| BattleBlock Theater (Video Game) |
type |
TVTItem |
| BattleBlock Theater (Video Game) |
label |
BattleBlock Theater (Video Game) |
| BattleBlock Theater (Video Game) |
page |
BattleBlockTheater |
| BattleBlock Theater (Video Game) |
comment |
BattleBlock Theater is a 2D co-op style Puzzle Platformer created by The Behemoth for the Xbox 360 and Steam. Riding aboard the S.S. Friendship, a crew led by the world's bestest friend Hatty Hattington soon finds itself caught in a storm. Thrown off-course and crashing on the island, Hatty is captured by the resident cat monsters and forced to wear a glowy red hat, turning him villainous. With the crew of hundreds imprisoned, they must fight like gladiators through numerous obstacle courses and rescue each other and Hatty.The gameplay revolves around "stages" in the decidedly gruesome prison/theatre that the game takes place in, where your character is currently locked up in, and the blocks that they are made up of. The game's co-op component is described as "co-optional" (screwing each other over might as well be encouraged, or even mandatory), and there are many versus multiplayer gametypes, such as capturing tofu horses and shooting soccer balls into... basketball hoops. Based off their Alien Hominid PDA Games. |
| BattleBlock Theater (Video Game) |
fetched |
2024-05-03T05:17:05Z |
| BattleBlock Theater (Video Game) |
parsed |
2024-05-03T05:17:05Z |
| BattleBlock Theater (Video Game) |
processingComment |
Dropped link to CrossPromotion: Not a Feature - UNKNOWN |
| BattleBlock Theater (Video Game) |
processingComment |
Dropped link to GoshdarnItToHeck: Not a Feature - UNKNOWN |
| BattleBlock Theater (Video Game) |
processingUnknown |
CrossPromotion |
| BattleBlock Theater (Video Game) |
processingUnknown |
GoshdarnItToHeck |
| BattleBlock Theater (Video Game) |
isPartOf |
DBTropes |
| BattleBlock Theater (Video Game) / int_10b6b5f7 |
type |
Cherry Tapping |
| BattleBlock Theater (Video Game) / int_10b6b5f7 |
comment |
Cherry Tapping: Most attacks performed with the X button don't do damage, and just push people around. That being said, it is effective for, say, moving enemies into the insta-kill trap directly behind them… |
| BattleBlock Theater (Video Game) / int_10b6b5f7 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_10b6b5f7 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_10b6b5f7 |
| BattleBlock Theater (Video Game) / int_116451c7 |
type |
Directionally Solid Platforms |
| BattleBlock Theater (Video Game) / int_116451c7 |
comment |
Directionally Solid Platforms: Cloud platforms are only solid from above. However, heavy objects will fall through them. |
| BattleBlock Theater (Video Game) / int_116451c7 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_116451c7 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_116451c7 |
| BattleBlock Theater (Video Game) / int_12c65d9b |
type |
Abnormal Ammo |
| BattleBlock Theater (Video Game) / int_12c65d9b |
comment |
Abnormal Ammo: Weapons and tools can be a bit strange. Perhaps the toppers are a cannon that fires suction cup darts and the bubble blower… thing that shoots some sort of highly corrosive bubble. |
| BattleBlock Theater (Video Game) / int_12c65d9b |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_12c65d9b |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_12c65d9b |
| BattleBlock Theater (Video Game) / int_1439161f |
type |
Heroic BSoD |
| BattleBlock Theater (Video Game) / int_1439161f |
comment |
Heroic BSoD: Hatty appears to have been so deeply traumatized by his endeavor by the end of the game that he has given up on attempting to move from his seat, and remains unresponsive even in the presence of any of his friends. |
| BattleBlock Theater (Video Game) / int_1439161f |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_1439161f |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_1439161f |
| BattleBlock Theater (Video Game) / int_1777688d |
type |
Genre Savvy |
| BattleBlock Theater (Video Game) / int_1777688d |
comment |
This also helps show just how Genre Savvy the Narrator is: he's aware the player probably thinks this about him. This means that even when he's saying what's probably the truth (most notably, what's wrong with the hat), he says he doesn't expect you to believe him. |
| BattleBlock Theater (Video Game) / int_1777688d |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_1777688d |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_1777688d |
| BattleBlock Theater (Video Game) / int_1869b4b1 |
type |
Unreliable Narrator |
| BattleBlock Theater (Video Game) / int_1869b4b1 |
comment |
Unreliable Narrator: Surprisingly averted by the, ahem, eccentric narrator in general. Whatever he's saying seems to legitimately be what's going on in the game. This also helps show just how Genre Savvy the Narrator is: he's aware the player probably thinks this about him. This means that even when he's saying what's probably the truth (most notably, what's wrong with the hat), he says he doesn't expect you to believe him. |
| BattleBlock Theater (Video Game) / int_1869b4b1 |
featureApplicability |
-1.0 |
| BattleBlock Theater (Video Game) / int_1869b4b1 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_1869b4b1 |
| BattleBlock Theater (Video Game) / int_1b65dfad |
type |
The Cameo |
| BattleBlock Theater (Video Game) / int_1b65dfad |
comment |
The Cameo: Pipistrello and the Orange Princess from Castle Crashers appear in cutscenes; the Sockpuppet also appears as one of the portraits of the previous managers. The alien from Alien Hominid briefly appears during the ending. Both him and the knight from Castle Crashers can be used as avatars if you own their games. Other playable cameos include more characters from both games and the Madness Combat version of Tricky the Clown. |
| BattleBlock Theater (Video Game) / int_1b65dfad |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_1b65dfad |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_1b65dfad |
| BattleBlock Theater (Video Game) / int_1c1d21c6 |
type |
Cute Is Evil |
| BattleBlock Theater (Video Game) / int_1c1d21c6 |
comment |
Cute Is Evil: The villains in this game just so happen to be adorable cats. |
| BattleBlock Theater (Video Game) / int_1c1d21c6 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_1c1d21c6 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_1c1d21c6 |
| BattleBlock Theater (Video Game) / int_1d8bd418 |
type |
Achievement Mockery |
| BattleBlock Theater (Video Game) / int_1d8bd418 |
comment |
Achievement Mockery: The "Consolation Prize" achievement, which is awarded for dying enough times. |
| BattleBlock Theater (Video Game) / int_1d8bd418 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_1d8bd418 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_1d8bd418 |
| BattleBlock Theater (Video Game) / int_1d9099cb |
type |
Deadly Disc |
| BattleBlock Theater (Video Game) / int_1d9099cb |
comment |
Deadly Disc: Both the player and the cats can use them. The disc isn't the dangerous part, though; it's the fact that they explode. |
| BattleBlock Theater (Video Game) / int_1d9099cb |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_1d9099cb |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_1d9099cb |
