Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Choice of Magics (Video Game)

 Choice of Magics (Video Game)
type
TVTItem
 Choice of Magics (Video Game)
label
Choice of Magics (Video Game)
 Choice of Magics (Video Game)
page
ChoiceOfMagics
 Choice of Magics (Video Game)
comment
Choice of Magics is an interactive story from indie game company Choice of Games, written by Kevin Gold, author of Choice of Robots. In a world covered by storms and fallout from ancient magic, where magic is forbidden by the Church, an adventurous youngster from a small town stumbles on a lost magical academy. Inside, they discover ancient books and devices and take their first steps to becoming a magician. Along the way, they will face the threat of Church inquisitors, rebuild or reject the devices of the ancients, advise a queen, and possibly animate a stuffed monkey. But beware: uncontrolled magic use destroyed the world once before, and may do so again.
 Choice of Magics (Video Game)
fetched
2023-04-13T11:58:20Z
 Choice of Magics (Video Game)
parsed
2023-04-13T11:58:20Z
 Choice of Magics (Video Game)
processingComment
Dropped link to ToughLeaderFacade: Not a Feature - UNKNOWN
 Choice of Magics (Video Game)
processingUnknown
Tough Leader Façade
 Choice of Magics (Video Game)
isPartOf
DBTropes
 Choice of Magics (Video Game) / int_1b44c21
type
GrayAndGreyMorality
 Choice of Magics (Video Game) / int_1b44c21
comment
Gray-and-Grey Morality: The Church is a bit excessive in its persecution of mages and hypocritical about their Saints, but they've got good reasons for wanting to keep a lid on things: Magic is dangerous, and you might not be acting entirely morally with your power yourself. Likewise, the Magisterians are a tyrannical plutocracy that restricts magic to the wealthy, oppresses their own people and tries to conquer Eirinia, but again, their system is designed to prevent uncontrolled magic from destroying the world. And while the High Magisterian is a major Jerkass, the other Magisterians are much more reasonable.
 Choice of Magics (Video Game) / int_1b44c21
featureApplicability
1.0
 Choice of Magics (Video Game) / int_1b44c21
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_1b44c21
 Choice of Magics (Video Game) / int_1ebbdddb
type
Power at a Price
 Choice of Magics (Video Game) / int_1ebbdddb
comment
Power at a Price: All schools of magic have some drawback to them as listed under Magic A Is Magic A.
 Choice of Magics (Video Game) / int_1ebbdddb
featureApplicability
1.0
 Choice of Magics (Video Game) / int_1ebbdddb
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_1ebbdddb
 Choice of Magics (Video Game) / int_20e6a6e7
type
It Only Works Once
 Choice of Magics (Video Game) / int_20e6a6e7
comment
It Only Works Once: Megali Mageia claims a wizard will have a single opportunity to cast a spell beyond all spells. Once you've used it you can never cast something that powerful again. This means you can usually only get one ending route, though in some of the latter cases, you don't make a great work.
 Choice of Magics (Video Game) / int_20e6a6e7
featureApplicability
1.0
 Choice of Magics (Video Game) / int_20e6a6e7
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_20e6a6e7
 Choice of Magics (Video Game) / int_24d85d41
type
Disappears into Light
 Choice of Magics (Video Game) / int_24d85d41
comment
If you're captured in Magisteria and go to the Divination climax, there's an option to cast a similar spell of love and peace. You can do it if your heart is pure and your magic strong, but if you're not able to do it, then Sam might be able to sacrifice himself, making the spell succeed before disappearing into light.
 Choice of Magics (Video Game) / int_24d85d41
featureApplicability
1.0
 Choice of Magics (Video Game) / int_24d85d41
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_24d85d41
 Choice of Magics (Video Game) / int_26ac510e
type
Mythology Gag
 Choice of Magics (Video Game) / int_26ac510e
comment
Mythology Gag: Naming your dragon "Pickle," and the electric pickle trick, are references to Choice of Robots by the same writer.
