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Hitman (2016) (Video Game)
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Hitman (stylized as HITMAN) is the sixth game of the Hitman series by IO Interactive, and is the first entry into the World of Assassination Trilogy. It was released in 2016, and is often called Hitman (2016) as a result by pretty much everyone (Including this very wiki for page disambiguation purposes) to differentiate it from the first game.The plot takes place after the events of Absolution and returns to the formula of the titular Agent 47 going around the world performing hits on high-profile targets.The game took an episodic approach, with the episodes releasing roughly monthly, each one containing a new map, with a story mission and set of "Escalation" missions to go with it. The episodes released included two prequel tutorial missions set during 47's induction to the agency and six proper missions set at a fashion show in Paris, France; a private villa in the fictional town of Sapienza, Italy; a busy market in Marrakesh, Morocco; a hotel outside of Bangkok, Thailand; a remote farm in Colorado, USA; and a luxury private hospital in Hokkaido, Japan. The game also comes with bonus missions for Sapienza, Marrakesh and Paris.note Landslide and The Icon for Sapienza, A House Built on Sand for Marrakesh, and Holiday Hoarders, a free Christmas Special, for Paris.The complete game was launched on physical disks on January 31st, 2017 for PS4 and PC. The game saw a digital release for Linux on February 16th, 2017,note the 47th day of 2017, no less (get it?) with a macOS port releasing later in the year, June 20th, 2017, both of which are published by Feral Interactive. The game was also ported (very briefly) to DRM-free game service GOG.com (despite the game not being DRM-free) on the September 22nd, 2021, but was removed on October 8th, 2021 after overwhelming backlash.This is where things get a little bit complicated. Publisher Square Enix declared that the game wasn't making them enough money, and cut its ties with IO Interactive on May 2017. Despite this, IO interactive managed to turn into an independent studio, and surprisingly, kept the rights to the franchise, something which is legitimately quite unheard of when dealing with bigger publishers like Square Enix.note Usually, it's the publisher, not the developers, that tends to retain the IP. The first release from the now-independent IO Interactive was on October 24th, 2017, when they announced the Game Of The Year edition, which includes all the existing content and some new treats: a new "Patient Zero" campaign, where 47 races against time to prevent a weaponized virus from spreading in modified versions of some of the existing levels,* Bangkok, Hokkaido, Colorado, and once again, Sapienza 3 new outfits (including the Clown outfit from Blood Money!), three new weapons to go with the outfits, and new escalations designed for said outfits and weapons. It costs $60 to new players, while those who already own the base game can upgrade to the GOTY edition for $20. Alongside the GOTY edition's release, the game received a free update that improved things such as menus and skyboxes, and "Elusive Targets" made a return and were rerun for those who missed them the first time around. While those who've already beaten or failed them cannot replay them, those who did so received a unique coin variant for participating in the original run.After IO Interactive became independent, they released a comic series on November 4th, 2017, titled Agent 47: Birth of the Hitman, a prequel comic series to the entire franchise which had Diana struggling to cope with the loss of her parents, and 47 finding out about himself and the world while doing odd jobs for clients and taking down "The Institute". The comic ran for six issues and ended in July 2018, a few months before Hitman 2 came out.On April 4th, 2018, IO Interactive revealed the "Definitive Edition" of Hitman, which bundles the aforementioned GOTY edition with the Blood Money Requiem DLC and adds 3 new suits based off of IO Interactive Franchises; the Freedom Phantom suit, the Lynch suit, and the Futo suit. The suits are console-exclusive in this game, but IOI added them in games' sequel on July 30th, 2019, so long as you're willing to sign up for an IOI account.New features and improvements in Hitman: In previous iterations, when you pick up the same gun, the ammo stacks. In this game, pistol ammo is capped at 80 and assault rifles at 120. There is now damage falloff with pistols and rifles. Even at a medium distance, it takes quite a few shots to kill someone. When you press the aim button, it automatically goes from a wide third-person view to an over-the-shoulder view. A smaller inventory. For instance, you have to choose between the fiber wire, bombs, syringe, and poison vial; they're handheld weapons. "Escalations": Similar to the now-defunct Contracts Mode in Hitman: Absolution, except the player is tasked to do something (kill an NPC with a specific weapon and/or disguise) and escape. Completing it unlocks the next level where the action needs to be repeated, with a new objective as well (steal the contents of a safe) or a limitation (more cameras, don't pacify anyone etc.) "Elusive Targets": For a limited amount of real-world time, the player is tasked with killing a person and escaping the map. However, saving is not possible, the contract cannot be replayed after the target has been killed, and dying permanently ends the ability to replay the contract.The sequel, simply titled; Hitman 2, was released on November 13th, 2018,note 48 days from the end of 2018... with IO Interactive now having Warner Bros. as their publisher. On a related note, this entire game is available in Hitman 2 as DLC, named the "Hitman 2 Legacy Pack", available since launch day. Season 1/ GOTY edition owners get the DLC for free, which incorporates Hitman 2's new features into the first games' levels. A second sequel, Hitman 3, was released on January 20th, 2021, with the same deal as before —previous games available with the third game.This game, alongside Hitman 2, has been de-listed on storefronts as of January 26th, 2023, as Hitman 3 was rebranded as Hitman - World of Assassination, which imports these levels for free regardless of game ownership. The move was done to avoid customer confusion that had plagued the latter two games' life on getting these levels' DLC packs. No word on the servers being shut down, however.As mentioned at the start, if you're looking for the very first game in the Hitman franchise, click here instead.Spoilers for this game are mostly unmarked, so be warned! Spoilers for Agent 47: Birth of the Hitman, Hitman 2 and Hitman 3 are marked as such. | |
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Scam Religion | |
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Scam Religion: Oybek Nabazov is a master at creating these, having the members commit ritual suicide, then leaving just in time to not get caught by authorities. | |
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Convenient Escape Boat | |
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Convenient Escape Boat: One possible escape has an outrigger with a small speedboat engine on it. It's one of the few boats in the trilogy that doesn't require a key to use. | |
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Adam Westing | |
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Adam Westing: Gary Busey and Gary Cole appear as themselves in the "The Wild Card" Elusive Target mission, with the former playing an even more insane version of himself. The two were part of a contest in which people voted for which one to kill, with Busey becoming the dubious winner. | |
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Dirty Coward | |
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Dirty Coward: Most of the targets are revealed to be this when cornered at gunpoint, but especially so with Francesca De Santis and Claus Strandberg, who desperately blame their accomplices (Silvio Caruso and General Zaydan respectively). | |
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Creator Cameo | |
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Creator Cameo: Mike Vogt, the Caustic Critic in the cafe, shares his name with the head of IO Interactive, Michael Vogt. | |
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Captain Geographic | |
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Captain Geographic: The titular "Icon" is a superhero whose armor is colored like the flag of Italy: green, white, and red. | |
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The Artifact | |
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The Artifact: This level has a security footage box in the downstairs room of the church, which deletes all footage from Caruso Manor and the ETHER field lab, which makes very little sense as to why they'd be connected story-wise. This is a holdover from the game's alpha, where the security footage and cameras had specific zones, and players were required to delete the footage from cameras that covered that zone if they got spotted within it. This was removed to simplify things, and later levels in this game onward were not made with the feature in mind (and thus the developers put the security footage in more plausible places). | |
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Multinational Team | |
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Multinational Team: 47's targets are an Australian, an Israeli, a Sri Lankan, and a Brit, all working together on American soil. It's further mention that the compound's personnel come from all over the world. | |
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Does This Remind You of Anything? | |
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Does This Remind You of Anything?: A light-haired man wanted for a serious crime hiding in an embassy? Definitely fits as a fictional Julian Assange. The only differences are that public opinion is united against Strandberg, and that the Swedish government is acting in favor of the aforementioned embassy-refuge-seeker. | |
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Cover Identity Anomaly | |
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Cover Identity Anomaly: If 47 disguises as Akram and meets up with Black, the latter will ask for the virus sample. As 47 can't hand it to him, Black will eventually unmask "Akram". | |
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Local Reference | |
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Local Reference: After his Engineered Public Confession, Marco explains that he was just joking and asks the public to forgive his weird sense of humor. He just came back from Scandinavia,* (IO Interactive is based in Copenhagen) where gallows humor is common and everyone is a hashish-smoking communist. | |
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Ripped from the Headlines | |
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Ripped from the Headlines: In-Universe example. You can hear the headmaster trying to shoehorn the embassy protests and a "Strandberg-like character" (recast as a Finn named Jaako Arola) into his spy novel. | |
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Expensive Glass of Crap | |
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Expensive Glass of Crap: Inverted. When Abiatti is served a glass of expensive wine, he disparages it as being "too fermented" for his taste, clearly unaware that all wine is fermented. The waitress continues serving him the same bottle out of spite, believing he'll never taste the difference. Abiatti doesn't, believing the wine is "better" than before. | |
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Evil Versus Evil | |
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Evil Versus Evil: The Shadow Client and his associates are certainly no saints, but their adversary, Providence, isn't winning any prizes either. | |
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Artistic License – Biology | |
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Artistic License – Biology: In-game, fugu poison works like the lethal poison you put in food and drinks elsewhere in the game. In reality, ill-prepared fugu paralyzes the victim first as it's a tetrodotoxin (neurotoxin), after which they rapidly start to suffocate to death. It can even be survived if the victim either ate a small amount and/or receives immediate medical attention, something the GAMA facility can provide as it's a high-tech hospital. The fugu toxin also takes a lot of time to kick in; one of the reasons it's so deadly in reality is that people tend to eat it for supper, and the toxin kicks in a few hours later during the victim's sleep, killing them without them being able to get help or treatment. | |
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Title Drop | |
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Title Drop: The episode title is "Club 27". A few NPCs speak about the alleged "Club 27", where stars that turn 27 die shortly after. Jordan turns 27 by the day the episode is set in, and he's one of the targets. | |
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They Look Just Like Everyone Else! | |
Hitman (2016) (Video Game) / int_19a5d773 | comment |
William Candler, the Herald in the basement of the farmhouse, is being interrogated by Ezra with frequent drug doses, and this does get Ezra some answers. Candler describes "The Constant" as deliberately looking like an accountant, and, much to Berg's frustration, has no further knowledge to give on The Partners or Providence in general and actively taunts him to break his mind. | |
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Kayfabe | |
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Kayfabe: The actors playing the varying civilians, guards and work crew all act like they've never seen 47, and attempt not to break from the illusion the training map is meant to give off. In Yacht Training, there's a pair of builders who do discuss 47 in whispers, but get told to shut up afterward. This is broken fully if 47 does the Ejector Seat opportunity, which has everyone nearby break character and call 47 out for his actions. | |
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Sniper Scope Sway | |
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Sniper Scope Sway: Played with. When you aim normally, this happens. However, using "focus" mode will slow down the scope sway. | |
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Celebrity Resemblance | |
Hitman (2016) (Video Game) / int_1af2b763 | comment |
Celebrity Resemblance: The star of the Paris Sanguine fashion show is Helmut Kruger, a bald fashion model whose face looks almost identical to 47's, which a fan even lampshades. Helmut is scheduled to meet with Dalia Margolis. You know where this is going. | |
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Violation of Common Sense | |
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Violation of Common Sense: The "Silent Assassin" loophole, as discussed above and below. Triggering the fire alarm while in the tactical turtleneck will make all the regular NPC's no longer be suspicious of you (guards will still be enforcers, however). This is despite the fact the entire facility is a hostile area when the fire alarm is not active. You can use this to get to certain parts of the facility without fear of being spotted so easily. | |
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The Virus | |
Hitman (2016) (Video Game) / int_1c7555f1 | comment |
The Virus: The Nabazov virus is a man-made virus that infects its host and anyone nearby via breathing in the same air. Symptoms include coughing, loss of skin color, and your body increasingly deteriorating. The notes Klaus leaves behind in the "Patient Zero" mission conclude that the Virus is intended to affect large cities, but not those in the countryside. He also notes that the virus rapidly dies off once a host is killed. It’s also lethal to 47, as we find out in "Patient Zero". | |
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Badass Israeli | |
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Badass Israeli: Ezra Berg is a former Mossad interrogator, fired because he wanted to take his interrogation techniques to uncomfortable extremes. Despite this, his personality of being gentle and soft-spoken is in stark contrast when compared to his partners. | |
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Playing with Fire | |
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Playing with Fire: Nabazov puts his hands underneath fire during his ritual to show that he’s the chosen one. One of the methods of killing him involves replacing his flame-retardant hand mixture with extremely flammable vodka. | |
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1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_1cc9f5e5 | |
Hitman (2016) (Video Game) / int_1d1b3c81 | type |
Team Switzerland | |
Hitman (2016) (Video Game) / int_1d1b3c81 | comment |
Team Switzerland: The reason Soders is a target is because the ICA wants to keep themselves neutral. | |
Hitman (2016) (Video Game) / int_1d1b3c81 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_1d1b3c81 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_1d1b3c81 | |
Hitman (2016) (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
Hitman (2016) (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: The table on which Soders is waiting for surgery can be used for several rather disturbing kills, such as draining his blood out, repeatedly stabbing him with reckless abandon, and tainting his cells with poison. One kill leaves even Diana unable to comment, as while the target had it coming, it might have been a bit too much. Another way to take him out is to destroy the heart he's preparing to have transplanted. His medical condition means that the donor hearts he can receive are precious few, and destroying the heart that could be found will condemn him to a slow, painful death. | |
Hitman (2016) (Video Game) / int_1e584efa | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_1e584efa | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_1e584efa | |
Hitman (2016) (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Hitman (2016) (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: If Agent 47 takes too long to choke someone out, some will say he seemed a lot stronger in Blood Money. | |
Hitman (2016) (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_1e7487cd | |
Hitman (2016) (Video Game) / int_1f48abcd | type |
Skeleton Key | |
Hitman (2016) (Video Game) / int_1f48abcd | comment |
Skeleton Key: Getting the Hospital Director's disguise or acquiring the keycard from Smith acts as this. Like with Helmut Kruger and the Sheikh, the Director's disguise lets you anywhere in the level, giving you free access to all areas of the facility and literally opening all doors, and no one is an Enforcer to you on the level. | |
Hitman (2016) (Video Game) / int_1f48abcd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_1f48abcd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_1f48abcd | |
Hitman (2016) (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Hitman (2016) (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: Paine's presence on the Shadow Client's paramilitary compound is never touched upon in-game, so it's not clear whether this is a different farm-turned-compound, or that he's really that good of a Sleeper Agent. A phone call in "The Source" explains that Nabazov told him to enlist. | |
Hitman (2016) (Video Game) / int_1f6983f7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_1f6983f7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_1f6983f7 | |
Hitman (2016) (Video Game) / int_20152e12 | type |
Real Place Background | |
Hitman (2016) (Video Game) / int_20152e12 | comment |
Real-Place Background: As per tradition with the series, the levels are designed to represent the culture and architecture their real-life counterparts would have, with the exception of not having regional accents. For example, Sapienza is largely a pastiche of various Italian coastal towns, most notably having arches similar to that found in Finalborgo, Sivorna. | |
Hitman (2016) (Video Game) / int_20152e12 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_20152e12 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_20152e12 | |
Hitman (2016) (Video Game) / int_21f3e32e | type |
Chekhov's Boomerang | |
Hitman (2016) (Video Game) / int_21f3e32e | comment |
Chekhov's Boomerang: 47's Celebrity Resemblance to Helmut Kruger comes in handy again since it allows him to impersonate Jason Portman, who just got plastic surgery to resemble the male model. | |
Hitman (2016) (Video Game) / int_21f3e32e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_21f3e32e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_21f3e32e | |
Hitman (2016) (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Hitman (2016) (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Dalia plans to send Helmut to seduce Jessica Highmoore in order to gather information on her father's company, Highmoore Consulting. Jessica's sister Hannah was killed (in a deniable way) by her boyfriend, Jordan Cross. The Highmoore family would later employ ICA to kill Cross in order to avenge Hannah. If 47 introduces himself as Tobias Rieper to Dalia, she will head into her quarters and call an old colleague and later target, Ezra Berg, for a background check on him. | |
Hitman (2016) (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_22cf536c | |
Hitman (2016) (Video Game) / int_23a0a0d0 | type |
Dragon Their Feet | |
Hitman (2016) (Video Game) / int_23a0a0d0 | comment |
If you incapacitate/kill a target without their bodyguard(s) noticing the act, the bodyguard(s) will say some rather hilarious lines as they wander around the map. | |
Hitman (2016) (Video Game) / int_23a0a0d0 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_23a0a0d0 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_23a0a0d0 | |
Hitman (2016) (Video Game) / int_259d5879 | type |
Anachronism Stew | |
Hitman (2016) (Video Game) / int_259d5879 | comment |
Anachronism Stew: The mobile phones some civilians are holding are smartphones, which hadn't been invented in 1999. A car clearly based on the Citroën C4 (first produced in 2004) can also be found in the makeshift auto shop. | |
Hitman (2016) (Video Game) / int_259d5879 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_259d5879 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_259d5879 | |
Hitman (2016) (Video Game) / int_25a6c734 | type |
Not in This for Your Revolution | |
Hitman (2016) (Video Game) / int_25a6c734 | comment |
Not in This for Your Revolution: In private phone calls, Sister Yulduz reveals she has no interest in the cult's agenda, only hoping to benefit from the impact of the virus' destruction by short-selling pharmaceutical and security companies. | |
Hitman (2016) (Video Game) / int_25a6c734 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_25a6c734 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_25a6c734 | |
Hitman (2016) (Video Game) / int_25b5600 | type |
Captain Ersatz | |
Hitman (2016) (Video Game) / int_25b5600 | comment |
Captain Ersatz: The bioweapon is basically FOXDIE from Metal Gear Solid. | |
Hitman (2016) (Video Game) / int_25b5600 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_25b5600 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_25b5600 | |
Hitman (2016) (Video Game) / int_26ac510e | type |
Mythology Gag | |
Hitman (2016) (Video Game) / int_26ac510e | comment |
Mythology Gag: The Winter Suit seems to be based on the Badass Longcoat 47 wore in some scenes of the (non-canon) 2007 Hitman film. The "Legacy" cinematic makes reference to the famous Casino Sniper poster used in Blood Money's advertising. | |
Hitman (2016) (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_26ac510e | |
Hitman (2016) (Video Game) / int_27ae751 | type |
Swiss Bank Account | |
Hitman (2016) (Video Game) / int_27ae751 | comment |
Swiss Bank Account: Oybek's bio mentions that the ICA looked into bank activity for Oybek and traced it to completely unrelated corporations, and the ICA couldn't identify who owned them. | |
Hitman (2016) (Video Game) / int_27ae751 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_27ae751 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_27ae751 | |
Hitman (2016) (Video Game) / int_281de59f | type |
Extremely Short Timespan | |
Hitman (2016) (Video Game) / int_281de59f | comment |
Extremely Short Timespan: The events of the campaign take place roughly within the same week. Diana considers the whole thing "an emergency", and we see 47 travelling the globe via plane, which further emphasizes this. The reason for the lack of starting locations and dead drops is due to the rush. | |
Hitman (2016) (Video Game) / int_281de59f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_281de59f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_281de59f | |
Hitman (2016) (Video Game) / int_286eaf85 | type |
Dragon Ascendant | |
Hitman (2016) (Video Game) / int_286eaf85 | comment |
Dragon Ascendant: Played with. The reason you have to assassinate Francesca when Silvio is more of a threat is that Francesca has intimate knowledge of the project and could potentially pick up where Silvio left off. In fact, Francesca is assigned to eliminate Silvio herself and finish his work. | |
Hitman (2016) (Video Game) / int_286eaf85 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_286eaf85 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_286eaf85 | |
Hitman (2016) (Video Game) / int_29429eec | type |
Community-Threatening Construction | |
Hitman (2016) (Video Game) / int_29429eec | comment |
Community-Threatening Construction: Abiatti intends on evicting the residents of Sapienza to turn it into a resort for the rich. | |
Hitman (2016) (Video Game) / int_29429eec | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_29429eec | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_29429eec | |
Hitman (2016) (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Hitman (2016) (Video Game) / int_294ed981 | comment |
Bilingual Bonus: The live band is playing cheesy pop music with actual Italian lyrics, all of which are themed around romance. | |
Hitman (2016) (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_294ed981 | |
Hitman (2016) (Video Game) / int_29a39f6 | type |
Easter Egg | |
Hitman (2016) (Video Game) / int_29a39f6 | comment |
Easter Egg: Santa himself teleports around the map with an echoy "ho-ho-ho" and a flash of magic pixie dust. You can also take his clothes and become Santa 47. Killing a target while dressed like this causes 47 to say "ho-ho-ho". If you're Santa 47, you can escape via chimney. | |
Hitman (2016) (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_29a39f6 | |
Hitman (2016) (Video Game) / int_2ae1cf84 | type |
Auto-Doc | |
Hitman (2016) (Video Game) / int_2ae1cf84 | comment |
Auto Doc: The GAMA facility is equipped with a state-of-the-art robotic surgical suite that can perform complicated surgical procedures under the direction of the KAI artificial intelligence (with appropriate human supervision). As one of the mission targets is currently put under while undergoing surgery in this surgical suite, there are a variety of ways to sabotage the robotic armatures and medicinal feeds to execute him. Comes equipped with a Magical Defibrillator. It quickly and unfailingly resuscitates a flat-lining patient. The patient can be killed by overcharging it. | |
Hitman (2016) (Video Game) / int_2ae1cf84 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_2ae1cf84 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_2ae1cf84 | |
Hitman (2016) (Video Game) / int_2af3a2d9 | type |
Smoking Gun | |
Hitman (2016) (Video Game) / int_2af3a2d9 | comment |
Smoking Gun: The audio tape which reveals that Jordan accidentally murdered Hannah during their argument and called Dexy after to tamper with the crime scene. It also serves as a MacGuffin as Dexy, Morgan and Thomas Cross seek to obtain the tape. | |
Hitman (2016) (Video Game) / int_2af3a2d9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_2af3a2d9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_2af3a2d9 | |
Hitman (2016) (Video Game) / int_2c609870 | type |
Mountaintop Healthcare | |
Hitman (2016) (Video Game) / int_2c609870 | comment |
Mountaintop Healthcare: The GAMA clinic is situated in the mountains of Hokkaido. | |
Hitman (2016) (Video Game) / int_2c609870 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_2c609870 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_2c609870 | |
Hitman (2016) (Video Game) / int_2dc0d2bf | type |
Hidden Depths | |
Hitman (2016) (Video Game) / int_2dc0d2bf | comment |
Hidden Depths: When 47 disguises himself as Abel de Silva, Jordan Cross asks him to demonstrate his skill at a drum set in the recording studio. Turns out 47 can bang out a good beat. If disguised as one of the sound mixers, 47 will be asked to do some sound mixing before Jordan arrives. He's good enough to impress Wes Liston, the person in charge of recording. If 47 inspects Jordan's suite while disguised as the Exterminator, he can "blend in" by playing a surprisingly funky rendition of "La Cucaracha" on a keyboard. | |
Hitman (2016) (Video Game) / int_2dc0d2bf | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_2dc0d2bf | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_2dc0d2bf | |
Hitman (2016) (Video Game) / int_2dddd99d | type |
False Flag Operation | |
Hitman (2016) (Video Game) / int_2dddd99d | comment |
False Flag Operation: General Zaydan is pulling one of these by bankrupting the Moroccan economy with his pawn Strandberg in order to trigger widespread rioting so he can, in turn, justify a military coup. They're actually both agents of Providence. More specifically, he's having fake propaganda printed to connect the riots to a wholly unrelated Pan-African liberation movement that isn't actually active in the area. | |
Hitman (2016) (Video Game) / int_2dddd99d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_2dddd99d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_2dddd99d | |
Hitman (2016) (Video Game) / int_2f22ad90 | type |
NPC Scheduling | |
Hitman (2016) (Video Game) / int_2f22ad90 | comment |
NPC Scheduling: Two minutes into the level, a surgeon will always go to the first floor corridor as Cage walks to his appointment, ensuring she catches the virus. She will then pass it onto a guard who goes for a smoke break, who will pass it onto the outside guards and the helicopter pilot. The helicopter pilot will eventually pass it onto the staff canteen. After a period of time, a doctor may walk to the first floor waiting room to get coffee, potentially spreading the virus when she returns to the second floor. | |
Hitman (2016) (Video Game) / int_2f22ad90 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_2f22ad90 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_2f22ad90 | |
Hitman (2016) (Video Game) / int_2fa14a9b | type |
Freudian Couch | |
Hitman (2016) (Video Game) / int_2fa14a9b | comment |
Freudian Couch: Silvio lays down on one during his therapy session. 47 can make it his last. | |
Hitman (2016) (Video Game) / int_2fa14a9b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_2fa14a9b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_2fa14a9b | |
Hitman (2016) (Video Game) / int_30d2ae29 | type |
Self-Fulfilling Prophecy | |
Hitman (2016) (Video Game) / int_30d2ae29 | comment |
