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Fable II (Video Game)
- 909 statements
- 179 feature instances
- 256 referencing feature instances
Fable II (Video Game) | type |
TVTItem | |
Fable II (Video Game) | label |
Fable II (Video Game) | |
Fable II (Video Game) | page |
FableII | |
Fable II (Video Game) | comment |
The second game in the Fable series. This game follows the Hero of Bowerstone as he seeks to prevent Lord Lucien from destroying the land of Albion with an Ancient Artifact known as the Spire.The story begins on a cold evening in Bowerstone. The young "Sparrow" and their older sister, Rose, are doing their best to get by on the streets dreaming of a life in Castle Fairfax. Their day is interrupted by a travelling salesman claiming to be selling all manner of magical items. Despite Rose's cynicism, a mysterious woman named Theresa approaches them, convincing them that the musical box is in fact genuine. The two set about raising the coin and purchasing the musical box.Using it to wish for a life in the castle, they quickly find themselves brought before its current owner, Lord Lucien himself. Just when it seems their dreams are coming true, Lucien suddenly turns his gun on the duo, believing one of them is the hero destined to stand in his way. He coldly kills Rose and proceeds to shoot her sibling out of the castle tower to their apparent doom.But heroes are hard to kill and the youngster survives. The child grows to adulthood armed with a new purpose in life - stopping Lucien and saving Albion from certain destruction. | |
Fable II (Video Game) | fetched |
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Dropped link to FableI: Not a Feature - ITEM | |
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WhatYouAreIntheDark | |
Fable II (Video Game) | isPartOf |
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Fable II (Video Game) / int_1237828f | type |
Anyone Can Die | |
Fable II (Video Game) / int_1237828f | comment |
Anyone Can Die: Kind of, the 4 heroes can't die in battle but Lucien will kill your family and your dog, no matter how much work you've put into them. You can bring them back with the Spire but then cannot make the most heroic choice, The Needs of the Many which is saving everyone else who has died. | |
Fable II (Video Game) / int_1237828f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_1237828f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_1237828f | |
Fable II (Video Game) / int_141a6acb | type |
Madness Mantra | |
Fable II (Video Game) / int_141a6acb | comment |
Madness Mantra: If the player opens the Wrathmarsh Demon Door and proceeds to the cottage's second floor, they will be greeted by a corpse surrounded by several suits of armor. Nearby there is a letter from the cottage owner Terry Cotter that ends with "They watch over me" repeated over and over. During your stay in the Spire, your fellow guard Bob doesn't handle the indoctrination well. The last time you see him, he's practically catatonic, mindlessly mumbling Lucien's speech to himself. | |
Fable II (Video Game) / int_141a6acb | featureApplicability |
1.0 | |
Fable II (Video Game) / int_141a6acb | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_141a6acb | |
Fable II (Video Game) / int_15264ac9 | type |
Unexpectedly Realistic Gameplay | |
Fable II (Video Game) / int_15264ac9 | comment |
Unexpectedly Realistic Gameplay: Use magic powers that everyone believes are made up in the middle of a city or town and people will run off screaming. | |
Fable II (Video Game) / int_15264ac9 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_15264ac9 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_15264ac9 | |
Fable II (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Fable II (Video Game) / int_1aa08f77 | comment |
Multiple Endings: There are three endings: Sacrifice/The Needs of the Many, Love/The Needs of the Few, and Wealth/The Needs of the One. Each ending has its ups and downs, and you may spend a lot of time thinking about which one you want. However, the choice is somewhat cheapened by one of the rewards having no noticeable effect on the world as a whole, the second impacting gameplay significantly, and the third reward is something that is likely for an evil/corrupt player to already have, and not particularly difficult for a good character to obtain either. While the "Wealth" option wasn't terribly interesting as it doesn't get you anything you can't get anyway ("Power" would have been better), being forced to choose between the other two "good" options was quite beautiful to some players. The ending was ultimately a good portrayal of what sacrifice truly means - most any player could resist taking the pile of gold, but are you willing to give up the lives of your sister, your family (or families), and your beloved dog, and take a permanent hit in your effectiveness as an adventurer in order to do the right thing?. To other players, it was seen as a painfully forced, unnecessary Sadistic Choice. There is no reason given why the same magic that can save an unknown large number of lives or save a variable small number of lives can't save both. You are simply told pick one or the other, with no justification given for not being able to wish for something like all of Lucien's victims to be resurrected, which would give the effects of both choice A and B. It's also worth noting that one thing in the game world does change if you take the Sacrifice ending. The people of Bowerstone know about your sacrifice, send you a letter telling you that they are grateful, and build a statue in your honour. Evil or good, hated or loved by all, that's something that can't be taken away from your character. The benefits of one option can also be reduced by waiting until you've completed the story before having a family. Lucien can't kill a family you don't have, and nothing stops you having one when you've finished saving the world. Additionally, with the Knothole Island DLC, you can bring back your beloved dog. | |
Fable II (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_1aa08f77 | |
Fable II (Video Game) / int_1bc2e445 | type |
End of an Age | |
Fable II (Video Game) / int_1bc2e445 | comment |
End of an Age: The time of the Heroes and their Guild passed centuries before the start of the game. As time went on there were fewer and fewer threats to face and evils to vanquish. Causing heroes to lose their purpose and the common folk to question their value. In time they devolved into little more than mercenaries, with the people growing to resent them. Once fire arms were invented the heroes were quickly hunted down by the more numerous townspeople, who wiped them out and destroyed the guild. All their legends and the secrets of magic fading into myth. | |
Fable II (Video Game) / int_1bc2e445 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_1bc2e445 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_1bc2e445 | |
Fable II (Video Game) / int_1ce78b96 | type |
Juxtaposed Reflection Poster | |
Fable II (Video Game) / int_1ce78b96 | comment |
Juxtaposed Reflection Poster: The box art shows the young Hero of Bowerstone looking over a pool. Reflected back at them is a demonic being, emphasizing that the player has a choice between good and evil. | |
Fable II (Video Game) / int_1ce78b96 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_1ce78b96 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_1ce78b96 | |
Fable II (Video Game) / int_1dacdb4f | type |
Senseless Sacrifice | |
Fable II (Video Game) / int_1dacdb4f | comment |
Senseless Sacrifice: For all that it was noble for your dog to take Lucien's bullet for you, there's nothing to stop him from shooting you again. | |
Fable II (Video Game) / int_1dacdb4f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_1dacdb4f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_1dacdb4f | |
Fable II (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Fable II (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: Banshees say some nasty things in an attempt to demoralize you. At least one line is directed towards the player. | |
Fable II (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Fable II (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_1e7487cd | |
Fable II (Video Game) / int_1f92e4c6 | type |
Regenerating Health | |
Fable II (Video Game) / int_1f92e4c6 | comment |
Regenerating Health: The Hero can have this if they sleep in a house with the 'Health Regeneration' bonus. | |
Fable II (Video Game) / int_1f92e4c6 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_1f92e4c6 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_1f92e4c6 | |
Fable II (Video Game) / int_20e2a53b | type |
Notice This | |
Fable II (Video Game) / int_20e2a53b | comment |
Notice This: The golden breadcrumb trail will lead the Hero to wherever they need to go. Though it occasionally glitches. The Hero's dog will lead them to treasures and dig points, and will growl if there happens to be enemies nearby. Unintentionally, the camera angle will change before some enemy ambushes. | |
Fable II (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
Fable II (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_20e2a53b | |
Fable II (Video Game) / int_21d70919 | type |
Crapsack World | |
Fable II (Video Game) / int_21d70919 | comment |
Crapsack World: It's downplayed somewhat, but Albion is a Somalia-esque anarchic failed state with nothing more than a small, ineffectual police force, no real government, and no military. While people seem to still be living relatively normal lives, the fact remains that everywhere that isn't actually in a town is swarming with literally hundreds of bandits and highwaymen, each one of whom is individually more powerful than any guard or civilian (and they always attack in groups). That's not even getting into the monsters, the evil spirits, or the slave traders who operate pretty much openly. The player character can either slightly improve it or make it much worse depending on their actions. | |
Fable II (Video Game) / int_21d70919 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_21d70919 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_21d70919 | |
Fable II (Video Game) / int_225d4412 | type |
PlayedStraight | |
Fable II (Video Game) / int_225d4412 | comment |
Played Straight with the Commandant, a Super Prototype for the Spire Soldiers, who has shards of the same material the Spire is built off embedded on his skeleton and piercing his skin. | |
Fable II (Video Game) / int_225d4412 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_225d4412 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_225d4412 | |
Fable II (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Fable II (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The Music Box that Sparrow and Rose purchase at the start of the game. | |
Fable II (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Fable II (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_22cf536c | |
Fable II (Video Game) / int_24b88e85 | type |
Unwanted Assistance | |
Fable II (Video Game) / int_24b88e85 | comment |
Unwanted Assistance: In the first game, the Guildmaster was prone to contacting you through the guild seal to comment on your health state or your combat multiplier or various other things. This isn't just a gameplay mechanic, but something he's canonically doing, as some of the loading screens mention a rumor that the Guild Master was eventually found dead with the words "Your health is low" carved into his forehead. | |
Fable II (Video Game) / int_24b88e85 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_24b88e85 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_24b88e85 | |
Fable II (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Fable II (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: Your dog can't turn on the spot, because it doesn't have any animations for it. As a result, it'll sometimes get stuck running in a small circle around something it can't reach. The devs gave up trying to fix it, on the grounds that "dogs do that". | |
Fable II (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_26ba32a3 | |
Fable II (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Fable II (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: Done by Hannah (later Hammer) when you're escorting her through a dungeon. | |
Fable II (Video Game) / int_2a090d00 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_2a090d00 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_2a090d00 | |
Fable II (Video Game) / int_2a4e8051 | type |
