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Age of Empires I (Video Game)

 Age of Empires I (Video Game)
type
TVTItem
 Age of Empires I (Video Game)
label
Age of Empires I (Video Game)
 Age of Empires I (Video Game)
page
AgeOfEmpiresI
 Age of Empires I (Video Game)
comment
The first game of the Age of Empires series, simply called Age of Empires, was released in 1997. It offered 12 ancient civilizations (Assyria, Babylonia, Choson, Egypt, Greece, Hittites, Minoa, Persia, Phoenicia, Shang, Sumer and Yamato) and was set between the Stone and Iron Ages. The campaigns were set in Ancient Egypt, Ancient Greece, Babylon and Yamato.An expansion pack, Age of Empires: The Rise of Rome, added the Roman Empire and 4 related civilizations (Rome, Carthage, Palmyra and Macedonia). The campaigns were set in Ancient Rome, where the player, depending on the campaign, will side with Rome itself or with their enemies.At E3 2017, the Definitive Edition was announced, an Updated Re-release that was released on February 20, 2018. The game received a drastic art style change as well as a reworking of some of its campaigns. In 2023, the game would receive another remake, this time in the form of an Expansion Pack for Age of Empires II's Definitive Edition named Return of Rome. This version of the game ports the original game to the AoEII Definitive Edition engine, adds three new campaigns (Sargon of Akkad, Pyrrhus of Epirus, and Trajan), and a new civilization for multiplayer (the Lac Viet) alongside balance adjustments.
 Age of Empires I (Video Game)
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2023-12-09T06:16:45Z
 Age of Empires I (Video Game)
parsed
2023-12-09T06:16:45Z
 Age of Empires I (Video Game)
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 Age of Empires I (Video Game)
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 Age of Empires I (Video Game)
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 Age of Empires I (Video Game)
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 Age of Empires I (Video Game)
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 Age of Empires I (Video Game)
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AwesomeYetImpractical
 Age of Empires I (Video Game)
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GaiasRevenge
 Age of Empires I (Video Game)
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Low-Tech Spears
 Age of Empires I (Video Game)
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DBTropes
 Age of Empires I (Video Game) / int_12ec809f
type
Isometric Projection
 Age of Empires I (Video Game) / int_12ec809f
comment
Isometric Projection: The map is diamond-shaped, unlike many contemporary games. The practice was carried on in the sequels, though in them you can rotate the map.
 Age of Empires I (Video Game) / int_12ec809f
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1.0
 Age of Empires I (Video Game) / int_12ec809f
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_12ec809f
 Age of Empires I (Video Game) / int_13f5b1b
type
Instant-Win Condition
 Age of Empires I (Video Game) / int_13f5b1b
comment
Instant-Win Condition: Possessing all artifacts or ruins, or having a Wonder survive, for "2000 years", or about 20 minutes in Real Time.
 Age of Empires I (Video Game) / int_13f5b1b
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1.0
 Age of Empires I (Video Game) / int_13f5b1b
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_13f5b1b
 Age of Empires I (Video Game) / int_17a45ff5
type
Misplaced Wildlife
 Age of Empires I (Video Game) / int_17a45ff5
comment
Misplaced Wildlife: This particular installment is really bad at this. There are American bald eagles and alligators, despite being set entirely in the Old World (though a relative of the latter could have been seen by the Shang, and people frequently confuse crocodiles for alligators) and while lions, gazelles and elephants fit in the Ancient Middle East they are a very weird vision when you are playing a campaign set in Europe or Japan. They are a carryover from early game development, when the game was entirely set in the Middle East and Greece, before ES/Microsoft realized that they could make more money in East Asia if they also used local civilizations. Though placing lions in Ancient Greece isn't that unrealistic. Herodotus writes in 480 BC that lions were a common sight in Greece, and even attacked Xerxes's troops as they crossed from Macedonia to Greece. They only became extinct there by 100 AD. [1] Crocodile or Alligator, neither reptile has any business being in the Alps. The Egypt campaign features whales in the Nile. All the elephants (wild and tame) are African, but Asian ones would be more familiar to most civilizations in the game.
 Age of Empires I (Video Game) / int_17a45ff5
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1.0
 Age of Empires I (Video Game) / int_17a45ff5
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_17a45ff5
 Age of Empires I (Video Game) / int_18683fc2
type
Power-Up Letdown
 Age of Empires I (Video Game) / int_18683fc2
comment
Power Up Letdown: It's hard for some players to tell if the Ballista Tower is actually a good upgrade, since its projectiles are stronger but slower than the Guard Tower's arrows.
