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Chuck Norris Superkicks (Video Game)

 Chuck Norris Superkicks (Video Game)
type
TVTItem
 Chuck Norris Superkicks (Video Game)
label
Chuck Norris Superkicks (Video Game)
 Chuck Norris Superkicks (Video Game)
page
ChuckNorrisSuperkicks
 Chuck Norris Superkicks (Video Game)
comment
Chuck Norris: Superkicks is an early Beat 'em Up, released in 1983 by XONOX for the Atari 2600 as part of their "double-ender" series of two-game cartridges. Also released for the ColecoVision, VIC-20 and Commodore 64. After the licensing deal expired, the game was retitled Kung Fu Superkicks when it was published by TeleGames USA.You play Chuck Norris, on his way to rescue somebody from a monastery in Japan. Chuck has six minutes to get to the monastery. The game begins in a vertically scrolling overworld, with two paths and grass. If you step into the grass, you lose time at a much faster rate. As you walk down either path, you are ambushed by Mooks, and taken to the fight screen.In the fight screen, you face three enemies, one at a time, who run back and forth and throw shuriken (throwing stars). If an enemy hits you, he knocks you down, and you become a sitting duck for a shuriken. If a shuriken hits you, you lose time and are sent back to the start of the path. You have three moves: punch, kick, and block. These enemies block the upper part of their body, so you defeat them by kicking. The block can protect you from shuriken.Having defeated the mooks, you continue on the path. You get to a point where the two paths meet; this is a Checkpoint. You receive a new belt, showing the progress of your training, and another minute. The path once again splits, this time in three. Only one path is correct; the other two are blocked by fallen trees. The correct path is randomly determined, so this is a Luck-Based Mission. You'll face another ambush on each path, and this time the enemies block low, so you punch them.Having made it past mooks and fallen trees, you get to another check point. This time, in addition to your belt and minute, you get a new move, the Somersault Superkick. This move replaces the block, and works against enemies regardless of how they're blocking. Which is good, because enemies are going to start blocking either high or low.And so it goes until you reach the monastery. Inside, you face a Multi-Mook Melee of Ninjas, who start turning invisible, and their shuriken just knock you down. The more of them you defeat, the longer they stay invisible, until poor Chuck can do nothing but wander around a seemingly empty room, taking shuriken from bad guys who appear out of nowhere. The game ends when you run out of time. You never get to rescue whoever it was you were after.
 Chuck Norris Superkicks (Video Game)
fetched
2024-01-31T14:01:46Z
 Chuck Norris Superkicks (Video Game)
parsed
2024-01-31T14:01:46Z
 Chuck Norris Superkicks (Video Game)
processingComment
Dropped link to BeatEmUp: Not a Feature - IGNORE
 Chuck Norris Superkicks (Video Game)
processingComment
Dropped link to LicensedGame: Not a Feature - IGNORE
 Chuck Norris Superkicks (Video Game)
isPartOf
DBTropes
 Chuck Norris Superkicks (Video Game) / int_119dc902
type
Multi-Mook Melee
 Chuck Norris Superkicks (Video Game) / int_119dc902
comment
Multi-Mook Melee: The monastery is an endless stream of bad guys.
 Chuck Norris Superkicks (Video Game) / int_119dc902
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_119dc902
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_119dc902
 Chuck Norris Superkicks (Video Game) / int_1a417805
type
Three-Quarters View
 Chuck Norris Superkicks (Video Game) / int_1a417805
comment
Three-Quarters View: The overworld is a mix of Top-Down View gameplay and Side View sprites. The combat screen is an elevated side view.
 Chuck Norris Superkicks (Video Game) / int_1a417805
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_1a417805
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1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_1a417805
 Chuck Norris Superkicks (Video Game) / int_1ba17583
type
The Ghost
 Chuck Norris Superkicks (Video Game) / int_1ba17583
comment
The Ghost: The hostage, referred to in the manual as a "famous leader".
 Chuck Norris Superkicks (Video Game) / int_1ba17583
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_1ba17583
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_1ba17583
 Chuck Norris Superkicks (Video Game) / int_2557e3a9
type
Palette Swap
 Chuck Norris Superkicks (Video Game) / int_2557e3a9
comment
Palette Swap: Different enemies are just the same sprite with different colors.
 Chuck Norris Superkicks (Video Game) / int_2557e3a9
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_2557e3a9
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_2557e3a9
 Chuck Norris Superkicks (Video Game) / int_2f755152
type
Invisible Wall
 Chuck Norris Superkicks (Video Game) / int_2f755152
comment
Invisible Wall: The left and right sides of the screen, and the top and bottom of the fighting areas.
