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Deadly Towers (Video Game)
- 158 statements
- 30 feature instances
- 15 referencing feature instances
Deadly Towers (Video Game) | type |
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Deadly Towers (Video Game) | label |
Deadly Towers (Video Game) | |
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Deadly Towers (Video Game) | comment |
Deadly Towers is an Action-Adventure game for the Nintendo Entertainment System, developed by Lenar and released in Japan by Irem in 1986 and in the U.S. by Brøderbund Software in 1987. It was originally to be titled Hell's Bells to match with its Japanese title Masho (trans. "evil bell"), but executives at Nintendo of America insisted that the title be changednote Despite the obvious pun, there's no evidence that Nintendo was afraid of a lawsuit from AC/DC.In the game, Prince Myer, on the eve of his coronation, is informed that a wizard named Rubas plans to overthrow Myer's kingdom by summoning an army of demons with seven magic bells. To ensure that his kingdom stays peaceful, Myer is charged with traveling to Rubas' castle, burning down the seven bells and destroying the bell tower, before ultimately confronting Rubas himself.The game has a notoriously obtuse navigational structure, as to proceed through the game, you will sometimes find yourself entering rooms with no clearly marked entry or exit point. In addition, the rooms in some of the dungeons look the same, with only a difference in color palette setting them apart.This game was reviewed by The Angry Video Game Nerd in Episode 54 of his series. | |
Deadly Towers (Video Game) | fetched |
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Deadly Towers (Video Game) | isPartOf |
DBTropes | |
Deadly Towers (Video Game) / int_1527d90d | type |
Early Game Hell | |
Deadly Towers (Video Game) / int_1527d90d | comment |
Early Game Hell: Myer starts with horrible offense and defense and there's no indication of where to go to even find better equipment. The early game also forces the player through a gauntlet of room-to-room combat in cramped quarters against numerous enemies with downright unfair spawn points. Once you reach the titular towers, the game actually gets notably more manageable, with fewer and more spaced out enemies that often can easily be defeated with ranged weapons, and even the bosses aren't too challenging. | |
Deadly Towers (Video Game) / int_1527d90d | featureApplicability |
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Deadly Towers (Video Game) / int_1527d90d | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_1527d90d | |
Deadly Towers (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Deadly Towers (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Several items give no indication of whether they are working or not; this is especially bad with any that are not potions, and the red necklace's purpose is still unknown to this day. Also, the game never tells you that you need a complete set of helmet, armor and shield in order to get any appreciable effect on your defense. | |
Deadly Towers (Video Game) / int_29c50e28 | featureApplicability |
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Deadly Towers (Video Game) / int_29c50e28 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_29c50e28 | |
Deadly Towers (Video Game) / int_3e1c753d | type |
Blue Is Heroic | |
Deadly Towers (Video Game) / int_3e1c753d | comment |
Blue Is Heroic: Prince Meyer is the hero protagonist and wears blue armor. | |
Deadly Towers (Video Game) / int_3e1c753d | featureApplicability |
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Deadly Towers (Video Game) / int_3e1c753d | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_3e1c753d | |
Deadly Towers (Video Game) / int_4c709317 | type |
Useless Useful Spell | |
Deadly Towers (Video Game) / int_4c709317 | comment |
Useless Useful Spell: The green crystal freezes all enemies in their tracks, but also leaves you unable to attack. The red scroll destroys every enemy in a room, but only in dungeons. The magic key prevents two knights from blocking a single doorway in the castle, one you never even need to pass through. | |
Deadly Towers (Video Game) / int_4c709317 | featureApplicability |
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Deadly Towers (Video Game) / int_4c709317 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_4c709317 | |
Deadly Towers (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Deadly Towers (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: Myer's main method of attack is to lob his sword at foes. However, he can't stab with it, which leaves him defenseless until the sword he's already thrown hits something. Even the manual says that "you have no confidence in this sword." | |
Deadly Towers (Video Game) / int_519f108a | featureApplicability |
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Deadly Towers (Video Game) / int_519f108a | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_519f108a | |
Deadly Towers (Video Game) / int_62259825 | type |
Nintendo Hard | |
Deadly Towers (Video Game) / int_62259825 | comment |
Nintendo Hard: It's infamous as one of the hardest games on the NES. | |
Deadly Towers (Video Game) / int_62259825 | featureApplicability |
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Deadly Towers (Video Game) / int_62259825 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_62259825 | |
Deadly Towers (Video Game) / int_6293c185 | type |
Sequel Hook | |
Deadly Towers (Video Game) / int_6293c185 | comment |
Sequel Hook: The ending alludes to the return of evil to the kingdom in 1000 years during the Iron Age. The credits end with "See you next time!" | |
