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Superweapon Surprise

 Superweapon Surprise
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Superweapon Surprise
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A group of people who seem weak or defenseless prove, emphatically, not to be.
Picture a peaceful rural planet full of Space Amish living in an Arcadia-like setting in a Pastoral Science Fiction story. The farmers are a community of happy workers who use simple, dated technologies to till the soil. They are seen as an easy target for a group of Space Pirates and mercenaries. After all, there's booty to loot but no chance of retaliation.
The invaders are cocky and relaxed as they start the attack. This is going to be like shooting fish in a barrel!
Suddenly the Amish defenders roll an old-fashioned heavy anti-aircraft cannon from the last war out of their barn. The heavy gun is still ferocious despite its antiquated design. Simultaneously another team of Space Amish uncover their previously-hidden high-tech air defence system and blow half of the startled invaders' ships out of the sky. It's the Superweapon Surprise! (not always a superweapon, but always a nasty surprise). As well, When the few invaders reach the ground, the Amish defenders have formed La Résistance, and they ambush the enemies from the shadows using their bladed agricultural tools as weapons. The invaders' last Distress Call turns out to be an Apocalyptic Log...
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 Superweapon Surprise / int_14d341dc
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Superweapon Surprise
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One mission in Star Trek Online has the Federation Player Character trying to win favor of a planet that had long since abandoned technology but had a bunch of weapons stored away just in case so the Klingons couldn't get to them. The Breen Featured Episode series has you do the same when trying to find what the ancient Preservers had hidden away. Turns out, it was just a few of their people and all of their knowledge.
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StarCraft:
All (but one) of the Protoss units are originally derived from non-lethal craft and tools. Even the feared Reaver (with its horrifying Scarabs) was originally built for mining. (Well, that's what they say...) The exception in Brood War: the Dark Templars' units were designed as weapons from the start, because they weren't a unified species and thusly had to fight.
In Wings of Liberty, there's a mission where you can cut down a good chunk of the enemy forces using a gigantic mining laser. Hey, if it can cut through rock, steel ain't such a big step up.
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Homeworld:
The Bentusi are a race of peaceful traders. In fact, they're pretty much the only thing in the galaxy that isn't trying to vaporize you. But their ships have extreme amounts of armour, and though they have no weapons visible from the outside they're capable of fielding three hugely powerful ion-type beams. Attack one of them and you die — rapidly.
Invoked by the Melnorme in ''Star Control. If you threaten Trade Master Greenish, he'll note that, being a species of peaceful traders, the Melnorme would be unprepared against hostiles...if not for their ship's weapons systems. Which, by the way, are locked onto your flagship's command bridge.
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In The Salvation War, the forces of Satan invade the Earth after Yahweh, pissed that people aren't as into worshiping him as they once were, decides that Satan can have the whole lot of them expecting a curbstomp. Too bad the demons are at bronze age levels of technology and haven't been keeping up to date on recent human history. As it happens, there IS a curbstomp... right about when bronze meets the M1 Abrams. Surprise! Also a surprise to Incomparable Legion Of Light when a cruise missile detonates over their main body of troops and a 1.2 megaton nuclear explosion kills 150,000 to 250,000 Angels and Human Levies at once with the estimate in the next chapter being 349,000 humans and 45,000 angels with another surge of deaths expected in six to eight weeks time from radiation sickness.
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Oh, and they're on the same side. So basically if you're serious about messing with Earth, you're facing all of the above. A major villain in the spinoff series Tenchi Muyo! GXP discovered this firsthand when he tried to mess with the family of the series hero, one of Tenchi's Earthling acquaintances. The series doesn't even bother to show anything beyond the villain angrily refusing to explain his failure in an episode's prologue.
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The Awoken and their Harbingers, from Destiny.
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The star known as Elysium in Neal Asher's "The Line of Polity" is surrounded by asteroids that are mined and their ores smelted using a series of mirrors orbiting the star that can focus its light onto a single point. Guess what happens when the hero gets the big bad to chase him into this place.
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A variation occurs in Unreal II: The Awakening. Most of the game involves a hunt for what you think is a superweapon. The actual super weapon turns out to be a race of seemingly-harmless aliens that perform various menial tasks. The "superweapon" you were collecting was merely an activation key that takes them out of this "dormant" form, into their true form — giant unstoppable killing machines that can shoot black holes from their hands. No, really. Unfortunately, it really is only an activation key — it provides no control, so the new supersoldiers rampage through the ship this was tested on and you have to reroute it into the nearest star and escape alive.
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In The Last Firebender the Air Nomads are this: after the Fire Nation attacked and wiped out half their people, over the course of the next hundred years, they crushed the Fire Nation. Granted, the Earth Kingdom helped drive the Fire Nation out of their initial colonies, and Aang prevented any major counterattacks by the Fire Nation, but still, the tiniest nation in the world took on the largest and most technologically advanced without the Avatar or anyone else backing them offensively. And by the time the main story started, they had basically won.
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In the Honor Harrington series, the Solarian League finds themselves on the receiving end of this. Not because the Manticorians are exactly peaceful (they've spent the last twenty years fighting a desperate war for survival), but because the Solarian League has spent the past thousand years or so being the bigger fish. A long tradition of being the sleeping giant everyone tiptoes around has convinced them of their inherent superiority, meaning they're completely blindsided when they encounter the results of the Manticore/Haven Lensman Arms Race. Three curb stomp battles later, with a cumulative thousand-to-one loss ratio, they finally realize there's some truth to those "wildly exaggerated" reports of Manticorian weapons performance.
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Many people forget that the Blue Bomber himself, Mega Man (Classic), was originally a household servant robot. When Wily decided to get all jerkass and take over the world, Rock was repurposed into a fighting robot. This, in itself, is not the superweapon surprise. That comes when Rock's Variable Tool System, designed to allow him to use any tool without needing new instructions or programming, is also redesigned into Mega Man's Variable Weapon System, allowing him to use any weapon without serious modification to his systems. So the household cleaning robot instead becomes a superweapon of destruction, capable of getting an infinite number of new weapons at any time. Surprise!
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Over the X-Universe games' timeline the Borons have been forced to take up arms, becoming a pretty badass race instead of their former peaceful nature. In the latest games the races often unleash military campaigns upon each other, and it's not at all uncommon to see a Split task force head to peaceful Boron sectors and promptly get smashed to pieces by the resident defence force.
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In Sid Meier's Alpha Centauri, the Gaians—and, in the expansion, the Cult of Planet—seem like rather wimpy factions, what with being more concerned with environmentalism than proper defense training, a lucrative economy, or developing weapons technology. That is, until you find that their devotion to the environment also gives them an innate ability to take control of the extremely dangerous mindraping, live-brain-devouring native fauna of Planet. Did we mention that said fauna is equally threatening to unarmored infantrymen carrying ancient guns and your best tanks armed with literal black hole generators and armored with space-time itself? You don't want to know what they can do once they figure out how to breed their own...
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The European Continental Alliance (ECA) in the Command & Conquer: Generals mod Rise of the Reds is Downplayed Trope variant. While they do field enough high tech weapons that were designed as such, some of their most fearsome weapons (a Kill Sat, which is the ECA superweapon, and suits of Power Armor) were civilian tech repurposed for combat use. (The Kill Sat? Clean energy sources redirected as weapons. These suits of Power Armor? Space exploration suits.)
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In Hostile Waters: Antaeus Rising, humanity in the future have put down their arms and achieved global peace, ushering in a new golden age. Then warmongers and corrupt corporations decide to take over the world. Unprepared and unarmed, the rest of humanity dig back into the museum and break out the retired nanotech warship Antaeus, which can manufacture a high tech army out of raw materials.
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In Masada, the Romans who besiege the Last Bastion of the Jewish Revolts manage to keep the construction of their Battering Ram-equipped siege tower secret to the besieged Jews until its day of deployment, and by that day it's too late for the Jews to device any serious counter-plan.
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Two early on in Star Trek: Discovery:
The Klingons reveal to the Federation that they now have cloaking technology. Previously, only Romulans and Suliban had the tech, and they weren't sharing. The advantage is first demonstrated, when the Admiral's flagship arrives, and the Admiral attempts to negotiate with the Klingons. The Klingon leader pretends to agree to a ceasefire, then a cloaked ship with a giant prow rams the Admiral's ship, cleaving it in half. Later on, the cloaking tech is disseminated throughout the Klingon fleet, making their ships all the more dangerous. That's why it's all the more important when the Discovery pulls the same trick on them with its experimental spore drive.
Moments after the first attack that ship's crew manages to overload its warp core, taking the Klingon ram-ship with them.