 Choice of Magics (Video Game) / int_26ac510e
featureApplicability
1.0
 Choice of Magics (Video Game) / int_26ac510e
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_26ac510e
 Choice of Magics (Video Game) / int_286ccaeb
type
Anti-Magical Faction
 Choice of Magics (Video Game) / int_286ccaeb
comment
Antimagical Faction: The Church forbids all magic on penalty of imprisonment. Its Saints use divine miracles, which are not magic. About that? Yes they are, and the imprisoned mages are taught about Abraxas, brought into the Church and renamed Saints. The Church is most definitely hypocritical, wanting to control magic for the good of the people. The Magisterians are another hypocritical version, restricting magic to the wealthy elite - because too much use of magic can destroy the world, and they know it.
 Choice of Magics (Video Game) / int_286ccaeb
featureApplicability
1.0
 Choice of Magics (Video Game) / int_286ccaeb
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_286ccaeb
 Choice of Magics (Video Game) / int_2cd6b637
type
Fantastic Nuke
 Choice of Magics (Video Game) / int_2cd6b637
comment
Negation channels the power of the invisible Black Sun beneath the ground to throw around destructive forces that leave clouds of lung-burning particles. It can also be used as an energy source, similar to Automation, at the risk of destabilizing the Black Sun. Consumption of negative particles can also counteract the effects of rot, and vice versa.
 Choice of Magics (Video Game) / int_2cd6b637
featureApplicability
1.0
 Choice of Magics (Video Game) / int_2cd6b637
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_2cd6b637
 Choice of Magics (Video Game) / int_2d364c81
type
Tomboy and Girly Girl
 Choice of Magics (Video Game) / int_2d364c81
comment
Tomboy and Girly Girl: The dynamic if you encourage Tal to romance Thecla.
 Choice of Magics (Video Game) / int_2d364c81
featureApplicability
1.0
 Choice of Magics (Video Game) / int_2d364c81
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_2d364c81
 Choice of Magics (Video Game) / int_334e48a1
type
After the End
 Choice of Magics (Video Game) / int_334e48a1
comment
After the End: The magic of the ancients is long gone, storms cover the sky and blot out the sun, and random clouds of negation particles float across the world destroying things.
 Choice of Magics (Video Game) / int_334e48a1
featureApplicability
1.0
 Choice of Magics (Video Game) / int_334e48a1
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_334e48a1
 Choice of Magics (Video Game) / int_488f2709
type
Simple-Minded Wisdom
 Choice of Magics (Video Game) / int_488f2709
comment
Simple-Minded Wisdom: Twimsby is a rather simple animal lover and healing Saint. He also knows that bringing a puppy to a dying patient can be as powerful as the best vivomancy, and uniquely among the Church hierarchy, is okay with magic use so long as it's used to make nice things.
 Choice of Magics (Video Game) / int_488f2709
featureApplicability
1.0
 Choice of Magics (Video Game) / int_488f2709
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_488f2709
 Choice of Magics (Video Game) / int_50385f24
type
Immortality Inducer
 Choice of Magics (Video Game) / int_50385f24
comment
Immortality Inducer: The Hierophant's miter gives immunity to rot and aging.
 Choice of Magics (Video Game) / int_50385f24
featureApplicability
1.0
 Choice of Magics (Video Game) / int_50385f24
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_50385f24
 Choice of Magics (Video Game) / int_51bc8d33
type
The Church
 Choice of Magics (Video Game) / int_51bc8d33
comment
The Church: The Church of Abraxas worships Abraxas, a long-dead mage and immortal specter, though many of its followers consider Abraxas metaphorical and consider love and faith more important than the actual existence of their god. It is divided into two separate traditions: the House of the Sun (which preaches a creed of love and charity) and the House of the Flame (which focuses on the battle against evil). The Church also has Saints, who invoke divine miracles, and Inquisitors, who hunt down mages to capture and imprison them. Overall, it's neither a Saintly Church nor a Corrupt Church; it has good and bad aspects to it, though it's undeniably got a lot of skeletons in its closet and lies about the nature of its Saints.
 Choice of Magics (Video Game) / int_51bc8d33
featureApplicability
1.0
 Choice of Magics (Video Game) / int_51bc8d33
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_51bc8d33
 Choice of Magics (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Choice of Magics (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Negation is scary, but it's just a powerful force with no inherent morality to it.
