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ActRaiser (Video Game)

 ActRaiser (Video Game)
type
TVTItem
 ActRaiser (Video Game)
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ActRaiser (Video Game)
 ActRaiser (Video Game)
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ActRaiser
 ActRaiser (Video Game)
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ActRaiser is a platforming/sim game released in 1990 for the SNES, developed by Quintet and published by Enix (now Square Enix). You are a Sealed Good in a Can god named The Master/Lord of Light (apparently the Abrahamic God, but only in Japan), sent into a nice nap after Tanzra (also known as Satan, but again, only in Japan) and his minions beat you silly a very long time ago. While you were sleeping, Tanzra and pals divided your world amongst themselves, and your godlike powers found themselves drained, due to your worshippers abandoning ship.As the game begins, you awaken from your slumber, bent on thrashing monsters and regaining your followers, which is accomplished through side-scrolling platform action and SimCity-like overhead village construction, respectively.A sequel was made (and published abroad by Ubisoft) which dropped the city maintenance aspect of the game. The story goes that Enix of America requested Quintet to remove the simulation segments, apparently claiming that players would not "get" them. But seeing how the simulation elements was one of the main things that made the original stand out amongst similar side-scrolling action games, the sequel was not as well received, or remembered. However, this game did pave the way for what would become one of Enix's greatest, loosest trilogies — SoulBlazer, Illusion of Gaia, and Terranigma. It's also the only representative of this whole series to be released for the Wii's Virtual Console; make of that what you will.Sega announced a Spiritual Successor by Ace Team entitled SolSeraph, to be released on PC, PlayStation 4, Xbox One and Nintendo Switch on July 10th 2019 with Yuzo Koshiro, who composed the music for ActRaiser scoring the new game and Jonas Kyrazes (The Talos Principle) writing the narrative.On September 23, 2021, a full remake of the original Actraiser titled Actraiser Renaissance was announced and released for the PlayStation 4, Nintendo Switch, Steam, and mobile devices. In addition to featuring completely overhauled graphics, Renaissance boasts expanded gameplay; this includes new additions in both the action and Sim Mode segments, an entirely new realm, new levels and bosses, 15 new music tracks plus a remastered soundtrack by original composer Yuzo Koshiro, and quality of life features.
 ActRaiser (Video Game)
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Dropped link to Bowdlerise: Not a Feature - ITEM
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Dropped link to MixAndMatchCritter: Not a Feature - UNKNOWN
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Dropped link to SimulationGame: Not a Feature - IGNORE
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DBTropes
 ActRaiser (Video Game) / int_10dafb12
type
Flaming Sword
 ActRaiser (Video Game) / int_10dafb12
comment
Flaming Sword: Renaissance allows Master to temporarily enhance his melee attacks with an element after using a spell of that element, allowing him to deal extra damage to enemies weak to that element, although some enemies are resistant to specific elements, such as the flying fire enemies in Kasandora Act 1 only taking 1 damage from Master's attacks if he's enhanced with fire.
 ActRaiser (Video Game) / int_10dafb12
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 ActRaiser (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 ActRaiser (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Invoked in the sequel, which denies you the last level on Easy mode and tells you to "Challenge Normal Mode!"
 ActRaiser (Video Game) / int_1be7d298
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 ActRaiser (Video Game) / int_1f69db36
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Digitized Sprites
 ActRaiser (Video Game) / int_1f69db36
comment
Digitized Sprites: All of Renaissance's graphics, aside from dialogue portraits and the World Map, are all pre-rendered sprites of 3D models.
 ActRaiser (Video Game) / int_1f69db36
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 ActRaiser (Video Game) / int_24cdd048
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Arcadia
 ActRaiser (Video Game) / int_24cdd048
comment
Alcaleone - Exclusive to Renaissance, its unspoiled resources and abundant greenery make it comparable to an Arcadia.
 ActRaiser (Video Game) / int_24cdd048
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 ActRaiser (Video Game) / int_29428ef
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Difficulty Levels
 ActRaiser (Video Game) / int_29428ef
comment
Difficulty Levels: After beating the original game normally, the "Professional" mode becomes available. See Nintendo Hard, below. Renaissance has Easy, Normal, and Hard difficulty modes for the main game which can be adjusted at any time, and the unlockable Special Mode adds Divine difficulty.
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Dragons Are Demonic
 ActRaiser (Video Game) / int_2a6ed9ec
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Dragons Are Demonic: In the second game, the embodiment of the sin of Greed is a dragon.
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Arch-Enemy
 ActRaiser (Video Game) / int_32da548d
comment
Arch-Enemy: The heroes of each area have a connection to one of Tanzra's generals.
 ActRaiser (Video Game) / int_32da548d
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 ActRaiser (Video Game) / int_348c1707
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Sword Beam
 ActRaiser (Video Game) / int_348c1707
comment
Sword Beam: Collectible power-up in one Act (on Normal Mode, anyway), and given as an 11th-Hour Superpower. It's one the few mechanics removed in Renaissance.
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 ActRaiser (Video Game) / int_34bd7be2
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Super Drowning Skills
 ActRaiser (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Water areas in Bloodpool Act I serve as Bottomless Pits. Possibly justified in that the lake is stated to be poisoned (and the player character is a walking statue). Downplayed in Renaissance where Bloodpool's water instead does low but continuous damage, and any pitfall involving water just knocks off a decent chunk of HP and puts you back before the pit. Super Not-Drowning Skills: Normally, being underwater doesn't affect you except by slowing you down a bit.
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 ActRaiser (Video Game) / int_3babae20
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Degraded Boss
 ActRaiser (Video Game) / int_3babae20
comment
Degraded Boss: Bosses you've previous defeated in Acts can show up later in monster lairs guarding Spawners. Like with standard Mooks, they don't need to be defeated in order to clear the lair, and disappear once the Spawner is destroyed, although they do drop a lot of magic crystals when killed, which can be useful against particularily hard-to-hit Spawners.
 ActRaiser (Video Game) / int_3babae20
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 ActRaiser (Video Game) / int_3c8ff5ed
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Clown-Car Base
 ActRaiser (Video Game) / int_3c8ff5ed
comment
Clown-Car Base: The monster lairs in the simulations. Hundreds of beasts can be huddled away in a single lair, and they won't stop popping out until you destroy them all one by one or have your followers seal them all up at once. The nature of the lairs changes in Renaissance; they are explicitly explained to be spawning monsters through strange orbs present in each one, no longer have a limit to the amount of monsters they can spawn if left unsealed, and while you do still need your followers' assistance in prepping the seals, you now have to personally go inside and complete a miniature action stage which involves physically destroying the main spawner inside.
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 ActRaiser (Video Game) / int_3d1d5186
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Bubblegloop Swamp
 ActRaiser (Video Game) / int_3d1d5186
comment
Bubblegloop Swamp: Bloodpool Act 1, and to some extent Marahna Act 1.
 ActRaiser (Video Game) / int_3d1d5186
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 ActRaiser (Video Game) / int_40bdc268
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Build Like an Egyptian
 ActRaiser (Video Game) / int_40bdc268
comment
Build Like an Egyptian: Kasandora Act 2.
