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Gloom (Amiga) (Video Game)

 Gloom (Amiga) (Video Game)
type
TVTItem
 Gloom (Amiga) (Video Game)
label
Gloom (Amiga) (Video Game)
 Gloom (Amiga) (Video Game)
page
GloomAmiga
 Gloom (Amiga) (Video Game)
comment
Gloom is a 1995 First-Person Shooter made by Black Magic Software from New Zealand for the Amiga system, and one of the many, many blatant Doom clones at the time. And like so many clones back then, Gloom doesn't really have much of a plot.Being one of those games whose Excuse Plot is relegated wholy to the manual, we may as well have a short recap here: You are Agent Black and you've been dispatched by your superiors to intercept a spaceship with Faster-Than-Light Travel (well, okay, "Time Jumping") capabilities overtaken by Cultists and find out where the hell did they all came from. You grab your trusty plasma cannon and blast your way in first person through marines, robots, aliens, ghosts, demons and other creatures.As the Amiga wasn't exactly known for 3D capabilities, the developers have made a number of concessions to the Doom-like formula to make the game run semi reasonably on the hardware (upgrades for said hardware were nonetheless still very recommended). The floor and ceiling are of fixed height like in Wolfenstein 3-D, the levels tend to be on a smaller side and not as maze-like (the developers themselves were not that fond of maze-like level design so they made Gloom a bit less labrynthine) and the default resolution is rather low, resulting in a rather pixelated in-game screen. Nonetheless, the game's engine still features angled walls, moving and even rotating structures (mostly used for various traps), an in-game graphics settings menu to further customize the fidelity, translucent window-like textures and even features playable arcade machines. Oh, and the mooks explode into various body parts upon their deaths not quite unlike Rise of the Triad, complete wtih settings that dictate whenever the gibs shall dissapear after a while (more recommended for weaker hardware) or remain for the duration of the level.The game has received moderate nough of a success to get an Updated Re Release in the form of Gloom Deluxe. It includes the same levels as the original version, but it comes with tweaks to the aesthethics as well as the engine having more customization options, including support for higher resolutions.A different developer - Alpha Software - would later follow up the game with Gloom 3 (also known as Gloom 3: Zombie Edition)... with the numbering being the way it is due to Alpha's presumption that Gloom Deluxe was the second game. note An actual Gloom 2 was announced but never released. Weird title aside, the sequel plays out pretty much like the first game, but set in a planet filled with zombies.No relation to the 2017 game.
 Gloom (Amiga) (Video Game)
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2023-07-22T08:29:13Z
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2023-07-22T08:29:13Z
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Dropped link to DayOfTheDead1985: Not a Feature - ITEM
 Gloom (Amiga) (Video Game)
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Dropped link to ZombieMassacre: Not a Feature - ITEM
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DBTropes
 Gloom (Amiga) (Video Game) / int_27b418da
type
A Winner Is You
 Gloom (Amiga) (Video Game) / int_27b418da
comment
A Winner Is You: Both games. The first game ends with a single frame of what appears to be you and a squadmate doing a fistpump into the sky. Accompanied by these words: Gloom 3 ends with a still frame of Bub and a lengthy essay revealing that the entire game was set on a zombie planet. And you then made it to your spaceship before flying away.
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 Gloom (Amiga) (Video Game) / int_3700d6d8
type
Pinball Projectile
 Gloom (Amiga) (Video Game) / int_3700d6d8
comment
Pinball Projectile: The third Plasma shot type - collected from the Gothic Tomb levels - can bounce off walls
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type
Hyperactive Metabolism
 Gloom (Amiga) (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Amusingly, baby bottles serve as health powerups.
 Gloom (Amiga) (Video Game) / int_4252fdf6
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 Gloom (Amiga) (Video Game) / int_42632336
type
Mecha-Mooks
 Gloom (Amiga) (Video Game) / int_42632336
comment
Mecha-Mooks: In the first game, the stages will throw robot enemies around halfway through. They're far more durable than the flesh-and-blood mooks.
 Gloom (Amiga) (Video Game) / int_42632336
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Nothing but Skulls
 Gloom (Amiga) (Video Game) / int_46cfd12f
comment
Nothing but Skulls: Downplayed, the hell levels in original game have floors and ceilings consisting of tiles with skulls in them.
