_659ef759
type
Implacable Man
 Deathwatch (Tabletop Game) / int_659ef759
comment
Implacable Man: Any battle-brother wearing Terminator armor becomes this, having protection equivalent to a force-field that never overloads, plus one of the highest armor ratings available, gaining strength even above what is normally available to Astartes Power Armor, and allows heavy weaponry to be fired singled-handedly. It restricts the wearer from running, imposes a penalty to his agility, makes him incapable of dodging attacks, requires the highest levels of renown, and has a truly staggering cost in requisition for both the armor and a separate mandatory amount of weapons.
 Deathwatch (Tabletop Game) / int_659ef759
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_659ef759
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_659ef759
 Deathwatch (Tabletop Game) / int_6682d6e4
type
Dying Moment of Awesome
 Deathwatch (Tabletop Game) / int_6682d6e4
comment
Dying Moment of Awesome: The game provides rules for this; see Heroic Sacrifice, below.
 Deathwatch (Tabletop Game) / int_6682d6e4
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_6682d6e4
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_6682d6e4
 Deathwatch (Tabletop Game) / int_680bb6b1
type
Hot-Blooded
 Deathwatch (Tabletop Game) / int_680bb6b1
comment
Space Wolves become more savage in their appearance and manner, disturbing others, get overpowered by the scent of their enemy's blood, and have difficulty backing down from a fight, even when a Tactical Withdrawal would be the best option.
 Deathwatch (Tabletop Game) / int_680bb6b1
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_680bb6b1
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_680bb6b1
 Deathwatch (Tabletop Game) / int_6a1c2a6
type
Cosmic Horror Story
 Deathwatch (Tabletop Game) / int_6a1c2a6
comment
Much of what the Deathwatch knows about the Dark Pattern comes from an ancient leather-bound tome extracted from the Omega Vault, penned by a prescient madman generations ago. It tells the tail of horrible things to arise in the future when the stars have completed their alignment and ancient evils awaken from their aeons-long slumber. This book, named after its apparent author, is called the Derleth Lexicon.
 Deathwatch (Tabletop Game) / int_6a1c2a6
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_6a1c2a6
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_6a1c2a6
 Deathwatch (Tabletop Game) / int_6b510ace
type
Hopeless War
 Deathwatch (Tabletop Game) / int_6b510ace
comment
Hopeless War: The Achilus Crusade seemed quite promising when it began as a military venture to re-take Imperial worlds that had been isolated for a few millennia due to warp storms, where re-established Imperial control would form a buffer against the Tau Empire's expansion into the sector. When Lord Militant Achilus' ship suffered a geller field failure in-warp, the crusade was split into three fronts, but fate was not kind to the new strategy: The forces earmarked to combat the Tau now find themselves commanded by a man who routinely purges his officer ranks for xeno-sympathizers and refuses to allow forces to be transferred away, pushing into Tau space with a commendable but poorly-timed zeal. He attributes the lack of progress on this front to Tau conspiracy to subvert the forces under him and incite planetary populations to rebellion, when in fact his heavy-handed crackdowns still his efforts as much as any Tau influence does. The forces trying to solidify the Crusade's hold on worlds which had fallen to petty warlords during the Age of Shadow now find themselves fighting the forces of Chaos whom those warlords fell in with during the Imperial advance, and the worlds themselves are meat-grinder warzones in which thousands die on each side daily to take and recover a few meters of ground. The crusade's other arm, which had been successful and untroubled up to now, has been set upon by Hive Fleet Dagon, which grows stronger with each world it consumes and threatens to overrun the entire crusade as equilibrium swiftly turns in its favor. The base of the Deathwatch is a Necron Tomb-World, with its inhabitants already stirring.
 Deathwatch (Tabletop Game) / int_6b510ace
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_6b510ace
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_6b510ace
 Deathwatch (Tabletop Game) / int_6ca5a8c2
type
Master Computer
 Deathwatch (Tabletop Game) / int_6ca5a8c2
comment
Master Computer: Forge Irradial on the corrupted Forge World of Samech is well known for its manufacture of high quality cogitators, which they sell to any client under extremely reasonable terms. Unfortunately for some ignorant buyers, those cogitator's are so powerful and cost-effective because they are infused with daemons. Once installed in a hive or starship's grid, they will begin to optimize the place, solving all kinds of logistical problems and proposing effective technical solutions. However, implementing these requires networking the cogitator to ever more of the facility, becoming ever more dependent on it. Then it starts demanding rites of Blood Magic Human Sacrifices as part of its ritual maintenance...
 Deathwatch (Tabletop Game) / int_6ca5a8c2
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_6ca5a8c2
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_6ca5a8c2
 Deathwatch (Tabletop Game) / int_6cc39b20
type
Puppeteer Parasite
 Deathwatch (Tabletop Game) / int_6cc39b20
comment
Puppeteer Parasite: Bruul parasites, a xenos species local to the region which feed on the emotions and memories of their hosts as much as their physical qualities. They often enter through any open orifice, including the eyes and can jump from one compromised host to another in a blink. Bruul-hosts can be identified by their jerky, cumbersome motions, difficulty remembering things on the spot, personality changes, and the fact that many become emaciated because the parasite often forgets to feed the host. While they can leach some of a host's intelligence or memories, it is unclear if the parasite is even sentient on its own.
 Deathwatch (Tabletop Game) / int_6cc39b20
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_6cc39b20
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_6cc39b20
 Deathwatch (Tabletop Game) / int_6feaf27b
type
Scarily Competent Tracker
 Deathwatch (Tabletop Game) / int_6feaf27b
comment
Scarily Competent Tracker: Space Wolves get bonuses that lend themselves well to tracking and infiltration, filling an advanced scout role.
