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Defense Grid: The Awakening (Video Game)

 Defense Grid: The Awakening (Video Game)
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TVTItem
 Defense Grid: The Awakening (Video Game)
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Defense Grid: The Awakening (Video Game)
 Defense Grid: The Awakening (Video Game)
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DefenseGridTheAwakening
 Defense Grid: The Awakening (Video Game)
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Defense Grid: The Awakening is a Tower Defense game developed and published by Hidden Path Entertainment. It was released for the PC in December 2008 and Xbox Live Arcade in September 2009.Over a thousand years ago, an Alien Invasion on your planet was beaten back. Now, the aliens are invading again, and your world is in peril. They've besieged your city, cutting you off from your home. In the nearby ruins of an old military base, you find a dusty terminal and reawaken an ancient Artificial Intelligence—who, in reality, is the very general of the previous war! After the war his brain was uploaded into the planetary defense grid, in case the aliens ever returned.With the help of General Fletcher, you've jumped into the command chair to re-awaken the grid and Save the World.Hidden Path gave the sequel, Defense Grid 2, the Kickstarter treatment. Though they didn't get enough money to fund it, the project was funded by Ascended Fanboy Steven Dengler, who also helped co-produce various Double Fine projects. It was finally released on September 2014, with 505 Games as the publisher.
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DBTropes
 Defense Grid: The Awakening (Video Game) / int_119dc902
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Multi-Mook Melee
 Defense Grid: The Awakening (Video Game) / int_119dc902
comment
Multi-Mook Melee: The standard gameplay, taken to the extreme in the Grinder and Super Grinder modes.
 Defense Grid: The Awakening (Video Game) / int_119dc902
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Gatling Good
 Defense Grid: The Awakening (Video Game) / int_128e4ba8
comment
Gatling Good: The level 2 gun tower swaps out the chain gun with a tri-barreled gatling gun. The level 3 gun tower adds a second one.
 Defense Grid: The Awakening (Video Game) / int_128e4ba8
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Unexpected Gameplay Change
 Defense Grid: The Awakening (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: In Defense Grid 2, Power Outage challenges force the player either to keep their cursor close to the towers or build them close to the core housing, otherwise they won't even activate and shoot aliens.
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Early Game Hell
 Defense Grid: The Awakening (Video Game) / int_1527d90d
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Early Game Hell: Some maps in both games would be a whole lot easier if you had access to the final upgrade level or a certain tower in your possession.
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Unstable Equilibrium
 Defense Grid: The Awakening (Video Game) / int_17975d1b
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Unstable Equilibrium: If you design a very efficient layout minimizing cost, the unused energy generates interests, in turn making the game easier as you'll eventually reach a Money for Nothing point. If however, your defense is hard-pressed, you won't have much help from the interest rate. In addition, unreturned cores (which also lower said rate) are harder to defend so the next wave of enemies gets more dangerous than it should be with a static defense, relay-races with cores are common and pestering in that scenario.
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Death from Above
 Defense Grid: The Awakening (Video Game) / int_1c398324
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Death from Above: The Meteor tower; incredible range and deals area-of-effect damage. In the sequel, characters can use a satellite to fire a beam with varying effects. General Cai sometimes even says "Death from above!" word by word when selecting her as commander.
 Defense Grid: The Awakening (Video Game) / int_1c398324
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Heavily Armored Mook
 Defense Grid: The Awakening (Video Game) / int_1d364dbd
comment
Rhinos are heavily armoured and can take more damage, similar to how the real life rhinoceros has a thick armour. In the sequel, Rhinos can charge much like a real rhinoceros. They do have to slow down to turn, though.
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Anti-Air
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Anti-Air: Missile towers can only attack air units, but they do a very good job at it and have a large radius.
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The Juggernaut
 Defense Grid: The Awakening (Video Game) / int_1eed8e76
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The Crasher tends to inexorably crash its way straight through whatever you throw at it, while its shielded counterpart The Juggernaut is, well, nigh unstoppable unless you have strong weapons.
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Regenerating Health
 Defense Grid: The Awakening (Video Game) / int_1f92e4c6
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Regenerating Health: The appropriately-named Regenerator has this- but only when it's not being damaged. Keep it hurt at all times with the Concussion tower if you don't want them to heal themselves.
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Ascended Fanboy
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Ascended Fanboy: Steve Dengler, see above.
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Kill Sat
 Defense Grid: The Awakening (Video Game) / int_26f41623
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Kill Sat: The orbital laser obliterates anything, but is slow to charge and enemies killed by it give no metal to build and upgrade towers with.
 Defense Grid: The Awakening (Video Game) / int_26f41623
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Arrange Mode
 Defense Grid: The Awakening (Video Game) / int_2b50986a
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Arrange Mode: Both games have alternate modes available for each stage, such as: Green Towers Only: You cannot upgrade your towers past level 1 (green-colored). Grinder: Face 99 waves of enemies. Story Reversed: The aliens' paths through the level is reversed. Poison Core: You get only one core, but it damages whatever alien holds on to it. You don't get any resources from core-killed enemies, however. Fully Loaded: All tower types are available if the standard Story mode for this level doesn't have them all available. Out of Bullets: You can't use Gun or Cannon towers.
