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An SMWC Production (Video Game)
- 240 statements
- 46 feature instances
- 1 referencing feature instances
An SMWC Production (Video Game) | type |
TVTItem | |
An SMWC Production (Video Game) | label |
An SMWC Production (Video Game) | |
An SMWC Production (Video Game) | page |
AnSMWCProduction | |
An SMWC Production (Video Game) | comment |
An SMWC (Super Mario World Central) Production is a hack of Super Mario World released on December 31, 2010 that was a collaborative effort of many users on the forum site SMW Central. Creation of the hack was led by a former SMW Central Admin, S.N.N., although the idea originally came from a forum member named "Buu", now known as "Weeabuu". The idea remained a secret until the specific forum for it got closed down. Then S.N.N. saw the idea and decided to lead it. The hack contains a lot of levels made by different members. Some of the levels are similar to the original game, while others include elements and enemies from games such as Cave Story and Super Paper Mario.The story starts off as a typical Mario game. It's Peach's birthday and Mario wants to make her a special cake. Bowser makes a dare to see if Mario and Luigi could get eight eggs from his minions, including himself. Mario and Luigi are on a daring adventure to collect all of the eggs. However, things don't always go the way they're planned. Mario and Luigi have to go through eight worlds, going through grass, mountains, caves, ice, clouds, deserts, the ocean, and finally Bowser's volcanic world.A sequel, entitled SMW Central Production 2, had been in the works for 11 years (since early January 2011), featuring an industrialism theme and a new Big Bad, the Corrupt Corporate Executive Norveg, a brown rat businessman who hates nature and is hellbent on industrializing as much of the world as he can, and it's up to Mario to stop him and his minions. The sequel features original graphics (instead of graphics from other games) and an entirely original soundtrack composed by the community's various musicians. The project had been in Development Hell for years, but recently, is getting on track again, with new project leaders, and a revamped subforum for the project - now, anyone can contribute to the game's completion, and the current goal is to make the game's quality match up to the current standards of SMW Central, which are quite different from how they were nearly a decade ago. Eventually, it was surprise released on May 5, 2022, and can be downloaded here.The original game itself was receiving an update called SMW Central Production 1.5, which would address problems with the original game. However, the project did not receive much attention from the userbase and was ultimately cancelled. | |
An SMWC Production (Video Game) | fetched |
2024-04-09T01:47:17Z | |
An SMWC Production (Video Game) | parsed |
2024-04-09T01:47:17Z | |
An SMWC Production (Video Game) | processingComment |
Dropped link to LostWoods: Not a Feature - UNKNOWN | |
An SMWC Production (Video Game) | processingUnknown |
LostWoods | |
An SMWC Production (Video Game) | isPartOf |
DBTropes | |
An SMWC Production (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
An SMWC Production (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: In the first level of World 4, after completing a puzzle, you go fly on the Sky Pop for the rest of the level. | |
An SMWC Production (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_1467a30c | |
An SMWC Production (Video Game) / int_19028da | type |
Eternal Engine | |
An SMWC Production (Video Game) / int_19028da | comment |
Eternal Engine: The final main world, World 9 is where Norveg's base of operations lies. | |
An SMWC Production (Video Game) / int_19028da | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_19028da | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_19028da | |
An SMWC Production (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
An SMWC Production (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: World 4's second half is more beach-themed levels. | |
An SMWC Production (Video Game) / int_1e0878c2 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_1e0878c2 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_1e0878c2 | |
An SMWC Production (Video Game) / int_1ea655da | type |
My Name Is ??? | |
An SMWC Production (Video Game) / int_1ea655da | comment |
My Name Is ???: Done with Toadsworth at the beginning of the World 4 cutscene. | |
An SMWC Production (Video Game) / int_1ea655da | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_1ea655da | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_1ea655da | |
An SMWC Production (Video Game) / int_2af6a2cb | type |
Level in the Clouds | |
An SMWC Production (Video Game) / int_2af6a2cb | comment |
