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Gloomwood (Video Game)
- 213 statements
- 40 feature instances
- 16 referencing feature instances
Gloomwood (Video Game) | type |
TVTItem | |
Gloomwood (Video Game) | label |
Gloomwood (Video Game) | |
Gloomwood (Video Game) | page |
Gloomwood | |
Gloomwood (Video Game) | comment |
Gloomwood is a Survival Horror Stealth-Based Immersive Sim, developed by Dillon Rogers and David Szymanski and published by New Blood Interactive. The game follows a doctor's mysterious abduction to a forgotten, twisted Victorian metropolis in the midst of a horrifying transformation.A public pre-alpha demo was released on Steam in 2020, followed by an Early Access release on September 5th, 2022.The game's Reveal, Inventory Gameplay Demo and the E3 2021 Gameplay trailers. Dillon also has a Youtube channel and Twitter account, you can take a look at them to follow the development of the game. | |
Gloomwood (Video Game) | fetched |
2023-07-28T17:13:51Z | |
Gloomwood (Video Game) | parsed |
2023-07-28T17:13:51Z | |
Gloomwood (Video Game) | processingComment |
Dropped link to AnAmericanWerewolfInLondon: Not a Feature - ITEM | |
Gloomwood (Video Game) | processingComment |
Dropped link to Bloodborne: Not a Feature - ITEM | |
Gloomwood (Video Game) | processingComment |
Dropped link to SurvivalHorror: Not a Feature - IGNORE | |
Gloomwood (Video Game) | processingComment |
Dropped link to SystemShock: Not a Feature - ITEM | |
Gloomwood (Video Game) | processingComment |
Dropped link to TheShining: Not a Feature - ITEM | |
Gloomwood (Video Game) | isPartOf |
DBTropes | |
Gloomwood (Video Game) / int_1777688d | type |
Genre Savvy | |
Gloomwood (Video Game) / int_1777688d | comment |
Genre Savvy: In a display of what's either this trope or scintillating stupidity, a Huntsman rigs the bridge to Gloomwood to blow to stop you from escaping. This still happens if you haven't sounded the alarm or even been seen, something the other Huntsman will call the mad bomber out on. | |
Gloomwood (Video Game) / int_1777688d | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_1777688d | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_1777688d | |
Gloomwood (Video Game) / int_1ebbebc5 | type |
Source Music | |
Gloomwood (Video Game) / int_1ebbebc5 | comment |
Source Music: The phonographs play music to let the player know when one is nearby. | |
Gloomwood (Video Game) / int_1ebbebc5 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_1ebbebc5 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_1ebbebc5 | |
Gloomwood (Video Game) / int_21e1a8e3 | type |
Utility Weapon | |
Gloomwood (Video Game) / int_21e1a8e3 | comment |
Utility Weapon: The Undertaker Pistol is a customized, silenced pistol that can be used to fire several different kinds of ammunition, such as a pellet that breaks lights and windows from a distance and an incendiary projectile that ignites enemies and objects. | |
Gloomwood (Video Game) / int_21e1a8e3 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_21e1a8e3 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_21e1a8e3 | |
Gloomwood (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Gloomwood (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: Axemen charging at the player was originally a bug, but eventually found it's way into the main game. | |
Gloomwood (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_26ba32a3 | |
Gloomwood (Video Game) / int_2b50986a | type |
Arrange Mode | |
Gloomwood (Video Game) / int_2b50986a | comment |
Arrange Mode: While the higher difficulties do increase enemy damage, they also have more enemies, new enemy locations and patrols that are harder to sneak around, and less ammunition and healing items scattered throughout the level. | |
Gloomwood (Video Game) / int_2b50986a | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_2b50986a | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_2b50986a | |
Gloomwood (Video Game) / int_348c7ded | type |
Sword Cane | |
Gloomwood (Video Game) / int_348c7ded | comment |
Sword Cane: The player's melee weapon and primary method of dealing with enemies stealthily is a fancy sword cane. Keeping with the game's weapon holstering function, you can sheath the sword in its cane. Thankfully, it doesn't take up any space in your inventory so the player at least has one weapon they can use to defend themselves. | |
Gloomwood (Video Game) / int_348c7ded | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_348c7ded | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_348c7ded | |
