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HarmoKnight (Video Game)
- 300 statements
- 58 feature instances
- 32 referencing feature instances
HarmoKnight (Video Game) | type |
TVTItem | |
HarmoKnight (Video Game) | label |
HarmoKnight (Video Game) | |
HarmoKnight (Video Game) | page |
HarmoKnight | |
HarmoKnight (Video Game) | comment |
HarmoKnight, known as Rhythm Hunter: HarmoKnight in Japan, is a Rhythm/Platformer created by Game Freak and their first non-Pokémon game since Drill Dozer. The story follows a warrior-in-training named Tempo as he adventures through the musical realm of Melodia.A meteor has crash landed on Melodia, causing its creatures to go berserk. Along with it, aliens called Noizoids begin to arrive, wreaking havoc on the planet. Led by their leader Gargan, the Noizoids take over various parts of Melodia, spreading their noise wherever they go.Tempo, having found a magical staff in the belly of a beast, must bring it to Symphony City to give to a HarmoKnight who could put an end to Gargan and his crones. Along the way he meets Lyra, a sharpshooting archer, and Tyko and Cymbi, who use drums and cymbals to take down their foes. Together, they reach Symphony City, only to find out that Gargan had captured its princess, Ariana, putting everyone within the city into a deep slumber afterwards. With no one else to stop him, it's up to Tempo and his friends to find Gargan and defeat him themselves. | |
HarmoKnight (Video Game) | fetched |
2023-04-18T21:43:47Z | |
HarmoKnight (Video Game) | parsed |
2023-04-18T21:43:47Z | |
HarmoKnight (Video Game) | processingComment |
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN | |
HarmoKnight (Video Game) | processingUnknown |
OneHundredPerCentCompletion | |
HarmoKnight (Video Game) | isPartOf |
DBTropes | |
HarmoKnight (Video Game) / int_125e12c4 | type |
Second-Hand Storytelling | |
HarmoKnight (Video Game) / int_125e12c4 | comment |
Second-Hand Storytelling: Half way through Revisiting the Shore, Tappy humorously alludes to an encounter between him and the monster on the beach. | |
HarmoKnight (Video Game) / int_125e12c4 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_125e12c4 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_125e12c4 | |
HarmoKnight (Video Game) / int_143e6c8d | type |
Heroic Mime | |
HarmoKnight (Video Game) / int_143e6c8d | comment |
Heroic Mime: Almost everyone in the game but Tempo speaks. | |
HarmoKnight (Video Game) / int_143e6c8d | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_143e6c8d | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_143e6c8d | |
HarmoKnight (Video Game) / int_15da4941 | type |
Badass Adorable | |
HarmoKnight (Video Game) / int_15da4941 | comment |
Badass Adorable: Tempo, and the other playable characters to a lesser extent | |
HarmoKnight (Video Game) / int_15da4941 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_15da4941 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_15da4941 | |
HarmoKnight (Video Game) / int_160cc6f | type |
Cutscene | |
HarmoKnight (Video Game) / int_160cc6f | comment |
Cutscene: Usually character chatter, but they do occur prior to boss battles as well. | |
HarmoKnight (Video Game) / int_160cc6f | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_160cc6f | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_160cc6f | |
HarmoKnight (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
HarmoKnight (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: Master Woodwin in the demo says that certain parts of the game won't be revealed until purchasing the full version. Understandably, Tappy and Tempo are confused. At the end of Sky Roost, Master Woodwin tells the player to make sure they've gotten 100% Completion in the game before moving on to another one. | |
HarmoKnight (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_1e7487cd | |
HarmoKnight (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
HarmoKnight (Video Game) / int_1e7c47ab | comment |
Stealth Pun: Tempo's weapon is a musical staff. The trees in the woods are made of woodwind instruments. | |
HarmoKnight (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_1e7c47ab | |
HarmoKnight (Video Game) / int_214c0753 | type |
Angry Guard Dog | |
HarmoKnight (Video Game) / int_214c0753 | comment |
Angry Guard Dog: Growlord, the first boss of the game. | |
