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Daemon X Machina (Video Game)
- 379 statements
- 72 feature instances
- 13 referencing feature instances
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DaemonXMachina | |
Daemon X Machina (Video Game) | comment |
Daemon X Machina is an Action Mecha Game developed by Marvelous and First Studio (of Fate/Extella Link fame), self-published by Marvelous in Japan and published by Nintendo and XSEED Games in other regions. The game features mech designs by Shoji Kawamori, and is produced by Kenichiro Tsukuda of Armored Core fame.In the distant future, a fragment of the Moon collides with planet Earth, killing millions of people and radiating Femto, a strange energy that poisons and corrupts anything it touches. In desperation, the surviving governments establish a quarantine area around the impact zone called the Oval Link and turn to A.I. programming to assist with the logistics of rebuilding civilization, creating a massive, advanced artifical intelligence to oversee the rebuild operations. Upon coming in contact with Femto, however, the intelligence goes haywire, changes its objective from helping humans to annihilating them, and creates a new faction of enemies led by massive robotic beings called Immortals, with the faction itself called the Arms of Immortals, or AI for short. The AI attack Humanity's sanctums from Femto contamination, putting humanity in peril once again.The key to Humanity's survival comes from Femto itself, which is discovered to be a bountiful and advanced source of energy that allows for quick invention and application to combat the Immortals, most notably the development of "Arsenals," Mini-Mecha that can field a variety weapons to shoot, slash, zap, smash, and blow up anything that gets in their way. The Arsenals are piloted by Outers, humans who have received superhuman powers by coming into contact with Femto and are deadly in their hands, able to resist the Immortals' corrupting influence and bring the fight back to them. However, all Outers are indebted to Orbital, a massive organization that retains neutrality between the various human factions and controls the balance of power, and in order to pay off their debts, are employed as mercenaries to fight the Immortals with the hopes of reclaiming the Oval Link from them once and for all and restore the world to what it once was.The player controls a newly-christened Outer, callsign "Rookie", and must fly through various city-scapes to accomplish missions, working with, and occasionally against, fellow mercenaries. Items can be acquired in the battlefield, either picking them up or taking them from fallen enemies. One notable feature is that the Outer themselves can be customized, via buying various cybernetic upgrades that can not only improve their own performance, but their Arsenal's at well, at the cost of drastically changing their appearance until they are literally more machine than human.A free limited-time demo, subtitled Prototype Missions, released on the Nintendo eShop on February 14th, 2019. The game initially released on September 13, 2019 as a timed exclusive for the Nintendo Switch, and would later see a PC release via Steam on February 13th, 2020.On September 2021, during the game's 2nd anniversary livestream, Tsukuda announced that a sequel is in the works. | |
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Daemon X Machina (Video Game) | isPartOf |
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Daemon X Machina (Video Game) / int_106381c4 | type |
SilentProtagonist | |
Daemon X Machina (Video Game) / int_106381c4 | comment |
Silent Protagonist: Lampshaded when a mission briefing introduces you to yet more Outers a few sandwiches short of a picnic, and your more normal wingman admits staying quiet was probably the smart move. | |
Daemon X Machina (Video Game) / int_106381c4 | featureApplicability |
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Daemon X Machina (Video Game) / int_106381c4 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_106381c4 | |
Daemon X Machina (Video Game) / int_11185d9 | type |
Motion-Capture Mecha | |
Daemon X Machina (Video Game) / int_11185d9 | comment |
Motion-Capture Mecha: Arsenals mimic the arm movements of their pilots using a pair of red cables in the cockpit that wrap around the pilot's arms (though the neural implants all Outers receive also help). This can lead to moments in cutscenes where one of the sillier pilots will dance a jig or strike a pose which their Arsenal faithfully reflects. | |
Daemon X Machina (Video Game) / int_11185d9 | featureApplicability |
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Daemon X Machina (Video Game) / int_11185d9 | |
Daemon X Machina (Video Game) / int_12a22bd8 | type |
Katanas Are Just Better | |
Daemon X Machina (Video Game) / int_12a22bd8 | comment |
Katanas Are Just Better: They're a variety of melee weapon, one best suited for chain attacks. | |
Daemon X Machina (Video Game) / int_12a22bd8 | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
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Daemon X Machina (Video Game) / int_14931ba5 | type |
Cel Shading | |
Daemon X Machina (Video Game) / int_14931ba5 | comment |
Cel Shading: A more subtle form than most examples, but allows for a very stylized look. | |
Daemon X Machina (Video Game) / int_14931ba5 | featureApplicability |
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Daemon X Machina (Video Game) / int_14931ba5 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_14931ba5 | |
Daemon X Machina (Video Game) / int_16063d6b | type |
Secret Shop | |
Daemon X Machina (Video Game) / int_16063d6b | comment |
Secret Shop: The Secret Factory can be unlocked by reaching a Mercenary Rank of C and purchasing 20 ice cream. | |
Daemon X Machina (Video Game) / int_16063d6b | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_16063d6b | |
