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BEMANI (Video Game)
- 163 statements
- 27 feature instances
- 47 referencing feature instances
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BEMANI is the brand name for Konami Amusement's lineup of Rhythm Games. The name started as a Portmanteau Series Nickname for beatmania, but later grew to be a catch-all term for music games by Konami.It is notable for being one of the few Konami video game properties to remain active even during the Konami scandals of the mid-2010s, mainly due to being an arcade series, and the production of Konami's arcade games were not affected as badly as their console output.note This is because BEMANI games are produced by Konami's amusement division that also covers gambling/parlor games (including their infamous pachinko games) in addition to arcade games, which is largely separate from Konami Digital Entertainment, which manages consumer-soft products and was adversely affected by the scandals. There are currently seven active BEMANI games, four of which have been active for over 20 years and versions.In 2021, Konami started up BEMANI Pro League, a Professional Gaming circuit for BEMANI players.For information on music in the BEMANI franchise, see the corresponding music page. | |
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Dropped link to BeatStream: Not a Feature - ITEM | |
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Dropped link to Beatmania: Not a Feature - ITEM | |
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Dropped link to BeatmaniaIIDX: Not a Feature - ITEM | |
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Dropped link to Bemani: Not a Feature - ITEM | |
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Dropped link to CHUNITHM: Not a Feature - ITEM | |
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Dropped link to DanceAround: Not a Feature - ITEM | |
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Dropped link to DanceDanceRevolution: Not a Feature - ITEM | |
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Dropped link to GrooveCoaster: Not a Feature - ITEM | |
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Dropped link to Jubeat: Not a Feature - ITEM | |
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Dropped link to NostalgiaBEMANI: Not a Feature - ITEM | |
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Dropped link to ParaParaParadise: Not a Feature - ITEM | |
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Dropped link to PopnMusic: Not a Feature - ITEM | |
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Dropped link to ReflecBeat: Not a Feature - ITEM | |
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Dropped link to TaikoNoTatsujin: Not a Feature - ITEM | |
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Dropped link to TouhouProject: Not a Feature - ITEM | |
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Dropped link to gitadora: Not a Feature - ITEM | |
BEMANI (Video Game) | isPartOf |
DBTropes | |
BEMANI (Video Game) / int_12f70f7b | type |
Regional Bonus | |
BEMANI (Video Game) / int_12f70f7b | comment |
Regional Bonus: Para Para Dancing (the Korean version of PPP) has three extra sensors. No, there is no 8-way mode; rather, it allows the player to play facing sideways or completely away from the screen. | |
BEMANI (Video Game) / int_12f70f7b | featureApplicability |
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BEMANI (Video Game) / int_1a2dc1fd | type |
Mission-Pack Sequel | |
BEMANI (Video Game) / int_1a2dc1fd | comment |
Mission-Pack Sequel: Most games' sequels basically sum up to "add new songs, throw in some new modes and features." Kinda justified, as an installment that forces a change of hardware would be quite costly. | |
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BEMANI (Video Game) / int_1a8b9a47 | type |
Rule of Fun | |
BEMANI (Video Game) / int_1a8b9a47 | comment |
Rule of Fun: Many of the the games that allegedly simulate musical activities don't do them accurately. This hasn't stopped them from being very fun to play. Of course, then came jubeat and REFLEC BEAT, which don't bother to simulate actual musical activities at all. | |
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BEMANI (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
BEMANI (Video Game) / int_27a42ebc | comment |
Spiritual Successor: Nostalgia is this to Keyboardmania, borrowing the same piano/keyboard simulation concept. It even has several tracks from the latter game that not only are explicitly stated as KBM tracks, but have not appeared in any other rhythm game in over 15 years. | |