HarmoKnight (Video Game) / int_214c0753 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_214c0753 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_214c0753 | |
HarmoKnight (Video Game) / int_273b4c2a | type |
Some Dexterity Required | |
HarmoKnight (Video Game) / int_273b4c2a | comment |
Some Dexterity Required: Oh so much. Particularly in later boss battles and all of Sky Roost. | |
HarmoKnight (Video Game) / int_273b4c2a | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_273b4c2a | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_273b4c2a | |
HarmoKnight (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
HarmoKnight (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: Lots of enemies swoop in on you from off-screen with little or no musical foreshadowing. | |
HarmoKnight (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_29c50e28 | |
HarmoKnight (Video Game) / int_2f253c94 | type |
Glass Cannon | |
HarmoKnight (Video Game) / int_2f253c94 | comment |
Glass Cannon: The Noizoid bosses all appear to be this. While their projectile attacks are powerful, the moment Tempo actually reflects one back at them, they get knocked away to their deaths in one hit, even Gargan. Even Growlord, who never gets hit with his own attacks, is defeated after Tempo directly smacks him only thrice. | |
HarmoKnight (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_2f253c94 | |
HarmoKnight (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
HarmoKnight (Video Game) / int_3bbf3fef | comment |
Recurring Riff: The riff from the map screen shows up at least once in almost every song in the game, including its startup jingle on the 3DS home menu. | |
HarmoKnight (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_3bbf3fef | |
HarmoKnight (Video Game) / int_418208c3 | type |
Auto-Scrolling Level | |
HarmoKnight (Video Game) / int_418208c3 | comment |
Auto-Scrolling Level: The entire game uses this. Tempo runs along automatically with the screen-edge at his back. | |
HarmoKnight (Video Game) / int_418208c3 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_418208c3 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_418208c3 | |
HarmoKnight (Video Game) / int_5049f19d | type |
Do Well, But Not Perfect | |
HarmoKnight (Video Game) / int_5049f19d | comment |
Do Well, But Not Perfect: Most levels don't require a perfect run to get the highest rank of "Great". The only ones that do require perfect performance are the boss levels. | |
HarmoKnight (Video Game) / int_5049f19d | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_5049f19d | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_5049f19d | |
HarmoKnight (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
HarmoKnight (Video Game) / int_527fc5fe | comment |
Gotta Catch Them All: In order to advance through the plot, Tempo has to collect enough Royal Notes to destroy parts of the Noizoid meteor in his way. | |
HarmoKnight (Video Game) / int_527fc5fe | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_527fc5fe | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_527fc5fe | |
HarmoKnight (Video Game) / int_5313c266 | type |
Bookends | |
HarmoKnight (Video Game) / int_5313c266 | comment |
Book Ends: The world map theme from Woodwin Village is the same one used for the theme for Sky Roost. | |
HarmoKnight (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_5313c266 | |
HarmoKnight (Video Game) / int_589e54d3 | type |
Charged Attack | |
HarmoKnight (Video Game) / int_589e54d3 | comment |
Charged Attack: Tempo can do this with his staff to gain an extra note when he hits an enemy or Percussiplant. | |
HarmoKnight (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_589e54d3 | |
HarmoKnight (Video Game) / int_5a0e88d8 | type |
Bring It | |
HarmoKnight (Video Game) / int_5a0e88d8 | comment |
Bring It: Gargan does this in the final battle. | |
HarmoKnight (Video Game) / int_5a0e88d8 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_5a0e88d8 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_5a0e88d8 | |
HarmoKnight (Video Game) / int_603b77ec | type |
Savage Wolves | |
HarmoKnight (Video Game) / int_603b77ec | comment |
Savage Wolves: Winterwulf, who is a bizarre combination of an Arctic Wolf and a snowmobile. | |
HarmoKnight (Video Game) / int_603b77ec | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_603b77ec | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_603b77ec | |