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 ActRaiser (Video Game) / int_40cc0c7e
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Bittersweet Ending
 ActRaiser (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: By the end of ActRaiser, the world is beautiful, everyone's happy...and they don't need you anymore, so your temples are empty, your statue forgotten. ActRaiser 2's ending is also bittersweet; Tanzra has been defeated and the world is at peace once more, but all of the angels have died in the attempt to infiltrate his domain when the Master willingly crashes the Sky Temple into it to break the barrier surrounding it, and the Master himself has disappeared without a trace. Renaissance softens the blow from the original game; everything above still happens, but then you decide to have a look at a new, uncharted realm anyway - and events there show that you are hardly forgotten by your followers and heroes, and that you're both still capable of helping your people, and that you'll always have a place in the world, whether or not future unknown threats emerge.
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 ActRaiser (Video Game) / int_420ab7c6
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Smart Bomb
 ActRaiser (Video Game) / int_420ab7c6
comment
Since Renaissance doesn't have the Smart Bomb or powerup items that massively increase the strength of the Angel's arrows from the original, his arrows now slightly home into the enemies by default.
 ActRaiser (Video Game) / int_420ab7c6
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 ActRaiser (Video Game) / int_4389e368
type
Actionized Sequel
 ActRaiser (Video Game) / int_4389e368
comment
Actionized Sequel: You don't get a much better example than ActRaiser 2. The god sim portions were excised, and your character has many more varieties of attack and is a much more nimble being than the first game's.
 ActRaiser (Video Game) / int_4389e368
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 ActRaiser (Video Game) / int_44f79734
type
Jump Physics
 ActRaiser (Video Game) / int_44f79734
comment
Jump Physics: Renaissance introduces one, which keeps the original's fixed-height jumps but grants more air control.
 ActRaiser (Video Game) / int_44f79734
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 ActRaiser (Video Game) / int_486466ee
type
Dual Boss
 ActRaiser (Video Game) / int_486466ee
comment
Dual Boss: A fair number of the monster lairs in Renaissance start to contain previous Act I bosses alongside the main Spawner you need to destroy. Luckily, as with any other lair, you only specifically need to destroy the main Spawner. Five of the Act I bosses appear in their respective regions, but Centaurus only shows up in the post game level.
 ActRaiser (Video Game) / int_486466ee
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 ActRaiser (Video Game) / int_4bb6dde2
type
Artifact Name
 ActRaiser (Video Game) / int_4bb6dde2
comment
Artifact Name: Bloodpool is named for its most prominent feature, a lake of blood-colored toxic water. The lake got purified at the end of the act, but the name stuck. The inhabitants there are even called Bloodmen.
 ActRaiser (Video Game) / int_4bb6dde2
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ActRaiser (Video Game) / int_4bb6dde2
 ActRaiser (Video Game) / int_4e2ccd24
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North Is Cold, South Is Hot
 ActRaiser (Video Game) / int_4e2ccd24
comment
North Is Cold, South Is Hot: In the north, you have Aitos and Northwall. In the south, you have Kasandora and Maranha.
 ActRaiser (Video Game) / int_4e2ccd24
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 ActRaiser (Video Game) / int_4ec1330a
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Our Minotaurs Are Different
 ActRaiser (Video Game) / int_4ec1330a
comment
Our Minotaurs Are Different: The boss of Fillmore Act II is the Minotaurus, who is armed with an axe.
 ActRaiser (Video Game) / int_4ec1330a
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 ActRaiser (Video Game) / int_50f5dabe
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Reincarnation
 ActRaiser (Video Game) / int_50f5dabe
comment
Reincarnation: Implied of the leaders of Northwall. Also, any worshipper who is killed will reincarnate, and almost every soul must be released from a monstrous form first.
 ActRaiser (Video Game) / int_50f5dabe
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 ActRaiser (Video Game) / int_51bf74d6
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Power Crystal
 ActRaiser (Video Game) / int_51bf74d6
comment
Power Crystal: Starting from Fillmore Act 2, all non-respawning enemies in Renaissance drop magic crystals when killed, which power up Master when collected: the first 2 levels increase his physical and magic damage by 20%, the next 2 levels increase them by 50% and the last level increases both by 100% and allows Master to revive once with half HP and MP per life.
 ActRaiser (Video Game) / int_51bf74d6
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 ActRaiser (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 ActRaiser (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: The original game (and its remake) have each of its areas analogous to a real-world counterpart. Fillmore - Greece. The bosses of both Acts are the Centaurus and the Minotaurus, creatures from Greek mythology. One of the enemies in Act II are called "Dragonteeth" in reference to the Dragon-tooth warriors guarding the Golden Fleece. Bloodpool - Germany and Romania. The castle of Bloodpool appears distinctly European in style, and the bosses of the Acts are a winged manticore and a vampire/werewolf. In Renaissance, the Bloodmen are dressed in a manner similar to the Romani. Kasandora - Ancient Egypt. It is mostly desert by the time you arrive there, and you venture inside a pyramid in Act 2 where you fight mummies. Renaissance's take on the act having giant statues of Anubis inside, bird-head warriors patterned after Horus and Ra, and the boss looks like Tutenkhamen's golden mortuary mask. Aitos - Japan. It has bamboo, Samurai and Tengu enemies, an Oriental Dragon as the boss of Act 1, and a monstrous Wanyudo as the boss of Act 2. In Renaissance, the people of Aitos are known as the Aitok, a counterpart to the Ainu folk in Hokkaido. Their hero is even a kamuy in the form of Migrana. Marahna - Southeast Asia. It has a Cambodian Temple and a boss that resembles a Hindu god. Northwall - Scandinavia. It takes place in the cold north and has a giant tree akin to the mythical trees of Norse legends). The Northmen bear a resemblance to the Sápmi in Renaissance. Alcaleone - Exclusive to Renaissance, its unspoiled resources and abundant greenery make it comparable to an Arcadia.
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 ActRaiser (Video Game) / int_589e54d3
type
Charged Attack
 ActRaiser (Video Game) / int_589e54d3
comment
Charged Attack: The spells in the second game are activated this way, with the exact spell you get determined by what you're doing when you release the attack button: standing for a flamethrower, crouching for a shield, aiming upward for a shower of 3 energy balls, jumping for 4 balls of ice, floating for a lighting bolt, gliding for an energy shot and diving for a phoenix dive. Renaissance gives the Angel one which turns his regular attack into a Spread Shot.
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 ActRaiser (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 ActRaiser (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: Northwall Act I.
 ActRaiser (Video Game) / int_5914d5dd
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 ActRaiser (Video Game) / int_5a5de5ca
type
Boss Rush
 ActRaiser (Video Game) / int_5a5de5ca
comment
Boss Rush: The final stage is a straight up fight with the six "Act II" bosses, and then Tanzra.
 ActRaiser (Video Game) / int_5a5de5ca
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 ActRaiser (Video Game) / int_5ac34441
type
Call a Rabbit a "Smeerp"
 ActRaiser (Video Game) / int_5ac34441
comment
Call a Rabbit a "Smeerp": In Renaissance, a number of enemies in the "On the Hunt" sidequests are referred to by names that belie their actual apppearance, starting with the "Mummia" which is the name given to the mummies in Kasandora Act 2, with "mummia" actually referring to the bitumen used in the Egyptian mummification process. Marahna does this with both enemies that need to be hunted, with the clearly akephaloi-inspired enemies called "Dullahans" and The Grim Reaper enemies being a subject of Sadly Mythtaken and called "Mara". This also somehow turns the given name Loki into an improper name for the ice giant enemies in Northwall, and only to the tougher variation seen in Act 2.