Sexual Karma | |
Fable II (Video Game) / int_2a4e8051 | comment |
Sexual Karma: Having sex gets you some Good points so long as you don't pay for it. Even if you do pay, if you use a condom you still get a net gain of 5 good points. On the other hand, having unprotected sex can lead to STDs and Corruption points. | |
Fable II (Video Game) / int_2a4e8051 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_2a4e8051 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_2a4e8051 | |
Fable II (Video Game) / int_2b0d73eb | type |
Outlaw Town | |
Fable II (Video Game) / int_2b0d73eb | comment |
Outlaw Town: Bloodstone. Westcliff is ran by bandits. Though it improves if the Hero loans Barnum enough gold before they go to the Spire. Bowerstone Old Town, if you give the arrest warrants to Arfur. | |
Fable II (Video Game) / int_2b0d73eb | featureApplicability |
1.0 | |
Fable II (Video Game) / int_2b0d73eb | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_2b0d73eb | |
Fable II (Video Game) / int_2d9b194f | type |
Psycho Pink | |
Fable II (Video Game) / int_2d9b194f | comment |
Psycho Pink: Valiant Avenger Pink Dye for clothing and hair, described as, "A dark, imposing pink. Although not as threatening as brighter pinks, it’s still deeply disturbing to those who know the colour’s brutal history." Insatiable Butcher Pink Dye and Apocalyptic Pink Dye are also available. | |
Fable II (Video Game) / int_2d9b194f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_2d9b194f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_2d9b194f | |
Fable II (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
Fable II (Video Game) / int_2e8441c9 | comment |
The Bad Guy Wins: Lord Lucien is defeated, but the one who orchestrated the tragic backstories of both Lucien and Sparrow in order to manipulate the former into building the Spire and the latter into delivering control of the Spire into their hands succeeds completely. Everything in the game goes according to Theresa's plan, and just like Lucien she's a Well-Intentioned Extremist believing that the Spire is necessary in order to save the world. The consequences later on in the series show she was just as wrong as Lucien about even that. | |
Fable II (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_2e8441c9 | |
Fable II (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
Fable II (Video Game) / int_33864ee8 | comment |
Collection Sidequest: Several, including; Collecting 50 Silver Keys. Opening 9 Demon Doors. Shooting 50 Gargoyles. Collecting 10 Murgo Statues in the See the Future DLC. Collecting all the books about Knothole Island in the Knothole Island DLC. | |
Fable II (Video Game) / int_33864ee8 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_33864ee8 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_33864ee8 | |
Fable II (Video Game) / int_33b4e7f | type |
Helmets Are Hardly Heroic | |
Fable II (Video Game) / int_33b4e7f | comment |
Helmets Are Hardly Heroic: Most of the helmets the Hero can wear is found in the DLC packs, and they always raise either aggressiveness, scariness, or how evil they appear to be. | |
Fable II (Video Game) / int_33b4e7f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_33b4e7f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_33b4e7f | |
Fable II (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Fable II (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Averted; the Hero can swim in almost any body of water, and they can only dive underneath for dive spots. However they cannot swim out to see, as you'll get a message that says 'only death awaits you if you go further' which stops you from going any further. | |
Fable II (Video Game) / int_34bd7be2 | featureApplicability |
-1.0 | |
Fable II (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_34bd7be2 | |
Fable II (Video Game) / int_34dcfc96 | type |
Kick the Dog | |
Fable II (Video Game) / int_34dcfc96 | comment |
Kick the Dog: Done literally by Thag during his entrance. A more figurative example is seen when Reaver shoots various artists in his manor for arbitrary flaws in their work. One of them was Barnum. | |
Fable II (Video Game) / int_34dcfc96 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_34dcfc96 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_34dcfc96 | |
Fable II (Video Game) / int_359f619 | type |
It Is Not Your Time | |
Fable II (Video Game) / int_359f619 | comment |
It Is Not Your Time: "Death is not your destiny today, little Sparrow." | |
Fable II (Video Game) / int_359f619 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_359f619 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_359f619 | |
Fable II (Video Game) / int_3687d605 | type |
Rapid Aging | |
Fable II (Video Game) / int_3687d605 | comment |
Rapid Aging: Reaver tricks the Hero into this, in order to fuel his own eternal youth. However the Hero can choose to sacrifice an innocent girl in their place. She becomes a decrepit old woman in seconds and runs off in horror. | |
Fable II (Video Game) / int_3687d605 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_3687d605 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_3687d605 | |
Fable II (Video Game) / int_391aa30b | type |
You ALL Look Familiar | |
Fable II (Video Game) / int_391aa30b | comment |
You ALL Look Familiar: Lampshaded in a loading screen, which says something along the lines of, "After many years of research, we have come to the conclusion that many of Albion's citizens sound exactly the same!" | |
Fable II (Video Game) / int_391aa30b | featureApplicability |
1.0 | |
Fable II (Video Game) / int_391aa30b | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_391aa30b | |
Fable II (Video Game) / int_3a4f904c | type |
Kill Steal | |
Fable II (Video Game) / int_3a4f904c | comment |
Kill Steal: At the end of the game, if you don't finish things by shooting Lucien while he rants at you within a few minutes, Reaver will do it for you. This happens quickly enough that he might even if you intend to do it yourself and are just taking your time about it. | |
Fable II (Video Game) / int_3a4f904c | featureApplicability |
1.0 | |
Fable II (Video Game) / int_3a4f904c | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_3a4f904c | |
Fable II (Video Game) / int_3babae20 | type |
Degraded Boss | |
Fable II (Video Game) / int_3babae20 | comment |
Degraded Boss: Downgraded versions of the Commandant and Thag can be found running around Albion after they're defeated. | |
Fable II (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_3babae20 | |
Fable II (Video Game) / int_3c700857 | type |
Guys Smash, Girls Shoot | |
Fable II (Video Game) / int_3c700857 | comment |
Guys Smash, Girls Shoot: Inverted with Sister Hannah and Reaver. | |
Fable II (Video Game) / int_3c700857 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_3c700857 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_3c700857 | |
Fable II (Video Game) / int_3c8be88f | type |
Bird-Poop Gag | |
Fable II (Video Game) / int_3c8be88f | comment |
Bird-Poop Gag: At the start of the game we get to follow a bird. Then after that we get to track the bird poop as it falls on the main character's head, complete with choir backing. | |
Fable II (Video Game) / int_3c8be88f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_3c8be88f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_3c8be88f | |
Fable II (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Fable II (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: What happened to the Heroes Guild between Fable 1 and Fable 2. You know all the evil actions you could do in Fable 1 and get away with? It turns out that when firearms came into play the people of Albion didn't put up with the shit Heroes used to get away with and massacred them all. | |
Fable II (Video Game) / int_3ed23024 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_3ed23024 | |
Fable II (Video Game) / int_401d4116 | type |
Broken Aesop | |
Fable II (Video Game) / int_401d4116 | comment |
Broken Aesop: Anything about religion, most bluntly regarding Hammer. Hammer's whole character arc is to harp on about how the temple she was raised in is a load of superstitions and self-righteous beliefs forced on others that will get people killed. Real world applications aside, it's broken to Hell and back in-game. According to Hammer, pacifism will only lead to you getting killed and religion is a lot of superstition. The religion she is pooh-poohing is directly responsible for the fertility of an entire town's crop (per Theresa's words), so calling them superstitious is a stretch at best. Any accusations of the Temple forcing their views on anyone who isn't a member are unproven (given the guard in the village who is allowed to use force to arrest you for crimes you've committed and seem to be keeping the monsters on the map at bay perfectly well when you're not around). All around, the Temple of Light monks are among the most pleasant people you encounter. By the end of the game, Hammer's re-reconsidered and decided violence isn't the answer and is willing to be Sister Hannah again. There's also Barnum remarking with derision about how he's left behind the Temple Of Business and Yodeling. This would be more understandable if he didn't make his best business decision in the game (the makeover of Westcliff) while a member. | |
Fable II (Video Game) / int_401d4116 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_401d4116 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_401d4116 | |
Fable II (Video Game) / int_40ad4941 | type |
Sword and Gun | |
Fable II (Video Game) / int_40ad4941 | comment |
Sword and Gun: The Hero wields both, though the gun may be replaced with a crossbow, and the sword with a hammer or other bladed weapon. | |
Fable II (Video Game) / int_40ad4941 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_40ad4941 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_40ad4941 | |
Fable II (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Fable II (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: If you chose The Sacrifice for your wish. Even in the other endings, you've received whatever it was you so desperately wanted, but Theresa's closing lines in the game open the possibility that the whole thing was an Evil Plan to put the power of the Spire in her hands. | |
Fable II (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Fable II (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_40cc0c7e | |
Fable II (Video Game) / int_4127eb1 | type |
Shut Up, Hannibal! | |
Fable II (Video Game) / int_4127eb1 | comment |
Shut Up, Hannibal!: A by-the-book example at the end, with either the Player Character or Reaver interrupting the Big Bad's ramblings with a bullet. | |
Fable II (Video Game) / int_4127eb1 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_4127eb1 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_4127eb1 | |
Fable II (Video Game) / int_4160410d | type |
Damsel in Distress | |
Fable II (Video Game) / int_4160410d | comment |
Damsel in Distress: A part of the main quest has the Hero and Hammer rescuing a frightened female traveller from Balverines. Turns out she's the leader of the Balverines, and was luring you back to be food for her 'children'. If the Hero has a child, they will occasionally get a sidequest called The Rescue, where their child heads off to the Hobbe Cave in order to be an adventurer like their mum or dad. The trope applies if they are female. | |
Fable II (Video Game) / int_4160410d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_4160410d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_4160410d | |
Fable II (Video Game) / int_422f23f9 | type |
Power-Up Food | |
Fable II (Video Game) / int_422f23f9 | comment |
Power-Up Food: Food items not only heal the player, they also affect the hero's appearance and status. | |
Fable II (Video Game) / int_422f23f9 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_422f23f9 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_422f23f9 | |
Fable II (Video Game) / int_43d5d6d5 | type |
Sticks to the Back | |
Fable II (Video Game) / int_43d5d6d5 | comment |
Sticks to the Back: The Hero's sword and any large guns or crossbows will be randomly stuck on their back. | |
Fable II (Video Game) / int_43d5d6d5 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_43d5d6d5 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_43d5d6d5 | |
Fable II (Video Game) / int_43e36f2f | type |
Acrofatic | |
Fable II (Video Game) / int_43e36f2f | comment |
Acrofatic: No matter how fat the Hero gets, they won't slow down in the slightest. | |