Daemon X Machina (Video Game) / int_18d15922 | type |
Title Drop | |
Daemon X Machina (Video Game) / int_18d15922 | comment |
Title Drop: The very last Story Missions have the name Daemon X Machina. | |
Daemon X Machina (Video Game) / int_18d15922 | featureApplicability |
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Daemon X Machina (Video Game) / int_18d15922 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_18d15922 | |
Daemon X Machina (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Daemon X Machina (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Zigzagged, as it's more of a Last-Second Ending Choice. After you've defeated the Dominator, Grief/Four asks you what you will do: "Fulfill Life's Purpose" and lower the Oval Shields, thereby allowing Femto to flood the world and force humanity to adapt; or "Search for Hope" where the Rookie is entrusted with the future by the Dominator, though the Oval Shields ultimately fail on their own anyway, just at a more gradual pace, ostensibly allowing humanity to acclimate slowly instead of being exposed in massive doses that only the hardiest and most prepared (read:the Reclaimers themselves) survive. The only difference between the endings is that one has the Rookie and Grief both being listed as MIA and the other shows them returning to the rest of the Reclaimers. | |
Daemon X Machina (Video Game) / int_1aa08f77 | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_1aa08f77 | |
Daemon X Machina (Video Game) / int_219cf787 | type |
MsExposition | |
Daemon X Machina (Video Game) / int_219cf787 | comment |
Ms. Exposition: Four will give you the background on the overarching conflict between missions if you ask her. | |
Daemon X Machina (Video Game) / int_219cf787 | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_219cf787 | |
Daemon X Machina (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Daemon X Machina (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: The Colossal Immortal boss in Prototype Missions, "Gunfort", is armed with a giant cannon that can inflict devastating damage with the laser beam it fires. However, after firing, it enters a cooldown period where the weak points on the cannon are exposed; if you shoot all six cores, the cannon breaks off of the boss and lands on the field. You can then interact with it and shoot the boss with its own laser! | |
Daemon X Machina (Video Game) / int_263bb4ec | featureApplicability |
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Daemon X Machina (Video Game) / int_263bb4ec | |
Daemon X Machina (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Daemon X Machina (Video Game) / int_27a42ebc | comment |
Spiritual Successor: To the Armored Core series, due to it being a customizable Mecha Game produced by Kenichiro Tsukuda with mechanical designs by Shoji Kawamori. | |
Daemon X Machina (Video Game) / int_27a42ebc | featureApplicability |
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Daemon X Machina (Video Game) / int_27a42ebc | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_27a42ebc | |
Daemon X Machina (Video Game) / int_2a4c561 | type |
Informed Equipment | |
Daemon X Machina (Video Game) / int_2a4c561 | comment |
Informed Equipment: Averted with certain pilot modifications, which cause the implants to show up on your pilot's model. | |
Daemon X Machina (Video Game) / int_2a4c561 | featureApplicability |
-1.0 | |
Daemon X Machina (Video Game) / int_2a4c561 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_2a4c561 | |
Daemon X Machina (Video Game) / int_2b706ca | type |
More Dakka | |
Daemon X Machina (Video Game) / int_2b706ca | comment |
More Dakka: Machine guns and certain Assault Rifles make up for their low damage by having fast fire rates. At higher levels, their DPS can shred a multitude of bosses and high-level enemies. | |
Daemon X Machina (Video Game) / int_2b706ca | featureApplicability |
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Daemon X Machina (Video Game) / int_2b706ca | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_2b706ca | |
Daemon X Machina (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Daemon X Machina (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Most shoulder weapons requires your Arsenal to slow down or stop moving briefly to fire it, but this applies especially to Railguns. It requires roughly three seconds to charge up and fire, and around two seconds of cooldown, and the Arsenal has to be on the ground during the entire process. However, the projectile deals enormous damage and pierces through anything except terrain or until it disappears. Blitz weapons (not to be confused with the Blitz your Outer use) are Attack Drones that seek nearby enemies and shoot them for some time. Their damage isn't high and you can deploy only four at the time. They can be destroyed and if you don't fight against an opponent who also uses them, you can't replenish them. | |
Daemon X Machina (Video Game) / int_2bdae2ae | featureApplicability |
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Daemon X Machina (Video Game) / int_2bdae2ae | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_2bdae2ae | |
Daemon X Machina (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Daemon X Machina (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Played with. Water absorbs femto particles at such a concentration that Arsenals cannot function within it, making them sink like stones. This isn't lethal though, as Arsenals have emergency oxygen for the cabin and beacons for a rescue service, but since it takes you out of action sinking fails the mission by fiat. | |
Daemon X Machina (Video Game) / int_34bd7be2 | featureApplicability |
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Daemon X Machina (Video Game) / int_34bd7be2 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_34bd7be2 | |