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BEMANI (Video Game) / int_3ff57e4b | type |
Required Spinoff Crossover | |
BEMANI (Video Game) / int_3ff57e4b | comment |
Required Spinoff Crossover: Expect any current series to have the songs "Rin to shite saku hana no gotoku". "FLOWER" is notorious for not only being crossed over to every active game in the series, but even to games from other companies, including Bandai Namco's Taiko no Tatsujin, Sega's maimai and Taito's Groove Coaster. "I'm so happy" is shaping up to be this. Notably, unlike the above two it's the original song being crossed over into SOUND VOLTEX II -infinite infection- instead of a remix. As of late there are events that involve one game crossing over some of its songs to other games (Lincle Link, the APPEND events and FLOOR INFECTION) and there are events that distribute brand new songs over some or most of the games (Tsukidoka, the Private BEMANI Academy and to a lesser extent The aforementioned APPEND events) GITADORA/GuitarFreaks and drummania usually get rock rearrangements of songs lacking guitars or drums instead of the normal songs out of nessisity, given the instruments they simulate. | |
BEMANI (Video Game) / int_3ff57e4b | featureApplicability |
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BEMANI (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
BEMANI (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: DDR and DMX. Other series have this too, but only during menus. | |
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BEMANI (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
BEMANI (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Songs produced for the earliest version of the games are much shorter than modern rhythm game songs, with many of these early songs usually being 1:20-1:30 as opposed to the 2:00-2:30 lengths more commonly seen today. Some songs barely even touch the 1:10 mark. | |
BEMANI (Video Game) / int_4f4372e9 | featureApplicability |
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BEMANI (Video Game) / int_59aa1d0b | type |
Recycled IN SPACE! | |
BEMANI (Video Game) / int_59aa1d0b | comment |
Keyboardmania A piano keyboard simulation game. It's basically Beatmania WITH A KEYBOARD! Keyboardmania arcade cabinets come in two-player setups, with each player getting two octaves. Alternatively, one player can play a doubles mode involving using all four octaves and both screens! The last version, Keyboardmania 3rd Mix, can be linked with Drummania 4th Mix and Guitar Freaks 5th Mix for "Super Session" play with a total of FIVE players; two on Keyboardmania, one on Drummania, and two on Guitar Freaks. | |
BEMANI (Video Game) / int_59aa1d0b | featureApplicability |
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BEMANI (Video Game) / int_5c17c12f | type |
Bribing Your Way to Victory | |
BEMANI (Video Game) / int_5c17c12f | comment |
Bribing Your Way to Victory: Beginning in early 2014, Konami has started requiring players to pay more in order to enjoy most of the game's content. Due to various economical issues, the price of a standard credit on BEMANI games has increased from 100 yen to 120 yen. However, a problem remains: Japanese arcades typically use 100-yen coins, and the only way to pay in non-increments of 100 yen is through Konami's PASELI electronic currency system. Solution: You can still use coins to pay 100 yen to play, but you will receive only a limited subset of features. Some examples: jubeat saucer fulfill won't let you play Extreme-difficulty charts. Gitadora OverDrive and beatmania IIDX 21 SPADA won't let you get an Extra Stage. | |
BEMANI (Video Game) / int_5c17c12f | featureApplicability |
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High School AU | |
BEMANI (Video Game) / int_5eff8cf | comment |
High School AU: The Private BEMANI Academy event, which puts BEMANI musicians in the role of high school students in pairs. Players play BEMANI games to help each particular pair become friends; when a pair's Relationship Values reach 100%, the player can unlock a song for all participating BEMANI games by going to the e-Amusement website and claiming the unlock. | |
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BEMANI (Video Game) / int_62259825 | type |
Nintendo Hard | |
BEMANI (Video Game) / int_62259825 | comment |
Nintendo Hard: Most games take a lot of time to learn, even moreso to master | |
BEMANI (Video Game) / int_62259825 | featureApplicability |