Fable II (Video Game) / int_43e36f2f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_43e36f2f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_43e36f2f | |
Fable II (Video Game) / int_44440354 | type |
Sealed Evil in a Six Pack | |
Fable II (Video Game) / int_44440354 | comment |
Sealed Evil in a Six Pack: The Bowerstone residents sealed the body parts of their evil, ex-mayor Lady Gray in various locations around Albion. As an optional quest, the Hero can gather them in order to resurrect her. How evil her reanimated corpse really is, is up for debate though. | |
Fable II (Video Game) / int_44440354 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_44440354 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_44440354 | |
Fable II (Video Game) / int_460ffa29 | type |
Transparent Closet | |
Fable II (Video Game) / int_460ffa29 | comment |
Transparent Closet: Averted during the "Blind Date" quest; the father doesn't know his son is gay. | |
Fable II (Video Game) / int_460ffa29 | featureApplicability |
-1.0 | |
Fable II (Video Game) / int_460ffa29 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_460ffa29 | |
Fable II (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Fable II (Video Game) / int_49d18492 | comment |
Scenery Gorn: Wraithmarsh which used to be Oakvale is overrun with Hollowmen and Banshees. It's almost always shrouded in fog, has a few ruined buildings here and there, and countless graves and tombs. | |
Fable II (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_49d18492 | |
Fable II (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Fable II (Video Game) / int_49d59be9 | comment |
Scenery Porn: Bower Lake is absolutely beautiful, with a lush and green landscape. Arguably it looks even prettier when it's autumn. Brightwood has some beautiful areas, despite crawling with bandits and hobbes. The sunlight filtering in through the trees is especially lovely. | |
Fable II (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_49d59be9 | |
Fable II (Video Game) / int_4c7e2c2d | type |
Heroic Fantasy | |
Fable II (Video Game) / int_4c7e2c2d | comment |
Heroic Fantasy. Also shades of other fantasy genres like High Fantasy and Dark Fantasy. | |
Fable II (Video Game) / int_4c7e2c2d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_4c7e2c2d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_4c7e2c2d | |
Fable II (Video Game) / int_4ee487f2 | type |
Evil Makes You Ugly | |
Fable II (Video Game) / int_4ee487f2 | comment |
Evil Makes You Ugly: A variant: Having low purity makes you uglier, while having low morality makes you pale and corpse-like. | |
Fable II (Video Game) / int_4ee487f2 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_4ee487f2 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_4ee487f2 | |
Fable II (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
Fable II (Video Game) / int_4f0b6445 | comment |
Announcer Chatter: During the Crucible. Also occurs during the Blacksmith and Bartender jobs; you'll have the 'owner' commenting on your work. | |
Fable II (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_4f0b6445 | |
Fable II (Video Game) / int_504a1991 | type |
Body Horror | |
Fable II (Video Game) / int_504a1991 | comment |
Body Horror: Played for Laughs with the Flavor Text for some items (generally the cheap ones). The poisonberry wine causes the feet of those who trample the poisonberries to turn green and fall off, and it can cause blindness. The Yellow Fairy, a Gargle Blaster, is named as such because it can turn skin yellow from liver damage. The Beggar's ring (the 1 star wedding-ring) can cause fingers to rot. The rumours that the rusty necklace can cause neck gangrene and causes heads to fall off are "mostly unfounded". The rancid blueberry pie is so sour it can dissolve teeth. Played Straight with the Commandant, a Super Prototype for the Spire Soldiers, who has shards of the same material the Spire is built off embedded on his skeleton and piercing his skin. | |
Fable II (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_504a1991 | |
Fable II (Video Game) / int_504e271f | type |
But Thou Must! | |
Fable II (Video Game) / int_504e271f | comment |
But Thou Must!: When Herman is at the door in Hobbe cave, if you use Will to kill his (now Hobbeified) son, he dies anyway. After spending ten years at the Spire, freeing Garth, and killing the Commandant (the most powerful man there, after you two), does the player have the chance to go after Lucien? You know, the one who killed your sister and tried to kill you? Killer of hundreds, enslaver of thousands? Nope! Time to leave! During the child portion, the player is forced to save the dog from a bully with no other options presented. Notable in that saving the dog gives good points, even though the player has no choice in the matter. | |
Fable II (Video Game) / int_504e271f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_504e271f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_504e271f | |
Fable II (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Fable II (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: The Hero cannot actually die; if they are knocked out in battle they simply lose any surrounding experience, and earn a scar. They will then leap back into action, knocking back any remaining enemies. Possessing a Resurrection Phial removes even that much, as it revives the player without penalty (aside from consuming the phial). | |
Fable II (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_50727f8d | |
Fable II (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Fable II (Video Game) / int_52475ffd | comment |
Cutting Off the Branches: The murals in the ruined Heroes' Guild show that The Lost Chapters was Canon, and that in the last scene of that the hero chose to destroy Jack of Blades instead of become him. | |
Fable II (Video Game) / int_52475ffd | featureApplicability |
1.0 | |
Fable II (Video Game) / int_52475ffd | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_52475ffd | |
Fable II (Video Game) / int_53f5119f | type |
The Dragon | |
Fable II (Video Game) / int_53f5119f | comment |
The Dragon: The Commandant and the Great Shard are the Dragons to Lord Lucien. The Commandant's personality screen even describes him as Lucien's right hand man. | |
Fable II (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_53f5119f | |
Fable II (Video Game) / int_56d8c375 | type |
Nostalgic Music Box | |
Fable II (Video Game) / int_56d8c375 | comment |
Nostalgic Musicbox: Near the end, the player character encounters the music box from the prologue in a moving scene. | |
Fable II (Video Game) / int_56d8c375 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_56d8c375 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_56d8c375 | |
Fable II (Video Game) / int_572249f0 | type |
Straight Edge Evil | |
Fable II (Video Game) / int_572249f0 | comment |
Straight Edge Evil: Any Evil/Pure hero will be this, since purity/corruption is tied to abstaining from sex outside marriage, abstaining from alcohol, following a vegetarian diet note Since no animal was harmed to feed you and charging low rent. | |
Fable II (Video Game) / int_572249f0 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_572249f0 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_572249f0 | |
Fable II (Video Game) / int_59d599ec | type |
Unexpectedly Real Magic | |
Fable II (Video Game) / int_59d599ec | comment |
Unexpectedly Real Magic: One of the side-quests involves fighting an army of Hollow Men unwittingly summoned by a pair of idiots with a spellbook. | |
Fable II (Video Game) / int_59d599ec | featureApplicability |
1.0 | |
Fable II (Video Game) / int_59d599ec | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_59d599ec | |
Fable II (Video Game) / int_5e4fa749 | type |
Crossdresser | |
Fable II (Video Game) / int_5e4fa749 | comment |
Crossdresser: The Hero can be this; NPCs will find it amusing. Ripper and his gang are all cross-dressers. Tommy from the sidequest Hobbe Squatters is a Creepy Crossdresser that steals women's clothing. | |
Fable II (Video Game) / int_5e4fa749 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_5e4fa749 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_5e4fa749 | |
Fable II (Video Game) / int_6293c185 | type |
Sequel Hook | |
Fable II (Video Game) / int_6293c185 | comment |
Sequel Hook: The "See the Future" Downloadable Content, which sets up Fable III starring the child of this game's main character as a monarch. | |
Fable II (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6293c185 | |
Fable II (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Fable II (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: In the beginning of the game, Rose says that one could eat for a week with five gold coins. The cheapest food item in the game costs ten. You get shot multiple times by pistols, rifles, and crossbows throughout the game, so how can one shot from Lucien's pistol (pretty much) kill you? Lucien shot Sparrow when they were a child and before they had entered the Chamber of Heroes. Lorewise, the introduction of flintlock guns enabled the ordinary people of Albion to rise up and destroy the Guild and kill all Heroes. In game however you can shrug off several bullets from bandits and still mow through them. The description for several foods and drinks list various effects that can't happen to you, for instance the poisonberry stew is said to cause blindness, and | |
Fable II (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6320eced | |
Fable II (Video Game) / int_6375f746 | type |
Drill Sergeant Nasty | |
Fable II (Video Game) / int_6375f746 | comment |
Drill Sergeant Nasty: The Commandant tortures his prisoners, and actively encourages the Hero to hurt their fellow prisoners. If you refuse, then you yourself are tortured, and this actually saps away at your strength. | |
Fable II (Video Game) / int_6375f746 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6375f746 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6375f746 | |
Fable II (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Fable II (Video Game) / int_638b65bc | comment |
Armor Is Useless: Nothing you can wear provides any kind of protection; you're just as vulnerable to damage wearing the Knight Armour from the Knothole Island DLC as if you were running around in your underwear. | |
Fable II (Video Game) / int_638b65bc | featureApplicability |
1.0 | |
Fable II (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_638b65bc | |
Fable II (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Fable II (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: The Hero can chose to become old in place of an innocent girl. One of the ending choices can see the Hero giving up resurrecting their dead dog and family in order to bring back everyone who died while working on the Spire. The Hero's dog dies by taking a bullet for them from Lucien. | |
Fable II (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6439de78 | |
Fable II (Video Game) / int_644eca71 | type |
Rich Bitch | |
Fable II (Video Game) / int_644eca71 | comment |
Rich Bitch: Many of the locals in Fairfax Gardens. | |
Fable II (Video Game) / int_644eca71 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_644eca71 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_644eca71 | |
Fable II (Video Game) / int_65ad37c9 | type |
Pure Is Not Good | |
Fable II (Video Game) / int_65ad37c9 | comment |
Pure Is Not Good: Purity is a separate meter to morality. It's possible to be Good but Corrupt (the game calls you The Hedonist) and Evil but Pure, where your character will be called "The Fanatic" and have high attractiveness, red eyes, pale skin and black hair. | |
Fable II (Video Game) / int_65ad37c9 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_65ad37c9 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_65ad37c9 | |
Fable II (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Fable II (Video Game) / int_6602cad | comment |
Permanently Missable Content: If you don't have the Knothole Island DLC and you don't choose the Love ending, then all items buried beneath the ground are permanently missable, as you can't dig them up without your dog, who dies during the endgame. The DLC allows you to resurrect your dog, at the cost of a human sacrifice. | |
Fable II (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6602cad | |
Fable II (Video Game) / int_66f763c0 | type |
Interface Screw | |
Fable II (Video Game) / int_66f763c0 | comment |