 Age of Empires I (Video Game) / int_18683fc2
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1.0
 Age of Empires I (Video Game) / int_18683fc2
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Age of Empires I (Video Game) / int_18683fc2
 Age of Empires I (Video Game) / int_1da01dce
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The Computer Is a Lying Bastard
 Age of Empires I (Video Game) / int_1da01dce
comment
The Computer Is a Lying Bastard: One of the game's pre-scenario hints for the first scenario in the Glory of Greece campaign, "Land Grab", says "Attack only when you are truly ready; the Dorians are well-prepared for an onslaught.", which could be easily interpreted as "take your time to build your economy before attacking". Maybe it's sufficient on lower difficulties, but on Hardest this is the worst thing you can do as the Dorians will very quickly upgrade their Clubmen into Axemen and send them your way before you can establish your position (and if you attempt to go after Tyrinia first, the Dorians will quickly join in the melee with the intent to melt you). What you should do instead is interpret "when you are truly ready" as "as soon as the scenario begins" and rush them on the spot without even making a Town Center first so that they don't get the chance to become a threat. Just make sure you don't lose all your Villagers, or else you'll have a different problem on your hands. "The Battle of Tunes" in the First Punic War campaign suggested that Long Swordsmen are one of Carthage's best units, alongside Fire Galleys and War Elephants. Carthaginian Long Swordsmen don't have any civ-specific bonuses at all, and units such as Horse Archers and Phalanxes are more useful.
 Age of Empires I (Video Game) / int_1da01dce
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1.0
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Age of Empires I (Video Game) / int_1da01dce
 Age of Empires I (Video Game) / int_1f69db36
type
Digitized Sprites
 Age of Empires I (Video Game) / int_1f69db36
comment
Digitized Sprites: Every unit and building sprite was rendered from CGI models.
 Age of Empires I (Video Game) / int_1f69db36
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1.0
 Age of Empires I (Video Game) / int_1f69db36
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_1f69db36
 Age of Empires I (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Age of Empires I (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: The priests can convert your enemies' units. Their priests can convert yours too. And priests can convert other priests.
 Age of Empires I (Video Game) / int_1fba5f9e
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1.0
 Age of Empires I (Video Game) / int_1fba5f9e
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Age of Empires I (Video Game) / int_1fba5f9e
 Age of Empires I (Video Game) / int_25ea229
type
Siege Engines
 Age of Empires I (Video Game) / int_25ea229
comment
Siege Engines: Catapults and ballistae, as well as their fancier upgrades.
 Age of Empires I (Video Game) / int_25ea229
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1.0
 Age of Empires I (Video Game) / int_25ea229
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_25ea229
 Age of Empires I (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 Age of Empires I (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: Infantry > Cavalry > Archers and Siege Engines > Infantry.
 Age of Empires I (Video Game) / int_28c502f6
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1.0
 Age of Empires I (Video Game) / int_28c502f6
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 Age of Empires I (Video Game)
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 Age of Empires I (Video Game) / int_2f253c94
type
Glass Cannon
 Age of Empires I (Video Game) / int_2f253c94
comment
Glass Cannon: Siege weapons, which can be devastating if used correctly, but require constant support from skirmishing units and priests to heal them.
 Age of Empires I (Video Game) / int_2f253c94
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1.0
 Age of Empires I (Video Game) / int_2f253c94
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_2f253c94
 Age of Empires I (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Age of Empires I (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Axemen are the backbone of most armies, since unlike their Clubmen predecessors, their attack is superior to that of mere villagers, and unlike Swordsmen, they don't cost any gold. Bowmen don't get much in the way of upgrades, but unlike their Improved brethren, they don't cost gold to produce, making them a decent choice for spamming ranged attacks even at advanced ages.
 Age of Empires I (Video Game) / int_39b8d3d6
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 Age of Empires I (Video Game) / int_3a873e6
type
Screw the Money, This Is Personal!
 Age of Empires I (Video Game) / int_3a873e6
comment
Screw the Money, This Is Personal!: Tributing an enemy AI will trigger the following line:
 Age of Empires I (Video Game) / int_3a873e6
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1.0
 Age of Empires I (Video Game) / int_3a873e6
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_3a873e6
 Age of Empires I (Video Game) / int_3bc88a7f
type
Foregone Conclusion
 Age of Empires I (Video Game) / int_3bc88a7f
comment
Foregone Conclusion: One mission in the expansion has you playing as Hannibal, bringing the elephants over the Alps. You know how it's going to end, even if you win, and the victory text basically says, "Well, you'll be remembered as a genius for this tactic, at least."
