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Chippy (Video Game)

 Chippy (Video Game)
type
TVTItem
 Chippy (Video Game)
label
Chippy (Video Game)
 Chippy (Video Game)
page
Chippy
 Chippy (Video Game)
comment
Chippy is a bullet-hell twin-stick shooter created by Facepunch Studios, where you can defeat destructible bosses by shooting their pixels and taking them apart. Most of said bosses have multiple forms, each with a core protected by additional guns that must be removed by either shooting them directly or severing them from the boss.The main game consists of 14 challenging bosses for you to fight. There are also various powerups for different offensive and defensive strategies, a simple scoring system (beat the stage as fast as possible), and recorded replays for every fight. The game even has Steam Workshop support with several custom levels.A redux of the game with many new features; such as an overhaul of Prospector's three forms, Hermit being placed before Goliath in the Invasion campaign, main menu Easy and Nightmare versions of the main bosses, overall rebalancing of the gameplay, the addition of modified versions of Quartet and Crossfire to the main menu, and Co-Op Multiplayer; was released on March 23rd, 2022.A Nintendo Switch port, complete with these changes, was released the same day.You can buy the game on Steam here.Tropes applying to Steam Workshop remixes of main menu content are found here.
 Chippy (Video Game)
fetched
2023-06-16T07:59:08Z
 Chippy (Video Game)
parsed
2023-06-16T07:59:08Z
 Chippy (Video Game)
processingComment
Dropped link to AvertedTrope: Not a Feature - IGNORE
 Chippy (Video Game)
isPartOf
DBTropes
 Chippy (Video Game) / int_11db78ec
type
Opponent Instruction
 Chippy (Video Game) / int_11db78ec
comment
Opponent Instruction: If you try to shoot a shielded core, the boss will tell you of the guns you must destroy beforehand.
 Chippy (Video Game) / int_11db78ec
featureApplicability
1.0
 Chippy (Video Game) / int_11db78ec
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_11db78ec
 Chippy (Video Game) / int_15aed120
type
Shows Damage
 Chippy (Video Game) / int_15aed120
comment
Shows Damage: Units and pixels exhibit the color-change variety, and numbers pop up to indicate the damage each bullet does to a part.
 Chippy (Video Game) / int_15aed120
featureApplicability
1.0
 Chippy (Video Game) / int_15aed120
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_15aed120
 Chippy (Video Game) / int_17975d1b
type
Unstable Equilibrium
 Chippy (Video Game) / int_17975d1b
comment
Unstable Equilibrium: At the end of each round, the winner earns five more dollars than the loser does, allowing them to buy more and/or better items to aid them further. However, this is tempered by multiple Comeback Mechanics.
 Chippy (Video Game) / int_17975d1b
featureApplicability
1.0
 Chippy (Video Game) / int_17975d1b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_17975d1b
 Chippy (Video Game) / int_19ebe383
type
Never Trust a Trailer
 Chippy (Video Game) / int_19ebe383
comment
Never Trust a Trailer: Downplayed with the release and Nintendo Switch trailers, which have clips with sound effects and powerup icons from pre-release versions of the game.
 Chippy (Video Game) / int_19ebe383
featureApplicability
1.0
 Chippy (Video Game) / int_19ebe383
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_19ebe383
 Chippy (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Chippy (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Aside from Chippy sporting a red bow in the Easy difficulty, cursed powerups, Drone items, and time bombs are absent from it.
 Chippy (Video Game) / int_1be7d298
featureApplicability
1.0
 Chippy (Video Game) / int_1be7d298
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_1be7d298
 Chippy (Video Game) / int_1bfc720a
type
Boss Arena Recovery
 Chippy (Video Game) / int_1bfc720a
comment
Boss Arena Recovery: Almost every part destroyed will drop at least one powerup to choose from. Some bosses even shoot out damage powerups and/or spawn powerup sets for free on occasion. Containers with powerups (usually a Shield) also spawn on occasion (though some of them are merely Time Bombs that invert this).
 Chippy (Video Game) / int_1bfc720a
featureApplicability
1.0
 Chippy (Video Game) / int_1bfc720a
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_1bfc720a
 Chippy (Video Game) / int_1fa83f70
type
Competitive Multiplayer
 Chippy (Video Game) / int_1fa83f70
comment
Competitive Multiplayer: This mode is the Bullet Hell equivalent of 1v1 dodgeball combined with air hockey, where you must be the first to score 10 points. Each point is scored and the round won when one's opponent is hit by an enemy ball while they have no Shield or Teleport pickups.
 Chippy (Video Game) / int_1fa83f70
featureApplicability
1.0
 Chippy (Video Game) / int_1fa83f70
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_1fa83f70
 Chippy (Video Game) / int_20e2a53b
type
Notice This
 Chippy (Video Game) / int_20e2a53b
comment
Notice This: An icon (near you or otherwise) indicates what item you are about to use and where it is aimed (if such is necessary). A large shockwave indicates where and when a bomb or container appears or bursts. If you shoot a protected core, the ones that protect it will be highlighted.
 Chippy (Video Game) / int_20e2a53b
featureApplicability
1.0
 Chippy (Video Game) / int_20e2a53b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_20e2a53b
 Chippy (Video Game) / int_22fdc3e3
type
Single-Use Shield
 Chippy (Video Game) / int_22fdc3e3
comment
Single-Use Shield: The Teleport pickup acts like a higher layer of Shields, but with almost no Mercy Invincibility and the player teleporting to a random spot on their side upon getting hit.
 Chippy (Video Game) / int_22fdc3e3
featureApplicability
1.0
 Chippy (Video Game) / int_22fdc3e3
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_22fdc3e3
 Chippy (Video Game) / int_2748caec
type
Mini-Game Credits
 Chippy (Video Game) / int_2748caec
comment
Mini-Game Credits: The Credits stage allows you to battle units that contain the names of the Chippy development team and the top 10 players of the latest legacy version.
 Chippy (Video Game) / int_2748caec
featureApplicability
1.0
 Chippy (Video Game) / int_2748caec
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_2748caec
 Chippy (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Chippy (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Gutter Money pickup permanently gives some chance of your balls hitting your gutter to turn into money pickups. The pickup, however, costs so much money to get that making an actual profit off of it is very unlikely to occur. And your opponent may even grab some of the money pickups...
 Chippy (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Chippy (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_2bdae2ae
 Chippy (Video Game) / int_3011ef28
type
Co-Op Multiplayer
 Chippy (Video Game) / int_3011ef28
comment
Co-Op Multiplayer: The main game's individual stages support local two-player play. With two players fighting together, splitscreen is active if the two are far from each other, their guns deal slightly less damage to pixels and much less damage to parts, and a lone player can break a respawn pod to revive their comrade.