| BattleBlock Theater (Video Game) / int_21e1a8e3 |
type |
Utility Weapon |
| BattleBlock Theater (Video Game) / int_21e1a8e3 |
comment |
Utility Weapon: Several of the weapon/tools have this quality. For example, the boomerang will stun enemies but also retrieve objects for the player. Also, the dart gun will stun enemies it hits, but the darts also stick in the wall, where you can jump off them. |
| BattleBlock Theater (Video Game) / int_21e1a8e3 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_21e1a8e3 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_21e1a8e3 |
| BattleBlock Theater (Video Game) / int_295087bf |
type |
Non-Indicative Name |
| BattleBlock Theater (Video Game) / int_295087bf |
comment |
Non-Indicative Name: Hatty Hattington didn't wear any hat at all prior to the cats forcing the cursed hat upon him. |
| BattleBlock Theater (Video Game) / int_295087bf |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_295087bf |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_295087bf |
| BattleBlock Theater (Video Game) / int_2cbaa888 |
type |
Empty Shell |
| BattleBlock Theater (Video Game) / int_2cbaa888 |
comment |
Empty Shell: Hatty is reduced to a seemingly permanent vegetative state by the end of the game. |
| BattleBlock Theater (Video Game) / int_2cbaa888 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_2cbaa888 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_2cbaa888 |
| BattleBlock Theater (Video Game) / int_2ee208cd |
type |
Vent Physics |
| BattleBlock Theater (Video Game) / int_2ee208cd |
comment |
Vent Physics: Eventually, fans start appearing as an obstacle, producing winds that blow the players away. |
| BattleBlock Theater (Video Game) / int_2ee208cd |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_2ee208cd |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_2ee208cd |
| BattleBlock Theater (Video Game) / int_3133d1d7 |
type |
Hollywood Acid |
| BattleBlock Theater (Video Game) / int_3133d1d7 |
comment |
Hollywood Acid: The Acid Bubble projectiles will cause anything that touches them to be Stripped to the Bone. Jumping on them is fine, though. |
| BattleBlock Theater (Video Game) / int_3133d1d7 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_3133d1d7 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_3133d1d7 |
| BattleBlock Theater (Video Game) / int_31a2a33c |
type |
Stuff Blowing Up |
| BattleBlock Theater (Video Game) / int_31a2a33c |
comment |
Stuff Blowing Up: A lot of weapons explode in some way, from logical grenades to the odd rigged paper airplanes. |
| BattleBlock Theater (Video Game) / int_31a2a33c |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_31a2a33c |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_31a2a33c |
| BattleBlock Theater (Video Game) / int_34bd7be2 |
type |
Super Drowning Skills |
| BattleBlock Theater (Video Game) / int_34bd7be2 |
comment |
Super Drowning Skills: To a point that they're basically puddles, yet they're still deadly should you fall in. |
| BattleBlock Theater (Video Game) / int_34bd7be2 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_34bd7be2 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_34bd7be2 |
| BattleBlock Theater (Video Game) / int_34e15b76 |
type |
Kindhearted Cat Lover |
| BattleBlock Theater (Video Game) / int_34e15b76 |
comment |
Kindhearted Cat Lover: Purrham Furbottom, the theater's creator, really loved cats, explaining why they're still at the theater. Too bad the cats themselves aren't as nice. |
| BattleBlock Theater (Video Game) / int_34e15b76 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_34e15b76 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_34e15b76 |
| BattleBlock Theater (Video Game) / int_364b9be6 |
type |
Flipping the Bird |
| BattleBlock Theater (Video Game) / int_364b9be6 |
comment |
Flipping the Bird: Subverted in one cutscene, where the Narrator states he'd show the cats "his favorite finger" before leaving. He's referring to his thumb. |
| BattleBlock Theater (Video Game) / int_364b9be6 |
featureApplicability |
-0.3 |
| BattleBlock Theater (Video Game) / int_364b9be6 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_364b9be6 |
| BattleBlock Theater (Video Game) / int_37005c4a |
type |
I Am Not Weasel |
| BattleBlock Theater (Video Game) / int_37005c4a |
comment |
I Am Not Weasel: The narrator has a bad habit of referring to the Ducks (which are barely ducks) as sharks. This means we get to see Purrham Furbottom's corpse get devoured by the silhouettes of ducks. |
| BattleBlock Theater (Video Game) / int_37005c4a |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_37005c4a |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_37005c4a |
| BattleBlock Theater (Video Game) / int_3700d6d8 |
type |
Pinball Projectile |
| BattleBlock Theater (Video Game) / int_3700d6d8 |
comment |
Pinball Projectile: A few weapons bounce off surfaces, with the Dodgeball being the most apparent one. |
| BattleBlock Theater (Video Game) / int_3700d6d8 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_3700d6d8 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_3700d6d8 |
| BattleBlock Theater (Video Game) / int_3b5fcbb7 |
type |
Artifact of Doom |
| BattleBlock Theater (Video Game) / int_3b5fcbb7 |
comment |
Artifact of Doom: Purrham Furbottom's hat, which the narrator quickly singles out as being Obviously Evil. The narrator also suggests that the reason it's resulted in Hatty barely moving at all is because it's haunted by the souls of all the previous owners of the hat, whom all have conflicting viewpoints and thus can't agree on anything, resulting in the current owner being unable to so much as move. This all comes to a head when the hat inexplicably fires a giant green laser that kills the space bear and sets up the events of the next game. |
| BattleBlock Theater (Video Game) / int_3b5fcbb7 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_3b5fcbb7 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_3b5fcbb7 |
| BattleBlock Theater (Video Game) / int_3b79029a |
type |
Crapsaccharine World |
| BattleBlock Theater (Video Game) / int_3b79029a |
comment |
Crapsaccharine World: Everything's so bright, colorful, and ridiculous that it's almost enough to make you forget that you're trapped on an island run by fascist cats that force you to throw yourself into horrific death courses for the entertainment of the public. |
| BattleBlock Theater (Video Game) / int_3b79029a |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_3b79029a |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_3b79029a |
| BattleBlock Theater (Video Game) / int_3dfd0c64 |
type |
Solid Clouds |
| BattleBlock Theater (Video Game) / int_3dfd0c64 |
comment |
Solid Clouds: Clouds in this game can be walked on, acting as Directionally Solid Platforms. |
| BattleBlock Theater (Video Game) / int_3dfd0c64 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_3dfd0c64 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_3dfd0c64 |
| BattleBlock Theater (Video Game) / int_40bb59d0 |
type |
Blatant Lies |
| BattleBlock Theater (Video Game) / int_40bb59d0 |
comment |