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Close-Range Combatant
 Defense Grid: The Awakening (Video Game) / int_392ccbc9
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Concussion serves as Close-Range Combatant dealing constant damage to anything withing its range, extremely effective against large groups of small enemies that can diverge the attention of other towers. However, it fares poorly against heavily armored enemies like the Crasher.
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Boring, but Practical
 Defense Grid: The Awakening (Video Game) / int_39b8d3d6
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Boring, but Practical: Doubles as Simple, yet Awesome. Once they're fully upgraded, Gun Towers are one of the best damage-dealing towers available. They're also the cheapest tower to buy and upgrade, and they're effective against nearly everything, working against both flying and ground enemies and rapidly destroying shields. Even more so in the sequel where Gun towers can have one passive upgrade that ranges from damage over time, to shield piercing rounds, or even area damage, giving it more flexibility to adapt Guns for your strategies. Temporal towers. Aside from a nice lightning effect, all they do is slow down enemies... Which helps immensely when dealing with anything but flyers. They also have a stable, constant, upgrade cost rather than getting more expensive as it levels up. In the first game, Command towers. They don't do anything fancy or flashy, but they do reveal stealthed aliens and give an increase to your much needed resource gaining if anything dies in their (rather generous) range. In the sequel you have Boost towers. Cheap, but they don't do anything besides blocking aliens' path on their own, but a tower built on top of a Boost can have a number of other bonuses on them ranging from damage, to invisibility and shield disruptor, to score booster. Admiral Phillips' skill in Defense Grid 2, it's no death laser, tower buffing or resource gaining ray, but it allows the player to pick a priority target so all towers will focus fire on it. Particularly useful against troublesome targets like Landing Pods and Rumblers.
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Zerg Rush
 Defense Grid: The Awakening (Video Game) / int_41dd77d
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Zerg Rush: Swarmers. Weak health, but damn, they come in large swarms! The Grinder game mode is exclusively Walkers, just barely above the weakest creature in the game, but increasing in intensity for 99 waves. Playing it in the very last level can crash the game (it is the biggest level with a large number of options for path placement, meaning you could have 10 or so waves of 40+ walkers each on the screen at the same time, plus all the tower actions). Super Grinder is also 99 waves but with fewer enemies and more enemy variety, including some bosses, which is ironically easier to beat.
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No Fair Cheating
 Defense Grid: The Awakening (Video Game) / int_42d9daf9
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No Fair Cheating: If you completely block the aliens' path to the cores, they'll simply walk right past the offending tower. Depending on your tower composition, this will result in a shorter path than you planned for the aliens, which is very, very bad. The sequel prevents this from happening by simply prohibiting the player from building anything that would completely block the aliens' path, this also prevents the player from accidentally placing a tower where it would completely block their path and thus, inadvertently creating a "shortcut" for the aliens.
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Expansion Pack
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Expansion Pack: Borderlands; four extra levels included as free DLC. Resurgence; four smaller DLCs with two new levels apiece. You Monster; a Portal-themed campaign. Containment; an eight-level campaign funded by the Defense Grid 2 Kickstarter which ties the game to the sequel, and some community-made levels included for no extra cost.
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Energy Weapon
 Defense Grid: The Awakening (Video Game) / int_4536fd29
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Energy Weapon: Laser towers, which are good against the two fast enemies, the Racer and the Rumbler, both because the said enemies keep taking damage from being set on fire by the laser after they're out of their range and because lasers don't have to waste any time pivoting to aim at an enemy when it enters its range.
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Ridiculously Fast Construction
 Defense Grid: The Awakening (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: Towers rise up almost fully assembled from hatches in the ground. Justified in that you are re-activating an existing defense grid, and the resources you are gathering are effectively repair parts for existing components.
 Defense Grid: The Awakening (Video Game) / int_4987746e
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Big Good
 Defense Grid: The Awakening (Video Game) / int_4a852458
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Big Good: General Fletcher.
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Long-Range Fighter
 Defense Grid: The Awakening (Video Game) / int_4b248941
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Long-Range Fighter: Cannon, Meteor, and Missile towers all do lots of burst damage and a very wide attack radius, however they cannot target enemies close to themselves.
 Defense Grid: The Awakening (Video Game) / int_4b248941
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Do Well, But Not Perfect
 Defense Grid: The Awakening (Video Game) / int_5049f19d
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Do Well, But Not Perfect: If you are having problems getting a gold medal, sometimes it's better to go easy on the final enemies and let them live a little longer with a softer defense while the interests rack up your resources towards the gold score. Having all your cores temporarily out of the base (in mission modes that allow them to return) will prevent the flyers from stealing them, which is permanent. When the pressure on the Grid permits, Seekers can be left alive so they continue spawning more aliens, which can then be milked for resources. In the sequel, it's best to kill enemies as late as possible as you'll be gathering resources meanwhile. The more resources you have when you kill something the more points you'll earn.