Level in the Clouds: World 7 is up in the sky with Mario walking on the clouds or elevated terrain to get by. | |
An SMWC Production (Video Game) / int_2af6a2cb | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_2af6a2cb | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_2af6a2cb | |
An SMWC Production (Video Game) / int_2b5ab7c1 | type |
Analogy Backfire | |
An SMWC Production (Video Game) / int_2b5ab7c1 | comment |
Analogy Backfire: After the fifth world is cleared and Toadsworth leaves Mario and Luigi: | |
An SMWC Production (Video Game) / int_2b5ab7c1 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_2b5ab7c1 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_2b5ab7c1 | |
An SMWC Production (Video Game) / int_33310c11 | type |
Under the Sea | |
An SMWC Production (Video Game) / int_33310c11 | comment |
Under the Sea: The first half of World 4 has underwater levels taking place in the open sea. | |
An SMWC Production (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_33310c11 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_33310c11 | |
An SMWC Production (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
An SMWC Production (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: On certain emulators, the game crashes after defeating Boom Boom in The Counterfort. Also partway through Adventum Terminus, the sound and music goes silent, and when leaving the room, the game crashes at a black screen, making the level impossible to complete. Also, getting a power-up while your controls are reversed in Sinister Dungeon often softlocks the game by freezing you in place forever. Also, after defeating the Final Boss and collecting the eggs, you have to go all the way back to Peach's Castle to trigger the credits, but the game often does not acknowledge you having the eggs, preventing you from fully finishing the game. As the eggs are also required to buy the spacesuit, you can't go to the space world to fight the Optional Boss. | |
An SMWC Production (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_33ca811a | |
An SMWC Production (Video Game) / int_35efd14b | type |
Infinite 1-Ups | |
An SMWC Production (Video Game) / int_35efd14b | comment |
Infinite 1-Ups: The first part of Nippy Expanse from World 4. There's a few climbing fences that you can jump on an unlimited amount of Koopa Troopas (They keep on reappearing). raocow exploited one in Weeaboo Manor, making it a running gag. | |
An SMWC Production (Video Game) / int_35efd14b | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_35efd14b | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_35efd14b | |
An SMWC Production (Video Game) / int_40ffe1af | type |
Minecart Madness | |
An SMWC Production (Video Game) / int_40ffe1af | comment |
Minecart Madness: Coaster Commotion has two segments where Mario rides a coaster to get across. | |
An SMWC Production (Video Game) / int_40ffe1af | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_40ffe1af | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_40ffe1af | |
An SMWC Production (Video Game) / int_529ade8d | type |
Schizophrenic Difficulty | |
An SMWC Production (Video Game) / int_529ade8d | comment |
Schizophrenic Difficulty: Let's just say some of the earlier levels can shift between easy to hard and tedious. This was so bad that a collaborative update was announced to fix some levels and replace others, and the upcoming sequel will have a more subdued difficulty curve. | |
An SMWC Production (Video Game) / int_529ade8d | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_529ade8d | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_529ade8d | |
An SMWC Production (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
An SMWC Production (Video Game) / int_56a6927b | comment |
All the Worlds Are a Stage: Bowser's Castle, specifically the part where you first enter the Void. You can go through any room of your choice. Each is thematically based on the eight main worlds of the game, but there are new gimmicks present (for example, spin jumps in the Mountain room switches on/off the red and blue blocks). | |
An SMWC Production (Video Game) / int_56a6927b | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_56a6927b | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_56a6927b | |
An SMWC Production (Video Game) / int_5768d31 | type |
Super-Speed | |
An SMWC Production (Video Game) / int_5768d31 | comment |
Super-Speed: In a World 3 Level, "Danger Mine", you have to go to this one area where the level scrolls so fast, you cannot control yourself. | |
An SMWC Production (Video Game) / int_5768d31 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_5768d31 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_5768d31 | |
An SMWC Production (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