Blatant Lies: The game's Steam trailer may be stretching the truth a bit, proudly boasting 1,000,000,000p graphics, 21,000 frames per millisecond, and Oculus Rift support... for up to five simultaneous "Oculuses". |
| BattleBlock Theater (Video Game) / int_40bb59d0 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_40bb59d0 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_40bb59d0 |
| BattleBlock Theater (Video Game) / int_40cc0c7e |
type |
Bittersweet Ending |
| BattleBlock Theater (Video Game) / int_40cc0c7e |
comment |
Bittersweet Ending: You make it off the island! However, no one is the happy, cheery person they were from the beginning, and Hatty seems to have become permanently vegetative. ...Or does he? |
| BattleBlock Theater (Video Game) / int_40cc0c7e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_40cc0c7e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_40cc0c7e |
| BattleBlock Theater (Video Game) / int_41817de |
type |
Power-Up Mount |
| BattleBlock Theater (Video Game) / int_41817de |
comment |
Power Up Mount: The "horses" in some levels. They automatically jump up one-block heights, and can walk over spikes and water. |
| BattleBlock Theater (Video Game) / int_41817de |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_41817de |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_41817de |
| BattleBlock Theater (Video Game) / int_41d9aaef |
type |
Brainwashed |
| BattleBlock Theater (Video Game) / int_41d9aaef |
comment |
Brainwashed: Hatty Hattington, normally the friendliest of the friends, has become an assistant of the cats thanks to the top hat they gave him. |
| BattleBlock Theater (Video Game) / int_41d9aaef |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_41d9aaef |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_41d9aaef |
| BattleBlock Theater (Video Game) / int_4395ac9 |
type |
Inconveniently-Placed Conveyor Belt |
| BattleBlock Theater (Video Game) / int_4395ac9 |
comment |
Inconveniently-Placed Conveyor Belt: Conveyor belts act as a stage hazard, carrying things in the direction they're facing. |
| BattleBlock Theater (Video Game) / int_4395ac9 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_4395ac9 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_4395ac9 |
| BattleBlock Theater (Video Game) / int_4508b16b |
type |
The Guards Must Be Crazy |
| BattleBlock Theater (Video Game) / int_4508b16b |
comment |
The Guards Must Be Crazy: Even before they become disgruntled, they are audaciously corrupt. They run "gift shops" that sell you weapons and even have vending machines for you to pay to free prisoners. Also, the narrator calls them "bat-poop crazy". |
| BattleBlock Theater (Video Game) / int_4508b16b |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_4508b16b |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_4508b16b |
| BattleBlock Theater (Video Game) / int_4a0ec526 |
type |
Harmless Freezing |
| BattleBlock Theater (Video Game) / int_4a0ec526 |
comment |
Harmless Freezing: Being hit by an ice cube does no damage, only slowing the character hit and preventing them from jumping. |
| BattleBlock Theater (Video Game) / int_4a0ec526 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_4a0ec526 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_4a0ec526 |
| BattleBlock Theater (Video Game) / int_50727f8d |
type |
Death Is a Slap on the Wrist |
| BattleBlock Theater (Video Game) / int_50727f8d |
comment |
Death Is a Slap on the Wrist: During single player, death plants you at the latest checkpoint with no lives to consider. During co-op, it is even less of an inconvenience, as dead partners tend to respawn on nearby safe surfaces. It is not a slap on the wrist in two instances — when you are finishing a level against the clock, and when it is on insane mode, where checkpoints do not exist. |
| BattleBlock Theater (Video Game) / int_50727f8d |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_50727f8d |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_50727f8d |
| BattleBlock Theater (Video Game) / int_5080221 |
type |
Faux Horrific |
| BattleBlock Theater (Video Game) / int_5080221 |
comment |
Faux Horrific: The Narrator exaggerates the scariness of certain parts of the story, including a smiling golden whale in the intro, as well as this part of Chapter 2's end cutscene: |
| BattleBlock Theater (Video Game) / int_5080221 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_5080221 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_5080221 |
| BattleBlock Theater (Video Game) / int_527fc5fe |
type |
Gotta Catch Them All |
| BattleBlock Theater (Video Game) / int_527fc5fe |
comment |
Gotta Catch Them All: Not a major part of the game, but something many players feel they should do. Not too hard as on the PC heads are cheap (except for a certain summer sale exclusive one). The Xbox in contrast has repeat runs periodically for any head (even the one that's summer sale exclusive on Steam). |
| BattleBlock Theater (Video Game) / int_527fc5fe |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_527fc5fe |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_527fc5fe |
| BattleBlock Theater (Video Game) / int_52989fee |
type |
Narrator |
| BattleBlock Theater (Video Game) / int_52989fee |
comment |
Narrator: Voiced by Will Stamper. He's the only one who talks, and boy does he talk. Pit People implies that the narrator was the space bear seen in the ending. |
| BattleBlock Theater (Video Game) / int_52989fee |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_52989fee |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_52989fee |
| BattleBlock Theater (Video Game) / int_52db461d |
type |
Significant Anagram |
| BattleBlock Theater (Video Game) / int_52db461d |
comment |
Significant Anagram: "Even the word 'hopeless' has 'hope' in it! And if you rearrange the letters, you get 'peeslosh'! …The last part was probably unnecessary." |
| BattleBlock Theater (Video Game) / int_52db461d |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_52db461d |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_52db461d |
| BattleBlock Theater (Video Game) / int_537dd8fe |
type |
Affably Evil |
| BattleBlock Theater (Video Game) / int_537dd8fe |
comment |
Affably Evil: The entire theater, which runs on the brutality of colosseums but the charm and class of, well, theaters. Bonus points if you stick around until the Hall Of Dudes song loops: |
| BattleBlock Theater (Video Game) / int_537dd8fe |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_537dd8fe |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_537dd8fe |
| BattleBlock Theater (Video Game) / int_53a0d09e |
type |
Projectile Pocketing |
| BattleBlock Theater (Video Game) / int_53a0d09e |
comment |
Projectile Pocketing: The boomerang weapon has this trait. |
| BattleBlock Theater (Video Game) / int_53a0d09e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_53a0d09e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_53a0d09e |
| BattleBlock Theater (Video Game) / int_58e43f17 |
type |
Cats Are Mean |
| BattleBlock Theater (Video Game) / int_58e43f17 |
comment |
Cats Are Mean: Cats are the ones running the theatre, responsible for keeping you locked up, and watching you traverse the dangerous obstacles they set for you. They are sticklers for yarn, however, and you can make shady trades with the security to give you extra weaponry or tools. |