HarmoKnight (Video Game) / int_610d5e4e | type |
Shoulders of Doom | |
HarmoKnight (Video Game) / int_610d5e4e | comment |
Shoulders of Doom: Gargan has loudspeakers on his shoulders. And they are not just for show. | |
HarmoKnight (Video Game) / int_610d5e4e | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_610d5e4e | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_610d5e4e | |
HarmoKnight (Video Game) / int_6182dc4a | type |
Instrument of Murder | |
HarmoKnight (Video Game) / int_6182dc4a | comment |
Instrument of Murder: Lyra's trusty bow also doubles as a harp. Tyko and Cymbi also qualify, with Tyko using his drumsticks as clubs and Cymbi squashing foes with his cymbals. | |
HarmoKnight (Video Game) / int_6182dc4a | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_6182dc4a | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_6182dc4a | |
HarmoKnight (Video Game) / int_63cad64b | type |
Threatening Shark | |
HarmoKnight (Video Game) / int_63cad64b | comment |
Threatening Shark: Discordred's front is modeled after a shark, and its cannons can shoot shark-shaped projectiles. | |
HarmoKnight (Video Game) / int_63cad64b | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_63cad64b | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_63cad64b | |
HarmoKnight (Video Game) / int_66f763c0 | type |
Interface Screw | |
HarmoKnight (Video Game) / int_66f763c0 | comment |
Interface Screw: Occasionally the screen will be obscured by the environment, such a snowstorm in the ice world, smoke in the volcano world. In addition, the camera angle changes sporadically in a lot of the later stages. | |
HarmoKnight (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_66f763c0 | |
HarmoKnight (Video Game) / int_6a47a1e2 | type |
Knight of Cerebus | |
HarmoKnight (Video Game) / int_6a47a1e2 | comment |
Knight of Cerebus: The story gets more serious when Gargan appears. Particularly when its revealed he plans to turn Princess Ariana into a Noizoid. | |
HarmoKnight (Video Game) / int_6a47a1e2 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_6a47a1e2 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_6a47a1e2 | |
HarmoKnight (Video Game) / int_6c6806a5 | type |
Band Land | |
HarmoKnight (Video Game) / int_6c6806a5 | comment |
Band Land: Melodia is a band planet. | |
HarmoKnight (Video Game) / int_6c6806a5 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_6c6806a5 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_6c6806a5 | |
HarmoKnight (Video Game) / int_6d7026fa | type |
Punny Name | |
HarmoKnight (Video Game) / int_6d7026fa | comment |
Punny Name: Almost every character and enemy's name is a pun on a musical term or instrument. | |
HarmoKnight (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_6d7026fa | |
HarmoKnight (Video Game) / int_6ee0d388 | type |
Marathon Boss | |
HarmoKnight (Video Game) / int_6ee0d388 | comment |
Marathon Boss: Gargan's boss fight goes on for four minutes. | |
HarmoKnight (Video Game) / int_6ee0d388 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_6ee0d388 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_6ee0d388 | |
HarmoKnight (Video Game) / int_7431b974 | type |
Vile Villain, Saccharine Show | |
HarmoKnight (Video Game) / int_7431b974 | comment |
Vile Villain, Saccharine Show: You have an Adorably Precocious Child as the hero, a talking bunny as his sidekick, and a Plucky Girl and a Badbutt as tritagonists. Then you have Gargan, a Humanoid Abomination Planetary Parasite who plans on taking over Melodia. At first, he seems like your everyday run-of-the-mill villain, kidnapping the princess and such. Then you discover that he's slowly brainwashing her to turn her into one of his kind. And he nearly succeeds. | |
HarmoKnight (Video Game) / int_7431b974 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_7431b974 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_7431b974 | |
HarmoKnight (Video Game) / int_75f38750 | type |
Kaizo Trap | |
HarmoKnight (Video Game) / int_75f38750 | comment |
Kaizo Trap: Final Trial seems to end after you land the last jump onto solid ground. You are then met with a fire column out of nowhere a split second afterward. It is the only hazard in ANY level that appears after the level music has ended. | |