 Age of Empires I (Video Game) / int_3bc88a7f
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1.0
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_3bc88a7f
 Age of Empires I (Video Game) / int_3d4f0586
type
Units Not to Scale
 Age of Empires I (Video Game) / int_3d4f0586
comment
Units Not to Scale: This is quite visible when putting units inside Transport Ships; each embarking unit may be the same apparent size as the transport, or even larger. Non-Wonder buildings are a lot shorter than units.
 Age of Empires I (Video Game) / int_3d4f0586
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1.0
 Age of Empires I (Video Game) / int_3d4f0586
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_3d4f0586
 Age of Empires I (Video Game) / int_3de56bca
type
Hero Must Survive
 Age of Empires I (Video Game) / int_3de56bca
comment
Hero Must Survive: Some unique units trigger your defeat when destroyed.
 Age of Empires I (Video Game) / int_3de56bca
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1.0
 Age of Empires I (Video Game) / int_3de56bca
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 Age of Empires I (Video Game) / int_3e80dd34
type
Damage Is Fire
 Age of Empires I (Video Game) / int_3e80dd34
comment
Damage Is Fire: When buildings take enough damage, they are set aflame, even when they aren't being attacked by weapons that would allow that to happen. Being on fire doesn't cause additional damage, though, it is simply a visual indicator that significant damage has been dealt. Averted with the stone walls: early release pictures of the game showed them on fire, but this was changed in the final release to show gradual degradation instead.
 Age of Empires I (Video Game) / int_3e80dd34
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 Age of Empires I (Video Game) / int_3e80dd34
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_3e80dd34
 Age of Empires I (Video Game) / int_414388fb
type
Prehistoria
 Age of Empires I (Video Game) / int_414388fb
comment
The only military unit available in the Stone Age is the Clubman, a warrior armed with a spiked club. The only advantage he has over villagers is that he has twice their health points, but since he can't gather resources you have no incentive to train them until the Tool Age, when you will upgrade them to Axemen as soon as possible.
 Age of Empires I (Video Game) / int_414388fb
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1.0
 Age of Empires I (Video Game) / int_414388fb
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_414388fb
 Age of Empires I (Video Game) / int_41d12904
type
Non-Lethal K.O.
 Age of Empires I (Video Game) / int_41d12904
comment
Non-Lethal K.O.: The BabyPrez chat unit, which is an infant on a tricycle, does not die when it's out of HPs, it just falls out of the tricycle and cries, though it still counts as a dead unit.
 Age of Empires I (Video Game) / int_41d12904
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1.0
 Age of Empires I (Video Game) / int_41d12904
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_41d12904
 Age of Empires I (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Age of Empires I (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: If you lose or quit a campaign scenario in The Rise of Rome, a short description of the consequences of your failure will be displayed - including a Bond One-Liner ("report to Catapult Unit XIV where you'll get another chance to have an impact on the Carthaginians").
 Age of Empires I (Video Game) / int_45e41b66
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1.0
 Age of Empires I (Video Game) / int_45e41b66
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_45e41b66
 Age of Empires I (Video Game) / int_4f4372e9
type
Early-Installment Weirdness
 Age of Empires I (Video Game) / int_4f4372e9
comment
Early-Installment Weirdness: So many, it has its own page.
 Age of Empires I (Video Game) / int_4f4372e9
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1.0
 Age of Empires I (Video Game) / int_4f4372e9
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_4f4372e9
 Age of Empires I (Video Game) / int_51030afb
type
Primitive Clubs
 Age of Empires I (Video Game) / int_51030afb
comment
Primitive Clubs: The Clubman is a Stone Age Barracks unit which uses a club in order to attack opponents.
 Age of Empires I (Video Game) / int_51030afb
featureApplicability
1.0
 Age of Empires I (Video Game) / int_51030afb
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_51030afb
 Age of Empires I (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Age of Empires I (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: The Yamato campaign is probably the worst, but all four campaigns have issues with this, even the tutorial campaign.
 Age of Empires I (Video Game) / int_529ade8d
featureApplicability
1.0
 Age of Empires I (Video Game) / int_529ade8d
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_529ade8d
 Age of Empires I (Video Game) / int_5405b144
type
Scratch Damage
 Age of Empires I (Video Game) / int_5405b144
comment
Scratch Damage: Any damage is divided by 5 against buildings so most attacks that aren't from siege weapon will be this.
 Age of Empires I (Video Game) / int_5405b144
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1.0
 Age of Empires I (Video Game) / int_5405b144
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_5405b144
 Age of Empires I (Video Game) / int_54d5074
type
Speaking Simlish
 Age of Empires I (Video Game) / int_54d5074
comment
Speaking Simlish: Units all speak in one fictional language, regardless of civilization, compared to later games that gave more accurate voice clips based on the civilization. "Rogan?" (one of the possible clips a villager uses when selected) and "Wololo!" (one of the priest's clips when converting an enemy) in particular became an ongoing joke.