 Choice of Magics (Video Game) / int_575fd5e2
featureApplicability
1.0
 Choice of Magics (Video Game) / int_575fd5e2
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_575fd5e2
 Choice of Magics (Video Game) / int_5773777b
type
One-Man Industrial Revolution
 Choice of Magics (Video Game) / int_5773777b
comment
One-Man Industrial Revolution: You can become this, reshaping Eirinia into a Magitek powerhouse through the use of magic.
 Choice of Magics (Video Game) / int_5773777b
featureApplicability
1.0
 Choice of Magics (Video Game) / int_5773777b
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_5773777b
 Choice of Magics (Video Game) / int_57b80b45
type
Fantastic Racism
 Choice of Magics (Video Game) / int_57b80b45
comment
Fantastic Racism: Shapeshifters are widely discriminated against.
 Choice of Magics (Video Game) / int_57b80b45
featureApplicability
1.0
 Choice of Magics (Video Game) / int_57b80b45
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_57b80b45
 Choice of Magics (Video Game) / int_57c25438
type
Green Thumb
 Choice of Magics (Video Game) / int_57c25438
comment
Vivomancy is the magic of life, including healing, transformations and creating new lifeforms. It's a whimsical and humorous power, sometimes causes rot in the user, and often has unpredictable effects.
 Choice of Magics (Video Game) / int_57c25438
featureApplicability
1.0
 Choice of Magics (Video Game) / int_57c25438
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_57c25438
 Choice of Magics (Video Game) / int_6114a875
type
Lost Technology
 Choice of Magics (Video Game) / int_6114a875
comment
Lost Technology: The Megali Mageia is a book of magic that was cutting-edge even for the Ancients, allowing you to rapidly develop abilities unknown in modern Eirinia, even to existing practitioners.
 Choice of Magics (Video Game) / int_6114a875
featureApplicability
1.0
 Choice of Magics (Video Game) / int_6114a875
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_6114a875
 Choice of Magics (Video Game) / int_6b2b3b59
type
The Reveal
 Choice of Magics (Video Game) / int_6b2b3b59
comment
The Reveal: A lot of the white text on this page is because of a big bomb that drops around the middle of the game: The Church's Saints secretly use magic.
 Choice of Magics (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Choice of Magics (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_6b2b3b59
 Choice of Magics (Video Game) / int_6c3d1777
type
Magic A Is Magic A
 Choice of Magics (Video Game) / int_6c3d1777
comment
Magic A Is Magic A: Five disciplines of it. Negation channels the power of the invisible Black Sun beneath the ground to throw around destructive forces that leave clouds of lung-burning particles. It can also be used as an energy source, similar to Automation, at the risk of destabilizing the Black Sun. Consumption of negative particles can also counteract the effects of rot, and vice versa. Automation controls devices using the Eternal Storm's electricity, though this risks making the Storm worse. It's the most common power source for Magitek. Glamor allows the user to supernaturally enhance their charisma to the level of mind control. It carries a price in terms of internal rot and an early death. There are ways around this, and rot can also counter Negation burn. Divination allows the user to scry on far-off places. Its downside is that if you scry on someone else, they know you're doing it and can scry back to an extent, and you can share thoughts. Vivomancy is the magic of life, including healing, transformations and creating new lifeforms. It's a whimsical and humorous power, sometimes causes rot in the user, and often has unpredictable effects.
 Choice of Magics (Video Game) / int_6c3d1777
featureApplicability
1.0
 Choice of Magics (Video Game) / int_6c3d1777
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_6c3d1777
 Choice of Magics (Video Game) / int_6d892421
type
Teacher/Student Romance
 Choice of Magics (Video Game) / int_6d892421
comment
Teacher/Student Romance: Vance/Vera, the wizard you find imprisoned by the church and can make your apprentice, shows an obvious interest in you if you maintain a good relationship with them. Whether or not you reciprocate those feelings is up to you. It's not a good idea if you want V to actually learn magic.
