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Hitman 3 (Video Game)
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Hitman 3 (stylized as HITMAN III) is the eighth game of the Hitman series by IO Interactive. The final installment in the World of Assassination Trilogy preceded by Hitman (2016) and Hitman 2, it is also the first game of the franchise to be self-published by IO Interactive. It was released on January 20th, 2021 for the Playstation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Microsoft Windows as a timed exclusive for the Epic Games Store, as well as releasing on the Microsoft Store. A year later it was released onto Steam, as well being available to play on Xbox Game Pass. It also had a Google Stadia port, which came with some exclusive content and Save State sharing among other Stadia friends. The PS4 and PC ports can also utilise PSVR and PC Virtual Reality to serve as a first-person mode. It was also one of the first released Cloud Gaming titles for the Switch.Set almost immediately after the events of its predecessor, Hitman 3 continues the story of Agent 47 and Lucas Grey as they hunt down the Partners, the elusive leaders of Providence.Hitman 3 offers seven locations; among them is a skyscraper in Dubai, United Arab Emirates, an old manor in Dartmoor, England, a nightclub in Berlin, Germany, a visit to the city of Chongqing, China, a walkabout in a vineyard in Mendoza, Argentina, a moving train in the Carpathian Mountains, and Ambrose Island, a post-launch location released for free set between the events of "Another Life" and "The Ark Society" from Hitman 2. In addition, following in the footsteps of 2, both that game and 2016 are included as "Access Passes" for 3, and unlike 2's implementation of its Embedded Precursor, progress does transfer over to this game, later made available for free within this game.Mechanically, Hitman 3 plays pretty much identically to its predecessors, though it does have a few notable changes. The enemy A.I. has been made smarter, the gameplay is more experimental (almost none of the levels follow the same format from one another), the addition of a camera to hack door locks (and act as a Photo Mode), some doors now have keypads which requires memorising combinations, and unlockable persistent shortcuts have been added to reward exploration, giving the player a quicker means to get to a specific part of a level on their next run.On October 4th, 2022, IO Interactive announced that the much-awaited "Freelancer" mode would arrive at the end of Year 2 on January 26th, 2023. Set after the events of the main game, the mode is a Roguelike campaign, with 47 earning "Merces" by completing a track of contracts with complications attached, opening safes, pacifying couriers, and buying items from merchants to use in a run and bring back to your own customisable safehouse. It also features vastly different rulesets to the main game. A Closed Beta technical stress-test ran via Steam from November 3rd - 7th, 2022, while ten minutes of gameplay footage of the mode was also released to explain the mechanics.As such, due to the sheer amount of changes and unique tropes for it, Freelancer Mode has its own subpage: Hitman 3 Freelancer | |
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Artistic License – Ornithology | |
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Artistic License – Ornithology: Some of the birds you can hear as background noises are chaffinches and great spotted woodpeckers. However, these birds do not live in Argentina. | |
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Dirty Coward | |
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Dirty Coward: Surprisingly averted for the most part, as the great majority of the targets are Defiant to the End instead; Ingram just says he'll see Edwards in hell, and even The Constant is a Graceful Loser when you catch up to them. | |
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No Item Use for You | |
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No Item Use for You: Guns can't be picked up from inhibitors, so the player has to use traps and melee weapons. Stage 2 and 3 have some weapon unlocks, although they have limited rounds of ammo. | |
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Goggles Do Nothing | |
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Goggles Do Nothing: The white Shadow suit has a pair of tri-focal lenses that serve no purpose to the player. | |
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The Artifact | |
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The Artifact: The "White Sunset", "Sunset Rubber Duck", and "Orange Pinstripe Briefcase" items have a color scheme consisting of purple, orange, and white — the same color scheme associated with the Google Stadia branding and advertising. These items were initially exclusive to that platform, but since Stadia went defunct back in January 2023, these colors make no sense now, and new players won't understand the reference. The "Cloud 9" challenge pack (where these items are unlocked from) has a name that does allude to the cloud and IoT, which does somewhat help re-establish the reference in a roundabout way. The "Phantom" suit's name alludes to Ghost Mode, which was available in 2. The mode shut down not long before 3 released, so the original meaning of the name will be lost on any new player. The suit was an unlock for the mode too, but is now an unlock for completing 35 Featured Contracts in 3 unless you did a save transfer. | |
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Heroic BSoD | |
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Heroic BSoD: 47 goes through a short one at the start of the mission, as hallucinations of Diana berates him for being nothing more than the weapon Providence wanted him to be, only for Lucas to break him out of it and Diana's voice to tell 47 to embrace the past. | |
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Unexpected Gameplay Change | |
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Unexpected Gameplay Change: This escalation is very similar to the Seven Deadly Sins' escalation Pride (Level 3 even asks you only shoot the piggies), and has some custom props and specific mechanics exclusive to it (Level 1 is one massive chase to find the piggies, for example). | |
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Darker and Edgier | |
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Darker and Edgier: Than the rest of the World of Assassination trilogy. The locations are a lot darker, grittier, and more claustrophobic, and the "high society" theme of the previous games is only really touched on in two levels. The plot features much higher stakes (with 47 directly going up against an Ancient Conspiracy), as well as returning to the series questions of who 47 is as a person that Silent Assassin and Contracts discussed. | |
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Big, Screwed-Up Family | |
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Big, Screwed-Up Family: The Carlisle family. Alexa got her position from murdering her older brother Montgomery (who was already planning to give her control), which mentally damaged her younger brother Zachary. Her eldest son Gregory is unambitious and apathetic, while her youngest son Edward is a clingy Nervous Wreck from her strict parenting. Meanwhile, Gregory's wife Emma is deeply invested in inheriting Thornbridge Manor because she's Montgomery's illegitimate daughter and has devoted her life to enacting revenge for her father's death, while her son Patrick shares his father's lack of ambition. The most normal of the family is Alexa's daughter Rebecca, who already has a successful career and is suspicious of the reasoning behind Alexa's faked death. | |
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Tempting Fate | |
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Tempting Fate: A pair of Elite Mooks are talking about 47, and one of them doubts that 47 is a strong fighter because he does "too much sneaking around and too much dressing up" and bets he could beat him in a fistfight, resulting in the other mook asking if he wants to put that to the test. Given that the level allows non-target kills... Despite otherwise Facing Death With Dignity, Edwards cannot help but taunt 47 by saying "At least I die knowing who I am". You then have the option of injecting Edwards with the memory-erasing serum instead of killing him. This prompts the only instance in the entire trilogy where he actually gets nervous. | |
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Ripped from the Headlines | |
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Ripped from the Headlines: The story of the 1945 Grand Paladin wine is inspired by the 1945 Romanée-Conti; the most expensive bottle of wine ever sold. 47's (and the Sommelier's) description of the wine is a cribbing of one of the paragraphs from this Bloomberg article. | |
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Dummied Out | |
Hitman 3 (Video Game) / int_1653843c | comment |
Half of the targets from the Patient Zero campaign are included, with only Sister Yulduz and Klaus Lieblied being absent. This is because they both reuse their faces from generic modelsnote a female civilian in Marrakesh and a Hokkaido guard respectively, and thus never got renders that'd fit the Elusive Target briefing art style. The rest of the campaigns' targets did because they were originally Dummied Out Elusive Targets that were repurposed. This is also why Bradley Paine and Oybek Nabazov are using their original codenames of "The Conditioner" (not "The Vector") and "The Doomsayer" (not "The Source"), as that's what their original codenames were. | |
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Not-So-Harmless Villain | |
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Not-So-Harmless Villain: Grey initially assumes Crest's goal is extortion in the briefing, but the laptop near the uplink reveals that his plan was to use ETHER's DNA targeting virus to wipe out all of Providence and the Partners, which seems to rattle him quite a bit. | |
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Only Six Faces | |
Hitman 3 (Video Game) / int_18a84025 | comment |
Only Six Faces: As with 2016 and 2, this is a Downplayed Trope, as the game has upwards of 350 to 1000 NPCs per level (for context, Marrakesh has around 970 NPCs) so it's not going to take long until reused faces start appearing. However, the pool of face swaps is far larger than the six or eight of older games like Blood Money this trope otherwise covers. Hitman 3 has about 10-20 face models for each gender, ethnicity, race, and varying hair styles and facial hair. It's even less likely for two NPCs to be in the same clothing. | |
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Eiffel Tower Effect | |
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Eiffel Tower Effect: Invoked by 47. As part of his character fabrication, Tobias Rieper has a no-followers social media account where he posts extremely dull, stereotypical pictures of world landmarks (implied to be doctored stock photos) in the countries he's visiting, "from the Sphinx to the Easter Island statues". He doesn't appear in any of them. | |
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Gone Horribly Right | |
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Gone Horribly Right: Diana's ploy to get 47 in a position where he is in striking range of Edwards for the first time since 2 by informing him that she herself is 47's only vulnerability works well, considering that it lands 47 on the same train as the former Constant. It can work too well, though, if 47 injects himself with the memory erasure serum. | |
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Always Someone Better | |
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Always Someone Better: The cat repeatedly taunts 47 that he isn't the best assassin and that there's someone else who's much better; The Rival. | |
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Mission-Pack Sequel | |
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Mission-Pack Sequel: As with the previous game, you are able to import any locations you own into the newer game, only this time, it's the entirety of Hitman (2016) and Hitman 2! The only condition is that you require an IOI account this time around as a way to transfer save data (and on PC, location data) from the PS4/Xbox One to the PS5 and Xbox Series X if you buy the 9th gen version of the game, as well as from Steam to the Epic Store. While PC players initially required buying discounted Access Passes, fan backlash made IOI release a reworked system for location transfers, which was released on 18th February, 2021 and can be done here. Not only that, but the entire trilogy on is 64GB, shaving almost 100GB off, while also including the third game to boot, which is nothing short of some impressive engineering and compression. | |
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Multiple Endings | |
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Multiple Endings: Upon reaching the target the player is given three options, although the first two have essentially the same outcome and the third is an Easter Egg: 47 simply kills Arthur Edwards by pistol, garrote, shotgun, whatever. (A silenced ICA19 Black Lily pistol is available in the wardrobe in the front of the cabin, for the convenience of traditionalists.) He then applies the brakes on the train, hops off, and walks off into the Romanian tundra. A year later, he reunites with Diana and starts working with her again. 47 injects Edwards with the same memory-wipe serum he intended to reset 47's mind with. While Edwards survives the encounter, without his memories he's effectively been neutered, and without an antidote (as Grey stole the vial from ETHER back in Hitman 2), he's been assigned a Fate Worse than Death. 47 then breaks out of the train and the ending plays out like usual. 47 takes the syringe, but refrains from using it. After a minute or so, Edward points out the "benefits" of not having free will, and 47 injects himself with the serum. Some time later, 47 wakes up to Edwards's voice in a cell inside a certain Romanian asylum. | |
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Violation of Common Sense | |
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Violation of Common Sense: The harder "Hubris" path assumes the player is aware of various gameplay tricks. In Level 2's "Hubris" path, Meilin Du is facing a barred window while he's checking on a test subject, and the immediate option players have is throwing objects to attract his attention, which does work, but that tends to attract unwanted attention, and their back will always be blocked by the wall. Instead, the game expects you to stand in front of the window briefly before the detection meter fills up, which attracts only his attention (instead of both scientists), and his back will always be turned away. | |
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The Cameo | |
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The Cameo: Cornelia Stuyvesant, Lucy Phillips, and Sebastian Sato are walking around the garden show giving comments about the garden pieces on display. At the 3rd stage, two of them become targets and one of them becomes a VIP. | |
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Easy-Mode Mockery | |
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Easy-Mode Mockery: Gluttony will mock 47 if he doesn't give extra food to the pig (grapes for the appetizer, meat for the main course, and bananas for the dessert). | |
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Obligatory Earpiece Touch | |
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Obligatory Earpiece Touch: The enemy agents all have this habit when talking on the radio, providing a major clue to their identities. | |
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Villain Ball | |
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Villain Ball: Unlike many targets, Alexa is smart enough not to ask her guards to leave when she needs to discuss extremely sensitive private matters with 47 (disguised as the detective). She also deduces 47's identity immediately if he asks about Arthur Edwards, and will even give 47 Edwards' file as a reward for helping solve her brother's murder. So far, so good. However, Alexa then walks out on her balcony to think about what 47 has told her, and her guards make no objection if 47 follows her out there (despite Alexa having just outed him right in front of them), giving him a prime opportunity to throw her off the mansion in the same way she murdered Montgomery. Almost like she's a Death Seeker. | |
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Failsafe Failure | |
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Failsafe Failure: Most elaborate accidents require you to sabotage not one, but two things in order to get them to work. Triggering the emergency evacuation in Dubai makes the targets run for the helicopter, but if you've taken out the pilot, they run back up to their emergency parachutes to jump off the building. Knifing the parachutes in advance causes them to leap off not knowing they're doomed. Other things like overloading dangerous machinery to electrocute targets or disabling safety measures is par for the course for the rest of the game. | |
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Overly Narrow Superlative | |
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"The Vitae" means "Life", and all the targets are all leading eccentric careers. Terrance is leading a life of laziness, Alison leads a life of a con artist, and Philo leads the life of a serial killer-turned-murderer-of-spouses. | |
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Achievement Mockery | |
Hitman 3 (Video Game) / int_1d8bd418 | comment |
Achievement Mockery: Beating "Humility" nets you the challenge associated with it, as a form of Medal of Dishonor, as anyone who checks your challenge records will know that you (purposefully or not) beat the escalation this way. | |
Hitman 3 (Video Game) / int_1d8bd418 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_1d8bd418 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_1d8bd418 | |
Hitman 3 (Video Game) / int_1d9ec554 | type |
Scannable Man | |
Hitman 3 (Video Game) / int_1d9ec554 | comment |
Scannable Man: The "Perfect Subject" has a fully functional QR Code on the back of his head, not unlike 47 and his famous barcode. | |
Hitman 3 (Video Game) / int_1d9ec554 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_1d9ec554 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_1d9ec554 | |
Hitman 3 (Video Game) / int_1da3a484 | type |
Alice Allusion | |
Hitman 3 (Video Game) / int_1da3a484 | comment |
Alice Allusion: One of the first objectives is to "Follow the White Rabbit". | |
Hitman 3 (Video Game) / int_1da3a484 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_1da3a484 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_1da3a484 | |
Hitman 3 (Video Game) / int_1e584efa | type |
Cruel and Unusual Death | |
Hitman 3 (Video Game) / int_1e584efa | comment |
Cruel and Unusual Death: During the tour of the wine facility, Vidal can be locked inside an industrial freezer, fall into a distillery tank, get pushed into a grape crusher, or crushed underneath a grape presser. The last one actually leaves nothing left of her beyond a pile of blood. | |
Hitman 3 (Video Game) / int_1e584efa | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_1e584efa | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_1e584efa | |
Hitman 3 (Video Game) / int_1f48abcd | type |
Skeleton Key | |
Hitman 3 (Video Game) / int_1f48abcd | comment |
Skeleton Key: Rolf Hirschmuller's disguise grants not just access to the entire map and allows 47 to carry weapons openly, but all of the agents pretend they can’t see through the disguise. | |
Hitman 3 (Video Game) / int_1f48abcd | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_1f48abcd | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_1f48abcd | |
Hitman 3 (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Hitman 3 (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: When 47 wipes his and Diana's profiles, as well as any affiliated contracts from the ICA server, it is unknown whether it also erased the records of the clients of those contracts. Not helping matters is that in the following mission, Vidal mentions targets missing from this database to Diana, with the odd inclusion of Aleksander Kovak (contractor of "The Last Yardbird"), which is either a Series Continuity Error or an intentional decision. | |
Hitman 3 (Video Game) / int_1f6983f7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_1f6983f7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_1f6983f7 | |
Hitman 3 (Video Game) / int_20152e12 | type |
Real Place Background | |
Hitman 3 (Video Game) / int_20152e12 | comment |
Real-Place Background: As per tradition with the series, the levels are designed to represent the culture and architecture the real-life location would inhabit and have. Chonqqing, for example, has appropriate accents for most of its denizens, there are neon signs everywhere, and the buildings are small and cramped together. | |
Hitman 3 (Video Game) / int_20152e12 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_20152e12 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_20152e12 | |
Hitman 3 (Video Game) / int_2317bc85 | type |
Tampering with Food and Drink | |
Hitman 3 (Video Game) / int_2317bc85 | comment |
Tampering with Food and Drink: Not unusual for the series, but Gluttony provides a unique, already-tampered with item with the Bubble Queen gum, which will immediately knock out an enemy after they pick it up and eat it. | |
Hitman 3 (Video Game) / int_2317bc85 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2317bc85 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2317bc85 | |
Hitman 3 (Video Game) / int_237404cc | type |
Ironic Echo | |
Hitman 3 (Video Game) / int_237404cc | comment |
Ironic Echo: During the "Closing Statement" Mission Story, Yates points out how Edwards must be out of his mind to allow Diana to join Providence given all the grief that she and 47 caused them, proclaims that "this woman will be our downfall" and orders his men to kill her. Yates will still do some Evil Gloating before the deed though, giving 47 time to position himself in the room to handle Yates' guards... | |
Hitman 3 (Video Game) / int_237404cc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_237404cc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_237404cc | |
Hitman 3 (Video Game) / int_2479af9 | type |
Prescience by Analysis | |
Hitman 3 (Video Game) / int_2479af9 | comment |
Prescience by Analysis: Imogen Royce is a master of guessing how people think, and has set up a project for the visiting Board Member that accurately predicts how people act to the millisecond in percentages of likelihood. If you disguise as the Board Member, she'll describe her experiment to the player thusly; ICA Agents rely on predictable actions of others, and if she can harness that knowledge, everything would change; not realizing that she's basically talking about NPC Scheduling and the basis for how the entire game works. | |
Hitman 3 (Video Game) / int_2479af9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2479af9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2479af9 | |
Hitman 3 (Video Game) / int_24bc06a | type |
I Fought the Law and the Law Won | |
Hitman 3 (Video Game) / int_24bc06a | comment |
I Fought the Law and the Law Won: If you go openly loud after a particular messy hit, then the local law enforcement/guards will bring you down rather quickly on anything above Casual Difficulty. | |
Hitman 3 (Video Game) / int_24bc06a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_24bc06a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_24bc06a | |
Hitman 3 (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Hitman 3 (Video Game) / int_2557e3a9 | comment |
Palette Swap: Some of the suits are identical to one another in all but color, the "Phantom Suit" is just a greyscale-variant of "The Undying Look", while the "Midnight Black" suit is a black version of the Marrakesh suit from the Access Pass. The "Winter Coat" suit gotten from the Hitman Legacy Pack's Old Save Bonus is identical to the one in this game in all but a tiny pin on the breast pocket. Averted with location-specific suits, which have minor model changes (normally gloves) that stop them being direct swaps. The Trinity pack items are reskins of each other in white, red and black, referencing the Color Motif of each game in the trilogy. Their inventory descriptions also provide meta commentary on each game. | |
Hitman 3 (Video Game) / int_2557e3a9 | featureApplicability |
-1.0 | |
Hitman 3 (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2557e3a9 | |
Hitman 3 (Video Game) / int_260926c3 | type |
Failure Is the Only Option | |
Hitman 3 (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: You are frozen in place when you are forced to kill Diana's parents. You can press any button you want, but only the action button will work, meaning you cannot proceed without pressing the bomb trigger. | |
Hitman 3 (Video Game) / int_260926c3 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_260926c3 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_260926c3 | |
Hitman 3 (Video Game) / int_26ac510e | type |
Mythology Gag | |
Hitman 3 (Video Game) / int_26ac510e | comment |
Mythology Gag: Lust is clearly based on Zoe and Sophia Washington; they too have a habit of calling people "pet", and emulating their other vocal patterns. Which makes sense, given the whole level is a deliberate homage to The Ark Society. | |
Hitman 3 (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_26ac510e | |
Hitman 3 (Video Game) / int_26dfe475 | type |
Caring Gardener | |
Hitman 3 (Video Game) / int_26dfe475 | comment |
Caring Gardener: The entire point of the garden show is for the gardeners to show off their garden exhibits, so some level of this is required. | |
Hitman 3 (Video Game) / int_26dfe475 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_26dfe475 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_26dfe475 | |
Hitman 3 (Video Game) / int_27690f66 | type |
Literary Allusion Title | |
Hitman 3 (Video Game) / int_27690f66 | comment |
Literary Allusion Title: The escalation is named, and themed around, the Three Little Piggies, originally written by James Halliwell-Phillipps. | |
Hitman 3 (Video Game) / int_27690f66 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_27690f66 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_27690f66 | |
Hitman 3 (Video Game) / int_27990757 | type |
Two-Headed Coin | |
Hitman 3 (Video Game) / int_27990757 | comment |
Two-Headed Coin: The Greedy Little Coin has two "heads" on it; namely the sigil used on the Silverballer and Goldballer. | |
Hitman 3 (Video Game) / int_27990757 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_27990757 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_27990757 | |
Hitman 3 (Video Game) / int_281de59f | type |
Extremely Short Timespan | |
Hitman 3 (Video Game) / int_281de59f | comment |
Extremely Short Timespan: While 2016 and 2 have a break of a few weeks or several months between levels, this game has about two weeks, or oftentimes a few days between levels instead due to the circumstances (Haven Island in 2 to Dubai happened over at least two weeks, Dubai to Dartmoor within a week, Dartmoor to Berlin take place a few days after one another, Berlin to Chongqing happen about a week apart, Mendoza takes place around 3 days after Chongqing, and Carpathian Mountains happens no more than a few days after Mendoza). | |
Hitman 3 (Video Game) / int_281de59f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_281de59f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_281de59f | |
