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Helldivers II (Video Game)

 Helldivers II (Video Game)
type
TVTItem
 Helldivers II (Video Game)
label
Helldivers II (Video Game)
 Helldivers II (Video Game)
page
HelldiversII
 Helldivers II (Video Game)
comment
Attention Citizens. Please observe the following PATRIOTIC SERVICE ANNOUNCEMENT: * Any deviation of attention or attempts to exit the page without fully reviewing the contents will be considered treason. Treason is punishable by death. The following page and its contents have been decreed "MANDATORY" reading by the Ministry of Truth. Please read the page and listed trope examples in its entirety for the betterment of DEMOCRACY and LIBERTY! For the Glory of SUPER EARTH!Helldivers II is the long-awaited sequel to the 2015 top-down horde shooter Helldivers from Arrowhead Studios. It shifts the gameplay perspective from top-down to over-the-shoulder, was announced at Sony's "PlayStation Presents" showcase on May 26, 2023, and it was released in February 2024.Super Earth has (seemingly) reached an era of peace and prosperity following its victories over the enemies in the first game, 100 years ago. Utilizing technology and resources harvested from the slain invaders, Humanity has reached out to the stars, colonizing other planets in the name of Liberty and Democracy. For many, it really does seem that Humanity has achieved a utopian society, to the point that the original Helldivers are disbanded as there is simply no need for them any more......or so they thought.Unfortunately, the bugs (now named "Terminids") rear their ugly heads againnote After breaking out of the factory-farms that were used to harvest them on an industrial scale and murderous Automatonsnote Who seek to free their Cyborg masters from imprisonment in the mines of Cyberstan declare war upon Humanity, once more putting Super Earth at risk. To combat these enemies, the Helldivers are once again reactivated, and a new generation of soldiers ready to fight for Super Earth and her people take to the stars, aiming to utterly destroy those who threaten her safety...with plenty of explosives and firepower in hand, of course.Since the game has an Emergent Gameplay narrative unfolding in almost real time, a Recap page detailing the most important Story Arcs can be found here.
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DBTropes
 Helldivers II (Video Game) / int_128e4ba8
type
Gatling Good
 Helldivers II (Video Game) / int_128e4ba8
comment
The first Sentry you can unlock is a machinegun. Not long after that, you can get a full on Gatling Good version.
 Helldivers II (Video Game) / int_128e4ba8
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 Helldivers II (Video Game) / int_14beeefd
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Darker and Edgier
 Helldivers II (Video Game) / int_14beeefd
comment
Darker and Edgier: To an extent. While the gameplay and tone are largely the same, Super Earth's dystopian corruption is much more explicit than in the original, the increased graphical fidelity means that pitched battles can quickly become a lot more bloody and harrowing, and your Helldivers will now audibly panic as they get overwhelmed and their health dwindles.
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 Helldivers II (Video Game) / int_15264ac9
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Unexpectedly Realistic Gameplay
 Helldivers II (Video Game) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: While the game is not a hardcore simulator, there's still plenty in the game that would make perfect sense following real logic that might be unexpected for a co-operative third-person shooter like it, such as players being unable to check their map and stratagems at the same time because both are read off of the player's left hand, or players being able to be killed instantly from being struck in the head. Players can not only suffer damage from falling, but even be killed or damaged from being knocked through the air or having things crash into them. Then there's reloading, with tactical reloads (that is, reloading before the magazine is empty) for most weapons preserving the round in the chamber - unless the weapon fires from an open bolt. Your shots might even be deflected against enemy armor due to hitting them on an oblique angle, which is the reason for sloped armor in reality.
 Helldivers II (Video Game) / int_15264ac9
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 Helldivers II (Video Game) / int_1527d90d
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Early Game Hell
 Helldivers II (Video Game) / int_1527d90d
comment
Early Game Hell: At least, if you decide to start off fighting the Automatons rather than the Terminids. The Automatons are quite a large difficulty spike over the Terminids given their greater access to ranged weapons, heavy armor, and vehicles, and new Helldiver cadets don't have much access to armor piercing weapons that would be effective against them. Probably a big reason the initial campaign efforts focused on the Terminids, sidelining the war effort against the Automatons with comments about how the main Super Earth Armed Forces would be handling that front with limited deployment of the Helldivers essentially acting as special operations teams for critical objectives.
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 Helldivers II (Video Game) / int_1645005b
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Evil Versus Evil
 Helldivers II (Video Game) / int_1645005b
comment
Evil Versus Evil: A century later has done little to change the fact that Super Earth is still an authoritarian, corporatist dystopia masquerading as a democratic utopia, nor has it changed the nature of its enemies. The Terminids, the evolution of the Bugs, are used as cattle to be bred, mass slaughtered, and put in graves to produce an oil substance for fuel. Time has not dampened that they are still a Horde of Alien Locusts. The Automatons, descendants of the Cyborgs, that wish to free them aren’t much better them, given the cages and stone tables with mutilated bodies of both SEAF soldiers and civilians are found in their bases. They, supposedly, take children, but we don’t know what they do with them.
 Helldivers II (Video Game) / int_1645005b
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 Helldivers II (Video Game) / int_164583e3
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Purely Aesthetic Gender
 Helldivers II (Video Game) / int_164583e3
comment
Purely Aesthetic Gender: It's taken a step further from the first game, as the bodytypes are merely described as 'Bulky' or 'Lean', and the voiceprints are just 'Helldiver Voice' with a number after them.
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 Helldivers II (Video Game) / int_177a6464
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Genre Shift
 Helldivers II (Video Game) / int_177a6464
comment
Genre Shift: The original Helldivers is a top down twin stick shooter, which controls not unlike Smash TV. Helldivers 2 is a third person shooter, with the camera hanging over the player's shoulder, similar to Resident Evil 4. That said, the narrative tone of both games are identical: As a Helldiver, you are an elite, yet expendable, soldier, who shoots alien bugs and robots, in a satirical world where you are fanatically loyal to the fascist government of Super Earth.
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 Helldivers II (Video Game) / int_1a8b9a47
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Rule of Fun
 Helldivers II (Video Game) / int_1a8b9a47
comment
Despite pretty heavy indications that Helldiver training is genuinely only what's seen in the roughly-ten-minute tutorial before they are cryogenically frozen and then dropped into a mission, playable Helldivers are nonetheless fully capable of reliably using every single weapon they can pick up, calling down stratagems, and generally capable of not completely losing their shit...because that wouldn't be very fun.note  There's also some implication that Helldivers have previous weapons training and physical conditioning, as the player character's skills with firearms handling, grenade throwing, and leaping into a prone position are all identical between the level cap and the second they do these things for the first time in the tutorial
 Helldivers II (Video Game) / int_1a8b9a47
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 Helldivers II (Video Game) / int_1af8362b
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Weapon Running Time
 Helldivers II (Video Game) / int_1af8362b
comment
Weapon Running Time: Offensive stratagems take anywhere from a second to twenty to call in. They're supposed to be aimed at the enemy, but in the chaos, a teammate can throw one down dangerously close, prompting a terrified scramble out of the way. Of particular note is the 500kg bomb, which has a one-second fuse—when it lands on the cliff you're on instead of the valley you aimed it at, you have just enough time for an Oh, Crap! Artillery—whether the SEAF's, the automaton's mortars, or the bugs' bile spewers — takes many seconds of arcing through the sky to land. In a volcanic eruption or meteor shower, you have just enough time to spot incoming rocks and dodge them.
 Helldivers II (Video Game) / int_1af8362b
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 Helldivers II (Video Game) / int_1ba09c9d
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Human Resources
 Helldivers II (Video Game) / int_1ba09c9d
comment
Human Resources: Several pieces of randomly-generated terrain in Automaton missions strongly imply that they're rounding up humans, possibly for forced conversion into more Automaton soldiers. At the very least they're being put in cages and often mutilated, implying that - for all the fan favoritism - the Automatons are just as capable of committing atrocities as the Cyborgs were. One PA announcement on the Super Destroyer goes as follows: "Too old to contribute [to the war effort]? Why not volunteer at your nearest bio-repurposing facility." While this may be more Alien or Animal Resources versus Human, the lack of any indication thereof should give pause.
 Helldivers II (Video Game) / int_1ba09c9d
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 Helldivers II (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Helldivers II (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: There's a mission mode exclusive to the lower difficulties (Trivial and Easy) called simply "Spread Democracy," where your objective is to call down a flagpole at a certain location and defend it until the Super Earth flag is fully raised. While in-game your Mission Control treats it with the same gravitas as any other mission, there's an implied criticism in the nature of the mission itself that Helldivers who only choose the easiest assignments are wasting their time on pointless symbolic gestures while their peers on higher difficulties are accomplishing goals of actual strategic importance.
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 Helldivers II (Video Game) / int_1eed1d03
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Anti-Air
 Helldivers II (Video Game) / int_1eed1d03
comment
Anti-Air: Automaton anti-air guns can be seen visibly firing on inbound Eagles, preventing them from dropping the requested ordnance in a large area around themselves. Attempting to throw an Eagle stratagem from outside of their range to the inside simply causes the stratagem to not go through, though this doesn't waste a charge or the cooldown time. Activating Surface-to-Air Missile stations are an optional objective in Automaton missions. When activated, they can shoot down Automaton Dropships and Gunships within their attack range, preventing or heavily sabotaging Bot Drops, or buying space to reach the Gunship Fabricator.
 Helldivers II (Video Game) / int_1eed1d03
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 Helldivers II (Video Game) / int_1f963842
type
Bloodier and Gorier
 Helldivers II (Video Game) / int_1f963842
comment
Bloodier and Gorier: Helldivers, thanks to its stylized artstyle and distantly-positioned camera, doesn't offer much in the way of graphic violence, with the worst offences being a light red mist. II makes anything and everything Bloody Hilarious, and Helldivers are constantly blowing up into Ludicrous Gibs, getting crushed into bloody paste and being splattered with the blood of their fallen comrades, themselves, and their enemies. It shows in their ESRB ratings; Helldivers is rated T, while II is rated M.
 Helldivers II (Video Game) / int_1f963842
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 Helldivers II (Video Game) / int_2022e66d
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Invasion of the Baby Snatchers
 Helldivers II (Video Game) / int_2022e66d
comment
Invasion of the Baby Snatchers: Super Earth propaganda claims the Automatons kidnap infants in a couple places. It's unknown as of yet if this is Malicious Slander (as the Automatons' political agenda is freeing their Cyborg creators), or if they are actually abducting new potential Cyborgs to indoctrinate in their Dirty Communist ways. Another possibility is that despite how much they hate Super Earth, they're not going to kill children for the crime of existing and are getting the kids out of the way.
 Helldivers II (Video Game) / int_2022e66d
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 Helldivers II (Video Game) / int_21d2d3f
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Jump Jet Pack
 Helldivers II (Video Game) / int_21d2d3f
comment
Assault Raiders have jetpacks that tend to explode on death, taking out any Helldivers near them. This is exacerbated by the Assault Raider's tendency to Jump Jet Pack into close range with the Helldivers to perform melee attacks.
 Helldivers II (Video Game) / int_21d2d3f
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 Helldivers II (Video Game) / int_21d70919
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Crapsack World
 Helldivers II (Video Game) / int_21d70919
comment
Crapsack World: A crewmember fondly remembers the local Democracy Officer from her childhood giving her and the other kids candy as a reward for spying on their own parents. The propaganda film shows it is apparently completely normal to have soldiers in full combat gear patrolling the streets of what appears to be a peaceful, middle-class neighbourhood. As well, displaying any emotion other than extreme patriotism while watching that film can result in you being arrested or executed.
 Helldivers II (Video Game) / int_21d70919
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 Helldivers II (Video Game) / int_21e5b9c7
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Failed a Spot Check
 Helldivers II (Video Game) / int_21e5b9c7
comment
Failed a Spot Check: Downplayed. While prone Helldivers are much harder to detect than if they're standing or sprinting, enemies can still see them a respectable distance away, especially if they're on open ground with no shrubbery or cover. Using an armour with the Scout perk (reduces detection distance by 30%) can still let you sneak up right behind enemies, though it may not be the best idea to do so — you're not going to be performing any stealth takedowns on Devastators.
 Helldivers II (Video Game) / int_21e5b9c7
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 Helldivers II (Video Game) / int_24ae6005
type
The Political Officer
 Helldivers II (Video Game) / int_24ae6005
comment
The Political Officer: Automatons have "Commissar" officers that can fire off flares to call reinforcements with lightning speed if alerted. It's not entirely clear if the Automatons themselves require the usual duties of such an officer to maintain party loyalty or not. Helldiver destroyers are staffed with a "Democracy Officer" near the mission select station who informs the divers of attacks on Super Earth worlds and otherwise urges them to join the fray.
 Helldivers II (Video Game) / int_24ae6005
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 Helldivers II (Video Game) / int_2a090d00
type
Lampshade Hanging
 Helldivers II (Video Game) / int_2a090d00
comment
You can have your character voice randomized to change each time you die on a mission, hanging a huge lampshade on the trope. To say nothing of how you can literally see the body of the previous "you" when the next "you" comes along.
 Helldivers II (Video Game) / int_2a090d00
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 Helldivers II (Video Game) / int_2a542c7d
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Beam Spam
 Helldivers II (Video Game) / int_2a542c7d
comment
Beam Spam: This is the primary tactic of the Automatons, who will fill the area surrounding your Helldiver with ridiculous amounts of energy weapon fire the second you become visible. Some of this is supported by cannons that can one shot even the most heavily armored Helldiver. Players can also get in on the action with the Sickle pulse laser carbine, or by borrowing Automaton gun emplacements.
 Helldivers II (Video Game) / int_2a542c7d
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 Helldivers II (Video Game) / int_2b706ca
type
More Dakka
 Helldivers II (Video Game) / int_2b706ca
comment
More Dakka: Automaton Heavy Devastators trade the slow-firing high-power Arm Cannon of the standard Devastator for a rapid-fire cannon to go with their armoured shield, making them incredibly dangerous to unprepared Helldivers. Two or three of them can lay down absolutely withering amounts of suppressive fire, to the point that returning fire is almost impossible. A couple of weapons can have their firing mode changed. For the basic assault rifle this lets you toggle it into burst or semi-auto modes, but for the support-slot machineguns it's their rate of fire. You can either dial it down to make the weapon more controllable, or dial it up for More Dakka. The Stalwart's high setting in particular is 1100rpm. The Heavy Machinegun used to be able to set up to an eyewatering 1200rpm, but the max firerate was dialled down to a more reasonable 950 not long after it was released. The first Sentry you can unlock is a machinegun. Not long after that, you can get a full on Gatling Good version. The Patriot Exosuit solves problems by dispensing thousands of rounds per minute from an arm-mounted gatling. For anything bigger, it's got a rocket pod loaded with armour-piercing explosives.