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Bond One-Liner
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Bond One-Liner: General Fletcher has a surprising amount of them for specific towers when they kill a boss level alien.
 Defense Grid: The Awakening (Video Game) / int_51640e80
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Low-Level Run
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Low-Level Run: invokedThe "Green Towers Only" Arrange Mode available on some missions prevents you from leveling your towers up.
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Airborne Mook
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Mantas look kind of like manta rays, and also fly through the air in the same fashion the manta ray glides underwater.
 Defense Grid: The Awakening (Video Game) / int_5560dbb5
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The Goomba
 Defense Grid: The Awakening (Video Game) / int_58efc711
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The Goomba: Training drones in the first stage are very weak and can only carry one core. That's the only time you will fight them, though.
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Fragile Speedster
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Racers are very fast enemies.
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Skill Gate Characters
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Inferno are Skill Gate Towers. It's the first tower available to do damage to groups of aliens, but can be easily outclassed by Concussion or Meteor towers.
 Defense Grid: The Awakening (Video Game) / int_59da9841
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The Un-Reveal
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comment
The Unreveal: None of the games actually reveal why the aliens are invading and what they are really after, or even why they want the cores you go through hell to protect.
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Hell Is That Noise
 Defense Grid: The Awakening (Video Game) / int_61a503a7
comment
Hell Is That Noise: You'll learn to fear and hate that "zap" sound whenever aliens get a hold of your cores. If one of them runs with your core General Fletcher will leave a distressed commentary. If the aliens grab all cores from your base (but doesn't leave it) General Fletcher will comment the power is low, thus indicating your interest is basically nonexistent. The high-pitch alarm that sounds when flying enemies enter in the map will make you go Oh, Crap! if you forgot to arm defenses against them. The subtle sound indicating Landing Pods are about to drop in Defense Grid 2 will make you double-check your defenses quite fast. In Defense Grid 2 Suppressors make a high-pitch zapping sound when they die, something you learn to hate quickly as it also jams your towers.
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Deflector Shields
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A bulwark is a protection against external attacks. Bulwarks have Deflector Shields that protects them from damage.
 Defense Grid: The Awakening (Video Game) / int_61ff365d
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Sequel Hook
 Defense Grid: The Awakening (Video Game) / int_6293c185
comment
Sequel Hook: Defense Grid 2's ending. After foiling Advisor Zacara's plan to use Mind Control on the aliens to create her own army, she is possessed by the aliens and they leave an ominous message about they will return and this time they won't underestimate Fletcher.
 Defense Grid: The Awakening (Video Game) / int_6293c185
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1.0
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Defense Grid: The Awakening (Video Game) / int_6293c185
 Defense Grid: The Awakening (Video Game) / int_6439de78
type
Heroic Sacrifice
 Defense Grid: The Awakening (Video Game) / int_6439de78
comment
Heroic Sacrifice: Cai attempts one in the first game in a Taking You with Me maneuver. Fletcher and the Commander are having none of this, though.
 Defense Grid: The Awakening (Video Game) / int_6439de78
featureApplicability
1.0
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 Defense Grid: The Awakening (Video Game) / int_6838a3ec
type
EliteMook
 Defense Grid: The Awakening (Video Game) / int_6838a3ec
comment
Elite Mook: The description for the Rhino states that it is the basic elite unit of the alien army.
 Defense Grid: The Awakening (Video Game) / int_6838a3ec
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1.0
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Defense Grid: The Awakening (Video Game) / int_6838a3ec
 Defense Grid: The Awakening (Video Game) / int_6bda9a30
type
Meaningful Name
 Defense Grid: The Awakening (Video Game) / int_6bda9a30
comment
Meaningful Name: Almost all the Mooks overlaps with Shaped Like Itself. Swarmers always appear in swarms, unless they're periodically released from a Seeker. Rhinos are heavily armoured and can take more damage, similar to how the real life rhinoceros has a thick armour. In the sequel, Rhinos can charge much like a real rhinoceros. They do have to slow down to turn, though. Racers are very fast enemies. Darts have a dart-like appearance, and they can fly like one too. Mantas look kind of like manta rays, and also fly through the air in the same fashion the manta ray glides underwater. A bulwark is a protection against external attacks. Bulwarks have Deflector Shields that protects them from damage. A spire in real life is a pointed structure. Spires in this game are shielded aliens that have a pointed head. Lurkers have the ability of stealth protection and can "lurk" away from your towers. Decoys give stealth to units around them, but do not have stealth themselves. Thus, they act as a decoy and attract attacks from your towers towards it, instead of the enemies it gives stealth to. Turtles have heavily armored shells, like a real life turtle. The Crasher tends to inexorably crash its way straight through whatever you throw at it, while its shielded counterpart The Juggernaut is, well, nigh unstoppable unless you have strong weapons.