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Tenchi Muyo!: If there are space pirates and would-be conquerors, why not set their sights on Earth? Especially big in OVA continuity, where Earth is specifically a two-bit colony world that nobody cares about.
Ryu-oh, Tsunami and Ryo-ohki are all resident on the planet; any of these ships alone could fend off any enemy fleet save for Jurai's.
Members of the Jurai Royal family treat the planet as their home away from home including their crown princess. Attacking Earth will likely bring Jurai's fleet down on you like the wrath of God.
There is this one guy called Tenchi Masaki who has a thing about conquering his homeworld.
Washu, the genius scientist who could destroy a planet by accident.
And then there are Tsunami's sisters...who are goddesses.
Oh, and they're on the same side. So basically if you're serious about messing with Earth, you're facing all of the above. A major villain in the spinoff series Tenchi Muyo! GXP discovered this firsthand when he tried to mess with the family of the series hero, one of Tenchi's Earthling acquaintances. The series doesn't even bother to show anything beyond the villain angrily refusing to explain his failure in an episode's prologue.
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In Mobile Suit Gundam ZZ, the heroes visited a Space Amish colony named Moon Moon, and the evil Zeon empire followed the heroes there. Turns out their society has an old-but-impressively-large mobile suit left over from the colony's construction that, once reactivated, gave the heroes just enough of an edge (mostly through distracting the enemy) to fend Zeon's forces off.
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Eden and Plymouth from Outpost 2 have no weapons at the outset. When they start coming into conflict, they weaponize some of their existing technology. For instance, Eden's laser cannon is a modified industrial laser torch while Plymouth's microwave gun is derived from their wireless power transmission technology. Later on, when the sides are already in conflict, they have no actual superweapons... Until Plymouth converts their single use launch vehicles into EMP missiles.
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King Volcheck from Golden Sun: Dark Dawn knows that the Luna Tower is sleeping beneath his city, built by an ancient people. He thinks he is pulling this trope against his enemies, but the reality is much, much worse.
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The eponymous Gears from Heavy Gear began as general purpose heavy equipment for mining and construction in difficult terrain. Then somebody observed how badly tanks did in that same terrain and how much there was on the planet...
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Discworld: In Night Watch, the leader of a rebellion in Ankh-Morpork reflects that due to the anti-weaponry laws, his makeshift army doesn't have much in the way of real weapons—a few heirlooms passed down by veteran ancestors—but then, when his army consists of stevedores, longshoremen, butchers, and blacksmiths you pretty much have all the heavy or sharp objects you need. And if he ordered them to turn around, they'd make hash of themselves.
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The TEC in Sins of a Solar Empire; don't seem completely defenseless and are certainly not very peaceful, but they are nowhere near as unified as the Vasari, and are of a far lower level of technology in many respects. This, combined with the Vasari's failure to scout ahead far enough before invading TEC space, causes the Vasari to severely underestimate them, thinking that they are just another small, low-tech race to eradicate. The Vasari then attack a human system, and have to fight tooth and nail against cargo ships and merchant vessels retrofitted as warships, but finally take it. Then they look a little harder at the sector they've just invaded, and realize that one system they fought so hard to take was one of hundreds of thousands of human-controlled systems. Whoops. The background intro states that almost the entirety of the TEC fleet is comprised of non-combat vessels that were retrofitted into warships. They did have a few purpose-designed warships, but these are the exception rather than the rule.
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Every game in the Ace Combat series has a number of superweapons that the opposing enemy forces deploy against the protagonist forces. Their appearance always catches the protagonist forces off guard before they come up with a plan to deal with them.
The Final Boss of Air Combat is the Sky Fortress. There’s no information on who built the Sky Fortress, nor is their any information on where it came from. Its not until later games where we get some hints that the Sky Fortress may have been built by Belkan radicals.
Ace Combat 2/Ace Combat: Assault Horizon Legacy
Near the beginning of the coup, the rebels highjack the Dragonet submarines, which were armed with tactical nuclear missiles. The allies locate and destroy the first one, but the second appears near the end of the war to try to destroy St. Ark.
After the second Dragonet submarine was destroyed, the rebels then took over Fortress Intolerance, which housed an ICBM, that they intended to launch at Yuktobonia to try to escalate the war.
During the war, the rebels were supported by an Artificial Intelligence known as the Z.O.E. However, the rebels didn’t know anything about it. It just showed up to assist them without warning, and attacked Scarface. It’s eventually revealed that the Z.O.E. was created by Belka.
In the Japanese version of Ace Combat 3: Electrosphere, it’s revealed that General Resources Ltd. had constructed an aircraft with unbelievable firepower called the X-49 Night Raven. Unbeknownst to all involved, it was stolen by the Ouroboros organization, who intended to use it to destroy the corporations.
In Ace Combat 04: Shattered Skies, the Stonehenge Railgun Battery was developed to destroy meteor fragments from the Ulysses Asteroid. When the war began, Erusea had captured the Battery, they used it to secure air superiority over most of the continent of Usea.
Ace Combat 5: The Unsung War
Near the beginning of the war, the Oseans were caught off guard when the Yuktobonian underwater attack carrier, Scinfaxi, had sunk two of their carriers. In response, the Oseans deploy the Arkbird to destroy the Scinfaxi with the help of the Wardog Squadron.
As the Oseans invade and occupy the Yuktobonian mainland, the Scinfaxi’s sister ship, the Hrimfaxi, is deployed to sufficiently damage the Osean occupation forces.
Two-Thirds of the way through the war, the Arkbird is highjacked by Belkan radicals called the Grey Men, who intended to use it to drop a tactical nuclear bomb in either Yuktobonian or Osean territory.
As the Grey Men’s plans are foiled, they try to play one last trump card, the SOLG. First they try to load it with the V2 nuclear MIRV missile, and when that fails, they have it fall towards Oured, the capital of Osea.
Ace Combat Zero: The Belkan War
When South Belka is invaded by the Allied Forces, the belkans try to stave them off with the Excalibur, a chemical laser weapon developed as a missile defense system.
During the war, the Belkans developed two other superweapons that were not used during the war, the XB-O, and the V2. They were both highjacked by the organization, “A World With No Boundaries�, and it would not be until six months after the war ended that they would see use.
Ace Combat 6: Fires of Liberation
During the invasion of Gracemeria, the Emmerians were on the verge of pushing back the Estovakians, only for the Estovakians to deploy the Aigaion, which used devastating burst missiles to destroy the Emmerian forces present, forcing them to retreat to far side of the continent.
At the end of the war, after the Emmerians liberate Gracemeria, the Estovakians then deploy the Chandelier, a giant railgun that was originally going to be used to defend against the Ulysses asteroid, but wasn’t completed on time, and was then repurposed into a weapon of war.
Ace Combat 7: Skies Unknown
In an effort to end the war quickly, the IUN launched a two pronged strategy to try to retake the Lighthouse, and Farbanti at the same time. The plan failed, because the Arsenal Bird had ambushed the IUN before they could reach the Lighthouse.
Halfway through the war, the Oseans had snuck a number of soldiers and engineers deep into Erusean Occupied territory, with the goal of using Stonehenge to shoot down one of the Arsenal Birds. By the time the Eruseans had figured out what they were planning, they arrived too late to prevent the Oseans from carrying out their plan, and with the first Arsenal Bird down, the war turned in Osea’s favor.
At the end of the war, just when the Radical Eruseans had surrendered, and the last Arsenal Bird was shot down, two UCA Vs named Hugin and Munin showed up, and shot down a large number of allied forces around the Lighthouse. The next morning, the survivors rallied behind Trigger, to stop them from using the Lighthouse to start a Robot War against humanity.
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In Fallout: New Vegas, provided that the player helps him out Mr. House has one in the form of a hidden army of Securitrons as well as an OS upgrade that allows them to use their most potent weapons (missile and grenade launchers as well as auto-repair systems), with his plan being to unleash them at the right time to drive both the NCR and Caesar's Legion out of Vegas. Alternatively the Courier themselves can backstab House and use said army for themselves to establish themselves as the new ruler of Vegas.
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Superweapon Surprise
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The Stars Are Cold Toys and Star Shadow, the Geometers are an advanced, altruistic civilization that has no weapons whatsoever, having supposedly outgrown warfare long ago. However, their many advanced tools can and frequently are used as weapons. They are a subversion inasmuch as they use the "tools" aggressively without much provocation upon first encounter, the theme of that civilisation being Utopia Justifies the Means.
