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Ironclaw (Tabletop Game)

 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game)
 Ironclaw (Tabletop Game)
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Ironclaw
 Ironclaw (Tabletop Game)
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Ironclaw is a Tabletop RPG of Anthropomorphic Fantasy published by Sanguine Games. Its first edition came out on 1999, with its second edition released in 2010. The setting is a Low Fantasy setting with the themes of a Medieval European Fantasy experiencing the rise of the flintlock, the musket and the merchant classes as powerful influences. The big difference is that all the races that live in this game are anthropomorphic animals.Ironclaw takes place in the continent of Calabria, the majority of the lands controlled by the Great Noble Houses: Avoirdupois: The House of horses, chivalrous and austere, with a history of strong religious convictions. Their army is the strongest in Calabria, though their hesitance to modernize might spell their downfall. Bisclavret: The House of wolves who cast off their traditional roots to claim the resource-rich woods, giving them control over lumber production (and subsequently, shipbuilding). They are for the moment the House most interested in progress and innovation. Doloreaux: The House of boars, beset on all sides by rival Houses and with only enough farmland to subsist, is the most aggressive of all Houses. The official religion is the worship of a fertility goddess and, naturally, the clergy is all female. Rinaldi: Greatest of the Great Noble Houses, the grey foxes count the High King of Calabria as one of their own. They rule from the city of Triskellian, the greatest of all cities and the origin of the continent's biggest religion. Sadly, their titles are hollow and their rule is wavering. The true powers of the city are the Guild Masters. Still, the House basks in their remaining power and plays at still being relevant.Apart from the Great Noble Houses and their vassals, two other forces lay claim to territories in Calabria: Phelan: These are the wolves who continue to keep their old ways, the five clans continuing to live as their great-grandfathers did. To outsiders, this is a land untouched by civilization and fraught with dangers. They even say that goblins known as the Morrigna live in these dark woods. Chevernaise: Goat-tribes who inhabit and lay claim to the Rothos Mountains, something that infuriates the Doloreaux to no end.The players take the role of adventurers plucked from the new middle class. They have esoteric skills and abilities above the common unskilled laborers, and have access to expensive equipment. Meanwhile, the nobles of Great Houses fight their petty wars for more power, and are not above using those below them as pawns in their game. The world is waking up to an Age of Reason where technology is slowly catching up to magic and the old ways of government are being questioned.In addition to the main book, Sanguine Productions also published a number of supplements for first-edition Ironclaw, detailing the major political players of Calabria. For second edition, they have released four supplements so far - the Book of Mysteries, the Book of Fools, the Book of Jade and the Book of Adventures, all of which have updated versions of materials from 1e supplements. Additionally, Chris Goodwin, who did all of the illustrations for the second edition's species chapter, has released a book titled Ironclaw: A Bestiary, which contains those illustrations as well as the full versions of the descriptions he wrote for them.Sanguine Productions also made an Oriental-themed anthropomorphic RPG called Jadeclaw; the first edition was separate from Ironclaw but the second takes the form of a supplement called Book of Jade. A Middle Eastern/African-themed supplement, Book of Horn and Ivory, came out in September 2017. The Book of Monsters premiered at Anthrocon 2019 introduces a variety of monsters and environmental hazards for players to encounter.Should not be confused with The Iron Claw.
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Abusive Precursors
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Abusive Precursors: Heavily implied to be the case with the Autarchs.
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Chunky Salsa Rule
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Chunky Salsa Rule: If you score an overkill (or are subject to one), the result is being so horribly mutilated that allies will become afraid. There's also not enough left for Necromantic spells requiring corpses to work on the victim, and not enough for the game's only genuine resurrection spell to work fully — it can resurrect them, but they're too badly mangled to be restored good as new and are permanently disfigured.
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Noble Savage
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Noble Savage: The Phelan have a rich oral tradition and enjoy greater social mobility than their Bisclavret cousins (who already allow more mobility than the other great houses), and the pics generally portray them wearing Loin Cloths and leather bikinis and fighting with bare claws or stone spears. Even though the written descriptions indicate they're just as likely to wear the kilt and fight with steel claymores.
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Boisterous Bruiser
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Lions: Male lions are charming and charismatic, if a bit too exuberant. The no-nonsense lionesses seem to be the only ones immune to their glamour.
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Title Drop
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Title Drop: Or as close to one as the game can get while still making sense - one of the Atavism gifts is named "Claws of Iron".
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Lovable Coward
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Lovable Coward: Any PC with the Coward gift. You can actually make yourself afraid (as it gives bonuses to dodge and run)!
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Our Orcs Are Different
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Our Orcs Are Different: Book of Monsters fills the much sought-after niche of "basic humanoid enemy" with gourdlings, mobile gourds that come in "basic", spiny, thorn-whipping, and exploding varieties. If the seeds aren't destroyed after slaying them new ones pop up next season.
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The Stoic
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Pandas: The Stoic in black and white.
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 Ironclaw (Tabletop Game) / int_1e7c47ab
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Stealth Pun
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Stealth Pun: The Avoirdupois are well known for their Chivalry. Cheval means horse. The head of the "Monophysisme" heresy is titled Tergiversator. While "tergiversate" usually means "to be evasive or to defect" in English, it literally means "to turn one's back" in Latin. The illustration shows them with their back towards the viewer. Why are the Anatolian nobility otters, a species with no particular association in our world with either the Middle East or leadership? It's an Otter-Man Empire. Also in The Book of Horn and Ivory, Honey Isle is a Fantasy Counterpart Culture of Malta, complete with the fortress of The Knights Hospitallers. The natives are falcons.
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Mook Lieutenant
 Ironclaw (Tabletop Game) / int_200c009a
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Mook Lieutenant: Leaders, as their associated Horde except with True Leader and Militia Leader, and Elite Leaders also have Toughness, Diehard, and Troop Leader.
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Church Militant
 Ironclaw (Tabletop Game) / int_2139c878
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Mice: One of the weakest of the species, who make up for their size with unwavering faith.
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Winged Humanoid
 Ironclaw (Tabletop Game) / int_2588feac
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Winged Humanoid: Unlike other bird species, the zhuque have their wings and arms separate. This makes them the only flying species which starts off able to wield two-handed weapons in mid-air.
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Carnivore Confusion
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Carnivore Confusion: Subverted. Ironclaw and Jadeclaw took a page from Usagi Yojimbo and introduced an entire ecosystem of lizards, dinosaurs, and lizardy birds which fill the usual niches of livestock, beasts of burden, pets, and wildlife. Pests include both small lizards and oversized insects; Word of God has mentioned beetles the size of cats. Book of Monsters introduces several Planimals that might also be domesticated, and a bean that produces "milk".
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Master of None
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Common Dogs: Masters of none who differentiate themselves from other pack species by being all-inclusive.
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Bilingual Bonus
 Ironclaw (Tabletop Game) / int_294ed981
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Bilingual Bonus: "Qahwah", an Akoman potion that restores vitality and relieves fatigue, is Arabic for "coffee".
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The Drifter
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Coyote: Wanderers with a lot of knacks they've picked up along the way.
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Gold–Silver–Copper Standard
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Gold–Silver–Copper Standard: The standard coinage is the silver denar, they've also got less common gold aureals (24 denarii) and more circulated bronze orichalks (1/12 of a denar).
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Villains
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Villains: The NPC creation rules have their own version of the standard hierarchy Mooks: Horde, d6 in all traits, no skills other than their species and career bonuses, and the only Gifts they get other than species and career are Pack Tactics and Local Knowledge. Elite Mooks: Elite Horde, d8 in all traits, plus the Armored Fighter, Shield Fighter, and Unshakeable Fighter Gifts. Mook Lieutenant: Leaders, as their associated Horde except with True Leader and Militia Leader, and Elite Leaders also have Toughness, Diehard, and Troop Leader. The Dragon: The Enforcer, d10 traits, along with one Trappings gift, Diehard, two Toughness gifts, Counter-Tactics, Mob Fighter, and Unshakeable Fighter. Intended to threaten the entire party on their own. The Villain, d8 traits, one Trappings gift, True Leader, Militia Leader, Toughness, Luck, Combat Save, Pack Tactics, and a personality gift. Big Bad: The Supernaut: All traits are d12, Armored Fighter, Bravery, Charging Fighter, Combat Save, Counter-Tactics, Diehard, Guard Breaker, Local Knowledge, Luck, Militia Leader, Mob Fighter, Pack Tactics, Resolve, Shield Fighter, Toughness x3, True Leader, Unshakeable Fighter, Veteran, and two other saving gifts plus three others of the GM's choice. The kind of character who only comes around in one out of every dozen adventures, and can take on entire armies.
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Fictional Zodiac
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Fictional Zodiac: The game has its own zodiac set consisting of six objects and six mythical creatures.
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Low Fantasy
 Ironclaw (Tabletop Game) / int_319cc4d7
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Low Fantasy: Monsters and Evil Overlords are mostly relegated to legend and folklore, and morality is Black and Grey at most, but magic is a bit more common and benign than most Low Fantasy settings.
