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Cosmoteer (Video Game)

 Cosmoteer (Video Game)
type
TVTItem
 Cosmoteer (Video Game)
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Cosmoteer (Video Game)
 Cosmoteer (Video Game)
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Cosmoteer
 Cosmoteer (Video Game)
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Cosmoteer is a starship design and simulation game created by Walt Destler. Based on an idea for a game he had as a kid, he attempted to create a pen and paper version several times before realizing it was too complex, and decided to instead turn it into a video game.In the game, you can either play as a bounty hunter, commanding as many ships as you can afford (starting out with one, buying more using credits earned in-game) while you hunt down ships with bounties placed on them in Bounty Hunter mode, or you play as a ship designer with no limits as to how you design your ships in Creative mode.The Full Steam game has to be bought on steam, but the old versions can be downloaded here, free of charge.
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 Cosmoteer (Video Game) / int_128e4ba8
type
Gatling Good
 Cosmoteer (Video Game) / int_128e4ba8
comment
Gatling Good: The chaingun.
 Cosmoteer (Video Game) / int_128e4ba8
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1.0
 Cosmoteer (Video Game) / int_128e4ba8
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1.0
 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_128e4ba8
 Cosmoteer (Video Game) / int_1e14ea2a
type
Boss Battle
 Cosmoteer (Video Game) / int_1e14ea2a
comment
Boss Battle: Although not officially labeled as such, pirate bases basically serve as this game's bosses. They're huge, heavily armored, even heavier armed, and usually supported by a bunch of weapons platforms and some escort ships. Their sheer size alone means it'll take you a long time to punch through their structure even if you explicitly target their various reactors and command centers, all the while the station's weapons keep pummeling you. Higher-level stations also mount extremely strong arrays of ion beams and railguns, making them even more lethal.
 Cosmoteer (Video Game) / int_1e14ea2a
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Cosmoteer (Video Game) / int_1e14ea2a
 Cosmoteer (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Cosmoteer (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: There isn't really a story to the game unless you create one; it's just hunting down bounties of various ships. It's still very fun.
 Cosmoteer (Video Game) / int_1fffccf7
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1.0
 Cosmoteer (Video Game) / int_1fffccf7
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Cosmoteer (Video Game) / int_1fffccf7
 Cosmoteer (Video Game) / int_254a6a7d
type
Earth That Was
 Cosmoteer (Video Game) / int_254a6a7d
comment
Earth That Was: In the game's backstory, not only Earth but the entire Solar System (including Sol itself) was destroyed in some kind of technological apocalypse, leaving humanity without a home planet or centralized bureaucracy and causing it to fracture into several factions.
 Cosmoteer (Video Game) / int_254a6a7d
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Cosmoteer (Video Game) / int_254a6a7d
 Cosmoteer (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Cosmoteer (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Large and properly designed ion beam arrays can vaporize just about anything in the blink of an eye. Some designs focus all the power into a single beam, others prefer multiple beams next to each other. Both versions tend to look appropriately spectacular.
 Cosmoteer (Video Game) / int_263bb4ec
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Cosmoteer (Video Game) / int_263bb4ec
 Cosmoteer (Video Game) / int_2902d216
type
Refining Resources
 Cosmoteer (Video Game) / int_2902d216
comment
Refining Resources: Construction materials can either be purchased at space stations or produced by yourself. For the latter, either your crew or the mining lasers on your ship need to mine asteroids for raw materials, which can then be turned into usable materials by specialized onboard factories.
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Cosmoteer (Video Game) / int_2902d216
 Cosmoteer (Video Game) / int_2b706ca
type
More Dakka
 Cosmoteer (Video Game) / int_2b706ca
comment
More Dakka: Since you can't upgrade individual weapons systems in the game except few exceptionsnote railguns can be upgraded by adding more accelerators, chainguns can extend their ammo belt, and ion beams can merge multiple beams to make a stronger beam , this is the best way to increase your firepower if you can't afford/don't want to buy another ship - and as noted above, the only limits to this are your imaginationnote okay, and credits you've earned.