 Chippy (Video Game) / int_3011ef28
featureApplicability
1.0
 Chippy (Video Game) / int_3011ef28
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_3011ef28
 Chippy (Video Game) / int_363e9631
type
Sequential Boss
 Chippy (Video Game) / int_363e9631
comment
Sequential Boss: Most of the main bosses have multiple forms for you to fight, with each bigger and more powerful than the previous.
 Chippy (Video Game) / int_363e9631
featureApplicability
1.0
 Chippy (Video Game) / int_363e9631
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_363e9631
 Chippy (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Chippy (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Once passive pickups are obtained, their effects occur without player input. The two most common ones make it easier to destroy things and avoid getting destroyed, with no drawbacks: Shield pickups massively augment your survivability; they function as Hit Points. You start normal-difficulty stages with only one, so eschewing more varied attack items for more Shields will prevent you from dying in a measly two hits. Damage pickups are helpful even if you're not going for fast times — they permanently increase the amount of damage your gun deals, allowing you to spend less time fighting a boss and struggle through fewer enemy attacks. They're also the only powerupnote apart from the Factory pickup, which has an equally indefinite drawback that cannot be expended or lost until death.
 Chippy (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Chippy (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_39b8d3d6
 Chippy (Video Game) / int_3a4898fb
type
Power-Up
 Chippy (Video Game) / int_3a4898fb
comment
Power-Up: There are numerous different ones across the game.
 Chippy (Video Game) / int_3a4898fb
featureApplicability
1.0
 Chippy (Video Game) / int_3a4898fb
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_3a4898fb
 Chippy (Video Game) / int_3e427255
type
Multistage Teleport
 Chippy (Video Game) / int_3e427255
comment
Multistage Teleport: It is possible to use multiple Blink items in quick succession to pass through obstacles quickly at great distances, combining the mobility benefits of the Dash and Fade items.
 Chippy (Video Game) / int_3e427255
featureApplicability
1.0
 Chippy (Video Game) / int_3e427255
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_3e427255
 Chippy (Video Game) / int_40e2ac3f
type
Flunky Boss
 Chippy (Video Game) / int_40e2ac3f
comment
Flunky Boss: Kraken, Guardian, Execution, Medusa, Hermit, Prospector, Storm, and Xulgon are accompanied by smaller enemies throughout their respective fights.
 Chippy (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Chippy (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_40e2ac3f
 Chippy (Video Game) / int_41d0e801
type
Endless Game
 Chippy (Video Game) / int_41d0e801
comment
Getting a gold medal in Crossfire requires you to survive for almost 15 minutes.
 Chippy (Video Game) / int_41d0e801
featureApplicability
1.0
 Chippy (Video Game) / int_41d0e801
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_41d0e801
 Chippy (Video Game) / int_434c3481
type
Crosshair Aware
 Chippy (Video Game) / int_434c3481
comment
Crosshair Aware: Snipe items allow the player to place a damaging burst at a displayed crosshair that moves with the user.
 Chippy (Video Game) / int_434c3481
featureApplicability
1.0
 Chippy (Video Game) / int_434c3481
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_434c3481
 Chippy (Video Game) / int_4536fd29
type
Energy Weapon
 Chippy (Video Game) / int_4536fd29
comment
Energy Weapon: The Laser item spawns a temporary laser beam from the player's location at the item's use. The Railgun item fires a short-lived blast from the user.
 Chippy (Video Game) / int_4536fd29
featureApplicability
1.0
 Chippy (Video Game) / int_4536fd29
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_4536fd29
 Chippy (Video Game) / int_4577bd49
type
Gameplay Grading
 Chippy (Video Game) / int_4577bd49
comment
Gameplay Grading: Medals are awarded based on how fast a stage is completed.
 Chippy (Video Game) / int_4577bd49
featureApplicability
1.0
 Chippy (Video Game) / int_4577bd49
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_4577bd49
 Chippy (Video Game) / int_457d9e88
type
Sound-Coded for Your Convenience
 Chippy (Video Game) / int_457d9e88
comment
Sound-Coded for Your Convenience: Collecting or selecting an item makes the same or a similar sound to when the respective item is used.
 Chippy (Video Game) / int_457d9e88
featureApplicability
1.0
 Chippy (Video Game) / int_457d9e88
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_457d9e88
 Chippy (Video Game) / int_471bde4
type
All Webbed Up
 Chippy (Video Game) / int_471bde4
comment
All Webbed Up: The reusable Web item allows a player to fire a web that can anchor the two players towards each other.
 Chippy (Video Game) / int_471bde4
featureApplicability
1.0
 Chippy (Video Game) / int_471bde4
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_471bde4
 Chippy (Video Game) / int_4a0ec526
type
Harmless Freezing
 Chippy (Video Game) / int_4a0ec526
comment
The Frozen ailment is light aqua.
 Chippy (Video Game) / int_4a0ec526
featureApplicability
1.0
 Chippy (Video Game) / int_4a0ec526
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_4a0ec526
 Chippy (Video Game) / int_4b4ac0ca
type
Homing Projectile
 Chippy (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The Homing item sends a homing orb the opponent's way.
 Chippy (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 Chippy (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_4b4ac0ca
 Chippy (Video Game) / int_4d3c63f8
type
Single-Task Robot
 Chippy (Video Game) / int_4d3c63f8
comment
Beating Guardian without losing a single shield is required to access the Crossfire stage.
 Chippy (Video Game) / int_4d3c63f8
featureApplicability
1.0
 Chippy (Video Game) / int_4d3c63f8
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_4d3c63f8
 Chippy (Video Game) / int_4f7f594c
type
Breakable Power-Up
 Chippy (Video Game) / int_4f7f594c
comment
Medusa drops the Spawner powerup only upon its first form's defeat, so beating the boss with the pickup requires you to avoid taking a single hit after obtaining it.
 Chippy (Video Game) / int_4f7f594c
featureApplicability
1.0
 Chippy (Video Game) / int_4f7f594c
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_4f7f594c
 Chippy (Video Game) / int_50308171
type
Sound of No Damage
 Chippy (Video Game) / int_50308171
comment
Sound of No Damage: Protected parts make a unique sound when bullets are reflected off of them.
 Chippy (Video Game) / int_50308171
featureApplicability
1.0
 Chippy (Video Game) / int_50308171
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_50308171
 Chippy (Video Game) / int_53c37297
type
Flash Step
 Chippy (Video Game) / int_53c37297
comment
Flash Step: The redux update changed Dash items into miniature versions of this trope. Whereas the older version provided a fairly short burst of speed in the direction you're facing, the newer ones are more numerous and zip you forwardnote or backwards while braking a small distance, granting you finer control over your movement.