 Age of Empires I (Video Game) / int_54d5074
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1.0
 Age of Empires I (Video Game) / int_54d5074
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_54d5074
 Age of Empires I (Video Game) / int_550754dc
type
Improbable Infant Survival
 Age of Empires I (Video Game) / int_550754dc
comment
Improbable Infant Survival: The BabyPrez chat unit, which is an infant on a tricycle, is the only unit in the game that doesn't die when it's out of HPs.
 Age of Empires I (Video Game) / int_550754dc
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1.0
 Age of Empires I (Video Game) / int_550754dc
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_550754dc
 Age of Empires I (Video Game) / int_56515a39
type
Artistic License – History
 Age of Empires I (Video Game) / int_56515a39
comment
Artistic License – History: Zig-zagged. The civilizations are designed to fight the same way their historical counterparts did. The Egyptians, for example, are good at farming and have powerful chariots and elephants, but no access to decent siege weapons and infantry. The campaigns follow historical events closely, and there's a decent amount of history which can be learned from the games. Being an RTS game, it doesn't strive to emulate the actual scenarios perfectly, however.
 Age of Empires I (Video Game) / int_56515a39
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1.0
 Age of Empires I (Video Game) / int_56515a39
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_56515a39
 Age of Empires I (Video Game) / int_5869bd44
type
Arrows on Fire
 Age of Empires I (Video Game) / int_5869bd44
comment
Arrows on Fire: Alchemy, which gives a damage bonus to all ranged attacks (including the fire ships) except for the slingers and changes the relevant projectile sprites to burning equivalents.
 Age of Empires I (Video Game) / int_5869bd44
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1.0
 Age of Empires I (Video Game) / int_5869bd44
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_5869bd44
 Age of Empires I (Video Game) / int_5a4c636e
type
Aggressive Play Incentive
 Age of Empires I (Video Game) / int_5a4c636e
comment
Aggressive Play Incentive: The third mission of the trial "Rise of the Hittites" campaign has just one patch of gold ore — across an ocean and solidly in enemy territory. The only way to collect some before it's all gone is to move quickly, ignoring fortifications and non-critical technological advancement in favor of aggressively disabling your immediate neighbor (without time for a thorough cleanup) and launching the first ships you can build to establish a foothold.
 Age of Empires I (Video Game) / int_5a4c636e
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1.0
 Age of Empires I (Video Game) / int_5a4c636e
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_5a4c636e
 Age of Empires I (Video Game) / int_5ea9e6f3
type
Edutainment Game
 Age of Empires I (Video Game) / int_5ea9e6f3
comment
Edutainment Game: The first purpose of the game is entertainment, but there's plenty of historical information available: the campaigns in the first game dealt with the history of four civilizations - Egypt (the tutorial), Greece, Babylon, and Yamato. While the missions themselves certainly sacrificed historical accuracy for gameplay, the mission intros gave decent background information. Rise of Rome's campaigns covered the history of Rome from both Rome itself and their enemies.
 Age of Empires I (Video Game) / int_5ea9e6f3
featureApplicability
1.0
 Age of Empires I (Video Game) / int_5ea9e6f3
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_5ea9e6f3
 Age of Empires I (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Age of Empires I (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Ballista Bolts fly so slowly that one unit under constant micromanagement can never get hit by them. The AI knows this, and will cheerfully dance its units around all projectiles including arrows.
 Age of Empires I (Video Game) / int_6b6ac319
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1.0
 Age of Empires I (Video Game) / int_6b6ac319
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_6b6ac319
 Age of Empires I (Video Game) / int_6c07693b
type
Carry a Big Stick
 Age of Empires I (Video Game) / int_6c07693b
comment
Carry a Big Stick: If you are desperate enough to send villagers out to fight from the Stone to the Bronze Age, you will find them wielding a giant bone. The only military unit available in the Stone Age is the Clubman, a warrior armed with a spiked club. The only advantage he has over villagers is that he has twice their health points, but since he can't gather resources you have no incentive to train them until the Tool Age, when you will upgrade them to Axemen as soon as possible.
 Age of Empires I (Video Game) / int_6c07693b
featureApplicability
1.0
 Age of Empires I (Video Game) / int_6c07693b
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_6c07693b
 Age of Empires I (Video Game) / int_6dc206c9
type
Marathon Level
 Age of Empires I (Video Game) / int_6dc206c9
comment
Marathon Level: A few, but The Great Hunt is probably the most notable.
 Age of Empires I (Video Game) / int_6dc206c9
featureApplicability
1.0
 Age of Empires I (Video Game) / int_6dc206c9
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_6dc206c9
 Age of Empires I (Video Game) / int_6ec989d8
type
Guide Dang It!