Deadly Towers (Video Game) / int_6293c185 | featureApplicability |
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Deadly Towers (Video Game) / int_6293c185 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_6293c185 | |
Deadly Towers (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Deadly Towers (Video Game) / int_6602cad | comment |
Permanently Missable Content: The towers permanently seal off after you defeat their bosses and retrieve the bells, so any items hidden in their secret rooms and parallel zones are gone for good if you don't get them before completing them. | |
Deadly Towers (Video Game) / int_6602cad | featureApplicability |
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Deadly Towers (Video Game) / int_6602cad | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_6602cad | |
Deadly Towers (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Deadly Towers (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The lack of an in-game mapping system is incredibly cruel, especially since there are entrances that lead to other rooms in another part of the dungeon, some of which are invisible. | |
Deadly Towers (Video Game) / int_6ec989d8 | featureApplicability |
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Deadly Towers (Video Game) / int_6ec989d8 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_6ec989d8 | |
Deadly Towers (Video Game) / int_6f572188 | type |
Another Dimension | |
Deadly Towers (Video Game) / int_6f572188 | comment |
Another Dimension: The dungeons and "Parallel Zones", which are the most annoying thing about the game in that just walking on the wrong floor tile instantly sends you to them, typically far from the exit. Just look at how big the very first one is. Note specifically that the entrance and exit are on opposite sides. | |
Deadly Towers (Video Game) / int_6f572188 | featureApplicability |
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Deadly Towers (Video Game) / int_6f572188 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_6f572188 | |
Deadly Towers (Video Game) / int_825f60fa | type |
Mercy Invincibility | |
Deadly Towers (Video Game) / int_825f60fa | comment |
Mercy Invincibility: It's there, but it's so short that it actually wears off BEFORE damage knockback. It's possible to get knocked around and chip-damaged to death by many a Goddamned Bat. | |
Deadly Towers (Video Game) / int_825f60fa | featureApplicability |
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Deadly Towers (Video Game) / int_825f60fa | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_825f60fa | |
Deadly Towers (Video Game) / int_8737b599 | type |
Fireballs | |
Deadly Towers (Video Game) / int_8737b599 | comment |
Fireballs: Balls of fire emerge from the bottom of the screen. Some of the enemies also attack with fireballs. | |
Deadly Towers (Video Game) / int_8737b599 | featureApplicability |
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Deadly Towers (Video Game) / int_8737b599 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_8737b599 | |
Deadly Towers (Video Game) / int_87edd4da | type |
Depth Perplexion | |
Deadly Towers (Video Game) / int_87edd4da | comment |
Depth Perplexion: A consequence of the Isometric Projection, hitboxes surrounding entire sprites and some sprites being taller than they are wide (including the player's). | |
Deadly Towers (Video Game) / int_87edd4da | featureApplicability |
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Deadly Towers (Video Game) / int_87edd4da | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_87edd4da | |
Deadly Towers (Video Game) / int_8ff843dd | type |
Video Game Cruelty Punishment | |
Deadly Towers (Video Game) / int_8ff843dd | comment |
Videogame Cruelty Punishment: Kill the prisoners in the tower? You lose all your ludder. | |
Deadly Towers (Video Game) / int_8ff843dd | featureApplicability |
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Deadly Towers (Video Game) / int_8ff843dd | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_8ff843dd | |
Deadly Towers (Video Game) / int_95974d1d | type |
Password Save | |
Deadly Towers (Video Game) / int_95974d1d | comment |
Password Save: Infamously, there is a timer for it, and you have to input it before it runs out. | |
Deadly Towers (Video Game) / int_95974d1d | featureApplicability |
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Deadly Towers (Video Game) / int_95974d1d | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_95974d1d | |
Deadly Towers (Video Game) / int_9d09bf1a | type |
American Kirby Is Hardcore | |
Deadly Towers (Video Game) / int_9d09bf1a | comment |
American Kirby Is Hardcore: Compare the Japanese Famicom box art above to the ripped, manly Prince Myer on the American box art. | |
Deadly Towers (Video Game) / int_9d09bf1a | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_9d09bf1a | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_9d09bf1a | |
Deadly Towers (Video Game) / int_a121abc7 | type |
Respawning Enemies | |
Deadly Towers (Video Game) / int_a121abc7 | comment |
Respawning Enemies: When you enter and leave a room, the enemies will be right at the same positions they were when you first entered it. This can lead to an unfortunate situation in one instance when you can accidentally reenter a room on top of a dragon. And since there's no Mercy Invincibility... | |
Deadly Towers (Video Game) / int_a121abc7 | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_a121abc7 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_a121abc7 | |
Deadly Towers (Video Game) / int_ac9b4618 | type |
One Bullet at a Time | |
Deadly Towers (Video Game) / int_ac9b4618 | comment |