| BattleBlock Theater (Video Game) / int_58e43f17 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_58e43f17 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_58e43f17 |
| BattleBlock Theater (Video Game) / int_5c18d958 |
type |
Video Game Flight |
| BattleBlock Theater (Video Game) / int_5c18d958 |
comment |
Video Game Flight: There's three items that allow for flight in some way; the jetpack, which gives three fixed-angle jumps that can be used consecutively, the propeller or "whirlybird", which gives more horizontal distance than vertical, and the wings, which gives a lot of small jumps in the air until it runs out. |
| BattleBlock Theater (Video Game) / int_5c18d958 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_5c18d958 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_5c18d958 |
| BattleBlock Theater (Video Game) / int_5d86966a |
type |
Man on Fire |
| BattleBlock Theater (Video Game) / int_5d86966a |
comment |
Man on Fire: Characters hit by the fireball weapon will scramble around in flames until they die or jump into a body of water. As fun as it is to kill people with it, it's not hard for the victim to set you ablaze as well. It also has a purpose for exploration, since water will put out the fire and launch the character upwards instead of drowning it. |
| BattleBlock Theater (Video Game) / int_5d86966a |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_5d86966a |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_5d86966a |
| BattleBlock Theater (Video Game) / int_5e01640d |
type |
X-Ray Sparks |
| BattleBlock Theater (Video Game) / int_5e01640d |
comment |
X-Ray Sparks: Touching a laser causes the character to be electrocuted to that extent. |
| BattleBlock Theater (Video Game) / int_5e01640d |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_5e01640d |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_5e01640d |
| BattleBlock Theater (Video Game) / int_679d7cc7 |
type |
Goomba Stomp |
| BattleBlock Theater (Video Game) / int_679d7cc7 |
comment |
Goomba Stomp: Not present in the main game, but is present in others in the multiplayer. In some, it only counts as a non-lethal hit; in others, it is an instant kill. |
| BattleBlock Theater (Video Game) / int_679d7cc7 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_679d7cc7 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_679d7cc7 |
| BattleBlock Theater (Video Game) / int_67b0bd0e |
type |
An Ice Person |
| BattleBlock Theater (Video Game) / int_67b0bd0e |
comment |
An Ice Person: Some cats can shoot freezing ice cubes, and a cannon that shoots them can be unlocked as a weapon. |
| BattleBlock Theater (Video Game) / int_67b0bd0e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_67b0bd0e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_67b0bd0e |
| BattleBlock Theater (Video Game) / int_6a2ae11f |
type |
Improbable Weapon User |
| BattleBlock Theater (Video Game) / int_6a2ae11f |
comment |
Improbable Weapon User: Both the prisoners and the cats can utilize an arsenal of unconventional weapons, ranging from exploding Frisbees to poisonous air bubbles to paper airplane bombs... |
| BattleBlock Theater (Video Game) / int_6a2ae11f |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_6a2ae11f |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_6a2ae11f |
| BattleBlock Theater (Video Game) / int_6caf4f3f |
type |
Attract Mode |
| BattleBlock Theater (Video Game) / int_6caf4f3f |
comment |
Attract Mode: Leave the game alone before bringing up the title screen and you'll see a fairly long gameplay video demonstrating various useful tricks. It's quite entertaining, since it shows some recurring characters screwing with each other. |
| BattleBlock Theater (Video Game) / int_6caf4f3f |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_6caf4f3f |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_6caf4f3f |
| BattleBlock Theater (Video Game) / int_6d57a234 |
type |
Lemony Narrator |
| BattleBlock Theater (Video Game) / int_6d57a234 |
comment |
Lemony Narrator: Extremely lemony. |
| BattleBlock Theater (Video Game) / int_6d57a234 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_6d57a234 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_6d57a234 |
| BattleBlock Theater (Video Game) / int_6e7e9709 |
type |
Cosmetic Award |
| BattleBlock Theater (Video Game) / int_6e7e9709 |
comment |
Cosmetic Award: The only thing you can spend gems on are prisoners that give you extra heads. There are, however, many, many of these. You'll likely have purchased all of the weapons well before finishing the story mode, while your head collection won't even be a quarter complete. You can also trade these with other people, so if people are willing, they also have potential extra value too. After completing the game, your character will walk around with a trophy on his back at all times (well, unless you toggle it off, anyway). |
| BattleBlock Theater (Video Game) / int_6e7e9709 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_6e7e9709 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_6e7e9709 |
| BattleBlock Theater (Video Game) / int_6ec03ba1 |
type |
Mook Maker |
| BattleBlock Theater (Video Game) / int_6ec03ba1 |
comment |
Mook Maker: Toaster blocks shoot out toast enemies to replace any that die. |
| BattleBlock Theater (Video Game) / int_6ec03ba1 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_6ec03ba1 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_6ec03ba1 |
| BattleBlock Theater (Video Game) / int_6fd83482 |
type |
Ocular Gushers |
| BattleBlock Theater (Video Game) / int_6fd83482 |
comment |
Ocular Gushers: While Hatty doesn't exactly cry a river, his tears are a permanent fixture of his face while under control of the top hat. |
| BattleBlock Theater (Video Game) / int_6fd83482 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_6fd83482 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_6fd83482 |
| BattleBlock Theater (Video Game) / int_71538259 |
type |
Token Human |
| BattleBlock Theater (Video Game) / int_71538259 |
comment |
Token Human: Purrham Furbottom is the only human in the game, as the friends are Ambiguously Human at best, and everything else is an animal, robot, or piece of toast. |
| BattleBlock Theater (Video Game) / int_71538259 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_71538259 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_71538259 |
| BattleBlock Theater (Video Game) / int_720e28a4 |
type |
Bread, Eggs, Breaded Eggs |
| BattleBlock Theater (Video Game) / int_720e28a4 |
comment |
Bread, Eggs, Breaded Eggs: From the intro: When the Narrator is explaining the opening night of the theater while under Furbottom's managing: |
| BattleBlock Theater (Video Game) / int_720e28a4 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_720e28a4 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_720e28a4 |
| BattleBlock Theater (Video Game) / int_72294ed1 |
type |
Springs, Springs Everywhere |
| BattleBlock Theater (Video Game) / int_72294ed1 |
comment |
Springs, Springs Everywhere: This game's version of springs are lava blocks, which bounce you in the opposite direction you touch them. |