 Cosmoteer (Video Game) / int_2b706ca
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1.0
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Cosmoteer (Video Game) / int_2b706ca
 Cosmoteer (Video Game) / int_347fd07d
type
Converging-Stream Weapon
 Cosmoteer (Video Game) / int_347fd07d
comment
Converging-Stream Weapon: Ion beams on their own aren't all that effective. Their main gimmick is the ability to focus multiple beams into special prisms to combine their power. Each beam after the first loses 25% of its damage this way, but you still get a massive net gain if you put some thought into the correct setup. There's almost no limit to how often you can combine and recombine beams, so with enough space and resources you can build a Death Star-level murder beam that vaporizes anything it touches instantly.
 Cosmoteer (Video Game) / int_347fd07d
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1.0
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Cosmoteer (Video Game) / int_347fd07d
 Cosmoteer (Video Game) / int_38449aae
type
Magnetic Weapons
 Cosmoteer (Video Game) / int_38449aae
comment
Magnetic Weapons: The railgun is one of the weapons ships can use. It has much longer range and more penetration power than ordinary cannons, but each of its components has to be individually charged by batteries. If even a single section is unpowered, the whole weapon becomes inactive, meaning good logistics are mandatory to maintain a stable rate of fire.
 Cosmoteer (Video Game) / int_38449aae
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1.0
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Cosmoteer (Video Game) / int_38449aae
 Cosmoteer (Video Game) / int_3f71b00e
type
Point Defenseless
 Cosmoteer (Video Game) / int_3f71b00e
comment
Point Defenseless: The base game currently includes two anti-missile systems to avert this: point-defense guns and flak cannons. The former is tiny, not particularly effective, and only needs batteries to run. The latter is huge, eats ammo like candy and needs three crewmen to operate, but is much more powerful in return. Early game stations lack point defense, relying on dedicated defense platforms to shoot down incoming missiles. This makes the Launcher an ideal weapon to use against them.
 Cosmoteer (Video Game) / int_3f71b00e
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1.0
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Cosmoteer (Video Game) / int_3f71b00e
 Cosmoteer (Video Game) / int_45bf382b
type
Game Mod
 Cosmoteer (Video Game) / int_45bf382b
comment
Game Mod: Cosmoteer natively supports mods, and there's already a lot of them available on the Steam Workshop, from rebalancing certain parameters to introducing whole sets of new or upgraded components.
 Cosmoteer (Video Game) / int_45bf382b
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1.0
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Cosmoteer (Video Game) / int_45bf382b
 Cosmoteer (Video Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Cosmoteer (Video Game) / int_4b621f81
comment
Design-It-Yourself Equipment: The whole point of the game is to design and construct your perfect spaceship. Want a fast and nimble fighter? No problem. Need a big industrial rig for mining and refining resources? Go right ahead. Always dreamed of that one gigantic battleship design? This is the game for you.
 Cosmoteer (Video Game) / int_4b621f81
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1.0
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Cosmoteer (Video Game) / int_4b621f81
 Cosmoteer (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Cosmoteer (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: While there's nothing stopping you from constructing broadside batteries out of railguns, the vast majority of ship designs have them facing forward. Unlike ion beams and their prisms, railguns can't adjust their firing angle, so they can only fire at targets directly in front of them. And speaking of ion beams, those are usually given the same treatment.
 Cosmoteer (Video Game) / int_52b9f0cc
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1.0
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_52b9f0cc
 Cosmoteer (Video Game) / int_53e1f74c
type
Asteroid Thicket
 Cosmoteer (Video Game) / int_53e1f74c
comment
Asteroid Thicket: Every solar system has a couple. One always encircles the local sun as an asteroid belt, the others are either concentrated in fields or encountered randomly in the void of space. Colliding with one deals minor damage, and the fields in particular are so dense that navigating them with larger ships requires quite a bit of care.