 Superweapon Surprise / int_4e182290
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Superweapon Surprise
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In Ace Combat 04: Shattered Skies, the Stonehenge Railgun Battery was developed to destroy meteor fragments from the Ulysses Asteroid. When the war began, Erusea had captured the Battery, they used it to secure air superiority over most of the continent of Usea.
 Superweapon Surprise / int_4fb21def
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Superweapon Surprise
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Earth's first surprise to the Evronians is the title character, Donald Duck's superhero/antihero alter ego, who gives the alien invaders a nasty surprise by savagely beating a large squad on a raid. The Evronians having experience with this kind of things, they react by sending hand-picked elimination squads to take him out and check for other surprises before launching the invasion proper.
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Can be utilized by players in the 4X RTS Star Ruler. Enemy players cannot determine how many ships a planet has docked (or if there are even shipyards on it). You could invade a ripe, seemingly undefended neutral player system with a couple ships, only for hundreds of their battleships to come swarming out of planets, with a Declaration of War in your diplomacy window.
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Schlock Mercenary heavily suggests this with Maxim 24: "Any sufficiently advanced technology is indistinguishable from a really big gun."
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In Cave Story, Mimigas once ate flowers that made them into Killer Rabbits as a last resort to thwart an invasion. It's so secret they no longer know it.
 Superweapon Surprise / int_5e3832b5
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In Stranger in a Strange Land, also by Robert A. Heinlein, the Martians seem to be bizarre, incomprehensible and inscrutable, but no real threat to humans due to their general lack of technology and very low key demeanor. Then it is discovered that they are very carefully weighing the pros and cons of destroying the Earth with their minds. Oh, and the last planet they had this debate about is now an asteroid belt.
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∀ Gundam:
It has a variation with the Mountain Cycles scattered around Earth. They contain thousands of Mobile Suits in pristine condition that the Earthborn humans use to defend themselves from the invading Moonrace. The variation is that the Earthborn humans didn't know the Mountain Cycles existed either, only happening upon them by accident in the Moonrace's first attack. Things then got flipped around near the end when it turned out the Moonrace got their own Mobile Suits from Mountain Cycles across the Moon. Excavation of one of these eventually results in the discovery of the Turn X.
Another variation in the same vein happened mid-series when a Moonrace excavation of an underground facility on Earth turned up live nuclear warheads. Like above, the Earthborn didn't even know about these until after the Moonrace beat them to it — but as soon as they did, they immediately seized the nukes by force due to a combination of ignorance of what nukes are beyond "they're apparently weapons and the Moonrace don't want us to have them" and the Moonrace troops present being understandably nervous about starting a firefight anywhere near those things. In the end, one of the nukes ended up being set off by accident and vaporized all but two of the others in the blast while the remaining ones became a second Superweapon Surprise by Loran himself near the end of the series when he suddenly found himself in urgent need of something that can stop a Colony Drop.
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 ∀ Gundam
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In The Ungoverned, the invading army turns out to have underestimated their would-be conquest several different ways, but the thing that really turns the tide is when one of the defenders hits on the idea of converting the national weather-control system — which uses guided missiles to deliver payloads into storms and disperse them — into an offensive network.
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Stargate-verse: Any planet under the Protected Planets Treaty. The Goa'uld don't attack those (usually technologically primitive) planets, because if they do, the Asgard will show up and kick their asses. O'Neill asks the obvious question: if the Asgard are capable of so easily outfighting the Goa'uld, why haven't they overthrown the System Lords? Answer: the Asgard are way too busy fighting the Replicators in their own galaxy, and cannot spare more than a handful of ships for defending the Protected Planets. The Goa'uld don't know this, which is good, because if they really attacked in earnest, the Asgard don't have the forces to stop them.
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The Puppeteers in Ringworld deny they carry any weapons at all, though it's something of a half-truth. For instance, their flashlight-laser just illuminates dark places. Don't tighten the focus too much, though: someone could get hurt. Louis Wu lampshades this fact in-universe. As Nessus is pointing out the devices he has brought on the expedition, and says "this is not a weapon", Louis notes the different ways they can still be used as weapons. Wu nicknames the ship "The Lying Bastard". Even a Puppeteer's natural weaponry is an example of this. Puppeteers are constantly running from trouble, not just because they're cowards, but because their physiology allows them to deliver backwards kicks that can kill people. Still mostly because they're cowards, though. Only insane Puppeteers actually bother with the lethal kick when they could be sprinting over the horizon. Which is sad, because the times we've seen a Puppeteer kick someone has always been awesome.
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Worldwar: Earth as a whole is this to The Race. When they first scouted Earth, it was during The Middle Ages. Given the rate of development of themselves and the two previous races they had conquered, they expected the "Tosevites" to just be getting around to the crossbow by the time they brought their invasion fleet. The fleet arrived during the latter part of World War II.
Thanks to Humanity's unexpected rate of advancement, bewildering (to the Race) ability to adapt to and counter any Lizard advantage (short of the "explosive metal bombs" on their starships) and doubly-bewildering capacity for self-sacrifice (whether to destroy enemies or protect allies), they manage to force The Race into a stalemate.note And in the sequel series, surpass and subdue them in a matter of decades.
Ships are also a big surprise to the Race, although not of the superweapon type (except when one is used to deliver a nuke to the lizard-held Miami). They've never seen any body of water bigger than a lake and never bothered to develop sea travel or naval warfare.
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The Conversion Bureau: The Other Side of the Spectrum: Since the barrier will vaporize nukes along with every other man-made object, the US military instead plants several nukes in the weak points of the Yellowstone caldera. If the barrier consumes too much of the world, they'll detonate the nukes, inducing an eruption powerful enough to spread the fire and ash over the world in a Taking You with Me move and render the TCB Equestrians' victory a hollow one. Suicidal, sure, but it proves the humans would do whatever it takes to avoid "living" as zombified slaves to a xenocidal tyrant.
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The Shin from The Stormlight Archive fit the Lost Technology version of this trope. They are a Perfect Pacifist People where anyone who so much as touches a weapon is Made a Slave, but they also have possession of eight of the ten Honorblades, special Shardblades that give their wielders access to the lost magic of Surgebinding. When Szeth (one of the trained wielders) is declared Truthless and sent out into the world, he proceeds to become the most feared killer on Roshar, single-handedly fighting through armies and royal guards to assassinate dozens of kings and nobles.
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Ace Combat 6: Fires of Liberation
During the invasion of Gracemeria, the Emmerians were on the verge of pushing back the Estovakians, only for the Estovakians to deploy the Aigaion, which used devastating burst missiles to destroy the Emmerian forces present, forcing them to retreat to far side of the continent.
At the end of the war, after the Emmerians liberate Gracemeria, the Estovakians then deploy the Chandelier, a giant railgun that was originally going to be used to defend against the Ulysses asteroid, but wasn’t completed on time, and was then repurposed into a weapon of war.
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Played as bait-and-switch in Command & Conquer: Tiberium Wars, where the Sufficiently Advanced Aliens fall prey to Kane's diabolical Evil Plan. Kane engineers a liquid tiberium explosion to advertise Earth as a disabled planet and trigger a premature alien invasion, permitting the still-powerful GDI to slaughter the aliens, then recover their technology. This is reflected in the Scrin campaign, where initial confidence quickly gives way to damage control, followed by a hasty evacuation of the invading forces. They only helped Kane's Evil Plan along.
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In Origin Story, which is set during Marvel's Civil War arc, the Avengers are tasked by SHIELD to arrest a girl who escaped from their custody. SHIELD had previously tested the girl's power level, and put her somewhere on the scale between Power Man and Spider-Man. Well, surprise, surprise, turns out she was a Kryptonian who figured out that maybe hiding just how powerful she really was might be a smart idea. Cue Tony Stark getting the ass-whipping of his life.
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Stargate SG-1: Inverted with the Tollan, an advanced Human civilisation who had developed their science far beyond Earth's and were well on their way to becoming the next Ancients. They are shown as peaceful and non-militaristic, but they did possess powerful ion cannons that could destroy a Ha'Tak in a single shot. Unfortunately for them, their technological prowess did not transfer into their military strategy which had all but atrophied. They naively trusted the Goa'uld, refusing to listen to our heroes as they considered Earth's civilisation as primitive. The deceitful Goa'uld inevitably developed countermeasures (as their new leader, Anubis, was formerly ascended and had the knowledge to replicate much of the Ancients' technology) and wiped them out/enslaved them.
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In Star Trek: Deep Space Nine, the Klingons came in with an armada to take the puny station. Captain Sisko informs them that the station has been upgraded, and is quite willing to show what happens when The Federation puts their minds to arming themselves. The station puts the fleet through a grueling meat grinder of a battle, with torpedoes and phaser beams flying every which way out of the station.
