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Call of Duty: Black Ops (Video Game)
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- 263 feature instances
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CallOfDutyBlackOps | |
Call of Duty: Black Ops (Video Game) | comment |
All spoilers for Call of Duty: World at War are unmarked. You Have Been Warned!The one with the numbers. What do they mean?Call of Duty: Black Ops is a 2010 First-Person Shooter video game developed by Treyarch and published by Activision. It is the seventh game in the originally World War II-themed FPS series Call of Duty, and the sequel to Call of Duty: World at War. Like Modern Warfare, it starts a new sub-series set in a new setting, but unlike Modern Warfare, it takes place during the height of the Cold War.You play as Alex Mason, a CIA operative being interrogated about his involvement in various operations, from an assassination attempt on Fidel Castro to The Vietnam War and beyond. The bulk of the game plays out in a series of Flashbacks that recall the many operations Mason participated in.Black Ops has a total of 26 Multiplayer Maps and 11 Zombie maps, with four of them returning from World at War.A sequel, titled Call of Duty: Black Ops II and set in the year 2025 (with flashbacks in the 1980s), was released in 2012. Call of Duty: Black Ops Cold War, an Interquel between this game and Black Ops II's flashbacks set circa 1981, was released in 2020. | |
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Call of Duty: Black Ops (Video Game) / int_1235f055 | type |
Dirty Coward | |
Call of Duty: Black Ops (Video Game) / int_1235f055 | comment |
Dirty Coward: At the end of WWII, Dr. Steiner defects to the Soviets by offering up his chemical-weapons research, just to save his own hide. Notably, he contemptuously surrenders (calling Reznov a "Russian dog") only after virtually all the men under his command have been killed. He then tries to defect again to the CIA when he realizes he's outlived his usefulness to Dragovich. | |
Call of Duty: Black Ops (Video Game) / int_1235f055 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Call of Duty: Black Ops (Video Game) / int_128e4ba8 | comment |
Gatling Good: The Death Machine. | |
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Call of Duty: Black Ops (Video Game) / int_132d93f1 | type |
Human Shield | |
Call of Duty: Black Ops (Video Game) / int_132d93f1 | comment |
Human Shield: Double Subverted. "Castro" tries to use his mistress as a hostage when you burst in. It barely slows you down, as you just shoot him in the head anyway. Then she grabs his rifle and starts shooting. Played straight later, Mason uses this to break out of the rat tunnel he and Woods are held in. Earlier, Mason also did this with a Viet Cong on a sampan. Still subverted since the other VC open fire anyway. | |
Call of Duty: Black Ops (Video Game) / int_132d93f1 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_132d93f1 | |
Call of Duty: Black Ops (Video Game) / int_143e6c8d | type |
Heroic Mime | |
Call of Duty: Black Ops (Video Game) / int_143e6c8d | comment |
Heroic Mime: Averted after many games in the series played it straight: Alex Mason speaks both in interrogation scenes and in the levels themselves, as do Hudson and Reznov when you play as them. | |
Call of Duty: Black Ops (Video Game) / int_143e6c8d | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_143e6c8d | |
Call of Duty: Black Ops (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Call of Duty: Black Ops (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Downplayed. In Project Nova you control Reznov in a flashback to late 1945, and the fighting is done with the appropriate weapons, going from RPGs and AK-47s to MP 40s and Panzershrecks (making it a big Call-Back to World at War with less Grenade Spam). | |
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Call of Duty: Black Ops (Video Game) / int_1467a30c | |
Call of Duty: Black Ops (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Call of Duty: Black Ops (Video Game) / int_14beeefd | comment |
Darker and Edgier: This takes a more bleak, underhanded, and Stale Beer-styled approach than the Modern Warfare and prior Call of Duty series, which plays out more like traditional action movies and heroic WWII war movies, respectively. | |
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Call of Duty: Black Ops (Video Game) / int_14ed6ab7 | type |
Does This Remind You of Anything? | |
Call of Duty: Black Ops (Video Game) / int_14ed6ab7 | comment |
Does This Remind You of Anything?: | |
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Call of Duty: Black Ops (Video Game) / int_1501e2dd | type |
Hero Antagonist | |
Call of Duty: Black Ops (Video Game) / int_1501e2dd | comment |
Hero Antagonist: The SAS soldiers in the second half of "Project Nova", certainly in comparison to the other factions involved. | |
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Call of Duty: Black Ops (Video Game) / int_1501e2dd | |
Call of Duty: Black Ops (Video Game) / int_15756c9d | type |
Where It All Began | |
Call of Duty: Black Ops (Video Game) / int_15756c9d | comment |
Where It All Began: The Number Station is on the ship Rusalka in Cuba. | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_15756c9d | |
Call of Duty: Black Ops (Video Game) / int_1686e91 | type |
Live-Action Cutscene | |
Call of Duty: Black Ops (Video Game) / int_1686e91 | comment |
Live Action Cutscenes are used during the game itself multiple times, though this is mostly to get around the aging id Tech 3's inability to load multiple levels at a time. | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_1686e91 | |
Call of Duty: Black Ops (Video Game) / int_173909 | type |
Brainwashed and Crazy | |
Call of Duty: Black Ops (Video Game) / int_173909 | comment |
Brainwashed and Crazy: Mason. Reznov arguably saved him from the Crazy part. Maybe. | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_173909 | |
Call of Duty: Black Ops (Video Game) / int_177a6464 | type |
Genre Shift | |
Call of Duty: Black Ops (Video Game) / int_177a6464 | comment |
Genre Shift: The Easter Egg Dead Ops Arcade, a top-down arcade-style shooter, to say nothing of the inclusion of Zork, a text-based adventure. The game becomes an arcadey vehicle simulator at one point, and the beginning of one mission has you leading Hudson's squad through a blizzard, RTS-style. And, of course, Zombies mode, which turns the game into a horde-style holdout shooter. | |
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Call of Duty: Black Ops (Video Game) / int_177a6464 | |
Call of Duty: Black Ops (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Call of Duty: Black Ops (Video Game) / int_17ce80aa | comment |
All There in the Manual: If you collect pieces of intel throughout the game, you unlock Intel documents that you can read to get more info on the characters and locations in the game. | |
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Call of Duty: Black Ops (Video Game) / int_17ce80aa | |
Call of Duty: Black Ops (Video Game) / int_18262b13 | type |
Break the Badass | |
Call of Duty: Black Ops (Video Game) / int_18262b13 | comment |
Break the Badass: Bowman is very clearly broken and suffering a severe Heroic BSoD when captured by the Viet Cong, to the point he continually antagonizes one of his captors in an apparent bid to get him to fatally retaliate. | |
Call of Duty: Black Ops (Video Game) / int_18262b13 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_185f3995 | type |
Memetic Badass | |
Call of Duty: Black Ops (Video Game) / int_185f3995 | comment |
Memetic Badass: In-universe, Dimitri, Reznov, and Sergei. | |
Call of Duty: Black Ops (Video Game) / int_185f3995 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_185f3995 | |
Call of Duty: Black Ops (Video Game) / int_1869b4b1 | type |
Unreliable Narrator | |
Call of Duty: Black Ops (Video Game) / int_1869b4b1 | comment |
Unreliable Narrator: Mason. Makes all those anachronisms a little easier to swallow, at least. | |
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Call of Duty: Black Ops (Video Game) / int_1869b4b1 | |
Call of Duty: Black Ops (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
Call of Duty: Black Ops (Video Game) / int_18aff462 | comment |
Artistic License – Biology: At the end of the game, after Mason and Hudson stop the numbers broadcast, kill Dragovich, and are trapped in the underwater numbers station, they manage to ascend to the surface in thirty seconds, without experiencing any decompression sickness. In Real Life, even ascending small distances underwater without decompression stops is very dangerous and likely fatal. | |
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Call of Duty: Black Ops (Video Game) / int_18aff462 | |
Call of Duty: Black Ops (Video Game) / int_1972ef89 | type |
Railing Kill | |
Call of Duty: Black Ops (Video Game) / int_1972ef89 | comment |
Railing Kill: On the Soyuz mission, players have the option of sneaking up on one sentry and shoving him off the roof of the building. One of your allies in "WMD" does another one of these to a sentry after the window-breaching section. | |
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Call of Duty: Black Ops (Video Game) / int_1b4ead2d | type |
Soft Glass | |
Call of Duty: Black Ops (Video Game) / int_1b4ead2d | comment |
Soft Glass: Subverted in one mission where your character shoots a window multiple times and it still doesn't give way before you crash through it. | |
Call of Duty: Black Ops (Video Game) / int_1b4ead2d | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_1b4ead2d | |
Call of Duty: Black Ops (Video Game) / int_1b590025 | type |
Dead All Along | |
Call of Duty: Black Ops (Video Game) / int_1b590025 | comment |
Dead All Along: Reznov. Turns out he was dead after the escape from Vorkuta and he was just a hallucination in Mason's mind - though he does successfully enact his revenge via Mason. | |
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Call of Duty: Black Ops (Video Game) / int_1ba8eb64 | type |
Visual Pun | |
Call of Duty: Black Ops (Video Game) / int_1ba8eb64 | comment |
Visual Pun: The Counter-Spy Planes orbit the battlefield counter-clockwise. | |
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Call of Duty: Black Ops (Video Game) / int_1c5002bc | type |
The Stoic | |
Call of Duty: Black Ops (Video Game) / int_1c5002bc | comment |
The Stoic: Mason constantly refers to Hudson as "a fucking ice cube." This starts to fade after the mission at Rebirth Island. | |
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Call of Duty: Black Ops (Video Game) / int_1d364dbd | type |
Heavily Armored Mook | |
Call of Duty: Black Ops (Video Game) / int_1d364dbd | comment |
Heavily Armored Mook: Enemies wearing heavy body armor/riot gear appear about halfway through the second mission, the prison break from Vorkuta. Several appear guarding the Number Station control room at the very end of the game, also. They carry shotguns and machine guns, and advance slowly instead of running or using cover; basically they're this game's equivalent of Modern Warfare 2's Spec Ops-only Juggernauts. While not on par with their ridiculous toughness, they can still withstand about a dozen rounds of assault rifle fire or multiple close-range shotgun blasts before dropping, which is pretty impressive given that every other enemy in the game drops after only a couple bullets. | |
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Call of Duty: Black Ops (Video Game) / int_1dea3034 | type |
Cool Shades | |
Call of Duty: Black Ops (Video Game) / int_1dea3034 | comment |
Cool Shades: Hudson wears these all the time. When he does take them off, it's plot relevant. | |
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Call of Duty: Black Ops (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Call of Duty: Black Ops (Video Game) / int_1e7c47ab | comment |
Stealth Pun: Woods shoulders a rocket launcher and exclaims: "Let's rock it!" | |
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Call of Duty: Black Ops (Video Game) / int_1f8cdb5c | type |
Who Shot JFK? | |
Call of Duty: Black Ops (Video Game) / int_1f8cdb5c | comment |
Who Shot JFK?: It is implied in the ending that Mason was meant to assassinate JFK if Oswald (who was also hired by the Russians) was killed. How "Sympathy for the Devil", featured in the game, has the lyrics: "Who killed the Kennedys? When after all, it was you and me!" | |
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Call of Duty: Black Ops (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Call of Duty: Black Ops (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: Averted in "Rebirth," as while Hudson wears the gas mask, the hazmat suit's integrity does not regenerate, as represented by any cracks on the mask visor, and if it's compromised he dies from Nova-6 exposure. An achievement/trophy requires the player to successfully clear that portion without dying and without the usual regenerating health; failure requires the player to restart the level and play through Mason's portion again as well in order to try again. Otherwise played straight, as is standard for a Call of Duty game. | |
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Call of Duty: Black Ops (Video Game) / int_1f92e4c6 | |
Call of Duty: Black Ops (Video Game) / int_1f963842 | type |
Bloodier and Gorier | |
Call of Duty: Black Ops (Video Game) / int_1f963842 | comment |
Bloodier and Gorier: This series continually tries to one-up itself with this, now featuring fully-detailed sliced throats. It goes without saying that it's much gorier than the last Modern Warfare game, but compared to World at War, gibs are actually less common, even when explosives are used - unless you use guns like the Colt Python or any machine gun or shotgun. You can't even decapitate anyone. There's also an option to reduce the blood and gore, making dismemberments all but impossible. | |
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Call of Duty: Black Ops (Video Game) / int_21b5f849 | type |
My Name Is Inigo Montoya | |
Call of Duty: Black Ops (Video Game) / int_21b5f849 | comment |
My Name Is Inigo Montoya: "My name is Viktor Reznov. And I will have my revenge!" | |
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Call of Duty: Black Ops (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Call of Duty: Black Ops (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The cargo ship Rusalka is briefly seen at the end of the first mission. It later turns out that the Number Station broadcast is being transmitted from there. | |
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Call of Duty: Black Ops (Video Game) / int_22cf536c | |
Call of Duty: Black Ops (Video Game) / int_23698fa8 | type |
Aborted Arc | |
Call of Duty: Black Ops (Video Game) / int_23698fa8 | comment |
Aborted Arc: Mucking around with the hidden terminal reveals a vast and possibly Ancient Conspiracy that was manipulating both the West and East, all the way up to being JFK's REAL killers and threatening Hudson with a similar fate. Black Ops II, 3, and 4 dropped this arc, and the only remnant of it in Black Ops Cold War is Price's presence, who was manipulated by the conspiracy into hunting down a supposedly rogue Hudson. | |
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Back for the Dead | |
Call of Duty: Black Ops (Video Game) / int_241ca0d8 | comment |
Back for the Dead: Both World at War player character Dimitri Petrenko and his ever-present AI squadmate/CO Reznov return for this game. While Reznov's status is rather ambiguous, they're both still dead by the end of the first mission they show up in. | |
Call of Duty: Black Ops (Video Game) / int_241ca0d8 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_241ca0d8 | |
Call of Duty: Black Ops (Video Game) / int_2473b050 | type |
Fast-Roping | |
Call of Duty: Black Ops (Video Game) / int_2473b050 | comment |
Fast-Roping: Naturally. It's even featured prominently in the trailer. Just as in Modern Warfare 2, rappelling too fast will get you smashed. | |
Call of Duty: Black Ops (Video Game) / int_2473b050 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_2473b050 | |
Call of Duty: Black Ops (Video Game) / int_2497e5b8 | type |
Atomic F-Bomb | |
Call of Duty: Black Ops (Video Game) / int_2497e5b8 | comment |
Atomic F-Bomb: Woods, upon being forced to play Russian Roulette by his NVA captors, screams one while pulling the trigger... luckily for him, he got an empty chamber. | |
Call of Duty: Black Ops (Video Game) / int_2497e5b8 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_2497e5b8 | |
Call of Duty: Black Ops (Video Game) / int_24f4c82a | type |
Semper Fi | |
Call of Duty: Black Ops (Video Game) / int_24f4c82a | comment |
Semper Fi: Woods and Mason were Marines, before being assigned to Operation-40. | |
Call of Duty: Black Ops (Video Game) / int_24f4c82a | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_24f4c82a | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_24f4c82a | |
Call of Duty: Black Ops (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Call of Duty: Black Ops (Video Game) / int_2557e3a9 | comment |
Several killstreaks allow for the player to call in support from helicopters, but the models used depend on the specific killstreak rather than which side called them in, so for instance it's perfectly possible for a Soviet Spetsnaz soldier to call in a Cobra gunship for support and have an American MACV-SOG operator take the controls of a Hind to shoot it down. It's especially odd since there is a helicopter gunship version of the Huey used in the opening for the final campaign level, but multiplayer settles for Palette Swaps of the Hind. | |
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Call of Duty: Black Ops (Video Game) / int_2557e3a9 | |
Call of Duty: Black Ops (Video Game) / int_2562da69 | type |
Great Escape | |
Call of Duty: Black Ops (Video Game) / int_2562da69 | comment |
Great Escape: After the tutorial level, you execute a plan to stage a mass breakout from a Russian prison. The plan has been in the works for months, but the player only sees it as it plays out. | |
Call of Duty: Black Ops (Video Game) / int_2562da69 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_2562da69 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_2562da69 | |
Call of Duty: Black Ops (Video Game) / int_259d5879 | type |
Anachronism Stew | |
Call of Duty: Black Ops (Video Game) / int_259d5879 | comment |
Contrasting Anachronism Stew above, some of the guns fit right in. The Stoner 63 (seen in this game in machine gun variant) was only in active service from 1961-63, and some five-hundred Colt 629 Commandos were ordered by the real-life MAC V SOG in April of '67, under the designation of XM177E2 (Although the real XM177 has a longer flash-hider than the in-game model). The Commando lacks the forward assist on the right hand side of the receiver, technically making it a Colt 649, known to the US Air force as the GAU-5A/A. But that's beside the point. There's a number of things wrong with the Commando in Black Ops, including but not limited to the M4 style flat top optics rail note The M4 carbine wouldn't start production until the mid-eighties, with the first Colt flat top version first seeing combat in the mid nineties, the backwards Troy Industries note Troy Ind. was founded in 2010 folding battle sight, and the sling wrapped around the rifle that at its best isn't actually connected, with the end visibly hanging off the front of the handguard, and at its worst is actually tucked behind the bolt hold open lever.note This means the gun should be incapable of firing until someone moves that sling | |
Call of Duty: Black Ops (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_259d5879 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_259d5879 | |
Call of Duty: Black Ops (Video Game) / int_2745f935 | type |
Gas Mask Mooks | |
Call of Duty: Black Ops (Video Game) / int_2745f935 | comment |
Gas Mask Mooks: Some of the enemies at Vorkuta and both enemies and allies at Rebirth Island. Justified, since the guards at Vorkuta use tear gas on you and Rebirth Island is a chemical weapons research facility... where NOVA 6 just got released. | |
Call of Duty: Black Ops (Video Game) / int_2745f935 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_2745f935 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_2745f935 | |