 Helldivers II (Video Game) / int_2b706ca
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 Helldivers II (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Helldivers II (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The Arc Thrower is a potentially powerful weapon that can chain its shots on tightly packed enemies. However, its main drawback is very poor performance at short ranges, as well as the chance for the Arc Thrower's shots to chain onto friendly Helldivers. Whilst the Cutting Edge Premium Warbond includes 3 new armors with the Electrical Conduit perk which supposedly reduces Arc damage by 95% (in reality moving it down from "immediate oneshot" to "survivable twice, or three times if you're lucky", this necessitates sacrificing other highly useful armour perks as a bandaid fix for poor coordination/situational awareness - no enemies inflict electrical/Arc damage (at present, certain Illuminate units might), so it offers no protection against anything but friendly fire. The SPEAR is supposed to be an upgrade over the Recoilless Rifle, being the handheld weapon with the most power per shot. However, the SPEAR can only lock on to large targets and cannot be used to combat swarms, has an extremely long reload time, only comes with a measly four missiles, and can only be restocked by a resupply stratagem. Oh, and it's incredibly fussy about when and what it does want to lock onto, making it a potential liability over the simple point-and-shoot recoilless rifle or expendable anti-tank weapons. It's great when it works and immensely satisfying to watch the missile fly off and just obliterate something, but it's just so fussy and unreliable that it's not worth taking over the point-and-shoot simplicity of EATs, the Recoilless Rifle, or the Quasar. Both the Orbital 120mm and 380mm HE Barrages are potentially powerful, but their low accuracy over a wide area makes them inconsistent to use, especially if you're trying to aim for a specific facility or mobile units. The 380 might as well be addressed 'Dear Grid Square'; for all of its power, it's not something you want to rely on. Both have received accuracy buffs since launch (and have a Super Destroyer upgrade to further improve their accuracy) and are now more usable, but remain rather unpredictable and inaccurate, and therefore unreliable, compared to most other fire support options. The Rocket Sentry is the most powerful sentry on a per shot basis, but it often refuses to attack enemies that get too close to it, and the relatively slow speed of the rockets it fires means that it is prone to outright completely missing particularly fast moving targets. Plus it has splash damage, so if it tries to 'help' you it may just end up blasting you to bits; at least the machinegun or gatling sentries won't. The EXO-45 Patriot mech is a powerful stratagem that can lock down multiple bot drops or bug breaches with missiles that can easily destroy heavily armored enemies and a minigun that shreds smaller mooks. Its drawbacks are its limited ammo pool that cannot be restocked, a long recharge time (6 in-game minutes) to call another mech and its large frame being vulnerable to ranged attacks especially from Automatons. In-universe, the cape that every Helldiver wears. It looks great, but there are good reasons that no modern military goes into battle with capes as part of their uniform. These reasons include: the potential for capes to impede movement, capes giving enemies something to easily grab onto in close-quarter combat, and even capes possibly being able to lead to disease outbreaks because they're are difficult to keep clean and sanitary in the field.
 Helldivers II (Video Game) / int_2bdae2ae
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 Helldivers II (Video Game) / int_2d4fa515
type
Ax-Crazy
 Helldivers II (Video Game) / int_2d4fa515
comment
Ax-Crazy: As a result of the conditioning from-birth that they have undergone on Super Earth, Helldivers will periodically yell in satisfaction or desperation when throwing grenades/stratagems ("EAT THIS!!") and killing their enemies ("Ahahahahahaha!")
 Helldivers II (Video Game) / int_2d4fa515
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 Helldivers II (Video Game) / int_2ddddebf
type
Hostile Weather
 Helldivers II (Video Game) / int_2ddddebf
comment
Hostile Weather: One of the early updates for the game added weather effects that can complicate missions, including tremors (trips up players and enemies), meteor showers (falling space rocks that can hurt players and enemies), rainstorms (persistently obscures vision), ion storms (prevents the use of stratagems and the minimap), volcanic activity (similar to meteor showers, but the debris also lights players and enemies on fire) and fire tornadoes. These can work in your favour quite nicely though, as it's possible to see random turrets, fabricators, or nests get perfectly dead-center bullseyed by meteors, saving you the trouble.
 Helldivers II (Video Game) / int_2ddddebf
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 Helldivers II (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 Helldivers II (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: A staple of the gameplay in general (it would probably be easier to list the things that don't explode when they're destroyed), but also the specific theme of the Democratic Detonation warbond, which adds a crossbow that fires exploding bolts, a grenade launcher pistol, sticky thermite grenades, and a bolt-action rocket-propelled explosive sniper rifle.
 Helldivers II (Video Game) / int_31a2a33c
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 Helldivers II (Video Game) / int_3202932e
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Money Sink
 Helldivers II (Video Game) / int_3202932e
comment
Money Sink: The Tier 4 Super Destroyer upgrades each cost somewhere in the region of 20,000 requisition, 200 common samples, 150 rare samples, and 50 super samples. Released not long after an increase to the maximum rank (from 50 to 150), they're quite transparently there to soak up resources from dedicated players.
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 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3202932e
 Helldivers II (Video Game) / int_325ef3ab
type
Incredibly Obvious Bomb
 Helldivers II (Video Game) / int_325ef3ab
comment
Incredibly Obvious Bomb: Automaton Contact Mines are big grey metal things with lots of glowy red bits all over. And yet they're still surprisingly easy to trip over in the heat of battle. Sometimes, by the Automatons themselves.
 Helldivers II (Video Game) / int_325ef3ab
featureApplicability
1.0
 Helldivers II (Video Game) / int_325ef3ab
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_325ef3ab
 Helldivers II (Video Game) / int_33287e20
type
One Bullet Clips
 Helldivers II (Video Game) / int_33287e20
comment
One Bullet Clips: Entirely averted - not only are the remaining bullets in a magazine discarded when you reload, they are discarded at the very start of the reload, so if you interrupt it before finishing (by, say, dodging, meleeing, or bringing up the map), your gun will be empty. Rendered moot by the Punisher and Slugger shotguns, which reload one shell at a time. Given how long it would take to reload 16 shells into two empty tubes, it's more practical to top them off as often as you can unlike the detachable magazine-based firearms. Likewise the Senator revolver reloads one bullet at a time, making it painfully slow — offsetting its otherwise fairly high accuracy and power when used correctly.
 Helldivers II (Video Game) / int_33287e20
featureApplicability
-1.0
 Helldivers II (Video Game) / int_33287e20
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_33287e20
 Helldivers II (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Helldivers II (Video Game) / int_33ca811a
comment
Game-Breaking Bug: As of mid-April 2024, a bug affecting some Automaton missions has led to the spawn rate for bot dropships and gunships being massively over what it should be; some players have reported less than ten seconds between gunship spawns, which essentially leads to an inevitable failure of the mission, as more gunships spawn than can be taken out with weaponry, leading to the reinforcement budget being depleted faster than you can say "Managed Democracy". A major order issued on April 18th, 2024 called for the extermination of two billion terminids; due to a bug wherein each terminid kill counted for about three to the kill count, this was completed in under fifteen hours. While people still got their medal payout, several players complained about not being able to participate in the order due to obligations such as work preventing them from playing.
 Helldivers II (Video Game) / int_33ca811a
featureApplicability
1.0
 Helldivers II (Video Game) / int_33ca811a
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_33ca811a
 Helldivers II (Video Game) / int_34f5d1da
type
Procedural Generation
 Helldivers II (Video Game) / int_34f5d1da
comment
Procedural Generation: Toned down from the first game, where all of the basic details about planets appear to be relatively hand-made, but the individual missions themselves still take place on randomly-generated maps with shared elements and predesigned points of interest (that may have semi-randomized sub-elements, such as one part might sometimes be a pool of water and other times it might be drained with a collapsed mineshaft, etc.).
 Helldivers II (Video Game) / int_34f5d1da
featureApplicability
1.0
 Helldivers II (Video Game) / int_34f5d1da
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_34f5d1da
 Helldivers II (Video Game) / int_35a24c16
type
Geo Effects
 Helldivers II (Video Game) / int_35a24c16
comment
Geo Effects: In the sequel, certain planets have certain weather conditions. They are usually a mix of both good and bad. Rain for example limits line of sight for both you and the enemy, while extreme cold throws off your aim but reduces heat buildup in laser weapons. High difficulty Terminid planets may also have Spore Clouds as a mission modifier, which obscures the drop pod map and personal radar. For all you know, you could be jumping straight into a heavy bug outpost with a Bile Titan and its Charger escorts.
 Helldivers II (Video Game) / int_35a24c16
featureApplicability
1.0
 Helldivers II (Video Game) / int_35a24c16
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_35a24c16
 Helldivers II (Video Game) / int_35d4beb4
type
Horde of Alien Locusts
 Helldivers II (Video Game) / int_35d4beb4
comment
The Terminids, the evolution of the Bugs, are used as cattle to be bred, mass slaughtered, and put in graves to produce an oil substance for fuel. Time has not dampened that they are still a Horde of Alien Locusts.
 Helldivers II (Video Game) / int_35d4beb4
featureApplicability
1.0
 Helldivers II (Video Game) / int_35d4beb4
featureConfidence
1.0
 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_35d4beb4
 Helldivers II (Video Game) / int_3628f495
type
Butt Cannon
 Helldivers II (Video Game) / int_3628f495
comment
Butt Cannon: Terminid Bile Spewers function as artillery, shooting long range bile blobs to suppress Helldivers and flush them out of defensive positions. They're far from defenseless at close range though, as they can vomit up a One-Hit Kill stream of bile at close enemies, or if they miss, slash them apart with their claws.
 Helldivers II (Video Game) / int_3628f495
featureApplicability
1.0
 Helldivers II (Video Game) / int_3628f495
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3628f495
 Helldivers II (Video Game) / int_36ed3e1e
type
Ascended Meme
 Helldivers II (Video Game) / int_36ed3e1e
comment
Ascended Meme: The in-universe styled Super Earth High Command Brief posted by the developers on the Helldivers Discord described Malevelon Creek as, "a bastion of human endurance and a symbol of our resistance against the Automatons," a nod toward the Creek's popularity even when Major Orders directed players elsewhere.
 Helldivers II (Video Game) / int_36ed3e1e
featureApplicability
1.0
 Helldivers II (Video Game) / int_36ed3e1e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_36ed3e1e
 Helldivers II (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 Helldivers II (Video Game) / int_38119dcf
comment
Players can also gain one, it's a great way of accidentally gibbing yourself, but equally great for escaping ravening hordes of Terminids. There's an achievement for ragdolling yourself whilst using it too.
 Helldivers II (Video Game) / int_38119dcf
featureApplicability
1.0
 Helldivers II (Video Game) / int_38119dcf
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_38119dcf
 Helldivers II (Video Game) / int_392ccbc9
type
Close-Range Combatant
 Helldivers II (Video Game) / int_392ccbc9
comment
Close-Range Combatant: Zig-zagged. The Automatons almost universally use ranged weapons except for the occasional one that uses chainsaws or swords. Likewise, while the Terminids remain a mostly melee-oriented foe, they do include some units that can spray corrosive bile at Helldivers from a moderate range.
 Helldivers II (Video Game) / int_392ccbc9
featureApplicability
1.0
 Helldivers II (Video Game) / int_392ccbc9
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_392ccbc9
 Helldivers II (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Helldivers II (Video Game) / int_39b8d3d6
comment
Boring, but Practical: While the game gives you all sorts of exotic support weapons, from the Terminid purging flamethrower, to the explosive autocannon, the machine gun stratagem you start with can serve you well. Its fire rate can be switched between three states (630, 760, and 900 RPM) and it can punch through up to medium armor. Against Terminids, it can quickly cut down swaths of Warriors, Hive Guards and Hunters, while also quickly killing Brood Commanders and Bile Spewers. Against the Automatons, it will cause them to near instantly become suppressed, throwing off their aim drastically. It will easily destroy anything that isn't heavier than a Devastator, and can make fairly short work of those too. Even Scout Striders aren't safe, as it can simply saw through their legs. The machine gun might not be able to kill Bile Titans or Factory Striders, but in a team a machine gun user can easily cut down chaff and weaker enemies easily, letting the others focus on the heavier targets. The EAT-17 Expendable Anti-Tank support weapon stratagem gives you two single-shot disposable rocket launchers, with a short cooldown period compared to the other anti-tank weaponry. If you die and lose your Recoilless Rifle (or its ammo pack) in a bad spot (or worse, it falls out of the map entirely) you're waiting a good eight minutes to replace it, but the EAT takes maybe one and a half, two tops. The humble, bog standard Eagle Airstrike that you can purchase as a beginner is an extremely reliable all rounder stratagem that will serve you well into the late game. Its multiple bombs cover a long line parallel to the direction you're facing, combining enough firepower that it can instantly kill or heavily damage anything short of a Factory Strider or Bile Titan with splash radii large enough that it can obliterate swarms of lesser enemies as well. It can take out nests and fabricators, and a well-placed bombing run can flatten an entire outpost (and its occupants) instantly, leaving a smoking husk for you to pick over for samples and supplies. Similarly, the basic Orbital Precision Strike; it's more or less pinpoint accurate to where the beacon lands, does respectable damage over a decent radius with enough power to destroy not just nests and fabricators, but also even Tanks and Hulks; and it even has a relatively short cooldown. Both of these stratagems also have the benefit of very short and straightforward dialcodes, making them easy to master and input when you're overwhelmed and in desperate need of some breathing room. Running away from fights. If the enemy becomes too overwhelming, it may be better for you and your team to just run away. Getting far enough from enemies will (usually) cause them to despawn. This is more effective against Automatons, who respect line of sight and are generally slower than the Terminids, but it's still possible to run away from multiple Bile Titans if you're wearing light armor. The laser cannon can be a very solid pick when you know that it can deal healthy damage to weakpoints. It's mostly a laser machine gun, see above, but its somewhat worse at dealing with groups in return for being stronger against single larger targets you can hit the weak point on.