Self-Fulfilling Prophecy: Francesca has been sent to make sure Silvio doesn't crack, and kill him if he does. Silvio is cracking because he suspects Francesca is planning to kill him. Francesca may decide to kill him once she finds out he's planning to kill her because he suspects she's planning to kill him. | |
Hitman (2016) (Video Game) / int_30d2ae29 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_30d2ae29 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_30d2ae29 | |
Hitman (2016) (Video Game) / int_3149c4b0 | type |
It Will Never Catch On | |
Hitman (2016) (Video Game) / int_3149c4b0 | comment |
It Will Never Catch On: A group of corporate executives celebrate the merging of a video rental retailer with a record retailer, with a woman stating "Movies on the Internet? Please!" in response to other companies' idea of the future. Nobody tell them about Netflix or iTunes... Another guest is talking about the new hot craze of texting, and how it's extremely addictive. Note that half of the crowd on the yacht are texting. | |
Hitman (2016) (Video Game) / int_3149c4b0 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3149c4b0 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3149c4b0 | |
Hitman (2016) (Video Game) / int_319e4a2f | type |
Even Evil Has Standards | |
Hitman (2016) (Video Game) / int_319e4a2f | comment |
Even Evil Has Standards: Dexy sums up her client's horrible personality by telling him that even by her standards, he's probably the most cruel person she's ever seen. | |
Hitman (2016) (Video Game) / int_319e4a2f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_319e4a2f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_319e4a2f | |
Hitman (2016) (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Hitman (2016) (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: You can kill targets by making them explode with the various gas canisters laying about the place. | |
Hitman (2016) (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_31a2a33c | |
Hitman (2016) (Video Game) / int_3403abfc | type |
Mugged for Disguise | |
Hitman (2016) (Video Game) / int_3403abfc | comment |
Mugged for Disguise: Once again, a staple mechanic of the game, though averted in the case of the "Suit Only" challenges for each level. Notably, 47 seems to be unique among ICA assassins in obtaining disguises this way, as Diana reacts to him doing so for the first time in the tutorial: | |
Hitman (2016) (Video Game) / int_3403abfc | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_3403abfc | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3403abfc | |
Hitman (2016) (Video Game) / int_3437ee2c | type |
Inheritance Murder | |
Hitman (2016) (Video Game) / int_3437ee2c | comment |
Inheritance Murder: Discussed by the fortune teller's client, who wonders if he should kill his mother and find the money she's buried. | |
Hitman (2016) (Video Game) / int_3437ee2c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3437ee2c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3437ee2c | |
Hitman (2016) (Video Game) / int_3441859b | type |
Rank Scales with Asskicking | |
Hitman (2016) (Video Game) / int_3441859b | comment |
Rank Scales with Asskicking: Averted hard, in sharp contrast to previous games in the series. Every single one of your targets is unarmed and has absolutely no way of fighting back if attacked directly. At best, they can only flee as their bodyguards escort them to a safe zone. If cornered, the bravest of them will insult 47, while the rest can only cower and plead for mercy. | |
Hitman (2016) (Video Game) / int_3441859b | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_3441859b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3441859b | |
Hitman (2016) (Video Game) / int_34a029a2 | type |
Creative Differences | |
Hitman (2016) (Video Game) / int_34a029a2 | comment |
Creative Differences: In-universe. Dissatisfaction with his job because of these problems is why Mendola agreed to become a spy for Tuo-Kwang's firm. | |
Hitman (2016) (Video Game) / int_34a029a2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_34a029a2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_34a029a2 | |
Hitman (2016) (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Hitman (2016) (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: If 47 throws a distraction into even the tiniest puddle of water, when npcs lean down to grab it they instantly die, even if it's puddles they can otherwise walk across. | |
Hitman (2016) (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_34bd7be2 | |
Hitman (2016) (Video Game) / int_35022840 | type |
No Plans, No Prototype, No Backup | |
Hitman (2016) (Video Game) / int_35022840 | comment |
No Plans No Prototype No Back Up: There’s only a single dose of the cure for the Nabazov virus, kept in a secure location in the Gama facilty. Its only gameplay purpose is so that 47 has a means to save himself if he gets infected with the virus. | |
Hitman (2016) (Video Game) / int_35022840 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_35022840 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_35022840 | |
Hitman (2016) (Video Game) / int_35ae6a23 | type |
Lethal Chef | |
Hitman (2016) (Video Game) / int_35ae6a23 | comment |
Lethal Chef: 47 can make himself one of these as an Opportunity, either using poison or bad spaghetti sauce to cause Silvio to go to the edge of a cliff to throw up. | |
Hitman (2016) (Video Game) / int_35ae6a23 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_35ae6a23 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_35ae6a23 | |
Hitman (2016) (Video Game) / int_36ed3e1e | type |
Ascended Meme | |
Hitman (2016) (Video Game) / int_36ed3e1e | comment |
Ascended Meme: The chef in the yacht kitchen from Hitman 2 onward has his head and ear bandaged. This is because the player is expected to knock him out with a wrench and take his disguise, as per the tutorial, but IOI didn't expect players to do this all the time outside of scripted events. | |
Hitman (2016) (Video Game) / int_36ed3e1e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_36ed3e1e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_36ed3e1e | |
Hitman (2016) (Video Game) / int_373283c9 | type |
This Cannot Be! | |
Hitman (2016) (Video Game) / int_373283c9 | comment |
This Cannot Be!: The head surgeon utters something to this effect upon learning of his father's murder at Soders' hands. | |
Hitman (2016) (Video Game) / int_373283c9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_373283c9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_373283c9 | |
Hitman (2016) (Video Game) / int_38b05ae7 | type |
Poorly Disguised Pilot | |
Hitman (2016) (Video Game) / int_38b05ae7 | comment |
Poorly Disguised Pilot: This level essentially acted as a pilot test program for the developers to see if there was any fan interest for a level like this to return for future releases. Come the second game, we get a minigame that does exactly this; Sniper Assassin. | |
Hitman (2016) (Video Game) / int_38b05ae7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_38b05ae7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_38b05ae7 | |
Hitman (2016) (Video Game) / int_38bf28e3 | type |
Engineered Public Confession | |
Hitman (2016) (Video Game) / int_38bf28e3 | comment |
Engineered Public Confession: Sabotaging the stage and leaving the mic on causes Marco to accidentally reveal his true intentions towards Sapienza. He'll then head to the stage to explain himself, even though it was just declared a safety hazard. | |
Hitman (2016) (Video Game) / int_38bf28e3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_38bf28e3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_38bf28e3 | |
Hitman (2016) (Video Game) / int_38d02d44 | type |
Batman Gambit | |
Hitman (2016) (Video Game) / int_38d02d44 | comment |
Batman Gambit: The Jordan Cross hit served no purpose other than drawing Cross' father away from his private island so that the Shadow Client could take him out. The ICA is not happy upon finding out about this. Ironically, the ICA used the exact same method to draw out Hayamoto in Hitman 2: Silent Assassin. Diana lampshades this when talking to 47 in the airport after the mission, saying that all the contracts they did up to that point are from perfectly legitimate sources (MI6, an Ether shareholder, Hamilton-Lowe, and the Highmoore family) but seem to serve some overarching purpose to a fixer behind the scenes. One of the methods to kill Ken Morgan is this. Just arrange for him and Jordan to meet. Jordan will realize that he's here at his father's behest, and well, Hannah Highmoore can attest to how lethal Jordan's temper gets when his dad comes up. Nature follows its course and Jordan pushes yet another person out of a window. | |
Hitman (2016) (Video Game) / int_38d02d44 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_38d02d44 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_38d02d44 | |
Hitman (2016) (Video Game) / int_38f1a7ed | type |
Defector from Decadence | |
Hitman (2016) (Video Game) / int_38f1a7ed | comment |
Defector from Decadence: The reason Penelope Graves joined the terrorists is because she was fed up with how much corruption had entrenched Interpol. | |
Hitman (2016) (Video Game) / int_38f1a7ed | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_38f1a7ed | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_38f1a7ed | |
Hitman (2016) (Video Game) / int_392372f9 | type |
Actor Allusion | |
Hitman (2016) (Video Game) / int_392372f9 | comment |
Actor Allusion: The voice actor for Dino Bosco, William Mapother, was going to replace David Bateson as the voice of 47 in Hitman: Absolution, but Bateson returned role at the last minute after fans complained. Dialogue between a pair of NPCs can be overheard where one of them is suggesting Bosco be replaced in the leading role with another actor named Dave Bateson, even claiming they'll boycott the movie until L'Avventura do so. | |
Hitman (2016) (Video Game) / int_392372f9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_392372f9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_392372f9 | |
Hitman (2016) (Video Game) / int_39a8fc83 | type |
The Can Kicked Him | |
Hitman (2016) (Video Game) / int_39a8fc83 | comment |
The Can Kicked Him: It's possible to kill your targets by drowning them in a toilet, typically after they vomit into it after drinking something you spiked with emetic poison beforehand. You can also kill Reza Zaydan by kicking a toilet onto his head from the room above, counting both as an inversion and as a straight play. | |
Hitman (2016) (Video Game) / int_39a8fc83 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_39a8fc83 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_39a8fc83 | |
Hitman (2016) (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Hitman (2016) (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Of all the weapons in your arsenal, the most versatile is probably the screwdriver: it can be used as a distraction tool, a melee or thrown weapon, or a means to set up environmental traps, and it can be carried openly with any disguise.note Except on Professional Mode, where only certain disguises allow you to carry it openly. The wrench, much like the screwdriver, allows for quicker silent knock-outs than a choke-out, and can be thrown as a non-lethal weapon or as a distraction. Several story-related kills also require a wrench to perform (usually through some act of sabotage, such as dropping the light fixtures in "The Showstopper" or stopping the cool water in the spa in "Situs Inversus"). It's a great idea to pick up the first wrench you see, because you may not know when you might have to hunt through the level for one later. The coin. Like in Blood Money, you can simply throw it to create a distraction. Unlike most other objects, you start with three of them (which can be chained to lead enemies astray), and it's available from the start. You can also simply place one somewhere, and any NPC who notices it will go pick it up, whether it'll be on the floor, a table, a puddle, on the edge of a cliff... Certain levels also have coin-operated machines that can be activated as a distraction, such as the diorama in "The Showstopper". The ICA19 continues the series tradition of a silenced pistol being the game's most useful firearm. Available from the very beginning, it's quiet, but has enough stopping power to get the job done. It's also a stark contrast in appearance from 47's usual Silverballer. 47's trademark Fiber Wire is undetectable by frisks, won't be noticed even if equipped, and is lethal to anyone you can approach from behind. In instances where a mere second may count in concealing a body, using the Fiber Wire will automatically leave the player dragging their target's corpse at the end of the action. Some of the easier killing methods are this: For example, in "The Showstopper", one of the simplest ways to kill Dalia Margolis is to spike her drink with the lethal poison that she gives you. Not exactly flashy, but it gets the job done quietly without calling any attention to you. | |
Hitman (2016) (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_39b8d3d6 | |
Hitman (2016) (Video Game) / int_3ac5110b | type |
Unintentionally Unwinnable | |
Hitman (2016) (Video Game) / int_3ac5110b | comment |
Unintentionally Unwinnable: If you have no keys, lockpicks or crowbars and enter the apartment below Brother Akram by using the doorbell and sneaking in, you'll be locked inside when the door closes. Both doors to the apartment are locked from both sides and there's no key anywhere in the apartment. If you took out the lady who opens the door for you, you can't even scare and follow her out when she runs for help. | |
Hitman (2016) (Video Game) / int_3ac5110b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3ac5110b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3ac5110b | |
Hitman (2016) (Video Game) / int_3aec9e5e | type |
Properly Paranoid | |
Hitman (2016) (Video Game) / int_3aec9e5e | comment |
Properly Paranoid: Mendola rightly believes that Hamilton-Lowe will have him killed for his defection and wants to make sure the meeting goes correctly. | |
Hitman (2016) (Video Game) / int_3aec9e5e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3aec9e5e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3aec9e5e | |
Hitman (2016) (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Hitman (2016) (Video Game) / int_3c0a4666 | comment |
Noodle Incident: Diana mentions that Silvio is a former ICA client, but doesn't elaborate. This ends up falling under Foreshadowing, since we get to partake in said contract in "Landslide". | |
Hitman (2016) (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3c0a4666 | |
Hitman (2016) (Video Game) / int_3c694b06 | type |
Cryptically Unhelpful Answer | |
Hitman (2016) (Video Game) / int_3c694b06 | comment |
Cryptically Unhelpful Answer: The Title In text for this tutorial in Hitman 3 is "ICA Facility — Classified", which isn't all that helpful to know where the training facility is located. For what it's worth, storyboards for the game and Word of God reveals it takes place somewhere in Greenland, although the in-game files inconsistently refer to it as Siberia. | |
Hitman (2016) (Video Game) / int_3c694b06 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3c694b06 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3c694b06 | |
Hitman (2016) (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Hitman (2016) (Video Game) / int_3cb1d38d | comment |
Bad Boss: Dino is the source of irritation among both players and the in-game NPCs. He's Hated by All among the crew, he berates everyone for not doing their jobs, and he will get on your nerves with all that loud complaining. It's easy to forget that he's just a jaded Prima Donna Director rather than an actually evil person. | |
Hitman (2016) (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3cb1d38d | |
Hitman (2016) (Video Game) / int_3cdacd09 | type |
Coconut Meets Cranium | |
Hitman (2016) (Video Game) / int_3cdacd09 | comment |
Coconut Meets Cranium: A challenge involves crushing both targets with coconuts. There's also a few coconuts around the hotel that can be used as a thrown weapon. | |
Hitman (2016) (Video Game) / int_3cdacd09 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3cdacd09 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3cdacd09 | |
Hitman (2016) (Video Game) / int_3ce9c9fa | type |
Fortune Teller | |
Hitman (2016) (Video Game) / int_3ce9c9fa | comment |
Fortune Teller: 47 can disguise himself as one to get close to Mendola. Mendola is very nervous about the meeting and takes any chance to know if it'll succeed. | |
Hitman (2016) (Video Game) / int_3ce9c9fa | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3ce9c9fa | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3ce9c9fa | |
Hitman (2016) (Video Game) / int_3d29fed | type |
NoKillLikeOverKill | |
Hitman (2016) (Video Game) / int_3d29fed | comment |
No Kill like Overkill: A pair of challenges involve destroying Soders' donor heart and killing him by some other means in the same playthrough. | |
Hitman (2016) (Video Game) / int_3d29fed | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3d29fed | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3d29fed | |
Hitman (2016) (Video Game) / int_3d2c6d30 | type |
Skewed Priorities | |
Hitman (2016) (Video Game) / int_3d2c6d30 | comment |
Skewed Priorities: It's clear the ICA and Diana are more concerned about the virus ruining their business than its catastrophic consequences. | |
Hitman (2016) (Video Game) / int_3d2c6d30 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3d2c6d30 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3d2c6d30 | |
Hitman (2016) (Video Game) / int_3ec7c277 | type |
Every Car Is a Pinto | |
Hitman (2016) (Video Game) / int_3ec7c277 | comment |
Every Car Is a Pinto: You can make Paine's car explode, though the Legacy Pack rendition obscures the car behind tree cover, so while it's not impossible to, it's a bit harder. | |
Hitman (2016) (Video Game) / int_3ec7c277 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3ec7c277 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3ec7c277 | |
Hitman (2016) (Video Game) / int_3f0b2f50 | type |
Make It Look Like an Accident | |
Hitman (2016) (Video Game) / int_3f0b2f50 | comment |
Dalia plans to send Helmut to seduce Jessica Highmoore in order to gather information on her father's company, Highmoore Consulting. Jessica's sister Hannah was killed (in a deniable way) by her boyfriend, Jordan Cross. The Highmoore family would later employ ICA to kill Cross in order to avenge Hannah. | |
Hitman (2016) (Video Game) / int_3f0b2f50 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3f0b2f50 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3f0b2f50 | |
Hitman (2016) (Video Game) / int_3f6d2c98 | type |
Cold Sniper | |
Hitman (2016) (Video Game) / int_3f6d2c98 | comment |
Cold Sniper: 47 is often distanced from human emotions. He's also very skilled with a sniper rifle. | |
Hitman (2016) (Video Game) / int_3f6d2c98 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3f6d2c98 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3f6d2c98 | |
Hitman (2016) (Video Game) / int_3f7a958b | type |
Secret Test of Character | |
Hitman (2016) (Video Game) / int_3f7a958b | comment |
Secret Test of Character: One of the opportunities involves Rose wanting to test Graves's loyalty by having her be confronted by a fake Interpol agent and seeing how she reacts. Naturally, 47 can step into the man's place. | |
Hitman (2016) (Video Game) / int_3f7a958b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_3f7a958b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_3f7a958b | |
Hitman (2016) (Video Game) / int_400b9d22 | type |
Sunglasses at Night | |
Hitman (2016) (Video Game) / int_400b9d22 | comment |
Sunglasses at Night: Playing "The Author", "Freedom Fighters", or "A House Built On Sand" while wearing the Sapienza-exclusive Elusive Target suit (the Summer Shirt with Gloves) or the Cowboy Suit can lead to this. | |
Hitman (2016) (Video Game) / int_400b9d22 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_400b9d22 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_400b9d22 | |
Hitman (2016) (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Hitman (2016) (Video Game) / int_40bb59d0 | comment |
Blatant Lies: Dr. Oscar Lafayette, Silvio's therapist, can be heard bragging on his phone about having cured Jordan Cross. When we meet Cross in Bangkok, we see that this is clearly not the case. | |
Hitman (2016) (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_40bb59d0 | |
Hitman (2016) (Video Game) / int_415b3315 | type |
Stylistic Suck | |
Hitman (2016) (Video Game) / int_415b3315 | comment |
Stylistic Suck: The headmaster's "airport thriller" reads like a parody of every Tom Clancy, Larry Bond, or Clive Cussler novel ever. | |
Hitman (2016) (Video Game) / int_415b3315 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_415b3315 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_415b3315 | |
Hitman (2016) (Video Game) / int_41a3e267 | type |
Hidden in Plain Sight | |
Hitman (2016) (Video Game) / int_41a3e267 | comment |
Hidden in Plain Sight: If 47 can get inside the embassy undetected in his suit, he can walk among the workers, who are also wearing suits. However, every guard can see through the act, so moving around is still difficult, the lower floor is very difficult to navigate around, and every stairway is guarded, so getting to the upper floors requires you to find a route through the back offices. | |
Hitman (2016) (Video Game) / int_41a3e267 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_41a3e267 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_41a3e267 | |
Hitman (2016) (Video Game) / int_427cc2b1 | type |
Sniping Mission | |
Hitman (2016) (Video Game) / int_427cc2b1 | comment |
Sniping Mission: 47 sets up on a tower overlooking the camp with a sniper rifle making the mission play like Hitman: Sniper Challenge, Hitman: Sniper, and the later released Hitman 2: Sniper Assassin game mode. | |
Hitman (2016) (Video Game) / int_427cc2b1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_427cc2b1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_427cc2b1 | |
Hitman (2016) (Video Game) / int_43a46119 | type |
Surrounded by Idiots | |
Hitman (2016) (Video Game) / int_43a46119 | comment |
Surrounded by Idiots: If the fire alarm goes off or 47 is spotted killing NPCs, Kalvin Ritter will run to the top of his yacht protected by police officers. Ritter will also talk about how the safe zone is terrible if Agent 47 kills the guards at the helipad. | |
Hitman (2016) (Video Game) / int_43a46119 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_43a46119 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_43a46119 | |
Hitman (2016) (Video Game) / int_43b154c9 | type |
Not Even Bothering with the Accent | |
Hitman (2016) (Video Game) / int_43b154c9 | comment |
Not Even Bothering with the Accent: A lot of the Moroccan citizens have American accents, with the main protester sounding like he's from California. General Zaydan, despite the fact he's Moroccan and trained at West Point, sounds like he's British. None of the embassy staff sound Swedish either—averted with Claus and his masseur, though, who both sound Swedish. | |
Hitman (2016) (Video Game) / int_43b154c9 | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_43b154c9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_43b154c9 | |
Hitman (2016) (Video Game) / int_43bda213 | type |
A Taste of Power | |
Hitman (2016) (Video Game) / int_43bda213 | comment |
A Taste of Power: The "The Dexter Discordance" Escalation contract features the Striker (see Hand Cannon below), with which the player has to perform kills. It can be added to their inventory after they complete the escalation. | |
Hitman (2016) (Video Game) / int_43bda213 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_43bda213 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_43bda213 | |
Hitman (2016) (Video Game) / int_441bd048 | type |
Patient Zero | |
Hitman (2016) (Video Game) / int_441bd048 | comment |
Patient Zero: The name of the campaign and the final mission, as well as the goal of Owen Cage in order to distribute the Nabazov virus. | |
Hitman (2016) (Video Game) / int_441bd048 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_441bd048 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_441bd048 | |
Hitman (2016) (Video Game) / int_443b78cd | type |
Tranquil Fury | |
Hitman (2016) (Video Game) / int_443b78cd | comment |
Tranquil Fury: Diana slips into this when she finds out Providence has compromised the ICA, once she gets over her initial shock. | |
Hitman (2016) (Video Game) / int_443b78cd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_443b78cd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_443b78cd | |
Hitman (2016) (Video Game) / int_447d9e50 | type |
Xanatos Speed Chess | |
Hitman (2016) (Video Game) / int_447d9e50 | comment |
Xanatos Speed Chess: It's shown during the mission that Strandberg robbing the Moroccan people wasn't part of the plan. Zaydan breaking him out and planning his False Flag Operation was him trying to turn the unexpected complications to his advantage. | |
Hitman (2016) (Video Game) / int_447d9e50 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_447d9e50 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_447d9e50 | |
Hitman (2016) (Video Game) / int_4508b16b | type |
The Guards Must Be Crazy | |
Hitman (2016) (Video Game) / int_4508b16b | comment |
The Guards Must Be Crazy: A specific example — if you trigger the fireworks, the sole CICADA bodyguard on the central third-floor balcony is too busy filming the display on his phone to notice 47 shoving Dalia Margolis off the precipice onto her husband, killing both. | |
Hitman (2016) (Video Game) / int_4508b16b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4508b16b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4508b16b | |
Hitman (2016) (Video Game) / int_450a63b5 | type |
Player Nudge | |
Hitman (2016) (Video Game) / int_450a63b5 | comment |
Player Nudge: Many of the easier challenges imply or point out resources available in the level and often hint at their location so the player isn't completely blind going in. More overtly, Opportunities point out possible methods of dispatch. | |
Hitman (2016) (Video Game) / int_450a63b5 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_450a63b5 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_450a63b5 | |
Hitman (2016) (Video Game) / int_4712bc4f | type |
Exact Eavesdropping | |
Hitman (2016) (Video Game) / int_4712bc4f | comment |
Exact Eavesdropping: The game notifies you when a conversation you're overhearing could lead you to an assassination opportunity. | |
Hitman (2016) (Video Game) / int_4712bc4f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4712bc4f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4712bc4f | |
Hitman (2016) (Video Game) / int_47198ac4 | type |
You Do NOT Want to Know | |
Hitman (2016) (Video Game) / int_47198ac4 | comment |
You Do Not Want To Know: Novikov's answer to where his client could find a skillful assassin who would murder an FSB head without raising any eyebrow in a highly-secured environment, as they meet in a graveyard. | |
Hitman (2016) (Video Game) / int_47198ac4 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_47198ac4 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_47198ac4 | |
Hitman (2016) (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Hitman (2016) (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: 47 is tall and muscular, with pale skin, ice-blue eyes, and Northern European features. He's passable just about anywhere in the world as a bodyguard, but as a hotel bellhop in Thailand, not so much. | |
Hitman (2016) (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_48b9731f | |
Hitman (2016) (Video Game) / int_48d94bb8 | type |
Creator Backlash | |
Hitman (2016) (Video Game) / int_48d94bb8 | comment |
Creator Backlash: In-Universe. Craig Black despises the "Cassandra Snow" series, in part due to overshadowing his other books, and intends on using the virus at a fan convention to be remembered for what amounts to terrorism instead. | |
Hitman (2016) (Video Game) / int_48d94bb8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_48d94bb8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_48d94bb8 | |
Hitman (2016) (Video Game) / int_496569e8 | type |
Race Against the Clock | |
Hitman (2016) (Video Game) / int_496569e8 | comment |
Race Against the Clock: This campaign takes place over about a week, due to the nature of the targets trying to release a catastrophic virus into the world. | |
Hitman (2016) (Video Game) / int_496569e8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_496569e8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_496569e8 | |
Hitman (2016) (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Hitman (2016) (Video Game) / int_49d59be9 | comment |
Scenery Porn: All of the levels look amazing, even on the lower graphical settings. There are a lot of details in the distance, such as a lighthouse island in Sapienza, or Hokkaido and its gorgeous mountain view. | |
Hitman (2016) (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_49d59be9 | |
Hitman (2016) (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
Hitman (2016) (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: The 151-proof Vodka has a hard-to-read label on the back that reads the following: | |
Hitman (2016) (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4a3e547f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4a3e547f | |
Hitman (2016) (Video Game) / int_4c709317 | type |
Useless Useful Spell | |
Hitman (2016) (Video Game) / int_4c709317 | comment |
Useless Useful Spell: As explained under Infinity -1 Sword, sedative poison is this, as it puts your victim to sleep and immediately voids Silent Assassin after that happens, which is not helped when all the other poisons and knockout options are much more flexible in their use (as opposed to a poisoning a specific cup). | |
Hitman (2016) (Video Game) / int_4c709317 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4c709317 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4c709317 | |
Hitman (2016) (Video Game) / int_4cacfcc3 | type |
Honey Trap | |
Hitman (2016) (Video Game) / int_4cacfcc3 | comment |
Honey Trap: IAGO sends out fashion models to ingratiate themselves with the global elite and steal their secrets. | |
Hitman (2016) (Video Game) / int_4cacfcc3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4cacfcc3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4cacfcc3 | |
Hitman (2016) (Video Game) / int_4cc57ad5 | type |
Stop Poking Me! | |
Hitman (2016) (Video Game) / int_4cc57ad5 | comment |
Stop Poking Me!: Bumping into non-Enforcer civilians or guards too many times will eventually result in them becoming suspicious of 47. | |
Hitman (2016) (Video Game) / int_4cc57ad5 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4cc57ad5 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4cc57ad5 | |
Hitman (2016) (Video Game) / int_4d1ac25b | type |
Villains Want Mercy | |
Hitman (2016) (Video Game) / int_4d1ac25b | comment |
Villains Want Mercy: If you hold your targets at gunpoint in private, they will cower in fear and beg for mercy or try to bribe you. Subverted with Penelope Graves and Maya Parvati, who curse and taunt you if you threaten them. | |
Hitman (2016) (Video Game) / int_4d1ac25b | featureApplicability |
-0.3 | |
Hitman (2016) (Video Game) / int_4d1ac25b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4d1ac25b | |