 Defense Grid: The Awakening (Video Game) / int_6bda9a30
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1.0
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type
Officially Shortened Title
 Defense Grid: The Awakening (Video Game) / int_6d4ac1f1
comment
Officially Shortened Title: The sequel is abbreviated simply to DG2.
 Defense Grid: The Awakening (Video Game) / int_6d4ac1f1
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1.0
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Defense Grid: The Awakening (Video Game) / int_6d4ac1f1
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type
Marathon Level
 Defense Grid: The Awakening (Video Game) / int_6dc206c9
comment
Marathon Level: The Grinder and Super Grinder challenges pit you against 99 waves. And yes, you still must finish to obtain medals. The score requirements are quite low in proportion (ideally, you'll hit at least one million on these sorts of challenges out of the 100,000-200,000 needed for gold), but if you so much as lose a single core, there goes about an entire hour of your efforts. Adrenaline and Shredder challenges are not as long, but still far longer than any level in the game, they can have 50 waves to fight.
 Defense Grid: The Awakening (Video Game) / int_6dc206c9
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1.0
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1.0
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Defense Grid: The Awakening (Video Game) / int_6dc206c9
 Defense Grid: The Awakening (Video Game) / int_6ec03ba1
type
Mook Maker
 Defense Grid: The Awakening (Video Game) / int_6ec03ba1
comment
Mook Maker: Seekers periodically open a portal to the enemy aliens' home planet, allowing (usually) smaller but weaker aliens to join the fray. In the final campaign level, there are Seekers that will generate nigh-endless waves of Crashers and Rumblers if they aren't dealt with. Turtles are heavily armored boss enemies that carry weaker Mooks inside, which are released when the Turtle is defeated. In later levels, they carry even the Rumblers boss! Landing Pods, which are spawned right next to your cores and start spawning mooks from there, effectively allowing them to traverse half your defences!
 Defense Grid: The Awakening (Video Game) / int_6ec03ba1
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1.0
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Defense Grid: The Awakening (Video Game) / int_6ec03ba1
 Defense Grid: The Awakening (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Defense Grid: The Awakening (Video Game) / int_716c0b1b
comment
And the Adventure Continues: The end of the Containment campaign, presumably to set up a Sequel Hook for Defense Grid 2.
 Defense Grid: The Awakening (Video Game) / int_716c0b1b
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1.0
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Defense Grid: The Awakening (Video Game) / int_716c0b1b
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type
Stealthy Mook
 Defense Grid: The Awakening (Video Game) / int_72b8af59
comment
Stealthy Mook: Lurkers will avoid detection from most towers until they're in close range, or unless a command tower is nearby. The Decoys turn other aliens around them into these by giving them similar stealth to the Lurker, but the Decoys themselves lack stealth capability.
 Defense Grid: The Awakening (Video Game) / int_72b8af59
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1.0
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1.0
 Defense Grid: The Awakening (Video Game)
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Defense Grid: The Awakening (Video Game) / int_72b8af59
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type
Random Drop
 Defense Grid: The Awakening (Video Game) / int_7367e5f7
comment
Random Drop: In an odd fashion in Defense Grid 2: Every time you finish a map you have a chance of earning a tower item which varies from 01 to 05, you may earn an item of 01 or sometimes, in very rare cases, an item at grade 05. Playing on higher difficulties and longer maps significantly increases the chance of earning better, and rarer, tower items, though.
 Defense Grid: The Awakening (Video Game) / int_7367e5f7
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1.0
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1.0
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Defense Grid: The Awakening (Video Game) / int_7367e5f7
 Defense Grid: The Awakening (Video Game) / int_7464705c
type
Arc Words
 Defense Grid: The Awakening (Video Game) / int_7464705c
comment
Arc Words: Defense Grid 2 give us a rather silly one: "Raspberries". But it turns out to be a lot more significant than it seems.
 Defense Grid: The Awakening (Video Game) / int_7464705c
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1.0
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 Defense Grid: The Awakening (Video Game) / int_795705c6
type
Sturdy and Steady Turtles
 Defense Grid: The Awakening (Video Game) / int_795705c6
comment
Sturdy and Steady Turtles: One of the enemies is actually called the "Turtle". It has a lot of health, and just like a turtle, contains stuff inside its hard shell.
 Defense Grid: The Awakening (Video Game) / int_795705c6
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1.0
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Defense Grid: The Awakening (Video Game) / int_795705c6
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type
Shell-Shocked Veteran
 Defense Grid: The Awakening (Video Game) / int_7a143509
comment
Shell-Shocked Veteran: General Fletcher is often overcome with the tragedies he's experienced a thousand years ago. At one point he briefly thinks he's still fighting the previous war.
 Defense Grid: The Awakening (Video Game) / int_7a143509
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1.0
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Defense Grid: The Awakening (Video Game) / int_7a143509
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type
Took a Level in Cheerfulness
 Defense Grid: The Awakening (Video Game) / int_7a586ecb
comment
Took a Level in Cheerfulness: General Fletcher grew to be a lot more lively and snarky in the sequel.
