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Double Dragon Neon (Video Game)
- 717 statements
- 135 feature instances
- 70 referencing feature instances
Double Dragon Neon (Video Game) | type |
TVTItem | |
Double Dragon Neon (Video Game) | label |
Double Dragon Neon (Video Game) | |
Double Dragon Neon (Video Game) | page |
DoubleDragonNeon | |
Double Dragon Neon (Video Game) | comment |
Double Dragon Neon is a 2012 Double Dragon game developed by WayForward and published by Majesco. As a 2D Beat 'em Up, Neon strives to be both a parody and homage of its predecessors—with a bit of '80s pop culture parody, to boot.Brothers Billy and Jimmy Lee must go through a series of levels to save the abducted Marian from the evil Skullmageddon. While the game lacks a deep plot, it more than makes up for that with loads of in-jokes, challenging gameplay, and excellent music.Neon is available on PlayStation Network, Xbox Live Arcade, Steam, and now the Nintendo Switch. | |
Double Dragon Neon (Video Game) | fetched |
2024-03-02T02:46:24Z | |
Double Dragon Neon (Video Game) | parsed |
2024-03-02T02:46:24Z | |
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Double Dragon Neon (Video Game) | processingUnknown |
AwesomeYetImpractical | |
Double Dragon Neon (Video Game) | processingUnknown |
WhiteSnake | |
Double Dragon Neon (Video Game) | isPartOf |
DBTropes | |
Double Dragon Neon (Video Game) / int_105f4bd9 | type |
Villain: Exit, Stage Left | |
Double Dragon Neon (Video Game) / int_105f4bd9 | comment |
Villain: Exit, Stage Left: The first time you fight Skullmageddon: | |
Double Dragon Neon (Video Game) / int_105f4bd9 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_105f4bd9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_105f4bd9 | |
Double Dragon Neon (Video Game) / int_10b6b5f7 | type |
Cherry Tapping | |
Double Dragon Neon (Video Game) / int_10b6b5f7 | comment |
Cherry Tapping: There's an achievement for killing an enemy with the key that you can use to unlock chests. Normally, when it's used out of a chest's proximity, Billy/Jimmy thrusts the key into the air (dealing little damage to anything in its way), confusedly turns it, faces the screen and says "What the?"/"What the butt?" | |
Double Dragon Neon (Video Game) / int_10b6b5f7 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_10b6b5f7 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_10b6b5f7 | |
Double Dragon Neon (Video Game) / int_127fc252 | type |
Creator Cameo | |
Double Dragon Neon (Video Game) / int_127fc252 | comment |
Creator Cameo: A strange example: hitting the punching bag in the beginning of the 7th level exactly 87 times teleports you to another part of the stage, except now everyone's heads are replaced with the series creator Yoshihisa Kishimoto's: completing the area nets you an achievement and sends you back to the beginning of the stage. | |
Double Dragon Neon (Video Game) / int_127fc252 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_127fc252 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_127fc252 | |
Double Dragon Neon (Video Game) / int_16b658ca | type |
Elevator Action Sequence | |
Double Dragon Neon (Video Game) / int_16b658ca | comment |
Elevator Action Sequence: More like Bio-engineered Plant Bulb Sled Action Sequence. | |
Double Dragon Neon (Video Game) / int_16b658ca | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_16b658ca | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_16b658ca | |
Double Dragon Neon (Video Game) / int_173909 | type |
Brainwashed and Crazy | |
Double Dragon Neon (Video Game) / int_173909 | comment |
Brainwashed and Crazy: Ultimately Skullmageddon's plan in order to get a date from Marian. | |
Double Dragon Neon (Video Game) / int_173909 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_173909 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_173909 | |
Double Dragon Neon (Video Game) / int_1cc527d7 | type |
Asskicking Leads to Leadership | |
Double Dragon Neon (Video Game) / int_1cc527d7 | comment |
Asskicking Leads to Leadership: Skullmageddon, oh so much. | |
Double Dragon Neon (Video Game) / int_1cc527d7 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_1cc527d7 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_1cc527d7 | |
Double Dragon Neon (Video Game) / int_1ccad9a3 | type |
Villain Song | |
Double Dragon Neon (Video Game) / int_1ccad9a3 | comment |
Villain Song: It ends on an epic one. | |
Double Dragon Neon (Video Game) / int_1ccad9a3 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_1ccad9a3 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_1ccad9a3 | |
Double Dragon Neon (Video Game) / int_1d8733d3 | type |
Overly Narrow Superlative | |
Double Dragon Neon (Video Game) / int_1d8733d3 | comment |
Overly Narrow Superlative: Of the stupid type: if Bimmy manages to kill Billy, he'll sometimes say "Bimmy is best Bimmy!" The other half of the time, he does get it right and claim to be the best Billy instead. | |
Double Dragon Neon (Video Game) / int_1d8733d3 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_1d8733d3 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_1d8733d3 | |
Double Dragon Neon (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Double Dragon Neon (Video Game) / int_2557e3a9 | comment |
Palette Swap: More to differentiate between multiples of the same mooks on screen, or to fit the theme of the level. Narrowly averted with the Lee brothers themselves, as this version gives them slightly altered hairstyles and expressions on top of their palette swaps to differentiate them further. | |
Double Dragon Neon (Video Game) / int_2557e3a9 | featureApplicability |
-1.0 | |
Double Dragon Neon (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_2557e3a9 | |
Double Dragon Neon (Video Game) / int_26ac510e | type |
Mythology Gag | |
Double Dragon Neon (Video Game) / int_26ac510e | comment |
Mythology Gag: Mistranslated Mutants Bimmy 'n' Jammy, referencing the misspelling of Billy's name in the intro of Double Dragon III. | |
Double Dragon Neon (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_26ac510e | |
Double Dragon Neon (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Double Dragon Neon (Video Game) / int_2a090d00 | comment |
The hair pick does a whopping 1 damage when it hits someone, and then notably sticks to their hair. Using it on every enemy will get you an achievement/trophy. When used on Skullmageddon (which will net you another achievement), it somehow pins his metal hat to his bone head (which he lampshades when he tries to remove it). | |
Double Dragon Neon (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_2a090d00 | |
Double Dragon Neon (Video Game) / int_2c7905cf | type |
Spikes of Villainy | |
Double Dragon Neon (Video Game) / int_2c7905cf | comment |
Spikes of Villainy: On full display in the rematch with Skullmageddon, where he grows giant spiky pauldrons that are each about as big as his entire torso. Somehow his sword is even more extreme, which actually looks pretty intimidating as it grows densely packed spikes all along the front. The intimidation effect is mitigated dramatically by Skullmageddon prefacing the fight by complaining about how badly you beat him and that all he wanted was a date with Marian. | |
Double Dragon Neon (Video Game) / int_2c7905cf | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_2c7905cf | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_2c7905cf | |
Double Dragon Neon (Video Game) / int_2eb5b964 | type |
Dragons Up the Yin Yang | |
Double Dragon Neon (Video Game) / int_2eb5b964 | comment |
Dragons Up the Yin Yang: It's a special move. | |
Double Dragon Neon (Video Game) / int_2eb5b964 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_2eb5b964 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_2eb5b964 | |
Double Dragon Neon (Video Game) / int_2f50c5bf | type |
Theme Music Power-Up | |
Double Dragon Neon (Video Game) / int_2f50c5bf | comment |
Theme Music Power-Up: The final battle with Skullmageddon. Also a game mechanic. You don't have styles and special abilities, you have rockin' mix tapes! that give you something similar. | |
Double Dragon Neon (Video Game) / int_2f50c5bf | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_2f50c5bf | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_2f50c5bf | |