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In Wedge's Gamble by Michael Stackpole, the Rogues discover that the Empire has been using this idea for propaganda: they have been claiming the Death Star at Endor was, in fact, a mining station that the Rebellion had commandeered and were going to turn on populated worlds. It proves to be an intriguing bit of foreshadowing, when later in the book Wedge and a couple of his teammates take over a skyscraper-sized construction droid and start ripping stuff up. And that's the distraction.
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Frank Herbert's Dune provides a clean-cut example of the Hidden Badass variety. On the remote outskirts of god-forsaken planet, in the huge desert, a small bunch of ragtag people scavenge for a living. Do not get trigger-happy yet: those people are, in fact, bred by their demanding enviroment to be the best fighters in Universe. And their numbers are seriously underestimated... Long story short, a hundred years and several books after being bothered, they sweep their Jihad holy crusade across the Galaxy. Whoops!
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The Liir from Sword of the Stars are normally pacifistic and were targeted for enslavement by the "Suul'Ka" for it. The enslavement revealed two things: Firstly, that the Liir will turn directly from The Fettered into The Unfettered when pushed too far and stay that way, and two, that their innate skill with technology renders them really good at making bio-weapons of 'extinction'-level virulence and turning their (now exterminated) captors' techology into a workable technological basis for making starfleets.
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Invoked In-Universe in Enchantress from the Stars. An advanced spacefaring civilization invades a world that is still in Middle Ages and intends to rout and enslave all locals. This is discovered by The Federation, and even more advanced civilization which, however, has an Alien Non-Interference Clause prohibiting them of overtly taking a position. So they plan to get the Empire to withdraw by convincing them that local people have supernatural powers like telekinesis.
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In the Mass Effect/Command & Conquer crossover Renegade, the Turian Hierarchy invaded the human colony world of Shanxi just like the did in the canon timeline. However, Shanxi is held by the Global Defense Initiative, and the turians catch a face full of ion cannons, rapid-fabrication technology, and house-sized tanks of "fuck you".=
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The Formic Wars comic and novels reveal that, during the First Invasion by the Formics, the alien ships are all shielded, with even nukes being useless. The only thing that proves to work are gravity-based weapons (developed for asteroid mining) that pass right through the shields. It's implied that the gravity laser (or glaser) is the first stage of what would eventually become known as the M.D. Device (or the Little Doctor) in Ender's Game.
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Castle in the Sky features a Wave-Motion Gun on the eponymous floating island. While the civilization that built it are long gong and shrouded in myth and legend, the weapon still works, and its destructive power is said to be responsible for what happened to Sodom and Gomorrah.
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In the premiere of Thunder Cats 2011, the Lizards have been the underdogs in their conflict with the Thundercats for generations. When the Lizards launch another attack on Thundera, King Claudus is confident that he can beat them back just as he's done countless times in the past. Unfortunately for Thundera, a powerful Outside-Context Problem has conscripted the Lizards as his own personal army and armed them with Lost Technology such as missile-launching Humongous Mecha. The entire kingdom goes down in one night.
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In the Star Trek novel Infiltrator, the Next Generation crew comes upon a planet that had been colonized by other genetically-altered humans from Khan Noonien Singh's time who'd escaped Earth. Apparently they were quite peaceful, mostly content where they were, and unarmed...mainly because they were confident in their abilities to turn anything into a weapon if they had to.
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The Gargoyles at Scotland's Castle Wyvern were dismissed by the Viking invaders as intimidating statuary and legends ... then they came to life at sunset and drove off the attackers. Unfortunately it didn't last, because gargoyles sleep petrified in stone by day, and the Vikings were able to shatter most of the clan two days later, ransack the castle and enslave all the humans inside. Which led to the survivors going after the Vikings to wreak bloody revenge, which led to the series premise.
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Ace Combat 5: The Unsung War
Near the beginning of the war, the Oseans were caught off guard when the Yuktobonian underwater attack carrier, Scinfaxi, had sunk two of their carriers. In response, the Oseans deploy the Arkbird to destroy the Scinfaxi with the help of the Wardog Squadron.
As the Oseans invade and occupy the Yuktobonian mainland, the Scinfaxi’s sister ship, the Hrimfaxi, is deployed to sufficiently damage the Osean occupation forces.
Two-Thirds of the way through the war, the Arkbird is highjacked by Belkan radicals called the Grey Men, who intended to use it to drop a tactical nuclear bomb in either Yuktobonian or Osean territory.
As the Grey Men’s plans are foiled, they try to play one last trump card, the SOLG. First they try to load it with the V2 nuclear MIRV missile, and when that fails, they have it fall towards Oured, the capital of Osea.
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Godzilla: Final Wars: The titular kaiju is released to single-handedly fight off an alien invasion.
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 Godzilla: Final Wars
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Galactic Civilizations:
The computer determines actual military power based on the number and power of warships in your empire, and forgets about the technological advantages, industrial base, and massive treasuries. No, I don't have any warships. Next week, I can have a fleet of battleships, dreadnoughts, and destroyers ready to wipe you from space.
In the backstory, when the Terrans make their appearance on the galactic stage, the Drengin, wanting to test them, secretly convinced a race called the Xendar to attack. The Terrans responded by rapidly militarizing and beating the Xendar all the way back to their homeworld, at which point the Drengin exterminated the Xendar so their involvement would not become known (all other races assumed that the Terrans wiped out the Xendar). The Terrans immediately went back to their usual diplomatic selves, confusing and scaring the hell out of the Drengin, who couldn't wrap their heads around the idea of demilitarizing once it was no longer strictly necessary.
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Final Fantasy XI: The scholarly, childlike and physically unimposing Tarutaru, while by no means defenseless in terms of gameplay stats, were storywise hard pressed by the Yagudo Theomilitary during the Crystal War, due to their stature, peaceful living conditions and dedication to science making them unaccustomed to battle (which did however serve to make their magic pack quite a punch) — until they gained bigger sisters in form of their Mithra allies, who arrive first as mercenaries but soon migrate to Windurst in large numbers and henceforth serve as bodyguards and self-expressed babysitters to their cuddly-wuddly allies.
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Iron Sky features a few on both sides.
First, we have the Moon Nazis (It Makes Sense in Context) with their anti-gravity technology, Flying Saucers, and Zeppelins IN SPACE!. While a few saucers are taken out by jet fighters, more jet fighters are shot down by Nazi turrets.
Then the President reveals that the vehicle for the planned American manned Mars mission is actually a warship armed with powerful guns and dozens of nukes. It proceeds to blow up a good number of Nazi warships before it gets overwhelmed and requests help.
Cue dozens of armed spaceships from all other nations (except Finland), which proceed to obliterate the Nazi space fleet. Oh, and one of those ships is the supposedly-destroyed Mir station.
Then comes the Nazi flagship Götterdämmerung, a gigantic war machine that is so overpowered and complex that the most powerful Nazi computer (the size of a room) can't control its systems. But an iPad app can. When unleashed, it simply flies through the Earth fleet, smashing a number of the ships on its windshield. The guns on the Götterdämmerung are powerful enough to take a 10% chunk of the Moon with each shot.
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Girl Genius has a rather weird case in the city of Mechanicsburg, which was the home of the Heterodyne dynasty — Sparks crazy even by the Sparks' standards. This obviously means the city is, in fact, a death trap looking like a city. However, since the dynasty is presumed to have died out and only a Heterodyne can properly use it, nobody expects the stuff to be used. Then, Klaus Wulfenbach (ruler of most of Europe due to his politics of "don't make me come over there") is incapacitated — in Mechanicsburg. This quickly starts a free-for-all war with Mechanicsburg as the battleground. Guess what happens.
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In Jason X, moviedom's longest-running serial slasher got his ass handed to him by an gynoid who, prior to a combat-upgrade to her software, was just some nerd's Sexbot girlfriend. Yeah, of course he came back again, but that's gotta be humiliating!
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Gundam:
In Mobile Suit Gundam ZZ, the heroes visited a Space Amish colony named Moon Moon, and the evil Zeon empire followed the heroes there. Turns out their society has an old-but-impressively-large mobile suit left over from the colony's construction that, once reactivated, gave the heroes just enough of an edge (mostly through distracting the enemy) to fend Zeon's forces off.
∀ Gundam:
It has a variation with the Mountain Cycles scattered around Earth. They contain thousands of Mobile Suits in pristine condition that the Earthborn humans use to defend themselves from the invading Moonrace. The variation is that the Earthborn humans didn't know the Mountain Cycles existed either, only happening upon them by accident in the Moonrace's first attack. Things then got flipped around near the end when it turned out the Moonrace got their own Mobile Suits from Mountain Cycles across the Moon. Excavation of one of these eventually results in the discovery of the Turn X.