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Elemental Fusion
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Elemental Fusion: Book of Jade introduces "hexagram" spells cast by combining two spells, some with the same element, others with two different elements.
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 Ironclaw (Tabletop Game) / int_32341694
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Humans Are Average
 Ironclaw (Tabletop Game) / int_32341694
comment
Dholes: Not as ferocious as a wolf, nor as charismatic as a fox, not as clever as a coyote or as calculating as a jackal. Basically, what common cats are to the felines.
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 Ironclaw (Tabletop Game) / int_35fa738
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Fantastic Fauna Counterpart
 Ironclaw (Tabletop Game) / int_35fa738
comment
Fantastic Fauna Counterpart: To avoid Furry Confusion, non-anthropomorphic regular animals don't exist in this setting. Many of them are replaced by Planimal creatures such as the cow-like Aurochs Radish, the boar-like Tusk Melon and the serpentine Snake Gourd. Meanwhile, horses are replaced by Domesticated Dinosaurs.
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Privateer
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Privateer: A 1st Edition sourcebook for House Bisclavret had privateers as a playable career.
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Black Speech
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Black Speech: Semi-subverted. Night Speech is an ultrasonic language that can only be spoken by Bats (who can echolocate), though other races with "Keen Ears" can learn to understand it. Though not an inherently evil tongue, due to the bats' reputation, others treat it as such.
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Elemental Powers
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Elemental Powers: Being an Elementalist lets you have access to this.
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Spell Book
 Ironclaw (Tabletop Game) / int_42995bec
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Spell Book: Each spellcaster's (save for Druids and Blessed, who don't even need to be literate) trappings Gift includes one. On Elementalism for Elementalists, Thamauturgoria by Kyndranigar the Shadow Magus for Thaumaturge's, Ye Book of Black Magic for Necromancers, and a Bible The Testaments of Helloise for Clerics.
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GreyAndGreyMorality
 Ironclaw (Tabletop Game) / int_445bc425
comment
Grey-and-Grey Morality: As part of the game's political focus, every single major noble house and culture is given both sympathetic and unsympathetic qualities. The only notable exceptions are goblins, undead and necromancers (and even then, one sample adventure has a necromancer NPC who'll let the PCs go through his lands unharmed if they ask nicely). This is perhaps best exemplified in the adventure The Wolves in Winter: no-one involved in the conflict is clearly good or evil, and there's no way to get an unambiguously happy ending.
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 Ironclaw (Tabletop Game) / int_4b084bdd
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Planimal
 Ironclaw (Tabletop Game) / int_4b084bdd
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Planimal: Book of Monsters features a wide variety of them, ranging from the livestock-like aurochs radish and tusk melon, to the shapeshifting pine clone, somewhat comical punching onion, and downright spooky tomb tree.
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Throw It In!
 Ironclaw (Tabletop Game) / int_4d422f71
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Throw It In!: the species descriptions in the second edition were originally written by the section's artist, to provide himself with a mood and theme for each image. They were too good not to use.
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 Ironclaw (Tabletop Game) / int_4e6e9b64
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A Child Shall Lead Them
 Ironclaw (Tabletop Game) / int_4e6e9b64
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A Child Shall Lead Them: A few examples Don Constantin Rinaldi's father died of plague when he was a child, he almost died as well but his nurse had a religious experience and developed white magic, after she died curing the city he and his mother founded the Church of S'allumer. One of the Avoirdupois kings, Paien IV, was three years old when his great-grandfather died (after outliving his son and grandson), his uncle Childeberd was his first regent but his financial policies caused a massive rebellion and he was assassinated by one of his own guards. His second regent exascerbated the civil war by giving the rebel lords' titles and lands to loyalists. Paien IV later died just a few years after his official coronation. The current Bisclavret Duke, Mausein, was nine when he ascended four years ago, it remains to be seen whether his regent will step down when he comes of age.
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The Big Guy
 Ironclaw (Tabletop Game) / int_500ecfb7
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Bulls: Uncomplicated, steady, and hard-working big guys.
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 Ironclaw (Tabletop Game) / int_50d71a78
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Dual Wielding
 Ironclaw (Tabletop Game) / int_50d71a78
comment
Dual Wielding: The Ambidexterity gift allows you to wield two weapons (and more if you have prehensile feet and tail), even pistols.
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Ironclaw (Tabletop Game) / int_50d71a78
 Ironclaw (Tabletop Game) / int_526fc27c
type
Sand Worm
 Ironclaw (Tabletop Game) / int_526fc27c
comment
Sandworm: One of the few non-plant-based monsters in the Book of Monsters is the lumbricus, a large worm that occasionally pops out of the ground to grab and gnaw at hapless victims with its' triangular jaws. The biggest ones have teeth that many Akomans prize as daggers.
 Ironclaw (Tabletop Game) / int_526fc27c
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_526fc27c
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_526fc27c
 Ironclaw (Tabletop Game) / int_53f5119f
type
The Dragon
 Ironclaw (Tabletop Game) / int_53f5119f
comment
The Dragon: The Enforcer, d10 traits, along with one Trappings gift, Diehard, two Toughness gifts, Counter-Tactics, Mob Fighter, and Unshakeable Fighter. Intended to threaten the entire party on their own.
 Ironclaw (Tabletop Game) / int_53f5119f
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_53f5119f
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_53f5119f
 Ironclaw (Tabletop Game) / int_5432a8a1
type
Non-Combat EXP
 Ironclaw (Tabletop Game) / int_5432a8a1
comment
Non-Combat EXP: EXP is completely based on roleplaying. Combat only figures in when it accomplishes one of the characters' Goals.
 Ironclaw (Tabletop Game) / int_5432a8a1
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_5432a8a1
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_5432a8a1
 Ironclaw (Tabletop Game) / int_54cc6b24
type
Le Parkour
 Ironclaw (Tabletop Game) / int_54cc6b24
comment
Le Parkour: A gift that lets you do just that.
 Ironclaw (Tabletop Game) / int_54cc6b24
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_54cc6b24
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_54cc6b24
 Ironclaw (Tabletop Game) / int_5539b84f
type
Corrupt Church
 Ironclaw (Tabletop Game) / int_5539b84f
comment
Corrupt Church: One of the central conflicts in the adventure A Crisis of Faith (originally in the Avoirdupois supplement, later to be updated and rereleased in The Book of Adventures) involves this trope.
 Ironclaw (Tabletop Game) / int_5539b84f
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_5539b84f
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_5539b84f
 Ironclaw (Tabletop Game) / int_55b8d46d
type
Bastard Angst
 Ironclaw (Tabletop Game) / int_55b8d46d
comment
Bastard Angst: In the novella Scars main character Danica is the illegitimate daughter of a grey fox noble. One day she got in a fight with one of her half-brothers and accidentally scratched him, her father reacted by having her declawed (normally done to serious criminals and slaves) and threw her out on the street, where she was found and raised by a Bounty Hunter. Dani's father tuns out to have been the recently deceased High King Fidelio d'Rinaldi, and she recognizes the mad "impostor" she was hired to capture as the real Prince Fedrizzio by the scars she gave him when they were kits.
 Ironclaw (Tabletop Game) / int_55b8d46d
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_55b8d46d
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_55b8d46d
 Ironclaw (Tabletop Game) / int_5667d866
type
Critical Failure
 Ironclaw (Tabletop Game) / int_5667d866
comment
Critical Failure: Rolling all ones, called a "botch". Especially bad when rolling to reduce damage taken, as a botch increases the damage. On the other hand rolling three or more sixes when casting black magic is really bad as well.
 Ironclaw (Tabletop Game) / int_5667d866
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_5667d866
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_5667d866
 Ironclaw (Tabletop Game) / int_5669577c
type
Yin-Yang Bomb
 Ironclaw (Tabletop Game) / int_5669577c
comment
Yin-Yang Bomb: NPC Vaslov Jakoba is rumoured to be able to use both White Magic and Black Magic (optional in 2e; confirmed in 1e). Regardless of whether it's true, it's a source of much consternation for the church. It's possible for a player character to be able to do this too.
 Ironclaw (Tabletop Game) / int_5669577c
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_5669577c
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_5669577c
 Ironclaw (Tabletop Game) / int_568974fd
type
Single-Species Nations
 Ironclaw (Tabletop Game) / int_568974fd
comment
Single-Species Nations: The kingdom of Calabria is divided into four major houses led by different species, though they have vassals and tenants of other species. The (legally) reigning House Rinaldi are grey foxes, House Avoirdupois are horses, the Doloreaux are boars, and Bisclavret are wolves. However, the kingdom also shares the island with five tribes of the Bisclavret's pagan cousins, collectively known as the Phelan. Zhongguo, in the Book of Jade supplement, was founded by twelve great houses of the species of the Chinese Zodiac. Somewhat averted in that later imperial dynasties have attempted to integrate the empire's dozens of species and dismantle the feudal system.