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BEMANI (Video Game) / int_7228d0cb | type |
Game Over | |
BEMANI (Video Game) / int_7228d0cb | comment |
The first REFLEC BEAT game does not have a life meter; instead, you get a Game Over if you lose to your opponent, unless you get an A or higher. Later versions have a "Clear Rating" system; as long as you have 70% or higher when you finish the song, you'll be allowed to go to your next stage (if any) regardless of whether you won or lost. | |
BEMANI (Video Game) / int_7228d0cb | featureApplicability |
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BEMANI (Video Game) / int_84e189a8 | type |
Life Meter | |
BEMANI (Video Game) / int_84e189a8 | comment |
Life Meter: Two typical variants. One is a standard life meter; it starts out either half-full or completely full. Hitting notes correctly will raise the meter, while missing or poorly hitting notes will decrease it. If your life hits zero, you die. The other, seen in the standard modes of Beatmania/III, IIDX, Pop'n, and PPP, starts you off with a low amount of life. You don't fail if your meter hits rock bottom, but you must finish the song with at least 80% of the gauge filled (or 70% in PPP) to clear it. Keyboardmania, on the other hand, is a mix of the two. You need 70%~ to pass, AND your game ends if your life meter depletes. jubeat and MÚSECA eschews the life meter in favor of a score-based pass/fail system. The first REFLEC BEAT game does not have a life meter; instead, you get a Game Over if you lose to your opponent, unless you get an A or higher. Later versions have a "Clear Rating" system; as long as you have 70% or higher when you finish the song, you'll be allowed to go to your next stage (if any) regardless of whether you won or lost. | |
BEMANI (Video Game) / int_84e189a8 | featureApplicability |
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BEMANI (Video Game) / int_8b268e47 | type |
One Game for the Price of Two | |
BEMANI (Video Game) / int_8b268e47 | comment |
One Game for the Price of Two: beatmania and pop'n music releases on PS1, as well as pop'n games on Dreamcast, are classified as either Key Discs or Append Discs. A Key Disc can be played simply by inserting the disc into the console, while an Append Disc requires that you insert a Key Disc from the same series first and then swap to the Append Disc from the Key Disc game's main menu. For example, if you want to play beatmania APPEND 3rdMIX, you can do so by booting up the sold-separately beatmania disc first and then swap to 3rdMIX, but you can't just launch 3rdMIX by itself. BEMANI games on later consoles would drop this mechanic, with each one being standalone software instead. | |
BEMANI (Video Game) / int_8b268e47 | featureApplicability |
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BEMANI (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
BEMANI (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Many of the series have this in some form: IIDX: Light7, 7Keys, Another7note in Doubles, this is Light14, 14Keys, Another14 up to IIDX RED, then Normal, Hyper, Another from HAPPY SKY onwards. DDR: variously Basic/Another, Basic/Another/S.S.R., Basic/Trick/Maniac, Light/Standard/Heavy and Basic/Difficult/Expert. Insert Beginner and/or Challenge/Oni depending on which one you're playing. pop'n: 5-Buttons/Easy, Normal, Hyper, EX. GITADORA and jubeat: Basic/Advanced/Extreme, with GITADORA adding Master difficulty. SDVX: Novice, Advanced, Exhaust, plus Infinite/Gravity/Heavenly MUSECA: It uses color-coded difficulties (Green for Beginner, Orange for Advanced and Red for Expert) associated with a level number from 1-15. | |
BEMANI (Video Game) / int_9a117348 | featureApplicability |
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BEMANI (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
BEMANI (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: ''DanceDanceRevolution in the higher difficulty levels requires pattern recognition for two deceptively easy moves: the crossover and spinning. A crossover is a pattern of left, up/down, right, up/down, left (or vice versa). A spin is a clockwise/counter-clockwise pattern of the arrows. In IIDX, one needs to learn how to do scratching without using a whole hand. In pop'n music, it's not uncommon to use individual fingers to hit buttons. In jubeat, using fingers to individually tap the notes in all but the fastest "slide" patterns for maximum accuracy, quickly recognizing and responding to patterns which need both hands, and being able to hit 16th-note spam accurately. | |
BEMANI (Video Game) / int_9b9397bb | featureApplicability |