Gloomwood (Video Game) / int_3cf44d4b | type |
High-Class Glass | |
Gloomwood (Video Game) / int_3cf44d4b | comment |
High-Class Glass: The player can purchase a monocle from the merchant, which allows them to zoom in the camera. | |
Gloomwood (Video Game) / int_3cf44d4b | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_3cf44d4b | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_3cf44d4b | |
Gloomwood (Video Game) / int_4252fdf6 | type |
Hyperactive Metabolism | |
Gloomwood (Video Game) / int_4252fdf6 | comment |
Hyperactive Metabolism: Downplayed. You can find and eat food to restore your health, but it only restores a tiny amount. | |
Gloomwood (Video Game) / int_4252fdf6 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_4252fdf6 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_4252fdf6 | |
Gloomwood (Video Game) / int_42da7e81 | type |
Immersive Sim | |
Gloomwood (Video Game) / int_42da7e81 | comment |
Immersive Sim: You can pick up and throw things, smash open windows, climb onto ledges, and the levels are fairly open-ended with multiple routes to your objectives and multiple ways of getting through those routes. | |
Gloomwood (Video Game) / int_42da7e81 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_42da7e81 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_42da7e81 | |
Gloomwood (Video Game) / int_4e4fa32c | type |
The Ahnold | |
Gloomwood (Video Game) / int_4e4fa32c | comment |
The docks in the demo have a shipping manifest signed by a "B. 'Burly' Johnson," a reference to the boss Big John from DUSK and Rise of the Triad. | |
Gloomwood (Video Game) / int_4e4fa32c | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_4e4fa32c | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_4e4fa32c | |
Gloomwood (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Gloomwood (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: The axes wielded by Huntsmen can be picked up and thrown; they'll spin end over end before shattering into splinters upon hitting an enemy, doing some damage in the process. | |
Gloomwood (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_519f108a | |
Gloomwood (Video Game) / int_5a175c8e | type |
Back Stab | |
Gloomwood (Video Game) / int_5a175c8e | comment |
Backstab: The primary way of disposing of most enemies is to charge up your melee attack (if there is an Audible Gleam at the tip of the blade, then it will be a killing blow) and stab them in the back. | |
Gloomwood (Video Game) / int_5a175c8e | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_5a175c8e | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_5a175c8e | |
Gloomwood (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Gloomwood (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: As is fairly common for stealth games, the game features vents that can be crawled through in order to get around guards. | |
Gloomwood (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_5b19cc1b | |
Gloomwood (Video Game) / int_6163afd9 | type |
Reliably Unreliable Guns | |
Gloomwood (Video Game) / int_6163afd9 | comment |
Reliably Unreliable Guns: You can pick up guns from Huntsmen armed with them after killing them to loot bullets for the revolver. Examining them makes mention of them being built specifically for use by Huntsmen and that regular humans wouldn't be able to use them, but even if that weren't the case, there's also the fact that every single one of them ends up with their barrel bent out of shape when you kill them. | |
Gloomwood (Video Game) / int_6163afd9 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_6163afd9 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_6163afd9 | |
Gloomwood (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
Gloomwood (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: Played Straight for the enemies, but Downplayed for the player. When badly injured your character will begin walking with a noticeable limp and a reduction to jump height. | |
Gloomwood (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_64f0c18c | |
Gloomwood (Video Game) / int_68f6e811 | type |
Made of Plasticine | |
Gloomwood (Video Game) / int_68f6e811 | comment |
Made of Plasticine: Any explosion will reduce basic enemies to a shower of giblets and red mist. | |
Gloomwood (Video Game) / int_68f6e811 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_68f6e811 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_68f6e811 | |
Gloomwood (Video Game) / int_72c04e0d | type |
Door to Before | |
Gloomwood (Video Game) / int_72c04e0d | comment |
