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Day of Infamy (Video Game)

 Day of Infamy (Video Game)
type
TVTItem
 Day of Infamy (Video Game)
label
Day of Infamy (Video Game)
 Day of Infamy (Video Game)
page
DayOfInfamy
 Day of Infamy (Video Game)
comment
Day of Infamy is a 2016 FPS videogame made by New World Interactive and a sort of Spiritual Successor to the popular Valve mod, Day of Defeat. Initially a mod from their previous game, Insurgency (which also came from a mod based in Valve's Source engine), it became immensely popular among the playerbase and was released as a separate game on Steam's Early Access on 29 July 2016.Set in World War II, it follows the same formula of realistic gunplay, minimalist HUD and unforgiving player-life expectancy as its predecessor Insurgency, while adding more playable factions, historical weapon choices, classes with unique traits and a radio system with which squad leaders are able to call in air support to help their team.The game started in Early Access beta, releasing on July 28th, 2016, with a full release following on March 23rd, 2017. You can check out their webpage here or buy the game on Steam.Compare with Hell Let Loose and Post Scriptum, two similar shooters also set in WWII's European Theater.
 Day of Infamy (Video Game)
fetched
2023-05-16T05:29:13Z
 Day of Infamy (Video Game)
parsed
2023-05-16T05:29:13Z
 Day of Infamy (Video Game)
isPartOf
DBTropes
 Day of Infamy (Video Game) / int_14848fa3
type
Multinational Team
 Day of Infamy (Video Game) / int_14848fa3
comment
Multinational Team: The Commonwealth forces can easily become this due to the wide variety of skins depicting Canucks with Chinooks, the occasional brave scot and even some of Kipling's Finest. The Aussies with Artillery make their debut in the appropriately named "Aussie Update".
 Day of Infamy (Video Game) / int_14848fa3
featureApplicability
1.0
 Day of Infamy (Video Game) / int_14848fa3
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1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_14848fa3
 Day of Infamy (Video Game) / int_1501b4a2
type
Flamethrower Backfire
 Day of Infamy (Video Game) / int_1501b4a2
comment
Flamethrower Backfire: The fuel tank of the Flamethrower class can be shot directly and detonated, killing the wielder and engulfing his nearby surroundings with long-lasting flames.
 Day of Infamy (Video Game) / int_1501b4a2
featureApplicability
1.0
 Day of Infamy (Video Game) / int_1501b4a2
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_1501b4a2
 Day of Infamy (Video Game) / int_1b395eea
type
Standard Hollywood Strafing Procedure
 Day of Infamy (Video Game) / int_1b395eea
comment
Standard Hollywood Strafing Procedure: Averted Trope for the P51 Barrage. The distribution of the shots can be traced back being fired in a general line, but are otherwise utterly random and realistic.
 Day of Infamy (Video Game) / int_1b395eea
featureApplicability
-1.0
 Day of Infamy (Video Game) / int_1b395eea
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_1b395eea
 Day of Infamy (Video Game) / int_1c398324
type
Death from Above
 Day of Infamy (Video Game) / int_1c398324
comment
Death from Above: With radio options given to the Officer via a Radioman, several types of air support can be called in to assist his team... or give the enemy team a really bad time.
 Day of Infamy (Video Game) / int_1c398324
featureApplicability
1.0
 Day of Infamy (Video Game) / int_1c398324
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_1c398324
 Day of Infamy (Video Game) / int_1f963842
type
Bloodier and Gorier
 Day of Infamy (Video Game) / int_1f963842
comment
Bloodier and Gorier: Compared to Insurgency. The blood effects are much more visceral and after an update, limbs can be lost to explosives and high volumes of gunfire.