 Helldivers II (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Helldivers II (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_39b8d3d6
 Helldivers II (Video Game) / int_3babae20
type
Degraded Boss
 Helldivers II (Video Game) / int_3babae20
comment
Degraded Boss: You'll be tasked with eliminating high threat Terminid bugs on lower difficulties, that become common at higher difficulties. Level 1 missions need you to assassinate a Brood Commander. They become fairly common on level 4 missions and above. Level 3 missions need you to kill Chargers. At level 6 missions, Chargers become part of Terminid patrols. Level 4 missions see you slaying a mighty bile titan. At level 8 and above they can be found wandering the map or summoned during a Terminid tunnel breach.
 Helldivers II (Video Game) / int_3babae20
featureApplicability
1.0
 Helldivers II (Video Game) / int_3babae20
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3babae20
 Helldivers II (Video Game) / int_3bbf3fef
type
Recurring Riff
 Helldivers II (Video Game) / int_3bbf3fef
comment
Recurring Riff: Segments of "A Cup of Liber-Tea", the main theme, can be heard in multiple places. Most prominently, the loadout select, dropping, and successful extraction.
 Helldivers II (Video Game) / int_3bbf3fef
featureApplicability
1.0
 Helldivers II (Video Game) / int_3bbf3fef
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3bbf3fef
 Helldivers II (Video Game) / int_3d699462
type
Curb-Stomp Battle
 Helldivers II (Video Game) / int_3d699462
comment
Curb-Stomp Battle: The infamous Fall of Malevelon Creek event in February 2024. Despite the player base's concentrated efforts, the planet became 0.000000% Liberated. In the meta-game, it represents the complete failure of Super Earth forces to take the planet from the Automatons, mirroring the failed Invasion of Klendathu.
 Helldivers II (Video Game) / int_3d699462
featureApplicability
1.0
 Helldivers II (Video Game) / int_3d699462
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3d699462
 Helldivers II (Video Game) / int_3e24cb38
type
Musical Nod
 Helldivers II (Video Game) / int_3e24cb38
comment
Musical Nod: A Cup of Liber-Tea, the sequel's main title theme has a short nod to the original Helldivers' title theme, at 30 seconds in. The Stratagem Hero Mini-Game uses snippets of a retro sounding remix of the Helldivers 1 theme. When put together, you can hear the original theme.
 Helldivers II (Video Game) / int_3e24cb38
featureApplicability
1.0
 Helldivers II (Video Game) / int_3e24cb38
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3e24cb38
 Helldivers II (Video Game) / int_3e7cad99
type
Overheating
 Helldivers II (Video Game) / int_3e7cad99
comment
Overheating: As in the first game, the flaw of otherwise infinite-ammo laser weapons is that they overheat and cool off over time; if you manage to max out the heatsink, it needs to be swapped out for a replacement - except for the Quasar, which always spikes to 100% and then requires several seconds to cool down again. Automaton bases also have various emplaced turrets that operate on similar principles (instead of needing a heatsink replaced, they just lock up and can't be used for several seconds), and can be used by Helldivers. Complicated by the fact that the Geo Effects of hot and cold planets influence heat generation, nerfing or buffing the effective capacity of energy weapons respectively as a result.
 Helldivers II (Video Game) / int_3e7cad99
featureApplicability
1.0
 Helldivers II (Video Game) / int_3e7cad99
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3e7cad99
 Helldivers II (Video Game) / int_3ed23024
type
Surprisingly Realistic Outcome
 Helldivers II (Video Game) / int_3ed23024
comment
Surprisingly Realistic Outcome: Enemies can easily perform Taking You with Me with their own dead bodies if they're moving too fast or are too massive. Being under a Bile Titan as it dies is asking to be crushed, and a Shrieker that's killed as it swoops at you can all too easily take you out with the force of its high-velocity dead body. One video circulating around also shows a Charger somehow being catapulted backwards on death (due to a physics glitch of some kind, most likely) and plowing into a Bile Titan, killing it instantly. Shooting down Automaton Dropships can have all the destructive effects you'd imagine for anyone (or anything) that happens to be in the way as it's coming down.
 Helldivers II (Video Game) / int_3ed23024
featureApplicability
1.0
 Helldivers II (Video Game) / int_3ed23024
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3ed23024
 Helldivers II (Video Game) / int_3eed59a8
type
Explosive Overclocking
 Helldivers II (Video Game) / int_3eed59a8
comment
Explosive Overclocking: By default, Railguns are set to "Safe" firing, which charges it up to about half of its power for respectable, but modest damage. Switching it to "Unsafe" firing allows the Railgun to build up more power to dole out even more damage, but if the Railgun charges too much, it will explode in the user's hands, killing them instantly.
 Helldivers II (Video Game) / int_3eed59a8
featureApplicability
1.0
 Helldivers II (Video Game) / int_3eed59a8
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_3eed59a8
 Helldivers II (Video Game) / int_40ad4941
type
Sword and Gun
 Helldivers II (Video Game) / int_40ad4941
comment
The Automatons have the Commissar, who wield a Sword and Gun and can also fire a flare gun to call in a Bot Dropship that unloads enemies into the area. Most other basic Automaton units can too if no Commissar is available, though most of the larger units cannot.
 Helldivers II (Video Game) / int_40ad4941
featureApplicability
1.0
 Helldivers II (Video Game) / int_40ad4941
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_40ad4941
 Helldivers II (Video Game) / int_41914bb3
type
Blade Below the Shoulder
 Helldivers II (Video Game) / int_41914bb3
comment
A common Automaton unit is a jetpack trooper. Whilst they're quite fragile, their jetpack also has a nasty habit of violently exploding if it takes too much damage. These units themselves don't actually fly, but instead use their jetpack to leap into melee range so they can use their Blade Below the Shoulder on you, with predictably lethal results for the Helldiver on the end of that leap attack if they aren't careful with their aim or their trigger finger.
 Helldivers II (Video Game) / int_41914bb3
featureApplicability
1.0
 Helldivers II (Video Game) / int_41914bb3
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_41914bb3
 Helldivers II (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Helldivers II (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Played with. The Automatons sure seem like an endless army of human-loathing robots prone to corpse desecration...but listening to some broadcasts will reveal they were built by the Cyborgs, and are trying to free their creators from Super Earth's oppression. Their spite is more of a focused Pay Evil unto Evil stance, making them antagonistic sentient machines as opposed to rogue ones.
 Helldivers II (Video Game) / int_420c50b7
featureApplicability
1.0
 Helldivers II (Video Game) / int_420c50b7
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_420c50b7
 Helldivers II (Video Game) / int_47b66303
type
Premium Currency
 Helldivers II (Video Game) / int_47b66303
comment
Premium Currency: Super Credits, which are used to buy armors and helmets in the cosmetics store, and to unlock new Warbonds. You can find them in missions though, making it possible to earn any cosmetic or warbond simply by playing enough (though the pickup amounts are usually just 10 SC each where a Warbond usually costs 1,000, so you'll have to play a lot). Warbonds also typically have at least one Super Credit reward option per Tier, effectively reimbursing you some of your investment as you progress; the primary Helldivers Mobilize bond includes a total of 750 Super Credits spread across its tiers, whilst the Premium warbonds have only ~300 across their three tiers.
 Helldivers II (Video Game) / int_47b66303
featureApplicability
1.0
 Helldivers II (Video Game) / int_47b66303
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_47b66303
 Helldivers II (Video Game) / int_4910eb39
type
Distant Sequel
 Helldivers II (Video Game) / int_4910eb39
comment
Distant Sequel: Helldivers II is set 100 years after the original Helldivers, and the Federation's victory over the three original enemy factions.
 Helldivers II (Video Game) / int_4910eb39
featureApplicability
1.0
 Helldivers II (Video Game) / int_4910eb39
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_4910eb39
 Helldivers II (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Helldivers II (Video Game) / int_4987746e
comment
Justified with Automatons, as they are robots with Ridiculously Fast Construction; literally any Automaton mission has at least some foundries that churn out troops ready to fight, so it isn't hard to realize the drops are from more established factories on the same planet.
 Helldivers II (Video Game) / int_4987746e
featureApplicability
1.0
 Helldivers II (Video Game) / int_4987746e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_4987746e
 Helldivers II (Video Game) / int_4a10e526
type
You Have Researched Breathing
 Helldivers II (Video Game) / int_4a10e526
comment
You Have Researched Breathing: Some of the ship modules you can get include streamlining paperwork, providing hand carts, and applying superglue to your turrets to buff your stratagems.
 Helldivers II (Video Game) / int_4a10e526
featureApplicability
1.0
 Helldivers II (Video Game) / int_4a10e526
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_4a10e526
 Helldivers II (Video Game) / int_4daeb0b9
type
Situational Sword
 Helldivers II (Video Game) / int_4daeb0b9
comment
Situational Sword: Some stratagems are good for fighting one faction, but useless or poor choices for others. The flamethrower can make a nice Terminid flambé, but its short range means it'll be useless against the Long-Range Fighter Automatons - and setting the Berserkers on fire just means that you have flaming Berserkers trying to cut you in half. Conversely, the Ballistic Shield can easily keep you protected from the hail of laser fire from the Automatons, but will not do anything against the swarming melee oriented Terminids.
 Helldivers II (Video Game) / int_4daeb0b9
featureApplicability
1.0
 Helldivers II (Video Game) / int_4daeb0b9
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_4daeb0b9
 Helldivers II (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Helldivers II (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Downplayed thanks to the reworked reinforce mechanic compared to the original game. Instead of having unlimited reinforces as long as one of your squadmates is alive to throw down the beacon, you have a limited shared pool of reinforces that each Helldiver death subtracts from and which slowly recharges the longer you manage to stay alive. This means that while you can now survive a squad wipe, you have to actively pay attention to how frequently your team is dying and take steps to avoid it beyond a mere "low death count" bonus on mission completion lest you run out of reinforces in a hairy situation.
 Helldivers II (Video Game) / int_50727f8d
featureApplicability
1.0
 Helldivers II (Video Game) / int_50727f8d
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_50727f8d
 Helldivers II (Video Game) / int_55180ce
type
Snow Means Death
 Helldivers II (Video Game) / int_55180ce
comment
Snow Means Death: The Battle of Marfark saw some of the most heated battle against the Automatons during the Reclamation since Malevelon Creek, as the bots concentrated all their attack power on the planet and deployed much greater numbers of Factory Striders than previously seen. Marfark also just happened to be an ice world ravaged by freezing blizzards.
 Helldivers II (Video Game) / int_55180ce
featureApplicability
1.0
 Helldivers II (Video Game) / int_55180ce
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_55180ce
 Helldivers II (Video Game) / int_5560dbb5
type
Airborne Mook
 Helldivers II (Video Game) / int_5560dbb5
comment
Shriekers are Airborne Mook Terminids with a decently-damaging swooping attack, but their most dangerous trait comes when they're killed while doing so, as the momentum turns their entire body into a deadly projectile that might one-shot any Helldiver it hits.
 Helldivers II (Video Game) / int_5560dbb5
featureApplicability
1.0
 Helldivers II (Video Game) / int_5560dbb5
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_5560dbb5
 Helldivers II (Video Game) / int_5b5cba50
type
Rewards Pass
 Helldivers II (Video Game) / int_5b5cba50
comment
Rewards Pass: The sequel's Warbonds, which are unlocked with Super Credits and progressed with Medals (acquired by completing missions, and through semi-rare in-mission pickups). All players start with the Helldivers Mobilize Warbond for free, and Warbonds don't go away once unlocked, offering various rewards split across several tiers that are unlocked by spending a sufficient number of medals in the prior tiers in that Warbond, allowing players to progress through them however they like. So far, a new warbond has been released on the second thursday of each month since launch.
 Helldivers II (Video Game) / int_5b5cba50
featureApplicability
1.0
 Helldivers II (Video Game) / int_5b5cba50
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_5b5cba50
 Helldivers II (Video Game) / int_5d4359fe
type
No Blood for Phlebotinum
 Helldivers II (Video Game) / int_5d4359fe
comment
No Blood for Phlebotinum: The Terminids produce a substance called E-710 which is essential for Super Earth's Faster-Than-Light Travel to properly function. In the sequel, it's mentioned that Super Earth had managed to corral some broods into massive underground farms until some broke free and kickstarted the latest crisis.
 Helldivers II (Video Game) / int_5d4359fe
featureApplicability
1.0
 Helldivers II (Video Game) / int_5d4359fe
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_5d4359fe
 Helldivers II (Video Game) / int_5da37ab5
type
Triumphant Reprise
 Helldivers II (Video Game) / int_5da37ab5
comment
Triumphant Reprise: A slightly more bombastic remix of "A Cup of Liber-Tea" plays upon victory of a mission.
 Helldivers II (Video Game) / int_5da37ab5
featureApplicability
1.0
 Helldivers II (Video Game) / int_5da37ab5
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_5da37ab5
 Helldivers II (Video Game) / int_61c683d2
type
We Have Reserves
 Helldivers II (Video Game) / int_61c683d2
comment
We Have Reserves: Justified with Automatons, as they are robots with Ridiculously Fast Construction; literally any Automaton mission has at least some foundries that churn out troops ready to fight, so it isn't hard to realize the drops are from more established factories on the same planet. One of the ship NPCs comments along the lines of "The existence of high fatality missions implies the existence of low fatality missions. And that's heart warming." Another NPC will note that the cost of an average Helldiver mission exceeds that of a Liberty-class cruiser (with cruisers typically being larger ships than even the largest destroyers in real life). You can have your character voice randomized to change each time you die on a mission, hanging a huge lampshade on the trope. To say nothing of how you can literally see the body of the previous "you" when the next "you" comes along.
 Helldivers II (Video Game) / int_61c683d2
featureApplicability
1.0
 Helldivers II (Video Game) / int_61c683d2
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_61c683d2
 Helldivers II (Video Game) / int_62cae28a
type
Losing Your Head
 Helldivers II (Video Game) / int_62cae28a
comment
Losing Your Head: Downplayed with some Terminids, which can still function for one last charge and attack even if their heads have been blown off, before dying shortly after.