Daemon X Machina (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Daemon X Machina (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Assault rifles come in many forms and with different stats, but all of them are useful from start to finish. | |
Daemon X Machina (Video Game) / int_39b8d3d6 | featureApplicability |
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Daemon X Machina (Video Game) / int_39b8d3d6 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_39b8d3d6 | |
Daemon X Machina (Video Game) / int_3eb0f889 | type |
Pun-Based Title | |
Daemon X Machina (Video Game) / int_3eb0f889 | comment |
Pun-Based Title: It's a play on "Deus ex Machina." | |
Daemon X Machina (Video Game) / int_3eb0f889 | featureApplicability |
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Daemon X Machina (Video Game) / int_3eb0f889 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_3eb0f889 | |
Daemon X Machina (Video Game) / int_420081bf | type |
Alien Sky | |
Daemon X Machina (Video Game) / int_420081bf | comment |
Alien Sky: Several of the environments seen in the game have milky white and crimson skies. | |
Daemon X Machina (Video Game) / int_420081bf | featureApplicability |
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Daemon X Machina (Video Game) / int_420081bf | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_420081bf | |
Daemon X Machina (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
Daemon X Machina (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: Humanity initially created a highly advanced AI in order to help humanity rebuild. When it came into contact with Femto, however, it went haywire and now wants to eradicate humanity, infecting any AI it touches. Later, it's revealed that they never went haywire and instead fought humanity because they couldn't risk so much as a single human, benevolent or not, coming into contact with the Dominator. They were also deliberate in waging war against humanity, believing that war generates new technologies and purpose for humanity. Another character notes that it sounds ludicrous, but handwaves it by saying machines don't think like humans. | |
Daemon X Machina (Video Game) / int_420c50b7 | featureApplicability |
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Daemon X Machina (Video Game) / int_420c50b7 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_420c50b7 | |
Daemon X Machina (Video Game) / int_460e732 | type |
Dub Personality Change | |
Daemon X Machina (Video Game) / int_460e732 | comment |
Dub Personality Change: Minor ones, but Crimson Lord's dub VA is noticeably younger than his Japanese counterpart. The motivations stay the same, but lean heavier on certain parts of his motivation: his Japanese VA is physically old (which motivates him to join Grief to keep fighting forever, but his English VA leans towards the 'sick of war' motivation (which motivates him to join Grief so he may be hopefully killed by Diablo or a worthy opponent). Guns Empress is a blatantly rude, borderline sociopathic nerd with a nasal voice; her Japanese version is a soft-spoken Rei Ayanami Expy. | |
Daemon X Machina (Video Game) / int_460e732 | featureApplicability |
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Daemon X Machina (Video Game) / int_460e732 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_460e732 | |
Daemon X Machina (Video Game) / int_4b1aa6e5 | type |
Telephone Polearm | |
Daemon X Machina (Video Game) / int_4b1aa6e5 | comment |
Telephone Polearm: Streetlights are among the objects that can be used as improvised melee weapons. | |
Daemon X Machina (Video Game) / int_4b1aa6e5 | featureApplicability |
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Daemon X Machina (Video Game) / int_4b1aa6e5 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_4b1aa6e5 | |
Daemon X Machina (Video Game) / int_4b621f81 | type |
Design-It-Yourself Equipment | |
Daemon X Machina (Video Game) / int_4b621f81 | comment |
Design-It-Yourself Equipment: You can assemble your own custom Arsenal from purchased and looted parts, much like Armored Core. | |
Daemon X Machina (Video Game) / int_4b621f81 | featureApplicability |
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Daemon X Machina (Video Game) / int_4b621f81 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_4b621f81 | |
Daemon X Machina (Video Game) / int_4e7f703c | type |
Wham Shot | |
Daemon X Machina (Video Game) / int_4e7f703c | comment |
Wham Shot: One conversation with Four has her dialog box switch from her usual orange to the red usually reserved for enemies. | |
Daemon X Machina (Video Game) / int_4e7f703c | featureApplicability |
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Daemon X Machina (Video Game) / int_4e7f703c | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_4e7f703c | |
Daemon X Machina (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Daemon X Machina (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: Shields are good for defence and can be used to block damage from enemies. They're particularly good at turning away melee weapons. | |
Daemon X Machina (Video Game) / int_4ffde1e0 | featureApplicability |
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Daemon X Machina (Video Game) / int_4ffde1e0 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_4ffde1e0 | |
Daemon X Machina (Video Game) / int_50baf62b | type |
Item-Drop Mechanic | |
Daemon X Machina (Video Game) / int_50baf62b | comment |
Item-Drop Mechanic: If you destroy enemy Arsenals in combat, you can salvage one part of your choice from their Arsenal. If you do not have any equipment in that slot, the part is automatically equipped to your Arsenal upon salvage; if you already have something equipped there, the part is sent to your storage instead. This applies to ammo drops too. The maximum ammo capacity of that ammunition determines how much ammo you get, if all you weapons use the same ammo, you get a lot of it per drop. | |
