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An SMWC Production (Video Game)

 An SMWC Production (Video Game)
type
TVTItem
 An SMWC Production (Video Game)
label
An SMWC Production (Video Game)
 An SMWC Production (Video Game)
page
AnSMWCProduction
 An SMWC Production (Video Game)
comment
An SMWC (Super Mario World Central) Production is a hack of Super Mario World released on December 31, 2010 that was a collaborative effort of many users on the forum site SMW Central. Creation of the hack was led by a former SMW Central Admin, S.N.N., although the idea originally came from a forum member named "Buu", now known as "Weeabuu". The idea remained a secret until the specific forum for it got closed down. Then S.N.N. saw the idea and decided to lead it. The hack contains a lot of levels made by different members. Some of the levels are similar to the original game, while others include elements and enemies from games such as Cave Story and Super Paper Mario.The story starts off as a typical Mario game. It's Peach's birthday and Mario wants to make her a special cake. Bowser makes a dare to see if Mario and Luigi could get eight eggs from his minions, including himself. Mario and Luigi are on a daring adventure to collect all of the eggs. However, things don't always go the way they're planned. Mario and Luigi have to go through eight worlds, going through grass, mountains, caves, ice, clouds, deserts, the ocean, and finally Bowser's volcanic world.A sequel, entitled SMW Central Production 2, had been in the works for 11 years (since early January 2011), featuring an industrialism theme and a new Big Bad, the Corrupt Corporate Executive Norveg, a brown rat businessman who hates nature and is hellbent on industrializing as much of the world as he can, and it's up to Mario to stop him and his minions. The sequel features original graphics (instead of graphics from other games) and an entirely original soundtrack composed by the community's various musicians. The project had been in Development Hell for years, but recently, is getting on track again, with new project leaders, and a revamped subforum for the project - now, anyone can contribute to the game's completion, and the current goal is to make the game's quality match up to the current standards of SMW Central, which are quite different from how they were nearly a decade ago. Eventually, it was surprise released on May 5, 2022, and can be downloaded here.The original game itself was receiving an update called SMW Central Production 1.5, which would address problems with the original game. However, the project did not receive much attention from the userbase and was ultimately cancelled.
 An SMWC Production (Video Game)
fetched
2024-04-09T01:47:17Z
 An SMWC Production (Video Game)
parsed
2024-04-09T01:47:17Z
 An SMWC Production (Video Game)
processingComment
Dropped link to LostWoods: Not a Feature - UNKNOWN
 An SMWC Production (Video Game)
processingUnknown
LostWoods
 An SMWC Production (Video Game)
isPartOf
DBTropes
 An SMWC Production (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 An SMWC Production (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: In the first level of World 4, after completing a puzzle, you go fly on the Sky Pop for the rest of the level.
 An SMWC Production (Video Game) / int_1467a30c
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1.0
 An SMWC Production (Video Game) / int_1467a30c
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_1467a30c
 An SMWC Production (Video Game) / int_19028da
type
Eternal Engine
 An SMWC Production (Video Game) / int_19028da
comment
Eternal Engine: The final main world, World 9 is where Norveg's base of operations lies.
 An SMWC Production (Video Game) / int_19028da
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1.0
 An SMWC Production (Video Game) / int_19028da
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_19028da
 An SMWC Production (Video Game) / int_1e0878c2
type
Palmtree Panic
 An SMWC Production (Video Game) / int_1e0878c2
comment
Palmtree Panic: World 4's second half is more beach-themed levels.
 An SMWC Production (Video Game) / int_1e0878c2
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1.0
 An SMWC Production (Video Game) / int_1e0878c2
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_1e0878c2
 An SMWC Production (Video Game) / int_1ea655da
type
My Name Is ???
 An SMWC Production (Video Game) / int_1ea655da
comment
My Name Is ???: Done with Toadsworth at the beginning of the World 4 cutscene.
 An SMWC Production (Video Game) / int_1ea655da
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1.0
 An SMWC Production (Video Game) / int_1ea655da
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_1ea655da
 An SMWC Production (Video Game) / int_2af6a2cb
type
Level in the Clouds
 An SMWC Production (Video Game) / int_2af6a2cb
comment
Level in the Clouds: World 7 is up in the sky with Mario walking on the clouds or elevated terrain to get by.