 Day of Infamy (Video Game) / int_1f963842
featureApplicability
1.0
 Day of Infamy (Video Game) / int_1f963842
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_1f963842
 Day of Infamy (Video Game) / int_259d5879
type
Anachronism Stew
 Day of Infamy (Video Game) / int_259d5879
comment
Anachronism Stew: Despite developer claims of making the game as authentic as it can be, there are still several discrepancies. The Commonwealth's rifle grenade is an Energa anti-tank rifle grenade, which is actually a post-war system made for the same rifle. An Enfield grenade launcher cup would be more appropriate for the time period. The StG-44 will not appear in maps taking place before 1944, which is historically correct, however the FG-42 and the MG-42 will still appear in maps regardless of their setting, even in Crete which takes place during Operation Mercury of 1941. Bots also have the tendency to ignore these weapon restrictions as well. The US Army's M1 Carbines are equipped with post-war adjustable iron sights by default, with only the Officer class able to fit a period-accurate peep sight as an upgrade since it's clearer and easier to use. Likewise, the Thompson and Grease Gun are available in battles set before their adoption at various points in 1942 - interestingly, the devs chose to model the original Grease Gun instead of the improved M3A1, which entered production in 1943 and only saw service after the war ended, specifically to try and avoid this issue. This is less of an issue for the Commonwealth, as their Thompson model is the M1928, and the Sten gun was available for every battle currently in the game. The German C96 Mauser. The pistol variant is mostly fine (other than it can be reloaded mid-clip by simply pulling back the bolt and somehow eject all the unspent rounds), it's the submachine gun variant for the Assault class, "the M1932," that things become wonky. The Carbine appears to be an amalgamation of various C96 models: the design of the original semi-automatic C96 Carbine variant, the select-fire and detachable magazine of the M712 Schnellfeuer, and the forty-round magazine of the M1917 Trench Carbine as an optional attachment, with an extended barrel for good measure. The Wehrmacht probably never had such a gun within their arsenal, let alone using it in the field (The M1917 Trench Carbine was a rejected design made during the First World War, whilst the C96 Carbine itself was made as an export gun). A closer-to-reality weapon would be a select-fire (semi-to-full) M712 with a holster stock, even then it would be pushing it since such a weapon would have probably been reserved as a rare weapon for wealthy soldiers, rather than as an expensive uncommon alternative for the German submachine gunner. (The M712 did see some limited deployment in the Wehrmacht, but was quickly replaced with the MP-38 and the more famous MP-40)
 Day of Infamy (Video Game) / int_259d5879
featureApplicability
1.0
 Day of Infamy (Video Game) / int_259d5879
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1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_259d5879
 Day of Infamy (Video Game) / int_2a195285
type
Revolvers Are Just Better
 Day of Infamy (Video Game) / int_2a195285
comment
Revolvers Are Just Better: Zigzagged. The US Model 1917 uses the same rounds as the M1911, but fires in single action only (where the hammer is manually cocked after every shot) and usually costs the same or slightly cheaper for every class. The Webley however fires in double-action and gives a higher caliber option compared to the 9mm Browning HP.
 Day of Infamy (Video Game) / int_2a195285
featureApplicability
1.0
 Day of Infamy (Video Game) / int_2a195285
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_2a195285
 Day of Infamy (Video Game) / int_2b706ca
type
More Dakka
 Day of Infamy (Video Game) / int_2b706ca
comment
More Dakka: Machine guns, the M1928 drum magazines and the P51 Mustang's gun barrage are these.
 Day of Infamy (Video Game) / int_2b706ca
featureApplicability
1.0
 Day of Infamy (Video Game) / int_2b706ca
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_2b706ca
 Day of Infamy (Video Game) / int_2f6cbe90
type
Missing Backblast
 Day of Infamy (Video Game) / int_2f6cbe90
comment
Missing Backblast: Much like Insurgency, Played Straight despite all the other realistic elements in the game. Friendlies might get suppressed when standing behind you when you fire a rocket launcher, but that's about it.
 Day of Infamy (Video Game) / int_2f6cbe90
featureApplicability
1.0
 Day of Infamy (Video Game) / int_2f6cbe90
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_2f6cbe90
 Day of Infamy (Video Game) / int_33287e20
type
One Bullet Clips
 Day of Infamy (Video Game) / int_33287e20
comment
One Bullet Clips: Averted, the amount of ammo in a mag is remembered when you reload while reloading mid-mag and from empty mag differs (which is realistic). Only the M1 Garand, C96 pistol and revolvers toss away any remaining rounds from the original clip permanently.