 Choice of Magics (Video Game) / int_6d892421
featureApplicability
1.0
 Choice of Magics (Video Game) / int_6d892421
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_6d892421
 Choice of Magics (Video Game) / int_6da1d9ae
type
Parental Marriage Veto
 Choice of Magics (Video Game) / int_6da1d9ae
comment
Parental Marriage Veto: If you're romancing Vance/Vera, their father challenges you to a duel when he learns about it. In some outcomes, he confesses that his goal is to make sure that you're serious enough about his child to stand up for your relationship.
 Choice of Magics (Video Game) / int_6da1d9ae
featureApplicability
1.0
 Choice of Magics (Video Game) / int_6da1d9ae
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_6da1d9ae
 Choice of Magics (Video Game) / int_7179a462
type
World in the Sky
 Choice of Magics (Video Game) / int_7179a462
comment
World in the Sky: Happens in one ending. It's the logical conclusion of Automation. If you empower the Eternal Storm too much, the world beneath the clouds becomes uninhabitable. So move Eirinia above the clouds in a nation of airships and continue to draw on the Storm.
 Choice of Magics (Video Game) / int_7179a462
featureApplicability
1.0
 Choice of Magics (Video Game) / int_7179a462
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_7179a462
 Choice of Magics (Video Game) / int_7a53b67d
type
Sinister Surveillance
 Choice of Magics (Video Game) / int_7a53b67d
comment
Sinister Surveillance: You can create a system of crystal balls that allow for policing Akriton through Divination. It's mentioned that this leads to a feeling of lost freedom, and people feel more afraid in the panopticon society.
 Choice of Magics (Video Game) / int_7a53b67d
featureApplicability
1.0
 Choice of Magics (Video Game) / int_7a53b67d
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_7a53b67d
 Choice of Magics (Video Game) / int_7b8f5f07
type
Charm Person
 Choice of Magics (Video Game) / int_7b8f5f07
comment
Glamor allows the user to supernaturally enhance their charisma to the level of mind control. It carries a price in terms of internal rot and an early death. There are ways around this, and rot can also counter Negation burn.
 Choice of Magics (Video Game) / int_7b8f5f07
featureApplicability
1.0
 Choice of Magics (Video Game) / int_7b8f5f07
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_7b8f5f07
 Choice of Magics (Video Game) / int_80360df0
type
Dark Horse Victory
 Choice of Magics (Video Game) / int_80360df0
comment
Dark Horse Victory: Saint Twimsby is elected Hierophant if the Hierophant dies, because the electors each get three vetoes and nobody bothers to use a veto on him.
 Choice of Magics (Video Game) / int_80360df0
featureApplicability
1.0
 Choice of Magics (Video Game) / int_80360df0
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_80360df0
 Choice of Magics (Video Game) / int_82d2715f
type
Magitek
 Choice of Magics (Video Game) / int_82d2715f
comment
Magitek: The discipline of Automation uses electricity from the Eternal Storm to empower machines, at the risk of making the storms worse. Negation can also power devices through the Black Sun, though this carries its own risks.
 Choice of Magics (Video Game) / int_82d2715f
featureApplicability
1.0
 Choice of Magics (Video Game) / int_82d2715f
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_82d2715f
 Choice of Magics (Video Game) / int_8739b21
type
Technopath
 Choice of Magics (Video Game) / int_8739b21
comment
Automation controls devices using the Eternal Storm's electricity, though this risks making the Storm worse. It's the most common power source for Magitek.
 Choice of Magics (Video Game) / int_8739b21
featureApplicability
1.0
 Choice of Magics (Video Game) / int_8739b21
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_8739b21
 Choice of Magics (Video Game) / int_874176be
type
Psychic Powers
 Choice of Magics (Video Game) / int_874176be
comment
Divination allows the user to scry on far-off places. Its downside is that if you scry on someone else, they know you're doing it and can scry back to an extent, and you can share thoughts.
 Choice of Magics (Video Game) / int_874176be
featureApplicability
1.0
 Choice of Magics (Video Game) / int_874176be
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_874176be
 Choice of Magics (Video Game) / int_89631688
type
The Chosen One
 Choice of Magics (Video Game) / int_89631688
comment
The Chosen One: You can believe yourself this. The Magisterians defy that. You're talented, no doubt, but by their standards you're nothing unique; you're just a big fish in a small pond.