 Deathwatch (Tabletop Game) / int_6feaf27b
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_6feaf27b
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_6feaf27b
 Deathwatch (Tabletop Game) / int_7317b97d
type
Awakening the Sleeping Giant
 Deathwatch (Tabletop Game) / int_7317b97d
comment
Awakening the Sleeping Giant: The Dead Cabal keeps a variety of secrets about the Dark Pattern from the wider Achillus Crusade, and even from much of the rest of the Deathwatch, sometimes even going to extreme lengths to ensure those secrets stay clandestine. The reason for this is that they very deliberately want to avoid calling unnecessary attention to the portents of the Dark Pattern and what it signifies. They fear that if the crusade were to be drawn into direct conflict with the gradually waking Necron forces in the outer edges of the Jericho Reach, the greater weight of opposition may cause the Necrons to accelerate whatever awakening schedule they are following, potentially overwhelming the already thinly-stretched human forces.
 Deathwatch (Tabletop Game) / int_7317b97d
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_7317b97d
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_7317b97d
 Deathwatch (Tabletop Game) / int_737394ab
type
Iconic Item
 Deathwatch (Tabletop Game) / int_737394ab
comment
Iconic Item: Normally equipment must be requisitioned from the Deathwatch armory and surrendered to the quartermasters after missions. The Signature Gear talent allows a character to keep a particular piece of wargear on hand as "theirs" rather than going through the normal requisition channels. Purchasing this talent multiple times allows items of greater rarity to be kept, expanding the amount of wargear available to a battle-brother when they do requisition.
 Deathwatch (Tabletop Game) / int_737394ab
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_737394ab
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_737394ab
 Deathwatch (Tabletop Game) / int_76ecc890
type
Brave Scot
 Deathwatch (Tabletop Game) / int_76ecc890
comment
Brave Scot: The Storm Wardens chapter of Space Marines (original to this system) recruit exclusively from a world populated with Scotland-esque highland warrior clans IN SPACE.
 Deathwatch (Tabletop Game) / int_76ecc890
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_76ecc890
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_76ecc890
 Deathwatch (Tabletop Game) / int_7870735b
type
From Bad to Worse
 Deathwatch (Tabletop Game) / int_7870735b
comment
From Bad to Worse: The Deathwatch doesn't get sent in until things get a lot worse than usual in the Crapsack World of 40K. The Jericho Crusade thought they found a few a few xeno-corrupted worlds, then it turned out to be a powerful Tau base. They thought they were facing a few scattered heretics and then it turned out there was a massive Chaos presence. Then the Tyranid hive fleet showed up. Then, as of the latest expansion book, a whole Necron empire is waking up well behind the front lines with the power to take all the other factions on at once...
 Deathwatch (Tabletop Game) / int_7870735b
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_7870735b
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_7870735b
 Deathwatch (Tabletop Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Deathwatch (Tabletop Game) / int_7c7589af
comment
Earth-Shattering Kaboom: The Deathwatch Space Marines have the right to do an Exterminatus, and can then destroy a planet with their Deathwath Kill-ships. The Kill-ships are essentially stealth-tech drones carrying bombs to either gas the population or blast the planet apart.
 Deathwatch (Tabletop Game) / int_7c7589af
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_7c7589af
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_7c7589af
 Deathwatch (Tabletop Game) / int_8344209e
type
BFG
 Deathwatch (Tabletop Game) / int_8344209e
comment
BFG: Oh Lord, yes. A Space Marine's bolt pistol sidearm actually deals more damage per shot than the heavy bolters available to Dark Heresy and Rogue Trader characters, and it goes up from there. (This discrepancy is justified in-universe by saying that these guns were originally designed for the Space Marines in the first place, and that everyone else in the Imperium is using knock-offs scaled down for ordinary human use.) Errata 1.1 introduces alternate weapon rules that scale the bolters back a bit — and make several of the Marines' other guns even nastier. They STILL out-damage mortal heavy bolters even after the errata...but only by 1 point of damage. Consider the fact that the caliber of Space Marine bolters is .75 and Space Marine heavy bolters is an entire 1 caliber, which is double the size of a standard rifle round and the .50 caliber heavy machine-gun round, respectively.
 Deathwatch (Tabletop Game) / int_8344209e
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_8344209e
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_8344209e
 Deathwatch (Tabletop Game) / int_834420aa
type
BFS
 Deathwatch (Tabletop Game) / int_834420aa
comment
BFS: The Sacris Claymore, signature weapon of the Storm Wardens, is a sword big enough that a Space Marine, a seven-foot tall killing machine that can bench press a truck, needs two hands to wield it effectively. The Power Claymore described in Rites of Battle is basically the same thing with a power field wrapped around it, and the Relic Blade is an even bigger and nastier version of that. It's also worth noting that every Space Marine's standard-issue combat knife deals more damage than the basic swords available to most other folk (or at the very least the same amount of damage, if using the optional weapon rules from Errata 1.1).
 Deathwatch (Tabletop Game) / int_834420aa
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_834420aa
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_834420aa
 Deathwatch (Tabletop Game) / int_881b90be
type
Bling of War
 Deathwatch (Tabletop Game) / int_881b90be
comment
Bling of War: Chapter Trappings of various sorts, which have in-game rules effects, and Honours, which are primarily a roleplaying device.
 Deathwatch (Tabletop Game) / int_881b90be
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_881b90be
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_881b90be
 Deathwatch (Tabletop Game) / int_8879db82
type
Badass Crew
 Deathwatch (Tabletop Game) / int_8879db82
comment
Badass Crew: Deathwatch characters get squad-based abilities that improve their effectiveness while they're working together as a cohesive unit.
 Deathwatch (Tabletop Game) / int_8879db82
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_8879db82
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_8879db82
 Deathwatch (Tabletop Game) / int_8f26affd
type
"Darkness von Gothick" Name
 Deathwatch (Tabletop Game) / int_8f26affd
comment
"Darkness von Gothick" Name: Lord Commander Sebascore Ebongrave.