 Chuck Norris Superkicks (Video Game) / int_2f755152
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_2f755152
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_2f755152
 Chuck Norris Superkicks (Video Game) / int_4ccfdd0d
type
Checkpoint
 Chuck Norris Superkicks (Video Game) / int_4ccfdd0d
comment
Checkpoint: Where the paths come together briefly.
 Chuck Norris Superkicks (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_4ccfdd0d
 Chuck Norris Superkicks (Video Game) / int_4e3d253b
type
Downer Ending
 Chuck Norris Superkicks (Video Game) / int_4e3d253b
comment
Downer Ending / No Ending: Rather than rescuing the hostage, you always lose to a bunch of ninjas right before reaching him.
 Chuck Norris Superkicks (Video Game) / int_4e3d253b
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_4e3d253b
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_4e3d253b
 Chuck Norris Superkicks (Video Game) / int_5a5dcecd
type
Boss Room
 Chuck Norris Superkicks (Video Game) / int_5a5dcecd
comment
Boss Room: The monastery is the final room in the game, and there you meet the "boss", an endless army of mooks.
 Chuck Norris Superkicks (Video Game) / int_5a5dcecd
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_5a5dcecd
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_5a5dcecd
 Chuck Norris Superkicks (Video Game) / int_65cbb040
type
Pinball Scoring
 Chuck Norris Superkicks (Video Game) / int_65cbb040
comment
Pinball Scoring: After defeating the first three enemies and gaining the Orange Belt, you have 10,300 points.
 Chuck Norris Superkicks (Video Game) / int_65cbb040
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_65cbb040
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_65cbb040
 Chuck Norris Superkicks (Video Game) / int_66310656
type
Instant 180-Degree Turn
 Chuck Norris Superkicks (Video Game) / int_66310656
comment
Instant 180-Degree Turn: Chuck and his enemies all turn around instantly. This can make for some nasty surprises when a mook you're sneaking up on suddenly turns around and throws a shuriken at you.
 Chuck Norris Superkicks (Video Game) / int_66310656
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_66310656
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_66310656
 Chuck Norris Superkicks (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Chuck Norris Superkicks (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: You start with the beginner's White Belt, then progress to the Orange, Green, Purple, Brown, and Black Belt.
 Chuck Norris Superkicks (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_6ac6a56a
 Chuck Norris Superkicks (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Chuck Norris Superkicks (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Shuriken travel across the screen so slowly that you can easily dodge them.
 Chuck Norris Superkicks (Video Game) / int_6b6ac319
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_6b6ac319
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_6b6ac319
 Chuck Norris Superkicks (Video Game) / int_6d31613c
type
Stock Ninja Weaponry
 Chuck Norris Superkicks (Video Game) / int_6d31613c
comment
Stock Ninja Weaponry: One-pixel shuriken, thrown at you by the bad guys. They don't kill you, but they cost you time.
 Chuck Norris Superkicks (Video Game) / int_6d31613c
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_6d31613c
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_6d31613c
 Chuck Norris Superkicks (Video Game) / int_70d8269d
type
Excuse Plot
 Chuck Norris Superkicks (Video Game) / int_70d8269d
comment
Excuse Plot: You're here to rescue somebody, but it doesn't matter, and you can't rescue him anyway. Just beat up as many mooks as you can before time runs out.
 Chuck Norris Superkicks (Video Game) / int_70d8269d
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_70d8269d
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_70d8269d
 Chuck Norris Superkicks (Video Game) / int_71d17dff
type
Everything Fades
 Chuck Norris Superkicks (Video Game) / int_71d17dff
comment
Everything Fades: When you hit an enemy, he flies backwards, then disappears.
 Chuck Norris Superkicks (Video Game) / int_71d17dff
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_71d17dff
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_71d17dff
 Chuck Norris Superkicks (Video Game) / int_7228d0cb
type
Game Over
 Chuck Norris Superkicks (Video Game) / int_7228d0cb
comment
Game Over: The game ends when you run out of time.
 Chuck Norris Superkicks (Video Game) / int_7228d0cb
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_7228d0cb
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_7228d0cb
 Chuck Norris Superkicks (Video Game) / int_736d791f
type
Adaptational Badass
 Chuck Norris Superkicks (Video Game) / int_736d791f
comment
Adaptational Badass: Downplayed. Chuck Norris is certainly a badass in real life, he has six black belts. However, it's doubtful he could defeat an entire army of ninjas and perform a rescue mission all by himself.
 Chuck Norris Superkicks (Video Game) / int_736d791f
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_736d791f
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_736d791f
 Chuck Norris Superkicks (Video Game) / int_8d6c8737
type
Insurmountable Waist-Height Fence
 Chuck Norris Superkicks (Video Game) / int_8d6c8737
comment
Insurmountable Waist-Height Fence: Fallen trees block all but one of the branching paths. You'd think an athletic guy like Chuck could climb over a tree, but no.