 Choice of Magics (Video Game) / int_89631688
featureApplicability
1.0
 Choice of Magics (Video Game) / int_89631688
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_89631688
 Choice of Magics (Video Game) / int_8b682bd5
type
The Magic Comes Back
 Choice of Magics (Video Game) / int_8b682bd5
comment
The Magic Comes Back: You can revolutionize society using the magic of the ancients, leaving people to quickly begin learning it themselves. Depending on the ending you might have to get rid of it again.
 Choice of Magics (Video Game) / int_8b682bd5
featureApplicability
1.0
 Choice of Magics (Video Game) / int_8b682bd5
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_8b682bd5
 Choice of Magics (Video Game) / int_97f53f5b
type
Superweapon Surprise
 Choice of Magics (Video Game) / int_97f53f5b
comment
Superweapon Surprise: The Magisterians think of Eirinia as a backwater, magicless state that should be easily conquered. Which it is at the start of the game - but the PC can lead a crash modernization program that equips Eirinia with airships or dragons, and when the war starts, choose to employ massed negation wands and alchemical Super Soldiers to fight back against the Empire. Just because Eirinia doesn't make widespread use of magic doesn't mean that they can't.
 Choice of Magics (Video Game) / int_97f53f5b
featureApplicability
1.0
 Choice of Magics (Video Game) / int_97f53f5b
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_97f53f5b
 Choice of Magics (Video Game) / int_99e14f05
type
All-Loving Hero
 Choice of Magics (Video Game) / int_99e14f05
comment
Sam is the embodiment of what a priest should be: kind, generous and wise, and devout without being a zealot about it. Unlike his companion, Brother Jacob, his response to seeing a good-guy PC is to try to turn them to the Church, rather than trying to Burn the Witch!. If he becomes a Saint, he's one of the best, and can help the PC become a better one.
 Choice of Magics (Video Game) / int_99e14f05
featureApplicability
1.0
 Choice of Magics (Video Game) / int_99e14f05
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_99e14f05
 Choice of Magics (Video Game) / int_9aa17eb0
type
Story Branching
 Choice of Magics (Video Game) / int_9aa17eb0
comment
Story Branching: There's a couple of places where the story branches radically. Branch one depends on whether you join the Church. If you don't, you'll go back to Akriton as a mage (this is the default path), do mage stuff and eventually be recruited as Thecla's Court Mage. If you do, there's a different chapter where you serve as a Saint and try to avoid falling too deep into heresy, before being made the Queen's Blessed Advisor. The second sub-branch is whether or not you go to Magisteria, either to make peace or as a captive. If you're captured, that gives you a separate chapter and ending route from the main line, while making peace just skips over the war. In the main branch, near the end of the climactic chapter, you can be faced with one of five sub-branches related to how much magic you've been using and whether or not you can use it to make a great work of any discipline of magic, or none, except for Divination, which is worked in the branch where you get captured.
 Choice of Magics (Video Game) / int_9aa17eb0
featureApplicability
1.0
 Choice of Magics (Video Game) / int_9aa17eb0
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_9aa17eb0
 Choice of Magics (Video Game) / int_9bff7822
type
Conflict Killer
 Choice of Magics (Video Game) / int_9bff7822
comment
Conflict Killer: If the Eternal Storm goes out of control or the Black Sun destroys the world, the war with Magisteria becomes moot.
 Choice of Magics (Video Game) / int_9bff7822
featureApplicability
1.0
 Choice of Magics (Video Game) / int_9bff7822
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_9bff7822
 Choice of Magics (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Choice of Magics (Video Game) / int_9cb3e22e
comment
Interface Spoiler: Lampshaded in the beginning, when it asks you about your preferred pronouns and nouns.
 Choice of Magics (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Choice of Magics (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_9cb3e22e
 Choice of Magics (Video Game) / int_aab6471d
type
Not-So-Phony Psychic
 Choice of Magics (Video Game) / int_aab6471d
comment
Not-So-Phony Psychic: Seer Marie if you teach her magic.