 Deathwatch (Tabletop Game) / int_8f26affd
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_8f26affd
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_8f26affd
 Deathwatch (Tabletop Game) / int_95265081
type
Leeroy Jenkins
 Deathwatch (Tabletop Game) / int_95265081
comment
Leeroy Jenkins: Brother Szobczak was once a techmarine of the Imperial Fists. Now, he is a venerable dreadnought in service to the Deathwatch. He is awoken from a stasis repose in the Omega Vault during the events of Rising Tempest, and insists on being able to accompany the Kill-Team on their mission. He is certainly powerful, and has a great deal of experience with siege breaking and technology. Unfortunately, he is also extremely cantankerous and dismissive of modern Space Marines, thinking that modern ones are too cowardly and undisciplined and that they were all better back in his day. He is also prone to fits of rage and getting into shouting matches with those he disagrees with, and is likely to fly off the handle in the face of the enemy and charge into their lines like he was breaching a fortification, making any attempt at stealth or subtlety impossible.
 Deathwatch (Tabletop Game) / int_95265081
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_95265081
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_95265081
 Deathwatch (Tabletop Game) / int_959f08aa
type
Vetinari Job Security
 Deathwatch (Tabletop Game) / int_959f08aa
comment
Vetinari Job Security: Lord Commander Sebascore Ebongrave is seen by many in power as a danger to the Imperium's interests in the Canis Salient. Whether because they see him as cowardly for his fear of xeno-sympathizer conspiracies, his unwillingness to meet the Tau halfway so they can confront higher priority threats, or even just the loss of strategic momentum the Imperium suffers by devoting so many of their forces to enforcing a police state on the local populations. However, Ebongrave has a wide influence, troops loyal to him alone, and enough money and personal connections to hire lots of mercenaries. This influence combined with his knowledge of things classified near to the crusade high command and his unstable nature, along with the power vacuum that would need to be filled and a volatile political situation, means that simply retiring him is difficult and must be handled extremely carefully.
 Deathwatch (Tabletop Game) / int_959f08aa
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_959f08aa
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_959f08aa
 Deathwatch (Tabletop Game) / int_9766cac3
type
Curious as a Monkey
 Deathwatch (Tabletop Game) / int_9766cac3
comment
Blood Raven's quest for knowledge starts becoming obsessive, potentially putting themselves or their Kill-Team in danger if doing so might uncover a particularly coveted secret. Eventually learning too many of These Are Things Man Was Not Meant to Know can cause their sanity and corruption to suffer.
 Deathwatch (Tabletop Game) / int_9766cac3
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_9766cac3
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_9766cac3
 Deathwatch (Tabletop Game) / int_97b5e1f9
type
Bug War
 Deathwatch (Tabletop Game) / int_97b5e1f9
comment
The crusade's other arm, which had been successful and untroubled up to now, has been set upon by Hive Fleet Dagon, which grows stronger with each world it consumes and threatens to overrun the entire crusade as equilibrium swiftly turns in its favor.
 Deathwatch (Tabletop Game) / int_97b5e1f9
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_97b5e1f9
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_97b5e1f9
 Deathwatch (Tabletop Game) / int_998360a
type
Take Up My Sword
 Deathwatch (Tabletop Game) / int_998360a
comment
Take Up My Sword: Astartes Power Armor is difficult to manufacture, even for the Astartes, as each piece of it must be carefully crafted by artisan Tech-Marines. As a result of this difficulty, components from the armor of fallen marines end up being recovered and reused in new suits of armor provided to freshly raised battle-brothers. Many chapters develop elaborate rites and practices around this process, engraving pieces with the history of its wearers, and this is reflected in the armor of Deathwatch kill-teams. Each player must roll on a table to determine the history of their armor, and this history will give the armor its own set of (literal) mechanical quirks.
 Deathwatch (Tabletop Game) / int_998360a
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_998360a
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_998360a
 Deathwatch (Tabletop Game) / int_9aaf8eca
type
Crippling Overspecialization
 Deathwatch (Tabletop Game) / int_9aaf8eca
comment
Crippling Overspecialization: The Kill Team themselves, at low levels at least. Each Space Marine is trained, enhanced, and equipped for a singular purpose: slaying the Emperor's enemies, and every brother freshly seconded to the Deathwatch is already exceptionally good at it. However, the Deathwatch requires marines to enter situations where things like diplomacy, investigation, and less-than-lethal force may pay bigger dividends for the Imperium as a whole than straight combat would, yet are still too dangerous, volatile, and critical for mortals for take on. As a battle brother serves with the Deathwatch, he gets opportunities to learn new ways of approaching obstacles, and becomes a more well-rounded champion of the Emperor. Many official adventures recommend they be used for characters with a few levels already, not because the combat is more dangerous (though it may be) but because it will benefit from a more general set of skills that a more junior group might lack.
 Deathwatch (Tabletop Game) / int_9aaf8eca
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_9aaf8eca
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_9aaf8eca
 Deathwatch (Tabletop Game) / int_9b54d536
type
Evil Counterpart
 Deathwatch (Tabletop Game) / int_9b54d536
comment
Evil Counterpart: Most of the foes that a kill-team will face are either hordes of weaker enemies that they will have to push through, or smaller numbers of very powerful enemies that they must overcome with cleaver teamwork. However, kill-teams operating in the Acheros Salient for any length of time will sooner or later run into Chaos Space Marines, who can match the kill-team for combat potential. In a setting where battle-brothers are expected to be powerful paragons of war, foes who are so similarly skilled and equipped make for a unique and deadly challenge.
 Deathwatch (Tabletop Game) / int_9b54d536
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_9b54d536
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_9b54d536
 Deathwatch (Tabletop Game) / int_9d9a875f
type
Character Alignment
 Deathwatch (Tabletop Game) / int_9d9a875f
comment
invokedCharacter Alignment: The Demeanour system is a variation on the concept. Each marine will have a certain set of core values indoctrinated into him by his chapter, representing one core Demeanour, and an additional Demeanour which is specific to him as an individual. These exist partly as roleplaying aids, but a character who is acting "in-character" with a particular Demeanour can trigger that Demeanour once per session, and gain bonuses by doing so. If the roleplaying of it is particularly well done (subject to other player's approval) those bonuses are increased. In this way the player is incentivized to roleplay effectively and leverage that roleplaying.