 Age of Empires I (Video Game) / int_6ec989d8
comment
Guide Dang It!: Want to know about the civilization tech tree and bonuses? Don't have an external guide or expect such information to be in the game? Good luck remembering them. The Definitive Edition included an in-game tech tree to fix this.
 Age of Empires I (Video Game) / int_6ec989d8
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1.0
 Age of Empires I (Video Game) / int_6ec989d8
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_6ec989d8
 Age of Empires I (Video Game) / int_7784e19b
type
Spiked Wheels
 Age of Empires I (Video Game) / int_7784e19b
comment
The Scythe Chariots from Rise of Rome deal splash damage when attacking, thanks to their Spiked Wheels.
 Age of Empires I (Video Game) / int_7784e19b
featureApplicability
1.0
 Age of Empires I (Video Game) / int_7784e19b
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1.0
 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_7784e19b
 Age of Empires I (Video Game) / int_7b50237d
type
Distinction Without a Difference
 Age of Empires I (Video Game) / int_7b50237d
comment
Distinction Without a Difference: The game as one cheat code for losing instantly and one cheat code to kill all the players's units. Because losing all of your units always result in a defeat, both cheat codes are basically the same.
 Age of Empires I (Video Game) / int_7b50237d
featureApplicability
1.0
 Age of Empires I (Video Game) / int_7b50237d
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 Age of Empires I (Video Game)
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Age of Empires I (Video Game) / int_7b50237d
 Age of Empires I (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Age of Empires I (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Your AI allies in the random map. The diplomacy mechanic is so flawed that they demand resources from you every few minutes. If you don't, they will declare a war against you and join the enemy's side. Sometimes they even do this out of nowhere if the game stretches on too long. And no, extorting resources from them is ignored at best. Later games fixed this with the "Lock Teams" function and making giving resources optional.
 Age of Empires I (Video Game) / int_7c862b8a
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 Age of Empires I (Video Game) / int_7dd72460
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Gold-Colored Superiority
 Age of Empires I (Video Game) / int_7dd72460
comment
Gold-Colored Superiority: Inverted for the "Swordsman" line of unit. The first one is the Short Swordsman, who wears a gold-colored helmet. It upgrades into the Broad Swordsman, which wears bronze-colored armor, and its next upgrade, the Long Swordsman, wears iron armor. Played straight for the Cavalry's upgrade, the Heavy Cavalry. Both the rider and the horse wear golden armor. Return of Rome redesigned the final tier units that look identical to their previous form note previously they were only denoted with a fiery background in their portraits, but they look identical on the map so that they would have gold in their designs. Heavy Cavalry, which was previously gold, was changed to wear silver armor instead.
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 Age of Empires I (Video Game) / int_7deb3fb1
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Crutch Character
 Age of Empires I (Video Game) / int_7deb3fb1
comment
Crutch Character: Tool Age units (Axemen, Bowmen, Scouts, Slingers) are useful in said age, but lose power quickly when Bronze Age is reached and they cannot be upgradednote the Improved Bowman is not in the same line as the Bowman because it costs gold instead of wood, and prior to Definitive Edition, you needed the Axeman upgrade in order to research Short Swordsman. DE removed these pre-requisites, meaning Short Swordsmen are immediately available upon reaching Bronze Age. Very useful for spamming and if you're low on gold, though.
 Age of Empires I (Video Game) / int_7deb3fb1
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 Age of Empires I (Video Game) / int_7ea2a915
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Animation Bump
 Age of Empires I (Video Game) / int_7ea2a915
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Animation Bump: It's minor, but units introduced in the Rise of Rome expansion have smoother animations than units from the base game.
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 Age of Empires I (Video Game) / int_8125d8f6
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Easy Level Trick
 Age of Empires I (Video Game) / int_8125d8f6
comment
Easy Level Trick: In "Oppression", the sixth scenario of the Yamato campaign, the goal is to destroy an enemy Government Center guarded by a large number of siege engines while they ask you for a huge sum of gold every few minutes. The quickest way to do this is to send a few villagers to draw fire near the building in question. Thanks to the catapults' Artificial Stupidity and massive splash radius, they will fire shots that hit their own Government Center while being easy for your villagers to dodge, and will win the scenario for you.
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Suffer the Slings
 Age of Empires I (Video Game) / int_885a5be7
comment
Suffer the Slings: In the expansion, Slingers are available from the Tool Age and onward. They receive bonuses against archers and base defences, with the latter making them mildly successful at raiding, but become obsolete almost immediately since they receive very little in the way of useful upgrades once the Bronze Age is reached.