 Ironclaw (Tabletop Game) / int_568974fd
featureApplicability
-1.0
 Ironclaw (Tabletop Game) / int_568974fd
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_568974fd
 Ironclaw (Tabletop Game) / int_5707e92c
type
Feather Fingers
 Ironclaw (Tabletop Game) / int_5707e92c
comment
Feather Fingers: Avian species have wings for arms, but can somehow swing a sword as easily as any other species. The raven depicted in the species art is carrying a bag and cane.
 Ironclaw (Tabletop Game) / int_5707e92c
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_5707e92c
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_5707e92c
 Ironclaw (Tabletop Game) / int_57b80b45
type
Fantastic Racism
 Ironclaw (Tabletop Game) / int_57b80b45
comment
Bats: As the only flying mammals, they suffer Fantastic Racism, with some notable overtones of the Romani.
 Ironclaw (Tabletop Game) / int_57b80b45
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_57b80b45
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_57b80b45
 Ironclaw (Tabletop Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Ironclaw (Tabletop Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Zhongguo is named after China, with their first three dynasties being rough analogues and the third (the Zhou) even sharing the same name, though they have aspects of the Confucian-style bureaucracy that started under the Han dynasty. In addition, Yindu (elephant and yak homeland) is clearly India, Camels are Middle-Eastern, the Yaks are Tibetans, and Leopards are implied to be similar to Mongolians.
 Ironclaw (Tabletop Game) / int_57d43e40
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_57d43e40
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_57d43e40
 Ironclaw (Tabletop Game) / int_5979acea
type
Fragile Speedster
 Ironclaw (Tabletop Game) / int_5979acea
comment
Fragile Speedster: In Jadeclaw, swallows are fast and mobile, but very frail. They're no longer a playable species in Book of Jade, but their 2e counterpart (the sparrow) fits the speedster part.
 Ironclaw (Tabletop Game) / int_5979acea
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_5979acea
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_5979acea
 Ironclaw (Tabletop Game) / int_61cd6e2b
type
Color-Coded Wizardry
 Ironclaw (Tabletop Game) / int_61cd6e2b
comment
Color-Coded Wizardry: Elementalists wear colors associated with their element, cognosticites wear either green or purple, priests white, and thaumaturgists grey.
 Ironclaw (Tabletop Game) / int_61cd6e2b
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_61cd6e2b
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_61cd6e2b
 Ironclaw (Tabletop Game) / int_61d054a0
type
Animal Stereotypes
 Ironclaw (Tabletop Game) / int_61d054a0
comment
Animal Stereotypes: Zhongguo has its' own stereotypes. Bears: Spiritual, wise, closer to the earth. And strong. Boars: Honest, simple and strong, but not stupid. Camels: Nomadic desert barbarians. Cats: Generalists, driven more by emotions than intellectual goals. Chickens: Controlling bureaucrats. Cranes: Distant and sophisticated. Dogs: Loyal companions and protectors. Dragons: Driven, powerful. Elephants: Giants from fantasy-counterpart India Foxes: Inconspicuous, trying not to draw attention to themselves, probably planning something. Horses: Independent, roaming, and pragmatic. Leopards: Solitary adventurers and barbarians. Lynxes: Deadly ambushers, "feline snakes". Monkeys: Curious, witty, with a habit of meddling in others' affairs. Oxen: Hard working and obedient, don't like to work without a plan in place. Pandas: The Stoic in black and white. Phoenixes: Wise but a bit difficult to interpret. Porcupines: Short-tempered and difficult to work with, but handy with needles. Qilings: Proud, generally not to be trifled with. Rabbits: Quiet, diplomatic, but don't push them. Rats: Social and self-starting. Sheep: Not big fans of conflict. Snakes: Ambitious, and patient. Swallows: Think themselves wise and courteous, but physically weak. Tigers: Passionate Proud Warrior Race Guys. Tortoises: Slow and meticulous. Weasels: Energetic but easily distracted. Wolves: Wild barbarians. Yaks: Hairy Tibetans.
 Ironclaw (Tabletop Game) / int_61d054a0
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_61d054a0
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_61d054a0
 Ironclaw (Tabletop Game) / int_64cf3b3f
type
Damage Reduction
 Ironclaw (Tabletop Game) / int_64cf3b3f
comment
Damage Reduction: Uses the "Soak Roll" rule for sustaining damage.
 Ironclaw (Tabletop Game) / int_64cf3b3f
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_64cf3b3f
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_64cf3b3f
 Ironclaw (Tabletop Game) / int_67d947a3
type
Nubile Savage
 Ironclaw (Tabletop Game) / int_67d947a3
comment
Nubile Savage: Most of the Phelan women portrayed in the artwork, see above.
 Ironclaw (Tabletop Game) / int_67d947a3
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_67d947a3
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_67d947a3
 Ironclaw (Tabletop Game) / int_680bb6b1
type
Hot-Blooded
 Ironclaw (Tabletop Game) / int_680bb6b1
comment
Cheetah: Hot-Blooded lightning bruisers.
 Ironclaw (Tabletop Game) / int_680bb6b1
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_680bb6b1
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_680bb6b1
 Ironclaw (Tabletop Game) / int_6844f0d5
type
Undressing the Unconscious
 Ironclaw (Tabletop Game) / int_6844f0d5
comment
Undressing the Unconscious: In the Scars novel, Danica awakens to find she's been undressed and is distressed at first when she thinks Tucker did it (as he has a unrequited crush on her) but calms once he tells her it was the Innkeeper Delaney who did it.
 Ironclaw (Tabletop Game) / int_6844f0d5
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_6844f0d5
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_6844f0d5
 Ironclaw (Tabletop Game) / int_69dff6df
type
Fantasy Counterpart Religion
 Ironclaw (Tabletop Game) / int_69dff6df
comment
Fantasy Counterpart Religion: The Church of S'allumer is patterned after the medieval Catholic church, with some of the heterodoxies (and heresies) being directly named after real ones. Lutarism is based on a mix of Germanic and Celtic mythology combined with a bit of animism. The Phelan have druids. "Book of Horn and Ivory" introduces Malachism, an obvious parallel to Islam, and opposed to all forms of magic.
 Ironclaw (Tabletop Game) / int_69dff6df
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_69dff6df
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_69dff6df
 Ironclaw (Tabletop Game) / int_6bcfbc7e
type
Fantasy Gun Control
 Ironclaw (Tabletop Game) / int_6bcfbc7e
comment
Fantasy Gun Control: Averted, as pistols and other firearms are available in the game.
 Ironclaw (Tabletop Game) / int_6bcfbc7e
featureApplicability
-1.0
 Ironclaw (Tabletop Game) / int_6bcfbc7e
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_6bcfbc7e
 Ironclaw (Tabletop Game) / int_6d57a234
type
Lemony Narrator
 Ironclaw (Tabletop Game) / int_6d57a234
comment
Lemony Narrator: The narration, particularly in the Book of Horn & Ivory, can get pretty chatty at times (noting, for instance, that if T-shirts were a thing in this setting, Princess Mariam would have her face on them).
 Ironclaw (Tabletop Game) / int_6d57a234
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_6d57a234
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_6d57a234
 Ironclaw (Tabletop Game) / int_6dbf171
type
Fake King
 Ironclaw (Tabletop Game) / int_6dbf171
comment
Fake King: The adventure published in the Rinaldi sourcebook, and the tie-in novel Scars feature a fake Prince Fabrizio de Rinaldi who has been brainwashed with purple magic into thinking he's the real thing.
 Ironclaw (Tabletop Game) / int_6dbf171
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_6dbf171
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_6dbf171
 Ironclaw (Tabletop Game) / int_70dc3a86
type
Had to Be Sharp
 Ironclaw (Tabletop Game) / int_70dc3a86
comment
Rats: Survivors through and through.
 Ironclaw (Tabletop Game) / int_70dc3a86
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_70dc3a86
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_70dc3a86
 Ironclaw (Tabletop Game) / int_7215c26c
type
Man-Eating Plant
 Ironclaw (Tabletop Game) / int_7215c26c
comment
Man-Eating Plant: The Deadly Snaptrap is like a venus flytrap big enough to catch people, and which has a "lure organ" in the middle of the trap that often looks like a chunk of gold.
 Ironclaw (Tabletop Game) / int_7215c26c
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_7215c26c
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_7215c26c
 Ironclaw (Tabletop Game) / int_72791e55
type
Weak to Magic
 Ironclaw (Tabletop Game) / int_72791e55
comment
Weak to Magic: Ghosts, phantoms, and shades can only be damaged by magic.
 Ironclaw (Tabletop Game) / int_72791e55
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_72791e55
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_72791e55
 Ironclaw (Tabletop Game) / int_73733868
type
Awesomeness by Analysis
 Ironclaw (Tabletop Game) / int_73733868
comment
Deer: Graceful to the point of appearing to have miraculous luck.
 Ironclaw (Tabletop Game) / int_73733868
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_73733868
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_73733868
 Ironclaw (Tabletop Game) / int_73d9c25f
type
Quack Doctor
 Ironclaw (Tabletop Game) / int_73d9c25f
comment
Quack Doctor: Good medicine adds a flat +1 to an injured or sick character's healing quota, quack medicine on the other hand allows a character to roll their Will dice as well as their Body when rolling to increase their healing quota, implying it's a placebo. It only costs half as much though.