 Cosmoteer (Video Game) / int_53e1f74c
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1.0
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Cosmoteer (Video Game) / int_53e1f74c
 Cosmoteer (Video Game) / int_61ff365d
type
Deflector Shields
 Cosmoteer (Video Game) / int_61ff365d
comment
Deflector Shields: Come in small and large versions. The small ones are less powerful and have a shorter radius, but can be installed inside the ship. The large model is much more powerful, but the necessity to mount it on the hull makes it far more susceptible to incoming fire.
 Cosmoteer (Video Game) / int_61ff365d
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1.0
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Cosmoteer (Video Game) / int_61ff365d
 Cosmoteer (Video Game) / int_65ce79f1
type
High-Speed Missile Dodge
 Cosmoteer (Video Game) / int_65ce79f1
comment
High-Speed Missile Dodge: Small maneuverable ships can dodge missiles easily, meaning they can forgo point defense weapons.
 Cosmoteer (Video Game) / int_65ce79f1
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1.0
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Cosmoteer (Video Game) / int_65ce79f1
 Cosmoteer (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Cosmoteer (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Downplayed in the form of distinctly colored faction ships in Career Mode. More important is the option to give each specialist job you set up on your ship a dedicated uniform color for ease of identification. There's also a popular mod that gives resource labels on the star map various colors other than white, for the same reason.
 Cosmoteer (Video Game) / int_740f59b4
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1.0
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Cosmoteer (Video Game) / int_740f59b4
 Cosmoteer (Video Game) / int_745a226c
type
Easy Logistics
 Cosmoteer (Video Game) / int_745a226c
comment
Easy Logistics: The game's logistic system, while certainly crucial, is rather simple overall. Your crew requires no upkeep at all (no need for food, water or amenities), and no production chain has more than two inputs. Raw resources are plentiful and easily accessible, and getting stuff where you need it isn't hard once you get the hang of your crew's work priority settings.
 Cosmoteer (Video Game) / int_745a226c
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1.0
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Cosmoteer (Video Game) / int_745a226c
 Cosmoteer (Video Game) / int_7976e429
type
2-D Space
 Cosmoteer (Video Game) / int_7976e429
comment
2-D Space: while planets and the like hang in the background, the game itself is just on a flat plane.
 Cosmoteer (Video Game) / int_7976e429
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1.0
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Cosmoteer (Video Game) / int_7976e429
 Cosmoteer (Video Game) / int_7b3f0b81
type
Tractor Beam
 Cosmoteer (Video Game) / int_7b3f0b81
comment
Tractor Beam: Exists as a very large and power-hungry turret that can be used on enemy ships, but it's mostly a utility tool for Asteroid Miners meant for pulling resource-rich asteroids out of the sun's deadly corona.
 Cosmoteer (Video Game) / int_7b3f0b81
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1.0
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_7b3f0b81
 Cosmoteer (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Cosmoteer (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Ships in the game always have two kinds of prominent weak points; Control Room and Reactors. Losing the control room in the ship disables its thrusters and the ability to micromanage weapons, and destroyed reactors cause a massive explosion and often destroy nearby components and crews. To a lesser extent, Engines are also prime targets to destroy, as a ship without them can become easy pickings. They're also usually mounted close to the exterior, unlike the Control Room or Reactors which are usually behind several blocks of armor.
 Cosmoteer (Video Game) / int_82108e3d
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1.0
 Cosmoteer (Video Game) / int_82108e3d
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_82108e3d
 Cosmoteer (Video Game) / int_83364794
type
Asteroid Miners
 Cosmoteer (Video Game) / int_83364794
comment
Asteroid Miners: You'll inevitable become one yourself. All the resources you need to keep your ship running and fighting can be mined from the countless asteroids everywhere. Surface veins can be accessed by your crew, but the richer veins require mining lasers on your ship to exploit.
 Cosmoteer (Video Game) / int_83364794
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1.0
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_83364794
 Cosmoteer (Video Game) / int_8344209e
type
BFG
 Cosmoteer (Video Game) / int_8344209e
comment
BFG: The large hull-mounted cannon is a gigantic double-barreled artillery piece that fuses twenty standard cannon shells into one massive shell every time it fires. Unsurprisingly, this shell deals huge damage and is very difficult for point-defense guns to shoot down.