 Deathwatch (Tabletop Game) / int_9d9a875f
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_9d9a875f
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_9d9a875f
 Deathwatch (Tabletop Game) / int_9e943076
type
One-Man Army
 Deathwatch (Tabletop Game) / int_9e943076
comment
One-Man Army: Deathwatch Kill-Marines, introduced in the Rites of Battle supplement, are specialists trained to perform solo missions without the support of their battle-brothers.
 Deathwatch (Tabletop Game) / int_9e943076
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_9e943076
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_9e943076
 Deathwatch (Tabletop Game) / int_9edbda07
type
Elite Mooks
 Deathwatch (Tabletop Game) / int_9edbda07
comment
Elite Mooks: Enemy types marked "Elite" (which include things like Tyranid Warriors, Chaos Space Marines and Stealth Suit-wearing Tau) are ones that are near enough to a player character's level that it makes sense to deal with them as individuals. Ones marked "Troops," in contrast, are individually puny and meant to be encountered only in the form of vast hordes.
 Deathwatch (Tabletop Game) / int_9edbda07
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_9edbda07
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_9edbda07
 Deathwatch (Tabletop Game) / int_a62dca03
type
Year Inside, Hour Outside
 Deathwatch (Tabletop Game) / int_a62dca03
comment
The Hadex Anomaly, a warp/real space overlap created centuries ago by some massive act of ritual sorcery. Time flows differently in there, and as a result Chaos-held worlds there can have a generation born, grown, trained, and formed into warbands in only a few years of objective time, which negates the Imperium's primary resource advantage, and ensures that the fighting in the Cellebos Warzone is particularly bitterly fought just to maintain a stalemate.
 Deathwatch (Tabletop Game) / int_a62dca03
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_a62dca03
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_a62dca03
 Deathwatch (Tabletop Game) / int_a679184b
type
Due to the Dead
 Deathwatch (Tabletop Game) / int_a679184b
comment
Due to the Dead: The Deathwatch: Honour of the Chapter sourcebook introduces Memor Nihilis, a relic eviscerator of the Flesh Tearers Chapter, which features extremely intricate inscriptions on each of its teeth detailing the names and deeds of fallen battle-brothers.
 Deathwatch (Tabletop Game) / int_a679184b
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_a679184b
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_a679184b
 Deathwatch (Tabletop Game) / int_a67b86a7
type
General Ripper
 Deathwatch (Tabletop Game) / int_a67b86a7
comment
The forces earmarked to combat the Tau now find themselves commanded by a man who routinely purges his officer ranks for xeno-sympathizers and refuses to allow forces to be transferred away, pushing into Tau space with a commendable but poorly-timed zeal. He attributes the lack of progress on this front to Tau conspiracy to subvert the forces under him and incite planetary populations to rebellion, when in fact his heavy-handed crackdowns still his efforts as much as any Tau influence does.
 Deathwatch (Tabletop Game) / int_a67b86a7
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_a67b86a7
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_a67b86a7
 Deathwatch (Tabletop Game) / int_a8c6a317
type
Super-Strength
 Deathwatch (Tabletop Game) / int_a8c6a317
comment
Super-Strength: In regular 40K, Space Marines were simplified to all of them having Str 4 (low-level superhuman). In Deathwatch, there's a bit more answer to how strong a Space Marine is. An extremely weak Space Marine with no power armour, body mods, pyschic powers and special skills but with no crippling injuries, can just lift a bit over 492 pounds, making him no better than a very strong human. However a strong Space Marine in the same situation can lift 9.9 tons, making him practically a Marvel superhero (for comparison Spiderman can lift 10 tons). Supernatural freaks like 1st edition Mephiston would probably clock in at the Class 70 or even Class 100 category for Marvel superhero strength.
 Deathwatch (Tabletop Game) / int_a8c6a317
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_a8c6a317
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_a8c6a317
 Deathwatch (Tabletop Game) / int_a96b8b63
type
Space Marine
 Deathwatch (Tabletop Game) / int_a96b8b63
comment
Space Marine: Of the Warhammer 40,000 variety, of course, with everything else that implies.
 Deathwatch (Tabletop Game) / int_a96b8b63
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_a96b8b63
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_a96b8b63
 Deathwatch (Tabletop Game) / int_ac9f78d9
type
Jack of All Stats
 Deathwatch (Tabletop Game) / int_ac9f78d9
comment
Jack of All Stats: The Ultramarines, as usual. While Marines of other Chapters get to add a bonus to two specific abilities, Ultramarine characters get to pick which two abilities to improve.
 Deathwatch (Tabletop Game) / int_ac9f78d9
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_ac9f78d9
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_ac9f78d9
 Deathwatch (Tabletop Game) / int_add14bc2
type
Orcus on His Throne
 Deathwatch (Tabletop Game) / int_add14bc2
comment
Orcus on His Throne: The Outer Reach supplement brings us the Overlord-Regent Ahhotekh, the ruler of the Necron Suhbekhar dynasty. He commands an entire army of undead warriors and is an enormous threat to the region, though he is also described as not being prone to facing his opponents face to face and relying on his underlings and schemes instead. Therefore, he is likely to fit this trope during any interactions he might have with the Deathwatch Kill-Teams.
 Deathwatch (Tabletop Game) / int_add14bc2
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_add14bc2
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_add14bc2
 Deathwatch (Tabletop Game) / int_b04fdcc4
type
Loners Are Freaks
 Deathwatch (Tabletop Game) / int_b04fdcc4
comment
Dark Angels become more aloof and self-isolating, becoming paranoid about others trying to pry into their secrets, distrusting all except other Dark Angels.
 Deathwatch (Tabletop Game) / int_b04fdcc4
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_b04fdcc4
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_b04fdcc4
 Deathwatch (Tabletop Game) / int_b109e518
type
Twisting the Words
 Deathwatch (Tabletop Game) / int_b109e518
comment
Twisting the Words: Kill-teams operating in the Acheros Salient are known to come across quotations from the Codex Astartes, written in blood near the scene of a massacre by Word Bearers Chaos Space Marines. These quotations are deliberately taken out-of-context, twisting the meaning to imply justification for their gruesome actions. They do this purely to spite the Astartes who find it.