 Helldivers II (Video Game) / int_62cae28a
featureApplicability
1.0
 Helldivers II (Video Game) / int_62cae28a
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_62cae28a
 Helldivers II (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Helldivers II (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Despite pretty heavy indications that Helldiver training is genuinely only what's seen in the roughly-ten-minute tutorial before they are cryogenically frozen and then dropped into a mission, playable Helldivers are nonetheless fully capable of reliably using every single weapon they can pick up, calling down stratagems, and generally capable of not completely losing their shit...because that wouldn't be very fun.note  There's also some implication that Helldivers have previous weapons training and physical conditioning, as the player character's skills with firearms handling, grenade throwing, and leaping into a prone position are all identical between the level cap and the second they do these things for the first time in the tutorial Despite Terminids and Automatons both being intelligent factions who are highly capable of prioritizing critical targets, they will never attack the dropship during an extraction. Even as it mows them down to clear its landing zone. They are also generally polite enough not to directly attack anyone who has already made it aboard, even if a couple of seconds of fire from a Hulk's flamer would end things quite quickly for the Helldivers inside, though the odd Herd-Hitting Attack aimed at other Helldivers not currently in the Pelican may still put the seated Helldivers in the ground. Artillery cannons can only load 5 shots period. Even though more than five rounds spawn around emplacements, and when rounds are fired new space opens up in the magazine for rounds to be loaded, the player will be barred from loading more than five. Resupply crates will somehow perfectly stock the exact magazine you need when you pick them up. Even if you called it in at the start of the mission and subsequently replaced all your guns before picking it up. And it's still too small to carry more than half your total allotment of ammo.
 Helldivers II (Video Game) / int_6320eced
featureApplicability
1.0
 Helldivers II (Video Game) / int_6320eced
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6320eced
 Helldivers II (Video Game) / int_63557923
type
Death World
 Helldivers II (Video Game) / int_63557923
comment
Death World: Quite a few planets the Helldivers end up fighting over can be considered this. For example, there is Hellmire, which is a desolate desert planet whose surface is quite frequently scorched by massive fire tornadoes, posing a significant threat to both Helldiver and Terminid alike.
 Helldivers II (Video Game) / int_63557923
featureApplicability
1.0
 Helldivers II (Video Game) / int_63557923
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_63557923
 Helldivers II (Video Game) / int_638b65bc
type
Armor Is Useless
 Helldivers II (Video Game) / int_638b65bc
comment
Armor Is Useless: Averted, as your armour (but not your helmet or cape) now affects your Armour Rating, Move Speed, and Stamina Regeneration, along with carrying one of several Perks - such as Servo-Assisted, which increases your grenade & stratagem throw distance, and makes your limbs less likely to be wounded by attacks. Played straight, if unintentionally, by a bug affecting the earliest versions of the game that caused Armour Ratings to be ignored, meaning that all armour sets would take the same amount of damage regardless of weight class. Light Armour was thus the go-to for a while, since it gained all the speed benefits with none of the reduction in survivability it should have had. Special mention to the sets of armour that provide 50% additional limb health/reduction in limb damage... but in some of those it's clearly because an arm and a leg have been replaced with cybernetics. That is, the Helldiver has 50% less limbs that can take damage. Still played straight for helmets, which all have the same armor rating and don't provide any perks. This means Helldivers are still vulnerable to being critically wounded or instantly killed by headshots regardless of whatever armor they are wearing, even if the helmet is from a heavy armour set and looks more protective than the standard helmet.
 Helldivers II (Video Game) / int_638b65bc
featureApplicability
-1.0
 Helldivers II (Video Game) / int_638b65bc
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_638b65bc
 Helldivers II (Video Game) / int_6400a34
type
Arm Cannon
 Helldivers II (Video Game) / int_6400a34
comment
Automaton Heavy Devastators trade the slow-firing high-power Arm Cannon of the standard Devastator for a rapid-fire cannon to go with their armoured shield, making them incredibly dangerous to unprepared Helldivers. Two or three of them can lay down absolutely withering amounts of suppressive fire, to the point that returning fire is almost impossible.
 Helldivers II (Video Game) / int_6400a34
featureApplicability
1.0
 Helldivers II (Video Game) / int_6400a34
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6400a34
 Helldivers II (Video Game) / int_6411dac8
type
BadassNormal
 Helldivers II (Video Game) / int_6411dac8
comment
Badass Normal: Special mention goes to a posthumous one; in certain minor locations of interest, you can find a Citizen (possibly a member of the Armed Forces) who was killed in the middle of burying some other Citizens in the field. Occasionally, a dead Devastator will also be present if it's an Automaton-controlled planet. Cause of death? Shovel Strike. Yes, this humble citizen took down a heavily-armoured, roughly-eight-foot-tall war machine with an Arm Cannon that could turn them into paste in a single hit with just a shovel.
 Helldivers II (Video Game) / int_6411dac8
featureApplicability
1.0
 Helldivers II (Video Game) / int_6411dac8
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6411dac8
 Helldivers II (Video Game) / int_66a52e25
type
Bullfight Boss
 Helldivers II (Video Game) / int_66a52e25
comment
Bullfight Boss: Terminid Chargers are similar to Bug Tanks. While they can track you better than Bug Tanks, they can also be stunned for a brief but significant duration by baiting them into a wall, letting you shoot their unarmored backside for a few crucial seconds.
 Helldivers II (Video Game) / int_66a52e25
featureApplicability
1.0
 Helldivers II (Video Game) / int_66a52e25
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_66a52e25
 Helldivers II (Video Game) / int_66f763c0
type
Interface Screw
 Helldivers II (Video Game) / int_66f763c0
comment
Interface Screw: Certain effects can also cause Shell-Shock Silence as the screen blurs and all noise is drowned out. It's most often caused by getting grazed or otherwise knocked around by a Charger or Brood Commander. Jamming (e.g. from an Automaton Stratagem Jammer, or an Ion Storm) will also Static Screw your stratagem icons and garble their names whilst it's ongoing.
 Helldivers II (Video Game) / int_66f763c0
featureApplicability
1.0
 Helldivers II (Video Game) / int_66f763c0
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_66f763c0
 Helldivers II (Video Game) / int_69782889
type
Point of No Continues
 Helldivers II (Video Game) / int_69782889
comment
Point of No Continues: Once the mission timer runs out, all stratagems and reinforcements become unavailable, and an emergency dropship is called in. Die before you get there, and the mission ends without you, although it's still a success if the primary objectives have been completed.
 Helldivers II (Video Game) / int_69782889
featureApplicability
1.0
 Helldivers II (Video Game) / int_69782889
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_69782889
 Helldivers II (Video Game) / int_6a15a2c2
type
The Computer Is Your Friend
 Helldivers II (Video Game) / int_6a15a2c2
comment
The Computer Is Your Friend: Downplayed, as it wasn't to the detriment of their actual creators, but the Automatons have empathy, loyalty, and genuine belief in the virtues of their makers... the problem for Super Earth is that their makers are the Cyborgs, and they seem to have picked up Pay Evil unto Evil as well.
 Helldivers II (Video Game) / int_6a15a2c2
featureApplicability
1.0
 Helldivers II (Video Game) / int_6a15a2c2
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6a15a2c2
 Helldivers II (Video Game) / int_6ae137d5
type
Continue Your Mission, Dammit!
 Helldivers II (Video Game) / int_6ae137d5
comment
Helldiver destroyers are staffed with a "Democracy Officer" near the mission select station who informs the divers of attacks on Super Earth worlds and otherwise urges them to join the fray.
 Helldivers II (Video Game) / int_6ae137d5
featureApplicability
1.0
 Helldivers II (Video Game) / int_6ae137d5
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6ae137d5
 Helldivers II (Video Game) / int_6b481c9a
type
Unconscious Objector
 Helldivers II (Video Game) / int_6b481c9a
comment
Unconscious Objector: Even when disabled, many Automaton units will continue thrashing around as their cybernetic components try to execute the last commands they received. Very easily observed with the Berserkers.
 Helldivers II (Video Game) / int_6b481c9a
featureApplicability
1.0
 Helldivers II (Video Game) / int_6b481c9a
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6b481c9a
 Helldivers II (Video Game) / int_6d740dff
type
Enforced Trope
 Helldivers II (Video Game) / int_6d740dff
comment
At higher difficulty levels, this starts to become an Enforced Trope, as higher difficulty enemies take significantly less damage from non-weakpoint hits.
 Helldivers II (Video Game) / int_6d740dff
featureApplicability
1.0
 Helldivers II (Video Game) / int_6d740dff
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6d740dff
 Helldivers II (Video Game) / int_6ec03ba1
type
Mook Maker
 Helldivers II (Video Game) / int_6ec03ba1
comment
Automaton Gunships repeatedly spawn from towering factory structures somewhere on the map. Unlike Shriekers, the gunships have lasers and rocket batteries on board and will judiciously apply them from above until brought down.
 Helldivers II (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Helldivers II (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_6ec03ba1
 Helldivers II (Video Game) / int_71d75417
type
Anti Poop-Socking
 Helldivers II (Video Game) / int_71d75417
comment
Anti Poop-Socking: Defied in a loading screen tip.
 Helldivers II (Video Game) / int_71d75417
featureApplicability
1.0
 Helldivers II (Video Game) / int_71d75417
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_71d75417
 Helldivers II (Video Game) / int_7282d48a
type
Cranial Processing Unit
 Helldivers II (Video Game) / int_7282d48a
comment
Cranial Processing Unit: A surefire way kill an Automaton is to aim for the head. Even Hulks can go down in a single hit from a railgun right to the head. While tricky to aim at, especially during hectic firefights, all that armor Automatons wear tend to not matter if you can reliably hit them in the head.
 Helldivers II (Video Game) / int_7282d48a
featureApplicability
1.0
 Helldivers II (Video Game) / int_7282d48a
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_7282d48a
 Helldivers II (Video Game) / int_754df088
type
Put on a Bus
 Helldivers II (Video Game) / int_754df088
comment
Put on a Bus: The Illuminate are absent from the sequel, on account of having been defeated and disarmed (and their technology apparently used to enhance Super Earth's own Faster Than Light travel tech). Observant players will however notice that there is a conspicuously wide gap at the bottom edge of the galaxy map; the Terminids and Automatons were not placed directly opposite one-another, leaving plenty of room for the late arrival of a potential third front to the war. Players have also reported seeing ominous shadows of unknown warships against the backdrop, and of being sniped at by blue energy bolts during certain missions...
 Helldivers II (Video Game) / int_754df088
featureApplicability
1.0
 Helldivers II (Video Game) / int_754df088
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_754df088
 Helldivers II (Video Game) / int_76d6c3df
type
I Don't Like the Sound of That Place
 Helldivers II (Video Game) / int_76d6c3df
comment
I Don't Like the Sound of That Place: One of the planets in the "eastern" quadrant of the Galactic War map is Hellmire. It is a scorching desert world which frequently spawns fire tornadoes. One imagines that Super Earth's colonization bureau must have a very slick marketing team to make a place like that sound ideal to settle down and raise a family in a prefabricated sufficiently sized house.
 Helldivers II (Video Game) / int_76d6c3df
featureApplicability
1.0
 Helldivers II (Video Game) / int_76d6c3df
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_76d6c3df
 Helldivers II (Video Game) / int_7b4d0c39
type
Tech Tree
 Helldivers II (Video Game) / int_7b4d0c39
comment
Tech Tree: Averted. There is no upgrade system for specific weapons and stratagems like the first game, instead having you collect various tiers of samples (common, rare, and super) in order to upgrade your Cool Ship, which in turn enhances various aspects - such as reducing the cooldown for all Orbital stratagems.
 Helldivers II (Video Game) / int_7b4d0c39
featureApplicability
-1.0
 Helldivers II (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_7b4d0c39
 Helldivers II (Video Game) / int_805d3175
type
Holographic Terminal
 Helldivers II (Video Game) / int_805d3175
comment
Holographic Terminal: The main mission selection interface of the Super Destroyer is a big circular table which shows a holographic projection of the galaxy map or the planet your ship is currently orbiting. Most of the other interface and display systems seem to be more practical touchscreens though.
 Helldivers II (Video Game) / int_805d3175
featureApplicability
1.0
 Helldivers II (Video Game) / int_805d3175
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_805d3175
 Helldivers II (Video Game) / int_816c63d4
type
Dramatic Wind
 Helldivers II (Video Game) / int_816c63d4
comment
Dramatic Wind: Apparently the Super Destroyers have their air conditioners going pretty fiercely, because the capes of you, your fellow Helldivers and the Democracy Officer will still be billowing heavily even though you're all inside a spaceship.
 Helldivers II (Video Game) / int_816c63d4
featureApplicability
1.0
 Helldivers II (Video Game) / int_816c63d4
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_816c63d4
 Helldivers II (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Helldivers II (Video Game) / int_82108e3d
comment
Attack Its Weak Point: A lot of weakpoints, such as a Charger's and Bile Titan's soft unarmored section, and the Automaton's tanks, Hulks, and their large turrets have heat vents on the back that can be shot to deal large damage. Explosive weapons particularly (such as the Dominator and Scorcher) deal extra damage to these weak spots, and Automaton Tanks can be taken out with just two impact grenades to the rear. Terminid Chargers have an even less obvious weakpoint: the legs. While shooting the unarmored rear abdomen does significant damage, the fastest way to drop a Charger is to take out the armor on one of their legs (via the Railgun or Autocannon, though this is easier with explosive weapons like the Recoilless Rifle or Expendable Anti-Tank), then shooting the exposed leg a few times with any weapon. Automaton Dropships can be destroyed by aiming a recoilless rifle round (or similar anti-armour ordnance) to one of their four engines. Should your aim be true, the Dropships will crash and explode, taking out most of its cargo. Heavier units however, such as Hulks, Tanks and Devastators may survive the crash. Automaton Rocket Devastators have a pair of shoulder-mounted rocket pods. These pods are a weak point however, as they can be destroyed with concentrated fire and this will also likely kill the Rocket Devastator in the process. At higher difficulty levels, this starts to become an Enforced Trope, as higher difficulty enemies take significantly less damage from non-weakpoint hits.
 Helldivers II (Video Game) / int_82108e3d
featureApplicability
1.0
 Helldivers II (Video Game) / int_82108e3d
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_82108e3d
 Helldivers II (Video Game) / int_8334ba2e
type
Big, Bulky Bomb
 Helldivers II (Video Game) / int_8334ba2e
comment
Thanks to friendly fire being a thing, it is entirely possible for Helldivers to pull the classic example of this trope by blowing themselves and their squadmates up with their own explosives, ranging in scale from the simple hand grenade to the airdropped 500kg bomb and demolition Hellbomb.