 Defense Grid: The Awakening (Video Game) / int_7a586ecb
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1.0
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1.0
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Defense Grid: The Awakening (Video Game) / int_7a586ecb
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type
Elemental Rock-Paper-Scissors
 Defense Grid: The Awakening (Video Game) / int_83b89a9c
comment
Elemental Rock-Paper-Scissors: Sort of. Gun and Cannon towers (Projectile damage) do well against whereas Inferno and Laser (Fire damage) is inefficient against shields, but is effective against speedy enemies. Tesla (Energy damage) is very effective against shields, but has only average damage against anything else.
 Defense Grid: The Awakening (Video Game) / int_83b89a9c
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1.0
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Defense Grid: The Awakening (Video Game) / int_83b89a9c
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type
Memory Gambit
 Defense Grid: The Awakening (Video Game) / int_87646020
comment
Memory Gambit: Fletcher deliberately omitted certain memories when he was uploaded, to ensure the aliens wouldn't find out about them— namely, the existence of other human colony worlds and the portal that led to one of them.
 Defense Grid: The Awakening (Video Game) / int_87646020
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1.0
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Defense Grid: The Awakening (Video Game) / int_87646020
 Defense Grid: The Awakening (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Defense Grid: The Awakening (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Some stages have challenges that give you only a single core.
 Defense Grid: The Awakening (Video Game) / int_8df14c99
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1.0
 Defense Grid: The Awakening (Video Game) / int_8df14c99
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1.0
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Defense Grid: The Awakening (Video Game) / int_8df14c99
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type
Stealth Expert
 Defense Grid: The Awakening (Video Game) / int_8dff7e48
comment
Command towers act as a counter Stealth Expert revealing Invisible Monsters within its range allowing towers to attack them earlier and also increases the resource income.
 Defense Grid: The Awakening (Video Game) / int_8dff7e48
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1.0
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 Defense Grid: The Awakening (Video Game)
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Defense Grid: The Awakening (Video Game) / int_8dff7e48
 Defense Grid: The Awakening (Video Game) / int_8e20979
type
Wham Episode
 Defense Grid: The Awakening (Video Game) / int_8e20979
comment
Wham Episode: In the first game, Containment, when the aliens launch an attack to your home city. In Defense Grid 2, Mission 19 - Out of Control explains who's behind the kidnappings of AIs and the cause of their loss of memories.
 Defense Grid: The Awakening (Video Game) / int_8e20979
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1.0
 Defense Grid: The Awakening (Video Game) / int_8e20979
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1.0
 Defense Grid: The Awakening (Video Game)
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Defense Grid: The Awakening (Video Game) / int_8e20979
 Defense Grid: The Awakening (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Defense Grid: The Awakening (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: Just the unnamed player character and Fletcher. Containment adds two more, Cai and Simon Ritter. Averted in the sequel which adds a fair bunch of new characters.
 Defense Grid: The Awakening (Video Game) / int_8e3b5b4d
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-1.0
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Defense Grid: The Awakening (Video Game) / int_8e3b5b4d
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type
Mighty Glacier
 Defense Grid: The Awakening (Video Game) / int_933576c8
comment
07 - Split Decision on Defense Grid 2. It's the first map with two core housing which forces you to learn to balance your resources to protect both and it's the first level to feature Crashers and Juggernauts.
 Defense Grid: The Awakening (Video Game) / int_933576c8
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1.0
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Defense Grid: The Awakening (Video Game) / int_933576c8
 Defense Grid: The Awakening (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Defense Grid: The Awakening (Video Game) / int_95a2cbd4
comment
Exposition Fairy: General Fletcher himself.
 Defense Grid: The Awakening (Video Game) / int_95a2cbd4
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1.0
 Defense Grid: The Awakening (Video Game) / int_95a2cbd4
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Defense Grid: The Awakening (Video Game) / int_95a2cbd4
 Defense Grid: The Awakening (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Defense Grid: The Awakening (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: If you are playing versions of Defense Grid 1 and 2 on PC and are used to the numerical shortcut to create the towers, you might build something you didn't intend to when swapping to another game. For Tower Defense genre in general, especially in Defense Grid 1. You might want to spend your resources as soon as you can and build as many towers as you can, but if you do it there you probably won't earn a Gold medal even if you win with all cores in the base. The game encourages the player to use as few resources as possible and play conservatively using them only when really necessary; the more resources you have, the more you will earn via interest, and in the end it might be the difference between a Silver or Gold medal in the rank. Both games also have "rewind" button which allows players to go back to a previous checkpoint, encouraging even further players to test tactics using as few towers as possible.
 Defense Grid: The Awakening (Video Game) / int_963086ce
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1.0
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 Defense Grid: The Awakening (Video Game) / int_970c790a
type
Big Bad
 Defense Grid: The Awakening (Video Game) / int_970c790a
comment
Big Bad: Advisor Zacara in the sequel.