Hitman 3 (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Hitman 3 (Video Game) / int_294ed981 | comment |
Bilingual Bonus: Mendoza and Chongqing have NPCs partially speak in their native tongue, as well as English. | |
Hitman 3 (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_294ed981 | |
Hitman 3 (Video Game) / int_29a39f6 | type |
Easter Egg | |
Hitman 3 (Video Game) / int_29a39f6 | comment |
Easter Egg: The pineapple and sponge easter egg from Miami's Bayside aquarium can be found in the water fountain in the Marrakesh exhibit. One of the guards and staff can be seen kissing out of sight of others. Kill either one of them, and they will mourn over their body. | |
Hitman 3 (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_29a39f6 | |
Hitman 3 (Video Game) / int_2b50986a | type |
Arrange Mode | |
Hitman 3 (Video Game) / int_2b50986a | comment |
Arrange Mode: Many of the security camera's are actually not present here, they only exist in the upper and lower parts of The Block and ICA Facility. New pig-themed guards either replace or join old guard groups, and even props in the level have been moved about, either to make things harder or to add new cover. | |
Hitman 3 (Video Game) / int_2b50986a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2b50986a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2b50986a | |
Hitman 3 (Video Game) / int_2b5ea43c | type |
Bland-Name Product | |
Hitman 3 (Video Game) / int_2b5ea43c | comment |
Bland-Name Product: Besides brands made specifically for the game's lore (see below), there's thinly-veiled parodies such as Fountain View in place of Mountain Dew, Dr. Popp in place of Dr. Pepper, Franz ketchup and Hanz Ketchup being stand ins for Heinz. | |
Hitman 3 (Video Game) / int_2b5ea43c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2b5ea43c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2b5ea43c | |
Hitman 3 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Hitman 3 (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Basically any of the SMGs, shotguns, or pistols that aren't silenced. Their only real use in a silent run is to distract guards by triggering a target lockdown, or by using them as a gun lure to get them away from a specific area. | |
Hitman 3 (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2bdae2ae | |
Hitman 3 (Video Game) / int_2d4d16d9 | type |
I Know You Know I Know | |
Hitman 3 (Video Game) / int_2d4d16d9 | comment |
I Know You Know I Know: 47 can greet a well-dressed Diana, as well as Vidal at the party using his Tobias Rieper alias. Vidal is immediately suspicious and checks in with security to verify his identity. After two more encounters, Vidal will accompany 47 to a now-guarded cinema room, revealing she knows who he is as 47 continues to play coy. | |
Hitman 3 (Video Game) / int_2d4d16d9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2d4d16d9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2d4d16d9 | |
Hitman 3 (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
Hitman 3 (Video Game) / int_2e8441c9 | comment |
47 takes the syringe, but refrains from using it. After a minute or so, Edward points out the "benefits" of not having free will, and 47 injects himself with the serum. Some time later, 47 wakes up to Edwards's voice in a cell inside a certain Romanian asylum. | |
Hitman 3 (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2e8441c9 | |
Hitman 3 (Video Game) / int_2f22ad90 | type |
NPC Scheduling | |
Hitman 3 (Video Game) / int_2f22ad90 | comment |
Imogen Royce is doing research into how people think, as well as setting up a project which accurately predicts how people act to the millisecond. She even describes it in more technical detail to 47 if he disguises as a board member, which essentially boils down to everyone having routines and act in predictable ways, and with time, predictability of a target's routine can be used to an ICA Agents' advantage. Gee...that sounds rather familiar. | |
Hitman 3 (Video Game) / int_2f22ad90 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2f22ad90 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2f22ad90 | |
Hitman 3 (Video Game) / int_2f62653b | type |
Borrowed Catchphrase | |
Hitman 3 (Video Game) / int_2f62653b | comment |
Borrowed Catchphrase: Diana's "THAT is..." target/ notable NPC opener is said by a pair of NPC's looking at Corvo Black, notably adding a pause between the two words to give a similar inflection. | |
Hitman 3 (Video Game) / int_2f62653b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2f62653b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2f62653b | |
Hitman 3 (Video Game) / int_2fcd835a | type |
Handbag of Hurt | |
Hitman 3 (Video Game) / int_2fcd835a | comment |
Handbag of Hurt: The Briefcase can be used in this way, acting as an impromptu melee weapon should you need to. Like other objects, you can also aim it at a persons head, and it'll knock them out. | |
Hitman 3 (Video Game) / int_2fcd835a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_2fcd835a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_2fcd835a | |
Hitman 3 (Video Game) / int_3096c919 | type |
Boléro Effect | |
Hitman 3 (Video Game) / int_3096c919 | comment |
Boléro Effect: This is used for the music in the staff-only areas of the tower. The cello and horns used gradually get louder and more bombastic while performing illegal actions. | |
Hitman 3 (Video Game) / int_3096c919 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3096c919 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3096c919 | |
Hitman 3 (Video Game) / int_318d4432 | type |
Tropical Island Adventure | |
Hitman 3 (Video Game) / int_318d4432 | comment |
Tropical Island Adventure: As you'd expect from a pirate's nest in the Andaman Sea. | |
Hitman 3 (Video Game) / int_318d4432 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_318d4432 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_318d4432 | |
Hitman 3 (Video Game) / int_33864ee8 | type |
Collection Sidequest | |
Hitman 3 (Video Game) / int_33864ee8 | comment |
Collection Sidequest: You get an achievement for collecting the three vintages: Cabernet Sauvignon, Pinot Noir, and Malbec. You also get one for scanning all of the QR codes around the vineyard. | |
Hitman 3 (Video Game) / int_33864ee8 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_33864ee8 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_33864ee8 | |
Hitman 3 (Video Game) / int_3403abfc | type |
Mugged for Disguise | |
Hitman 3 (Video Game) / int_3403abfc | comment |
Mission Stories have a fair amount of flexibility built into them. Required non-unique disguises and items can be obtained from any source on the level, and certain mission stories involving unique non-target NPCs will be counted as complete whether 47 assumes their identity or merely removes whatever obstacle was preventing them from doing their job.note e.g. One mission story in Dartmoor involves luring the target outside for a family portrait; it can be completed either by dressing up as the photographer or by simply fixing the photographer's flash equipment and allowing him to discover the repair. | |
Hitman 3 (Video Game) / int_3403abfc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3403abfc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3403abfc | |
Hitman 3 (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Hitman 3 (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Anyone will die the instant their face makes contact with water, even if it's a tiny puddle. Played with in the case of Vanya Shah, where part of her routine has her wash her face in her own personal water pond, but cannot be exploited with electricity traps. You can, of course, still dunk her head into said pond to eliminate her. None of the NPCs in the game can swim. If you shove them off a ledge into water, even from a small height, they will drown. There is one specific exception: there is a certain body of water Rico Delgado can be thrown into and he'll be shown swimming in... the pond his man-eating hippo lives in. | |
Hitman 3 (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_34bd7be2 | |
Hitman 3 (Video Game) / int_34f8042a | type |
Gratuitous French | |
Hitman 3 (Video Game) / int_34f8042a | comment |
Gratuitous French: Many of the names are French words being used as titles, such as Faux Pas (False Step), Déjà vu ("expressing the feeling that one has lived through the present situation before"), Provocateur (to provoke people) and Carte Blanche ("blank card", or more figuratively, "acting in discretion with power"). | |
Hitman 3 (Video Game) / int_34f8042a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_34f8042a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_34f8042a | |
Hitman 3 (Video Game) / int_356b1efb | type |
Hammerspace | |
Hitman 3 (Video Game) / int_356b1efb | comment |
Hammerspace: This is how the briefcase acts. Unlike in Blood Money, where you could only use it for sniper rifles, here you can fit just about any weapon, melee or tool in the briefcase, be it a sniper rifle, a long-sword, coin, or the lockpick. Can turn into Bag of Holding for certain items, such as the long-sword and the "A New Bat" bat, which are far longer than the briefcase, and yet can still be stashed inside of it. 47 himself can hold three large items (One gun on his back, one item in his right and left hands respectively), but can have an infinite amount of pistols, coins, snooker balls, and various other small items in his suit. | |
Hitman 3 (Video Game) / int_356b1efb | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_356b1efb | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_356b1efb | |
Hitman 3 (Video Game) / int_36ebda11 | type |
Anti-Escape Mechanism | |
Hitman 3 (Video Game) / int_36ebda11 | comment |
Anti-Escape Mechanism: Melee weapons act as Homing Boulders, so if a target is fleeing from you, as soon as you get the auto-lock on onto their head with a briefcase or a knife, then it will stop them from running away as soon as said item pacifies/kills them. | |
Hitman 3 (Video Game) / int_36ebda11 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_36ebda11 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_36ebda11 | |
Hitman 3 (Video Game) / int_37d2818 | type |
Title In | |
Hitman 3 (Video Game) / int_37d2818 | comment |
Title In: When you load any location from the beginning, the game will give you one of these to indicate the mission name, the city, and the country. In the case of the tutorial mission, it changes the city to "ICA Facility" and the country to "Classified". | |
Hitman 3 (Video Game) / int_37d2818 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_37d2818 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_37d2818 | |
Hitman 3 (Video Game) / int_39adae18 | type |
Interchangeable Antimatter Keys | |
Hitman 3 (Video Game) / int_39adae18 | comment |
Interchangeable Anti Matter Keys: The keys for the safes are not picky on which safe you use them on. Any key found anywhere on the map will work on any safe found anywhere on the map. | |
Hitman 3 (Video Game) / int_39adae18 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_39adae18 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_39adae18 | |
Hitman 3 (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Hitman 3 (Video Game) / int_39b8d3d6 | comment |
Player perceptions of the Fiber Wire (used in Stage 3 of "Hubris") is that it's Boring, but Practical; not bad, but outclassed by other kill methods. Pride meanwhile, seems to find it a worthy item to let you test your skill in "Hubris" and doesn't consider it boring. | |
Hitman 3 (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_39b8d3d6 | |
Hitman 3 (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Hitman 3 (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: Downplayed in that a block of cocaine can be thrown into the dance pit's fans, causing everyone there to immediately get sick. A challenge requires making Chamberlin sick from doing so. | |
Hitman 3 (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3ac2a3e3 | |
Hitman 3 (Video Game) / int_3b724476 | type |
Family Portrait of Characterization | |
Hitman 3 (Video Game) / int_3b724476 | comment |
Family Portrait of Characterization: One of the Mission Stories involves setting a family photo and has many of the characteristics: The family is well dressed (rich and dignified) and has perfect posture, but they don't smile much and there's a fair bit of distance between the family members (as they don't really care for each other). The grandson's clothes are much more informal, and Alexa sits in the center emphasizing her role as head of the family. | |
Hitman 3 (Video Game) / int_3b724476 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3b724476 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3b724476 | |
Hitman 3 (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Hitman 3 (Video Game) / int_3c0a4666 | comment |
Noodle Incident: Listening to the briefing in the staff conference room has the manager tell the employees not to taste any of the food, due to an incident that happened before at the opening ceremony of Omar's solar panel plant. Apparently no one wore white for five months after. | |
Hitman 3 (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3c0a4666 | |
Hitman 3 (Video Game) / int_3cb1d38d | type |
Bad Boss | |
Hitman 3 (Video Game) / int_3cb1d38d | comment |
Bad Boss: Don will flip out if you sabotage the wine pumps. Being upset is understandable, but his sarcasm-laden freakout is not. | |
Hitman 3 (Video Game) / int_3cb1d38d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3cb1d38d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3cb1d38d | |
Hitman 3 (Video Game) / int_3d5547b0 | type |
Perfect Poison | |
Hitman 3 (Video Game) / int_3d5547b0 | comment |
Perfect Poison: There are three poison types in the game that can be used, all of which have pill bottle and syringe variants: Lethal Poison: This kills any one person on the spot. Emetic Poison: This makes the victim throw up, and they will head to the nearest toilet or bin to spew their guts out. The Sieker 1 dart gun can make people throw up from a distance. Sedative Poison: This sedates people on the spot, and will make the victim immediately be put to sleep. They can, however, be woken up again, so use with caution. The Kalmer 2 tranquilizer dart gun can sedate people from a distance. | |
Hitman 3 (Video Game) / int_3d5547b0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3d5547b0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3d5547b0 | |
Hitman 3 (Video Game) / int_3dfa74a8 | type |
Corrupted Contingency | |
Hitman 3 (Video Game) / int_3dfa74a8 | comment |
Corrupted Contingency: Targets Carl Ingram and Marcus Stuyvesant who are holed up in a massive skyscraper in Dubai. In the event of a security alert, they are to be evacuated by helicopter; if the helicopter becomes useless due to the pilot being absent, the two men will instead parachute off the building to safety. Should the player decide to make the assassination as subtle and as seemingly accidental as possible, they can sabotage the parachutes well in advance, knock out/kill the pilot, deliberately trigger a security alert, and then sit back and watch as Ingram and Stuyvesant unwittingly fling themselves to their deaths. | |
Hitman 3 (Video Game) / int_3dfa74a8 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3dfa74a8 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3dfa74a8 | |
Hitman 3 (Video Game) / int_3e086ab9 | type |
Misplaced Accent | |
Hitman 3 (Video Game) / int_3e086ab9 | comment |
Misplaced Accent: Downplayed. While several of the civilians and guards do have Hispanic accents, they all speak with the Mexican or Colombian Spanish dialects used in Hitman 2, rather than Rioplatense Spanish dialects. According to IO Interactive, this was done because of time and budget constraints in addition to problems caused by the COVID-19 Pandemic. | |
Hitman 3 (Video Game) / int_3e086ab9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3e086ab9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3e086ab9 | |
Hitman 3 (Video Game) / int_3ec27f76 | type |
Costume Porn | |
Hitman 3 (Video Game) / int_3ec27f76 | comment |
Costume Porn: The suits that each Sin represents are very extravagant, oftentimes being very shiny and metal-like in design. Sloth, however, given the name, has more of a Stylistic Suck to its appearance, being based on snail mucus. | |
Hitman 3 (Video Game) / int_3ec27f76 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3ec27f76 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3ec27f76 | |
Hitman 3 (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Hitman 3 (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: As Grey points out in the briefing, one of the problems of Diana and 47 fulfilling Providence's contracts to hunt down the militia, is that Grey had very few people he could turn to for reliable support in helping to run it. Him teaming up with Noel Crest, someone even Grey admits was a bad apple, but was the only move he could make at the time, and he doesn't sound entirely surprised Crest usurped him. | |
Hitman 3 (Video Game) / int_3ed23024 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3ed23024 | |
Hitman 3 (Video Game) / int_3f0b2f50 | type |
Make It Look Like an Accident | |
Hitman 3 (Video Game) / int_3f0b2f50 | comment |
Make It Look Like an Accident: There are potential electrocution traps of various kinds all over the place (notably most are missing electrical elements needed to cause an accident), Cornelia and Ken actively stand near water which they can drown in, Evelyn, Gulshan, and Lucy can be poisoned, and there are hanging baskets in Ken's exhibit one can invoke Death from Above. There's a lot of accident kills one can do here is where we're getting at. | |
Hitman 3 (Video Game) / int_3f0b2f50 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3f0b2f50 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3f0b2f50 | |
Hitman 3 (Video Game) / int_3f6d2c98 | type |
Cold Sniper | |
Hitman 3 (Video Game) / int_3f6d2c98 | comment |
Cold Sniper: 47 is very distanced from human emotions. He is also very skilled with a sniper rifle. | |
Hitman 3 (Video Game) / int_3f6d2c98 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_3f6d2c98 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_3f6d2c98 | |
Hitman 3 (Video Game) / int_400b9d22 | type |
Sunglasses at Night | |
Hitman 3 (Video Game) / int_400b9d22 | comment |
Sunglasses at Night: You can invoke this by playing in Berlin and donning any suit with Sunglasses, such as the Summer Suave suit, or the Tropical Suit. | |
Hitman 3 (Video Game) / int_400b9d22 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_400b9d22 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_400b9d22 | |
Hitman 3 (Video Game) / int_405f6f52 | type |
Recycled Soundtrack | |
Hitman 3 (Video Game) / int_405f6f52 | comment |
Recycled Soundtrack: The music from Hitman 2 is mostly reused in this game mode as the music for each level, albeit altered to fit the theme more; the exceptions being Greed and Pride, as those use that levels' base music: Sloth uses "Three-Headed Serpents"'s music. Lust uses "The Ark Society"'s music. Gluttony uses "The Finish Line"'s music. Envy uses "The Last Resort"'s music (and by extension, the level exit theme from "The Finish Line"). Wrath uses "Chasing A Ghost"'s music. | |
Hitman 3 (Video Game) / int_405f6f52 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_405f6f52 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_405f6f52 | |
Hitman 3 (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Hitman 3 (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: 47 and Diana both survive, take down Providence, neutralise the Constant, and continue working together. However, Grey, the closest thing 47 will ever have to family, is killed; 47 and Diana betray and expose the ICA (again) as well, losing their support and creating many enemies. | |
Hitman 3 (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_40cc0c7e | |
Hitman 3 (Video Game) / int_4127eb1 | type |
Shut Up, Hannibal! | |
Hitman 3 (Video Game) / int_4127eb1 | comment |
Shut Up, Hannibal!: When Edwards attempts to convince 47 to take the memory-erasing serum again, 47 bluntly refuses. | |
Hitman 3 (Video Game) / int_4127eb1 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4127eb1 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4127eb1 | |
Hitman 3 (Video Game) / int_415b3315 | type |
Stylistic Suck | |
Hitman 3 (Video Game) / int_415b3315 | comment |
Stylistic Suck: The Sloth pack plays with this - its escalation is quite complex as it requires you to manage a vitality meter efficiently, but its items are designed to look lazy in-universe and out. The suit has some detail (3D snail mucus running down the suit jacket), but it's also a very loose fit for 47, while the "Slapdash SMG" is just a reskin of a concealable Hitman 2 SMG but in worse condition. The third item of the pack (A sedative poison mine disguised as a ceramic snail) is ornate but also described as "the bane of any garden sale", whatever that means. | |
Hitman 3 (Video Game) / int_415b3315 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_415b3315 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_415b3315 | |
Hitman 3 (Video Game) / int_41a3e267 | type |
Hidden in Plain Sight | |
Hitman 3 (Video Game) / int_41a3e267 | comment |
Hidden in Plain Sight: The "Blend In" mechanic allows 47 to conceal himself by performing a mundane action within the environment as long as he is wearing the appropriate disguise while doing so. For example, washing a bar while disguised as a bartender, mopping the floor while disguised as a janitor, chopping vegetables while disguised as a cook, etc. While this might seem at first redundant, this allows 47 to be overlooked by people who would otherwise see through his disguise, allowing him a safe spot to overhear information or wait to make his move. Blending into both crowds of people and bushes/foliage returns from 2. | |
Hitman 3 (Video Game) / int_41a3e267 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_41a3e267 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_41a3e267 | |
Hitman 3 (Video Game) / int_433e732f | type |
Only Smart People May Pass | |
Hitman 3 (Video Game) / int_433e732f | comment |
Only Smart People May Pass: Completing the Lust mission requires the player to piece together clues to find Lust's secret admirer. Said clues are hidden in safes that require keys to be found around the map: The first will mention if the admirer smokes or not. The second will mention if the admirer dances or not. The third will mention whether the admirer drinks whiskey, wine, or champagne. Since the wine can be white wine, determining whether or not the admirer drinks champagne requires looking at the glasses; Champagne is in flutes, white wine uses wine glasses. The fourth will mention whether the admirer is a man or a woman. The fifth will mention if the admirer has a beard (if a man) or whether or not the admirer wears furs (if a woman). The sixth will mention hair color, or a hairstyle, clothing type, and clothing colors (such as a white bowtie). | |
Hitman 3 (Video Game) / int_433e732f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_433e732f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_433e732f | |
Hitman 3 (Video Game) / int_435eafe8 | type |
Follow the White Rabbit | |
Hitman 3 (Video Game) / int_435eafe8 | comment |
Follow the White Rabbit: How the escalation starts; you follow a man dressed up in a white rabbit costume to Club Hölle. The final objective of the last tier is to kill the white rabbit. | |
Hitman 3 (Video Game) / int_435eafe8 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_435eafe8 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_435eafe8 | |
Hitman 3 (Video Game) / int_43b154c9 | type |
Not Even Bothering with the Accent | |
Hitman 3 (Video Game) / int_43b154c9 | comment |
Not Even Bothering with the Accent: Averted. Characters and NPCs generally have accents that fit their nationalities rather than just having generic American/British accents. The only exception to this is Berlin. | |
Hitman 3 (Video Game) / int_43b154c9 | featureApplicability |
-1.0 | |
Hitman 3 (Video Game) / int_43b154c9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_43b154c9 | |
Hitman 3 (Video Game) / int_443b78cd | type |
Tranquil Fury | |
Hitman 3 (Video Game) / int_443b78cd | comment |
Tranquil Fury: In the "Agent of Change" cutscene, Edwards reminds Diana, in a rather angry tone, the time when Diana, 47, and Grey tied him to a chair in Hitman 2. | |
Hitman 3 (Video Game) / int_443b78cd | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_443b78cd | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_443b78cd | |
Hitman 3 (Video Game) / int_45bf382b | type |
Game Mod | |
Hitman 3 (Video Game) / int_45bf382b | comment |
Game Mod: While Hitman 2 received a few modding tools at the (almost immediate) end of its lifespan, this game has a full-blown modding community right from the get-go that made a concerted effort to document the Glacier 2 engine and make mods for it. This covers everything from offline improvements like playing offline Elusive Targets, model replacements like playing as Lucas Grey, Diana, or even Mark Faba. IOI's stance on modding, as of June 2020, is that and their only real request is to not Content Leak upcoming content on public channels, so all this means is that mods are here to stay, and IOI are seemingly in cautious approval of the modding scene as they are apparently working on a proper modding policy. | |
Hitman 3 (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_45bf382b | |
Hitman 3 (Video Game) / int_4712bc4f | type |
Exact Eavesdropping | |
Hitman 3 (Video Game) / int_4712bc4f | comment |
Exact Eavesdropping: The game notifies you when a conversation you're overhearing could lead you to an assassination opportunity, or towards another mission objective. | |
Hitman 3 (Video Game) / int_4712bc4f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4712bc4f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4712bc4f | |
Hitman 3 (Video Game) / int_475b8ac0 | type |
Rope Bridge | |
Hitman 3 (Video Game) / int_475b8ac0 | comment |
Rope Bridge: One spans the chasm between the Colonial Ruins and the Shrine. 47 can sabotage a small section of planks, causing whoever to step over it to plummet to their doom. | |
Hitman 3 (Video Game) / int_475b8ac0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_475b8ac0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_475b8ac0 | |
Hitman 3 (Video Game) / int_47fea76b | type |
Butt-Monkey | |
Hitman 3 (Video Game) / int_47fea76b | comment |
Orson Mills, Alma Reynard's Butt-Monkey boyfriend, returns as a Providence bodyguard. | |
Hitman 3 (Video Game) / int_47fea76b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_47fea76b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_47fea76b | |
Hitman 3 (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Hitman 3 (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: The Fiber Wire has this baggage among players. It's still fairly useful, which is why it's your default "tool" in your loadout for when you first start a level. The issue is that most players replace it with a more useful tool, such as a lockpick (which unlocks conventionally locked doors, and most maps have them, so it's a no-brainer to take it), the Disposable Scrambler/Keycard Hacker (which unlocks doors with keycards, with the same reasoning as lockpicks) or sedative/emetic weapons (which are useful for breaking guards away from the target). In contrast, the Fiber Wire simply lets you take down a target silently when they have their back to you, and allows you to drag them out of sight without having to manually press the "drag body" prompt, which is Boring, but Practical when compared to other weapon and tool choices. Its only real use is completing the "Piano Man" challenge on each level, or for speedrunning a level that may require precise timing so people don't see you. Otherwise, pretty much any other tool or small item is more useful to bring along. The various Remote Explosives. While they can be useful for setting up accident kills, they are otherwise "fun" items that don't have much use in a Silent Assassin Run. Using these will give you the "Bomber" rating though. | |