 Chippy (Video Game) / int_53c37297
featureApplicability
1.0
 Chippy (Video Game) / int_53c37297
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_53c37297
 Chippy (Video Game) / int_56a6927b
type
All the Worlds Are a Stage
 Chippy (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: The guns encountered in the Credits stage launch attacks used by various official bosses.
 Chippy (Video Game) / int_56a6927b
featureApplicability
1.0
 Chippy (Video Game) / int_56a6927b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_56a6927b
 Chippy (Video Game) / int_58a7bebb
type
Grapple Move
 Chippy (Video Game) / int_58a7bebb
comment
Grapple Move: The Tether item spawns a circle on the opponent's side that anchors their movement on contact.
 Chippy (Video Game) / int_58a7bebb
featureApplicability
1.0
 Chippy (Video Game) / int_58a7bebb
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_58a7bebb
 Chippy (Video Game) / int_5a5899e4
type
Boss Game
 Chippy (Video Game) / int_5a5899e4
comment
Boss Game: The stages consist of multi-form bosses for you to fight.
 Chippy (Video Game) / int_5a5899e4
featureApplicability
1.0
 Chippy (Video Game) / int_5a5899e4
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_5a5899e4
 Chippy (Video Game) / int_5fc3eff4
type
Time Bomb
 Chippy (Video Game) / int_5fc3eff4
comment
Time Bomb: Red-colored containers burst into particularly dangerous attacks should you fail to defuse them in time (though there are more clear-cut timers on them).
 Chippy (Video Game) / int_5fc3eff4
featureApplicability
1.0
 Chippy (Video Game) / int_5fc3eff4
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_5fc3eff4
 Chippy (Video Game) / int_5fe81fea
type
Cursed Item
 Chippy (Video Game) / int_5fe81fea
comment
Cursed Item: Certain powerups (with red borders) spawn an extra hazard for you to avoid. Some are far from practical to collect, and some others' advantages are well worth the increased difficulty.
 Chippy (Video Game) / int_5fe81fea
featureApplicability
1.0
 Chippy (Video Game) / int_5fe81fea
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_5fe81fea
 Chippy (Video Game) / int_60f37373
type
Attack Reflector
 Chippy (Video Game) / int_60f37373
comment
Attack Reflector: Projectiles that hit protected parts bounce cleanly off them. This includes bullets from drones, so it's best to be careful with them.
 Chippy (Video Game) / int_60f37373
featureApplicability
1.0
 Chippy (Video Game) / int_60f37373
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_60f37373
 Chippy (Video Game) / int_61ff365d
type
Deflector Shields
 Chippy (Video Game) / int_61ff365d
comment
Deflector Shields: Protected parts have these. You can also (and most likely need to) use Single-Use Shields as these.
 Chippy (Video Game) / int_61ff365d
featureApplicability
1.0
 Chippy (Video Game) / int_61ff365d
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_61ff365d
 Chippy (Video Game) / int_62259825
type
Nintendo Hard
 Chippy (Video Game) / int_62259825
comment
Nintendo Hard: The Nightmare versions of the main campaigns are ridiculously tough, with attacks being fasternote Which doesn't mix nicely with how strategy-oriented the game is! and more varied, you having no Shield to start with, and your gun dealing slightly less damage.
 Chippy (Video Game) / int_62259825
featureApplicability
1.0
 Chippy (Video Game) / int_62259825
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_62259825
 Chippy (Video Game) / int_646addae
type
Timed Power-Up
 Chippy (Video Game) / int_646addae
comment
Timed Power-Up: The Double Gun, Convert, and Fade items work by giving the user a temporary status effect that aids them.
 Chippy (Video Game) / int_646addae
featureApplicability
1.0
 Chippy (Video Game) / int_646addae
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_646addae
 Chippy (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Chippy (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Your ship flying and shooiting fully functionally until defeated is justified by the use of Single-Use Shields as Hit Points. Most bosses you fight are another story, though.
 Chippy (Video Game) / int_64f0c18c
featureApplicability
1.0
 Chippy (Video Game) / int_64f0c18c
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_64f0c18c
 Chippy (Video Game) / int_66f763c0
type
Interface Screw
 Chippy (Video Game) / int_66f763c0
comment
Interface Screw: The reusable Confuse item allows a player to launch a projectile that temporarily inverts the opponent's controls.
 Chippy (Video Game) / int_66f763c0
featureApplicability
1.0
 Chippy (Video Game) / int_66f763c0
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_66f763c0
 Chippy (Video Game) / int_67b0bd0e
type
An Ice Person
 Chippy (Video Game) / int_67b0bd0e
comment
An Ice Person: The Freeze item halts nearby bullets this way.
 Chippy (Video Game) / int_67b0bd0e
featureApplicability
1.0
 Chippy (Video Game) / int_67b0bd0e
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_67b0bd0e
 Chippy (Video Game) / int_6a100f22
type
Recognizable by Sound
 Chippy (Video Game) / int_6a100f22
comment
Recognizable by Sound: Containers make certain noises when they appear or burst, in addition to their visual cues.
 Chippy (Video Game) / int_6a100f22
featureApplicability
1.0
 Chippy (Video Game) / int_6a100f22
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_6a100f22
 Chippy (Video Game) / int_6acf5c50
type
Trick Bomb
 Chippy (Video Game) / int_6acf5c50
comment
Trick Bomb: Said Time Bombs do not create explosions around them, but turn into tough attacks instead.
 Chippy (Video Game) / int_6acf5c50
featureApplicability
1.0
 Chippy (Video Game) / int_6acf5c50
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_6acf5c50
 Chippy (Video Game) / int_6dc206c9
type
Marathon Level
 Chippy (Video Game) / int_6dc206c9
comment
Marathon Level: Getting a gold medal in Crossfire requires you to survive for almost 15 minutes. Getting a gold medal in the Credits stage (a difficult feat which requires the use of Fast Forward items) requires the stage the be beaten in under ten minutes.
 Chippy (Video Game) / int_6dc206c9
featureApplicability
1.0
 Chippy (Video Game) / int_6dc206c9
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_6dc206c9
 Chippy (Video Game) / int_6e1e24a
type
Balance Buff
 Chippy (Video Game) / int_6e1e24a
comment
Balance Buff: The redux update increased the power of a few items and bosses in certain ways: In the normal difficulty level of official campaigns, you now start off with one shield (whereas in legacy versions and Nightmare mode, you start with none). The Convert powerup used to turn a very small area of bullets in front of you into Damage pickups, but now it spends a few seconds applying that effect to any bullets that would normally hit you. Anomaly's diamond pulse attack always appears late in its first form. Two Time Bombs spawn much earlier in Hermit's third form. Goliath's second form possesses a once ill-known attack where it spawns lines of bullets with toggling circles throughout the openings — invariably once it loses enough guns. Storm is scripted to launch long walls at you when enough of its first form's guns are destroyed.