One Bullet at a Time: Possible to avert with two powerups — one that lets you throw a second sword after the first, and one that lets you throw two simultaneously. | |
Deadly Towers (Video Game) / int_ac9b4618 | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_ac9b4618 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_ac9b4618 | |
Deadly Towers (Video Game) / int_b8f8de7d | type |
Treasure Is Bigger in Fiction | |
Deadly Towers (Video Game) / int_b8f8de7d | comment |
Treasure Is Bigger in Fiction: However, due to protagonist's Hyperspace Arsenal, lots of ludder coins can be carried around despite them being very large. | |
Deadly Towers (Video Game) / int_b8f8de7d | featureApplicability |
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Deadly Towers (Video Game) / int_b8f8de7d | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_b8f8de7d | |
Deadly Towers (Video Game) / int_bf1b02b | type |
Fictional Currency | |
Deadly Towers (Video Game) / int_bf1b02b | comment |
Fictional Currency: Ludder is used as currency. | |
Deadly Towers (Video Game) / int_bf1b02b | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_bf1b02b | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_bf1b02b | |
Deadly Towers (Video Game) / int_c7270d1c | type |
With This Herring | |
Deadly Towers (Video Game) / int_c7270d1c | comment |
With This Herring: Despite being a prince, Myers goes into Rubas's demon-infested castle with only a short sword, no shield, no items, and what appears to be crappy leather armor. To add insult to injury, the sword isn't even good (as noted above, even Myers himself has no confidence in it). He at least has the sense to bring 50 ludder coins. | |
Deadly Towers (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_c7270d1c | |
Deadly Towers (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Deadly Towers (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: If you get knocked off a clearly-marked ledge by anything, you'll die instantly. | |
Deadly Towers (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_cea7fc1 | |
Deadly Towers (Video Game) / int_d2567b76 | type |
Knockback | |
Deadly Towers (Video Game) / int_d2567b76 | comment |
Knockback: When enemies damage Myer, he's pushed a considerable distance in the direction opposite his heading. In a game which also features Bottomless Pits, this will likely be what kills you outside the dungeons and parallel zones. | |
Deadly Towers (Video Game) / int_d2567b76 | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_d2567b76 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_d2567b76 | |
Deadly Towers (Video Game) / int_d2a9f080 | type |
Opening Scroll | |
Deadly Towers (Video Game) / int_d2a9f080 | comment |
Opening Scroll: One of the longest ones in video game history. | |
Deadly Towers (Video Game) / int_d2a9f080 | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_d2a9f080 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_d2a9f080 | |
Deadly Towers (Video Game) / int_dc2a4fa3 | type |
Graphics-Induced Super-Deformed | |
Deadly Towers (Video Game) / int_dc2a4fa3 | comment |
Graphics-Induced Super-Deformed: Player's body proportions are more realistic on the cartridge cover than in the game. | |
Deadly Towers (Video Game) / int_dc2a4fa3 | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_dc2a4fa3 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_dc2a4fa3 | |
Deadly Towers (Video Game) / int_e19da456 | type |
Diagonal Speed Boost | |
Deadly Towers (Video Game) / int_e19da456 | comment |
Diagonal Speed Boost: Played straight in the first place, but there is also an item (called the Hyper Shoes) that increases your move speed... but only if you're moving diagonally. | |
Deadly Towers (Video Game) / int_e19da456 | featureApplicability |
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Deadly Towers (Video Game) / int_e19da456 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_e19da456 | |
Deadly Towers (Video Game) / int_e41b38d3 | type |
Classic Cheat Code | |
Deadly Towers (Video Game) / int_e41b38d3 | comment |
Classic Cheat Code: Of a sort. The password system stores Myer's equipment values in the first two characters, so swapping any password's intro characters with FE or EF would resume your progress with endgame-level gear. You can intentionally die on the first screen to abuse this from the get-go. | |
Deadly Towers (Video Game) / int_e41b38d3 | featureApplicability |
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Deadly Towers (Video Game) / int_e41b38d3 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_e41b38d3 | |
Deadly Towers (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Deadly Towers (Video Game) / int_e4e86215 | comment |
Fake Difficulty: An obtuse navigational design combined with wonky knockback mechanics make this game much harder than it should be. | |
Deadly Towers (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Deadly Towers (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_e4e86215 | |
Deadly Towers (Video Game) / int_ee19d278 | type |
Blob Monster | |
Deadly Towers (Video Game) / int_ee19d278 | comment |
Blob Monster: Blue Blobs are one of the first enemies encountered. One type is round, fairly durable and bounces around. Another type is weaker and follows the player around. | |
Deadly Towers (Video Game) / int_ee19d278 | featureApplicability |
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Deadly Towers (Video Game) / int_ee19d278 | featureConfidence |
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Deadly Towers (Video Game) | hasFeature |
Deadly Towers (Video Game) / int_ee19d278 | |
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Deadly Towers (Video Game) |
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