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 ActRaiser (Video Game) / int_5b81ca8d
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Disc-One Nuke
 ActRaiser (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Magical Stardust, obtained in the second area, Bloodpool. This little piece of magic here rains down a lot of stars to do A LOT of damage to everything on the screen, and can take out most bosses on its own by just a few charges. It's ineffective against two bosses, both of which have a small target area, and will most likely be depleted during the Boss Rush. Renaissance downplays its usefulness; while still useful, far fewer stars fall, they don't do so as quickly and they don't create small explosions upon hitting the ground that can hit the enemy multiple times.
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 ActRaiser (Video Game) / int_62259825
type
Nintendo Hard
 ActRaiser (Video Game) / int_62259825
comment
Nintendo Hard: Ouch, that boss rush and multi-stage final boss STINGS! As does the "Professional" mode, due to lack of magic, enemies taking more hits to kill, bosses being faster, and the absence of a projectile power-up in Aitos Act I. Doubly so if you're playing the Japanese version's Special Mode, which includes instant-death spikes and only two lives. The entire sequel is also quite challenging, even on Easy Mode, partly due to some difficult control issues. Most of the later bosses can be this if you don't just spam Stardust till they croak. Or if you're out of MP, can't just spam Stardust till they croak.
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 ActRaiser (Video Game) / int_6602cad
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Permanently Missable Content
 ActRaiser (Video Game) / int_6602cad
comment
Permanently Missable Content: The Source of Life in Kasandora, if you don't cause an earthquake after revealing the pyramid but before beginning Act II.
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 ActRaiser (Video Game) / int_690ec658
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Flash of Pain
 ActRaiser (Video Game) / int_690ec658
comment
Flash of Pain: The enemies and the player after getting hit. Even applies to enemies which take one hit to kill.
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The Lost Woods
 ActRaiser (Video Game) / int_6b7c9f96
comment
The Lost Woods: Fillmore Act I.
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 ActRaiser (Video Game) / int_6ec989d8
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Guide Dang It!
 ActRaiser (Video Game) / int_6ec989d8
comment
Guide Dang It!: Reaching maximum level can feel like a Luck-Based Mission if you don't read a guide. Also, obtaining some of the offerings in simulation mode requires you to use rain or lightning at random points on the map, including on the temple itself in one area.
 ActRaiser (Video Game) / int_6ec989d8
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 ActRaiser (Video Game) / int_7215c26c
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Man-Eating Plant
 ActRaiser (Video Game) / int_7215c26c
comment
Man-Eating Plant: The Rafflasher boss of Marahna Act I.
 ActRaiser (Video Game) / int_7215c26c
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 ActRaiser (Video Game) / int_735b967c
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Forced Tutorial
 ActRaiser (Video Game) / int_735b967c
comment
Forced Tutorial: The original SNES game was pretty bad about tutorials even for its time, but Renaissance cranks it up to near-excessive levels due to the large amount of new mechanics and gameplay expansions added to the beginning. It can take an hour or more just to get out of the first sim segment and into the second Fillmore platformer stage due to how much more stuff there is compared to the original.
 ActRaiser (Video Game) / int_735b967c
featureApplicability
1.0
 ActRaiser (Video Game) / int_735b967c
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_735b967c
 ActRaiser (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 ActRaiser (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: Bloodpool is named for its dark red lake. Death Heim is Tanzra's lair.
 ActRaiser (Video Game) / int_76d6c3df
featureApplicability
1.0
 ActRaiser (Video Game) / int_76d6c3df
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_76d6c3df
 ActRaiser (Video Game) / int_7eaf99d
type
Malevolent Architecture
 ActRaiser (Video Game) / int_7eaf99d
comment
Malevolent Architecture: Many areas, but most noticeably the pyramid in Kasandora Act II and Kalia's castle in Marahna Act II.
 ActRaiser (Video Game) / int_7eaf99d
featureApplicability
1.0
 ActRaiser (Video Game) / int_7eaf99d
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_7eaf99d
 ActRaiser (Video Game) / int_8029fa50
type
True Final Boss
 ActRaiser (Video Game) / int_8029fa50
comment
In Renaissance, the True Final Boss in Alcaleone is implied to be one, with Taia even musing that it must have been a god (or at least a loyal angel) once upon a time.
 ActRaiser (Video Game) / int_8029fa50
featureApplicability
1.0
 ActRaiser (Video Game) / int_8029fa50
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_8029fa50
 ActRaiser (Video Game) / int_83308c12
type
Spikes of Doom
 ActRaiser (Video Game) / int_83308c12
comment
Spikes of Doom: Some kill you instantly, some don't. Unless you're playing the Japanese version, then they all do, unless you're invincible from taking damage. Or unless you're playing Renaissance, in which case none do (they still hurt, of course).
 ActRaiser (Video Game) / int_83308c12
featureApplicability
1.0
 ActRaiser (Video Game) / int_83308c12
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_83308c12
 ActRaiser (Video Game) / int_834427cd
type
Cap
 ActRaiser (Video Game) / int_834427cd
comment
Cap: Each simulation area is limited to 128 structures, which puts a limit on the maximum population. If you build, say, too many bridges, you won't be able to gain enough population to reach your character's highest level and maximum HP since you can't destroy bridges even though you can destroy outdated houses.
 ActRaiser (Video Game) / int_834427cd
featureApplicability
1.0
 ActRaiser (Video Game) / int_834427cd
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_834427cd
 ActRaiser (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 ActRaiser (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: Whether it's God or the Master, the game's set in a pure fantasy world.
 ActRaiser (Video Game) / int_83adb272
featureApplicability
1.0
 ActRaiser (Video Game) / int_83adb272
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_83adb272
 ActRaiser (Video Game) / int_83edb5ab
type
Difficulty by Region
 ActRaiser (Video Game) / int_83edb5ab
comment
Difficulty by Region: The game difficulty was toned down for the US release, both in the Act and the Simulation phases. Many of the mooks in the Acts have some attacks removed, spikes don't kill the Master in one hit, and some mooks had their invincibility removed. Cities are easier to grow in the Simulation mode. Interestingly, the US version has higher population requirements for gaining levels, but because the cities grow faster and because each city has a much higher population cap, leveling up is still a bit faster in that version.
 ActRaiser (Video Game) / int_83edb5ab
featureApplicability
1.0
 ActRaiser (Video Game) / int_83edb5ab
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_83edb5ab
 ActRaiser (Video Game) / int_8bc0317a
type
Invulnerable Attack
 ActRaiser (Video Game) / int_8bc0317a
comment
Invulnerable Attack: When you cast a spell, you are invincible during the process. Yes, even on boss fights.
 ActRaiser (Video Game) / int_8bc0317a
featureApplicability
1.0
 ActRaiser (Video Game) / int_8bc0317a
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_8bc0317a
 ActRaiser (Video Game) / int_8ccf8ad8
type
Conspicuous Electric Obstacle
 ActRaiser (Video Game) / int_8ccf8ad8
comment
Conspicuous Electric Obstacle:Bloodpool Act 2 has blue sticks that shoot out lightning.Marahna Act 2 has red and blue sphere pairs that release electric charge between whenever the spheres are still.
 ActRaiser (Video Game) / int_8ccf8ad8
featureApplicability
1.0
 ActRaiser (Video Game) / int_8ccf8ad8
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_8ccf8ad8
 ActRaiser (Video Game) / int_8e2b155c
type
Tower Defense
 ActRaiser (Video Game) / int_8e2b155c
comment
Tower Defense: In Renaissance, you'll need to defend your towns and temples from monster sieges by building gatehouses (to block off roads) and block houses (to pelt monsters with arrows), placing palisades to slow down the encroaching hordes, and attacking the monsters with a Hero Unit and your Miracles.