Call of Duty: Black Ops (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Call of Duty: Black Ops (Video Game) / int_294ed981 | comment |
Bilingual Bonus: The non-American factions speaks in their native tongue (see Enemy Chatter), but the announcements are still in English. | |
Call of Duty: Black Ops (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_294ed981 | |
Call of Duty: Black Ops (Video Game) / int_29a39f6 | type |
Easter Egg | |
Call of Duty: Black Ops (Video Game) / int_29a39f6 | comment |
The Easter Egg Dead Ops Arcade, a top-down arcade-style shooter, to say nothing of the inclusion of Zork, a text-based adventure. | |
Call of Duty: Black Ops (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_29a39f6 | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_29a39f6 | |
Call of Duty: Black Ops (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Call of Duty: Black Ops (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: When reminiscing about the Battle of Berlin, Reznov says of Dmitri Petrenko, "The wounds he sustained ensuring our victory should have earned him a hero's welcome to Russia." That battle takes place in World at War, in which Dmitri is the player character with Regenerating Health. | |
Call of Duty: Black Ops (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_2a090d00 | |
Call of Duty: Black Ops (Video Game) / int_2a195285 | type |
Revolvers Are Just Better | |
Call of Duty: Black Ops (Video Game) / int_2a195285 | comment |
Revolvers Are Just Better: Mason seems to think this, as he keeps a Python revolver as his sidearm rather than the usual M1911. | |
Call of Duty: Black Ops (Video Game) / int_2a195285 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_2a195285 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_2a195285 | |
Call of Duty: Black Ops (Video Game) / int_2b706ca | type |
More Dakka | |
Call of Duty: Black Ops (Video Game) / int_2b706ca | comment |
More Dakka: Gone is the damage-boosting Stopping Power perk, but there are other ways to boost your dakka. Almost any gun can be equipped with extended magazines. Typically you get 10 to 15 more rounds per mag, but it gets crazier with the machine guns, which get doubled ammo per magazine. This is already good with the mag-fed ones, HK21 and Stoner 63 getting boosted from 30 to 60, and the 40-round RPK to 80, then the already sizable 100-round belt for the M60 gets doubled to 200 with its extended mags, which is helpfully labeled as "Big Ammo". | |
Call of Duty: Black Ops (Video Game) / int_2b706ca | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_2b706ca | |
Call of Duty: Black Ops (Video Game) / int_2d4a6d8c | type |
Sophisticated as Hell | |
Call of Duty: Black Ops (Video Game) / int_2d4a6d8c | comment |
Sophisticated as Hell: Unintentionally done during "Op 40" due to a translation error. A Cuban soldier calls a woman in a bar a "capitalist whore" and tells her to leave, but uses the Spanish "formal" command to tell her to do so.note He says "Salga de aquÃ, puta capitalista." It would probably be better to use the "informal" sal. | |
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Call of Duty: Black Ops (Video Game) / int_2d4a6d8c | |
Call of Duty: Black Ops (Video Game) / int_2dddd99d | type |
False Flag Operation | |
Call of Duty: Black Ops (Video Game) / int_2dddd99d | comment |
False Flag Operation: "Crash Site" involves the Soviets using a captured American C-130 cargo plane to transport Nova-6. Intel collected reveals that the Soviets have actually been conducting several of these over the past few months, making it appear to the Vietnamese and Laotians that the Americans are conducting the experiments and massacres. | |
Call of Duty: Black Ops (Video Game) / int_2dddd99d | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_2dddd99d | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_2dddd99d | |
Call of Duty: Black Ops (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Call of Duty: Black Ops (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Might be considered an example, as the player only sees through Mason's eyes unless the mission centers around Hudson, making the reveal of Mason actually being brainwashed even more shocking to the player. | |
Call of Duty: Black Ops (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_2f329e3c | |
Call of Duty: Black Ops (Video Game) / int_308a5ff0 | type |
Strange Minds Think Alike | |
Call of Duty: Black Ops (Video Game) / int_308a5ff0 | comment |
Strange Minds Think Alike: "You look like hammered shit." Considering these quotes Bookend the hardest mission in this game, it can count as Breaking the Fourth Wall too. | |
Call of Duty: Black Ops (Video Game) / int_308a5ff0 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_308a5ff0 | |
Call of Duty: Black Ops (Video Game) / int_30ef2781 | type |
The City Narrows | |
Call of Duty: Black Ops (Video Game) / int_30ef2781 | comment |
The City Narrows: "Numbers" takes place in Hong Kong's infamous Kowloon Walled City. Yes, it really did look that bad in real life. | |
Call of Duty: Black Ops (Video Game) / int_30ef2781 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_30ef2781 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_30ef2781 | |
Call of Duty: Black Ops (Video Game) / int_3403abfc | type |
Mugged for Disguise | |
Call of Duty: Black Ops (Video Game) / int_3403abfc | comment |
Mugged for Disguise: In "Executive Order", Weaver gets compromised and the base is on high alert, so Mason and Woods kill two guards and take their uniforms to get into the base. | |
Call of Duty: Black Ops (Video Game) / int_3403abfc | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_3403abfc | |
Call of Duty: Black Ops (Video Game) / int_345a4c75 | type |
Interrogation Flashback | |
Call of Duty: Black Ops (Video Game) / int_345a4c75 | comment |
Interrogation Flashback: The game begins with the main character, Alex Mason, waking up in an interrogation/torture chamber, strapped to a chair and hooked up to an electric shock device. Over an intercom (and behind a panel obscuring his details), the interrogator questions Mason's involvement in various CIA plots during the Cold War era. Each mission in the game is presented as a flashback, told by Mason to the interrogator. | |
Call of Duty: Black Ops (Video Game) / int_345a4c75 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_345a4c75 | |
Call of Duty: Black Ops (Video Game) / int_35022c20 | type |
No Plans, No Prototype, No Backup | |
Call of Duty: Black Ops (Video Game) / int_35022c20 | comment |
No Plans, No Prototype, No Backup: Averted. The original Nova 6 stocks are destroyed, but Dr. Steiner spends the next 20 years re-creating them with facilities provided by Dragovich. They even manage to improve on the original formula while they're at it with help from Dr. Clarke. | |
Call of Duty: Black Ops (Video Game) / int_35022c20 | featureApplicability |
-1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_35022c20 | |
Call of Duty: Black Ops (Video Game) / int_35a858b3 | type |
Cluster F-Bomb | |
Call of Duty: Black Ops (Video Game) / int_35a858b3 | comment |
Cluster F-Bomb: There's a lot of foul language in the interrogation scenes, with the subtitles only sometimes censoring it. | |
Call of Duty: Black Ops (Video Game) / int_35a858b3 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_35a858b3 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_35a858b3 | |
Call of Duty: Black Ops (Video Game) / int_35b241c0 | type |
Ooh, Me Accent's Slipping | |
Call of Duty: Black Ops (Video Game) / int_35b241c0 | comment |
Ooh, Me Accent's Slipping: Sam Worthington voices the protagonist in Black Ops. It appears he has come no closer to perfecting an American accent since Avatar. It's most notable in the scene where Bowman dies in "Payback". | |
Call of Duty: Black Ops (Video Game) / int_35b241c0 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_35b241c0 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_35b241c0 | |
Call of Duty: Black Ops (Video Game) / int_3678bb22 | type |
Russian Roulette | |
Call of Duty: Black Ops (Video Game) / int_3678bb22 | comment |
The opening scene in "Payback", where Bowman and Mason and eventually Woods are forced to play a game of Russian Roulette by Viet Cong, which is nearly a shot by shot recreation of the Russian Roulette scene in The Deer Hunter, right down to the bandannas and the Viet Cong slapping the characters in the face. | |
Call of Duty: Black Ops (Video Game) / int_3678bb22 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3678bb22 | |
Call of Duty: Black Ops (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Call of Duty: Black Ops (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The multiplayer map Nuketown features a Double Rainbow. The caption for a Headshot medal is "Boom, Headshot!", one to Pure Pwnage. The multiplayer map "Hangar 18" includes an apple floating in an anti-gravity device. | |
Call of Duty: Black Ops (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_36ed3e1e | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_36ed3e1e | |
Call of Duty: Black Ops (Video Game) / int_370aad9 | type |
Split Personality | |
Call of Duty: Black Ops (Video Game) / int_370aad9 | comment |
The game's twist of the main character following the orders of a Split Personality and hallucinating said personality as a real person is a lot like the one in Fight Club and it's even revealed to the player in a similar manner. | |
Call of Duty: Black Ops (Video Game) / int_370aad9 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_370aad9 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_370aad9 | |
Call of Duty: Black Ops (Video Game) / int_38a1e0eb | type |
Foreign Cuss Word | |
Call of Duty: Black Ops (Video Game) / int_38a1e0eb | comment |
Foreign Cuss Word: Lots, in Spanish and Russian (and they are not subtitled), most notably the Cuban officer in the first mission calling the girl in the bar 'Puta Capitalista' ("capitalist whore"). | |
Call of Duty: Black Ops (Video Game) / int_38a1e0eb | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_38a1e0eb | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_38a1e0eb | |
Call of Duty: Black Ops (Video Game) / int_392372f9 | type |
Actor Allusion | |
Call of Duty: Black Ops (Video Game) / int_392372f9 | comment |
Actor Allusion: Ed Harris running the Black Ops his character from The Rock was famous for — even corresponding to the same places. The way Reznov yells EVERYONE! at the end of "Project Nova" calls back to Gary Oldman's Villainous Breakdown as Ax-Crazy DEA agent Norman Stansfield in Leon: The Professional. For that matter, the fact that Reznov is held in a Hellhole Prison, only to escape and seek revenge. Ice Cube "plays" a Navy SEAL. | |
Call of Duty: Black Ops (Video Game) / int_392372f9 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_392372f9 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_392372f9 | |
Call of Duty: Black Ops (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Call of Duty: Black Ops (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: You can equip and throw Nova 6 Gas grenades. They deal middling damage, slow the movement of and blur the vision of enemies caught in the cloud. However, only one can be carried at a time, and it's easy enough to move out of the cloud's radius and the Tactical Mask perk completely negates its effects, though it can still be hard to see through the cloud itself. | |
Call of Duty: Black Ops (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3ac2a3e3 | |
Call of Duty: Black Ops (Video Game) / int_3ba731b4 | type |
Prison Level | |
Call of Duty: Black Ops (Video Game) / int_3ba731b4 | comment |
Prison Level: "Vorkuta" is set in the infamous Soviet Hellhole Prison of the same name. Here, Mason and his newfound ally Viktor Reznov, alongside hundreds of Russian prisoners, stage a Great Escape that also seeks to destroy the prison itself in the process. Ultimately Mason, with Reznov's help, manages to get out alive. | |
Call of Duty: Black Ops (Video Game) / int_3ba731b4 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_3ba731b4 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3ba731b4 | |
Call of Duty: Black Ops (Video Game) / int_3bc88a7f | type |
Foregone Conclusion | |
Call of Duty: Black Ops (Video Game) / int_3bc88a7f | comment |
Foregone Conclusion: With Reznov prisoner in Vorkuta and Dimitri nowhere to be seen, it's clear "Project Nova" will end poorly. The first mission of the campaign, which involves the assassination of Fidel Castro. Since he was still alive at the time of the game's release, we already know that the attempt to assassinate him will fail. You do put a bullet in his head, but then he shows up alive and well at the end to tell you that was a Body Double. Keep in mind he survived 638 assassination attempts. | |
Call of Duty: Black Ops (Video Game) / int_3bc88a7f | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_3bc88a7f | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3bc88a7f | |
Call of Duty: Black Ops (Video Game) / int_3e24cb38 | type |
Musical Nod | |
Call of Duty: Black Ops (Video Game) / int_3e24cb38 | comment |
Musical Nod: Play through the first third or so of Reznov's reminiscence mission and the Soviet March from World at War's endgame starts playing. Glorious. In the finale of the level "The Defector", the player must hold out against an oncoming wave of enemies that pour in from all sides. The signal for when the wave begins uses the same vocals as the wave change in the Zombies mode. | |
Call of Duty: Black Ops (Video Game) / int_3e24cb38 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_3e24cb38 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3e24cb38 | |
Call of Duty: Black Ops (Video Game) / int_3e95582f | type |
The Greatest Story Never Told | |
Call of Duty: Black Ops (Video Game) / int_3e95582f | comment |
The Greatest Story Never Told: Something very bad was about to happen in 1968... | |
Call of Duty: Black Ops (Video Game) / int_3e95582f | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_3e95582f | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3e95582f | |
Call of Duty: Black Ops (Video Game) / int_3ec7c277 | type |
Every Car Is a Pinto | |
Call of Duty: Black Ops (Video Game) / int_3ec7c277 | comment |
Every Car Is a Pinto: Per series tradition, cars tend to explode after several mags' worth of sustained gunfire. | |
Call of Duty: Black Ops (Video Game) / int_3ec7c277 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_3ec7c277 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3ec7c277 | |
Call of Duty: Black Ops (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Call of Duty: Black Ops (Video Game) / int_3eee0728 | comment |
Captain Obvious: If a bunch of killstreaks are launched at once (usually near the end of a round), the announcer can fall a little bit behind the action. | |
Call of Duty: Black Ops (Video Game) / int_3eee0728 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_3eee0728 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_3eee0728 | |
Call of Duty: Black Ops (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Call of Duty: Black Ops (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Mason averts the total extermination of America at the last moment and kills the Big Bad, The Dragon, and The Evil Genius behind Nova-6, but he very likely killed or took part in the killing of JFK five years before and eventually is marked for termination along with Hudson and Weaver.note all three live, but Hudson will die in the follow-up game, Mason as well depending on player choice; and Weaver's survival wasn't confirmed until a decade later. | |
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Call of Duty: Black Ops (Video Game) / int_40cc0c7e | |
Call of Duty: Black Ops (Video Game) / int_4156b553 | type |
Copy Protection | |
Call of Duty: Black Ops (Video Game) / int_4156b553 | comment |
Copy Protection: For the DS version, if the game detects that it's a pirated cart, the tutorial's ladder won't be usable, zombies won't be selectable in the main menu and the first real mission will have your health regeneration stop working. | |
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Call of Duty: Black Ops (Video Game) / int_415bc527 | type |
Hand Sliding Down the Glass | |
Call of Duty: Black Ops (Video Game) / int_415bc527 | comment |
Hand Sliding Down the Glass: In "Project Nova", Dimitri Petrenko and some other Russian soldiers are gassed with Nova-6 as a test run by Dragovich and Kravchenko while Reznov is Forced to Watch with a glass window between them. In his final death throes Dimitri beats his fists on the glass before his hands drag down the window as he succumbs. | |
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Call of Duty: Black Ops (Video Game) / int_415bc527 | |
Call of Duty: Black Ops (Video Game) / int_41dd77d | type |
Zerg Rush | |
Call of Duty: Black Ops (Video Game) / int_41dd77d | comment |
Zerg Rush: The NVA's common tactic. Especially in missions like 'SOG', where you'll see NVA soldiers endlessly gushing out from a hill in the horizon like an army of pissed off red ants. This is actually Truth in Television to an extent, though it's revealed that the presence of Russian tanks is what's bolstering them to suddenly break out of the stalemate. | |
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Call of Duty: Black Ops (Video Game) / int_424c9a9b | type |
Cold-Blooded Torture | |
Call of Duty: Black Ops (Video Game) / int_424c9a9b | comment |
The North Vietnamese Army and Vietcong are no better either, with both factions using their training and weapons received from the Soviets to massacre South Vietnamese civilians during the Battle of Hue City, as well being complicit in the Soviets' experimentation of innocent villagers in the Laotian and Vietnamese jungles. In addition, the latter also parttake in the Cold-Blooded Torture of American prisoners alongside their Soviet advisors. | |
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Call of Duty: Black Ops (Video Game) / int_424c9a9b | |
Call of Duty: Black Ops (Video Game) / int_42e97a94 | type |
You Have GOT to Be Kidding Me! | |
Call of Duty: Black Ops (Video Game) / int_42e97a94 | comment |
You Have GOT to Be Kidding Me!: Hudson's reaction when told to leap from a rooftop onto a balcony three stories below in Kowloon. | |
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Call of Duty: Black Ops (Video Game) / int_42e97a94 | |
Call of Duty: Black Ops (Video Game) / int_43bda213 | type |
A Taste of Power | |
Call of Duty: Black Ops (Video Game) / int_43bda213 | comment |
A Taste of Power: The first sequence in the mission has Mason blowing up incoming Cuban cops with an M203 and plenty of ammo. Things don't get as explosive until after Vorkuta. | |
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Call of Duty: Black Ops (Video Game) / int_43c77dd9 | type |
Hellish Copter | |
Call of Duty: Black Ops (Video Game) / int_43c77dd9 | comment |
Hellish Copter: Not even considering the various choppers that get shot down through the course of the game, there is the helicopter that gets taken out by a harpoon tethered to a railing at one point. One level starts out in a freshly crashed one. | |
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Call of Duty: Black Ops (Video Game) / int_43c77dd9 | |
Call of Duty: Black Ops (Video Game) / int_446c5792 | type |
Villainous Rescue | |
Call of Duty: Black Ops (Video Game) / int_446c5792 | comment |
Villainous Rescue: In the "Project Nova" level, when Dragovich and Kravchenko throw Reznov in a chamber to subject him to the Nova 6 compound, he's saved by the arrival of British commandos who also wanted to get their hands on the biochemical weapon. | |
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Call of Duty: Black Ops (Video Game) / int_446c5792 | |
Call of Duty: Black Ops (Video Game) / int_44fc28e8 | type |
Honor Before Reason | |
Call of Duty: Black Ops (Video Game) / int_44fc28e8 | comment |
Honor Before Reason: Reznov makes no effort to hide to Mason his distrust of Kravchenko and Dragovich in a Flash Back mission "Project Nova". He regrets not killing them then, as they had promised reinforcements during the Battle of Stalingrad but never followed up on it, and he already knew they were looking out for themselves first and foremost. However, Reznov also tells you that at the time he was a soldier, and still obeyed orders, hence why he did what he was told to by them. | |