 Deathwatch (Tabletop Game) / int_b109e518
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_b109e518
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_b109e518
 Deathwatch (Tabletop Game) / int_b1f202fb
type
Ray Gun
 Deathwatch (Tabletop Game) / int_b1f202fb
comment
Raygun: The Deathwatch have some unique weapons that aren't available even in the miniature game. Among these are the Atomizer Cannon and Techxorcism Gun from the Rites of Battle supplement book. The first is a heavy weapons version of the Rad Cleanser from Dark Heresy, it's a raygun that shoots an extremely radioactive particle beam that's so intense that it'll ignite ultra-dense metals. The second is a gun that fires EMP bolts so powerful they'll knock out living organisms.
 Deathwatch (Tabletop Game) / int_b1f202fb
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_b1f202fb
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_b1f202fb
 Deathwatch (Tabletop Game) / int_b2cdd776
type
Bottomless Magazines
 Deathwatch (Tabletop Game) / int_b2cdd776
comment
Bottomless Magazines: A variant; the magazines themselves aren't bottomless, but the game's rules assume you have all the magazines you need to complete a mission. You still have to reload, but you'll never run out of fresh clips unless the GM makes you.
 Deathwatch (Tabletop Game) / int_b2cdd776
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_b2cdd776
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_b2cdd776
 Deathwatch (Tabletop Game) / int_b3eecaae
type
Colony Drop
 Deathwatch (Tabletop Game) / int_b3eecaae
comment
Colony Drop: The most major act of rebellion the Vengeance Sept has been able to accomplish was a Suicide Mission to hijack the Imperial cargo ship the Silent Pilgrimnote (and even the smallest of interstellar ships are measured in kilometers) and crash it into the fortress world of Spite, the headquarters of the Canis Salient. They were wide of the actual military center, but their target was instead a major fault line in the crust of the planet. The impact caused massive earthquakes across the entire continent.
 Deathwatch (Tabletop Game) / int_b3eecaae
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_b3eecaae
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_b3eecaae
 Deathwatch (Tabletop Game) / int_bb03c099
type
Cool Gate
 Deathwatch (Tabletop Game) / int_bb03c099
comment
Cool Gate: One of the main objectives of the crusade into the Jericho Reach (the main setting of the game) is to secure a warp gate that leads to the other side of the galaxy. Conveniently, this also allows Deathwatch to cross over with the default campaign settings for Dark Heresy and Rogue Trader, despite the literally astronomical distances between them.
 Deathwatch (Tabletop Game) / int_bb03c099
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_bb03c099
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_bb03c099
 Deathwatch (Tabletop Game) / int_bb18a227
type
It's All About Me
 Deathwatch (Tabletop Game) / int_bb18a227
comment
It's All About Me: Ultramarines who become insane automatically cop this attitude.
 Deathwatch (Tabletop Game) / int_bb18a227
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_bb18a227
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_bb18a227
 Deathwatch (Tabletop Game) / int_bbf11c0
type
Genius Bruiser
 Deathwatch (Tabletop Game) / int_bbf11c0
comment
Genius Bruiser: The Storm Wardens get a nice +5 to their strength, and they pride themselves on being excellent warriors. They're also friends with the Techpriests and view scholarly pursuits just as worthy as praise and glory as skill in battle (preferably both).
 Deathwatch (Tabletop Game) / int_bbf11c0
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_bbf11c0
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_bbf11c0
 Deathwatch (Tabletop Game) / int_c3478f1d
type
Badass Bookworm
 Deathwatch (Tabletop Game) / int_c3478f1d
comment
Badass Bookworm: Dark Angels characters, in addition to being Stone Walls, are also this, since their chapter-specific advances have the most options for Scholastic Lore and Forbidden Lore out of any core chapter. Among non-core chapters, the Blood Ravens from Honor The Chapter go up to eleven with this, with even more Scholastic, Common, and Forbidden Lore. The Dead Station Vigilant advanced class allows any marine of sufficient rank and intelligence to become one, offering them plenty of opportunities for forbidden knowledge about archeotech, xenos, and especially the Necrons. It also gives them abilities that allow them to use their intelligence score instead of other attributes when making certain kinds of attacks.
 Deathwatch (Tabletop Game) / int_c3478f1d
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_c3478f1d
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_c3478f1d
 Deathwatch (Tabletop Game) / int_c3648b87
type
Teeth-Clenched Teamwork
 Deathwatch (Tabletop Game) / int_c3648b87
comment
Teeth-Clenched Teamwork: While not every Deathwatch kill-team has this issue, it does come up with Kill-teams formed of Astartes drawn from chapters with significantly different traditions. For example, the enmity between the Dark Angels and the Space Wolves is well known, Black Templars are likely to balk at having to work with a Librarian, and an Ultramarine is likely to have friction with any marine from a chapter that does not take the Codex Astartes as seriously as he does. As some Black Library books have commented, learning to reconcile the different traditions between chapters in the Deathwatch is one of the more unique challenges a Space Marine may have to contend with. First Founding and Honour The Chapter present several more examples, such as a rivalry between the Space Wolves and the Blood Ravens due to the latter's excessive use of psykers (as the Wolf Lord demonstrated to the Blood Raven Captain with a punch in the face.)
 Deathwatch (Tabletop Game) / int_c3648b87
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_c3648b87
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_c3648b87
 Deathwatch (Tabletop Game) / int_c3c1af5d
type
Splat
 Deathwatch (Tabletop Game) / int_c3c1af5d
comment
The Dead Station Vigilant advanced class allows any marine of sufficient rank and intelligence to become one, offering them plenty of opportunities for forbidden knowledge about archeotech, xenos, and especially the Necrons. It also gives them abilities that allow them to use their intelligence score instead of other attributes when making certain kinds of attacks.