An SMWC Production (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: World 4 and parts of World 7 | |
An SMWC Production (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_5914d5dd | |
An SMWC Production (Video Game) / int_5f4d158d | type |
Space Zone | |
An SMWC Production (Video Game) / int_5f4d158d | comment |
Space Zone: The sewers take you there! | |
An SMWC Production (Video Game) / int_5f4d158d | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_5f4d158d | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_5f4d158d | |
An SMWC Production (Video Game) / int_660d1f3e | type |
Amusement Park of Doom | |
An SMWC Production (Video Game) / int_660d1f3e | comment |
Amusement Park of Doom: World 6 is a spooky amusement park/circus underneath a nightscape built near a Boo-infested graveyard. | |
An SMWC Production (Video Game) / int_660d1f3e | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_660d1f3e | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_660d1f3e | |
An SMWC Production (Video Game) / int_6627695f | type |
Author Appeal | |
An SMWC Production (Video Game) / int_6627695f | comment |
Author Appeal: raocow loves weird, abstract level design, and his level submission, "Rupture in Reality" (see above), reflects this. | |
An SMWC Production (Video Game) / int_6627695f | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_6627695f | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_6627695f | |
An SMWC Production (Video Game) / int_66755d29 | type |
Author Avatar | |
An SMWC Production (Video Game) / int_66755d29 | comment |
Author Avatar: Megadmin, and then the former administrator S.N.N., are fought as an Optional Boss. | |
An SMWC Production (Video Game) / int_66755d29 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_66755d29 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_66755d29 | |
An SMWC Production (Video Game) / int_764e0f86 | type |
Chinese Vampire | |
An SMWC Production (Video Game) / int_764e0f86 | comment |
Chinese Vampire: Pionpi appear in Level 3-3 (Frantic Fugumanen). | |
An SMWC Production (Video Game) / int_764e0f86 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_764e0f86 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_764e0f86 | |
An SMWC Production (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
An SMWC Production (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Played with near the end of the game — Bowser's entire plan was to demoralize Mario by having him think his dedication to Peach resulted in him giving Bowser total control over everything. It may have worked, had Luigi not realized the flaws in his plan. | |
An SMWC Production (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_7fbb2a3 | |
An SMWC Production (Video Game) / int_8029fa50 | type |
True Final Boss | |
An SMWC Production (Video Game) / int_8029fa50 | comment |
True Final Boss: Megadmin and S.N.N.. | |
An SMWC Production (Video Game) / int_8029fa50 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_8029fa50 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_8029fa50 | |
An SMWC Production (Video Game) / int_858dc9aa | type |
Unwinnable | |
An SMWC Production (Video Game) / int_858dc9aa | comment |
Unwinnable: On certain emulators, Adventum Terminus cannot be completed due to a Game-Breaking Bug. Additionally, The Counterfort often fails to spawn the goal orb after Boom Boom is defeated. | |
An SMWC Production (Video Game) / int_858dc9aa | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_858dc9aa | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_858dc9aa | |
An SMWC Production (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
An SMWC Production (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: One world is a giant sewer with pipes leading to all of the other worlds. You must find certain secret exits to gain access to them though. There are also a few underground levels. One of them is absurdly long. One of them has a lot of coins. The other one has you race the clock. | |
An SMWC Production (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_87e661e8 | |
An SMWC Production (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
An SMWC Production (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: After defeating Bowser, it turns out the eggs were keys to a dimension called the Void that powered Bowser up. However, Luigi foils that plan by saying he remembers Toadsworth saying something about a virtual reality experiment in one of the earlier castles. This makes Bowser angry, so he summons the Ghost of Toadsworth, who is the final boss. | |
An SMWC Production (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_902fa0b4 | |
An SMWC Production (Video Game) / int_9191eaae | type |
Rubbery World | |
An SMWC Production (Video Game) / int_9191eaae | comment |
Rubbery World: The World 6 Castle (Fantastic Elastic) is a giant bouncy castle where everything that touches the ground bounces. | |