Double Dragon Neon (Video Game) / int_3011ef28 | type |
Co-Op Multiplayer | |
Double Dragon Neon (Video Game) / int_3011ef28 | comment |
Co-Op Multiplayer: Called "Bro-op". | |
Double Dragon Neon (Video Game) / int_3011ef28 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_3011ef28 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_3011ef28 | |
Double Dragon Neon (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Double Dragon Neon (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: A lot. | |
Double Dragon Neon (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_31a2a33c | |
Double Dragon Neon (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Double Dragon Neon (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: At the end of the second stage, you find Marian chained to Skullmageddon's throne, but he has her taken away before fighting you, then jumps out the window afterwards. After his spaceship crashes back to Earth, the pursuit continues. | |
Double Dragon Neon (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_33fa230b | |
Double Dragon Neon (Video Game) / int_356b1efb | type |
Hammerspace | |
Double Dragon Neon (Video Game) / int_356b1efb | comment |
Hammerspace: Mostly averted: weapons mooks come with are shown on their hip (in the case of Linda and whips). Billy and Jimmy cannot store away weapons and items at all. | |
Double Dragon Neon (Video Game) / int_356b1efb | featureApplicability |
-1.0 | |
Double Dragon Neon (Video Game) / int_356b1efb | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_356b1efb | |
Double Dragon Neon (Video Game) / int_3babae20 | type |
Degraded Boss | |
Double Dragon Neon (Video Game) / int_3babae20 | comment |
Degraded Boss: Abobo, natch. | |
Double Dragon Neon (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_3babae20 | |
Double Dragon Neon (Video Game) / int_3c111ce6 | type |
Pistol-Whipping | |
Double Dragon Neon (Video Game) / int_3c111ce6 | comment |
Pistol-Whipping: The only way the Lee brothers use Williams' gun. | |
Double Dragon Neon (Video Game) / int_3c111ce6 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_3c111ce6 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_3c111ce6 | |
Double Dragon Neon (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Double Dragon Neon (Video Game) / int_3cb1d38d | comment |
Bad Boss: Skullmageddon seems like this, taking money out of Williams' salary when you destroy his tv's. | |
Double Dragon Neon (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_3cb1d38d | |
Double Dragon Neon (Video Game) / int_3d1f2cae | type |
Barrier-Busting Blow | |
Double Dragon Neon (Video Game) / int_3d1f2cae | comment |
Barrier-Busting Blow: Abobo regularly breaks through walls, as well as the Tape Worm. | |
Double Dragon Neon (Video Game) / int_3d1f2cae | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_3d1f2cae | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_3d1f2cae | |
Double Dragon Neon (Video Game) / int_3f8239e4 | type |
Throw a Barrel at It | |
Double Dragon Neon (Video Game) / int_3f8239e4 | comment |
Throw a Barrel at It: Oildrums and explosives. | |
Double Dragon Neon (Video Game) / int_3f8239e4 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_3f8239e4 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_3f8239e4 | |
Double Dragon Neon (Video Game) / int_3fca462c | type |
Deus ex Machina | |
Double Dragon Neon (Video Game) / int_3fca462c | comment |
Deus ex Machina: Marian just so happens to have gained the power to send the Lee brothers after Skullmageddon after he escapes for the second time. Plus, the portal turns them into super powerful Ro-Bros that can take down any mook with a single punch. | |
Double Dragon Neon (Video Game) / int_3fca462c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_3fca462c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_3fca462c | |
Double Dragon Neon (Video Game) / int_4160410d | type |
Damsel in Distress | |
Double Dragon Neon (Video Game) / int_4160410d | comment |
Damsel in Distress: With a dose of Brainwashed and Crazy. The plot is based around saving Marian again. | |
Double Dragon Neon (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_4160410d | |
Double Dragon Neon (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
Double Dragon Neon (Video Game) / int_4252fdf6 | comment |
Hyperactive Metabolism: Picking up soda pop instantly heals you. And batteries instantly refill your Sosetitsu gauge. | |
Double Dragon Neon (Video Game) / int_4252fdf6 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_4252fdf6 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_4252fdf6 | |
Double Dragon Neon (Video Game) / int_42632336 | type |
Mecha-Mooks | |
Double Dragon Neon (Video Game) / int_42632336 | comment |
Mecha-Mooks: The Gyroscopic Jerk Hoverbizzle. Comes in two flavors: Spinning and Explosion. | |
Double Dragon Neon (Video Game) / int_42632336 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_42632336 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_42632336 | |
Double Dragon Neon (Video Game) / int_42c8293a | type |
Sibling Team | |
Double Dragon Neon (Video Game) / int_42c8293a | comment |
Sibling Team: Billy and Jimmy have got to work together to save Marian. They seem to be vitriolic best buds as they insult each other a lot and fight over Marian's affection. | |
Double Dragon Neon (Video Game) / int_42c8293a | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_42c8293a | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_42c8293a | |
Double Dragon Neon (Video Game) / int_430e15e1 | type |
Stripperific | |
Double Dragon Neon (Video Game) / int_430e15e1 | comment |
Stripperific: Many of the female outfits leave little to the imagination. | |
Double Dragon Neon (Video Game) / int_430e15e1 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_430e15e1 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_430e15e1 | |
Double Dragon Neon (Video Game) / int_434c3481 | type |
Crosshair Aware | |
Double Dragon Neon (Video Game) / int_434c3481 | comment |
Crosshair Aware: Skullmageddon's symbol is used as a crosshair for the Killacopter, Giant Tank, and Giga Skullmageddon's attacks. For the Marian II boss, you're supposed to use the shadows of the falling bones as crosshairs to be aware of. | |
Double Dragon Neon (Video Game) / int_434c3481 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_434c3481 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_434c3481 | |
Double Dragon Neon (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
Double Dragon Neon (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: You expected them to leave this out? | |
Double Dragon Neon (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_4395ac9 | |
Double Dragon Neon (Video Game) / int_486466ee | type |
Dual Boss | |
Double Dragon Neon (Video Game) / int_486466ee | comment |
Dual Boss: Mistranslated Mutants: Bimmy and Jammy A semi-example. During your second Skullmageddon fight, Evil Marian assists with attacks and buffs, but you only ever have to fight Skullmageddon himself. | |
Double Dragon Neon (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_486466ee | |
Double Dragon Neon (Video Game) / int_4e5abab2 | type |
Hurricane Kick | |
Double Dragon Neon (Video Game) / int_4e5abab2 | comment |
Hurricane Kick: The Cyclone Spin Kick. | |
Double Dragon Neon (Video Game) / int_4e5abab2 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_4e5abab2 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_4e5abab2 | |
Double Dragon Neon (Video Game) / int_50a33496 | type |
Trap Is the Only Option | |
Double Dragon Neon (Video Game) / int_50a33496 | comment |
Trap Is the Only Option: Billy and Jimmy recognize Skullmageddon's dojo as a trap, but head in anyway. Then it starts to launch into space, prompting Billy to say "Aw man, it was a trap.". | |
Double Dragon Neon (Video Game) / int_50a33496 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_50a33496 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_50a33496 | |
Double Dragon Neon (Video Game) / int_50d71a78 | type |
Dual Wielding | |
Double Dragon Neon (Video Game) / int_50d71a78 | comment |
Dual Wielding: Shun dual wields knives, Ichisumi dual wields fans. | |