 ActRaiser (Video Game) / int_8e2b155c
featureApplicability
1.0
 ActRaiser (Video Game) / int_8e2b155c
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_8e2b155c
 ActRaiser (Video Game) / int_8e4fc189
type
Sphere of Destruction
 ActRaiser (Video Game) / int_8e4fc189
comment
Sphere of Destruction: Renaissance changes the Aura spell to function in this manner: instead of conjuring 4 blue spheres that spin around Master rapidly in expanding circles, it instead causes him to charge energy and release it as a huge sphere of energy around him that repeatedly damages any enemies inside it.
 ActRaiser (Video Game) / int_8e4fc189
featureApplicability
1.0
 ActRaiser (Video Game) / int_8e4fc189
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_8e4fc189
 ActRaiser (Video Game) / int_8e9cf84e
type
 ActRaiser (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: In the ending, the angel makes reference to the leaders of Marahna being tempted by "the wicked mirror," despite nothing of the sort actually appearing during gameplay. The term used in Japanese, jashinkyou, was probably supposed to mean something like "religion of the evil god" (or to be more concise, "a cult"), which would have made sense in context. However, the Japanese text only uses phonetic hiragana instead of the kanji that would have made the meaning clear. A translator who hadn't worked on or remembered the earlier part of the game must've made an incorrect guess; the kanji for "mirror" can also be read as "kyou," though the final translation leaves out the shin (god) component of the original phrase completely.
 ActRaiser (Video Game) / int_8e9cf84e
featureApplicability
1.0
 ActRaiser (Video Game) / int_8e9cf84e
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_8e9cf84e
 ActRaiser (Video Game) / int_90b66e22
type
Femme Fatale
 ActRaiser (Video Game) / int_90b66e22
comment
Femme Fatale: The ice demon of Lovaous, by taking on the form of an absolutely beautiful nude woman, seduced the frozen king into a deep sleep while making the lives of his subjects miserable.
 ActRaiser (Video Game) / int_90b66e22
featureApplicability
1.0
 ActRaiser (Video Game) / int_90b66e22
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_90b66e22
 ActRaiser (Video Game) / int_92286f7f
type
Precursors
 ActRaiser (Video Game) / int_92286f7f
comment
Precursors: In the northeast corner of Marahna is a mysterious bird-shaped island covered with trees. Many miles west, on an inaccessible plateau in Kasandora, lies a symbol of identical size and shape inscribed in the earth... Lead your people to first one and then the other, and they'll uncover the best-hidden magic spell in the game. In Renaissance, the True Final Boss in Alcaleone is implied to be one, with Taia even musing that it must have been a god (or at least a loyal angel) once upon a time.
 ActRaiser (Video Game) / int_92286f7f
featureApplicability
1.0
 ActRaiser (Video Game) / int_92286f7f
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_92286f7f
 ActRaiser (Video Game) / int_972142db
type
Headless Horseman
 ActRaiser (Video Game) / int_972142db
comment
Headless Horseman: Minus the horse, the headless natives in Marahna's Act I have faces on their chests and jab at you with long spears. They're based on the "anthropophagi" (man eaters) that Othello talks about meeting in his travels.
 ActRaiser (Video Game) / int_972142db
featureApplicability
1.0
 ActRaiser (Video Game) / int_972142db
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_972142db
 ActRaiser (Video Game) / int_99a7aa94
type
Seven Deadly Sins
 ActRaiser (Video Game) / int_99a7aa94
comment
Seven Deadly Sins: The demon bosses of the sequel are the personification of the sins, corrupting the people through Demonic Possession. Sloth: The People of Diligence used to be hard-working naturalists who were famous for their forest, Industen, and river, Benefic. 'Fatigue' appeared as rain clouds over Industen and corrupted Diligence through its life-sapping rain which slipped into their drinking water by the Benefic Demon Snail. Envy: The queen of Altheria grew jealous of the other lands, thinking that her land is too small. She tried to expand her kingdom by building the city of Devote on top of a giant tortoise near her kingdom's shore, not counting the possibility of the tortoise trying to dive or swim away. Seeing her beloved city gone, she became jealous of everything that she couldn't get and turned into a demon, while the Flame of Jealousy burned alight even underwater. Gluttony: The People of Temponia always had an abundance of food, until an army of demonic ants led by Gluttony (manifested as an ant queen) started stealing food from the city. Unable to defend themselves from the ants and faced with famine, the people desperately fought each other and died of starvation. The previously lush plain Modero became a desert, and those who died of starvation became the Gules, demonic mouths still yearning for morsels. Wrath: Justinia is a city famous for its army. Suddenly the King of Justinia attacked the neighboring kingdom Favorian for unknown reasons. The People of Favorian, who felt betrayed from the attack from their allying city, fought back. As the violence, hatred, and deaths of the war grew, Almetha Volcano became active with a frightening intensity. Lust: The demon of 'Deception' defeated the King of Lovaous, and put him to an eternal sleep. In his dream, the demon lulled the king with an illusion of a beautiful woman of ice, which seduced the king into never waking up and froze Lovaous in beautiful sheets of ice. The people became desperate to wake the King because the grave danger of an eternal winter soon became obvious to them: Without sunlight and heat, both plants and animals, whether on not they were conditioned to withstand cold, would begin to waste away and die which meant that hypothermia, disease, and starvation would befall them. Greed: Leon was not a rich place, but its people are honest and full of gratitude. The newly appointed King Kolunikus put a heavy tax on the people and those who couldn't pay were imprisoned and tortured in the underground prison 'Gratis'. As it turned out, Kolunikus had made a deal with the demon "Doom" to get a lot of money and used the taxes to make his castle into a place covered in gold and full of treasure. His corruption was so great that the King became a golden demon dragon. Pride: The People of Humbleton were very advanced and, not satisfied with worshiping the Master, sought to become Master themselves by building the Tower of Souls to reach the Sky Palace. Their most prized inventions were then possessed by demons to turn them away from their rightful Master.
 ActRaiser (Video Game) / int_99a7aa94
featureApplicability
1.0
 ActRaiser (Video Game) / int_99a7aa94
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_99a7aa94
 ActRaiser (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 ActRaiser (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: The new realm added to Renaissance, Alcaleone, is only accessible after clearing every quest in every other area, including the defeat of the Final Boss.
 ActRaiser (Video Game) / int_9a4ff3b1
featureApplicability
1.0
 ActRaiser (Video Game) / int_9a4ff3b1
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1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_9a4ff3b1
 ActRaiser (Video Game) / int_9c1f758a
type
Kill It with Fire
 ActRaiser (Video Game) / int_9c1f758a
comment
The spells in the second game are activated this way, with the exact spell you get determined by what you're doing when you release the attack button: standing for a flamethrower, crouching for a shield, aiming upward for a shower of 3 energy balls, jumping for 4 balls of ice, floating for a lighting bolt, gliding for an energy shot and diving for a phoenix dive.
 ActRaiser (Video Game) / int_9c1f758a
featureApplicability
1.0
 ActRaiser (Video Game) / int_9c1f758a
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_9c1f758a
 ActRaiser (Video Game) / int_a0b2a1a8
type
Amazing Technicolor Battlefield
 ActRaiser (Video Game) / int_a0b2a1a8
comment
Amazing Technicolor Battlefield: In the finale, The Master faces Tanzra and co. first in a cloudy wasteland, then in a starry galactic field.