 Gloom (Amiga) (Video Game) / int_46cfd12f
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1.0
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Our Hydras Are Different
 Gloom (Amiga) (Video Game) / int_57a8305d
comment
Our Hydras Are Different: Apparently one such is an overlord of Hell, given it happens to be the Final Boss of the original game and its Deluxe version.
 Gloom (Amiga) (Video Game) / int_57a8305d
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1.0
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Gloom (Amiga) (Video Game) / int_57a8305d
 Gloom (Amiga) (Video Game) / int_62c556bf
type
X-Ray Vision
 Gloom (Amiga) (Video Game) / int_62c556bf
comment
X-Ray Vision: The Thermo Glasses powerup allows you to see enemies (at least those that were spawned in at all) and projectiles through walls. Rather useful given how often does the game loves to throw you into ambushes.
 Gloom (Amiga) (Video Game) / int_62c556bf
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1.0
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 Gloom (Amiga) (Video Game) / int_66479d0
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Our Ghosts Are Different
 Gloom (Amiga) (Video Game) / int_66479d0
comment
Our Ghosts Are Different: The Gothic Tomb levels of the original game has you face screaming ghosts (described in the manual as "undead servants of Gloom") who can shoot energy balls at you as well as phase through walls, yet they can be killed by your plasma cannon. They are depicted as floating hooded skeletons. Gloom 3 retains the enemy type while changing the look to generic-looking transparent specters and repeatedly moan "Help Me...".
 Gloom (Amiga) (Video Game) / int_66479d0
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Gloom (Amiga) (Video Game) / int_66479d0
 Gloom (Amiga) (Video Game) / int_70d8269d
type
Excuse Plot
 Gloom (Amiga) (Video Game) / int_70d8269d
comment
Excuse Plot: Like, seriously, if you don't have a glance at the manual you'd have no idea why are you shooting things and where do all these alien monsters come from. The Excuse Plot for Gloom 3 facing you against zombies is just around filmsy, even with the Opening Scroll before the game proper boots up.
 Gloom (Amiga) (Video Game) / int_70d8269d
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1.0
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Gloom (Amiga) (Video Game) / int_70d8269d
 Gloom (Amiga) (Video Game) / int_71d17dff
type
Everything Fades
 Gloom (Amiga) (Video Game) / int_71d17dff
comment
Everything Fades: The "Meaty" violence setting applies this to the gibs, while "Messy" averts this. More powerful hardware and/or emulation setup is recommended when it comes for the latter option unless you'd fancy the framerate dropping as more opponents die.
 Gloom (Amiga) (Video Game) / int_71d17dff
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 Gloom (Amiga) (Video Game) / int_7315fd38
type
Covers Always Lie
 Gloom (Amiga) (Video Game) / int_7315fd38
comment
Covers Always Lie: Gloom 3 was released in a box called Ultimate Gloom which implies it was supposed to be a Compilation Rerelease that also includes both versions of the original game (basically re-using the art from the original game's box, as well as using original Gloom's screenshots on the back adds credence to this, at least it does have new blurbs and bullet points describing Gloom 3 and its zombies). The CD however only contains Gloom 3.
 Gloom (Amiga) (Video Game) / int_7315fd38
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 Gloom (Amiga) (Video Game) / int_8a8c7344
type
Plasma Cannon
 Gloom (Amiga) (Video Game) / int_8a8c7344
comment
Plasma Cannon: Your sole weapon of the game, with an upgrade capability to make up for it. There are a few shot types it can load up with, picking up more of the shot pickups (the bouncing energy balls) increases the weapon's level for increased firing rate, and collecting more of those at max level brings a temporary "Mega Weapon" overcharge that doubles the shots fired. Gloom 3 hands you a comically poorly drawn pistolnote Actually a shoddy rescale of the pistol from a fellow 1997 Amiga FPS Testament that works around the same way.
 Gloom (Amiga) (Video Game) / int_8a8c7344
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 Gloom (Amiga) (Video Game) / int_8acbc572
type
Fire and Brimstone Hell
 Gloom (Amiga) (Video Game) / int_8acbc572
comment
Fire and Brimstone Hell: Following the Gothic Tomb levels, the final set of levels in the original game is set in Hell.