Another variation in the same vein happened mid-series when a Moonrace excavation of an underground facility on Earth turned up live nuclear warheads. Like above, the Earthborn didn't even know about these until after the Moonrace beat them to it — but as soon as they did, they immediately seized the nukes by force due to a combination of ignorance of what nukes are beyond "they're apparently weapons and the Moonrace don't want us to have them" and the Moonrace troops present being understandably nervous about starting a firefight anywhere near those things. In the end, one of the nukes ended up being set off by accident and vaporized all but two of the others in the blast while the remaining ones became a second Superweapon Surprise by Loran himself near the end of the series when he suddenly found himself in urgent need of something that can stop a Colony Drop.
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Legacy: The newly resurrected Darth Krayt had a secret army of Sith Troopers which caught the Alliance off guard.
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In The Inverted World, the inhabitants of the City regard the native "tooks" as hopelessly primitive, and savagely exploit them. Then it turns out the villages they've encountered so far were just the most badly impoverished in the area — word of the City's rape and pillage has spread to other villages, ones that have rifles and grenades...
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Space Cadet (Heinlein): The Venusians are supposedly primitive, so a Jerkass Poor Little Rich Kid thinks he can push them around to get mining rights. It turns out that the 'primitive' Venusians are very good at chemistry, and use a powerful acid to burn into his ship and kill his crew. Later, the Space Patrol is astonished when the Venusians synthesize fuel for their rocket. "They can do ANYTHING!" Except play a harmonica.
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Known Space:
The warlike Kzinti stumble upon a completely demilitarised humanity. They invade, only to find out that reaction drives and solar sail launching lasers are actually pretty good at blowing things up. Surprise! This is referred to as the Kzinti lesson: "The more efficient a reaction drive, the more effective a weapon it makes." Related is Jon's Law which states "any interesting space drive is a weapon of mass destruction".
On at least one occasion a Bussard Ramjet ship itself was used as a RKV (Relativistic Kill Vehicle).
The Wunderlanders managed to turn a mining tool into a weapon that carved a giant divot into a planet. A "divot" large enough to be visible from space, and deep enough to hold half the atmosphere and change the planet's ecology. It's called the "Wunderland Treatymaker". And when humanity annexed the planet, they renamed it "Canyon" for obvious reasons.
Personal communication lasers are just tight beams for sending encoded messages. Shooting from the ground to a ship in orbit requires a bit of power to prevent blooming and errors, so the dial goes from "very low" to "reach orbit". Shooting it at someone 20 yards away when you're using the "reach orbit" setting yields... spectacular results.
An even more spectacular variant can be seen in Fleet of Worlds, where an interstellar communications laser, aimed very precisely, is used to achieve the impossible: destroy a General Products hull. The Puppeteers are convinced that their pet humans have somehow obtained antimatter, since General Products hulls are invulnerable to anything less.
The Puppeteers in Ringworld deny they carry any weapons at all, though it's something of a half-truth. For instance, their flashlight-laser just illuminates dark places. Don't tighten the focus too much, though: someone could get hurt. Louis Wu lampshades this fact in-universe. As Nessus is pointing out the devices he has brought on the expedition, and says "this is not a weapon", Louis notes the different ways they can still be used as weapons. Wu nicknames the ship "The Lying Bastard". Even a Puppeteer's natural weaponry is an example of this. Puppeteers are constantly running from trouble, not just because they're cowards, but because their physiology allows them to deliver backwards kicks that can kill people. Still mostly because they're cowards, though. Only insane Puppeteers actually bother with the lethal kick when they could be sprinting over the horizon. Which is sad, because the times we've seen a Puppeteer kick someone has always been awesome.
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Animorphs:
Subverted with an alien race of Precursors called the Pemalites. The Pemalites had great technological power, and used it only for peaceful and playful purposes. They were invaded and destroyed by another race called the Howlers. It's explained that they could have forged their plowshares into swords, could have repelled their invasion, but they chose not to do it because they couldn't bring themselves to become violent killers. So they were destroyed, and their memory is a cautionary tale against the dangers of pacifism. In a later addition, it turns out that they were created by the Ellimist, and learned to have such an overwhelming love for life that they could never kill.
Played straight with the Pemalites' androids, the Chee. Although simarly loaded with pacifist protocols, they are are super strong. The Animorphs use a crystal to turn off said protocols, leading Erek to take and kill more Hork Bajir than the entire GROUP can manage. He is so horrified at his actions he requests for the protocols to be put back, but for a few moments, he's the surprise superweapon. Made by a race of space hippies.
Another example of the Pemalites' power is shown when the Animorphs and the Yeerks fight for control of the Pemalite ship that brought them to Earth. The Animorphs are on the losing end when Erik activates the ship's anti-hostility countermeasures. The ship promptly freezes everyone in place, regretfully informs them that they have to leave because of the ruckus, and politely, peacefully, harmlessly kicks everyone out.
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In the Japanese version of Ace Combat 3: Electrosphere, it’s revealed that General Resources Ltd. had constructed an aircraft with unbelievable firepower called the X-49 Night Raven. Unbeknownst to all involved, it was stolen by the Ouroboros organization, who intended to use it to destroy the corporations.
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 Ace Combat 3: Electrosphere (Video Game)
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In the Naruto fanfiction Catch Your Breath Kei, the protagonist, is a jinchuuriki, and that fact rarely bodes well for her opponents.
When a Yamanaka hit Kei with the mind body switch jutsu (a jutsu Kei was noted to not like) he came face to face with the Three Tailed Beast. Also when Honoka Uchiha hit her with two devastating jutsu, and Kei started manifesting a bijuu chakra cloak to mitigate the damage. It was quite a nasty surprise for everyone not in the know.
In an Omake chapter where Zabuza and (especially) Haku find out they've bitten off far more than they can chew when that lanky Konoha special jonin (Kei) whips out Tailed Beast chakra. Canon Kakashi can be counted too, since he had no idea the cross-dimensional time-traveller (also Kei) is a jinchuuriki as well.
Raido has confirmed, in-story, to have had a run in with the Four Tails host (presumably on the battlefields of the Third Shinobi War).
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Super Robot Wars Alpha Gaiden uses Turn-A's premise when the heroes are launched into the distant future and are able to get upgrades as the heroes' allies had hidden away their machines inside the Mountain Cycles.
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The game Immortal Defense has people ascended to pathspace to serve as the One Man Armies meant to destroy the oncoming invasion of the Bavakh. You are one such of these people. You fail.
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In The History of the Galaxy series, the Earth Alliance initiates the First Galactic War by invading Dabog, what looks like an agrarian colony world, with powerful warships and Planetary Combat Vehicles, powerful futuristic tanks with plasma cannons. As it turns out, Dabog hasn't always been the pleasant world it is now. The colonists had to fight tooth and nail to tame it and built a number of servomachines for that purpose. Centuries later, only one remains in operating condition, the Golden Eagle (Aquila in the English translation). Its pilot Igor Rokotov takes it out of the bunker collapsed by the nuclear destruction of the nearby city and engages the PCVs nearby. The Eagle's cruiser-grade lasers and AI-assisted controls turn out to be far superior to the mechanized troops the Alliance has deployed, and the staggering losses force the admiral in command of the invasion to pull back to high orbit. Unfortunately, this wouldn't save the planet, as the protracted siege results in the sustained nuclear bombardment of the planet, which wipes out all life on the surface and leaves Dabog as the testament to colonial defiance and the Alliance's ruthlessness. Meanwhile, the Alliance quickly realizes the paradigm shift in ground warfare that servomachines represent and start producing their own, with the Free Colonies making copies of the Golden Eagle.
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The Organians from Star Trek: The Original Series: sometimes the Space Amish turn out to be Sufficiently Advanced Aliens and don't need superweapons.
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 Star Trek: The Original Series
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Command & Conquer:
First inverted (weapons turned into tools) and then played straight in Command & Conquer: Tiberium Wars: the GDI have sonic weapons and after the 2nd war they discover that sonics can destroy submerged tiberium so the technology is made into emitters to protect the cities. Years later when the Scrin are kicking GDI's ass someone figures out that their biology is heavily dependant on tiberium and promptly turn the emitters back into weapons which devastate the invading army.