HarmoKnight (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_75f38750 | |
HarmoKnight (Video Game) / int_7bc0a5e5 | type |
Purple Is the New Black | |
HarmoKnight (Video Game) / int_7bc0a5e5 | comment |
Purple Is the New Black: Gargan's body is colored purple and black. | |
HarmoKnight (Video Game) / int_7bc0a5e5 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_7bc0a5e5 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_7bc0a5e5 | |
HarmoKnight (Video Game) / int_7d0b5cb5 | type |
Platform Hell | |
HarmoKnight (Video Game) / int_7d0b5cb5 | comment |
Platform Hell: Sky Roost's levels fit this to varying degrees with Clockwork Trial being on par with Final Trial for brutal level design. | |
HarmoKnight (Video Game) / int_7d0b5cb5 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_7d0b5cb5 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_7d0b5cb5 | |
HarmoKnight (Video Game) / int_803c1682 | type |
Ledge Bats | |
HarmoKnight (Video Game) / int_803c1682 | comment |
Ledge Bats: During Baroque Volcano and the Final Trial. Have fun trying to jump and hit at the same time. | |
HarmoKnight (Video Game) / int_803c1682 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_803c1682 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_803c1682 | |
HarmoKnight (Video Game) / int_85f8dc9d | type |
It's All Upstairs From Here | |
HarmoKnight (Video Game) / int_85f8dc9d | comment |
It's All Upstairs From Here: The "Scaling the Tower" level at Baroque Volcano. | |
HarmoKnight (Video Game) / int_85f8dc9d | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_85f8dc9d | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_85f8dc9d | |
HarmoKnight (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
HarmoKnight (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: The game never adequately explains exactly how Otamama managed to swallow Woodwin's staff after he admits to being its previous owner and having lost it in the woods. | |
HarmoKnight (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_863fa679 | |
HarmoKnight (Video Game) / int_8a800d36 | type |
Bilingual Dialogue | |
HarmoKnight (Video Game) / int_8a800d36 | comment |
Bilingual Dialogue: The English narration at the beginning of the story is this for most versions. | |
HarmoKnight (Video Game) / int_8a800d36 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_8a800d36 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_8a800d36 | |
HarmoKnight (Video Game) / int_91d3ab1e | type |
Ominous Pipe Organ | |
HarmoKnight (Video Game) / int_91d3ab1e | comment |
Ominous Pipe Organ: The seventh and final world, Baroque Volcano, is a mix of this trope and Lethal Lava Land. The levels look like your standard lava level, but organ pipes are partially submerged in the lava and the Mini-Boss comes out of a giant organ (and is knocked back into it after the rematch). Additionally, the map screen's Variable Mix and the Mini-Boss theme use pipe organ as their main instrument. | |
HarmoKnight (Video Game) / int_91d3ab1e | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_91d3ab1e | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_91d3ab1e | |
HarmoKnight (Video Game) / int_957e5fc2 | type |
Villainous Breakdown | |
HarmoKnight (Video Game) / int_957e5fc2 | comment |
Villainous Breakdown: Gargan has a nonverbal one during the final battle with him. At the outset of the fight, he's as cocky and arrogant as ever, but as the fight wears on and Tempo powers through his attacks, Gargan's smile turns into a frown and his attacks become more frantic. | |
HarmoKnight (Video Game) / int_957e5fc2 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_957e5fc2 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_957e5fc2 | |
HarmoKnight (Video Game) / int_970c790a | type |
Big Bad | |
HarmoKnight (Video Game) / int_970c790a | comment |
Big Bad: Gargan, the leader of the Noizoids who intends to take over Melodia. | |
HarmoKnight (Video Game) / int_970c790a | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_970c790a | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_970c790a | |
HarmoKnight (Video Game) / int_9afa05c7 | type |
Family-Unfriendly Death | |
HarmoKnight (Video Game) / int_9afa05c7 | comment |