Daemon X Machina (Video Game) / int_50baf62b | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_50baf62b | |
Daemon X Machina (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Daemon X Machina (Video Game) / int_50d71a78 | comment |
Dual Wielding: There's nothing stopping you from equipping two weapons of the same type, or even copies of the same weapon. This actually gives benefits since it doubles the damage that an Arsenal can do. | |
Daemon X Machina (Video Game) / int_50d71a78 | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_50d71a78 | |
Daemon X Machina (Video Game) / int_51beab21 | type |
Good Old Fisticuffs | |
Daemon X Machina (Video Game) / int_51beab21 | comment |
Good Old Fisticuffs: Yes, this is an option. If you have regular arms* (i.e. no built-in weapons) and want to challenge yourself (or you're really screwed for ammo), you can forego weapons entirely and just punch enemies bare-handed (well, as bare-handed as an Arsenal can be). | |
Daemon X Machina (Video Game) / int_51beab21 | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_51beab21 | |
Daemon X Machina (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Daemon X Machina (Video Game) / int_548bd053 | comment |
Guns Akimbo: Arsenals can be equipped with virtually any kind of weapon, including dual wielding different types of firearms such as machine guns, auto rifles and even bazookas. Certain arm parts even come equipped with weapons already attached, though this prevents you from switching weapons attached to your Arsenal's pylons as an exchange. | |
Daemon X Machina (Video Game) / int_548bd053 | featureApplicability |
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Daemon X Machina (Video Game) / int_548bd053 | featureConfidence |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_548bd053 | |
Daemon X Machina (Video Game) / int_5f146203 | type |
Dissonant Serenity | |
Daemon X Machina (Video Game) / int_5f146203 | comment |
Dissonant Serenity: The demise of Sky Union (annihilated during their last stand), Zen (destroyed trying to escape the barrier around the Oval Link), and Horizon's reports of the chaos in the outside world are delivered clinically through the game's Message system. | |
Daemon X Machina (Video Game) / int_5f146203 | featureApplicability |
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Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_5f146203 | |
Daemon X Machina (Video Game) / int_6400a34 | type |
Arm Cannon | |
Daemon X Machina (Video Game) / int_6400a34 | comment |
Arm Cannon: Gun Arms are limbs with a weapon built in. They typically have good all-round performance, excellent ammo capacity compared to anything else and never need to reload, but naturally cannot be swapped out with a pylon weapon. Equipping two means you're unable to pick up environmental weapons either, since neither limb has a manipulator capable of doing so. | |
Daemon X Machina (Video Game) / int_6400a34 | featureApplicability |
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Daemon X Machina (Video Game) / int_6400a34 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_6400a34 | |
Daemon X Machina (Video Game) / int_647afe03 | type |
Rei Ayanami Expy | |
Daemon X Machina (Video Game) / int_647afe03 | comment |
Guns Empress is a blatantly rude, borderline sociopathic nerd with a nasal voice; her Japanese version is a soft-spoken Rei Ayanami Expy. | |
Daemon X Machina (Video Game) / int_647afe03 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_647afe03 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_647afe03 | |
Daemon X Machina (Video Game) / int_68068108 | type |
Evil Laugh | |
Daemon X Machina (Video Game) / int_68068108 | comment |
Evil Laugh: Unsurprisingly, Grief possesses one. What's unusual is that they emit it when they're trying to convince you of their goodness. | |
Daemon X Machina (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_68068108 | |
Daemon X Machina (Video Game) / int_6e1e24a | type |
Balance Buff | |
Daemon X Machina (Video Game) / int_6e1e24a | comment |
Balance Buff: The 1.1.2 update increased the power and utility of many weapons. Most significantly, buffing the damage and drastically reducing the Femto consumption of handheld laser weapons, making them far more practical to use. The update also increased the damage and fire rate of kinetic Cannons and Railguns, helping them match more favorably against Laser-based Cannons like the Deadly Drive. | |
Daemon X Machina (Video Game) / int_6e1e24a | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_6e1e24a | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_6e1e24a | |
Daemon X Machina (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Daemon X Machina (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: It's not hinted anywhere how the Secret Factory can be unlocked, which is by reaching the C-Rank and eating 20 ice cream in total. | |
Daemon X Machina (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_6ec989d8 | |
Daemon X Machina (Video Game) / int_73e7dcb6 | type |
Throwing Your Gun at the Enemy | |
Daemon X Machina (Video Game) / int_73e7dcb6 | comment |
Throwing Your Gun at the Enemy: An option when you're out of ammo. Since some guns can be as big as a car and all of them explode on impact, it can be surprisingly effective. | |
Daemon X Machina (Video Game) / int_73e7dcb6 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_73e7dcb6 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_73e7dcb6 | |
Daemon X Machina (Video Game) / int_7c4ba0e0 | type |
Red Sky, Take Warning | |
Daemon X Machina (Video Game) / int_7c4ba0e0 | comment |
Red Sky, Take Warning: Gameplay footage shows that the warzone of Grace City is located under crimson skies. | |