Hitman 3 (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_480c69ba | |
Hitman 3 (Video Game) / int_480ee6dc | type |
InsurmountableWaistHighFence | |
Hitman 3 (Video Game) / int_480ee6dc | comment |
Insurmountable Waist-High Fence: A tree blocks off the route to the petrol station, and on a related note, the biker gang has moved out, and the club itself is shut as it's at capacity; only the outdoor areas remain open. | |
Hitman 3 (Video Game) / int_480ee6dc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_480ee6dc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_480ee6dc | |
Hitman 3 (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Hitman 3 (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: This game actively tries to make special NPCs like Phineas Whitmer and Aron Ford Jr. look like 47 this time around. Seems to be a response to player complaints where characters and targets who explicitly know each other are somehow fooled by 47. This makes it more believable. | |
Hitman 3 (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_48b9731f | |
Hitman 3 (Video Game) / int_49134628 | type |
Bringing Back Proof | |
Hitman 3 (Video Game) / int_49134628 | comment |
Bringing Back Proof: When disguised as Zana Kazem, taking a picture of Hans Lucht's body is required to complete Ingram's task. | |
Hitman 3 (Video Game) / int_49134628 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_49134628 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_49134628 | |
Hitman 3 (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Hitman 3 (Video Game) / int_49d59be9 | comment |
Scenery Porn: It is amazing how much detail there is in this level, with certain countries being represented within garden exhibits, and they all look stunning. The lighting being changed to be much more sunny, and in general, just looks like a lovely summer's day in England (something which Sebastian Sato didn't want, amusingly). IOI Clemens on IOI insider even admitted to walking around the exhibits because of how nice it all looked, and encouraged players to do the same when it was released. | |
Hitman 3 (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_49d59be9 | |
Hitman 3 (Video Game) / int_4a65922a | type |
Easter Special | |
Hitman 3 (Video Game) / int_4a65922a | comment |
Easter Special: The escalation is rabbit-themed, featuring ravers wearing bunny masks, the entrance having rabbit-shaped wooden stands in the style of the Providence pins, as well as some oversized eggs that emit a weird sound, and gameplay-centric eggs; poisonous eggs that can sedate, kill, knock down, pacify, or make people throw up. | |
Hitman 3 (Video Game) / int_4a65922a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4a65922a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4a65922a | |
Hitman 3 (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Hitman 3 (Video Game) / int_4a932556 | comment |
Compilation Re-release: Unlike Hitman 2's Legacy Pack system which has to be downloaded separately, all but two locations from the previous games in the Trilogy are included in this game. Only New York and Haven Island require a DLC purchase but those were non-base game locations for 2. | |
Hitman 3 (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4a932556 | |
Hitman 3 (Video Game) / int_4aa24ad9 | type |
I Have a Family | |
Hitman 3 (Video Game) / int_4aa24ad9 | comment |
I Have a Family: Pointing a gun at civilians and making them beg for their lives will often make them say a variation of this, and some of these responses can be legitimately gut-wrenching to hear out loud. | |
Hitman 3 (Video Game) / int_4aa24ad9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4aa24ad9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4aa24ad9 | |
Hitman 3 (Video Game) / int_4bef247f | type |
Artificial Atmospheric Actions | |
Hitman 3 (Video Game) / int_4bef247f | comment |
Artificial Atmospheric Actions: The games' NPCs have realistic conversations, which flesh out the game world, allude to future or past events, or act as intel for the mission. The AI is usually quite smart about how it reacts to you doing weird things, like bumping into them or trying to enter somewhere restricted. | |
Hitman 3 (Video Game) / int_4bef247f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4bef247f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4bef247f | |
Hitman 3 (Video Game) / int_4cacfcc3 | type |
Honey Trap | |
Hitman 3 (Video Game) / int_4cacfcc3 | comment |
One of the women seen dancing during the ball is Ellinor Westrup, the IAGO model that was Zaydan's Honey Trap girlfriend sent to spy on him from Marrakesh's "A Gilded Cage". | |
Hitman 3 (Video Game) / int_4cacfcc3 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4cacfcc3 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4cacfcc3 | |
Hitman 3 (Video Game) / int_4d20a148 | type |
New Work, Recycled Graphics | |
Hitman 3 (Video Game) / int_4d20a148 | comment |
New Work, Recycled Graphics: The masks the piggies are wearing are reused from the Gluttony Seven Deadly Sins escalation. | |
Hitman 3 (Video Game) / int_4d20a148 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4d20a148 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4d20a148 | |
Hitman 3 (Video Game) / int_4d359d57 | type |
Loyal Phlebotinum | |
Hitman 3 (Video Game) / int_4d359d57 | comment |
Loyal Phlebotinum: The coins collected in each previous level carry over into the next. | |
Hitman 3 (Video Game) / int_4d359d57 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4d359d57 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4d359d57 | |
Hitman 3 (Video Game) / int_4de1a4f7 | type |
Improvised Weapon | |
Hitman 3 (Video Game) / int_4de1a4f7 | comment |
Improvised Weapon: 47 can create a suppressed version of the HWK21 Pale (used by the rank-and-file guards at the beginning of the mission) using just a spray paint can. This variant can be unlocked after finishing the mission. | |
Hitman 3 (Video Game) / int_4de1a4f7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4de1a4f7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4de1a4f7 | |
Hitman 3 (Video Game) / int_4e3d253b | type |
Downer Ending | |
Hitman 3 (Video Game) / int_4e3d253b | comment |
Downer Ending: A Easter Egg Ending. If 47 chooses to take the serum, he will collapse to the ground. Some time later, 47 wakes up in a padded room with his mind wiped, with Edwards greeting him in much the same way that Ort-Meyer did in the first game. Going with this ending means that the twenty years 47 has spent cutting down crime lord after unscrupulous business leader and leaving upheaved nations in his wake, in an effort to simply break free of his bondage, ends up being for naught. | |
Hitman 3 (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4e3d253b | |
Hitman 3 (Video Game) / int_4f0b6445 | type |
Announcer Chatter | |
Hitman 3 (Video Game) / int_4f0b6445 | comment |
Like with The Greed Enumeration, the game remembers what you did in the previous stage. The intro lines and Announcer Chatter for Pride will be different depending on prior performance in past stages (such as choosing "Hubris" or "Humility" in various combinations of stage selection, all which elicit unique reactions). Pride narrating what weapon to choose will also be unique as it follows the same criteria. | |
Hitman 3 (Video Game) / int_4f0b6445 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4f0b6445 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4f0b6445 | |
Hitman 3 (Video Game) / int_4fa26bf8 | type |
And Your Reward Is Interior Decorating | |
Hitman 3 (Video Game) / int_4fa26bf8 | comment |
And Your Reward Is Interior Decorating: Buying the DLC grants you access to five different cosmetics for the Freelancer safehouse, all themed around The Undying and Kronstadt Industries. | |
Hitman 3 (Video Game) / int_4fa26bf8 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4fa26bf8 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4fa26bf8 | |
Hitman 3 (Video Game) / int_4fa637b0 | type |
Surprisingly Creepy Moment | |
Hitman 3 (Video Game) / int_4fa637b0 | comment |
Surprisingly Creepy Moment: Don't be fooled by the level's bright weather and golden color scheme — it features some of the creepiest elimination methods in the entire World of Assassination trilogy, from the very bloody usage of wine-making equipment, to one target's sudden execution on the orders of the other, to Don clinging onto life after being stabbed in the gut by Diana. | |
Hitman 3 (Video Game) / int_4fa637b0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4fa637b0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4fa637b0 | |
Hitman 3 (Video Game) / int_4fc92b68 | type |
Suddenly Always Knew That | |
Hitman 3 (Video Game) / int_4fc92b68 | comment |
Suddenly Always Knew That: Mission Stories basically exist as partially to maintain some Rule of Funny, and to show off 47's impressive skillset. In this game, he is able to: Become a private detective, and search for clues as to who murdered someone, although admittedly Diana helped a bit here. ("Death in the Family"). Know how to operate a DJ table, and drop a beat at the right time ("Apex Predator"). Present a detailed history on an incredibly rare bottle of wine, of which only five bottles remain, and in a similar vein, know what the various types of machinery in the distillery do ("The Farewell"). | |
Hitman 3 (Video Game) / int_4fc92b68 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_4fc92b68 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_4fc92b68 | |
Hitman 3 (Video Game) / int_5037b961 | type |
Et Tu, Brute? | |
Hitman 3 (Video Game) / int_5037b961 | comment |
Et Tu, Brute?: 47 can provide Yates' wife with evidence that he destroyed her diplomatic career to preserve his perfect win record. This enrages her enough to murder him. At the end of the mission, Diana betrays 47, poisoning him with a neurotoxin. It turns out to be a repeat of Hitman: Blood Money, as Diana gets 47 in a position where he can strike at the next mission's target. | |
Hitman 3 (Video Game) / int_5037b961 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5037b961 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5037b961 | |
Hitman 3 (Video Game) / int_50baf62b | type |
Item-Drop Mechanic | |
Hitman 3 (Video Game) / int_50baf62b | comment |
Item-Drop Mechanic: Anyone carrying something will immediately drop it if they are killed, knocked out or sedated. This is to ensure that mission-critical items and otherwise useful items (such as door keys and keycards) don't fall into the abyss in places like the Dubai building. | |
Hitman 3 (Video Game) / int_50baf62b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_50baf62b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_50baf62b | |
Hitman 3 (Video Game) / int_5111ff0 | type |
Kill the Poor | |
Hitman 3 (Video Game) / int_5111ff0 | comment |
Kill the Poor: Hush disdains the poor of the city, and considers them only useful fodder for his experiments, not caring if they die or are traumatized. | |
Hitman 3 (Video Game) / int_5111ff0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5111ff0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5111ff0 | |
Hitman 3 (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Hitman 3 (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: The throwing mechanic is lifted from the previous game wholesale, which itself was reused from Absolution, and it locks onto NPC heads. Lethal items will always kill them, and blunt weapons will always knock them out, walls, stairs and corners be damned.note If an NPC goes behind cover/a wall after 47 throws something at them, it will still hit because of the game engine still telling the object to follow the head. | |
Hitman 3 (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_519f108a | |
Hitman 3 (Video Game) / int_5230d420 | type |
Cosmopolitan Council | |
Hitman 3 (Video Game) / int_5230d420 | comment |
Cosmopolitan Council: Completing the tour has all the heralds meet up in a secret Bond-esque basement to talk about outing Diana, given all the trouble she's caused for them. | |
Hitman 3 (Video Game) / int_5230d420 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5230d420 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5230d420 | |
Hitman 3 (Video Game) / int_52475ffd | type |
Cutting Off the Branches | |
Hitman 3 (Video Game) / int_52475ffd | comment |
Cutting Off the Branches: At the start of the level, 47's memories show that Viktor Novikov was canonically assassinated by having the stage chandelier being dropped on top of him, while Erich Soders was canonically killed by someone (either Dr. Laurant while high or 47) sabotaging his surgical table, something previously alluded to prior in Hawke's Bay by Pam in a news broadcast as attributed to "Human Error". | |
Hitman 3 (Video Game) / int_52475ffd | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_52475ffd | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_52475ffd | |
Hitman 3 (Video Game) / int_529ade8d | type |
Schizophrenic Difficulty | |
Hitman 3 (Video Game) / int_529ade8d | comment |
Schizophrenic Difficulty: As mentioned below, the stage completion requirements are quite odd difficulty-wise. Stage 1 is relatively easy (kill Faba with the pen in the laboratory, which he often stares at), Stage 2 is completely freeform, so it can be as easy or as hard as the player desires, and Stage 3 is the hardest of the stages (don't get spotted and do not change disguises). | |
Hitman 3 (Video Game) / int_529ade8d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_529ade8d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_529ade8d | |
Hitman 3 (Video Game) / int_52b36340 | type |
What Measure Is a Mook? | |
Hitman 3 (Video Game) / int_52b36340 | comment |
What Measure Is a Mook?: When doing certain actions in the militia-controlled parts of the island, Grey will talk to 47 about this trope, and how it applies to the militia as a whole. Grey goes to great pains to point out that the militia are going for the same goal they are, and that not every fixer he hired is as arrogant and backstabbing as Crest is. | |
Hitman 3 (Video Game) / int_52b36340 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_52b36340 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_52b36340 | |
Hitman 3 (Video Game) / int_5313c266 | type |
Bookends | |
Hitman 3 (Video Game) / int_5313c266 | comment |
Book Ends: The first game in the series; Codename 47, starts with 47 waking up on a table in surgical attire and ends with him having acquired a Nice Suit and making his escape into the world to embark upon a new career. This final mission begins with 47 waking up half-naked as a test subject in the back of a moving train, and escaping in a nice suit (and an artic parka over the top) to end his career as a professional assassin, and start a new one as a freelance assassin. For bonus points, they both take place in Romania. The outfit that 47 puts on when leaving the train is the same fur-lined parka he wears when arriving at the ICA Training Facility in Hitman (2016)'s prologue. The ending prologue has Diana give 47 the name of "Agent 47", a year after this game's events, 47 outright dismisses the "Agent 47" moniker and claims "that's not who I am anymore". In 2016's final mission, the Constant first made contact with Diana on a train. In this mission, 47 confronts The Constant on a train. The E3 2015 trailer and the final cutscene both show 47 running in the middle of a snowy forest. 47's outfit in the final cutscene is reminiscent of what he wore in that trailer. The E3 2015 trailer's last words are Diana saying "Good to have you back, 47". 47's last words echo this sentiment and says "It's good to be back" to Diana. The Agent 47: Birth of the Hitman comic starts with showing the death of Diana's parents and reveals 6 and 47 were the ones responsible, and this level starts in much the same way, only 47 has to embrace those memories in order to proceed. | |
Hitman 3 (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5313c266 | |
Hitman 3 (Video Game) / int_53224e46 | type |
Bookends | |
Hitman 3 (Video Game) / int_53224e46 | comment |
Bookends: The first sandbox level in (2016) is Paris, which introduces Sheikh Salman Al-Ghazali. In this level, the first in Hitman 3, you get to meet another person in the Al-Ghazali family; Sheikh Omar Al Ghazali. You can even set up a meeting between Carl Ingram and the Sheikh, very much like how in Paris you could meet with Dalia while disguised as the Sheikh. | |
Hitman 3 (Video Game) / int_53224e46 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_53224e46 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_53224e46 | |
Hitman 3 (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
Hitman 3 (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: Lockpicks. They're not weapons, briefcases, poisons, or bombs of any kind, but are among the most useful things in your arsenal as they unlock conventionally locked doors (and most levels have such locked doors). Breaching charges tend to make way for keycard hackers or the aforementioned lockpick due to their single use, but they are invaluable if you need to make a quick, unnoticed kill across the map or a player-made contract requires an "explosive device" kill without being detected. Just knock the victim out, drag them somewhere quiet, and drop a breaching charge next to them - the thing has a very small lethal radius and is silent to boot. | |
Hitman 3 (Video Game) / int_54ec2f0c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_54ec2f0c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_54ec2f0c | |
Hitman 3 (Video Game) / int_5532b579 | type |
Acoustic License | |
Hitman 3 (Video Game) / int_5532b579 | comment |
It's completely possible to kill the targets without an earpiece, and while it does have some questionable artistic license in that 47 can somehow hear everyone over the loud music, targets still reveal yourself to you, even without Jiao in your ear. | |
Hitman 3 (Video Game) / int_5532b579 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5532b579 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5532b579 | |
Hitman 3 (Video Game) / int_5535272c | type |
Coolest Club Ever | |
Hitman 3 (Video Game) / int_5535272c | comment |
Coolest Club Ever: Club Hölle is a former nuclear power plant that has been transformed into a nightclub, with the exterior covered in murals. It's based on the famous Berghain club, known for its prominence in the techno scene. | |
Hitman 3 (Video Game) / int_5535272c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5535272c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5535272c | |
Hitman 3 (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
Hitman 3 (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Getting full mastery in a level unlocks a unique item for that level, as well as that level's suit with gloves (except for the Carpathian Mountains, which has no suit). These items tend to be Joke Items which definitely still have utility in the game, but aren't really all that useful to anyone skilled enough to unlock them to begin with: For Dubai, you get an ICA Proximity Explosive MK III and the Ashen Suit with Gloves. For Dartmoor, you get the Bartoli Woodsman Hunting Rifle and the Classic Cut Long Coat Suit with Gloves. For Berlin, you get the Remote Explosive Devil Rubber Duck, as well as the Number 6 with Gloves; the suit worn by Lucas Grey in the Hitman (2016) cinematics. For Chonqqing, you get the Neon City Suit with Gloves, as well as the Hackl Leviathan Sniper Rifle Covert. For Mendoza, you get the Black and White Tuxedo Set (with Gloves), and the Sieger 300 Viper. For Carpathian Mountains, you get the ICA Tactical Shotgun Covert. For Ambrose Island, you get the Guerilla Wetsuit, and the Molotov Cocktail. | |
Hitman 3 (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_55e5b37c | |
Hitman 3 (Video Game) / int_5650223c | type |
Plot Device | |
Hitman 3 (Video Game) / int_5650223c | comment |
Plot Device: The server needs to be either destroyed, or keycards must be obtained to deny access so the milita is locked out of contacting the ETHER satellite, which would complicate the trio's plans on taking down The Constant and Providence in The Ark Society. As with Golden Handshake's data rack, it too has the internal name of "Mcguffin", and once again, it fails to fit the TV Tropes definition (the server is unique and relevant to moving the story along, it can't be replaced with anything else as only that specific server can access the ETHER satellite, and its value, once again, is not of concern for the trio). | |
Hitman 3 (Video Game) / int_5650223c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5650223c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5650223c | |
Hitman 3 (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Hitman 3 (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: Downplayed. While the map layout and its main mission bear very little similarity to the China missions from Codename 47, the DLC escalation "The Lee Hong Derivation" requires 47 to recreate certain elements from that game - such as taking out the police chiefnote Although non-lethally this time, killing both the red and blue lotus (the former with an explosive), sniping a man who happens to be named "Lee Hong" inside a restaurant, and poisoning a target's plus-sized bodyguard. | |
Hitman 3 (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_56b5a6b7 | |
Hitman 3 (Video Game) / int_56df9ba7 | type |
Easier Than Easy | |
Hitman 3 (Video Game) / int_56df9ba7 | comment |
Easier Than Easy: The idea behind Casual Mode is to allow players who aren't familiar with Hitman's mechanics to still have a chance at completing the game. Cameras are absent from this mode, there are fewer guards, and firefights are considerably less deadly. Interestingly, you are also able to complete most of the challenges (including the SA/SO ones) on this mode too, so if you have a particularly troubling time with a level, you can lower the difficulty and not get locked out of rewards. | |
Hitman 3 (Video Game) / int_56df9ba7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_56df9ba7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_56df9ba7 | |
Hitman 3 (Video Game) / int_57a70347 | type |
Homing Boulders | |
Hitman 3 (Video Game) / int_57a70347 | comment |
Homing Boulders: Thrown weapons, melee items, food items, as well as your briefcase, are able to track targets around corners and through walls. | |
Hitman 3 (Video Game) / int_57a70347 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_57a70347 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_57a70347 | |
Hitman 3 (Video Game) / int_57c25438 | type |
Green Thumb | |
Hitman 3 (Video Game) / int_57c25438 | comment |
Green Thumb: Zachary, Alexa's brother, was known to have a fondness for plants and grew exotic species in the greenhouse. When Emma finds them, she gets the plan to kill Zachary and Alexa with them, and fixes up chemistry equipment to make it happen. | |
Hitman 3 (Video Game) / int_57c25438 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_57c25438 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_57c25438 | |
Hitman 3 (Video Game) / int_598ad6e2 | type |
Even the Guys Want Him | |
Hitman 3 (Video Game) / int_598ad6e2 | comment |
Even the Guys Want Him: A manservant fawns over Edward's piano-playing ("His music makes my heart soar!"). | |
Hitman 3 (Video Game) / int_598ad6e2 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_598ad6e2 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_598ad6e2 | |
Hitman 3 (Video Game) / int_59907e4f | type |
Police Are Useless | |
Hitman 3 (Video Game) / int_59907e4f | comment |
Police Are Useless: Downplayed, like in the last two games. A group of guards is perfectly capable of taking out 47, but they never call for reinforcements from outside the level. This means that even if you decide to start massacring random people in, say, a public event in Dubai, it's left to the regular security personnel and a group of bodyguards to deal with instead of someone calling a team of specialists to take care of things. Dubai and Dartmoor do justify the lack of reinforcements (the elevators to the top floor are disabled in Dubai, while Grey takes control of the security outlook outside Thornbridge Manor in Dartmoor). | |
Hitman 3 (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_59907e4f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_59907e4f | |
Hitman 3 (Video Game) / int_59e5940e | type |
AnimalMotif | |
Hitman 3 (Video Game) / int_59e5940e | comment |
Animal Motif: Rabbits; as per the main mission, but it's put on more of a focus here. They can be seen spray painted all over the walls, with patrons wearing bunny masks, and the people you have to kill are also rabbit-themed, not to mention the Alice Allusion as one of the first objectives. The rabbit theme itself may be a subtle allusion to 47's fondness for the animal (Ort-Meyer notes that he had a fondness for them; something the comics later corroborates). | |
Hitman 3 (Video Game) / int_59e5940e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_59e5940e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_59e5940e | |
Hitman 3 (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Hitman 3 (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: The ICA facility has a series of security-locked air vents large enough to sneak through. Similarly, there are a few smaller vents that can be used to hide weapons. | |
Hitman 3 (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5b19cc1b | |
Hitman 3 (Video Game) / int_5b84f2a | type |
Transhuman | |
Hitman 3 (Video Game) / int_5b84f2a | comment |
Transhuman: Both targets, but especially Royce, are avid fans of transhumanism. | |
Hitman 3 (Video Game) / int_5b84f2a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5b84f2a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5b84f2a | |
Hitman 3 (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Hitman 3 (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: The targets of "The Epicures" can't be lethally poisoned. | |
Hitman 3 (Video Game) / int_5bb56482 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5bb56482 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5bb56482 | |
Hitman 3 (Video Game) / int_5bca5a56 | type |
Surprise Incest | |
Hitman 3 (Video Game) / int_5bca5a56 | comment |
Surprise Incest: Emma and Gregory turn out to be a case of this, as the former is the illegitimate child of Montgomery. The revelation thankfully never gets out to Gregory or Patrick. | |
Hitman 3 (Video Game) / int_5bca5a56 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5bca5a56 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5bca5a56 | |
Hitman 3 (Video Game) / int_5bdcc85a | type |
Disney Villain Death | |
Hitman 3 (Video Game) / int_5bdcc85a | comment |
Disney Villain Death: There are opportunities to throw both targets off the side of the world's tallest building. You can also sabotage their parachutes before triggering an evacuation and they jump to their deaths. | |
Hitman 3 (Video Game) / int_5bdcc85a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5bdcc85a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5bdcc85a | |
Hitman 3 (Video Game) / int_5bdf025f | type |
Instant Sedation | |
Hitman 3 (Video Game) / int_5bdf025f | comment |