 Deathwatch (Tabletop Game) / int_c3c1af5d
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_c3c1af5d
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_c3c1af5d
 Deathwatch (Tabletop Game) / int_c696f3ba
type
Heroic Willpower
 Deathwatch (Tabletop Game) / int_c696f3ba
comment
Heroic Willpower: Space Marines who get hurt a lot, can often learn to use this to their advantage. This becomes the Mark of Distinction: Weakness as Strength, a badly hurt Space Marine with this mark gets a boost in strength and a single test re-roll as he wills himself to fight through the hurt.
 Deathwatch (Tabletop Game) / int_c696f3ba
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_c696f3ba
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_c696f3ba
 Deathwatch (Tabletop Game) / int_c75df49a
type
Shout-Out
 Deathwatch (Tabletop Game) / int_c75df49a
comment
Shout-Out: The Deathwatch writers are not shy about reaching out to other works in the franchise: The basic rulebook has a quote from Commissar Holt of Warhammer 40,000: Final Liberation fame. The Expanded Wargear chapter in Rites of Battle has an opening quote also from Commissar Holt. The basic rulebook also has a few quotes from Captain Davian Thule of the Blood Ravens. A section citing a few examples of notable Imperial Guard regiments mentions the masterful stealth skills of the Tanith First and Only. Much of what the Deathwatch knows about the Dark Pattern comes from an ancient leather-bound tome extracted from the Omega Vault, penned by a prescient madman generations ago. It tells the tail of horrible things to arise in the future when the stars have completed their alignment and ancient evils awaken from their aeons-long slumber. This book, named after its apparent author, is called the Derleth Lexicon. In the core rulebook, the section on the Orpheus Salientnote under attack by the Tyranids of Hive Fleet Dagon opens with a quote about praying to keep sea monsters away and how the speaker finds himself repeating said prayers while looking out into space, with said speaker being one Captain Ahabron, commander of the cruiser Admiral Ishmael. There's an angry, demented Dreadnought in Rising Tempest named Brother Szobczak. The Emperor Protects features a quote from an "ancient terran Prophet", who in our times in known as H. P. Lovecraft
 Deathwatch (Tabletop Game) / int_c75df49a
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_c75df49a
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_c75df49a
 Deathwatch (Tabletop Game) / int_c9981efb
type
The Engineer
 Deathwatch (Tabletop Game) / int_c9981efb
comment
The Engineer: Techmarine class characters in a Kill-Team virtually always fall into the Combat Engineer subtype. Not only can they help other marines field-repair damage to their armor and keep any vehicle they may be using operating far from friendly lines, their ability to manipulate anything high-tech the Kill-Team comes across can be extremely useful. On top of that, a techmarine is no more squishy (and often much less squishy) than other marines, and can more than hold their own in a fight.
 Deathwatch (Tabletop Game) / int_c9981efb
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_c9981efb
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_c9981efb
 Deathwatch (Tabletop Game) / int_ca1f9429
type
Boxing Lessons for Superman
 Deathwatch (Tabletop Game) / int_ca1f9429
comment
Boxing Lessons for Superman: As powerful as the Marines are, they're still not using their full potential. By learning some of the super-secret Astartes-only skills, a Space Marine can go past their normal limits and become much more powerful. Examples include Feat of Strength and Burst of Speed, a Space Marine who knows Feat of Strength can once a game become strong enough to rival a Greater Daemon in strength while a Marine who is a master of it, can easily overpower that same Daemon. Meanwhile Burst of Speed can make a Marine approach the speed of an Eldar.
 Deathwatch (Tabletop Game) / int_ca1f9429
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_ca1f9429
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_ca1f9429
 Deathwatch (Tabletop Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 Deathwatch (Tabletop Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: The Horde rules allow even the puniest of enemies a chance to pull down Space Marines through sheer, overwhelming numbers.
 Deathwatch (Tabletop Game) / int_cadf2d2a
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_cadf2d2a
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_cadf2d2a
 Deathwatch (Tabletop Game) / int_cd3527d9
type
Negative Space Wedgie
 Deathwatch (Tabletop Game) / int_cd3527d9
comment
Negative Space Wedgie: The Jericho Reach has a few of them: The Hadex Anomaly, a warp/real space overlap created centuries ago by some massive act of ritual sorcery. Time flows differently in there, and as a result Chaos-held worlds there can have a generation born, grown, trained, and formed into warbands in only a few years of objective time, which negates the Imperium's primary resource advantage, and ensures that the fighting in the Cellebos Warzone is particularly bitterly fought just to maintain a stalemate. The Black Reef is an area of strange gravity disruptions that makes faster-than-light travel more dangerous the closer to it one goes. It forms a natural divide between Imperial controlled space on one side, and Tau controlled space on the other. Both sides must go around the Reef rather than through it, forming a chokepoint for both factions. Due to differences in the way that they use FTL travel, the Tau can approach closer to it more safely than the Imperials can, but their slower travel limits that advantage. The Stillborn Stars, in the Slinnar Drift Cluster, toward the rimward edge of the Jericho Reach far from the main fighting. They are a group of proto-stars, stars early in their lifecycle accruing mass as they grow into main sequence stars... except that all the evidence points to them being in this state for hundreds of millennia. By this time, they should have either fully matured, or fallen back into smaller, dimmer states. The adepts of the Imperium have no idea why these physics-defying stars exist.
 Deathwatch (Tabletop Game) / int_cd3527d9
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_cd3527d9
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_cd3527d9
 Deathwatch (Tabletop Game) / int_d2566b32
type
Hunting the Most Dangerous Game
 Deathwatch (Tabletop Game) / int_d2566b32
comment
Hunting the Most Dangerous Game: The heretek Magos Phayzarus from Mark of the Xenos takes this a step beyond the norm, hunting Space Marines in order to consume their precious gene-seed. This is a major Berserk Button for any Space Marine worth the title.
