| Future Cop: L.A.P.D. (Video Game) |
type |
TVTItem |
| Future Cop: L.A.P.D. (Video Game) |
label |
Future Cop: L.A.P.D. (Video Game) |
| Future Cop: L.A.P.D. (Video Game) |
page |
FutureCopLAPD |
| Future Cop: L.A.P.D. (Video Game) |
comment |
A Third-Person Shooter released in 1998, Future Cop: L.A.P.D. is a spinoff of sorts from the Strike Series, following you, the pilot of the Transforming Mecha X-1 Alpha and your coordinator. Your mission is simple: over the course of eight missions, restore law and order to the hellhole that is the future-LA of 2098 with missiles, miniguns, mortar and grenade launchers, flamethrowers, rockets, beams, mines, and more.Sounds easy, right?Think again, buddy. |
| Future Cop: L.A.P.D. (Video Game) |
fetched |
2023-08-25T14:46:04Z |
| Future Cop: L.A.P.D. (Video Game) |
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2023-08-25T14:46:04Z |
| Future Cop: L.A.P.D. (Video Game) |
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Dropped link to ConveyorBeltOfDoom: Not a Feature - UNKNOWN |
| Future Cop: L.A.P.D. (Video Game) |
processingComment |
Dropped link to PlatformGame: Not a Feature - IGNORE |
| Future Cop: L.A.P.D. (Video Game) |
processingComment |
Dropped link to PrisonBreak: Not a Feature - ITEM |
| Future Cop: L.A.P.D. (Video Game) |
processingUnknown |
ConveyorBeltOfDoom |
| Future Cop: L.A.P.D. (Video Game) |
isPartOf |
DBTropes |
| Future Cop: L.A.P.D. (Video Game) / int_14dc8ba9 |
type |
Weaponized Landmark |
| Future Cop: L.A.P.D. (Video Game) / int_14dc8ba9 |
comment |
Weaponized Landmark: The very first mission sees you destroying Griffith Observatory that has been converted into a gigantic cannon, and is being used to take potshots at passing airliners and other commercial aircraft. Later on, you must destroy the Theme Building in LAX (now turned into a spaceport) that has been turned into a giant weapons platform. |
| Future Cop: L.A.P.D. (Video Game) / int_14dc8ba9 |
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1.0 |
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hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_14dc8ba9 |
| Future Cop: L.A.P.D. (Video Game) / int_19102429 |
type |
Twist Ending |
| Future Cop: L.A.P.D. (Video Game) / int_19102429 |
comment |
Twist Ending: Spoofed; after the final cutscene in the campaign you are informed that all the stuff you have done so happened on the same day and you get a metaphorical pat on the shoulder saying: "Now get some rest, tomorrow will be the same all over again." |
| Future Cop: L.A.P.D. (Video Game) / int_19102429 |
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Future Cop: L.A.P.D. (Video Game) / int_19102429 |
| Future Cop: L.A.P.D. (Video Game) / int_1ae52ae9 |
type |
Exty Years from Publication |
| Future Cop: L.A.P.D. (Video Game) / int_1ae52ae9 |
comment |
Exty Years from Publication: 100 years after the game was made, Los Angeles has drowned in crime. |
| Future Cop: L.A.P.D. (Video Game) / int_1ae52ae9 |
featureApplicability |
1.0 |
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Future Cop: L.A.P.D. (Video Game) / int_1ae52ae9 |
| Future Cop: L.A.P.D. (Video Game) / int_1c398324 |
type |
Death from Above |
| Future Cop: L.A.P.D. (Video Game) / int_1c398324 |
comment |
Death from Above: Sky Captain quotes it verbatim. |
| Future Cop: L.A.P.D. (Video Game) / int_1c398324 |
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1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_1c398324 |
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| Future Cop: L.A.P.D. (Video Game) |
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Future Cop: L.A.P.D. (Video Game) / int_1c398324 |
| Future Cop: L.A.P.D. (Video Game) / int_1e122f24 |
type |
Boss Banter |
| Future Cop: L.A.P.D. (Video Game) / int_1e122f24 |
comment |
Boss Banter: The criminal you're going after will regularly taunt you over the comms as you progress the level or during the boss battle. |
| Future Cop: L.A.P.D. (Video Game) / int_1e122f24 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_1e122f24 |
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1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_1e122f24 |
| Future Cop: L.A.P.D. (Video Game) / int_21d70919 |
type |
Crapsack World |
| Future Cop: L.A.P.D. (Video Game) / int_21d70919 |
comment |
Crapsack World: LA is barely habitable by the looks of things, heavily flooded, filled with mutants, ganglords, and lord knows what else. Best not to think about the rest of the planet. |