 Chippy (Video Game) / int_6e1e24a
featureApplicability
1.0
 Chippy (Video Game) / int_6e1e24a
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_6e1e24a
 Chippy (Video Game) / int_6f3498bc
type
Collision Damage
 Chippy (Video Game) / int_6f3498bc
comment
Collision Damage: On contact, the pixels of all units not only deal damage to you, but also destroy turrets, drones, and Airburst projectiles.
 Chippy (Video Game) / int_6f3498bc
featureApplicability
1.0
 Chippy (Video Game) / int_6f3498bc
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_6f3498bc
 Chippy (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Chippy (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Guns of Kraken's and Hermit's that protect the respective core are more brightly colored than ones that do not. Curiously, the non-protective guns of Storm's last form and the green-eyed Quartet boss avert this trope. The game's powerups also apply as follows: Shield pickups are blue. Powerups that augment your direct firepowernote the Damage pickup and Double-Gun item are medium slate blue. Attack itemsnote Cannon, Barrage, Broadside, Airburst, and Triple Cannon are teal. Summon itemsnote Turrets and Drones are pink. Piercing itemsnote Slice, Carve, and Omnislice are plum. Defense itemsnote Repel, Freeze, Sweep, and Bumper are indigo. The Slowmo item is periwinkle. Bullet-removing itemsnote Erase and Purge are aqua. Mobility itemsnote Dash, Fade, and Blink are phthalo green. Miscellaneous powerupsnote Convert, Spawner, Factory, Fast Forward, and Laser Sight are magenta-violet. Status ailments also have their own colors as effects in the pause menu: The secret curse briefly found at the top left corner of the screen after skipping the tutorial fast enough in Neophyte's battle is displayed as vermilion in the pause menu. The Confused ailment is fuschia. The Tethered ailment is olivine green. The Webbed and Petrified ailments share a simple gray color. The Frozen ailment is light aqua.
 Chippy (Video Game) / int_740f59b4
featureApplicability
1.0
 Chippy (Video Game) / int_740f59b4
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_740f59b4
 Chippy (Video Game) / int_75f38750
type
Kaizo Trap
 Chippy (Video Game) / int_75f38750
comment
Kaizo Trap: Getting hit with no shields causes a Game Over, which prevents you from winning even if the boss's last form has taken lethal damage to the core.
 Chippy (Video Game) / int_75f38750
featureApplicability
1.0
 Chippy (Video Game) / int_75f38750
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_75f38750
 Chippy (Video Game) / int_7a7d698d
type
Challenge Run
 Chippy (Video Game) / int_7a7d698d
comment
Challenge Run: Seven achievements are unlocked for completing certain stages with special conditions met: Defeating Neophyte after attaining the 3-Slice secret curse Defeating Kraken without getting hit by a single bubble Seeing through to the Execution without firing a single shot Defeating Overgrowth with at least 50 Damage pickups Defeating Medusa while holding the Spawner pickup Defeating Hermit without collecting any powerupsnote other than the single Shield you start redux official stages with Defeating Xulgon after destroying at least one each of all three minion types in the same run
 Chippy (Video Game) / int_7a7d698d
featureApplicability
1.0
 Chippy (Video Game) / int_7a7d698d
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_7a7d698d
 Chippy (Video Game) / int_7b4ac30a
type
Status Buff
 Chippy (Video Game) / int_7b4ac30a
comment
Status Buff: Damage pickups permanently increase the amount of damage your gun does as long as you're alive.
 Chippy (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Chippy (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_7b4ac30a
 Chippy (Video Game) / int_7c4ba0e0
type
Red Sky, Take Warning
 Chippy (Video Game) / int_7c4ba0e0
comment
Red Sky, Take Warning: The closer the winning player is to victory, the redder the background is.
 Chippy (Video Game) / int_7c4ba0e0
featureApplicability
1.0
 Chippy (Video Game) / int_7c4ba0e0
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_7c4ba0e0
 Chippy (Video Game) / int_7c4fdf65
type
Red Is Violent
 Chippy (Video Game) / int_7c4fdf65
comment
Red Is Violent: Harmful bullets, Time Bombs, and borders around cursed powerups have different shades of this color.
 Chippy (Video Game) / int_7c4fdf65
featureApplicability
1.0
 Chippy (Video Game) / int_7c4fdf65
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_7c4fdf65
 Chippy (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Chippy (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: You can protect yourself with up to three Single-Use Deflector Shields.
 Chippy (Video Game) / int_7e8a8eac
featureApplicability
1.0
 Chippy (Video Game) / int_7e8a8eac
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_7e8a8eac
 Chippy (Video Game) / int_834427cd
type
Cap
 Chippy (Video Game) / int_834427cd
comment
Cap: Each player cannot have more than three Shield pickups at a time. All offensive and many defensive powerups also have noticeable limits on how high they can be stacked, and rare pickups are impossible to stack.
 Chippy (Video Game) / int_834427cd
featureApplicability
1.0
 Chippy (Video Game) / int_834427cd
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_834427cd
 Chippy (Video Game) / int_8410bf3b
type
Quad Damage
 Chippy (Video Game) / int_8410bf3b
comment
If your gun is temporarily duplicated via use of Double Gun item, their aims will be at different directions whenever you aren't braking.
 Chippy (Video Game) / int_8410bf3b
featureApplicability
1.0
 Chippy (Video Game) / int_8410bf3b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_8410bf3b
 Chippy (Video Game) / int_8aeccf04
type
Bullet Hell
 Chippy (Video Game) / int_8aeccf04
comment
Bullet Hell: Lots of bullets are fires by the bosses.
 Chippy (Video Game) / int_8aeccf04
featureApplicability
1.0
 Chippy (Video Game) / int_8aeccf04
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_8aeccf04
 Chippy (Video Game) / int_8bb6d274
type
Comeback Mechanic
 Chippy (Video Game) / int_8bb6d274
comment
Comeback Mechanic: More Shields are given to the respawning player if they are losing. Additional coins as "pity bonuses" are given to any player who loses at least three rounds in a row. Mid-round powerups' sinusoidal trajectories are closer to whichever player is losing.
 Chippy (Video Game) / int_8bb6d274
featureApplicability
1.0
 Chippy (Video Game) / int_8bb6d274
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_8bb6d274
 Chippy (Video Game) / int_8c97cf66
type
Stationary Boss
 Chippy (Video Game) / int_8c97cf66
comment
Stationary Boss: Severely downplayed. Many bosses very slowly amble about the center of the stage, but most don't move about enough to largely impact the fight.
 Chippy (Video Game) / int_8c97cf66
featureApplicability
1.0
 Chippy (Video Game) / int_8c97cf66
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_8c97cf66
 Chippy (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 Chippy (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Certain items' time-slowing effects being weaker on higher difficulties causes their use to drag out the respective stages to a smaller degree.