Daemon X Machina (Video Game) / int_7c4ba0e0 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_7c4ba0e0 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_7c4ba0e0 | |
Daemon X Machina (Video Game) / int_834420aa | type |
BFS | |
Daemon X Machina (Video Game) / int_834420aa | comment |
BFS: The melee weapons count automatically, being scaled for a Mini-Mecha and all, but some are as large as the Arsenal itself. | |
Daemon X Machina (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_834420aa | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_834420aa | |
Daemon X Machina (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Daemon X Machina (Video Game) / int_8aaa6f4f | comment |
Character Customization: The game includes a character creator for your pilot, allowing you to customize them as you see fit. You can even alter your character design later, including their gender. You can also augment the character for improved battle performance, causing them to assume a more robotic form. | |
Daemon X Machina (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_8aaa6f4f | |
Daemon X Machina (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Daemon X Machina (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Arsenals can equip shoulder-mounted missile pods, which will launch multiple missiles at the enemies via Missile Lock-On. | |
Daemon X Machina (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_8b93a168 | |
Daemon X Machina (Video Game) / int_8f041b17 | type |
Socketed Equipment | |
Daemon X Machina (Video Game) / int_8f041b17 | comment |
Socketed Equipment: Most weapons and armor have modification slots, which can be used to tweak performance. | |
Daemon X Machina (Video Game) / int_8f041b17 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_8f041b17 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_8f041b17 | |
Daemon X Machina (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Daemon X Machina (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Even though they're elite Arsenal pilots, they're not the sharpest tool in the shed. They lack any spatial awareness and chances are they will run out of stamina and fall to the ground or simply drown if they're flying above water. This is especially apparent in the Exploration Mode, as there's one type of room with orange glowing pillars that drain your stamina dry, in addition to it being filled with water (but at least you have three Arsenal wrecks to loot). You can use this room to quickly clear the room or finish the mission but this can be a double-edged sword for you and other players. On one hand, you can lure boss Strais into this room and finish the mission quickly since they don't have anything special to offer. On the other hand, should an Alpha or Beta Strai fall into this room, and they drop much better items than any other Strai in this game, you will not be able to loot them and you'll have to try your luck again in the next mission. It's also possible for your AI partners to keep on fighting bare-handed if they lose their weapons to a black hole during the Co-Op boss fights against Dominator and Eclipse. | |
Daemon X Machina (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_940a5958 | |
Daemon X Machina (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Daemon X Machina (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: If an assigned story mission has a sub-objective (always displayed as ????? to boot), expect things to go wrong enough to change the objective parameters. | |
Daemon X Machina (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_9cb3e22e | |
Daemon X Machina (Video Game) / int_9cd91b8a | type |
Enemy-Detecting Radar | |
Daemon X Machina (Video Game) / int_9cd91b8a | comment |
Enemy-Detecting Radar: The minimap is a reliable source of information on enemy types and positions. However, certain enemies or battlefield with high femto concentration can jam it. | |
Daemon X Machina (Video Game) / int_9cd91b8a | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_9cd91b8a | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_9cd91b8a | |
Daemon X Machina (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Daemon X Machina (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: Twice, and only one if you don't use a default character. The default Male Character looks like a younger Grief - as it turns out, the player protagonist is supposed to be a "genetic failsafe" for Grief to both stop OR complete his ultimate plan. In addition, Grief later has the exact same cutscene that intro'd our protagonist, complete with knocking aside tools - another hint as to the fact they're one and the same. | |
Daemon X Machina (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_9d12bbc1 | |
Daemon X Machina (Video Game) / int_a6c02661 | type |
Toxic Phlebotinum | |
Daemon X Machina (Video Game) / int_a6c02661 | comment |
Toxic Phlebotinum: Femto is a mysterious pseudo-radioactive substance from the broken moon that borrows traits from Element Zero, Kojima Particles, and Phazon. It is deadly toxic to most humans, but the ones who survive exposure to it develop supernatural powers and become prime candidates for Arsenal pilots. | |
Daemon X Machina (Video Game) / int_a6c02661 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_a6c02661 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_a6c02661 | |
Daemon X Machina (Video Game) / int_a89efe3c | type |
Unusable Enemy Equipment | |
Daemon X Machina (Video Game) / int_a89efe3c | comment |