Instant Sedation: Sedative poisons act on a target or NPC almost immediately after they've been consumed, in which they will be put to sleep and, if found, will not count towards the "Body Found" section of the scoring screen. The only exception is if the Target has a Mission Story where drinking poison would be animated (such as Francesca De Santis). | |
Hitman 3 (Video Game) / int_5bdf025f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5bdf025f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5bdf025f | |
Hitman 3 (Video Game) / int_5ca80293 | type |
Pragmatic Villainy | |
Hitman 3 (Video Game) / int_5ca80293 | comment |
Pragmatic Villainy: Since the ICA is supposed to be a neutral organisation, its agents generally do not take a stance in the morality of their missions or their targets (something which Montgomery in Apex Predator says to an undercover 47). In the end, the ICA is only concerned with completing its contracts, and the fact that most of their targets happen to be very unsavoury characters is just a small bonus. | |
Hitman 3 (Video Game) / int_5ca80293 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5ca80293 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5ca80293 | |
Hitman 3 (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Hitman 3 (Video Game) / int_5cfeb43f | comment |
On the Casual and Professional difficulties, completing challenges and acquiring their rewards doesn't actually require you to complete the level. For example, you can complete the wine tour in Mendoza, load a save made before you completed said challenge, and carry on with another challenge like killing Yates with a grape crusher. Master Mode averts this, however, as it expects you to play the level with one save slot. | |
Hitman 3 (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5cfeb43f | |
Hitman 3 (Video Game) / int_5d9ce92c | type |
Save-Game Limits | |
Hitman 3 (Video Game) / int_5d9ce92c | comment |
Save-Game Limits: While in combat, the saving system is disabled. Elusive Targets, Elusive Target Arcade, Custom Contracts, and Escalations don't allow saving at all. | |
Hitman 3 (Video Game) / int_5d9ce92c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5d9ce92c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5d9ce92c | |
Hitman 3 (Video Game) / int_5ecdd585 | type |
Renegade Splinter Faction | |
Hitman 3 (Video Game) / int_5ecdd585 | comment |
Renegade Splinter Faction: Under Noel Crest, the militia members on the island have retooled themselves into a dangerous heist group, having gone rogue from Grey's command to launch even bolder, more reckless attacks on Providence front companies for their own profit. While Grey isn't exactly happy with this, his more pressing concern is that their brazen activity threatens to undermine his own movements against The Constant. | |
Hitman 3 (Video Game) / int_5ecdd585 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5ecdd585 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5ecdd585 | |
Hitman 3 (Video Game) / int_5fcedca | type |
Big Eater | |
Hitman 3 (Video Game) / int_5fcedca | comment |
Big Eater: Invoked with Gluttony's unique item: a 4-pack of "Bubble Queen" gum. Anyone who sees it will eat it: They're full of sedatives. Further, the world is awash with loads of food, with more dishes of food that can be poisoned, and props full of pizza boxes, bread rolls, sausage links, cheese wheels, noodle bowls, and crates and crates of beer. | |
Hitman 3 (Video Game) / int_5fcedca | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_5fcedca | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_5fcedca | |
Hitman 3 (Video Game) / int_603f1a80 | type |
Pragmatic Adaptation | |
Hitman 3 (Video Game) / int_603f1a80 | comment |
Pragmatic Adaptation: Funnily enough, the real club the level is based on avoids having mirrors and other reflective surfaces to avoid drugged-up patrons from seeing themselves during/after trips. While the level has noticeably less reflective stuff than in other levels, the club still has several mirrors probably for balance reasons. | |
Hitman 3 (Video Game) / int_603f1a80 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_603f1a80 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_603f1a80 | |
Hitman 3 (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Hitman 3 (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Simply put, the Rival just walks into restricted areas with no problem, whereas you need to take disguises to get to the places he's allowed to go. | |
Hitman 3 (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6041e4f4 | |
Hitman 3 (Video Game) / int_607ee22 | type |
Chute Sabotage | |
Hitman 3 (Video Game) / int_607ee22 | comment |
Chute Sabotage: An option to get rid of both targets: If 47 has a knife, he can slice parachutes that both targets will use. However, it takes a bit of work.note The evacuation has to be triggered by flipping two swipes with a keycard. | |
Hitman 3 (Video Game) / int_607ee22 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_607ee22 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_607ee22 | |
Hitman 3 (Video Game) / int_60a9c83c | type |
Costumes Change Your Size | |
Hitman 3 (Video Game) / int_60a9c83c | comment |
Costumes Change Your Size: By and large averted. The closest you get is a few millimeters, but that's about it. The game's NPCs that you disguise as are mostly the same height as you, or taller. This is necessary so that the clothes can be placed onto 47's model with minimal clipping issues. | |
Hitman 3 (Video Game) / int_60a9c83c | featureApplicability |
-1.0 | |
Hitman 3 (Video Game) / int_60a9c83c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_60a9c83c | |
Hitman 3 (Video Game) / int_60d73edb | type |
Drink-Based Characterization | |
Hitman 3 (Video Game) / int_60d73edb | comment |
Drink-Based Characterization: Diana's wine of choice is Cabernet Sauvignon. Has fruity undertones that underscore her femininity. She's also elegant for Wine Is Classy, and given that she has people killed, probably works for A Glass of Chianti. | |
Hitman 3 (Video Game) / int_60d73edb | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_60d73edb | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_60d73edb | |
Hitman 3 (Video Game) / int_615fdb1f | type |
Dream Sequence | |
Hitman 3 (Video Game) / int_615fdb1f | comment |
Contracts is homaged by the game's darker themes, a level in a British mansion, the rainy streets of China, and 47's Dream Sequence in Providence's train. | |
Hitman 3 (Video Game) / int_615fdb1f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_615fdb1f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_615fdb1f | |
Hitman 3 (Video Game) / int_623a4ab4 | type |
Instant Costume Change | |
Hitman 3 (Video Game) / int_623a4ab4 | comment |
Instant Costume Change: A uniquely scripted (if not quite diegetic) case for the series; in starting through the default method of skydiving, after sneaking around through the maintenance vents and entering into the public atrium, 47 dramatically swooshes through the curtains, instantly changing out from his skydiving equipment to his signature look. | |
Hitman 3 (Video Game) / int_623a4ab4 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_623a4ab4 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_623a4ab4 | |
Hitman 3 (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Hitman 3 (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The scoring system is still present in this level, even though 47 has no handler to judge his performance or rein him in. That said, this can also be taken as 47 "judging" his own performance, staying professional despite the circumstances, and/or as his Hitman with a Heart side showing up. It's possible to infiltrate Agent Tremaine's sniper's nest, creep up behind him, and steal his rifle (using it to kill him with a headshot completes a challenge unlocking a sniper rifle for yourself). However, he will behave as if the rifle is still there, and can still shoot 47 with what appears to be thin air. | |
Hitman 3 (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6320eced | |
Hitman 3 (Video Game) / int_6325aec5 | type |
Replay Value | |
Hitman 3 (Video Game) / int_6325aec5 | comment |
Replay Value: The game has a lot of it. Part of the appeal of the series is to do the same level over and over again to find the best routes, fastest completion times, kill your targets in various eccentric ways, or just to listen to the background lore of the crowds and the target. | |
Hitman 3 (Video Game) / int_6325aec5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6325aec5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6325aec5 | |
Hitman 3 (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Hitman 3 (Video Game) / int_638b65bc | comment |
Armor Is Useless: Downplayed. Unlike the bulletproof vests worn by regular CICADA guards, which are purely cosmetic, the heavy armor suits worn by the Heavily Armored Mooks can actually soak a decent amount of bullets and even resist multiple headshots, though they are still fairly easy to gun down with sustained full auto fire or a couple shotgun blasts. | |
Hitman 3 (Video Game) / int_638b65bc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_638b65bc | |
Hitman 3 (Video Game) / int_63b02752 | type |
Hair-Trigger Temper | |
Hitman 3 (Video Game) / int_63b02752 | comment |
The asado chef has a story about inviting multiple celebrities to a barbecue for a series he creates; among them being Craig Black (from "The Author" in the "Patient Zero" campaign), Jordan Cross (from "Club 27") and Viktor Novikov (from "The Showstopper"). They then explain that Novikov in particular didn't like his Hair-Trigger Temper being on display, and attempted to stall the production company for six months until it was all settled out of court. They also hang a lampshade on how all three are now dead. | |
Hitman 3 (Video Game) / int_63b02752 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_63b02752 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_63b02752 | |
Hitman 3 (Video Game) / int_6404635 | type |
Dramatic Shattering | |
Hitman 3 (Video Game) / int_6404635 | comment |
Dramatic Shattering: If Edwards is shot, the mirror he's standing in front of will shatter. | |
Hitman 3 (Video Game) / int_6404635 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6404635 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6404635 | |
Hitman 3 (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Hitman 3 (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Lucas shoots himself in the head to prevent 47's cover from being blown. | |
Hitman 3 (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6439de78 | |
Hitman 3 (Video Game) / int_652bf890 | type |
Drone of Dread | |
Hitman 3 (Video Game) / int_652bf890 | comment |
Drone of Dread: Sped-up drones appear in the music that plays while inside The Block, adding to the disturbing nature of Hush and his experiments. | |
Hitman 3 (Video Game) / int_652bf890 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_652bf890 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_652bf890 | |
Hitman 3 (Video Game) / int_659702b0 | type |
Photo Mode | |
Hitman 3 (Video Game) / int_659702b0 | comment |
Photo Mode: The game has a camera item that only exists to function as a photo mode from 47's first-person view (case in point, the last level strips you of all items except for the camera). It has color filter options, a Depth of Field effect to blur the background, and up to 4x zoom. It can also be used to scope out areas you haven't visited yet, functioning like a sniper scope. | |
Hitman 3 (Video Game) / int_659702b0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_659702b0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_659702b0 | |
Hitman 3 (Video Game) / int_65bc52c5 | type |
The Key Is Behind the Lock | |
Hitman 3 (Video Game) / int_65bc52c5 | comment |
The Key Is Behind the Lock: The Board Members' hotel room holds the password combination on an answering machine (0118) that lets you get into his room and grab the P41 form to start the ICA tour, but to get to it, you need to climb into an open window from the other side. To rub salt in the wound, the game does actually tell you the passcode without you needing to visit his room, as a disguised ICA agent is trying to remember the code outside the ICA facility, but until you listen to the answering machine, you won't be informed on the fact that the two passcodes are one in the same. Similar to the above, the ICA facility has dongles littered around that allow you to access parts of the facility, but tier 2 and 3 dongles are considerably harder to get, and can only really be found within rooms that require that specific dongle to begin with. | |
Hitman 3 (Video Game) / int_65bc52c5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_65bc52c5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_65bc52c5 | |
Hitman 3 (Video Game) / int_665f500e | type |
Give Me Your Inventory Item | |
Hitman 3 (Video Game) / int_665f500e | comment |
Give Me Your Inventory Item: A lot of Mission Stories have specific NPCs require you to do a Fetch Quest to get an important item, which then you have to give them in order to pass (such as the photo for Ingram in Dubai). | |
Hitman 3 (Video Game) / int_665f500e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_665f500e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_665f500e | |
Hitman 3 (Video Game) / int_672f15c6 | type |
Mad Lib Thriller Title | |
Hitman 3 (Video Game) / int_672f15c6 | comment |
Mad Lib Thriller Title: All the missions are named in this fashion, as per Escalation tradition: "The Greed Enumeration" is named for the constant collection of coins, which you are encouraged to get from your targets. "The Pride Profusion" refers to the abundance of pride one gets from completing tricky tasks (in this case, killing people with unusual weaponry). Shame also comes into it too, as the Peacock will berate 47 for choosing the easier path. "The Sloth Depletion" is named after the vitality meter used in the escalation; where you have to act slowly, and must think carefully as to how you complete it without losing all of your vitality. "The Lust Assignation" is named after a type of secret appointment, typically made by lovers, which fits perfectly for Lust, because that's precisely what she's trying to do. "The Gluttony Gobble" is named after voracious eating; in this level, you feed the pig the food it wants. "The Envy Contention" is named after Envy the cat being envious of 47's role as being the best assassin. This level features racing against another person; "The Rival", to be the best assassin. "The Wrath Termination" is named after the act of killing the Inducers storming the manor with traps and lethal weaponry. | |
Hitman 3 (Video Game) / int_672f15c6 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_672f15c6 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_672f15c6 | |
Hitman 3 (Video Game) / int_67e53056 | type |
Gun Porn | |
Hitman 3 (Video Game) / int_67e53056 | comment |
Gun Porn: Many of the packs have very ornate-looking items: Greed offers a gold cane. Pride offers an elegant silver saber and peacock-motifed silver sniper rifle. Sloth offers "The Goldbrick"; a Snail sedative proximity mine. Lust offers a silver ring and an elegant crossbow. Gluttony offers a gold-plated sawn-off shotgun. Envy has a jagged knife and jade-plated sniper rifle. Wrath has an ornate bear figurine and a wood-finished assault rifle. | |
Hitman 3 (Video Game) / int_67e53056 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_67e53056 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_67e53056 | |
Hitman 3 (Video Game) / int_6838a3ec | type |
EliteMook | |
Hitman 3 (Video Game) / int_6838a3ec | comment |
Elite Mook: The inhibitors. They can soak up bullets with ease, and even headshots aren't guaranteed to take them out. | |
Hitman 3 (Video Game) / int_6838a3ec | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6838a3ec | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6838a3ec | |
Hitman 3 (Video Game) / int_6a58cb64 | type |
Sommelier Speak | |
Hitman 3 (Video Game) / int_6a58cb64 | comment |
Sommelier Speak: Much of the variations of this trope can be heard in the wine tasting room. 47 will even comment on some wine if he picks some up in that room too. | |
Hitman 3 (Video Game) / int_6a58cb64 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6a58cb64 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6a58cb64 | |
Hitman 3 (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Hitman 3 (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: The suit you receive for completing the escalation is the The Big Bad Wolf Suit, a dapper suit with a blue-striped tie, white gloves, and a wolf mask. | |
Hitman 3 (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6ac6a56a | |
Hitman 3 (Video Game) / int_6ad19559 | type |
Wine Is Classy | |
Hitman 3 (Video Game) / int_6ad19559 | comment |
Wine Is Classy: A way of killing Tamara Vidal is poisoning her wine by serving her a Pinot Noir. Several wine experts are also in the wine tasting room too, giving off this effect. | |
Hitman 3 (Video Game) / int_6ad19559 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6ad19559 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6ad19559 | |
Hitman 3 (Video Game) / int_6b35bdff | type |
Serious Business | |
Hitman 3 (Video Game) / int_6b35bdff | comment |
Serious Business: The Slappers game. Noel uses it as a way to pass the time with the locals, but also seemingly to find new heisting crewmates for his operations. | |
Hitman 3 (Video Game) / int_6b35bdff | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6b35bdff | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6b35bdff | |
Hitman 3 (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Hitman 3 (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Manon Beaulieu's exhibit is named "Sans Pareil", which means "having no equal" in French. Evelyn Crane's exhibit is called "God Save the Green", a pun on "God Save the Queen"; the title of England's national anthem. Gulshan Yazdani's exhibit is called "The Gate of Paradise", which may be in reference to the real-life Gate of Paradise in Florence, Italy. Ken Takeuchi's garden is called "Enshu's Pavillion", which refers to 15th-century Japanese gardener and artist Kobori Enshū. | |
Hitman 3 (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6bda9a30 | |
Hitman 3 (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Hitman 3 (Video Game) / int_6d332aea | comment |
Driven to Suicide: Alexa, if you collect enough information to (wrongly) suggest Zachary actually did commit suicide. This involves discovering a long-hidden letter from the murdered oldest brother Montgomery stating he was going to let Alexa run the family business anyway, as he had no talent for business and she did. 47 tells her (again, wrongly) that Zachary killed himself because he couldn't take the guilt anymore. Overcome with guilt herself at realizing she murdered Montgomery for no reason and believing she's also partly responsible for Zachary's death, Alexa walks outside and jumps off the balcony. If you tell her the truth and ask for the Constant's file, she recognizes 47, hands over the file, and tells him to make Edwards hurt before killing herself. | |
Hitman 3 (Video Game) / int_6d332aea | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6d332aea | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6d332aea | |
Hitman 3 (Video Game) / int_6d7026fa | type |
Punny Name | |
Hitman 3 (Video Game) / int_6d7026fa | comment |
Punny Name: The poison weapons all have puns associated with their intended effects: The Kalmer 2 (Calmer, as in, to sleep) and Sieker 1 (Sick, as in to throw up). The poison vials all have labels; VomiTOROL (Emetic, a pun on Vomiting), resTYNZINE (Sedative, a pun on resting), and FataLIDOMIDE (Lethal, a pun on Fatal). | |
Hitman 3 (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6d7026fa | |
Hitman 3 (Video Game) / int_6d740dff | type |
Enforced Trope | |
Hitman 3 (Video Game) / int_6d740dff | comment |
The game adds keypad locks into the mix with unique codes. The code of each lock always stays the same, allowing players to just memorize/write them down for further runs of the level, one loading screen hint actually points this out. | |
Hitman 3 (Video Game) / int_6d740dff | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6d740dff | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6d740dff | |
Hitman 3 (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Hitman 3 (Video Game) / int_6dc206c9 | comment |
Marathon Level: If the player goes for collecting all six clues, they'll need to go all around the map to find the safes and keys, which can take upwards of about 30 - 45 minutes. | |
Hitman 3 (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6dc206c9 | |
Hitman 3 (Video Game) / int_6e1e24a | type |
Balance Buff | |
Hitman 3 (Video Game) / int_6e1e24a | comment |
Balance Buff: When this mode first released, players complained about the "Hide all bodies" complication breaking the mode's replayability and freedom of approach, as it forced Complacent Gaming Syndrome of using emetic-themed items, like the Sieker 1, to kill targets. The March 3rd, 2022 server-side patch changed all complications on all but one contract, which removed this restriction. | |
Hitman 3 (Video Game) / int_6e1e24a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6e1e24a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6e1e24a | |
Hitman 3 (Video Game) / int_6e287af | type |
Janitor Impersonation Infiltration | |
Hitman 3 (Video Game) / int_6e287af | comment |
Janitor Impersonation Infiltration: The Modus Operandi for 47 and his penchant for disguises. Played straight in On Top Of The World, where you can enter as part of the maintenance crew. | |
Hitman 3 (Video Game) / int_6e287af | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6e287af | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6e287af | |
Hitman 3 (Video Game) / int_6e7e9709 | type |
Cosmetic Award | |
Hitman 3 (Video Game) / int_6e7e9709 | comment |
Cosmetic Award: Some of the unlocks are functionally identical to another item, with only cosmetic differences. This is especially apparent with the "MK III" items, and all but one of the "MK II" line of items and weapons, which are almost the same as their standard counterparts, but with a pink "2" decal stuck on the side. The "El Matador" is a prettier looking "The Striker" Hand Cannon reskin from the 2016 access pass that was originally from Hitman (2016). It's also your reward for completing 26 Escalations on the Hitman 2 locations. | |
Hitman 3 (Video Game) / int_6e7e9709 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6e7e9709 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6e7e9709 | |
Hitman 3 (Video Game) / int_6ec4232f | type |
Casting Gag | |
Hitman 3 (Video Game) / int_6ec4232f | comment |
Casting Gag: Sloth is voiced by Richard Stemp, who voices Terrance Chesterfield; A.K.A "The Liability" Elusive Target, which came out as part of the Season of Sloth; the same month this mission did. | |
Hitman 3 (Video Game) / int_6ec4232f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6ec4232f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6ec4232f | |
Hitman 3 (Video Game) / int_6edc54d5 | type |
Here We Go Again! | |
Hitman 3 (Video Game) / int_6edc54d5 | comment |
Here We Go Again!: If 47 grabs the memory serum and waits about a minute, you will get the option to make 47 inject himself with it. If you do so, you get a recreation of the opening cutscene of Hitman: Codename 47 only with Edwards' voice replacing Ort-Meyer's. | |
Hitman 3 (Video Game) / int_6edc54d5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6edc54d5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6edc54d5 | |
Hitman 3 (Video Game) / int_6ee10e0 | type |
My Greatest Failure | |
Hitman 3 (Video Game) / int_6ee10e0 | comment |
My Greatest Failure: 47 is truly sorry for killing Diana's parents, which he croaks out when being poisoned. Diana even gives him a minor The Reason You Suck speech to keep up appearances, as well as to tell him how she truly feels about the whole situation. | |
Hitman 3 (Video Game) / int_6ee10e0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6ee10e0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6ee10e0 | |
Hitman 3 (Video Game) / int_6f679180 | type |
Reclusive Artist | |
Hitman 3 (Video Game) / int_6f679180 | comment |
"The Malefactors" has the meaning of doing some past crime; all the targets are guilty of this (Smythe killed people, but then became a Reclusive Artist to authorities, Argus framed his friend to avoid prison, and Bowden runs an illegal boxing operation, and has killed during these events). | |
Hitman 3 (Video Game) / int_6f679180 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_6f679180 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_6f679180 | |
Hitman 3 (Video Game) / int_7104ae6a | type |
Wrench Whack | |
Hitman 3 (Video Game) / int_7104ae6a | comment |
The Hobby Wrench: Completing 20 Featured Contracts unlocks this item to your inventory, and, much like the screwdriver, it can be used as a distraction tool, a pacification tool via melee or throwing, can be a means to set up various environmental traps, and it's able to be carried openly with any disguise regardless of difficulty. What makes it more useful than the screwdriver, however, is the fact that it can be used to take out non-targets without killing them, making it a great item for Silent Assassin attempts. It can also be unlocked far earlier than the screwdriver, which requires you to complete 70 featured contracts. | |
Hitman 3 (Video Game) / int_7104ae6a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7104ae6a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7104ae6a | |
Hitman 3 (Video Game) / int_716c0b1b | type |
And the Adventure Continues | |
Hitman 3 (Video Game) / int_716c0b1b | comment |
And the Adventure Continues: After wiping out Providence, 47 walks off to a Romanian sunrise. One year later, he agrees to Diana's offer to resume operations. 47 gives the faintest hint of a smile on his face as he and Diana resolve to stop anyone looking to fill Providence & the ICA's vacancy. | |
Hitman 3 (Video Game) / int_716c0b1b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_716c0b1b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_716c0b1b | |
Hitman 3 (Video Game) / int_71bc0919 | type |
Burn Baby Burn | |
Hitman 3 (Video Game) / int_71bc0919 | comment |
Burn Baby Burn: After dismantling Providence, Diana throws both her membership pin and the case file on her parents' deaths into the fireplace. | |
Hitman 3 (Video Game) / int_71bc0919 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_71bc0919 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_71bc0919 | |
Hitman 3 (Video Game) / int_720e28a4 | type |
Bread, Eggs, Breaded Eggs | |
Hitman 3 (Video Game) / int_720e28a4 | comment |
Bread, Eggs, Breaded Eggs: Completing certain challenges can lead to this happening: | |
Hitman 3 (Video Game) / int_720e28a4 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_720e28a4 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_720e28a4 | |
Hitman 3 (Video Game) / int_72c04e0d | type |
Door to Before | |
Hitman 3 (Video Game) / int_72c04e0d | comment |
Door to Before: Inverted. Some of the unlockable persistent shortcuts in the game qualify, as they are often placed in the level where having them open would be greatly beneficial to the player from the offset. Of course, the reason is to reward repeated exploration (Dubai has one to the right when you spawn in normally, but requires a long detour to actually open and use). | |
Hitman 3 (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_72c04e0d | |
Hitman 3 (Video Game) / int_72dd7026 | type |
What the Hell, Player? | |
Hitman 3 (Video Game) / int_72dd7026 | comment |
What the Hell, Player?: Pride will insult you if you go against their better wishes, such as choosing the "Humility" path, or by killing the civilian at the start of the first stage. | |