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Call of Duty: Black Ops (Video Game) / int_44fc28e8 | |
Call of Duty: Black Ops (Video Game) / int_48081842 | type |
The Stinger | |
Call of Duty: Black Ops (Video Game) / int_48081842 | comment |
The Stinger: ...wait, did Mason really kill Kennedy after all?! | |
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Call of Duty: Black Ops (Video Game) / int_48f94fc1 | type |
The Elevator from Ipanema | |
Call of Duty: Black Ops (Video Game) / int_48f94fc1 | comment |
The Elevator from Ipanema: The elevators on "Hotel" play a Suspiciously Similar Song version. | |
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Call of Duty: Black Ops (Video Game) / int_4977d7b8 | type |
Body Double | |
Call of Duty: Black Ops (Video Game) / int_4977d7b8 | comment |
Body Double: The Castro you kill is a double. | |
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Call of Duty: Black Ops (Video Game) / int_4977d7b8 | |
Call of Duty: Black Ops (Video Game) / int_4a10e526 | type |
You Have Researched Breathing | |
Call of Duty: Black Ops (Video Game) / int_4a10e526 | comment |
You Have Researched Breathing: A literal example with the perk "Scout". It lets you hold your breath longer while sniping. | |
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Call of Duty: Black Ops (Video Game) / int_4a10e526 | |
Call of Duty: Black Ops (Video Game) / int_4d28eee2 | type |
Roofhopping | |
Call of Duty: Black Ops (Video Game) / int_4d28eee2 | comment |
Roofhopping: In Kowloon. Hudson is not pleased to discover this has become part of the plan. | |
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Call of Duty: Black Ops (Video Game) / int_4d28eee2 | |
Call of Duty: Black Ops (Video Game) / int_4e7c4536 | type |
Wham Line | |
Call of Duty: Black Ops (Video Game) / int_4e7c4536 | comment |
Wham Line: "Viktor Reznov has been dead for five years. For all this time, you thought he was with you, but that was just in your mind!" The next line as well, not because of what is being said - we've already heard it once - but because of who is saying it. | |
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Call of Duty: Black Ops (Video Game) / int_4e7c4536 | |
Call of Duty: Black Ops (Video Game) / int_4e7f703c | type |
Wham Shot | |
Call of Duty: Black Ops (Video Game) / int_4e7f703c | comment |
Wham Shot: The final image in the game, revealing Mason to have been in Dallas... the day Kennedy was assassinated. | |
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Call of Duty: Black Ops (Video Game) / int_4e7f703c | |
Call of Duty: Black Ops (Video Game) / int_5009999d | type |
Painting the Medium | |
Call of Duty: Black Ops (Video Game) / int_5009999d | comment |
Painting the Medium: Like how Modern Warfare presenting loading cutscenes as a military information system, the cutscenes in this game are all presented as classified government files and footage related to the topic at hand, distorted through Mason's mental instability. | |
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Call of Duty: Black Ops (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Call of Duty: Black Ops (Video Game) / int_50f66629 | comment |
Crazy-Prepared: Dr. Clarke has a mind boggling number of escape routes and weapon caches prepared in the event that someone tries to kill him, and has mattresses on rooftops in case the escape requires Roof Hopping. When asked about this preparation, he simply states that while he may have accepted he was going to die, he was going to go down fighting. How crazy is he? At one point, a Russian helicopter flies in to grab what's left of Clarke's research, which wouldn't have been very predictable in Hong Kong. Seeing this, Clarke pulls out a detonator and destroys the helicopter with explosive charges planted in his laboratory. This isn't just Crazy-Prepared, this is So Crazy It's Awesome. | |
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Call of Duty: Black Ops (Video Game) / int_50f66629 | |
Call of Duty: Black Ops (Video Game) / int_5313c266 | type |
Bookends | |
Call of Duty: Black Ops (Video Game) / int_5313c266 | comment |
Book Ends: In the Khe Sanh level, the phrase "You look like hammered shit." | |
Call of Duty: Black Ops (Video Game) / int_5313c266 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_5313c266 | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_5313c266 | |
Call of Duty: Black Ops (Video Game) / int_53299a3c | type |
Synchronous Episodes | |
Call of Duty: Black Ops (Video Game) / int_53299a3c | comment |
Synchronous Episodes: The "Rebirth" mission first has you play as Mason, infiltrating a Soviet base with Reznov to kill Steiner for his war crimes along with the latter's best friend Dimitri Petrenko. As the last scene plays out, some men in hazmat suits break into the room, too late to save Steiner. Then you play as Hudson, who was also on the island, and live through the events as he saw them while you were attacking the base as Mason. | |
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Call of Duty: Black Ops (Video Game) / int_53299a3c | |
Call of Duty: Black Ops (Video Game) / int_53c5f30e | type |
Happy Ending Override | |
Call of Duty: Black Ops (Video Game) / int_53c5f30e | comment |
Happy Ending Override: The Russian campaign in World at War ended on a pretty triumphant note, with Reznov and Dimitri looking forward to returning to Russia as heroes despite the latter's wounds (and the odds were in favor of his survival anyway, given that he was established as being Made of Iron). As Black Ops establishes, things...didn't quite work out that way. Dimitri did in fact emerge from the ordeal none the worse for wear, but only so he could end up serving as a test subject for Nova 6; Reznov bitterly notes that it would've been better if he had died in Berlin, since at least then his death would've meant something. Reznov himself was betrayed by his corrupt superiors (and by extension, the country he'd served so faithfully), and thrown in a gulag to rot, with only his thirst for revenge keeping him from succumbing to despair. | |
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Call of Duty: Black Ops (Video Game) / int_53c5f30e | |
Call of Duty: Black Ops (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Call of Duty: Black Ops (Video Game) / int_548bd053 | comment |
In the Kowloon level, Hudson begins with Guns Akimbo and the player receives an achievement for using only dual weapons all the way through. | |
Call of Duty: Black Ops (Video Game) / int_548bd053 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_548bd053 | |
Call of Duty: Black Ops (Video Game) / int_56515a39 | type |
Artistic License – History | |
Call of Duty: Black Ops (Video Game) / int_56515a39 | comment |
Artistic License – History: In addition to everything listed in Anachronism Stew, the game makes one glaring mistake about the Bay of Pigs Invasion. The game treats Castro's subversion of his assassination as a master stroke of spycraft, but in reality, any secrecy surrounding the invasion was blown when The New York Times reported on it before it happened. The CIA and the rebels ultimately went ahead with the invasion figuring they could make it work anyway. However, the failure to destroy the Cuban Air Force and Kennedy's refusal of a second round of air cover, in addition to all the other problems they suffered, doomed it. Even attitudes about the Vietnam War are anachronistic. In the opening to "The Defector", the interrogator claims that the Tet Offensive and the battle of Huế were "when America really started losing the war", which makes sense from a modern perspective (the Tet Offensive was what turned a lot of public opinion against the war; the public was told for months that North Vietnam was impotent and couldn't pull off anything major, only to suddenly unleash a massive operation that left tens of thousands dead on both sides), but in terms of the game's chronology makes absolutely no sense, since the interrogation is only three weeks after that - the battle itself, much less the war, is still going on by that point, and Tet still should be seen as a major victory for South Vietnam and the US (the South Vietnamese military doubled in size, Huế and other positions lost to the North were retaken, and the Viet Cong took so many casualties the NVA had to handle everything by themselves from then on). And while the NVA and Viet Cong did indeed attack the MACV Compound in Huế, they didn't even come close to breaching it as show in-game. Although it is a send up to the movie The Deer Hunter, neither the Viet Cong nor the NVA ever made POWs play Russian Roulette. They much preferred other tortures like beatings, food deprivation and forced labor. Funnily enough, this was actually a major criticism of The Deer Hunter and actually caused a minor international incident. Although Vorkuta really was infamous for holding American prisoners, the level set during the uprising there takes place in late 1963, a year after the real gulag was closed and a full decade after the real uprising, which also wasn't anywhere near as quick or dramatic as shown in-game - whereas the in-game events come out to an immediate shootout that ends in the space of an hour, the real uprising was more of a bloodless standoff that at most escalated to breaking out those held in the maximum-security compound, with no deaths or injuries on either side for almost two weeks until the camp chief ordered the guards to open fire. It would have been impossible in real life for the Soviets to sneak a large group of Spetsnaz agents, including an attack helicopter, into Hong Kong in 1968, without causing a major incident with the British. And even China then was in the height of the Cultural Revolution and the Sino-Soviet split, and certainly would object to their enemies crossing their borders to attack a territory they consider to be theirsnote Relations were so bad that the Chinese had massively increased the number of troops stationed at their border with the USSR, had their premier give a speech in Romania (who had also split with the Soviets and aligned themselves with China) that compared the Soviets to Hitler and heavily implied that Czechoslovakia (who the Soviets had recently invaded) should wage a guerilla war against the Soviets, and had already tried to goad the Soviets into a border clash at least twice, though their attempts wouldn't succeed until early 1969, sparking a six-month-long undeclared war. It would've also been impossible for the US Marine Corps to insert a unit with Russian BTRs into Rebirth Island, as the island was deep within Soviet territory in the Aral Sea (between Kazakhstan and Uzbekistan). Operation 40 wasn't an "assassination team" as the game suggests: it was a counterintelligence group of Cuban exiles (meaning Mason, Woods, Bowman, and Weaver wouldn't be members) that specifically worked to undermine the Castro regime (meaning they wouldn't be infiltrating the Soviet Union to sabotage their space program), mostly acting as a recruitment drive for Brigade 2506 (the group that actually took part in the Bay of Pigs) and then just kind of existing without a real purpose for the rest of the decade before a scandal involving drugs in a crashed plane forced them to dissolve. Soyuz 1 was ill-fated, but that wasn't because of American sabotage - that was all on the Soviets and their rush to celebrate Lenin's birthday, no matter the possible cost. A Soyuz 2 mission was planned shortly afterwards (to fix everything that went wrong with Soyuz 1) but it had to be called off due to a thunderstorm effecting its electrical systems, and a mission by that name wouldn't launch for another 18 months after Soyuz 1's failure. | |
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Call of Duty: Black Ops (Video Game) / int_56515a39 | |
Call of Duty: Black Ops (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Call of Duty: Black Ops (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: Project Nova, where Reznov is playable, Dmitri Petrenko fights at your side, and many weapons and soundtracks from World at War return. | |
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Call of Duty: Black Ops (Video Game) / int_56b5a6b7 | |
Call of Duty: Black Ops (Video Game) / int_5b8c285b | type |
The Conspiracy | |
Call of Duty: Black Ops (Video Game) / int_5b8c285b | comment |
The Conspiracy: The main plot and the intel plot. Turns out, Mason isn't just being used by the Russians, and JFK was assassinated by an even more mysterious organization. | |
Call of Duty: Black Ops (Video Game) / int_5b8c285b | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_5b8c285b | |
Call of Duty: Black Ops (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
Call of Duty: Black Ops (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: Kravchenko's grenade belt goes off after he falls out the window. Black Ops 2 bizarrely reveals that he and Woods both survived the explosion. | |
Call of Duty: Black Ops (Video Game) / int_5bdcc85a | featureApplicability |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_5bdcc85a | |
Call of Duty: Black Ops (Video Game) / int_5f60aadd | type |
Deadly Remote Control Toy | |
Call of Duty: Black Ops (Video Game) / int_5f60aadd | comment |
Deadly Remote Control Toy: The RC-XD, a remote-controlled car armed with explosive charges that appears as a killstreak or scorestreak in the multiplayer mode. | |
Call of Duty: Black Ops (Video Game) / int_5f60aadd | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_5f60aadd | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_5f60aadd | |
Call of Duty: Black Ops (Video Game) / int_60194b82 | type |
Spanner in the Works | |
Call of Duty: Black Ops (Video Game) / int_60194b82 | comment |
Spanner in the Works: Dragovich had planned to use Mason as a sleeper agent for his plans to attack the US. Unfortunately for him Reznov also implants ideas of his own into Mason to kill the three main antagonists, and Mason ultimately succeeds in that. Or at least succeeds on killing two main antagonists. The sequel however reveals that someone is still alive and kicking. | |
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Call of Duty: Black Ops (Video Game) / int_60194b82 | |
Call of Duty: Black Ops (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Call of Duty: Black Ops (Video Game) / int_60414102 | comment |
In the "Five" cutscene at the end of the game, Nixon freaks out when he hears a crash, assuming it's a break-in. It actually is. | |
Call of Duty: Black Ops (Video Game) / int_60414102 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_60414102 | |
Call of Duty: Black Ops (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Call of Duty: Black Ops (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Combat Training mode features bots. Bots who have an ungodly reaction time when you're coming around a corner, and who can headshot a moving target from across a map with just the ironsights on an LMG, even on lower difficulty settings. However, they have a bit of an issue with actually noticing you, and sometimes don't even notice when you're shooting them. They're also different from actual players, in that they tend to move like actual soldiers instead of rushing up and down the map. Bots have instant acquisition (the millisecond any part of you becomes visible to them, they're aiming at it), perfect tracking (they can keep their cross-hairs/iron-sights on you no matter how oddly you move), can see through walls (though they won't fire until you're actually in line of sight; they will iron-sight early, however), aim perfectly (they can and will throw frags and semtex over walls and buildings and hit you square in the face with them, assuming they don't just instantly nail a headshot with an unmodified gun from the other side of the map), can turn faster than you can (on consoles, at least, they can do a 180 faster than you can if your sensitivity was turned up to 10), can knife faster than you can (players have a split second between the animation starting and their target dying; bots that have noticed you will counter-knife you the instant you try if they're looking anywhere near your general direction when you get in range), and last but definitely not least, they have no recoil (meaning they can snipe you with a full mag/belt of LMG ammo). The only thing that makes these monsters beatable is the fact that they usually wait a good second or so before firing on you after they've acquired their target, rarely move and shoot at the same time, and often try to throw grenades at you rather than just shoot you. | |
Call of Duty: Black Ops (Video Game) / int_6041e4f4 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_6041e4f4 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6041e4f4 | |
Call of Duty: Black Ops (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Call of Duty: Black Ops (Video Game) / int_60fa92ac | comment |
Dragovich. Drago is a prefix taken from the Russian Drakon meaning "dragon". Vich means "Son of". so his name means "Son of the Dragon" (Dracula, Transylvanian for "Son of the Dragon"). In Slavic folklore "dragon" is used to indicate the Devil. So Dragovich's name actually means "Son of the Devil". | |
Call of Duty: Black Ops (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_60fa92ac | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_60fa92ac | |
Call of Duty: Black Ops (Video Game) / int_6116ca8d | type |
Hellhole Prison | |
Call of Duty: Black Ops (Video Game) / int_6116ca8d | comment |
Hellhole Prison: Vorkuta. And it actually existed in real life and even held American prisoners, too! | |
Call of Duty: Black Ops (Video Game) / int_6116ca8d | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_6116ca8d | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6116ca8d | |
Call of Duty: Black Ops (Video Game) / int_6163afd9 | type |
Reliably Unreliable Guns | |
Call of Duty: Black Ops (Video Game) / int_6163afd9 | comment |
The Heckler & Koch G11 was developed over a period of twenty years, from the late '60s to 1990. It was a technical success, if not prone to issues due to its incredible mechanical complexity, but never made it to mass production. The G11 depicted ingame is the K2 variant that was produced right before the Berlin Wall fell and the project got canned, in 1989. | |
Call of Duty: Black Ops (Video Game) / int_6163afd9 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_6163afd9 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6163afd9 | |
Call of Duty: Black Ops (Video Game) / int_617a1d43 | type |
Conspiracy Kitchen Sink | |
Call of Duty: Black Ops (Video Game) / int_617a1d43 | comment |
Conspiracy Kitchen Sink: It's a game set during the Cold War. JFK. Mysterious third parties threatening various US Government officials. Nuff' said. | |
Call of Duty: Black Ops (Video Game) / int_617a1d43 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_617a1d43 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_617a1d43 | |
Call of Duty: Black Ops (Video Game) / int_6293c185 | type |
Sequel Hook | |
Call of Duty: Black Ops (Video Game) / int_6293c185 | comment |
Sequel Hook: Gathering all the intel in the final mission reveals a document detailing that Mason, Hudson and Weaver are considered to have gone rogue and that CIA analyst Ryan Jackson is gathering a team including a hugely talented young SAS trooper named Jonathan ????? note It's five letters long and his first name's Jonathan. Who do you think they're implying it is? to travel to South Africa in order to hunt them down. It is also a Shout-Out, Call-Back, and Take That! at Modern Warfare 2, which ends with Price, Soap, and Nikolai going rogue. There's also a computer accessible at the main menu telling you that as of 1978, Frank Woods is still alive and the sole remaining American prisoner at the Hanoi Hilton, North Vietnam's largest prison camp. Black Ops 2 contradicts this by showing that he was transferred to Da Nang in 1972, from which he escaped and made it back to the United States, and managed to live to a ripe old age. In addition, there's some sort of shadowy organization watching the CIA and are the real ones responsible for murdering JFK. | |