 Day of Infamy (Video Game) / int_33287e20
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-1.0
 Day of Infamy (Video Game) / int_33287e20
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 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_33287e20
 Day of Infamy (Video Game) / int_35a858b3
type
Cluster F-Bomb
 Day of Infamy (Video Game) / int_35a858b3
comment
Cluster F-Bomb: Each faction has a wide variety of these and Foreign Cuss Words to scream about.
 Day of Infamy (Video Game) / int_35a858b3
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1.0
 Day of Infamy (Video Game) / int_35a858b3
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 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_35a858b3
 Day of Infamy (Video Game) / int_35fb9016
type
Gratuitous German
 Day of Infamy (Video Game) / int_35fb9016
comment
Gratuitous German: Averted. The dialogue and even class names are spoken and written in fluent German.
 Day of Infamy (Video Game) / int_35fb9016
featureApplicability
-1.0
 Day of Infamy (Video Game) / int_35fb9016
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 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_35fb9016
 Day of Infamy (Video Game) / int_39886988
type
Selective Historical Armoury
 Day of Infamy (Video Game) / int_39886988
comment
Selective Historical Armoury: The Ithaca 37 shotgun, despite being an American design that saw quite a bit of use along the (currently AWOL in-game) Winchester 1897 and 1912 shotguns, is only available to the Commonwealth.
 Day of Infamy (Video Game) / int_39886988
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1.0
 Day of Infamy (Video Game) / int_39886988
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_39886988
 Day of Infamy (Video Game) / int_3ccaf3ac
type
No Swastikas
 Day of Infamy (Video Game) / int_3ccaf3ac
comment
No Swastikas: The German Iron Cross replaces the Axis team's insignia and flags. Justified to a certain extent, since the Wehrmacht are the main German forces in the game, but otherwise played straight with the 1st SS-Panzer-Division "Leibstandarte SS Adolf Hitler" and the 17th SS-Panzergrenadier-Division "Götz von Berlichingen," both being renamed to 1st Panzer-Division and the 17th Panzer-Division respectively.
 Day of Infamy (Video Game) / int_3ccaf3ac
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1.0
 Day of Infamy (Video Game) / int_3ccaf3ac
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_3ccaf3ac
 Day of Infamy (Video Game) / int_40582f4b
type
Guttural Growler
 Day of Infamy (Video Game) / int_40582f4b
comment
Guttural Growler: The Sikh soldiers of the Commonwealth's 12th Frontier Regiment speak solely with this.
 Day of Infamy (Video Game) / int_40582f4b
featureApplicability
1.0
 Day of Infamy (Video Game) / int_40582f4b
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1.0
 Day of Infamy (Video Game)
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Day of Infamy (Video Game) / int_40582f4b
 Day of Infamy (Video Game) / int_4c08ef5
type
Gun Accessories
 Day of Infamy (Video Game) / int_4c08ef5
comment
Gun Accessories: Fewer accessory options exist in Day of Infamy compared to Insurgency due to its WWII setting, but depending on the class, there still exists the opportunity to attach slings to your rifles and submachine guns for easier handling, bayonets to your rifles for faster melee (at the cost of not having a separate melee weapon), or scopes for sniper rifles. Notably the officer class has unique sights and magazine options not usually seen on other classes standard weapons (e.g US Army's M1A1 Thompson equipping the earlier M1 Thompson's simpler ironsights).
 Day of Infamy (Video Game) / int_4c08ef5
featureApplicability
1.0
 Day of Infamy (Video Game) / int_4c08ef5
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_4c08ef5
 Day of Infamy (Video Game) / int_5a08d0ae
type
Back Stab
 Day of Infamy (Video Game) / int_5a08d0ae
comment
Back Stab: A single slash or stab from behind instantly kills any enemy (or friendly depending on the server's setting).
 Day of Infamy (Video Game) / int_5a08d0ae
featureApplicability
1.0
 Day of Infamy (Video Game) / int_5a08d0ae
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_5a08d0ae
 Day of Infamy (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Day of Infamy (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Very, very obvious with enemy AI officers, who will demonstrate the magical ability of summoning Death from Above without the use of a radioman and sometime consecutively call in a series of strikes while ignoring cooldowns. Doesn't help that in co-op there can be more than one enemy officer running about; and worse, friendly AI officers still require a radio!