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Perspective Flip
 Age of Empires I (Video Game) / int_8a9eb844
comment
Perspective Flip: An interesting case of this in Definitive Edition. In the sequel, there is one mission where you play as the Huns during the Battle of the Catalaunian Fields. Definitive Edition has reworked the last mission of the Imperium Romanum campaign so the map, positions, and teams are all the same, only this time you're playing as the Romans instead of the Huns.
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 Age of Empires I (Video Game) / int_925b2abb
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Horse Archer
 Age of Empires I (Video Game) / int_925b2abb
comment
Horse Archer: Come in horse, elephant and chariot varieties. Horse Archers are fast and hit the hardest, but they could not take damage well. Elephant Archers are slow and bulky, allowing them to tank and shield fragile units. Chariot Archers are weaker than Horse Archers, but they could be accessed an age earlier for civilizations that have them, resist Priest conversion, and cost no gold.
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Retraux
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Retraux: Classic Mode in the Definitive Edition allows players to change the graphics to that of the original Age of Empires, though it is restricted to random map modes.
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Mighty Glacier
 Age of Empires I (Video Game) / int_933576c8
comment
Mighty Glacier: War elephants and the Hoplite line are durable and deal lots of damage but move very slowly. The Persian and Greek civilizations, respectively, get bonuses that make those units slightly faster than standard infantry, turning them into Lightning Bruisers.
 Age of Empires I (Video Game) / int_933576c8
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 Age of Empires I (Video Game) / int_940a5958
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Artificial Stupidity
 Age of Empires I (Video Game) / int_940a5958
comment
Catapults. People just simply avoid them because they can do more harm to you rather than the enemy. Thanks to its dumbness, they will be happy to try to launch a boulder on a single villager and hit your entire army.
 Age of Empires I (Video Game) / int_940a5958
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 Age of Empires I (Video Game) / int_9b9397bb
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Difficult, but Awesome
 Age of Empires I (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Ballista Towers, though not at first. No matter how cool they look, the upgrade costs a small fortune and the ballista bolts they fire move much slower than arrows; even with Ballistics, there's a good chance whatever they're firing at will move before the bolt hits. However, when they're massed, their bolts are enough to even slice Armored Elephants like butter, compounded by the fact that buildings are easily massed, while units (and especially the expensive Elephants) can't, due to the 50 population limit. Triremes suffer from the same issue as Ballista Towers with the additional drawback of costing population limit. However, their huge power spike compared to War Galleys outweigh the downsides.
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 Age of Empires I (Video Game) / int_9c0e0a28
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Savage Setpiece
 Age of Empires I (Video Game) / int_9c0e0a28
comment
Savage Setpiece: Elephants can be safely ignored unless they've been attacked by your side. Averted with the stronger Elephant Kings, which will attack anything and everything even if not provoked.
 Age of Empires I (Video Game) / int_9c0e0a28
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Friendly Fireproof
 Age of Empires I (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Catapults and Catapult Triremes avert this; they'll damage anything in the area of effect radius. Played straight with the Ballistae, Ballista Towers and bolt-firing Triremes, as their projectiles don't have any Splash Damage.
 Age of Empires I (Video Game) / int_9e8aa11e
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Vanilla Unit
 Age of Empires I (Video Game) / int_b5b1709a
comment
Vanilla Unit: Aside from the slingers, units from the barracks are the most basic units in the game. They have no ability and all have medium stats by the time each of them is unlocked. Their biggest strength is their low resource cost, making them convenient to make an army out of. They also benefit from the "logistics" upgrade, which reduces their population cost.
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Color-Coded Armies
 Age of Empires I (Video Game) / int_b79a7274
comment
Color-Coded Armies: Each of the eight possible army teams is associated with a color, in order: blue, red, yellow, brown, orange, green, gray and turquoise.
 Age of Empires I (Video Game) / int_b79a7274
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 Age of Empires I (Video Game) / int_bfae65a4
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Guilt-Based Gaming
 Age of Empires I (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that there's creepy music and a creepy skeleton in the background.
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 Age of Empires I (Video Game) / int_c6846f0f
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Bad with the Bone
 Age of Empires I (Video Game) / int_c6846f0f
comment
Bad with the Bone: The villagers attack enemy units with big bones until Iron Age where they use pitchforks instead. (the change is only aesthetic though)
 Age of Empires I (Video Game) / int_c6846f0f
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 Age of Empires I (Video Game) / int_c75df49a
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Shout-Out
 Age of Empires I (Video Game) / int_c75df49a
comment
Shout-Out: "I'll be back" and "I shall return" are the names of some levels.
