Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Astrosmash (Video Game)

 Astrosmash (Video Game)
type
TVTItem
 Astrosmash (Video Game)
label
Astrosmash (Video Game)
 Astrosmash (Video Game)
page
Astrosmash
 Astrosmash (Video Game)
comment
Astrosmash is an Intellivision game published by Mattel Electronics, which was also ported to the Atari 2600 as Astroblast.In this game, you control a laser gun that fires at a constant barrage of falling meteors, trying to destroy as many as possible without being destroyed by them. Along with meteors, there are also spinners which cause you to lose a gun whenever one lands, guided missiles which home in on your position, and UFOs that fire shots at you in the later levels.The Atari 2600 version is not to be confused with the 2013 kids' show of the same name.
 Astrosmash (Video Game)
fetched
2024-01-20T08:15:43Z
 Astrosmash (Video Game)
parsed
2024-01-20T08:15:43Z
 Astrosmash (Video Game)
processingComment
Dropped link to ShootEmUp: Not a Feature - IGNORE
 Astrosmash (Video Game)
isPartOf
DBTropes
 Astrosmash (Video Game) / int_12ac916e
type
Score Multiplier
 Astrosmash (Video Game) / int_12ac916e
comment
Score Multiplier: Point values for objects on the screen increase by x times its normal value when passing certain score levels.
 Astrosmash (Video Game) / int_12ac916e
featureApplicability
1.0
 Astrosmash (Video Game) / int_12ac916e
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_12ac916e
 Astrosmash (Video Game) / int_29428ef
type
Difficulty Levels
 Astrosmash (Video Game) / int_29428ef
comment
Difficulty Levels: Four in the Intellivision version. Dynamic Difficulty: One of the earliest examples. The game gets harder as your score increases and easier as it goes down.
 Astrosmash (Video Game) / int_29428ef
featureApplicability
1.0
 Astrosmash (Video Game) / int_29428ef
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_29428ef
 Astrosmash (Video Game) / int_29a39f6
type
Easter Egg
 Astrosmash (Video Game) / int_29a39f6
comment
Easter Egg: An Asteroids clone called Meteor! (the original working title of the game) was hidden within the game's code on the Intellivision version. It was meant to be completely unplayable, but a bug with initializing the console meant that sometimes the game would boot up to the Meteor! title screen. Later re-releases by the Blue Sky Rangers enabled the Meteor! code deliberately.
 Astrosmash (Video Game) / int_29a39f6
featureApplicability
1.0
 Astrosmash (Video Game) / int_29a39f6
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_29a39f6
 Astrosmash (Video Game) / int_33351187
type
Asteroids Monster
 Astrosmash (Video Game) / int_33351187
comment
Asteroids Monster: Large meteors will break off into smaller meteors when hit and will drop in diagonal directions.
 Astrosmash (Video Game) / int_33351187
featureApplicability
1.0
 Astrosmash (Video Game) / int_33351187
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_33351187
 Astrosmash (Video Game) / int_41d0e801
type
Endless Game
 Astrosmash (Video Game) / int_41d0e801
comment
Endless Game: You play until you run out of guns.
 Astrosmash (Video Game) / int_41d0e801
featureApplicability
1.0
 Astrosmash (Video Game) / int_41d0e801
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_41d0e801
 Astrosmash (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Astrosmash (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: The Atari 2600 game Astroblast replaced the hyperspace feature of the Intellivision game with the option to play the game with either the joystick controller or the paddle controller, with the paddle controller allowing the player to move rapidly along the bottom of the screen to evade falling objects.
 Astrosmash (Video Game) / int_603f1a80
featureApplicability
1.0
 Astrosmash (Video Game) / int_603f1a80
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_603f1a80
 Astrosmash (Video Game) / int_6328e274
type
Random Transportation
 Astrosmash (Video Game) / int_6328e274
comment
Random Transportation: Hyperspace in the Intellivision version is used as an emergency escape, sometimes dropping you right on top of an oncoming meteor.
 Astrosmash (Video Game) / int_6328e274
featureApplicability
1.0
 Astrosmash (Video Game) / int_6328e274
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_6328e274
 Astrosmash (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Astrosmash (Video Game) / int_63c6c615
comment
Dynamic Difficulty: One of the earliest examples. The game gets harder as your score increases and easier as it goes down.
 Astrosmash (Video Game) / int_63c6c615
featureApplicability
1.0
 Astrosmash (Video Game) / int_63c6c615
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_63c6c615
 Astrosmash (Video Game) / int_c64bdacd
type
Scoring Points
 Astrosmash (Video Game) / int_c64bdacd
comment
Scoring Points: You not only gain points for everything you hit, but you also lose points for every rock that lands or every gun you lose. However, that only affects your peak score, as your end-game score is the total of everything that you hit.
 Astrosmash (Video Game) / int_c64bdacd
featureApplicability
1.0
 Astrosmash (Video Game) / int_c64bdacd
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_c64bdacd
 Astrosmash (Video Game) / int_e90e91de
type
Every 10,000 Points
 Astrosmash (Video Game) / int_e90e91de
comment
Every 10,000 Points: You get a new gun every time your peak score passes a 1,000-point mark, but only once per 1,000-point mark.
 Astrosmash (Video Game) / int_e90e91de
featureApplicability
1.0
 Astrosmash (Video Game) / int_e90e91de
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_e90e91de
 Astrosmash (Video Game) / int_fb09db1f
type
Video-Game Lives
 Astrosmash (Video Game) / int_fb09db1f
comment
Video-Game Lives: Five in the Intellivision version and ten in the Atari 2600 version, with an extra one awarded every 1,000 points.
 Astrosmash (Video Game) / int_fb09db1f
featureApplicability
1.0
 Astrosmash (Video Game) / int_fb09db1f
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_fb09db1f
 Astrosmash (Video Game) / int_ffd816e7
type
Everything Trying to Kill You
 Astrosmash (Video Game) / int_ffd816e7
comment
Everything Trying to Kill You: Not only will even the smallest collision destroy your ship, the Spinner enemies can kill you just by reaching the ground.
 Astrosmash (Video Game) / int_ffd816e7
featureApplicability
1.0
 Astrosmash (Video Game) / int_ffd816e7
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_ffd816e7
 Astrosmash (Video Game) / int_name
type
ItemName
 Astrosmash (Video Game) / int_name
comment
 Astrosmash (Video Game) / int_name
featureApplicability
1.0
 Astrosmash (Video Game) / int_name
featureConfidence
1.0
 Astrosmash (Video Game)
hasFeature
Astrosmash (Video Game) / int_name
 Astrosmash (Video Game) / int_name
itemName
Astrosmash (Video Game)

The following is a list of statements referring to the current page from other pages.

(none found)