| BattleBlock Theater (Video Game) / int_72294ed1 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_72294ed1 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_72294ed1 |
| BattleBlock Theater (Video Game) / int_77135705 |
type |
Got the Whole World in My Hand |
| BattleBlock Theater (Video Game) / int_77135705 |
comment |
Got the Whole World in My Hand: There is imagery of Purrham Furbottom, a cat, and Hatty standing over the Earth in this fashion during the ending, for whatever reason. |
| BattleBlock Theater (Video Game) / int_77135705 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_77135705 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_77135705 |
| BattleBlock Theater (Video Game) / int_7a199cc7 |
type |
Rocket Jump |
| BattleBlock Theater (Video Game) / int_7a199cc7 |
comment |
Rocket Jump: Some weapons have explosive abilities that can do this. Since most of those explosions are deadly if you're too close, the only one that it really works for is the Forceball. |
| BattleBlock Theater (Video Game) / int_7a199cc7 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_7a199cc7 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_7a199cc7 |
| BattleBlock Theater (Video Game) / int_7a292811 |
type |
Reviving Enemy |
| BattleBlock Theater (Video Game) / int_7a292811 |
comment |
Reviving Enemy: Missile Bots can be hit until they shut down, but they start back up in only a few seconds. |
| BattleBlock Theater (Video Game) / int_7a292811 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_7a292811 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_7a292811 |
| BattleBlock Theater (Video Game) / int_823c6e3e |
type |
Large Ham |
| BattleBlock Theater (Video Game) / int_823c6e3e |
comment |
Large Ham: The Narrator loves to be ridiculously over the top and hammy. |
| BattleBlock Theater (Video Game) / int_823c6e3e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_823c6e3e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_823c6e3e |
| BattleBlock Theater (Video Game) / int_82518cf7 |
type |
Motor Mouth |
| BattleBlock Theater (Video Game) / int_82518cf7 |
comment |
Motor Mouth: The Narrator. All the way. |
| BattleBlock Theater (Video Game) / int_82518cf7 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_82518cf7 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_82518cf7 |
| BattleBlock Theater (Video Game) / int_82accf22 |
type |
Gainax Ending |
| BattleBlock Theater (Video Game) / int_82accf22 |
comment |
Gainax Ending: The stinger. Hatty is dumped overboard, and that infernal top hat lands on his head. It glows green instead of red... and then a laser shoots upwards from it, apparently knocking the boat away and destroying numerous other things in its path. This is even touched on by the narrator, who says "It all makes sense now!" |
| BattleBlock Theater (Video Game) / int_82accf22 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_82accf22 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_82accf22 |
| BattleBlock Theater (Video Game) / int_83308c12 |
type |
Spikes of Doom |
| BattleBlock Theater (Video Game) / int_83308c12 |
comment |
Spikes of Doom: What would a platformer be without them? |
| BattleBlock Theater (Video Game) / int_83308c12 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_83308c12 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_83308c12 |
| BattleBlock Theater (Video Game) / int_87c7f99d |
type |
Sidetracked by the Analogy |
| BattleBlock Theater (Video Game) / int_87c7f99d |
comment |
Sidetracked by the Analogy: Frequent with the narrator, such as in his gem lines: |
| BattleBlock Theater (Video Game) / int_87c7f99d |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_87c7f99d |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_87c7f99d |
| BattleBlock Theater (Video Game) / int_87d7e9fa |
type |
Surreal Humor |
| BattleBlock Theater (Video Game) / int_87d7e9fa |
comment |
Surreal Humor: The ending. |
| BattleBlock Theater (Video Game) / int_87d7e9fa |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_87d7e9fa |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_87d7e9fa |
| BattleBlock Theater (Video Game) / int_8aaa6f4f |
type |
Character Customization |
| BattleBlock Theater (Video Game) / int_8aaa6f4f |
comment |
Character Customization: You keep gems you earn, and you can spend them to let security free some prisoners. These prisoners are actually what consists of your customizable appearance, and each one gives you a head as a prize. That's as far as it goes, however. The Narrator lampshades that much. |
| BattleBlock Theater (Video Game) / int_8aaa6f4f |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_8aaa6f4f |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_8aaa6f4f |
| BattleBlock Theater (Video Game) / int_8aeccf04 |
type |
Bullet Hell |
| BattleBlock Theater (Video Game) / int_8aeccf04 |
comment |
Bullet Hell: Episode 8 - Encore 3, has you jumping from one exploding platform to another while constant shots rain from above. |
| BattleBlock Theater (Video Game) / int_8aeccf04 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_8aeccf04 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_8aeccf04 |
| BattleBlock Theater (Video Game) / int_8d718b9e |
type |
Bears Are Bad News |
| BattleBlock Theater (Video Game) / int_8d718b9e |
comment |
Bears Are Bad News: In one area of the chapter hub, there's a poster that reads "Bear Hug is Nigh" and depicts a bear wearing star pasties. It's probably no big deal. And then it shows up at the end of the game. Gigantic and living in space. The scene is ridiculous and set up in a way that makes you doubt that it is actually there, but no, it is there, and things only get more absurd as Hatty shoots it down with a huge laser. The icing on the cake is that this actually sets up the events of The Behemoth's next game. Said game also implies that the bear was the Narrator All Along. |
| BattleBlock Theater (Video Game) / int_8d718b9e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_8d718b9e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_8d718b9e |
| BattleBlock Theater (Video Game) / int_8df14c99 |
type |
One-Hit-Point Wonder |
| BattleBlock Theater (Video Game) / int_8df14c99 |
comment |
One-Hit-Point Wonder: Most attacks don't deal damage to the player. But if it does deal damage, they're dead on the spot. |
| BattleBlock Theater (Video Game) / int_8df14c99 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_8df14c99 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_8df14c99 |
| BattleBlock Theater (Video Game) / int_9014df71 |
type |
Saying Sound Effects Out Loud |
| BattleBlock Theater (Video Game) / int_9014df71 |
comment |
Saying Sound Effects Out Loud: The narrator, particularly in the intro. At one point, he ends up making the wrong sound effect (a lighting explosion for wind sounds), and clearly backtracks to fix it. |
| BattleBlock Theater (Video Game) / int_9014df71 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_9014df71 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_9014df71 |
| BattleBlock Theater (Video Game) / int_912b24c4 |
type |
Art Shift |
| BattleBlock Theater (Video Game) / int_912b24c4 |
comment |