Call of Duty: Black Ops (Video Game) / int_6293c185 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_6293c185 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6293c185 | |
Call of Duty: Black Ops (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Call of Duty: Black Ops (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Woods dies to save Mason from Kravchenko's Taking You with Me. Except not really. Reznov leads the Army away during the bike chase so Mason can escape Vorkuta, but he survives. Turns out Reznov was actually killed, and his later appearances were hallucinations. | |
Call of Duty: Black Ops (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_6439de78 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6439de78 | |
Call of Duty: Black Ops (Video Game) / int_655aa5ff | type |
Broken Faceplate | |
Call of Duty: Black Ops (Video Game) / int_655aa5ff | comment |
Broken Faceplate: One mission requires you to wear an NBC suit during a chemical attack. You're still fighting, though, and as you take damage, your faceshield will crack. While your health will regenerate normally, your faceshield won't, meaning that if you take too much damage in the entire sequence, you'll die from exposure to the chemical agent. It can be very disorienting to have to worry about your health in a game series famous for Regenerating Health.note Doubly so when a temporary bug made it impossible to regenerate health at all during that mission. | |
Call of Duty: Black Ops (Video Game) / int_655aa5ff | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_655aa5ff | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_655aa5ff | |
Call of Duty: Black Ops (Video Game) / int_660eceeb | type |
Big Guy Fatality Syndrome | |
Call of Duty: Black Ops (Video Game) / int_660eceeb | comment |
Big Guy Fatality Syndrome: Sergei is by far the most physically imposing prisoner to assist Mason in Vorkuta and the only significant one besides Reznov, and he ends up gunned down halfway through the prison break. | |
Call of Duty: Black Ops (Video Game) / int_660eceeb | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_660eceeb | |
Call of Duty: Black Ops (Video Game) / int_66bee5ea | type |
Shooting Gallery | |
Call of Duty: Black Ops (Video Game) / int_66bee5ea | comment |
Shooting Gallery: Includes a multiplayer map titled "Firing Range", with the majority of the map taken up by buildings with moving targets. | |
Call of Duty: Black Ops (Video Game) / int_66bee5ea | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_66bee5ea | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_66bee5ea | |
Call of Duty: Black Ops (Video Game) / int_66f763c0 | type |
Interface Screw | |
Call of Duty: Black Ops (Video Game) / int_66f763c0 | comment |
Interface Screw: During the mission in which Hudson is wearing a NBC suit to protect against nerve gas exposure, taking damage will crack the faceshield. | |
Call of Duty: Black Ops (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_66f763c0 | |
Call of Duty: Black Ops (Video Game) / int_68424916 | type |
Eating the Eye Candy | |
Call of Duty: Black Ops (Video Game) / int_68424916 | comment |
Eating the Eye Candy: During Mason's trip to the Pentagon, a Sexy Secretary blows smoke at Mason while giving him "fuck me" eyes. Subverted as the Interrogator's narration makes it absolutely clear she was a plant working for their organization in the CIA and was gathering info on Mason. And then double subverted when it turns out the Interrogators are the CIA themselves, meaning she really was just some horny secretary. | |
Call of Duty: Black Ops (Video Game) / int_68424916 | featureApplicability |
-0.3 | |
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Call of Duty: Black Ops (Video Game) / int_68424916 | |
Call of Duty: Black Ops (Video Game) / int_68f6e811 | type |
Made of Plasticine | |
Call of Duty: Black Ops (Video Game) / int_68f6e811 | comment |
Made of Plasticine: Despite less Ludicrous Gibs, it's possible to gib with revolvers and shotguns. Most noticeable during tunnel-crawling, when the player is forced to use a Colt Python and flashlight. | |
Call of Duty: Black Ops (Video Game) / int_68f6e811 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_68f6e811 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_68f6e811 | |
Call of Duty: Black Ops (Video Game) / int_697b5232 | type |
Those Wacky Nazis | |
Call of Duty: Black Ops (Video Game) / int_697b5232 | comment |
Those Wacky Nazis: Quite a few of them appear, ranging from the Ascension Group, a group of former Nazi Scientists working with the Soviets in their space program, in "Executive Order", to a splinter group of SS being fought in "Project Nova". And then there's Dr. Friedrich Steiner, the Nazi scientist responsible for the creation of Nova-6. | |
Call of Duty: Black Ops (Video Game) / int_697b5232 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_697b5232 | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_697b5232 | |
Call of Duty: Black Ops (Video Game) / int_6a1a1f8a | type |
Glasses Pull | |
Call of Duty: Black Ops (Video Game) / int_6a1a1f8a | comment |
Glasses Pull: An incredibly epic one in the "Revelations" mission. Later parodied in Black Ops 2, where it happens again at the end of "Pyrrhic Victory", only for the character in question to take a bullet to the shoulder and the music to wind down unexpectedly. | |
Call of Duty: Black Ops (Video Game) / int_6a1a1f8a | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_6a1a1f8a | |
Call of Duty: Black Ops (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Call of Duty: Black Ops (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Flamethrower attachments, RC Car bombs, Tomahawks, Exploding Bolt Crossbows, etc. | |
Call of Duty: Black Ops (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_6a2ae11f | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6a2ae11f | |
Call of Duty: Black Ops (Video Game) / int_6ada388a | type |
Russian Guy Suffers Most | |
Call of Duty: Black Ops (Video Game) / int_6ada388a | comment |
Russian Guy Suffers Most: After the brutal Soviet campaign in World at War, things actually manage to get worse for Petrenko and Reznov. You spend a lot of the levels kicking the shit out of Soviet personnel, including blowing up a Soyuz launch. | |
Call of Duty: Black Ops (Video Game) / int_6ada388a | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_6ada388a | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6ada388a | |
Call of Duty: Black Ops (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Call of Duty: Black Ops (Video Game) / int_6b2b3b59 | comment |
The Reveal: At the start of Black Ops, the guys interrogating Mason seem to be total assholes who are pissed at Mason for no good reason. And then you find out they are Weaver and Hudson, and they have very good reason to be pissed at him, especially Weaver since Mason shot him in the abdomen, albeit he wasn't exactly sane at the time. They're not kidding about being on the "Brink of War". They've only got a few hours left until the Big Bad triggers his Nova 6 strike on the US, kicking off World War III. | |
Call of Duty: Black Ops (Video Game) / int_6b2b3b59 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_6b2b3b59 | |
Call of Duty: Black Ops (Video Game) / int_6bd689ca | type |
Meaningful Echo | |
Call of Duty: Black Ops (Video Game) / int_6bd689ca | comment |
Meaningful Echo: In "Vorkuta," a prisoner asks if they can trust Mason because he's American. Reznov vouches for him. Subverted when later, Mason vouches for Reznov in the same fashion, but he's dead and being hallucinated by Mason himself. | |
Call of Duty: Black Ops (Video Game) / int_6bd689ca | featureApplicability |
-0.3 | |
Call of Duty: Black Ops (Video Game) / int_6bd689ca | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6bd689ca | |
Call of Duty: Black Ops (Video Game) / int_6cb4cb70 | type |
Improperly Placed Firearms | |
Call of Duty: Black Ops (Video Game) / int_6cb4cb70 | comment |
Improperly Placed Firearms: On top of the frequent use of weapons which simply did not exist in The '60s, many of the guns show up in the hands of people who never had access to them or never would have used them even once they did enter production. Zig-zagged in regards to the FN FAL battle rifle, which is used by Cuban and NVA enemies in the campaign. The FAL was the standard rifle for many NATO forces during the Cold War, giving it the nickname "the Right Arm of the Free World". While Cuba did have some FALs of their own on hand to deal with the invasion at the Bay of Pigs that kicks off the game (a shipment of about 500 of them was sent out for Batista's government and were received by Castro's instead), there's no realistic reason every fourth NVA soldier has one, short of the game taking place in a world where Belgium is somehow a Soviet state. Moreover, about half of the FALs dropped by the NVA will also have M203 grenade launchers on them (North Vietnam didn't even have grenade launchers during the war). Enemies that use shotguns in the campaign are almost universally equipped with the KS-23, a riot gun meant for keeping the peace in prisons, with a rare few in "The Defector" having the SPAS-12, which while actually being meant as a military and police weapon, was only sold to Western customers. The Olympia also makes a single-level appearance in Vietnamese hands despite being a civilian weapon. The Ithaca 37 Stakeout, despite being the closest to a period-appropriatenote The specific Stakeout variation didn't exist at the time, but Ithacas were otherwise used as trench guns by the American military as far back as WWII shotgun used by the appropriate people, is also restricted to a single appearance. While the CZ 75 pistol has seen use by people from both sides of the Cold War, outside of it being an approved sidearm for use by America's 1st SFOD-D, the vast majority of that use has been as a police sidearm rather than a military one. That's also not getting into the complete unbelievability that an American military man in the 1960s would consciously choose to use anything other than a 1911, as Hudson does when he starts "Numbers" with a pair of CZ 75s. Several other weapons in the game were meant for use by police and security forces (like the PSG1 and WA2000, the OTs-02 Kiparis, or the aforementioned KS-23) and/or are used by factions who aren't belligerents in the game (like the French FAMAS, Israeli Galil, Italian Spectre M4, or Austrian AUG). On a non-weapon front, the aircraft used for the various killstreaks are entirely dependent on what killstreak that is rather than which faction called them in, so there can be sights such as a Soviet soldier calling in a napalm strike from an F-4 Phantom, an American soldier at the controls of a Hind, or a Viet Cong manning a minigun from the side of a Huey. | |
Call of Duty: Black Ops (Video Game) / int_6cb4cb70 | featureApplicability |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6cb4cb70 | |
Call of Duty: Black Ops (Video Game) / int_6e9e1e32 | type |
GottaCatchEmAll | |
Call of Duty: Black Ops (Video Game) / int_6e9e1e32 | comment |
Gotta Catch 'Em All: In the style of the Modern Warfare games, you can collect intel hidden in various places through the maps, in the form of tape recorders. Collecting pieces of intel unlocks extra material you can read to get background on various characters and places in the game. | |
Call of Duty: Black Ops (Video Game) / int_6e9e1e32 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_6e9e1e32 | |
Call of Duty: Black Ops (Video Game) / int_6f546e9f | type |
Give Me Liberty or Give Me Death! | |
Call of Duty: Black Ops (Video Game) / int_6f546e9f | comment |
Give Me Liberty or Give Me Death!: Achievement achievable by escaping Vorkuta. | |
Call of Duty: Black Ops (Video Game) / int_6f546e9f | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_6f546e9f | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_6f546e9f | |
Call of Duty: Black Ops (Video Game) / int_7276d0de | type |
Mugging the Monster | |
Call of Duty: Black Ops (Video Game) / int_7276d0de | comment |
Mugging the Monster: When Sergei is introduced in the "Vorkuta" level, he has a prison guard in a headlock. You can hear him cursing Sergei out, continually threatening to kill him and then telling him to let go, before Sergei snaps his neck. | |
Call of Duty: Black Ops (Video Game) / int_7276d0de | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7276d0de | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7276d0de | |
Call of Duty: Black Ops (Video Game) / int_72856b70 | type |
Godzilla Threshold | |
Call of Duty: Black Ops (Video Game) / int_72856b70 | comment |
Godzilla Threshold: Basically the concept behind the "Wunderwaffe", or wonder weapons, that Nazi Germany attempted to develop when it became clear to Hitler that Germany was losing the war. Which also plays an important role in the game, as a rogue Russian officer attempts to secure one of those weapons, the Nova 6 biochemical weapon, to further his own selfish goals. The US is concerned about that, and as a result allows a lot of freedom to their covert ops groups to obtain as much data as possible on said weapon, and especially to prevent its use on American soil. | |
Call of Duty: Black Ops (Video Game) / int_72856b70 | featureApplicability |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_72856b70 | |
Call of Duty: Black Ops (Video Game) / int_7374ab13 | type |
Once More, with Clarity | |
Call of Duty: Black Ops (Video Game) / int_7374ab13 | comment |
Once More, with Clarity: The first part of the mission "Rebirth" is Mason's POV, but his account of its events is inaccurate due to him being an Unreliable Narrator. The mission is then played from Hudson's POV, which reveals how things actually went down. | |
Call of Duty: Black Ops (Video Game) / int_7374ab13 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7374ab13 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7374ab13 | |
Call of Duty: Black Ops (Video Game) / int_7464705c | type |
Arc Words | |
Call of Duty: Black Ops (Video Game) / int_7464705c | comment |
Arc Words: "Dragovich... Kravchenko... Steiner... All must die..." "What are the numbers/What do the numbers mean?!" with your choice of obscenity added for flavor. | |
Call of Duty: Black Ops (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7464705c | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7464705c | |
Call of Duty: Black Ops (Video Game) / int_765a84eb | type |
Slap-on-the-Wrist Nuke | |
Call of Duty: Black Ops (Video Game) / int_765a84eb | comment |
Slap-on-the-Wrist Nuke: Nova 6 is a biochemical weapon of mass destruction which causes a Cruel and Unusual Death within a few seconds of exposure... at least in campaign mode. In multiplayer, Nova Gas Grenades only do a small amount of Damage Over Time which, thanks to Regenerating Health, anyone can quickly recover from if they manage to get out of the cloud. | |
Call of Duty: Black Ops (Video Game) / int_765a84eb | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_765a84eb | |
Call of Duty: Black Ops (Video Game) / int_77c719f5 | type |
Heroic Bloodshed | |
Call of Duty: Black Ops (Video Game) / int_77c719f5 | comment |
Heroic Bloodshed: The mission "Numbers", which is set in Kowloon and features plenty of diving across rooftops, Bullet Time and dual wieldable weapons (in a campaign that's otherwise light on them), is essentially a loving homage to the genre. | |
Call of Duty: Black Ops (Video Game) / int_77c719f5 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_77c719f5 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_77c719f5 | |
Call of Duty: Black Ops (Video Game) / int_7abba202 | type |
The Faceless | |
Call of Duty: Black Ops (Video Game) / int_7abba202 | comment |
The Faceless: Finally averted with respect to the main character, who can be seen clearly on monitors in the interrogation room between levels and in every opening Cut Scene. | |
Call of Duty: Black Ops (Video Game) / int_7abba202 | featureApplicability |
-1.0 | |
Call of Duty: Black Ops (Video Game) / int_7abba202 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7abba202 | |
Call of Duty: Black Ops (Video Game) / int_7b20b8d2 | type |
Alternative Foreign Theme Song | |
Call of Duty: Black Ops (Video Game) / int_7b20b8d2 | comment |
Alternative Foreign Theme Song: "ROCK U" by Namie Amuro was used as the theme song in the Japanese version. | |
Call of Duty: Black Ops (Video Game) / int_7b20b8d2 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7b20b8d2 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7b20b8d2 | |
Call of Duty: Black Ops (Video Game) / int_7b80226d | type |
GoodCounterpart | |
Call of Duty: Black Ops (Video Game) / int_7b80226d | comment |
Averted with Petrenko, but played straight with Reznov and Kravchenko. Reznov basically is the Good Counterpart of his voice actor Gary Oldman's Big Bad character Ivan Korshunov, while Kravchenko is a hulking version of his voice actor Andrew Divoff, or perhaps a human version of Divoff's known horror film character the Djinn. | |
Call of Duty: Black Ops (Video Game) / int_7b80226d | featureApplicability |
-1.0 | |
Call of Duty: Black Ops (Video Game) / int_7b80226d | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7b80226d | |
Call of Duty: Black Ops (Video Game) / int_7bb1296b | type |
"Rashomon"-Style | |
Call of Duty: Black Ops (Video Game) / int_7bb1296b | comment |
The next line as well, not because of what is being said - we've already heard it once - but because of who is saying it. | |
Call of Duty: Black Ops (Video Game) / int_7bb1296b | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7bb1296b | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7bb1296b | |
Call of Duty: Black Ops (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Call of Duty: Black Ops (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: You play as Reznov during the mission "Project Nova". You also control the crew of a USAF SR-71, Neitsch and Mosely, as they guide Hudson's squad in the opening part of the mission "WMD". Earlier in the game your perspective shifts to Hudson during the mission to capture Clarke. Given that the game has been told exclusively from Mason's perspective up to this point, it's quite jarring. It does make sense near the end of the campaign, when you find out that the interrogator is Hudson. | |
Call of Duty: Black Ops (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7bf14666 | |
Call of Duty: Black Ops (Video Game) / int_7d53bc0b | type |
Hollywood Silencer | |
Call of Duty: Black Ops (Video Game) / int_7d53bc0b | comment |
Hollywood Silencer: Averted, the silencer only reduces muzzle flash, preventing you from showing up on the enemy radar, and make it harder for the enemy to tell where the shots are coming from. Otherwise, suppressed weapons are still quite loud and can be heard by other players. The sound suppressed weapons make is criminally pathetic, though; it's a kind of pi-pi-pi instead of the dull bangs and thumps of other recent Call of Duty games. | |
Call of Duty: Black Ops (Video Game) / int_7d53bc0b | featureApplicability |
-1.0 | |
Call of Duty: Black Ops (Video Game) / int_7d53bc0b | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7d53bc0b | |
Call of Duty: Black Ops (Video Game) / int_7dbfa45b | type |
Spy Speak | |
Call of Duty: Black Ops (Video Game) / int_7dbfa45b | comment |
Spy Speak: Reznov's escape plan. The steps are given code names both for secrecy and because they are awesome to yell. Step 1 - Secure the Keys! Stage a fight and steal the key chain off the guard sent to break it up. Step 2 - Ascend From Darkness! Fight your way out of the coal mine. Step 3 - Rain Fire! Use a slingshot to fling homemade bombs onto the guard towers. Step 4 - Unleash the Horde! Arm the prisoners with stolen guns. Step 5 - Skewer the Winged Beast! Use a harpoon gun to bring down the camp's helicopter. Step 6 - Wield a Fist of Iron! Steal a minigun. Step 7 - Raise Hell! Use said minigun to kick ass. Step 8 - Freedom! | |
Call of Duty: Black Ops (Video Game) / int_7dbfa45b | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7dbfa45b | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7dbfa45b | |
Call of Duty: Black Ops (Video Game) / int_7f6c8e4f | type |
Reverse Grip | |
Call of Duty: Black Ops (Video Game) / int_7f6c8e4f | comment |