| Future Cop: L.A.P.D. (Video Game) / int_21d70919 |
featureApplicability |
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| Future Cop: L.A.P.D. (Video Game) / int_21d70919 |
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hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_21d70919 |
| Future Cop: L.A.P.D. (Video Game) / int_26f41623 |
type |
Kill Sat |
| Future Cop: L.A.P.D. (Video Game) / int_26f41623 |
comment |
Kill Sat: One section of the eighth level deploys four satellites that harass you with laser blasts from above, and you have to destroy the controlling nodes to stop them. |
| Future Cop: L.A.P.D. (Video Game) / int_26f41623 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_26f41623 |
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1.0 |
| Future Cop: L.A.P.D. (Video Game) |
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Future Cop: L.A.P.D. (Video Game) / int_26f41623 |
| Future Cop: L.A.P.D. (Video Game) / int_29a39f6 |
type |
Easter Egg |
| Future Cop: L.A.P.D. (Video Game) / int_29a39f6 |
comment |
Easter Egg: There are three unlockable weapons hidden throughout the levels, and discovering them involves steps that may not be noticeable in a regular playthrough. |
| Future Cop: L.A.P.D. (Video Game) / int_29a39f6 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_29a39f6 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_29a39f6 |
| Future Cop: L.A.P.D. (Video Game) / int_2b706ca |
type |
More Dakka |
| Future Cop: L.A.P.D. (Video Game) / int_2b706ca |
comment |
More Dakka: The starter primary weapon is a gatling cannon. Whilst it's not particularly powerful (at least, without a primary powerup reloader), it has a lot of ammo and it uses hitscan mechanics, so it's very easy to use. |
| Future Cop: L.A.P.D. (Video Game) / int_2b706ca |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_2b706ca |
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1.0 |
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hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_2b706ca |
| Future Cop: L.A.P.D. (Video Game) / int_2bdae2ae |
type |
Awesome, but Impractical |
| Future Cop: L.A.P.D. (Video Game) / int_2bdae2ae |
comment |
Awesome, but Impractical: The Flying Fortress costs a non-trivial 50 requisition and does little more than buzz around the center of the map looking really menacing. For the same price you could buy a fleet of tanks and gunships to Zerg Rush the enemy. |
| Future Cop: L.A.P.D. (Video Game) / int_2bdae2ae |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_2bdae2ae |
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1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_2bdae2ae |
| Future Cop: L.A.P.D. (Video Game) / int_2bfd6a1e |
type |
Check-Point Starvation |
| Future Cop: L.A.P.D. (Video Game) / int_2bfd6a1e |
comment |
Checkpoint Starvation: Die in the middle of a level and you have to restart from the get-go. This can become a point of frustration if you slip and fall into a level hazard. |
| Future Cop: L.A.P.D. (Video Game) / int_2bfd6a1e |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_2bfd6a1e |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_2bfd6a1e |
| Future Cop: L.A.P.D. (Video Game) / int_3011ef28 |
type |
Co-Op Multiplayer |
| Future Cop: L.A.P.D. (Video Game) / int_3011ef28 |
comment |
Co-Op Multiplayer: You can play through the campaign with a friend, but mind the Shared Life-Meter. |
| Future Cop: L.A.P.D. (Video Game) / int_3011ef28 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_3011ef28 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_3011ef28 |
| Future Cop: L.A.P.D. (Video Game) / int_31a2a33c |
type |
Stuff Blowing Up |
| Future Cop: L.A.P.D. (Video Game) / int_31a2a33c |
comment |
Stuff Blowing Up: Lots of places! If you destroy any structure, expect to see a shower of flaming debris. Some minibosses, once destroyed, will blow open a hole in the wall or floor and open the way to advance. |
| Future Cop: L.A.P.D. (Video Game) / int_31a2a33c |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_31a2a33c |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_31a2a33c |
| Future Cop: L.A.P.D. (Video Game) / int_34bd7be2 |
type |
Super Drowning Skills |
| Future Cop: L.A.P.D. (Video Game) / int_34bd7be2 |
comment |