Unusable Enemy Equipment: Averted. Arsenals are designed to universal specifications, so once you shoot one down, you can take something still in good nick off the wreckage. If you have a slot open it'll even equip immediately. Some Colossal Immortals (like Gunfort and Rebellion) also have weapons you can pick up and use against them if you destroy the weak points holding them up. Typically they're only good for one more hit, but that one hit can be cause anywhere from 25 to 50 percent of the Immortal's total health in damage, depending on where you hit the immortal. Each Colossal Immortal also has one or more associated unlockable equipment items that are directly themed off that Immortal, and must be developed in the Factory. This requires data gathered simply by defeating the Immortal (around four to six times, depending on which one it is), and also blueprints which drop randomly and somewhat infrequently from that Immortal. For example, you can develop and equip a scaled-down version of Rebellion's arms, if you really want. | |
Daemon X Machina (Video Game) / int_a89efe3c | featureApplicability |
-1.0 | |
Daemon X Machina (Video Game) / int_a89efe3c | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_a89efe3c | |
Daemon X Machina (Video Game) / int_aa30e350 | type |
Sole Survivor | |
Daemon X Machina (Video Game) / int_aa30e350 | comment |
Sole Survivor: Horizon is the only Consortium to make it out of the Oval Link alive, if not unscathed. Sky Union is annihilated to a man during a last stand, Zen is shot down trying to flee (all of this after a failed raid on an intelligence facility depleting their manpower) and Orbital comes to pieces when Grief puts his plan into action. | |
Daemon X Machina (Video Game) / int_aa30e350 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_aa30e350 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_aa30e350 | |
Daemon X Machina (Video Game) / int_b0218885 | type |
Mickey Mousing | |
Daemon X Machina (Video Game) / int_b0218885 | comment |
Mickey Mousing: Weapon sounds are based on musical instruments. | |
Daemon X Machina (Video Game) / int_b0218885 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_b0218885 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_b0218885 | |
Daemon X Machina (Video Game) / int_b2226c2f | type |
Sheathe Your Sword | |
Daemon X Machina (Video Game) / int_b2226c2f | comment |
Sheathe Your Sword: There are at least two points in the main story where not attacking an enemy might be the better option. The second time you confront Savior, his Arsenal's generator starts to shut down halfway through the fight. If you choose to let him retreat, he'll come to your rescue in a latter mission when you get ambushed by Terrors. One late-game "mission" has you meet with Grief to discuss his ultimate plan, for which he asks you to come alone and unarmed (i.e. on foot with no Outer weapons). If you comply, Grief keeps his end of the bargain and lets you leave unharmed after hearing him out, as he genuinely wants you to join him. Mission Complete. On the other hand, if you suspect a trap and come armed... well, Grief planned for that, too. | |
Daemon X Machina (Video Game) / int_b2226c2f | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_b2226c2f | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_b2226c2f | |
Daemon X Machina (Video Game) / int_b26cc887 | type |
Just Between You and Me | |
Daemon X Machina (Video Game) / int_b26cc887 | comment |
One late-game "mission" has you meet with Grief to discuss his ultimate plan, for which he asks you to come alone and unarmed (i.e. on foot with no Outer weapons). If you comply, Grief keeps his end of the bargain and lets you leave unharmed after hearing him out, as he genuinely wants you to join him. Mission Complete. On the other hand, if you suspect a trap and come armed... well, Grief planned for that, too. | |
Daemon X Machina (Video Game) / int_b26cc887 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_b26cc887 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_b26cc887 | |
Daemon X Machina (Video Game) / int_bebf0356 | type |
Mission Control | |
Daemon X Machina (Video Game) / int_bebf0356 | comment |
Mission Control: Four, the AI who doles out missions for you. | |
Daemon X Machina (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_bebf0356 | |
Daemon X Machina (Video Game) / int_c27ad3cc | type |
Everything Breaks | |
Daemon X Machina (Video Game) / int_c27ad3cc | comment |
Everything Breaks: Buildings can be completely demolished, destroying enemies caught in the blast. Individual Arsenal parts can take damage over the course of the fight. If your parts take sufficient damage, a portion of your earnings will be confiscated to cover the cost. Certain objects such as cars can also be picked up and thrown at enemies to deal additional damage. | |
Daemon X Machina (Video Game) / int_c27ad3cc | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_c27ad3cc | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_c27ad3cc | |
Daemon X Machina (Video Game) / int_c32201f6 | type |
Good Colors, Evil Colors | |
Daemon X Machina (Video Game) / int_c32201f6 | comment |
Good Colors, Evil Colors: Not so much good or evil, but allied or opposed. During the conversation scenes, the background panels for the people speaking are colored depending on their alignment to the Rookie. Blue means friendly, red means hostile. Almost every character will wear both colors at different points, from plucky Johnny G to the crazy Western VII to even Big Bad Grief. Four is orange, serving as a neutral party or something else. | |
Daemon X Machina (Video Game) / int_c32201f6 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_c32201f6 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_c32201f6 | |
Daemon X Machina (Video Game) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
Daemon X Machina (Video Game) / int_c3bdfbb9 | comment |
Let's You and Him Fight: All over the place. Many missions involve different mercenary groups being hired for opposing objectives, where they will inevitably fight for one reason or another. This later becomes a plot point when Mission Control insists on forcing mercenaries to fight by deliberately erasing intel or issuing conflicting objectives, making every pilot suspicious. The C-Rank Mercenary Missions lay it especially thick, as almost every mission has the Outers fighting each other due to conflicting orders. | |