Double Dragon Neon (Video Game) / int_50d71a78 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_50d71a78 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_50d71a78 | |
Double Dragon Neon (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Double Dragon Neon (Video Game) / int_50f66629 | comment |
Crazy-Prepared: Spoofed in the Giant Tank fight, where Billy claims they actually trained for this with an anti-tank technique. Subverted in the Marian II boss fight when Billy points out to Jimmy that they never trained for killer plants with animal heads. | |
Double Dragon Neon (Video Game) / int_50f66629 | featureApplicability |
-0.3 | |
Double Dragon Neon (Video Game) / int_50f66629 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_50f66629 | |
Double Dragon Neon (Video Game) / int_54ce859a | type |
Crunchtastic | |
Double Dragon Neon (Video Game) / int_54ce859a | comment |
Crunch Tastic: Billy and Jimmy describe destroying gravestones in an obligatory Night of the Living Mooks level as both "tombular" and "desacreatious". | |
Double Dragon Neon (Video Game) / int_54ce859a | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_54ce859a | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_54ce859a | |
Double Dragon Neon (Video Game) / int_5a59b3a1 | type |
Hulk Speak | |
Double Dragon Neon (Video Game) / int_5a59b3a1 | comment |
Hulk Speak: Abobo, Bimmy and Jammy. | |
Double Dragon Neon (Video Game) / int_5a59b3a1 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_5a59b3a1 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_5a59b3a1 | |
Double Dragon Neon (Video Game) / int_5a963d1c | type |
False Reassurance | |
Double Dragon Neon (Video Game) / int_5a963d1c | comment |
False Reassurance: The very fact that Skullmageddon refers to the Giant Tank as his "least-vincible creation." | |
Double Dragon Neon (Video Game) / int_5a963d1c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_5a963d1c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_5a963d1c | |
Double Dragon Neon (Video Game) / int_5deb34da | type |
Ace Pilot | |
Double Dragon Neon (Video Game) / int_5deb34da | comment |
Ace Pilot: Parodied with Roxy, who talks and dresses like some old school air ace. Even yells stuff like "Mayday!" or "Losin' altitude!" when beaten. | |
Double Dragon Neon (Video Game) / int_5deb34da | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_5deb34da | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_5deb34da | |
Double Dragon Neon (Video Game) / int_5ed3ace2 | type |
Batman Can Breathe in Space | |
Double Dragon Neon (Video Game) / int_5ed3ace2 | comment |
Batman Can Breathe in Space: A particularly silly example. | |
Double Dragon Neon (Video Game) / int_5ed3ace2 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_5ed3ace2 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_5ed3ace2 | |
Double Dragon Neon (Video Game) / int_5eecd64c | type |
Oh, No... Not Again! | |
Double Dragon Neon (Video Game) / int_5eecd64c | comment |
Oh, No... Not Again!: Billy's reaction to Marian getting kidnapped. | |
Double Dragon Neon (Video Game) / int_5eecd64c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_5eecd64c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_5eecd64c | |
Double Dragon Neon (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Double Dragon Neon (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Skullmageddon's is either this or hilariously cheesy. For some, it's both at the same time. | |
Double Dragon Neon (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_60fa92ac | |
Double Dragon Neon (Video Game) / int_6293c185 | type |
Sequel Hook | |
Double Dragon Neon (Video Game) / int_6293c185 | comment |
Sequel Hook: Skullmageddon will return one day to antagonize YOU, Billy and Jimmy! | |
Double Dragon Neon (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_6293c185 | |
Double Dragon Neon (Video Game) / int_63a8a557 | type |
Improbable Use of a Weapon | |
Double Dragon Neon (Video Game) / int_63a8a557 | comment |
Improbable Use of a Weapon: The Lees don't fire the guns their enemies drop, they just use them to pistol-whip (or as they'd call it, "hock a Luger") their enemies and throw them at them. | |
Double Dragon Neon (Video Game) / int_63a8a557 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_63a8a557 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_63a8a557 | |
Double Dragon Neon (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Double Dragon Neon (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: The Lee brothers and enemies alike will continue fighting no matter how many boots, fists, floors, and weapons they've taken to the face. | |
Double Dragon Neon (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_64f0c18c | |
Double Dragon Neon (Video Game) / int_671a3e1 | type |
Too Kinky to Torture | |
Double Dragon Neon (Video Game) / int_671a3e1 | comment |
Too Kinky to Torture: Lindas will sometimes cry out "Punish me!" when they're defeated. | |
Double Dragon Neon (Video Game) / int_671a3e1 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_671a3e1 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_671a3e1 | |
Double Dragon Neon (Video Game) / int_690ec658 | type |
Flash of Pain | |
Double Dragon Neon (Video Game) / int_690ec658 | comment |
Flash of Pain: Bosses (or parts of them in the case of Giant Tank/Marian II) flash orange when hit and rapidly flash on their own when low on health. | |
Double Dragon Neon (Video Game) / int_690ec658 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_690ec658 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_690ec658 | |
Double Dragon Neon (Video Game) / int_692c48c4 | type |
Navel-Deep Neckline | |
Double Dragon Neon (Video Game) / int_692c48c4 | comment |
Navel-Deep Neckline: Linda's dominatrix gear has a slit in the middle that goes all the way down to her pelvis. | |
Double Dragon Neon (Video Game) / int_692c48c4 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_692c48c4 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_692c48c4 | |
Double Dragon Neon (Video Game) / int_6a696742 | type |
The Power of Love | |
Double Dragon Neon (Video Game) / int_6a696742 | comment |
The Power of Love: How Marian sends the Lee brothers after Skullmageddon after he escapes time and space. | |
Double Dragon Neon (Video Game) / int_6a696742 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_6a696742 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_6a696742 | |
Double Dragon Neon (Video Game) / int_6b486b81 | type |
Revive Kills Zombie | |
Double Dragon Neon (Video Game) / int_6b486b81 | comment |
Revive Kills Zombie: Healing Touch deals additional damage to "liches and super liches." | |
Double Dragon Neon (Video Game) / int_6b486b81 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_6b486b81 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_6b486b81 | |
Double Dragon Neon (Video Game) / int_6c75e0e4 | type |
Beware the Silly Ones | |
Double Dragon Neon (Video Game) / int_6c75e0e4 | comment |
Beware the Silly Ones: Skullmageddon is essentially a ridiculously silly 80's cartoon supervillain, note He even sounds like Skeletor! but he is also a legitimately rock hard fighter. Then his One-Winged Angel form takes it up to eleven. | |
Double Dragon Neon (Video Game) / int_6c75e0e4 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_6c75e0e4 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_6c75e0e4 | |
Double Dragon Neon (Video Game) / int_6d7bc0f | type |
Fake Band | |
Double Dragon Neon (Video Game) / int_6d7bc0f | comment |
The fake band Mango Tango, performers of "Neon Jungle", may be a reference to the 80's band Bananarama, as the song resembles that band's style. | |
Double Dragon Neon (Video Game) / int_6d7bc0f | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_6d7bc0f | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_6d7bc0f | |
Double Dragon Neon (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Double Dragon Neon (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Many of the secrets are ridiculously obscure (punch a punching bag 87 times and no more than that, crouch at a specific spot 7 times), although most of them are hinted at if not flat out spelled by the shopkeepers if you talk to them enough times. | |
Double Dragon Neon (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_6ec989d8 | |