Hitman (2016) (Video Game) / int_4d20a148 | type |
New Work, Recycled Graphics | |
Hitman (2016) (Video Game) / int_4d20a148 | comment |
New Work, Recycled Graphics: The briefing for this mission shows off Owen Cage meditating in the airport lounge, which is blatantly just the top floor of the Consulate building seen in Marrakesh, specifically in "A Gilded Cage". In the end cutscene, 47 is on a phone call to Diana, with the apartment he's set up shop in being a reused apartment from Sapienza (more specifically, based on the "Landslide" mission), with assets lifted from Bangkok to make up the scenery. | |
Hitman (2016) (Video Game) / int_4d20a148 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4d20a148 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4d20a148 | |
Hitman (2016) (Video Game) / int_4d7c61df | type |
Explosion Propulsion | |
Hitman (2016) (Video Game) / int_4d7c61df | comment |
Explosion Propulsion: One challenge requires 47 to use explosives to blast Sister Yulduz on top of the canopy the cult is meditating under. | |
Hitman (2016) (Video Game) / int_4d7c61df | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4d7c61df | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4d7c61df | |
Hitman (2016) (Video Game) / int_4dcfdb68 | type |
It's the Only Way to Be Sure | |
Hitman (2016) (Video Game) / int_4dcfdb68 | comment |
It's the Only Way to Be Sure: The only way of destroying the virus is to kill anyone infected. You can see where this is going... | |
Hitman (2016) (Video Game) / int_4dcfdb68 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4dcfdb68 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4dcfdb68 | |
Hitman (2016) (Video Game) / int_4e2d9f37 | type |
Useless Accessory | |
Hitman (2016) (Video Game) / int_4e2d9f37 | comment |
Useless Accessory: The surgical face masks worn by the quarantine zone guards do absolutely nothing to protect them from catching the virus. Only the full hazmat suits worn by the doctors directly interacting with Cage provide protection from the virus. | |
Hitman (2016) (Video Game) / int_4e2d9f37 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4e2d9f37 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4e2d9f37 | |
Hitman (2016) (Video Game) / int_4e7c4536 | type |
Wham Line | |
Hitman (2016) (Video Game) / int_4e7c4536 | comment |
Wham Line: The beginning of the briefing: Again during the ending cutscene about Ort-Meyer and his experiment. | |
Hitman (2016) (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4e7c4536 | |
Hitman (2016) (Video Game) / int_4ef92d0b | type |
The Atoner | |
Hitman (2016) (Video Game) / int_4ef92d0b | comment |
The Atoner: One of the scientists accidentally killed a lab technician and has developed a means to remotely destroy the bioweapon she blames for it. | |
Hitman (2016) (Video Game) / int_4ef92d0b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4ef92d0b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4ef92d0b | |
Hitman (2016) (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Hitman (2016) (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Compared to the rest of the trilogy, this game has a lot of this, making going back to this game a case of Damn You, Muscle Memory! with all the later changes, and any location-specific changes mentioned below do not apply to their reappearances in Hitman 2 or 3: All but four escalations* The Kotti Paradigm, The Dexter Discordance, The Corky Commotion, and The Cheveyo Calibration have 5 stages instead of the 3 stages of the sequels. There are no briefcases, and sniper rifles are treated like any other firearm in most disguises (the sole exception being high-tier guard disguises). The sequels made sniper rifles illegal with all disguises, so the briefcase served the purpose of carrying such guns around. Fire extinguishers are lethal here, on top of counting as an accident. This made them so overpowered that they were made non-lethal in the sequels. Sedative poison voids Silent Assassin if sedated bodies are found, making it less useful than emetic or lethal poison. The sequels made sedative poisoning count as an accident alongside adding poisonable ventilation systems, making it far more useful. Tall grass and hiding in crowds are not part of this game, but do reappear in all of the legacy locations in the sequels (Bangkok being the exception). The in-game inventory covers the entire screen and the items are displayed with large icons, similar to in the earlier games. The sequels use a menu where all items are displayed on the bottom of the screen with small icons, and with detailed Flavor Text weapon information relegated to the Intel menu, leaving most of the screen unobstructed. In the case of 3, this was actually a holdover from Ghost Mode in 2, as it was a necessary change for the sakes of seeing what the other player was doing. Before the GOTY update, the main menu background was red. After this update, it was changed to grey and white. Hitman 2 would later use a red layout, and 3 would have a darker user interface. Difficulty levels worked very differently: Casual difficulty doesn't exist here. The hard difficulty was added in months after release, and is called "Professional Mode". In the sequels, "Professional Mode" is the name of the normal difficulty, and hard is "Master Mode". Security cameras don't alert guards on normal difficulty. They still need to be destroyed to retain Silent Assassin, but being recorded more or less just adds an extra objective instead of triggering any kind of response from guards. The difficulty spike between Normal and Professional in 2016 is very pronounced. Running causes noise (which heavily affects certain strategies), guard disguises don't allow "unusual" items or firearms (which is to say, just about anything the other guards aren't carrying), guard placements have been altered, and there is the occasional Obvious Rule Patch to routes that were much simpler on normal. In the sequels, Master doesn't differ that much from Professional and relies more on saving and disguise limitations than level overhauls.note This is likely because in this game, hard mode was patched in months after players created their optimal paths, which the devs could then address; in the sequels, all difficulty levels are available from day one, making it harder for the devs to anticipate and address common player-created routes and tactics. Civilians and guards speak only in American and British accents regardless of the location, with proper accents primarily saved for the targets themselves. The second game changed this so that civilians have suitable accents for their location. The civilian voice cast is also fairly different, with most of them returning from Absolution. Only six of the voices* Elsie Bennett, Oliver Cotton, Ben Crowe, Matthew Gravelle, Derek Hagen, and Royce Pierreson returned in later games. The Elusive Target cast (and all but Bradley Paine of the male "Patient Zero" cast, who is otherwise The Voiceless) have completely unique voices not used by any other target or civilian. Later games' Elusive Targets (bar Sean Bean as Mark Faba in 2, who actually did record a lot of the weirder "Stop Poking Me!" dialogue) almost always share their voices with targets or civilians. Guards only carry unsilenced weapons in this game. Silenced weapons are only used by 47 and can only be brought into levels. Starting in 2, bodyguards now use silenced weapons, and weaponry found in levels can come with a silencer. There are no car batteries anywhere to orchestrate electrocution accidents, while the sequels usually have multiple in almost every level. Notably, none were added to the legacy versions either (possibly for balancing reasons), although some unlockable tools from the sequels allow you to essentially bring one at the cost of other gear. | |
Hitman (2016) (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4f4372e9 | |
Hitman (2016) (Video Game) / int_4f84cdef | type |
Smug Snake | |
Hitman (2016) (Video Game) / int_4f84cdef | comment |
A moroccan city, climbing across the roofs, the protagonist wearing a beige suit with a dark blue shirt beneath and a rogue general who's also a Smug Snake as one of the antagonists? Sounds exactly like one of James Bond movies, doesn't it? Even the two generals look alike! | |
Hitman (2016) (Video Game) / int_4f84cdef | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4f84cdef | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4f84cdef | |
Hitman (2016) (Video Game) / int_4faa04bb | type |
Dream Team | |
Hitman (2016) (Video Game) / int_4faa04bb | comment |
Dream Team: The Freedom Fighters is a militia that can carry out any type of terrorist attack, ranging from cyberterrorism to chemical bombs thanks to the targets being experts in explosives, hacking, guerrilla warfare, and chemical torture. ICA believes that their leader Sean Rose is the Shadow Client, since his group would have the resources to pull it off, and it's partly true—the Shadow Client does employ them, but said individual isn't Sean Rose. | |
Hitman (2016) (Video Game) / int_4faa04bb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4faa04bb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4faa04bb | |
Hitman (2016) (Video Game) / int_4fc4deec | type |
Conspiracy Thriller | |
Hitman (2016) (Video Game) / int_4fc4deec | comment |
Conspiracy Thriller: The plot of the game reveals that 47 and the ICA are in the middle of a war between two nebulous organizations: Lucas Grey and his allies, and Providence. | |
Hitman (2016) (Video Game) / int_4fc4deec | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_4fc4deec | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_4fc4deec | |
Hitman (2016) (Video Game) / int_508d91a2 | type |
Pre-Mortem One-Liner | |
Hitman (2016) (Video Game) / int_508d91a2 | comment |
If the cake is poisoned, Jordan is delighted with the "Algerian dates" incorporated into the cake. The same guy from before makes the same remark, but this time, Jordan is happy... until the poison kicks in. If lethal, a Pre-Mortem One-Liner shows how stunned he is to (wrongfully) learn his father actually killed him. | |
Hitman (2016) (Video Game) / int_508d91a2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_508d91a2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_508d91a2 | |
Hitman (2016) (Video Game) / int_50b05d30 | type |
Disproportionate Retribution | |
Hitman (2016) (Video Game) / int_50b05d30 | comment |
Disproportionate Retribution: Craig Black intends on using the virus to kill unaware fans of his book series at an upcoming "Cassie-Con" book convention, simply because his other, more mature books have been completely overshadowed by "Cassandra Snow". | |
Hitman (2016) (Video Game) / int_50b05d30 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_50b05d30 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_50b05d30 | |
Hitman (2016) (Video Game) / int_50f66629 | type |
Crazy-Prepared | |
Hitman (2016) (Video Game) / int_50f66629 | comment |
Crazy-Prepared: After Penelope Graves finds out Interpol tracked her down to the military base (which, in fact, didn't happen at all), she goes into a fact-check monologue listing every action she accomplished to make sure she left absolutely zero evidence behind her. Alas, the ICA still caught her. | |
Hitman (2016) (Video Game) / int_50f66629 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_50f66629 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_50f66629 | |
Hitman (2016) (Video Game) / int_51566669 | type |
Auction of Evil | |
Hitman (2016) (Video Game) / int_51566669 | comment |
Auction of Evil: On the second floor. The items for sale are actually made up of randomised voice clips. | |
Hitman (2016) (Video Game) / int_51566669 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_51566669 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_51566669 | |
Hitman (2016) (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Hitman (2016) (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: The throwing mechanic is lifted from Absolution, and thus locks to NPC heads. Lethal items will always kill them and blunt weapons will always knock them out, walls be damned.note If an NPC goes behind cover or a wall after 47 throws something at them, it will still hit them because of how the game engine works. | |
Hitman (2016) (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_519f108a | |
Hitman (2016) (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Hitman (2016) (Video Game) / int_52475ffd | comment |
The timeline of the campaign itself, from what little info the game gives us, seems to take place directly after "Club 27" (and in the gap between that mission and "Freedom Fighters"). Given the urgent nature of the campaign, The Class' sound crew are still in the hotel, the two NPCs in the outside bar from "Club 27" are still there discussing the events of "A Gilded Cage" as if it were recent news, and a female NPC named Sujin Noppachorn will mention "that rockstar" and the gassing of the hotel's atrium, meaning Jordan is unambiguously dead, Diana doesn't yet recognize the compound in Colorado, and "Are We Stars" (which is stated to have been released shortly after Jordan's death) can be heard playing in Hokkaido. | |
Hitman (2016) (Video Game) / int_52475ffd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_52475ffd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_52475ffd | |
Hitman (2016) (Video Game) / int_5313c266 | type |
Bookends | |
Hitman (2016) (Video Game) / int_5313c266 | comment |
Book Ends: Much like in Paris's "The Showstopper" mission, 47's greater goal in this mission is to prevent a confidential NOC list from falling into the wrong hands, specifically a list of ICA agents. 47 also reuses his cover identity "Tobias Rieper", and his uncanny resemblance to Helmut Kruger also comes up again. | |
Hitman (2016) (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5313c266 | |
Hitman (2016) (Video Game) / int_548bd053 | type |
Guns Akimbo | |
Hitman (2016) (Video Game) / int_548bd053 | comment |
Guns Akimbo: For the first time in the franchise, this trope is averted. 47's signature Silverballers have even been replaced by a single silenced .45, though a single Silverballer is available as an unlockable weapon. | |
Hitman (2016) (Video Game) / int_548bd053 | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_548bd053 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_548bd053 | |
Hitman (2016) (Video Game) / int_55a37945 | type |
Badass Family | |
Hitman (2016) (Video Game) / int_55a37945 | comment |
Badass Family: The Highmoore family, who's perfectly willing to hire the world's deadliest assassin to dole out some well-deserved extrajudicial justice. | |
Hitman (2016) (Video Game) / int_55a37945 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_55a37945 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_55a37945 | |
Hitman (2016) (Video Game) / int_55ab1be5 | type |
Royal Brat | |
Hitman (2016) (Video Game) / int_55ab1be5 | comment |
Royal Brat: Jordan's father Thomas is a billionaire entrepreneur. Walking around the level sparks several NPC conversations about how wealthy he is and how his son was led into the attitude he's into now because of that wealth. | |
Hitman (2016) (Video Game) / int_55ab1be5 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_55ab1be5 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_55ab1be5 | |
Hitman (2016) (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
Hitman (2016) (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Getting to mastery level 5 in an episode unlocks Professional Mode for that episode. Once a player gets to level 20 mastery for Professional Mode, they unlock a unique item for that episode. These tend to be Joke Items, which still have uses in-game but are hardly useful to anyone skilled enough to unlock them. | |
Hitman (2016) (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_55e5b37c | |
Hitman (2016) (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
Hitman (2016) (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: Despite being based on real events In-Universe, these two tutorials are among the easiest levels in the game by quite a wide margin. To some degree, this is because you're expected to complete this mission using disguises; doing it in your suit (or in this case, the Tactical Turtleneck) is a bit trickier. | |
Hitman (2016) (Video Game) / int_56df9ba7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_56df9ba7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_56df9ba7 | |
Hitman (2016) (Video Game) / int_5937a87c | type |
No Honor Among Thieves | |
Hitman (2016) (Video Game) / int_5937a87c | comment |
No Honor Among Thieves: Providence and Zaydan fully intend to drop Claus from his plane for his crimes. | |
Hitman (2016) (Video Game) / int_5937a87c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5937a87c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5937a87c | |
Hitman (2016) (Video Game) / int_59907e4f | type |
Police Are Useless | |
Hitman (2016) (Video Game) / int_59907e4f | comment |
Police Are Useless: Downplayed. A group of guards is perfectly capable of taking out 47, but they never call for reinforcements from outside the level. Some maniac is going around a Thai hotel and systematically killing random people with an assault rifle? No need to send in special forces or anti-terrorist specialists, surely the hotel's regular guards and a rockstar's bodyguards can take him down with their basic pistols no problem! | |
Hitman (2016) (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_59907e4f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_59907e4f | |
Hitman (2016) (Video Game) / int_599c74ea | type |
Zero-Approval Gambit | |
Hitman (2016) (Video Game) / int_599c74ea | comment |
Zero-Approval Gambit: An unusual example, as the villain—Providence—is using another villain to achieve it. | |
Hitman (2016) (Video Game) / int_599c74ea | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_599c74ea | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_599c74ea | |
Hitman (2016) (Video Game) / int_5a40d6a | type |
Adaptation Distillation | |
Hitman (2016) (Video Game) / int_5a40d6a | comment |
Adaptation Distillation: The developers at IO Interactive have stated this is something they wanted to do for the game. They've downplayed the gonzo sci-fi elements of the previous games, gotten rid of all of the grindhouse elements of Hitman: Absolution, and generally made the games's story more serious than previous installments. They have however, played into the absurdness of the Hitman world in-game, and several mechanics were altered or backported from Absolution to make the game easier. | |
Hitman (2016) (Video Game) / int_5a40d6a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5a40d6a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5a40d6a | |
Hitman (2016) (Video Game) / int_5a71be2d | type |
Bad Santa | |
Hitman (2016) (Video Game) / int_5a71be2d | comment |
Bad Santa: 47 can disguise himself as one. | |
Hitman (2016) (Video Game) / int_5a71be2d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5a71be2d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5a71be2d | |
Hitman (2016) (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
Hitman (2016) (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: Most areas have a few convenient places for pushing targets off high places to their deaths. | |
Hitman (2016) (Video Game) / int_5bdcc85a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5bdcc85a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5bdcc85a | |
Hitman (2016) (Video Game) / int_5ca80293 | type |
Pragmatic Villainy | |
Hitman (2016) (Video Game) / int_5ca80293 | comment |
Pragmatic Villainy: While Diana pays some lip service to the virus' catastrophic moral and geopolitical implications, it's clear she and the ICA are far more concerned about how it would put them out of business. | |
Hitman (2016) (Video Game) / int_5ca80293 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5ca80293 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5ca80293 | |
Hitman (2016) (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Hitman (2016) (Video Game) / int_5cfeb43f | comment |
Completing a challenge doesn't require actually completing the level. For example, in "World Of Tomorrow", you can disguise yourself as a therapist, save your game after your target lies on his couch, smother him with a pillow, reload your game, then plug him with a pistol, and you'll obtain the experience points for completing two separate assassination challenges as well as completing the opportunity. Even if you die in the process of completing a challenge, it still counts towards your mastery level. Note that this is disabled on Professional difficulty. | |
Hitman (2016) (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5cfeb43f | |
Hitman (2016) (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Hitman (2016) (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: When selecting a loadout for each mission, 47 can start out with one pistol and two supplementary weapons/gadgets on his person, and one additional weapon (of any variety) or gadget stashed in an Agency pickup somewhere in the level. In terms of what can be picked up in-game, 47 can carry as many small weapons and items as he can find, but only a single rifle-type gun or large melee weapon slung across his back or in hand. | |
Hitman (2016) (Video Game) / int_5ed1b6d3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_5ed1b6d3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_5ed1b6d3 | |
Hitman (2016) (Video Game) / int_60194b82 | type |
Spanner in the Works | |
Hitman (2016) (Video Game) / int_60194b82 | comment |
Spanner in the Works: It turns out Strandberg is actually acting as this to Providence. He stole the money without their permission and figured his connections would get him out safely. Providence is planning on having Zaydan kill him for the unnecessary complication. Zaydan and Strandberg didn't take into account that a wealthy corporation would be upset by their actions, or that they'd employ an assassin to deal with them. | |
Hitman (2016) (Video Game) / int_60194b82 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_60194b82 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_60194b82 | |
Hitman (2016) (Video Game) / int_60492b98 | type |
Have You Told Anyone Else? | |
Hitman (2016) (Video Game) / int_60492b98 | comment |
Have You Told Anyone Else?: In the cinematic seen after the Paris mission, the Shadow Client asks Novikov something to this effect before asking his associate to leak the names, leading MI6 to hire 47 to kill Novikov. | |
Hitman (2016) (Video Game) / int_60492b98 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_60492b98 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_60492b98 | |
Hitman (2016) (Video Game) / int_607a4594 | type |
Scope Snipe | |
Hitman (2016) (Video Game) / int_607a4594 | comment |
Scope Snipe: A variation. You get an achievement for sniping Silvio while he's looking through a telescope. | |
Hitman (2016) (Video Game) / int_607a4594 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_607a4594 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_607a4594 | |
Hitman (2016) (Video Game) / int_6220d661 | type |
Loony Fan | |
Hitman (2016) (Video Game) / int_6220d661 | comment |
Loony Fan: Someone obsessed with guitarist Heidi Santoro can be found on the top floor of the Queen Suite spying on her. A phone call between his friend suggests that he was previously caught stalking a celebrity before. His disguise can be taken, but outside of two challenges ("Smooth Operator", which requires killing Morgan and Cross disguised as him, and the "Chameleon" challenge), the disguise is useless as it turns the map into a hostile area. | |
Hitman (2016) (Video Game) / int_6220d661 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6220d661 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6220d661 | |
Hitman (2016) (Video Game) / int_62259825 | type |
Nintendo Hard | |
Hitman (2016) (Video Game) / int_62259825 | comment |
Nintendo Hard: IO Interactive's official stats show this to be the most difficult level in the two games, especially to achieve Silent Assassin in, mostly due to the very strict timer you're running against to prevent the infection from spreading. You have less than two minutes to kill Owen Cage, or all hell starts to break loose... | |
Hitman (2016) (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_62259825 | |
Hitman (2016) (Video Game) / int_6238a13a | type |
Marijuana Is LSD | |
Hitman (2016) (Video Game) / int_6238a13a | comment |
Marijuana Is LSD: Inverted. Both targets can have blunts put into their cigarettes. Doing so will knock them out and make them sick. | |
Hitman (2016) (Video Game) / int_6238a13a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6238a13a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6238a13a | |
Hitman (2016) (Video Game) / int_6269a4b3 | type |
Psycho Psychologist | |
Hitman (2016) (Video Game) / int_6269a4b3 | comment |
Psycho Psychologist: 47 can impersonate one in order to kill Silvio on his couch. | |
Hitman (2016) (Video Game) / int_6269a4b3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6269a4b3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6269a4b3 | |
Hitman (2016) (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Hitman (2016) (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: The news ticker briefly seen in the mission briefing features a couple of Call Backs to the previous missions: Novikov's death has caused Sanguine's popularity to skyrocket (which in turn caused Sebastian Sato to resign), and Ether Industries' stock prices have plunged, presumably because of the destruction of the virus and the deaths of two of its best scientists. | |
Hitman (2016) (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_62f9d08e | |
Hitman (2016) (Video Game) / int_62fd5552 | type |
Bavarian Fire Drill | |
Hitman (2016) (Video Game) / int_62fd5552 | comment |
Bavarian Fire Drill: Opportunities on a number of levels rely on this: 47 can convince Jasper Knight to strap himself into a live ejection seat and pull the handle simply by approaching him dressed as a mechanic (and wielding a Clipboard of Authority). One of the simplest methods to get Jordan Cross to leave his recording studio/suite is to dress as an exterminator and tell the hotel manager the room needs to be fumigated. Penelope Graves can be convinced to follow you to a secluded area by flashing an Interpol badge at her. | |
Hitman (2016) (Video Game) / int_62fd5552 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_62fd5552 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_62fd5552 | |
Hitman (2016) (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Hitman (2016) (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Hokkaido is a No-Gear Level, the justification being that GAMA is a high-security facility and 47 is unable to smuggle items in. This is despite one starting location option to sneak into the premises via a backdoor mountain pass which logically should have bypassed any security. Even more extreme is that once you reach mastery level 20, this restriction is lifted and you are now free to bring in whatever you like with no explanation how. | |
Hitman (2016) (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6320eced | |
Hitman (2016) (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Hitman (2016) (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: One of the Feats in the Paris level is killing both Margolis and Novikov in one fell swoop by pushing the former off a balcony onto the latter. | |
Hitman (2016) (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6377d6e6 | |
Hitman (2016) (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Hitman (2016) (Video Game) / int_638b65bc | comment |
Armor Is Useless: Zig-zagged. Bosco's suit is bulletproof and can withstand damage that would normally kill other targets, though it will eventually give in. On the other hand, he's not immune to bladed weapons, explosives, or the fiber wire, and his visor isn't immune to headshots. | |
Hitman (2016) (Video Game) / int_638b65bc | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_638b65bc | |
Hitman (2016) (Video Game) / int_63d861f8 | type |
Even Evil Has Loved Ones | |
Hitman (2016) (Video Game) / int_63d861f8 | comment |
Even Evil Has Loved Ones: Averted by both Strandberg and Zaydan, the former betrayed his daughter for money, the latter about to execute his best friend for trying to thwart the coup. | |
Hitman (2016) (Video Game) / int_63d861f8 | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_63d861f8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_63d861f8 | |
Hitman (2016) (Video Game) / int_66c725b6 | type |
Inconsistent Spelling | |
Hitman (2016) (Video Game) / int_66c725b6 | comment |
Inconsistent Spelling: Originally, an undisguised 47 would introduce himself to Dalia Margolis as "Tobias Reaper" (spelled "Rieper" in previous games. An update has since corrected the spelling. | |
Hitman (2016) (Video Game) / int_66c725b6 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_66c725b6 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_66c725b6 | |
Hitman (2016) (Video Game) / int_670b7e0e | type |
I Know You're Watching Me | |
Hitman (2016) (Video Game) / int_670b7e0e | comment |
I Know You're Watching Me: Downplayed. In the ending cutscene, 47 appears to turn and stare down the Shadow Client, who's looking at him through a very long-distance sniper scope. What's more, after the Shadow Client removes his finger from the rifle's trigger, 47 turns back around and continues on his way like nothing happened, giving off this effect. | |
Hitman (2016) (Video Game) / int_670b7e0e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_670b7e0e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_670b7e0e | |
Hitman (2016) (Video Game) / int_672f15c6 | type |
Mad Lib Thriller Title | |
Hitman (2016) (Video Game) / int_672f15c6 | comment |
Mad Lib Thriller Title: Most of the escalation contracts are named in this particular fashion, such as "The Dexter Discordance", "The Aelwin Augment" and "The Delgado Larceny". "The Kotti Paradigm" and "The Bigmooney Flamboyancy" are notable in that they are named after usernames (the former is a speedrunner, the latter a Youtube personality). | |
Hitman (2016) (Video Game) / int_672f15c6 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_672f15c6 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_672f15c6 | |
Hitman (2016) (Video Game) / int_67d722d8 | type |
A Storm Is Coming | |
Hitman (2016) (Video Game) / int_67d722d8 | comment |
A Storm Is Coming: 47's plane starts taking a battering from an incoming storm while on his way to Hokkaido, signalling the final climax of the mission. | |
Hitman (2016) (Video Game) / int_67d722d8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_67d722d8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_67d722d8 | |
Hitman (2016) (Video Game) / int_68c3842b | type |
Labcoat of Science and Medicine | |
Hitman (2016) (Video Game) / int_68c3842b | comment |
Labcoat of Science and Medicine: The lab underneath Villa Caruso has all the scientists wear goggles and white lab coats. Francesca de Santis, the secondary target, also wears one. | |
Hitman (2016) (Video Game) / int_68c3842b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_68c3842b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_68c3842b | |
Hitman (2016) (Video Game) / int_6941e30b | type |
Room Full of Crazy | |