An SMWC Production (Video Game) / int_9191eaae | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_9191eaae | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_9191eaae | |
An SMWC Production (Video Game) / int_970c790a | type |
Big Bad | |
An SMWC Production (Video Game) / int_970c790a | comment |
Big Bad: Norveg, the Corrupt Corporate Executive rat, who is trying to industrialize everything, including the Mushroom Kingdom. | |
An SMWC Production (Video Game) / int_970c790a | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_970c790a | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_970c790a | |
An SMWC Production (Video Game) / int_9c8701b5 | type |
A Day in the Limelight | |
An SMWC Production (Video Game) / int_9c8701b5 | comment |
A Day in the Limelight: World 3-4 (Koura Crevice) has most of the level played as Yoshi, taking inspiration from Donkey Kong Country 2: Diddy's Kong Quest. | |
An SMWC Production (Video Game) / int_9c8701b5 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_9c8701b5 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_9c8701b5 | |
An SMWC Production (Video Game) / int_9dd0f9bf | type |
Acid-Trip Dimension | |
An SMWC Production (Video Game) / int_9dd0f9bf | comment |
Acid-Trip Dimension: Most of "Rupture in Reality", a level made by the Let's Player raocow, who's famous in the hacker scene. | |
An SMWC Production (Video Game) / int_9dd0f9bf | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_9dd0f9bf | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_9dd0f9bf | |
An SMWC Production (Video Game) / int_a0df7ffe | type |
Power-Up Mount | |
An SMWC Production (Video Game) / int_a0df7ffe | comment |
Power-Up Mount: Yoshis, who are EXTREMELY rare in the game. | |
An SMWC Production (Video Game) / int_a0df7ffe | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_a0df7ffe | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_a0df7ffe | |
An SMWC Production (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
An SMWC Production (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: World 5 is the desert world climaxing in a trek through a pyramid. | |
An SMWC Production (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_a4cb54b4 | |
An SMWC Production (Video Game) / int_aa5d87af | type |
Secret Level | |
An SMWC Production (Video Game) / int_aa5d87af | comment |
Secret Level: Much like the original Super Mario World, some levels have a second exit that requires a key to get through. Opulent Oasis has three exits, with one of them leading to the secret final world. | |
An SMWC Production (Video Game) / int_aa5d87af | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_aa5d87af | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_aa5d87af | |
An SMWC Production (Video Game) / int_ad4a45be | type |
Final Boss | |
An SMWC Production (Video Game) / int_ad4a45be | comment |
Also, after defeating the Final Boss and collecting the eggs, you have to go all the way back to Peach's Castle to trigger the credits, but the game often does not acknowledge you having the eggs, preventing you from fully finishing the game. As the eggs are also required to buy the spacesuit, you can't go to the space world to fight the Optional Boss. | |
An SMWC Production (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_ad4a45be | |
An SMWC Production (Video Game) / int_b5049d76 | type |
Added Alliterative Appeal | |
An SMWC Production (Video Game) / int_b5049d76 | comment |
Added Alliterative Appeal: All the level names have some kind of alliteration. Except for the last two bonus levels. | |
An SMWC Production (Video Game) / int_b5049d76 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_b5049d76 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_b5049d76 | |
An SMWC Production (Video Game) / int_baaf641a | type |
King Mook | |
An SMWC Production (Video Game) / int_baaf641a | comment |
King Mook: Only the bosses of Worlds 4, 5, 6, and 8 aren't these. | |
An SMWC Production (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_baaf641a | |
An SMWC Production (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
An SMWC Production (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: World 6-1 (Terrifying Timbers) takes place in a forest graveyard located just outside of the Amusement Park. Boos and Animated Tombstones will attack Mario here. World 9-1 (Rusted Retribution) is an abandoned factory that starts in a dark hallway leading into an area inhabited by mostly Boos. The Bullet Bill launchers shoot Eeries instead. | |
An SMWC Production (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_bda2d236 | |
An SMWC Production (Video Game) / int_c3fc7139 | type |
Wutai | |
An SMWC Production (Video Game) / int_c3fc7139 | comment |