 Deathwatch (Tabletop Game) / int_d2566b32
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_d2566b32
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_d2566b32
 Deathwatch (Tabletop Game) / int_d2810345
type
Boarding Party
 Deathwatch (Tabletop Game) / int_d2810345
comment
Boarding Party: The speciality of the Marines Errant, their solo mode allows them ignore zero-gravity penalties, while their squad mode ability makes them to fight better in tight spaces (like a corridors of a ship), their reliquarium consists of the naval boltgun, a lighter boltgun to be used in confined spaces, and the Linebreaker, an ancient shotgun (a weapon usually used by Scouts, but can become highly effective in close-quarters), and their chapter-specific advances include piloting space crafts, stellar navigation and close relations with the Imperial Navy.
 Deathwatch (Tabletop Game) / int_d2810345
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_d2810345
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_d2810345
 Deathwatch (Tabletop Game) / int_d54b9eb3
type
Inter-Service Rivalry
 Deathwatch (Tabletop Game) / int_d54b9eb3
comment
Interservice Rivalry: While not a massive one like the one between the Dark Angels and the Space Wolves, the sourcebook, Honour The Chapter presents the Space Wolves and Blood Ravens having a bit of a rivalry as an example of the inter-Chapter tensions that can rise in a Deathwatch Kill Team:
 Deathwatch (Tabletop Game) / int_d54b9eb3
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_d54b9eb3
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_d54b9eb3
 Deathwatch (Tabletop Game) / int_d62dd556
type
The Chessmaster
 Deathwatch (Tabletop Game) / int_d62dd556
comment
The Chessmaster: There are heavy hints spread across multiple source books that the Achillus Crusade was in fact a conflict engineered by the Eldar. From Tiber Achillus' meteoric career rise, to the discovery of the Jericho warp gate, to Achillus' sudden and improbable demise, to the strange sets of misfortunes that snatch defeat from the jaws of the Imperium's victories or likewise miraculously grant them victory when they expected defeat, all point back to a force trying to continue and gradually escalate the conflict. If so, no one is certain why this has been arranged, though the waking of the Necrons in this sector of space may have something to do with it.
 Deathwatch (Tabletop Game) / int_d62dd556
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_d62dd556
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_d62dd556
 Deathwatch (Tabletop Game) / int_d635e82c
type
Highly-Visible Ninja
 Deathwatch (Tabletop Game) / int_d635e82c
comment
Highly-Visible Ninja: Most battle-brothers are actually fairly skilled at remaining unseen and silent, as most chapters will have them serve in scout companies before being elevated to full battle-brothers, in addition to being trained to carefully spot others hiding for potential ambushes. However, while wearing Astartes Power Armor, a battle-brother receives significant penalties to his ability to hide or move quietly due to the bulk of his armor and the noise it makes while moving. Any battle-brother trying to stay undetected will fall squarely into this unless he takes great pains beforehand to wear something other than his iconic armor. Raven Guard are an exception, as their matte black armor is relatively inconspicuous, and special modifications made to it combined with the marine's own training to properly employ them ensures that they have no penalty to moving quietly or hiding in shadows while in their Powered Armor.
 Deathwatch (Tabletop Game) / int_d635e82c
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_d635e82c
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_d635e82c
 Deathwatch (Tabletop Game) / int_da2b1604
type
Foe-Tossing Charge
 Deathwatch (Tabletop Game) / int_da2b1604
comment
Foe-Tossing Charge: An Assault Marine with the right Talents (Thunder Charge, Whirlwind Attack, Preternatural Speed, Lightning Attack, Wrathful Descent) can easily perform one, annihilating an entire Horde within a five-second turn of combat.
 Deathwatch (Tabletop Game) / int_da2b1604
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_da2b1604
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_da2b1604
 Deathwatch (Tabletop Game) / int_da7ede9c
type
Firing One-Handed
 Deathwatch (Tabletop Game) / int_da7ede9c
comment
Firing One-Handed: This has always been possible in the system, but Deathwatch makes it practical. Astartes Power Armor negates the normal penalty for firing a basic-class weapon (a longarm) with one hand instead of two. This is pretty essential for any character using a single Power Fist or Lightning Claw, as those weapons preclude holding another weapon with that hand.
 Deathwatch (Tabletop Game) / int_da7ede9c
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_da7ede9c
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_da7ede9c
 Deathwatch (Tabletop Game) / int_db6230b7
type
Lightning Bruiser
 Deathwatch (Tabletop Game) / int_db6230b7
comment
Lightning Bruiser: The Assault Marine — strong and tough as any other Space Marine, able to make two melee attacks straight off the bat, and thanks to his Jump Pack, very, very fast. The right character build can take this up to eleven with a two-ton, Powered Armored Space Marine who can sprint at a theoretical rate of nearly three-hundred miles per hour. That is going to do some serious damage to whomever he crashes into...
 Deathwatch (Tabletop Game) / int_db6230b7
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_db6230b7
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_db6230b7
 Deathwatch (Tabletop Game) / int_e0bc3cc3
type
The Perfectionist
 Deathwatch (Tabletop Game) / int_e0bc3cc3
comment
The Perfectionist: The Iron Hands' Primarch's Curse turns them into this, mixed with Jerkass and Insufferable Genius.
 Deathwatch (Tabletop Game) / int_e0bc3cc3
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_e0bc3cc3
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_e0bc3cc3
 Deathwatch (Tabletop Game) / int_e49686
type
The Hero
 Deathwatch (Tabletop Game) / int_e49686
comment
The Hero: While all Space Marines are heroic (in the classical sense, if nothing else), Tactical Marines fit the trope best. Their abilities tend to skew towards leadership and command, with a secondary role as the Jack of All Stats.
 Deathwatch (Tabletop Game) / int_e49686
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_e49686
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_e49686
 Deathwatch (Tabletop Game) / int_e69e12b2
type
Combination Attack
 Deathwatch (Tabletop Game) / int_e69e12b2
comment
Combination Attack: Squad Mode abilities, which Kill Teams can execute by spending Cohesion points. The squad leader calls out an Attack Pattern Alpha, and any appropriately trained Kill Team member in squad mode and Cohesion range can participate. Interestingly, this also applies to combination defense, as well as attack. For example, two space marines might stand shoulder to shoulder and angle their armor to minimize damage to each other from a certain direction.