 ActRaiser (Video Game) / int_a0b2a1a8
featureApplicability
1.0
 ActRaiser (Video Game) / int_a0b2a1a8
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_a0b2a1a8
 ActRaiser (Video Game) / int_a29a7058
type
Not Quite Flight
 ActRaiser (Video Game) / int_a29a7058
comment
Not Quite Flight: The Winged Humanoid player character in the sequel can glide for a short time.
 ActRaiser (Video Game) / int_a29a7058
featureApplicability
1.0
 ActRaiser (Video Game) / int_a29a7058
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1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_a29a7058
 ActRaiser (Video Game) / int_a2fea27d
type
The Chosen Many
 ActRaiser (Video Game) / int_a2fea27d
comment
The Chosen Many: In Renaissance, each territory has its own Hero Unit that, by the end of their plotline, is revealed to have been one of the six prophesized divine heroes meant to rid the land of evil.
 ActRaiser (Video Game) / int_a2fea27d
featureApplicability
1.0
 ActRaiser (Video Game) / int_a2fea27d
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1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_a2fea27d
 ActRaiser (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 ActRaiser (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Kasandora, complete with a buried pyramid to unearth.
 ActRaiser (Video Game) / int_a4cb54b4
featureApplicability
1.0
 ActRaiser (Video Game) / int_a4cb54b4
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_a4cb54b4
 ActRaiser (Video Game) / int_a52f8fdf
type
Bolt of Divine Retribution
 ActRaiser (Video Game) / int_a52f8fdf
comment
Bolt of Divine Retribution: Lightning. Particularly when turned against your own followers.
 ActRaiser (Video Game) / int_a52f8fdf
featureApplicability
1.0
 ActRaiser (Video Game) / int_a52f8fdf
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_a52f8fdf
 ActRaiser (Video Game) / int_a675997a
type
Scaled Up
 ActRaiser (Video Game) / int_a675997a
comment
Scaled Up: In Renaissance, Kalia is rewritten to be the high priest of Consecrate Green, the religious group based in Marahna which the local Good Shepherd is a part of. Towards the climax of the town segment, Kalia creates a miasma that infects the people, prompting the young priest to ask for your help. In retaliation for dispersing the miasma, Kalia sheds his skin to reveal his true form as one of Tanzra's agents.
 ActRaiser (Video Game) / int_a675997a
featureApplicability
1.0
 ActRaiser (Video Game) / int_a675997a
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_a675997a
 ActRaiser (Video Game) / int_a6a6de9a
type
Humble Hero
 ActRaiser (Video Game) / int_a6a6de9a
comment
Humble Hero: Philotas and Shemaal are cordial with the Angel and the Master and are quite kind-hearted. Philotas believes that the people of Fillmore shouldn't rely on him so much. Shemaal is humble enough that upon learning that his religion is a ruse by Kalia, he sides with the Master without further complaints, willing to change his viewpoint and becomes the chosen hero of Marahna.
 ActRaiser (Video Game) / int_a6a6de9a
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1.0
 ActRaiser (Video Game) / int_a6a6de9a
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_a6a6de9a
 ActRaiser (Video Game) / int_accd97de
type
Actionized Adaptation
 ActRaiser (Video Game) / int_accd97de
comment
Actionized Adaptation: Renaissance added more action-oriented gameplay to the city simulation portions of the game: New quests with Tower Defense gameplay were added. In these quests, you need defend your settlement from being besieged by Tanzra's minions using forts, miracles, and commandable units. Unlike in the original, your followers cannot seal monster lairs by themselves. They can only hold the monsters back so the Master can personally go down into the lair to destroy the Spawner in timed side-scrolling action sequences.
 ActRaiser (Video Game) / int_accd97de
featureApplicability
1.0
 ActRaiser (Video Game) / int_accd97de
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_accd97de
 ActRaiser (Video Game) / int_ae0bbe52
type
Living Statue
 ActRaiser (Video Game) / int_ae0bbe52
comment
Living Statue: The Master's humanoid form is, well... a statue of The Master, before he animates it. Kalia, the boss of Marahna Act II, is a floating statue of a demon with six arms and a serpent's head, at least in the original.
 ActRaiser (Video Game) / int_ae0bbe52
featureApplicability
1.0
 ActRaiser (Video Game) / int_ae0bbe52
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_ae0bbe52
 ActRaiser (Video Game) / int_afebbd7
type
And Man Grew Proud
 ActRaiser (Video Game) / int_afebbd7
comment
Pride: The People of Humbleton were very advanced and, not satisfied with worshiping the Master, sought to become Master themselves by building the Tower of Souls to reach the Sky Palace. Their most prized inventions were then possessed by demons to turn them away from their rightful Master.
 ActRaiser (Video Game) / int_afebbd7
featureApplicability
1.0
 ActRaiser (Video Game) / int_afebbd7
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_afebbd7
 ActRaiser (Video Game) / int_b032e4ed
type
Ms. Fanservice
 ActRaiser (Video Game) / int_b032e4ed
comment
Ms. Fanservice: In ActRaiser 2, the demon of Lovaous, a demon made of beautiful ice, takes the form of an equally beautiful woman, who is naked with shapely legs, long wavy hair, and alluring hips. The demon took this form to seduce the king of Lovaous into an endless sleep.
 ActRaiser (Video Game) / int_b032e4ed
featureApplicability
1.0
 ActRaiser (Video Game) / int_b032e4ed
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1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_b032e4ed
 ActRaiser (Video Game) / int_b0a91b69
type
Convection, Schmonvection
 ActRaiser (Video Game) / int_b0a91b69
comment
Convection, Schmonvection: Aitos Act II takes place inside a volcano. Justifiable since the PC is a statue possessed by a god, though the lava itself still hurts.
 ActRaiser (Video Game) / int_b0a91b69
featureApplicability
1.0
 ActRaiser (Video Game) / int_b0a91b69
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_b0a91b69
 ActRaiser (Video Game) / int_b16543d2
type
Grimy Water
 ActRaiser (Video Game) / int_b16543d2
comment
Grimy Water: The eponymous lake in Bloodpool.
 ActRaiser (Video Game) / int_b16543d2
featureApplicability
1.0
 ActRaiser (Video Game) / int_b16543d2
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_b16543d2
 ActRaiser (Video Game) / int_b351349c
type
Flowery Elizabethan English
 ActRaiser (Video Game) / int_b351349c
comment
Flowery Elizabethan English: The dialogue in Renaissance is fittingly presented in a manner similar to the King James translation of the Bible.
 ActRaiser (Video Game) / int_b351349c
featureApplicability
1.0
 ActRaiser (Video Game) / int_b351349c
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_b351349c
 ActRaiser (Video Game) / int_b3eecaae
type
Colony Drop
 ActRaiser (Video Game) / int_b3eecaae
comment
ActRaiser 2's ending is also bittersweet; Tanzra has been defeated and the world is at peace once more, but all of the angels have died in the attempt to infiltrate his domain when the Master willingly crashes the Sky Temple into it to break the barrier surrounding it, and the Master himself has disappeared without a trace.
 ActRaiser (Video Game) / int_b3eecaae
featureApplicability
1.0
 ActRaiser (Video Game) / int_b3eecaae
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_b3eecaae
 ActRaiser (Video Game) / int_b6baad83
type
Hero Unit
 ActRaiser (Video Game) / int_b6baad83
comment
Hero Unit: Renaissance adds a unique plot-important character to every territory, and allows the player to direct them in the Tower Defense segments. Completing enough of an area's story lets you summon them to the others.