Super Drowning Skills: Avoided and played straight. Touching water in the Walker mode forces an instant transformation into hovercar mode. However, in Hard difficulty, you sink and immediately die. |
| Future Cop: L.A.P.D. (Video Game) / int_34bd7be2 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_34bd7be2 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_34bd7be2 |
| Future Cop: L.A.P.D. (Video Game) / int_3601b886 |
type |
Chicken Walker |
| Future Cop: L.A.P.D. (Video Game) / int_3601b886 |
comment |
Chicken Walker: X-1 Alpha. Well, that and Flying Cars. |
| Future Cop: L.A.P.D. (Video Game) / int_3601b886 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_3601b886 |
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1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_3601b886 |
| Future Cop: L.A.P.D. (Video Game) / int_39b8d3d6 |
type |
Boring, but Practical |
| Future Cop: L.A.P.D. (Video Game) / int_39b8d3d6 |
comment |
Boring, but Practical: Most - if not all - of the weapons are well-balanced, and each is useful in its own way, but Kinetic Weapons Are Just Better is mostly true here. |
| Future Cop: L.A.P.D. (Video Game) / int_39b8d3d6 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_39b8d3d6 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_39b8d3d6 |
| Future Cop: L.A.P.D. (Video Game) / int_3a4898fb |
type |
Power-Up |
| Future Cop: L.A.P.D. (Video Game) / int_3a4898fb |
comment |
Power-Up: Some reloaders for your weapons bestow a power-up to the weapon, giving you a small package of supercharged ammo that's separate from your standard ammo reserves. Powerups are indicated by their weapon icon rotating faster and flashing red. |
| Future Cop: L.A.P.D. (Video Game) / int_3a4898fb |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_3a4898fb |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_3a4898fb |
| Future Cop: L.A.P.D. (Video Game) / int_420c50b7 |
type |
A.I. Is a Crapshoot |
| Future Cop: L.A.P.D. (Video Game) / int_420c50b7 |
comment |
A.I. Is a Crapshoot: The final mission gives you the objective of apprehending a tech genius who's been causing economical havoc, but when you find him early in the level, it turns out his supercomputer has taken control of the whole area and must be put down. The same supercomputer will also regularly taunt you as you progress through the level. |
| Future Cop: L.A.P.D. (Video Game) / int_420c50b7 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_420c50b7 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_420c50b7 |
| Future Cop: L.A.P.D. (Video Game) / int_4a58592a |
type |
California Collapse |
| Future Cop: L.A.P.D. (Video Game) / int_4a58592a |
comment |
California Collapse: Civil War, super storm and an earthquake didn't go well with Los Angeles. The last one actually created an island which is used as a weapons test range. |
| Future Cop: L.A.P.D. (Video Game) / int_4a58592a |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_4a58592a |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_4a58592a |
| Future Cop: L.A.P.D. (Video Game) / int_4ae690ca |
type |
Laughing Mad |
| Future Cop: L.A.P.D. (Video Game) / int_4ae690ca |
comment |
Laughing Mad: The Mad Scientist who's taken over the LAX is constantly laughing throughout the final battle with him. |
| Future Cop: L.A.P.D. (Video Game) / int_4ae690ca |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_4ae690ca |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_4ae690ca |
| Future Cop: L.A.P.D. (Video Game) / int_4c798fd5 |
type |
Shock and Awe |
| Future Cop: L.A.P.D. (Video Game) / int_4c798fd5 |
comment |
Shock and Awe: The Lightning Gun. |
| Future Cop: L.A.P.D. (Video Game) / int_4c798fd5 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_4c798fd5 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_4c798fd5 |
| Future Cop: L.A.P.D. (Video Game) / int_4e34d653 |
type |
See You in Hell |
| Future Cop: L.A.P.D. (Video Game) / int_4e34d653 |
comment |
See You in Hell: Pretty much one of Sky Captain's lines when he gets destroyed. |
| Future Cop: L.A.P.D. (Video Game) / int_4e34d653 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_4e34d653 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_4e34d653 |
| Future Cop: L.A.P.D. (Video Game) / int_4f0b6445 |
type |
Announcer Chatter |
| Future Cop: L.A.P.D. (Video Game) / int_4f0b6445 |
comment |
Announcer Chatter: For Precinct Assault mode. Helps keep you informed of goings-on, especially if you're playing against Sky Captain. |