Hitman (2016) (Video Game) / int_6941e30b | comment |
Room Full of Crazy: Akram's room features various cult insignias smeared on the wall in red paint, a shrine of Nabazov, and lots of skulls. Diana immediately notes his dedication if 47 walks in. | |
Hitman (2016) (Video Game) / int_6941e30b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6941e30b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6941e30b | |
Hitman (2016) (Video Game) / int_69ab6c58 | type |
Justified Tutorial | |
Hitman (2016) (Video Game) / int_69ab6c58 | comment |
Justified Tutorial: The training missions are framed as previous real-life events that happened In-Universe. Diana teaches 47 about the ICA's code of conduct, as well as helping him in certain moments so that he passes, so it makes sense for Diana to guide him through the level in this case. | |
Hitman (2016) (Video Game) / int_69ab6c58 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_69ab6c58 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_69ab6c58 | |
Hitman (2016) (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Hitman (2016) (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Completing the challenges associated with the mission nets you the "Santa 47" suit, a red Santa outfit, complete with glasses and fake beard. | |
Hitman (2016) (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6ac6a56a | |
Hitman (2016) (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Hitman (2016) (Video Game) / int_6b2b3b59 | comment |
The Reveal: The game ends with Providence claiming Ort-Meyer was only the tip of the iceberg, and that there's more to 47 than meets the eye. | |
Hitman (2016) (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6b2b3b59 | |
Hitman (2016) (Video Game) / int_6b35bdff | type |
Serious Business | |
Hitman (2016) (Video Game) / int_6b35bdff | comment |
Serious Business: The ICA's neutrality: once they realize the Shadow Client had been manipulating them to carry out his own agenda, they immediately mark him for elimination, despite there being no money involved (in fact, if anything he's been helping the ICA get more lucrative 47 contracts). | |
Hitman (2016) (Video Game) / int_6b35bdff | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6b35bdff | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6b35bdff | |
Hitman (2016) (Video Game) / int_6bc499da | type |
Diplomatic Impunity | |
Hitman (2016) (Video Game) / int_6bc499da | comment |
Diplomatic Impunity: The entire point of Strandberg's plotline. The Swedish consulate's staff are horrified that this is being invoked and generally react with confusion as well as disgust to Strandberg's presence. | |
Hitman (2016) (Video Game) / int_6bc499da | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6bc499da | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6bc499da | |
Hitman (2016) (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Hitman (2016) (Video Game) / int_6bda9a30 | comment |
Meaningful Name: The mission name is in reference to the adage of "A house built on sand has no firm foundations" (and variants thereof), meaning that a plan without any thought put into it will fall apart quickly. | |
Hitman (2016) (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6bda9a30 | |
Hitman (2016) (Video Game) / int_6c10c5d3 | type |
Secret War | |
Hitman (2016) (Video Game) / int_6c10c5d3 | comment |
Secret War: The Shadow Client and his associates against Providence, with 47 acting as an Unwitting Pawn to the Client, although he soon catches on to that. Not that 47 cares about it, but Diana wants to guarantee that their work for the ICA stays neutral. | |
Hitman (2016) (Video Game) / int_6c10c5d3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6c10c5d3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6c10c5d3 | |
Hitman (2016) (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Hitman (2016) (Video Game) / int_6d332aea | comment |
Driven to Suicide: You can find Jeff throwing himself off a cliff after losing his girlfriend in the previous mission. | |
Hitman (2016) (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6d332aea | |
Hitman (2016) (Video Game) / int_6d7026fa | type |
Punny Name | |
Hitman (2016) (Video Game) / int_6d7026fa | comment |
Punny Name: The honey trap who obtained the NOC list for Dalia is called Martha Herris. | |
Hitman (2016) (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6d7026fa | |
Hitman (2016) (Video Game) / int_6d7bc0f | type |
Fake Band | |
Hitman (2016) (Video Game) / int_6d7bc0f | comment |
Fake Band: "The Class", one of the biggest indie acts in the world. IOI even created an album for the band—"Providence" — featuring three songs, including the one you can hear if you attend one of their jam sessions in the game. One of the bellhops in the tunnels is singing to "Shine a Light", and all the tracks eventually make their way to be heard in-game in Hitman 3's Freelancer mode. | |
Hitman (2016) (Video Game) / int_6d7bc0f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6d7bc0f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6d7bc0f | |
Hitman (2016) (Video Game) / int_6d7cd3e | type |
Dead Person Impersonation | |
Hitman (2016) (Video Game) / int_6d7cd3e | comment |
Also counts as Dead Person Impersonation if 47 killed someone for their disguise. | |
Hitman (2016) (Video Game) / int_6d7cd3e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6d7cd3e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6d7cd3e | |
Hitman (2016) (Video Game) / int_6e1e24a | type |
Balance Buff | |
Hitman (2016) (Video Game) / int_6e1e24a | comment |
Balance Buff: The Legacy iterations played in Hitman 2 onward change any loud accident kill on a target to not cause a target lockdown. One of the main criticisms of this level in 2016 is that this was not the case, and the militia would take ages to settle down again. | |
Hitman (2016) (Video Game) / int_6e1e24a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6e1e24a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6e1e24a | |
Hitman (2016) (Video Game) / int_6e287af | type |
Janitor Impersonation Infiltration | |
Hitman (2016) (Video Game) / int_6e287af | comment |
Janitor Impersonation Infiltration: You can disguise yourself as the janitor by subduing them or taking the disguise in one of the back-rooms. One of the challenges for starting a mission as the janitor is called "You gotta start somewhere..." | |
Hitman (2016) (Video Game) / int_6e287af | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6e287af | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6e287af | |
Hitman (2016) (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Hitman (2016) (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: ICA Performance Coins were given to players who attempted at least one Elusive Target before the GOTY Edition was released. There were three levels of coins, and which one you acquired depended on whether the target was eliminated and if you managed to get a Silent Assassin rating. They're functionally identical to regular coins. | |
Hitman (2016) (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6e7e9709 | |
Hitman (2016) (Video Game) / int_6ec4232f | type |
Casting Gag | |
Hitman (2016) (Video Game) / int_6ec4232f | comment |
Casting Gag: The voice actor of Dino Bosco, William Mapother, was planned to replace David Bateson as 47's voice in Absolution, but the fanbase protested, and Bateson was brought back at the last minute. His level has a few gags and Self-Deprecation about this. Someone at IOI or Square Enix must've been a big Torchwood fan, as Naoko Mori voices the KAI AI; Naoko Mori plays Toshiko Sato, the resident Asian and Nerdy tech expert in that show. | |
Hitman (2016) (Video Game) / int_6ec4232f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6ec4232f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6ec4232f | |
Hitman (2016) (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Hitman (2016) (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: While poisoning the food of most targets is fairly straightforward, General Zaydan's food is far away from him and requires 47 to wake up a sleeping waiter (who is nowhere near said food or Zaydan), with no hint that any of these things are connected together. This assassination method is also not an Opportunity, so it won't be marked for you by the game. On the other hand, knowing what to do and having the tools to do it makes this a Game-Breaking Dungeon Bypass. | |
Hitman (2016) (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6ec989d8 | |
Hitman (2016) (Video Game) / int_6ef9d3fe | type |
Christmas Episode | |
Hitman (2016) (Video Game) / int_6ef9d3fe | comment |
Christmas Episode: Pun intended. While there have been Christmas themed levels before, this is the first one to have a Christmas-themed objective. (Not counting Hitman 2's flash game spinoff where 47 shoots attacking elves.) | |
Hitman (2016) (Video Game) / int_6ef9d3fe | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_6ef9d3fe | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_6ef9d3fe | |
Hitman (2016) (Video Game) / int_72217e12 | type |
Murder, Inc. | |
Hitman (2016) (Video Game) / int_72217e12 | comment |
Murder, Inc.: The ICA (International Contract Agency), an organisation that accepts contracts to kill people, regardless of who they are (former clients notwithstanding) and whoever ordered their death. | |
Hitman (2016) (Video Game) / int_72217e12 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_72217e12 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_72217e12 | |
Hitman (2016) (Video Game) / int_72856b70 | type |
Godzilla Threshold | |
Hitman (2016) (Video Game) / int_72856b70 | comment |
Godzilla Threshold: The threat of the virus spreading and causing a deadly global pandemic is so serious that the agency considers all infected victims targets, and they must be killed in order for you to leave. | |
Hitman (2016) (Video Game) / int_72856b70 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_72856b70 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_72856b70 | |
Hitman (2016) (Video Game) / int_72c07237 | type |
Swiss-Cheese Security | |
Hitman (2016) (Video Game) / int_72c07237 | comment |
Swiss-Cheese Security: Downplayed. If 47 manages to sneak his way into the consulate in his suit, he can wander around without suspicion from the other workers or Strandberg. The guards, on the other hand, will see through his disguise. | |
Hitman (2016) (Video Game) / int_72c07237 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_72c07237 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_72c07237 | |
Hitman (2016) (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Hitman (2016) (Video Game) / int_7315fd38 | comment |
Covers Always Lie: The cover art shows 47 carrying a briefcase. The briefcase was present as an equippable item in the closed alpha and allowed you to discreetly carry a weapon similar to older games. However, it was scrapped before release. | |
Hitman (2016) (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7315fd38 | |
Hitman (2016) (Video Game) / int_751bd286 | type |
Is This Thing Still On? | |
Hitman (2016) (Video Game) / int_751bd286 | comment |
Is This Thing Still On?: In Zaydan's hideout, two soldiers are shit-talking him while sitting in front of the school's PA microphone. It's off, but 47 can easily change that... | |
Hitman (2016) (Video Game) / int_751bd286 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_751bd286 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_751bd286 | |
Hitman (2016) (Video Game) / int_75eb8771 | type |
Mad Libs Dialogue | |
Hitman (2016) (Video Game) / int_75eb8771 | comment |
Mad Libs Dialogue: The auctioneer on the top floor has a set of randomised voice clips for all the things IAGO is selling, meaning a specific item of interest ("A conflict in the middle eastern part of"...) is paired up with a totally random country (..."Mexico"), which can often be impossible to occur due to the conflicting details. It isn't obvious until the player listens to him several times over the course of many playthroughs, however. | |
Hitman (2016) (Video Game) / int_75eb8771 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_75eb8771 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_75eb8771 | |
Hitman (2016) (Video Game) / int_762f71cb | type |
Unwinnable Training Simulation | |
Hitman (2016) (Video Game) / int_762f71cb | comment |
Unwinnable Training Simulation: Training Director Soders believes 47 to be too much of a threat, so he bases the latter's final exam scenario on Soders' own assassination of Jasper Knight. Not only is the scenario on its own supposedly far more difficult than the usual ICA exam (the Knight hit is described as the pinnacle of Soders' distinguished career), but Soders even added more guards than he actually encountered just to be sure. 47 only succeeds via Diana breaking the rules herself and helping him directly. | |
Hitman (2016) (Video Game) / int_762f71cb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_762f71cb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_762f71cb | |
Hitman (2016) (Video Game) / int_764ba6ce | type |
Hostility on the Set | |
Hitman (2016) (Video Game) / int_764ba6ce | comment |
Hostility on the Set: An in-universe example; during Elusive Target #7, Gary Busey and Gary Cole had a tense relationship while both starred in a film project. This was mainly caused by Busey's antics, so the film's producer hired 47 to kill him. | |
Hitman (2016) (Video Game) / int_764ba6ce | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_764ba6ce | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_764ba6ce | |
Hitman (2016) (Video Game) / int_769ad308 | type |
Hidden Weapons | |
Hitman (2016) (Video Game) / int_769ad308 | comment |
Hidden Weapons: You can hide small items in your suit (coins, pistols, a screwdriver, etc.), though some of the later unlockable weapons (such as the 5mm pistol, the folding knife, and the collapsible baton) are deliberately designed to be concealed from guards during a frisk search. | |
Hitman (2016) (Video Game) / int_769ad308 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_769ad308 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_769ad308 | |
Hitman (2016) (Video Game) / int_76c0e85d | type |
High-Voltage Death | |
Hitman (2016) (Video Game) / int_76c0e85d | comment |
High-Voltage Death: Two potential kill opportunities involve some form of electricity: increasing the water pressure in the cafe's courtyard pond and dropping the lights when Tuo-Kwang stands by it, and short-circuiting the payphone Mendola attempts to use. | |
Hitman (2016) (Video Game) / int_76c0e85d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_76c0e85d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_76c0e85d | |
Hitman (2016) (Video Game) / int_77aae115 | type |
Hated by All | |
Hitman (2016) (Video Game) / int_77aae115 | comment |
Hated by All: Nobody likes Strandberg... which is all part of the plan. Even the interview with him is meant to reinforce this. This also applies to Zaydan to a lesser extent, as none of the men under his command respect him and secretly insult him behind his back. | |
Hitman (2016) (Video Game) / int_77aae115 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_77aae115 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_77aae115 | |
Hitman (2016) (Video Game) / int_79275aa2 | type |
Not on the List | |
Hitman (2016) (Video Game) / int_79275aa2 | comment |
Not on the List: One potential way in is by looking around for an invite to the book reading. Trying to go in without an invite will cause the guards to turn you away. Curiously, Salvatore Bravuomo isn’t allowed in the church hall's book reading, even if you manage to swipe an invite from someone else. It's not even a trespassing zone if you infiltrate manually, so him not being allowed in is a bit strange. The game gives no reasoning for this. | |
Hitman (2016) (Video Game) / int_79275aa2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_79275aa2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_79275aa2 | |
Hitman (2016) (Video Game) / int_7a2d9301 | type |
Pop-Cultural Osmosis Failure | |
Hitman (2016) (Video Game) / int_7a2d9301 | comment |
Pop-Cultural Osmosis Failure: Strangely enough, none of the militiamen, even the obviously American ones, seem to recognize Ezra Berg's mask as the reference to Halloween that it clearly is. One admits it looks like something from a horror film, but no direct allusions as to which one. | |
Hitman (2016) (Video Game) / int_7a2d9301 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7a2d9301 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7a2d9301 | |
Hitman (2016) (Video Game) / int_7ab17528 | type |
Waving Signs Around | |
Hitman (2016) (Video Game) / int_7ab17528 | comment |
Waving Signs Around: There's a large crowd of Moroccans protesting outside the Swedish embassy who are understandably angry that the embassy is sheltering a guy who stole 7 billion dollars from their economy. | |
Hitman (2016) (Video Game) / int_7ab17528 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7ab17528 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7ab17528 | |
Hitman (2016) (Video Game) / int_7ae994c5 | type |
Delivery Guy Infiltration | |
Hitman (2016) (Video Game) / int_7ae994c5 | comment |
Delivery Guy Infiltration: Silvio's mansion can be infiltrated as a flower delivery guy. | |
Hitman (2016) (Video Game) / int_7ae994c5 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7ae994c5 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7ae994c5 | |
Hitman (2016) (Video Game) / int_7bd44eb9 | type |
Smart People Play Chess | |
Hitman (2016) (Video Game) / int_7bd44eb9 | comment |
Smart People Play Chess: Jasper Knight is a chessmaster, and spends a good portion of his mission pondering a chess conundrum given to him by an ambassador he killed (with ricin-coated chess pieces, no less). 47 may also alter the chessboard, and there is a challenge to solve the problem. | |
Hitman (2016) (Video Game) / int_7bd44eb9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7bd44eb9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7bd44eb9 | |
Hitman (2016) (Video Game) / int_7ccd3698 | type |
Attack of the 50-Foot Whatever | |
Hitman (2016) (Video Game) / int_7ccd3698 | comment |
Attack of the 50-Foot Whatever: Completing the easter egg challenge, "La Cucuracha", by playing the keyboard in the penthouse disguised as the Exterminator summons a Kaiju sized cockroach to lay waste to the city in the background. | |
Hitman (2016) (Video Game) / int_7ccd3698 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7ccd3698 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7ccd3698 | |
Hitman (2016) (Video Game) / int_7d6cda49 | type |
I Can't Hear You | |
Hitman (2016) (Video Game) / int_7d6cda49 | comment |
I Can't Hear You: Masseur Konny Engstrom is speaking with his contact through the phone. Turning on the TV nearby causes him to be unable to hear anything, promptly ending the call. | |
Hitman (2016) (Video Game) / int_7d6cda49 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7d6cda49 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7d6cda49 | |
Hitman (2016) (Video Game) / int_7df2b942 | type |
Moving the Goalposts | |
Hitman (2016) (Video Game) / int_7df2b942 | comment |
Moving the Goalposts: Erich Soders, the ICA training director, is a legendary assassin who is considered to be the best of his generation. Killing Knight was his most challenging assignment, but he decides to up the ante for you and turn the difficulty up to eleven for your entry test, no less. | |
Hitman (2016) (Video Game) / int_7df2b942 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7df2b942 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7df2b942 | |
Hitman (2016) (Video Game) / int_7e1184d8 | type |
Suspect Is Hatless | |
Hitman (2016) (Video Game) / int_7e1184d8 | comment |
Suspect Is Hatless: Every now and then. | |
Hitman (2016) (Video Game) / int_7e1184d8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7e1184d8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7e1184d8 | |
Hitman (2016) (Video Game) / int_7e38ea1 | type |
Dead Artists Are Better | |
Hitman (2016) (Video Game) / int_7e38ea1 | comment |
Dead Artists Are Better: In-universe, the deaths of Novikov and Margolis cause Sanguine's popularity to skyrocket. | |
Hitman (2016) (Video Game) / int_7e38ea1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7e38ea1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7e38ea1 | |
Hitman (2016) (Video Game) / int_7e5a2811 | type |
Virtual Paper Doll | |
Hitman (2016) (Video Game) / int_7e5a2811 | comment |
Virtual Paper Doll: 47 has a starting outfit that can be changed to your liking. For example, the Italian Suit can be swapped out for the Santa 47 suit if that's more your thing. On a related note, the game encourages the use of disguises to get to otherwise-inaccessible areas. | |
Hitman (2016) (Video Game) / int_7e5a2811 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7e5a2811 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7e5a2811 | |
Hitman (2016) (Video Game) / int_7eb2bc15 | type |
Ambiguous Time Period | |
Hitman (2016) (Video Game) / int_7eb2bc15 | comment |
Ambiguous Time Period: The main campaign of 2016 never mentions anything about the Cassandra Snow franchise or anything else Patient Zero related, and the developers did not go back to add any world building references into these missions, which made this campaigns' canonicity debatable (much like how the Elusive Targets had a similarly questionable canon status prior to Hitman 3). This was rectified from Hitman 2 onward, as their levels do contain minor references to this campaign; the above-mentioned Cassandra Snow novels get referenced many times. The timeline of the campaign itself, from what little info the game gives us, seems to take place directly after "Club 27" (and in the gap between that mission and "Freedom Fighters"). Given the urgent nature of the campaign, The Class' sound crew are still in the hotel, the two NPCs in the outside bar from "Club 27" are still there discussing the events of "A Gilded Cage" as if it were recent news, and a female NPC named Sujin Noppachorn will mention "that rockstar" and the gassing of the hotel's atrium, meaning Jordan is unambiguously dead, Diana doesn't yet recognize the compound in Colorado, and "Are We Stars" (which is stated to have been released shortly after Jordan's death) can be heard playing in Hokkaido. | |
Hitman (2016) (Video Game) / int_7eb2bc15 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7eb2bc15 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7eb2bc15 | |
Hitman (2016) (Video Game) / int_7eb73553 | type |
Bullying a Dragon | |
Hitman (2016) (Video Game) / int_7eb73553 | comment |
Bullying a Dragon: Viktor Novikov is a former oligarch turned international information broker, who just had the head of the FSB murdered and destroyed all evidence against him. Valerie St. Clair knows all of this; she keeps a file on him and Margolis' exploits in a safe. Her plan? To blackmail him into funding her failing magazine. | |
Hitman (2016) (Video Game) / int_7eb73553 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7eb73553 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7eb73553 | |
Hitman (2016) (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Hitman (2016) (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: The Shadow Client criticizes 47 and the ICA for blindly killing powerful people, enabling the rise of worse ones while thinking the death of their predecessors simply made the world better. Downplayed somewhat, since 47 doesn't really care about politics and the ICA doesn't exactly claim to make the world a better place. | |
Hitman (2016) (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_7fbb2a3 | |
Hitman (2016) (Video Game) / int_808cbaeb | type |
Arson, Murder, and Jaywalking | |
Hitman (2016) (Video Game) / int_808cbaeb | comment |
Arson, Murder, and Jaywalking: The development of a specific DNA strand-targeting virus could change the global balance of power, kill innocents with no chance of discovering the perpetrator, and put the ICA out of a job. | |
Hitman (2016) (Video Game) / int_808cbaeb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_808cbaeb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_808cbaeb | |
Hitman (2016) (Video Game) / int_80a247a9 | type |
Breather Episode | |
Hitman (2016) (Video Game) / int_80a247a9 | comment |
Breather Episode: The developers have described the Summer Bonus Episodes as this, being a more lighthearted set of missions disconnected from the main story arc. | |
Hitman (2016) (Video Game) / int_80a247a9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_80a247a9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_80a247a9 | |
Hitman (2016) (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
Hitman (2016) (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: It's entirely possible to circumvent the need to take out the nurses that otherwise spread the Nabazov virus around by getting to Owen Cage before his first checkup (which is in about 2 minutes after the level starts). This does require some decently precise timing, but the route to get to him is actually fairly easy (the window leading to the bathrooms on Owen's floor can be accessed by climbing down to it). After that, it's a matter of killing Owen and stuffing him in the wardrobe in the room next to him before his escort arrives. | |
Hitman (2016) (Video Game) / int_8125d8f6 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8125d8f6 | |
Hitman (2016) (Video Game) / int_814356cb | type |
White-Dwarf Starlet | |
Hitman (2016) (Video Game) / int_814356cb | comment |
White-Dwarf Starlet: Helmut Kruger's fading career is his motivation to join up with Dalia's schemes. | |
Hitman (2016) (Video Game) / int_814356cb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_814356cb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_814356cb | |
Hitman (2016) (Video Game) / int_81c0e175 | type |
An Ass-Kicking Christmas | |
Hitman (2016) (Video Game) / int_81c0e175 | comment |
An Ass-Kicking Christmas: 47 is going after two thieves who want to steal presents. | |
Hitman (2016) (Video Game) / int_81c0e175 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_81c0e175 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_81c0e175 | |
Hitman (2016) (Video Game) / int_82384b1 | type |
Never Hurt an Innocent | |
Hitman (2016) (Video Game) / int_82384b1 | comment |
Never Hurt an Innocent: Averted. Cage carries a deadly virus and can spread it to others, who then spread it further. The mission requires 47 to stop the virus at the hospital, and anyone who carries the virus must be eliminated. It’s possible to prevent anyone from getting infected by Cage, allowing you to complete the mission without killing anyone innocent. | |
Hitman (2016) (Video Game) / int_82384b1 | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_82384b1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_82384b1 | |
Hitman (2016) (Video Game) / int_825d1062 | type |
Slogan-Yelling Megaphone Guy | |
Hitman (2016) (Video Game) / int_825d1062 | comment |
Slogan-Yelling Megaphone Guy: He's there to rile up the people Waving Signs Around. | |
Hitman (2016) (Video Game) / int_825d1062 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_825d1062 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_825d1062 | |
Hitman (2016) (Video Game) / int_83f3983b | type |
Necessarily Evil | |
Hitman (2016) (Video Game) / int_83f3983b | comment |
Necessarily Evil: Killing the infected is the only way to contain the potential world threatening pandemic. And it spreads fast. Diana even says the agency will consider all infected victims as permissible targets, and it's clear she's not happy about it. | |
Hitman (2016) (Video Game) / int_83f3983b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_83f3983b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_83f3983b | |
Hitman (2016) (Video Game) / int_8424391b | type |
Clipboard of Authority | |
Hitman (2016) (Video Game) / int_8424391b | comment |
Clipboard of Authority: Even a chess grandmaster knows to shut up when a safety inspector is holding forth. Just read aloud the "instructions" from the clipboard in the hanger ("Pull ejection handle") to send Jasper flying. | |
Hitman (2016) (Video Game) / int_8424391b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8424391b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8424391b | |
Hitman (2016) (Video Game) / int_84dbc10f | type |
McNinja | |
Hitman (2016) (Video Game) / int_84dbc10f | comment |
McNinja: It's possible to start the mission in a stereotypical ninja outfit, complete with a katana and shuriken. There are several challenges related to this. Amusingly, 47's usual MO is far more similar to real-life ninjas than most pop culture depictions. | |
Hitman (2016) (Video Game) / int_84dbc10f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_84dbc10f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_84dbc10f | |
Hitman (2016) (Video Game) / int_8504b817 | type |
Where the Hell Is Springfield? | |
Hitman (2016) (Video Game) / int_8504b817 | comment |
Where the Hell Is Springfield?: The tutorials are set in a top secret location, somewhere in the middle of some snowy mountains. Other than that, we're not really given a clue. The Title In text for the levels in Hitman 3 just gives a Cryptically Unhelpful Answer of "ICA Facility — Classified". | |
Hitman (2016) (Video Game) / int_8504b817 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8504b817 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8504b817 | |
Hitman (2016) (Video Game) / int_86b21114 | type |
Badass Boast | |
Hitman (2016) (Video Game) / int_86b21114 | comment |
Badass Boast: Given by the Providence Constant to Diana, after she tells him the Shadow Client is only a terrorist if they win. | |
Hitman (2016) (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_86b21114 | |
Hitman (2016) (Video Game) / int_87504252 | type |
The Big Board | |
Hitman (2016) (Video Game) / int_87504252 | comment |
The Big Board: The tornado shelter has several bulletin boards covered in information on Providence and the ICA. | |
Hitman (2016) (Video Game) / int_87504252 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_87504252 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_87504252 | |
Hitman (2016) (Video Game) / int_875615dd | type |
Truth in Television | |
Hitman (2016) (Video Game) / int_875615dd | comment |
Truth in Television: A customized bioweapon that targets an individual's specific DNA is plausible enough that a U.S. Congressman (who notably comes from the political party not prone to jumping on internet conspiracy theories) has raised concern about DNA testing companies selling off customers' DNA sequences so they can be used for such nefarious purposes. | |
Hitman (2016) (Video Game) / int_875615dd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_875615dd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_875615dd | |
Hitman (2016) (Video Game) / int_8767b1f3 | type |
Black-and-Gray Morality | |
Hitman (2016) (Video Game) / int_8767b1f3 | comment |
Black-and-Gray Morality: You're an assassin paid by people with personal interests (be it money, a cover-up or plain revenge) to take out people who range from dangerous assholes to bloodthirsty warlords. The overall plot, however (a "Shadow Client" who starts a war with Providence, the organization behind a lot of the nefarious schemes you encounter) is more Gray-and-Gray Morality. | |