 Choice of Magics (Video Game) / int_aab6471d
featureApplicability
1.0
 Choice of Magics (Video Game) / int_aab6471d
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_aab6471d
 Choice of Magics (Video Game) / int_b17f6a27
type
I Did What I Had to Do
 Choice of Magics (Video Game) / int_b17f6a27
comment
I Did What I Had to Do: The Church does preach ethical behavior, but it also has a doctrine allowing for "the teleological suspension of the ethical" if the cause is important enough. Abraxas' statue urges its listeners to avoid killing and deceiving unless absolutely necessary, and warns that if it becomes too common, ambitious Churchmen will use the doctrine for their own personal ambition.
 Choice of Magics (Video Game) / int_b17f6a27
featureApplicability
1.0
 Choice of Magics (Video Game) / int_b17f6a27
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_b17f6a27
 Choice of Magics (Video Game) / int_bd29e069
type
PreciousPuppies
 Choice of Magics (Video Game) / int_bd29e069
comment
Precious Puppies: Saint Twimsby is known for bringing a puppy along to his healings, because sometimes, all the magic in the world isn't as powerful as a cute puppy.
 Choice of Magics (Video Game) / int_bd29e069
featureApplicability
1.0
 Choice of Magics (Video Game) / int_bd29e069
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_bd29e069
 Choice of Magics (Video Game) / int_bda3d68a
type
Did You Just Flip Off Cthulhu?
 Choice of Magics (Video Game) / int_bda3d68a
comment
Did You Just Flip Off Cthulhu?: In one ending, you can tell Abraxas, also known as God, that he's not needed and should take a good look at his own behavior before he goes around judging others. And he responds by accepting your words and leaving.
 Choice of Magics (Video Game) / int_bda3d68a
featureApplicability
1.0
 Choice of Magics (Video Game) / int_bda3d68a
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_bda3d68a
 Choice of Magics (Video Game) / int_c011cd29
type
Path of Inspiration
 Choice of Magics (Video Game) / int_c011cd29
comment
Path of Inspiration: The Church of Abraxas frequently uses disguised magic despite their vehement denouncements of it executions of uncooperative wizards, and was founded by a wizard-turned-negative energy specter rather than a god. In their defense, they are trying to avoid a repeat of the ancient's destruction of the world.
 Choice of Magics (Video Game) / int_c011cd29
featureApplicability
1.0
 Choice of Magics (Video Game) / int_c011cd29
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_c011cd29
 Choice of Magics (Video Game) / int_c5474384
type
Vow of Celibacy
 Choice of Magics (Video Game) / int_c5474384
comment
Vow of Celibacy: Saints are expected to be celibate, though this is more of a suggestion than a hard rule and nobody will begrudge an otherwise-good Saint their paramour.
 Choice of Magics (Video Game) / int_c5474384
featureApplicability
1.0
 Choice of Magics (Video Game) / int_c5474384
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_c5474384
 Choice of Magics (Video Game) / int_c98b7916
type
Messianic Archetype
 Choice of Magics (Video Game) / int_c98b7916
comment
Messianic Archetype: In the Glamour ending, Abraxas seems to speak to you while you're dying of the rot, calling on you to use your power to do a great work of magic. If you do, you sacrifice yourself to either clear the Eternal Storm, or to build bonds of empathy between the peoples of Eirinia and Magisteria and secure everlasting peace. It's unclear at that point whether it was really Abraxas or just the rot talking. If you're captured in Magisteria and go to the Divination climax, there's an option to cast a similar spell of love and peace. You can do it if your heart is pure and your magic strong, but if you're not able to do it, then Sam might be able to sacrifice himself, making the spell succeed before disappearing into light.
 Choice of Magics (Video Game) / int_c98b7916
featureApplicability
1.0
 Choice of Magics (Video Game) / int_c98b7916
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_c98b7916
 Choice of Magics (Video Game) / int_cb70651c
type
Maybe Magic, Maybe Mundane
 Choice of Magics (Video Game) / int_cb70651c
comment
In the Glamour ending, Abraxas seems to speak to you while you're dying of the rot, calling on you to use your power to do a great work of magic. If you do, you sacrifice yourself to either clear the Eternal Storm, or to build bonds of empathy between the peoples of Eirinia and Magisteria and secure everlasting peace. It's unclear at that point whether it was really Abraxas or just the rot talking.