 Deathwatch (Tabletop Game) / int_e69e12b2
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_e69e12b2
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_e69e12b2
 Deathwatch (Tabletop Game) / int_e993da98
type
Equal-Opportunity Evil
 Deathwatch (Tabletop Game) / int_e993da98
comment
Equal Opportunity Xenos: The Conclave of Tears, a group of Eldar operating in the desolate Slinnar Drift, on the rimward edge of the Jericho Reach away from the main areas of concern to the crusade. What is troubling is that this is a group that seems to consist of Craftworld Eldar, Dark Eldar, Harlequins, and Eldar corsairs. Given that these factions rarely get along with each other, let alone combine forces together, suggests whatever they are up to must be of great importance. Whatever is that important to the Eldar is unlikely to be good for humanity...
 Deathwatch (Tabletop Game) / int_e993da98
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_e993da98
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_e993da98
 Deathwatch (Tabletop Game) / int_eb9eaecd
type
Jet Pack
 Deathwatch (Tabletop Game) / int_eb9eaecd
comment
The Assault Marine — strong and tough as any other Space Marine, able to make two melee attacks straight off the bat, and thanks to his Jump Pack, very, very fast.
 Deathwatch (Tabletop Game) / int_eb9eaecd
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_eb9eaecd
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_eb9eaecd
 Deathwatch (Tabletop Game) / int_ee4286cd
type
Leave Him to Me!
 Deathwatch (Tabletop Game) / int_ee4286cd
comment
Leave Him to Me!: The Storm Wardens' Thunder's Call ability allows them to invoke this against a single enemy per combat. The rest of the Kill-team is generally expected to kill everyone else in the room while the boss is occupied.
 Deathwatch (Tabletop Game) / int_ee4286cd
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_ee4286cd
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_ee4286cd
 Deathwatch (Tabletop Game) / int_f1d6144a
type
War Is Hell
 Deathwatch (Tabletop Game) / int_f1d6144a
comment
The forces trying to solidify the Crusade's hold on worlds which had fallen to petty warlords during the Age of Shadow now find themselves fighting the forces of Chaos whom those warlords fell in with during the Imperial advance, and the worlds themselves are meat-grinder warzones in which thousands die on each side daily to take and recover a few meters of ground.
 Deathwatch (Tabletop Game) / int_f1d6144a
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_f1d6144a
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_f1d6144a
 Deathwatch (Tabletop Game) / int_f62cc38a
type
Stone Wall
 Deathwatch (Tabletop Game) / int_f62cc38a
comment
Stone Wall: Dark Angels characters tend towards this, with abilities that trade movement ability for heightened defenses, temporary Wounds and improved firing capabilities. Their Librarians even get a psychic power that lets them essentially become an actual stone wall, with massive amounts of armor as long as they don't move.
 Deathwatch (Tabletop Game) / int_f62cc38a
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_f62cc38a
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_f62cc38a
 Deathwatch (Tabletop Game) / int_f97ab6a5
type
Suicidal Overconfidence
 Deathwatch (Tabletop Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Normally a video game trope, it is notable in this instance because the rulebook clearly advises the Game Master to not imitate the trope when running a tabletop game like this. The Deathwatch characters are more powerful than others from this setting, and virtually everyone they go up against will know it. It reminds the GM that even the most fanatical of foes who are eager to die for their cause will still want to sell their lives as dearly as possible, and thus will be more likely to commit only from a position of strength rather than charge out to die without at least a chance of threatening the kill-team.
 Deathwatch (Tabletop Game) / int_f97ab6a5
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_f97ab6a5
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_f97ab6a5
 Deathwatch (Tabletop Game) / int_ff070bbd
type
Attack! Attack! Attack!
 Deathwatch (Tabletop Game) / int_ff070bbd
comment
Attack! Attack! Attack!: Generally played straight by the Tyranids and the Chaos forces of the Stigmartus. In the case of the former, this is because their creatures are more like complex biological munitions than troops, and in the latter because they are too fanatical to care. However, this is averted by the Tau, who try fight with a mind for minimizing casualties (primarily their own and secondarily those against whom they are fighting) and thus are more likely to fall back and regroup or parlay with a kill-team that can hold its fury a moment.
 Deathwatch (Tabletop Game) / int_ff070bbd
featureApplicability
-1.0
 Deathwatch (Tabletop Game) / int_ff070bbd
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_ff070bbd
 Deathwatch (Tabletop Game) / int_name
type
ItemName
 Deathwatch (Tabletop Game) / int_name
comment
 Deathwatch (Tabletop Game) / int_name
featureApplicability
1.0
 Deathwatch (Tabletop Game) / int_name
featureConfidence
1.0
 Deathwatch (Tabletop Game)
hasFeature
Deathwatch (Tabletop Game) / int_name
 Deathwatch (Tabletop Game) / int_name
itemName
Deathwatch (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Deathwatch (Comic Book)
seeAlso
Deathwatch (Tabletop Game)
 Deathwatch (Tabletop Game)
hasFeature
A Space Marine Is You / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Afterlife Express / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Badass Army / int_d3eb5c0
 Deathwatch (Tabletop Game)
hasFeature
Black Knight / int_d3eb5c0
 Deathwatch (Tabletop Game)
hasFeature
Boarding Party / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Bullying a Dragon / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Canon Immigrant / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Conditioned to Accept Horror / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Eating the Enemy / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Helmets Are Hardly Heroic / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Invisible Monsters / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Little Hero, Big War / int_d3eb5c0
 Deathwatch (Tabletop Game)
hasFeature
Luckily, My Shield Will Protect Me / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Off the Rails / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Rocket-Tag Gameplay / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Sean Connery Is About to Shoot You / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Still Wearing the Old Colors / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Stone Wall / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Story-Breaker Team-Up / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Swiss-Army Gun / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
The Role-Playing Game / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Weird Currency / int_f01a5e0
 Deathwatch (Tabletop Game)
hasFeature
Womb Level / int_f01a5e0
 DeathWatch
sameAs
Deathwatch (Tabletop Game)