Hitman (2016) (Video Game) / int_8767b1f3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8767b1f3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8767b1f3 | |
Hitman (2016) (Video Game) / int_87ab7f69 | type |
Sharp-Dressed Man | |
Hitman (2016) (Video Game) / int_87ab7f69 | comment |
Sharp-Dressed Man: Bradley wears a nice dark blue suit and a tie. | |
Hitman (2016) (Video Game) / int_87ab7f69 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_87ab7f69 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_87ab7f69 | |
Hitman (2016) (Video Game) / int_87b73405 | type |
Signing-Off Catchphrase | |
Hitman (2016) (Video Game) / int_87b73405 | comment |
Signing-Off Catchphrase: Diana concludes almost every mission briefing with "I will leave you to prepare." | |
Hitman (2016) (Video Game) / int_87b73405 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_87b73405 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_87b73405 | |
Hitman (2016) (Video Game) / int_87e61eb8 | type |
Germanic Depressives | |
Hitman (2016) (Video Game) / int_87e61eb8 | comment |
Germanic Depressives: Helmut Kruger is dressed in black and navy with blue makeup, and is working with IAGO and Dalia Margolis, so you'd be forgiven for thinking he's an evil character. However, tailing him (typically as the Sheikh) seems to reveal that he's in way over his head, and he has his own personal Oh, Crap! moment after speaking to Dalia. | |
Hitman (2016) (Video Game) / int_87e61eb8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_87e61eb8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_87e61eb8 | |
Hitman (2016) (Video Game) / int_8894d9e2 | type |
Deadly Escape Mechanism | |
Hitman (2016) (Video Game) / int_8894d9e2 | comment |
Deadly Escape Mechanism: The canon method of assassinating Jasper Knight involves sabotaging the ejection seat of the jet he plans to leave Cuba in. In a twist, said sabotage involves arming the seat, so that when he's called down for a walkthrough of emergency procedures, he ejects himself for real... without a parachute. | |
Hitman (2016) (Video Game) / int_8894d9e2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8894d9e2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8894d9e2 | |
Hitman (2016) (Video Game) / int_8928fe5f | type |
Dead Man's Chest | |
Hitman (2016) (Video Game) / int_8928fe5f | comment |
Dead Man's Chest: The levels are full of empty cabinets, trunks, and trash bins in which 47 can store up to two bodies so that nobody can notice them. The victims don't have to be dead, merely unconscious. There's a bonus associated with hiding bodies this way. | |
Hitman (2016) (Video Game) / int_8928fe5f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8928fe5f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8928fe5f | |
Hitman (2016) (Video Game) / int_8a58bb81 | type |
Meta Guy | |
Hitman (2016) (Video Game) / int_8a58bb81 | comment |
Meta Guy: Or Meta Guys to be more precise. NPCs will often speak to each other about particular annoyances that they (and by extension, the player as 47) will have to endure, such as frisking every time any of the non-guards go upstairs, or jealousy among NPCs for not being a suited bodyguard. | |
Hitman (2016) (Video Game) / int_8a58bb81 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8a58bb81 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8a58bb81 | |
Hitman (2016) (Video Game) / int_8ad43dc9 | type |
Ragtag Bunch of Misfits | |
Hitman (2016) (Video Game) / int_8ad43dc9 | comment |
Ragtag Bunch of Misfits: The militia unites hackers, terrorists, and CICADA soldiers, among many other different sources of defectors. | |
Hitman (2016) (Video Game) / int_8ad43dc9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8ad43dc9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8ad43dc9 | |
Hitman (2016) (Video Game) / int_8af721f7 | type |
Joke Item | |
Hitman (2016) (Video Game) / int_8af721f7 | comment |
Joke Item: Sedative poison. In this game, there is no situation where sedative poison is a better option than the various available emetic or lethal poisons. The only thing that it does differently to either of these is to put the victim to sleep on the spot, which isn't very useful for anything more than a small-scale distraction, and more crucially, it immediately makes the "Body Found" prompt come up, voiding a Silent Assassin run. Fits Crippling Overspecialisation to a tee. If you have access to your victim's drink, you may as well simply lethally poison them, or alternatively, make them throw up with emetic poison. The former is a quick way to kill a target silently (which, unlike the Sedative poison, doesn't count towards if a body is found or not, and therefore doesn't ruin a Silent Assassin run), and the latter leads to the opportunity of isolating the victim to be knocked out and hidden away in a closet. Probably the reason why the sequel gave sedative poison a buff so it doesn't give you a body found penalty. | |
Hitman (2016) (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8af721f7 | |
Hitman (2016) (Video Game) / int_8b748519 | type |
South Asian Terrorists | |
Hitman (2016) (Video Game) / int_8b748519 | comment |
South Asian Terrorists: One of 47's targets is Maya Parvati, an ex-LTTE fighter before she left Sri Lanka after it was defeated in an all-out offensive by the Sri Lankan military and became a mercenary. At one point, she was a pirate who operated in the South China Sea. | |
Hitman (2016) (Video Game) / int_8b748519 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8b748519 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8b748519 | |
Hitman (2016) (Video Game) / int_8bb55271 | type |
Hazmat Suit | |
Hitman (2016) (Video Game) / int_8bb55271 | comment |
Hazmat Suit: One of the possible disguises in the mission. It's also the safest way to get to Owen Cage without catching the virus and is needed for going into the operating theater. There are white ones people in the medical wing wear, while Klaus wears a black variant to denote his high access status in the facility. | |
Hitman (2016) (Video Game) / int_8bb55271 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8bb55271 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8bb55271 | |
Hitman (2016) (Video Game) / int_8d6d9535 | type |
Artistic License – Medicine | |
Hitman (2016) (Video Game) / int_8d6d9535 | comment |
Artistic License – Medicine: 47 has to kill Owen Cage and all of those infected by the virus to contain it, and not just in the sense of "prevent them from leaving GAMA and spreading the virus"—Liebleid's notes in the mission state that killing the person stops the virus dead in its tracks. This wouldn’t work in real life, as a dead body can still be contagious, and spilling bodily fluids would be a good way to spread it further. | |
Hitman (2016) (Video Game) / int_8d6d9535 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8d6d9535 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8d6d9535 | |
Hitman (2016) (Video Game) / int_8e20979 | type |
Wham Episode | |
Hitman (2016) (Video Game) / int_8e20979 | comment |
Wham Episode: It's revealed that not only is Providence real, they have infiltrated the ICA, and Erich Soders—Diana's former mentor and the ICA's training director—is one of their operatives. We also learn that a militia team led by Sean Rose was actually involved in the kidnapping of Thomas Cross himself, presumably hired by the Shadow Client. The Shadow Client has also been tracking 47 since he began working for the ICA, and has known him since they were children. | |
Hitman (2016) (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8e20979 | |
Hitman (2016) (Video Game) / int_8e20b0f7 | type |
Private Detective | |
Hitman (2016) (Video Game) / int_8e20b0f7 | comment |
Private Detective: Francesca is trying to meet with one called Sal Falcone in regards to a previous request from Silvio. 47 can disguise as him to privately meet Francesca. If the real Falcone meets with Francesca, he'll reveal that Silvio intended to use the virus to kill his school bullies, unaware that they had become better people. | |
Hitman (2016) (Video Game) / int_8e20b0f7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8e20b0f7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8e20b0f7 | |
Hitman (2016) (Video Game) / int_8eb3d48f | type |
Revisiting the Roots | |
Hitman (2016) (Video Game) / int_8eb3d48f | comment |
Revisiting the Roots: In contrast to the divisive Actionized Sequel that is Absolution, the game plays more like Blood Money, though features like Instinct Mode still remain (though it isn't necessary anymore and can be turned off entirely). | |
Hitman (2016) (Video Game) / int_8eb3d48f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8eb3d48f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8eb3d48f | |
Hitman (2016) (Video Game) / int_8ec0abf | type |
The Voiceless | |
Hitman (2016) (Video Game) / int_8ec0abf | comment |
The Voiceless: You can't hear any of the guards or targets on the map, because you're so far away from them, though they are all visibly speaking to one another. | |
Hitman (2016) (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8ec0abf | |
Hitman (2016) (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
Hitman (2016) (Video Game) / int_8f1ec2c5 | comment |
Joke Character: The stalker disguise turns the entire level into a hostile area. Outside of the "Smooth Operator" and "Chameleon" challenges that require it to be worn, wearing it is ill-advised, since the Queen Suite's exit is guarded and because stealthily exiting the hotel is tricky. | |
Hitman (2016) (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8f1ec2c5 | |
Hitman (2016) (Video Game) / int_8f612013 | type |
Token Good Teammate | |
Hitman (2016) (Video Game) / int_8f612013 | comment |
And with the exceptions of Ezra Berg, Penelope Graves, and Kong Tuo-Kwang, all of the targets are rude and dismissive to workers and their employees. | |
Hitman (2016) (Video Game) / int_8f612013 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_8f612013 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_8f612013 | |
Hitman (2016) (Video Game) / int_90c018ac | type |
Justified Trope | |
Hitman (2016) (Video Game) / int_90c018ac | comment |
Played with when Dalia meets with "Helmut Kruger", as she knows him personally but still thinks Agent 47 is him. Somewhat justified as he's under heavy makeup and looks strongly like 47 to begin with. | |
Hitman (2016) (Video Game) / int_90c018ac | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_90c018ac | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_90c018ac | |
Hitman (2016) (Video Game) / int_90c70630 | type |
Fatal Method Acting | |
Hitman (2016) (Video Game) / int_90c70630 | comment |
Fatal Method Acting: In-Universe. Various ways of killing Bosco revolve around tampering with the film props (including a fire-breathing monster), or sabotaging an air ramp placed near the teeth of another monster. | |
Hitman (2016) (Video Game) / int_90c70630 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_90c70630 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_90c70630 | |
Hitman (2016) (Video Game) / int_90d44f44 | type |
Karmic Death | |
Hitman (2016) (Video Game) / int_90d44f44 | comment |
Karmic Death: A challenge; "Ironic", is named after this trope, and asks you to drown Ritter in a toilet after poisoning him. Of course, the real irony in it is drowning while on a boat. | |
Hitman (2016) (Video Game) / int_90d44f44 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_90d44f44 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_90d44f44 | |
Hitman (2016) (Video Game) / int_91672d3e | type |
Children Are Innocent | |
Hitman (2016) (Video Game) / int_91672d3e | comment |
A man upstairs is calling his son to check on him. The father attempts to explain to his son what's happening in simple kid-friendly terms, and tries to downplay the military presence as the soldiers keeping the protesters safe, well-fed, and hydrated, and assures his son to not be worried for his father. For a piece of incidental background dialogue, it's a surprisingly heartfelt moment between father and son. | |
Hitman (2016) (Video Game) / int_91672d3e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_91672d3e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_91672d3e | |
Hitman (2016) (Video Game) / int_916c72b3 | type |
Rule of Symbolism | |
Hitman (2016) (Video Game) / int_916c72b3 | comment |
Rule of Symbolism: Silvio can be killed by a Medieval Plague Doctor, who were historically associated with the Black Death and death in general, while watching videos of his birth. Also doubles as What Do You Mean, It's Not Symbolic?, since none of this particularly means anything other than that 47 has quite a flair for the dramatic. | |
Hitman (2016) (Video Game) / int_916c72b3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_916c72b3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_916c72b3 | |
Hitman (2016) (Video Game) / int_919eaa09 | type |
Black-Tie Infiltration | |
Hitman (2016) (Video Game) / int_919eaa09 | comment |
Black-Tie Infiltration: How you initially enter the level. Diana points out that 47's "classic look" will fit right in. The Auction starting location allows for you to start in a bowtie and suit. | |
Hitman (2016) (Video Game) / int_919eaa09 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_919eaa09 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_919eaa09 | |
Hitman (2016) (Video Game) / int_91df9d19 | type |
Military Coup | |
Hitman (2016) (Video Game) / int_91df9d19 | comment |
Military Coup: Zaydan plans to escalate the unrest in Morocco to justify taking over the country. | |
Hitman (2016) (Video Game) / int_91df9d19 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_91df9d19 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_91df9d19 | |
Hitman (2016) (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Hitman (2016) (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: Providence has this planned for Strandberg. If the fact that his money has disappeared isn't enough of a clue, they're also having Zaydan throw him into the ocean as soon as his escape plane (presumably owned either by the military, Zaydan, his family or one of his associates, or another Providence affiliate; Strandberg's own jet is "mysteriously" gone) leaves Morocco. | |
Hitman (2016) (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_928ca2cc | |
Hitman (2016) (Video Game) / int_92fa14 | type |
Our Lawyers Advised This Trope | |
Hitman (2016) (Video Game) / int_92fa14 | comment |
Our Lawyers Advised This Trope: The game opens with a disclaimer similar to the ones from the Assassin's Creed series, indicating that the game was made by a multicultural team of various nationalities, religions, and ethnic backgrounds. | |
Hitman (2016) (Video Game) / int_92fa14 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_92fa14 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_92fa14 | |
Hitman (2016) (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Hitman (2016) (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Even if Nabazov dies in front of her, Yulduz will think he's gone missing and flee. | |
Hitman (2016) (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_940a5958 | |
Hitman (2016) (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Hitman (2016) (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: The sniper rifle has some travel time, but it's not the 400-500ms you may be used to in Hitman 2; rather, it's closer to 100ms, so bear that in mind. | |
Hitman (2016) (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_963086ce | |
Hitman (2016) (Video Game) / int_973d220f | type |
Never My Fault | |
Hitman (2016) (Video Game) / int_973d220f | comment |
Never My Fault: A lieutenant can be heard badmouthing Zaydan to his colleague in front of the school's PA system. Turn it on, and when Zaydan inevitably comes, the lieutenant rebuts his role by saying his friend "said all kinds of nasty shit" despite mostly agreeing with what he said. | |
Hitman (2016) (Video Game) / int_973d220f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_973d220f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_973d220f | |
Hitman (2016) (Video Game) / int_98a150f3 | type |
Excrement Statement | |
Hitman (2016) (Video Game) / int_98a150f3 | comment |
Excrement Statement: When the producers re-edited one of Bosco's films without asking him first, he made his displeasure known by pissing on the screen at the film's premiere. | |
Hitman (2016) (Video Game) / int_98a150f3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_98a150f3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_98a150f3 | |
Hitman (2016) (Video Game) / int_98b1dc8f | type |
Luck-Based Mission | |
Hitman (2016) (Video Game) / int_98b1dc8f | comment |
Luck-Based Mission: The challenge of killing all 5 targets in accidents. Not only do the 4 soldiers need to be ones whose "loop" allows you to set them up for an accident, one of them might start fleeing if another target is killed near him. You can't be killed due to how far away you are, though messy kills do bring enforcers up temporarily. | |
Hitman (2016) (Video Game) / int_98b1dc8f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_98b1dc8f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_98b1dc8f | |
Hitman (2016) (Video Game) / int_98c4ea5f | type |
Falling Chandelier of Doom | |
Hitman (2016) (Video Game) / int_98c4ea5f | comment |
Falling Chandelier of Doom: The level has a lot of these, with an attendant Feat for offing each target in this manner. All of the winches are conspicuously placed, to boot. | |
Hitman (2016) (Video Game) / int_98c4ea5f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_98c4ea5f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_98c4ea5f | |
Hitman (2016) (Video Game) / int_99db72ee | type |
Immune to Bullets | |
Hitman (2016) (Video Game) / int_99db72ee | comment |
Immune to Bullets: Averted. Part of the mission is finding destructible "accident kills" to cover up your kills, such as setting fire to oil drums or exploding gas canisters. | |
Hitman (2016) (Video Game) / int_99db72ee | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_99db72ee | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_99db72ee | |
Hitman (2016) (Video Game) / int_99ddfcec | type |
Unwitting Instigator of Doom | |
Hitman (2016) (Video Game) / int_99ddfcec | comment |
Unwitting Instigator of Doom: The virus escapes containment entirely because two unprotected hospital workers ignore the warnings and end up in the wrong place at the wrong time. Taking them out and avoiding infection yourself can actually keep the virus from escaping at all. | |
Hitman (2016) (Video Game) / int_99ddfcec | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_99ddfcec | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_99ddfcec | |
Hitman (2016) (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Hitman (2016) (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: Though the Shadow Client initially seems to be the Big Bad, the ending of Episode 2 reveals that he's a lone wolf operative acting against a powerful and ruthless global organization/conspiracy known as "Providence". | |
Hitman (2016) (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9b06e314 | |
Hitman (2016) (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Hitman (2016) (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The kitchen staff disguise. It has a large number of enforcers inside the building, making traversing the map rather perilous, but with the disguise, Morgan can easily be disposed of by poisoning his food and Cross can be smothered with his cake, making the level extremely simple with cautious movement. | |
Hitman (2016) (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9b9397bb | |
Hitman (2016) (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Hitman (2016) (Video Game) / int_9c1f758a | comment |
Kill It with Fire: One of the methods of eliminating both Cage and Liebleid involves triggering an incinerator during the former's check-up. | |
Hitman (2016) (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9c1f758a | |
Hitman (2016) (Video Game) / int_9c47b23b | type |
Dirty Communists | |
Hitman (2016) (Video Game) / int_9c47b23b | comment |
Dirty Communists: Jasper Knight was a chess player-turned-double agent who worked for the Soviets. | |
Hitman (2016) (Video Game) / int_9c47b23b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9c47b23b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9c47b23b | |
Hitman (2016) (Video Game) / int_9c495599 | type |
Hide Your Children | |
Hitman (2016) (Video Game) / int_9c495599 | comment |
Hide Your Children: There are no kids in the streets of Sapienza, Marrakesh, wandering the halls of the Palais De Wawlesca in Paris or the Himmapan Hotel in Bangkok, or checked in with parents at the GAMA facility (to be fair, the latter two are meant to be rather exclusive places). Lampshaded by a guard if you wear the Santa 47 costume, who notes that it's a little weird that they haven't seen any kids: | |
Hitman (2016) (Video Game) / int_9c495599 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9c495599 | |
Hitman (2016) (Video Game) / int_9c6024e8 | type |
Conspicuously Selective Perception | |
Hitman (2016) (Video Game) / int_9c6024e8 | comment |
Conspicuously Selective Perception: The Hitman 2 Legacy Pack added a guard placed at Paris's outside cafe patio, specifically to encourage blending into the crowd, it seems. What makes it this trope is that he'll be suspicious of you, even in your suit. | |
Hitman (2016) (Video Game) / int_9c6024e8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9c6024e8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9c6024e8 | |
Hitman (2016) (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Hitman (2016) (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Averted; unlike in the rest of the game, you only have the Sieger 300 Ghost. | |
Hitman (2016) (Video Game) / int_9c7e3137 | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9c7e3137 | |
Hitman (2016) (Video Game) / int_9cde2df1 | type |
Hand Cannon | |
Hitman (2016) (Video Game) / int_9cde2df1 | comment |
Hand Cannon: The GOTY edition adds the Striker, an M1911 variant chambered in .357 magnum. It kills in one shot, can pierce multiple bodies with one bullet, and is so powerful it will cause enemies to fly through the air and flip end-over-end, likely a reference to the broken physics of the Silverballers in the earlier games. To unlock it, you need to complete the "The Dexter Discordance" escalation mission. Even 47's default .45 Silverballers would count, though to a lesser degree. They do twice as much damage as the standard 9mm pistols used by most security guards in the game, and can kill anyone (other than Dino Bosco) with 2 torso shots. | |
Hitman (2016) (Video Game) / int_9cde2df1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9cde2df1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9cde2df1 | |
Hitman (2016) (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Hitman (2016) (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: The briefing for this mission mentions Haven corporate services as a means for Providence to get to ICA contacts around the world. This would later turn out to be HAVEN Island, an island resort that runs a service that takes in clients and essentially starts their life anew by deleting their past. The aforementioned Kronstadt HQ and Ether R&D facility in Johannesburg are of great importance in the following game. The former is visited by 47 to kill Providence defectors Robert and Sierra Knox, while the latter is visited by the Shadow Client in a cutscene to grab the antidote to 47's mind wipe, and he blows part of the facility up as well. | |
Hitman (2016) (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9d12bbc1 | |
Hitman (2016) (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Hitman (2016) (Video Game) / int_9dab0a6e | comment |
Continuity Nod: In the hospital's lounge, a patient is ranting about Amos Dexter to a cleaner apparently being exempt from the no smoking ban, and brings up "the one from South Dakota", referencing the previous game's Big Bad Blake Dexter, implying the two are related. | |
Hitman (2016) (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9dab0a6e | |
Hitman (2016) (Video Game) / int_9e09fbd7 | type |
New-Age Retro Hippie | |
Hitman (2016) (Video Game) / int_9e09fbd7 | comment |
New-Age Retro Hippie: The top apartment of the clock tower building is inhabited by one, distinguishable by its psychedelic paint. 47 can disguise as the hippie or steal a blunt that can be used to pacify the targets. | |
Hitman (2016) (Video Game) / int_9e09fbd7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9e09fbd7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9e09fbd7 | |
Hitman (2016) (Video Game) / int_9e86e227 | type |
The End... Or Is It? | |
Hitman (2016) (Video Game) / int_9e86e227 | comment |
The End... Or Is It?: In the ending cutscene, 47 points out it’s highly unlikely that a simple death cult was able to attempt to pull off a global catastrophe all on their own, and must've had outside help from somewhere. In the next game, a manifesto of Nabazov's◊ can be found in the Isle of Sgà il in The Keep, which heavily implies that either the Ark Society or Providence (or perhaps both) were the ones responsible for the creation of the Nabazov Virus and its plans for a global pandemic. | |
Hitman (2016) (Video Game) / int_9e86e227 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9e86e227 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9e86e227 | |
Hitman (2016) (Video Game) / int_9eca61c8 | type |
Production Foreshadowing | |
Hitman (2016) (Video Game) / int_9eca61c8 | comment |
Production Foreshadowing: The simulated signal tracking globe graphic Diana shows in the briefing is meant to show the theoretical locations of where the dead man's switch could've sent the signal to each operative. Those locations are Columbia in South America, Vermont in North America, and Denmark in Europe. This is some nice foreshadowing to Hitman 2, which was in the production stages when this campaign was being made, and Hitman 2 did release featuring the locations of Columbia and Vermont (more specifically Whittleton Creek, a Fictional Province in Vermont) that 47 travels to. The only real outlier here is Denmark, which is likely just a Shout-Out to the developers themselves (which does actually turn out to prove Diana accidentally correct two missions later). | |
Hitman (2016) (Video Game) / int_9eca61c8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9eca61c8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9eca61c8 | |
Hitman (2016) (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Hitman (2016) (Video Game) / int_9edbda07 | comment |
Elite Mooks: Elite troops, such as CICADA mercenaries, General Zaydan's Elite Soldiers, and the Militia's Elite units and Militia Spec Ops, are no tougher than regular Mooks, but tend to carry heavier assault weaponry instead of the simple pistols carried by regular security guards. They also tend to have access to higher security areas compared to the regular grunts. | |
Hitman (2016) (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9edbda07 | |
Hitman (2016) (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Hitman (2016) (Video Game) / int_9f6fb586 | comment |
Leitmotif: This three-bar melody, which increases in number when you go loud or in the later missions. | |
Hitman (2016) (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9f6fb586 | |
Hitman (2016) (Video Game) / int_9f80e1da | type |
Sarcasm Mode | |
Hitman (2016) (Video Game) / int_9f80e1da | comment |
The "Silent Assassin" loophole, as discussed above and below. | |
Hitman (2016) (Video Game) / int_9f80e1da | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9f80e1da | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9f80e1da | |
Hitman (2016) (Video Game) / int_9fbe06a5 | type |
Badass in a Nice Suit | |
Hitman (2016) (Video Game) / int_9fbe06a5 | comment |
Badass in a Nice Suit: The Suit Only challenge involves completing an entire mission in your default suit. There are three variations; Regular,note where the game doesn't care about specifics as long as you get the job done Silent,note where you still can only kill the targets and cannot be seen, but you have to be a true ninja with disguises off the menu and Sniper.note Exactly What It Says on the Tin. | |
Hitman (2016) (Video Game) / int_9fbe06a5 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_9fbe06a5 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_9fbe06a5 | |
Hitman (2016) (Video Game) / int_a0db7803 | type |
It's Personal | |
Hitman (2016) (Video Game) / int_a0db7803 | comment |
It's Personal: Another contract on the house, but this time there is more at stake, as Soders gave client info and agreed to deliver the names of the active ICA agents after his demands are met. One of the more involved methods of assassinating Soders is by showing the head surgeon proof that his patient was responsible for his father's death, thereby convincing him to deliberately screw up the transplant. | |
Hitman (2016) (Video Game) / int_a0db7803 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a0db7803 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a0db7803 | |
Hitman (2016) (Video Game) / int_a1f82f86 | type |
Enemy Chatter | |
Hitman (2016) (Video Game) / int_a1f82f86 | comment |
Overhearing certain moments of Enemy Chatter involving Dalia implies that she's also beginning to think that this applies to Viktor and is planning accordingly. | |
Hitman (2016) (Video Game) / int_a1f82f86 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a1f82f86 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a1f82f86 | |
Hitman (2016) (Video Game) / int_a2b38d3b | type |
Eye Scream | |
Hitman (2016) (Video Game) / int_a2b38d3b | comment |
Eye Scream: Just like Abiatti, Black will occasionally stand near a pen that his eye can be shoved onto. | |
Hitman (2016) (Video Game) / int_a2b38d3b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a2b38d3b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a2b38d3b | |
Hitman (2016) (Video Game) / int_a36fb848 | type |
Grand Staircase Entrance | |
Hitman (2016) (Video Game) / int_a36fb848 | comment |
Grand Staircase Entrance: Taking the straightforward path into the mansion, Viktor Novikov introduces himself by descending down the stairs to an adoring crowd. Since he's likely going to be the first target you'll get visual of in the game past the tutorial, this moment generally presents itself as an Establishing Series Moment for new Hitman players: your target is perfectly visible and right out in the open, but you can't assassinate him now because everyone is watching. Figure out a solution from there. | |
Hitman (2016) (Video Game) / int_a36fb848 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a36fb848 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a36fb848 | |
Hitman (2016) (Video Game) / int_a39d6056 | type |
NiceToTheWaiter | |
Hitman (2016) (Video Game) / int_a39d6056 | comment |
Nice to the Waiter: Averted. Bumping into NPCs and targets dressed in a service uniform can often prompt them to insult or even threaten you. And with the exceptions of Ezra Berg, Penelope Graves, and Kong Tuo-Kwang, all of the targets are rude and dismissive to workers and their employees. Played straight after Target Lockdowns. After being saved, the targets will often thank, praise, and offer to reward their guards. A subtle example: When getting his makeup done as Helmut Kruger, 47 compliments the stylist for his work, unlike the real Helmut. Judging by the stylist's reaction, 47 made his day. | |