 An SMWC Production (Video Game) / int_2af6a2cb
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1.0
 An SMWC Production (Video Game) / int_2af6a2cb
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_2af6a2cb
 An SMWC Production (Video Game) / int_2b5ab7c1
type
Analogy Backfire
 An SMWC Production (Video Game) / int_2b5ab7c1
comment
Analogy Backfire: After the fifth world is cleared and Toadsworth leaves Mario and Luigi:
 An SMWC Production (Video Game) / int_2b5ab7c1
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 An SMWC Production (Video Game) / int_2b5ab7c1
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An SMWC Production (Video Game) / int_2b5ab7c1
 An SMWC Production (Video Game) / int_33310c11
type
Under the Sea
 An SMWC Production (Video Game) / int_33310c11
comment
Under the Sea: The first half of World 4 has underwater levels taking place in the open sea.
 An SMWC Production (Video Game) / int_33310c11
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1.0
 An SMWC Production (Video Game) / int_33310c11
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_33310c11
 An SMWC Production (Video Game) / int_33ca811a
type
Game-Breaking Bug
 An SMWC Production (Video Game) / int_33ca811a
comment
Game-Breaking Bug: On certain emulators, the game crashes after defeating Boom Boom in The Counterfort. Also partway through Adventum Terminus, the sound and music goes silent, and when leaving the room, the game crashes at a black screen, making the level impossible to complete. Also, getting a power-up while your controls are reversed in Sinister Dungeon often softlocks the game by freezing you in place forever. Also, after defeating the Final Boss and collecting the eggs, you have to go all the way back to Peach's Castle to trigger the credits, but the game often does not acknowledge you having the eggs, preventing you from fully finishing the game. As the eggs are also required to buy the spacesuit, you can't go to the space world to fight the Optional Boss.
 An SMWC Production (Video Game) / int_33ca811a
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 An SMWC Production (Video Game) / int_33ca811a
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_33ca811a
 An SMWC Production (Video Game) / int_35efd14b
type
Infinite 1-Ups
 An SMWC Production (Video Game) / int_35efd14b
comment
Infinite 1-Ups: The first part of Nippy Expanse from World 4. There's a few climbing fences that you can jump on an unlimited amount of Koopa Troopas (They keep on reappearing). raocow exploited one in Weeaboo Manor, making it a running gag.
 An SMWC Production (Video Game) / int_35efd14b
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 An SMWC Production (Video Game) / int_35efd14b
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_35efd14b
 An SMWC Production (Video Game) / int_40ffe1af
type
Minecart Madness
 An SMWC Production (Video Game) / int_40ffe1af
comment
Minecart Madness: Coaster Commotion has two segments where Mario rides a coaster to get across.
 An SMWC Production (Video Game) / int_40ffe1af
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1.0
 An SMWC Production (Video Game) / int_40ffe1af
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_40ffe1af
 An SMWC Production (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 An SMWC Production (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Let's just say some of the earlier levels can shift between easy to hard and tedious. This was so bad that a collaborative update was announced to fix some levels and replace others, and the upcoming sequel will have a more subdued difficulty curve.
 An SMWC Production (Video Game) / int_529ade8d
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1.0
 An SMWC Production (Video Game) / int_529ade8d
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_529ade8d
 An SMWC Production (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 An SMWC Production (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Bowser's Castle, specifically the part where you first enter the Void. You can go through any room of your choice. Each is thematically based on the eight main worlds of the game, but there are new gimmicks present (for example, spin jumps in the Mountain room switches on/off the red and blue blocks).
 An SMWC Production (Video Game) / int_56a6927b
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 An SMWC Production (Video Game) / int_56a6927b
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_56a6927b
 An SMWC Production (Video Game) / int_5768d31
type
Super-Speed
 An SMWC Production (Video Game) / int_5768d31
comment
Super-Speed: In a World 3 Level, "Danger Mine", you have to go to this one area where the level scrolls so fast, you cannot control yourself.
 An SMWC Production (Video Game) / int_5768d31
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1.0
 An SMWC Production (Video Game) / int_5768d31
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An SMWC Production (Video Game) / int_5768d31
 An SMWC Production (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 An SMWC Production (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: World 4 and parts of World 7
 An SMWC Production (Video Game) / int_5914d5dd
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 An SMWC Production (Video Game) / int_5914d5dd
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_5914d5dd
 An SMWC Production (Video Game) / int_5f4d158d
type
Space Zone
 An SMWC Production (Video Game) / int_5f4d158d
comment
Space Zone: The sewers take you there!