Daemon X Machina (Video Game) / int_c3bdfbb9 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_c3bdfbb9 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_c3bdfbb9 | |
Daemon X Machina (Video Game) / int_c5ddc769 | type |
Armored Coffins | |
Daemon X Machina (Video Game) / int_c5ddc769 | comment |
Armored Coffins: Notably Averted when compared to Armored Core. Not only can you eject from your Arsenal at any time, but you will do so automatically and without fail if it gets shot down* (unless it's a multiplayer mission, in which case you're given the option to stay put so that an ally can reboot you rather than risk getting killed permanently as an Outer), letting you continue the mission on foot (though don't expect to put up much of a fight in this state). This also applies to other Reclaimers, as very few Arsenal-to-Arsenal duels are to the death in this game, compared to Armored Core where almost all of them are. | |
Daemon X Machina (Video Game) / int_c5ddc769 | featureApplicability |
-1.0 | |
Daemon X Machina (Video Game) / int_c5ddc769 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_c5ddc769 | |
Daemon X Machina (Video Game) / int_c72af5a8 | type |
Mini-Mecha | |
Daemon X Machina (Video Game) / int_c72af5a8 | comment |
Mini-Mecha: Arsenals are only 5 meters (~16 feet) tall. | |
Daemon X Machina (Video Game) / int_c72af5a8 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_c72af5a8 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_c72af5a8 | |
Daemon X Machina (Video Game) / int_c75df49a | type |
Shout-Out | |
Daemon X Machina (Video Game) / int_c75df49a | comment |
Shout-Out: The game has more than a few to its ancestor, Armored Core. Just for starters, the standard assault rifle is called the Silver Raven, named after what mercenaries are called in that series. One of Innocence's pilots is also named "Crow," keeping the corvid theme. Radiant Gleam, the default Arsenal used in promotional art for the game, is an obvious reference to White Glint, another mech designed by Shoji Kawamori. And lastly, one early mission features a long vertical shaft similar to the final mission in the first Armored Core. That mission's operation name? "Nine Ball," of course. An alien, dangerous substance from the moon called Femto? The uniforms for Outers are called "Plugsuits". The final boss is a limp humanoid hanging from the torso of a monstrous machine by the neck with its head completely consumed/hidden, said machine using the humanoid as a glorified CPU. That machine is also having difficulty deciding whether they want the Big Bad or The Hero as their human component, and should the latter choose to replace the former, together they usher in a new era for humanity, though not without grave costs. And in case you think it's just a coincidence, the machine outright calls itself "the Deus Ex Machina" in one ending, a portmanteau of that game's title with this one's. More for the final boss, the battle music is the occasional orchestral moment scattered throughout a rip-roaring flamenco piece, fitting as it doesn't care about the boundaries drawn by the Oval Link. | |
Daemon X Machina (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_c75df49a | |
Daemon X Machina (Video Game) / int_ce27dc3f | type |
Protagonist Title | |
Daemon X Machina (Video Game) / int_ce27dc3f | comment |
Protagonist Title: The Rookie is actually an Artifical Human created by Grief. Their callsign? Daemon. | |
Daemon X Machina (Video Game) / int_ce27dc3f | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_ce27dc3f | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_ce27dc3f | |
Daemon X Machina (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Daemon X Machina (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: The setting is about as grim as any Armored Core game with many of the expected accoutrements including greedy corporations, devastated human civilization, and mercenary mecha pilots just trying to get by. As the game progresses however, only five major cast members die (and four of them are villains), said corporations are wiped out (or nearly so) while spending their last moments lamenting on how their avarice blinded them to mankind's true threat, and the surviving Reclaimers band together to save the day. Depending on their final choice, the Rookie can even make sure that the happy ending sticks. Even the "bad" ending is also hopeful, just on a greater scale. | |
Daemon X Machina (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_ce6555f0 | |
Daemon X Machina (Video Game) / int_d2f577a1 | type |
Lead the Target | |
Daemon X Machina (Video Game) / int_d2f577a1 | comment |
The game has an aim-assist system where shooting in the general direction of a locked-on target will correct your arm. The lock-on range and cone of effect depend on equipped parts, and it can be toggled off entirely (useful for slower-firing weapons that prefer to Lead the Target). | |
Daemon X Machina (Video Game) / int_d2f577a1 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_d2f577a1 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_d2f577a1 | |
Daemon X Machina (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Daemon X Machina (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The game has an aim-assist system where shooting in the general direction of a locked-on target will correct your arm. The lock-on range and cone of effect depend on equipped parts, and it can be toggled off entirely (useful for slower-firing weapons that prefer to Lead the Target). When looting Arsenals for parts, gear the player don't own is marked with a blue symbol (or with their name written in yellow in the PC version) so you can immediately tell whether or not it's something you already have. If you sell a part or use it for research it will regain this mark, which makes keeping track of what parts you currently have much simpler. The final boss arena lacks health or ammo pick-ups, but there are dozens of Explosive Barrels near the center of the room that can be used to deal significant damage. However, they're fairly unique items and the game doesn't tell you how to use them or where to find them. | |