Hitman (2016) (Video Game) / int_a39d6056 | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_a39d6056 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a39d6056 | |
Hitman (2016) (Video Game) / int_a3c0c1df | type |
Dance Party Ending | |
Hitman (2016) (Video Game) / int_a3c0c1df | comment |
Dance Party Ending: The "Dance 'til You Drop" challenge could be seen as a deadly variation on this. Dismissing all of the troops inside the school while disguised as a lieutenant summons a radio near the school's intercom. Activating both causes everyone in the school's vicinity to dance. | |
Hitman (2016) (Video Game) / int_a3c0c1df | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a3c0c1df | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a3c0c1df | |
Hitman (2016) (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Hitman (2016) (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: Jordan Cross is very happy when he discovers a birthday party held for him. The next part plays in two different ways, depending on whether 47 manages to poison the cake beforehand or not: If the cake isn't poisoned, a celebrant points out the cake was ordered to be delivered by his father. As the other roadies tell the former he practically ruined the party, Dexy asks everyone to leave Jordan alone as the latter furiously rants about how it's another sign of his father asserting his authority. If the cake is poisoned, Jordan is delighted with the "Algerian dates" incorporated into the cake. The same guy from before makes the same remark, but this time, Jordan is happy... until the poison kicks in. If lethal, a Pre-Mortem One-Liner shows how stunned he is to (wrongfully) learn his father actually killed him. | |
Hitman (2016) (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a4c37cbe | |
Hitman (2016) (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Hitman (2016) (Video Game) / int_a65288e2 | comment |
Ascended Extra: This mission's gameplay is based on Absolution's Hitman: Sniper Challenge pre-order bonus, which at the time existed more as a way to kill time than anything else. 'The Vector expands upon this premise by only giving you one named target (Bradley Paine), with the rest of the targets being unknown to 47; intel for them must be acquired on-site. | |
Hitman (2016) (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a65288e2 | |
Hitman (2016) (Video Game) / int_a6bfa1a | type |
Fan Hater | |
Hitman (2016) (Video Game) / int_a6bfa1a | comment |
Fan Hater: In-Universe, Craig Black hates his own fans so much that he's planning on killing the attendees of his upcoming convention with the virus. | |
Hitman (2016) (Video Game) / int_a6bfa1a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a6bfa1a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a6bfa1a | |
Hitman (2016) (Video Game) / int_a6c69bd | type |
MacGuffin | |
Hitman (2016) (Video Game) / int_a6c69bd | comment |
MacGuffin: The audio tape of Jordan and Hannah's last argument that led to her murder, referred to as the Smoking Gun. Dexy confiscated it from Jordan after he became obsessed with listening to it, and is blackmailing both Morgan and Thomas Cross with it, as it reveals that Jordan called her to tamper with the crime scene. | |
Hitman (2016) (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a6c69bd | |
Hitman (2016) (Video Game) / int_a76de48b | type |
Troubled Production | |
Hitman (2016) (Video Game) / int_a76de48b | comment |
Troubled Production: In-Universe example; filming The Icon has proven very troubled indeed, so much so that L'Avventura Pictures has hired 47 to kill the director before he kills the company. | |
Hitman (2016) (Video Game) / int_a76de48b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a76de48b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a76de48b | |
Hitman (2016) (Video Game) / int_a8112525 | type |
No Stunt Double | |
Hitman (2016) (Video Game) / int_a8112525 | comment |
No Stunt Double: In-Universe example; Bosco does all of his stunts this way, providing various assassination methods. | |
Hitman (2016) (Video Game) / int_a8112525 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a8112525 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a8112525 | |
Hitman (2016) (Video Game) / int_a8abe9d1 | type |
Separated by a Common Language | |
Hitman (2016) (Video Game) / int_a8abe9d1 | comment |
Separated by a Common Language: One of the guards near the ski lift comments about Yamazaki "losing her fags" (British slang for cigarettes, but also a homophobic slur) on her ride to the hospital. | |
Hitman (2016) (Video Game) / int_a8abe9d1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_a8abe9d1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_a8abe9d1 | |
Hitman (2016) (Video Game) / int_ab27d196 | type |
Apocalypse Cult | |
Hitman (2016) (Video Game) / int_ab27d196 | comment |
Apocalypse Cult: The campaign centers around taking down Liberation, a death cult attempting to create a global pandemic. | |
Hitman (2016) (Video Game) / int_ab27d196 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ab27d196 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ab27d196 | |
Hitman (2016) (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Hitman (2016) (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: Inside the embassy, soothing and relaxing muzak plays, while outside, a whole bunch of protesters shout out Strandberg's moral wrongdoings. | |
Hitman (2016) (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_abad35b4 | |
Hitman (2016) (Video Game) / int_abd29ad8 | type |
No-Sell | |
Hitman (2016) (Video Game) / int_abd29ad8 | comment |
No-Sell: Sal Falcone, the private detective in town to meet Francesca, is Properly Paranoid and will immediately aggro if he spots 47, regardless of disguise or even if he's in his starting suit. | |
Hitman (2016) (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_abd29ad8 | |
Hitman (2016) (Video Game) / int_abe1e24e | type |
Good Cannot Comprehend Evil | |
Hitman (2016) (Video Game) / int_abe1e24e | comment |
Good Cannot Comprehend Evil: Many of the Swedish consulate staff are confused at Strandberg's presence in the embassy. Generally, they're assuming the head of the embassy is doing it because Strandberg's innocent until proven guilty. The idea their diplomat has just been bribed by Strandberg or Providence never occurs to them. | |
Hitman (2016) (Video Game) / int_abe1e24e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_abe1e24e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_abe1e24e | |
Hitman (2016) (Video Game) / int_ac12cde1 | type |
Bully Hunter | |
Hitman (2016) (Video Game) / int_ac12cde1 | comment |
Bully Hunter: Deconstructed. Letting Francesca meet Sal Falcone without taking his disguise reveals that Silvio paid Falcone to get DNA samples of four children who bullied him in school, with the intention of killing them with his virus. However, all of them had since gone on to be better people, such as a schoolteacher, an environmental lawyer, a graphics designer, and a man who rescues turtles. Francesca will also find out he had another bully, a politician named Marco Abiatti, killed (which is explored in "Landslide"). | |
Hitman (2016) (Video Game) / int_ac12cde1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ac12cde1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ac12cde1 | |
Hitman (2016) (Video Game) / int_ac6ecb56 | type |
Plague Doctor | |
Hitman (2016) (Video Game) / int_ac6ecb56 | comment |
Plague Doctor: Doctor Bradley Paine in terms of his role, as he otherwise wears dapper attire. He infects four militia members that you must take out. | |
Hitman (2016) (Video Game) / int_ac6ecb56 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ac6ecb56 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ac6ecb56 | |
Hitman (2016) (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Hitman (2016) (Video Game) / int_ad1db87c | comment |
Oh, Crap!: The reaction of Director Fanin to the discovery that all of their files have been stolen. | |
Hitman (2016) (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ad1db87c | |
Hitman (2016) (Video Game) / int_ad3962c1 | type |
Biological Weapons Solve Everything | |
Hitman (2016) (Video Game) / int_ad3962c1 | comment |
Biological Weapons Solve Everything: What Ether Industries is hoping. | |
Hitman (2016) (Video Game) / int_ad3962c1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ad3962c1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ad3962c1 | |
Hitman (2016) (Video Game) / int_adf58b7a | type |
Knockout Gas | |
Hitman (2016) (Video Game) / int_adf58b7a | comment |
Knockout Gas: 47 can poison the hotel's ventilation system with insecticide, thus knocking out everyone within the atrium. | |
Hitman (2016) (Video Game) / int_adf58b7a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_adf58b7a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_adf58b7a | |
Hitman (2016) (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Hitman (2016) (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Quite a lot of the guests in the hotel are skeptical of the death cult and see it as nothing more than new-age ritualists wanting attention, though a woman by the name of Sujin Noppachorn near the exhibition entrance's curtain doorway does actively make dry remarks in between Oybek's teachings. | |
Hitman (2016) (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ae3d6438 | |
Hitman (2016) (Video Game) / int_ae4b1ce1 | type |
Caustic Critic | |
Hitman (2016) (Video Game) / int_ae4b1ce1 | comment |
Caustic Critic: One of the invitees to the book reading is Mike Vogt, who’s purported to be one. He considers the writing in Cassandra Snow "dross and amateur" and he refuses to attend the book reading in protest, and just chats up a waitress at a nearby cafe instead. | |
Hitman (2016) (Video Game) / int_ae4b1ce1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ae4b1ce1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ae4b1ce1 | |
Hitman (2016) (Video Game) / int_b06ff73b | type |
Variable Mix | |
Hitman (2016) (Video Game) / int_b06ff73b | comment |
Variable Mix: The background music gets more intense in certain situations, like when you're being hunted or you're close to exiting the map. | |
Hitman (2016) (Video Game) / int_b06ff73b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b06ff73b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b06ff73b | |
Hitman (2016) (Video Game) / int_b11ac9f5 | type |
Abusive Parents | |
Hitman (2016) (Video Game) / int_b11ac9f5 | comment |
Abusive Parents: Strandberg is one of the financial variety: listening in on one of his phone calls reveals that not only is his own daughter in the rioting crowd, but Strandberg stole her sizable trust fund. | |
Hitman (2016) (Video Game) / int_b11ac9f5 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b11ac9f5 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b11ac9f5 | |
Hitman (2016) (Video Game) / int_b1dde8fd | type |
Loophole Abuse | |
Hitman (2016) (Video Game) / int_b1dde8fd | comment |
Loophole Abuse: As mentioned below in With Cat Like Tread, the Hitman 2 GOTY Legacy pack allows you to murder your way through the levels' infected, even if they see you. And so long as they don't tell the guards about what they saw, it's fair game, and you can get a Silent Assassin ranking, the highest score in the game! This is because "Silent Assassin" in Hitman 2 got changed that lets you kill any target who has seen you, and since infected people count as targets... well, this rules quirk comes into full effect. | |
Hitman (2016) (Video Game) / int_b1dde8fd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b1dde8fd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b1dde8fd | |
Hitman (2016) (Video Game) / int_b3230549 | type |
419 Scam | |
Hitman (2016) (Video Game) / int_b3230549 | comment |
419 Scam: Linger around the news cameraman outside the Palais de Walewska for long enough, and you'll see him get a text from someone claiming to be a relative and a former Nigerian president, asking for help transferring $80 million out of the country. | |
Hitman (2016) (Video Game) / int_b3230549 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b3230549 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b3230549 | |
Hitman (2016) (Video Game) / int_b32d9d96 | type |
"Ugly American" Stereotype | |
Hitman (2016) (Video Game) / int_b32d9d96 | comment |
"Ugly American" Stereotype: There's a patient named Amos Dexter, an obnoxious, alcoholic Texan who tries to enter restricted areas, only to be refused by the security guard. Amos rants about how he should be able to go anywhere he wants because he's an American and America is the world's security. After the guard still denies him entry, Amos calls him a commie. | |
Hitman (2016) (Video Game) / int_b32d9d96 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b32d9d96 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b32d9d96 | |
Hitman (2016) (Video Game) / int_b35e77ee | type |
Fake Defector | |
Hitman (2016) (Video Game) / int_b35e77ee | comment |
Fake Defector: A fake Interpol agent (or 47, if he's able to get the fake Interpol badge) meets with Penelope Graves and convince her to join them back, at least so she'd work as a mole. She declines the offer, until she learns it was ultimately a Secret Test of Character made up by Sean Rose, subverting the trope. | |
Hitman (2016) (Video Game) / int_b35e77ee | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b35e77ee | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b35e77ee | |
Hitman (2016) (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Hitman (2016) (Video Game) / int_b47d95be | comment |
No OSHA Compliance: 47 can overhear some workers complaining about how haphazardly the stage was constructed, and how easily the failure of a single component can send the entire lighting system crashing down onto the stage. This, of course, provides a perfect assassination opportunity. | |
Hitman (2016) (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b47d95be | |
Hitman (2016) (Video Game) / int_b4a947fa | type |
Temporary Online Content | |
Hitman (2016) (Video Game) / int_b4a947fa | comment |
Temporary Online Content: Averted for 2016, as players requested it be added into the game permanently (largely because Paris has no extra missions), but initially played straight when it was released into Hitman 2 and Hitman 3, which both lacked the mission until it was made available for the Christmas holidays, then Hitman 2 removed afterwards, but Hitman 3 made permanent. Hitman 2 made the level permanent the following christamas. | |
Hitman (2016) (Video Game) / int_b4a947fa | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_b4a947fa | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b4a947fa | |
Hitman (2016) (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
Hitman (2016) (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: As long as you have lethal poison in your inventory, you don't even need to see Zaydan's hideout. There's a small shop/room on an alleyway between the school and the embassy, which has a plate on it. Poisoning this food and then waking up a sleeping waiter near the restaurant causes him to take the food to Zaydan, which will kill him eventually. | |
Hitman (2016) (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b4d6aa7d | |
Hitman (2016) (Video Game) / int_b51128fa | type |
Gilded Cage | |
Hitman (2016) (Video Game) / int_b51128fa | comment |
Gilded Cage: The mission is named as such because 47 must kill corrupt banker Claus Strandberg, who amassed billions of dollars on behalf of Providence to provoke riots in the streets, and his partner General Reza Zaydan, who wants to use said riots to establish a military coup and dictatorship. What wasn’t part of the plan was Strandberg stealing all the money for himself, hence the riot outside the consulate. Without a military figurehead capable of becoming a dictator, the plans are terminated. | |
Hitman (2016) (Video Game) / int_b51128fa | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b51128fa | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b51128fa | |
Hitman (2016) (Video Game) / int_b53077b3 | type |
Take That! | |
Hitman (2016) (Video Game) / int_b53077b3 | comment |
Take That!: The Cassandra Snow novels revolve around a woman in a relationship with a vampire and have a wide following despite being critically panned. Not unlike The Twilight Saga. | |
Hitman (2016) (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b53077b3 | |
Hitman (2016) (Video Game) / int_b58b4e3c | type |
Too Dumb to Live | |
Hitman (2016) (Video Game) / int_b58b4e3c | comment |
Too Dumb to Live: The virus escapes containment because a nurse not wearing protective gear decides to hang out in the biohazard area for no apparent reason, catching the virus from Cage when he passes by and going on to spread it to a security guard outside, who goes on break and spreads the virus to the rest of the hospital. If you take out the nurse beforehand, an unprotected doctor will wander into the waiting room several minutes later and become infected, seemingly just because she was looking for a cup of coffee (why she couldn't use a machine other than the one in the restricted area is anyone's guess). The biohazard area also has a number of guards not wearing protective gear, although they at least keep far enough away from Cage to avoid infection under normal circumstances. | |
Hitman (2016) (Video Game) / int_b58b4e3c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b58b4e3c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b58b4e3c | |
Hitman (2016) (Video Game) / int_b58c51d8 | type |
My Beloved Smother | |
Hitman (2016) (Video Game) / int_b58c51d8 | comment |
My Beloved Smother: Silvio had this sort of relationship with his mother, causing him to both love and hate her. | |
Hitman (2016) (Video Game) / int_b58c51d8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b58c51d8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b58c51d8 | |
Hitman (2016) (Video Game) / int_b5b3599d | type |
Amoral Attorney | |
Hitman (2016) (Video Game) / int_b5b3599d | comment |
Amoral Attorney: Ken Morgan, described by Diana as a corporate fixer, and one of the level's targets. An opportunity involves killing him while he waits to meet with a negotiation partner in a basement room. | |
Hitman (2016) (Video Game) / int_b5b3599d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b5b3599d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b5b3599d | |
Hitman (2016) (Video Game) / int_b6de94d1 | type |
Executive Meddling | |
Hitman (2016) (Video Game) / int_b6de94d1 | comment |
Executive Meddling: In-universe. Bosco's last film, Il Brute, was re-edited by the producers without his knowledge or consent, something he only found out during its premiere at the Cannes Film Festival. | |
Hitman (2016) (Video Game) / int_b6de94d1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b6de94d1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b6de94d1 | |
Hitman (2016) (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Hitman (2016) (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: The 3D printer in the hackers' den can print out an accurate mask of Sean Rose's face that's good enough to fool biometric scanners, and takes less than ten seconds to print. While the existence of such masks is Truth in Television, Real Life 3D printers take considerably longer to do such work (as in, 10 hours or more, not 10 seconds). | |
Hitman (2016) (Video Game) / int_b6e1d40b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b6e1d40b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b6e1d40b | |
Hitman (2016) (Video Game) / int_b7efeb58 | type |
Magical Defibrillator | |
Hitman (2016) (Video Game) / int_b7efeb58 | comment |
Comes equipped with a Magical Defibrillator. It quickly and unfailingly resuscitates a flat-lining patient. The patient can be killed by overcharging it. | |
Hitman (2016) (Video Game) / int_b7efeb58 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b7efeb58 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b7efeb58 | |
Hitman (2016) (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Hitman (2016) (Video Game) / int_b89ed08a | comment |
The difficulty spike between Normal and Professional in 2016 is very pronounced. Running causes noise (which heavily affects certain strategies), guard disguises don't allow "unusual" items or firearms (which is to say, just about anything the other guards aren't carrying), guard placements have been altered, and there is the occasional Obvious Rule Patch to routes that were much simpler on normal. In the sequels, Master doesn't differ that much from Professional and relies more on saving and disguise limitations than level overhauls.note This is likely because in this game, hard mode was patched in months after players created their optimal paths, which the devs could then address; in the sequels, all difficulty levels are available from day one, making it harder for the devs to anticipate and address common player-created routes and tactics. | |
Hitman (2016) (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b89ed08a | |
Hitman (2016) (Video Game) / int_b9918c48 | type |
Nobody Here but Us Statues | |
Hitman (2016) (Video Game) / int_b9918c48 | comment |
Nobody Here but Us Statues: A variation; the map has several points where 47 can pose as a scarecrow. | |
Hitman (2016) (Video Game) / int_b9918c48 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b9918c48 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b9918c48 | |
Hitman (2016) (Video Game) / int_b9a27725 | type |
Stopped Numbering Sequels | |
Hitman (2016) (Video Game) / int_b9a27725 | comment |
Stopped Numbering Sequels: The game is simply titled Hitman. | |
Hitman (2016) (Video Game) / int_b9a27725 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_b9a27725 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_b9a27725 | |
Hitman (2016) (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Hitman (2016) (Video Game) / int_bb48f8ba | comment |
Timed Mission: To an extent. If you wait around for too long, targets will start to flee, regardless if Diana and 47 has identified them or not. | |
Hitman (2016) (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_bb48f8ba | |
Hitman (2016) (Video Game) / int_bc331dff | type |
Capcom Sequel Stagnation | |
Hitman (2016) (Video Game) / int_bc331dff | comment |
Capcom Sequel Stagnation: This game has been re-released multiple times as both DLC and full games. It was initially released episodically throughout 2016, then was released as a Game of The Year Edition in late 2017, a Definitive Edition in early 2018 (for consoles only), and DLC for Hitman 2 in 2018 and Hitman 3 in 2021 respectively. This also means the game has been ported to every modern platform (Windows, Mac OS X, Linux, Xbox One, PS4, Switch (via cloud gaming), Xbox Series S and X, and PS5) as either a full game or DLC pack. | |
Hitman (2016) (Video Game) / int_bc331dff | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_bc331dff | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_bc331dff | |
Hitman (2016) (Video Game) / int_bcac7f63 | type |
Distant Prologue | |
Hitman (2016) (Video Game) / int_bcac7f63 | comment |
Distant Prologue: The tutorial missions take place 20 years before the rest of the game, and detail 47's induction into the Agency in 1999. | |
Hitman (2016) (Video Game) / int_bcac7f63 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_bcac7f63 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_bcac7f63 | |
Hitman (2016) (Video Game) / int_bd39588d | type |
Desecrating the Dead | |
Hitman (2016) (Video Game) / int_bd39588d | comment |
Desecrating the Dead: Alongside the general example, a dead scientist lies in the open in the church's morgue. 47 can take his clothes. | |
Hitman (2016) (Video Game) / int_bd39588d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_bd39588d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_bd39588d | |
Hitman (2016) (Video Game) / int_bd6a6886 | type |
Secret Ingredient | |
Hitman (2016) (Video Game) / int_bd6a6886 | comment |
Secret Ingredient: Silvio has commissioned numerous world class cooks in an attempt to recreate his mother's signature spaghetti sauce, with all attempts so far being dismal failures. However, if 47 does a little snooping, he finds out that Silvio's mother just used ordinary, store-bought canned sauce. | |
Hitman (2016) (Video Game) / int_bd6a6886 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_bd6a6886 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_bd6a6886 | |
Hitman (2016) (Video Game) / int_bd8aa92a | type |
Negative Continuity | |
Hitman (2016) (Video Game) / int_bd8aa92a | comment |
Negative Continuity: Can come off this way if you decide to complete Elusive Targets or certain bonus missions after completing the main storyline, where targets from the main storyline are shown to still be alive. Granted, the chronological order of these missions is up to debate. | |
Hitman (2016) (Video Game) / int_bd8aa92a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_bd8aa92a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_bd8aa92a | |
Hitman (2016) (Video Game) / int_bf698238 | type |
When All You Have Is a Hammer… | |
Hitman (2016) (Video Game) / int_bf698238 | comment |
When All You Have Is a Hammer…: You can use your sniper shots to set up traps around the map, as well as to bait the targets to secluded locations. | |
Hitman (2016) (Video Game) / int_bf698238 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_bf698238 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_bf698238 | |
Hitman (2016) (Video Game) / int_c019a4c7 | type |
Empty Bedroom Grieving | |
Hitman (2016) (Video Game) / int_c019a4c7 | comment |
Empty Bedroom Grieving: Isabella Caruso's bedroom has been left the way it was before her death, as Silvio believes her ghost haunts the room. This can be used to make Silvio faint after activating her gramophone and stairlift. | |
Hitman (2016) (Video Game) / int_c019a4c7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c019a4c7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c019a4c7 | |
Hitman (2016) (Video Game) / int_c2299d6e | type |
Cutting the Knot | |
Hitman (2016) (Video Game) / int_c2299d6e | comment |
Cutting the Knot: Shooting down the church bell will stop the timer and prevent the targets from meeting, allowing you to take out Brother Akram and Craig Black however you wish. | |
Hitman (2016) (Video Game) / int_c2299d6e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c2299d6e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c2299d6e | |
Hitman (2016) (Video Game) / int_c2b28f75 | type |
A.K.A.-47 | |
Hitman (2016) (Video Game) / int_c2b28f75 | comment |
A.K.A.-47: Played Straight. No weapon shares its name with its real world counterpart, either to avoid copyright issues or to aim the budget to other parts of the game. Even the signature WA2000 is renamed. The Silverballer avoids this problem, as it's better known by its nickname by this point. | |
Hitman (2016) (Video Game) / int_c2b28f75 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c2b28f75 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c2b28f75 | |
Hitman (2016) (Video Game) / int_c335b9ec | type |
Irony | |
Hitman (2016) (Video Game) / int_c335b9ec | comment |
Irony: Tuo-Kwang frequently chides a waitress he feels isn't doing her job. Said waitress ends up asking his bodyguard out on a date if Tuo-Kwang dies in front of him. | |
Hitman (2016) (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c335b9ec | |
Hitman (2016) (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Hitman (2016) (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: Played straight on release of the Hitman 2 Legacy Pack as this mission was completely absent, but subverted come christmas time... as it returned as Temporary Online Content, and was removed a month later. Averted now, as the mission was permanantly added into the Hitman 2 Legacy Pack the following year. | |
Hitman (2016) (Video Game) / int_c33ba0a8 | featureApplicability |
-0.3 | |
Hitman (2016) (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c33ba0a8 | |
Hitman (2016) (Video Game) / int_c3585f4a | type |
Boom, Headshot! | |
Hitman (2016) (Video Game) / int_c3585f4a | comment |
Boom, Headshot!: Killing a target via headshot is one of the standard challenges for every mission. | |
Hitman (2016) (Video Game) / int_c3585f4a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c3585f4a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c3585f4a | |
Hitman (2016) (Video Game) / int_c3c0768c | type |
Soldiers at the Rear | |
Hitman (2016) (Video Game) / int_c3c0768c | comment |
Soldiers at the Rear: Observing the tunnel entrance has two soldiers comment on getting to guard to tunnel itself; something that is a menial job, but otherwise favorable to both of them as it's nowhere near the riot, the coup, and it is really easy. | |
Hitman (2016) (Video Game) / int_c3c0768c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c3c0768c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c3c0768c | |
Hitman (2016) (Video Game) / int_c41668cd | type |
Needle in a Stack of Needles | |
Hitman (2016) (Video Game) / int_c41668cd | comment |
Needle in a Stack of Needles: Downplayed, as 47 himself knows what the normal and Elusive Targets look like, it's up to the player to find them among the NPC's within the level, some of which look similar to each other. The only exception is the 25th Elusive Target—not even 47 and the ICA (at first) know who they're looking for, and are completely clueless. They only know that the target is in the GAMA facility for either face, eye, or ear surgery, and that's pretty much the only information 47 has to work with. | |
Hitman (2016) (Video Game) / int_c41668cd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c41668cd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c41668cd | |
Hitman (2016) (Video Game) / int_c59cfa2e | type |
Felony Misdemeanor | |
Hitman (2016) (Video Game) / int_c59cfa2e | comment |
Felony Misdemeanor: Some actions are noted as crimes, and if an NPC observes the player committing them, they will berate the player and summon guards, potentially leading to a sticky situation unless the player thinks quickly. While some of these actions can seem serious (like planting an explosive, sabotaging a vehicle, or breaking and entering), others can be something as simple as turning off a fan or turning on a radio. They'll get the exact same reaction, regardless. | |
Hitman (2016) (Video Game) / int_c59cfa2e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c59cfa2e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c59cfa2e | |
Hitman (2016) (Video Game) / int_c69902e7 | type |
Church of Happyology | |
Hitman (2016) (Video Game) / int_c69902e7 | comment |
Church of Happyology: Dalia intends on sending one of her honey traps to infiltrate the Church of Ascendants, a crypto-spiritual cult with a popular actor in their ranks. To further the reference, dialogue in "Club 27" suggests that they have an army of lawyers. | |
Hitman (2016) (Video Game) / int_c69902e7 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c69902e7 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c69902e7 | |
Hitman (2016) (Video Game) / int_c75df49a | type |
Shout-Out | |
Hitman (2016) (Video Game) / int_c75df49a | comment |
Shout-Out: The mission briefing shows the final location for the dead man's switch was sent to the coordinates 55.676098, 12.568337, which leads to Copenhagen, Denmark (where IO Interactive are primarily based). | |