 Day of Infamy (Video Game) / int_6041e4f4
featureApplicability
1.0
 Day of Infamy (Video Game) / int_6041e4f4
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_6041e4f4
 Day of Infamy (Video Game) / int_638b65bc
type
Armor Is Useless
 Day of Infamy (Video Game) / int_638b65bc
comment
Armor Is Useless: Inverted. Unlike Insurgency, there aren't any armor options in the game at all. A Radio Pack does provide some protection when shot in the back, but only one for shot, and also gives you a broken radio afterwards.
 Day of Infamy (Video Game) / int_638b65bc
featureApplicability
1.0
 Day of Infamy (Video Game) / int_638b65bc
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_638b65bc
 Day of Infamy (Video Game) / int_63b3597
type
Shoot the Fuel Tank
 Day of Infamy (Video Game) / int_63b3597
comment
Shoot the Fuel Tank: In some multiplayer or co-op gamemodes, an objective may come in the form of destroying targets, one of them being a Fuel Dump. Explosives generally do the trick, but a high volume of fire can also puncture the tanks and eventually ignite it. Leaking fuel dumps are also very susceptible to flames and white phosphorous particles.
 Day of Infamy (Video Game) / int_63b3597
featureApplicability
1.0
 Day of Infamy (Video Game) / int_63b3597
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1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_63b3597
 Day of Infamy (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Day of Infamy (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: The game's level progression system only offers this to the player, unlocking different skins as you level up. The skins have unique adjustments to the uniform in terms of patches and insignia and some rarer skins actually include new voices or looks. For example, the US Army's 92nd Infantry Division or the Commonwealth's 12th Frontier Regiment. As of the May 19th update, there are also skins for certain weapons after making a certain number of kills with them, a weathered "Veteran" look for making kills in general and a cloth-wrapped one for making headshots.
 Day of Infamy (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Day of Infamy (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_6ac6a56a
 Day of Infamy (Video Game) / int_72dd7026
type
What the Hell, Player?
 Day of Infamy (Video Game) / int_72dd7026
comment
What the Hell, Player?: Shooting at your team-mates will result in them telling you to cut that out. Kill three of them this way, and you get kicked from the server. That said, the lines spoken are quite expressive.
 Day of Infamy (Video Game) / int_72dd7026
featureApplicability
1.0
 Day of Infamy (Video Game) / int_72dd7026
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_72dd7026
 Day of Infamy (Video Game) / int_76a08cd6
type
Friend or Foe?
 Day of Infamy (Video Game) / int_76a08cd6
comment
Friend or Foe?: Friendly fire is on for most servers and while there are friendly indicators and tags, they take a while to pop up when aiming at someone.
 Day of Infamy (Video Game) / int_76a08cd6
featureApplicability
1.0
 Day of Infamy (Video Game) / int_76a08cd6
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_76a08cd6
 Day of Infamy (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Day of Infamy (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: Averted, each side has historically accurate weapons used by their respective countries. All factions also have air support options unique to their side; White Phosphorous Artillery or Typhoon Barrages for the Commonwealth, Stuka Dive Bombers for the Germans and P51 Mustang Barrages for the Americans.
 Day of Infamy (Video Game) / int_7706dd0f
featureApplicability
-1.0
 Day of Infamy (Video Game) / int_7706dd0f
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_7706dd0f
 Day of Infamy (Video Game) / int_7b0fddcd
type
Battle Cry
 Day of Infamy (Video Game) / int_7b0fddcd
comment
Battle Cry: A particularly loud one can be heard during co-op modes, signalling an overall increase in the enemy AI's aggression.
 Day of Infamy (Video Game) / int_7b0fddcd
featureApplicability
1.0
 Day of Infamy (Video Game) / int_7b0fddcd
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_7b0fddcd
 Day of Infamy (Video Game) / int_7b23aecb
type
Bayonet Ya
 Day of Infamy (Video Game) / int_7b23aecb
comment
Bayonet Ya: Certain weapons can remove their melee weapon slot and attach a bayonet for increased melee range.
 Day of Infamy (Video Game) / int_7b23aecb
featureApplicability
1.0
 Day of Infamy (Video Game) / int_7b23aecb
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_7b23aecb
 Day of Infamy (Video Game) / int_7d53bc0b
type
Hollywood Silencer
 Day of Infamy (Video Game) / int_7d53bc0b
comment
Hollywood Silencer: Averted, bots in co-op and players can hear the suppressors from the Sten Gun and Welrod pistols from a short distance.