| Future Cop: L.A.P.D. (Video Game) / int_4f0b6445 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_4f0b6445 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_4f0b6445 |
| Future Cop: L.A.P.D. (Video Game) / int_5e782d0c |
type |
Super Prototype |
| Future Cop: L.A.P.D. (Video Game) / int_5e782d0c |
comment |
Super Prototype: X-1 Alpha is this for the entire LAPD. |
| Future Cop: L.A.P.D. (Video Game) / int_5e782d0c |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_5e782d0c |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_5e782d0c |
| Future Cop: L.A.P.D. (Video Game) / int_6041e4f4 |
type |
The Computer Is a Cheating Bastard |
| Future Cop: L.A.P.D. (Video Game) / int_6041e4f4 |
comment |
The Computer Is a Cheating Bastard: Sky Captain, as his name suggests, uses a flying craft rather than an X-1 Alpha. This gives him a pretty significant mobility advantage in the cluttered battlegrounds, though he lacks the agility of the X-1's walker mode. He can also summon units and capture outposts from anywhere, both things the player can't do. He also can refill his ammo at will. In his defense, at least, all of these things are explained in the Precinct Assault introductory video, so you know what he's doing and how. Sky Captain also upgrades and gets stronger and smarter as you complete the increasing difficulties. |
| Future Cop: L.A.P.D. (Video Game) / int_6041e4f4 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_6041e4f4 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_6041e4f4 |
| Future Cop: L.A.P.D. (Video Game) / int_61ff365d |
type |
Deflector Shields |
| Future Cop: L.A.P.D. (Video Game) / int_61ff365d |
comment |
Deflector Shields: The riot shield will destroy incoming physical projectiles and cause huge damage to anything in its radius. |
| Future Cop: L.A.P.D. (Video Game) / int_61ff365d |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_61ff365d |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_61ff365d |
| Future Cop: L.A.P.D. (Video Game) / int_62259825 |
type |
Nintendo Hard |
| Future Cop: L.A.P.D. (Video Game) / int_62259825 |
comment |
Nintendo Hard: For starters, every level is a Marathon Level, and being killed causes you to start over from the beginning of the level. You also need to conserve and familiarize the weaponry, but at least, unlike the predecessor, you don't have to refuel. |
| Future Cop: L.A.P.D. (Video Game) / int_62259825 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_62259825 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_62259825 |
| Future Cop: L.A.P.D. (Video Game) / int_652bf890 |
type |
Drone of Dread |
| Future Cop: L.A.P.D. (Video Game) / int_652bf890 |
comment |
Drone of Dread: Each level in the campaign has catchy theme that accompanies your rampage through the criminals' forces — except for the eighth, which is a quiet drone that you can barely hear past the sounds of combat. It drives home the lack of human life as you embark on the level. |
| Future Cop: L.A.P.D. (Video Game) / int_652bf890 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_652bf890 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_652bf890 |
| Future Cop: L.A.P.D. (Video Game) / int_6dc206c9 |
type |
Marathon Level |
| Future Cop: L.A.P.D. (Video Game) / int_6dc206c9 |
comment |
Marathon Level: LAX Spaceport is the only two-part level in the single player campaign. It's also the only level with a mid-level checkpoint. |
| Future Cop: L.A.P.D. (Video Game) / int_6dc206c9 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_6dc206c9 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_6dc206c9 |
| Future Cop: L.A.P.D. (Video Game) / int_70e34c75 |
type |
Player Versus Player |
| Future Cop: L.A.P.D. (Video Game) / int_70e34c75 |
comment |
Player Versus Player: Precinct Assault - two players go head-to-head in a sort of very lightweight strategy game. You can also play it against the AI, which plays as Sky Captain. |
| Future Cop: L.A.P.D. (Video Game) / int_70e34c75 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_70e34c75 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_70e34c75 |
| Future Cop: L.A.P.D. (Video Game) / int_73f38fe0 |
type |
LEGO Genetics |
| Future Cop: L.A.P.D. (Video Game) / int_73f38fe0 |
comment |
LEGO Genetics: "Recom" (presumably short for "recombinant") mutants are a recurring threat/plot point, and tend to have all kinds of... unorthodox features. Played for laughs in one end-mission cutscene, with a Multi-Armed and Dangerous mutant scientist; |