The European Continental Alliance (ECA) in the Command & Conquer: Generals mod Rise of the Reds is Downplayed Trope variant. While they do field enough high tech weapons that were designed as such, some of their most fearsome weapons (a Kill Sat, which is the ECA superweapon, and suits of Power Armor) were civilian tech repurposed for combat use. (The Kill Sat? Clean energy sources redirected as weapons. These suits of Power Armor? Space exploration suits.)
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Chapters 38-39 of the Book of Ezekiel is an example.
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Shadows of the Empire has a good one. The Suprosa is an apparently harmless freighter that the Rebels suspect is carrying the plans for the second Death Star. When they attack, the Suprosa deploys its weapons, including a diamond-boron missile launcher that takes out half of the attackers. Remember the "many Bothans who died to bring us this information"? That was the Suprosa.
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Independence Day has the Earth defeating a seemingly unstoppable alien invasion via a computer virus.
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 Independence Day
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The Bible:
Chapters 38-39 of the Book of Ezekiel is an example.
Any time an army besieges Israel, they will inevitably encounter that one farmer still on good terms with the Almighty. This brings about many an epic surprise when the army of several hundred trained soldiers get slaughtered by a single farmhand with the Power of God. Or the ten-foot Philistine super soldier gets owned by a scrawny teenage shepherd boy with five rocks and a leather sling.
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In Excession, The Culture puts whole war fleets in deep storage inside of asteroids & other inconspicuous places after their last big war. Some of these depots might be moving into regions of space that could play host to events of interest... in a couple of centuries.
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Ace Combat Zero: The Belkan War
When South Belka is invaded by the Allied Forces, the belkans try to stave them off with the Excalibur, a chemical laser weapon developed as a missile defense system.
During the war, the Belkans developed two other superweapons that were not used during the war, the XB-O, and the V2. They were both highjacked by the organization, “A World With No Boundaries�, and it would not be until six months after the war ended that they would see use.
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From the Whoniverse "The Christmas Invasion": Earth (or, rather, the Torchwood Institute) pulls out a Death Star-like huge laser and shoot the Sycorax. Much to the Doctor's dismay, it was a shot in the back as they were fleeingnote well, after the Sycorax had shown themselves to be untrustworthy and not the type to gracefully accept defeat.
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In Worldwar: War of Equals, Race high command did not expect the spear swinging primitives to have moved up so quickly to using tanks, aircraft, and nuclear weaponry. When the invaders land on Earth and have nearly overrun Ukraine, they get another fun surprise in the form of Eastern European nerve gas.
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 Worldwar: War of Equals / Fan Fic
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Superweapon Surprise
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Examples from the Temeraire books:
Although never attacked, China is considered to have this. They have no standing army, and their dragons are more interested in poetry and math than warfare, but their breeding skills are remarkable so their dragons are all superior to their non-Chinese counterparts, and they have a lot more, so if they were attacked, they can easily conscript a massive army.
This exact fate befell Francisco Pizzaro when he tried to conquer the Inca. Mistaking the Incan dragons for ferals that they lacked the technology to cull, everything proceeded much the same way they did in real life until the Spaniards executed Emperor Atahualpa. Having killed their hostage, the conquistadors were subsequently annihilated by Atahualpa’s vengeful companion dragon with such brutality their fate entered British history textbooks as a cautionary tale.
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 Temeraire
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In the animated movie Battle for Terra, humans have been forced into exile on a single ark ship by the destruction of all inhabitable planets in the Sol system (at the time: Earth, Mars, and Venus). When they discover a new planet that might support life, which they christen Terra, there are a few problems. First, the atmosphere is unbreathable by humans. This can be solved with a terraforming device that can replace the atmosphere of the entire world. The other problem? It's inhabited by a race of peaceful flying creatures who live in harmony with nature and use only muscle-powered vehicles. Since the situation on the ark ship is desperate, the military commander wants to attack the peaceful aliens. The catch? They used to be just like us until they almost obliterated themselves, and they buried all their high-tech weaponry. It all comes out when the humans attack. Surprise! Okay, it's not perfect, and in response, the humans send down a lot more troops, nearly kicking their collective asses if not for the sacrifice of a human hero, but it was harder than they thought it would be.
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 Battle for Terra
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In Tomahawk #92, Tomahawk and Wildcat return to Wildcat's home village, which is a settlement of pacifists. However, they have constructed a giant man-powered stone robot that looks like a giant Indian warrior in case the war comes to their valley.
 Superweapon Surprise / int_b3157d78
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 Tomahawk (Comic Book)
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Superweapon Surprise
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In Mini Robot Wars, the titular MiniRobots are Mechanical Lifeforms who are initially overwhelmed and captured by the invading Machines. They actually have many battle-capable units who are able to destroy and repel the invading Machines, but the MiniRobots are peace-lovers and were not prepared for war.
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 Mini Robot Wars (Video Game)
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Switzerland. Eternally neutral note since their confederacy in 14th century, when their mercenary pikemen graced every army that could afford them until gunpowder weaponry caught on in earnest. Good bankers and watchmakers. Want to stomp on them? Feel like walking into a small, mountainous region where every able-bodied male is conscripted into the military when they turn eighteen, serves until the age of thirty (sure, it's only three weeks a year, not unlike the National Guard, but still), and is required to keep an assault rifle and 50 rounds in his house at all times? Many choose to retain their service weapons as hunting rifles as well... About the only thing dumber than an invasion of Switzerland would be starting a land war in Asia.
A famous Badass Boast:
Not to mention that most of the country is loaded with hidden artillery, explosives (especially in avalanche prone areas) and even the country's bridges are rigged to explode to make invading that little bit harder.
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 The Princess Bride
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The Conversion Bureau:
Nuclear weapons and firearms in many Hate Fics and DeconstructionFics. Half the time, when "Xenolestia" declares that humanity must become ponies or be exterminated, humans whip out the nukes, destroy their Advancing Wall of Doom, and utterly devastate the Equestrian military.
The Conversion Bureau: The Other Side of the Spectrum: Since the barrier will vaporize nukes along with every other man-made object, the US military instead plants several nukes in the weak points of the Yellowstone caldera. If the barrier consumes too much of the world, they'll detonate the nukes, inducing an eruption powerful enough to spread the fire and ash over the world in a Taking You with Me move and render the TCB Equestrians' victory a hollow one. Suicidal, sure, but it proves the humans would do whatever it takes to avoid "living" as zombified slaves to a xenocidal tyrant.
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 The Conversion Bureau / Fan Fic
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To the Stars, a Puella Magi Madoka Magica fanfic taking place four hundred years in the future, has the outer human colonies invaded by a vicious race of Starfish Aliens. The Cephalopods have greatly superior technology, and the first few clashes are massive Curb Stomp Battles — but then the magical girls show up, many of whom have centuries of demon-fighting experience and all of whom have ingrained combat instincts, a Healing Factor and a dazzling array of powers. The playing field is considerably leveled after that.
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 To the Stars / Fan Fic
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Warhammer 40,000:
It's not unheard of that a Feudal World is really a Knight World, enjoy your Humongous Mecha.
Feral orks are orks who don't have access to the advanced technology of their less backwards brethren, such as forcefields, teleporters, or spaceships. Leaving them alone is a very serious mistake, as you may soon find squiggoths and steam-powered gargants on your doorstep.
 Superweapon Surprise / int_bcadd7cb
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 Warhammer 40,000 (Tabletop Game)
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Transformers: Animated: The Autobot victory was assured by their creation of the Omega Sentinels.
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 Transformers: Animated
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Unsounded: When Queen Sonorie decieded to build a weapons factory underneath Litrya Shrine she turned a place that would normally be excluded from Aldish attack due to their treaty into a viable military target. Since the facility is hidden the Aldish thought it would be a soft target, but the weapons artificers had installed a self destruct and hidden a giant gun in the Yerta statue on the front of the shrine. The Aldish operation was a stunning failure in the face of these defenses and a few unexpected protectors.
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 Unsounded (Webcomic)
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The villagers of Minecraft can't fight. Their golem protectors can. And those can take on endermen in one-on-one combat, let alone zombies.
 Superweapon Surprise / int_c19c6efa
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 Minecraft (Video Game)
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In The Zombie Knight, the ancient Armans repelled the invading Lyzakks dozens of times by riddling their eternally-flooding lands with dams, which they then broke at the opportune moment.
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 The Zombie Knight
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The My Little Pony: Friendship Is Magic fanfic Liberationem Lapsis is basically Chains meets Mass Effect (with a few tweaks to make it a both-and-neither situation; it's a ballpark description); A Systems Alliance scout vessel locates Equestria, sees the appalling condition of humans there, and this leads the SA to declare war and lay the smackdown.