 Choice of Magics (Video Game) / int_cb70651c
featureApplicability
1.0
 Choice of Magics (Video Game) / int_cb70651c
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_cb70651c
 Choice of Magics (Video Game) / int_ce22183
type
Super Registration Act
 Choice of Magics (Video Game) / int_ce22183
comment
Super Registration Act: Unofficially, the Church recruits mages as Saints, teaching them to use magic for the good of the people. They don't let on about the part where the Church is using magic, of course. The Magisterian Empire restricts magic to the wealthy elite and government agents, because they know that uncontrolled magic can destroy the world. If you explain the Saints system to them, they'll approve of the control mechanism despite their own atheism.
 Choice of Magics (Video Game) / int_ce22183
featureApplicability
1.0
 Choice of Magics (Video Game) / int_ce22183
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_ce22183
 Choice of Magics (Video Game) / int_d03fc3f1
type
Good Shepherd
 Choice of Magics (Video Game) / int_d03fc3f1
comment
Good Shepherd: While the Church itself gets a bit shady, there are a couple of standout examples of priests who make the world a better place. Sam is the embodiment of what a priest should be: kind, generous and wise, and devout without being a zealot about it. Unlike his companion, Brother Jacob, his response to seeing a good-guy PC is to try to turn them to the Church, rather than trying to Burn the Witch!. If he becomes a Saint, he's one of the best, and can help the PC become a better one. Saint Twimsby (or possibly Hierophant Twimsby) is a bit dense sometimes and not particularly brave, but his Simple-Minded Wisdom and unorthodox approach to helping people make him one of the best of the Saints, and he can do as much by bringing a puppy to a suffering patient as a healing miracle. If he becomes Hierophant, he orders every priest to get a pet and recommends that everyone else do so, because it just makes people nicer. This actually seems to work out. He's also significantly more laid-back about magic use than the other possible Hierophants.
 Choice of Magics (Video Game) / int_d03fc3f1
featureApplicability
1.0
 Choice of Magics (Video Game) / int_d03fc3f1
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_d03fc3f1
 Choice of Magics (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Choice of Magics (Video Game) / int_d397657d
comment
Hoist by His Own Petard: The church keeps a terrifying murder golem to execute mages. If you've seized control of it when the Hierophant and her crew comes down it automatically kills them, his programming activated by their glamors.
 Choice of Magics (Video Game) / int_d397657d
featureApplicability
1.0
 Choice of Magics (Video Game) / int_d397657d
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_d397657d
 Choice of Magics (Video Game) / int_d48333a4
type
Ban on Magic
 Choice of Magics (Video Game) / int_d48333a4
comment
Ban on Magic: Magic is illegal according to Church law, though their ability to enforce that is pretty limited if the PC refuses to play along.
 Choice of Magics (Video Game) / int_d48333a4
featureApplicability
1.0
 Choice of Magics (Video Game) / int_d48333a4
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_d48333a4
 Choice of Magics (Video Game) / int_e16d7741
type
No Immortal Inertia
 Choice of Magics (Video Game) / int_e16d7741
comment
No Immortal Inertia: The hierophant miter suppresses the effects of rot as long as its current wielder received it willingly. If you accept it from the previous hierophant she instantly turns to dust as the rot catches up, though she does Go Out with a Smile.
 Choice of Magics (Video Game) / int_e16d7741
featureApplicability
1.0
 Choice of Magics (Video Game) / int_e16d7741
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_e16d7741
 Choice of Magics (Video Game) / int_e1acc872
type
From Nobody to Nightmare
 Choice of Magics (Video Game) / int_e1acc872
comment
From Nobody to Nightmare: You go from an unemployed peasant in a backwater town to the most powerful wizard in Eirinia. This goes double for Negation: you can destroy the Magisterians with a single spell.
 Choice of Magics (Video Game) / int_e1acc872
featureApplicability
1.0
 Choice of Magics (Video Game) / int_e1acc872
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_e1acc872
 Choice of Magics (Video Game) / int_e92c4e92
type
Scissors Cuts Rock
 Choice of Magics (Video Game) / int_e92c4e92
comment
Scissors Cuts Rock: Get your Negation stat high enough and even powerful wards won't stop your attacks.