 Day of Infamy (Video Game) / int_7d53bc0b
featureApplicability
-1.0
 Day of Infamy (Video Game) / int_7d53bc0b
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_7d53bc0b
 Day of Infamy (Video Game) / int_85b3a814
type
Stuka Scream
 Day of Infamy (Video Game) / int_85b3a814
comment
Stuka Scream: Played straight. German Officers can call in their Stuka dive bomber, which emits this sound as it makes its drop, giving a clear warning to anyone nearby.
 Day of Infamy (Video Game) / int_85b3a814
featureApplicability
1.0
 Day of Infamy (Video Game) / int_85b3a814
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_85b3a814
 Day of Infamy (Video Game) / int_92d6110b
type
Grenade Hot Potato
 Day of Infamy (Video Game) / int_92d6110b
comment
Grenade Hot Potato: Any thrown grenade can be picked up and thrown back, but watch out for Mills Bombs, which have a slightly shorter fuse than normal, or the No. 69 Grenade which explodes on impact. The soldier will even spout a line or two while doing it.
 Day of Infamy (Video Game) / int_92d6110b
featureApplicability
1.0
 Day of Infamy (Video Game) / int_92d6110b
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_92d6110b
 Day of Infamy (Video Game) / int_92e5b254
type
Communications Officer
 Day of Infamy (Video Game) / int_92e5b254
comment
Communications Officer: The Officer class has the clearance and ability to call in air strikes or supply drops, but only with the help of anyone carrying a wireless radio set near him. Also, voice chat and commands can only be heard when standing nearby anyone carrying a radio set. The Radioman class carries one free by default while Riflemen and Assault classes may equip one with 3 supply points.
 Day of Infamy (Video Game) / int_92e5b254
featureApplicability
1.0
 Day of Infamy (Video Game) / int_92e5b254
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_92e5b254
 Day of Infamy (Video Game) / int_950329d8
type
Dynamic Entry
 Day of Infamy (Video Game) / int_950329d8
comment
Dynamic Entry: Certain damaged walls can be knocked down with the right amount of explosives, giving opportunities for alternate routes to travel the maps.
 Day of Infamy (Video Game) / int_950329d8
featureApplicability
1.0
 Day of Infamy (Video Game) / int_950329d8
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_950329d8
 Day of Infamy (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Day of Infamy (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The Ithaca 37, which is (strangely) unique to the Commonwealth, has good damage and range, averting Short-Range Shotgun. Given the setting's lack of body armor protection, expect the weapon to be used effectively even at middle ranges.
 Day of Infamy (Video Game) / int_96ecc67e
featureApplicability
1.0
 Day of Infamy (Video Game) / int_96ecc67e
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_96ecc67e
 Day of Infamy (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 Day of Infamy (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: Explosives from launchers deal tons of damage but each side's launcher has different drop distances and range requiring the player to learn all of their nuances.
 Day of Infamy (Video Game) / int_9b9397bb
featureApplicability
1.0
 Day of Infamy (Video Game) / int_9b9397bb
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_9b9397bb
 Day of Infamy (Video Game) / int_9c1f758a
type
Kill It with Fire
 Day of Infamy (Video Game) / int_9c1f758a
comment
Kill It with Fire: Aside from flamethrowers, the No. 76 WP Grenade, WP rockets for the M1A1 Bazooka and White Phosphorus Artillery Barrages deliver an incendiary cloud dealing flaming damage to anyone unlucky enough to be caught in it.
 Day of Infamy (Video Game) / int_9c1f758a
featureApplicability
1.0
 Day of Infamy (Video Game) / int_9c1f758a
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_9c1f758a
 Day of Infamy (Video Game) / int_9c63834f
type
BoringYetPractical
 Day of Infamy (Video Game) / int_9c63834f
comment
Boring Yet Practical: Bolt-action rifles; they're cheap on supply points even with all their attachments, a one-shot kill even on the torso, decent ironsights/scopes and, most importantly, accurate as hell.