 Helldivers II (Video Game) / int_8334ba2e
featureApplicability
1.0
 Helldivers II (Video Game) / int_8334ba2e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_8334ba2e
 Helldivers II (Video Game) / int_8344209e
type
BFG
 Helldivers II (Video Game) / int_8344209e
comment
BFG: Automaton bases and fortresses may have tank turrets mounted on towers guarding them, and they have considerable range. If they are alerted to Helldiver presence, they can easily deliver a suppressive barrage of One-Hit Kill blasts. You are generally encouraged to either stealthily infiltrate and disable them from within, call down a stratagem on their head, or take them out at long range where their accuracy becomes questionable.
 Helldivers II (Video Game) / int_8344209e
featureApplicability
1.0
 Helldivers II (Video Game) / int_8344209e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_8344209e
 Helldivers II (Video Game) / int_834427cd
type
Cap
 Helldivers II (Video Game) / int_834427cd
comment
Cap: Resources are designer-limited to 50,000 requisition slips, 250 medals, 500 common samples, 250 rare samples, and 100 super samples, to prevent/discourage hoarding and avoid trivializing the acquisition of items from newly-released warbonds. Stratagems can cost up to 20,000 requisition, whilst Super Destroyer upgrades cost varying amounts of resources, with the Tier 4 upgrades in particular costing around 50% of the total amount you can hold.
 Helldivers II (Video Game) / int_834427cd
featureApplicability
1.0
 Helldivers II (Video Game) / int_834427cd
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_834427cd
 Helldivers II (Video Game) / int_8763fb60
type
Iwo Jima Pose
 Helldivers II (Video Game) / int_8763fb60
comment
Iwo Jima Pose: Parodied in the Helldiver recruitment video, where several divers impale a bug with a flagpole bearing Super Earth flag and enthusiastically celebrate with a chest bump.
 Helldivers II (Video Game) / int_8763fb60
featureApplicability
1.0
 Helldivers II (Video Game) / int_8763fb60
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_8763fb60
 Helldivers II (Video Game) / int_8767b1f3
type
Black-and-Gray Morality
 Helldivers II (Video Game) / int_8767b1f3
comment
Black-and-Gray Morality: Helldivers II is a bit more explicit about the satirical aspect of Super Earth and how it is pretty much just another shade of black, likely to make sure the satire was more clear. Various in-game tool tips, notes, and so forth openly talk about many oppressive actions Super Earth takes on its own people and in the ways in which it actively endangers them for dubious benefit or are clearly designed to benefit a select few such as: employing child as young as 7 for the war effort, requiring government approval before any action that might result in a child, farming the terminds for resources (which, given the resultant E-710 comes spewing out of the ground like oil, implies raising the bugs, then mass slaughtering them before burying them in mass graves), utilizing front loading guns... on spaceships, any given Helldiver mission costing more than a Liberty-class cruiser (a bigger ship than the Super Destroyers the Helldivers use), and perhaps the most obvious, knowingly continuing the Helldiver program despite knowing that survival rates for Helldiver training are only around 20%, with the program lasting less than a day and taking in around 48,000 trainees a day, meaning an average of 38,000 people die each day in training alone. In addition, the Cyborgs have been replaced by their creations, the Automatons, and giving how their motive is saving their creators by any means, one could make an argument that they're the Grey in this, mainly failing to be considered the White because you can find things like the corpses of civilians locked in cages in their bases.
 Helldivers II (Video Game) / int_8767b1f3
featureApplicability
1.0
 Helldivers II (Video Game) / int_8767b1f3
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_8767b1f3
 Helldivers II (Video Game) / int_8a07e085
type
Denser and Wackier
 Helldivers II (Video Game) / int_8a07e085
comment
Denser and Wackier: Helldivers is mostly a Stealth Parody of Military Science Fiction not unlike Starship Troopers where part of the fun is that it takes itself more or less completely seriously. II moves away from this and leans much harder into Rule of Funny as a means of satire, primarily as a way of showing how Fascist, but Inefficient and stupidly repressive of a regime Super Earth is. Look no further than comparing the two games' opening cinematics—the opening of Helldivers is a recruitment ad which is a little melodramatic but otherwise played straight, whereas II's is a blatantly obvious Propaganda Piece full of appeals to emotion, Dare to Be Badass and Bad "Bad Acting" which could only fool someone already brainwashed by Super Earth's endless Propaganda Machine.
 Helldivers II (Video Game) / int_8a07e085
featureApplicability
1.0
 Helldivers II (Video Game) / int_8a07e085
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_8a07e085
 Helldivers II (Video Game) / int_8a8afdce
type
Mini-Game
 Helldivers II (Video Game) / int_8a8afdce
comment
The Stratagem Hero Mini-Game uses snippets of a retro sounding remix of the Helldivers 1 theme. When put together, you can hear the original theme.
 Helldivers II (Video Game) / int_8a8afdce
featureApplicability
1.0
 Helldivers II (Video Game) / int_8a8afdce
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_8a8afdce
 Helldivers II (Video Game) / int_8c43b665
type
Super Wrist-Gadget
 Helldivers II (Video Game) / int_8c43b665
comment
Super Wrist-Gadget: Helldiver armour has a wrist-mounted computer that serves as the dialling interface for stratagems, conveys situation information whilst on the Destroyer, and for the map whilst in missions. Automaton infantry units also seem to have a similar wrist-mounted interface that they sometimes pause and refer to. As an added bonus, if you mess around with the camera angles and your character position (easiest on the Super Destroyer), you can position the camera in someone else's model in such a way that you can see that the display reads 'Personal Hellpad System'.
 Helldivers II (Video Game) / int_8c43b665
featureApplicability
1.0
 Helldivers II (Video Game) / int_8c43b665
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_8c43b665
 Helldivers II (Video Game) / int_9053903
type
Ignored Epiphany
 Helldivers II (Video Game) / int_9053903
comment
Ignored Epiphany: One bit of NPC dialogue aboard your Super Destroyer has the speaker reflecting on how, by using the E-710 the Terminids produce to sustain their war effort, Super Earth is "using corpses to create more corpses." It almost sounds like she's on the verge of having a Heel Realization before she concludes "There's something satisfying about that."
 Helldivers II (Video Game) / int_9053903
featureApplicability
1.0
 Helldivers II (Video Game) / int_9053903
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9053903
 Helldivers II (Video Game) / int_92d6110b
type
Grenade Hot Potato
 Helldivers II (Video Game) / int_92d6110b
comment
Grenade Hot Potato: Helldivers can throw or kick Automaton grenades back with a quick tap of the Interact button. Aiming them is basically impossible and odds are they'll just skitter along the floor wildly, but it's better than standing on top of a live grenade.
 Helldivers II (Video Game) / int_92d6110b
featureApplicability
1.0
 Helldivers II (Video Game) / int_92d6110b
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_92d6110b
 Helldivers II (Video Game) / int_9303d6d1
type
Battle Amongst the Flames
 Helldivers II (Video Game) / int_9303d6d1
comment
Battle Amongst the Flames: One of the planetary biome types present is a hot, arid world periodically consumed by apocalyptic brushfires, which in practical terms means your Helldiver squad will spend a not-insignificant amount of the mission being chased by incredibly lethal fire tornadoes. The best known is a planet pleasantly named Hellmire, but other examples do exist.
 Helldivers II (Video Game) / int_9303d6d1
featureApplicability
1.0
 Helldivers II (Video Game) / int_9303d6d1
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9303d6d1
 Helldivers II (Video Game) / int_940a5958
type
Artificial Stupidity
 Helldivers II (Video Game) / int_940a5958
comment
Artificial Stupidity: Enemies' decision-making processes and pathfinding can occasionally bug and cause them to be seen standing around ineffectively. The Automatons are also capable of blundering into their own mines, not that the Helldivers would ever know what that's like.
 Helldivers II (Video Game) / int_940a5958
featureApplicability
1.0
 Helldivers II (Video Game) / int_940a5958
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_940a5958
 Helldivers II (Video Game) / int_955aba87
type
Mook Chivalry
 Helldivers II (Video Game) / int_955aba87
comment
Mook Chivalry: While it would be logical and simple for enemies to attack the Pelican transport when it arrives and/or touches down for Helldivers to extract, they never try to. Fortunately for the players, it seems to be invincible anyway. They also do not specifically target the Helldivers seated in it, though targeting Helldivers nearby it with a Herd-Hitting Attack can end up killing these seated Helldivers.
 Helldivers II (Video Game) / int_955aba87
featureApplicability
1.0
 Helldivers II (Video Game) / int_955aba87
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_955aba87
 Helldivers II (Video Game) / int_9890e176
type
Same Character, But Different
 Helldivers II (Video Game) / int_9890e176
comment
Same Character, But Different: The two factions we fight against are basically just the Bugs and the Cyborgs of the first game all over again, just changed a bit now.
 Helldivers II (Video Game) / int_9890e176
featureApplicability
1.0
 Helldivers II (Video Game) / int_9890e176
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9890e176
 Helldivers II (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Helldivers II (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The Stratagem Jammer sub-objective on Bot-occupied planets can go one of two ways: either a squad pushes up onto it and has to manually disable the terminal before calling in a stratagem to destroy it, whether that be a Hellbomb or an Eagle 500kg... or, you get lucky, and a bot fabricator spawns in just the right position where, when it goes boom, so does the jammer.
 Helldivers II (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Helldivers II (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_98b1dc8f
 Helldivers II (Video Game) / int_99db72ee
type
Immune to Bullets
 Helldivers II (Video Game) / int_99db72ee
comment
Immune to Bullets: Made a little more distinct than in the first game, where weapons are noted as having Light/Medium/etc. Armour Penetration capabilities and the deflection effects are more noticeable.
 Helldivers II (Video Game) / int_99db72ee
featureApplicability
1.0
 Helldivers II (Video Game) / int_99db72ee
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_99db72ee
 Helldivers II (Video Game) / int_9c47b23b
type
Dirty Communists
 Helldivers II (Video Game) / int_9c47b23b
comment
Dirty Communists: Continued with the descendants of the Cyborgs, the Automatons — parts of the Internationale are used as a motif in their Terminator-esque faction theme, to rather chilling effect. Played with, however, in that it's heavily implied the real reason Super Earth hates them is that they have viable alternatives to managed democracy, as most of their aggressive war crimes are implied to be a False Flag Operation or scapegoating (Cyborgs) or otherwise sympathetic in goals, just going a bit too far in their justified hatred of Super Earth (Automatons).
 Helldivers II (Video Game) / int_9c47b23b
featureApplicability
1.0
 Helldivers II (Video Game) / int_9c47b23b
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9c47b23b
 Helldivers II (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Helldivers II (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The total number of primary and secondary weapons available in the Armory on launch noticeably outnumbers the number of weapons that can be unlocked through Warbond progress, indicating that developers plan to add many more. The galaxy map is also conspicuously large for the two factions present thusfar, and includes both Super Earth and Mars as potential locations.
 Helldivers II (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Helldivers II (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9cb3e22e
 Helldivers II (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 Helldivers II (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: It's part of the Level-Map Display, where enemies appear as periodic red blips on the minimap. Note that the player cannot attack while using the minimap.
 Helldivers II (Video Game) / int_9cd91b8a
featureApplicability
1.0
 Helldivers II (Video Game) / int_9cd91b8a
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9cd91b8a
 Helldivers II (Video Game) / int_9d12bbc1
type
Foreshadowing
 Helldivers II (Video Game) / int_9d12bbc1
comment
Foreshadowing: As a result of the game's Live Service aspects, the devs have been (not-so-)subtly foreshadowing upcoming plot points, ranging from obvious (repeated comments about discovering the "true source" of the Automatons) to the much less so (mysterious shadow warships visible at certain angles on certain missions). Then there's been things like the CEO jokingly stating that Terminids can't fly (purely coincidentially around the time of first player encounters with Shriekers and their nests), and in-universe crackpot allegations of the Automatons colluding with the Terminids when the Automatons rolled out their own flying enemy, the Gunships.
 Helldivers II (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Helldivers II (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9d12bbc1
 Helldivers II (Video Game) / int_9dab0a6e
type
Continuity Nod
 Helldivers II (Video Game) / int_9dab0a6e
comment
Continuity Nod: As of the time of this writing, Cyberstan, the Cyborgs' homeworld, can be found if you look at the Valdis Sector. The Valdis Sector itself is positioned roughly where the old Cyborgs would have been in 1. Keplar Prime and Squ'lath Shrine have yet to make an appearance however. Additionally, the Automaton marching song mentions Cyberstan. "The Reclamation" offensive that took place in April 2024 saw the Automatons launch a massive invasion fleet that captured Cyberstan, along with several other planets in that sector of the Known Galaxy. There appear to be Hive Lord husks or molts on worlds controlled by the Terminids. They do appear to be smaller than the Hive Lords from the first game, so whether this implies that they're still around waiting to come back for round two in a future update, or have evolved into something even worse is up for debate. After all, the Bile Titan is only considered ''medium'' sized.
 Helldivers II (Video Game) / int_9dab0a6e
featureApplicability
1.0
 Helldivers II (Video Game) / int_9dab0a6e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9dab0a6e
 Helldivers II (Video Game) / int_9e8aa11e
type
Friendly Fireproof
 Helldivers II (Video Game) / int_9e8aa11e
comment
Friendly Fireproof: So, very, Averted. If it kills the enemy, it can definitely also kill Helldivers. This is also actually the case for the enemy as well, and any enemy that uses Herd-Hitting Attacks is pretty likely to hit some of its allies between the Helldivers and it.
 Helldivers II (Video Game) / int_9e8aa11e
featureApplicability
-1.0
 Helldivers II (Video Game) / int_9e8aa11e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_9e8aa11e
 Helldivers II (Video Game) / int_a1d4e0a8
type
Genocide Backfire
 Helldivers II (Video Game) / int_a1d4e0a8
comment
Genocide Backfire: OPERATION SWIFT DISASSEMBLY was meant to completely wipe the Automatons out. It turned out that they were just fighting the vanguard of the Automatons, who immediately followed with The Reclamation, a new offensive push beyond anything seen before.