Double Dragon Neon (Video Game) / int_71bd62b9 | type |
Calling Your Attacks | |
Double Dragon Neon (Video Game) / int_71bd62b9 | comment |
Calling Your Attacks: Skullmageddon does this at times. | |
Double Dragon Neon (Video Game) / int_71bd62b9 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_71bd62b9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_71bd62b9 | |
Double Dragon Neon (Video Game) / int_7215c26c | type |
Man-Eating Plant | |
Double Dragon Neon (Video Game) / int_7215c26c | comment |
Also, the giant Man-Eating Plant boss "Marian II" looks almost like and is named similarly to Audrey II from Little Shop of Horrors. | |
Double Dragon Neon (Video Game) / int_7215c26c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_7215c26c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_7215c26c | |
Double Dragon Neon (Video Game) / int_7448cc4c | type |
Kamehame Hadoken | |
Double Dragon Neon (Video Game) / int_7448cc4c | comment |
Kamehame Hadoken: The fireball. | |
Double Dragon Neon (Video Game) / int_7448cc4c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_7448cc4c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_7448cc4c | |
Double Dragon Neon (Video Game) / int_757bbdb8 | type |
Massive Numbered Siblings | |
Double Dragon Neon (Video Game) / int_757bbdb8 | comment |
Massive Numbered Siblings: According to the Shopkeeper, all the ninja girls, the Shun enemies, you fight are his daughters and he taught them to think the Lees' fighting style is inferior. | |
Double Dragon Neon (Video Game) / int_757bbdb8 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_757bbdb8 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_757bbdb8 | |
Double Dragon Neon (Video Game) / int_78c9ebbf | type |
Gretzky Has the Ball | |
Double Dragon Neon (Video Game) / int_78c9ebbf | comment |
Gretzky Has the Ball: Billy and Jimmy occasionally shout things like "Touchdown!" or "Hole in One!" when smacking enemies around with the baseball bat. | |
Double Dragon Neon (Video Game) / int_78c9ebbf | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_78c9ebbf | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_78c9ebbf | |
Double Dragon Neon (Video Game) / int_7ab81664 | type |
Kick Them While They Are Down | |
Double Dragon Neon (Video Game) / int_7ab81664 | comment |
Kick Them While They Are Down: You can punch downed enemies (regardless of whether you knocked them down yourself, they fall down from the sky on fire or are thrown off their malfunctioning hoverbike) for large amounts of damage, although with some enemies it often results in you getting hit by their wakeup attack if you don't do it as quickly as possible. | |
Double Dragon Neon (Video Game) / int_7ab81664 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_7ab81664 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_7ab81664 | |
Double Dragon Neon (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Double Dragon Neon (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The Giant Tank. Skullmageddon lampshades it. Also present in the Marian II boss fight, but the plant only exposes its weak point after you destroy both of its pods. | |
Double Dragon Neon (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_82108e3d | |
Double Dragon Neon (Video Game) / int_82a4fadc | type |
Our Liches Are Different | |
Double Dragon Neon (Video Game) / int_82a4fadc | comment |
Our Liches Are Different: Skullmageddon is described as a "super lich", and is apparently a master of time and space. | |
Double Dragon Neon (Video Game) / int_82a4fadc | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_82a4fadc | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_82a4fadc | |
Double Dragon Neon (Video Game) / int_82f5ced1 | type |
Conservation of Ninjutsu | |
Double Dragon Neon (Video Game) / int_82f5ced1 | comment |
Conservation of Ninjutsu: It doesn't matter how many of the kunoichis (each named Shun) the Lee brothers fight at once, they will go down. | |
Double Dragon Neon (Video Game) / int_82f5ced1 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_82f5ced1 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_82f5ced1 | |
Double Dragon Neon (Video Game) / int_8411ab92 | type |
Red Oni, Blue Oni | |
Double Dragon Neon (Video Game) / int_8411ab92 | comment |
Red Oni, Blue Oni: Billy is red; Jimmy is blue. Subtly reflected through Billy's emotive expressions versus Jimmy's muted expressions. | |
Double Dragon Neon (Video Game) / int_8411ab92 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_8411ab92 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_8411ab92 | |
Double Dragon Neon (Video Game) / int_84dbc10f | type |
McNinja | |
Double Dragon Neon (Video Game) / int_84dbc10f | comment |
McNinja: Shun. | |
Double Dragon Neon (Video Game) / int_84dbc10f | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_84dbc10f | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_84dbc10f | |
Double Dragon Neon (Video Game) / int_85557b38 | type |
Reality Is Unrealistic | |
Double Dragon Neon (Video Game) / int_85557b38 | comment |
At least in the case of flying upside down this is actually a case of Reality Is Unrealistic. 6 channel CCPM model helicopters do this and even crazier things. [1] There's no reason full a size helicopter couldn't do the same if it had a high enough power to weight ratio and a pilot crazy enough to attempt it. | |
Double Dragon Neon (Video Game) / int_85557b38 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_85557b38 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_85557b38 | |
Double Dragon Neon (Video Game) / int_86ee8070 | type |
World of Ham | |
Double Dragon Neon (Video Game) / int_86ee8070 | comment |
World of Ham: The silliness of the '80s is both embraced and multiplied exponentially. | |
Double Dragon Neon (Video Game) / int_86ee8070 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_86ee8070 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_86ee8070 | |
Double Dragon Neon (Video Game) / int_86eea0e5 | type |
World of Pun | |
Double Dragon Neon (Video Game) / int_86eea0e5 | comment |
World of Pun: The game thrives on this. When Skullmageddon isn't making enough skeleton puns to make Brook think he's being excessive, the Lees and the normal enemies also use them liberally, mostly when using various weapons and during cutscenes for the former and during their entrance and if they manage to deliver a killing blow for the latter. | |
Double Dragon Neon (Video Game) / int_86eea0e5 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_86eea0e5 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_86eea0e5 | |
Double Dragon Neon (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Double Dragon Neon (Video Game) / int_8a888e34 | comment |
Exploding Barrels: A common object alongside the normal throwable barrels. | |
Double Dragon Neon (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_8a888e34 | |
Double Dragon Neon (Video Game) / int_8af721f7 | type |
Joke Item | |
Double Dragon Neon (Video Game) / int_8af721f7 | comment |
Joke Item: Two of them: The hair pick does a whopping 1 damage when it hits someone, and then notably sticks to their hair. Using it on every enemy will get you an achievement/trophy. When used on Skullmageddon (which will net you another achievement), it somehow pins his metal hat to his bone head (which he lampshades when he tries to remove it). The key, which is used to open treasure chests, gives you an achievement if you manage to defeat someone despite its pitiful damage and ridiculously slow animation that involves Billy or Jimmy jabbing it forward, trying to unlock thin air and then spreading their arms and going "What the!". | |
Double Dragon Neon (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_8af721f7 | |
Double Dragon Neon (Video Game) / int_8b4f2a4f | type |
'80s Hair | |
Double Dragon Neon (Video Game) / int_8b4f2a4f | comment |
'80s Hair: In pure Double Dragon style. | |
Double Dragon Neon (Video Game) / int_8b4f2a4f | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_8b4f2a4f | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_8b4f2a4f | |
Double Dragon Neon (Video Game) / int_8ba9512b | type |
Our Zombies Are Different | |
Double Dragon Neon (Video Game) / int_8ba9512b | comment |