Hitman 3 (Video Game) / int_72dd7026 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_72dd7026 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_72dd7026 | |
Hitman 3 (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Hitman 3 (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The ICA facility's RFID locks are colored based on what tier has access. Unrestricted locks are white, tier 1 locks are cyan, tier 2 locks are yellow, and tier 3 locks are red. This is also shown on the disguises found in the level, who drop dongles with tier access. | |
Hitman 3 (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_740f59b4 | |
Hitman 3 (Video Game) / int_74ee1c2d | type |
Out-of-Genre Experience | |
Hitman 3 (Video Game) / int_74ee1c2d | comment |
Out-of-Genre Experience: The level is set up like an Agatha Christie-esque "whodunnit" murder mystery, taking place in a single opulent mansion in the middle of the countryside. It's not strictly necessary, but the game encourages you to play detective (literally by disguising 47 as the actual Private Detective who was hired to solve the mystery), investigating the house and the people in it for clues as they unwind the mystery surrounding Zachary Carlisle's death. The path is so intricate that it can almost feel like you're playing an entirely different game, but doing so will still net you the path to your objective of killing Alexa, including one scenario where the right revelation leads her to off herself for you. As a further bonus, regardless of whom you accuse of Zachary's murder, you can ask Alexa for the Arthur Edwards file as a reward and she will gladly turn it over, netting you both objectives nearly simultaneously if you accuse the right person. | |
Hitman 3 (Video Game) / int_74ee1c2d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_74ee1c2d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_74ee1c2d | |
Hitman 3 (Video Game) / int_769ad308 | type |
Hidden Weapons | |
Hitman 3 (Video Game) / int_769ad308 | comment |
Hidden Weapons: You can hide small items in your suit (coins, pistols, a screwdriver, etc.), though some of the later unlockable weapons, such as the 5mm pistol, the folding knife and the collapsible baton, are deliberately designed to be concealed from guards during a frisk search. You can also hide weapons by putting them in the briefcase, though you can't get frisked when an illegal item is in there. | |
Hitman 3 (Video Game) / int_769ad308 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_769ad308 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_769ad308 | |
Hitman 3 (Video Game) / int_76c0e85d | type |
High-Voltage Death | |
Hitman 3 (Video Game) / int_76c0e85d | comment |
High-Voltage Death: Both Banner and Montgomery can be fried during the light show finale by sabotaging the power supply. Doing so causes Jiao to freak out. | |
Hitman 3 (Video Game) / int_76c0e85d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_76c0e85d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_76c0e85d | |
Hitman 3 (Video Game) / int_78fde6df | type |
Removing the Rival | |
Hitman 3 (Video Game) / int_78fde6df | comment |
Removing the Rival: The escalation revolves around eliminating three of the four competitors while keeping one of them, the escalation's client, alive. In addition, 47 must also take out two of the opposing judges. | |
Hitman 3 (Video Game) / int_78fde6df | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_78fde6df | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_78fde6df | |
Hitman 3 (Video Game) / int_7a53b67d | type |
Sinister Surveillance | |
Hitman 3 (Video Game) / int_7a53b67d | comment |
Sinister Surveillance: Olivia describes Chongqing as one of the most heavily surveilled cities in the world, with millions of cameras and surveillance devices installed to keep track of the population and make the concept of privacy a thing of the past. In addition, Royce actively spies on her employees and Hush as part of her prediction experiment. | |
Hitman 3 (Video Game) / int_7a53b67d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7a53b67d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7a53b67d | |
Hitman 3 (Video Game) / int_7a7d698d | type |
Challenge Run | |
Hitman 3 (Video Game) / int_7a7d698d | comment |
Challenge Run: It's completely possible to kill the targets without an earpiece, and while it does have some questionable artistic license in that 47 can somehow hear everyone over the loud music, targets still reveal yourself to you, even without Jiao in your ear. It's possible to kill all 10 targets, either by ambushing the remaining agents when they try to escape, or by knocking out 5 and then finishing them off after completing the mission. Jiao has unique dialogue if you do so. | |
Hitman 3 (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7a7d698d | |
Hitman 3 (Video Game) / int_7b0fddcd | type |
Battle Cry | |
Hitman 3 (Video Game) / int_7b0fddcd | comment |
A sword made from scrap metal can be found beside the canal on the left-hand side of the map. The Assassination challenge for using it to eliminate one of the targets is named "Waaagh!", the Battle Cry of Warhammer 40,000's Orks, who typically use similar cobbled-together weaponry. | |
Hitman 3 (Video Game) / int_7b0fddcd | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7b0fddcd | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7b0fddcd | |
Hitman 3 (Video Game) / int_7b2e8f85 | type |
Depth of Field | |
Hitman 3 (Video Game) / int_7b2e8f85 | comment |
Depth of Field: There's a camera item that serves as the games' Photo Mode. It includes a depth-of-field filter to blur the background that can get as shallow as a 4x zoom. | |
Hitman 3 (Video Game) / int_7b2e8f85 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7b2e8f85 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7b2e8f85 | |
Hitman 3 (Video Game) / int_7b50237d | type |
Distinction Without a Difference | |
Hitman 3 (Video Game) / int_7b50237d | comment |
Distinction Without a Difference: As with the previous game, "Mission Stories" are the exact same system as "Opportunities" introduced in 2016. The MKIII Items are this out of necessity, so new players are not denied unlocks from DLC or the previous games' legacy packs. Unlike the much ridiculed MKII items of Hitman 2, not all of them are named "MK III" (like Dartmoor's ICA19 Shortballer; a clear MKIII of 47's iconic ICA19 Silverballer from 2016). | |
Hitman 3 (Video Game) / int_7b50237d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7b50237d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7b50237d | |
Hitman 3 (Video Game) / int_7d1de6c7 | type |
Production Lead Time | |
Hitman 3 (Video Game) / int_7d1de6c7 | comment |
None of this game's Elusive Targets are in the ICA database either, although those were released throughout the first year, so Production Lead Time is in full effect here. | |
Hitman 3 (Video Game) / int_7d1de6c7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7d1de6c7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7d1de6c7 | |
Hitman 3 (Video Game) / int_7d36715f | type |
Gasshole | |
Hitman 3 (Video Game) / int_7d36715f | comment |
Gasshole: Gluttony constantly burps and apologises afterward when you're playing. | |
Hitman 3 (Video Game) / int_7d36715f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7d36715f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7d36715f | |
Hitman 3 (Video Game) / int_7d89315b | type |
"The Reason You Suck" Speech | |
Hitman 3 (Video Game) / int_7d89315b | comment |
"The Reason You Suck" Speech: From Diana, of all people, in 47's hallucination: | |
Hitman 3 (Video Game) / int_7d89315b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7d89315b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7d89315b | |
Hitman 3 (Video Game) / int_7e02bded | type |
Fetch Quest | |
Hitman 3 (Video Game) / int_7e02bded | comment |
Based on the general design philosophy of being one large Fetch Quest, it's one of the few missions 47 partakes in, in which killing is completely optional, something Lust lampshades. | |
Hitman 3 (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7e02bded | |
Hitman 3 (Video Game) / int_7e5a2811 | type |
Virtual Paper Doll | |
Hitman 3 (Video Game) / int_7e5a2811 | comment |
Virtual Paper Doll: The DLC gives you the Ephemeral Suit with Eye Patch, an exact replica of the suit Faba wears in The Undying Returns. On a related note, a free, non-eyepatch variant can be unlocked by completing the re-run of that mission, which ran at the same time around its release. | |
Hitman 3 (Video Game) / int_7e5a2811 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7e5a2811 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7e5a2811 | |
Hitman 3 (Video Game) / int_7eb2bc15 | type |
Ambiguous Time Period | |
Hitman 3 (Video Game) / int_7eb2bc15 | comment |
Ambiguous Time Period: According to the guards, the house is closed while the garden show is going on, and the owners are out of town. The gravestones in the cemetery suggest this takes place after the main campaign is over as Alexa's grave is fully decorated, but not much else is said in-game. | |
Hitman 3 (Video Game) / int_7eb2bc15 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7eb2bc15 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7eb2bc15 | |
Hitman 3 (Video Game) / int_7fff034b | type |
Kent Brockman News | |
Hitman 3 (Video Game) / int_7fff034b | comment |
Kent Brockman News: Pam can be seen on a few of the TVs around the island, delivering the news of Wazir Kale's death, as she did on the TVs found in Whittleton Creek. | |
Hitman 3 (Video Game) / int_7fff034b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_7fff034b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_7fff034b | |
Hitman 3 (Video Game) / int_8125d8f6 | type |
Easy Level Trick | |
Hitman 3 (Video Game) / int_8125d8f6 | comment |
Easy Level Trick: The levels' NPC pathing is pretty consistent, so if you get the routines down of at least two or three of the Inhibitor groups down, the level becomes easier to handle. | |
Hitman 3 (Video Game) / int_8125d8f6 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8125d8f6 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8125d8f6 | |
Hitman 3 (Video Game) / int_813e694d | type |
Continuity Cavalcade | |
Hitman 3 (Video Game) / int_813e694d | comment |
Continuity Cavalcade: An interactive version. 47's memories are shown to us, revealing that Novikov was killed by the falling stage lights, Soders was killed by the operating table going berserk (whether or not this was caused by Dr. Laurant while he was high on drugs, or 47 overriding it after disabling the KAI AI is left unclear), while Diana's parents were blown up by 47, with the young Diana getting blown back. | |
Hitman 3 (Video Game) / int_813e694d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_813e694d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_813e694d | |
Hitman 3 (Video Game) / int_823c6e3e | type |
Large Ham | |
Hitman 3 (Video Game) / int_823c6e3e | comment |
Large Ham: The bear-woman announcing the waves has a bombastic and dramatic voice. | |
Hitman 3 (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_823c6e3e | |
Hitman 3 (Video Game) / int_85c014c5 | type |
Just One Man | |
Hitman 3 (Video Game) / int_85c014c5 | comment |
Just One Man: After you assassinate four of the targets, one of the remaining targets says "He is only one guy!" about 47. | |
Hitman 3 (Video Game) / int_85c014c5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_85c014c5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_85c014c5 | |
Hitman 3 (Video Game) / int_862ea4c1 | type |
Easily-Overheard Conversation | |
Hitman 3 (Video Game) / int_862ea4c1 | comment |
Easily-Overheard Conversation: A staple of the franchise, and how you’ll get most of the intel on your targets. Crosses into Welcometo Corneria with notable NPCs, such as the staff in Mendoza asking for a torch to light the pit, as well as your targets, who will always spout the same dialogue near you whenever you enter a room. | |
Hitman 3 (Video Game) / int_862ea4c1 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_862ea4c1 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_862ea4c1 | |
Hitman 3 (Video Game) / int_869ffa6b | type |
Random Number God | |
Hitman 3 (Video Game) / int_869ffa6b | comment |
Random Number God: The locations of the Keys and Safes are randomly placed around the map with each run. They do use specific spawn points, however, so it is learnable. Similarly, the gender, hair color, and clothing of the secret admirer is also random each run. | |
Hitman 3 (Video Game) / int_869ffa6b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_869ffa6b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_869ffa6b | |
Hitman 3 (Video Game) / int_86f4f393 | type |
Stating the Simple Solution | |
Hitman 3 (Video Game) / int_86f4f393 | comment |
One of the secondary objectives involves neutralizing a stolen ETHER satellite uplink. 47 can steal both the keycards required to access the unit, disable the safety mechanism and cause an electrical overload... or just riddle the device with bullets. | |
Hitman 3 (Video Game) / int_86f4f393 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_86f4f393 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_86f4f393 | |
Hitman 3 (Video Game) / int_8797239c | type |
Bait-and-Switch | |
Hitman 3 (Video Game) / int_8797239c | comment |
Bait-and-Switch: In what seems like an intentional attempt to trick the player, the Black Gold Bar has small, orb-shaped white lights hanging from the ceiling that just happen to look nearly identical to the dots that mark characters as enforcers. Entering from the atrium makes this especially obvious, as the camera angle positions one directly over an NPC looking in your direction. | |
Hitman 3 (Video Game) / int_8797239c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8797239c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8797239c | |
Hitman 3 (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Hitman 3 (Video Game) / int_87ce64a0 | comment |
The "Winter Coat" suit gotten from the Hitman Legacy Pack's Old Save Bonus is identical to the one in this game in all but a tiny pin on the breast pocket. Averted with location-specific suits, which have minor model changes (normally gloves) that stop them being direct swaps. | |
Hitman 3 (Video Game) / int_87ce64a0 | featureApplicability |
-1.0 | |
Hitman 3 (Video Game) / int_87ce64a0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_87ce64a0 | |
Hitman 3 (Video Game) / int_8894d9e2 | type |
Deadly Escape Mechanism | |
Hitman 3 (Video Game) / int_8894d9e2 | comment |
Deadly Escape Mechanism: One assassination method involves sabotaging a pair of emergency parachutes in the tower's penthouse, then triggering an evacuation. The targets will don the now faulty parachutes and plummet to their deaths. | |
Hitman 3 (Video Game) / int_8894d9e2 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8894d9e2 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8894d9e2 | |
Hitman 3 (Video Game) / int_88e5fcbc | type |
One-Hit Polykill | |
Hitman 3 (Video Game) / int_88e5fcbc | comment |
One-Hit Polykill: There's a challenge that requires you to kill both Royce and Hush with a single sniper shot. This is easily done by doing the story mission where you shoot down the surveillance drones, which makes the two of them meet where you can snipe them from the same vantage point, and you just need to wait for them to line up. Olivia complements you for eliminating both at once. | |
Hitman 3 (Video Game) / int_88e5fcbc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_88e5fcbc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_88e5fcbc | |
Hitman 3 (Video Game) / int_8928fe5f | type |
Dead Man's Chest | |
Hitman 3 (Video Game) / int_8928fe5f | comment |
Dead Man's Chest: You can hide bodies (pacified or dead) in large containers, such as wardrobes, garbage bins, closets, crates, really anything box-shaped, and there's a good chance you can store a body in it. On a related note, you can use water to hide dead bodies too, like the river in Dartmoor, or throw them off The Sceptre in Dubai, which'll "hide" the body. | |
Hitman 3 (Video Game) / int_8928fe5f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8928fe5f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8928fe5f | |
Hitman 3 (Video Game) / int_8a8afdce | type |
Mini-Game | |
Hitman 3 (Video Game) / int_8a8afdce | comment |
Mini-Game: The player can choose to disguise themselves as the private investigator and solve Zachary's murder... or at least find enough evidence for a convincing frame-up. Doing so is the default mission story for the initial playthrough, in fact. | |
Hitman 3 (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8a8afdce | |
Hitman 3 (Video Game) / int_8aa0f76 | type |
Deconstructed Trope | |
Hitman 3 (Video Game) / int_8aa0f76 | comment |
Deconstructed Trope: Of NPC Scheduling. Royce's entire work in Chongqing is based around this trope, portraying it in a way that doesn't provide her Medium Awareness, but in ways that realistically let it work In-Universe (I.E Prescience by Analysis). She uses algorithms and big data analysis to predict peoples' patterns and movements that future ICA Agents can use on a target to predict what they'll do with flawless accuracy. As the analysts mention around the facility, she's spying on all of them to make all this work, and some even claim that she knows them better than they know themselves, taking this trope to an uncomfortable endpoint. For added irony, this can also be used to kill her, as the experiment she sets up of firing people in a specific order is also one that works as intended, specifically because of the people she's firing are directly related to her (unknowing) in-game routine of going into the Data Core to do check-ups on it, meaning even she's not immune to her own experiment. | |
Hitman 3 (Video Game) / int_8aa0f76 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8aa0f76 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8aa0f76 | |
Hitman 3 (Video Game) / int_8aba505e | type |
Ghost Train | |
Hitman 3 (Video Game) / int_8aba505e | comment |
Ghost Train: While the train itself isn't haunted, it uses a series of decommissioned rail lines and doesn't appear to have a conductor, making it one in theory. It was also once a KGB black site, adding to the creepiness. | |
Hitman 3 (Video Game) / int_8aba505e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8aba505e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8aba505e | |
Hitman 3 (Video Game) / int_8c30ad0 | type |
The Television Talks Back | |
Hitman 3 (Video Game) / int_8c30ad0 | comment |
The Television Talks Back: Grey wants to confront the Partners directly and let them know why he's destroyed them and their empire. You can set up a fake meeting for the two Partners in the Sheik's panic room; you can then activate the panic room and lock the two of them inside, at which point Grey will appear on the giant television screen in the center of the room and give the Partners a short "The Reason You Suck" Speech before 47 kills them: | |
Hitman 3 (Video Game) / int_8c30ad0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8c30ad0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8c30ad0 | |
Hitman 3 (Video Game) / int_8d65586f | type |
Collect-a-Thon Platformer | |
Hitman 3 (Video Game) / int_8d65586f | comment |
Collect-a-Thon Platformer: This mission involves finding keys to open safes dotted around the map that contain secret admirer letters, which hold clues as to determine who Lusts' secret admirer is. | |
Hitman 3 (Video Game) / int_8d65586f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8d65586f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8d65586f | |
Hitman 3 (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Hitman 3 (Video Game) / int_8dd3f1da | comment |
Gimmick Level: For the Camera. You use it to open vents and activate blinds in the ICA hub, and is also necessary to send information to Olivia so they can piggyback on a drone's signal to Royce's comms. | |
Hitman 3 (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8dd3f1da | |
Hitman 3 (Video Game) / int_8e20979 | type |
Wham Episode | |
Hitman 3 (Video Game) / int_8e20979 | comment |
Wham Episode: 47 takes down the ICA by leaking their entire database to the press, making a massive change to the series' status quo. | |
Hitman 3 (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8e20979 | |
Hitman 3 (Video Game) / int_8e6d0230 | type |
WhatDoYouMeanItsNotHeinous | |
Hitman 3 (Video Game) / int_8e6d0230 | comment |
What Do You Mean It's Not Heinous?: The waiter at the tasting bar remarks that Vidal's wine of choice is Pinot Noir, and considers such a thing to be barbaric. | |
Hitman 3 (Video Game) / int_8e6d0230 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8e6d0230 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8e6d0230 | |
Hitman 3 (Video Game) / int_8f1ec2c5 | type |
Joke Character | |
Hitman 3 (Video Game) / int_8f1ec2c5 | comment |
Joke Character: Once you unlock the ability to start in the building, the wardrobe will have a duffel bag in which you can wear the Skydiving suit 47 and Grey use to enter the building. A challenge even asks you to exit the building after killing the targets by using that suit. | |
Hitman 3 (Video Game) / int_8f1ec2c5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8f1ec2c5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8f1ec2c5 | |
Hitman 3 (Video Game) / int_8ff8d545 | type |
Kissing Cousins | |
Hitman 3 (Video Game) / int_8ff8d545 | comment |
Kissing Cousins: Emma, Gregory's wife, is actually the illegitimate daughter of Alexa's oldest brother Montgomery and a local woman, which makes her Gregory's cousin. She married into the family as part of an elaborate revenge plan to avenge the death of her father, whom Alexa and Zachary killed, by murdering the two of them so Gregory would inherit the family fortune and she'd become the new head of the Carlisle family. | |
Hitman 3 (Video Game) / int_8ff8d545 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_8ff8d545 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_8ff8d545 | |
Hitman 3 (Video Game) / int_90b66e22 | type |
Femme Fatale | |
Hitman 3 (Video Game) / int_90b66e22 | comment |
Femme Fatale: Lust certainly exemplifies both forms of her sin: She lusts for her secret admirer, but the six other hopefuls do not need to stay alive; in fact, she's perfectly happy if they're killed, exemplifying bloodlust in addition to sexual lust. | |
Hitman 3 (Video Game) / int_90b66e22 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_90b66e22 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_90b66e22 | |
Hitman 3 (Video Game) / int_90d44f44 | type |
Karmic Death | |
Hitman 3 (Video Game) / int_90d44f44 | comment |
Karmic Death: Most of the targets have at least one: Marcus and Carl being killed by 47 after watching a stream of Grey giving them an anger-fueled rant on simply being used as tools by Providence. You can kill Alexa Carlisle by pushing her off a balcony, the exact same way she killed her own brother years ago. Alternatively, you can arrange for her to be killed by Emma Carlisle, who is her brother's illegimate daughter. Killing Hush by overloading his brain with the same machine he uses to perform inhumane experiments on the homeless. Killing Royce by using her own behavior experiment (which involves firing three employees) to get her burned alive. Killing Don by letting Diana stab him first, and 47 finishing the job, the very people he despises. Alternatively, you can reveal to his wife that he was the one responsible for ruining her career, leading to her killing him in rage. Killing The Constant's memories of Providence by using an improved version of the serum that 47 once took to wipe his memories. While this does not kill him, he's essentially been given a Fate Worse than Death. | |
Hitman 3 (Video Game) / int_90d44f44 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_90d44f44 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_90d44f44 | |
Hitman 3 (Video Game) / int_916c72b3 | type |
Rule of Symbolism | |
Hitman 3 (Video Game) / int_916c72b3 | comment |
Rule of Symbolism: There's a lot of biblical symbolism at this level. The tree in the Penthouse atrium has two apples underneath it, the heavenly vantage point from atop the tower, while Carl Ingram even compares Edwards to the Eden serpent in one of his recordings. The whole location is also a giant allusion to the Tower of Babel, which was also a product of mortal hubris that offended God. The builders of the Tower of Babel were making it in the hopes of avoiding another flood by the hands of God - itself reminiscent of The Partners running to the top of the world trying to flee from 47 (and Carlisle bailed to be with family). | |
Hitman 3 (Video Game) / int_916c72b3 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_916c72b3 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_916c72b3 | |
Hitman 3 (Video Game) / int_927b2f11 | type |
The Bus Came Back | |
Hitman 3 (Video Game) / int_927b2f11 | comment |
The Bus Came Back: This mission advertises itself as bringing back multiple past NPC's from this game and the previous game: Hector Delgado (Brother of Rico Delgado in "Three-Headed Serpent") Emma Carlisle (Alexa's daughter-in-law and Zachary's killer in "Death in the Family") Derek McInnis (One of the PALLAS engineers in "The Finish Line") Sister Lei (The scientist Hush confides with in "End of an Era") Maxwell Rutter (The organiser of the Global Innovation Race in "The Finish Line") Kharan Dhar (The Kashmirian, seen in the Chawls in "Chasing a Ghost") Helen West (The baker and serial killer in "Another Life") | |
Hitman 3 (Video Game) / int_927b2f11 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_927b2f11 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_927b2f11 | |
Hitman 3 (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Hitman 3 (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: The cat states this about the rival once all targets are killed: The rival is no longer useful and 47 is required to kill him before he flees the stage. | |
Hitman 3 (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_928ca2cc | |
Hitman 3 (Video Game) / int_92fa14 | type |
Our Lawyers Advised This Trope | |
Hitman 3 (Video Game) / int_92fa14 | comment |
Our Lawyers Advised This Trope: The game opens with a disclaimer similar to the ones from the Assassin's Creed series, indicating that the game was made by a multicultural team of various nationalities, religions, genders, and ethnic backgrounds. At no point does the game touch on any sensitive real-life religious, political, or racial controversies, so one does wonder what the purpose of the disclaimer is meant to achieve. It's possibly a response to the internet backlash the previous game Absolution received for including latex-clad dominatrix nun assassins as enemy characters, or the much older controversy from Hitman 2: Silent Assassin where one of the levels (a luxury hospital) was architecturally based on a real-life Sikh holy site. | |
Hitman 3 (Video Game) / int_92fa14 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_92fa14 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_92fa14 | |
Hitman 3 (Video Game) / int_94680696 | type |
Shaped Like Itself | |
Hitman 3 (Video Game) / int_94680696 | comment |
Shaped Like Itself: While the other eggs describe their effects, the description for the yellow egg is "This egg is an egg". | |
Hitman 3 (Video Game) / int_94680696 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_94680696 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_94680696 | |
Hitman 3 (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Hitman 3 (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: Gluttony will berate the player if they kill a person with the wrong equipment, and it's very easy to go into autopilot and choose the first bladed instrument of death in your inventory, instead of choosing the specific tool for the job. | |