 Ironclaw (Tabletop Game) / int_73d9c25f
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_73d9c25f
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_73d9c25f
 Ironclaw (Tabletop Game) / int_77aedc5c
type
Horse of a Different Color
 Ironclaw (Tabletop Game) / int_77aedc5c
comment
Horse of a Different Color: No, not the Avoirdupois. Rather this trope refers to the variety of dinosaur-like reptiles used as mounts, many of which are named after types of horse (palfry, destrier, etc).
 Ironclaw (Tabletop Game) / int_77aedc5c
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_77aedc5c
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_77aedc5c
 Ironclaw (Tabletop Game) / int_792bb47a
type
Heroic Bastard
 Ironclaw (Tabletop Game) / int_792bb47a
comment
Heroic Bastard: Danica from Scars, for a given value of "heroic", is the illegitimate daughter of a nobleman, the late king, Don Fidelio di Rinaldi
 Ironclaw (Tabletop Game) / int_792bb47a
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_792bb47a
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_792bb47a
 Ironclaw (Tabletop Game) / int_7aed96a9
type
White Magic
 Ironclaw (Tabletop Game) / int_7aed96a9
comment
White Magic: Primarily the demesne of priests of S'allumer, though some claim that it existed before the Church. It also includes more offensive spells than usual.
 Ironclaw (Tabletop Game) / int_7aed96a9
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_7aed96a9
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_7aed96a9
 Ironclaw (Tabletop Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Ironclaw (Tabletop Game) / int_7c862b8a
comment
Jackals: Ruthless canines with an unsavory reputation.
 Ironclaw (Tabletop Game) / int_7c862b8a
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_7c862b8a
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_7c862b8a
 Ironclaw (Tabletop Game) / int_7e418474
type
Phlebotinum-Induced Steampunk
 Ironclaw (Tabletop Game) / int_7e418474
comment
Phlebotinum-Induced Steampunk: The 1st edition adventure module "Loot the Burning House" featured a province of Zhongguo rediscovering steam power and examples of ancient steam engines powered by alchemically treated metal octagons instead of wood or coal.
 Ironclaw (Tabletop Game) / int_7e418474
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_7e418474
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_7e418474
 Ironclaw (Tabletop Game) / int_7eb09e49
type
The Four Gods
 Ironclaw (Tabletop Game) / int_7eb09e49
comment
The Four Gods
 Ironclaw (Tabletop Game) / int_7eb09e49
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_7eb09e49
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_7eb09e49
 Ironclaw (Tabletop Game) / int_81241767
type
Smelly Skunk
 Ironclaw (Tabletop Game) / int_81241767
comment
Skunks: Due to their reputations preceding them, skunks either show beatific patience or lash out at the slightest provocation.
 Ironclaw (Tabletop Game) / int_81241767
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_81241767
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_81241767
 Ironclaw (Tabletop Game) / int_8341ccb1
type
World of Funny Animals
 Ironclaw (Tabletop Game) / int_8341ccb1
comment
World of Funny Animals
 Ironclaw (Tabletop Game) / int_8341ccb1
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_8341ccb1
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_8341ccb1
 Ironclaw (Tabletop Game) / int_83adb272
type
Crystal Dragon Jesus
 Ironclaw (Tabletop Game) / int_83adb272
comment
Crystal Dragon Jesus: Saint Helloise, the central figure (though not founder, the faith came after she gave her life powering a spell to cure a plagued city) of the Church of S'aullumer.
 Ironclaw (Tabletop Game) / int_83adb272
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_83adb272
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_83adb272
 Ironclaw (Tabletop Game) / int_8437cb10
type
Made a Slave
 Ironclaw (Tabletop Game) / int_8437cb10
comment
Made a Slave: Most houses take war captives as slaves but wolves (both Bisclavret and Phelan) are the most prominent slavers. It's also used as a criminal sentence in some places, like Phelan who can't pay the normal fines.
 Ironclaw (Tabletop Game) / int_8437cb10
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_8437cb10
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_8437cb10
 Ironclaw (Tabletop Game) / int_8485d41a
type
Interspecies Romance
 Ironclaw (Tabletop Game) / int_8485d41a
comment
Interspecies Romance: While it does occur fairly often few specifics are given on the results, save for the novel Scars stating that when a Grey and a Red Fox have kids the peasant color dominates.
 Ironclaw (Tabletop Game) / int_8485d41a
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_8485d41a
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_8485d41a
 Ironclaw (Tabletop Game) / int_86c192f4
type
Badass Creed
 Ironclaw (Tabletop Game) / int_86c192f4
comment
Badass Creed: Every character is supposed to have a motto that describes their outlook on life. Acting out according to said motto earns you more experience points.
 Ironclaw (Tabletop Game) / int_86c192f4
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_86c192f4
featureConfidence
1.0
 Ironclaw (Tabletop Game)
hasFeature
Ironclaw (Tabletop Game) / int_86c192f4
 Ironclaw (Tabletop Game) / int_880ae804
type
Multiple Persuasion Modes
 Ironclaw (Tabletop Game) / int_880ae804
comment
Multiple Persuasion Modes: The main rulebook contains a short comic demonstrating how to convince a man to light a candle using the skills of Deceitnote "It's very dark in here. You are likely to be eaten by a grue.", Gossip, Inquiry, Leadership, Negotiation, and Presencenote "Light this thing now, or I'll stick it in a spot that never gets any light!".
 Ironclaw (Tabletop Game) / int_880ae804
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_880ae804
featureConfidence
1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_880ae804
 Ironclaw (Tabletop Game) / int_88965d8d
type
TricksterArchetype
 Ironclaw (Tabletop Game) / int_88965d8d
comment
Raccoons: As much a trickster as monkeys, except with more fidgety hands.
 Ironclaw (Tabletop Game) / int_88965d8d
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1.0
 Ironclaw (Tabletop Game) / int_88965d8d
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_88965d8d
 Ironclaw (Tabletop Game) / int_892c241c
type
Massive Race Selection
 Ironclaw (Tabletop Game) / int_892c241c
comment
Massive Race Selection: As of the Book of Horn and Ivory, there are 81 playable species available, not counting variant species.
 Ironclaw (Tabletop Game) / int_892c241c
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1.0
 Ironclaw (Tabletop Game) / int_892c241c
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_892c241c
 Ironclaw (Tabletop Game) / int_8b606a51
type
There Is No Kill Like Overkill
 Ironclaw (Tabletop Game) / int_8b606a51
comment
There Is No Kill Like Overkill: What happens when you score six or more successes on a damage roll, which leads to messy results. The art work demonstrating an overkill shows the victim dying off panel.
 Ironclaw (Tabletop Game) / int_8b606a51
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_8b606a51
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_8b606a51
 Ironclaw (Tabletop Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Ironclaw (Tabletop Game) / int_8c1ad82f
comment
Horses: A species fixated on honor and chivalry, with a history of sliding into Knight Templar territory.
 Ironclaw (Tabletop Game) / int_8c1ad82f
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1.0
 Ironclaw (Tabletop Game) / int_8c1ad82f
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_8c1ad82f
 Ironclaw (Tabletop Game) / int_8c96ae78
type
No One Could Survive That!
 Ironclaw (Tabletop Game) / int_8c96ae78
comment
No One Could Survive That!: In order to avoid PCs being mowed down by lucky shots, there are gifts that allow you to avoid it with appropriately dramatic results. In 2nd Edition all PCs start with Combat Save for free. As do major villains. Only a Flesh Wound: The Toughness Gift allows a character to treat one attack per scene per instance of this Gift like that.
 Ironclaw (Tabletop Game) / int_8c96ae78
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1.0
 Ironclaw (Tabletop Game) / int_8c96ae78
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_8c96ae78
 Ironclaw (Tabletop Game) / int_8f0dc93c
type
Dangerous Forbidden Technique
 Ironclaw (Tabletop Game) / int_8f0dc93c
comment
Dangerous Forbidden Technique: Necromancy and aggressive Blessed magic draws on the power of the angry dead. This would not be so bad, except it also gives said dead a chance to influence the living world; Sample backfires include one possessing an unconscious person and working out it's issues with the living, possessing a corpse, or being spooky.
 Ironclaw (Tabletop Game) / int_8f0dc93c
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1.0
 Ironclaw (Tabletop Game) / int_8f0dc93c
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_8f0dc93c
 Ironclaw (Tabletop Game) / int_8ff4e66f
type
LightTheWay
 Ironclaw (Tabletop Game) / int_8ff4e66f
comment
Light The Way: Access to Thaumaturgy lets you do this.
 Ironclaw (Tabletop Game) / int_8ff4e66f
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1.0
 Ironclaw (Tabletop Game) / int_8ff4e66f
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_8ff4e66f
 Ironclaw (Tabletop Game) / int_903e9dc9
type
Regent for Life
 Ironclaw (Tabletop Game) / int_903e9dc9
comment
The current Bisclavret Duke, Mausein, was nine when he ascended four years ago, it remains to be seen whether his regent will step down when he comes of age.