| Future Cop: L.A.P.D. (Video Game) / int_73f38fe0 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_73f38fe0 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_73f38fe0 |
| Future Cop: L.A.P.D. (Video Game) / int_744e3311 |
type |
Police Brutality |
| Future Cop: L.A.P.D. (Video Game) / int_744e3311 |
comment |
Police Brutality: The X-1 is only called in when the situation escalates beyond the control of the normal police units. When it's called in, police use "Code X", meaning the situation is extremely hostile and requires lethal force to regain control. Which in this case means a transforming mecha armed with more firepower than some small nations. What are you expecting? It's Los Angeles. |
| Future Cop: L.A.P.D. (Video Game) / int_744e3311 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_744e3311 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_744e3311 |
| Future Cop: L.A.P.D. (Video Game) / int_7ccd3698 |
type |
Attack of the 50-Foot Whatever |
| Future Cop: L.A.P.D. (Video Game) / int_7ccd3698 |
comment |
Attack of the 50-Foot Whatever: One level has a miniboss that is a gigantic mutant bodyguard goon approximately twice the height of the X-1 (if not more), which is already around two to three times taller than your average human. The end boss is a giant version of this enemy waist-deep in toxic sludge. |
| Future Cop: L.A.P.D. (Video Game) / int_7ccd3698 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_7ccd3698 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_7ccd3698 |
| Future Cop: L.A.P.D. (Video Game) / int_7f7c2683 |
type |
Shared Life-Meter |
| Future Cop: L.A.P.D. (Video Game) / int_7f7c2683 |
comment |
Shared Life-Meter: In co-op, both players take damage when one takes a hit. |
| Future Cop: L.A.P.D. (Video Game) / int_7f7c2683 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_7f7c2683 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_7f7c2683 |
| Future Cop: L.A.P.D. (Video Game) / int_7f93c22e |
type |
Chain Lightning |
| Future Cop: L.A.P.D. (Video Game) / int_7f93c22e |
comment |
Chain Lightning: The Lightning Gun's schtick when you get the Primary Weapon Power-Up. |
| Future Cop: L.A.P.D. (Video Game) / int_7f93c22e |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_7f93c22e |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_7f93c22e |
| Future Cop: L.A.P.D. (Video Game) / int_88e5fcbc |
type |
One-Hit Polykill |
| Future Cop: L.A.P.D. (Video Game) / int_88e5fcbc |
comment |
One-Hit Polykill: An ability of the Concussion Beam, since it is only stopped by the terrain. Helps conserve ammo! |
| Future Cop: L.A.P.D. (Video Game) / int_88e5fcbc |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_88e5fcbc |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_88e5fcbc |
| Future Cop: L.A.P.D. (Video Game) / int_8e81e57f |
type |
Voice with an Internet Connection |
| Future Cop: L.A.P.D. (Video Game) / int_8e81e57f |
comment |
Voice with an Internet Connection: The coordinator is basically there to keep you up to date on things and be the Exposition Fairy. |
| Future Cop: L.A.P.D. (Video Game) / int_8e81e57f |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_8e81e57f |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_8e81e57f |
| Future Cop: L.A.P.D. (Video Game) / int_957e5fc2 |
type |
Villainous Breakdown |
| Future Cop: L.A.P.D. (Video Game) / int_957e5fc2 |
comment |
Villainous Breakdown: Do terribly against the Sky Captain and he has no qualms mocking your skills. Start beating him and he initially tries to shrug it off, before gradually descending into roars of rage and shocked disbelief at your rising odds of success. |
| Future Cop: L.A.P.D. (Video Game) / int_957e5fc2 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_957e5fc2 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_957e5fc2 |
| Future Cop: L.A.P.D. (Video Game) / int_9c1f758a |
type |
Kill It with Fire |
| Future Cop: L.A.P.D. (Video Game) / int_9c1f758a |
comment |
Kill It with Fire: Flamethrowers are good for clearing out angry mobs, right? |
| Future Cop: L.A.P.D. (Video Game) / int_9c1f758a |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_9c1f758a |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_9c1f758a |
| Future Cop: L.A.P.D. (Video Game) / int_9d09bf1a |
type |