Our Zombies Are Different: The Relentless Revenant Jiang Shi is based off of Chinese zombies. | |
Double Dragon Neon (Video Game) / int_8ba9512b | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_8ba9512b | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_8ba9512b | |
Double Dragon Neon (Video Game) / int_905438eb | type |
Recycled IN SPACE! | |
Double Dragon Neon (Video Game) / int_905438eb | comment |
Recycled In Space: There are two levels that literally take place in space. | |
Double Dragon Neon (Video Game) / int_905438eb | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_905438eb | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_905438eb | |
Double Dragon Neon (Video Game) / int_91b08881 | type |
Sidekick Creature Nuisance | |
Double Dragon Neon (Video Game) / int_91b08881 | comment |
Sidekick Creature Nuisance: Fuzzface, who only appears if you crouch in a specific spot repeatedly. The bad news: It's a creepy oversized bee thing with googly eyes that constantly stare at the screen, an annoying voice and once you make it appear, it keeps following you around until you beat or quit the game. The good news: it periodically drops lots of life and energy recovery items which is extremely useful on higher difficulty levels and you can hit it by "accident", which makes it shout out in pain or say that it "knows you didn't mean to do that". | |
Double Dragon Neon (Video Game) / int_91b08881 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_91b08881 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_91b08881 | |
Double Dragon Neon (Video Game) / int_92d6110b | type |
Grenade Hot Potato | |
Double Dragon Neon (Video Game) / int_92d6110b | comment |
Grenade Hot Potato: If you're quick enough, you can pick up and throw back the grenades enemies throw at you. | |
Double Dragon Neon (Video Game) / int_92d6110b | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_92d6110b | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_92d6110b | |
Double Dragon Neon (Video Game) / int_970c790a | type |
Big Bad | |
Double Dragon Neon (Video Game) / int_970c790a | comment |
Skullmageddon with his skeletal motif, voice, distinctive laugh, and role as Big Bad is clearly based heavily on Skeletor though his design has elements from fellow Saturday-Morning Cartoon villain Super Shredder. | |
Double Dragon Neon (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_970c790a | |
Double Dragon Neon (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Double Dragon Neon (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Normal, Dragon, Double Dragon. | |
Double Dragon Neon (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_9a117348 | |
Double Dragon Neon (Video Game) / int_9a50173f | type |
Follow the Bouncing Ball | |
Double Dragon Neon (Video Game) / int_9a50173f | comment |
Follow the Bouncing Ball: During the credits song. | |
Double Dragon Neon (Video Game) / int_9a50173f | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_9a50173f | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_9a50173f | |
Double Dragon Neon (Video Game) / int_a18fda9c | type |
Dumb Muscle | |
Double Dragon Neon (Video Game) / int_a18fda9c | comment |
Dumb Muscle: Bimmy and Jammy, complete with stereotypical "dumb voices". | |
Double Dragon Neon (Video Game) / int_a18fda9c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a18fda9c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a18fda9c | |
Double Dragon Neon (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Double Dragon Neon (Video Game) / int_a2b38d3b | comment |
Eye Scream: The "Continue?" screen features Billy chained to a post with Skullmageddon preparing to gouge his eyes out. The screen goes red just before the moment of impact. | |
Double Dragon Neon (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a2b38d3b | |
Double Dragon Neon (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Double Dragon Neon (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: One of Giga Skullmageddon's attacks: he dashes offscreen and a targetting symbol appears on the ground: if you're standing on it when he returns, he proceeds to attack you repeatedly, instantly emptying out your lifebar no matter how high your HP and defense are. | |
Double Dragon Neon (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a414c3f0 | |
Double Dragon Neon (Video Game) / int_a547562c | type |
Spy Catsuit | |
Double Dragon Neon (Video Game) / int_a547562c | comment |
Spy Catsuit: Shun's outfit for the Lab levels and the Neon Fortress. | |
Double Dragon Neon (Video Game) / int_a547562c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a547562c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a547562c | |
Double Dragon Neon (Video Game) / int_a6c69bd | type |
MacGuffin | |
Double Dragon Neon (Video Game) / int_a6c69bd | comment |
MacGuffin: Marian. | |
Double Dragon Neon (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a6c69bd | |
Double Dragon Neon (Video Game) / int_a7372109 | type |
Rewarding Vandalism | |
Double Dragon Neon (Video Game) / int_a7372109 | comment |
Rewarding Vandalism: From trash cans to mailboxes to light poles to sacred monuments to gravestones, everything seems to have soda, batteries, or cash in them. Lampshaded when you destroy said monuments when Billy shouts "Sacrilegious!" in the same excited way he'd shout "Awesome!" | |
Double Dragon Neon (Video Game) / int_a7372109 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a7372109 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a7372109 | |
Double Dragon Neon (Video Game) / int_a8826e1e | type |
Giant Mook | |
Double Dragon Neon (Video Game) / int_a8826e1e | comment |
Giant Mook: Abobo is a big target and slow to attack, but if he grabs you, it ain't gonna be pretty. | |
Double Dragon Neon (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a8826e1e | |
Double Dragon Neon (Video Game) / int_a89efe3c | type |
Unusable Enemy Equipment | |
Double Dragon Neon (Video Game) / int_a89efe3c | comment |
Unusable Enemy Equipment: The Bao Boshis carry and use staffs that the Lee brothers cannot pick up after defeating them. | |
Double Dragon Neon (Video Game) / int_a89efe3c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_a89efe3c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_a89efe3c | |
Double Dragon Neon (Video Game) / int_aa42306e | type |
Totally Radical | |
Double Dragon Neon (Video Game) / int_aa42306e | comment |
Totally Radical: It wouldn't be the 80s if the characters didn't speak the part. | |
Double Dragon Neon (Video Game) / int_aa42306e | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_aa42306e | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_aa42306e | |
Double Dragon Neon (Video Game) / int_b01abe4f | type |
Catchphrase | |
Double Dragon Neon (Video Game) / int_b01abe4f | comment |
Catchphrase: Abobo likes to shout his name as he appears. Billy and Jimmy have several of their own (especially when using the baseball bat). | |
Double Dragon Neon (Video Game) / int_b01abe4f | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_b01abe4f | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_b01abe4f | |
Double Dragon Neon (Video Game) / int_b097493c | type |
Madonna-Whore Complex | |
Double Dragon Neon (Video Game) / int_b097493c | comment |
Madonna-Whore Complex: Invoked between Marian and Linda or Evil Marian. | |
Double Dragon Neon (Video Game) / int_b097493c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_b097493c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_b097493c | |
Double Dragon Neon (Video Game) / int_b09bf442 | type |
Whip of Dominance | |
Double Dragon Neon (Video Game) / int_b09bf442 | comment |
Whip of Dominance: Linda's weapon of choice is still a whip, but now she has a dominatrix-themed outfit and attitude to complement it. | |
Double Dragon Neon (Video Game) / int_b09bf442 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_b09bf442 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_b09bf442 | |
Double Dragon Neon (Video Game) / int_ba0ff694 | type |
You Have GOT to Be Kidding Me! | |
Double Dragon Neon (Video Game) / int_ba0ff694 | comment |
You Have GOT to Be Kidding Me!: Skullmageddon says this just before you fight the Mandroid. | |