Door to Before: These appear fairly often due to the winding and fairly open-ended layout of the levels, making backtracking easier. | |
Gloomwood (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_72c04e0d | |
Gloomwood (Video Game) / int_735b4101 | type |
Colour-Coded for Your Convenience | |
Gloomwood (Video Game) / int_735b4101 | comment |
The colour-coding of the Huntsmen's glowing eyes is straight out of Bioshock; green for docile/unaware, yellow for searching/suspicious and red for full-on attack mode, just like the Big Daddies in said game. | |
Gloomwood (Video Game) / int_735b4101 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_735b4101 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_735b4101 | |
Gloomwood (Video Game) / int_79f9249 | type |
Horrifying the Horror | |
Gloomwood (Video Game) / int_79f9249 | comment |
Horrifying the Horror: The Huntsmen are twisted humanoids with glowing eyes and proportions so distorted that normal humans can't use their weaponry. They captured something and brought it to the Slaughtered Goat to show off. It turned the tables. By the time you get there, the last few terrified stragglers have barricaded the door, and are discussing getting dynamite to destroy the place. When you get inside the place is almost completely empty, save for a dozen corpses, a singe terrified Huntsman begging for mercy before being ripped apart, bloody limbs and broken furniture, and the thing in question feasting by the fireplace. | |
Gloomwood (Video Game) / int_79f9249 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_79f9249 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_79f9249 | |
Gloomwood (Video Game) / int_892552b | type |
Kung Fu-Proof Mook | |
Gloomwood (Video Game) / int_892552b | comment |
Kung Fu-Proof Mook: Some Huntsmen wear armor over their torsos, preventing you from instantly killing them with a Backstab. They appear earlier and more frequently on higher difficulties. | |
Gloomwood (Video Game) / int_892552b | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_892552b | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_892552b | |
Gloomwood (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Gloomwood (Video Game) / int_8a888e34 | comment |
Exploding Barrels: These can be distinguished by their red color. Hitting or shooting it will ignite the barrel before it explodes, but will not do this if projectiles like bottles are thrown at it. Also, make sure that the torch that dead hunter is still holding doesn't touch any of these. It will blow up. | |
Gloomwood (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_8a888e34 | |
Gloomwood (Video Game) / int_92dfffae | type |
Retraux | |
Gloomwood (Video Game) / int_92dfffae | comment |
Retraux: The game deliberately emulates the look of late 90s/early 2000s PC games such as Thief: The Dark Project and System Shock 2. | |
Gloomwood (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_92dfffae | |
Gloomwood (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Gloomwood (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Enemies who see one of their fellows dead will go up to the corpse to investigate it. If the enemy in question burned to death, this typically means that the others will stand directly on top of the still-burning body and often end up setting themselves on fire as well. | |
Gloomwood (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_940a5958 | |
Gloomwood (Video Game) / int_96ecc67e | type |
Shotguns Are Just Better | |
Gloomwood (Video Game) / int_96ecc67e | comment |
Shotguns Are Just Better: The second gun available is a folding pump-action shotgun, and it is indeed better, being able to kill basic enemies in a single shot at close range. | |
Gloomwood (Video Game) / int_96ecc67e | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_96ecc67e | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_96ecc67e | |
Gloomwood (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Gloomwood (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Higher difficulties have fewer resources, a greater number of enemies who deal greater damage, and sometimes their locations and patrols change so they're harder to sneak around. Crescent: For players who are unfamiliar with survival horror or just want to explore.Perks Abundant resources; low enemy presence; low enemy damage, speed and senses; able to quicksave anywhere Half Moon: For players looking for a well-balanced experience.Perks Standard resources; standard enemy presence; standard enemy damage, speed and senses; can only save at Phonographs Full Moon: For players who are familiar with survival horror or are looking for a challenge.Perks Few resources; high enemy presence; high enemy damage, speed and senses; can only save at Phonographs Blood Moon: For survival horror veterans who want to be pushed to their limits.Perks Scarce resources; very high enemy presence; very high enemy damage, speed and senses; no guard vision cones; can only save at Phonographs with wax cylinders A custom difficulty setting, Lunacy, is also planned for the future. | |