 Cosmoteer (Video Game) / int_8344209e
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1.0
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_8344209e
 Cosmoteer (Video Game) / int_8491d51e
type
FrickinLaserBeams
 Cosmoteer (Video Game) / int_8491d51e
comment
Frickin' Laser Beams: Laser weapons behave largely similar to ballistic cannons, but unlike the latter they require no ammunition other than batteries.
 Cosmoteer (Video Game) / int_8491d51e
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1.0
 Cosmoteer (Video Game) / int_8491d51e
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_8491d51e
 Cosmoteer (Video Game) / int_88d770dc
type
One-Hit Polykill
 Cosmoteer (Video Game) / int_88d770dc
comment
One Hit Poly Kill: Sufficiently strong railguns can punch clean through multiple small ships in a row.
 Cosmoteer (Video Game) / int_88d770dc
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1.0
 Cosmoteer (Video Game) / int_88d770dc
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_88d770dc
 Cosmoteer (Video Game) / int_899bb0bf
type
Space Mines
 Cosmoteer (Video Game) / int_899bb0bf
comment
Space Mines: Launchers can chose to fire these. While mines are slow and can be shot down by point defense, the shrapnel they release can't.
 Cosmoteer (Video Game) / int_899bb0bf
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1.0
 Cosmoteer (Video Game) / int_899bb0bf
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_899bb0bf
 Cosmoteer (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Cosmoteer (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Missile launchers are mounted en masse on many, many enemy ship types. Some designs carry over two dozen launchers, each of which fires once every two seconds. Add in the missiles' travel time and you end up with massive clouds of missile spam bearing down on the hapless target.
 Cosmoteer (Video Game) / int_8b93a168
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1.0
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Cosmoteer (Video Game) / int_8b93a168
 Cosmoteer (Video Game) / int_992aa05b
type
Space Friction
 Cosmoteer (Video Game) / int_992aa05b
comment
Space Friction: It's in full effect. Spaceships in the game will lose its speed if you turn off the thrusters.
 Cosmoteer (Video Game) / int_992aa05b
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1.0
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Cosmoteer (Video Game) / int_992aa05b
 Cosmoteer (Video Game) / int_9b6cc16b
type
No Range Like Point-Blank Range
 Cosmoteer (Video Game) / int_9b6cc16b
comment
No Range Like Point-Blank Range: Most ship weapons have ranges between 150 and 250 meters. Even the longest-ranged weapons rarely exceed 400 meters, which means that most space battles are fought at what's basically melee distance. Particularly big ships can be longer or even wider than their weapons can shoot, leading to capital ships almost touching each other while exchanging broadsides.
 Cosmoteer (Video Game) / int_9b6cc16b
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1.0
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Cosmoteer (Video Game) / int_9b6cc16b
 Cosmoteer (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Cosmoteer (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Finding the right balance between ion beam damage output and space efficiency isn't easy, but good designs can melt almost any enemy in no time while looking spectacular in the process. Solar mining. The local star's corona contains extremely rich asteroids loaded with the game's rarest resources, but trying to mine them the usual way will instantly fry any crewmember that leaves the ship. You need a Tractor Beam, strong shielding and a ton of engine thrust to slowly drag the asteroid out of the corona. If you can manage all of that, resource acquisition becomes trivial.
 Cosmoteer (Video Game) / int_9b9397bb
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1.0
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 Cosmoteer (Video Game)
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Cosmoteer (Video Game) / int_9b9397bb
 Cosmoteer (Video Game) / int_9c1f758a
type
Kill It with Fire
 Cosmoteer (Video Game) / int_9c1f758a
comment
Kill It with Fire: Weapons like cannons or the ion beam sometimes light an enemy ship on fire. It will spread across the ship and destroy various systems and crews.