Double Dragon Neon (Video Game) / int_ba0ff694 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_ba0ff694 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_ba0ff694 | |
Double Dragon Neon (Video Game) / int_bbf11c0 | type |
Genius Bruiser | |
Double Dragon Neon (Video Game) / int_bbf11c0 | comment |
Genius Bruiser: Parodied with Abobo, some of the things he says if he kills you are "Abobo need to study for tests", "Abobo have degree in physics", and "Abobo ready to pass the bar". The shopkeeper even mentions that he's working on his master's thesis. | |
Double Dragon Neon (Video Game) / int_bbf11c0 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_bbf11c0 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_bbf11c0 | |
Double Dragon Neon (Video Game) / int_be009bbc | type |
Alliterative Name | |
Double Dragon Neon (Video Game) / int_be009bbc | comment |
Alliterative Name: Everywhere in this game. Million-Missiled Meddler Killacopter. Thorny Tripled-Threat Marian II Expensive Experiment Giant Tank Sadistic Seductress Linda The only characters who don't have this in their subtitles are Skullmageddon (Your Worst Nightmare and Bone and Metal), Ichisumi (Most-Refined), Hoverbizzle (Gyroscopic Jerk), Bao Boshi (Arcane Shadow Magicker), Mecha Biker (Super Combat Bot), and Evil Marian (Skullmageddon's Girl?!) | |
Double Dragon Neon (Video Game) / int_be009bbc | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_be009bbc | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_be009bbc | |
Double Dragon Neon (Video Game) / int_bf01bda2 | type |
Helicopter Blender | |
Double Dragon Neon (Video Game) / int_bf01bda2 | comment |
Helicopter Blender: Twice in the second confrontation with the Killacopter: If you play the level a second time... | |
Double Dragon Neon (Video Game) / int_bf01bda2 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_bf01bda2 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_bf01bda2 | |
Double Dragon Neon (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Double Dragon Neon (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: Hoverbizzles are annoying to deal with, especially with other enemies present, but unlike human enemies, you can throw them right away without stunning them first which also kills them instantly, turning them into convenient projectiles to use against other enemies. | |
Double Dragon Neon (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c09dbbbb | |
Double Dragon Neon (Video Game) / int_c36cba70 | type |
Mooks | |
Double Dragon Neon (Video Game) / int_c36cba70 | comment |
Mooks: Lampshaded with one of Williams' death messages: "There's more where I came from!" | |
Double Dragon Neon (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c36cba70 | |
Double Dragon Neon (Video Game) / int_c3bdfbb9 | type |
Let's You and Him Fight | |
Double Dragon Neon (Video Game) / int_c3bdfbb9 | comment |
Let's You and Him Fight: At the end of the game, during bro-op, Billy and Jimmy fight for Marian's affection, complete with her cheering them on in the background. | |
Double Dragon Neon (Video Game) / int_c3bdfbb9 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c3bdfbb9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c3bdfbb9 | |
Double Dragon Neon (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Double Dragon Neon (Video Game) / int_c3f6e68 | comment |
Dem Bones: Skullmageddon is, in his own words, "a magical skeleton". | |
Double Dragon Neon (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c3f6e68 | |
Double Dragon Neon (Video Game) / int_c513249 | type |
Harder Than Hard | |
Double Dragon Neon (Video Game) / int_c513249 | comment |
Harder Than Hard / Numerical Hard: two difficulty levels above the the default Normal called Dragon and Double Dragon, both of them greatly increasing all enemies' stats. | |
Double Dragon Neon (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c513249 | |
Double Dragon Neon (Video Game) / int_c5f0119c | type |
Insane Troll Logic | |
Double Dragon Neon (Video Game) / int_c5f0119c | comment |
Insane Troll Logic: The game is made of this trope, but Skullmageddon's entire deal with finding a girlfriend is this. To be sure, Marian is a very attractive woman, but so are those who serve in his legion, who from all accounts are willing to die for him. He's even introduced with several Ichisumi fawning over him. There really wasn't a need to kidnap a girlfriend, which was the impetus for the Double Dragon wanting to kick his butt, with so many lovely eligible ladies in waiting. | |
Double Dragon Neon (Video Game) / int_c5f0119c | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c5f0119c | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c5f0119c | |
Double Dragon Neon (Video Game) / int_c75b90fb | type |
Oddball Doppelgänger | |
Double Dragon Neon (Video Game) / int_c75b90fb | comment |
Oddball Doppelgänger: Bimmy and Jammy are hulking, dimwitted clones of Billy and Jimmy. | |
Double Dragon Neon (Video Game) / int_c75b90fb | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c75b90fb | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c75b90fb | |
Double Dragon Neon (Video Game) / int_c75df49a | type |
Shout-Out | |
Double Dragon Neon (Video Game) / int_c75df49a | comment |
Shout-Out: Director Sean Velasco voices the over-the-top villain Skullmageddon, doing a dead-on impression of Skeletor's cheesy, Large Ham voice from the original 1980's He-Man. Also, the giant Man-Eating Plant boss "Marian II" looks almost like and is named similarly to Audrey II from Little Shop of Horrors. The final stage has many similarities to the final dungeon of EarthBound (1994). Namely that the main characters are robotized and enter one-way time portals to chase the final boss. The "Continue?" screen is a shout-out to Ninja Gaiden and Final Fight's similar continue screens which show your hero in mortal peril (unless you insert more quarters/press start!) The "Key attack" mentioned above is a reference to Castlevania: Rondo of Blood. In fact, the game oddly contains so many references to Konami games instead of its own parent company one would think the developers were making a sequel to Violent Storm. The "Mistranslated Mutants" Bimmy and Jammy; the former name is a nod to the typo in the NES version of III where Billy is called "Bimmy". When buying things from the shopkeeper, he may respond with "Heh heh...thank you" The final area just before the final fight with Skullmageddon also has an invisible ladder that leads to an area with 3 treasure chests and extra lives, much like the invisible platform that rains down powerups right before Dracula in Super Castlevania IV. The 4th level boss, Mecha Biker, is basically Mega Man in every sense of the way: he's referred to as a "Super Combat Bot" (referencing the animated series' theme song), rides around on a red jetbike much like Rush (Sometimes even shouting "RUSH!" as he tries to run you down with it), shoots 3-shot bursts and charge shots, slides around and even explodes like Mega Man when defeated. His boss arena also has a pair of rising gates leading up to it with a short corridor in between them, and yes, you can jump through the gates and have Billy freeze in midair during screen transition. Finally, the platform the battle takes place on resembles the Mega Man boss introduction screens in both overall color and the borders on top and bottom of it. Each type of mixtape you can get includes a short version of the song in question, most of which have fitting music genres. The boss Skullmageddon appears to be a homage to Super Shredder, the final boss of Teenage Mutant Ninja Turtles: Turtles in Time. This is up to and including his boss theme having a lot of snare drums and slap bass in it similar to the sound Roland synthesizers produced when used in Konami's soundtracks, teleporting when approached, and flashing colors when near death. The "go" indicator arrow familiar from other beat'em-ups is basically a modified Power Glove. When you hit an enemy with a baseball bat, the Lees may yell "Boink!!" The fake band Mango Tango, performers of "Neon Jungle", may be a reference to the 80's band Bananarama, as the song resembles that band's style. One of the achievements is "You did what?!" and its flavour text reads "You got 50000 on Double Dragon?!" You get it by doing exactly that, although in this case it's money instead of points. Skullmageddon's throne room looks like the Emperor's throne room from Return of the Jedi. The collectable Mythril is based on the Mithril from J. R. R. Tolkien's works, Tolkien's Legendarium Skeletor is to Skullmageddon, as Evil-Lyn is to Evil-Marian. | |