 Ironclaw (Tabletop Game) / int_903e9dc9
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1.0
 Ironclaw (Tabletop Game) / int_903e9dc9
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1.0
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Ironclaw (Tabletop Game) / int_903e9dc9
 Ironclaw (Tabletop Game) / int_91183950
type
Sliding Scale of Anthropomorphism
 Ironclaw (Tabletop Game) / int_91183950
comment
Sliding Scale of Anthropomorphism: codified in the game mechanics. The Race Trait (Species Trait in Second Edition) is an attribute that ranges along the same scale as Body, Mind, and the rest, and indicates just how strong your animal heritage is. There's no direct connection to physical appearance stated, but the art suggests that the inhabitants of Monderévelé range from Borderline Little Bit Beastly to Funny Animal with "Atavists" who tread the line into Civilized Animal.
 Ironclaw (Tabletop Game) / int_91183950
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1.0
 Ironclaw (Tabletop Game) / int_91183950
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_91183950
 Ironclaw (Tabletop Game) / int_9136471a
type
Our Goblins Are Different
 Ironclaw (Tabletop Game) / int_9136471a
comment
Our Goblins Are Different: They're known here as the Morrigna by the Phelan and look like a cross between a wolf and a raven. The Morrignai are also far more dangerous than typical goblins; one regular goblin can be a threat to an entire group of player-characters. Also, they can fly.
 Ironclaw (Tabletop Game) / int_9136471a
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1.0
 Ironclaw (Tabletop Game) / int_9136471a
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_9136471a
 Ironclaw (Tabletop Game) / int_968bd0f8
type
Meteor-Summoning Attack
 Ironclaw (Tabletop Game) / int_968bd0f8
comment
Meteor-Summoning Attack: The game had two spells in the Elementalism school: Meteor Storm is a master-level Fire spell that essentially acts as an upgraded Fireball. Comet Fall is part of Dunwasser Academy's secret Star Magic school, which requires a character to know at least one journeyman spell in each of the four classical elements, be in good standing with Dunwasser, and know the other Star Magic spell Starlight. It's also the most powerful spell in the game in terms of raw damage potential.
 Ironclaw (Tabletop Game) / int_968bd0f8
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1.0
 Ironclaw (Tabletop Game) / int_968bd0f8
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_968bd0f8
 Ironclaw (Tabletop Game) / int_970c790a
type
Big Bad
 Ironclaw (Tabletop Game) / int_970c790a
comment
Big Bad: The Supernaut: All traits are d12, Armored Fighter, Bravery, Charging Fighter, Combat Save, Counter-Tactics, Diehard, Guard Breaker, Local Knowledge, Luck, Militia Leader, Mob Fighter, Pack Tactics, Resolve, Shield Fighter, Toughness x3, True Leader, Unshakeable Fighter, Veteran, and two other saving gifts plus three others of the GM's choice. The kind of character who only comes around in one out of every dozen adventures, and can take on entire armies.
 Ironclaw (Tabletop Game) / int_970c790a
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1.0
 Ironclaw (Tabletop Game) / int_970c790a
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_970c790a
 Ironclaw (Tabletop Game) / int_98ca838
type
Disciplines of Magic
 Ironclaw (Tabletop Game) / int_98ca838
comment
Disciplines of Magic: In addition to the various religiously-based forms of magic, there's Elemental magic (including Dunwasser college's secret Star magic), Mental magic, Thaumaturgy, the forbidden school of Necromancy, and Kyndranigar's lost Virtue school, while Zhongguo has Taoist, Purity, and Changes magic.
 Ironclaw (Tabletop Game) / int_98ca838
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1.0
 Ironclaw (Tabletop Game) / int_98ca838
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_98ca838
 Ironclaw (Tabletop Game) / int_99828ce6
type
Nature Hero
 Ironclaw (Tabletop Game) / int_99828ce6
comment
Lynxes: Cold-weather felines with an affinity for the outdoors.
 Ironclaw (Tabletop Game) / int_99828ce6
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1.0
 Ironclaw (Tabletop Game) / int_99828ce6
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_99828ce6
 Ironclaw (Tabletop Game) / int_99a7aa94
type
Seven Deadly Sins
 Ironclaw (Tabletop Game) / int_99a7aa94
comment
Seven Deadly Sins: The standard seven are part of S'allumer doctrine, along with one more: selfishness, with its corresponding virtue, altruism.
 Ironclaw (Tabletop Game) / int_99a7aa94
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1.0
 Ironclaw (Tabletop Game) / int_99a7aa94
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_99a7aa94
 Ironclaw (Tabletop Game) / int_9be7c205
type
Giant Spider
 Ironclaw (Tabletop Game) / int_9be7c205
comment
Giant Spider: Two of the sample wild creatures in the Omnibus. The Damhánalla is stated to be about the size of a human head, and the nastier Tarantella is even bigger.
 Ironclaw (Tabletop Game) / int_9be7c205
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1.0
 Ironclaw (Tabletop Game) / int_9be7c205
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_9be7c205
 Ironclaw (Tabletop Game) / int_9e2c893
type
Black Magic
 Ironclaw (Tabletop Game) / int_9e2c893
comment
Black Magic: Unholy magic. It doesn't make you evil, but since it's so damn dangerous, it often doesn't matter either way.
 Ironclaw (Tabletop Game) / int_9e2c893
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1.0
 Ironclaw (Tabletop Game) / int_9e2c893
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_9e2c893
 Ironclaw (Tabletop Game) / int_9edbda07
type
Elite Mooks
 Ironclaw (Tabletop Game) / int_9edbda07
comment
Elite Mooks: Elite Horde, d8 in all traits, plus the Armored Fighter, Shield Fighter, and Unshakeable Fighter Gifts.
 Ironclaw (Tabletop Game) / int_9edbda07
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1.0
 Ironclaw (Tabletop Game) / int_9edbda07
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_9edbda07
 Ironclaw (Tabletop Game) / int_9f63d4f1
type
Our Vampires Are Different
 Ironclaw (Tabletop Game) / int_9f63d4f1
comment
Our Vampires Are Different: "Oupires"; they're undead, drink blood and fear holy symbols running water and sunlight, though those things don't hurt them.
 Ironclaw (Tabletop Game) / int_9f63d4f1
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1.0
 Ironclaw (Tabletop Game) / int_9f63d4f1
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_9f63d4f1
 Ironclaw (Tabletop Game) / int_a1c00d73
type
Capture and Replicate
 Ironclaw (Tabletop Game) / int_a1c00d73
comment
Capture and Replicate: The druid spell "Steal Guise" allows one to impersonate another, but only so long as the real one is alive. The adventure "The Rescue of Miranda Devoisier" has a side quest where the head of a family is kidnapped and impersonated by a rogue druid using that spell.
 Ironclaw (Tabletop Game) / int_a1c00d73
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1.0
 Ironclaw (Tabletop Game) / int_a1c00d73
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_a1c00d73
 Ironclaw (Tabletop Game) / int_a7b8ba72
type
Point Build System
 Ironclaw (Tabletop Game) / int_a7b8ba72
comment
Point Build System: 1st Edition was a fairly traditional setup. 2nd Edition still has it as a variant rule and for character improvement, while the default method budgets the points out into Traits (2d8, 3d6, 1d4), Skills (13 marks), and Gifts (3). While to prevent Min-Maxing Flaws were either converted into Gifts (i.e. Coward, above), or reduced to a variant rule enabling more opportunities for roleplaying EXP.
 Ironclaw (Tabletop Game) / int_a7b8ba72
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1.0
 Ironclaw (Tabletop Game) / int_a7b8ba72
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_a7b8ba72
 Ironclaw (Tabletop Game) / int_a7e2572e
type
Leader
 Ironclaw (Tabletop Game) / int_a7e2572e
comment
Panthers: Ruthless, competent leaders.
 Ironclaw (Tabletop Game) / int_a7e2572e
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1.0
 Ironclaw (Tabletop Game) / int_a7e2572e
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1.0
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Ironclaw (Tabletop Game) / int_a7e2572e
 Ironclaw (Tabletop Game) / int_ab2ffd70
type
Foreign Ruling Class
 Ironclaw (Tabletop Game) / int_ab2ffd70
comment
Foreign Ruling Class: The Kingdom of Calebria is ruled by the foxes of House Rinaldi, de jure, after they vassalized the island's other kingdoms of boars, horses, and wolves. Though at the time of the game the Rinaldi's actual power is waning and their vassals are getting ambitious. (It should be noted that the Rinaldi were there first, as the local Roman Empire counterpart.) The otters of the Anatolian Empire replaced the cobra Pharaoh of the Delta with a Sultan of their own species, but heavy resistance from Deltan crown loyalists has convinced them to co-opt existing power structures in their later conquests.