 Defense Grid: The Awakening (Video Game) / int_970c790a
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1.0
 Defense Grid: The Awakening (Video Game) / int_970c790a
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Defense Grid: The Awakening (Video Game) / int_970c790a
 Defense Grid: The Awakening (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Defense Grid: The Awakening (Video Game) / int_9aaf8eca
comment
Missiles have the highest damage output in the first game but suffers from Crippling Overspecialization since it can only target airborne aliens. In the sequel, they become Mighty Glaciers, being able to target ground enemies with powerful, single target (without an upgrade) missiles, but with a pretty slow fire rate.
 Defense Grid: The Awakening (Video Game) / int_9aaf8eca
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1.0
 Defense Grid: The Awakening (Video Game) / int_9aaf8eca
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 Defense Grid: The Awakening (Video Game)
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Defense Grid: The Awakening (Video Game) / int_9aaf8eca
 Defense Grid: The Awakening (Video Game) / int_9c1f758a
type
Kill It with Fire
 Defense Grid: The Awakening (Video Game) / int_9c1f758a
comment
Kill It with Fire: Inferno and Meteor towers are strong against Swarmers.
 Defense Grid: The Awakening (Video Game) / int_9c1f758a
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1.0
 Defense Grid: The Awakening (Video Game) / int_9c1f758a
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 Defense Grid: The Awakening (Video Game)
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Defense Grid: The Awakening (Video Game) / int_9c1f758a
 Defense Grid: The Awakening (Video Game) / int_9f3857d5
type
Draw Aggro
 Defense Grid: The Awakening (Video Game) / int_9f3857d5
comment
Draw Aggro: The Decoy enemies draw attention from your towers by providing an Invisibility Cloak to other enemies around them.
 Defense Grid: The Awakening (Video Game) / int_9f3857d5
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1.0
 Defense Grid: The Awakening (Video Game) / int_9f3857d5
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1.0
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Defense Grid: The Awakening (Video Game) / int_9f3857d5
 Defense Grid: The Awakening (Video Game) / int_9f4a47f2
type
Competitive Balance
 Defense Grid: The Awakening (Video Game) / int_9f4a47f2
comment
Competitive Balance: Gun towers are Jack of All Stats. Cheap and reliable with good damage against every type of alien. Flexibility and low-cost are the best traits of Gun towers. Inferno are Skill Gate Towers. It's the first tower available to do damage to groups of aliens, but can be easily outclassed by Concussion or Meteor towers. Laser towers are Jack of All Stats. Its heat beam can easily destroy fast enemies via burning caused by its ray, but it's a bit weaker than the Gun tower and practically useless against shields. Cannon and Meteor are Long-Range Fighters. Very high damage at high distances, but can't shoot anything very close to them. Concussion serves as Close-Range Combatant dealing constant damage to anything withing its range, extremely effective against large groups of small enemies that can diverge the attention of other towers. However, it fares poorly against heavily armored enemies like the Crasher. Command towers act as a counter Stealth Expert revealing Invisible Monsters within its range allowing towers to attack them earlier and also increases the resource income. Tesla towers have Mighty Glacier properties: it can attack constantly with low power, however it takes a while to charge to full power, but if it does it will deal massive damage on the next hit. Teslas are also very effective against shielded aliens. In the sequel, Teslas end up being Master of None, good damage against single targets which will chain to another giving it some crowd control properties, but it is easily outclassed by any other tower that focus on that specific role. Even its shield-breaking ability is easily replaced by a Boost tower upgrade (Disruptor) which also disables stealthed enemies. Missiles have the highest damage output in the first game but suffers from Crippling Overspecialization since it can only target airborne aliens. In the sequel, they become Mighty Glaciers, being able to target ground enemies with powerful, single target (without an upgrade) missiles, but with a pretty slow fire rate.
 Defense Grid: The Awakening (Video Game) / int_9f4a47f2
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1.0
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Defense Grid: The Awakening (Video Game) / int_9f4a47f2
 Defense Grid: The Awakening (Video Game) / int_a4c37cbe
type
Mood Whiplash
 Defense Grid: The Awakening (Video Game) / int_a4c37cbe
comment
Mood Whiplash: If you lose all of your cores, you get to hear Fletcher's melancholic last words as the grid shuts down. Right afterwards, the post-battle menu screen shows up and Fletcher cheerfully encourages you to try again.
 Defense Grid: The Awakening (Video Game) / int_a4c37cbe
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1.0
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 Defense Grid: The Awakening (Video Game) / int_a8adc5a0
type
Like a Son to Me
 Defense Grid: The Awakening (Video Game) / int_a8adc5a0
comment
Like a Son to Me: General Fletcher treats you like his surrogate child and looks out for you, and expresses concern when your hometown gets attacked. In the final mission he offers to meet your family after everything is said and done. He lost his own son during The Great Offscreen War, so his paternal attitude makes a lot of sense.