 Cosmoteer (Video Game) / int_9c1f758a
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1.0
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Cosmoteer (Video Game) / int_9c1f758a
 Cosmoteer (Video Game) / int_a6653039
type
Subsystem Damage
 Cosmoteer (Video Game) / int_a6653039
comment
Subsystem Damage: A Ship can lose systems like thrusters or weapons from sustained damage, but it still can fight and fly as long as its control room is intact.
 Cosmoteer (Video Game) / int_a6653039
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1.0
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Cosmoteer (Video Game) / int_a6653039
 Cosmoteer (Video Game) / int_ac320c0e
type
Nuke 'em
 Cosmoteer (Video Game) / int_ac320c0e
comment
Nuke 'em: Missile launchers can be loaded with nuclear warheads that, unsurprisingly, deal massive damage in a large radius. Some endgame enemies carry over a dozen of these. Hope you've got plenty of flak cannons.
 Cosmoteer (Video Game) / int_ac320c0e
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Cosmoteer (Video Game) / int_ac320c0e
 Cosmoteer (Video Game) / int_ade384ea
type
Red Shirt
 Cosmoteer (Video Game) / int_ade384ea
comment
Redshirt: Non-specialized crewmen wear red uniforms and are literally called Redshirts. You can give them individual names and apply some basic cosmetic changes, but this only makes sense on extremely small ships. Late-game crews can number in excess of 1,000 members, at which point you basically command a Redshirt Army where people turn into little more than numbers.
 Cosmoteer (Video Game) / int_ade384ea
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1.0
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Cosmoteer (Video Game) / int_ade384ea
 Cosmoteer (Video Game) / int_b06ff73b
type
Variable Mix
 Cosmoteer (Video Game) / int_b06ff73b
comment
Variable Mix: The game's soundtrack has two versions of each song. One for when you're in combat (dubbed struggle versions) and one for when you're doing any other activity (dubbed voyager versions). They seamlessly transfer between versions when you enter and finish combat.
 Cosmoteer (Video Game) / int_b06ff73b
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1.0
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Cosmoteer (Video Game) / int_b06ff73b
 Cosmoteer (Video Game) / int_b2441a13
type
Static Stun Gun
 Cosmoteer (Video Game) / int_b2441a13
comment
Static Stun Gun: Disruptors fire bolts of electricity that while weak on damage, can disable whatever they hit. They're very ineffective against armor however.
 Cosmoteer (Video Game) / int_b2441a13
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1.0
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Cosmoteer (Video Game) / int_b2441a13
 Cosmoteer (Video Game) / int_c03fec8b
type
Non-Standard Game Over
 Cosmoteer (Video Game) / int_c03fec8b
comment
Non-Standard Game Over: In a sense - there's no Game Over screen at the momentnote although Walt has indicated that he plans to add one eventually, but it is possible to technically get a Game Over if all ships you control are destroyed, you don't have enough funds to buy a new one, and you're far in debt.
 Cosmoteer (Video Game) / int_c03fec8b
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1.0
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Cosmoteer (Video Game) / int_c03fec8b
 Cosmoteer (Video Game) / int_c5237d05
type
Slow Laser
 Cosmoteer (Video Game) / int_c5237d05
comment
Slow Laser: Laser bolts have travel time just like cannon shells.
 Cosmoteer (Video Game) / int_c5237d05
featureApplicability
1.0
 Cosmoteer (Video Game) / int_c5237d05
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_c5237d05
 Cosmoteer (Video Game) / int_c75e6cba
type
Shout-Out
 Cosmoteer (Video Game) / int_c75e6cba
comment
Shoutout: The button to confirm changes made in blueprint mode says "Make it so!". Your basic crewmen being called Redshirts is another one to Star Trek. It didn't take long for players to release recreations of spaceships from famous sci-fi franchises as mods, like the Venator star destroyer from Attack of the Clones.