 Helldivers II (Video Game) / int_a1d4e0a8
featureApplicability
1.0
 Helldivers II (Video Game) / int_a1d4e0a8
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_a1d4e0a8
 Helldivers II (Video Game) / int_a414c3f0
type
One-Hit Kill
 Helldivers II (Video Game) / int_a414c3f0
comment
One-Hit Kill: The Spear is capable of downing a Bile Titan or Automaton tank in a singe hit, if the missile strikes the victim dead center.
 Helldivers II (Video Game) / int_a414c3f0
featureApplicability
1.0
 Helldivers II (Video Game) / int_a414c3f0
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_a414c3f0
 Helldivers II (Video Game) / int_a5adbbe7
type
Unreliable Expositor
 Helldivers II (Video Game) / int_a5adbbe7
comment
The Automatons, descendants of the Cyborgs, that wish to free them aren’t much better them, given the cages and stone tables with mutilated bodies of both SEAF soldiers and civilians are found in their bases. They, supposedly, take children, but we don’t know what they do with them.
 Helldivers II (Video Game) / int_a5adbbe7
featureApplicability
1.0
 Helldivers II (Video Game) / int_a5adbbe7
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_a5adbbe7
 Helldivers II (Video Game) / int_a6653039
type
Subsystem Damage
 Helldivers II (Video Game) / int_a6653039
comment
Subsystem Damage: Both Helldivers and their enemies can suffer from this. Helldivers that have their arms damaged will be unable to aim properly, and will be unable to throw their stratagem beacons (and grenades) as far. Should their legs be crippled, they will move slower and lose the ability to sprint. If their chest is hemorrhaging, they will suffer Damage Over Time till they die or use a stim. Terminids that have their legs destroyed will be forced to hobble on their remaining legs (except for Chargers, who die if a leg gets destroyed). For heavier armored Terminids such as the Charger or Bile Titan, a Recoilless round can destroy their armor and expose the fleshy bits to shoot at with regular bullets. Automatons can have their arms blasted off, preventing them from firing their weapons, throwing grenades, slashing at you with melee blades, or signaling in a dropship. Beware that they can still kick or stomp you. Cyborg and Automaton tanks can have their treads blown up, immobilizing them, but beware; their turrets are still fully functional and capable of killing you. There's even an achievement in II for leaving a mission whilst an armless Hulk is still alive.
 Helldivers II (Video Game) / int_a6653039
featureApplicability
1.0
 Helldivers II (Video Game) / int_a6653039
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_a6653039
 Helldivers II (Video Game) / int_a6848924
type
Emergent Gameplay
 Helldivers II (Video Game) / int_a6848924
comment
Emergent Gameplay: Helldivers II actively expands on the first game's galactic campaign system, employing an actual Game Master who is able to react to player response to in-game events and further concoct storylines based around what the playerbase is doing. This was first seen to a great extent in the sequel with the Battle of Malevelon Creek from February to April 2024, which was initally a completely mismanaged disaster for Super Earth but was eventually turned around into a morale-boosting victory after High Command gave the order to liberate the planet once and for all from Bot control.
 Helldivers II (Video Game) / int_a6848924
featureApplicability
1.0
 Helldivers II (Video Game) / int_a6848924
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_a6848924
 Helldivers II (Video Game) / int_aa6e7e79
type
Can't See a Damn Thing
 Helldivers II (Video Game) / int_aa6e7e79
comment
Can't See a Damn Thing: Some desert and tundra planets can randomly cause inclement weather conditions of a sandstorm/blizzard respectively, which greatly reduces visibility for everyone on the battlefield. This is very bad for the Helldivers when they're engaged in a close-quarters battle with enemies as they'll be likely to simply trip into more enemies at close-range and shooting at enemies lets other nearby enemies know their location to bypass the weather, but likely advantageous to them otherwise as it can allow them to disengage or sneak around to fulfill objectives while they can use their radars to compensate for their inability to see.
 Helldivers II (Video Game) / int_aa6e7e79
featureApplicability
1.0
 Helldivers II (Video Game) / int_aa6e7e79
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_aa6e7e79
 Helldivers II (Video Game) / int_ad1db87c
type
Oh, Crap!
 Helldivers II (Video Game) / int_ad1db87c
comment
Offensive stratagems take anywhere from a second to twenty to call in. They're supposed to be aimed at the enemy, but in the chaos, a teammate can throw one down dangerously close, prompting a terrified scramble out of the way. Of particular note is the 500kg bomb, which has a one-second fuse—when it lands on the cliff you're on instead of the valley you aimed it at, you have just enough time for an Oh, Crap!
 Helldivers II (Video Game) / int_ad1db87c
featureApplicability
1.0
 Helldivers II (Video Game) / int_ad1db87c
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_ad1db87c
 Helldivers II (Video Game) / int_ad8df7ab
type
Don't Celebrate Just Yet
 Helldivers II (Video Game) / int_ad8df7ab
comment
Don't Celebrate Just Yet: After the resounding success of Operation Swift Disassembly and the destruction of the Automatons at Durgen, Super Earth held massive celebrations in the capital (including a Million Mook March) and issued an extra 1-minute break to all Helldiversnote Said break was inclusive of the time spent reading the announcement and was not available to currently deployed Helldivers. Less then a day later, the Automatons returned to the galaxy with their main fleet, ten times larger than the vanguard forces defeated by Swift Disassembly, and rapidly overtook the entire Valdis Sector. Naturally, Super Earth was caught with their pants down a little bit and hurriedly placed the entire galaxy on LIBCON-1 Alert.
 Helldivers II (Video Game) / int_ad8df7ab
featureApplicability
1.0
 Helldivers II (Video Game) / int_ad8df7ab
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_ad8df7ab
 Helldivers II (Video Game) / int_af5f2180
type
Avenging the Villain
 Helldivers II (Video Game) / int_af5f2180
comment
Avenging the Villain: The Automatons seek to avenge the defeat and imprisonment of their creators, the Cyborgs, as well as free them from Super Earth's imprisonment. The Cyborgs are supposedly all now slaving away in the mines of Cyberstan, according to Super Earth propaganda. That said, now that Cyberstan has been seized by the Automatons, the fate of the remaining Cyborgs remains to be seen.
 Helldivers II (Video Game) / int_af5f2180
featureApplicability
1.0
 Helldivers II (Video Game) / int_af5f2180
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_af5f2180
 Helldivers II (Video Game) / int_b05028e9
type
Always Over the Shoulder
 Helldivers II (Video Game) / int_b05028e9
comment
Always Over the Shoulder: The default aim view, but can be switched to a First Person scoped view with the press of a designated button or key while aiming. Especially useful for the marksman rifles, whose settings include Zoom Magnification.
 Helldivers II (Video Game) / int_b05028e9
featureApplicability
1.0
 Helldivers II (Video Game) / int_b05028e9
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b05028e9
 Helldivers II (Video Game) / int_b06bbf4b
type
Be Careful What You Wish For
 Helldivers II (Video Game) / int_b06bbf4b
comment
Be Careful What You Wish For: In late April 2024, a Major Order dropped in which two planets were slated for liberation, but the players could only choose one of them, while the other planet would be lost. Even more interesting, each planet had a stratagem linked to it that would be unlocked for players once the planet was liberated: planet Choohe would unlock an Anti-Tank Mine Layer, while planet Penta would unlock an Airburst Rocket Launcher. Because of mine stratagems' reputation with players, the fanbase overwhelmingly chose Penta to be liberated... only to finally use the Airburst Rocket Launcher and realize it might have been a better idea to pick the mines. Many players are thinking this was Joel's plan all along.
 Helldivers II (Video Game) / int_b06bbf4b
featureApplicability
1.0
 Helldivers II (Video Game) / int_b06bbf4b
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b06bbf4b
 Helldivers II (Video Game) / int_b3da5507
type
Space Sector
 Helldivers II (Video Game) / int_b3da5507
comment
Space Sector: The Federation divides the space around Super Earth into named sectors (the Akira Sector, the Severin Sector, and so forth) each containing multiple planets. Unlike in Helldivers, these sectors aren't made up of randomly generated planets and have specific named locations within them.
 Helldivers II (Video Game) / int_b3da5507
featureApplicability
1.0
 Helldivers II (Video Game) / int_b3da5507
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b3da5507
 Helldivers II (Video Game) / int_b465f5e5
type
Level-Map Display
 Helldivers II (Video Game) / int_b465f5e5
comment
Level-Map Display: The game allows bringing up the minimap in the corner, zooming in/out, and placing navigation pins for other players to see.
 Helldivers II (Video Game) / int_b465f5e5
featureApplicability
1.0
 Helldivers II (Video Game) / int_b465f5e5
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b465f5e5
 Helldivers II (Video Game) / int_b53077b3
type
Take That!
 Helldivers II (Video Game) / int_b53077b3
comment
Take That!: The entire game is one to the futility and impotence of American imperialism, but special mention goes to the "Mission Accomplished" poster following the alleged victory over the Automatons. The phrase used and how flagrantly it was invalidated just two days later make it an obvious jab at the "Mission Accomplished" speech by George W. Bush during the Iraq War.
 Helldivers II (Video Game) / int_b53077b3
featureApplicability
1.0
 Helldivers II (Video Game) / int_b53077b3
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b53077b3
 Helldivers II (Video Game) / int_b5476fec
type
All-or-Nothing Reloads
 Helldivers II (Video Game) / int_b5476fec
comment
All-or-Nothing Reloads: Very much Averted, as reloading is done in stages. This even means the phase of ejecting your magazine while your gun wasn't empty will even still leave a single round chambered into it that can be still fired before completely finishing a full reload.
 Helldivers II (Video Game) / int_b5476fec
featureApplicability
-1.0
 Helldivers II (Video Game) / int_b5476fec
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b5476fec
 Helldivers II (Video Game) / int_b55698cd
type
Normal Fish in a Tiny Pond
 Helldivers II (Video Game) / int_b55698cd
comment
There appear to be Hive Lord husks or molts on worlds controlled by the Terminids. They do appear to be smaller than the Hive Lords from the first game, so whether this implies that they're still around waiting to come back for round two in a future update, or have evolved into something even worse is up for debate. After all, the Bile Titan is only considered ''medium'' sized.
 Helldivers II (Video Game) / int_b55698cd
featureApplicability
1.0
 Helldivers II (Video Game) / int_b55698cd
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b55698cd
 Helldivers II (Video Game) / int_b663974e
type
We Will Spend Credits in the Future
 Helldivers II (Video Game) / int_b663974e
comment
We Will Spend Credits in the Future: The primary currency is Super Credits, given out for completing missions and spent on equipment. Also mentioned in NPC dialogue where it is made clear it is also used as currency by the populace to buy things.
 Helldivers II (Video Game) / int_b663974e
featureApplicability
1.0
 Helldivers II (Video Game) / int_b663974e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b663974e
 Helldivers II (Video Game) / int_b7042372
type
Cycle of Revenge
 Helldivers II (Video Game) / int_b7042372
comment
Cycle of Revenge: While the Automatons are perfectly justified in having grievances against Super Earth for the 'liberation' of Cyberstan and the imprisonment of the Cyborgs, their desire for revenge is so strong that they self sabotage their own case by committing atrocities of their own that equal or even exceed what Super Earth is capable of. On almost every planet where the Automatons have landed, Helldivers can find the corpses of dismembered Helldivers and SEAF soldiers displayed like trophies, as well as entire prison camps full of massacred Super Earth soldiers and civilians, and in Extract Essential Personnel missions, the Automatons have no qualms about shooting unarmed civilians, either. This gives both Helldivers in-universe and players in a meta sense little reason to show any empathy or mercy towards the Automatons.
 Helldivers II (Video Game) / int_b7042372
featureApplicability
1.0
 Helldivers II (Video Game) / int_b7042372
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_b7042372
 Helldivers II (Video Game) / int_bb44f503
type
Robot War
 Helldivers II (Video Game) / int_bb44f503
comment
Robot War: Subverted. The Automatons definitely have this thematic, being inhuman socialist machines who hate everything the fine organics of Super Earth stand for... specifically Super Earth. They are actually out to save their creators, the Cyborgs from the first game, they don't hate life as a concept and it's mostly Super Earth refusing to acknowledge their demands that prolongs the Forever War.
 Helldivers II (Video Game) / int_bb44f503
featureApplicability
-0.3
 Helldivers II (Video Game) / int_bb44f503
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_bb44f503
 Helldivers II (Video Game) / int_bcf69f60
type
Short-Range Shotgun
 Helldivers II (Video Game) / int_bcf69f60
comment
Short-Range Shotgun: Most shotguns are highly effective at realistic ranges and have decent pellet spread to kill a small enemy at a hundred yards. They instead suffer an entirely realistic shotgun drawback in that the pellet-based shotguns have no armour penetration whatsoever — so whilst they can rapidly reduce unarmoured enemies to nothing more than a pile of mulch, they can't do a damn thing to heavily armoured enemies unless you can find (or create) an exploitable weak spot. On the other hand, some shotguns like the Breaker Spray-And-Pray do indeed have a fairly extreme damage falloff (in the case of the SP, it's because it fires lots of small, low-powered pellets with little muzzle energy, and basically sandpapers enemies to death), while others like the Blitzer tesla shotgun have a hard maximum range that their special projectiles (a lightning bolt, in the Blitzer's case) can reach to, and are useless beyond that.
 Helldivers II (Video Game) / int_bcf69f60
featureApplicability
1.0
 Helldivers II (Video Game) / int_bcf69f60
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_bcf69f60
 Helldivers II (Video Game) / int_bebf0356
type
Mission Control
 Helldivers II (Video Game) / int_bebf0356
comment
Mission Control: The Democracy Officer on your Super Destroyer serves as mission control. Not just for you, but for Super Earth as they're responsible for maintaining "democracy" on the ship and in the field. In a meta sense, there's also a channel on the official Discord server that has in-character dispatches from "High Command", providing information on the ongoing war effort and additional insights and commentary into events.
 Helldivers II (Video Game) / int_bebf0356
featureApplicability
1.0
 Helldivers II (Video Game) / int_bebf0356
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_bebf0356
 Helldivers II (Video Game) / int_bfae65a4
type
Guilt-Based Gaming
 Helldivers II (Video Game) / int_bfae65a4
comment
Guilt-Based Gaming: Your Democracy Officer gets downright passive-aggressive if you spend just a little too long browsing the Galactic War screen, mixing Dare to Be Badass challenges with admonishments that innocent lives are being lost with every second you dawdle.