 An SMWC Production (Video Game) / int_5f4d158d
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 An SMWC Production (Video Game) / int_5f4d158d
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_5f4d158d
 An SMWC Production (Video Game) / int_660d1f3e
type
Amusement Park of Doom
 An SMWC Production (Video Game) / int_660d1f3e
comment
Amusement Park of Doom: World 6 is a spooky amusement park/circus underneath a nightscape built near a Boo-infested graveyard.
 An SMWC Production (Video Game) / int_660d1f3e
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1.0
 An SMWC Production (Video Game) / int_660d1f3e
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_660d1f3e
 An SMWC Production (Video Game) / int_6627695f
type
Author Appeal
 An SMWC Production (Video Game) / int_6627695f
comment
Author Appeal: raocow loves weird, abstract level design, and his level submission, "Rupture in Reality" (see above), reflects this.
 An SMWC Production (Video Game) / int_6627695f
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1.0
 An SMWC Production (Video Game) / int_6627695f
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_6627695f
 An SMWC Production (Video Game) / int_66755d29
type
Author Avatar
 An SMWC Production (Video Game) / int_66755d29
comment
Author Avatar: Megadmin, and then the former administrator S.N.N., are fought as an Optional Boss.
 An SMWC Production (Video Game) / int_66755d29
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 An SMWC Production (Video Game) / int_66755d29
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_66755d29
 An SMWC Production (Video Game) / int_764e0f86
type
Chinese Vampire
 An SMWC Production (Video Game) / int_764e0f86
comment
Chinese Vampire: Pionpi appear in Level 3-3 (Frantic Fugumanen).
 An SMWC Production (Video Game) / int_764e0f86
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1.0
 An SMWC Production (Video Game) / int_764e0f86
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_764e0f86
 An SMWC Production (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 An SMWC Production (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Played with near the end of the game — Bowser's entire plan was to demoralize Mario by having him think his dedication to Peach resulted in him giving Bowser total control over everything. It may have worked, had Luigi not realized the flaws in his plan.
 An SMWC Production (Video Game) / int_7fbb2a3
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1.0
 An SMWC Production (Video Game) / int_7fbb2a3
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_7fbb2a3
 An SMWC Production (Video Game) / int_8029fa50
type
True Final Boss
 An SMWC Production (Video Game) / int_8029fa50
comment
True Final Boss: Megadmin and S.N.N..
 An SMWC Production (Video Game) / int_8029fa50
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1.0
 An SMWC Production (Video Game) / int_8029fa50
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_8029fa50
 An SMWC Production (Video Game) / int_858dc9aa
type
Unwinnable
 An SMWC Production (Video Game) / int_858dc9aa
comment
Unwinnable: On certain emulators, Adventum Terminus cannot be completed due to a Game-Breaking Bug. Additionally, The Counterfort often fails to spawn the goal orb after Boom Boom is defeated.
 An SMWC Production (Video Game) / int_858dc9aa
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1.0
 An SMWC Production (Video Game) / int_858dc9aa
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_858dc9aa
 An SMWC Production (Video Game) / int_87e661e8
type
Absurdly Spacious Sewer
 An SMWC Production (Video Game) / int_87e661e8
comment
Absurdly Spacious Sewer: One world is a giant sewer with pipes leading to all of the other worlds. You must find certain secret exits to gain access to them though. There are also a few underground levels. One of them is absurdly long. One of them has a lot of coins. The other one has you race the clock.
 An SMWC Production (Video Game) / int_87e661e8
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1.0
 An SMWC Production (Video Game) / int_87e661e8
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_87e661e8
 An SMWC Production (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 An SMWC Production (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: After defeating Bowser, it turns out the eggs were keys to a dimension called the Void that powered Bowser up. However, Luigi foils that plan by saying he remembers Toadsworth saying something about a virtual reality experiment in one of the earlier castles. This makes Bowser angry, so he summons the Ghost of Toadsworth, who is the final boss.
 An SMWC Production (Video Game) / int_902fa0b4
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1.0
 An SMWC Production (Video Game) / int_902fa0b4
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_902fa0b4
 An SMWC Production (Video Game) / int_9191eaae
type
Rubbery World
 An SMWC Production (Video Game) / int_9191eaae
comment
Rubbery World: The World 6 Castle (Fantastic Elastic) is a giant bouncy castle where everything that touches the ground bounces.