Hitman (2016) (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c75df49a | |
Hitman (2016) (Video Game) / int_c868a42a | type |
Freudian Excuse | |
Hitman (2016) (Video Game) / int_c868a42a | comment |
Freudian Excuse: Dalia's father refused to support her career in modeling, instead believing she should use her vast intelligence for something more productive. As part of Dalia's revenge, she sells a terrorism-connected Sheikh a list of all British spies in the Middle East. | |
Hitman (2016) (Video Game) / int_c868a42a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c868a42a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c868a42a | |
Hitman (2016) (Video Game) / int_c8a8c595 | type |
Retirony | |
Hitman (2016) (Video Game) / int_c8a8c595 | comment |
Retirony: Played with. One of Kalvin Ritter's associates confronts him about apparently lying that his next job would be his last since he is planning something else for afterward. Ritter replies that he didn't lie: he’s simply going to become a "manager" and recruit other thieves to carry on the legacy of "The Sparrow". Naturally, he dies very shortly afterward. | |
Hitman (2016) (Video Game) / int_c8a8c595 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c8a8c595 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c8a8c595 | |
Hitman (2016) (Video Game) / int_c93a6560 | type |
Impaled with Extreme Prejudice | |
Hitman (2016) (Video Game) / int_c93a6560 | comment |
Impaled with Extreme Prejudice: You can push Marco from the church tower, where he falls onto a spire underneath. The camera even lingers on the body for a few seconds. | |
Hitman (2016) (Video Game) / int_c93a6560 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c93a6560 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c93a6560 | |
Hitman (2016) (Video Game) / int_c9597a03 | type |
Self-Deprecation | |
Hitman (2016) (Video Game) / int_c9597a03 | comment |
Self-Deprecation: Bravuomo mentions that he has a bladder condition and he needs to use bathrooms frequently. While he only uses it a few times, the past games have a reputation of NPCs using the bathroom every few minutes. | |
Hitman (2016) (Video Game) / int_c9597a03 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c9597a03 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c9597a03 | |
Hitman (2016) (Video Game) / int_c9868780 | type |
Playing Possum | |
Hitman (2016) (Video Game) / int_c9868780 | comment |
Playing Possum: 47 can lie down on the morgue trolleys and play dead to blend in. In fact, achieving level 17 mastery will unlock the morgue as a starting location, where 47 has been smuggled in as a "corpse". | |
Hitman (2016) (Video Game) / int_c9868780 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_c9868780 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_c9868780 | |
Hitman (2016) (Video Game) / int_ca95473c | type |
Series Continuity Error | |
Hitman (2016) (Video Game) / int_ca95473c | comment |
Series Continuity Error: As revealed in the "Legacy" cinematic, 47 killed Dom Osmond by shooting him through a one-way mirror, but with an unsilenced Silverballer, which is a little odd, as 47 doesn't have it for that mission (Birdie had taken them in exchange for information on Victoria prior to that point, and a mission later on at the shooting range is all about getting them back). | |
Hitman (2016) (Video Game) / int_ca95473c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ca95473c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ca95473c | |
Hitman (2016) (Video Game) / int_cbe687ab | type |
Corrupt Corporate Executive | |
Hitman (2016) (Video Game) / int_cbe687ab | comment |
Corrupt Corporate Executive: A woman can be found making calls near the promenade, all of which are mockeries of Nestlé and their practices (such as their promotion of baby formula as being better than breastfeeding, their treatment of Native American tribes, and their stances on water as a human right). | |
Hitman (2016) (Video Game) / int_cbe687ab | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_cbe687ab | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_cbe687ab | |
Hitman (2016) (Video Game) / int_ce6555f0 | type |
Lighter and Softer | |
Hitman (2016) (Video Game) / int_ce6555f0 | comment |
Lighter and Softer: So far, the game appears to be a return to the cleaner, more colorful "International Man of Mystery" vibe of the first two Hitman games, Codename 47 and Silent Assassin, pulling back from the darker, more lurid and obscene atmosphere of the more recent Contracts, Blood Money, and especially the grindhouse-inspired Absolution. | |
Hitman (2016) (Video Game) / int_ce6555f0 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ce6555f0 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ce6555f0 | |
Hitman (2016) (Video Game) / int_cf511248 | type |
All Part of the Show | |
Hitman (2016) (Video Game) / int_cf511248 | comment |
All Part of the Show: The Forced Tutorial version of the Jasper Knight training mission gives the player the option to trick "Knight" into activating a fighter jet ejector seat that blasts him through a hangar roof and off into the sky. The actors even break character for a minute and call 47 a "crazy bastard". 47 and Diana just straight up killed an ICA employee for real and the ICA hires them anyway. Tellingly, in the Hitman 2 version of this mission, Diana claims that not only is she glad the chair has a parachute, but that she had no idea the jet was fully functional. | |
Hitman (2016) (Video Game) / int_cf511248 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_cf511248 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_cf511248 | |
Hitman (2016) (Video Game) / int_cfd569ac | type |
Take Your Time | |
Hitman (2016) (Video Game) / int_cfd569ac | comment |
Take Your Time: Zigzagged. None of the story mission targets will leave their respective maps under normal circumstances, and most will only evacuate to an on-map, player-accessible location when spooked* (those who do have a means of leaving the map entirely will resort to it only if their primary safe area is also compromised)... all of this meaning the player is rarely, if ever, under any time pressure to assassinate a particular target. Where this trope may be subverted, however, is with specific opportunities; a unique NPC that offers a prime method of infiltration may only meet with the target once. That said, the player may rush to subdue said NPC only to find them procrastinating, shirking their duties, or otherwise attempting to avoid the meeting, meaning the player can once again take their time! | |
Hitman (2016) (Video Game) / int_cfd569ac | featureApplicability |
-0.3 | |
Hitman (2016) (Video Game) / int_cfd569ac | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_cfd569ac | |
Hitman (2016) (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Hitman (2016) (Video Game) / int_cfda0ecb | comment |
Escort Mission: Required to get Mendola and Tuo-Kwang to meet up, which is necessary for several assassinations. What makes it an annoying escort mission is that Mendola gets lost and irritated at the slightest break in his view of you. | |
Hitman (2016) (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_cfda0ecb | |
Hitman (2016) (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Hitman (2016) (Video Game) / int_d01cffbc | comment |
The Winter Suit seems to be based on the Badass Longcoat 47 wore in some scenes of the (non-canon) 2007 Hitman film. | |
Hitman (2016) (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d01cffbc | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d01cffbc | |
Hitman (2016) (Video Game) / int_d0b60f23 | type |
GoshDangItToHeck | |
Hitman (2016) (Video Game) / int_d0b60f23 | comment |
Gosh Dang It to Heck!: Guards will occasionally say "What in the fargly H-E-double-hockey-sticks is that doing there?" when they encounter a suspicious object. | |
Hitman (2016) (Video Game) / int_d0b60f23 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d0b60f23 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d0b60f23 | |
Hitman (2016) (Video Game) / int_d0f5cc90 | type |
Flavor Text | |
Hitman (2016) (Video Game) / int_d0f5cc90 | comment |
Flavor Text: All the weapons, poisons, and suits have one to describe their effects (if any) on the player/ target. | |
Hitman (2016) (Video Game) / int_d0f5cc90 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d0f5cc90 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d0f5cc90 | |
Hitman (2016) (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Hitman (2016) (Video Game) / int_d24ed873 | comment |
Developer's Foresight: Just like in Situs Inversus, 47 can destroy the replacement heart kept in the morgue. Doing so gets you a Non-Target Kill penalty. Even if the virus goes AWOL, there's no reason for the player to even enter this room in this level; the doctors are cut off from the rest of the hospital, as nobody goes downstairs. | |
Hitman (2016) (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d24ed873 | |
Hitman (2016) (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Hitman (2016) (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Almost everyone will check out any noises they hear, and pick up any placed coins or weapons 47 has interacted with. You can place a coin on a ledge, throw something to get someone to investigate, and push them off once they notice and try to pick up the coin, for example. They're not complete idiots, though—trying this while they are watching won't work. | |
Hitman (2016) (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d2c0e2ed | |
Hitman (2016) (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Hitman (2016) (Video Game) / int_d397657d | comment |
Some of the easier killing methods are this: For example, in "The Showstopper", one of the simplest ways to kill Dalia Margolis is to spike her drink with the lethal poison that she gives you. Not exactly flashy, but it gets the job done quietly without calling any attention to you. | |
Hitman (2016) (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d397657d | |
Hitman (2016) (Video Game) / int_d3aad64a | type |
Morally Ambiguous Doctorate | |
Hitman (2016) (Video Game) / int_d3aad64a | comment |
Morally Ambiguous Doctorate: The morgue doctors locked Smith in a freezer possibly to be harvested. There’s also one master surgeon who’s a drug addict. The Curator especially; he seems to do regular business with organ harvesters to the point of speaking with them jovially over his cell phone. | |
Hitman (2016) (Video Game) / int_d3aad64a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d3aad64a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d3aad64a | |
Hitman (2016) (Video Game) / int_d41832cc | type |
Written by the Winners | |
Hitman (2016) (Video Game) / int_d41832cc | comment |
Written by the Winners: After the Constant calls the Shadow Client a terrorist, Diana responds by saying "he's only a terrorist if you win". | |
Hitman (2016) (Video Game) / int_d41832cc | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d41832cc | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d41832cc | |
Hitman (2016) (Video Game) / int_d49f90ea | type |
Western Terrorists | |
Hitman (2016) (Video Game) / int_d49f90ea | comment |
Western Terrorists: Many members of the militia hail from the Western world. Its leader, Sean Rose, is an Australian eco-terrorist. | |
Hitman (2016) (Video Game) / int_d49f90ea | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d49f90ea | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d49f90ea | |
Hitman (2016) (Video Game) / int_d4c98786 | type |
Writing Around Trademarks | |
Hitman (2016) (Video Game) / int_d4c98786 | comment |
Writing Around Trademarks: The targets have similar names to the thieves in Home Alone. | |
Hitman (2016) (Video Game) / int_d4c98786 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d4c98786 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d4c98786 | |
Hitman (2016) (Video Game) / int_d50a5478 | type |
Unlimited Wardrobe | |
Hitman (2016) (Video Game) / int_d50a5478 | comment |
Unlimited Wardrobe: Downplayed due to there only being a limited number of episodes, but still applies. Unlike previous games, 47 has a different default outfit for every location he visits. His classic suit is still available as a sartorially elegant option, but unless the player selects options otherwise he will generally arrive at a mission wearing whatever would let him most easily blend in, be that a tuxedo for a fashion show in Paris or a casual polo shirt for a small coastal town in Italy. | |
Hitman (2016) (Video Game) / int_d50a5478 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d50a5478 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d50a5478 | |
Hitman (2016) (Video Game) / int_d52d28b6 | type |
Hypocrite | |
Hitman (2016) (Video Game) / int_d52d28b6 | comment |
Snapping Claus Strandberg's neck during a massage as he's talking about how the lure of easy money makes people stupid, and killing General Reza Zaydan as the prisoner he is planning to execute. | |
Hitman (2016) (Video Game) / int_d52d28b6 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d52d28b6 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d52d28b6 | |
Hitman (2016) (Video Game) / int_d56df5df | type |
Wood Chipper of Doom | |
Hitman (2016) (Video Game) / int_d56df5df | comment |
Wood Chipper of Doom: The cemetery behind the church has one that Abiatti can be dumped into. | |
Hitman (2016) (Video Game) / int_d56df5df | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d56df5df | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d56df5df | |
Hitman (2016) (Video Game) / int_d5dddf0d | type |
Mooks, but no Bosses | |
Hitman (2016) (Video Game) / int_d5dddf0d | comment |
Mooks, but no Bosses: Unlike previous games in the series, the game avoids Authority Equals Asskicking to any noticeable degree, though this might be because unlike in previous games, you never actually confront the Big Bad. The only exception is the ersatz Iron Man from one of the bonus missions, whose Hollywood prop superhero suit turns out to be genuinely bulletproof. | |
Hitman (2016) (Video Game) / int_d5dddf0d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d5dddf0d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d5dddf0d | |
Hitman (2016) (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Hitman (2016) (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Each level on professional difficulty gives you 20 challenges, each worth 5000 mastery points. There are 10 mastery levels, so you only need to complete 18 challenges to get the final reward. So if there's a challenge you just can't complete, you can still get all rewards. Autosaving basically only exists because of this. Probably why it's disabled on Professional difficulty. Completing a challenge doesn't require actually completing the level. For example, in "World Of Tomorrow", you can disguise yourself as a therapist, save your game after your target lies on his couch, smother him with a pillow, reload your game, then plug him with a pistol, and you'll obtain the experience points for completing two separate assassination challenges as well as completing the opportunity. Even if you die in the process of completing a challenge, it still counts towards your mastery level. Note that this is disabled on Professional difficulty. Upon death, NPCs drop their items, while in Blood Money they remained on the body, making them unretrievable in some cases. This way, if you, say, push someone out of bounds, their items can still be picked up. Normally, once you begin completing objectives during Elusive Target contracts, you can't restart or quit anymore. However, if you're disconnected from the internet, you can restart from the beginning without penalty. Unlike in previous games in the series, running isn't suspicious and barely makes any additional noise, sparing the player from the need to go through large parts of the game at a glacial pace. In most story missions and challenges that require a specific NPC to go to a specific place, the NPC will begin heading there when 47 is ready for them, or constantly revisit the spot as part of their cycle. This means that very few events in the game require 47 to make it there at a specific time to kill someone. Specific opportunities may be time-sensitive, however, particularly those involving a one-time meeting between the target and another NPC. One notable example of this occurs in the Paris level; should the player wish to use the Sheikh disguise for their infiltration, they must hurry—the Sheikh will pass through security within a couple minutes of the mission start. | |
Hitman (2016) (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d6f284a3 | |
Hitman (2016) (Video Game) / int_d86210c | type |
Have You Come to Gloat? | |
Hitman (2016) (Video Game) / int_d86210c | comment |
Have You Come to Gloat?: Sort of. Fashion magazine editor Valerie St. Clair, an Expy for Anna Wintour, meets Novikov after the fashion show, and gloats about her knowledge regarding the auction and how he's "finished"; Novikov is spooked regarding this, and wants to pay her off in order to keep her quiet. YMMV as to whether she knows that Novikov is going to die. | |
Hitman (2016) (Video Game) / int_d86210c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d86210c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d86210c | |
Hitman (2016) (Video Game) / int_d99a228f | type |
Unusually Uninteresting Sight | |
Hitman (2016) (Video Game) / int_d99a228f | comment |
Unusually Uninteresting Sight: As noted above, no one will bat an eye as they slip into restricted areas in plain sight. While Smokey does at least try stay low and move fast to avoid detection while searching for loot, Slick just walks around cluelessly looking for stuff to steal. | |
Hitman (2016) (Video Game) / int_d99a228f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d99a228f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d99a228f | |
Hitman (2016) (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Hitman (2016) (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: If Nabazov is killed and hidden, Yulduz will correctly theorize that something has happened and head to the back of the hotel, where she has hired a private militia escort. | |
Hitman (2016) (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_d9cf40fa | |
Hitman (2016) (Video Game) / int_da19c62a | type |
Leave No Survivors | |
Hitman (2016) (Video Game) / int_da19c62a | comment |
Leave No Survivors: Still possible, but takes a lot longer, as there are around 300 NPCs in each level. Many consider it a Self-Imposed Challenge. | |
Hitman (2016) (Video Game) / int_da19c62a | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_da19c62a | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_da19c62a | |
Hitman (2016) (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Hitman (2016) (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: The remote-explosive ducks, phone, and Napoleon Blownaparte. They will not be disarmed when found, and the latter two can be used to draw guards to secluded locations. To a lesser extent, the "A New Bat" unlocked in the "The Corky Commotion" escalation mission, which looks goofy and plays voice clips when hitting someone. It's also the only bat in the game that allows you to wear it with a suit, even on Professional Mode (specifically the clown suit, that is.) | |
Hitman (2016) (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_da1c64ef | |
Hitman (2016) (Video Game) / int_dae59ff8 | type |
Empty Room Psych | |
Hitman (2016) (Video Game) / int_dae59ff8 | comment |
Empty Room Psych: Bangkok's many civilian hotel rooms are largely just set-dressing and really don't serve much purpose (the exception being Jackie Carringtons' room which contains a tech crew disguise). Even in Contracts mode, half of the rooms are empty and behind restricted areas, not to mention requiring a keycard to access to begin with, making them undesirable to lure targets or use the room for hiding bodies. | |
Hitman (2016) (Video Game) / int_dae59ff8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_dae59ff8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_dae59ff8 | |
Hitman (2016) (Video Game) / int_dae5c997 | type |
Action Girl | |
Hitman (2016) (Video Game) / int_dae5c997 | comment |
Action Girl: Per Diana, Maya Parvati is a "former terrorist turned insurgent". She demonstrates a lot of mental strength when held at gunpoint, as well as willing to constantly butt heads with Sean Rose if it weren't for him being the leader. | |
Hitman (2016) (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_dae5c997 | |
Hitman (2016) (Video Game) / int_dbb414ed | type |
Hand Wave | |
Hitman (2016) (Video Game) / int_dbb414ed | comment |
In some cases. Most of the generic disguises make sense, but dressing up as Sheikh al-Ghazali leaves your face completely uncovered, making one wonder how many people are fooled by a man who is not only visibly Caucasian, but also biologically 20% Chinese and 20% Colombian, calling himself a Middle Eastern sheikh. It's Hand Waved by saying that few people have seen his face, but to believe that IAGO spymaster Dalia Margolis doesn't know his face either is a bit of a stretch. | |
Hitman (2016) (Video Game) / int_dbb414ed | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_dbb414ed | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_dbb414ed | |
Hitman (2016) (Video Game) / int_dc167d72 | type |
Knowledge Broker | |
Hitman (2016) (Video Game) / int_dc167d72 | comment |
Knowledge Broker: The targets of the Paris mission, Viktor Novikov and Dalia Margolis, are the ringleaders of IAGO, an organization that sells classified information for nefarious purposes. Their dealings have allowed terrorists to cause a nuclear plant meltdown and allowed drug lords to assassinate a president. During the mission, they are auctioning off a list containing the identities of British undercover agents to the highest bidder. | |
Hitman (2016) (Video Game) / int_dc167d72 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_dc167d72 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_dc167d72 | |
Hitman (2016) (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
Hitman (2016) (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: The Highmoore family, the mission's clients, are the people that Helmut Kruger was assigned to spy on for IAGO in Paris. That cyanide pill suddenly makes a lot of sense. | |
Hitman (2016) (Video Game) / int_dcbe8a6e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_dcbe8a6e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_dcbe8a6e | |
Hitman (2016) (Video Game) / int_de10dda2 | type |
Caught on Tape | |
Hitman (2016) (Video Game) / int_de10dda2 | comment |
Caught on Tape: The audio found in the safe is of the argument that led to Jordan killing Hannah was recorded, which The Class's manager Dexy is using to blackmail Thomas (as the tape reveals Jordan sought her help in covering up the murder). The audio drive can be used to lure Jordan to his room for a confrontation. | |
Hitman (2016) (Video Game) / int_de10dda2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_de10dda2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_de10dda2 | |
Hitman (2016) (Video Game) / int_defd0c58 | type |
A Taste of Their Own Medicine | |
Hitman (2016) (Video Game) / int_defd0c58 | comment |
A Taste of Their Own Medicine: One method for killing Jordan is to throw him off the roof, much as he had done to Hannah Highmoore. | |
Hitman (2016) (Video Game) / int_defd0c58 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_defd0c58 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_defd0c58 | |
Hitman (2016) (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Hitman (2016) (Video Game) / int_df11acbe | comment |
Artificial Brilliance: IO is really trying to improve the notoriously bad AI that plagues the previous games. If 47 is found trespassing, he will be escorted out, except in certain situations.note He is visibly armed with a disguise that does not allow visible guns, is wearing a forbidden disguise, or the area is labeled "hostile" on the minimap. If the detection bar rises to about halfway, and the NPC loses their sight of 47, they will check the area as they are certain they saw something. If an alarm is triggered, the target(s) will be escorted to safety. If their intended safe point is compromised, they will be escorted elsewhere. Guards will flank 47 if given the opportunity. Any firefight can end in quick death if there's even one way a guard can get behind 47, as they'll make their move while others keep 47 occupied. If 47 is taking cover in a different room, the guards might not enter and instead take cover, and refuse to leave unless 47 escapes through another route. If 47 pokes his head out of the room, they will open fire. Guards will pick up any firearms they find, and civilians will tell the nearest guard if they find one. They'll also disarm explosives, unless they look harmless. Guards can tell from which direction a silenced sniper shot was fired if they see someone get shot. They will then investigate the origin of the shot. That said, the AI is far from perfect there. | |
Hitman (2016) (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_df11acbe | |
Hitman (2016) (Video Game) / int_df582b0b | type |
Continuity Snarl | |
Hitman (2016) (Video Game) / int_df582b0b | comment |
Continuity Snarl: One of Monia Bellini's fans mentions that he wants her photo next to President Obama in his collection. In Hitman: Damnation, the President of the United States is Mark Burdett, who was elected in 2008 and reelected in 2012, clearly in place of Obama. | |
Hitman (2016) (Video Game) / int_df582b0b | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_df582b0b | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_df582b0b | |
Hitman (2016) (Video Game) / int_dfe687c9 | type |
Alone with the Psycho | |
Hitman (2016) (Video Game) / int_dfe687c9 | comment |
Alone with the Psycho: The psycho being you, of course. The game adds the ability to have extended conversations with certain NPCs, so now 47 can disguise himself as someone else (such as the target's accomplice, a blackmailing private detective, or a psychologist) and lure the unsuspecting target into an isolated room for a little chat before killing them. Also counts as Dead Person Impersonation if 47 killed someone for their disguise. | |
Hitman (2016) (Video Game) / int_dfe687c9 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_dfe687c9 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_dfe687c9 | |
Hitman (2016) (Video Game) / int_e003c829 | type |
History Repeats | |
Hitman (2016) (Video Game) / int_e003c829 | comment |
History Repeats: You can get Jordan to more or less re-enact Hannah Highmoore's murder on Ken Morgan. Just get the two to meet in the lobby. Jordan will get mad and they'll go to Ken's suite to talk. Ken will reveal that Dexy was spying on him and, like Hannah, end up reminding Jordan that his dad's the real power in his life. Like before, Jordan will snap and push Ken out of a window, only to immediately realize how he fucked up and call someone for help (his dad in this case). | |
Hitman (2016) (Video Game) / int_e003c829 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e003c829 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e003c829 | |
Hitman (2016) (Video Game) / int_e11b003d | type |
Translation Convention | |
Hitman (2016) (Video Game) / int_e11b003d | comment |
When 47 talks to someone disguised as a specific person of interest, his targets never notice that that person's voice (and possibly language) has changed, even if they know them personally. Occasionally he will Hand Wave such changes by mentioning illness or saying he's a replacement for the person they expected, but more often that not it isn't mentioned at all. This is averted in at least one instance. In the Patient Zero mission "The Author", should 47 choose to impersonate Brother Akram and attend the meeting with Craig Black, Black will eventually see through his disguise. Oddly, the reverse is not true; 47 can impersonate Black and Akram won't suspect a thing, despite Black being a world famous author (at his own book signing too, no less)! | |
Hitman (2016) (Video Game) / int_e11b003d | featureApplicability |
-1.0 | |
Hitman (2016) (Video Game) / int_e11b003d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e11b003d | |
Hitman (2016) (Video Game) / int_e21cfc56 | type |
Newhart Phonecall | |
Hitman (2016) (Video Game) / int_e21cfc56 | comment |
Newhart Phonecall: All the levels have these to some degree, but this level is quite unique in that the people on the phone are in the consulate, a fair few of them being just regular office staff, and they're extremely stressed out due to the riots outside and have to call to cancel arrangements or reassure people they're okay. A woman on the bottom floor is being raked over the coals by a bride because she's going to missing a bride-to-be's wedding, and while it starts out as a minor argument, it turns ugly real fast, as the bride on the other end of the phone will not take no for an answer, leading to a strawman argument about being jealous of an ex-lover from high school, and finally, the hatred of the color pink. The masseur keeps trying to contact "Donald" in an attempt to get out of the consulate, and gets nowhere fast. A man upstairs is calling his son to check on him. The father attempts to explain to his son what's happening in simple kid-friendly terms, and tries to downplay the military presence as the soldiers keeping the protesters safe, well-fed, and hydrated, and assures his son to not be worried for his father. For a piece of incidental background dialogue, it's a surprisingly heartfelt moment between father and son. There’s also a soldier in the school arguing with his ex-wife and trying to make amends, to no avail. | |
Hitman (2016) (Video Game) / int_e21cfc56 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e21cfc56 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e21cfc56 | |
Hitman (2016) (Video Game) / int_e2737113 | type |
Cult Defector | |
Hitman (2016) (Video Game) / int_e2737113 | comment |
Cult Defector: A Liberation member called Jeff can be found refusing to do the cult's suicide ritual, to the chagrin of his girlfriend. 47 can enter his hotel room and take his cult uniform. | |
Hitman (2016) (Video Game) / int_e2737113 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e2737113 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e2737113 | |
Hitman (2016) (Video Game) / int_e2b576a1 | type |
I Just Want to Be You | |
Hitman (2016) (Video Game) / int_e2b576a1 | comment |
I Just Want to Be You: Portman's desire to look exactly like Helmut Kruger. The surgeons note that their different facial structures make this difficult to do. 47 can take Portman's place on post-surgery checkup, and the surgeon is more than overjoyed by the fact that there's no bruises or cuts on "Portman's" new face. If their paths cross, Portman berates 47 for "stealing his idea". | |
Hitman (2016) (Video Game) / int_e2b576a1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e2b576a1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e2b576a1 | |
Hitman (2016) (Video Game) / int_e3c20140 | type |
As Long as It Sounds Foreign | |
Hitman (2016) (Video Game) / int_e3c20140 | comment |
As Long as It Sounds Foreign: A pretty easy to miss one, but the TVs in the rooms are manufactured by "Mitsaki", likely a play on Mitsubushi. "Tsa" is not a native Japanese syllable, and it's incredibly rare to hear it outside of loanwords. | |