 Gloom (Amiga) (Video Game) / int_8acbc572
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Gloom (Amiga) (Video Game) / int_8acbc572
 Gloom (Amiga) (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Gloom (Amiga) (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: Zombies in the sequel comes in the standard, shambling corpse variety and zombies capable of shooting energy blasts at you.note Thanks to them being reskins of Cultist Marines and other projectile shooting enemies. Huh?
 Gloom (Amiga) (Video Game) / int_8ba9512b
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Gloom (Amiga) (Video Game) / int_8ba9512b
 Gloom (Amiga) (Video Game) / int_966decaf
type
Absurdly Short Level
 Gloom (Amiga) (Video Game) / int_966decaf
comment
Absurdly Short Level: The very first level of the original game is almost a straight corridor with amubsh points and a single secret area.
 Gloom (Amiga) (Video Game) / int_966decaf
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1.0
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 Gloom (Amiga) (Video Game) / int_99a12edd
type
Cyborg
 Gloom (Amiga) (Video Game) / int_99a12edd
comment
Cyborg: You're implied to be one in the first game, if the first stages are any indication. As you walk down a corridor you see screens displaying what appears to be your character, with cybernetic implants abound.
 Gloom (Amiga) (Video Game) / int_99a12edd
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 Gloom (Amiga) (Video Game) / int_a04eb363
type
Lizard Folk
 Gloom (Amiga) (Video Game) / int_a04eb363
comment
Lizard Folk: Reptilian alien-men are another enemy type in the first game, encountered from the Gothic Tomb levels, colloquially referred to as "Raptors".
 Gloom (Amiga) (Video Game) / int_a04eb363
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 Gloom (Amiga) (Video Game) / int_a96b8b63
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Space Marine
 Gloom (Amiga) (Video Game) / int_a96b8b63
comment
Space Marine: You in both games, basically.
 Gloom (Amiga) (Video Game) / int_a96b8b63
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 Gloom (Amiga) (Video Game) / int_b23e7ba9
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Real Is Brown
 Gloom (Amiga) (Video Game) / int_b23e7ba9
comment
Real Is Brown: The developers went out their way to downplay this for the original version of the original game by making character and projectile sprites more colorful than the level texures, which would help them stand out against the backgrounds, especially with the low resolution. Gloom Deluxe has a more muted palette but that poses less an issue for readability thanks to that version supporting higher resolutions.
 Gloom (Amiga) (Video Game) / int_b23e7ba9
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 Gloom (Amiga) (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Gloom (Amiga) (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Your weapon in both games can fire an endless amount of bullets. Collecting power-ups will upgrade it to unleash More Dakka.
 Gloom (Amiga) (Video Game) / int_b2cdd776
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1.0
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 Gloom (Amiga) (Video Game) / int_b4e95b4f
type
First-Person Ghost
 Gloom (Amiga) (Video Game) / int_b4e95b4f
comment
First-Person Ghost: The original version of Gloom didn't even come with a weapon sprite, which is something Deluxe has rectified.
 Gloom (Amiga) (Video Game) / int_b4e95b4f
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 Gloom (Amiga) (Video Game) / int_c3d60914
type
Continuing is Painful
 Gloom (Amiga) (Video Game) / int_c3d60914
comment
Continuing is Painful: Losing a life causes your weapon level to be reset.
 Gloom (Amiga) (Video Game) / int_c3d60914
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1.0
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 Gloom (Amiga) (Video Game) / int_cb643ebb
type
Everything's Deader with Zombies
 Gloom (Amiga) (Video Game) / int_cb643ebb
comment
Everything's Deader with Zombies: Gloom 3, which isn't any different from the original except for the zombies.
 Gloom (Amiga) (Video Game) / int_cb643ebb
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1.0
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 Gloom (Amiga) (Video Game) / int_d15c1086
type
Boss-Only Level
 Gloom (Amiga) (Video Game) / int_d15c1086
comment
Boss-Only Level: The final level of both versions of the original game is a Boss Corridor with lots of plasma and health pickups ending with a teleporter that leads to a circular arena with a two-headed dragon inside.