 An SMWC Production (Video Game) / int_9191eaae
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1.0
 An SMWC Production (Video Game) / int_9191eaae
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_9191eaae
 An SMWC Production (Video Game) / int_970c790a
type
Big Bad
 An SMWC Production (Video Game) / int_970c790a
comment
Big Bad: Norveg, the Corrupt Corporate Executive rat, who is trying to industrialize everything, including the Mushroom Kingdom.
 An SMWC Production (Video Game) / int_970c790a
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1.0
 An SMWC Production (Video Game) / int_970c790a
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_970c790a
 An SMWC Production (Video Game) / int_9c8701b5
type
A Day in the Limelight
 An SMWC Production (Video Game) / int_9c8701b5
comment
A Day in the Limelight: World 3-4 (Koura Crevice) has most of the level played as Yoshi, taking inspiration from Donkey Kong Country 2: Diddy's Kong Quest.
 An SMWC Production (Video Game) / int_9c8701b5
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1.0
 An SMWC Production (Video Game) / int_9c8701b5
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_9c8701b5
 An SMWC Production (Video Game) / int_9dd0f9bf
type
Acid-Trip Dimension
 An SMWC Production (Video Game) / int_9dd0f9bf
comment
Acid-Trip Dimension: Most of "Rupture in Reality", a level made by the Let's Player raocow, who's famous in the hacker scene.
 An SMWC Production (Video Game) / int_9dd0f9bf
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 An SMWC Production (Video Game) / int_9dd0f9bf
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_9dd0f9bf
 An SMWC Production (Video Game) / int_a0df7ffe
type
Power-Up Mount
 An SMWC Production (Video Game) / int_a0df7ffe
comment
Power-Up Mount: Yoshis, who are EXTREMELY rare in the game.
 An SMWC Production (Video Game) / int_a0df7ffe
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1.0
 An SMWC Production (Video Game) / int_a0df7ffe
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_a0df7ffe
 An SMWC Production (Video Game) / int_a4cb54b4
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Shifting Sand Land
 An SMWC Production (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: World 5 is the desert world climaxing in a trek through a pyramid.
 An SMWC Production (Video Game) / int_a4cb54b4
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1.0
 An SMWC Production (Video Game) / int_a4cb54b4
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_a4cb54b4
 An SMWC Production (Video Game) / int_aa5d87af
type
Secret Level
 An SMWC Production (Video Game) / int_aa5d87af
comment
Secret Level: Much like the original Super Mario World, some levels have a second exit that requires a key to get through. Opulent Oasis has three exits, with one of them leading to the secret final world.
 An SMWC Production (Video Game) / int_aa5d87af
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 An SMWC Production (Video Game) / int_aa5d87af
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_aa5d87af
 An SMWC Production (Video Game) / int_ad4a45be
type
Final Boss
 An SMWC Production (Video Game) / int_ad4a45be
comment
Also, after defeating the Final Boss and collecting the eggs, you have to go all the way back to Peach's Castle to trigger the credits, but the game often does not acknowledge you having the eggs, preventing you from fully finishing the game. As the eggs are also required to buy the spacesuit, you can't go to the space world to fight the Optional Boss.
 An SMWC Production (Video Game) / int_ad4a45be
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1.0
 An SMWC Production (Video Game) / int_ad4a45be
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_ad4a45be
 An SMWC Production (Video Game) / int_b5049d76
type
Added Alliterative Appeal
 An SMWC Production (Video Game) / int_b5049d76
comment
Added Alliterative Appeal: All the level names have some kind of alliteration. Except for the last two bonus levels.
 An SMWC Production (Video Game) / int_b5049d76
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1.0
 An SMWC Production (Video Game) / int_b5049d76
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_b5049d76
 An SMWC Production (Video Game) / int_baaf641a
type
King Mook
 An SMWC Production (Video Game) / int_baaf641a
comment
King Mook: Only the bosses of Worlds 4, 5, 6, and 8 aren't these.
 An SMWC Production (Video Game) / int_baaf641a
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1.0
 An SMWC Production (Video Game) / int_baaf641a
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_baaf641a
 An SMWC Production (Video Game) / int_bda2d236
type
Big Boo's Haunt
 An SMWC Production (Video Game) / int_bda2d236
comment
Big Boo's Haunt: World 6-1 (Terrifying Timbers) takes place in a forest graveyard located just outside of the Amusement Park. Boos and Animated Tombstones will attack Mario here. World 9-1 (Rusted Retribution) is an abandoned factory that starts in a dark hallway leading into an area inhabited by mostly Boos. The Bullet Bill launchers shoot Eeries instead.