Hitman 3 (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_963086ce | |
Hitman 3 (Video Game) / int_974b47a7 | type |
Men Are the Expendable Gender | |
Hitman 3 (Video Game) / int_974b47a7 | comment |
Men Are the Expendable Gender: Averted. The female NPCs in any given level are treated nearly identically to their male counterparts - they are equally capable of being enforcers for a given disguise/location combo, and can be knocked out or killed with no greater or lesser consequences than a male NPC. The only differences are that 47 cannot take their clothes as a disguise, and female guards are not present (as Word of God admitted that it's a balance measure). The tech crew in Dubai has a notable population of female employees, which may be a response by the developers to this complaint. | |
Hitman 3 (Video Game) / int_974b47a7 | featureApplicability |
-1.0 | |
Hitman 3 (Video Game) / int_974b47a7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_974b47a7 | |
Hitman 3 (Video Game) / int_978937d6 | type |
Brand X | |
Hitman 3 (Video Game) / int_978937d6 | comment |
Brand X: Rampart beer, Damberg ketchup, Crunchies chips, Full Metal Orange soda, Harpy beer, Thwack soda, and many others we could list were made for the game. | |
Hitman 3 (Video Game) / int_978937d6 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_978937d6 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_978937d6 | |
Hitman 3 (Video Game) / int_97926168 | type |
Rewatch Bonus | |
Hitman 3 (Video Game) / int_97926168 | comment |
Rewatch Bonus: There are a lot more overt references to the Agent 47: Birth of the Hitman comic series in this game than that of Hitman 2 (which was a little more vague and non-comic readers got confused by the references), and a great deal more than Hitman (2016) (which in fairness, sets up comic events). Grey repeatedly references parts of the comic to 47 and the audience, and a Mission Story in Mendoza even has 47 give a cliffnotes description of the comic itself. Listening to the background lore of the crowds and the targets nets you with a surprising amount of connections to past missions. Some of the guards in Mendoza were actually hired for protecting Silvio Caruso back in 2016's "World of Tomorrow" mission, while recurring NPCs can be found in various levels, such as Sebastian Sato (from Paris) in Dubai or Florida Man (from Miami) in Berlin. | |
Hitman 3 (Video Game) / int_97926168 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_97926168 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_97926168 | |
Hitman 3 (Video Game) / int_97ebe48b | type |
Pacifist Run | |
Hitman 3 (Video Game) / int_97ebe48b | comment |
Pacifist Run: It is possible to make your way through the level without killing anyone…including your actual target. | |
Hitman 3 (Video Game) / int_97ebe48b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_97ebe48b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_97ebe48b | |
Hitman 3 (Video Game) / int_99a7aa94 | type |
Seven Deadly Sins | |
Hitman 3 (Video Game) / int_99a7aa94 | comment |
Seven Deadly Sins: Each content pack is themed around one of these. | |
Hitman 3 (Video Game) / int_99a7aa94 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_99a7aa94 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_99a7aa94 | |
Hitman 3 (Video Game) / int_99dfd4fc | type |
Nothing Is the Same Anymore | |
Hitman 3 (Video Game) / int_99dfd4fc | comment |
Nothing Is the Same Anymore: The first two levels play like fairly standard World of Assassination missions, with 47 infiltrating a place of wealth and taste, guided by Diana as his handler. The final four missions completely flip the script however, depriving 47 of anyone that could help him as his handler in the way Diana does. Berlin sees 47 completely alone, save for a short phonecall to Olivia, and deprived of mission stories, while Chongqing sees Olivia somewhat-effectively stand in for Diana, and Mendoza takes this to its logical conclusion with 47 being his own handler for the most part, complete with him narrating the mission stories. And in the Carpathian Mountains, 47 has no one to back him up.... Not like he needs it. | |
Hitman 3 (Video Game) / int_99dfd4fc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_99dfd4fc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_99dfd4fc | |
Hitman 3 (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Hitman 3 (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: As with H2, you can play Hitman 3's levels on Casual, Professional, or Master difficulties. Casual mode has very forgiving combat, no security cameras, and Mission Stories are active. Professional mode adds back in the security cameras, as well as the smarter AI, and getting into combat isn't advised, while Master Mode only lets you save once, disables auto-saving, and the AI is smarter still. They will also respond to running (crouch-running is unaffected). | |
Hitman 3 (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9a117348 | |
Hitman 3 (Video Game) / int_9b53f32 | type |
Exposed to the Elements | |
Hitman 3 (Video Game) / int_9b53f32 | comment |
Exposed to the Elements: 47 starts off the mission wearing just his suit pants on a train passing through a snowy mountain, which has no bearing on his abilities. | |
Hitman 3 (Video Game) / int_9b53f32 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9b53f32 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9b53f32 | |
Hitman 3 (Video Game) / int_9b9435d0 | type |
AntiFrustrationFeature | |
Hitman 3 (Video Game) / int_9b9435d0 | comment |
Anti-Frustration Feature: The Jogger runs around the entire map, and killing her restores about 60% vitality. Even in Stage 3 (which is set mostly indoors), there's a sniper rifle you can get from a snail monument that spawns on the balcony where you start nearby, and that allows you to take out the jogger silently without needing to waste vitality going outside. | |
Hitman 3 (Video Game) / int_9b9435d0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9b9435d0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9b9435d0 | |
Hitman 3 (Video Game) / int_9c495599 | type |
Hide Your Children | |
Hitman 3 (Video Game) / int_9c495599 | comment |
Hide Your Children: As per the rest of the series, there are no children in the Sceptre, playing in the streets of Chongqing, or any kids in Mendoza. The sole exception is Child Diana at the start of Carpathian Mountains, as it's 47 re-enacting the moment he killed Diana's parents. | |
Hitman 3 (Video Game) / int_9c495599 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9c495599 | |
Hitman 3 (Video Game) / int_9c5472c7 | type |
His Story Repeats Itself | |
Hitman 3 (Video Game) / int_9c5472c7 | comment |
His Story Repeats Itself: As part of 47's memories, you are forced to kill Diana's parents again, something he did right at the start of Birth of the Hitman. | |
Hitman 3 (Video Game) / int_9c5472c7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9c5472c7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9c5472c7 | |
Hitman 3 (Video Game) / int_9c6024e8 | type |
Conspicuously Selective Perception | |
Hitman 3 (Video Game) / int_9c6024e8 | comment |
Conspicuously Selective Perception: 47 reaps both the rewards and the pitfalls of this trope. On the one hand, guards and witnesses take no note of the six-foot-tall bald guy with a bar code tattoo on his head stomping around the scene, so long as the player doesn't do anything illegal directly in their line of sight. That said, no disguise is foolproof as most disguises have enforcers, meaning there will always be at least a few people that won't be fooled — especially those wearing the same uniform as 47. The general public, as well as targets, are always taken in by his disguises, no matter how little he resembles the person he's impersonating. On the other hand, security and police pay attention to him and only to him. NPCs can traipse through restricted areas, and mostly pass through security checkpoints without being frisked (Mendoza is the sole exception), something 47 can't do. | |
Hitman 3 (Video Game) / int_9c6024e8 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9c6024e8 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9c6024e8 | |
Hitman 3 (Video Game) / int_9c63834f | type |
BoringYetPractical | |
Hitman 3 (Video Game) / int_9c63834f | comment |
Boring Yet Practical: Quite a few: The Screwdriver: One of the most versatile weapons 47 has to play with. It can be used as a distraction tool, a melee attack, or thrown as a weapon, a means to set up environmental traps, and it can be carried openly with any disguise on all difficulties. Most levels have at least one screwdriver somewhere on the map, making it a versatile tool all-round. Completing enough Featured Contracts will unlock a screwdriver permanently in your inventory, allowing you to use one without even having to collect it in the map first. The Hobby Wrench: Completing 20 Featured Contracts unlocks this item to your inventory, and, much like the screwdriver, it can be used as a distraction tool, a pacification tool via melee or throwing, can be a means to set up various environmental traps, and it's able to be carried openly with any disguise regardless of difficulty. What makes it more useful than the screwdriver, however, is the fact that it can be used to take out non-targets without killing them, making it a great item for Silent Assassin attempts. It can also be unlocked far earlier than the screwdriver, which requires you to complete 70 featured contracts. The Briefcase: You have a throwable distraction, and it can be used to knock people out. Oh, and you can stuff a sniper rifle in it to transport it to a more ideal location. Plus, if you bring one into the level with you, you essentially get it for "free", since you can bring another object, one that's more lethal, inside of it. Coins: They can not only be thrown, they can be placed. If anyone spots a coin you've interacted with, they'll go and pick it up. Place one on a puddle or a cliff, and you've just set up a potential accident. All levels have them, so they're a reliable option to distract people. Same goes for gold bars. Completing 25 featured contracts gives the player a hobby knife. While it functions like any other knife, it can be openly carried in any disguise on any difficulty. Some levels like Berlin and Mendoza also have them within the level too. Any silenced pistol (heck, most silenced weapons), which carries on the franchise's tradition of it being the most useful firearm in the game. The basic ICA19 is available from the beginning, combining quiet shooting with decent stopping power. The ICA Flash Phone, as well as other flash devices, are useful for getting past guards in Silent Assassin runs by blinding them for a few seconds, especially if there's no easy way around them. The Camera. What seems just like an in-universe tool to gather intel, hack locks, and take pretty pictures as this game's version of a photo mode, it also essentially acts like a sniper rifle lens; zoom and all, meaning providing there's some distance between you and the subject, you can stalk them to work out their patterns and routines...and take pictures of them if need be (which also stops the in-game time, so you can analyse what they're doing). It's surprisingly useful for such a mundane item. | |
Hitman 3 (Video Game) / int_9c63834f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9c63834f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9c63834f | |
Hitman 3 (Video Game) / int_9c8701b5 | type |
A Day in the Limelight | |
Hitman 3 (Video Game) / int_9c8701b5 | comment |
A Day in the Limelight: While Helen West returning as a cameo is a logical pick (as she was of some focus in "Another Life" as she talks to Janus), Derek McInnis is a bit more out there, as he's not exactly a well known character, especially compared to the other cameos in this mission. Even Maxwell Rutter (who does the winners' announcement in Miami) has more focus in Miami than Derek does! | |
Hitman 3 (Video Game) / int_9c8701b5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9c8701b5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9c8701b5 | |
Hitman 3 (Video Game) / int_9cb3e22e | type |
Interface Spoiler | |
Hitman 3 (Video Game) / int_9cb3e22e | comment |
Interface Spoiler: The actual world location name in the game's menu; Romania, is a massive story spoiler as one of the locations seen in the previous game was the country in question, and one could work out a lot of the story beats by merely mentioning it. | |
Hitman 3 (Video Game) / int_9cb3e22e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9cb3e22e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9cb3e22e | |
Hitman 3 (Video Game) / int_9cd24d8a | type |
Locomotive Level | |
Hitman 3 (Video Game) / int_9cd24d8a | comment |
Locomotive Level: 47 wakes up in a lab in Romania, which turns out to be the rearmost carriage of an old Soviet mobile black site that once belonged to Janus, the previous Constant and target in Hitman 2. 47 must make his way all the way to the front to confront the target. | |
Hitman 3 (Video Game) / int_9cd24d8a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9cd24d8a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9cd24d8a | |
Hitman 3 (Video Game) / int_9cde2df1 | type |
Hand Cannon | |
Hitman 3 (Video Game) / int_9cde2df1 | comment |
Hand Cannon: The "El Matador" is a golden M1911 variant chambered in .357 magnum. It's basically a reskin of "The Striker" from the 2016 Access Pass. It kills in one shot, pierces multiple bodies with one bullet, and is so powerful it will cause enemies to fly through the air and flip end-over-end, likely a reference to the broken physics of the Silverballers in the earlier games. To unlock it, you need to complete 26 Escalations on the Hitman 2 maps. | |
Hitman 3 (Video Game) / int_9cde2df1 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9cde2df1 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9cde2df1 | |
Hitman 3 (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Hitman 3 (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: This escalation was foreshadowed in the main level, as posters can be found in the outside areas of the club that reads "Club Hölle Ostern: 30.03", which reflects the real date the event was released; 30th March 2021. | |
Hitman 3 (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9d12bbc1 | |
Hitman 3 (Video Game) / int_9d17b859 | type |
Made of Iron | |
Hitman 3 (Video Game) / int_9d17b859 | comment |
Made of Iron: The Providence Commando Leader has the same extremely high durability as his men, including being able to resist multiple headshots, despite not wearing a protective helmet himself and also not visually being quite as heavily armored either. | |
Hitman 3 (Video Game) / int_9d17b859 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9d17b859 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9d17b859 | |
Hitman 3 (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Hitman 3 (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Alexa Carlisle's tombstone is completed and can be found covered in several flowers. Cornelia tells Yazdani that his Middle Eastern-themed display "brings back bad memories", referring to the events of Dubai. | |
Hitman 3 (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9dab0a6e | |
Hitman 3 (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Hitman 3 (Video Game) / int_9edbda07 | comment |
A pair of Elite Mooks are talking about 47, and one of them doubts that 47 is a strong fighter because he does "too much sneaking around and too much dressing up" and bets he could beat him in a fistfight, resulting in the other mook asking if he wants to put that to the test. Given that the level allows non-target kills... | |
Hitman 3 (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9edbda07 | |
Hitman 3 (Video Game) / int_9edfdf1f | type |
Studio Audience | |
Hitman 3 (Video Game) / int_9edfdf1f | comment |
Studio Audience: The Pride escalation is structured to have one. There is applause for every kill, and the paparazzi can be heard taking your picture. | |
Hitman 3 (Video Game) / int_9edfdf1f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9edfdf1f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9edfdf1f | |
Hitman 3 (Video Game) / int_9f2ad214 | type |
Gaucho | |
Hitman 3 (Video Game) / int_9f2ad214 | comment |
Gaucho: Several of them are seen as security detail around the vineyard and the outskirts of the villa. 47 can disguise as one, allowing him access to most areas besides the villa. | |
Hitman 3 (Video Game) / int_9f2ad214 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9f2ad214 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9f2ad214 | |
Hitman 3 (Video Game) / int_9f6fb586 | type |
Leitmotif | |
Hitman 3 (Video Game) / int_9f6fb586 | comment |
Leitmotif: Snippets of "A World of Assassination" and "Mission Accomplished" are used in various parts of the games' music, notably as part of the track "Purpose" (the music used when 47 enters the Burj al Ghazali for the first time). Berlin features it in a techno remix of it, while "Chongqing Requiem" uses "Mission Accomplished" as a base, but sung really slowly and solemnly. Mendoza only uses it when you exit the level (as in Dubai's case). Dartmoor and Carpathian Mountains eschew this trend, being the first levels in the trilogy to not include any variation of the tune; fully replacing it with "In Constant Motion", which is a corruption of these tracks' leitmotif. | |
Hitman 3 (Video Game) / int_9f6fb586 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9f6fb586 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9f6fb586 | |
Hitman 3 (Video Game) / int_9fbe06a5 | type |
Badass in a Nice Suit | |
Hitman 3 (Video Game) / int_9fbe06a5 | comment |
Badass in a Nice Suit: You start the mission off half naked in surgical attire, and progressing stealthily through the train pretty much requires using guard disguises. However, when you reach the final series of cars, you can pick up a nice suit so when you finally confront the Big Bad, 47 can be in something resembling his iconic attire. | |
Hitman 3 (Video Game) / int_9fbe06a5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_9fbe06a5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_9fbe06a5 | |
Hitman 3 (Video Game) / int_a0db7803 | type |
It's Personal | |
Hitman 3 (Video Game) / int_a0db7803 | comment |
When conversing with Tamara Vidal on the subject of Corvo Black, Diana will remark how they never took any of his contracts due to being a "nasty piece of work", and admits that her fellow colleagues were not as picky. While it's been implied in the games for a while now that ICA Handlers pick contracts based on more than just professional intuition, and often take out contracts they themselves may be invested in personally (even if it's not for personal gain); this is the first time the games have actually acknowledged this fact. This was first explicitly shown in issue 6 of the comic, where Robyn Gore chooses Diana's first contract to be a handler on: a hit on Franklin Marchand and Brickolage Technologies. Robyn knew Diana would take the contract as a similar company (Blue Seed Pharmaceuticals) ruined her life, and so would want to exact personal revenge. | |
Hitman 3 (Video Game) / int_a0db7803 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a0db7803 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a0db7803 | |
Hitman 3 (Video Game) / int_a0efb4e7 | type |
It's Probably Nothing | |
Hitman 3 (Video Game) / int_a0efb4e7 | comment |
It's Probably Nothing: Literally the response of guards when they semi-spot you/inspect an area where they hear a sound, and they quote the trope in response. Normally to their undoing. | |
Hitman 3 (Video Game) / int_a0efb4e7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a0efb4e7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a0efb4e7 | |
Hitman 3 (Video Game) / int_a2c9143 | type |
Non-Player Companion | |
Hitman 3 (Video Game) / int_a2c9143 | comment |
Non-Player Companion: This mission gives you an NPC ally: Diana, who behaves unlike any other character in the whole game. You may freely kill in their presence and it will not affect your Silent Assassin rating. If you go on the distillery tour, Diana helps you kill Videl by turning on radios to divert attention, feigning a bad photo experience on the grape crusher, helps you kill Don by stabbing him first, and 47 will finish the job. Given she is your handler, this makes sense. | |
Hitman 3 (Video Game) / int_a2c9143 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a2c9143 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a2c9143 | |
Hitman 3 (Video Game) / int_a3509d95 | type |
The Password Is Always "Swordfish" | |
Hitman 3 (Video Game) / int_a3509d95 | comment |
The Password Is Always "Swordfish": The code to enter the second door of the train is 1979, handily shown on a poster nearby. | |
Hitman 3 (Video Game) / int_a3509d95 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a3509d95 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a3509d95 | |
Hitman 3 (Video Game) / int_a431b0e6 | type |
The Butler Did It | |
Hitman 3 (Video Game) / int_a431b0e6 | comment |
The Butler Did It: The butler is a suspect in the murder. He didn't do this specific murder, but gathering enough evidence regarding one he was complicit in can convince Alexa that he did. And she's not horribly upset if you do that. | |
Hitman 3 (Video Game) / int_a431b0e6 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a431b0e6 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a431b0e6 | |
Hitman 3 (Video Game) / int_a4905771 | type |
Double-Meaning Title | |
Hitman 3 (Video Game) / int_a4905771 | comment |
Double-Meaning Title: The title refers to Alexa faking her death, the death of her brother, and Lucas Grey dying in an ICA ambush. | |
Hitman 3 (Video Game) / int_a4905771 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a4905771 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a4905771 | |
Hitman 3 (Video Game) / int_a5237a54 | type |
Action-Based Mission | |
Hitman 3 (Video Game) / int_a5237a54 | comment |
Action-Based Mission: The Wrath mission has 47 up against increasingly harder-to-take down guards and soldiers; in a survival situation protecting his own sedated body on the upper floor of Thornbridge Manor. You are given a small bit of time to prepare for a wave of enemies to show up at Dartmoor Manor by preparing ambushes and lethal traps. The level encourages use of both melee combat and traps, as guns are limited with small ammo counts and often require multiple resources to get. | |
Hitman 3 (Video Game) / int_a5237a54 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a5237a54 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a5237a54 | |
Hitman 3 (Video Game) / int_a632f7fa | type |
Cool Train | |
Hitman 3 (Video Game) / int_a632f7fa | comment |
Cool Train: The Mortar. Named after the preferred transport of Baba Yaga, it's a Soviet-era mobile KGB Black Site, now owned by Providence, that runs on a constant loop through several of the former Warsaw-pact nations, from Zagreb to Irkutsk. | |
Hitman 3 (Video Game) / int_a632f7fa | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a632f7fa | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a632f7fa | |
Hitman 3 (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Hitman 3 (Video Game) / int_a65288e2 | comment |
Ascended Extra: This is a continuation of a concept started by "The Mills Reverie", a Halloween-themed escalation for Hawke's Bay in Hitman 2 that had you terrorising Orson Mills in his sleep. The gameplay has expanded to include custom NPCs wearing masks, egg throwables with specific poison effects, and has been made less linear. | |
Hitman 3 (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a65288e2 | |
Hitman 3 (Video Game) / int_a6c99b08 | type |
Shoot Out the Lock | |
Hitman 3 (Video Game) / int_a6c99b08 | comment |
Shoot Out the Lock: Continuing from Blood Money, many doors can be shot open with adequate stopping power - as in, almost anything that isn't a pistol (unless they're The Striker or El Matador). Any explosives, from the intentionally destructive bombs to humble fire extinguishers, also work quite well if you're out of options. | |
Hitman 3 (Video Game) / int_a6c99b08 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a6c99b08 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a6c99b08 | |
Hitman 3 (Video Game) / int_a74ca4fc | type |
The Peeping Tom | |
Hitman 3 (Video Game) / int_a74ca4fc | comment |
The Peeping Tom: A challenge called "Voyeur" asks you to snap a photo of the maid and bodyguard while they kiss. | |
Hitman 3 (Video Game) / int_a74ca4fc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a74ca4fc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a74ca4fc | |
Hitman 3 (Video Game) / int_a868d6e | type |
Version-Exclusive Content | |
Hitman 3 (Video Game) / int_a868d6e | comment |
Version-Exclusive Content: Every platform has a different unlockable suit variant. The PC version has the "Black Streak" suit, while the Playstation versions have the "Blue Streak" suit, and the Xbox versions have the "Green Streak" suit. The Stadia version had the "White Sunset" suit, but also came with an explosive duck and briefcase in orange, white, and purple colors. When Stadia shut down, the developers noted that all players, regardless of platform, would be getting those items in a later update, which came to pass in Novemeber 9th, 2023, as they can be obtained by doing challenges in the "Cloud 9" pack. | |
Hitman 3 (Video Game) / int_a868d6e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a868d6e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a868d6e | |
Hitman 3 (Video Game) / int_a97f5053 | type |
Misleading Package Size | |
Hitman 3 (Video Game) / int_a97f5053 | comment |
As in 2016 and 2, every disguise, when discarded, is shown as being stored in a plastic bag roughly the size of a small backpack. This is believable when said disguise is, say, a t-shirt and shorts, but you can fit a whole set of heavy tactical armor in an identical bag. Additionally, NPCs do not consider random bags of discarded clothing the least bit suspicious, and will completely ignore them no matter where they are. | |
Hitman 3 (Video Game) / int_a97f5053 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_a97f5053 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_a97f5053 | |
Hitman 3 (Video Game) / int_aa42306e | type |
Totally Radical | |
Hitman 3 (Video Game) / int_aa42306e | comment |
Completing the challenge "Rave On" unlocks the suit of the same name. It is the same outfit worn by 47 in the secondary starting point, consisting of a black vest, sunglasses, and a dopey hat. It even has a Totally Radical suit description◊. | |
Hitman 3 (Video Game) / int_aa42306e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_aa42306e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_aa42306e | |
Hitman 3 (Video Game) / int_aaece264 | type |
Rousing Speech | |
Hitman 3 (Video Game) / int_aaece264 | comment |
Rousing Speech: A hallucination of Lucas then explains that the neurotoxin she dosed 47 with is forcing his fears into the forefront and that Diana simply did so to get 47 a chance to eliminate the Constant where he feels most safe. Diana then tells him to embrace the past, which is represented by him detonating the Burnwood family car before he wakes up. | |
Hitman 3 (Video Game) / int_aaece264 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_aaece264 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_aaece264 | |
Hitman 3 (Video Game) / int_aaff69d0 | type |
Unexpected Successor | |
Hitman 3 (Video Game) / int_aaff69d0 | comment |