 Choice of Magics (Video Game) / int_e92c4e92
featureApplicability
1.0
 Choice of Magics (Video Game) / int_e92c4e92
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_e92c4e92
 Choice of Magics (Video Game) / int_eddfe7e5
type
Underground City
 Choice of Magics (Video Game) / int_eddfe7e5
comment
Underground City: In the Automation route, if you neither fix the Storm nor escape above the clouds, the people of Eirinia retreat into underground caves. In one variation, you escape underground with a magical battery that can safely power any technological device the Eirinians need; otherwise, they are forced to live a hardscrabble life by hunting, fishing and scavenging.
 Choice of Magics (Video Game) / int_eddfe7e5
featureApplicability
1.0
 Choice of Magics (Video Game) / int_eddfe7e5
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_eddfe7e5
 Choice of Magics (Video Game) / int_ef878d58
type
Court Mage
 Choice of Magics (Video Game) / int_ef878d58
comment
Branch one depends on whether you join the Church. If you don't, you'll go back to Akriton as a mage (this is the default path), do mage stuff and eventually be recruited as Thecla's Court Mage. If you do, there's a different chapter where you serve as a Saint and try to avoid falling too deep into heresy, before being made the Queen's Blessed Advisor.
 Choice of Magics (Video Game) / int_ef878d58
featureApplicability
1.0
 Choice of Magics (Video Game) / int_ef878d58
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_ef878d58
 Choice of Magics (Video Game) / int_f909b16b
type
Dark Secret
 Choice of Magics (Video Game) / int_f909b16b
comment
Dark Secret: You assign yours at the beginning of the game. You may have: caused Tal to lose her eye, accidently caused the death of Tal's father, or reported Tal to Cos for being a shapeshifter.
 Choice of Magics (Video Game) / int_f909b16b
featureApplicability
1.0
 Choice of Magics (Video Game) / int_f909b16b
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_f909b16b
 Choice of Magics (Video Game) / int_fba50b70
type
Perpetual Storm
 Choice of Magics (Video Game) / int_fba50b70
comment
Perpetual Storm: The Eternal Storm covers the world and provides lightning with which to power Automation magic. It also provides lightning where it's not wanted, necessitating the use of copper trees to protect towns. In one ending branch, your use of magic intensifies the storm and brings about The Great Flood. You can clear the skies in certain endings.
 Choice of Magics (Video Game) / int_fba50b70
featureApplicability
1.0
 Choice of Magics (Video Game) / int_fba50b70
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_fba50b70
 Choice of Magics (Video Game) / int_fccd06b6
type
Beware the Nice Ones
 Choice of Magics (Video Game) / int_fccd06b6
comment
Beware the Nice Ones: Sam is one of nicest characters in the game, but push the magical agenda too far while his relationship value is low will cause him to lash out in an unexpected way: he tries to kill you.
 Choice of Magics (Video Game) / int_fccd06b6
featureApplicability
1.0
 Choice of Magics (Video Game) / int_fccd06b6
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_fccd06b6
 Choice of Magics (Video Game) / int_name
type
ItemName
 Choice of Magics (Video Game) / int_name
comment
 Choice of Magics (Video Game) / int_name
featureApplicability
1.0
 Choice of Magics (Video Game) / int_name
featureConfidence
1.0
 Choice of Magics (Video Game)
hasFeature
Choice of Magics (Video Game) / int_name
 Choice of Magics (Video Game) / int_name
itemName
Choice of Magics (Video Game)

The following is a list of statements referring to the current page from other pages.

 Choice of Magics (Video Game)
hasFeature
Anti-Magical Faction / int_c756ecb1
 Choice of Magics (Video Game)
hasFeature
Dark Horse Victory / int_c756ecb1
 Choice of Magics (Video Game)
hasFeature
Interactive Fiction / int_c756ecb1
 Choice of Magics (Video Game)
hasFeature
Magic A Is Magic A / int_c756ecb1
 Choice of Magics (Video Game)
hasFeature
The Magic Comes Back / int_c756ecb1
 Choice of Magics (Video Game)
hasFeature
The Church / int_c756ecb1