 Chuck Norris Superkicks (Video Game) / int_8d6c8737
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_8d6c8737
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_8d6c8737
 Chuck Norris Superkicks (Video Game) / int_94bcd668
type
Inescapable Ambush
 Chuck Norris Superkicks (Video Game) / int_94bcd668
comment
Inescapable Ambush: No matter which path you take, you'll be ambushed and taken to a fight screen.
 Chuck Norris Superkicks (Video Game) / int_94bcd668
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_94bcd668
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_94bcd668
 Chuck Norris Superkicks (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Chuck Norris Superkicks (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Two or three paths, only one not blocked by trees, four times.
 Chuck Norris Superkicks (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_98b1dc8f
 Chuck Norris Superkicks (Video Game) / int_a00eb8f9
type
Bare-Fisted Monk
 Chuck Norris Superkicks (Video Game) / int_a00eb8f9
comment
Bare-Fisted Monk: Chuck Norris beats his way past dozens of Mooks without ever wielding a weapon.
 Chuck Norris Superkicks (Video Game) / int_a00eb8f9
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_a00eb8f9
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_a00eb8f9
 Chuck Norris Superkicks (Video Game) / int_bb48f8ba
type
Timed Mission
 Chuck Norris Superkicks (Video Game) / int_bb48f8ba
comment
Timed Mission: Six minutes, plus an extra minute for each belt earned, for a total of 11.
 Chuck Norris Superkicks (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_bb48f8ba
 Chuck Norris Superkicks (Video Game) / int_c0b66f61
type
Invisible Monsters
 Chuck Norris Superkicks (Video Game) / int_c0b66f61
comment
Invisible Monsters: The Ninjas in the monastery gradually become invisible for more and more time, until they only appear to throw a shuriken your way.
 Chuck Norris Superkicks (Video Game) / int_c0b66f61
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_c0b66f61
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_c0b66f61
 Chuck Norris Superkicks (Video Game) / int_c1c29f00
type
Character Level
 Chuck Norris Superkicks (Video Game) / int_c1c29f00
comment
Character Level: Two: Punch/Kick/Block (White and Orange belts) and Punch/Kick/Superkick (Green to Black belts).
 Chuck Norris Superkicks (Video Game) / int_c1c29f00
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_c1c29f00
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_c1c29f00
 Chuck Norris Superkicks (Video Game) / int_c36cba70
type
Mooks
 Chuck Norris Superkicks (Video Game) / int_c36cba70
comment
Mooks: Three or more per battle screen, and an endless stream of them in the monastery. The manual gives them various Japanese names: Yakuza, Dorobo, Rōnin, Tengu, Goemon, and Ninja.
 Chuck Norris Superkicks (Video Game) / int_c36cba70
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_c36cba70
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_c36cba70
 Chuck Norris Superkicks (Video Game) / int_c3fc7139
type
Wutai
 Chuck Norris Superkicks (Video Game) / int_c3fc7139
comment
Wutai: The game is set in the present day in a pastiche of rural Japan.
 Chuck Norris Superkicks (Video Game) / int_c3fc7139
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_c3fc7139
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_c3fc7139
 Chuck Norris Superkicks (Video Game) / int_c64bdacd
type
Scoring Points
 Chuck Norris Superkicks (Video Game) / int_c64bdacd
comment
Scoring Points: The only point of the game, since you can't rescue the hostage.
 Chuck Norris Superkicks (Video Game) / int_c64bdacd
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_c64bdacd
featureConfidence
1.0
 Chuck Norris Superkicks (Video Game)
hasFeature
Chuck Norris Superkicks (Video Game) / int_c64bdacd
 Chuck Norris Superkicks (Video Game) / int_name
type
ItemName
 Chuck Norris Superkicks (Video Game) / int_name
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 Chuck Norris Superkicks (Video Game) / int_name
featureApplicability
1.0
 Chuck Norris Superkicks (Video Game) / int_name
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 Chuck Norris Superkicks (Video Game)
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Chuck Norris Superkicks (Video Game) / int_name
 Chuck Norris Superkicks (Video Game) / int_name
itemName
Chuck Norris Superkicks (Video Game)

The following is a list of statements referring to the current page from other pages.

 Chuck Norris Superkicks
seeAlso
Chuck Norris Superkicks (Video Game)
 Colecovision
seeAlso
Chuck Norris Superkicks (Video Game)
 Chuck Norris Superkicks (Video Game)
hasFeature
Invisible Monsters / int_ad164662