American Kirby Is Hardcore |
| Future Cop: L.A.P.D. (Video Game) / int_9d09bf1a |
comment |
American Kirby Is Hardcore: Or in this case, Japanese Future Cop LAPD is Hotter and Sexier as the Japanese cover features your female operator with blonde hair and a noticeable cleavage. |
| Future Cop: L.A.P.D. (Video Game) / int_9d09bf1a |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_9d09bf1a |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_9d09bf1a |
| Future Cop: L.A.P.D. (Video Game) / int_9e943076 |
type |
One-Man Army |
| Future Cop: L.A.P.D. (Video Game) / int_9e943076 |
comment |
One-Man Army: X-1 Alpha acts alone all the time. Unless you're playing co-op at any rate. Friendly units do appear in one or two missions, but they're really just there to provide a little flavour than be any kind of meaningful assistance. |
| Future Cop: L.A.P.D. (Video Game) / int_9e943076 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_9e943076 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_9e943076 |
| Future Cop: L.A.P.D. (Video Game) / int_a8221f1f |
type |
SpiritualPredecessor |
| Future Cop: L.A.P.D. (Video Game) / int_a8221f1f |
comment |
Spiritual Predecessor: Gee, doesn't Precinct Assault sound familiar? It's essentially DOTA before there was DOTA, although it is closer to SMITE in terms of how it works. |
| Future Cop: L.A.P.D. (Video Game) / int_a8221f1f |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_a8221f1f |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_a8221f1f |
| Future Cop: L.A.P.D. (Video Game) / int_ae3d6438 |
type |
Deadpan Snarker |
| Future Cop: L.A.P.D. (Video Game) / int_ae3d6438 |
comment |
Deadpan Snarker: Your Mission Control is quite sassy. |
| Future Cop: L.A.P.D. (Video Game) / int_ae3d6438 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_ae3d6438 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_ae3d6438 |
| Future Cop: L.A.P.D. (Video Game) / int_b123585b |
type |
Recursive Ammo |
| Future Cop: L.A.P.D. (Video Game) / int_b123585b |
comment |
Recursive Ammo: Mortar + Upgraded Ammo = Cluster Munitions. |
| Future Cop: L.A.P.D. (Video Game) / int_b123585b |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_b123585b |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_b123585b |
| Future Cop: L.A.P.D. (Video Game) / int_b1f18adb |
type |
Ray Gun |
| Future Cop: L.A.P.D. (Video Game) / int_b1f18adb |
comment |
Ray Gun: The Gatling Laser. |
| Future Cop: L.A.P.D. (Video Game) / int_b1f18adb |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_b1f18adb |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_b1f18adb |
| Future Cop: L.A.P.D. (Video Game) / int_b6ae5569 |
type |
Transforming Mecha |
| Future Cop: L.A.P.D. (Video Game) / int_b6ae5569 |
comment |
Transforming Mecha: The X-1 has both walker and hovercar modes. The former is more agile and better suited to urban combat, whilst the latter is faster and ideal for covering a lot of ground quickly. All of your weapons are accessible in both modes, however. |
| Future Cop: L.A.P.D. (Video Game) / int_b6ae5569 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_b6ae5569 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_b6ae5569 |
| Future Cop: L.A.P.D. (Video Game) / int_b8237752 |
type |
HollywoodCyborg |
| Future Cop: L.A.P.D. (Video Game) / int_b8237752 |
comment |
Hollywood Cyborg: The rogue AI in the eighth level is putting together an army of them, and is kidnapping civilians to form them in what the Mission Control describes "a chop-shop for body parts." |
| Future Cop: L.A.P.D. (Video Game) / int_b8237752 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_b8237752 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_b8237752 |
| Future Cop: L.A.P.D. (Video Game) / int_b905c10c |
type |
The Alcatraz |
| Future Cop: L.A.P.D. (Video Game) / int_b905c10c |
comment |
The Alcatraz: Hell's Gate Prison is a literal fortress, and you're sent in there to keep a terrorist group from breaking their leader out. The briefing even suggests that you focus on destroying their dropships so that they'll have no way out. |
| Future Cop: L.A.P.D. (Video Game) / int_b905c10c |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_b905c10c |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_b905c10c |
| Future Cop: L.A.P.D. (Video Game) / int_bc0346e2 |
type |
Upgrade vs. Prototype Fight |
| Future Cop: L.A.P.D. (Video Game) / int_bc0346e2 |
comment |