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BEMANI (Video Game) / int_ac4ac8e5 | type |
Idiosyncratic Episode Naming | |
BEMANI (Video Game) / int_ac4ac8e5 | comment |
Idiosyncratic Episode Naming: Idiosyncratic Installment Naming: Most games put "nth Mix" at the ends of their names for their sequels. Exceptions being: DanceDanceRevolution: DDR MAX / 6th Mix, DDR MAX 2 / 7th Mix, Extreme, SuperNOVA, SuperNOVA 2, X, X 2 X 3 vs 2nd Mix IIDX: nth Style up until 10th Style, at which point the series just stuck to numbers followed by subtitles. pop'n: Averted. Sequels just use numbers, at least until 12 when they start appending subtitles. GF&DM: At one point in the series, due to Drummania always being numbered 1 mix behind Guitar Freaks, the two series dropped the "mix" format and started using "Vn". jubeat and REFLEC BEAT don't bother with installment numbers. SOUND VOLTEX appears to avert this with SOUND VOLTEX II...but then subverts it with the "-infinite infection-" subtitle. | |
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BEMANI (Video Game) / int_b01abe4f | type |
Catchphrase | |
BEMANI (Video Game) / int_b01abe4f | comment |
Catchphrase: The phrase "Without you tonight" pops up regularly in VENUS's songs. | |
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BEMANI (Video Game) / int_bdc94cd9 | type |
Compressed Adaptation | |
BEMANI (Video Game) / int_bdc94cd9 | comment |
Compressed Adaptation: Tracks are cut to be about 2 minutes long if they aren't already that short, in order to allow the player to play 3-5 tracks per credit in a reasonable amount of time. | |
BEMANI (Video Game) / int_bdc94cd9 | featureApplicability |
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Portmanteau Series Nickname | |
BEMANI (Video Game) / int_be79fc7e | comment |
Portmanteau Series Nickname: What the term "Bemani" originally was.. | |
BEMANI (Video Game) / int_be79fc7e | featureApplicability |
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BEMANI (Video Game) / int_c145f69b | type |
Subverted Trope | |
BEMANI (Video Game) / int_c145f69b | comment |
DDR: variously Basic/Another, Basic/Another/S.S.R., Basic/Trick/Maniac, Light/Standard/Heavy and Basic/Difficult/Expert. Insert Beginner and/or Challenge/Oni depending on which one you're playing. | |
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BEMANI (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
BEMANI (Video Game) / int_c25c7890 | comment |
SOUND VOLTEX appears to avert this with SOUND VOLTEX II...but then subverts it with the "-infinite infection-" subtitle. | |
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BEMANI (Video Game) / int_c75df49a | type |
Shout-Out | |
BEMANI (Video Game) / int_c75df49a | comment |
Shout-Out: Keyboardmania 2nd Mix and Nostalgia added "Morning Music", a song which was played by Konami's "Bubble System" arcade hardware during its startup process (the unique "bubble memory" it utilized required time to warm-up before it could be used). It even plays it on startup! | |
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No Export for You | |
BEMANI (Video Game) / int_e5e8fcf0 | comment |
No Export for You: The vast majority of Bemani games are not released outside east Asia, as getting the licenses for the songs for other markets are a pain in the butt, not to mention arcades outside of that area are not near as popular as they used to be. DanceDanceRevolution is a notable exception. | |
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BEMANI (Video Game) / int_eb7c34cf | type |
Crossover | |
BEMANI (Video Game) / int_eb7c34cf | comment |
Crossover: The Private BEMANI Academy went ape with these, with its unlocks being playable on no less than six different BEMANI series. Later events, such as Nettou! BEMANI Stadium, would follow the trend of massive crossover events. Tenkaichi otoge sai Zenkoku issei nintei taikai was a crossover event between jubeat, Groove Coaster, Taiko no Tatsujin, and maimai. BEMANI x Touhou Project Project. | |
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BEMANI (Video Game) / int_eb7c34cf | |
BEMANI (Video Game) / int_f9f2c33 | type |
Running Gag | |
BEMANI (Video Game) / int_f9f2c33 | comment |
Running Gag: "FLOWER"'s inclusion in nearly every active BEMANI series. It's even gotten to the point where it's getting crossed over to non-BEMANI games as well; as part of the Tenkaichi otoge sai Zenkoku issei nintei taikai event, it's getting crossed over to maimai ORANGE, Taiko no Tatsujin Kimidori Ver., and Groove Coaster EX. | |
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