Art Shift: While the cutscenes have the same art direction as the main game, they're represented in a puppet show style, with every character and object being an unmoving cardboard cutout on a stick or string, and end up getting shaken around a lot. This is only for main cutscenes, though; the smaller ones (such as when the cats capture the player in the intro) are animated regularly. |
| BattleBlock Theater (Video Game) / int_912b24c4 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_912b24c4 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_912b24c4 |
| BattleBlock Theater (Video Game) / int_957e5fc2 |
type |
Villainous Breakdown |
| BattleBlock Theater (Video Game) / int_957e5fc2 |
comment |
Villainous Breakdown: As the story goes on, the cats become increasingly aggressive and outright insane as it becomes more and more clear that Hatty completely sucks at his new job. |
| BattleBlock Theater (Video Game) / int_957e5fc2 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_957e5fc2 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_957e5fc2 |
| BattleBlock Theater (Video Game) / int_9918518b |
type |
Press X to Die |
| BattleBlock Theater (Video Game) / int_9918518b |
comment |
Press X to Die: You need to press a certain key to enter doors in the Hub Level. If you press it anywhere else, it will make your character start trembling and eventually explodenote though the explosion doesn't happen if you release the button first. It actually comes in handy in the Insane Mode if you want to quickly restart the level. |
| BattleBlock Theater (Video Game) / int_9918518b |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_9918518b |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_9918518b |
| BattleBlock Theater (Video Game) / int_99514b8b |
type |
Rimshot |
| BattleBlock Theater (Video Game) / int_99514b8b |
comment |
Rimshot: Happens in one cutscene after the Narrator makes a (unintentional) joke. |
| BattleBlock Theater (Video Game) / int_99514b8b |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_99514b8b |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_99514b8b |
| BattleBlock Theater (Video Game) / int_99ddfcec |
type |
Unwitting Instigator of Doom |
| BattleBlock Theater (Video Game) / int_99ddfcec |
comment |
Unwitting Instigator of Doom: Hatty's death unintentionally caused the (temporary) end of the universe. After Hatty is reduced to a vegetative state, he's thrown into the ocean alongside Purrham Furbottom's hat, and upon hitting the seafloor, the hat ends up firing a laser that kills the space bear seen earlier in the game. This leads to the events of Pit People, where the space bear is revealed to be Honey Hug, and his death causes his mate, Honey Kiss, to go on a Roaring Rampage of Revenge. In the ending, Honey Kiss uses the laser from Purrham Furbottom's hat to destroy the entire universe, leaving only himself, Horatio, and Hansel, though this is thankfully reversed by the Speckled Horse in the New Game Plus ending. |
| BattleBlock Theater (Video Game) / int_99ddfcec |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_99ddfcec |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_99ddfcec |
| BattleBlock Theater (Video Game) / int_9af10b44 |
type |
Double Jump |
| BattleBlock Theater (Video Game) / int_9af10b44 |
comment |
Double Jump: The game includes one for extensive platforming. What's notable about this particular iteration is that dropping off an edge of a climbable object does not consume the first jump, allowing for you to cross a major distance without touching the ground. |
| BattleBlock Theater (Video Game) / int_9af10b44 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_9af10b44 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_9af10b44 |
| BattleBlock Theater (Video Game) / int_9bfc997e |
type |
Saw Blades of Death |
| BattleBlock Theater (Video Game) / int_9bfc997e |
comment |
Saw Blades of Death: Later stages feature floor- or ceiling-mounted circular saws. Those saws move back and forth, changing direction after they hit the end or another saw blade. |
| BattleBlock Theater (Video Game) / int_9bfc997e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_9bfc997e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_9bfc997e |
| BattleBlock Theater (Video Game) / int_9c7e3137 |
type |
Hyperspace Arsenal |
| BattleBlock Theater (Video Game) / int_9c7e3137 |
comment |
Hyperspace Arsenal: Gems and yarns appear roughly around the same size as the player character. At most, they can collect seven gems and one yarn per levels, and then they can carry so much more in the lobbies. This also includes the weapon they are currently using, which can also be as large as the player. |
| BattleBlock Theater (Video Game) / int_9c7e3137 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_9c7e3137 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_9c7e3137 |
| BattleBlock Theater (Video Game) / int_a20ff0b5 |
type |
Bindle Stick |
| BattleBlock Theater (Video Game) / int_a20ff0b5 |
comment |
Bindle Stick: Pops up in one cutscene, when the Narrator is explaining how he'd end up abandoning the friends if he was in the player's place. |
| BattleBlock Theater (Video Game) / int_a20ff0b5 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_a20ff0b5 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_a20ff0b5 |
| BattleBlock Theater (Video Game) / int_a4c37cbe |
type |
Mood Whiplash |
| BattleBlock Theater (Video Game) / int_a4c37cbe |
comment |
Mood Whiplash: The final cutscene goes from bittersweet to peppy to weird all within the space of a few minutes. |
| BattleBlock Theater (Video Game) / int_a4c37cbe |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_a4c37cbe |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_a4c37cbe |
| BattleBlock Theater (Video Game) / int_a68d74b1 |
type |
Pain-Powered Leap |
| BattleBlock Theater (Video Game) / int_a68d74b1 |
comment |
Pain-Powered Leap: This is what happens if you step on lava blocks. Unusually, they don't actually harm you if you do this, and this feature is actually necessary to progress through the levels. |
| BattleBlock Theater (Video Game) / int_a68d74b1 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_a68d74b1 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_a68d74b1 |
| BattleBlock Theater (Video Game) / int_a6ed3cd6 |
type |
Scatting |
| BattleBlock Theater (Video Game) / int_a6ed3cd6 |
comment |
Scatting: The song for the secret areas is clearly the narrator making just about any sound he can make, with occasional shouts of "It's a secret!". It's as silly as it sounds. |
| BattleBlock Theater (Video Game) / int_a6ed3cd6 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_a6ed3cd6 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_a6ed3cd6 |
| BattleBlock Theater (Video Game) / int_a8a04f6f |
type |
And I Must Scream |
| BattleBlock Theater (Video Game) / int_a8a04f6f |
comment |
And I Must Scream: Implied to be Hatty's fate due to wearing Purrham Furbottom's cursed hat for too long. |
| BattleBlock Theater (Video Game) / int_a8a04f6f |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_a8a04f6f |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_a8a04f6f |
| BattleBlock Theater (Video Game) / int_aa5d87af |
type |
Secret Level |