Gloomwood (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_9a117348 | |
Gloomwood (Video Game) / int_9e8aa11e | type |
Friendly Fireproof | |
Gloomwood (Video Game) / int_9e8aa11e | comment |
Friendly Fireproof: Averted, it is possible to get the gun-wielding huntsmen to shoot each other if you line it up properly. The torch-wielding huntsmen can even set each other on fire. | |
Gloomwood (Video Game) / int_9e8aa11e | featureApplicability |
-1.0 | |
Gloomwood (Video Game) / int_9e8aa11e | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_9e8aa11e | |
Gloomwood (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
Gloomwood (Video Game) / int_a1f82f86 | comment |
Enemy Chatter: As is to be expected from a game influenced by the Thief series. If you see a few mooks standing together and not moving, odds are they're having a conversation you can eavesdrop on. | |
Gloomwood (Video Game) / int_a1f82f86 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_a1f82f86 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_a1f82f86 | |
Gloomwood (Video Game) / int_a667c3a6 | type |
Emerald Power | |
Gloomwood (Video Game) / int_a667c3a6 | comment |
Emerald Power: The description of the emerald ring states that emeralds are believed to be connected to madness and cause people to embrace chaos. | |
Gloomwood (Video Game) / int_a667c3a6 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_a667c3a6 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_a667c3a6 | |
Gloomwood (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Gloomwood (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: Mr. Croup left behind a letter in his office before hanging himself. Another note recounts the beginnings of the Huntsmen's descent into insanity. | |
Gloomwood (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_ad22fa80 | |
Gloomwood (Video Game) / int_afd68598 | type |
Inventory Management Puzzle | |
Gloomwood (Video Game) / int_afd68598 | comment |
Inventory Management Puzzle: All of the game's items (barring currently-equipped accessories and the cane sword) take up space in the player's 6 x 4 grid inventory. Even just taking the revolver and a stack of bullets for it already takes up a sixth of your inventory, so the player needs to balance between allocating inventory space for healing items, treasure, weapons and ammo, and anything else they might need. | |
Gloomwood (Video Game) / int_afd68598 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_afd68598 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_afd68598 | |
Gloomwood (Video Game) / int_b431d1a6 | type |
Adjective Animal Alehouse | |
Gloomwood (Video Game) / int_b431d1a6 | comment |
Adjective Animal Alehouse: The Slaughtered Goat, the local watering hole of choice for discerning axe murderers. Unfortunately, by the time you get there, something even worse has killed them all and is penned up inside; the Huntsmen are too scared of it to go in. | |
Gloomwood (Video Game) / int_b431d1a6 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_b431d1a6 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_b431d1a6 | |
Gloomwood (Video Game) / int_c3478f1d | type |
Badass Bookworm | |
Gloomwood (Video Game) / int_c3478f1d | comment |
Badass Bookworm: The protagonist is a Victorian-era doctor, which generally carries connotations of gentlemanly behavior and higher learning. They are nonetheless a proficient swordsman and a skilled marksman. | |
Gloomwood (Video Game) / int_c3478f1d | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_c3478f1d | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_c3478f1d | |
Gloomwood (Video Game) / int_c513249 | type |
Harder Than Hard | |
Gloomwood (Video Game) / int_c513249 | comment |
Blood Moon: For survival horror veterans who want to be pushed to their limits.Perks Scarce resources; very high enemy presence; very high enemy damage, speed and senses; no guard vision cones; can only save at Phonographs with wax cylinders | |
Gloomwood (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_c513249 | |
Gloomwood (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Gloomwood (Video Game) / int_c5f23623 | comment |