 Ironclaw (Tabletop Game) / int_ab2ffd70
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1.0
 Ironclaw (Tabletop Game) / int_ab2ffd70
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_ab2ffd70
 Ironclaw (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Ironclaw (Tabletop Game) / int_ab7b9269
comment
You All Meet in an Inn: Justified in the Dream Carver novel. Baron Treeden was specifically looking for Capt. Salvatore, one of his house's Privateers, and Sister Annarisse in turn was trying to find the baron, to whom she'd just been assigned as a confessor.
 Ironclaw (Tabletop Game) / int_ab7b9269
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1.0
 Ironclaw (Tabletop Game) / int_ab7b9269
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_ab7b9269
 Ironclaw (Tabletop Game) / int_ad1db87c
type
Oh, Crap!
 Ironclaw (Tabletop Game) / int_ad1db87c
comment
Oh, Crap!: What happens to an ally of a recently overkilled character-they literally become Afraid if they're vulnerable to it.
 Ironclaw (Tabletop Game) / int_ad1db87c
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1.0
 Ironclaw (Tabletop Game) / int_ad1db87c
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_ad1db87c
 Ironclaw (Tabletop Game) / int_ae3d6438
type
Deadpan Snarker
 Ironclaw (Tabletop Game) / int_ae3d6438
comment
Ravens: Eccentric and intelligent snarkers.
 Ironclaw (Tabletop Game) / int_ae3d6438
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1.0
 Ironclaw (Tabletop Game) / int_ae3d6438
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_ae3d6438
 Ironclaw (Tabletop Game) / int_b5e23d81
type
The Collector
 Ironclaw (Tabletop Game) / int_b5e23d81
comment
Squirrels: Hoarders supreme be it material, magical or abstract.
 Ironclaw (Tabletop Game) / int_b5e23d81
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1.0
 Ironclaw (Tabletop Game) / int_b5e23d81
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_b5e23d81
 Ironclaw (Tabletop Game) / int_b67be25d
type
Firearms Are Revolutionary
 Ironclaw (Tabletop Game) / int_b67be25d
comment
Firearms Are Revolutionary: Wheellock guns are starting to level the playing field between mages and non-mages, assuming one can afford them. In particular, the Anatolian Empire's new cannons have proved a match for Calebria's more traditional wizard artillery.
 Ironclaw (Tabletop Game) / int_b67be25d
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1.0
 Ironclaw (Tabletop Game) / int_b67be25d
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_b67be25d
 Ironclaw (Tabletop Game) / int_b7bc7d28
type
Attention Deficit... Ooh, Shiny!
 Ironclaw (Tabletop Game) / int_b7bc7d28
comment
Weasels: Energetic but easily distracted.
 Ironclaw (Tabletop Game) / int_b7bc7d28
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1.0
 Ironclaw (Tabletop Game) / int_b7bc7d28
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1.0
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Ironclaw (Tabletop Game) / int_b7bc7d28
 Ironclaw (Tabletop Game) / int_b8cbdffb
type
Celestial Bureaucracy
 Ironclaw (Tabletop Game) / int_b8cbdffb
comment
Celestial Bureaucracy: In stark contrast to Ironclaw, where it's ambiguous as to whether Heaven exists.
 Ironclaw (Tabletop Game) / int_b8cbdffb
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1.0
 Ironclaw (Tabletop Game) / int_b8cbdffb
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_b8cbdffb
 Ironclaw (Tabletop Game) / int_b8f395f
type
Royally Screwed Up
 Ironclaw (Tabletop Game) / int_b8f395f
comment
Gray Foxes: Blue-blooded aristocrats whose Noble House claims the title of High King.
 Ironclaw (Tabletop Game) / int_b8f395f
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1.0
 Ironclaw (Tabletop Game) / int_b8f395f
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1.0
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Ironclaw (Tabletop Game) / int_b8f395f
 Ironclaw (Tabletop Game) / int_b9b093bb
type
Eastern Zodiac
 Ironclaw (Tabletop Game) / int_b9b093bb
comment
Eastern Zodiac: There's a nod to this; the twelve animals of the zodiac made up the original twelve noble families of Zhongguo.
 Ironclaw (Tabletop Game) / int_b9b093bb
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1.0
 Ironclaw (Tabletop Game) / int_b9b093bb
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1.0
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Ironclaw (Tabletop Game) / int_b9b093bb
 Ironclaw (Tabletop Game) / int_bd0d6395
type
No Social Skills
 Ironclaw (Tabletop Game) / int_bd0d6395
comment
Goats: Self-sufficent independents with No Social Skills.
 Ironclaw (Tabletop Game) / int_bd0d6395
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1.0
 Ironclaw (Tabletop Game) / int_bd0d6395
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_bd0d6395
 Ironclaw (Tabletop Game) / int_c0d1354b
type
Metaplot
 Ironclaw (Tabletop Game) / int_c0d1354b
comment
Metaplot: Subverted. The first published adventure and the first tie-in novel deal with the murder of the High King and most of his family, and the search for the sole surviving heir. It became the common touchpoint for almost every campaign using the official setting — but every campaign resolved it differently, with far-reaching impact on the rest of the political situation. (It also immediately established Ironclaw as a game where beginning characters can be kingmakers.)
 Ironclaw (Tabletop Game) / int_c0d1354b
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 Ironclaw (Tabletop Game) / int_c0d1354b
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_c0d1354b
 Ironclaw (Tabletop Game) / int_c2ef5a3d
type
Druid
 Ironclaw (Tabletop Game) / int_c2ef5a3d
comment
Druid: The Phelan's priests are druids in the old Celtic sense, with multiple spells drawn directly from mythology, such as one spell that causes men to feel phantom labor pains. The Blessed of the Lutarist faith are not called "druids" but they fill the niche of "nature-based divine spellcaster" with spells based on different plants.
 Ironclaw (Tabletop Game) / int_c2ef5a3d
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1.0
 Ironclaw (Tabletop Game) / int_c2ef5a3d
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_c2ef5a3d
 Ironclaw (Tabletop Game) / int_c34ddc34
type
Kirin
 Ironclaw (Tabletop Game) / int_c34ddc34
comment
Kirin: Qilings are a playable race and are commonly believed to be ancestral spirits of the horses. The founding Emperor of Zhongguo is alleged to have ascended to heaven as a qiling despite living on earth as a horse.
 Ironclaw (Tabletop Game) / int_c34ddc34
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1.0
 Ironclaw (Tabletop Game) / int_c34ddc34
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_c34ddc34
 Ironclaw (Tabletop Game) / int_c36cba70
type
Mooks
 Ironclaw (Tabletop Game) / int_c36cba70
comment
Mooks: Horde, d6 in all traits, no skills other than their species and career bonuses, and the only Gifts they get other than species and career are Pack Tactics and Local Knowledge.
 Ironclaw (Tabletop Game) / int_c36cba70
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1.0
 Ironclaw (Tabletop Game) / int_c36cba70
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1.0
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Ironclaw (Tabletop Game) / int_c36cba70
 Ironclaw (Tabletop Game) / int_c3fc812d
type
Wuxia
 Ironclaw (Tabletop Game) / int_c3fc812d
comment
Wuxia
 Ironclaw (Tabletop Game) / int_c3fc812d
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1.0
 Ironclaw (Tabletop Game) / int_c3fc812d
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_c3fc812d
 Ironclaw (Tabletop Game) / int_c70fc0a2
type
Pretentious Latin Motto
 Ironclaw (Tabletop Game) / int_c70fc0a2
comment
Pretentious Latin Motto: Every denar (the standard coinage) bears the motto of Calabria, Rex una, republicus una in the Magniloquentia language.
 Ironclaw (Tabletop Game) / int_c70fc0a2
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1.0
 Ironclaw (Tabletop Game) / int_c70fc0a2
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_c70fc0a2
 Ironclaw (Tabletop Game) / int_c75df49a
type
Shout-Out
 Ironclaw (Tabletop Game) / int_c75df49a
comment
Shout-Out: The cover of the first edition was a deliberate homage to Slayers, with Lina and Naga as a Fox and a Wolf. One sample character, a vixen warlock known as the "bandit killer" is a continuation of the above; it's more obvious in the first edition where the character is Lina in all but name and species. There is Mount Eisengrim, named after Ysengrim the wolf of the Renard Cycle. The Bisclavret are named after a 12th Century French poem of the same name. It's about a werewolf. Example given of using the Deceit skill to make someone light a candle: "It's very dark in here. You are likely to be eaten by a Grue." The section on undead is titled "That which is not dead can eternal lie." The artwork for the Peafowl race in Book of Jade is very clearly inspired by Lord Shen from Kung Fu Panda 2. The lumbricus might be a bit smaller than the worms on Dune, but the teeth of "makers of death" are made into prized daggers and inhaling "worm dust" is said to give visions of the future (though that's suspected to be a lie for gullible nobles.)
 Ironclaw (Tabletop Game) / int_c75df49a
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1.0
 Ironclaw (Tabletop Game) / int_c75df49a
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_c75df49a
 Ironclaw (Tabletop Game) / int_c7b319ff
type
Rain of Something Unusual
 Ironclaw (Tabletop Game) / int_c7b319ff
comment
Rain of Something Unusual: The Druid spells Rain of Fire, Rain of Ice, and Rain of Blood.