 Helldivers II (Video Game) / int_bfae65a4
featureApplicability
1.0
 Helldivers II (Video Game) / int_bfae65a4
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_bfae65a4
 Helldivers II (Video Game) / int_c0d3d3fd
type
Border Patrol
 Helldivers II (Video Game) / int_c0d3d3fd
comment
Border Patrol: Stray too far past the map's borders and the Democracy Officer in charge of the mission will warn you to get back into the mission zone or be declared a deserter and traitor. Failure to comply will result in the Super Destroyer shelling the area near you until you die, even if you return to the mission zone. In particularly desperate situations (probably in an Eradication mission), one may even find it beneficial to cause the Super Destroyer to do this.
 Helldivers II (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 Helldivers II (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c0d3d3fd
 Helldivers II (Video Game) / int_c1d58ab0
type
Drop Ship
 Helldivers II (Video Game) / int_c1d58ab0
comment
Drop Ship: Used by the Automatons in to deploy their troops, and by you to deploy walkers and extract on mission completion.
 Helldivers II (Video Game) / int_c1d58ab0
featureApplicability
1.0
 Helldivers II (Video Game) / int_c1d58ab0
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c1d58ab0
 Helldivers II (Video Game) / int_c213d569
type
Snowball Fight
 Helldivers II (Video Game) / int_c213d569
comment
Snowball Fight: Stand still for a few moments in the snow on a suitably frosty world and you may get a prompt to make or pick up a snowball, which you can then throw. There's not really any situations in which this is particularly useful, but hey, it's there.
 Helldivers II (Video Game) / int_c213d569
featureApplicability
1.0
 Helldivers II (Video Game) / int_c213d569
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c213d569
 Helldivers II (Video Game) / int_c2299d6e
type
Cutting the Knot
 Helldivers II (Video Game) / int_c2299d6e
comment
Cutting the Knot: Illegal Broadcast towers are normally dealt with by manually shutting them down from the terminal at the base of the tower itself. However, the side objective can also be achieved by just destroying the tower itself either with heavy weapons or stratagems. A single impact grenade will do the trick, if your arm (and aim) is good. A specific configuration of Stratagem Jammer and Detector Tower can spawn with a bot fabricator right at its base, and blowing it up will take the tower with it; however, whether or not this happens is up to RNG.
 Helldivers II (Video Game) / int_c2299d6e
featureApplicability
1.0
 Helldivers II (Video Game) / int_c2299d6e
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c2299d6e
 Helldivers II (Video Game) / int_c3361ba
type
Those Were Only Their Scouts
 Helldivers II (Video Game) / int_c3361ba
comment
Those Were Only Their Scouts: As it turns out, the initial Automaton forces that gave the players such hell on places like Malevelon Creek were just the vanguard fleet. Helldivers forces celebrating a crushing victory against the bots in the Valdis Sector were soon overrun by the main fleet, which is comprised of tens of thousands of warships and quickly retook several worlds, including Cyberstan itself. Super Earth really thought it would be that easy to keep Cyberstan down, did they?
 Helldivers II (Video Game) / int_c3361ba
featureApplicability
1.0
 Helldivers II (Video Game) / int_c3361ba
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c3361ba
 Helldivers II (Video Game) / int_c33c51b2
type
Outside-the-Box Tactic
 Helldivers II (Video Game) / int_c33c51b2
comment
Outside-the-Box Tactic: One of the fastest ways to defeat a Terminid Charger isn't to shoot the less-armored, glowing rear spot, but to break the armor off one of their legs and then shoot that leg. Doing so will kill the Charger faster than shooting it in the rear.
 Helldivers II (Video Game) / int_c33c51b2
featureApplicability
1.0
 Helldivers II (Video Game) / int_c33c51b2
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c33c51b2
 Helldivers II (Video Game) / int_c3585f4a
type
Boom, Headshot!
 Helldivers II (Video Game) / int_c3585f4a
comment
Boom, Headshot!: The primary weakspot of all Automaton units (well, besides their vehicles) is the head. The largest unit to have one is the Hulk, and theirs is protected by a plate that requires Medium Armour Piercing to take out, but even so, a dead-on headshot with the Recoilless Rifle, Quasar, or any proper antitank weapon can take out a Hulk in one shot. Devastators, likewise, can be taken down with just two hits from either of the Diligence rifles. On the other hand, good luck getting those shots if they're alerted to your presence.
 Helldivers II (Video Game) / int_c3585f4a
featureApplicability
1.0
 Helldivers II (Video Game) / int_c3585f4a
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c3585f4a
 Helldivers II (Video Game) / int_c58b8d92
type
Instakill Mook
 Helldivers II (Video Game) / int_c58b8d92
comment
Instakill Mook: Terminid Bile/Nursing Spewers and Bile Titans can kill you if enough of their bile manages to hit you. Unless you have a shield and heavy armour, the amount required is not very much at all (and even with them, it won't take much). Terminid Shriekers don't have an instakill attack while alive... but when they're killed, their entire body becomes a deadly projectile boosted by momentum and gravity. Due to how object impacts work, a swooping Shrieker's dead body can one-shot its intended target. Toned down in recent updates though. Automaton Cannon Turrets, Mortars and Tanks can instantly gib you with a well placed shot. Their Rocket Devastators and Rocket Raiders are also notorious for sniping players with a single rocket from unexpected angles. Apparently most of this was due to a bug that caused Helldivers to take an explosion's damage multiple times, which has since been fixed; rocket devastators and raiders are now much more forgiving (especially if you have heavy armour with explosive resistance), though a tank turret can still atomize you with a direct hit. Automaton Scorcher Hulks have two attacks: a circular saw, and a flamethrower. The saw is an instakill but because of at least one bug the flamethrower is more mixed; sometimes the flamethrower may deal no damage at all, sometimes it may set you on fire, and sometimes it may kill you instantly without visibly touching you.
 Helldivers II (Video Game) / int_c58b8d92
featureApplicability
1.0
 Helldivers II (Video Game) / int_c58b8d92
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c58b8d92
 Helldivers II (Video Game) / int_c5ddc769
type
Armored Coffins
 Helldivers II (Video Game) / int_c5ddc769
comment
Armored Coffins: The Patriot walkers epitomize Super Earth's design philosophies. Though they are packed with amazing firepower, they are remarkably fragile, explode violently when taken down, and have no ejection of any kind.
 Helldivers II (Video Game) / int_c5ddc769
featureApplicability
1.0
 Helldivers II (Video Game) / int_c5ddc769
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c5ddc769
 Helldivers II (Video Game) / int_c72af5a8
type
Mini-Mecha
 Helldivers II (Video Game) / int_c72af5a8
comment
Mini-Mecha: The EXO-45 Patriot Suit. Slower than Helldivers on foot, but more heavily armored and equipped with much heavier firepower.
 Helldivers II (Video Game) / int_c72af5a8
featureApplicability
1.0
 Helldivers II (Video Game) / int_c72af5a8
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c72af5a8
 Helldivers II (Video Game) / int_c75df49a
type
Shout-Out
 Helldivers II (Video Game) / int_c75df49a
comment
Shout-Out: There's a planet named "Klen Dahth II", a pun on "Klendathu". You can actually name your Super Destroyer The Hammer of Dawn. Bonus points if you have the Orbital Laser stratagem to go with it. The achievements in the sequel reference Alien, Monty Python, and Homestar Runner of all things. Inside the Lacaille and Kelvin Sectors are the planets Lesath and Emeria. One of the "reviews" that appears for items in the Acquisition Center is written by someone named Specctrei and reads as follows: "I'm [redacted] and this is my favorite product in the acquisition center!" Of course the AT-AT-esque Factory Striders were re-deployed en masse on a snowy ice-planet.
 Helldivers II (Video Game) / int_c75df49a
featureApplicability
1.0
 Helldivers II (Video Game) / int_c75df49a
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c75df49a
 Helldivers II (Video Game) / int_c7b5445c
type
Cool Starship
 Helldivers II (Video Game) / int_c7b5445c
comment
Cool Starship: Your ship - a Super Destroyer - plays a bigger role than in the first game. Your ship is your primary source of supplies and heavy firepower (either directly or via its Eagle fighter-bombers) and can be upgraded through gameplay to enhance its ability to support you on the ground. When you join up with a party of fellow Helldivers, your Super Destroyer joins their formation (or vice versa), and any movement is then done as a group. You can also see fleets of Super Destroyers around embattled worlds. Oh, and you also get to name your ship, from a preapproved set of prefixes and suffixes.
 Helldivers II (Video Game) / int_c7b5445c
featureApplicability
1.0
 Helldivers II (Video Game) / int_c7b5445c
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c7b5445c
 Helldivers II (Video Game) / int_c93a6560
type
Impaled with Extreme Prejudice
 Helldivers II (Video Game) / int_c93a6560
comment
Impaled with Extreme Prejudice: Bile Titans have four very big, pointy legs, and won't hesitate to use them to stab anything that gets on their bad side. Or that just happens to be underfoot at the time. Even other bugs aren't safe. Even more egregious, if you're unlucky, you might kill the Bile Titan, only for it's leg to hit you flush as it collapses.
 Helldivers II (Video Game) / int_c93a6560
featureApplicability
1.0
 Helldivers II (Video Game) / int_c93a6560
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_c93a6560
 Helldivers II (Video Game) / int_caf89e54
type
Taking You with Me
 Helldivers II (Video Game) / int_caf89e54
comment
Taking You with Me: Assault Raiders have jetpacks that tend to explode on death, taking out any Helldivers near them. This is exacerbated by the Assault Raider's tendency to Jump Jet Pack into close range with the Helldivers to perform melee attacks. Shriekers are Airborne Mook Terminids with a decently-damaging swooping attack, but their most dangerous trait comes when they're killed while doing so, as the momentum turns their entire body into a deadly projectile that might one-shot any Helldiver it hits.
 Helldivers II (Video Game) / int_caf89e54
featureApplicability
1.0
 Helldivers II (Video Game) / int_caf89e54
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_caf89e54
 Helldivers II (Video Game) / int_cf496044
type
Smoke Out
 Helldivers II (Video Game) / int_cf496044
comment
Smoke Out: This is especially powerful against the Automatons, as smoke screens will prevent them from tracking and firing on your location. While it won't prevent the occasional lucky hit, it will still dramatically reduce their accuracy, and can cause them to stop firing and start advancing towards the smoke in an attempt to find any Helldivers. Smoke screens can even be used against melee enemies with the aid of terrain, as the smoke may cause the enemies to lose sight of Helldivers long enough for them to hide behind something else and keep out of sight.
 Helldivers II (Video Game) / int_cf496044
featureApplicability
1.0
 Helldivers II (Video Game) / int_cf496044
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_cf496044
 Helldivers II (Video Game) / int_d148b019
type
Mundane Made Awesome
 Helldivers II (Video Game) / int_d148b019
comment
Mundane Made Awesome: The phrase "Shield/Sword of Steel" is usually a pretty ordinary one, but it'll seem a bit cooler when it's the title attached to your massive Super Destroyer. The preceding noun for the list of ship titles also includes job titles which would be a good bit more mundane in most contexts like Custodian, Comptroller, Elected Representative, or Ombudsman... but yet again, attached to a roughly half-kilometer long warship.
 Helldivers II (Video Game) / int_d148b019
featureApplicability
1.0
 Helldivers II (Video Game) / int_d148b019
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d148b019
 Helldivers II (Video Game) / int_d165034
type
Badass Fingersnap
 Helldivers II (Video Game) / int_d165034
comment
Badass Finger Snap: The Helldiver in the intro Propaganda Piece performs one, timed with a Smash Cut with him going from civilian to Helldiver, and the music transitioning to the game's main theme.
 Helldivers II (Video Game) / int_d165034
featureApplicability
1.0
 Helldivers II (Video Game) / int_d165034
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d165034
 Helldivers II (Video Game) / int_d24ed873
type
Developer's Foresight
 Helldivers II (Video Game) / int_d24ed873
comment
Developer's Foresight: A recurring sight at places of interest is a drop pod that opens when a Helldiver does a salute; this can either be done by pressing the interact button, or, if the Helldiver has the 'salute' emote equipped, pressing that button instead.
 Helldivers II (Video Game) / int_d24ed873
featureApplicability
1.0
 Helldivers II (Video Game) / int_d24ed873
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d24ed873
 Helldivers II (Video Game) / int_d32d01aa
type
Sterility Plague
 Helldivers II (Video Game) / int_d32d01aa
comment
Sterility Plague: The Crawl on Strohman News reveals that the fertility rate among citizens of Super Earth is 1.4%, and that's worth celebrating, because it's up from a previous low of 1.36%. It's unclear what, exactly, this is caused by.
 Helldivers II (Video Game) / int_d32d01aa
featureApplicability
1.0
 Helldivers II (Video Game) / int_d32d01aa
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d32d01aa
 Helldivers II (Video Game) / int_d389d581
type
Calculator Spelling
 Helldivers II (Video Game) / int_d389d581
comment
Calculator Spelling: In II, the Terminids broke out of E-710 (OIL, upside-down) farms.
 Helldivers II (Video Game) / int_d389d581
featureApplicability
1.0
 Helldivers II (Video Game) / int_d389d581
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d389d581
 Helldivers II (Video Game) / int_d397657d
type
Hoist by His Own Petard
 Helldivers II (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Thanks to friendly fire being a thing, it is entirely possible for Helldivers to pull the classic example of this trope by blowing themselves and their squadmates up with their own explosives, ranging in scale from the simple hand grenade to the airdropped 500kg bomb and demolition Hellbomb. Terminid Bile Spewers are not a result of the bugs rapidly evolving over the last 100 years. Instead, they are the result of Super Earth genetic engineering on the Terminids, probably to increase E-710 (oil) production. The fact that new mutations are apparently appearing as a result of exposure to the Termicide is "to be expected", according to the Shipmaster, and surely won't have any consequences down the line either. Automaton outposts and bases have manned turrets that they can use to quickly shred any Helldivers caught in their sights. Helldivers can kill its operator and use the turrets for themselves against Automaton forces.