Broken Bridge: A literal example. Once you get out of the Fishery, you'll be just in time to see two Huntsmen blowing up the bridge across the cliffs, just in case you slipped out, forcing you to take a detour through the caves and unlock a Door to Before. If you haven't raised the alarm by this point, the other Huntsman, exasperated, will ask his buddy why he just blew the bridge they still need to transport their hostage across. | |
Gloomwood (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_c5f23623 | |
Gloomwood (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Gloomwood (Video Game) / int_c75c63a3 | comment |
Blackout Basement: There are currently two in the Early Access. The game does give the player a lantern, but it must be used sparingly since it also makes you much more visible to enemies. The Kennels in the sea cave can only be opened after disabling the power, while the attic of the Slaughtered Goat never has any lights at all. | |
Gloomwood (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_c75c63a3 | |
Gloomwood (Video Game) / int_c75df49a | type |
Shout-Out | |
Gloomwood (Video Game) / int_c75df49a | comment |
Shout-Out: The docks in the demo have a shipping manifest signed by a "B. 'Burly' Johnson," a reference to the boss Big John from DUSK and Rise of the Triad. In later builds, the doctor's bag with its Grid Inventory is based off of Leon's iconic attaché case from Resident Evil 4. The colour-coding of the Huntsmen's glowing eyes is straight out of Bioshock; green for docile/unaware, yellow for searching/suspicious and red for full-on attack mode, just like the Big Daddies in said game. In the Washroom at Croup's Fishery, you may notice the door has been hacked open with an axe. Said axe can be found still buried in the chest of the unlucky civilian hiding inside, who tried to defend himself with a knife. The Huntsmen have a tavern called "the Slaughtered Goat". The tavern's sign is even identical to the Slaughtered Lamb's, albeit with a goat's head instead of a wolf's. The first safe found in the fishery is set to "351"; the average person interested in Gloomwood for being inspired by immersive sims like System Shock or BioShock would probably change it to the traditional "451" as an educated guess, only to blow up the safe, alerting the guards. The Goatman's design is taken almost wholesale from Bloodborne, specifically the Beast-possessed Soul miniboss. There's a crowd of Huntsmen burning a crucified monster in the center of the Market District, in a display that looks nearly-identical to an iconic section of Bloodborne. | |
Gloomwood (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_c75df49a | |
Gloomwood (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Gloomwood (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The Slaughtered Goat, despite being relatively large is home to only a single foe, the Goatman. | |
Gloomwood (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_d15c1086 | |
Gloomwood (Video Game) / int_e6ec26f1 | type |
Grid Inventory | |
Gloomwood (Video Game) / int_e6ec26f1 | comment |
In later builds, the doctor's bag with its Grid Inventory is based off of Leon's iconic attaché case from Resident Evil 4. | |
Gloomwood (Video Game) / int_e6ec26f1 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_e6ec26f1 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_e6ec26f1 | |
Gloomwood (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Gloomwood (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: Almost all of the game's UI elements are diegetic. There's no HUD, instead needing to check your journal to get an idea of your character's current health and open up your guns to check their ammunition. The player's inventory is an actual physical object that items can be dragged into and out of. The player's journal is even an actual journal that can be seen in that inventory's equipment screen. | |
Gloomwood (Video Game) / int_f4fb7564 | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_f4fb7564 | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_f4fb7564 | |
Gloomwood (Video Game) / int_name | type |
ItemName | |
Gloomwood (Video Game) / int_name | comment |
||
Gloomwood (Video Game) / int_name | featureApplicability |
1.0 | |
Gloomwood (Video Game) / int_name | featureConfidence |
1.0 | |
Gloomwood (Video Game) | hasFeature |
Gloomwood (Video Game) / int_name | |
Gloomwood (Video Game) / int_name | itemName |
Gloomwood (Video Game) |
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