Reverse Grip: The standard reverse-grip knife attack returns, but it gets amped up when using the Ballistic Knife weapon - your character holds both the ballistic knife and your regular one this way. While you have both out your knife attacks are faster and have a shortened cooldown. | |
Call of Duty: Black Ops (Video Game) / int_7f6c8e4f | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7f6c8e4f | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7f6c8e4f | |
Call of Duty: Black Ops (Video Game) / int_7fab3dae | type |
Pineapple Surprise | |
Call of Duty: Black Ops (Video Game) / int_7fab3dae | comment |
Pineapple Surprise: The protagonist is almost killed by an enemy pulling a suicidal version of this trope until the villain is tackled out of a window by a self-sacrificing friend. Also used against a NVA soldier during "S.O.G" after he ambushes the player. | |
Call of Duty: Black Ops (Video Game) / int_7fab3dae | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7fab3dae | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7fab3dae | |
Call of Duty: Black Ops (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Call of Duty: Black Ops (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: Mason when he killed Steiner. | |
Call of Duty: Black Ops (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7fbb2a3 | |
Call of Duty: Black Ops (Video Game) / int_7febc23b | type |
Establishing Character Moment | |
Call of Duty: Black Ops (Video Game) / int_7febc23b | comment |
Establishing Character Moment: Kravchenko gets one during "Project Nova", as he kills a group of surrendering Germans who are on their knees begging for their lives. One by one he executes them with a single shot to the head. As he turns to kill the last German he finds he's out of ammo, so he grabs a comrade's knife and slits the German's throat. | |
Call of Duty: Black Ops (Video Game) / int_7febc23b | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_7febc23b | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_7febc23b | |
Call of Duty: Black Ops (Video Game) / int_80580ffe | type |
Optional Stealth | |
Call of Duty: Black Ops (Video Game) / int_80580ffe | comment |
Optional Stealth: In a few of the levels, it is possible to sneak up on an enemy kill and perform a melee stealth kill on them. | |
Call of Duty: Black Ops (Video Game) / int_80580ffe | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_80580ffe | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_80580ffe | |
Call of Duty: Black Ops (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
Call of Duty: Black Ops (Video Game) / int_808cbaeb | comment |
While the CZ 75 pistol has seen use by people from both sides of the Cold War, outside of it being an approved sidearm for use by America's 1st SFOD-D, the vast majority of that use has been as a police sidearm rather than a military one. That's also not getting into the complete unbelievability that an American military man in the 1960s would consciously choose to use anything other than a 1911, as Hudson does when he starts "Numbers" with a pair of CZ 75s. | |
Call of Duty: Black Ops (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_808cbaeb | |
Call of Duty: Black Ops (Video Game) / int_81ba7921 | type |
Snub by Omission | |
Call of Duty: Black Ops (Video Game) / int_81ba7921 | comment |
Snub by Omission: Book Ends for the mission "SOG", each time Agent Hudson introduces himself to one of Mason's team mates, they pointedly ignore him as if he weren't there. At the time, this was because the common soldier had a distrust for the CIA. There is a stigma among soldiers that CIA agents are smug assholes who can't truly understand the plight of the common soldier, they bark out orders and then go back to their cushy little desk safe from the danger of the battlefield. It also has to do with the not-unfair assumption that any time the CIA appears, shit is about to go down, and that more serious threats are over the horizon. Though it does seems strange that Woods acts like this at the end of mission when Hudson had fought alongside him and Mason, showing that he wasn't just a pencil pusher. For his part, Hudson seems to understand this isn't personal, as he continues his briefing anyway as if nothing had happened. | |
Call of Duty: Black Ops (Video Game) / int_81ba7921 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_81ba7921 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_81ba7921 | |
Call of Duty: Black Ops (Video Game) / int_823c6e3e | type |
Large Ham | |
Call of Duty: Black Ops (Video Game) / int_823c6e3e | comment |
Large Ham: Reznov, the incredible scenery-chewing Soviet from World at War, returns, and he's still as awesomely hammy as ever. | |
Call of Duty: Black Ops (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_823c6e3e | |
Call of Duty: Black Ops (Video Game) / int_82b48dc | type |
Stupid Jetpack Hitler | |
Call of Duty: Black Ops (Video Game) / int_82b48dc | comment |
Stupid Jetpack Hitler: Nova 6 was created by the Nazis as a last-ditch "Wunderwaffen" to throw at the Allies. The intended launch platform for the weapon back in World War II, a V2 rocket modified to carry chemical warheads, counts as well. | |
Call of Duty: Black Ops (Video Game) / int_82b48dc | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_82b48dc | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_82b48dc | |
Call of Duty: Black Ops (Video Game) / int_8344209e | type |
BFG | |
Call of Duty: Black Ops (Video Game) / int_8344209e | comment |
BFG: This game features the Death Machine and Grim Reaper, respectively a man-portable gatling gun and a quad-barreled, incendiary rocket launcher. Both appear briefly in the single player and are obtainable from care packages/random powerups in multiplayer and zombies mode. | |
Call of Duty: Black Ops (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8344209e | |
Call of Duty: Black Ops (Video Game) / int_8344704c | type |
WMG | |
Call of Duty: Black Ops (Video Game) / int_8344704c | comment |
WMG: As a game centered around the Cold War, as well as the computer at the main menu room, it is prone to have fan conspiracy theories. | |
Call of Duty: Black Ops (Video Game) / int_8344704c | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8344704c | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8344704c | |
Call of Duty: Black Ops (Video Game) / int_8409a385 | type |
Exactly What It Says on the Tin | |
Call of Duty: Black Ops (Video Game) / int_8409a385 | comment |
Step 8 - Freedom! | |
Call of Duty: Black Ops (Video Game) / int_8409a385 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8409a385 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8409a385 | |
Call of Duty: Black Ops (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Call of Duty: Black Ops (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: What happened to Nevski, the only surviving teammate of Reznov in "Project Nova"? Considering that Reznov was caught soon afterwards and imprisoned in Vorkuta, it's fair to assume that Nevski suffered a similar fate. The Number Station broadcast was stopped, but there are still hidden communist cells in the United States with stockpiles of Nova 6. | |
Call of Duty: Black Ops (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_863fa679 | |
Call of Duty: Black Ops (Video Game) / int_875615dd | type |
Truth in Television | |
Call of Duty: Black Ops (Video Game) / int_875615dd | comment |
The NVA are shown executing South Vietnamese government civilians for working for the American, which is Truth in Television. And while the Viet Cong never forced American POWs to play Russian Roulette, their otherwise brutal treatment of POWs is also Truth in Television. | |
Call of Duty: Black Ops (Video Game) / int_875615dd | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_875615dd | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_875615dd | |
Call of Duty: Black Ops (Video Game) / int_8767b1f3 | type |
Black-and-Gray Morality | |
Call of Duty: Black Ops (Video Game) / int_8767b1f3 | comment |
Black-and-Gray Morality: While Mason and the CIA are the good guys, they're also certainly gray: Mason and his allies are brutal, aggressive commandos who nearly restored a fascist dictator to Cuba, use torture to get what they want, commit war crimes and cause a lot of collateral damage in their illegal covert missions through civilian areas like Havana or Hong Kong. On the other side is Dragovich's group, black as pitch: Dragovich and his forces are a pack of total psychopaths who happily betray their own countrymen for having objectives that might slightly not match up to their own (or for no reason at all), recruit open Nazis to refine a chemical weapon that causes a horrific and agonizing death, test the weapon on prisoners of war, civilians, and children and babies, and plan to wipe out the entire continent of North America to spread their version of Soviet totalitarianism to the rest of the world. | |
Call of Duty: Black Ops (Video Game) / int_8767b1f3 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8767b1f3 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8767b1f3 | |
Call of Duty: Black Ops (Video Game) / int_8984e5d1 | type |
Commonality Connection | |
Call of Duty: Black Ops (Video Game) / int_8984e5d1 | comment |
Commonality Connection: Reznov befriends Mason partly because both of them have been betrayed and abandoned to their fate in the gulag. Reznov also implanted in Mason a strong desire to kill the three main antagonists in the game as well, since he knew he wouldn't be able to exact his revenge on them, so he has Mason do it for him. | |
Call of Duty: Black Ops (Video Game) / int_8984e5d1 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8984e5d1 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8984e5d1 | |
Call of Duty: Black Ops (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Call of Duty: Black Ops (Video Game) / int_8aaa6f4f | comment |
Character Customization: The multiplayer allows a great deal of character customization. You can change the way your character looks with the first perk, you can apply face-paint, you can emblazon your clan tag and emblem on your gun, and you can even change the color and shape of the crosshairs on your precision sights, to name a few. | |
Call of Duty: Black Ops (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8aaa6f4f | |
Call of Duty: Black Ops (Video Game) / int_8b606a51 | type |
There Is No Kill Like Overkill | |
Call of Duty: Black Ops (Video Game) / int_8b606a51 | comment |
There Is No Kill Like Overkill: In the finale, Weaver has managed to call in a massive U.S. Navy fleet consisting of no fewer than four battleships, dozens of helicopters, and fighter jet support... to destroy a single Russian cargo freighter. Then again, there was also an underwater submarine pen/broadcast station to destroy as well... | |
Call of Duty: Black Ops (Video Game) / int_8b606a51 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8b606a51 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8b606a51 | |
Call of Duty: Black Ops (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Call of Duty: Black Ops (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Generally any mission where you're controlling a vehicle that has rockets on it, such as the boat in the "Crash Site" mission, or the helicopter in "Payback". | |
Call of Duty: Black Ops (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8b93a168 | |
Call of Duty: Black Ops (Video Game) / int_8c625f4c | type |
Soviet Superscience | |
Call of Duty: Black Ops (Video Game) / int_8c625f4c | comment |
Soviet Superscience: Subverted. Although Nova 6 was originally created as a Nazi Wunderwaffe, it's been refined and enhanced with Soviet backing. | |
Call of Duty: Black Ops (Video Game) / int_8c625f4c | featureApplicability |
-0.3 | |
Call of Duty: Black Ops (Video Game) / int_8c625f4c | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8c625f4c | |
Call of Duty: Black Ops (Video Game) / int_8d6c8737 | type |
Insurmountable Waist-Height Fence | |
Call of Duty: Black Ops (Video Game) / int_8d6c8737 | comment |
Insurmountable Waist-Height Fence: Zig-zagged. There are plenty of doors you can open on your own, along with doors you can't open until your superiors order you to do so, some good old-fashioned NPC-only doors thrown in for good measure and some that are just part of the level art and can't be opened in any way by anyone. | |
Call of Duty: Black Ops (Video Game) / int_8d6c8737 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8d6c8737 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8d6c8737 | |
Call of Duty: Black Ops (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Call of Duty: Black Ops (Video Game) / int_8dd3f1da | comment |
Gimmick Level: "Rebirth" offers a twist on the Regenerating Health mechanic for a portion of the level. Since you are fighting through a cloud of Nova 6, you have the integrity of your gas mask to worry about on top of your health. Take too much cumulative damage, and you will die. | |
Call of Duty: Black Ops (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8dd3f1da | |
Call of Duty: Black Ops (Video Game) / int_8e9cf84e | type |
||
Call of Duty: Black Ops (Video Game) / int_8e9cf84e | comment |
"Blind Idiot" Translation: There's a lot of localization errors in the Japanese release. | |
Call of Duty: Black Ops (Video Game) / int_8e9cf84e | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8e9cf84e | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8e9cf84e | |
Call of Duty: Black Ops (Video Game) / int_8ed5c6e4 | type |
Asshole Victim | |
Call of Duty: Black Ops (Video Game) / int_8ed5c6e4 | comment |
Asshole Victim: During the Soyuz launch mission, the rocket the player shoots down crashes back down onto the launch facility, messily killing all the non-combatants in a giant fireball. | |
Call of Duty: Black Ops (Video Game) / int_8ed5c6e4 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_8ed5c6e4 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_8ed5c6e4 | |
Call of Duty: Black Ops (Video Game) / int_91b8be8a | type |
Death by Disfigurement | |
Call of Duty: Black Ops (Video Game) / int_91b8be8a | comment |
Death by Disfigurement: Averted with Weaver. He is knifed in the eye by Kravchenko, but he survives right to the end. | |
Call of Duty: Black Ops (Video Game) / int_91b8be8a | featureApplicability |
-1.0 | |
Call of Duty: Black Ops (Video Game) / int_91b8be8a | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_91b8be8a | |
Call of Duty: Black Ops (Video Game) / int_9256ac7c | type |
Cutscene Boss | |
Call of Duty: Black Ops (Video Game) / int_9256ac7c | comment |
Cutscene Boss: Dragovich and Kravchenko, where at most, you're only made to button mash against the former. | |
Call of Duty: Black Ops (Video Game) / int_9256ac7c | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_9256ac7c | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_9256ac7c | |
Call of Duty: Black Ops (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Call of Duty: Black Ops (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: Dragovich does this to Clarke and later to Steiner. He also attempts to do it to Reznov, but British commandos end up inadvertently saving him before he can be subjected to the Nova 6 compound. | |
Call of Duty: Black Ops (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_928ca2cc | |
Call of Duty: Black Ops (Video Game) / int_94e4b975 | type |
Vomit Indiscretion Shot | |
Call of Duty: Black Ops (Video Game) / int_94e4b975 | comment |
Vomit Indiscretion Shot: At the end of "Executive Order", Weaver suddenly pukes all over the floor. Completely justified concerning the massive firefight he just took part in and especially considering he just had his eye gouged out by Kravchenko. | |
Call of Duty: Black Ops (Video Game) / int_94e4b975 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_94e4b975 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_94e4b975 | |
Call of Duty: Black Ops (Video Game) / int_9600368d | type |
Behind the Black | |
Call of Duty: Black Ops (Video Game) / int_9600368d | comment |
Behind the Black: The Viet Cong that blindsides Swift from the rat tunnel in "Victor Charlie" clearly wasn't visible by the player until he made his move, but Swift himself really should have seen it coming when he turned his head back after scolding Mason for talking to someone who wasn't there. Granted, Swift wasn't the one holding the flashlight, but that just calls into question why he chose to take point. | |
Call of Duty: Black Ops (Video Game) / int_9600368d | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_9600368d | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_9600368d | |
Call of Duty: Black Ops (Video Game) / int_96a33f11 | type |
Riddle for the Ages | |
Call of Duty: Black Ops (Video Game) / int_96a33f11 | comment |
Riddle for the Ages: Did Mason kill Kennedy? Did he not? No one knows.. maybe. Lee Harvey Oswald took the blame for the hit as he did in real life but he could be a conveniently-placed scapegoat as Mason is a highly-valued CIA agent. He claims in the sequel that he didn't but we should know by then that he is quite the Unreliable Narrator. | |
Call of Duty: Black Ops (Video Game) / int_96a33f11 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_96a33f11 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_96a33f11 | |
Call of Duty: Black Ops (Video Game) / int_970c790a | type |
Big Bad | |
Call of Duty: Black Ops (Video Game) / int_970c790a | comment |
They're not kidding about being on the "Brink of War". They've only got a few hours left until the Big Bad triggers his Nova 6 strike on the US, kicking off World War III. | |
Call of Duty: Black Ops (Video Game) / int_970c790a | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_970c790a | |
Call of Duty: Black Ops (Video Game) / int_9788e2b1 | type |
Black Dude Dies First | |
Call of Duty: Black Ops (Video Game) / int_9788e2b1 | comment |
Black Dude Dies First: Bowman. Exaggerated as he is the only major character allied with the protagonist to receive an on-screen death | |
Call of Duty: Black Ops (Video Game) / int_9788e2b1 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_9788e2b1 | |
Call of Duty: Black Ops (Video Game) / int_97926168 | type |
Rewatch Bonus | |
Call of Duty: Black Ops (Video Game) / int_97926168 | comment |
Rewatch Bonus: The little details about Reznov stand out much more on a second playthrough. Why is he continuously going on separate missions with Mason's MACV-SOG unit? Why is he looking healthy and squared away like one of the American Marines, even wearing an American uniform? The answer to the first question is because he's not really there. The answer to the second question is likely because Mason is replacing an actual American on each mission with Reznov in his mind. It would be Foreshadowing, except it's cleverly hidden by Weaver's presence; because Mason describes him as being absolutely trustworthy despite being Russian in a short throwaway line, we assume the unit has some sort of policy that lets defectors serve with them. The first time through, the player assumes it's just a weak excuse to keep Reznov around for more of the game, and since most players like him, it's not even thought of as a problem. Even Reznov's appearance in the tunnel isn't true Foreshadowing, because it's made to look like Mason's buddy is chastising him for being startled, hiding the fact that he's just seen Mason talk to someone who isn't there. Additionally, Mason's fanatical need to kill Dragovich and the others can easily be explained on a first playthrough by revenge and the fact that he was directly ordered to by John F. Kennedy himself. On a second run, you can see the compulsion programmed in by Reznov. | |
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Call of Duty: Black Ops (Video Game) / int_97926168 | |
Call of Duty: Black Ops (Video Game) / int_97ba2567 | type |
Chirping Crickets | |
Call of Duty: Black Ops (Video Game) / int_97ba2567 | comment |
Chirping Crickets: On some maps, if there is a lull in the action, you will hear these. | |
Call of Duty: Black Ops (Video Game) / int_97ba2567 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_97ba2567 | |
Call of Duty: Black Ops (Video Game) / int_9a1d239e | type |
Been There, Shaped History | |
Call of Duty: Black Ops (Video Game) / int_9a1d239e | comment |