| BattleBlock Theater (Video Game) / int_aa5d87af |
comment |
Secret Level: One in every world, gotten to from certain spots in levels. While they don't count towards completion, they all contain seven gems, a yarn ball, and the narrator scatting about it being a secret area. |
| BattleBlock Theater (Video Game) / int_aa5d87af |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_aa5d87af |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_aa5d87af |
| BattleBlock Theater (Video Game) / int_b41c411e |
type |
Toilet Humour |
| BattleBlock Theater (Video Game) / int_b41c411e |
comment |
Toilet Humour: Purrham Furbottom, the man who created Battleblock Theater (In-Universe, of course), died because he couldn't reach the bathroom in time to take a dump, due to an illogical hatred of intermissions. The Narrator is also fond of making such jokes. |
| BattleBlock Theater (Video Game) / int_b41c411e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_b41c411e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_b41c411e |
| BattleBlock Theater (Video Game) / int_b43217a5 |
type |
Battle Boomerang |
| BattleBlock Theater (Video Game) / int_b43217a5 |
comment |
Battle Boomerang: A weapon both the player and enemy cats can use. |
| BattleBlock Theater (Video Game) / int_b43217a5 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_b43217a5 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_b43217a5 |
| BattleBlock Theater (Video Game) / int_b618409c |
type |
Sentry Gun |
| BattleBlock Theater (Video Game) / int_b618409c |
comment |
Sentry Gun: Floor-mounted sentry guns move aim left and right, shooting out red cubes. |
| BattleBlock Theater (Video Game) / int_b618409c |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_b618409c |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_b618409c |
| BattleBlock Theater (Video Game) / int_b8f8de7d |
type |
Treasure Is Bigger in Fiction |
| BattleBlock Theater (Video Game) / int_b8f8de7d |
comment |
Treasure Is Bigger in Fiction: Green collectable gems are as big as players themselves. |
| BattleBlock Theater (Video Game) / int_b8f8de7d |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_b8f8de7d |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_b8f8de7d |
| BattleBlock Theater (Video Game) / int_bb01ad0e |
type |
Cool Boat |
| BattleBlock Theater (Video Game) / int_bb01ad0e |
comment |
Cool Boat: The S.S. Friendship. Too bad it gets shipwrecked. |
| BattleBlock Theater (Video Game) / int_bb01ad0e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_bb01ad0e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_bb01ad0e |
| BattleBlock Theater (Video Game) / int_bb48f8ba |
type |
Timed Mission |
| BattleBlock Theater (Video Game) / int_bb48f8ba |
comment |
Timed Mission: The Finale and Encore levels in each world do this. The time limit is extended by touching checkpoints, but if it runs out, the level must start over. |
| BattleBlock Theater (Video Game) / int_bb48f8ba |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_bb48f8ba |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_bb48f8ba |
| BattleBlock Theater (Video Game) / int_c09e8a6b |
type |
Holler Button |
| BattleBlock Theater (Video Game) / int_c09e8a6b |
comment |
Holler Button: Left Trigger allows you to cry for help (like a little baby). While it has the hypothetical purpose of alerting co-op partners to your presence, it can be used to call horses towards you if you need them and they are not nearby. |
| BattleBlock Theater (Video Game) / int_c09e8a6b |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_c09e8a6b |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_c09e8a6b |
| BattleBlock Theater (Video Game) / int_c2cedc1c |
type |
Big "NO!" |
| BattleBlock Theater (Video Game) / int_c2cedc1c |
comment |
Big "NO!": ...But in this case, it's "Lo," as the narrator was softly singing a stream of "Lo"s which turns into "Lo"s sounding like big "NO"s when, at the end, Perham Furbottom's Hat suddenly fires a laser that kills a giant space bear. Justified, since in the sequel, Pit People, Honey Hug the space bear's mate, Honey Kiss, was the narrator — of course he'd scream in protest if a giant laser was about to kill his companion. |
| BattleBlock Theater (Video Game) / int_c2cedc1c |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_c2cedc1c |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_c2cedc1c |
| BattleBlock Theater (Video Game) / int_c3d60914 |
type |
Continuing is Painful |
| BattleBlock Theater (Video Game) / int_c3d60914 |
comment |
Continuing is Painful: Insane mode's deal is that it disables checkpoints. Also, while a player in co-op would normally be allowed to continue if their partner died, the death of either one in Insane mode resets the level. |
| BattleBlock Theater (Video Game) / int_c3d60914 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_c3d60914 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_c3d60914 |
| BattleBlock Theater (Video Game) / int_c946e0ef |
type |
InvincibleMinorMook |
| BattleBlock Theater (Video Game) / int_c946e0ef |
comment |
Invincible Minor Mook: The Raccalope monsters that appear a few times are immune to all player attacks. Since they can one-hit kill the player, they're to be avoided at all costs. They can be killed by sawblades, but only a few times are they in a position to be killed that way. |
| BattleBlock Theater (Video Game) / int_c946e0ef |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_c946e0ef |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_c946e0ef |
| BattleBlock Theater (Video Game) / int_d148b019 |
type |
Mundane Made Awesome |
| BattleBlock Theater (Video Game) / int_d148b019 |
comment |
Mundane Made Awesome: Most of the Steam trailer is this. |
| BattleBlock Theater (Video Game) / int_d148b019 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_d148b019 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_d148b019 |
| BattleBlock Theater (Video Game) / int_d323d090 |
type |
Incendiary Exponent |
| BattleBlock Theater (Video Game) / int_d323d090 |
comment |
Incendiary Exponent: There are a few ways to set things on fire: With the fireball weapon, or if toast and lasers get involved. You live for a short amount of time after being ignited, and are still capable of fighting to your last breath, or even beyond if you find water, which launches you back into the air extinguished. |
| BattleBlock Theater (Video Game) / int_d323d090 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_d323d090 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_d323d090 |
| BattleBlock Theater (Video Game) / int_d5a66181 |
type |
Color-Coded Multiplayer |
| BattleBlock Theater (Video Game) / int_d5a66181 |
comment |
Color-Coded Multiplayer: Teams have self-picked colors. Players and other team-related assets use those colors. |
| BattleBlock Theater (Video Game) / int_d5a66181 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_d5a66181 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_d5a66181 |
| BattleBlock Theater (Video Game) / int_d5a84e45 |
type |
Call a Smeerp a "Rabbit" |
| BattleBlock Theater (Video Game) / int_d5a84e45 |
comment |