 Ironclaw (Tabletop Game) / int_c7b319ff
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1.0
 Ironclaw (Tabletop Game) / int_c7b319ff
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Ironclaw (Tabletop Game) / int_c7b319ff
 Ironclaw (Tabletop Game) / int_c81e2bba
type
Necromancer
 Ironclaw (Tabletop Game) / int_c81e2bba
comment
Necromancer: Necromancy is one of the forms of magic. It's not actually inherently evil, but it's inherently dangerous and banned virtually everywhere for its potential to cause death and destruction regardless of the intentions of the user. As such, it's almost exclusively used by evil people, as they're less likely to care about either of those things. Though, "The Rescue of Miranda Devoisier" has a necromancer who lives as a hermit in the middle of a swamp and is actually quite hospitable if the players don't try to kill him, he's getting a little tired of people doing that.
 Ironclaw (Tabletop Game) / int_c81e2bba
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1.0
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Ironclaw (Tabletop Game) / int_c81e2bba
 Ironclaw (Tabletop Game) / int_ca87e3ec
type
No Name Given
 Ironclaw (Tabletop Game) / int_ca87e3ec
comment
No Name Given: To protect yourself from magic, there's a gift that lets you forsake your name.
 Ironclaw (Tabletop Game) / int_ca87e3ec
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_ca87e3ec
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_ca87e3ec
 Ironclaw (Tabletop Game) / int_cc4b45f6
type
Word of God
 Ironclaw (Tabletop Game) / int_cc4b45f6
comment
Word of God: Sanguine has maintained an active mailing list since 1999, and many details of the world background, game mechanics, and design philosophy have been discussed over the years.
 Ironclaw (Tabletop Game) / int_cc4b45f6
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1.0
 Ironclaw (Tabletop Game) / int_cc4b45f6
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_cc4b45f6
 Ironclaw (Tabletop Game) / int_cf511248
type
All Part of the Show
 Ironclaw (Tabletop Game) / int_cf511248
comment
All Part of the Show: In the adventure "The Wages of Envy" it's stated that any fighting the PC's do in an opera house will be taken by the wealthy, somewhat sheltered nobles in the audience as part of the show. Even the villain firing an organ gun on stage will be seen as mere "opera grotesque."
 Ironclaw (Tabletop Game) / int_cf511248
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1.0
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_cf511248
 Ironclaw (Tabletop Game) / int_d0bab7f5
type
Royal Inbreeding
 Ironclaw (Tabletop Game) / int_d0bab7f5
comment
Royal Inbreeding: The description for grey foxes states that due to inbreeding they tend to exhibit traits like hemophilia and colorblindness, with rumors of things like split tails, polydactyly, and hairlessness.
 Ironclaw (Tabletop Game) / int_d0bab7f5
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1.0
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Ironclaw (Tabletop Game) / int_d0bab7f5
 Ironclaw (Tabletop Game) / int_d1fdb05d
type
Plague Zombie
 Ironclaw (Tabletop Game) / int_d1fdb05d
comment
Plague Zombie: Carnage fungus reanimates corpses infested with its' spores, which then try to spread spores over more corpses and living animals. They don't count as undead for the purposes of Holy or Unholy magic, but fortunately they're still flammable.
 Ironclaw (Tabletop Game) / int_d1fdb05d
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1.0
 Ironclaw (Tabletop Game) / int_d1fdb05d
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_d1fdb05d
 Ironclaw (Tabletop Game) / int_d46ddfa2
type
CloudCuckooLander
 Ironclaw (Tabletop Game) / int_d46ddfa2
comment
Weasels: Impossibly mercurial.
 Ironclaw (Tabletop Game) / int_d46ddfa2
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1.0
 Ironclaw (Tabletop Game) / int_d46ddfa2
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Ironclaw (Tabletop Game) / int_d46ddfa2
 Ironclaw (Tabletop Game) / int_d7866de0
type
Natural Weapon
 Ironclaw (Tabletop Game) / int_d7866de0
comment
Natural Weapon: Comes with being an anthropomorphic animal.
 Ironclaw (Tabletop Game) / int_d7866de0
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1.0
 Ironclaw (Tabletop Game) / int_d7866de0
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_d7866de0
 Ironclaw (Tabletop Game) / int_d83f3588
type
Depending on the Artist
 Ironclaw (Tabletop Game) / int_d83f3588
comment
Depending on the Artist: Sometimes grey fox characters are grey- or bluish-grey recolours of red foxes, and sometimes they have the correct colouration of their species. It's especially noticeable with Vaslov, who is blue in Squaring the Circle and more naturally-coloured in the Book of Adventures.
 Ironclaw (Tabletop Game) / int_d83f3588
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1.0
 Ironclaw (Tabletop Game) / int_d83f3588
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_d83f3588
 Ironclaw (Tabletop Game) / int_d8463201
type
Quieting the Unquiet Dead
 Ironclaw (Tabletop Game) / int_d8463201
comment
Quieting the Unquiet Dead: The Phelan druids planted Rune Oaks that quiet any undead which approach them. Unfortunately, since the Bisclavret converted to S'allumer they've started cutting them down.
 Ironclaw (Tabletop Game) / int_d8463201
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1.0
 Ironclaw (Tabletop Game) / int_d8463201
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_d8463201
 Ironclaw (Tabletop Game) / int_d88e125e
type
Our Dragons Are Different
 Ironclaw (Tabletop Game) / int_d88e125e
comment
Our Dragons Are Different: They're eastern-style, unsurprisingly.
 Ironclaw (Tabletop Game) / int_d88e125e
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1.0
 Ironclaw (Tabletop Game) / int_d88e125e
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_d88e125e
 Ironclaw (Tabletop Game) / int_dc587080
type
Medieval Universal Literacy
 Ironclaw (Tabletop Game) / int_dc587080
comment
Medieval Universal Literacy: Averted, Literacy is a skill in 1st edition and a gift in 2nd. Only a few careers; mostly wizards, some nobles, and scribes, are automatically literate.
 Ironclaw (Tabletop Game) / int_dc587080
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-1.0
 Ironclaw (Tabletop Game) / int_dc587080
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_dc587080
 Ironclaw (Tabletop Game) / int_e0052aa4
type
Mysterious Animal Senses
 Ironclaw (Tabletop Game) / int_e0052aa4
comment
Mysterious Animal Senses: Each Species in Ironclaw has one or two Natural Senses, but no more; when using those senses, they can include their Species Trait in their Observation roll. Some Species have Gifts that improve those sense even further (Keen Eyes, Keen Ears, Keen Nose), or provide exotic sensory abilities like Echolocation.
 Ironclaw (Tabletop Game) / int_e0052aa4
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1.0
 Ironclaw (Tabletop Game) / int_e0052aa4
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_e0052aa4
 Ironclaw (Tabletop Game) / int_e268e2
type
The Clan
 Ironclaw (Tabletop Game) / int_e268e2
comment
Rabbits: Mess with one and you mess with every one of them.
 Ironclaw (Tabletop Game) / int_e268e2
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1.0
 Ironclaw (Tabletop Game) / int_e268e2
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_e268e2
 Ironclaw (Tabletop Game) / int_e5261a5a
type
Aristocrat Team
 Ironclaw (Tabletop Game) / int_e5261a5a
comment
Aristocrat Team: The setting material makes it pretty clear that outside of cities with militias like Triskellion characters without the gift of Nobility are going to be persecuted by the law if they carry weapons, especially guns. It's generally recommended that most parties include at least one knight or dilettante who can claim the others as his retinue.
 Ironclaw (Tabletop Game) / int_e5261a5a
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1.0
 Ironclaw (Tabletop Game) / int_e5261a5a
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_e5261a5a
 Ironclaw (Tabletop Game) / int_e529d5c3
type
Torches and Pitchforks
 Ironclaw (Tabletop Game) / int_e529d5c3
comment
Shrews: The unwashed masses, handmaidens to Madame Guillotine and heralds to King Mob.
 Ironclaw (Tabletop Game) / int_e529d5c3
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1.0
 Ironclaw (Tabletop Game) / int_e529d5c3
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_e529d5c3
 Ironclaw (Tabletop Game) / int_e54482ee
type
Keet
 Ironclaw (Tabletop Game) / int_e54482ee
comment
Red Foxes: An entire species of keets!
 Ironclaw (Tabletop Game) / int_e54482ee
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1.0
 Ironclaw (Tabletop Game) / int_e54482ee
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_e54482ee
 Ironclaw (Tabletop Game) / int_e663d3ef
type
Only a Flesh Wound
 Ironclaw (Tabletop Game) / int_e663d3ef
comment
Only a Flesh Wound: The Toughness Gift allows a character to treat one attack per scene per instance of this Gift like that.
 Ironclaw (Tabletop Game) / int_e663d3ef
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_e663d3ef
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_e663d3ef
 Ironclaw (Tabletop Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Ironclaw (Tabletop Game) / int_eb4086e3
comment
Big Creepy-Crawlies: Anthropomorphic centipedes, spiders and scorpions, part of what's called the "Five Vermins". And they're playable in Book of Jade!