 ActRaiser (Video Game) / int_b6baad83
featureApplicability
1.0
 ActRaiser (Video Game) / int_b6baad83
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_b6baad83
 ActRaiser (Video Game) / int_b9f472b
type
Storming the Castle
 ActRaiser (Video Game) / int_b9f472b
comment
Storming the Castle: Twice, in Bloodpool Act II and Marahna Act II.
 ActRaiser (Video Game) / int_b9f472b
featureApplicability
1.0
 ActRaiser (Video Game) / int_b9f472b
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_b9f472b
 ActRaiser (Video Game) / int_bb48f8ba
type
Timed Mission
 ActRaiser (Video Game) / int_bb48f8ba
comment
Timed Mission: All Acts; simulation sections are untimed. Toned down in Renaissance; the Acts themselves are also no longer timed, but the monster lairs, which are new to this version, all get a time limit that you have to destroy the main Spawner in.
 ActRaiser (Video Game) / int_bb48f8ba
featureApplicability
1.0
 ActRaiser (Video Game) / int_bb48f8ba
featureConfidence
1.0
 ActRaiser (Video Game)
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ActRaiser (Video Game) / int_bb48f8ba
 ActRaiser (Video Game) / int_c091ce5f
type
Samurai
 ActRaiser (Video Game) / int_c091ce5f
comment
Aitos - Japan. It has bamboo, Samurai and Tengu enemies, an Oriental Dragon as the boss of Act 1, and a monstrous Wanyudo as the boss of Act 2. In Renaissance, the people of Aitos are known as the Aitok, a counterpart to the Ainu folk in Hokkaido. Their hero is even a kamuy in the form of Migrana.
 ActRaiser (Video Game) / int_c091ce5f
featureApplicability
1.0
 ActRaiser (Video Game) / int_c091ce5f
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c091ce5f
 ActRaiser (Video Game) / int_c1c29f00
type
Character Level
 ActRaiser (Video Game) / int_c1c29f00
comment
Character Level: Based on the population attained in the simulations. Many a game gets stalled out at the second-highest level when all of the town populations show "max" and no further growth can take place. See here for more details. Renaissance has levels be determined by Faith, which is gained by completing quests rather than increasing the local or total population. Some quests are "get the population of town X to at least Y", however.
 ActRaiser (Video Game) / int_c1c29f00
featureApplicability
1.0
 ActRaiser (Video Game) / int_c1c29f00
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c1c29f00
 ActRaiser (Video Game) / int_c335b9ec
type
Irony
 ActRaiser (Video Game) / int_c335b9ec
comment
Irony: The people of Humbleton built the Tower of Babel to prove to the world that they could do anything, that they earned the right to be recognized as geniuses, and that they can reach god and prove that they were equal to him... if not better than him. So much for being "Humble".
 ActRaiser (Video Game) / int_c335b9ec
featureApplicability
1.0
 ActRaiser (Video Game) / int_c335b9ec
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c335b9ec
 ActRaiser (Video Game) / int_c36f6d6c
type
Mummy
 ActRaiser (Video Game) / int_c36f6d6c
comment
Mummy: Found in the Pyramid of Kasandora Act II, naturally.
 ActRaiser (Video Game) / int_c36f6d6c
featureApplicability
1.0
 ActRaiser (Video Game) / int_c36f6d6c
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c36f6d6c
 ActRaiser (Video Game) / int_c3bafbce
type
Satan
 ActRaiser (Video Game) / int_c3bafbce
comment
Satan: Tanzra, who was actually named Satan in the Japanese version.
 ActRaiser (Video Game) / int_c3bafbce
featureApplicability
1.0
 ActRaiser (Video Game) / int_c3bafbce
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c3bafbce
 ActRaiser (Video Game) / int_c3f6e68
type
Dem Bones
 ActRaiser (Video Game) / int_c3f6e68
comment
Dem Bones: Mainly seen as skeletal Dragonteeth and Dragonewts.
 ActRaiser (Video Game) / int_c3f6e68
featureApplicability
1.0
 ActRaiser (Video Game) / int_c3f6e68
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c3f6e68
 ActRaiser (Video Game) / int_c513249
type
Harder Than Hard
 ActRaiser (Video Game) / int_c513249
comment
Harder Than Hard: In case the sequel wasn't hard enough for you, a password unlocks a difficulty simply known as "202", in which just about everything kills you in one hit and most enemies have too much health to be killed in a reasonable amount of time.
 ActRaiser (Video Game) / int_c513249
featureApplicability
1.0
 ActRaiser (Video Game) / int_c513249
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c513249
 ActRaiser (Video Game) / int_c64bdacd
type
Scoring Points
 ActRaiser (Video Game) / int_c64bdacd
comment
Scoring Points: Surprisingly relevant to the course of the game — the points you score in the Acts affect your maximum population in the simulations, and thus affect the level your character can achieve.
 ActRaiser (Video Game) / int_c64bdacd
featureApplicability
1.0
 ActRaiser (Video Game) / int_c64bdacd
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c64bdacd
 ActRaiser (Video Game) / int_c75c63a3
type
Blackout Basement
 ActRaiser (Video Game) / int_c75c63a3
comment
Blackout Basement: One room in Bloodpool Act II.
 ActRaiser (Video Game) / int_c75c63a3
featureApplicability
1.0
 ActRaiser (Video Game) / int_c75c63a3
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_c75c63a3
 ActRaiser (Video Game) / int_cd3703a2
type
Genre Mashup
 ActRaiser (Video Game) / int_cd3703a2
comment
Genre Mashup: ActRaiser is 50% Action Game, 35% Simulation Game, and 15% Real-Time Strategy. The remake adds Tower Defense to boot.
 ActRaiser (Video Game) / int_cd3703a2
featureApplicability
1.0
 ActRaiser (Video Game) / int_cd3703a2
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_cd3703a2
 ActRaiser (Video Game) / int_ce1b6f32
type
Temple of Doom
 ActRaiser (Video Game) / int_ce1b6f32
comment
Temple of Doom: The second act of each area.
 ActRaiser (Video Game) / int_ce1b6f32
featureApplicability
1.0
 ActRaiser (Video Game) / int_ce1b6f32
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_ce1b6f32
 ActRaiser (Video Game) / int_cea7fc1
type
Bottomless Pits
 ActRaiser (Video Game) / int_cea7fc1
comment
Bottomless Pits: In the original ActRaiser, these took one of your lives. In Renaissance, they no longer instantly kill you, but still take away some of your health.
 ActRaiser (Video Game) / int_cea7fc1
featureApplicability
1.0
 ActRaiser (Video Game) / int_cea7fc1
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_cea7fc1
 ActRaiser (Video Game) / int_d24b61a8
type
Patchwork Map
 ActRaiser (Video Game) / int_d24b61a8
comment
Patchwork Map: Each region has its own distinct biome.
 ActRaiser (Video Game) / int_d24b61a8
featureApplicability
1.0
 ActRaiser (Video Game) / int_d24b61a8
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d24b61a8
 ActRaiser (Video Game) / int_d24ed873
type
Developer's Foresight
 ActRaiser (Video Game) / int_d24ed873
comment
Developer's Foresight: In the Bloodpool simulation area, you get an item that's used to seal a Monster Lair that's inaccessible to the townspeople. If you try to use it on a different lair, the angel avatar won't let you.