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 My Little Pony: Friendship Is Magic
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21st century Earth is a backwater world way behind the technology level of the spacefaring civilizations that surround it. It's also the favorite world of the Doctor, a mad genius by the standards of his own species of nearly omnipotent time travelling aliens: threaten humanity's homeworld or hurt its inhabitants too much and you might remind him that he is way above Cthulhu in the food chain.
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 Doctor Who
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Asterix is about a small, backwards barbarian village containing nothing of value and only a handful of uncoordinated warriors, ripe pickings for the Romans. Unfortunately for them, the villagers all happen all to possess superhuman strength thanks to Super Serum, and the Romans don't stand a chance. This is only a 'surprise' for the first couple of albums; after this, the village's reputation is well-known by the Romans and they become increasingly afraid of it. Even so, many an album has a fresh set of legionnaires or another cocky adversary arrive from another part of the Empire, who might have heard about the Gauls' superweapon, but fail to appreciate just how terrible it is — until they witness one of the series' trademark Curb Stomp Battles.
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Fire Emblem: The Sacred Stones: Myrrh appears to be a shy, young little girl who seems harmless. But when equipped with her Dragonstone, she transforms into a huge-ass Dragon who can kill almost anyone with one shot.
 Superweapon Surprise / int_c686bb8
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 Fire Emblem: The Sacred Stones (Video Game)
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ComStar of BattleTech, a telecommunications "nation" that runs the Subspace Ansible network, had an entire army — the ComGuard — hidden away and backed up with Star League era Lost Technology kept in massive vaults underneath their headquarters on Planet Terra. The existence of the Guard was an Open Secret of sorts, but nobody suspected just how much tech they had stolen, preserved or salvaged during the 300 years of war that wracked the Inner Sphere and destroyed its means of production. Their best kept secret was the ComStar WarShip fleet, several dozen Mile Long Ships — long lost to the rest of the Inner sphere — hidden in an uninhabited system. When the Clans arrive, ComStar initially cooperates with them, and then fights back when they realize the Clans want Earth. They hold off several Clan armies at the Battle of Tukayyid, an arranged proxy battle for the possession of Terra, and won; the terms of their victory was a fifteen-year ceasefire between the Inner Sphere and the Clans.
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 BattleTech (Tabletop Game)
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In The Moon Project note a sequel to Earth 2150 the Lunar Corporation's strongest weapons — a sonic cannon — is derived from a modified mining tool.
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 Earth 2150 (Video Game)
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In the Fall from Heaven setting and backstory, the Elohim are a largely peaceful civilization, based around special ancient ruins, victims of wars, and such. Their worldspell matches this theme, by preventing enemy units from entering elohim territory for a certain amount of time. This can be used offensively, however, as units that would normally be needed for defense can be used to attack instead. In effect, the defending armies become the "peace vault" units.
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 Fall from Heaven (Video Game)
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Stephen Baxter's Manifold: Space has the Earth's population forced to Mercury, which alien privateer spaceships are encircling prior to coming down for the death-blow. One minute, the fleet is about to land — the next minute, Mercury appears to have exploded and the entire fleet is shredded into junk. The weapon? Plants designed to germinate on airless worlds, cranked up and fed on surface rock, left to expand virally over the surface of the planet and timed to fire simultaneously once the enemy fleet was close.
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 Manifold: Space
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Halo 3 has a heroic version of this trope where the Ark is revealed to contain a foundry at its core that could build Halo rings to replace those that have been destroyed, and a partially constructed replacement for Installation 04 is uncovered. Suddenly the Gravemind's idea of sending all of his Flood forces to the Ark in an effort to keep them outside of the range of the other Halo rings doesn't seem like such a smart idea and the Flood is finally killed off by the firing of the installation, albeit at the cost of the ring and damaging the Ark. This was pulled off without the Gravemind knowing anything until the last minute because no one else knew much about this either, in an unusual case of Unspoken Plan Guarantee, and because the Forerunners removed all knowledge of important information on other installations that could prove useful to the Flood from the minds of the Monitors of each installation. Even Cortana wasn't sure of the exact details of what solution the Ark contained when she sent her message to the UNSC forces to warn of the threat of the Flood.
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 Halo 3 (Video Game)
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In Jedi Search scientist Qwi Xux, one of the designers of the Death Star, believes it was supposed to crack open dead planetoids for mining purposes, the World Devastators were automated mining vehicles, and the Sun Crusher was... well, at that point she faces the fact that she was in denial. (Though later, in I, Jedi, Wedge comments that "I think she thought the Sun Crusher would be used to eliminate beta stars from binary systems to provide system stability or to clear uninhabited systems from navigational routes.")
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 Jedi Academy Trilogy
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Belcrant was this in Tales of Destiny. It was originally a terraforming tool used to make Dycroft and planned to create an entire continent- Until someone figured out it made for a great laser to eliminate those pesky rebellious Er'ther slaves.
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 Tales of Destiny (Video Game)
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In the The Books of Ember book The People of Sparks the people of Ember have left their underground city to populate the outside world, finding that the rest of the world has regressed into a pre-industrial state after a massive disaster. Having no idea how to survive on the surface, they are helped by the people of Sparks, a small village. However, though the situation is initially friendly, tensions between the groups eventually devolve into a war. To aid their side, the people of Sparks decide to use the "Terrible Weapon," a cannon built before the Disaster. Deconstructed in that the cannon explodes rather than being effective, seeing as it has not received proper maintenance in centuries.
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 The Books of Ember
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Subverted by the Fleenians in The Inexplicable Adventures of Bob!, a bunch of Perfect Pacifist People who colonized a planetoid full of a rare mineral that can power really big guns. So they hid the stuff as best they could, and when the secret got out... they refused to use it even to defend themselves or to keep the stuff from getting stolen. At least they're consistent.
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 The Inexplicable Adventures of Bob! (Webcomic)
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Stellaris: In the Apocalypse trailer, the Gamma aliens (implied to be Fanatic Purifiers) planet-cracked a United Nations of Earth's colony. Considering the UNE is a xenophilic, diplomatic polity, they are unlikely to have a Colossus of their own to strike back. The Gamma aliens probably didn't know about the UNE's militaristic, xenophobic brothers, The Commonwealth of Man, who do have a Colossus, and returned the favor in vengeance of what they did to the UNE.
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In the Buffy the Vampire Slayer/Doctor Who crossover The Impossible War, the Daleks invade modern-day Earth. As expected, human technology is woefully inadequate. Human magic on the other hand...
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 Buffy the Vampire Slayer
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Bazil Broketail: Subverted. Lukash basically spoils the surprise by deploying ogres during battle at Sprian's Ridge already, although they were originally intended to be used for tearing down the walls of Marneri and other capital cities of Argonath. His decision fails to turn the tide of battle anyway. To add to the insult, the Argonathi were actually aware of the ogres' existence at that point, thanks to imperial intel — so ogres joining the fray was never going to be a surprise for them anyway.
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There was an episode of Stargate Atlantis where they go to a peaceful farming community that has a Cold War level technological civilization hidden underground to avoid drawing undue attention from the Wraith. Said community plays a role in several later episodes (sometimes as antagonists, sometimes as allies of the heroes), but its surface façade (while probably still existing) doesn't come up again because the heroes and the audience already know their secret. It is implied in one of the episodes after the first that the entire surface façade is destroyed/culled when the Wraith find that there isn't enough food to go around.
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Star Wars Legends
Shadows of the Empire has a good one. The Suprosa is an apparently harmless freighter that the Rebels suspect is carrying the plans for the second Death Star. When they attack, the Suprosa deploys its weapons, including a diamond-boron missile launcher that takes out half of the attackers. Remember the "many Bothans who died to bring us this information"? That was the Suprosa.
Also seen in Rebel Dream, when Czulkang Lah discovered that Republic capital ships are very good at orbital bombardment.
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Release That Witch: Prince Roland's brain is filled with 21st-century weapon blueprints that have been lost to the medieval-regressed world, which means he gets to pull this on everybody. A legion of trained knights falls prey to the lost art of shooting a leadwall of blunderbusses. A crafty rebellion wielding pistols bunkers gets taught the next lesson in superior firepower with armor-piercing bullets. An entire fortress of supersoldiers laughs at the giant monster resorting to throwing little rocks — until they turn out to be mortar shells. A horde of demons shoots down his aerial base... and then witnessed the full might of nuclear fire just as they began celebrating.