Been There, Shaped History: Alex Mason bumps with some of the most prominent figures in the 1960s (Robert McNamara, John F. Kennedy, Fidel Castro), and takes part in some world-changing events (the Bay of Pigs invasion, the Battle of Khe Sanh, the Tet Offensive, and assassinating Kennedy). An in-series example: if you go to the computer terminal hidden in the main menu and log into the "asmith" account, you can read a bio on Mason. It mentions that his father is a WWII vet who was awarded the Purple Heart for his actions during the Makin Island raid in 1942 - the setting of the very first mission in World at War. | |
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Call of Duty: Black Ops (Video Game) / int_9a1d239e | |
Call of Duty: Black Ops (Video Game) / int_9ac6b0c1 | type |
Sociopathic Hero | |
Call of Duty: Black Ops (Video Game) / int_9ac6b0c1 | comment |
Sociopathic Hero: At least a few of the members of Mason's team seem to fit this, particularly in Victor Charlie. | |
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Call of Duty: Black Ops (Video Game) / int_9ac6b0c1 | |
Call of Duty: Black Ops (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Call of Duty: Black Ops (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The above-mentioned Grim Reaper, as well as an under-barrel flamethrower attachment for assault rifles. There's also a Kill Streak in multiplayer that calls in a flight of F-4 Phantoms to drop napalm, and the Dragon's Breath rounds in the SPAS-12 you start with in "The Defector". | |
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Call of Duty: Black Ops (Video Game) / int_9c1f758a | |
Call of Duty: Black Ops (Video Game) / int_9c47b23b | type |
Dirty Communists | |
Call of Duty: Black Ops (Video Game) / int_9c47b23b | comment |
Dirty Communists: Being a work set during the Cold War through the American perspective, this is to be expected, with the Soviets engaging in, among other things, human experimentation on their own people, Cold-Blooded Torture, a False Flag Operation involving innocent civilians dying, and the creation and use of Nova-6. Castro happily tells Dragovich to make Mason suffer in captivity. His body double also has no problem using a woman as a human shield (the real-life Cuban government didn't appreciate any of this). The NVA are shown executing South Vietnamese government civilians for working for the American, which is Truth in Television. And while the Viet Cong never forced American POWs to play Russian Roulette, their otherwise brutal treatment of POWs is also Truth in Television. Dragovich in his own twisted way, aims to bring America under Communism. Though it's left ambiguous whether he really did go rogue against his own government or the Soviets at large quietly went along with his scheme. Kravchenko is just as brutal as his direct superior, if not moreso. In addition to partaking in summary executions of Nazi prisoners after the end of World War II, he also partakes in the human experimentation of innocent Laotian and Vietnamese villagers using Nova-6. And this is all found out after he brutally tortures Weaver. The North Vietnamese Army and Vietcong are no better either, with both factions using their training and weapons received from the Soviets to massacre South Vietnamese civilians during the Battle of Hue City, as well being complicit in the Soviets' experimentation of innocent villagers in the Laotian and Vietnamese jungles. In addition, the latter also parttake in the Cold-Blooded Torture of American prisoners alongside their Soviet advisors. Castro, who willingly sides with the Soviets through Dragovich, hands Mason over to them without a thought, and allows access to his country to them for the latter's Evil Plan. | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_9c47b23b | |
Call of Duty: Black Ops (Video Game) / int_9cc7b0fe | type |
FriendlyFireProof | |
Call of Duty: Black Ops (Video Game) / int_9cc7b0fe | comment |
Astute players will notice that at no point do any of the NPCs that Mason interacts with directly address Reznov nor talk about him, hinting at his non-existence. There's other hints, such as Reznov being Friendly Fire Proof - shooting him will show animations indicating that he's been hit from behind and he will shout the typical "Friendly fire!" lines, but pursuing this reveals that the player cannot fail the mission no matter how many times it's done. Because he's not really there. Even more astute players will notice that Reznov has both index fingers intact in many of his appearances. Reznov lost his right index finger in Stalingrad, just before his introduction in World at War. | |
Call of Duty: Black Ops (Video Game) / int_9cc7b0fe | featureApplicability |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_9cc7b0fe | |
Call of Duty: Black Ops (Video Game) / int_9cd91b8a | type |
Enemy-Detecting Radar | |
Call of Duty: Black Ops (Video Game) / int_9cd91b8a | comment |
Enemy-Detecting Radar: The Spy Plane and SR-71 Blackbird (the former can be shot down and only shows where they are the moment the radar line sweeps over the map; the latter can't and shows the location and direction of enemies at all times). | |
Call of Duty: Black Ops (Video Game) / int_9cd91b8a | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_9cd91b8a | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_9cd91b8a | |
Call of Duty: Black Ops (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Call of Duty: Black Ops (Video Game) / int_9d12bbc1 | comment |
The little details about Reznov stand out much more on a second playthrough. Why is he continuously going on separate missions with Mason's MACV-SOG unit? Why is he looking healthy and squared away like one of the American Marines, even wearing an American uniform? The answer to the first question is because he's not really there. The answer to the second question is likely because Mason is replacing an actual American on each mission with Reznov in his mind. It would be Foreshadowing, except it's cleverly hidden by Weaver's presence; because Mason describes him as being absolutely trustworthy despite being Russian in a short throwaway line, we assume the unit has some sort of policy that lets defectors serve with them. The first time through, the player assumes it's just a weak excuse to keep Reznov around for more of the game, and since most players like him, it's not even thought of as a problem. Even Reznov's appearance in the tunnel isn't true Foreshadowing, because it's made to look like Mason's buddy is chastising him for being startled, hiding the fact that he's just seen Mason talk to someone who isn't there. | |
Call of Duty: Black Ops (Video Game) / int_9d12bbc1 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_9d12bbc1 | |
Call of Duty: Black Ops (Video Game) / int_9e0c3153 | type |
Punctuated! For! Emphasis! | |
Call of Duty: Black Ops (Video Game) / int_9e0c3153 | comment |
Punctuated! For! Emphasis!: "My name! Is Viktor! Reznov! AND I WILL HAVE! MY! REVENGE!!!" | |
Call of Duty: Black Ops (Video Game) / int_9e0c3153 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_9e0c3153 | |
Call of Duty: Black Ops (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Call of Duty: Black Ops (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: To a degree. You can't even point your gun at allies if they're very close, and melee is disabled. However, if your allies are far enough away you can shoot and kill them for the usual "Friendly fire will not be tolerated!" game over. In an example of Fridge Brilliance: invokedMason has no trouble attacking Reznov after Vorkuta. Because unlike the other allies, he's not really there. | |
Call of Duty: Black Ops (Video Game) / int_9e8aa11e | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_9e8aa11e | |
Call of Duty: Black Ops (Video Game) / int_9e943076 | type |
One-Man Army | |
Call of Duty: Black Ops (Video Game) / int_9e943076 | comment |
One-Man Army: Mason in the final mission where Mason and Reznov go to assassinate Steiner once and for all. Then you play from Hudson's point of view, and find out Reznov is all in Mason's head. Which means Mason has been tearing through the entire facility by himself. | |
Call of Duty: Black Ops (Video Game) / int_9e943076 | featureApplicability |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_9e943076 | |
Call of Duty: Black Ops (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Call of Duty: Black Ops (Video Game) / int_9edbda07 | comment |
Elite Mooks: The Spetsnaz troops are supposedly better trained and equipped compared to other enemy soldiers (Treyarch apparently did real research into Russian special forces tactics and incorporated that into the Spetsnaz A.I.), though other than their use of their famous Unnecessary Combat Roll the difference is subtle enough to not be immediately obvious. | |
Call of Duty: Black Ops (Video Game) / int_9edbda07 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_9edbda07 | |
Call of Duty: Black Ops (Video Game) / int_a10a7f9b | type |
Smug Smiler | |
Call of Duty: Black Ops (Video Game) / int_a10a7f9b | comment |
Smug Smiler: You'd never guess that Dragovitch and Kravchenko weren't nice people. | |
Call of Duty: Black Ops (Video Game) / int_a10a7f9b | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_a10a7f9b | |
Call of Duty: Black Ops (Video Game) / int_a1a1491e | type |
Homage | |
Call of Duty: Black Ops (Video Game) / int_a1a1491e | comment |
Homage: The Russian Roulette scene in the Payback mission is a homage to The Deer Hunter, and the Spetsnaz operator's presence is one to Rambo: First Blood Part II. | |
Call of Duty: Black Ops (Video Game) / int_a1a1491e | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a1a1491e | |
Call of Duty: Black Ops (Video Game) / int_a1e5faab | type |
Doomed by Canon | |
Call of Duty: Black Ops (Video Game) / int_a1e5faab | comment |
Doomed by Canon: Double subverted, the tutorial mission has you assassinating Fidel Castro making it seem like it's Alternate History. Turns out Castro was using a double. JFK, on the other hand, is played straight. | |
Call of Duty: Black Ops (Video Game) / int_a1e5faab | featureApplicability |
-0.3 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a1e5faab | |
Call of Duty: Black Ops (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
Call of Duty: Black Ops (Video Game) / int_a1f82f86 | comment |
Enemy Chatter: Strangely, also applies to player characters in multiplayer, which can be annoying since it may give your position away. On the other hand, also a good way to locate your enemies. Disabled in Hardcore mode. | |
Call of Duty: Black Ops (Video Game) / int_a1f82f86 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_a1f82f86 | |
Call of Duty: Black Ops (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Call of Duty: Black Ops (Video Game) / int_a2b38d3b | comment |
Eye Scream: Weaver takes a knife to the eye during the mission to the Cosmodrome. Fortunately, he survives (unlike the last guy who got a knife to the eye in a Call of Duty game), and spends the rest of the game with an eyepatch. | |
Call of Duty: Black Ops (Video Game) / int_a2b38d3b | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_a2b38d3b | |
Call of Duty: Black Ops (Video Game) / int_a3509d95 | type |
The Password Is Always "Swordfish" | |
Call of Duty: Black Ops (Video Game) / int_a3509d95 | comment |
The Password Is Always "Swordfish": Mason's password on the computer system is "password". There's also an email from Hudson in his inbox telling him to change it. Funnily enough, almost nobody else's passwords on the computer system are much better - one person uses his own codename, another two use the names of their pets, yet another two use their wives' names, etc.; with enough patience and attention to detail, it's possible to find a hint on someone's password in-game, log into their account, and then receive hints on the passwords of everyone who's emailed them to boot. | |
Call of Duty: Black Ops (Video Game) / int_a3509d95 | featureApplicability |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a3509d95 | |
Call of Duty: Black Ops (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Call of Duty: Black Ops (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Dogs, Tomahawks, and Knives (ballistic or otherwise). The bolt-action sniper rifles, if you hit your target in the chest or head. | |
Call of Duty: Black Ops (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_a414c3f0 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a414c3f0 | |
Call of Duty: Black Ops (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Call of Duty: Black Ops (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: The ending to Black Ops. After a brief sequence that might as well be from the music video to "America, F**k Yeah!", a chilling cutscene reveals that Mason might have assassinated Kennedy, and the game seems to end with a pithy quote by Kennedy summing up the story ("those who look only to the past or present are certain to miss the future")... which suddenly transitions into the hilarious "Five" cutscene with Kennedy, Castro, McNamara, and Nixon facing a horde of zombies inside the Pentagon. | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a4c37cbe | |
Call of Duty: Black Ops (Video Game) / int_a6c69bd | type |
MacGuffin | |
Call of Duty: Black Ops (Video Game) / int_a6c69bd | comment |
MacGuffin: The numbers. | |
Call of Duty: Black Ops (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_a6c69bd | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a6c69bd | |
Call of Duty: Black Ops (Video Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Call of Duty: Black Ops (Video Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: Taken to its (il)logical extent. In "Numbers", Clarke, Hudson, and Weaver find themselves hanging onto a rooftop for dear life, whilst various Spetznas Mooks shoot at them. Clarke and Hudson literally have a conversation while hanging onto the roof and they're being shot at. They do finally manage to pop one in Clarke's head at least. | |
Call of Duty: Black Ops (Video Game) / int_a796d2a6 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_a796d2a6 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a796d2a6 | |
Call of Duty: Black Ops (Video Game) / int_a7bb930 | type |
Prestige Class | |
Call of Duty: Black Ops (Video Game) / int_a7bb930 | comment |
Prestige Class: An option once you hit the max level, which also gives you some bonuses, but you will be reset to level 1 and have to redo the pro perk challenges again. | |
Call of Duty: Black Ops (Video Game) / int_a7bb930 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_a7bb930 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a7bb930 | |
Call of Duty: Black Ops (Video Game) / int_a86069f | type |
Alternate History | |
Call of Duty: Black Ops (Video Game) / int_a86069f | comment |
Double subverted, the tutorial mission has you assassinating Fidel Castro making it seem like it's Alternate History. Turns out Castro was using a double. | |
Call of Duty: Black Ops (Video Game) / int_a86069f | featureApplicability |
-0.3 | |
Call of Duty: Black Ops (Video Game) / int_a86069f | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a86069f | |
Call of Duty: Black Ops (Video Game) / int_a91a3b48 | type |
Gollum Made Me Do It | |
Call of Duty: Black Ops (Video Game) / int_a91a3b48 | comment |
Gollum Made Me Do It: Mason and Reznov, though the former insists the latter is his friend. | |
Call of Duty: Black Ops (Video Game) / int_a91a3b48 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_a91a3b48 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_a91a3b48 | |
Call of Duty: Black Ops (Video Game) / int_aaaca277 | type |
Luck Manipulation Mechanic | |
Call of Duty: Black Ops (Video Game) / int_aaaca277 | comment |
Luck Manipulation Mechanic: Hardline Pro allows you to "re-roll" the results of a care package drop if the player doesn't like what it gives. | |
Call of Duty: Black Ops (Video Game) / int_aaaca277 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_aaaca277 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_aaaca277 | |
Call of Duty: Black Ops (Video Game) / int_aaece264 | type |
Rousing Speech | |
Call of Duty: Black Ops (Video Game) / int_aaece264 | comment |
Rousing Speech: Reznov gives one in Vorkuta: | |
Call of Duty: Black Ops (Video Game) / int_aaece264 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_aaece264 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_aaece264 | |
Call of Duty: Black Ops (Video Game) / int_ac2094ca | type |
Red Shirt | |
Call of Duty: Black Ops (Video Game) / int_ac2094ca | comment |
Red Shirt: A mainstay for the Mooks in a series like this, though invoked by Reznov to Mason about the prisoners revolting in Vorkuta. | |
Call of Duty: Black Ops (Video Game) / int_ac2094ca | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_ac2094ca | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_ac2094ca | |
Call of Duty: Black Ops (Video Game) / int_aca57389 | type |
Fake a Fight | |
Call of Duty: Black Ops (Video Game) / int_aca57389 | comment |
Fake a Fight: The start of "Vorkuta" involves faking a fight with Reznov in order to get the guard's keys. | |
Call of Duty: Black Ops (Video Game) / int_aca57389 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_aca57389 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_aca57389 | |
Call of Duty: Black Ops (Video Game) / int_af7bca24 | type |
Always Close | |
Call of Duty: Black Ops (Video Game) / int_af7bca24 | comment |
Always Close: No matter how much time is left when you escape the ship after planting the bombs in Project Nova, they'll always explode moments after you escape. | |
Call of Duty: Black Ops (Video Game) / int_af7bca24 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_af7bca24 | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_af7bca24 | |
Call of Duty: Black Ops (Video Game) / int_affa0e5d | type |
Bling-Bling-BANG! | |
Call of Duty: Black Ops (Video Game) / int_affa0e5d | comment |
Bling-Bling-BANG!: If you get enough prestige levels in multiplayer, you can buy Gold camouflage for any primary weapon. Serves no purpose other than Bragging Rights Reward and looking incredibly cool. | |
Call of Duty: Black Ops (Video Game) / int_affa0e5d | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_affa0e5d | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_affa0e5d | |
Call of Duty: Black Ops (Video Game) / int_b0cd3349 | type |
Fridge Brilliance | |
Call of Duty: Black Ops (Video Game) / int_b0cd3349 | comment |
In an example of Fridge Brilliance: invokedMason has no trouble attacking Reznov after Vorkuta. Because unlike the other allies, he's not really there. | |
Call of Duty: Black Ops (Video Game) / int_b0cd3349 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_b0cd3349 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_b0cd3349 | |
Call of Duty: Black Ops (Video Game) / int_b123585b | type |
Recursive Ammo | |
Call of Duty: Black Ops (Video Game) / int_b123585b | comment |
Recursive Ammo: Zombies mode in this game includes a secondary grenade in the form of a traditional Russian Doll. It can explode four times. | |
Call of Duty: Black Ops (Video Game) / int_b123585b | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_b123585b | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_b123585b | |
Call of Duty: Black Ops (Video Game) / int_b3168a4d | type |
Previous Player-Character Cameo | |
Call of Duty: Black Ops (Video Game) / int_b3168a4d | comment |
Previous Player-Character Cameo: Dmitri Petrenko shows up in the flashback mission "Project Nova". He then dies a horrible death by chemical agent. | |
Call of Duty: Black Ops (Video Game) / int_b3168a4d | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_b3168a4d | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_b3168a4d | |
Call of Duty: Black Ops (Video Game) / int_b4df6d0d | type |
Detachable Blades | |
Call of Duty: Black Ops (Video Game) / int_b4df6d0d | comment |
Detachable Blades: The Ballistic Knife, a spring-loaded knife that can be used for both melee or ranged attack by launching the blade, both of which are One-Hit Kill regardless the distance. It also swings faster than the standard melee attack with it equipped. | |
Call of Duty: Black Ops (Video Game) / int_b4df6d0d | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_b4df6d0d | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_b4df6d0d | |
Call of Duty: Black Ops (Video Game) / int_b53d88da | type |
Double Unlock | |