 ActRaiser (Video Game) / int_d24ed873
featureApplicability
1.0
 ActRaiser (Video Game) / int_d24ed873
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d24ed873
 ActRaiser (Video Game) / int_d3c2c6b2
type
Spread Shot
 ActRaiser (Video Game) / int_d3c2c6b2
comment
Renaissance gives the Angel one which turns his regular attack into a Spread Shot.
 ActRaiser (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 ActRaiser (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d3c2c6b2
 ActRaiser (Video Game) / int_d3c72b6f
type
Tower of Babel
 ActRaiser (Video Game) / int_d3c72b6f
comment
Tower of Babel: The Tower of Souls in the sequel is practically identical to it. The people of Humbleton specifically built it so they can reach the Sky Palace and become Master themselves.
 ActRaiser (Video Game) / int_d3c72b6f
featureApplicability
1.0
 ActRaiser (Video Game) / int_d3c72b6f
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d3c72b6f
 ActRaiser (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 ActRaiser (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: In the Tower Defense segments of Renaissance, Miracles can't damage structures or harm your population like they normally would in the simulation phase since Miracles are used to repel monsters in these segments. Since Renaissance doesn't have the Smart Bomb or powerup items that massively increase the strength of the Angel's arrows from the original, his arrows now slightly home into the enemies by default.
 ActRaiser (Video Game) / int_d6f284a3
featureApplicability
1.0
 ActRaiser (Video Game) / int_d6f284a3
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d6f284a3
 ActRaiser (Video Game) / int_d7d588c8
type
Lethal Lava Land
 ActRaiser (Video Game) / int_d7d588c8
comment
Lethal Lava Land: Aitos Act II, courtesy of the local volcano.
 ActRaiser (Video Game) / int_d7d588c8
featureApplicability
1.0
 ActRaiser (Video Game) / int_d7d588c8
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d7d588c8
 ActRaiser (Video Game) / int_d7f21602
type
Holding Out for a Hero
 ActRaiser (Video Game) / int_d7f21602
comment
Holding Out for a Hero: Fillmore's problem in Renaissance. The citizens of Fillmore became so dependent on Philotas that once he was out of the picture, Tanzra's minions easily overran Fillmore. The character development of Fillmore's citizens has them achieve self-reliance and the confidence to take on foes without Philotas's help.
 ActRaiser (Video Game) / int_d7f21602
featureApplicability
1.0
 ActRaiser (Video Game) / int_d7f21602
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d7f21602
 ActRaiser (Video Game) / int_d88e125e
type
Our Dragons Are Different
 ActRaiser (Video Game) / int_d88e125e
comment
Our Dragons Are Different: Both Eastern and Western dragons are featured, as the bosses of Aitos Act I and Northwall Act II, respectively.
 ActRaiser (Video Game) / int_d88e125e
featureApplicability
1.0
 ActRaiser (Video Game) / int_d88e125e
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_d88e125e
 ActRaiser (Video Game) / int_da1d4313
type
Legacy Boss Battle
 ActRaiser (Video Game) / int_da1d4313
comment
Legacy Boss Battle: In the sequel, you can enter a password to fight the final boss from the first game.
 ActRaiser (Video Game) / int_da1d4313
featureApplicability
1.0
 ActRaiser (Video Game) / int_da1d4313
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_da1d4313
 ActRaiser (Video Game) / int_db126a0b
type
World Tree
 ActRaiser (Video Game) / int_db126a0b
comment
World Tree: The large tree in Northwall is a version of this, and also where the second Act of the area takes place.
 ActRaiser (Video Game) / int_db126a0b
featureApplicability
1.0
 ActRaiser (Video Game) / int_db126a0b
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_db126a0b
 ActRaiser (Video Game) / int_de98d218
type
Poke in the Third Eye
 ActRaiser (Video Game) / int_de98d218
comment
Poke in the Third Eye: An oracle dies of the Minotaurus' death curse in the present after witnessing the Minotaurus place it in the future. In Renaissance he's just randomly its first victim instead.
 ActRaiser (Video Game) / int_de98d218
featureApplicability
1.0
 ActRaiser (Video Game) / int_de98d218
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_de98d218
 ActRaiser (Video Game) / int_e1aed0a9
type
Boss Subtitles
 ActRaiser (Video Game) / int_e1aed0a9
comment
Boss Subtitles: Renaissance gives all the bosses this. Wizard Knight of the Violet Vale: Centaurus Baleful Beast of the Accursed Axe: Minotaurus Crimson Waters' Blasphemy: Manticore Duke of Moonlit Devilry: Zeppelin Wolf Sandstorm's Ravenous Scourge: Dagoba Golden Curator of Death and Dust: Pharaoh Hatred's Azure Flames: Azure Dragon Prince of the Inferno Everlasting: Firewheel Blossom Beguiling and Gluttonous: Rafflasher Unholy Serpents in Grace Entwined: Kalia Hermit of the Glacier's Grotto: Merman Fly Wyrm Condemned in the North: Arctic Wyvern Lord Adversary of Abyssal Dark: Tanzra Arbiter of Heaven's Law: Unknown
 ActRaiser (Video Game) / int_e1aed0a9
featureApplicability
1.0
 ActRaiser (Video Game) / int_e1aed0a9
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e1aed0a9
 ActRaiser (Video Game) / int_e24d2d5c
type
Reptiles Are Abhorrent
 ActRaiser (Video Game) / int_e24d2d5c
comment
Reptiles Are Abhorrent: A number of enemies are of a reptilian nature, notably snakes or Lizardmen. Kalia is a snakelike demon acting as the Act 2 boss of Marahna. Scaled Up: In Renaissance, Kalia is rewritten to be the high priest of Consecrate Green, the religious group based in Marahna which the local Good Shepherd is a part of. Towards the climax of the town segment, Kalia creates a miasma that infects the people, prompting the young priest to ask for your help. In retaliation for dispersing the miasma, Kalia sheds his skin to reveal his true form as one of Tanzra's agents.
 ActRaiser (Video Game) / int_e24d2d5c
featureApplicability
1.0
 ActRaiser (Video Game) / int_e24d2d5c
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e24d2d5c
 ActRaiser (Video Game) / int_e2d7b14c
type
Made of Explodium
 ActRaiser (Video Game) / int_e2d7b14c
comment
Made of Explodium: The enemies explode upon death for no specific reason.
 ActRaiser (Video Game) / int_e2d7b14c
featureApplicability
1.0
 ActRaiser (Video Game) / int_e2d7b14c
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e2d7b14c
 ActRaiser (Video Game) / int_e402b8bd
type
Hailfire Peaks
 ActRaiser (Video Game) / int_e402b8bd
comment
Hailfire Peaks: Aitos Act I.
 ActRaiser (Video Game) / int_e402b8bd
featureApplicability
1.0
 ActRaiser (Video Game) / int_e402b8bd
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e402b8bd
 ActRaiser (Video Game) / int_e4e86215
type
Fake Difficulty
 ActRaiser (Video Game) / int_e4e86215
comment
Fake Difficulty: Actraiser 2 falls hard into this with its last few stages. Starting with the Ice Palace, what was a tough but fair game suddenly becomes a quagmire of constant spike traps, unreasonably difficult jumps, enemies with way too much health, enemies whose attacks are nearly impossible to avoid, and enemies that spawn right on top of you.