 Defense Grid: The Awakening (Video Game) / int_a8adc5a0
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1.0
 Defense Grid: The Awakening (Video Game) / int_a8adc5a0
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1.0
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Defense Grid: The Awakening (Video Game) / int_a8adc5a0
 Defense Grid: The Awakening (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Defense Grid: The Awakening (Video Game) / int_ac9f78d9
comment
Laser towers are Jack of All Stats. Its heat beam can easily destroy fast enemies via burning caused by its ray, but it's a bit weaker than the Gun tower and practically useless against shields.
 Defense Grid: The Awakening (Video Game) / int_ac9f78d9
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1.0
 Defense Grid: The Awakening (Video Game) / int_ac9f78d9
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Defense Grid: The Awakening (Video Game) / int_ac9f78d9
 Defense Grid: The Awakening (Video Game) / int_ad1db87c
type
Oh, Crap!
 Defense Grid: The Awakening (Video Game) / int_ad1db87c
comment
Oh, Crap!: In the sequel, Simon has a pretty big one upon seeing a giant alien space ship stationed close to the cores.
 Defense Grid: The Awakening (Video Game) / int_ad1db87c
featureApplicability
1.0
 Defense Grid: The Awakening (Video Game) / int_ad1db87c
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1.0
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Defense Grid: The Awakening (Video Game) / int_ad1db87c
 Defense Grid: The Awakening (Video Game) / int_ad641426
type
Trademark Favorite Food
 Defense Grid: The Awakening (Video Game) / int_ad641426
comment
Trademark Favorite Food: General Fletcher really loves raspberries, although he also enjoys blueberries too.
 Defense Grid: The Awakening (Video Game) / int_ad641426
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1.0
 Defense Grid: The Awakening (Video Game) / int_ad641426
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 Defense Grid: The Awakening (Video Game)
hasFeature
Defense Grid: The Awakening (Video Game) / int_ad641426
 Defense Grid: The Awakening (Video Game) / int_ad9fbc1e
type
Pyrrhic Victory
 Defense Grid: The Awakening (Video Game) / int_ad9fbc1e
comment
Pyrrhic Victory: The first game has an achievement by the same name, which is earned by killing a flying alien who has taken a core. Since cores snatched by flying enemies are permanently lost even if they are destroyed, the name of the achievement is pretty fitting.
 Defense Grid: The Awakening (Video Game) / int_ad9fbc1e
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1.0
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Defense Grid: The Awakening (Video Game) / int_ad9fbc1e
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type
Face–Heel Turn
 Defense Grid: The Awakening (Video Game) / int_af3ea0e3
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Face–Heel Turn: Advisor Zacara near the end of Defense Grid 2.
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Talkative Loon
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Talkative Loon: Professor Briel is this in Defense Grid 2 thanks to the aliens messing with her AI code. Lampshaded by General Cai later on.
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Arbitrary Weapon Range
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Arbitrary Weapon Range: Cannon and Meteor towers cannot target enemies next to themselves.
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Bottomless Magazines
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Bottomless Magazines: Gun towers are explicitly stated to have infinite ammo, yet the last step of their unfolding animation when you build or upgrade one involves audibly reloading their guns.
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Dungeon Bypass
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Landing Pods, which are spawned right next to your cores and start spawning mooks from there, effectively allowing them to traverse half your defences!
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Interquel
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Containment; an eight-level campaign funded by the Defense Grid 2 Kickstarter which ties the game to the sequel, and some community-made levels included for no extra cost.
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Blood Knight
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Blood Knight: General Fletcher in the sequel who's a bit too eager into blasting aliens to oblivion, even more so if they anger him.
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Invisible Monsters
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Invisible Monsters: Stealthed enemies can only be detected by nearby towers, or if they're within the range of a Command tower.
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Subverted Trope
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Spending over a thousand years uploaded inside a defense computer network has left General Fletcher a little... Odd, but he realizes how he's acting and resolves to stay focused on repelling the invasion.
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Meta Power-Up
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Meta Power-Up: Command Towers are these—they don't add any extra power for your towers, but they will reveal Stealth units and also allow you to gain more resources from any enemies killed in its range. Professor Briel's skill. It transfers resources instantly on the use, increases the more aliens you hit with it, which is quite useful especially early on.
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Harder Than Hard
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Harder Than Hard: Defense Grid 2 gives us the Elite difficulty with faster and stronger aliens.
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Scoring Points
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Scoring Points: At the end of a mission, you're given points based on how many Resources you have, the sell value of your towers (which is always less than the buy value, ensuring that buying and upgrading towers will reduce your score), and how many Cores you have intact. You're also given medals for hitting point milestones. Thus, maximizing score and getting those gold medals is based around efficient Resource use while preventing your Cores from being stolen.
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With This Herring
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With This Herring: Justified by the fact General Fletcher has to slowly reactivate the towers since they've been offline for who knows how long. The sequel starts with Simon, Fletcher and Cai investigating a distress signal, but not quite expecting another alien invasion, thus the grid can only activate few types of towers.