Daemon X Machina (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_d6f284a3 | |
Daemon X Machina (Video Game) / int_d73e0f7f | type |
"Ray of Hope" Ending | |
Daemon X Machina (Video Game) / int_d73e0f7f | comment |
"Ray of Hope" Ending: No matter what choice the player makes, the Oval Link shields are disabled, causing massive amounts of Femto to flood the Earth. However, Grief's plans to have humanity to colonize other planets and evolve have succeeded in the future, with hope that one day, humanity will return to a restored Earth, and the Rookie has become humanity's defender. | |
Daemon X Machina (Video Game) / int_d73e0f7f | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_d73e0f7f | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_d73e0f7f | |
Daemon X Machina (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Daemon X Machina (Video Game) / int_df11acbe | comment |
Artificial Brilliance: If the opponent is equipped with a shield or flares, they will use them to counter your melee strikes and missiles respectively. Including the second colossal immortal - Nightmare. | |
Daemon X Machina (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_df11acbe | |
Daemon X Machina (Video Game) / int_e5421161 | type |
Expy | |
Daemon X Machina (Video Game) / int_e5421161 | comment |
Expy: A character going by a title named Diablo is voiced by Tōru Furuya and another going by Crimson Lord is voiced by Shūichi Ikeda. As in White Devil and Red Comet. | |
Daemon X Machina (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_e5421161 | |
Daemon X Machina (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Daemon X Machina (Video Game) / int_e6f18344 | comment |
Humongous Mecha: The Immortals' Rebellion and Colossal Immortal mecha definitely qualify. | |
Daemon X Machina (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_e6f18344 | |
Daemon X Machina (Video Game) / int_e8eb7d1e | type |
Blade Lock | |
Daemon X Machina (Video Game) / int_e8eb7d1e | comment |
Blade Lock: Happens if a melee attack hits another Arsenal with a melee weapon of their own equipped. Button Mashing enough to win the lock opens up the enemy for a follow-up. | |
Daemon X Machina (Video Game) / int_e8eb7d1e | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_e8eb7d1e | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_e8eb7d1e | |
Daemon X Machina (Video Game) / int_ea0e4191 | type |
DopplegangerAttack | |
Daemon X Machina (Video Game) / int_ea0e4191 | comment |
Doppleganger Attack: Mirage mode, which summons a duplicate of your Arsenal to attack enemies and draw fire. | |
Daemon X Machina (Video Game) / int_ea0e4191 | featureApplicability |
1.0 | |
Daemon X Machina (Video Game) / int_ea0e4191 | featureConfidence |
1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_ea0e4191 | |
Daemon X Machina (Video Game) / int_eadc018f | type |
Pinball Protagonist | |
Daemon X Machina (Video Game) / int_eadc018f | comment |
Pinball Protagonist: The Player Character is nobody special, just one more independent mercenary trying to scrape out a living in the Oval Sector working for whatever conglomerate has a contract going, at least until towards the end, when their true nature and significance is revealed. Consequently, they have little personal stake in the plot, but have a pretty good view of it as they wind up on multiple factions... sometimes at once. | |
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Daemon X Machina (Video Game) / int_eadc018f | |
Daemon X Machina (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
Daemon X Machina (Video Game) / int_eb81c601 | comment |
The second time you confront Savior, his Arsenal's generator starts to shut down halfway through the fight. If you choose to let him retreat, he'll come to your rescue in a latter mission when you get ambushed by Terrors. | |
Daemon X Machina (Video Game) / int_eb81c601 | featureApplicability |
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Daemon X Machina (Video Game) / int_ee3438ee | type |
The Battle Didn't Count | |
Daemon X Machina (Video Game) / int_ee3438ee | comment |
The Battle Didn't Count: In the D Rank mission "True Belief", the players team encounter the Terrors and briefly fight them. Defeating any member of the opposing team causes the battle to conclude as they leave to complete their primary objectives. | |
Daemon X Machina (Video Game) / int_ee3438ee | featureApplicability |
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1.0 | |
Daemon X Machina (Video Game) | hasFeature |
Daemon X Machina (Video Game) / int_ee3438ee | |
Daemon X Machina (Video Game) / int_f8cddfb2 | type |
Laser Blade | |
Daemon X Machina (Video Game) / int_f8cddfb2 | comment |
Laser Blade: Some beam swords can also be obtained through playing missions and these do slashing, they require Femto to use though, so they cannot be spammed. | |
Daemon X Machina (Video Game) / int_f8cddfb2 | featureApplicability |
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Daemon X Machina (Video Game) / int_f8cddfb2 | |
Daemon X Machina (Video Game) / int_fa686f29 | type |
Weird Moon | |
Daemon X Machina (Video Game) / int_fa686f29 | comment |
Weird Moon: The moon is both crimson and partially destroyed. | |
Daemon X Machina (Video Game) / int_fa686f29 | featureApplicability |
1.0 | |
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Daemon X Machina (Video Game) |
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