 Chippy (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 Chippy (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_8dc2b0f2
 Chippy (Video Game) / int_903e27ca
type
Broken Armor Boss Battle
 Chippy (Video Game) / int_903e27ca
comment
Broken Armor Boss Battle: Some of the bosses' armors are very tough or even immune to conventional fire, serving to complicate your methods of attack.
 Chippy (Video Game) / int_903e27ca
featureApplicability
1.0
 Chippy (Video Game) / int_903e27ca
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_903e27ca
 Chippy (Video Game) / int_908ad334
type
Time Master
 Chippy (Video Game) / int_908ad334
comment
Time Master: The Slowmo item lets you temporarily slow down time, in order to dodge tight attacks more easily.
 Chippy (Video Game) / int_908ad334
featureApplicability
1.0
 Chippy (Video Game) / int_908ad334
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_908ad334
 Chippy (Video Game) / int_93d914ad
type
Health/Damage Asymmetry
 Chippy (Video Game) / int_93d914ad
comment
Health/Damage Asymmetry: Played with. Pixels and parts of units have many more hit points than the number of Shield and Teleport pickups combined that one player can hold. However, the amount of damage enemy bullets that aren't Friendly Fireproof deal to other units is defined differently than what they do upon hitting a player ship.
 Chippy (Video Game) / int_93d914ad
featureApplicability
1.0
 Chippy (Video Game) / int_93d914ad
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_93d914ad
 Chippy (Video Game) / int_941ba12a
type
Highly Specific Counterplay
 Chippy (Video Game) / int_941ba12a
comment
Highly Specific Counterplay: The Scatter pickup can make ball movement more dangerous for its user just as easily as it can make them safer. Its sole reliable use is to counter the opponent Redirecting their balls in a vertical direction.
 Chippy (Video Game) / int_941ba12a
featureApplicability
1.0
 Chippy (Video Game) / int_941ba12a
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_941ba12a
 Chippy (Video Game) / int_9446f847
type
Death or Glory Attack
 Chippy (Video Game) / int_9446f847
comment
Death or Glory Attack: Downplayed with the Ultimatum item, which stops the user's movement (but not direction) and makes them continuously fire balls forward. While this attack can be extremely powerful, the user becomes more vulnerable to a well-aimed attack from their opponent, and the item's effect will stop if its user gets hit.
 Chippy (Video Game) / int_9446f847
featureApplicability
1.0
 Chippy (Video Game) / int_9446f847
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_9446f847
 Chippy (Video Game) / int_961c30e5
type
Teleportation
 Chippy (Video Game) / int_961c30e5
comment
Teleportation: The Blink item allows its user to teleport a short distance.
 Chippy (Video Game) / int_961c30e5
featureApplicability
1.0
 Chippy (Video Game) / int_961c30e5
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_961c30e5
 Chippy (Video Game) / int_97ebe48b
type
Pacifist Run
 Chippy (Video Game) / int_97ebe48b
comment
Pacifist Run: Because lasers automatically kill the Execution boss (though really slowly without your help), you can get an achievement for beating the boss without firing a single shot.
 Chippy (Video Game) / int_97ebe48b
featureApplicability
1.0
 Chippy (Video Game) / int_97ebe48b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_97ebe48b
 Chippy (Video Game) / int_99b90404
type
Time Trial
 Chippy (Video Game) / int_99b90404
comment
Time Trial: Stages can be replayed in order to get a faster time. There's also a mode that accommodates full-campaign speedruns.
 Chippy (Video Game) / int_99b90404
featureApplicability
1.0
 Chippy (Video Game) / int_99b90404
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_99b90404
 Chippy (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Chippy (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Level: The harder versions of the main campaigns are known as Nightmare mode.
 Chippy (Video Game) / int_9a117348
featureApplicability
1.0
 Chippy (Video Game) / int_9a117348
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_9a117348
 Chippy (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Chippy (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Drones are more dangerous and complex to control than turrets, but they are also more versatile, long-lasting, and powerful. The Airburst item spawns a projectile that shoots powerful shrapnel everywhere, which can damage both you and your enemies. Using the Barrage item generates a rotating sequence of bullets that get more powerful as they travel farther. Shooting at a fair distance with it is hard to do accurately, but such yields a much higher damage output.
 Chippy (Video Game) / int_9b9397bb
featureApplicability
1.0
 Chippy (Video Game) / int_9b9397bb
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_9b9397bb
 Chippy (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Chippy (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: Zigzagged. The Drone and Airburst items are the only weapons you can use that can damage you, and only many kite-shaped bullets fired by your enemies can hit and damage other units as well as you.
 Chippy (Video Game) / int_9e8aa11e
featureApplicability
1.0
 Chippy (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_9e8aa11e
 Chippy (Video Game) / int_9fc2cb1b
type
Video Game Stealing
 Chippy (Video Game) / int_9fc2cb1b
comment
Video Game Stealing: The Steal item allows the user to teleport a powerup from their opponent's side to their own.
 Chippy (Video Game) / int_9fc2cb1b
featureApplicability
1.0
 Chippy (Video Game) / int_9fc2cb1b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_9fc2cb1b
 Chippy (Video Game) / int_a33efe7c
type
Recoil Boost
 Chippy (Video Game) / int_a33efe7c
comment
Recoil Boost: You can move faster by shooting behind you, and Bumpers and Cannon shots can be used as miniature dashes.
 Chippy (Video Game) / int_a33efe7c
featureApplicability
1.0
 Chippy (Video Game) / int_a33efe7c
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_a33efe7c
 Chippy (Video Game) / int_a6653039
type
Subsystem Damage
 Chippy (Video Game) / int_a6653039
comment
Subsystem Damage: Each individual gun, core, and pixel of your enemies.
 Chippy (Video Game) / int_a6653039
featureApplicability
1.0
 Chippy (Video Game) / int_a6653039
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_a6653039
 Chippy (Video Game) / int_aa42f179
type
Shielded Core Boss
 Chippy (Video Game) / int_aa42f179
comment
Shielded Core Boss: Pixels connect parts and act as armor, while most of the bosses' guns double as shielding.
 Chippy (Video Game) / int_aa42f179
featureApplicability
1.0
 Chippy (Video Game) / int_aa42f179
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_aa42f179
 Chippy (Video Game) / int_aaaca277
type
Luck Manipulation Mechanic
 Chippy (Video Game) / int_aaaca277
comment
Luck Manipulation Mechanic: The Luck pickup increases the odds of the bearer's pickups' random outcomes being desirable for them. The Bigger Shop pickup gives each shop kiosk one more powerup to choose from, increasing the odds of you being able to get a certain powerup you want.