 An SMWC Production (Video Game) / int_bda2d236
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1.0
 An SMWC Production (Video Game) / int_bda2d236
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_bda2d236
 An SMWC Production (Video Game) / int_c3fc7139
type
Wutai
 An SMWC Production (Video Game) / int_c3fc7139
comment
Wutai: World 3 is an Asian-themed world and takes some cues from the Chai Kingdom from Super Mario Land.
 An SMWC Production (Video Game) / int_c3fc7139
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1.0
 An SMWC Production (Video Game) / int_c3fc7139
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_c3fc7139
 An SMWC Production (Video Game) / int_c75c63a3
type
Blackout Basement
 An SMWC Production (Video Game) / int_c75c63a3
comment
World 9-1 (Rusted Retribution) is an abandoned factory that starts in a dark hallway leading into an area inhabited by mostly Boos. The Bullet Bill launchers shoot Eeries instead.
 An SMWC Production (Video Game) / int_c75c63a3
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1.0
 An SMWC Production (Video Game) / int_c75c63a3
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_c75c63a3
 An SMWC Production (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 An SMWC Production (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Norveg tries to industrialize the world to get filthy rich and shows no concern for how it affects others.
 An SMWC Production (Video Game) / int_cbe687ab
featureApplicability
1.0
 An SMWC Production (Video Game) / int_cbe687ab
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_cbe687ab
 An SMWC Production (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 An SMWC Production (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: Mario. Keep in mind that the official games never gave Mario any full lines of dialogue. However, Luigi did have lines of dialogue in the Paper Mario series.
 An SMWC Production (Video Game) / int_d40a8a0f
featureApplicability
1.0
 An SMWC Production (Video Game) / int_d40a8a0f
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1.0
 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_d40a8a0f
 An SMWC Production (Video Game) / int_e17ca895
type
The Cake Is a Lie
 An SMWC Production (Video Game) / int_e17ca895
comment
The Cake Is a Lie: Unless Luigi has something to say about it.
 An SMWC Production (Video Game) / int_e17ca895
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1.0
 An SMWC Production (Video Game) / int_e17ca895
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 An SMWC Production (Video Game)
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An SMWC Production (Video Game) / int_e17ca895
 An SMWC Production (Video Game) / int_e402b8bd
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Hailfire Peaks
 An SMWC Production (Video Game) / int_e402b8bd
comment
Hailfire Peaks: World 8 combines Lethal Lava Land and Slippy-Slidey Ice World with some of the levels being fire-themed, ice-themed, or a combination of the two.
 An SMWC Production (Video Game) / int_e402b8bd
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An SMWC Production (Video Game) / int_e402b8bd
 An SMWC Production (Video Game) / int_e63317eb
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Green Hill Zone
 An SMWC Production (Video Game) / int_e63317eb
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Green Hill Zone: World 1 is your standard grassland world with some industrialization thrown in.
 An SMWC Production (Video Game) / int_e63317eb
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 An SMWC Production (Video Game) / int_e63317eb
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 An SMWC Production (Video Game) / int_ea2e9f2d
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No Ending
 An SMWC Production (Video Game) / int_ea2e9f2d
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No Ending: Defeating the final boss only sends you back to the level select screen without any ending cutscene or credits.
 An SMWC Production (Video Game) / int_ea2e9f2d
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 An SMWC Production (Video Game) / int_ea2e9f2d
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 An SMWC Production (Video Game) / int_f4a0408f
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Wake-Up Call Boss
 An SMWC Production (Video Game) / int_f4a0408f
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Wake-Up Call Boss: The first boss is a Giant Spiny that fires a bunch of fireballs that are hard to dodge. Fortunately, most of the other bosses are far slower and allow you time to dodge. Said boss was supposed to be the boss of World 3, but the intended castle (which was a simple level, had an annoying reverse gimmick) were deemed too difficult for the first world, so the levels were swapped.
 An SMWC Production (Video Game) / int_f4a0408f
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The Very Definitely Final Dungeon
 An SMWC Production (Video Game) / int_f821e963
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The Very Definitely Final Dungeon: Bowser's Castle with the Void.
 An SMWC Production (Video Game) / int_f821e963
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An SMWC Production (Video Game)

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 An SMWC Production (Video Game)
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All the Worlds Are a Stage / int_21b53f7f