Interface Screw: When the Hero is drunk, the screen will become distorted and they will be hard to control. Poison Balverines from the DLC quest The Costume Party can poison the Hero, which distorts the screen and makes the Hero stumble. | |
Fable II (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_66f763c0 | |
Fable II (Video Game) / int_671a3e1 | type |
Too Kinky to Torture | |
Fable II (Video Game) / int_671a3e1 | comment |
Too Kinky to Torture: It's incredibly difficult to coerce kinky or aggression-loving villagers into giving you discounts because using scary expressions on them turns them on. Even if you're a 7 foot, musclebound demon who strikes terror and fear into everyone who sees them... in fact, that just makes it worse. | |
Fable II (Video Game) / int_671a3e1 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_671a3e1 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_671a3e1 | |
Fable II (Video Game) / int_68068108 | type |
Evil Laugh | |
Fable II (Video Game) / int_68068108 | comment |
Evil Laugh: The Hero can learn the 'Scary Laugh' expression when he or she has enough renown. | |
Fable II (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_68068108 | |
Fable II (Video Game) / int_6a42ef | type |
Cynicism Catalyst | |
Fable II (Video Game) / int_6a42ef | comment |
Cynicism Catalyst: Lord Lucien got his Start of Darkness when his wife and daughter died of an unexpected illness. He quickly gives the main character a dead older sister. | |
Fable II (Video Game) / int_6a42ef | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6a42ef | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6a42ef | |
Fable II (Video Game) / int_6a7fe2ed | type |
Caught Monologuing | |
Fable II (Video Game) / int_6a7fe2ed | comment |
Caught Monologuing: The "final battle" with Lucien. After cutting off Lucien's connection to the Spire, he begins rattling about how you're "merely delaying the inevitable," during which you have control of your character and you can just shoot him dead. If you decide to wait out the speech for a proper showdown, Reaver will shoot him instead. | |
Fable II (Video Game) / int_6a7fe2ed | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6a7fe2ed | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6a7fe2ed | |
Fable II (Video Game) / int_6b6ac319 | type |
Painfully Slow Projectile | |
Fable II (Video Game) / int_6b6ac319 | comment |
Painfully Slow Projectile: Magic basically requires to to stand still and charge it. Getting hit does not ruin your concentration, but it is entirely impractical. And in some instances, like The Shard, it's mandatory. To a lesser extent, this applies to most ranged weapons that have slow attack speeds or immensely draconic reload time. Time Control and Raise Dead can be useful for combating this. However, this is averted by one particular gun, which is basically a machine gun; just press the shoot button really fast. | |
Fable II (Video Game) / int_6b6ac319 | featureApplicability |
-1.0 | |
Fable II (Video Game) / int_6b6ac319 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6b6ac319 | |
Fable II (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Fable II (Video Game) / int_6d332aea | comment |
Driven to Suicide: Herman is looking for his son, Joey in the Hobbe Caves. You decide to help him, and later he finds his son was turned into a Hobbe, and loses the will to live, literally laying down and dying. It's rather....dark, considering the humor that the Fable franchise is known for. | |
Fable II (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6d332aea | |
Fable II (Video Game) / int_6f19054d | type |
Coming-Out Story | |
Fable II (Video Game) / int_6f19054d | comment |
Coming-Out Story: The "Blind Date" sidequest has a concerned father asking the Hero to to set his son up with a date. It turns out that his son is gay, and he confesses this to his thankfully accepting father at the end of the quest. | |
Fable II (Video Game) / int_6f19054d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_6f19054d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_6f19054d | |
Fable II (Video Game) / int_7276d0de | type |
Mugging the Monster | |
Fable II (Video Game) / int_7276d0de | comment |
Mugging the Monster: The Hero will still get attacked by random bandit gangs even if they're the most feared and hated being in the history of Albion with a kill count in the tens of thousands - often while they're openly carrying a pair of deadly-looking weapons, bulging with more muscles than the Incredible Hulk, and sporting glowing red eyes and devil horns. | |
Fable II (Video Game) / int_7276d0de | featureApplicability |
1.0 | |
Fable II (Video Game) / int_7276d0de | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_7276d0de | |
Fable II (Video Game) / int_74b85afd | type |
If You're So Evil, Eat This Kitten! | |
Fable II (Video Game) / int_74b85afd | comment |
If You're So Evil, Eat This Kitten!: You'll only be let into the Temple of Shadows if you eat several crunchy chicks. While they are alive. With the not-so-evil guy commenting on how disgusting and evil the act is, saying things like 'That one was still moving' and 'The most anyone got up to was two' and... 'scuse me... | |
Fable II (Video Game) / int_74b85afd | featureApplicability |
1.0 | |
Fable II (Video Game) / int_74b85afd | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_74b85afd | |
Fable II (Video Game) / int_762b9223 | type |
Played for Laughs | |
Fable II (Video Game) / int_762b9223 | comment |
Played for Laughs with the Flavor Text for some items (generally the cheap ones). The poisonberry wine causes the feet of those who trample the poisonberries to turn green and fall off, and it can cause blindness. The Yellow Fairy, a Gargle Blaster, is named as such because it can turn skin yellow from liver damage. The Beggar's ring (the 1 star wedding-ring) can cause fingers to rot. The rumours that the rusty necklace can cause neck gangrene and causes heads to fall off are "mostly unfounded". The rancid blueberry pie is so sour it can dissolve teeth. | |
Fable II (Video Game) / int_762b9223 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_762b9223 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_762b9223 | |
Fable II (Video Game) / int_7d14c988 | type |
A Tankard of Moose Urine | |
Fable II (Video Game) / int_7d14c988 | comment |
A Tankard of Moose Urine: The Gutter Beer (2-star beer): | |
Fable II (Video Game) / int_7d14c988 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_7d14c988 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_7d14c988 | |
Fable II (Video Game) / int_81c113ae | type |
Kids Hate Vegetables | |
Fable II (Video Game) / int_81c113ae | comment |
Kids Hate Vegetables: An overhear-able conversation between a man and his son: | |
Fable II (Video Game) / int_81c113ae | featureApplicability |
1.0 | |
Fable II (Video Game) / int_81c113ae | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_81c113ae | |
Fable II (Video Game) / int_822e1ae7 | type |
Lawful Neutral | |
Fable II (Video Game) / int_822e1ae7 | comment |
Lawful Neutral:invoked Puritan. | |
Fable II (Video Game) / int_822e1ae7 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_822e1ae7 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_822e1ae7 | |
Fable II (Video Game) / int_85b1e741 | type |
Creepy Crossdresser | |
Fable II (Video Game) / int_85b1e741 | comment |
Tommy from the sidequest Hobbe Squatters is a Creepy Crossdresser that steals women's clothing. | |
Fable II (Video Game) / int_85b1e741 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_85b1e741 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_85b1e741 | |
Fable II (Video Game) / int_8967e17f | type |
Back from the Dead | |
Fable II (Video Game) / int_8967e17f | comment |
Back from the Dead: Lady Grey, if the Love Hurts sidequest is completed. Depending on the choice you make at the end of the game, either the hero's dog and family or everyone who died as a result of Lucien building the Spire. Your dog, even if you don't choose your family, if you sacrifice someone at the tomb of Chee-tur in the DLC. | |
Fable II (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8967e17f | |
Fable II (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Fable II (Video Game) / int_8a888e34 | comment |
Exploding Barrels: Some areas with high bandit activity will have these, making it easy to pick bandits off from a distance by shooting them. Garth also has them in his Brightwood Tower. | |
Fable II (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8a888e34 | |
Fable II (Video Game) / int_8aa0f76 | type |
Deconstructed Trope | |
Fable II (Video Game) / int_8aa0f76 | comment |
Deconstructed Trope: As mentioned in Evil Hero, once there was no longer any thing that they needed to be saved from, the people quickly grew tired of Heroes being able to do whatever they wanted. Once firearms were invented, the people quickly turned on the Guild, destroying it and killing all the heroes within. | |
Fable II (Video Game) / int_8aa0f76 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8aa0f76 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8aa0f76 | |
Fable II (Video Game) / int_8c678d33 | type |
Death by Newbery Medal | |
Fable II (Video Game) / int_8c678d33 | comment |
Death by Newbery Medal: The ending of the prologue and the climax. | |
Fable II (Video Game) / int_8c678d33 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8c678d33 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8c678d33 | |
Fable II (Video Game) / int_8c9e724c | type |
Big Beautiful Woman | |
Fable II (Video Game) / int_8c9e724c | comment |
Big Beautiful Woman: The female Hero can become this. Hammer is very big, though more muscular than fat, and actually very pretty even though she dresses casually. | |
Fable II (Video Game) / int_8c9e724c | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8c9e724c | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8c9e724c | |
Fable II (Video Game) / int_8d12bb8d | type |
Doomsday Device | |
Fable II (Video Game) / int_8d12bb8d | comment |
Magic basically requires to to stand still and charge it. Getting hit does not ruin your concentration, but it is entirely impractical. And in some instances, like The Shard, it's mandatory. | |
Fable II (Video Game) / int_8d12bb8d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8d12bb8d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8d12bb8d | |
Fable II (Video Game) / int_8f7184f6 | type |
Neutral Evil | |
Fable II (Video Game) / int_8f7184f6 | comment |
Neutral Evil:invoked Demon. | |
Fable II (Video Game) / int_8f7184f6 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8f7184f6 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8f7184f6 | |
Fable II (Video Game) / int_8f72541f | type |
Neutral Good | |
Fable II (Video Game) / int_8f72541f | comment |
Neutral Good:invoked Philanthropist. | |
Fable II (Video Game) / int_8f72541f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_8f72541f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_8f72541f | |
Fable II (Video Game) / int_90c018ac | type |
Justified Trope | |
Fable II (Video Game) / int_90c018ac | comment |
Spire Guards. justified, as most spire guards are either mercs hired from champions of The Crucible, or just have their memories and identity ripped apart and become unthinking brutes. | |
Fable II (Video Game) / int_90c018ac | featureApplicability |
1.0 | |
Fable II (Video Game) / int_90c018ac | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_90c018ac | |
Fable II (Video Game) / int_919b10d2 | type |
Gunpowder Fantasy | |
Fable II (Video Game) / int_919b10d2 | comment |
Gunpowder Fantasy: The second game moves away from the Medieval setting, with many characters using firearms. This revolution lead to the downfall of the Heroes Guild and its magic users. | |
Fable II (Video Game) / int_919b10d2 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_919b10d2 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_919b10d2 | |
Fable II (Video Game) / int_95265081 | type |
Leeroy Jenkins | |
Fable II (Video Game) / int_95265081 | comment |
Leeroy Jenkins: Rose gets a moment of this. When you're walking through an alleyway, a dog yelping is heard. Cue Rose rushing right up to its tormentor to challenge him, hands on hips... only to get promptly knocked out by a head butt, leaving you, her much smaller but thankfully surprisingly tough sibling to take the bully down. She gets up and, of course, promptly says "Thanks! I could've taken him though..." in true Leeroy style. It does illustrate the fact that while Rose is trying to be a responsible adult figure, she's still just a kid herself. Also Foreshadowing events shortly later on what happens when you are not the protagonist of a story. | |