 Ironclaw (Tabletop Game) / int_eb4086e3
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_eb4086e3
featureConfidence
1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_eb4086e3
 Ironclaw (Tabletop Game) / int_ecb3970b
type
Anti-Magical Faction
 Ironclaw (Tabletop Game) / int_ecb3970b
comment
Anti-Magical Faction: Malachism, the state religion of the Anatolian Empire, believes that magic should be the exclusive domain of the angels. Using magic in Anatolian states gets you a fine or imprisoned, which ironically makes it safer to practice Necromancy there than in Calebria (where the Church proscribes torture for Necromancers.)
 Ironclaw (Tabletop Game) / int_ecb3970b
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_ecb3970b
featureConfidence
1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_ecb3970b
 Ironclaw (Tabletop Game) / int_edcc813f
type
Fantastic Caste System
 Ironclaw (Tabletop Game) / int_edcc813f
comment
Fantastic Caste System: The Zhou dynasty instated a caste system dividing the population into five social orders: Warriors and rulers (Shi), Ministers (Xue), Farmers, (Nong), Craftsmen (Gong), and Merchants (Shang).
 Ironclaw (Tabletop Game) / int_edcc813f
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_edcc813f
featureConfidence
1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_edcc813f
 Ironclaw (Tabletop Game) / int_f08c8211
type
Semiaquatic Species Sailor
 Ironclaw (Tabletop Game) / int_f08c8211
comment
Semiaquatic Species Sailor: The portrait of an otter in the species chapter is fishing with a harpoon, while the seal appears to be diving for shellfish.
 Ironclaw (Tabletop Game) / int_f08c8211
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_f08c8211
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_f08c8211
 Ironclaw (Tabletop Game) / int_f2b03c88
type
Indentured Servitude
 Ironclaw (Tabletop Game) / int_f2b03c88
comment
Indentured Servitude: The practice is one of the more serious penalties that can be applied to commoners in Calebria. And the Phelan normally impose fines for all crimes but if the accused cannot pay they are sold into slavery. The price list for Labor in the equipment chapter lists slaves with an indenture of one year or for life.
 Ironclaw (Tabletop Game) / int_f2b03c88
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1.0
 Ironclaw (Tabletop Game) / int_f2b03c88
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_f2b03c88
 Ironclaw (Tabletop Game) / int_f47bdd2a
type
Violent Glaswegian
 Ironclaw (Tabletop Game) / int_f47bdd2a
comment
The Great Houses: The Bisclavret (despite their French house name) and Phelan are rather blatantly Scottish, the Avoirdupois seem French, and the Rinaldi Italian. The Doloreaux are less clear, they have a vaguely Celtic/Germanic religion while the rest of their society seems general European.
 Ironclaw (Tabletop Game) / int_f47bdd2a
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1.0
 Ironclaw (Tabletop Game) / int_f47bdd2a
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_f47bdd2a
 Ironclaw (Tabletop Game) / int_f5b974c6
type
Superior Species
 Ironclaw (Tabletop Game) / int_f5b974c6
comment
Tigers: The exotic, beautiful foreign species who could almost fit as the elven race of Calabria.
 Ironclaw (Tabletop Game) / int_f5b974c6
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_f5b974c6
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 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_f5b974c6
 Ironclaw (Tabletop Game) / int_f74022ea
type
Magic Cauldron
 Ironclaw (Tabletop Game) / int_f74022ea
comment
Magic Cauldron: As a legend based on the Pair Dadeni of Celtic Mythology. The northern clan of the Phelan are rumored to have a cauldron that brings corpses back to life, but there's a tale that states one of their princes had a disagreement with the king and jumped into it and pushed it apart from the inside and hid the pieces.
 Ironclaw (Tabletop Game) / int_f74022ea
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_f74022ea
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1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_f74022ea
 Ironclaw (Tabletop Game) / int_ff5a74c8
type
Talking Is a Free Action
 Ironclaw (Tabletop Game) / int_ff5a74c8
comment
Talking Is a Free Action: You can talk freely on your turn, but you'll have to wait until the other person's turn for them to reply. Talking may be free, but a conversation is not.
 Ironclaw (Tabletop Game) / int_ff5a74c8
featureApplicability
1.0
 Ironclaw (Tabletop Game) / int_ff5a74c8
featureConfidence
1.0
 Ironclaw (Tabletop Game)
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Ironclaw (Tabletop Game) / int_ff5a74c8
 Ironclaw (Tabletop Game) / int_ffad4e9f
type
Shown Their Work
 Ironclaw (Tabletop Game) / int_ffad4e9f
comment
Shown Their Work: particularly noticeable with the Phelan, whose culture is based heavily (and accurately) on pre-Christian Celtic society. The Phelan calendar is based on the actual Celtic lunar calendar, and the Druids are much closer to the priestly caste of history and the mystics of folklore than to the nature priests of modern fantasy.
 Ironclaw (Tabletop Game) / int_ffad4e9f
featureApplicability
1.0
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Ironclaw (Tabletop Game)

The following is a list of statements referring to the current page from other pages.

 Ironclaw (Tabletop Game)
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Ability Mixing / int_dea37b6c
 Ironclaw (Tabletop Game)
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Acrofatic / int_dea37b6c
 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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Alchemy Is Magic / int_dea37b6c
 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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Hit Points / int_dea37b6c
 Ironclaw (Tabletop Game)
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Holy Hand Grenade / int_dea37b6c
 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
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I Know Your True Name / int_dea37b6c
 Ironclaw (Tabletop Game)
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Indentured Servitude / int_dea37b6c
 Ironclaw (Tabletop Game)
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Insanity Immunity / int_dea37b6c
 Ironclaw (Tabletop Game)
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Instant Death Bullet / int_dea37b6c
 Ironclaw (Tabletop Game)
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Interrogating the Dead / int_dea37b6c
 Ironclaw
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Ironclaw (Tabletop Game)
 Ironclaw (Tabletop Game)
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King of Beasts / int_dea37b6c
 Ironclaw (Tabletop Game)
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Kingmaker Scenario / int_dea37b6c
 Ironclaw (Tabletop Game)
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Kirin / int_dea37b6c
 Ironclaw (Tabletop Game)
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Knight Errant / int_dea37b6c
 Ironclaw (Tabletop Game)
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 Ironclaw (Tabletop Game)
hasFeature
Kung-Fu Wizard / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Le Parkour / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Lineage Comes from the Father / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Living Currency / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Living Memory / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Low Fantasy / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Luckily, My Shield Will Protect Me / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Mage Killer / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Magic Cauldron / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Magic Staff / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Magic Wand / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Man-Eating Plant / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Man in a Kilt / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Mana / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Massive Race Selection / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Mature Animal Story / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Medieval European Fantasy / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Medieval Stasis / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Medieval Universal Literacy / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Merchant City / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Metaplot / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Meteor-Summoning Attack / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Morale Mechanic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Mysterious Animal Senses / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Name That Unfolds Like Lotus Blossom / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Natural Weapon / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Necromancer / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Never Learned to Read / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
No Sense of Humor / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Non-Combat EXP / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Number of the Beast / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Oracular Head / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Our Ghosts Are Different / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Our Goblins Are Different / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Our Mages Are Different / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Our Wights Are Different / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Phlebotinum-Induced Steampunk / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Point Build System / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Privateer / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Quack Doctor / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Quieting the Unquiet Dead / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Rain of Blood / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Rain of Something Unusual / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Reincarnation / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Religion is Magic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Resting Recovery / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Rocket-Tag Gameplay / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Royal Bastard / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Royal Inbreeding / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Running on All Fours / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Sacred Language / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Sapient Eat Sapient / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Semiaquatic Species Sailor / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Sexy Packaging / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Single-Species Nations / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Skill Scores and Perks / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Smelly Skunk / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Special Snowflake Syndrome / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Spell Book / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Splat / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Starter Equipment / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Stealth Pun / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Succession Crisis / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Summon Magic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Surplus Damage Bonus / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Swing Low, Sweet Harriet / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Sword and Gun / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Sword Plant / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Sympathetic Magic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Talking Is a Free Action / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
The Clan / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
The Heretic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
The High King / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
The Red Mage / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Thieves' Guild / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Ãœberwald / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Unpredictable Results / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Unreliable Illustrator / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Utility Magic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Vampire Procreation Limit / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Weak to Magic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Weird Currency / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Wild Magic / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
With Great Power Comes Great Responsibility / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Wizard Duel / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Wizarding School / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
World of Funny Animals / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
World of Mammals / int_dea37b6c
 Ironclaw (Tabletop Game)
hasFeature
Yin-Yang Bomb / int_dea37b6c
 Ironclaw
sameAs
Ironclaw (Tabletop Game)
 IronClaw
sameAs
Ironclaw (Tabletop Game)
 Ironclaw (Tabletop Game)
hasFeature
You All Meet in an Inn / int_dea37b6c