 Chippy (Video Game) / int_aaaca277
featureApplicability
1.0
 Chippy (Video Game) / int_aaaca277
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_aaaca277
 Chippy (Video Game) / int_aafdef28
type
Videogame Dashing
 Chippy (Video Game) / int_aafdef28
comment
Video Game Dashing: The Dash item allows you to make a burst of velocity in the direction you are pointed. Using any while braking nudges you in the opposite direction.
 Chippy (Video Game) / int_aafdef28
featureApplicability
1.0
 Chippy (Video Game) / int_aafdef28
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_aafdef28
 Chippy (Video Game) / int_abd29ad8
type
No-Sell
 Chippy (Video Game) / int_abd29ad8
comment
No-Sell: While parts have damage numbers displayed at where they are hit, bullets that hit shielded parts are stated to deal 0 damage.
 Chippy (Video Game) / int_abd29ad8
featureApplicability
1.0
 Chippy (Video Game) / int_abd29ad8
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_abd29ad8
 Chippy (Video Game) / int_acdc4c5d
type
Anti-Hoarding
 Chippy (Video Game) / int_acdc4c5d
comment
Anti-Hoarding: Most single-use attack and defense powerups are capped at 3 or 9, to prevent you from saving them all for blasting the last boss form's core, or spamming a forcefield around yourself. Shield containers spawn less frequently if you have more Shields on you, making it inefficient to shy away from the boss to farm them.
 Chippy (Video Game) / int_acdc4c5d
featureApplicability
1.0
 Chippy (Video Game) / int_acdc4c5d
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_acdc4c5d
 Chippy (Video Game) / int_ad4a45be
type
Final Boss
 Chippy (Video Game) / int_ad4a45be
comment
Final Boss: Phobia of the Crusade campaign, and Xulgon of the Invasion campaign.
 Chippy (Video Game) / int_ad4a45be
featureApplicability
1.0
 Chippy (Video Game) / int_ad4a45be
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_ad4a45be
 Chippy (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Chippy (Video Game) / int_afc8ddc7
comment
Piercing itemsnote Slice, Carve, and Omnislice are plum.
 Chippy (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Chippy (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_afc8ddc7
 Chippy (Video Game) / int_b06ff73b
type
Variable Mix
 Chippy (Video Game) / int_b06ff73b
comment
Variable Mix: The game's music gains more melodies late in certain fights, and more percussion plays while main cores are under attack.
 Chippy (Video Game) / int_b06ff73b
featureApplicability
1.0
 Chippy (Video Game) / int_b06ff73b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_b06ff73b
 Chippy (Video Game) / int_b123585b
type
Recursive Ammo
 Chippy (Video Game) / int_b123585b
comment
Recursive Ammo: The Airburst item launches a projectile that shoots shrapnel throughout the surrounding area.
 Chippy (Video Game) / int_b123585b
featureApplicability
1.0
 Chippy (Video Game) / int_b123585b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_b123585b
 Chippy (Video Game) / int_b1c4bc94
type
Arbitrary Weapon Range
 Chippy (Video Game) / int_b1c4bc94
comment
Arbitrary Weapon Range: All kinds of bullets fired by you, turrets, drones, and Airburst projectiles dissipate upon traveling far enough. Most of said bullets are weaker at point-blank, and they (especially Barrage and Broadside bullets) are stronger when close to, but not bordering on, their maximum range.
 Chippy (Video Game) / int_b1c4bc94
featureApplicability
1.0
 Chippy (Video Game) / int_b1c4bc94
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_b1c4bc94
 Chippy (Video Game) / int_b618409c
type
Sentry Gun
 Chippy (Video Game) / int_b618409c
comment
Sentry Gun: You can deploy turrets, which can be manually rotated to your aim whenever you brake near them.
 Chippy (Video Game) / int_b618409c
featureApplicability
1.0
 Chippy (Video Game) / int_b618409c
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_b618409c
 Chippy (Video Game) / int_bac6df68
type
Fast-Forward Mechanic
 Chippy (Video Game) / int_bac6df68
comment
Fast-Forward Mechanic: The Fast Forward item, as opposed to the Slowmo item, temporarily speeds up time. They allow impatient players to reach higher Crossfire scores faster. Due to the Credits stage's time-attack mode preventing the timer from being affected by the in-arena flow of time, each use of the item will ultimately shave a couple seconds off your stage time there.
 Chippy (Video Game) / int_bac6df68
featureApplicability
1.0
 Chippy (Video Game) / int_bac6df68
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_bac6df68
 Chippy (Video Game) / int_bc0f0e23
type
Boss Bonanza
 Chippy (Video Game) / int_bc0f0e23
comment
Boss Bonanza: In the Quartet stage, you must defeat four one-form bosses, with them being stronger for each one you've defeated. Four gold medals must be earned elsewhere in the main game to unlock it.
 Chippy (Video Game) / int_bc0f0e23
featureApplicability
1.0
 Chippy (Video Game) / int_bc0f0e23
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_bc0f0e23
 Chippy (Video Game) / int_bd519cf6
type
Gameplay Randomization
 Chippy (Video Game) / int_bd519cf6
comment
Gameplay Randomization: As part of the game's heavy emphasis on precision and planning, the bosses' orders of attacks avert this trope — a rarity amongst modern Boss Battles. The resources you are able to obtain and how your environment functions are wholly dependent on your own behavior, so players' skill and ingenuity are all that are required to beat stages quickly.
 Chippy (Video Game) / int_bd519cf6
featureApplicability
1.0
 Chippy (Video Game) / int_bd519cf6
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_bd519cf6
 Chippy (Video Game) / int_c152042a
type
Multi-Directional Barrage
 Chippy (Video Game) / int_c152042a
comment
Multi-Directional Barrage: The Credits stage has the Omnislice item, which launches a 360-degree spread of nine Slice projectiles.
 Chippy (Video Game) / int_c152042a
featureApplicability
1.0
 Chippy (Video Game) / int_c152042a
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_c152042a
 Chippy (Video Game) / int_c3743565
type
Time Dissonance
 Chippy (Video Game) / int_c3743565
comment
Time Dissonance: Using certain items, taking a hit, grazing bullets, and some other player actions temporarily slow down your perception of the stage's flow of time.
 Chippy (Video Game) / int_c3743565
featureApplicability
1.0
 Chippy (Video Game) / int_c3743565
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_c3743565
 Chippy (Video Game) / int_c3d60914
type
Continuing is Painful
 Chippy (Video Game) / int_c3d60914
comment
Continuing is Painful: In full-campaign Speedruns, just like in the sort of time-attack playthroughs they accommodate, your time spent on fighting and then losing to any boss other than the first one is added to your total time.