Fable II (Video Game) / int_95265081 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_95265081 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_95265081 | |
Fable II (Video Game) / int_95ff52c7 | type |
Guns Do Not Work That Way | |
Fable II (Video Game) / int_95ff52c7 | comment |
Guns Do Not Work That Way: The firearms are meant to emulate real firearms from the 18th century (even the Turret guns, which are based on pepperbox revolvers), except from the entirely fictional "Clockwork" firearms, though they behave more like breech-loading, cartridge-firing guns rather than the muzzle-loading guns they're supposed to be. See Acceptable Breaks from Reality above. Of course, this makes the Skill discipline much more viable and fun. | |
Fable II (Video Game) / int_95ff52c7 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_95ff52c7 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_95ff52c7 | |
Fable II (Video Game) / int_970c790a | type |
Big Bad | |
Fable II (Video Game) / int_970c790a | comment |
Following orders at the Spire is always considered "evil". It is true that some by themselves would be evil if you had moral agency and were responsible for them. However, you have infiltrated the area as part of a rescue mission and plan to stop the Big Bad, and need to maintain trust. Several of the "good" actions would have no positive outcome and in reality result in you being immediately imprisoned, tortured, and killed. The only reason this doesn't happen is... uh, because the game doesn't do it (but will to anyone else who disobeys)? An analogy here would be an undercover agent who doesn't immediately single-handedly try to arrest the mob boss being declared as "evil". | |
Fable II (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Fable II (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_970c790a | |
Fable II (Video Game) / int_974b47a7 | type |
Men Are the Expendable Gender | |
Fable II (Video Game) / int_974b47a7 | comment |
Men Are the Expendable Gender: The majority of bandits are male, though you occasionally can spot one that might be female. All Spire Guards and Highwaymen are strictly male, however. Averted with hobbes and balverines; there's at least one female balverine and it's near impossible to tell the genders apart with both creatures. Hollowmen, despite their name, can be female as well. | |
Fable II (Video Game) / int_974b47a7 | featureApplicability |
-1.0 | |
Fable II (Video Game) / int_974b47a7 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_974b47a7 | |
Fable II (Video Game) / int_9bca83eb | type |
Death by Irony | |
Fable II (Video Game) / int_9bca83eb | comment |
Death by Irony: The game starts with Lucien shooting the Hero, and the game can end with the Hero shooting Lucien if Reaver doesn't get in there first. | |
Fable II (Video Game) / int_9bca83eb | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9bca83eb | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9bca83eb | |
Fable II (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Fable II (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: The Hero can carry heavy weapons, hundreds of food items and potions, countless clothes and dyes and gifts and books without so much as carrying a bag to keep it all in. The only thing you'll physically see is the current weapons they have equipped. When the Hero goes to the Spire, Hammer will look after their things for them. When she returns it, no matter how much stuff you had, it all appears to be in a simple cloth sack. | |
Fable II (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9c7e3137 | |
Fable II (Video Game) / int_9ce6492a | type |
Taking the Bullet | |
Fable II (Video Game) / int_9ce6492a | comment |
Taking the Bullet: Your dog near the end. | |
Fable II (Video Game) / int_9ce6492a | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9ce6492a | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9ce6492a | |
Fable II (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Fable II (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: During the intro, a sparrow takes a dump on the main character just before the action starts. While their sister Rose seems to think that it may be a sign of good luck, the character's life is going to take a big dump on them with the events that follow. | |
Fable II (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9d12bbc1 | |
Fable II (Video Game) / int_9d9a875f | type |
Character Alignment | |
Fable II (Video Game) / int_9d9a875f | comment |
Character Alignment:invoked There are nine convenient titles: Lawful Good:invoked Saint. Neutral Good:invoked Philanthropist. Chaotic Good:invoked Decadent. Lawful Neutral:invoked Puritan. True Neutral:invoked Opportunist. Chaotic Neutral:invoked Debaser. Lawful Evil:invoked Fanatic. Neutral Evil:invoked Demon. Chaotic Evil:invoked Ghoul. | |
Fable II (Video Game) / int_9d9a875f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9d9a875f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9d9a875f | |
Fable II (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Fable II (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The Hero can use the title 'Chicken Chaser', which was the default title for the Hero of Oakvale in Fable. The Hero starts the game by doing good deeds in order to earn enough gold to buy the music box; the Hero of Oakvale starts the game by doing good deeds in order to earn enough gold to buy his sister a birthday present. Both items are linked to Theresa; the Hero of Oakvale's sister is Theresa, and she's the one who suggests that the Hero of Bowerstone and Rose buy the music box. You can find a potion called Thunder's Strength Potion, which apparently uses the powdered bones of Thunder from Fable I. | |
Fable II (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9dab0a6e | |
Fable II (Video Game) / int_9e224dd5 | type |
Object-Tracking Shot | |
Fable II (Video Game) / int_9e224dd5 | comment |
Object-Tracking Shot: At the start of the game we get to follow a bird. Then after that we get to track the bird poop as it falls on the main character's head, complete with choir backing. | |
Fable II (Video Game) / int_9e224dd5 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9e224dd5 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9e224dd5 | |
Fable II (Video Game) / int_9e5d1558 | type |
GallowsHumour | |
Fable II (Video Game) / int_9e5d1558 | comment |
Gallows Humour: "Til Death Do Us Part", a quest, requires you to court someone whose fiancé killed themselves. One of their disliked expressions is Play Dead. | |
Fable II (Video Game) / int_9e5d1558 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9e5d1558 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9e5d1558 | |
Fable II (Video Game) / int_9e9e8623 | type |
It Is Beyond Saving | |
Fable II (Video Game) / int_9e9e8623 | comment |
It Is Beyond Saving: Lucian plans to use The Spire to wipe most of the world out and start fresh, creating a world where death and despair won't exist. | |
Fable II (Video Game) / int_9e9e8623 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9e9e8623 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9e9e8623 | |
Fable II (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Fable II (Video Game) / int_9edbda07 | comment |
Elite Mooks: Spire Guards. justified, as most spire guards are either mercs hired from champions of The Crucible, or just have their memories and identity ripped apart and become unthinking brutes. White Balverines are stronger versions of regular Balverines; lore states that these Balverines can maintain a human form because they were originally turned during a full moon. Elder Hollowmen are Hollowmen that can use Shock spells and are a lot harder to take down. The Queen Banshee is a tougher version of the regular Banshee, and has five shadow children instead of four. | |
Fable II (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_9edbda07 | |
Fable II (Video Game) / int_a183f4c3 | type |
Skeleton Government | |
Fable II (Video Game) / int_a183f4c3 | comment |
Skeleton Government: Taken to extremes - the government of Albion seems to consist entirely of the police, apparently organized and commanded by no one. Prior to the beginning of the game, the government was slightly larger - namely, it consisted of the police and Lord Lucien. The player character can actually declare themselves absolute dictator of the country by virtue of simply buying all the property in Albion, as there's no actual government to dispute that claim (canonically, this is actually what happens). | |
Fable II (Video Game) / int_a183f4c3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a183f4c3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a183f4c3 | |
Fable II (Video Game) / int_a18d407b | type |
Samus Is a Girl | |
Fable II (Video Game) / int_a18d407b | comment |
Samus Is a Girl: Despite the fact that everyone calls Chesty a "he" (even Chesty), according to the developers, Chesty is, in fact, a girl. | |
Fable II (Video Game) / int_a18d407b | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a18d407b | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a18d407b | |
Fable II (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
Fable II (Video Game) / int_a1f82f86 | comment |
Enemy Chatter: When fighting a banshee, they will attempt to demoralize you by saying some pretty horrible and personal things to the player character. The worst of which is this exchange: It also gives the player an opportunity to deliver a satisfying Shut Up, Hannibal! to the bitch. The funniest thing is that even if you're playing as a squeaky clean good guy and aren't doing anything otherwise threatening, town guards will still comment negatively if you drink a health potion near them. "Don't you dare drink a health potion!" "What's that? A health potion? You cheeky bugger!" "We really need to get those health potions banned!" | |
Fable II (Video Game) / int_a1f82f86 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a1f82f86 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a1f82f86 | |
Fable II (Video Game) / int_a43b3e3 | type |
Fame Gate | |
Fable II (Video Game) / int_a43b3e3 | comment |
Fame Gate: Reaver refuses to even talk to you until you get your Renown to a certain level. | |
Fable II (Video Game) / int_a43b3e3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a43b3e3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a43b3e3 | |
Fable II (Video Game) / int_a51467fe | type |
Chest Monster | |
Fable II (Video Game) / int_a51467fe | comment |
Chest Monster: Chesty, a unique example who greets the hero in his own nightmare asking if he wants to "play a game" with him (his favorite game involves tearing off a person's legs and throwing them into a pool with flesh eating piranhas.) Unlike most examples however, the chest itself isn't the dangerous (gameplay wise), just his "friends" and "doggies". | |
Fable II (Video Game) / int_a51467fe | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a51467fe | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a51467fe | |
Fable II (Video Game) / int_a58e5ad7 | type |
Naked People Are Funny | |
Fable II (Video Game) / int_a58e5ad7 | comment |
Naked People Are Funny: If you strip naked in front of people, you'll get quite a large (though temporary) amusement boost with them. Just...don't try the Vulgar Thrust expression. | |
Fable II (Video Game) / int_a58e5ad7 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a58e5ad7 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a58e5ad7 | |
Fable II (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Fable II (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The crossbow that you get for shooting all 50 gargoyles. However, since there's a gargoyle in Fairfax Castle, you can't get it until you've already beaten the main quest and amassed a fortune. A more readily obtainable weapon would be the Red Dragon. It is basically a machine gun that WILL outright murder just about anything. And you simply have to get a high score on the shooting range. A doable task, even if it requires some practice. | |
Fable II (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a5e02e9e | |
Fable II (Video Game) / int_a6cda066 | type |
Rule of Three | |
Fable II (Video Game) / int_a6cda066 | comment |