Call of Duty: Black Ops (Video Game) / int_b53d88da | comment |
Double Unlock: In multiplayer, you have to reach a certain level requirement to unlock a gun, or meet certain conditions to unlock a perk's Pro version. In both cases, you still need to spend COD Points on the gun or perk to actually obtain it. There's also the final weapon in most categories, which isn't even revealed until you purchase every other weapon of that type. | |
Call of Duty: Black Ops (Video Game) / int_b53d88da | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_b53d88da | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_b53d88da | |
Call of Duty: Black Ops (Video Game) / int_b618409c | type |
Sentry Gun | |
Call of Duty: Black Ops (Video Game) / int_b618409c | comment |
Sentry Gun: Multiplayer features gatling sentries that target enemy players and Surface-To-Air missile ones that target enemy spy planes and helicopters. The DLC map "Berlin Wall" has neutral ones that will fire on anyone who enters the "red" zones indicated on the minimap. | |
Call of Duty: Black Ops (Video Game) / int_b618409c | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_b618409c | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_b618409c | |
Call of Duty: Black Ops (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Call of Duty: Black Ops (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: The NVA weren't that well armed or trained in real life (as regular troops can curbstomp SOG in multiplayer and can come equipped with G11s and PSG-1s), but then again, no one likes multiplayer turning into a "hide and seek and pray to God the Americans don't bomb us/pray to God my M16 doesn't jam and I don't step on landmines" war. One also doubts that Cuban forces had access to such advanced weaponry, or that a massive shootout in Kowloon, the Berlin Wall, and New York between Russians and Americans would go unnoticed. | |
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1.0 | |
Call of Duty: Black Ops (Video Game) / int_b6e1d40b | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_b6e1d40b | |
Call of Duty: Black Ops (Video Game) / int_b8dbbc07 | type |
Ink-Suit Actor | |
Call of Duty: Black Ops (Video Game) / int_b8dbbc07 | comment |
Ink-Suit Actor: Alex Mason, Jason Hudson, and Joseph Bowman are dead ringers for Sam Worthington, Ed Harris, and Ice Cube. Averted with Petrenko, but played straight with Reznov and Kravchenko. Reznov basically is the Good Counterpart of his voice actor Gary Oldman's Big Bad character Ivan Korshunov, while Kravchenko is a hulking version of his voice actor Andrew Divoff, or perhaps a human version of Divoff's known horror film character the Djinn. | |
Call of Duty: Black Ops (Video Game) / int_b8dbbc07 | featureApplicability |
-1.0 | |
Call of Duty: Black Ops (Video Game) / int_b8dbbc07 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_b8dbbc07 | |
Call of Duty: Black Ops (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Call of Duty: Black Ops (Video Game) / int_bc00493f | comment |
Precision F-Strike: "DO NOT FUCK WITH ME, Mason! I know when you're lying!" Downplayed as this game is much more lenient with its use of "fuck" than its sister series, Modern Warfare. | |
Call of Duty: Black Ops (Video Game) / int_bc00493f | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_bc00493f | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_bc00493f | |
Call of Duty: Black Ops (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Call of Duty: Black Ops (Video Game) / int_bc74ef27 | comment |
Berserk Button: Don't mention Dragovich, Steiner, or Krevchenko anywhere within fifty feet of Alex Mason. Especially if you are Dragovich, Steiner, or Kravchenko. He will kill you. | |
Call of Duty: Black Ops (Video Game) / int_bc74ef27 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_bc74ef27 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_bc74ef27 | |
Call of Duty: Black Ops (Video Game) / int_bd50ec63 | type |
Battle in the Rain | |
Call of Duty: Black Ops (Video Game) / int_bd50ec63 | comment |
Battle in the Rain: The First Strike DLC gives us "Kowloon", a rain-soaked romp across the rooftops of urban Hong Kong, echoing a similar level from the campaign. It features ziplines, which, while a quick way to traverse the map, will likely expose you to enemy fire. | |
Call of Duty: Black Ops (Video Game) / int_bd50ec63 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_bd50ec63 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_bd50ec63 | |
Call of Duty: Black Ops (Video Game) / int_bd5e9702 | type |
His Name Is... | |
Call of Duty: Black Ops (Video Game) / int_bd5e9702 | comment |
His Name Is...: Clarke's death. | |
Call of Duty: Black Ops (Video Game) / int_bd5e9702 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_bd5e9702 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_bd5e9702 | |
Call of Duty: Black Ops (Video Game) / int_beb932ca | type |
Big Applesauce | |
Call of Duty: Black Ops (Video Game) / int_beb932ca | comment |
Big Applesauce: The multiplayer map "Stadium", set where the infamous Soviet vs. America "miracle" hockey match took place. | |
Call of Duty: Black Ops (Video Game) / int_beb932ca | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_beb932ca | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_beb932ca | |
Call of Duty: Black Ops (Video Game) / int_becbd1d4 | type |
Jungle Warfare | |
Call of Duty: Black Ops (Video Game) / int_becbd1d4 | comment |
Jungle Warfare: "Victor Charlie", "Crash Site", and "Payback", which are set deep within the jungles of Vietnam. Averted with "SOG" and "The Defector", where the former has the surrounding vegetation destroyed from constant napalm strikes, while the latter is set within a city instead. | |
Call of Duty: Black Ops (Video Game) / int_becbd1d4 | featureApplicability |
-1.0 | |
Call of Duty: Black Ops (Video Game) / int_becbd1d4 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_becbd1d4 | |
Call of Duty: Black Ops (Video Game) / int_bef696dd | type |
Mind Screw | |
Call of Duty: Black Ops (Video Game) / int_bef696dd | comment |
Mind Screw: When Mason blindly wanders through the Pentagon, hallucinating badly as his Russian brainwashing begins messing with his sense of reality. The ending cutscene of the game. Mason rattles off a series of phrases and names (Texas, Kennedy, 6.5 millimeter) and we see films of the day that Kennedy came to Dallas, Texas. Eventually it stops at a crowd shot and focuses on one man. Mason. He was there, though whether or not he even assassinated Kennedy is still in question. Unlocking all the intel and reading all the e-mail makes the plot into this. | |
Call of Duty: Black Ops (Video Game) / int_bef696dd | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_bef696dd | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_bef696dd | |
Call of Duty: Black Ops (Video Game) / int_bf609406 | type |
New Meat | |
Call of Duty: Black Ops (Video Game) / int_bf609406 | comment |
New Meat: The "kid" manning the PBR bow gun in "Crash Site". He dies, and Woods has a miniature BSOD. | |
Call of Duty: Black Ops (Video Game) / int_bf609406 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_bf609406 | featureConfidence |
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Call of Duty: Black Ops (Video Game) / int_bf609406 | |
Call of Duty: Black Ops (Video Game) / int_bf8a2be2 | type |
Isn't It Ironic? | |
Call of Duty: Black Ops (Video Game) / int_bf8a2be2 | comment |
Isn't It Ironic?: Ads for the game had The Rolling Stones' "Gimme Shelter" playing in them; a song about the horror and ugliness of war. Likely an intentional example, given actual soldiers in Vietnam played anti-war songs on the radio while they were there, much like how the first level of the game set there is bookended by verses of Creedence Clearwater Revival's famous protest song "Fortunate Son". | |
Call of Duty: Black Ops (Video Game) / int_bf8a2be2 | featureApplicability |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_bf8a2be2 | |
Call of Duty: Black Ops (Video Game) / int_c0abbbc2 | type |
Serkis Folk | |
Call of Duty: Black Ops (Video Game) / int_c0abbbc2 | comment |
Serkis Folk: James C. Burns not only voices Frank Woods, but also provided the motion capture performance. This tradition would expand to the principal cast members starting in Black Ops II. | |
Call of Duty: Black Ops (Video Game) / int_c0abbbc2 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_c0abbbc2 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c0abbbc2 | |
Call of Duty: Black Ops (Video Game) / int_c1105f41 | type |
Hold the Line | |
Call of Duty: Black Ops (Video Game) / int_c1105f41 | comment |
Hold the Line: The defense of Khe Sanh in Vietnam. A tide of NVA troops rush at you throughout the mission. | |
Call of Duty: Black Ops (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c1105f41 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c1105f41 | |
Call of Duty: Black Ops (Video Game) / int_c3478f1d | type |
Badass Bookworm | |
Call of Duty: Black Ops (Video Game) / int_c3478f1d | comment |
Badass Bookworm: Jason Hudson; in addition to being a double-major in psychology and political science prior to his service, he is described as an excellent tactician with genius-level IQ. | |
Call of Duty: Black Ops (Video Game) / int_c3478f1d | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c3478f1d | |
Call of Duty: Black Ops (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Call of Duty: Black Ops (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: Name-dropped if you accomplish one. | |
Call of Duty: Black Ops (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c3585f4a | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c3585f4a | |
Call of Duty: Black Ops (Video Game) / int_c6695a49 | type |
Mêlée à Trois | |
Call of Duty: Black Ops (Video Game) / int_c6695a49 | comment |
Mêlée à Trois: In the mission "Project Nova", after Dragovich betrays Reznov and leaves him to die, the British arrive to extract Nova 6 themselves and fight with Dragovich's men, while you escape, killing anyone who gets in your way. | |
Call of Duty: Black Ops (Video Game) / int_c6695a49 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c6695a49 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c6695a49 | |
Call of Duty: Black Ops (Video Game) / int_c6c86cd | type |
Collapsing Lair | |
Call of Duty: Black Ops (Video Game) / int_c6c86cd | comment |
Collapsing Lair: Near the end of the final mission. The numbers station starts falling apart from the naval bombardment while Mason and Hudson are still inside, and after taking down Dragovich they have but a few moments to get out before it's destroyed entirely. | |
Call of Duty: Black Ops (Video Game) / int_c6c86cd | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c6c86cd | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c6c86cd | |
Call of Duty: Black Ops (Video Game) / int_c75df49a | type |
Shout-Out | |
Call of Duty: Black Ops (Video Game) / int_c75df49a | comment |
Shout-Out: "Fortunate Son" by Creedence Clearwater Revival plays on the radio in the background at the beginning of the first Vietnam level, as it does in Forrest Gump, Full Metal Jacket, and Battlefield Vietnam, making the scene feel like it was ripped right out of a war movie. Many of the intel documents are written by a CIA analyst named Ryan Jackson. Tom Clancy wrote several novels featuring a CIA analyst named Jack Ryan. NOVA 6's effects are a lot like The Rock's version of VX, and the sequence in which Hummel is forced to leave one of his men behind when a VX capsule breaks, and see the man's skin boil off as he helplessly watches is similar to Reznov watching Dmitri dying. The Vorkuta escape ends with the player driving a motorcycle while shooting a Winchester 1887 one-handed and flip-cocking it, similar to the Terminator's own car chase and rescue of John Connor in Terminator 2: Judgment Day. You also use a mobile Gatling Gun in that level. In the Kowloon level, Hudson begins with Guns Akimbo and the player receives an achievement for using only dual weapons all the way through. In Reznov's flashback, Dragovich says "We are here for one German and one German only". One of the unlockable multiplayer face paint is blue and black, recalling Braveheart. Another is The Joker's facepaint. And The Crow's. The final section before killing Dragovich has you fighting alongside Pvt. Clarkson and Pvt. Hammond. The two also can show up in "The Defector". The multiplayer map "Nuketown" features a Double Rainbow. The opening scene in "Payback", where Bowman and Mason and eventually Woods are forced to play a game of Russian Roulette by Viet Cong, which is nearly a shot by shot recreation of the Russian Roulette scene in The Deer Hunter, right down to the bandannas and the Viet Cong slapping the characters in the face. There is a quite blatant shout-out to Apocalypse Now in one of the intel files for the mission Crash Site. CIA Analyst Ryan Jackson is talking about the versatility of the PBR boat, and illustrates it by speaking of the elimination of a rogue Special Forces Colonel by a CIA agent who infiltrated his base using one such boat. The name of the agent sent to kill the Colonel and the name of the actual Colonel are censored, but it is pretty clear that Captain Willard and Colonel Kurtz are being referenced here. The third mission is one long cut scene where President Kennedy briefs you at the Pentagon. Walking into the nerve center, with the multiple split screens, is reminiscent of 24. In the mission "Payback", Woods and Mason escape from a Vietnamese prison camp, steal a Russian helicopter, and embark on a Roaring Rampage of Revenge. This mirrors the final act of Rambo: First Blood Part II. The game's twist of the main character following the orders of a Split Personality and hallucinating said personality as a real person is a lot like the one in Fight Club and it's even revealed to the player in a similar manner. | |
Call of Duty: Black Ops (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c75df49a | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c75df49a | |
Call of Duty: Black Ops (Video Game) / int_c7eaae49 | type |
Renegade Russian | |
Call of Duty: Black Ops (Video Game) / int_c7eaae49 | comment |
Renegade Russian: Dragovich's plot in Black Ops is said to be operating outside the knowledge of the Kremlin (or so hallucination-Reznov claimed. Supplemental "intel" you find indicates that the Soviet government undoubtably endorsed the development of Nova 6, but leaves the question of whether they approved Dragovich to initiate a suprise first-strike use ambiguous). | |
Call of Duty: Black Ops (Video Game) / int_c7eaae49 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c7eaae49 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c7eaae49 | |
Call of Duty: Black Ops (Video Game) / int_c87660d5 | type |
Get a Hold of Yourself, Man! | |
Call of Duty: Black Ops (Video Game) / int_c87660d5 | comment |
Get A Hold Of Yourself Man: Mason's interrogation was to get him to snap out of his MK-Ultra brainwashing he had endured at Vorkuta. | |
Call of Duty: Black Ops (Video Game) / int_c87660d5 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c87660d5 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c87660d5 | |
Call of Duty: Black Ops (Video Game) / int_c8a8c595 | type |
Retirony | |
Call of Duty: Black Ops (Video Game) / int_c8a8c595 | comment |
Retirony: The last supposed mission of Soviet war hero Dmitri. | |
Call of Duty: Black Ops (Video Game) / int_c8a8c595 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_c8a8c595 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_c8a8c595 | |
Call of Duty: Black Ops (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Call of Duty: Black Ops (Video Game) / int_caf89e54 | comment |
Taking You with Me: Kravchenko attempts to do this to Mason, but Woods subverts it at the last minute ... or so it seemed. | |
Call of Duty: Black Ops (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_caf89e54 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_caf89e54 | |
Call of Duty: Black Ops (Video Game) / int_cd8ca67a | type |
DoubleSubverted | |
Call of Duty: Black Ops (Video Game) / int_cd8ca67a | comment |
Double Subverted. "Castro" tries to use his mistress as a hostage when you burst in. It barely slows you down, as you just shoot him in the head anyway. Then she grabs his rifle and starts shooting. | |
Call of Duty: Black Ops (Video Game) / int_cd8ca67a | featureApplicability |
-0.3 | |
Call of Duty: Black Ops (Video Game) / int_cd8ca67a | featureConfidence |
1.0 | |
Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_cd8ca67a | |
Call of Duty: Black Ops (Video Game) / int_ce1c73e2 | type |
Just Plane Wrong | |
Call of Duty: Black Ops (Video Game) / int_ce1c73e2 | comment |
Just Plane Wrong: The U2 spyplanes and counter-spy planes apparently fly low enough to be hit by small-arms fire, which is incorrect as that plane was specifically designed to fly so high as to be above existing anti-air technology. Several killstreaks allow for the player to call in support from helicopters, but the models used depend on the specific killstreak rather than which side called them in, so for instance it's perfectly possible for a Soviet Spetsnaz soldier to call in a Cobra gunship for support and have an American MACV-SOG operator take the controls of a Hind to shoot it down. It's especially odd since there is a helicopter gunship version of the Huey used in the opening for the final campaign level, but multiplayer settles for Palette Swaps of the Hind. The Hind's presence in itself is another case; while the Huey and Cobra were both in service by the time of the game's main 1968 setting, the Hind didn't have its first flight until a year and a half later, in mid-1969, and didn't enter service until another three years or so afterwards. A less noticeable but even bigger goof is that it has missile warning and automated countermeasure systems to deal with enemy anti-air missiles, which the real craft wouldn't get until after they started losing a few to Mujahideen fighters with Stinger missiles in Afghanistan two decades later. | |
Call of Duty: Black Ops (Video Game) / int_ce1c73e2 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_ce1c73e2 | |
Call of Duty: Black Ops (Video Game) / int_ce82b5a4 | type |
Numbers Stations | |
Call of Duty: Black Ops (Video Game) / int_ce82b5a4 | comment |
"What are the numbers/What do the numbers mean?!" with your choice of obscenity added for flavor. | |
Call of Duty: Black Ops (Video Game) / int_ce82b5a4 | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_ce82b5a4 | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_ce82b5a4 | |
Call of Duty: Black Ops (Video Game) / int_cec8b87a | type |
This Is for Emphasis, Bitch! | |
Call of Duty: Black Ops (Video Game) / int_cec8b87a | comment |
This Is for Emphasis, Bitch!: "Payback, ya sons of bitches!" | |
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1.0 | |
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Call of Duty: Black Ops (Video Game) / int_ceec4df5 | type |
Roaring Rampage of Revenge | |
Call of Duty: Black Ops (Video Game) / int_ceec4df5 | comment |
In the mission "Payback", Woods and Mason escape from a Vietnamese prison camp, steal a Russian helicopter, and embark on a Roaring Rampage of Revenge. This mirrors the final act of Rambo: First Blood Part II. | |
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Call of Duty: Black Ops (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Call of Duty: Black Ops (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: One of the last levels has an enclosure in the middle of a lab that might make for a keen place to hide intel. If you go inside and don't immediately leave, you'll discover that you've entered a Death Trap and will be gassed to death. | |
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Call of Duty: Black Ops (Video Game) / int_d2c0e2ed | |
Call of Duty: Black Ops (Video Game) / int_d355ba37 | type |
Turned Against Their Masters | |
Call of Duty: Black Ops (Video Game) / int_d355ba37 | comment |
Turned Against Their Masters: Mason, twice over: he's brainwashed to kill the President of the United States, and he's also brainwashed to kill the same people who performed the initial brainwashing. | |