 Chippy (Video Game) / int_c3d60914
featureApplicability
1.0
 Chippy (Video Game) / int_c3d60914
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_c3d60914
 Chippy (Video Game) / int_c96c96d
type
Unlockable Difficulty Levels
 Chippy (Video Game) / int_c96c96d
comment
Unlockable Difficulty Levels: Each Nightmare campaign can be unlocked by defeating its normal difficulty counterpart's Final Boss.
 Chippy (Video Game) / int_c96c96d
featureApplicability
1.0
 Chippy (Video Game) / int_c96c96d
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_c96c96d
 Chippy (Video Game) / int_cb42ed9f
type
Counter-Attack
 Chippy (Video Game) / int_cb42ed9f
comment
Counter-Attack: The Revenge pickup causes the bearer to fire balls in all directions upon losing a Shield.
 Chippy (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Chippy (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_cb42ed9f
 Chippy (Video Game) / int_cf5335c
type
Energy Absorption
 Chippy (Video Game) / int_cf5335c
comment
Energy Absorption: Using the Convert item causes you to temporarily turn any bullets you touch into Damage pickups that zip towards you.
 Chippy (Video Game) / int_cf5335c
featureApplicability
1.0
 Chippy (Video Game) / int_cf5335c
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_cf5335c
 Chippy (Video Game) / int_d145f654
type
Multiplayer-Only Item
 Chippy (Video Game) / int_d145f654
comment
Multiplayer-Only Item: The majority of this 2-player-exclusive stage's powerups are unique to it.
 Chippy (Video Game) / int_d145f654
featureApplicability
1.0
 Chippy (Video Game) / int_d145f654
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_d145f654
 Chippy (Video Game) / int_d2f577a1
type
Lead the Target
 Chippy (Video Game) / int_d2f577a1
comment
Lead the Target: Many enemy guns, to varying degrees, slightly adjust their aim to the direction you are travelling.
 Chippy (Video Game) / int_d2f577a1
featureApplicability
1.0
 Chippy (Video Game) / int_d2f577a1
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_d2f577a1
 Chippy (Video Game) / int_d3c2c6b2
type
Spread Shot
 Chippy (Video Game) / int_d3c2c6b2
comment
Spread Shot: If your gun is temporarily duplicated via use of Double Gun item, their aims will be at different directions whenever you aren't braking. Broadside items allow you to fire spreads of bullets from your sides. The Triple Cannon, an item exclusive to the Credits stage, fires a spread of three Cannon projectiles.
 Chippy (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 Chippy (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_d3c2c6b2
 Chippy (Video Game) / int_d4be11f6
type
Launcher Move
 Chippy (Video Game) / int_d4be11f6
comment
Launcher Move: The Bubbles item launches knockback-inflicting bubbles from the user.
 Chippy (Video Game) / int_d4be11f6
featureApplicability
1.0
 Chippy (Video Game) / int_d4be11f6
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_d4be11f6
 Chippy (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Chippy (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: If you restart the first stage of a facilitated speedrun, your timer will reset to 0 seconds. Since the redux update, containers' time limits pause while you're shooting them, so shield containers won't expire and time bombs won't burst when you've already reached them. The 7/20/2022 hotfix prevented cancelling loading between stages during a speedrun; such was once known to remove players' entire progress in speedruns.
 Chippy (Video Game) / int_d6f284a3
featureApplicability
1.0
 Chippy (Video Game) / int_d6f284a3
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_d6f284a3
 Chippy (Video Game) / int_dd43121c
type
Money Multiplier
 Chippy (Video Game) / int_dd43121c
comment
Money Multiplier: The stage has four purchasable items that are solely used to obtain more money. They are, from most to least common: Insurance, Endow, Abundance, and Gutter Money.
 Chippy (Video Game) / int_dd43121c
featureApplicability
1.0
 Chippy (Video Game) / int_dd43121c
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_dd43121c
 Chippy (Video Game) / int_e3ab9e00
type
Turns Red
 Chippy (Video Game) / int_e3ab9e00
comment
Turns Red: Not only do most bosses have multiple forms, but some dole out tougher attacks as more and more protective guns are destroyed.
 Chippy (Video Game) / int_e3ab9e00
featureApplicability
1.0
 Chippy (Video Game) / int_e3ab9e00
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_e3ab9e00
 Chippy (Video Game) / int_e545e190
type
Nerf
 Chippy (Video Game) / int_e545e190
comment
Nerf: Some changes in the redux update made certain game elements weaker: The Double Gun effect has your guns fire at different angles unless you are braking. Each Dash item now thrusts you a shorter distance. Luckily, official levels have them in somewhat greater numbers to compensate. Bombs' countdowns are paused while they are being shot. The asteroids around Phobia and Prospector are now unable to move as fast as before. Monarch launches homing projectiles at you much less frequently, and its second form drops some Shield pickups. Prospector's laser beams that aren't from the main core now toggle periodically. A set of Blink items that can allow you to defeat Xulgon much faster is more difficult to obtain in normal difficulty, and outright absent from Easy mode. Xulgon's guns do not drop turrets or drones.
 Chippy (Video Game) / int_e545e190
featureApplicability
1.0
 Chippy (Video Game) / int_e545e190
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_e545e190
 Chippy (Video Game) / int_e5817590
type
Meta Multiplayer
 Chippy (Video Game) / int_e5817590
comment
Meta Multiplayer: Players can compete for top times on the leaderboards, and watch replays of others' runs.
 Chippy (Video Game) / int_e5817590
featureApplicability
1.0
 Chippy (Video Game) / int_e5817590
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_e5817590
 Chippy (Video Game) / int_e942f5ac
type
Loot Boxes
 Chippy (Video Game) / int_e942f5ac
comment
Loot Boxes: Using the Booster Pack item spawns several powerups for the user to collect.
 Chippy (Video Game) / int_e942f5ac
featureApplicability
1.0
 Chippy (Video Game) / int_e942f5ac
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_e942f5ac
 Chippy (Video Game) / int_e96bdbc7
type
Non-Damaging Status Infliction Attack
 Chippy (Video Game) / int_e96bdbc7
comment
Non-Damaging Status Infliction Attack: Certain bosses can temporarily knock back, confound, tether, web up, petrify, or freeze you, but the attacks they use for such cannot directly harm you.
 Chippy (Video Game) / int_e96bdbc7
featureApplicability
1.0
 Chippy (Video Game) / int_e96bdbc7
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_e96bdbc7
 Chippy (Video Game) / int_ea480f92
type
Simple, yet Awesome
 Chippy (Video Game) / int_ea480f92
comment
Simple, yet Awesome: Each Insurance pickup grants you one dollarnote This is also the only money-granting powerup whose money pickups are attracted to you and have practically no risk of being stolen every time you lose a Shield with it. For each pickup level, losing a Shield three times after buying it is enough for you to make a profit. Also, if you end up behind in the game, at least the extra shields you respawn with will compound this simplistic buff, allowing more cash to roll in without a press of the item use button.