Rule of Three: The three Heroes; Hammer the Hero of Strength. Garth the Hero of Will. Reaver the Hero of Skill. The three abilities that come with being a Hero; Strength increases the Hero's health and ability with melee weapons. Will allows the Hero to use magic. Skill increases the Hero's speed, accuracy, and damage with ranged weapons. Strength has three subsections: Brutal Styles teaches various abilities with a melee weapon. Physique increases how much damage the Hero can do with a melee weapon. Toughness increases how much health the Hero has. Skill also has three subsections; Dexterous Styles teaches the Hero various abilities with a ranged weapon. Accuracy increases the damage that can be done with a ranged weapon. Speed increases how fast and agile the Hero can be. | |
Fable II (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a6cda066 | |
Fable II (Video Game) / int_a7850fbf | type |
Only Known by Their Nickname | |
Fable II (Video Game) / int_a7850fbf | comment |
Only Known by Their Nickname: The Hero is known as Sparrow as a young child. Fanon often uses this as their real name. The Hero can pick their own nickname when they are older, ranging from Dumpling and Chosen One, to Butcher and Fearmonger. Some of these are unlocked by performing certain actions, for example getting fat will automatically unlock Salad Dodger, but you can also buy certain nicknames before unlocking them. | |
Fable II (Video Game) / int_a7850fbf | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a7850fbf | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a7850fbf | |
Fable II (Video Game) / int_a808063f | type |
Black-and-White Insanity | |
Fable II (Video Game) / int_a808063f | comment |
Black-and-White Insanity: The morality system itself can result in this, either by declaring complicated situations as "good" and "evil", or forcing choices that are in no way reasonable. Following orders at the Spire is always considered "evil". It is true that some by themselves would be evil if you had moral agency and were responsible for them. However, you have infiltrated the area as part of a rescue mission and plan to stop the Big Bad, and need to maintain trust. Several of the "good" actions would have no positive outcome and in reality result in you being immediately imprisoned, tortured, and killed. The only reason this doesn't happen is... uh, because the game doesn't do it (but will to anyone else who disobeys)? An analogy here would be an undercover agent who doesn't immediately single-handedly try to arrest the mob boss being declared as "evil". Sacrificing your youth instead of letting someone else innocent suffer (who was also dragged into the situation without your involvement) is considered "good". Despite you fighting to save the world and all that, which logically this would severely weaken you and greatly reduce your chances of success. Theresa's comments even highlight that this is not a simple good/bad decision, but the morality system railroads you into it anyway. | |
Fable II (Video Game) / int_a808063f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a808063f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a808063f | |
Fable II (Video Game) / int_a8826e1e | type |
Giant Mook | |
Fable II (Video Game) / int_a8826e1e | comment |
Giant Mook: White Balverines are larger and more powerful than the normal ones. | |
Fable II (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a8826e1e | |
Fable II (Video Game) / int_a9de87d2 | type |
Crouching Moron, Hidden Badass | |
Fable II (Video Game) / int_a9de87d2 | comment |
Crouching Moron, Hidden Badass: Derek, in a funny sort of way. In the prologue, you meet him as he asks you to collect some warrants he has carelessly allowed to blow away through an alleyway, and comes across as rather incompetent, but if you listen to him, he swears "I'm going to clear up this town." If you help him get the warrants, he's as good as his word; he even gets a book written about him. | |
Fable II (Video Game) / int_a9de87d2 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_a9de87d2 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_a9de87d2 | |
Fable II (Video Game) / int_aa55cd25 | type |
Brawn Hilda | |
Fable II (Video Game) / int_aa55cd25 | comment |
Brawn Hilda: A female player character with maxed out physique will look bulky and manly. The third game fixes the problem but still alters the physique. Hammer herself is built like this. | |
Fable II (Video Game) / int_aa55cd25 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_aa55cd25 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_aa55cd25 | |
Fable II (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Fable II (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: At the end of the game, in the "Perfect World," you as a child pass through a burning, destroyed portion of the farm while a soothing music box plays in the background. | |
Fable II (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_abad35b4 | |
Fable II (Video Game) / int_ac12cde1 | type |
Bully Hunter | |
Fable II (Video Game) / int_ac12cde1 | comment |
Bully Hunter: Sparrow has to fight off an adolescent thug who is tormenting a dog. Rose herself has a Leeroy Jenkins moment with the same thug, but is knocked out when she charges up to him and he headbutts her. | |
Fable II (Video Game) / int_ac12cde1 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ac12cde1 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ac12cde1 | |
Fable II (Video Game) / int_acf33d00 | type |
Nice Job Fixing It, Villain | |
Fable II (Video Game) / int_acf33d00 | comment |
Nice Job Fixing It, Villain: To an extent. Lucien intends to deal with a prophecy of four Heroes that will stop him by murdering your sister and nearly killing you. Instead he sets you on your path to kill him. | |
Fable II (Video Game) / int_acf33d00 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_acf33d00 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_acf33d00 | |
Fable II (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Fable II (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: In the Hobbe Squatters sidequest you can find a diary that documents Tommy's descent into madness as he becomes one with the hobbes. The spelling and content rapidly gets worse with each entry. | |
Fable II (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ad22fa80 | |
Fable II (Video Game) / int_affd30b0 | type |
Stupid Evil | |
Fable II (Video Game) / int_affd30b0 | comment |
Stupid Evil: Many evil choices end up being this. For instance, in the prologue, if you give the arrest warrants to Arfur (a criminal) instead of Derek (a guard) the Bowerstone Old Town district will become a rundown slum with only one general store and one tattoo stall, while giving it to Derek will create a prosperous neighborhood with much more economic diversity. But the kicker has to be the quest "Oakfield Massacre", where you side with the Temple of Shadows to massacre the idyllic farming village of Oakfield and the Temple of Light. If you do this you will permanently tank Oakfield's economy, while doing the opposite quest of protecting Oakfield from the Temple of Shadows result in Oakfield's economy booming, with more houses being built (which be bought and rented for profit). Both quests give you no real reward other than renown, which can be earned in other ways. There is simply no reason to do Oakfield Massacre other than to be a dick. | |
Fable II (Video Game) / int_affd30b0 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_affd30b0 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_affd30b0 | |
Fable II (Video Game) / int_b06c38a1 | type |
Our Product Sucks | |
Fable II (Video Game) / int_b06c38a1 | comment |
Our Product Sucks: The Nasty Nuts (1-star peanuts): "The Nasty brand of nuts is at least upfront about its singularly disgusting, and only barely nutty, product." | |
Fable II (Video Game) / int_b06c38a1 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_b06c38a1 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_b06c38a1 | |
Fable II (Video Game) / int_b41c411e | type |
Toilet Humour | |
Fable II (Video Game) / int_b41c411e | comment |
Toilet Humour: The game is full of it. The Hero can fart and belch on command, and it's used to entertain people. You can also "fail" the fart expression and outright shit your pants. | |
Fable II (Video Game) / int_b41c411e | featureApplicability |
1.0 | |
Fable II (Video Game) / int_b41c411e | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_b41c411e | |
Fable II (Video Game) / int_b67be25d | type |
Firearms Are Revolutionary | |
Fable II (Video Game) / int_b67be25d | comment |
Lorewise, the introduction of flintlock guns enabled the ordinary people of Albion to rise up and destroy the Guild and kill all Heroes. In game however you can shrug off several bullets from bandits and still mow through them. | |
Fable II (Video Game) / int_b67be25d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_b67be25d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_b67be25d | |
Fable II (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Fable II (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: Firearms in the game behave more like modern breechloading, cartridge-firing firearms than actual firearms from the 18th century that the game world (roughly) emulates, to say nothing of the entirely fictional "clockwork" pistols/rifles which are magazine-fed semi-automatics in all but name. However a real muzzle-loading firearm would have a fire rate of about 4 shots per minute (even fewer if the gun's barrel is rifled for extra accuracy), making them unviable in gameplay. note Muzzle-loaded guns with rifled barrels were much more accurate, but required bullets tightly fitted to the gun's barrel to benefit from this accuracy. This meant that reloading them involved ramming the bullet down the barrel, after putting powder and a wad down first. For this reason they were relegated to hunting weapons (where you only get one shot and want to make it count) or sharpshooters. Military guns were almost always smoothbore, meaning they were very inaccurate, so they were fired in volleys by lines of infantry where individual accuracy did not matter but reloading speed was important.. | |
Fable II (Video Game) / int_b6e1d40b | featureApplicability |
1.0 | |
Fable II (Video Game) / int_b6e1d40b | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_b6e1d40b | |
Fable II (Video Game) / int_b709120e | type |
Inexplicably Preserved Dungeon Meat | |
Fable II (Video Game) / int_b709120e | comment |
Inexplicably Preserved Dungeon Meat: Played with, where you'll find food even in dumps like Wraithmarsh, but the quality will be much lower. | |
Fable II (Video Game) / int_b709120e | featureApplicability |
1.0 | |
Fable II (Video Game) / int_b709120e | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_b709120e | |
Fable II (Video Game) / int_babc974 | type |
Sadistic Choice | |
Fable II (Video Game) / int_babc974 | comment |
Sadistic Choice: Aside from the ending, when you decide whether to age yourself or allow an innocent girl to age. Granted, should you decide to let it happen to yourself, said aging is purely aesthetic, and doesn't appear to have noticeable effect on the gameplay itself. There are also a few rare items that will reverse the effects if you hold onto them. | |
Fable II (Video Game) / int_babc974 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_babc974 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_babc974 | |
Fable II (Video Game) / int_bd65fb3d | type |
Sparing Them the Dirty Work | |
Fable II (Video Game) / int_bd65fb3d | comment |
Sparing Them the Dirty Work: If you don't kill Lucien at the end Reaver will do it for you. | |
Fable II (Video Game) / int_bd65fb3d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_bd65fb3d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_bd65fb3d | |
Fable II (Video Game) / int_bd922dda | type |
Gentleman Adventurer | |
Fable II (Video Game) / int_bd922dda | comment |
Gentleman Adventurer: Charlie/Charles. | |
Fable II (Video Game) / int_bd922dda | featureApplicability |
1.0 | |
Fable II (Video Game) / int_bd922dda | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_bd922dda | |
Fable II (Video Game) / int_bec0417c | type |
Happily Married | |
Fable II (Video Game) / int_bec0417c | comment |
Happily Married: The Hero can be this, as long as they visit their spouse regularly. Fable III confirms that this eventually happens for the Hero. | |
Fable II (Video Game) / int_bec0417c | featureApplicability |
1.0 | |
Fable II (Video Game) / int_bec0417c | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_bec0417c | |
Fable II (Video Game) / int_bf5fc089 | type |