Call a Smeerp a "Rabbit": In this game, "horses" are cubes with four feet and a few tail-hairs, and have a face similar to Hatty's. "Sharks" are green penguin-like birds that eat you and shoot you out as an egg. Although in the credits, one of these "sharks" puts on a pair of pants and turns into an actual shark. |
| BattleBlock Theater (Video Game) / int_d5a84e45 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_d5a84e45 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_d5a84e45 |
| BattleBlock Theater (Video Game) / int_d6653787 |
type |
Sudden Musical Ending |
| BattleBlock Theater (Video Game) / int_d6653787 |
comment |
Sudden Musical Ending: First comes the moving tribute to Hatty… and then an upbeat song about buckling your pants. |
| BattleBlock Theater (Video Game) / int_d6653787 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_d6653787 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_d6653787 |
| BattleBlock Theater (Video Game) / int_db33bc7e |
type |
Ludicrous Gibs |
| BattleBlock Theater (Video Game) / int_db33bc7e |
comment |
Ludicrous Gibs: Explosive weapons do this to anything they hit. No blood, but plenty of bones and a disembodied head. |
| BattleBlock Theater (Video Game) / int_db33bc7e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_db33bc7e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_db33bc7e |
| BattleBlock Theater (Video Game) / int_dcd2459e |
type |
Anthropomorphic Food |
| BattleBlock Theater (Video Game) / int_dcd2459e |
comment |
Anthropomorphic Food: Walking toast enemies pop up in a few levels. |
| BattleBlock Theater (Video Game) / int_dcd2459e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_dcd2459e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_dcd2459e |
| BattleBlock Theater (Video Game) / int_e38268b5 |
type |
Helpful Mook |
| BattleBlock Theater (Video Game) / int_e38268b5 |
comment |
Helpful Mook: There are plenty of ways enemies can help the player: lighting them on fire so water can be jumped on, eating other enemies, providing projectiles to get jump boosts from, hitting switches, pulling them to a certain spot with a vacuum... |
| BattleBlock Theater (Video Game) / int_e38268b5 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_e38268b5 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_e38268b5 |
| BattleBlock Theater (Video Game) / int_e53a34aa |
type |
Death Course |
| BattleBlock Theater (Video Game) / int_e53a34aa |
comment |
Death Course: Pretty much everything outside of arena mode. Most of the stages have you running from point A to point B, all while saws, spikes, lasers, and numerous other things try to take you out. |
| BattleBlock Theater (Video Game) / int_e53a34aa |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_e53a34aa |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_e53a34aa |
| BattleBlock Theater (Video Game) / int_eb81c601 |
type |
Big Damn Heroes |
| BattleBlock Theater (Video Game) / int_eb81c601 |
comment |
Big Damn Heroes: After you've rescued Hatty and begun your escape, the other prisoners you've released show up with rifles and kill all the cats chasing you as you flee back to the now-repaired boat. |
| BattleBlock Theater (Video Game) / int_eb81c601 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_eb81c601 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_eb81c601 |
| BattleBlock Theater (Video Game) / int_ee7ed46e |
type |
The Pirates Who Don't Do Anything |
| BattleBlock Theater (Video Game) / int_ee7ed46e |
comment |
The Pirates Who Don't Do Anything: Hatty seems to have been made a theater manager by the cats, but even under mind control, all he really does is sit in the room overlooking the gift shop, motionless for days on end. This doesn't go unnoticed by the Narrator or the cats, as Hatty's uselessness starts to directly affect the theater. |
| BattleBlock Theater (Video Game) / int_ee7ed46e |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_ee7ed46e |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_ee7ed46e |
| BattleBlock Theater (Video Game) / int_f46fb603 |
type |
Pungeon Master |
| BattleBlock Theater (Video Game) / int_f46fb603 |
comment |
Pungeon Master: The narrator. |
| BattleBlock Theater (Video Game) / int_f46fb603 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_f46fb603 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_f46fb603 |
| BattleBlock Theater (Video Game) / int_f5eda11 |
type |
Mix-and-Match Critters |
| BattleBlock Theater (Video Game) / int_f5eda11 |
comment |
Mix-and-Match Critters: One recurring enemy, the Raccalope, has antelope antlers and a racoon tail, but acts more like a bear. |
| BattleBlock Theater (Video Game) / int_f5eda11 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_f5eda11 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_f5eda11 |
| BattleBlock Theater (Video Game) / int_f821e963 |
type |
The Very Definitely Final Dungeon |
| BattleBlock Theater (Video Game) / int_f821e963 |
comment |
The Very Definitely Final Dungeon: The Vault. |
| BattleBlock Theater (Video Game) / int_f821e963 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_f821e963 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_f821e963 |
| BattleBlock Theater (Video Game) / int_fc151e9d |
type |
Department of Redundancy Department |
| BattleBlock Theater (Video Game) / int_fc151e9d |
comment |
Department of Redundancy Department: A favorite of the narrator. |
| BattleBlock Theater (Video Game) / int_fc151e9d |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_fc151e9d |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_fc151e9d |
| BattleBlock Theater (Video Game) / int_fd80c079 |
type |
Super-Persistent Missile |
| BattleBlock Theater (Video Game) / int_fd80c079 |
comment |
Super-Persistent Missile: Missile Bots fire missiles that have very good homing capabilities. At least they're slow. |
| BattleBlock Theater (Video Game) / int_fd80c079 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_fd80c079 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_fd80c079 |
| BattleBlock Theater (Video Game) / int_fea27091 |
type |
Buffy Speak |
| BattleBlock Theater (Video Game) / int_fea27091 |
comment |
Buffy Speak: The Narrator indulges in this. |
| BattleBlock Theater (Video Game) / int_fea27091 |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_fea27091 |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_fea27091 |
| BattleBlock Theater (Video Game) / int_ff3f8c7c |
type |
Pretentious Pronunciation |
| BattleBlock Theater (Video Game) / int_ff3f8c7c |
comment |
Pretentious Pronunciation: The Narrator's description of the game's content rating in the trailer. |
| BattleBlock Theater (Video Game) / int_ff3f8c7c |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_ff3f8c7c |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_ff3f8c7c |
| BattleBlock Theater (Video Game) / int_name |
type |
ItemName |
| BattleBlock Theater (Video Game) / int_name |
comment |
|
| BattleBlock Theater (Video Game) / int_name |
featureApplicability |
1.0 |
| BattleBlock Theater (Video Game) / int_name |
featureConfidence |
1.0 |
| BattleBlock Theater (Video Game) |
hasFeature |
BattleBlock Theater (Video Game) / int_name |
| BattleBlock Theater (Video Game) / int_name |
itemName |
BattleBlock Theater (Video Game) |