Family-Unfriendly Death: After Tempo reflects Gargan's final attack, the Noizoid leader is sent flying into the volcano with the meteor on it. The volcano erupts, sending both the meteor and Gargan into space. The last shot of Gargan we see is his horribly burned body as he flies back up. And this is supposed to be a kids game again? | |
HarmoKnight (Video Game) / int_9afa05c7 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_9afa05c7 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_9afa05c7 | |
HarmoKnight (Video Game) / int_9c9115c1 | type |
ArcherArchetype | |
HarmoKnight (Video Game) / int_9c9115c1 | comment |
Archer Archetype: Lyra. | |
HarmoKnight (Video Game) / int_9c9115c1 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_9c9115c1 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_9c9115c1 | |
HarmoKnight (Video Game) / int_9ed0412a | type |
Camera Screw | |
HarmoKnight (Video Game) / int_9ed0412a | comment |
Camera Screw: The player's vision will occasionally be obscured by blizzards, smoke, foreground objects, and camera angle changes. Particularly egregious in some levels with jump drums. | |
HarmoKnight (Video Game) / int_9ed0412a | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_9ed0412a | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_9ed0412a | |
HarmoKnight (Video Game) / int_a5e998f0 | type |
Hitbox Dissonance | |
HarmoKnight (Video Game) / int_a5e998f0 | comment |
Hitbox Dissonance: If you don't hit things at just the right timing, your hits don't gain you a note, or in some cases don't even register, frustratingly. (This can also apply to jump drums, of all things.) | |
HarmoKnight (Video Game) / int_a5e998f0 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_a5e998f0 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_a5e998f0 | |
HarmoKnight (Video Game) / int_a9c1bc0c | type |
Bee Afraid | |
HarmoKnight (Video Game) / int_a9c1bc0c | comment |
Bee Afraid: Buzzooka, who is the second boss in the game. | |
HarmoKnight (Video Game) / int_a9c1bc0c | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_a9c1bc0c | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_a9c1bc0c | |
HarmoKnight (Video Game) / int_ab62343b | type |
Bee-Bee Gun | |
HarmoKnight (Video Game) / int_ab62343b | comment |
Bee-Bee Gun: Buzzooka, who shoots bee missiles from his abdomen. | |
HarmoKnight (Video Game) / int_ab62343b | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_ab62343b | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_ab62343b | |
HarmoKnight (Video Game) / int_bd4264a3 | type |
Slasher Smile | |
HarmoKnight (Video Game) / int_bd4264a3 | comment |
Slasher Smile: Gargan's default expression. | |
HarmoKnight (Video Game) / int_bd4264a3 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_bd4264a3 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_bd4264a3 | |
HarmoKnight (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
HarmoKnight (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: In the aptly named "Final Trial" stage, the player has to run through a Lethal Lava Land with narrow platforms and rings of fire, populated by swarms of enemies that appear at very short notice, all while at an awkward camera position. | |
HarmoKnight (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_be3e7584 | |
HarmoKnight (Video Game) / int_bf927e82 | type |
Non-Human Sidekick | |
HarmoKnight (Video Game) / int_bf927e82 | comment |
Non-Human Sidekick: Tappy is this to Tempo, as is Cymbi to Tyko. | |
HarmoKnight (Video Game) / int_bf927e82 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_bf927e82 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_bf927e82 | |
HarmoKnight (Video Game) / int_c32d3344 | type |
Disconnected Side Area | |
HarmoKnight (Video Game) / int_c32d3344 | comment |
Disconnected Side Area: A certain level in Sleighbell Slopes can not be accessed until the Royal Note from Gargan's stage has been obtained. | |
HarmoKnight (Video Game) / int_c32d3344 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_c32d3344 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_c32d3344 | |
HarmoKnight (Video Game) / int_ce9a1c4a | type |
Underground Level | |
HarmoKnight (Video Game) / int_ce9a1c4a | comment |
Underground Level: Surprisingly rare in this game. | |
HarmoKnight (Video Game) / int_ce9a1c4a | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_ce9a1c4a | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_ce9a1c4a | |
HarmoKnight (Video Game) / int_d026cad8 | type |