 ActRaiser (Video Game) / int_e4e86215
featureApplicability
1.0
 ActRaiser (Video Game) / int_e4e86215
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e4e86215
 ActRaiser (Video Game) / int_e5455dac
type
Mana
 ActRaiser (Video Game) / int_e5455dac
comment
Mana: Magic Sources for magic use in the platforming sections, and Simulation Points to use miracles in the simulation areas.
 ActRaiser (Video Game) / int_e5455dac
featureApplicability
1.0
 ActRaiser (Video Game) / int_e5455dac
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e5455dac
 ActRaiser (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 ActRaiser (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Normally, being underwater doesn't affect you except by slowing you down a bit.
 ActRaiser (Video Game) / int_e5bb2929
featureApplicability
1.0
 ActRaiser (Video Game) / int_e5bb2929
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e5bb2929
 ActRaiser (Video Game) / int_e83fc5
type
No "Arc" in "Archery"
 ActRaiser (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": The arrows fired in the Pyramid stage and elsewhere, as well as your angel's arrows.
 ActRaiser (Video Game) / int_e83fc5
featureApplicability
1.0
 ActRaiser (Video Game) / int_e83fc5
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_e83fc5
 ActRaiser (Video Game) / int_eae41a
type
The Vamp
 ActRaiser (Video Game) / int_eae41a
comment
The Vamp: The ice demon of Lovaous, made up of beautiful ice crystals, takes on the form of a naked gorgeous woman to utilize her beauty by using the king's love for pretty things into seducing him into falling into an endless sleep.
 ActRaiser (Video Game) / int_eae41a
featureApplicability
1.0
 ActRaiser (Video Game) / int_eae41a
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_eae41a
 ActRaiser (Video Game) / int_f3c2fec5
type
Jungle Japes
 ActRaiser (Video Game) / int_f3c2fec5
comment
Jungle Japes: Marahna Act I, with a touch of Temple of Doom.
 ActRaiser (Video Game) / int_f3c2fec5
featureApplicability
1.0
 ActRaiser (Video Game) / int_f3c2fec5
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_f3c2fec5
 ActRaiser (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 ActRaiser (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: In Renaissance, Rafflasher is quite a spike from previous bosses. She's highly damage-resistant except for brief periods when she shows her weak point, and chases you around with vines and flying spores that make it tough to stay still long enough to focus on her.
 ActRaiser (Video Game) / int_f4a0408f
featureApplicability
1.0
 ActRaiser (Video Game) / int_f4a0408f
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_f4a0408f
 ActRaiser (Video Game) / int_f829585a
type
Beauty Is Bad
 ActRaiser (Video Game) / int_f829585a
comment
Beauty Is Bad: The demon of Lovaous, a beautiful ice creature taking on the alluring form of an equally beautiful woman, seduces the king into an endless sleep, while putting his subjects into a freezing hellhole.
 ActRaiser (Video Game) / int_f829585a
featureApplicability
1.0
 ActRaiser (Video Game) / int_f829585a
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_f829585a
 ActRaiser (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 ActRaiser (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Practically an Invoked Trope; maxing out your population requires you to kill your followers by destroying low-level structures, thus making room for higher-level, higher-capacity houses. In the SNES original, earthquakes are the best way to go about this, since the highest-level structures aren't affected by them and it affects the entire map. Renaissance makes the basic lightning Miracle the most economical way to do so, as the earthquake no longer targets the entire map automatically, the highest-tier buildings are no longer immune to it and the ability to use higher-leveled Miracles that cost more SP but have a much larger area of effect lets you wipe out all the buildings in 4-6 uses. The Angel frames this as ultimately a boon for your people by allowing them room to build better homes and house more people, but he can't talk away that population counter going down every time you level a house or five.
 ActRaiser (Video Game) / int_f87c42d4
featureApplicability
1.0
 ActRaiser (Video Game) / int_f87c42d4
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_f87c42d4
 ActRaiser (Video Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 ActRaiser (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: The boss of Bloodpool Act II is a magician who turns into a werewolf midway through the battle.
 ActRaiser (Video Game) / int_f8b3fa5d
featureApplicability
1.0
 ActRaiser (Video Game) / int_f8b3fa5d
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_f8b3fa5d
 ActRaiser (Video Game) / int_fc84a14d
type
Fake Platform
 ActRaiser (Video Game) / int_fc84a14d
comment
Fake Platform: Quite a few platforms fall when you step on them, although you'll still have about a second or two to jump before they drop.
 ActRaiser (Video Game) / int_fc84a14d
featureApplicability
1.0
 ActRaiser (Video Game) / int_fc84a14d
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_fc84a14d
 ActRaiser (Video Game) / int_name
type
ItemName
 ActRaiser (Video Game) / int_name
comment
 ActRaiser (Video Game) / int_name
featureApplicability
1.0
 ActRaiser (Video Game) / int_name
featureConfidence
1.0
 ActRaiser (Video Game)
hasFeature
ActRaiser (Video Game) / int_name
 ActRaiser (Video Game) / int_name
itemName
ActRaiser (Video Game)

The following is a list of statements referring to the current page from other pages.

 ActRaiser (Video Game)
hasFeature
A God Is You / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Actionized Sequel / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Adam and Eve Plot / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Amazing Technicolor Battlefield / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Anti-Grinding / int_b2948e65
 ActRaiser (Video Game)
hasFeature
Antlion Monster / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Auto-Revive / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Beauty Is Bad / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Boss-Only Level / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Boss Room / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Boss Rush / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
"Bringer of War" Music / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Bubblegloop Swamp / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Build Like an Egyptian / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Chain Reaction Destruction / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Clown-Car Grave / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Conspicuous Electric Obstacle / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Cruel Player-Character God / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Crystal Dragon Jesus / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Defeat Equals Explosion / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Deity Fiction / int_ee4dc245
 ActRaiser (Video Game)
hasFeature
Difficulty by Region / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Dragons Are Demonic / int_b2948e65
 ActRaiser (Video Game)
hasFeature
Easy Evangelism / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Falling Bass / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Fan Translation / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Flame Spewer Obstacle / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Flash of Pain / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
God Is Good / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Gods Need Prayer Badly / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Grimy Water / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Harder Than Hard / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Hello, [Insert Name Here] / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Hey, It's That Sound! / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Holy Pipe Organ / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Hot as Hell / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Interface Screw / int_b2948e65
 ActRaiser (Video Game)
hasFeature
Japanese Video Games / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Limited Sound Effects / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Living Statue / int_b2948e65
 ActRaiser (Video Game)
hasFeature
Multiple Life Bars / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
No Place for Me There / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
North Is Cold, South Is Hot / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Orchestral Version / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Our Minotaurs Are Different / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Outgrown Such Silly Superstitions / int_b2948e65
 ActRaiser (Video Game)
hasFeature
Public Domain Artifact / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Ridiculously Fast Population Growth / int_b2948e65
 ActRaiser (Video Game)
hasFeature
Sealed Good in a Can / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Shifting Sand Land / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Sidetracked by the Gold Saucer / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Sound of No Damage / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Superboss / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
The Master / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
The Vamp / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
The Very Definitely Final Dungeon / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Thematic Series / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Too Good to Last / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Video Game Remake / int_7bf97a85
 ActRaiser (Video Game)
hasFeature
Video Games of 1990–1994 / int_7bf97a85
 YuzoKoshiro
seeAlso
ActRaiser (Video Game)
 Actraiser
sameAs
ActRaiser (Video Game)
 Actraiser
sameAs
ActRaiser (Video Game)