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Shout-Out
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Shout-Out: Once more into the breach!
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Cloudcuckoolander
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Cloudcuckoolander: Spending over a thousand years uploaded inside a defense computer network has left General Fletcher a little... Odd, but he realizes how he's acting and resolves to stay focused on repelling the invasion. In Defense Grid 2, General Cai becomes one after being kidnapped by the aliens to have parts of her code removed. Professor Briel and Colonel Rissler all share the same oddity saying weird things every now and then.
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Lighter and Softer
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Lighter and Softer: Defense Grid 2 is far less depressing than the first game.
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Alternate Reality Game
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Alternate Reality Game: Is one of the 13 indie games that form the bulk of the material of Valve's "PotatoFoolsDay" Portal 2 ARG.
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Lightning Gun
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Lightning Gun: The Tesla tower. Its attack is stronger if given time to charge up, and it can chain enemies.
 Defense Grid: The Awakening (Video Game) / int_d0447c7b
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Lightning Bruiser
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Lightning Bruiser: Rumblers have a lot of health, move very quickly, and carry 3 cores.
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Disaster Dominoes
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Disaster Dominoes: The most common cause of core loss- once an enemy grabs a core from the housing and begins to carry it towards the exit, you have to bring it down well before the next incoming wave gets up to it, otherwise the fresh enemies from the new wave will pick it up when the first enemy drops it and immediately turn back, taking it further out of your reach, possibly into the next wave and so on. A core dropped in the middle of a pack of enemies is all but lost unless you can nuke the entire pack with the orbital laser, as it gets passed from enemy to enemy in a relay. It can be catastrophic when a Racer picks up a core and carries it back at high speed, being brought down to drop the core right in front of a fresh Crasher, which would normally require the firepower of your entire Grid to destroy.
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The Maze
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The Maze: Making them with towers is necessary to slow down alien progress long enough to keep them continuously exposed to your attacks. The DLC map Height of Confusion is nothing but one big grid of tower slots, requiring you to structure the level yourself.
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Simple, yet Awesome
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Doubles as Simple, yet Awesome. Once they're fully upgraded, Gun Towers are one of the best damage-dealing towers available. They're also the cheapest tower to buy and upgrade, and they're effective against nearly everything, working against both flying and ground enemies and rapidly destroying shields. Even more so in the sequel where Gun towers can have one passive upgrade that ranges from damage over time, to shield piercing rounds, or even area damage, giving it more flexibility to adapt Guns for your strategies.
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Crossover
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Crossover: The You Monster expansion crosses over with the Portal series.
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Big Damn Heroes
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Big Damn Heroes: General Cai saves your back with the orbital laser in the Containment DLC of the first game when you have to face Crashers and Juggernauts much earlier than expected. Later you repay the favor by saving the entire population of a planet by stalling the aliens while they flee in space shuttles.
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Downloadable Content
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Downloadable Content: In the form of map packs. The Resurgence series is four packs of two maps each, Containment is a short campaign of eight maps, and You Monster is a crossover with Portal.
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Wake-Up Call Boss
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Wake-Up Call Boss: Ancient Research in Defense Grid 1 is the first map to feature boss-level aliens, the Crashers which are tough and very resilient and can carry up to three cores. The game only gets harder from that point on. 07 - Split Decision on Defense Grid 2. It's the first map with two core housing which forces you to learn to balance your resources to protect both and it's the first level to feature Crashers and Juggernauts.
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No-Gear Level
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No-Gear Level: In the Containment DLC, the level Foothold has you with only your basic towers (Gun, Inferno and Laser). Since you went through the portals aliens were using to try another invasion, after you thwarted their first, Fletcher still needs to re-power the new grid for the other towers. In Defense Grid 2, Double Take deprives you of any special ability. Justified by the fact the abilities are modified versions of a satellite beam and you're defending an orbital elevator.
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Level in Reverse
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Level in Reverse: Story Reversed mode reverse the path of the aliens throughout the level.
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Brain Uploading
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Brain Uploading: General Fletcher, who stopped the previous invasion, is now the AI running the defense grid. He often talks about things he would do if he was still in his body. Mostly eating raspberries. The Containment campaign introduces Cai, in control of a different planet's defense grid.
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Canon Immigrant
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Canon Immigrant: Guess who stars in the expansion Defense Grid: You Monster? Hint: Not Chell.
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Beware the Nice Ones
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Beware the Nice Ones: General Fletcher is overall nice, optimistic and lively, but can be quite threatening if angered.
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You Require More Vespene Gas
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You Require More Vespene Gas: Towers are built and upgraded with a single Gold-type resource from killing aliens which doubles as your score, along with the remaining cores and total sell value of your towers at the end of the level. The game encourages minimal use of resources through interest.
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Flaming Meteor
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Flaming Meteor: both games feature the "meteor tower" - it's a meteor In Name Only though, as it is launched from the ground as a fiery ball which arcs to its impact zone, dealing massive amounts of damage.
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