Hitman (2016) (Video Game) / int_e3c20140 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e3c20140 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e3c20140 | |
Hitman (2016) (Video Game) / int_e3c36782 | type |
Call-Forward | |
Hitman (2016) (Video Game) / int_e3c36782 | comment |
Call-Forward: To Colorado's "Freedom Fighters" mission in the main campaign, as Diana fails to recognize the paramilitary compound from said mission. | |
Hitman (2016) (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e3c36782 | |
Hitman (2016) (Video Game) / int_e43130c1 | type |
Interrupted Intimacy | |
Hitman (2016) (Video Game) / int_e43130c1 | comment |
Interrupted Intimacy: Right as Francesca entices a disguised 47, she receives a phone call to investigate something. | |
Hitman (2016) (Video Game) / int_e43130c1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e43130c1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e43130c1 | |
Hitman (2016) (Video Game) / int_e47e0eb | type |
Scary Scarecrows | |
Hitman (2016) (Video Game) / int_e47e0eb | comment |
Scary Scarecrows: You can find a wearable scarecrow disguise in the level that lets 47 perch onto scarecrow stands to hide. The disguise has several challenges associated with it that require you to do either obscure sequences of actions or kill targets in gruesome and specific ways while wearing it, made difficult by the fact that the scarecrow disguise makes the entire map hostile to walk around. | |
Hitman (2016) (Video Game) / int_e47e0eb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e47e0eb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e47e0eb | |
Hitman (2016) (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Hitman (2016) (Video Game) / int_e4e86215 | comment |
Fake Difficulty: This level is somewhat infamous for its cruel security placement on both difficulty levels, to the point where it starts to feel contrived. On normal difficulty, the main issue is that the security footage is stored in a security-restricted room in the second floor of the band's side of the hotel (meaning that if you're caught on camera, you pretty much need to obtain a security disguise and a matching keycard, or outright restart if you're going for Suit Only). On Professional, the game also makes the boat exit a restricted area and adds multiple guards and a camera to the second-easiest exit, and rubs it in further in by adding yet another camera guarding the security tapes (forcing you to shoot it in a room full of guards). The security booth behind the hotel did originally have another recording storage (not that it was any easier to reach without a guard outfit), which was removed in an early patch for 2016. | |
Hitman (2016) (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e4e86215 | |
Hitman (2016) (Video Game) / int_e5411cdf | type |
Cult | |
Hitman (2016) (Video Game) / int_e5411cdf | comment |
Cult: A death cult named "Liberation". The client, "Locksley", contracts the ICA to end the cult, and 47 has to murder its figurehead and second-in-command. It goes horribly wrong after that. | |
Hitman (2016) (Video Game) / int_e5411cdf | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e5411cdf | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e5411cdf | |
Hitman (2016) (Video Game) / int_e5421161 | type |
Expy | |
Hitman (2016) (Video Game) / int_e5421161 | comment |
Expy: The two targets in this mission are near-explicit stand-ins for the Wet Bandits from Home Alone, right down to the Christmas-time theft, habits, and names (Harry and Marv) | |
Hitman (2016) (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e5421161 | |
Hitman (2016) (Video Game) / int_e568bf17 | type |
Destruction Equals Off-Switch | |
Hitman (2016) (Video Game) / int_e568bf17 | comment |
Destruction Equals Off-Switch: Shooting the security tapes with a (preferably silenced) pistol (or another gun) will kill the cameras in the level, letting you not worry about them spotting you as you sneak around. In Professional Mode, it's wise to do this before making any meaningful progress within the level. | |
Hitman (2016) (Video Game) / int_e568bf17 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e568bf17 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e568bf17 | |
Hitman (2016) (Video Game) / int_e6775fbe | type |
Old Money | |
Hitman (2016) (Video Game) / int_e6775fbe | comment |
Old Money: The Caruso family has owned their villa for generations and own a famous district vineyard elsewhere in Italy. | |
Hitman (2016) (Video Game) / int_e6775fbe | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e6775fbe | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e6775fbe | |
Hitman (2016) (Video Game) / int_e70127 | type |
The Mole | |
Hitman (2016) (Video Game) / int_e70127 | comment |
The Mole: The contract for killing the militia leaders was fast-tracked by Erich Soders, who’s actually working for Providence. | |
Hitman (2016) (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e70127 | |
Hitman (2016) (Video Game) / int_e753ea41 | type |
Damned By a Fool's Praise | |
Hitman (2016) (Video Game) / int_e753ea41 | comment |
Damned By a Fool's Praise: One of the militiamen, clearly a little unstable, converses with another about a number of topics, only to be rebuffed as needing professional help. The topics include his learning to breathe underwater, asking about what part of the body to shoot to disable somebody in graphic detail, and a glowing endorsement of "that billionaire presidential candidate with a famous hairdo". | |
Hitman (2016) (Video Game) / int_e753ea41 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e753ea41 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e753ea41 | |
Hitman (2016) (Video Game) / int_e784bb8c | type |
Accidental Truth | |
Hitman (2016) (Video Game) / int_e784bb8c | comment |
Accidental Truth: While plotting out his trashy spy novel, the school headmaster manages to accurately guess both General Zaydan's plot to use Strandberg to provoke a riot and that there’s a malevolent conspiracy behind Strandberg and Zaydan. | |
Hitman (2016) (Video Game) / int_e784bb8c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e784bb8c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e784bb8c | |
Hitman (2016) (Video Game) / int_e78e4ba1 | type |
Black Site | |
Hitman (2016) (Video Game) / int_e78e4ba1 | comment |
Black Site: Ether Corporation built a secret laboratory responsible for developing a virus able to target people via their DNA. | |
Hitman (2016) (Video Game) / int_e78e4ba1 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e78e4ba1 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e78e4ba1 | |
Hitman (2016) (Video Game) / int_e7b73414 | type |
Sniper Rifle | |
Hitman (2016) (Video Game) / int_e7b73414 | comment |
Sniper Rifle: ...We'll let you figure this one out. | |
Hitman (2016) (Video Game) / int_e7b73414 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e7b73414 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e7b73414 | |
Hitman (2016) (Video Game) / int_e8038166 | type |
Obsessively Organized | |
Hitman (2016) (Video Game) / int_e8038166 | comment |
If you tamper with the Curator's mood-enhancing chip, he becomes agitated and talks about "a place for everything and everything in its proper place". Sean Rose in Colorado says the same thing. | |
Hitman (2016) (Video Game) / int_e8038166 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e8038166 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e8038166 | |
Hitman (2016) (Video Game) / int_e8123047 | type |
Borrowed Biometric Bypass | |
Hitman (2016) (Video Game) / int_e8123047 | comment |
Borrowed Biometric Bypass: The tornado shelter is sealed by a biometric lock that requires Sean Rose's face. You have to 3D print a mask of Sean Rose's face to get in. | |
Hitman (2016) (Video Game) / int_e8123047 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e8123047 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e8123047 | |
Hitman (2016) (Video Game) / int_e81f5639 | type |
Moe Greene Special | |
Hitman (2016) (Video Game) / int_e81f5639 | comment |
Moe Greene Special: You can invoke this by aiming at a targets eye, assuming you can account for the sniper sway and whatnot. | |
Hitman (2016) (Video Game) / int_e81f5639 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e81f5639 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e81f5639 | |
Hitman (2016) (Video Game) / int_e82bc849 | type |
Milkman Conspiracy | |
Hitman (2016) (Video Game) / int_e82bc849 | comment |
Milkman Conspiracy: As mentioned above and discussed by 47 and Diana at the end of this mission, Liberation seems far too powerful and too well-connected to be a mere new-age death cult, given its extensive global operations. Come the next game, Nabazov's profile can be seen in the Isle of Sgà il, implying that Liberation may be connected to the Ark Society, a cabal of billionaire survivalists who intend to rule the world once they survive a civilization-ending cataclysm, which the Nabazov virus was capable of setting in motion. | |
Hitman (2016) (Video Game) / int_e82bc849 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e82bc849 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e82bc849 | |
Hitman (2016) (Video Game) / int_e83f211c | type |
O.O.C. Is Serious Business | |
Hitman (2016) (Video Game) / int_e83f211c | comment |
O.O.C. Is Serious Business: If the virus spreads, the concerned Diana starts her warning to 47 with "shit". | |
Hitman (2016) (Video Game) / int_e83f211c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e83f211c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e83f211c | |
Hitman (2016) (Video Game) / int_e956457f | type |
Freddie Mercopy | |
Hitman (2016) (Video Game) / int_e956457f | comment |
Freddie Mercopy: The bodyguard guarding the stairs leading to De Santis's office looks a lot like Freddie. | |
Hitman (2016) (Video Game) / int_e956457f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e956457f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e956457f | |
Hitman (2016) (Video Game) / int_e993da98 | type |
Equal-Opportunity Evil | |
Hitman (2016) (Video Game) / int_e993da98 | comment |
Equal-Opportunity Evil: Members of the militia come from all sorts of national and racial backgrounds, and at least two women are in prominent positions. | |
Hitman (2016) (Video Game) / int_e993da98 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_e993da98 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_e993da98 | |
Hitman (2016) (Video Game) / int_ea2c71c0 | type |
Hospital Paradiso | |
Hitman (2016) (Video Game) / int_ea2c71c0 | comment |
Hospital Paradiso: GAMA is one of the most cutting-edge hospitals on Earth. Since it caters to a very wealthy clientele, it looks like a cross between a sci-fi hospital (with an AI overseer) and a Japanese resort (complete with a zen garden, hot spring, and sushi bar). | |
Hitman (2016) (Video Game) / int_ea2c71c0 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ea2c71c0 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ea2c71c0 | |
Hitman (2016) (Video Game) / int_eab97703 | type |
Gratuitous Russian | |
Hitman (2016) (Video Game) / int_eab97703 | comment |
Gratuitous Russian: "Nash Z'darove!" The name of this challenge can be vaguely translated as "Our Health"; in actuality proper toasts vould be either "Za zdorovie!"—"For health (of drinkers)!", or "Vashe zdorovie!"—"(For) your health!". Also, the brutal-sounding Soviet "GLASЛOST" vodka. | |
Hitman (2016) (Video Game) / int_eab97703 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_eab97703 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_eab97703 | |
Hitman (2016) (Video Game) / int_ecdb8790 | type |
Decapitation Strike | |
Hitman (2016) (Video Game) / int_ecdb8790 | comment |
Decapitation Strike: This is the story behind the majority of the missions. In "The Showstopper", 47 must take out Dalia Margolis and Viktor Novikov, the leaders of an international spy ring. Since they are the sole masterminds of the ring, it ceases to exist after their deaths. In "World of Tomorrow", you are tasked with killing bioengineer Silvio Caruso, who’s developing a new super-virus, and his assistant Francesca de Santis, who might be the only person capable of completing the virus without Caruso, and destroying the virus itself. With no means of recreating the virus, the project is cancelled afterwards. In "A Gilded Cage", 47 must kill corrupt banker Claus Hugo Strandberg, who scammed Moroccans out of billions of dollars to provoke riots, and his partner General Reza Zaydan, who wants to use the riots to establish a military dictatorship. With the people having no one to riot against anymore and the military without a figurehead capable of becoming dictator, the plans are terminated. In "Freedom Fighters", 47 is tasked with killing the leaders of a paramilitary terrorist group. With all of them dead, the group is apparently disbanded. | |
Hitman (2016) (Video Game) / int_ecdb8790 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ecdb8790 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ecdb8790 | |
Hitman (2016) (Video Game) / int_ed61457c | type |
The Illuminati | |
Hitman (2016) (Video Game) / int_ed61457c | comment |
The Illuminati: There's an Omniscient Council of Vagueness called Providence which secretly governs the world. The Shadow Client is trying to challenge that. | |
Hitman (2016) (Video Game) / int_ed61457c | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ed61457c | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ed61457c | |
Hitman (2016) (Video Game) / int_ee67c9d0 | type |
Blatant Burglar | |
Hitman (2016) (Video Game) / int_ee67c9d0 | comment |
Blatant Burglars: They infiltrate a gala event wearing black street clothes with long jackets. Yet nobody seems to notice them or care when they enter restricted areas. | |
Hitman (2016) (Video Game) / int_ee67c9d0 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ee67c9d0 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ee67c9d0 | |
Hitman (2016) (Video Game) / int_eff83d77 | type |
Mundane Utility | |
Hitman (2016) (Video Game) / int_eff83d77 | comment |
Mundane Utility: The militia has a fully functional high tech 3D printer in their possession, but the only apparent use they have for it is to fabricate Berg's mask. Subverted, as the masks can bypass biometric scans, which could have some use. | |
Hitman (2016) (Video Game) / int_eff83d77 | featureApplicability |
-0.3 | |
Hitman (2016) (Video Game) / int_eff83d77 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_eff83d77 | |
Hitman (2016) (Video Game) / int_f19b5fcf | type |
Died on Their Birthday | |
Hitman (2016) (Video Game) / int_f19b5fcf | comment |
Died on Their Birthday: 47 is tasked with assassinating rockstar Jordan Cross on his 27th birthday. Diana even lampshades the fact that many music stars have died at age 27. | |
Hitman (2016) (Video Game) / int_f19b5fcf | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f19b5fcf | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f19b5fcf | |
Hitman (2016) (Video Game) / int_f237981e | type |
The Alleged Car | |
Hitman (2016) (Video Game) / int_f237981e | comment |
The Alleged Car: One opportunity for assassinating Ken Morgan involves a broken-down tuk-tuk. | |
Hitman (2016) (Video Game) / int_f237981e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f237981e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f237981e | |
Hitman (2016) (Video Game) / int_f27ec906 | type |
Identical Stranger | |
Hitman (2016) (Video Game) / int_f27ec906 | comment |
Identical Stranger: Helmut Kruger is one of these for Agent 47, albeit Justified in that he's always covered in thick makeup as part of his style. | |
Hitman (2016) (Video Game) / int_f27ec906 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f27ec906 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f27ec906 | |
Hitman (2016) (Video Game) / int_f286bd3d | type |
Bathhouse Blitz | |
Hitman (2016) (Video Game) / int_f286bd3d | comment |
Bathhouse Blitz: One campaign features Agent 47 infiltrate a sauna to reach Yakuza lawyer Yuki Yamazaki. A successful infiltration leads to 47 trapping Yamazaki in the sauna and cranking the temperature dials as high as they will go, causing Yamazaki to succumb to the heat. | |
Hitman (2016) (Video Game) / int_f286bd3d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f286bd3d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f286bd3d | |
Hitman (2016) (Video Game) / int_f2ced7b8 | type |
Surprise Party | |
Hitman (2016) (Video Game) / int_f2ced7b8 | comment |
Surprise Party: Thomas Cross arranges a surprise birthday party to his son. As part of the opportunities, 47 can make it his target's last. | |
Hitman (2016) (Video Game) / int_f2ced7b8 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f2ced7b8 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f2ced7b8 | |
Hitman (2016) (Video Game) / int_f2d8e3c2 | type |
Evil Plan | |
Hitman (2016) (Video Game) / int_f2d8e3c2 | comment |
Evil Plan: Strandberg steals billions of dollars from the people of Morocco, escapes thanks to mercenaries (actually Zaydan's soldiers), takes refuge in the Swedish embassy, then plans to escape to Argentina with Zaydan's help. Zaydan, having made the government look weak, will overthrow it and replace it with a military dictatorship. It's actually Providence's plan. | |
Hitman (2016) (Video Game) / int_f2d8e3c2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f2d8e3c2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f2d8e3c2 | |
Hitman (2016) (Video Game) / int_f32d85ab | type |
20 Minutes into the Future | |
Hitman (2016) (Video Game) / int_f32d85ab | comment |
20 Minutes into the Future: The game takes place roughly around 2019-2020. | |
Hitman (2016) (Video Game) / int_f32d85ab | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f32d85ab | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f32d85ab | |
Hitman (2016) (Video Game) / int_f3626b09 | type |
Mercy Kill | |
Hitman (2016) (Video Game) / int_f3626b09 | comment |
Mercy Kill: 47 has to kill all the infected. The disease is fatal, and given its effects on Owen Cage (including Tainted Veins and being so delirious he can't even notice 47 no matter what he's doing), this is ultimately a more merciful way to go than letting the virus run its course. | |
Hitman (2016) (Video Game) / int_f3626b09 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f3626b09 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f3626b09 | |
Hitman (2016) (Video Game) / int_f373d5e | type |
Powder Keg Crowd | |
Hitman (2016) (Video Game) / int_f373d5e | comment |
Powder Keg Crowd: The crowd outside the consulate are protesters demanding that Strandberg be arrested, instead of letting him hide in the Swedish consulate. | |
Hitman (2016) (Video Game) / int_f373d5e | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f373d5e | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f373d5e | |
Hitman (2016) (Video Game) / int_f4d00fb0 | type |
Deadline News | |
Hitman (2016) (Video Game) / int_f4d00fb0 | comment |
Deadline News: GNN are able to interview Claus Strandberg, which gives the opportunity to kill him by dropping a hanging moose decoration on him or a bomb concealed within a camera. | |
Hitman (2016) (Video Game) / int_f4d00fb0 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f4d00fb0 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f4d00fb0 | |
Hitman (2016) (Video Game) / int_f510b929 | type |
TagLine | |
Hitman (2016) (Video Game) / int_f510b929 | comment |
Tag Line: "Enter A World of Assassination". | |
Hitman (2016) (Video Game) / int_f510b929 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f510b929 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f510b929 | |
Hitman (2016) (Video Game) / int_f56d2c81 | type |
Everyone Is Armed | |
Hitman (2016) (Video Game) / int_f56d2c81 | comment |
Everyone Is Armed: Everyone but the four targets has weapons; even the on-site chef has a gun. | |
Hitman (2016) (Video Game) / int_f56d2c81 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f56d2c81 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f56d2c81 | |
Hitman (2016) (Video Game) / int_f6370d13 | type |
Organ Theft | |
Hitman (2016) (Video Game) / int_f6370d13 | comment |
Organ Theft: It's made pretty clear that the heart the target needed was not a donation, as the briefing shows two people walking out of a slum with a gun and a cooler. Interpol even sent an agent (Smith) to investigate the theft, only for him to end up getting captured and locked in the morgue covered in surgery markings, heavily implying that his organs will be taken as well. | |
Hitman (2016) (Video Game) / int_f6370d13 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f6370d13 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f6370d13 | |
Hitman (2016) (Video Game) / int_f6b698ac | type |
Complexity Addiction | |
Hitman (2016) (Video Game) / int_f6b698ac | comment |
Complexity Addiction: It's possible to invoke this. Some player-made contracts rely on them. | |
Hitman (2016) (Video Game) / int_f6b698ac | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f6b698ac | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f6b698ac | |
Hitman (2016) (Video Game) / int_f70bcdc3 | type |
External Combustion | |
Hitman (2016) (Video Game) / int_f70bcdc3 | comment |
External Combustion: The "Tik Tuk" Mission Story involves 47 using this to dispose of Ken Morgan. He's looking to purchase a souvenir tuk-tuk from one of the hotel staff, who can be found trying (unsuccessfully) to repair it. You can repair the engine with a wrench, then pierce the oil drum next to the vehicle to create a pool of flammable liquid which ignites when Morgan returns and starts the engine. | |
Hitman (2016) (Video Game) / int_f70bcdc3 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f70bcdc3 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f70bcdc3 | |
Hitman (2016) (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Hitman (2016) (Video Game) / int_f7d66b6f | comment |
No-Gear Level: Initially, you're not allowed to bring any equipment with you because the location is highly secure, and no agency pickup locations are unlocked right away. You do gain access to pickups when you level up your mastery, though, and once you max it out, your gear slots are unlocked. | |
Hitman (2016) (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f7d66b6f | |
Hitman (2016) (Video Game) / int_f8730dfc | type |
Clock Tampering | |
Hitman (2016) (Video Game) / int_f8730dfc | comment |
Clock Tampering: 47 can mess with the grandfather clock in the house to help trigger a neurotic episode for Sean Rose. | |
Hitman (2016) (Video Game) / int_f8730dfc | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f8730dfc | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f8730dfc | |
Hitman (2016) (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Hitman (2016) (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: 47 can kill people as they pass under an elevated car receiving repair, by releasing the suspension and letting it slowly rise back up. Two challenges involve killing Maya Parvati this way, along with 5 other targets (the only way of achieving it is through user-created contracts), rewarding 5000 mastery points each. | |
Hitman (2016) (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f87c42d4 | |
Hitman (2016) (Video Game) / int_f92c808 | type |
Sauna of Death | |
Hitman (2016) (Video Game) / int_f92c808 | comment |
Sauna of Death: It's possible for 47 to kill Yuki by tricking her into entering a lethally warm sauna and then trapping her inside it. | |
Hitman (2016) (Video Game) / int_f92c808 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f92c808 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f92c808 | |
Hitman (2016) (Video Game) / int_f98356f | type |
Right-Wing Militia Fanatic | |
Hitman (2016) (Video Game) / int_f98356f | comment |
Right-Wing Militia Fanatic: The Freedom Fighters pretend to be a militia as part of a cover for their operations. Dialogue in the "The Bookkeeper" Elusive Target mission reveals that they claim to have very left-wing beliefs (like pro-choice and pro-gay marriage) to scare off any real right-wing militia types that try to join. Additionally subverted by the fact Rose is a Marxist and Parvati was part of the LTTE (a Socialist organization). | |
Hitman (2016) (Video Game) / int_f98356f | featureApplicability |
-0.3 | |
Hitman (2016) (Video Game) / int_f98356f | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f98356f | |
Hitman (2016) (Video Game) / int_f9f2c33 | type |
Running Gag | |
Hitman (2016) (Video Game) / int_f9f2c33 | comment |
Running Gag: The Kane & Lynch video games appear in Colorado, as well as in the "The Bad Boy" Elusive Target. Both the hackers in the "The Bookkeeper" Elusive Target, as well as Bartholomew Argus in "The Bad Boy", give glowing praise for the games despite them being loathed in reality. For reasons unknown, IOI really has something against pink. No, not the band, the color. Both Sapienza and Marrakesh feature odd jabs at the color. A lady in the gelato store mutters to herself about the color while taking forever to order ice cream, and a consulate member in Marrakesh questions the amount of pink the person on the other end of their phone call wears. | |
Hitman (2016) (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_f9f2c33 | |
Hitman (2016) (Video Game) / int_fa73ee9d | type |
Explosive Leash | |
Hitman (2016) (Video Game) / int_fa73ee9d | comment |
Explosive Leash: Explosive consequences, at least. Killing the targets triggers a Dead Man's Switch that Diana detects when you leave the level, which activates other agents of the cult from all over the globe. | |
Hitman (2016) (Video Game) / int_fa73ee9d | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fa73ee9d | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fa73ee9d | |
Hitman (2016) (Video Game) / int_fb030b48 | type |
With Catlike Tread | |
Hitman (2016) (Video Game) / int_fb030b48 | comment |
With Cat Like Tread: Hitman 2's GOTY Legacy pack has a specific rules quirk that pertains to how Silent Assassin ratings work. So long as anyone infected doesn't report you to the guards, you're free to murder your way through the level's infected and still get the Silent Assassin rating. Even if NPCs that haven't been infected get knocked out, then get infected, it still counts towards the rating. | |
Hitman (2016) (Video Game) / int_fb030b48 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fb030b48 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fb030b48 | |
Hitman (2016) (Video Game) / int_fb3576b2 | type |
The Dog Bites Back | |
Hitman (2016) (Video Game) / int_fb3576b2 | comment |
The Dog Bites Back: Silvio Caruso, who Abiatti had bullied as a child, is the mission's client. In addition, 47 can disguise as a local lawyer Abiatti intends on bribing, or the priest he bullied years prior, to kill him. | |
Hitman (2016) (Video Game) / int_fb3576b2 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fb3576b2 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fb3576b2 | |
Hitman (2016) (Video Game) / int_fc25c2fb | type |
Cruelty Is the Only Option | |
Hitman (2016) (Video Game) / int_fc25c2fb | comment |
Cruelty Is the Only Option: One kill requires you to pump the Herald in the basement full of drugs used for torture, so the target decides to upgrade the next batch. You can't enter the room he's in and the glass is bulletproof, so killing him is not an option either. | |
Hitman (2016) (Video Game) / int_fc25c2fb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fc25c2fb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fc25c2fb | |
Hitman (2016) (Video Game) / int_fc2f4def | type |
Non-Indicative Difficulty | |
Hitman (2016) (Video Game) / int_fc2f4def | comment |
Non-Indicative Difficulty: One of the challenges of a Suit Only run on this stage is that many doors only open for people wearing the right outfit; not being able to change 47's outfit means the most common routes through the level are cut off to the player. However, Master difficulty adds an extra guard near the sauna who isolates himself right next to a door that requires a guard uniform. This door directly leads to a console needed for the sauna opportunity kill for Yuki Yamazaki. This means killing Yamazaki without changing disguises is actually much easier on the highest difficulty, because without the guard, the only way to that console is to sneak through the heavily guarded garage. | |
Hitman (2016) (Video Game) / int_fc2f4def | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fc2f4def | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fc2f4def | |
Hitman (2016) (Video Game) / int_fd4f8299 | type |
Well-Intentioned Extremist | |
Hitman (2016) (Video Game) / int_fd4f8299 | comment |
Well-Intentioned Extremist: Silvio believes his weapon can help the powerless defend themselves, but it's much more likely to be used as a tool of control. Subverted by Francesca, who just wants a promotion for her part in developing it, and Ether, who are covertly doing it for Providence. | |
Hitman (2016) (Video Game) / int_fd4f8299 | featureApplicability |
-0.3 | |
Hitman (2016) (Video Game) / int_fd4f8299 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fd4f8299 | |
Hitman (2016) (Video Game) / int_fd7267dd | type |
Master of Disguise | |
Hitman (2016) (Video Game) / int_fd7267dd | comment |
Master of Disguise: Agent 47, natch. | |
Hitman (2016) (Video Game) / int_fd7267dd | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fd7267dd | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fd7267dd | |
Hitman (2016) (Video Game) / int_fe0330fb | type |
Brick Joke | |
Hitman (2016) (Video Game) / int_fe0330fb | comment |
One of the workers at the Swedish embassy is trying to assemble a chair and having difficulty understanding the instructions (a Brick Joke explained further up in this folder). | |
Hitman (2016) (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fe0330fb | |
Hitman (2016) (Video Game) / int_fea42091 | type |
Badass Preacher | |
Hitman (2016) (Video Game) / int_fea42091 | comment |
Badass Preacher: An Opportunity allows you to disguise as an innocent priest Marco is trying to find. 47 has always had a soft spot for religion, and Marco can be pushed onto a church roof spike. | |
Hitman (2016) (Video Game) / int_fea42091 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_fea42091 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_fea42091 | |
Hitman (2016) (Video Game) / int_ff934825 | type |
Evil, Inc. | |
Hitman (2016) (Video Game) / int_ff934825 | comment |
Evil, Inc.: The Ether Biotech Corporation is involved in two separate contracts. In the first, they're trying to develop a lethal virus that remains dormant until activated, acting as a kill switch for anyone on the planet. In the second, they're trying to replicate a massively contagious bioweapon created by a doomsday cult. They're also one of Providence's major assets. | |
Hitman (2016) (Video Game) / int_ff934825 | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_ff934825 | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_ff934825 | |
Hitman (2016) (Video Game) / int_name | type |
ItemName | |
Hitman (2016) (Video Game) / int_name | comment |
||
Hitman (2016) (Video Game) / int_name | featureApplicability |
1.0 | |
Hitman (2016) (Video Game) / int_name | featureConfidence |
1.0 | |
Hitman (2016) (Video Game) | hasFeature |
Hitman (2016) (Video Game) / int_name | |
Hitman (2016) (Video Game) / int_name | itemName |
Hitman (2016) (Video Game) |
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