Upgrade vs. Prototype Fight: One of the enemies in the fifth level is old models of X-1, as the Mission Control informs you. |
| Future Cop: L.A.P.D. (Video Game) / int_bc0346e2 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_bc0346e2 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_bc0346e2 |
| Future Cop: L.A.P.D. (Video Game) / int_c2cedc1c |
type |
Big "NO!" |
| Future Cop: L.A.P.D. (Video Game) / int_c2cedc1c |
comment |
Big "NO!": Sky Captain has one when shot down. Hear more of his quotes here. |
| Future Cop: L.A.P.D. (Video Game) / int_c2cedc1c |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_c2cedc1c |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_c2cedc1c |
| Future Cop: L.A.P.D. (Video Game) / int_c3d4a04c |
type |
Energy Ball |
| Future Cop: L.A.P.D. (Video Game) / int_c3d4a04c |
comment |
Energy Ball: The Fusion Torpedo fires one, and they're a common form of enemy attack. |
| Future Cop: L.A.P.D. (Video Game) / int_c3d4a04c |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_c3d4a04c |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_c3d4a04c |
| Future Cop: L.A.P.D. (Video Game) / int_cd809603 |
type |
Tank Goodness |
| Future Cop: L.A.P.D. (Video Game) / int_cd809603 |
comment |
Tank Goodness: Tank units are your victory condition, and escorting them to the enemy base wins you the game. They're quite fragile and can die to a few shots of heavy weaponry. Dreadnoughts are tougher tanks that can take more punishment but still need to be escorted lest they head off to their death. |
| Future Cop: L.A.P.D. (Video Game) / int_cd809603 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_cd809603 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_cd809603 |
| Future Cop: L.A.P.D. (Video Game) / int_ce4f133d |
type |
Gun Twirling |
| Future Cop: L.A.P.D. (Video Game) / int_ce4f133d |
comment |
Gun Twirling: After defeating the boss of the prison break mission, you're treated to a cutscene of a high noon showdown that ends with your mech twirling its gun-arms, cowboy-style. |
| Future Cop: L.A.P.D. (Video Game) / int_ce4f133d |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_ce4f133d |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_ce4f133d |
| Future Cop: L.A.P.D. (Video Game) / int_cfda0ecb |
type |
Escort Mission |
| Future Cop: L.A.P.D. (Video Game) / int_cfda0ecb |
comment |
Escort Mission: The effective goal of Precinct Assault — you win by escorting one of your tank units into the enemy base. Capturing turrets and outposts to maintain control of more of the map will make this objective easier, as the tanks are pretty fragile. |
| Future Cop: L.A.P.D. (Video Game) / int_cfda0ecb |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_cfda0ecb |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_cfda0ecb |
| Future Cop: L.A.P.D. (Video Game) / int_d24b61a8 |
type |
Patchwork Map |
| Future Cop: L.A.P.D. (Video Game) / int_d24b61a8 |
comment |
Patchwork Map: The sixth level starts you in an underground metro station, but as you progress you travel over a pit of radioactive waste, navigate a "military installation" that's half-submerged in lava, and teleport to the sunken remains of a ruined amusement park. |
| Future Cop: L.A.P.D. (Video Game) / int_d24b61a8 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_d24b61a8 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_d24b61a8 |
| Future Cop: L.A.P.D. (Video Game) / int_d2c0e2ed |
type |
Schmuck Bait |
| Future Cop: L.A.P.D. (Video Game) / int_d2c0e2ed |
comment |
Schmuck Bait: The fourth level tricks you with a switch that might open the way forward but kills a civilian. |
| Future Cop: L.A.P.D. (Video Game) / int_d2c0e2ed |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_d2c0e2ed |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_d2c0e2ed |
| Future Cop: L.A.P.D. (Video Game) / int_d410d120 |
type |
Joke Level |
| Future Cop: L.A.P.D. (Video Game) / int_d410d120 |
comment |
Joke Level: Accessed after beating all Precinct Assault maps against a Difficulty 10 Sky Captain. It is very similar to Proving Ground except more green, replaces all tanks with worms, helicopters with butterflies, turns the Dreadnought into a Sand Worm and the Flying Fortress into a giant bat. Towers become flowers. Sky Captain? A dragonfly or cocoon. All this insanity plays to hilarious music. |