 Chippy (Video Game) / int_ea480f92
featureApplicability
1.0
 Chippy (Video Game) / int_ea480f92
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_ea480f92
 Chippy (Video Game) / int_ead31b1b
type
Splash Damage
 Chippy (Video Game) / int_ead31b1b
comment
Splash Damage: The Cannon item fires a projectile that deals heavy damage to nearby pixels and parts.
 Chippy (Video Game) / int_ead31b1b
featureApplicability
1.0
 Chippy (Video Game) / int_ead31b1b
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_ead31b1b
 Chippy (Video Game) / int_f194de9
type
Sprint Shoes
 Chippy (Video Game) / int_f194de9
comment
Sprint Shoes: Downplayed with the Faster Movement pickup, which ever-so-slightly increases the bearer's movement speed for the remainder of the game.
 Chippy (Video Game) / int_f194de9
featureApplicability
1.0
 Chippy (Video Game) / int_f194de9
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_f194de9
 Chippy (Video Game) / int_f363694e
type
Mercy Mode
 Chippy (Video Game) / int_f363694e
comment
Mercy Mode: Easy Neophyte is the first Easy mode boss that can be accessed, and it is unlocked by dying 10 times in the main game.
 Chippy (Video Game) / int_f363694e
featureApplicability
1.0
 Chippy (Video Game) / int_f363694e
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_f363694e
 Chippy (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Chippy (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Overgrowth. The Gradual Regeneration of its organic pixels (including guns that prevent you from hurting the core) pressures you to go on the offensive, even with no huge openings in enemy attack. This effectively hammers in the importance of defeating bosses quickly.
 Chippy (Video Game) / int_f4a0408f
featureApplicability
1.0
 Chippy (Video Game) / int_f4a0408f
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_f4a0408f
 Chippy (Video Game) / int_f6722211
type
Hit Points
 Chippy (Video Game) / int_f6722211
comment
Shield pickups massively augment your survivability; they function as Hit Points. You start normal-difficulty stages with only one, so eschewing more varied attack items for more Shields will prevent you from dying in a measly two hits.
 Chippy (Video Game) / int_f6722211
featureApplicability
1.0
 Chippy (Video Game) / int_f6722211
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_f6722211
 Chippy (Video Game) / int_f774026
type
Projectile Webbing
 Chippy (Video Game) / int_f774026
comment
Projectile Webbing: As opposed to the beam used by Phobia and Nightmare Goliath, the Web item shoots a small projectile.
 Chippy (Video Game) / int_f774026
featureApplicability
1.0
 Chippy (Video Game) / int_f774026
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_f774026
 Chippy (Video Game) / int_f89f164a
type
Purposely Overpowered
 Chippy (Video Game) / int_f89f164a
comment
Purposely Overpowered: The Omnislice item takes a Slice projectile, lengthens its effect, and turns it into a radial burst of nine, rendering an already useful function obscenely strong. However, it is exclusive to the Credits stage, there being just one secluded to an inner gun of one unit. Use it wisely.
 Chippy (Video Game) / int_f89f164a
featureApplicability
1.0
 Chippy (Video Game) / int_f89f164a
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_f89f164a
 Chippy (Video Game) / int_f9bc2937
type
Laser Sight
 Chippy (Video Game) / int_f9bc2937
comment
Laser Sight: The boss fought at the end of the Credits stage can fire a unique namesake pickup, which causes you to emit a thin beam that deals very light damage and assists in aiming.
 Chippy (Video Game) / int_f9bc2937
featureApplicability
1.0
 Chippy (Video Game) / int_f9bc2937
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_f9bc2937
 Chippy (Video Game) / int_fac8c4d6
type
No-Damage Run
 Chippy (Video Game) / int_fac8c4d6
comment
No-Damage Run: Beating Guardian without losing a single shield is required to access the Crossfire stage. Medusa drops the Spawner powerup only upon its first form's defeat, so beating the boss with the pickup requires you to avoid taking a single hit after obtaining it.
 Chippy (Video Game) / int_fac8c4d6
featureApplicability
1.0
 Chippy (Video Game) / int_fac8c4d6
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_fac8c4d6
 Chippy (Video Game) / int_fb9afaab
type
Attack Drone
 Chippy (Video Game) / int_fb9afaab
comment
Attack Drone: You can control the drones you deploy. They will fire while you do so, move forward while you aren't firing, and change direction to mimic your aiming direction while you aren't braking. Just don't get yourself hit or shot by them.
 Chippy (Video Game) / int_fb9afaab
featureApplicability
1.0
 Chippy (Video Game) / int_fb9afaab
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_fb9afaab
 Chippy (Video Game) / int_fc50f82
type
Intangibility
 Chippy (Video Game) / int_fc50f82
comment
Intangibility: The Fade item temporarily prevents the user from colliding with attacks or pixels they overlap with.
 Chippy (Video Game) / int_fc50f82
featureApplicability
1.0
 Chippy (Video Game) / int_fc50f82
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_fc50f82
 Chippy (Video Game) / int_fd206d08
type
Cores-and-Turrets Boss
 Chippy (Video Game) / int_fd206d08
comment
Cores-and-Turrets Boss: The two categories overlap for most parts, with many of them shielding larger ones.
 Chippy (Video Game) / int_fd206d08
featureApplicability
1.0
 Chippy (Video Game) / int_fd206d08
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_fd206d08
 Chippy (Video Game) / int_name
type
ItemName
 Chippy (Video Game) / int_name
comment
 Chippy (Video Game) / int_name
featureApplicability
1.0
 Chippy (Video Game) / int_name
featureConfidence
1.0
 Chippy (Video Game)
hasFeature
Chippy (Video Game) / int_name
 Chippy (Video Game) / int_name
itemName
Chippy (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chippy (Video Game)
hasFeature
Aggressive Play Incentive / int_c5901528
 Chippy (Video Game)
hasFeature
Anti-Hoarding / int_c5901528
 Chippy (Video Game)
hasFeature
Boss Game / int_c5901528
 Chippy (Video Game)
hasFeature
Diagnosis: Knowing Too Much / int_c5901528
 Chippy (Video Game)
hasFeature
Gradual Regeneration / int_c5901528
 Chippy (Video Game)
hasFeature
Non-Damaging Status Infliction Attack / int_c5901528
 Chippy (Video Game)
hasFeature
Subsystem Damage / int_c5901528
 Chippy (Video Game)
hasFeature
Video Games of 2015–2019 / int_c5901528
 Chippy (Video Game)
hasFeature
Wake-Up Call Boss / int_c5901528