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Star Control:
Star Control II has a variation: the Shofixti are hyperviolent honourable warriors and quite ready to oppose the invading Ur-Quan to the last furry little bastard. Nonetheless, they are only recently uplifted from savagery and incapable of fending off the gigantic Ur-Quan invasion fleets. So when the Ur-Quan fleet gets to the Shofixti homeworld, they respond by dropping a secret Precursor planetkiller bomb in the sun, causing a mininova and sterilizing the entire system. Surprise!
Invoked with the Ur-Quan. During the original war with the Alliance of Free Stars, the Ur-Quan were having trouble putting down the Alliance. Turns out that they had a massive Precursor battle ship, the Sa-Matra, that they were unwilling to use against the Alliance beforehand. Cue Curb-Stomp Battle. Inverted in that this is the aggressors' superweapon, not the defenders'.
Also from Star Control II, you get a superweapon of your own, the Neo-Dnyarri. Given a single one was able to affect entire planet let alone a fleet of warships, and that it was directly responsible for the Ur-Quan's Dark and Troubled Past, both Ur-Quan Kzer-Za and Kohr-Ah lost their shit when they found out just what you have.
SCII is entirely built around this trope. In the opening narration, while the Alliance was busy getting conquered by the Ur-Quan, a secret research colony uncovered a factory with just enough resources to build a Precursor spaceship. You, the Captain of this ship, spend a while traveling the galaxy acquiring numerous other Precursor artifacts, and through a chain of events involving these artifacts, end up with another bomb like the one that destroyed the Shofixti sun. So you strap your ginormous bomb into your ginormous spaceship, turning it into a ginormous missile aimed right at the Sa-Matra to put an end to the war for good.
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Paperinik New Adventures has a few examples:
Earth's first surprise to the Evronians is the title character, Donald Duck's superhero/antihero alter ego, who gives the alien invaders a nasty surprise by savagely beating a large squad on a raid. The Evronians having experience with this kind of things, they react by sending hand-picked elimination squads to take him out and check for other surprises before launching the invasion proper.
Earth's later surprise is the military of Stahlburg, small but very technologically advanced-and completely ineffective against an outdated Evronian battlecruiser.
Xerba has Xadhoom-that is, their chief of state that turns herself into a Physical Goddess by way of a scientific experiment aimed to solve their incoming energetic crisis. Too bad the experiment was completed after the Evronians had already overran the planet... Especially for the Evronians, as she now wants them all dead and not only has the firepower for that, they can't stop her.
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During BattleTech, Kamea Arano contracts the player character's mercenary unit to escort her safely to a Star League Defense Force cache. A hostile force from the Taurian Concordat is coming for her during this time, and when the cache is accessed, by the time the Taurians arrive, Arano and her MechWarriors have commandeered a whole lance's worth of powerful LosTech BattleMechs, with Arano herself taking to the cockpit of an AS7-D-HT Atlas II for the rest of the game's campaign, which is awarded to the player's unit upon completion of said campaign, and a HGN-732b Highlander awarded upon completion of the mission that gave her the Atlas II in the first place.
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StarCraft II: With the Protoss more hard-pressed after Brood War's Downer Ending, for the sequel they're dusting off their old war machines from before their races was "unified" by the Khala—and finally starting to invent new ones.
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Ace Combat 2/Ace Combat: Assault Horizon Legacy
Near the beginning of the coup, the rebels highjack the Dragonet submarines, which were armed with tactical nuclear missiles. The allies locate and destroy the first one, but the second appears near the end of the war to try to destroy St. Ark.
After the second Dragonet submarine was destroyed, the rebels then took over Fortress Intolerance, which housed an ICBM, that they intended to launch at Yuktobonia to try to escalate the war.
During the war, the rebels were supported by an Artificial Intelligence known as the Z.O.E. However, the rebels didn’t know anything about it. It just showed up to assist them without warning, and attacked Scarface. It’s eventually revealed that the Z.O.E. was created by Belka.
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In Fire & Ice, the evil sorcerer Nekron and his mom Queen Juliana are cornering the rest of humanity by conjuring massive glaciers to cover the world. King Jarol of Fire Keep eventually tires of them and activates their secret weapon, the Lava Flow. This is a series of volcanoes activated by the people of Fire Keep and run through man-made channels. The magma from this weapon destroys all the glaciers as well as the Nekron's kingdom of Ice Peak.
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The Culture: In Look to Windward, free floating "airspheres" out amongst the stars host megafauna: extremely long-lived zeppelin-like creatures called behemothaurs. While intelligent, they appear to be easy targets. However, a mysterious transcendent race looks over the apparently hapless gasbags: any who mess with them tend to go extinct across this entire plane of reality (and possibly other planes as well).
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The Transformers (Marvel): Appears in the Headmasters limited series. When the war-weary Autobots arrive on Nebulos, they are mistaken for invaders by the native Nebulans. The Nebulan leader, Galen, was reluctantly pressured to unseal their world's Peace Vault and lead an attack against the Autobot's camp.
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In "Tinker, Tenor, Doctor, Spy" of Star Trek: Voyager, The Doctor tries to convince an assault ship from another species that Voyager is this trope; he convinces them that the "photonic cannon" is starting up and cannot be detected by their sensors.
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Metroid has the Chozo: peaceful bird-like people who lived in harmony with nature. Also were once the single most technologically-advanced race ever. Vanished without a trace by the time the series continuity starts, but their remnant technology demonstrates this trope well. In particular, their statues, while decorative and ceremonial, also function as guardians of important places to the Chozo: Ridley, in Prime, blew up one of their temples trying to kill Samus, and got six giant lasers to the chest for doing so (after Samus beat him into the ground). Samus is the only Chozo soldier present in the known universe, and that's enough to give nightmares to the most ruthless race of the galaxy, (essentially Xenomorphs with a technological level approaching the Culture's)
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The Dragonlance short story "Wayward Children" is about a group of draconians who have occupied a small, peaceful elven village. There are no children in this village, which the draconians think is a little unusual. Following a magical attempt to turn the draconians back into what they were made from — which fails — the draconians discover that the "elves" are actually silver dragons. Cue death-screams.
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Ace Combat 7: Skies Unknown
In an effort to end the war quickly, the IUN launched a two pronged strategy to try to retake the Lighthouse, and Farbanti at the same time. The plan failed, because the Arsenal Bird had ambushed the IUN before they could reach the Lighthouse.
Halfway through the war, the Oseans had snuck a number of soldiers and engineers deep into Erusean Occupied territory, with the goal of using Stonehenge to shoot down one of the Arsenal Birds. By the time the Eruseans had figured out what they were planning, they arrived too late to prevent the Oseans from carrying out their plan, and with the first Arsenal Bird down, the war turned in Osea’s favor.
At the end of the war, just when the Radical Eruseans had surrendered, and the last Arsenal Bird was shot down, two UCA Vs named Hugin and Munin showed up, and shot down a large number of allied forces around the Lighthouse. The next morning, the survivors rallied behind Trigger, to stop them from using the Lighthouse to start a Robot War against humanity.
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Adventures of the Galaxy Rangers: A massive war knocked the planet back to more or less the Feudal Ages, and gave the inhabitants a fear of higher technology, but the Benevolent A.I. and the weapons infrastructure was more or less intact in sleep mode. The planet's inhabitants saw the Heart of Tarkon as a form of ancestral magic that kept their planet safe. Given that the planet's Shaman gave his life in order to power it back up, and the existence of psionics and sorcery augmented by technology in-universe "magic" probably wasn't as far off the mark as expected. Waking it up turned into the key plot point of the final episode.
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Purgatory: A group of bandits came across a town named Refuge, which is apparently populated by nothing but Actual Pacifist — even the Sheriff would not raise his weapon in the face of imminent threat. This made the town easy prey for the bandits, but it was slowly revealed that the citizens were outlaws who were granted a chance to redeem themselves: live for 10 years in peace, or go to hell. When push finally comes to shove, the bandits found out they were facing legendary figures such as Billy the Kid, Jesse James, Wild Bill Hickok, and Doc Holliday.
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Star Trek: The Next Generation:
This clip. Note that while a Federation Galaxy class starship is the most powerful Federation vessel up to that point and is by no means a pushover, it could hardly overcome a single Romulan warbird without suffering catastrophic damage, to say nothing of facing two.
"Justice": The peaceful Edo people live in a utopian society that safeugards its peace using the death penalty for every transgression. When Wesley breaks a law, the Enterprise's attempt to simply grab him and escape is halted when the Sufficiently Advanced Aliens whom the Edo worship as God intervene to ensure that they cannot simply do so and escape by threatening them with destruction if they try.
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The following is a list of statements referring to the current page from other pages.

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Combat Tropes
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Speculative Fiction Tropes
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Surprise Tropes
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