| Future Cop: L.A.P.D. (Video Game) / int_d410d120 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_d410d120 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_d410d120 |
| Future Cop: L.A.P.D. (Video Game) / int_db08fb56 |
type |
Come Out, Come Out, Wherever You Are |
| Future Cop: L.A.P.D. (Video Game) / int_db08fb56 |
comment |
Come Out, Come Out, Wherever You Are: One of Sky Captain's favourite sayings. |
| Future Cop: L.A.P.D. (Video Game) / int_db08fb56 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_db08fb56 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_db08fb56 |
| Future Cop: L.A.P.D. (Video Game) / int_df1793de |
type |
Updated Re-release |
| Future Cop: L.A.P.D. (Video Game) / int_df1793de |
comment |
Updated Re-release: The PC version of the game adds a map for Precinct Assault called "La Cantina" and does some cosmetic or mechanical touch-ups here and there compared to the original Play Station release. |
| Future Cop: L.A.P.D. (Video Game) / int_df1793de |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_df1793de |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_df1793de |
| Future Cop: L.A.P.D. (Video Game) / int_e0e3579a |
type |
Fungus Humongous |
| Future Cop: L.A.P.D. (Video Game) / int_e0e3579a |
comment |
Fungus Humongous: There's a section in the sixth level where you're platforming across several giant mushrooms growing out of a giant pit of radioactive waste. |
| Future Cop: L.A.P.D. (Video Game) / int_e0e3579a |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_e0e3579a |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_e0e3579a |
| Future Cop: L.A.P.D. (Video Game) / int_ead1e891 |
type |
Dancing Mook Credits |
| Future Cop: L.A.P.D. (Video Game) / int_ead1e891 |
comment |
Dancing Mook Credits: With the X-1 being subjected to all sorts of horrors alongside dancing. |
| Future Cop: L.A.P.D. (Video Game) / int_ead1e891 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_ead1e891 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_ead1e891 |
| Future Cop: L.A.P.D. (Video Game) / int_f0001923 |
type |
Fire-Breathing Weapon |
| Future Cop: L.A.P.D. (Video Game) / int_f0001923 |
comment |
Fire-Breathing Weapon: The Flamethrower spits out flames with a limited maximum range (but can go far enough to shoot down low-flying aircraft) but can also burn down crowds in cramped areas. |
| Future Cop: L.A.P.D. (Video Game) / int_f0001923 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_f0001923 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_f0001923 |
| Future Cop: L.A.P.D. (Video Game) / int_f37bf401 |
type |
Hover Tank |
| Future Cop: L.A.P.D. (Video Game) / int_f37bf401 |
comment |
Hover Tank: The X-1's Hover mode, and the standard ground/attack unit in Versus mode. |
| Future Cop: L.A.P.D. (Video Game) / int_f37bf401 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_f37bf401 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_f37bf401 |
| Future Cop: L.A.P.D. (Video Game) / int_fd2086a9 |
type |
You Require More Vespene Gas |
| Future Cop: L.A.P.D. (Video Game) / int_fd2086a9 |
comment |
You Require More Vespene Gas: In Precinct Assault, the points/requisition needed to purchase tanks/dreadnoughts (offense) and gunships/flying fortresses (defense) or outposts (forward bases) are earned by capturing neutral turrets, destroying enemy units/turrets, and destroying the enemy player/Sky Captain. |
| Future Cop: L.A.P.D. (Video Game) / int_fd2086a9 |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_fd2086a9 |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_fd2086a9 |
| Future Cop: L.A.P.D. (Video Game) / int_fdf22cfd |
type |
Evil Is Hammy |
| Future Cop: L.A.P.D. (Video Game) / int_fdf22cfd |
comment |
Evil Is Hammy: Sky Captain. The various villains in each mission also pretty hammy while taunting the protagonist's progress. |
| Future Cop: L.A.P.D. (Video Game) / int_fdf22cfd |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_fdf22cfd |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_fdf22cfd |
| Future Cop: L.A.P.D. (Video Game) / int_name |
type |
ItemName |
| Future Cop: L.A.P.D. (Video Game) / int_name |
comment |
|
| Future Cop: L.A.P.D. (Video Game) / int_name |
featureApplicability |
1.0 |
| Future Cop: L.A.P.D. (Video Game) / int_name |
featureConfidence |
1.0 |
| Future Cop: L.A.P.D. (Video Game) |
hasFeature |
Future Cop: L.A.P.D. (Video Game) / int_name |
| Future Cop: L.A.P.D. (Video Game) / int_name |
itemName |
Future Cop: L.A.P.D. (Video Game) |