Sigil Spam | |
HarmoKnight (Video Game) / int_d026cad8 | comment |
Sigil Spam: The music note motif can be found everywhere from the shape of the animals, to the shape of the main character's head, to the shape of the planet itself. | |
HarmoKnight (Video Game) / int_d026cad8 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_d026cad8 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_d026cad8 | |
HarmoKnight (Video Game) / int_d35365c4 | type |
Bonus Stage | |
HarmoKnight (Video Game) / int_d35365c4 | comment |
Bonus Stage: Pokémon-themed bonus stages can be unlocked after beating a world's boss. There's also a bonus world that can be reached if the player collects all five birds in the game. | |
HarmoKnight (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_d35365c4 | |
HarmoKnight (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
HarmoKnight (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: Pretty much every boss battle in the game. Zig zagged in at least one battle where the reflected attacks create more obstacles for Tempo to avoid. | |
HarmoKnight (Video Game) / int_d397657d | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_d397657d | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_d397657d | |
HarmoKnight (Video Game) / int_e8e3807 | type |
Aside Glance | |
HarmoKnight (Video Game) / int_e8e3807 | comment |
Aside Glance: All three playable characters do this a lot by flashing a smile at the player either midway through or at the end of a level. | |
HarmoKnight (Video Game) / int_e8e3807 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_e8e3807 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_e8e3807 | |
HarmoKnight (Video Game) / int_eb81c601 | type |
Big Damn Heroes | |
HarmoKnight (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: During the final battle with Gargan, Tempo leaps into the air in an attempt to attack him and nearly falls into the lava... until he's rescued by the same cantabill he met earlier in the level who becomes a steed for Tempo to ride. | |
HarmoKnight (Video Game) / int_eb81c601 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_eb81c601 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_eb81c601 | |
HarmoKnight (Video Game) / int_eb9eaecd | type |
Jet Pack | |
HarmoKnight (Video Game) / int_eb9eaecd | comment |
Jet Pack: Gargan uses jet boots to fly. | |
HarmoKnight (Video Game) / int_eb9eaecd | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_eb9eaecd | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_eb9eaecd | |
HarmoKnight (Video Game) / int_f09021fe | type |
Check-Point Starvation | |
HarmoKnight (Video Game) / int_f09021fe | comment |
Checkpoint Starvation: It saves when you complete stages, but there's no means of saving within stages themselves, so if you get killed just meters from the finish post, you have to go back and start over. Given that the game already has Tappy standing with a sign in parts of the game, it wouldn't have been hard to use those for a checkpoint if they'd been implemented. | |
HarmoKnight (Video Game) / int_f09021fe | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_f09021fe | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_f09021fe | |
HarmoKnight (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
HarmoKnight (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can make Tappy lose his balance and drop his sign by swinging your staff as you run past him. | |
HarmoKnight (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_f87c42d4 | |
HarmoKnight (Video Game) / int_fe0330fb | type |
Brick Joke | |
HarmoKnight (Video Game) / int_fe0330fb | comment |
Brick Joke: At the beginning of the Discordred boss battle, one of the Poinks that attack Tempo get flung into the air. It falls back down into the water at the end of the battle. | |
HarmoKnight (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_fe0330fb | |
HarmoKnight (Video Game) / int_name | type |
ItemName | |
HarmoKnight (Video Game) / int_name | comment |
||
HarmoKnight (Video Game) / int_name | featureApplicability |
1.0 | |
HarmoKnight (Video Game) / int_name | featureConfidence |
1.0 | |
HarmoKnight (Video Game) | hasFeature |
HarmoKnight (Video Game) / int_name | |
HarmoKnight (Video Game) / int_name | itemName |
HarmoKnight (Video Game) |
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