 Cosmoteer (Video Game) / int_c75e6cba
featureApplicability
1.0
 Cosmoteer (Video Game) / int_c75e6cba
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_c75e6cba
 Cosmoteer (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 Cosmoteer (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Unlike laser bolts, ballistic shells penetrate deep into enemy ships, giving them much higher damage potential overall. The effort to manufacture and supply ammo is negligible, making this a non-issue most of the time. Cannons also have a particularly powerful hull-mounted model that is well-protected from incoming fire; lasers currently don't have a comparable system.
 Cosmoteer (Video Game) / int_ccab244d
featureApplicability
1.0
 Cosmoteer (Video Game) / int_ccab244d
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_ccab244d
 Cosmoteer (Video Game) / int_d5995bfd
type
Roboteching
 Cosmoteer (Video Game) / int_d5995bfd
comment
Roboteching: Missile are super-persistent in their tracking, which often results in spectacular flight paths. What's especially impressive is that if the target ship is strafing, missiles will often curve around it to hit its flanks or even its vulnerable aft section. This might be an unintentional result of the game's programming, but it sure looks impressive and can be highly effective in the hands of a capable player. It also allows relatively safe designs with backward-facing missile launchers to work perfectly.
 Cosmoteer (Video Game) / int_d5995bfd
featureApplicability
1.0
 Cosmoteer (Video Game) / int_d5995bfd
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_d5995bfd
 Cosmoteer (Video Game) / int_de0df7a0
type
Stock Scream
 Cosmoteer (Video Game) / int_de0df7a0
comment
Stock Scream: When crews die from fire, you will hear the Wilhelm Scream.
 Cosmoteer (Video Game) / int_de0df7a0
featureApplicability
1.0
 Cosmoteer (Video Game) / int_de0df7a0
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_de0df7a0
 Cosmoteer (Video Game) / int_e2d7b14c
type
Made of Explodium
 Cosmoteer (Video Game) / int_e2d7b14c
comment
Made of Explodium: Destroyed reactors always cause massive explosion, so it's better to place reactors in the more protected area. The 15.3 update added bigger reactor types, which will cause a bigger bang when destroyed.
 Cosmoteer (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Cosmoteer (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_e2d7b14c
 Cosmoteer (Video Game) / int_e77e2787
type
We Will Use Manual Labor in the Future
 Cosmoteer (Video Game) / int_e77e2787
comment
We Will Use Manual Labor in the Future: Most systems need some resource to function, so crews must haul batteries or ammunition for each system... with their hands. There is no automated loading.
 Cosmoteer (Video Game) / int_e77e2787
featureApplicability
1.0
 Cosmoteer (Video Game) / int_e77e2787
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_e77e2787
 Cosmoteer (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Cosmoteer (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Averted. There is a limit on ship size for the sake of frame rate stability (which can be disabled through mods), but apart from that you can make your ships and crew as big as you want them to be.
 Cosmoteer (Video Game) / int_f3cf30d9
featureApplicability
-1.0
 Cosmoteer (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_f3cf30d9
 Cosmoteer (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Cosmoteer (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: There are numerous resources in the game. Ship construction requires steel, copper wiring and enriched uranium, with more advanced parts also requiring rarer and more expensive stuff like tristeel, diamonds or processors. Hyperjump drive systems consume special fuel, and just about everything in the game costs credits. Arguably the most important resources for your ship's continued operation are sulfur and iron, which are necessary to manufacture cannon and missile ammo. Nuclear missiles also require uranium.
 Cosmoteer (Video Game) / int_fd2086a9
featureApplicability
1.0
 Cosmoteer (Video Game) / int_fd2086a9
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_fd2086a9
 Cosmoteer (Video Game) / int_name
type
ItemName
 Cosmoteer (Video Game) / int_name
comment
 Cosmoteer (Video Game) / int_name
featureApplicability
1.0
 Cosmoteer (Video Game) / int_name
featureConfidence
1.0
 Cosmoteer (Video Game)
hasFeature
Cosmoteer (Video Game) / int_name
 Cosmoteer (Video Game) / int_name
itemName
Cosmoteer (Video Game)

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 Cosmoteer (Video Game)
hasFeature
Converging-Stream Weapon / int_7d072514