Double Dragon Neon (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c75df49a | |
Double Dragon Neon (Video Game) / int_c86a6f38 | type |
Cannon Fodder | |
Double Dragon Neon (Video Game) / int_c86a6f38 | comment |
Cannon Fodder: Williams' full title is "Cartwheeling Cannon Fodder Williams". | |
Double Dragon Neon (Video Game) / int_c86a6f38 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c86a6f38 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c86a6f38 | |
Double Dragon Neon (Video Game) / int_c928d01d | type |
Magic Music | |
Double Dragon Neon (Video Game) / int_c928d01d | comment |
Magic Music: Baddies drop cassettes which grant special moves and stat boosts. | |
Double Dragon Neon (Video Game) / int_c928d01d | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_c928d01d | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_c928d01d | |
Double Dragon Neon (Video Game) / int_ca3ef034 | type |
Evil Knockoff | |
Double Dragon Neon (Video Game) / int_ca3ef034 | comment |
Evil Knockoff: Bimmy and Jammy are brutish, but dim clones of Billy and Jimmy. | |
Double Dragon Neon (Video Game) / int_ca3ef034 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_ca3ef034 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_ca3ef034 | |
Double Dragon Neon (Video Game) / int_ca87e3ec | type |
No Name Given | |
Double Dragon Neon (Video Game) / int_ca87e3ec | comment |
No Name Given: Averted. Every character has a name, and most get it splashed across the screen during their introduction. | |
Double Dragon Neon (Video Game) / int_ca87e3ec | featureApplicability |
-1.0 | |
Double Dragon Neon (Video Game) / int_ca87e3ec | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_ca87e3ec | |
Double Dragon Neon (Video Game) / int_cb092754 | type |
Musical Pastiche | |
Double Dragon Neon (Video Game) / int_cb092754 | comment |
Musical Pastiche: The ability-granting mixtapes are homages of songs, genres or artist style, including: Absorb: Peter Gabriel's "Sledgehammer" Alternating Bash: Marcia Griffith's "Electric Boogie" with Prince's vocal style Balance: Enya's "Orinoco Flow" Bomb Toss: Rick Astley's "Together Forever" Desperation: Depeche Mode's "Enjoy The Silence" Fireball: Aerosmith's "Walk This Way" Healing Touch: Marvin Gaye's "Sexual Healing" Lightning: WhiteSnake Magic Gambit: The B-52s' "Rock Lobster" One Inch Punch: The Beastie Boys' "Intergalactic" Power Gambit: Poison's "Every Rose Has Its Thorn" Rage: Sonic Youth Sine Knife Swarm: Kraftwerk's "Techno Pop" Song Snatch: Michael Sembello's "Maniac" Spin Kick: George Michael Stunner: George Clinton's "We Got The Funk" Training Wheels: Queen's "Bicycle Race" as a nursery rhyme Weapons Up: N.W.A's "Fuck Tha Police" | |
Double Dragon Neon (Video Game) / int_cb092754 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_cb092754 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_cb092754 | |
Double Dragon Neon (Video Game) / int_ce1c73e2 | type |
Just Plane Wrong | |
Double Dragon Neon (Video Game) / int_ce1c73e2 | comment |
Just Plane Wrong: well, Just Helicopter Wrong: the Killacopter performs maneuvers that are flat-out impossible, like trying to inflict Helicopter Blender on Billy & Jimmy by flying upside-down about six inches off the ground. Underscores just how much the game runs on Rule of Cool. At least in the case of flying upside down this is actually a case of Reality Is Unrealistic. 6 channel CCPM model helicopters do this and even crazier things. [1] There's no reason full a size helicopter couldn't do the same if it had a high enough power to weight ratio and a pilot crazy enough to attempt it. | |
Double Dragon Neon (Video Game) / int_ce1c73e2 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_ce1c73e2 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_ce1c73e2 | |
Double Dragon Neon (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Double Dragon Neon (Video Game) / int_cea7fc1 | comment |
Bottomless Pits: They show up occasionally. More than once are you able to knock enemies (mostly Williamses) into them. | |
Double Dragon Neon (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_cea7fc1 | |
Double Dragon Neon (Video Game) / int_cf6d4bad | type |
Steampunk | |
Double Dragon Neon (Video Game) / int_cf6d4bad | comment |
Steampunk: Acro-Dynamic Ace Roxy sports this design with a large, brass jetpack. | |
Double Dragon Neon (Video Game) / int_cf6d4bad | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_cf6d4bad | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_cf6d4bad | |
Double Dragon Neon (Video Game) / int_d026cad8 | type |
Sigil Spam | |
Double Dragon Neon (Video Game) / int_d026cad8 | comment |
Sigil Spam: Skullmageddon's symbol is everywhere. | |
Double Dragon Neon (Video Game) / int_d026cad8 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_d026cad8 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_d026cad8 | |
Double Dragon Neon (Video Game) / int_d3c6cf4f | type |
Unwilling Suspension | |
Double Dragon Neon (Video Game) / int_d3c6cf4f | comment |
Unwilling Suspension: Marian when you first meet Skullmageddon. | |
Double Dragon Neon (Video Game) / int_d3c6cf4f | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_d3c6cf4f | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_d3c6cf4f | |
Double Dragon Neon (Video Game) / int_d4be11f6 | type |
Launcher Move | |
Double Dragon Neon (Video Game) / int_d4be11f6 | comment |
Launcher Move: Using a weak attack on a stunned enemy will launch them up with an uppercut. | |
Double Dragon Neon (Video Game) / int_d4be11f6 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_d4be11f6 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_d4be11f6 | |
Double Dragon Neon (Video Game) / int_d5a66181 | type |
Color-Coded Multiplayer | |
Double Dragon Neon (Video Game) / int_d5a66181 | comment |
Color-Coded Multiplayer: Billy and Jimmy are palette swaps once again, much like they were in the original arcade game (before having their different hair styles and switching colors). | |
Double Dragon Neon (Video Game) / int_d5a66181 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_d5a66181 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_d5a66181 | |
Double Dragon Neon (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Double Dragon Neon (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: If you die in the fight against Giga Skullmageddon, rather than having to start the entire level from the start, you merely restart from the section just before the fight. In addition, you restart with two lives, so if you had less than that when you started the fight, you've actually got an advantage. And finally, there's a hidden area right at the beginning of the section that contains additional extra lives, although whether or not you'll manage to find it is another matter entirely. | |
Double Dragon Neon (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_d6f284a3 | |
Double Dragon Neon (Video Game) / int_da0beee1 | type |
Do Not Drop Your Weapon | |
Double Dragon Neon (Video Game) / int_da0beee1 | comment |
Do Not Drop Your Weapon: Bao Boshi's magic staff, and Skullmageddon's sword seem to be the only two enemy weapons you can't pick up. | |
Double Dragon Neon (Video Game) / int_da0beee1 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_da0beee1 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_da0beee1 | |
Double Dragon Neon (Video Game) / int_da2f3716 | type |
Intimate Healing | |
Double Dragon Neon (Video Game) / int_da2f3716 | comment |
Intimate Healing: Implied by the mix-tape theme for the Healing Touch special move. | |
Double Dragon Neon (Video Game) / int_da2f3716 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_da2f3716 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_da2f3716 | |
Double Dragon Neon (Video Game) / int_dae5c997 | type |
Action Girl | |
Double Dragon Neon (Video Game) / int_dae5c997 | comment |
Action Girl: Linda, Ichisumi, Shun, and Roxy. And Marian at the end. | |