 Gloom (Amiga) (Video Game) / int_d15c1086
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Gloom (Amiga) (Video Game) / int_d15c1086
 Gloom (Amiga) (Video Game) / int_d35ee7e7
type
The Walls Have Eyes
 Gloom (Amiga) (Video Game) / int_d35ee7e7
comment
The Walls Have Eyes: The mansion in Gloom 3 have eyes in its walls. Which can blink. And watching your every move...
 Gloom (Amiga) (Video Game) / int_d35ee7e7
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1.0
 Gloom (Amiga) (Video Game) / int_d35ee7e7
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 Gloom (Amiga) (Video Game) / int_d4bb4e51
type
Walking Shirtless Scene
 Gloom (Amiga) (Video Game) / int_d4bb4e51
comment
Walking Shirtless Scene: The Space Cruiser levels in original game feature Aggro Skinheadsnote That's what the tip on the loading screen leading up to the level they're introduced in calls them that are bald and clad in just pants and serve as that set's melee mooks. Their replacement from the Gothic Tomb levels - the Lizard Folk - are also this.
 Gloom (Amiga) (Video Game) / int_d4bb4e51
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Gloom (Amiga) (Video Game) / int_d4bb4e51
 Gloom (Amiga) (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 Gloom (Amiga) (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Rather than standard death animations the game goes for this instead, with settings that change whenever should the gibs be subject to Everything Fades or not.
 Gloom (Amiga) (Video Game) / int_db33bc7e
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1.0
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Gloom (Amiga) (Video Game) / int_db33bc7e
 Gloom (Amiga) (Video Game) / int_dc0ab531
type
Flying Face
 Gloom (Amiga) (Video Game) / int_dc0ab531
comment
Flying Face: Gloom 3, besides giving you zombies, also have occasional flying faces to menace you. Unlike zombies however killing it only makes the face vanish (in both Meaty and Messy modes).
 Gloom (Amiga) (Video Game) / int_dc0ab531
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 Gloom (Amiga) (Video Game) / int_df1793de
type
Updated Re-release
 Gloom (Amiga) (Video Game) / int_df1793de
comment
Updated Re-release: The original game received one in the form of Gloom Deluxe. The levels are essentially the same as with the original game, but it does come with a number of engine tweaks like extra graphical resolutions, as well as being able to be run on the original chipset Amiga models like the 500 provided they're RAM-expanded (the original release required an AGA-based Amiga model like an A1200). Alpha Software's Gloom 3 was about to have a "director's cut" of its own before getting retooled into Zombie Massacre.
 Gloom (Amiga) (Video Game) / int_df1793de
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1.0
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Gloom (Amiga) (Video Game) / int_df1793de
 Gloom (Amiga) (Video Game) / int_f22249e
type
Body of Bodies
 Gloom (Amiga) (Video Game) / int_f22249e
comment
Body of Bodies: Gloom 3 ends with you facing the last zombie and the strongest of them all - a mega-zombie Frankenstein's Monster stitched together from multiple bodies.
 Gloom (Amiga) (Video Game) / int_f22249e
featureApplicability
1.0
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1.0
 Gloom (Amiga) (Video Game)
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Gloom (Amiga) (Video Game) / int_f22249e
 Gloom (Amiga) (Video Game) / int_f7567671
type
Game Within a Game
 Gloom (Amiga) (Video Game) / int_f7567671
comment
Game Within a Game: Both of the first game's versions have playable Underkill arcade machines that you can approach and lpay in-game Defender-esque Horizontal Scrolling Shooter in them, and scoring high in them is how you gain extra lives. These can be encountered in fourth levels of each of the first game's episode. (As in, a space ship, gothic tomb and even hell somehow have arcade machines).
 Gloom (Amiga) (Video Game) / int_f7567671
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1.0
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 Gloom (Amiga) (Video Game)
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Gloom (Amiga) (Video Game) / int_f7567671
 Gloom (Amiga) (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Gloom (Amiga) (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: Downplayed. At most the game would throw you switches to find but there isn't much key hunting.
 Gloom (Amiga) (Video Game) / int_fb21b816
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1.0
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Gloom (Amiga) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Gloom (Amiga) (Video Game)
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New Zealand Media / int_fc490902
 Gloom (Amiga) (Video Game)
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 Gloom (Amiga) (Video Game)
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