Tarot Motifs | |
Fable II (Video Game) / int_bf5fc089 | comment |
Tarot Motifs: Tarot cards become all-important in this game. | |
Fable II (Video Game) / int_bf5fc089 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_bf5fc089 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_bf5fc089 | |
Fable II (Video Game) / int_c303b56d | type |
Fanon | |
Fable II (Video Game) / int_c303b56d | comment |
The Hero is known as Sparrow as a young child. Fanon often uses this as their real name. | |
Fable II (Video Game) / int_c303b56d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_c303b56d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_c303b56d | |
Fable II (Video Game) / int_c5c79ad3 | type |
And Your Little Dog, Too! | |
Fable II (Video Game) / int_c5c79ad3 | comment |
And Your Little Dog, Too!: The game does a very good job at making you hate Lucien when he tries to shoot you, but ends up killing your dog who jumped in front of you to take the bullet. Fortunately, your dog can be bought back. Thag, leader of the Bower Lake bandits, shows how awful he is by kicking your dog before you fight him. | |
Fable II (Video Game) / int_c5c79ad3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_c5c79ad3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_c5c79ad3 | |
Fable II (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Fable II (Video Game) / int_c5f23623 | comment |
Broken Bridge: In a way, Demon Doors. There's an actual broken bridge between Bowerstone and Oakfield. Barnum has bought it with the intention of fixing it up and charging a toll to use it, but is unable to do so due to the high level of bandit activity in the area. Once Sparrow takes out the bandit's leader, it turns out that the deeds to the bridge were false. Barnum is mildly relieved that he doesn't have to rebuild the bridge himself. And somehow, it is indeed fixed. | |
Fable II (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_c5f23623 | |
Fable II (Video Game) / int_c75df49a | type |
Shout-Out | |
Fable II (Video Game) / int_c75df49a | comment |
Shout-Out: A rather explicit one to Buffy the Vampire Slayer. One character, Giles, has a son named Rupert and a wife named Jenny. He offers a quest to kill a bandit, Ripper. It's almost a Lampshade Hanging. You can also find kids playing where they fight the Big Bad and quote, "From beneath you it devours," ala The First Evil. The game gives you three choices, allowing you to decide whether you feel the needs of the many outweigh either the needs of the few or the one. | |
Fable II (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Fable II (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_c75df49a | |
Fable II (Video Game) / int_c81e6bf8 | type |
Necromantic | |
Fable II (Video Game) / int_c81e6bf8 | comment |
Necromantic: The gravekeeper towards Lady Elvira Grey. Though she's been deceased for five centuries, he's been obsessed with her ever since he first saw a picture of her. He recruits the player to gather her dismembered body parts in order to resurrect her. Said resurrection process also includes a bit of magic to make her fall in love with the first person she sees (which he intends to be himself, of course). Because of this, it can go horribly wrong if the player doesn't leave the room before the spell takes full effect, since they are always the first person she sees upon waking. | |
Fable II (Video Game) / int_c81e6bf8 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_c81e6bf8 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_c81e6bf8 | |
Fable II (Video Game) / int_c94f1109 | type |
Artistic License – Chemistry | |
Fable II (Video Game) / int_c94f1109 | comment |
Artistic License – Chemistry: Flavor Text for the poisonberry wine (the 1-star level wine) says it can potentially cause blindness. Alcohol-induced blindness note Excessive, long-term alcohol consumption can also lead to blindess through various physiological means typically result from methanol (wood alcohol) poisoning, and it's extremely unlikely for dangerous levels of methanol to make their way into wine, meaning the poisonberry wine really is that poorly made. | |
Fable II (Video Game) / int_c94f1109 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_c94f1109 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_c94f1109 | |
Fable II (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Fable II (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: Especially regarding your dog and your family (or families). You can comfort your dog and give him treats when he's scared. This gives the player real motivation to kill the game's Big Bad because he ''murders'' your spouse(s) AND children near the end of the game. And if that wasn't enough, he shoots your dog because said dog takes the bullet for you. | |
Fable II (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_c9861848 | |
Fable II (Video Game) / int_ca3a6dbd | type |
Informed Ability | |
Fable II (Video Game) / int_ca3a6dbd | comment |
Informed Ability: Garth can suffer from this; despite being a powerful Will user, the Hero is left protecting him during the events of The Spire. Garth only ever uses his Will to unlock the Hero's collar and power the Cullis Gates. He does help out with the guards during the end, but most of it is down to the Hero. Averted during the final boss battle, Garth finally comes into his own. | |
Fable II (Video Game) / int_ca3a6dbd | featureApplicability |
-1.0 | |
Fable II (Video Game) / int_ca3a6dbd | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ca3a6dbd | |
Fable II (Video Game) / int_ca855eaf | type |
Love Letter Lunacy | |
Fable II (Video Game) / int_ca855eaf | comment |
Love Letter Lunacy: A quest very early in the game called "The Love Letter" has a poor man ask the Hero to deliver a love letter with a proposal to his girlfriend without her bitter mother finding out. The good option has the Hero deliver the letter to the girlfriend without a hitch. In the evil option however, the Hero gives the letter to the mother who gets angry. When confronted by her the man lies and tells her the letter is for her to get out of trouble. She then quickly becomes enraptured with him and accepts his wedding proposal, much to the man's horror. | |
Fable II (Video Game) / int_ca855eaf | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ca855eaf | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ca855eaf | |
Fable II (Video Game) / int_ca87e3ec | type |
No Name Given | |
Fable II (Video Game) / int_ca87e3ec | comment |
No Name Given: The Hero has no official name, and is instead known by their nickname. Fanon usually uses the nickname Sparrow as their real name. | |
Fable II (Video Game) / int_ca87e3ec | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ca87e3ec | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ca87e3ec | |
Fable II (Video Game) / int_ccb39fea | type |
Adventurer Outfit | |
Fable II (Video Game) / int_ccb39fea | comment |
Adventurer Outfit: One of the available outfits for the Hero, though it's called the 'Explorer's Outfit'. | |
Fable II (Video Game) / int_ccb39fea | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ccb39fea | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ccb39fea | |
Fable II (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Fable II (Video Game) / int_d01cffbc | comment |
Badass Longcoat: You've got Highwaymen coats, Noble Gent's coats, and a few others. Of course, they look more badass with the right colours. | |
Fable II (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d01cffbc | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d01cffbc | |
Fable II (Video Game) / int_d03c7b28 | type |
Kill Enemies to Open | |
Fable II (Video Game) / int_d03c7b28 | comment |
Kill Enemies to Open: Several doors in the Storm Shrine only unlock and open themselves when the monster in the room is killed. It's doubly curious because many of those monsters are said to have moved in well after the shrine fell into disuse. | |
Fable II (Video Game) / int_d03c7b28 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d03c7b28 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d03c7b28 | |
Fable II (Video Game) / int_d08049db | type |
Taken for Granite | |
Fable II (Video Game) / int_d08049db | comment |
Taken for Granite: One of the possible fates of people you sacrifice to the Temple of Shadows. | |
Fable II (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d08049db | |
Fable II (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Fable II (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: A minor example when Theresa gives you a lesson about how you murdered a group of bandits who had just as many life experiences and memories as you did. Downplayed seconds later when she reassures you that, despite the gravity of their deaths, the world still is better off without the bandits. Given what we know about how Theresa spent her youth, it's no surprise that she has some empathy regarding the lives of bandits. | |
Fable II (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d39e327f | |
Fable II (Video Game) / int_d495c874 | type |
Lawful Evil | |
Fable II (Video Game) / int_d495c874 | comment |
Lawful Evil:invoked Fanatic. | |
Fable II (Video Game) / int_d495c874 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d495c874 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d495c874 | |
Fable II (Video Game) / int_d496979d | type |
Lawful Good | |
Fable II (Video Game) / int_d496979d | comment |
Lawful Good:invoked Saint. | |
Fable II (Video Game) / int_d496979d | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d496979d | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d496979d | |
Fable II (Video Game) / int_d62dd556 | type |
The Chessmaster | |
Fable II (Video Game) / int_d62dd556 | comment |
The Chessmaster: Theresa controls both sides of the central conflict, convincing Lucien to build the Spire then assembling and manipulating the four Heroes into killing him in a magnificent Evil Plan that results in Theresa claiming the power of the Spire for herself. | |
Fable II (Video Game) / int_d62dd556 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d62dd556 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d62dd556 | |
Fable II (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Fable II (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The Hero cannot die, they'll just lose some experience and receive a scar if they fall in battle. If part of a sidequest is glitched, you can fast travel out of the area to reset it from the beginning. When your Hero is injured, healing items will automatically appear on the D-Pad symbol for you to drink or eat. | |
Fable II (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d6f284a3 | |
Fable II (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Fable II (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": The Hero is usually referred to as Hero or the Hero of Bowerstone. The various titles the Hero can use are often related to their appearance, morality or social standing. The Commandant. The Hero actually meets more than one, but they're only ever known by their title. | |
Fable II (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_d7b34c31 | |
Fable II (Video Game) / int_dae5c997 | type |
Action Girl | |
Fable II (Video Game) / int_dae5c997 | comment |
Action Girl: The female Hero is this from a very young child. Hammer is one of the strongest characters in the game, and is spurred into action after the death of her adoptive father. | |
Fable II (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_dae5c997 | |
Fable II (Video Game) / int_db6230b7 | type |
Lightning Bruiser | |
Fable II (Video Game) / int_db6230b7 | comment |
Lightning Bruiser: The Hero can be this with high speed and strength. Highwaymen are incredibly fast, and will often flip out of the way of the Hero's bullets. | |
Fable II (Video Game) / int_db6230b7 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_db6230b7 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_db6230b7 | |
Fable II (Video Game) / int_e003c829 | type |
History Repeats | |
Fable II (Video Game) / int_e003c829 | comment |
History Repeats: The Tattered Spire was constructed by the Archon of the Old Kingdom, and used to re-create the world, just as Lucien is trying to do. You begin the game as a child with your sister trying to get gold to buy something. When you do a tragedy unfolds and someone tries to kill you, but you're saved and raised by an elder and then you go to take your revenge. Seem familiar? | |