Wutai: World 3 is an Asian-themed world and takes some cues from the Chai Kingdom from Super Mario Land. | |
An SMWC Production (Video Game) / int_c3fc7139 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_c3fc7139 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_c3fc7139 | |
An SMWC Production (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
An SMWC Production (Video Game) / int_c75c63a3 | comment |
World 9-1 (Rusted Retribution) is an abandoned factory that starts in a dark hallway leading into an area inhabited by mostly Boos. The Bullet Bill launchers shoot Eeries instead. | |
An SMWC Production (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_c75c63a3 | |
An SMWC Production (Video Game) / int_cbe687ab | type |
Corrupt Corporate Executive | |
An SMWC Production (Video Game) / int_cbe687ab | comment |
Corrupt Corporate Executive: Norveg tries to industrialize the world to get filthy rich and shows no concern for how it affects others. | |
An SMWC Production (Video Game) / int_cbe687ab | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_cbe687ab | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_cbe687ab | |
An SMWC Production (Video Game) / int_d40a8a0f | type |
Suddenly Voiced | |
An SMWC Production (Video Game) / int_d40a8a0f | comment |
Suddenly Voiced: Mario. Keep in mind that the official games never gave Mario any full lines of dialogue. However, Luigi did have lines of dialogue in the Paper Mario series. | |
An SMWC Production (Video Game) / int_d40a8a0f | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_d40a8a0f | featureConfidence |
1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_d40a8a0f | |
An SMWC Production (Video Game) / int_e17ca895 | type |
The Cake Is a Lie | |
An SMWC Production (Video Game) / int_e17ca895 | comment |
The Cake Is a Lie: Unless Luigi has something to say about it. | |
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1.0 | |
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1.0 | |
An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_e17ca895 | |
An SMWC Production (Video Game) / int_e402b8bd | type |
Hailfire Peaks | |
An SMWC Production (Video Game) / int_e402b8bd | comment |
Hailfire Peaks: World 8 combines Lethal Lava Land and Slippy-Slidey Ice World with some of the levels being fire-themed, ice-themed, or a combination of the two. | |
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An SMWC Production (Video Game) / int_e402b8bd | |
An SMWC Production (Video Game) / int_e63317eb | type |
Green Hill Zone | |
An SMWC Production (Video Game) / int_e63317eb | comment |
Green Hill Zone: World 1 is your standard grassland world with some industrialization thrown in. | |
An SMWC Production (Video Game) / int_e63317eb | featureApplicability |
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An SMWC Production (Video Game) / int_ea2e9f2d | type |
No Ending | |
An SMWC Production (Video Game) / int_ea2e9f2d | comment |
No Ending: Defeating the final boss only sends you back to the level select screen without any ending cutscene or credits. | |
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An SMWC Production (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
An SMWC Production (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: The first boss is a Giant Spiny that fires a bunch of fireballs that are hard to dodge. Fortunately, most of the other bosses are far slower and allow you time to dodge. Said boss was supposed to be the boss of World 3, but the intended castle (which was a simple level, had an annoying reverse gimmick) were deemed too difficult for the first world, so the levels were swapped. | |
An SMWC Production (Video Game) / int_f4a0408f | featureApplicability |
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The Very Definitely Final Dungeon | |
An SMWC Production (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: Bowser's Castle with the Void. | |
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1.0 | |
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An SMWC Production (Video Game) / int_name | type |
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An SMWC Production (Video Game) / int_name | comment |
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An SMWC Production (Video Game) / int_name | featureApplicability |
1.0 | |
An SMWC Production (Video Game) / int_name | featureConfidence |
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An SMWC Production (Video Game) | hasFeature |
An SMWC Production (Video Game) / int_name | |
An SMWC Production (Video Game) / int_name | itemName |
An SMWC Production (Video Game) |
The following is a list of statements referring to the current page from other pages.
An SMWC Production (Video Game) | hasFeature |
All the Worlds Are a Stage / int_21b53f7f |
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