 Helldivers II (Video Game) / int_d397657d
featureApplicability
1.0
 Helldivers II (Video Game) / int_d397657d
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d397657d
 Helldivers II (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Helldivers II (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: It's no longer possible to wipe through all players dying; instead, there will be a short delay and players will drop in close to where the last player died, assuming there are enough reinforcement charges left. The Pelican transport cannot be destroyed, no matter what stratagems the players place on it or how many enemies happen to be surrounding it (in fact, enemies will never target it either)...the players inside it however can be unfortunate enough to still be killed in action while in their seats. While players can try to move outside the bounds of the mission area and get considered a traitor that will be barraged by heavy artillery, they cannot place the reinforcement beacon to guarantee dropping other players into such places. It is possible for a reinforcing player to direct their hellpod into the out-of-bounds area if their reinforcement placement was about on the line of the area, but it won't be guaranteed. Dropped weapons, equipment and sample containers cannot be destroyed, so a player who has dropped these due to death in combat or via friendly fire always has a chance of retrieving these items, and unlike the first game they can be called in again on a timer. Of course, the area where they were dropped can be overrun by enemies, thus making this more difficult; however, the items will remain intact even if these enemies are cleared with extreme prejudice by the most explosive stratagems in the game. They can still be lost if they fall out of bounds or into an unreachable area though. If a mission has any objective that requires the demolition of a large structure that cannot be destroyed with (most) conventional weapons, the game will provide the ability to call in a Hellbomb when in close proximity to that objective.
 Helldivers II (Video Game) / int_d6f284a3
featureApplicability
1.0
 Helldivers II (Video Game) / int_d6f284a3
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d6f284a3
 Helldivers II (Video Game) / int_d7639dba
type
Achilles' Heel
 Helldivers II (Video Game) / int_d7639dba
comment
Achilles' Heel: Automaton Stratagem Jammers usually require a hellbomb or other superheavy ordnance to destroy, but will sometimes have a fabricator built into their base; take out this fabricator and the chain reaction will blow up the entire Jammer, no need to call in a Hellbomb and deal with all the mooks.
 Helldivers II (Video Game) / int_d7639dba
featureApplicability
1.0
 Helldivers II (Video Game) / int_d7639dba
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d7639dba
 Helldivers II (Video Game) / int_d94a0b6
type
Unlockable Content
 Helldivers II (Video Game) / int_d94a0b6
comment
Unlockable Content: Equipment is unlocked by spending warbond medals on warbonds, and new stratagems are unlocked for purchase as you level up. Similarly, samples are used to upgrade your Super Destroyer, giving more incentive to players for taking on higher difficulty missions, as Rare and Super samples can only be found on difficulty 4+ and 7+ respectively.
 Helldivers II (Video Game) / int_d94a0b6
featureApplicability
1.0
 Helldivers II (Video Game) / int_d94a0b6
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_d94a0b6
 Helldivers II (Video Game) / int_dd63626c
type
Anti-Structure
 Helldivers II (Video Game) / int_dd63626c
comment
Anti-Structure: Explosive weapons are usually capable of taking down enemy structures like Terminid Bug Holes and Automaton Fabricators. However, certain structures (particularly Gunship Fabricators) are too durable to take down with such weapons, requiring the use of a Hellbomb. The Hellbomb is made specifically for destroying structures, even the most durable ones like Automaton Gunship Facilities. The bomb is stationary and takes a good 15 seconds to arm, making it unreliable against mobile targets despite usually being a One-Hit Kill against most mooks. Furthermore, Hellbombs are only provided when a Helldiver is close to a viable building it can destroy.
 Helldivers II (Video Game) / int_dd63626c
featureApplicability
1.0
 Helldivers II (Video Game) / int_dd63626c
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_dd63626c
 Helldivers II (Video Game) / int_dee6ef31
type
Enemy Summoner
 Helldivers II (Video Game) / int_dee6ef31
comment
Enemy Summoner: Most Terminids (but particularly the most basic Scavengers) and Brood Commanders can let out a pheromone flare that causes a Bug Breach that summons more enemies into the area. Brood Commanders can also summon groups of the mid-size Warriors independent of Breaches. The Automatons have the Commissar, who wield a Sword and Gun and can also fire a flare gun to call in a Bot Dropship that unloads enemies into the area. Most other basic Automaton units can too if no Commissar is available, though most of the larger units cannot.
 Helldivers II (Video Game) / int_dee6ef31
featureApplicability
1.0
 Helldivers II (Video Game) / int_dee6ef31
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_dee6ef31
 Helldivers II (Video Game) / int_e08e8216
type
Only Sane by Comparison
 Helldivers II (Video Game) / int_e08e8216
comment
Only Sane by Comparison: General Brasch, the officer in charge of Helldiver training, appears to be an authentically Older and Wiser Four-Star Badass, and his advice is worth paying attention to... by the standards of the Super Earth Armed Forces, which appear to be locked in a fierce internal competition to discover the stupidest possible ways to fight a war. By the standards of any competent military, he's a bloodthirsty meathead Captain Obvious who's too high on his own supply of propaganda to offer any particularly deep insight.
 Helldivers II (Video Game) / int_e08e8216
featureApplicability
1.0
 Helldivers II (Video Game) / int_e08e8216
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_e08e8216
 Helldivers II (Video Game) / int_e42e91b4
type
Godwin's Law
 Helldivers II (Video Game) / int_e42e91b4
comment
Godwin's Law: Super Earth propaganda usually refers to the Terminids as 'fascist'. Given that they're a Horde of Alien Locusts of unclear sapience who are only at war with the SEAF because humanity keeps slaughtering them for oil, this comes across as nothing more than a lame attempt by the Federation to pretend that they think fascism is something bad to be fought, rather than the driving force of their own ideology.
 Helldivers II (Video Game) / int_e42e91b4
featureApplicability
1.0
 Helldivers II (Video Game) / int_e42e91b4
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_e42e91b4
 Helldivers II (Video Game) / int_e43b42ea
type
We Need a Distraction
 Helldivers II (Video Game) / int_e43b42ea
comment
We Need a Distraction: Enemy patrols like to home in on the objectives once Helldivers are there. On higher difficulties, this will inevitably result in a Bug Breach or Bot Drop. However, there can only be one ongoing Bug Breach or Bot Drop. Therefore, it is highly advised that one Helldiver becomes The Bait and purposefully alert a patrol far away from the objective. This will give those at the objective a lot more time to work with.
 Helldivers II (Video Game) / int_e43b42ea
featureApplicability
1.0
 Helldivers II (Video Game) / int_e43b42ea
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_e43b42ea
 Helldivers II (Video Game) / int_e43c66bd
type
Art Evolution
 Helldivers II (Video Game) / int_e43c66bd
comment
Art Evolution: The first game has a more cartoony, less graphically detailed artstyle reminicient of games like Team Fortress 2 or Overwatch. Helldivers II swaps this out for much more extreme realism with its graphics.
 Helldivers II (Video Game) / int_e43c66bd
featureApplicability
1.0
 Helldivers II (Video Game) / int_e43c66bd
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_e43c66bd
 Helldivers II (Video Game) / int_e50fa775
type
Damage Over Time
 Helldivers II (Video Game) / int_e50fa775
comment
Helldivers that have their arms damaged will be unable to aim properly, and will be unable to throw their stratagem beacons (and grenades) as far. Should their legs be crippled, they will move slower and lose the ability to sprint. If their chest is hemorrhaging, they will suffer Damage Over Time till they die or use a stim.
 Helldivers II (Video Game) / int_e50fa775
featureApplicability
1.0
 Helldivers II (Video Game) / int_e50fa775
featureConfidence
1.0
 Helldivers II (Video Game)
hasFeature
Helldivers II (Video Game) / int_e50fa775
 Helldivers II (Video Game) / int_e545e190
type
Nerf
 Helldivers II (Video Game) / int_e545e190
comment
Nerf: The March 6, 2024 patch nerfed both the Breaker shotgun and the Railgun.note The Breaker's magazine capacity was slightly reduced along with its damage per shot and its recoil was increased, and the Railgun's armor penetration capabilities were reduced in Safe Mode plus its damage was reduced against durable enemy parts, necessitating more skill-based use of the Unsafe mode for maximum effect.
 Helldivers II (Video Game) / int_e545e190
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1.0
 Helldivers II (Video Game) / int_e545e190
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 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_e545e190
 Helldivers II (Video Game) / int_e6df8814
type
Screaming Warrior
 Helldivers II (Video Game) / int_e6df8814
comment
Screaming Warrior: Especially compared to the boisterous but still reserved Helldivers of the original game, the Helldivers in II have No Indoor Voice and will yell and scream every single thing they are doing. If you lay down sustained fire on the enemy for a few seconds they'll let out a cacophony of sound that is somewhere between laughing hysterically and crying. Very obvious with the first and second voice packs, with Erica Lindbeck and Yuri Lowenthal going all-out on the maniacal laughter.
 Helldivers II (Video Game) / int_e6df8814
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1.0
 Helldivers II (Video Game) / int_e6df8814
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1.0
 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_e6df8814
 Helldivers II (Video Game) / int_e9454d0f
type
Blood-Splattered Warrior
 Helldivers II (Video Game) / int_e9454d0f
comment
Blood-Splattered Warrior: Receiving damage will cause Helldivers to become coated in increasing amounts of visibly dark red blood splatters, whilst killing enemies at close range will add black oil (Automatons) or yellow-green ichor (Terminids) respectively, and all of these can be mixed together or overlaid. This gore is not washed off between missions either, going away only if you die, quit the game, or switch lobbies.
 Helldivers II (Video Game) / int_e9454d0f
featureApplicability
1.0
 Helldivers II (Video Game) / int_e9454d0f
featureConfidence
1.0
 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_e9454d0f
 Helldivers II (Video Game) / int_eff26b2b
type
Take Cover!
 Helldivers II (Video Game) / int_eff26b2b
comment
Take Cover!: One "Brasch Tactics" video advises this, providing a very clear indication that Helldivers are woefully undertrained despite their supposed elite status. Players should probably still do it, though.
 Helldivers II (Video Game) / int_eff26b2b
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1.0
 Helldivers II (Video Game) / int_eff26b2b
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1.0
 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_eff26b2b
 Helldivers II (Video Game) / int_f2875814
type
Incredibly Lame Fun
 Helldivers II (Video Game) / int_f2875814
comment
Incredibly Lame Fun: On board your Super Destroyer is an arcade minigame called Stratagem Hero. It's literally inputting various stratagem codes over and over and over again, without anything as basic as visual feedback or graphics.
 Helldivers II (Video Game) / int_f2875814
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1.0
 Helldivers II (Video Game) / int_f2875814
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 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_f2875814
 Helldivers II (Video Game) / int_f2a5f7f2
type
Expospeak Gag
 Helldivers II (Video Game) / int_f2a5f7f2
comment
Expospeak Gag: Several of the Super Destroyer upgrades have descriptions that indicate Super Earth really is Fascist, but Inefficient: One upgrade for turrets enhances them with "cyanoacrylate adhesive" - which you probably know better as super glue. Enhanced Combustion improves all incendiary damage by lacing fuel with a unique chemical compund. The ingredients of this compound include capsaicin and allyl isothiocyanate, otherwise known as chili pepper and horseradish respectively. They're lacing your flamethrower with food spices. Blast Absorption reinforces sentries with "polystyrene pieces [peanut-shaped variety]". Also known as packing peanuts.
 Helldivers II (Video Game) / int_f2a5f7f2
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1.0
 Helldivers II (Video Game) / int_f2a5f7f2
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 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_f2a5f7f2
 Helldivers II (Video Game) / int_f4fb7564
type
Diegetic Interface
 Helldivers II (Video Game) / int_f4fb7564
comment
Diegetic Interface: The Ammunition Backpack for specific Support Weapons (Recoilless Rifle, Autocannon, Spear) serves as the reserve ammunition counter for them, especially for when it's being operated by a single user instead of a two-man crew. The Resupply Pack also shows how many of its 4 Ammunition Supplies are remaining this way. Charge-based weapons (such as the Railgun and Quasar) also have visible charge meters when using the first-person sights.
 Helldivers II (Video Game) / int_f4fb7564
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1.0
 Helldivers II (Video Game) / int_f4fb7564
featureConfidence
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 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_f4fb7564
 Helldivers II (Video Game) / int_fbb54ba6
type
Forever War
 Helldivers II (Video Game) / int_fbb54ba6
comment
Forever War: Some hints of this. Very occasionally, on certain points of interest, you can find some very old skeletons wearing fairly modern-day looking BDUs and body armor. Which combined with talks about a 'less patriotic predecessor' of the Helldivers means that Super Earth has been at this for a very long time.
 Helldivers II (Video Game) / int_fbb54ba6
featureApplicability
1.0
 Helldivers II (Video Game) / int_fbb54ba6
featureConfidence
1.0
 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_fbb54ba6
 Helldivers II (Video Game) / int_fc151e9d
type
Department of Redundancy Department
 Helldivers II (Video Game) / int_fc151e9d
comment
Department of Redundancy Department: Super Destroyers can be named from a list of available nouns. The possibilities for a name include "Patriot of Patriotism", "Pride of Pride", "Warrior of War", or to a lesser extent "Dawn of Dawn" (which potentially can have a precise meaning that isn't entirely redundant).
 Helldivers II (Video Game) / int_fc151e9d
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1.0
 Helldivers II (Video Game) / int_fc151e9d
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1.0
 Helldivers II (Video Game)
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Helldivers II (Video Game) / int_fc151e9d
 Helldivers II (Video Game) / int_ff7b34f9
type
Strawman News Media
 Helldivers II (Video Game) / int_ff7b34f9
comment
Strawman News Media: Appears repeatedly amongst other propaganda shorts viewable aboard the player's Super Destroyer. Appropriately, the news organization in question is even called "Strohmann News."
 Helldivers II (Video Game) / int_ff7b34f9
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1.0
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Helldivers II (Video Game) / int_ff7b34f9
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ItemName
 Helldivers II (Video Game) / int_name
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Helldivers II (Video Game)

The following is a list of statements referring to the current page from other pages.

 Helldivers II (Video Game)
hasFeature
Discredited Meme / int_16292ce5
 Helldivers II (Video Game)
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Harder Than Hard / int_16292ce5
 Helldivers II (Video Game)
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Idiosyncratic Difficulty Levels / int_16292ce5
 Helldivers II (Video Game)
hasFeature
Population Control / int_16292ce5
 Helldivers II (Video Game)
hasFeature
Robot and A.I. Works / int_16292ce5
 Helldivers II (Video Game)
hasFeature
Space Sector / int_16292ce5