Alexa also has to deal with her losing the Manor due to Edwards taking it away from her when he gained access to Providences' assets; rather similar to the ending of the film where the Thrombey family have to deal with being written out of the will and being given to an Unexpected Successor. | |
Hitman 3 (Video Game) / int_aaff69d0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_aaff69d0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_aaff69d0 | |
Hitman 3 (Video Game) / int_ab173426 | type |
Ruthless Modern Pirates | |
Hitman 3 (Video Game) / int_ab173426 | comment |
Ruthless Modern Pirates: What Ambrose Island partially comprises of. | |
Hitman 3 (Video Game) / int_ab173426 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ab173426 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ab173426 | |
Hitman 3 (Video Game) / int_ab5eea65 | type |
Dramatic Irony | |
Hitman 3 (Video Game) / int_ab5eea65 | comment |
Dramatic Irony: Emma has been plotting for her entire life to take over the Carlisle family fortune and has married, had a kid, as well as committed murder in order to seize it. However, by the time she does, the family fortune has already been wiped out by the Constant. | |
Hitman 3 (Video Game) / int_ab5eea65 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ab5eea65 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ab5eea65 | |
Hitman 3 (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Hitman 3 (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: Confronting Tamara Vidal in the theatre room, which can potentially wound up as a shootout, has the harmonious "Ave verum corpus" play in the background. | |
Hitman 3 (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_abad35b4 | |
Hitman 3 (Video Game) / int_abd29ad8 | type |
No-Sell | |
Hitman 3 (Video Game) / int_abd29ad8 | comment |
No-Sell: At the very end of the mission, when you expose the ICA, and 47 must sneak out of the ICA facility, and no disguise of any kind will work. Similar to Colorado from 2016, this can be avoided after one playthrough of the level, as Olivia will extract the data remotely instead. | |
Hitman 3 (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_abd29ad8 | |
Hitman 3 (Video Game) / int_ac8b2810 | type |
Concealing Canvas | |
Hitman 3 (Video Game) / int_ac8b2810 | comment |
Concealing Canvas: The safe holding the Arthur Edwards file is hidden behind a painting in Alexa's office. | |
Hitman 3 (Video Game) / int_ac8b2810 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ac8b2810 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ac8b2810 | |
Hitman 3 (Video Game) / int_acf33d00 | type |
Nice Job Fixing It, Villain | |
Hitman 3 (Video Game) / int_acf33d00 | comment |
Nice Job Fixing It, Villain: In one of the storylines, Yates will actually murder the secondary target, Vidal, for you when she balks at the idea of disobeying Edwards and murdering Diana out of spite. | |
Hitman 3 (Video Game) / int_acf33d00 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_acf33d00 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_acf33d00 | |
Hitman 3 (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Hitman 3 (Video Game) / int_ad1db87c | comment |
Oh, Crap!: The gardeners are wary of the frogs that have escaped the greenhouse as they are poisonous. | |
Hitman 3 (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ad1db87c | |
Hitman 3 (Video Game) / int_ad66049e | type |
Inspiration Nod | |
Hitman 3 (Video Game) / int_ad66049e | comment |
Inspiration Nod: The items you choose on each level represent some aspect of the three houses made by the Three Little Pigs; Driftwood (the stick house), a brick (the brick house), and a feather duster (the straw house, which is as "light as feathers" when the wolf blows it down). Much like how the Berlin Egg Hunt is filled with references to Alice in Wonderland, each level represents a separate story that features a Big Bad Wolf; Level 1 is based on Little Red Riding Hood (the wolf hunts in the woods searching for Riding Hood). Level 2 is based on The Wolf and the Seven Young Goats (The wolf attempts to coax seven little goats out of their home and disguises each time in an attempt to fool them; in-game it's the piggies who are disguised and the player are forced to stay in their suit). Level 3 is based on the Three Little Piggies (though here, the piggies are armed to the teeth with shotguns). | |
Hitman 3 (Video Game) / int_ad66049e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ad66049e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ad66049e | |
Hitman 3 (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Hitman 3 (Video Game) / int_ae3d6438 | comment |
While parachuting down, Grey admits to 47 he did not think this far ahead in his plan to take down Providence, and 47 dryly remarks "You never do", and Grey's only response is a deadpan "Well, looks like someone's got their memory back". This refers back to both Issue 3note where Grey's plan to take down Providence had him and 47 outgunned by Ort-meyer's troops, blindsiding him, and was forced to feign his death and leave 47 behind, which leads to 47's memories being altered to hate Grey instead of see him as a brother and 47 subsequently getting his memories and feelings back in Hitman 2note Grey steals the anti-serum to reverse the effects of the Serum 47 was forced to take by Ort-Meyer in the comics, which gives him the memories back needed to find Janus. | |
Hitman 3 (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ae3d6438 | |
Hitman 3 (Video Game) / int_aed65980 | type |
All for Nothing | |
Hitman 3 (Video Game) / int_aed65980 | comment |
All for Nothing: Emma's plot to kill Alexa and Zachary is pointless because the Carlisle family is now bankrupt as well as out of Providence. There is literally nothing for her to inherit or pass on to her child. Similarly, Alexa and Zachary's murder of their elder brother Montgomery nearly 50 years prior is revealed to have been pointless; Montgomery planned to willingly hand them control of the family's fortune and business empire, negating their need to remove him from power. The file 47 retrieves on Arthur Edwards ends up being completely useless in the end. | |
Hitman 3 (Video Game) / int_aed65980 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_aed65980 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_aed65980 | |
Hitman 3 (Video Game) / int_aeec99a9 | type |
Immediate Sequel | |
Hitman 3 (Video Game) / int_aeec99a9 | comment |
Immediate Sequel: The game begins, at the latest, two weeks after the events of Hitman 2. | |
Hitman 3 (Video Game) / int_aeec99a9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_aeec99a9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_aeec99a9 | |
Hitman 3 (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Hitman 3 (Video Game) / int_af8974a3 | comment |
Breakable Weapons: Every tool is a rusted variant of the regular kind seen in the other levels; they break upon being used once, with the only lethal melee weapon available being an icicle, which functions as a knife but breaks upon being used. | |
Hitman 3 (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_af8974a3 | |
Hitman 3 (Video Game) / int_affa0e5d | type |
Bling-Bling-BANG! | |
Hitman 3 (Video Game) / int_affa0e5d | comment |
Bling-Bling-BANG!: Completing the "Seasonal Pruning" challenge (kill three targets with a garden fork, garden shears and the shredder) rewards you with "The Floral Baller", an intricately designed Silverballer reskin with flowers engraved on the barrel and suppressor. | |
Hitman 3 (Video Game) / int_affa0e5d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_affa0e5d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_affa0e5d | |
Hitman 3 (Video Game) / int_b1346878 | type |
Fate Worse than Death | |
Hitman 3 (Video Game) / int_b1346878 | comment |
Fate Worse than Death: Edwards explicitly states that death will not rattle him, which 47 can verify - and find to be true. But if 47 injects the memory serum into Edwards rather than killing him, ensuring that he completely loses everything, Edwards briefly breaks his calm demeanor and panics. | |
Hitman 3 (Video Game) / int_b1346878 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b1346878 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b1346878 | |
Hitman 3 (Video Game) / int_b1a7cd14 | type |
Tap on the Head | |
Hitman 3 (Video Game) / int_b1a7cd14 | comment |
Tap on the Head: As with the previous game, 47 can bludgeon an NPC with any blunt object (or throw nearly all* the exceptions generally being potentially squishy food items of said objects at an NPCs head) for an instant knockout - faster than the Choke Hold, but at least marginally louder depending on the exact object used. Unconscious characters will remain so permanently unless awakened by another NPC, but will display no ill effects if revived. | |
Hitman 3 (Video Game) / int_b1a7cd14 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b1a7cd14 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b1a7cd14 | |
Hitman 3 (Video Game) / int_b1dde8fd | type |
Loophole Abuse | |
Hitman 3 (Video Game) / int_b1dde8fd | comment |
Loophole Abuse: As with 2016 and 2, there's never technically been a game called "Hitman 3" until now - Contracts" has a subtitle (although Contracts'' was already known more by its' subtitle by fans anyway) On the Casual and Professional difficulties, completing challenges and acquiring their rewards doesn't actually require you to complete the level. For example, you can complete the wine tour in Mendoza, load a save made before you completed said challenge, and carry on with another challenge like killing Yates with a grape crusher. Master Mode averts this, however, as it expects you to play the level with one save slot. | |
Hitman 3 (Video Game) / int_b1dde8fd | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b1dde8fd | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b1dde8fd | |
Hitman 3 (Video Game) / int_b2283870 | type |
Retool | |
Hitman 3 (Video Game) / int_b2283870 | comment |
Retool: The briefing for the level has Diana explain to 47 and Grey that Edwards escaped their custody, and that he did so by convincing one of the sailors to set him free. While this is very much an in-character method of escape for Edwards (he's been shown to be good at reading people numerous times before), it more serves to act as a Handwave to change Haven Islands' Twist Ending, which tried to imply that Grey and Edwards were in cahoots with each other as he is shown deliberately misreading Olivia's phone message on Edwards escaping and then lies to 47 about everything going to plan, which was seriously out of character for someone who had shown Undying Loyalty to 47 and his own cause up until that point. | |
Hitman 3 (Video Game) / int_b2283870 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b2283870 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b2283870 | |
Hitman 3 (Video Game) / int_b25547b1 | type |
Pink Is Erotic | |
Hitman 3 (Video Game) / int_b25547b1 | comment |
Pink Is Erotic: The entire escalation is decorated in pink and red color hues. | |
Hitman 3 (Video Game) / int_b25547b1 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b25547b1 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b25547b1 | |
Hitman 3 (Video Game) / int_b26cc887 | type |
Just Between You and Me | |
Hitman 3 (Video Game) / int_b26cc887 | comment |
Just Between You and Me: If 47 follows the right storyline, then at one point, Yates will imprison Diana in a room with him and several guards. He will then confront Diana, gloat about his victory, and ask why Edwards even considered her as a potential new Constant. 47 is positioned in the same room, ready to use this opening to kill Yates. For bonus points, Diana will indulge in some gloating of her own about her plans to tear down Providence brick by brick after she stabs Yates and 47 kills the guards, presuming 47 doesn't just kill everyone. | |
Hitman 3 (Video Game) / int_b26cc887 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b26cc887 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b26cc887 | |
Hitman 3 (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Hitman 3 (Video Game) / int_b47d95be | comment |
No OSHA Compliance: The winery is full of blatant safety violations, with large areas where someone could easily fall in and be killed, a grape crusher that tourists are encouraged to stand under, and a freezer kept at deadly temperatures that is noted as having no handle on the inside. Many of these issues are brought up with the tour guide who essentially comments that they haven't had an accident yet, so there's no reason to worry. | |
Hitman 3 (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b47d95be | |
Hitman 3 (Video Game) / int_b4ac1655 | type |
Molotov Cocktail | |
Hitman 3 (Video Game) / int_b4ac1655 | comment |
Molotov Cocktail: You can find these on the island, and can be unlocked at Mastery Level 20. If thrown correctly, it will set people on fire, but will void Silent Assassin (though it did used to grant an accident kill, see Balance Buff). | |
Hitman 3 (Video Game) / int_b4ac1655 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b4ac1655 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b4ac1655 | |
Hitman 3 (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
Hitman 3 (Video Game) / int_b4d6aa7d | comment |
Dungeon Bypass: You can acquire the case file on Arthur Edwards by knocking out Emma Carlisle and Mr. Fernsby the butler and collecting their "Milton-Fitzpatrick bank tokens" that allegedly provide access to a safe-deposit box, no questions asked. This is especially helpful when trying for a Suit Only run, as it prevents you from needing to sneak up to the third floor and unlock the safe, bypassing numerous guards on the way. | |
Hitman 3 (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b4d6aa7d | |
Hitman 3 (Video Game) / int_b545453b | type |
Internal Homage | |
Hitman 3 (Video Game) / int_b545453b | comment |
Internal Homage: Several levels take visual and thematic influence from the earlier titles:note Silent Assassin being the notable exception, but it was referenced in (2016)'s Hokkaido level. Codename 47 is homaged with the return to China and Romania, and with the Easter Egg ending. Contracts is homaged by the game's darker themes, a level in a British mansion, the rainy streets of China, and 47's Dream Sequence in Providence's train. Blood Money is homaged through the design of Diana's office and Mendoza, which takes a lot from "A Vintage Year". Then there's Diana's poisonous Trojan Horse Gambit. Absolution is homaged in Berlin with 47 going rogue, with the ICA team being essentially Saints V2, and with 47's voiceovers in Mendoza. Diana and 47 starting anew after ICA's destruction also bears similarities to Diana essentially rebuilding the ICA after the events of Absolution. | |
Hitman 3 (Video Game) / int_b545453b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b545453b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b545453b | |
Hitman 3 (Video Game) / int_b6203862 | type |
Interquel | |
Hitman 3 (Video Game) / int_b6203862 | comment |
Interquel: Chronologically, the level is set in the two month gap established in "Precautions" between Hitman 2’s Whittleton Creek and Isle of Sgà il missions, but the level was released over 18 months after the release of Hitman 3. | |
Hitman 3 (Video Game) / int_b6203862 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b6203862 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b6203862 | |
Hitman 3 (Video Game) / int_b6e1d40b | type |
Acceptable Breaks from Reality | |
Hitman 3 (Video Game) / int_b6e1d40b | comment |
Acceptable Breaks from Reality: While the AI is quite smart, much like the other two games in the trilogy, it is still able to be manipulated into doing certain actions, such as luring a guard away from the area with a dropped weapon or the briefcase. Blunt objects only knock the target unconscious. In real life, blunt objects with enough force applied onto them can kill from blunt force trauma (something which Blood Money portrayed accurately). Of course, if there were no objects that knocked people out, the game wouldn't be balanced, and collateral damage would be much more frequent among players, so this is a nice middle-ground to give players some more options to get rid of pesky guards. Like with Hitman 2, 2016, Absolution, and Blood Money, closets and bins are never checked for bodies, so you'll always have the opportunity to take care of at least a few pesky NPCs. No one makes a note of any disguises lying on the ground, so you can change to them when you need them. As in 2016 and 2, every disguise, when discarded, is shown as being stored in a plastic bag roughly the size of a small backpack. This is believable when said disguise is, say, a t-shirt and shorts, but you can fit a whole set of heavy tactical armor in an identical bag. Additionally, NPCs do not consider random bags of discarded clothing the least bit suspicious, and will completely ignore them no matter where they are. Guards don't get suspicious if they escort you out for trespassing repeatedly. So as long as you're willing to go back to the start of the exit, you can try as many times as you need to sneak through a trespassing zone. Like in 2016 and 2, this does void a Silent Assassin run. When 47 has to talk to someone while disguised as someone specific, his targets almost never notice that the person's voice has changed, even if they know them personally. Even if one-of-a-kind characters are killed in public, you can still take their clothes and pretend to be them. Not even the guards who bagged the body will question their sudden reappearance. Like in the previous entries, once your target dies, Diana, Grey, Olivia, and 47 will immediately know about it, no matter how impossible (for example, poisoning someone's food and walking to the nearest exit to wait). If 47 had to see his target's body, it would slow the gameplay down considerably. Shoving targets over ledges and poisoning them count as accidents, although they would look like obvious murders in real life. You only have to disable a surveillance system once on a map. It doesn't matter if there are multiple locations with no logical reason for all their systems to be connected; you don't have to worry about the cameras anymore. Likewise, a guard will only investigate if they actually see or hear you sabotaging the security system; they won't wonder why their monitor screens are suddenly blank or what happened to a destroyed camera if they discover it later. People screaming in pain and shouting for help draws little attention (Colorado and Hawke's Bay in the Legacy Packs are the sole exceptions, where a Target Lockdown is triggered). 47 can eliminate targets during phone calls without alerting the other end. In Berlin, Jiao only notices that an agent has been taken out if they are killed, so you are free to knock agents out without them going radio silent or evacuating. Despite there being several areas where photography is forbidden, the player is still able to use 47's camera to do just that. This makes it possible to use the camera's secondary function (it's the closest thing the game has to a photo mode) without bothering the player. 47 is given free rein to poison food and drinks when dressed as a chef, waiter, bartender, or other food service employee. This is the case no matter what specific poison is used, meaning NPC witnesses may be overlooking anything from the relatively innocuousnote like adding an extra ingredient to a mixed drink from a bottle they didn't see the label of to the blatantly criminal.note like sprinkling rat poison pellets on top of a dish from a container clearly labeled as such. You can poison somebody with rat poison, follow them to an isolated area, and then knock them out; they won't die despite the stuff remaining in their bodies, nor can they drown in their own vomit. Poisoned objects will emit smoke, visible only to the player, color-coded to the type of poison used.note Green for emetic, red for lethal, and blue for sedative. This provides a visual indicator to the player that they've, for example, poisoned the correct drink on a bar full of them with the specific type of poison they intended to use. | |
Hitman 3 (Video Game) / int_b6e1d40b | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b6e1d40b | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b6e1d40b | |
Hitman 3 (Video Game) / int_b869b5b1 | type |
Color Motif | |
Hitman 3 (Video Game) / int_b869b5b1 | comment |
Color Motif: There is a thematic color representing each of the different sins, and the edges of the screen will be washed in that color. It will become more pronounced when completing one of the Escalation's steps; "The Greed Enumeration" renders Dubai's already mostly golden color scheme into a combination of dull grays and excessive yellows. The screen's edges will wash in gold. "The Pride Profusion" has Chongqing washed in a silver and purple shade. "The Sloth Depletion" doesn't have the color washes of the other two when it comes to light sources, but the edges of the screen are washed in steel blue. "The Lust Assignation" has Berlin washed in tones of red and pink. "Gluttony Gobble", similar to Sloth, has a color wash at the beginning of the map in a copper and orange rust wash. "The Envy Contention" has a green filter. "The Wrath Termination" has a brown filter, with a blood color wash on the sides of the screen. | |
Hitman 3 (Video Game) / int_b869b5b1 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b869b5b1 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b869b5b1 | |
Hitman 3 (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
Hitman 3 (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: Stage 2 of "The Faux Pas" has you killing Terrance Chesterfield in an accident. However, unlike his run as an Elusive Target, there's only one starting point; the Club Entrance. This was likely done to specifically counter players using the disco ball exploit to kill him quickly, and the game now enforces the gameplay loop intended by the developers. | |
Hitman 3 (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b89ed08a | |
Hitman 3 (Video Game) / int_b8e2279c | type |
Crowbar Combatant | |
Hitman 3 (Video Game) / int_b8e2279c | comment |
Crowbar Combatant: Many of the levels have crowbars to forcefully open doors with, as well as to to knock someone out in a pinch. You can also unlock one to use in your inventory. | |
Hitman 3 (Video Game) / int_b8e2279c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b8e2279c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b8e2279c | |
Hitman 3 (Video Game) / int_b9a27725 | type |
Stopped Numbering Sequels | |
Hitman 3 (Video Game) / int_b9a27725 | comment |
Stopped Numbering Sequels: As with Hitman (2016) and Hitman 2, it's zig-zagged once again. This is a direct sequel to Hitman 2, which itself was actually the seventh entry in the series, but this one is also technically the only game with the exact title of Hitman 3 — the actual third game in the series is the semi-remake that is Hitman: Contracts. As of 2023, however, the game (with the levels from Hitman and Hitman 2 included) has been retitled Hitman - World of Assassination, playing this trope completely straight. | |
Hitman 3 (Video Game) / int_b9a27725 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_b9a27725 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_b9a27725 | |
Hitman 3 (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Hitman 3 (Video Game) / int_bc00493f | comment |
Precision F-Strike: You only need to kill five targets, but if you get all eleven, Jiao says, "Expertly done, 47. Expertly fucking done." | |
Hitman 3 (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bc00493f | |
Hitman 3 (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Hitman 3 (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Your targets are this to you essentially, as they drop coins if you knock them out or kill them. | |
Hitman 3 (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bc0ad0c0 | |
Hitman 3 (Video Game) / int_bd79d896 | type |
Minor Crime Reveals Major Plot | |
Hitman 3 (Video Game) / int_bd79d896 | comment |
Minor Crime Reveals Major Plot: Through investigating Zachary's murder, 47 can uncover both Emma's relation with Montgomery alongside Alexa murder's of Montgomery. | |
Hitman 3 (Video Game) / int_bd79d896 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bd79d896 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bd79d896 | |
Hitman 3 (Video Game) / int_bda3b88e | type |
Sudden Soundtrack Stop | |
Hitman 3 (Video Game) / int_bda3b88e | comment |
Sudden Soundtrack Stop: Once you kill Alexa and retrieve the file, the music suddenly stops playing, and is replaced by a slow violin tune. Going near an exit has a thumping heartbeat play foreshadowing the cutscene that follows where Nothing Is the Same Anymore. | |
Hitman 3 (Video Game) / int_bda3b88e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bda3b88e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bda3b88e | |
Hitman 3 (Video Game) / int_bebf0356 | type |
Mission Control | |
Hitman 3 (Video Game) / int_bebf0356 | comment |
Mission Control: The closest we get is 47 listening in on Jiao, the ICA's handler for the assassin team after him. | |
Hitman 3 (Video Game) / int_bebf0356 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bebf0356 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bebf0356 | |
Hitman 3 (Video Game) / int_bef9ad0 | type |
Trophy Room | |
Hitman 3 (Video Game) / int_bef9ad0 | comment |
Trophy Room: The manor's ground floor has a hallway with hunting rifles and shotguns on display, and a room with various taxidermy mounts. | |
Hitman 3 (Video Game) / int_bef9ad0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bef9ad0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bef9ad0 | |
Hitman 3 (Video Game) / int_bf8ae149 | type |
Layered Metropolis | |
Hitman 3 (Video Game) / int_bf8ae149 | comment |
Layered Metropolis: The entirety of the map is actually on a large platform resting on the upper levels of the buildings below. It can be easy to forget, but can come through when alleyways and side paths turn into bridges; when you're suddenly adjacent to the middle or upper levels of buildings instead of their ground floors in spite of not changing elevation, then you know. You can also look over the edge. | |
Hitman 3 (Video Game) / int_bf8ae149 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bf8ae149 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bf8ae149 | |
Hitman 3 (Video Game) / int_bff6c493 | type |
Crazy Homeless People | |
Hitman 3 (Video Game) / int_bff6c493 | comment |
Crazy Homeless People: Near the stairs leading to the train station is a vagrant camp where a man suffering from amnesia warns about "the machines". Another man describes being attacked by a woman who accused him of stealing her past. These people are most likely former test subjects for Hush's inhuman experiments who were released back into the city afterwards. | |
Hitman 3 (Video Game) / int_bff6c493 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bff6c493 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bff6c493 | |
Hitman 3 (Video Game) / int_bffb777a | type |
Sawed-Off Shotgun | |
Hitman 3 (Video Game) / int_bffb777a | comment |
As an additional clue to the targets' identities, several of them*namely, the rooftop security guard and the ones in the biker hideout carry silenced, highly customized SMGs which stick out like sore thumbs amongst the sawed-off shotguns and cheap assault rifles carried by everyone else. | |
Hitman 3 (Video Game) / int_bffb777a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_bffb777a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_bffb777a | |
Hitman 3 (Video Game) / int_c2299d6e | type |
Cutting the Knot | |
Hitman 3 (Video Game) / int_c2299d6e | comment |