Fable II (Video Game) / int_e003c829 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e003c829 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e003c829 | |
Fable II (Video Game) / int_e0b0058a | type |
Chaotic Evil | |
Fable II (Video Game) / int_e0b0058a | comment |
Chaotic Evil:invoked Ghoul. | |
Fable II (Video Game) / int_e0b0058a | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e0b0058a | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e0b0058a | |
Fable II (Video Game) / int_e0b0d4b3 | type |
Chaotic Good | |
Fable II (Video Game) / int_e0b0d4b3 | comment |
Chaotic Good:invoked Decadent. | |
Fable II (Video Game) / int_e0b0d4b3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e0b0d4b3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e0b0d4b3 | |
Fable II (Video Game) / int_e398be11 | type |
Chaotic Neutral | |
Fable II (Video Game) / int_e398be11 | comment |
Chaotic Neutral:invoked Debaser. | |
Fable II (Video Game) / int_e398be11 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e398be11 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e398be11 | |
Fable II (Video Game) / int_e66e9bfb | type |
New Era Speech | |
Fable II (Video Game) / int_e66e9bfb | comment |
During your stay in the Spire, your fellow guard Bob doesn't handle the indoctrination well. The last time you see him, he's practically catatonic, mindlessly mumbling Lucien's speech to himself. | |
Fable II (Video Game) / int_e66e9bfb | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e66e9bfb | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e66e9bfb | |
Fable II (Video Game) / int_e6a901a3 | type |
Meaningful Rename | |
Fable II (Video Game) / int_e6a901a3 | comment |
Meaningful Rename: Call. Me. HAMMER. (Later, after she's sick of violence, she sighs she wishes to be called Hannah again.) | |
Fable II (Video Game) / int_e6a901a3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e6a901a3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e6a901a3 | |
Fable II (Video Game) / int_e70127 | type |
The Mole | |
Fable II (Video Game) / int_e70127 | comment |
The Mole: Lilith. She runs up to you and she exclaims, distraught, that her family had been attacked. Her husband had been killed and her son had been kidnapped. She requests that the Hero rescue her son who had apparently been taken to the nearby Howling Halls by Balverines. Hammer agrees to this and, along the way to Howling Halls, reassures Lilith a few times that they will rescue her son. However, this all turns out to be a trap, and once inside the Howling Halls, she exclaims "Children, I bring you flesh!" in a demonic tone and disappears, prompting her "children" to attack. Once all of the Balverines are defeated, she reappears as a White Balverine and attacks the Hero, who eventually kills her. You can just beat the crap out of her upon meeting her, you'll get some evil points, but two lines of extra dialogue. | |
Fable II (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e70127 | |
Fable II (Video Game) / int_e8d730c4 | type |
Easily Conquered World | |
Fable II (Video Game) / int_e8d730c4 | comment |
Easily Conquered World: Justified; see Crapsack World. With the state of the country, it actually makes perfect sense that Lucien's minions would be able to pretty much run rampant, and that the Hero can take over all of Albion purely through the power of real estate. | |
Fable II (Video Game) / int_e8d730c4 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_e8d730c4 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_e8d730c4 | |
Fable II (Video Game) / int_ea6f361f | type |
You Are Number 6 | |
Fable II (Video Game) / int_ea6f361f | comment |
You Are Number 6: "You are number 273. That number is not randomly assigned. It is because I have broken 272 guards already. And I will break you." | |
Fable II (Video Game) / int_ea6f361f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ea6f361f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ea6f361f | |
Fable II (Video Game) / int_eaf5a1ac | type |
Groin Attack | |
Fable II (Video Game) / int_eaf5a1ac | comment |
Groin Attack: There's an achievement for shooting enemies 25 times in the crotch. | |
Fable II (Video Game) / int_eaf5a1ac | featureApplicability |
1.0 | |
Fable II (Video Game) / int_eaf5a1ac | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_eaf5a1ac | |
Fable II (Video Game) / int_eb7d0d71 | type |
Quirky Bard | |
Fable II (Video Game) / int_eb7d0d71 | comment |
Quirky Bard: Roland the Bard, who, after you complete a quest, sings of your glory at Bloodstone, and at The Sandgoose in Oakfield. | |
Fable II (Video Game) / int_eb7d0d71 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_eb7d0d71 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_eb7d0d71 | |
Fable II (Video Game) / int_edd34386 | type |
Glowing Eyelights of Undeath | |
Fable II (Video Game) / int_edd34386 | comment |
Glowing Eyelights of Undeath: Hollowmen have these. More vivid with the Elder Hollowmen. The Hero is left with these if they give away their youth at the Shadow Court. The young girl will also get these if you allow her to age instead. | |
Fable II (Video Game) / int_edd34386 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_edd34386 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_edd34386 | |
Fable II (Video Game) / int_ee828827 | type |
Wizard Needs Food Badly | |
Fable II (Video Game) / int_ee828827 | comment |
Wizard Needs Food Badly: You will come to rely on potions if you don't want to "die". Food is also cheap and effective way to heal yourself while in town, and can do wonders for your appearance and alignment. | |
Fable II (Video Game) / int_ee828827 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ee828827 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ee828827 | |
Fable II (Video Game) / int_eef90616 | type |
Bread, Eggs, Milk, Squick | |
Fable II (Video Game) / int_eef90616 | comment |
Bread, Eggs, Milk, Squick: Chesty's Tea Party Invitation from the See the Future DLC: | |
Fable II (Video Game) / int_eef90616 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_eef90616 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_eef90616 | |
Fable II (Video Game) / int_ef43c232 | type |
Downloadable Content | |
Fable II (Video Game) / int_ef43c232 | comment |
Downloadable Content: Knothole Island unlocks a new area to explore with various shops and houses and three fairly long sidequests. It also includes various new dyes, hair styles and clothes, and appearance altering potions that can make your character fatter or thinner, or shorter or taller. See the Future unlocks three new locations, each with their own sidequest. It also has new clothes, dyes, hairstyles, make up and potions that can turn your dog into a different breed. | |
Fable II (Video Game) / int_ef43c232 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_ef43c232 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_ef43c232 | |
Fable II (Video Game) / int_efd11fe3 | type |
A Dog Named "Dog" | |
Fable II (Video Game) / int_efd11fe3 | comment |
A Dog Named "Dog": The Hero's dog's default name is in fact Dog. | |
Fable II (Video Game) / int_efd11fe3 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_efd11fe3 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_efd11fe3 | |
Fable II (Video Game) / int_f052b794 | type |
Phosphor-Essence | |
Fable II (Video Game) / int_f052b794 | comment |
Phosphor-Essence: Very good/pure characters develop a faint aura. | |
Fable II (Video Game) / int_f052b794 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f052b794 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f052b794 | |
Fable II (Video Game) / int_f2d52893 | type |
Evil Hero | |
Fable II (Video Game) / int_f2d52893 | comment |
Evil Hero: Deconstructed in the game's backstory. Turns out the citizens of Albion did not care for Heroes being able to just casually take on evil quests from the Heroes' Guild without taking consideration of the people they were supposed to protect. All that talk of the old Guildmaster giving Heroes freedom to choose? Apparently that freedom isn't extended to normal people. Once guns were invented they quickly armed themselves and attacked the Guild, destroying it and killing everyone inside. | |
Fable II (Video Game) / int_f2d52893 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f2d52893 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f2d52893 | |
Fable II (Video Game) / int_f2d8e3c2 | type |
Evil Plan | |
Fable II (Video Game) / int_f2d8e3c2 | comment |
Evil Plan and Gambit Roulette: It's heavily implied that Theresa was manipulating both Lucien and the Hero and was responsible for much of the game's plot. | |
Fable II (Video Game) / int_f2d8e3c2 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f2d8e3c2 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f2d8e3c2 | |
Fable II (Video Game) / int_f55e0154 | type |
True Neutral | |
Fable II (Video Game) / int_f55e0154 | comment |
True Neutral:invoked Opportunist. | |
Fable II (Video Game) / int_f55e0154 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f55e0154 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f55e0154 | |
Fable II (Video Game) / int_f6254414 | type |
Cute Bruiser | |
Fable II (Video Game) / int_f6254414 | comment |
Cute Bruiser: Your main character as a child, while not nearly as powerful as others of this trope, does manage to take down a much larger bully in a few hits with nothing more than a toy sword and a spitball shooter. Consider the fact that Rose, a much older teen, got knocked out in one headbutt from this guy. | |
Fable II (Video Game) / int_f6254414 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f6254414 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f6254414 | |
Fable II (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Fable II (Video Game) / int_f7d66b6f | comment |
No-Gear Level: The Spire starts out like this, because the Hero has to leave their weapons behind. However they will eventually find a gun and sword on the body of a dead guard. | |
Fable II (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f7d66b6f | |
Fable II (Video Game) / int_f818b637 | type |
Dude, Where's My Respect? | |
Fable II (Video Game) / int_f818b637 | comment |
Dude, Where's My Respect?: The Hero can single handedly save Albion, and will still get civillians questioning them or criticising how they look. The Hero's husband or wife will get upset if they don't return every so often to spend time with them or give them presents; this is while the Hero is busy saving the world. The T.O.B.Y sidequest has Toby ordering the Hero to commit petty crimes in order to get him food, alcohol, and a prostitute in the name of a false religion. It doesn't end well for him when the Hero finds out, even when taking the 'good' option. | |
Fable II (Video Game) / int_f818b637 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f818b637 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f818b637 | |
Fable II (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Fable II (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: A possibly unintentional one due to programming oddness. After purchasing Brightwood Tower, it can be set as the Hero's family's home despite presumably not being intended to be used for that purpose. Should the Hero have a newborn child, most houses will of course place the baby's crib in the main bedroom. Instead, Brightwood Tower inexplicably deposits the infant's crib OUTSIDE the tower entrance on the ground. Keep in mind that the tower is regularly attacked by Lucien's minions (which also makes it a near-certainty that your spouse will not survive very long.) | |
Fable II (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f87c42d4 | |
Fable II (Video Game) / int_f9f2c33 | type |
Running Gag | |
Fable II (Video Game) / int_f9f2c33 | comment |
Running Gag: Reaver attempting to get an image of himself every time the Hero visits him. It always ends in Reaver finding something he doesn't like about the image, then shooting the artist. | |
Fable II (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Fable II (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_f9f2c33 | |
Fable II (Video Game) / int_name | type |
ItemName | |
Fable II (Video Game) / int_name | comment |
||
Fable II (Video Game) / int_name | featureApplicability |
1.0 | |
Fable II (Video Game) / int_name | featureConfidence |
1.0 | |
Fable II (Video Game) | hasFeature |
Fable II (Video Game) / int_name | |
Fable II (Video Game) / int_name | itemName |
Fable II (Video Game) |
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