 Age of Empires I (Video Game) / int_c75df49a
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 Age of Empires I (Video Game) / int_c798a33a
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Art-Style Clash
 Age of Empires I (Video Game) / int_c798a33a
comment
Art-Style Clash: The Definitive Edition, which came out two decades after the original game, gives the game a graphical overhaul which notably changes the Digitized Sprites to actual 3D models. However, cheat units still use their old graphics from the original game, giving them an "out of place" look.
 Age of Empires I (Video Game) / int_c798a33a
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 Age of Empires I (Video Game) / int_d15ab386
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Gladiator Revolt
 Age of Empires I (Video Game) / int_d15ab386
comment
Gladiator Revolt: There's a mission where you have to defend an Italian region from Spartacus revolts. The Slave Army is on Post-Iron Age, while you're in Bronze Age. In Definitive Edition, the tables are turned, making the scenario a bit more appropriate: this time, you play as Spartacus with the small base while Crassus has the post-Iron Age army.
 Age of Empires I (Video Game) / int_d15ab386
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 Age of Empires I (Video Game) / int_d2f577a1
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Lead the Target
 Age of Empires I (Video Game) / int_d2f577a1
comment
Lead the Target: The "Ballistics" upgrade allows your units to shoot at where the target will be, instead of where it is now.
 Age of Empires I (Video Game) / int_d2f577a1
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 Age of Empires I (Video Game) / int_d4bb4e51
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Walking Shirtless Scene
 Age of Empires I (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: Villagers, clubmen, bowmen and war elephant riders are shirtless.
 Age of Empires I (Video Game) / int_d4bb4e51
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Firewood Resources
 Age of Empires I (Video Game) / int_def3303d
comment
Firewood Resources: Wood and Stone, the eventual series' staples.
 Age of Empires I (Video Game) / int_def3303d
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 Age of Empires I (Video Game) / int_df11acbe
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Artificial Brilliance
 Age of Empires I (Video Game) / int_df11acbe
comment
Artificial Brilliance: AI ranged units will try to move away from melee enemies before resuming the attack. Not much use for a catapult trying to run from a horseman, but an archer can and will kite your infantry, and unless you have an opposing archer to Draw Aggro and make him stop, just one lowly bowman can get a whole squad of your axemen killed. It reinforces the Tactical Rock–Paper–Scissors, making cavalry (even the lowly Scout) that much more important overall.
 Age of Empires I (Video Game) / int_df11acbe
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 Age of Empires I (Video Game) / int_df858e81
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Shoot the Medic First
 Age of Empires I (Video Game) / int_df858e81
comment
Shoot the Medic First: Even if you can out-damage the healing, you don't want the enemy Priests alive long enough to convert your units.
 Age of Empires I (Video Game) / int_df858e81
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 Age of Empires I (Video Game) / int_dfe57573
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Historical In-Joke
 Age of Empires I (Video Game) / int_dfe57573
comment
Historical In-Joke: One mission in the expansion involving Archimedes includes a one-time appearance from a unit called the "Mirror Tower," which fires lasers at enemy units. Archimedes supposedly found a way to harness the sun's energy in a similar manner. Sadly, the only way you can ever get a hold of a Mirror Tower is by using the Scenario Builder.
 Age of Empires I (Video Game) / int_dfe57573
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 Age of Empires I (Video Game) / int_e2d7b14c
type
Made of Explodium
 Age of Empires I (Video Game) / int_e2d7b14c
comment
Made of Explodium: Birds fly around randomly on the map, and if you ask a villager to attack one, it explodes harmlessly. It's... weird.
 Age of Empires I (Video Game) / int_e2d7b14c
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 Age of Empires I (Video Game) / int_e3c36782
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Call-Forward
 Age of Empires I (Video Game) / int_e3c36782
comment
Call-Forward: In Definitive Edition, the Roman campaign mission The Coming of the Huns was completely revamped to become nearly identical to the Battle of the Catalaunian Fields mission of the sequel's Attila the Hun campaign, except with a Perspective Flip as you are playing as the Western Roman Empire.
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type
Classic Cheat Code
 Age of Empires I (Video Game) / int_e41b38d3
comment
Classic Cheat Code: E=mc2 Trooper and Photon Man.
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 Age of Empires I (Video Game) / int_e83fc5
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No "Arc" in "Archery"
 Age of Empires I (Video Game) / int_e83fc5
comment
No "Arc" in "Archery": Arrows and Ballista Bolts will fly perfectly straight through their entire flight.
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 Age of Empires I (Video Game) / int_ead31b1b
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Splash Damage
 Age of Empires I (Video Game) / int_ead31b1b
comment
Splash Damage: Catapult units have a huge and deadly area of effect radius that doesn't tell friend from foe. It's not advisable to send melee units to attack along with them unless you want to see many of your own soldiers killed. Averted with the Ballista, making it a better option for a joint assault. The war Elephant do this thanks to their tusks. The Scythe Chariots from Rise of Rome deal splash damage when attacking, thanks to their Spiked Wheels.