 Day of Infamy (Video Game) / int_9c63834f
featureApplicability
1.0
 Day of Infamy (Video Game) / int_9c63834f
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_9c63834f
 Day of Infamy (Video Game) / int_a3e24415
type
Video-Game Flamethrowers Suck
 Day of Infamy (Video Game) / int_a3e24415
comment
Videogame Flamethrowers Suck: The flamethrowers employed by all side have slightly better range than common depictions and no overheat mechanic, but realistically limited (to about 500 "fuel") ammo and if not used properly can result in the player damaging themselves or teammates. Also, prone to exploding when shot at directly. The Eintoss 46 is probably the epitome of this trope: short burst of flame with pathetic range, but the embers sticks to surfaces for a while unlike normal flamethrowers.
 Day of Infamy (Video Game) / int_a3e24415
featureApplicability
1.0
 Day of Infamy (Video Game) / int_a3e24415
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_a3e24415
 Day of Infamy (Video Game) / int_ad1db87c
type
Oh, Crap!
 Day of Infamy (Video Game) / int_ad1db87c
comment
Oh, Crap!: Generally the player character's reaction to an impending rocket or explosive. Air support, regardless of whichever side called it will also provoke this reaction to anyone near its impact radius.
 Day of Infamy (Video Game) / int_ad1db87c
featureApplicability
1.0
 Day of Infamy (Video Game) / int_ad1db87c
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_ad1db87c
 Day of Infamy (Video Game) / int_b5476fec
type
All-or-Nothing Reloads
 Day of Infamy (Video Game) / int_b5476fec
comment
All-or-Nothing Reloads: Partly averted - as soon as you put in the fresh magazine of a gun, the ammo count is updated and you can interrupt the animation by sprinting. Only bolt-actions rifles and pump action shotguns require the cocking animation to play separately.
 Day of Infamy (Video Game) / int_b5476fec
featureApplicability
-1.0
 Day of Infamy (Video Game) / int_b5476fec
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_b5476fec
 Day of Infamy (Video Game) / int_b6e1d40b
type
Acceptable Breaks from Reality
 Day of Infamy (Video Game) / int_b6e1d40b
comment
Acceptable Breaks from Reality: Despite the historical setting and being on the realistic end of Fackler Scale of FPS Realism, the game developers have stated that gameplay will come first before realism. While similar to Insurgency there are some notable differences: Objective markers and certain HUD elements still persist, but now smoke cover has the ability to obscure friendly tags while in it. While the game does finally feature air support through use of radios, the response times of the airstrikes are rather quick. Acceptable for artillery strikes which can be pre-called and ready, not so much for the bombers unless they happened to be flying nearby specifically for the player's missions. Rifle grenades require special blank rounds designed to propel the explosives. Before an update, it used to be simulated accurately with the soldier ejecting a live round and inserting a blank and vice versa. Afterwards this feature was removed with the blank rounds magically appearing straight into the rifle without touching the ammo count of the live rounds. All done for the sake of speedier reloads and simplification. The M1 Garand is an exception to this so far with the ejection of the live round en-bloc clip and inserting a blank round clip, essentially conserving ammo left in the original clip. There ARE rifle grenades that use a bullet catching system to fire, but WWII-era America didn't use them. The unit system added with the full release does not restrict what weapons are available to you in-game, e.g. while the FG-42 is restricted to maps based on battles Fallschirmjäger units took part in, you don't actually have to own or play as a Fallschirmjäger unit to use it. Also, perhaps more noticeably, everyone is allowed to pick what unit they play as rather than one player or the server getting to decide for them.
 Day of Infamy (Video Game) / int_b6e1d40b
featureApplicability
1.0
 Day of Infamy (Video Game) / int_b6e1d40b
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_b6e1d40b
 Day of Infamy (Video Game) / int_c84d4d4c
type
Fackler Scale of FPS Realism
 Day of Infamy (Video Game) / int_c84d4d4c
comment
Fackler Scale of FPS Realism: Similar to its predecessor Insurgency, it is pretty far on the realistic end.
 Day of Infamy (Video Game) / int_c84d4d4c
featureApplicability
1.0
 Day of Infamy (Video Game) / int_c84d4d4c
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_c84d4d4c
 Day of Infamy (Video Game) / int_cf496044
type
Smoke Out
 Day of Infamy (Video Game) / int_cf496044
comment
Smoke Out: Various smoke grenades are available for use by infantry. The Officer class can take this up to eleven by calling in a smoke barrage, which blankets an entire area with concealing smoke.