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Call of Duty: Black Ops (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Call of Duty: Black Ops (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: Both Kennedy and Dragovich are killed by Mason, after sending him to kill the other. | |
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Call of Duty: Black Ops (Video Game) / int_d3aad64a | type |
Morally Ambiguous Doctorate | |
Call of Duty: Black Ops (Video Game) / int_d3aad64a | comment |
Morally Ambiguous Doctorate: Dr. Steiner and Dr. Clarke, both know exactly what Dragovich plans to do with the nerve agent they are creating for him, but neither one cares about the dire global consequences. Steiner's arguably just trying to avoid summary execution for no longer being of value to the Nova 6 program, and Clarke's dossier specifically describes him as a "malignant narcissist" who defected to the Soviets to get revenge on his western peers who snubbed him for his politics. | |
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Call of Duty: Black Ops (Video Game) / int_d5c7b415 | type |
Elites Are More Glamorous | |
Call of Duty: Black Ops (Video Game) / int_d5c7b415 | comment |
Elites Are More Glamorous: The only non-elite faction in the game are the NVA/Viet Cong and the Cuban Army. | |
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Call of Duty: Black Ops (Video Game) / int_d70741ad | type |
Doctor von Turncoat | |
Call of Duty: Black Ops (Video Game) / int_d70741ad | comment |
Doctor von Turncoat: Dr. Friedrich Steiner was a German scientist who helped develop Nova-6 nerve gas for the Nazis, then offered to surrender his research to the Soviets in exchange for his life. He came under the protection of General Nikita Dragovich, developing both a refined version of Nova 6 as well as brainwashing techniques for creating Manchurian Agents. When Hudson and the CIA start closing in on Steiner, he makes another offer to defect, this time to betray Dragovich, in exchange for his protection. Unfortunately for him, Alex Mason finds him first. During the mission "Executive Order," the CIA agents are sent into Soviet Kazakhstan to sabotage the launch of Soyuz Two. The resulting blast sets the scientists in the control room on fire, whom Woods points out were Nazi scientists recruited by the Soviets. | |
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Call of Duty: Black Ops (Video Game) / int_d7e68c39 | type |
Bulletproof Human Shield | |
Call of Duty: Black Ops (Video Game) / int_d7e68c39 | comment |
Bulletproof Human Shield: Mason uses a Vietnamese soldier as a shield while escaping a POW camp. Made a little more noticeable because during gameplay, bullets penetrate various objects, including enemy soldiers. | |
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Call of Duty: Black Ops (Video Game) / int_db71d717 | type |
Thanatos Gambit | |
Call of Duty: Black Ops (Video Game) / int_db71d717 | comment |
Thanatos Gambit: Reznov turns out to (maybe) have been running this. He's dead after the first mission he appears in - his appearances later on are from him hijacking the brainwashing Mason underwent during his time in a Russian gulag, adding on his own commands to take out the men responsible for it. | |
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Call of Duty: Black Ops (Video Game) / int_db71d717 | |
Call of Duty: Black Ops (Video Game) / int_dfe57573 | type |
Historical In-Joke | |
Call of Duty: Black Ops (Video Game) / int_dfe57573 | comment |
Historical In-Joke: In the "Five" cutscene at the end of the game, Nixon freaks out when he hears a crash, assuming it's a break-in. It actually is. In one portion of the level "S.O.G.", the player has to rescue Woods from a VC soldier who is about to kill him. The sole reason Woods didn't shoot the guy himself? His rifle jammed.note The earliest M16 model was notoriously unsuited for the environments of Vietnam. It's rather appropriate that this was the one time in the series a character's weapon jammed. | |
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Call of Duty: Black Ops (Video Game) / int_e070ebe6 | type |
Manchurian Agent | |
Call of Duty: Black Ops (Video Game) / int_e070ebe6 | comment |
Dr. Friedrich Steiner was a German scientist who helped develop Nova-6 nerve gas for the Nazis, then offered to surrender his research to the Soviets in exchange for his life. He came under the protection of General Nikita Dragovich, developing both a refined version of Nova 6 as well as brainwashing techniques for creating Manchurian Agents. When Hudson and the CIA start closing in on Steiner, he makes another offer to defect, this time to betray Dragovich, in exchange for his protection. Unfortunately for him, Alex Mason finds him first. | |
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Call of Duty: Black Ops (Video Game) / int_e154ff08 | type |
Jack Bauer Interrogation Technique | |
Call of Duty: Black Ops (Video Game) / int_e154ff08 | comment |
Jack Bauer Interrogation Technique: Jason Hudson is a fan of this, employing it on both Clarke and Mason. The latter is the framing device for the entire game. | |
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Call of Duty: Black Ops (Video Game) / int_e16fb8ca | type |
Hero Killer | |
Call of Duty: Black Ops (Video Game) / int_e16fb8ca | comment |
Hero Killer: Dragovich. Kravchenko tried to be one but is foiled by Woods. | |
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Call of Duty: Black Ops (Video Game) / int_e16fb8ca | |
Call of Duty: Black Ops (Video Game) / int_e407c52e | type |
Double Subversion | |
Call of Duty: Black Ops (Video Game) / int_e407c52e | comment |
The first mission of the campaign, which involves the assassination of Fidel Castro. Since he was still alive at the time of the game's release, we already know that the attempt to assassinate him will fail. You do put a bullet in his head, but then he shows up alive and well at the end to tell you that was a Body Double. Keep in mind he survived 638 assassination attempts. | |
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Call of Duty: Black Ops (Video Game) / int_e407c52e | |
Call of Duty: Black Ops (Video Game) / int_e431c24c | type |
Not Quite Dead | |
Call of Duty: Black Ops (Video Game) / int_e431c24c | comment |
Not Quite Dead: Mr. Mason — Woods is alive and remains the sole remaining American guest at the Hanoi Hilton. Thought you should know. —X— | |
Call of Duty: Black Ops (Video Game) / int_e431c24c | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_e431c24c | |
Call of Duty: Black Ops (Video Game) / int_e5421161 | type |
Expy | |
Call of Duty: Black Ops (Video Game) / int_e5421161 | comment |
Expy: Hudson -> Hummel is pretty clear. The "Call of the Dead" DLC level pits Machete, Buffy the Vampire Slayer, Freddy Krueger, and Merle against an army of zombies led by George Romero. Seriously. | |
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Call of Duty: Black Ops (Video Game) / int_e542d889 | type |
Gorn | |
Call of Duty: Black Ops (Video Game) / int_e542d889 | comment |
Gorn: The single player campaign adds mutilation on the death animations if the weapons have enough damage output. In one mission, you get an auto-shotgun loaded with Dragon's Breath incendiary rounds, which gib close-up enemies and burn the ones that don't die immediately. A section of a later mission has you take the role of a "tunnel rat", clambering through the Viet Cong tunnels with a flashlight and snubnose revolver that will remove limbs from enemies with a killing shot. | |
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Call of Duty: Black Ops (Video Game) / int_e6661fc2 | type |
Press X to Not Die | |
Call of Duty: Black Ops (Video Game) / int_e6661fc2 | comment |
Press X to Not Die: In Khe Sahn, a Vietcong soldier gets into a brief hand-to-hand altercation with Mason which is won by pressing a button as fast as you can. It's a Shout-Out to a similar event in Call of Duty 3, where a Nazi ambushes you in the same exact way. You also have to mash buttons to open a stuck side door on a crashed helicopter before it sinks in a river. There are also other places that the game slows down during that moment to give you time to kill unsuspecting guards as you break into their buildings. | |
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Call of Duty: Black Ops (Video Game) / int_e6661fc2 | |
Call of Duty: Black Ops (Video Game) / int_e9db9908 | type |
Younger Than They Look | |
Call of Duty: Black Ops (Video Game) / int_e9db9908 | comment |
Younger Than They Look: Dmitri Petrenko. Perhaps the war got to him... Daniel Clarke, as well. Granted, he has spent the last four years (correctly) assuming that his employer would kill him as soon as he finished his work. | |
Call of Duty: Black Ops (Video Game) / int_e9db9908 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_e9db9908 | |
Call of Duty: Black Ops (Video Game) / int_eaa3f1a5 | type |
Helpless Window Death | |
Call of Duty: Black Ops (Video Game) / int_eaa3f1a5 | comment |
Helpless Window Death: In the flashback level "Project Nova", Reznov is forced to watch on the other side of a gas chamber's porthole as the Previous Player-Character Cameo Dimitri Petrenko dies a horrifying death from Nova-6 nerve gas. Hudson and Weaver go to Rebirth Island to find Dr. Steiner, who wants to defect to the United States. However, Mason and Reznov get to him first, and he's shot before Weaver and Hudson can break through the bulletproof glass window between them. | |
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Call of Duty: Black Ops (Video Game) / int_eaa3f1a5 | |
Call of Duty: Black Ops (Video Game) / int_ebe55efb | type |
RPG Elements | |
Call of Duty: Black Ops (Video Game) / int_ebe55efb | comment |
RPG Elements: As always, you can level up for more perks and weapons. | |
Call of Duty: Black Ops (Video Game) / int_ebe55efb | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_ebe55efb | |
Call of Duty: Black Ops (Video Game) / int_eda3ba | type |
Bad to the Bone | |
Call of Duty: Black Ops (Video Game) / int_eda3ba | comment |
Bad to the Bone: During the level S.O.G., Fortunate Son by Creedence Clearwater Revival plays as Woods and Mason walk through an American camp in Vietnam, even though the mission takes place in 1968 and Fortunate Son was released in 1969. | |
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Call of Duty: Black Ops (Video Game) / int_eda3ba | |
Call of Duty: Black Ops (Video Game) / int_ee793cee | type |
AcceptableBreakFromReality | |
Call of Duty: Black Ops (Video Game) / int_ee793cee | comment |
The Soviet Mi-24 Hind helicopter did not have its first flight until September 19, 1969 and did not enter military service until 1972, but that doesn't stop the helicopters from appearing in multiple missions set in 1968 (it is accurately depicted with the greenhouse canopy design common on the first Hind models rather than the dual bubble canopy design of later models). Also (albeit as an Acceptable Break from Reality), when you take control of it in the singleplayer mission "Payback" or with the multiplayer killstreak, it has a lock-on warning and automated countermeasure system to deal with missiles fired by the enemy - the real Hind did not get such systems until they started losing a few of them to American-supplied Stingers in the Soviet Invasion of Afghanistan two decades later. The Mi-8 is a bit better about this, as for the most part the game takes place a year after it entered service, but that still leaves the fact that by '63 there were only three or four prototypes, and in the two missions set during that year alone you shoot down at least that many of them. The AH-1 barely fits the bill since it entered service in 1967, and moreover only shows up in multiplayer, so it depends on when exactly the multiplayer is actually set. | |
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Call of Duty: Black Ops (Video Game) / int_f12c6fb1 | type |
Surprisingly Sudden Death | |
Call of Duty: Black Ops (Video Game) / int_f12c6fb1 | comment |
Surprisingly Sudden Death: The level Victor Charlie shows a comrade ahead of you in a tunnel getting ambushed, with all you can do for him being killing his killer. | |
Call of Duty: Black Ops (Video Game) / int_f12c6fb1 | featureApplicability |
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Call of Duty: Black Ops (Video Game) / int_f12c6fb1 | |
Call of Duty: Black Ops (Video Game) / int_f2d8e3c2 | type |
Evil Plan | |
Call of Duty: Black Ops (Video Game) / int_f2d8e3c2 | comment |
Castro, who willingly sides with the Soviets through Dragovich, hands Mason over to them without a thought, and allows access to his country to them for the latter's Evil Plan. | |
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Call of Duty: Black Ops (Video Game) / int_f2d8e3c2 | |
Call of Duty: Black Ops (Video Game) / int_f494af54 | type |
Defcon 5 | |
Call of Duty: Black Ops (Video Game) / int_f494af54 | comment |
Defcon 5: The DEFCON meter is shown to (correctly) click down towards "DEFCON 1" during cutscenes. | |
Call of Duty: Black Ops (Video Game) / int_f494af54 | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_f494af54 | |
Call of Duty: Black Ops (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Call of Duty: Black Ops (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: Downplayed. You'll still get a bloody screen when your health is critical but instead of getting the "You are hurt. Get to cover!" text from previous entries, your teammates will either shout something along the lines of "You're getting shot up!" or "Get [to/some] cover!" | |
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Call of Duty: Black Ops (Video Game) / int_f4fb7564 | |
Call of Duty: Black Ops (Video Game) / int_f511ea9b | type |
Product Placement | |
Call of Duty: Black Ops (Video Game) / int_f511ea9b | comment |
Product Placement: Hey everyone! Let's get in the brand new 2011 Jeep Call Of Duty Black Ops Edition! Has its own Dualvertisement and everything, with the finale for the level "S.O.G." having you go to town on NVA tanks with guided rockets from the back of one. It is also shown, wrecked, on the multiplayer map "Nuketown" for more anachronistic fun. | |
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Call of Duty: Black Ops (Video Game) / int_f511ea9b | |
Call of Duty: Black Ops (Video Game) / int_f65c014c | type |
Conveniently Interrupted Document | |
Call of Duty: Black Ops (Video Game) / int_f65c014c | comment |
Conveniently Interrupted Document: Every mission opens with a summary, before black ink smears out everything except the viewpoint character, the location, and time. | |
Call of Duty: Black Ops (Video Game) / int_f65c014c | featureApplicability |
1.0 | |
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Call of Duty: Black Ops (Video Game) / int_f65c014c | |
Call of Duty: Black Ops (Video Game) / int_fa87021 | type |
Kill Streak | |
Call of Duty: Black Ops (Video Game) / int_fa87021 | comment |
Kill Streak: Many killstreaks from Modern Warfare 2 return. The artillery strike and attack dogs from World at War return as well, the former in the form of a mortar strike, which can be targeted at three separate locations. Most notably, the much-hated Tactical Nuke is gone, replaced by a player-controlled Hind-A gunship. | |
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Call of Duty: Black Ops (Video Game) / int_fa87021 | |
Call of Duty: Black Ops (Video Game) / int_faf5732b | type |
I Call It "Vera" | |
Call of Duty: Black Ops (Video Game) / int_faf5732b | comment |
I Call It "Vera": As shown by the cover and by an in-game achievement, Mason owns a pair of Colt M1911s, one called "Sally", and the other called "Mustang" (as revealed in Zombies). The player can scratch their clan tags onto their guns in multiplayer, allowing you to actually have a gun named "Vera", or any other name of four letters or less. | |
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Call of Duty: Black Ops (Video Game) / int_faf5732b | |
Call of Duty: Black Ops (Video Game) / int_fbcdeede | type |
Leap of Faith | |
Call of Duty: Black Ops (Video Game) / int_fbcdeede | comment |
Leap of Faith: At one point during the Kowloon mission, Dr. Clarke tells Hudson to jump from one rooftop to the balcony of an apartment about three stories below to evade the incoming Spetznaz. Clarke, as Crazy-Prepared as he is, had already piled mattresses on said balcony. | |
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Call of Duty: Black Ops (Video Game) / int_fbcdeede | |
Call of Duty: Black Ops (Video Game) / int_fd5603b | type |
MacGyvering | |
Call of Duty: Black Ops (Video Game) / int_fd5603b | comment |
Similarly, the Masterkey underbarrel shotgun was not developed until the 80s. The Remington 870 it was based on has been around since 1951, however, and since the in-game version is used as a quick close-range weapon rather than the door-breaching tool it is in reality, it could be justified as random soldiers sawing them down and attaching them to their rifles specifically for sudden close-range threats in the jungle. | |
Call of Duty: Black Ops (Video Game) / int_fd5603b | featureApplicability |
1.0 | |
Call of Duty: Black Ops (Video Game) / int_fd5603b | featureConfidence |
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Call of Duty: Black Ops (Video Game) | hasFeature |
Call of Duty: Black Ops (Video Game) / int_fd5603b | |
Call of Duty: Black Ops (Video Game) / int_fe3dfca8 | type |
Prop Recycling | |
Call of Duty: Black Ops (Video Game) / int_fe3dfca8 | comment |
The M60 is a near miss - while the original version was in service in Vietnam (adopted in 1957), the actual model present in-game is, save for a different rear sight, the same M60E3 from Call of Duty 4, which wasn't developed until 1986. The HK-21 is much the same (originally developed in '61, the version in-game is an improved HK-21E, also from the 80s).invoked | |
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Shown Their Work | |
Call of Duty: Black Ops (Video Game) / int_ffad4e9f | comment |
Shown Their Work: Yes, there is a Gulag named Vorkuta, and yes, it was notorious for holding American inmates. And yes, it was most famous for a prisoner uprising. There is a Rebirth Island which was used to test WMDs. However, it's not really an island anymore, due to the rapid drying of the Aral Sea. Contrasting Anachronism Stew above, some of the guns fit right in. The Stoner 63 (seen in this game in machine gun variant) was only in active service from 1961-63, and some five-hundred Colt 629 Commandos were ordered by the real-life MAC V SOG in April of '67, under the designation of XM177E2 (Although the real XM177 has a longer flash-hider than the in-game model). The Commando lacks the forward assist on the right hand side of the receiver, technically making it a Colt 649, known to the US Air force as the GAU-5A/A. But that's beside the point. There's a number of things wrong with the Commando in Black Ops, including but not limited to the M4 style flat top optics rail note The M4 carbine wouldn't start production until the mid-eighties, with the first Colt flat top version first seeing combat in the mid nineties, the backwards Troy Industries note Troy Ind. was founded in 2010 folding battle sight, and the sling wrapped around the rifle that at its best isn't actually connected, with the end visibly hanging off the front of the handguard, and at its worst is actually tucked behind the bolt hold open lever.note This means the gun should be incapable of firing until someone moves that sling And Mount Yamantau (often spelled Yamantaw) is a real location as well. Several theories surround it. And, indeed, one of the main theories is that it is a "doomsday bunker", a title ascribed to it during the game. Another theory is that it is the Russian counterpart of NORAD's old Cheyenne Mountain facility, or maybe even the Russian Area 51. The "intel" files are pretty well done too. Almost every non-fictional name and piece of background information in those has at least some sort of grounding in either reality or at least a realistic theory. At the start of the SR-71 mission, you can see what looks like liquid pouring out of the Blackbird before the Player Character boards the plane. This is a real thing with the SR-71 as it was designed to seal its fuel tanks with the heat generated by Mach 3 flight. Sitting on the ground, they leaked like a bad pipe. | |
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