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Technology Levels
 Age of Empires I (Video Game) / int_ecaab580
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Technology Levels: Stone Age (Paleolithic/Mesolithic era), Tool Age (Neolithic era), Bronze Age and Iron Age, in that order.
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Arbitrary Headcount Limit
 Age of Empires I (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: There's a 50-unit cap which isn't affected by converting enemy units. Having such a low unit count means the highest tier units (Legions, Cataphracts, Centurions) move out of Awesome, yet Impractical territory, meaning that such units need to be as good as possible in spite of their cost. On the other hand, the AI can and will fill the map with Catapults and Ballista Towers to compensate for the strict population limit by the time you have access to those high-tier units. If you didn't have anything that can outrange those towers (most civs in this game don't) you should rush early-game or might as well restart.
 Age of Empires I (Video Game) / int_f3cf30d9
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 Age of Empires I (Video Game) / int_fd2086a9
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You Require More Vespene Gas
 Age of Empires I (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Food, Wood, Stone and Gold. Food and Wood are required from the get-go, Stone is used for walls, watch towers and slingers starting in the Tool Age, and Gold starts becoming important in the Bronze Age.
 Age of Empires I (Video Game) / int_fd2086a9
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 Age of Empires I (Video Game) / int_fea42091
type
Badass Preacher
 Age of Empires I (Video Game) / int_fea42091
comment
Badass Preacher: Priests. A good player can beat a match by just using an army of them. Egyptian Priests are even more dangerous, because they get a +3 range bonus that stacks with Afterlife, which also gives +3 range.
 Age of Empires I (Video Game) / int_fea42091
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Cast from Lifespan
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comment
Cast from Lifespan: Priests in the expansion get the Martyrdom technology, which allows a conversion to be automatically successful provided you sacrifice the priest.
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Age of Empires I (Video Game)

The following is a list of statements referring to the current page from other pages.

 Age of Empires I (Video Game)
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A.I. Breaker / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Aggressive Play Incentive / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
All Deserts Have Cacti / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Ancient Egypt / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Ancient Greece / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Ancient Persia / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Arrows on Fire / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Artifact Mook / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Bad with the Bone / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Baseless Mission / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Breather Level / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Cap Raiser / int_3d44c7ed
 Age of Empires I (Video Game)
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Charm Person / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Clown Car / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Digitized Sprites / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Easy Level Trick / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Expansion Pack / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Gladiator Revolt / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Greek Fire / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Have a Nice Death / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Hero Must Survive / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Hero Unit / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Inventing the Wheel / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Low-Tech Spears / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Marathon Level / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Massive Race Selection / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Mobile Shrubbery / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
No Campaign for the Wicked / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Non-Entity General / int_3d44c7ed
 Age of Empires I (Video Game)
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Primitive Clubs / int_3d44c7ed
 Age of Empires I (Video Game)
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Reduced Resource Cost / int_3d44c7ed
 Age of Empires I (Video Game)
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Reinventing the Wheel / int_3d44c7ed
 Age of Empires I (Video Game)
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Savage Setpiece / int_3d44c7ed
 Age of Empires I (Video Game)
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Schizophrenic Difficulty / int_3d44c7ed
 Age of Empires I (Video Game)
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Screw the Money, This Is Personal! / int_3d44c7ed
 Age of Empires I (Video Game)
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Shields Are Useless / int_3d44c7ed
 Age of Empires I (Video Game)
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Siege Engines / int_3d44c7ed
 Age of Empires I (Video Game)
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Speaking Simlish / int_3d44c7ed
 Age of Empires I (Video Game)
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Spiked Wheels / int_3d44c7ed
 Age of Empires I (Video Game)
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Splash Damage / int_3d44c7ed
 Age of Empires I (Video Game)
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Starting Units / int_3d44c7ed
 Age of Empires I (Video Game)
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Suffer the Slings / int_3d44c7ed
 Age of Empires I (Video Game)
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Surprisingly Improved Sequel / int_3d44c7ed
 Age of Empires I (Video Game)
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Sword and Sandal / int_3d44c7ed
 Age of Empires I (Video Game)
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Technology Levels / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
The Pennyfarthing Effect / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Units Not to Scale / int_3d44c7ed
 Age of Empires I (Video Game)
hasFeature
Walking Shirtless Scene / int_3d44c7ed
 AgeofEmpiresI
sameAs
Age of Empires I (Video Game)
 ageofempiresi
sameAs
Age of Empires I (Video Game)