Double Dragon Neon (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_dae5c997 | |
Double Dragon Neon (Video Game) / int_e1aed0a9 | type |
Boss Subtitles | |
Double Dragon Neon (Video Game) / int_e1aed0a9 | comment |
Boss Subtitles: All enemy characters get these, from bosses to mooks. Many of them are also Alliterative Name type nicknames: "Cartwheeling Cannon Fodder Williams", "Expensive Experiment Giant Tank", "Your Worst Nightmare Skullmageddon", etc. | |
Double Dragon Neon (Video Game) / int_e1aed0a9 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e1aed0a9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e1aed0a9 | |
Double Dragon Neon (Video Game) / int_e49686 | type |
The Hero | |
Double Dragon Neon (Video Game) / int_e49686 | comment |
The Hero: Billy, joined by Jimmy in bro-op. | |
Double Dragon Neon (Video Game) / int_e49686 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e49686 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e49686 | |
Double Dragon Neon (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Double Dragon Neon (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: Lampshaded after the Mecha Biker. The Spaceship they're on starts to fall back to Earth, and Billy shouts in surprise, "Woah! I didn't know he was a load-bearing robot!" | |
Double Dragon Neon (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e4cf1ef0 | |
Double Dragon Neon (Video Game) / int_e5421161 | type |
Expy | |
Double Dragon Neon (Video Game) / int_e5421161 | comment |
Expy: Skullmageddon with his skeletal motif, voice, distinctive laugh, and role as Big Bad is clearly based heavily on Skeletor though his design has elements from fellow Saturday-Morning Cartoon villain Super Shredder. The Mecha Biker is a loving, if obvious, one for Mega Man (Classic) (USA box art). | |
Double Dragon Neon (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e5421161 | |
Double Dragon Neon (Video Game) / int_e56e04d5 | type |
Rake Take | |
Double Dragon Neon (Video Game) / int_e56e04d5 | comment |
Rake Take: Several stages have large boards with an X on one end: stepping on the X causes the other end to fly up, catapulting any enemies standing on it high into the air. They're often positioned so that you can either juggle the enemies back and forth between 2 such boards before they have a chance to get up or quickly fling annoying enemies (such as Shun) into a pit. | |
Double Dragon Neon (Video Game) / int_e56e04d5 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e56e04d5 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e56e04d5 | |
Double Dragon Neon (Video Game) / int_e5d37e0f | type |
Divergent Character Evolution | |
Double Dragon Neon (Video Game) / int_e5d37e0f | comment |
Divergent Character Evolution: Played with in regards to Billy and Jimmy. They play identically and have access to all the same stat and special move upgrades, but due to the random drop nature of the Mixtape leveling system, the two bros will very likely have different stats and special moves by the end of the game. | |
Double Dragon Neon (Video Game) / int_e5d37e0f | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e5d37e0f | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e5d37e0f | |
Double Dragon Neon (Video Game) / int_e6558beb | type |
Artistic License – Space | |
Double Dragon Neon (Video Game) / int_e6558beb | comment |
Artistic License – Space: Played for laughs on the Airlock level, which requires the Lee brothers to go outside the pressurized parts of the spaceship. They panic when they realize there's no air, then take a deep breath and (presumably) hold it for the duration. The shopkeeper points out that this is a really bad idea if you talk to him enough. | |
Double Dragon Neon (Video Game) / int_e6558beb | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e6558beb | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e6558beb | |
Double Dragon Neon (Video Game) / int_e69e12b2 | type |
Combination Attack | |
Double Dragon Neon (Video Game) / int_e69e12b2 | comment |
Combination Attack: A less than chivalrous example, you can have one brother kneel behind an enemy and the other bro push them over. | |
Double Dragon Neon (Video Game) / int_e69e12b2 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_e69e12b2 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_e69e12b2 | |
Double Dragon Neon (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Double Dragon Neon (Video Game) / int_ee7a60e9 | comment |
One-Steve Limit: Billy and Williams. | |
Double Dragon Neon (Video Game) / int_ee7a60e9 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_ee7a60e9 | |
Double Dragon Neon (Video Game) / int_f42f96fa | type |
Would Hit a Girl | |
Double Dragon Neon (Video Game) / int_f42f96fa | comment |
Would Hit a Girl: Pretty much every guy in the game, from the opening intro where Williams sucker punches Marian in the gut and carries her off, to Billy and Jimmy beating the crap out of the whip-wielding Lindas. You can even hit Evil Marian yourself during the second to last fight with Skullmageddon to interrupt her otherwise unavoidable attacks. | |
Double Dragon Neon (Video Game) / int_f42f96fa | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_f42f96fa | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_f42f96fa | |
Double Dragon Neon (Video Game) / int_f46fb603 | type |
Pungeon Master | |
Double Dragon Neon (Video Game) / int_f46fb603 | comment |
Pungeon Master: Skullmageddon loves him some bone puns. | |
Double Dragon Neon (Video Game) / int_f46fb603 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_f46fb603 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_f46fb603 | |
Double Dragon Neon (Video Game) / int_f642b1f9 | type |
You Bastard! | |
Double Dragon Neon (Video Game) / int_f642b1f9 | comment |
You Bastard!: Upon defeating Skullmageddon in the final battle, he congratulates the player in crushing his dreams in having a girlfriend of his own. | |
Double Dragon Neon (Video Game) / int_f642b1f9 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_f642b1f9 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_f642b1f9 | |
Double Dragon Neon (Video Game) / int_f7e540ee | type |
Ow, My Body Part! | |
Double Dragon Neon (Video Game) / int_f7e540ee | comment |
Ow, My Body Part!: Skullmageddon usually pairs this with various bones. | |
Double Dragon Neon (Video Game) / int_f7e540ee | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_f7e540ee | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_f7e540ee | |
Double Dragon Neon (Video Game) / int_f9f2c33 | type |
Running Gag | |
Double Dragon Neon (Video Game) / int_f9f2c33 | comment |
Running Gag: In the battles against Skullmaggeddon, attacking him will yield shouts of, "Ow, my X!", where X is the name of a bone (tibia, ulna, phalange, etc). Since he's, you know, a skeleton and has no Useless Spleen to be punched in. | |
Double Dragon Neon (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_f9f2c33 | |
Double Dragon Neon (Video Game) / int_fb3576b2 | type |
The Dog Bites Back | |
Double Dragon Neon (Video Game) / int_fb3576b2 | comment |
The Dog Bites Back: After getting kidnapped and brainwashed by Skullmageddon, Marian eventually gets to return the favour after the credits roll. How? By striking him in the groin as he plummets to the ground! | |
Double Dragon Neon (Video Game) / int_fb3576b2 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_fb3576b2 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_fb3576b2 | |
Double Dragon Neon (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
Double Dragon Neon (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Bone and Metal, Giga Skullmageddon. | |
Double Dragon Neon (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_fc33ff16 | |
Double Dragon Neon (Video Game) / int_name | type |
ItemName | |
Double Dragon Neon (Video Game) / int_name | comment |
||
Double Dragon Neon (Video Game) / int_name | featureApplicability |
1.0 | |
Double Dragon Neon (Video Game) / int_name | featureConfidence |
1.0 | |
Double Dragon Neon (Video Game) | hasFeature |
Double Dragon Neon (Video Game) / int_name | |
Double Dragon Neon (Video Game) / int_name | itemName |
Double Dragon Neon (Video Game) |
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