 Day of Infamy (Video Game) / int_cf496044
featureApplicability
1.0
 Day of Infamy (Video Game) / int_cf496044
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_cf496044
 Day of Infamy (Video Game) / int_d9cf40fa
type
Screw This, I'm Outta Here
 Day of Infamy (Video Game) / int_d9cf40fa
comment
Screw This, I'm Outta Here: AI bots in co-op modes can actually lose morale and temporarily flee whenever they see burning bodies, dismembered limbs or a large amount of their allies dying simultaneously.
 Day of Infamy (Video Game) / int_d9cf40fa
featureApplicability
1.0
 Day of Infamy (Video Game) / int_d9cf40fa
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_d9cf40fa
 Day of Infamy (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Day of Infamy (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: See Bloodier and Gorier above.
 Day of Infamy (Video Game) / int_db33bc7e
featureApplicability
1.0
 Day of Infamy (Video Game) / int_db33bc7e
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_db33bc7e
 Day of Infamy (Video Game) / int_ea92aeb0
type
Concealment Equals Cover
 Day of Infamy (Video Game) / int_ea92aeb0
comment
Concealment Equals Cover: Averted Trope. Bullets can pass through thin materials and the Stuka's bombs can annihilate anyone trying to hold out in a building.
 Day of Infamy (Video Game) / int_ea92aeb0
featureApplicability
-1.0
 Day of Infamy (Video Game) / int_ea92aeb0
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_ea92aeb0
 Day of Infamy (Video Game) / int_ef42ca88
type
Emergency Weapon
 Day of Infamy (Video Game) / int_ef42ca88
comment
Emergency Weapon: Sidearms, while pricey, can provide backup for you main weapons. The German-only Einstoss 46 is also one, being able to fire only one short burst of flame before running out.
 Day of Infamy (Video Game) / int_ef42ca88
featureApplicability
1.0
 Day of Infamy (Video Game) / int_ef42ca88
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_ef42ca88
 Day of Infamy (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 Day of Infamy (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: The primary weapons of each factions' Flamethrower class as well as the Wehrmacht's Eintoss 46.
 Day of Infamy (Video Game) / int_f0001923
featureApplicability
1.0
 Day of Infamy (Video Game) / int_f0001923
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_f0001923
 Day of Infamy (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 Day of Infamy (Video Game) / int_fda454ec
comment
Every Bullet is a Tracer: Averted. Tracer rounds are only seen fired from machine guns and every couple of rounds or when the belt is running out.
 Day of Infamy (Video Game) / int_fda454ec
featureApplicability
-1.0
 Day of Infamy (Video Game) / int_fda454ec
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_fda454ec
 Day of Infamy (Video Game) / int_name
type
ItemName
 Day of Infamy (Video Game) / int_name
comment
 Day of Infamy (Video Game) / int_name
featureApplicability
1.0
 Day of Infamy (Video Game) / int_name
featureConfidence
1.0
 Day of Infamy (Video Game)
hasFeature
Day of Infamy (Video Game) / int_name
 Day of Infamy (Video Game) / int_name
itemName
Day of Infamy (Video Game)

The following is a list of statements referring to the current page from other pages.

 Day of Infamy (Video Game)
hasFeature
American Video Games / int_b8f0a8cc
 Day of Infamy (Video Game)
hasFeature
And Your Reward Is Clothes / int_b8f0a8cc
 Day of Infamy (Video Game)
hasFeature
Grenade Hot Potato / int_b8f0a8cc
 Day of Infamy (Video Game)
hasFeature
Quick Melee / int_b8f0a8cc
 Day of Infamy (Video Game)
hasFeature
Selective Historical Armoury / int_b8f0a8cc
 Day of Infamy (Video Game)
hasFeature
Smoke Out / int_b8f0a8cc
 Day of Infamy (Video Game)
hasFeature
Stuka Scream / int_b8f0a8cc
 Day of Infamy (Video Game)
hasFeature
Video Games of 2015–2019 / int_b8f0a8cc