Cutting the Knot: One of the secondary objectives involves neutralizing a stolen ETHER satellite uplink. 47 can steal both the keycards required to access the unit, disable the safety mechanism and cause an electrical overload... or just riddle the device with bullets. There is a vent in the prison ruins conveniently above the satellite uplink. If you, say, throw an explosive down there, and detonate it, you'll destroy the server uplink without needing to visit the caves. | |
Hitman 3 (Video Game) / int_c2299d6e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c2299d6e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c2299d6e | |
Hitman 3 (Video Game) / int_c264d50a | type |
Embedded Precursor | |
Hitman 3 (Video Game) / int_c264d50a | comment |
Embedded Precursor: As with the second game in the series, all of the levels from the previous entries were available to download in this game at launch, though, unlike that implementation, progress could be transferred over to this new installment. When Hitman 3 was rebranded to World of Assassination, the content of the previous two games was made available to all players without having to transfer it from the previous installment. Not to mention the unified package takes up less space than half the first two combined.note We're not kidding; Hitman 2 was 155GB with all the DLC and locations installed, Hitman 3 under the same conditions is 64GB, a reduction of almost 66%! | |
Hitman 3 (Video Game) / int_c264d50a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c264d50a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c264d50a | |
Hitman 3 (Video Game) / int_c2b28f75 | type |
A.K.A.-47 | |
Hitman 3 (Video Game) / int_c2b28f75 | comment |
A.K.A.-47: Played Straight. No weapon in-game shares its name with its real-world counterpart. This was either to avoid copyright issues, or to simply put the money that would have been spent on licensing to other uses. The Black Lily, ICA19, Blackballer, Sieger 300, and the Silverballer all avoid this problem, as they're better known by their nicknames at this point. | |
Hitman 3 (Video Game) / int_c2b28f75 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c2b28f75 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c2b28f75 | |
Hitman 3 (Video Game) / int_c303f680 | type |
Briefcase Blaster | |
Hitman 3 (Video Game) / int_c303f680 | comment |
Briefcase Blaster: Briefcases can be used to conceal sniper rifles or other large firearms. Taking sniper rifles out from the briefcase no longer takes upwards of ten seconds either, as it did with most rifles in Blood Money (the W2000 is the exception as it was practically instant). Instead, most rifles take a more reasonable five seconds to unpack, again with the exception of the Sieger 300 series (the w2000's), which are near instantly unpacked from the briefcase. | |
Hitman 3 (Video Game) / int_c303f680 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c303f680 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c303f680 | |
Hitman 3 (Video Game) / int_c335b9ec | type |
Irony | |
Hitman 3 (Video Game) / int_c335b9ec | comment |
Irony: Despite the Pride pack giving you new weapons to play with, you're actually discouraged by Pride from choosing them in this escalation, as Pride considers kills made with them boring, bland and lacking creativity. Could also be considered Self-Deprecation in some respects too. Player perceptions of the Fiber Wire (used in Stage 3 of "Hubris") is that it's Boring, but Practical; not bad, but outclassed by other kill methods. Pride meanwhile, seems to find it a worthy item to let you test your skill in "Hubris" and doesn't consider it boring. | |
Hitman 3 (Video Game) / int_c335b9ec | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c335b9ec | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c335b9ec | |
Hitman 3 (Video Game) / int_c3648b87 | type |
Teeth-Clenched Teamwork | |
Hitman 3 (Video Game) / int_c3648b87 | comment |
Teeth-Clenched Teamwork: Neither Hush or Royce like each other, primarily due to Royce believing that Hush's secrecy is an attempt to undermine her own project, and has set up drones around his facility. If 47 shoots them down, Royce will immediately believe Hush has destroyed them and set up more around The Block. Shoot those down, and she will summon him to a meeting on the rooftop. | |
Hitman 3 (Video Game) / int_c3648b87 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c3648b87 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c3648b87 | |
Hitman 3 (Video Game) / int_c4b0faae | type |
Can't Hold His Liquor | |
Hitman 3 (Video Game) / int_c4b0faae | comment |
Can't Hold His Liquor: A man is drinking wine in the wine tasting bar, but keeps getting sick. However, he keeps going back to the wine on a loop, despite knowing it makes him ill. There's no in-game justification for it either, as his suit is not a disguise one can even use, so the player literally has no reason to take advantage of his bouts of sickness (sans knocking him out in case the player wants to perform illegal actions). It might be a sly pun on the phrase "Ad Nauseum" (doing something repeatedly and "getting sick of it"). | |
Hitman 3 (Video Game) / int_c4b0faae | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c4b0faae | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c4b0faae | |
Hitman 3 (Video Game) / int_c513249 | type |
Harder Than Hard | |
Hitman 3 (Video Game) / int_c513249 | comment |
Harder Than Hard: Master mode is very tough and will likely require players to retry several times to get the hang of the new rules. Bloody kills and most accidents ruin an NPCs disguise, as well as NPCs being more attentive to gun sounds. In short, IOI looked at possible tactics most players would use for each level, since most routes have at least one new obstacle specifically to make it more impractical to those trying it. | |
Hitman 3 (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c513249 | |
Hitman 3 (Video Game) / int_c5ccf60f | type |
Internal Reveal | |
Hitman 3 (Video Game) / int_c5ccf60f | comment |
Internal Reveal: The partners' identities get discussed, and at least one group is disappointed by the grandiose conspiracy, expecting "kings and presidents", but instead, it's old-money scions subtly ruling the world from the shadows. One even notes that the Stuyvesants' main income the year prior was insurance, not anything fancy as they otherwise expected. | |
Hitman 3 (Video Game) / int_c5ccf60f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c5ccf60f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c5ccf60f | |
Hitman 3 (Video Game) / int_c75df49a | type |
Shout-Out | |
Hitman 3 (Video Game) / int_c75df49a | comment |
Shout-Out: The sign outside Don Archibald Yates' villa reads "No Admittance Except on Party Business". The song that plays during the tango is titled "They Would Always Have Mendoza". | |
Hitman 3 (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c75df49a | |
Hitman 3 (Video Game) / int_c75e6cba | type |
Shout-Out | |
Hitman 3 (Video Game) / int_c75e6cba | comment |
Shoutout: The politics of the staff and the wealthy inhabitants of Thornbridge, and the distrust between the two sides would not be out of place in something like Downton Abbey, which often had specific focus on this. The level features several allusions to Knives Out: Thornbridge Manor was clearly named after the Thrombey estate. The circumstances around Zachary's fake suicide are similar to the movie's plot, in that it's an apparent Locked Room Mystery, and that he was poisoned under mysterious circumstances. Zachary's room, much like the games room in the Thrombey's estate, has a secret passage. The window outside Mr. Fernsby's office in Dartmoor has a cricket ball outside the window (in the film, Ransom throws a cricket ball out of the window of Harlans' office). Alexa also has to deal with her losing the Manor due to Edwards taking it away from her when he gained access to Providences' assets; rather similar to the ending of the film where the Thrombey family have to deal with being written out of the will and being given to an Unexpected Successor. The Featured Contracts for June 2021 were made by Outside Xbox hosts Jane "Miss Deeds" Douglass, Andy "Farrantula" Farrant, and Mike "Mighty Seven" Channell; all of which are set on this level, and all reference various Running Gags from their Hitman videos. They are "Screwy's Revenge"*Kill The Butler and the Funeral Director with screwdrivers; the Running Gag in their videos is that whenever Jane encounters screwdrivers; she names it "Screwy", "All gone a bit Mike"*So named as Mike has a tendency to go into levels with all the subtlety of a bulldozer, and it asks you to kill 5 specific people with a shotgun without changing out of your starting outfit. And "Lazy Bones"*Kill 5 specific people who are not doing their jobs, such as the flirting guard and maid upstairs. The trio then played each other's contracts on the channel; Mike plays Screwy's Revenge, Jane plays "Lazy Bones" and Andy, usually the stealthiest member of the team, plays "All Gone a Bit Mike". One of the Featured Contracts for October 2021 was called "Conan = Shinichi", which references Case Closed protagonist Shinichi Kudo, who assumes the alias Conan Edogowa to protect his friends from a shadowy organisation out to kill him after regressing into a 6-year-old. The preview image was also made to resemble a cover from that series. | |
Hitman 3 (Video Game) / int_c75e6cba | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c75e6cba | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c75e6cba | |
Hitman 3 (Video Game) / int_c8a8c595 | type |
Retirony | |
Hitman 3 (Video Game) / int_c8a8c595 | comment |
Retirony: At the start of the mission, Grey asks 47 if he's thinking about the future they'll have when everything's all over. 47 asks Grey the same question, and he says he'll just have to settle for being the most wanted man in the world. At the end of the mission, Providence tracks him down and tries to capture him, and he kills himself so 47 won't die in a futile rescue attempt. Montgomery Carlisle is revealed to have been just about to step down as head of the family's business empire at the time of his death - ironically at the hands of the very people he was about to turn it over to. | |
Hitman 3 (Video Game) / int_c8a8c595 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c8a8c595 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c8a8c595 | |
Hitman 3 (Video Game) / int_c9597a03 | type |
Self-Deprecation | |
Hitman 3 (Video Game) / int_c9597a03 | comment |
Despite the Pride pack giving you new weapons to play with, you're actually discouraged by Pride from choosing them in this escalation, as Pride considers kills made with them boring, bland and lacking creativity. Could also be considered Self-Deprecation in some respects too. | |
Hitman 3 (Video Game) / int_c9597a03 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c9597a03 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c9597a03 | |
Hitman 3 (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
Hitman 3 (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: The balcony starting location starts with a woman asking 47 if she's seen her friend and 47 replies with "no". If you decide to stick around, you get treated to an extended conversation with her as she talks about how they were planning to go out for drinks and expresses some worries about the state of their friendship, to which 47 will offer some comforting advice in the hopes of keeping them together. There is no benefit to following this conversation other than for listening to 47 be nice to an NPC. | |
Hitman 3 (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_c9861848 | |
Hitman 3 (Video Game) / int_ca95473c | type |
Series Continuity Error | |
Hitman 3 (Video Game) / int_ca95473c | comment |
Series Continuity Error: Aleksander Kovak (the Leader of the Yardbirds and contractor of the Sniper Assassin level "The Last Yardbirds") is mentioned by Vidal as a potential target prior to Mendoza (which Diana confirms). This is a little odd as Aleksander Kovak was the one that contracted the ICA to kill his former partners; he was never one of the targets. Even stranger is that this plot point had already been resolved right at the start of Hitman 2, as a news report in Hawkes Bay (the first mission in that game) had already confirmed that Kovak had been sent to trial after foolishly converting the sum of the Shamal Casino score into bitcoin. Kens' dog, Pickles, is mentioned in a conversation between a party guest and Valentina, the latter mentions that Don Yates and her adopted them after Ken died. Problem is, the game had already heavily implied that Pickles had died during the events of "Club 27", and there are a series of phonecalls where he talks to his dogsitter and the surgeon after Pickles swallows a flashlight. In Hawkes Bay, one of the Militia's assassinations mentioned by the mercs digging a hole was a CEO called Vera San Martin. A man north of the asado pit rings her office, and successfully gets into a phone call with her, with no mention of her assassination. | |
Hitman 3 (Video Game) / int_ca95473c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ca95473c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ca95473c | |
Hitman 3 (Video Game) / int_cc3c365f | type |
Goofy Print Underwear | |
Hitman 3 (Video Game) / int_cc3c365f | comment |
Goofy Print Underwear: Pops up on occasion when you steal a disguise from guards or NPCs. | |
Hitman 3 (Video Game) / int_cc3c365f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_cc3c365f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_cc3c365f | |
Hitman 3 (Video Game) / int_cc4b45f6 | type |
Word of God | |
Hitman 3 (Video Game) / int_cc4b45f6 | comment |
Multiple references to a herald called "Bronson" are made between the party guests, apparently assassinated during the events of the trilogy, with many at the party suspecting 47 to be behind it, given the death was ruled as an accident. Several years later, Word of God confirmed that Bronson is meant to be the Militia's hostage in Colorado's house basement (named William Candler in Contracts Mode), which makes a good deal of sense. The initial reference to this was lost among fans as no person was called that, and even their description was subject to in-universe Wild Mass Guessing. | |
Hitman 3 (Video Game) / int_cc4b45f6 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_cc4b45f6 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_cc4b45f6 | |
Hitman 3 (Video Game) / int_ce104b8e | type |
Serial Escalation | |
Hitman 3 (Video Game) / int_ce104b8e | comment |
Serial Escalation: Each level of this escalation provides a different puzzle to the one before it: Pick a melee weapon (brick, driftwood, feather duster) and find and kill the three little piggies hiding in the woods... ...then find and kill the three little piggies in the club... ...and finally, kill three angry piggies in the biker club. | |
Hitman 3 (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ce104b8e | |
Hitman 3 (Video Game) / int_cecce86 | type |
Feedback Rule | |
Hitman 3 (Video Game) / int_cecce86 | comment |
Feedback Rule: After completing both objectives, Diana's microphone is cut off by Grey to warn 47, resulting in this. | |
Hitman 3 (Video Game) / int_cecce86 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_cecce86 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_cecce86 | |
Hitman 3 (Video Game) / int_ceec4df5 | type |
Roaring Rampage of Revenge | |
Hitman 3 (Video Game) / int_ceec4df5 | comment |
Roaring Rampage of Revenge: As everyone on board the train are Providence members, the mission allows 47 to eliminate non-targets without any score repercussions, as their deaths would further damage the organization. 47 can also avenge Lucas Grey by eliminating the Elite Mooks responsible for his suicide. | |
Hitman 3 (Video Game) / int_ceec4df5 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ceec4df5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ceec4df5 | |
Hitman 3 (Video Game) / int_cf168867 | type |
The Corruption | |
Hitman 3 (Video Game) / int_cf168867 | comment |
The Corruption: The premise of the escalations are that they are dream manifestations of 47's consciousness triggered by the neurotoxin Diana gives 47 at the end of Mendoza going haywire, and are influenced by his trust of Diana being utterly shattered due to her betrayal. This is supported by the fact that Diana is attempting to wake 47 up in the intro for the first few escalations in the pack, but repeatedly gets cut off (or in the case of Greed, turns into a corrupted manifestation of Diana who only cares about money and coins, and actually suggests 47's friends are this trope, not her). The voices in 47's head are all trying to corrupt 47 to act differently (or to prove he's the best). | |
Hitman 3 (Video Game) / int_cf168867 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_cf168867 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_cf168867 | |
Hitman 3 (Video Game) / int_cfbd1467 | type |
Never Suicide | |
Hitman 3 (Video Game) / int_cfbd1467 | comment |
Never Suicide: While it appears that Zachary committed suicide, Alexa is not convinced and hires a private investigator to solve his death. As the player discovers, she's right. Zachary spent the night of his death shopping online for boots. | |
Hitman 3 (Video Game) / int_cfbd1467 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_cfbd1467 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_cfbd1467 | |
Hitman 3 (Video Game) / int_d0caee40 | type |
Uncanny Family Resemblance | |
Hitman 3 (Video Game) / int_d0caee40 | comment |
Uncanny Family Resemblance: The private investigator notes that Emma bears an unusual resemblance to Montgomery, and his picture can actually be scanned. That's because she's his daughter. | |
Hitman 3 (Video Game) / int_d0caee40 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d0caee40 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d0caee40 | |
Hitman 3 (Video Game) / int_d0f5cc90 | type |
Flavor Text | |
Hitman 3 (Video Game) / int_d0f5cc90 | comment |
Flavor Text: All the weapons, poisons, and suits have one to describe their effects (if any) on the player/target. | |
Hitman 3 (Video Game) / int_d0f5cc90 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d0f5cc90 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d0f5cc90 | |
Hitman 3 (Video Game) / int_d1438872 | type |
Missing Mission Control | |
Hitman 3 (Video Game) / int_d1438872 | comment |
Missing Mission Control: 47 has no handler whatsoever for this mission, after the previous mission's outcome; Grey is dead to protect 47's cover, Diana has been scurried away by The Constant into hiding, while Olivia is in hiding at 47's request further up the road. It's you versus assassins sent to kill you in this level. | |
Hitman 3 (Video Game) / int_d1438872 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d1438872 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d1438872 | |
Hitman 3 (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Hitman 3 (Video Game) / int_d24ed873 | comment |
Developer's Foresight: This escalation has a surprising amount of dialog for Pride to use if 47 does specific things, much of which won't be heard unless the player deliberately ignores Pride: If 47 kills the civilian in stage 1, Pride will berate the player (either by saying it was "unnecessary", or by mocking them). Like with The Greed Enumeration, the game remembers what you did in the previous stage. The intro lines and Announcer Chatter for Pride will be different depending on prior performance in past stages (such as choosing "Hubris" or "Humility" in various combinations of stage selection, all which elicit unique reactions). Pride narrating what weapon to choose will also be unique as it follows the same criteria. | |
Hitman 3 (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d24ed873 | |
Hitman 3 (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Hitman 3 (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: There's a civilian you can kill by throwing them off the walkway in stage 1, which Pride asks you to ignore. Going through with it does actually provide unique dialog, with Pride not being impressed. | |
Hitman 3 (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d2c0e2ed | |
Hitman 3 (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Hitman 3 (Video Game) / int_d397657d | comment |
47 injects Edwards with the same memory-wipe serum he intended to reset 47's mind with. While Edwards survives the encounter, without his memories he's effectively been neutered, and without an antidote (as Grey stole the vial from ETHER back in Hitman 2), he's been assigned a Fate Worse than Death. 47 then breaks out of the train and the ending plays out like usual. | |
Hitman 3 (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d397657d | |
Hitman 3 (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
Hitman 3 (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: If 47 locks Corvo Black or Gabriel Vargas in the freezer with Vidal Diana can briefly admonish 47, thinking she taught him better. Whether this is because she considers it immoral or unprofessional is unclear. | |
Hitman 3 (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d39e327f | |
Hitman 3 (Video Game) / int_d3aad64a | type |
Morally Ambiguous Doctorate | |
Hitman 3 (Video Game) / int_d3aad64a | comment |
Morally Ambiguous Doctorate: The scientists working in The Block use homeless people as lab rats for their mind-altering experiments. Sister Lei in particular has no qualms about Hush's deteriorating health, which 47 can take advantage of to kill him. | |
Hitman 3 (Video Game) / int_d3aad64a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d3aad64a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d3aad64a | |
Hitman 3 (Video Game) / int_d5dddf0d | type |
Mooks, but no Bosses | |
Hitman 3 (Video Game) / int_d5dddf0d | comment |
Mooks, but no Bosses: In keeping with the rest of the "World of Assassination" trilogy, there are no boss fights or tougher-than-normal assassination targets, unlike the earlier games in the series. However, unlike the previous 2 "World of Assassination" games, there are a couple enemy types with unique behaviours or higher stats, namely the ICA Agents in Berlin and the Elite Mooks in the final level. | |
Hitman 3 (Video Game) / int_d5dddf0d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d5dddf0d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d5dddf0d | |
Hitman 3 (Video Game) / int_d62dd556 | type |
The Chessmaster | |
Hitman 3 (Video Game) / int_d62dd556 | comment |
The Chessmaster: One of the targets, Imogen Royce, fancies herself one. She is pretty good at predicting how people do things. | |
Hitman 3 (Video Game) / int_d62dd556 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d62dd556 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d62dd556 | |
Hitman 3 (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Hitman 3 (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: There is a radio at the top of Carlisle manor in Wrath that lets you call in the wave of guards early. This is only really useful if you want to speedrun the level, or are on one of the first rounds that are usually slower-paced, and so setting up traps isn't a priority. Since each wave only begins once every inhibitor is down, its possible to get prep time by knocking out the inhibitors and killing them after. | |
Hitman 3 (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d6f284a3 | |
Hitman 3 (Video Game) / int_d89e305a | type |
Area of Effect | |
Hitman 3 (Video Game) / int_d89e305a | comment |
Area of Effect: Grenades work like this, though special mention goes to the Emetic Grenade as its AOE is fairly visible. | |
Hitman 3 (Video Game) / int_d89e305a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_d89e305a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_d89e305a | |
Hitman 3 (Video Game) / int_da19c62a | type |
Leave No Survivors | |
Hitman 3 (Video Game) / int_da19c62a | comment |
Leave No Survivors: Still possible, albeit it takes a lot longer than older games, as there are easily around 800 NPCs in each level. Many consider it a Self-Imposed Challenge. It's actually allowed in Carpathian Mountains as everyone on board is a Providence operative. | |
Hitman 3 (Video Game) / int_da19c62a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_da19c62a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_da19c62a | |
Hitman 3 (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Hitman 3 (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: Like the rubber ducks before it found in the main game, you can obtain a cute bear figurine that doubles as a flashbang device. | |
Hitman 3 (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_da1c64ef | |
Hitman 3 (Video Game) / int_dba5a4f8 | type |
LethalJokeWeapon | |
Hitman 3 (Video Game) / int_dba5a4f8 | comment |
Lethal Joke Weapon: Muffins, soap, and apples. When thrown, they knock NPCs down, but it does not pacify them. However, sneaking behind an NPC and decking them in the back of the head does pacify them. The rubber duck explosives. On one hand, they attract some attention, NPCs can pick them up by accident, and they cannot be planted on walls or equipment, but they are also surprisingly silent; their noise doesn't carry outside the room you detonate them in, so you can use them for relatively easy unnoticed explosive kills. The concussive variants are arguably even more useful, as you can use one to knock out entire groups of guards without alarming NPCs - although with the threat of one guard seeing another one go down before losing consciousness, ruining a Silent Assassin rating. | |
Hitman 3 (Video Game) / int_dba5a4f8 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dba5a4f8 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dba5a4f8 | |
Hitman 3 (Video Game) / int_dbca2c99 | type |
Red Herring | |
Hitman 3 (Video Game) / int_dbca2c99 | comment |
Red Herring: The bottle of lethal pills in Mr. Fernsby's office, the half-burnt journal of Zachary's in his fireplace, and admitted lack of an alibi would indicate that he is the killer. However, the journal compared to a list Fersnby made shows Fernsby's handwriting does not match the suicide note, and the pills are painkillers, not a plant-based poison like the one that killed Zachary. | |
Hitman 3 (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dbca2c99 | |
Hitman 3 (Video Game) / int_dbd78589 | type |
Maneki Neko | |
Hitman 3 (Video Game) / int_dbd78589 | comment |
Maneki Neko: Several golden Maneki Neko statues appear throughout the map. Shooting them in a specific order, then using the fishing rod will summon a giant one from the sea as an Easter Egg, rewarding 47 with some fish. | |
Hitman 3 (Video Game) / int_dbd78589 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dbd78589 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dbd78589 | |
Hitman 3 (Video Game) / int_dc579c91 | type |
Contrived Coincidence | |
Hitman 3 (Video Game) / int_dc579c91 | comment |
Contrived Coincidence: 47 can make one happen to get rid of one of his targets, Royce: first, you fire a guard, which causes him to seek solace with his buddy, Imogen's bodyguard; second, you fire an engineer, who gets angry about it and disables the failsafe she worked on (a failsafe she can only disable because the guard at the door was just fired); third, you fire a different engineer who runs the purge before she leaves (the purge normally has a failsafe which means it can't hurt anyone, but the failsafe was disabled because the 1st engineer was fired. 47 can cut to the chase and kill Royce with the purge by using a vent to access the server room and deactivating the safety mechanism himself, and then taking out the woman in the server room so he can access the purge terminal. Since Royce’s bodyguard trails behind her as she enters the server room, the purge can be initiated just as she enters and she will be the only one killed. | |
Hitman 3 (Video Game) / int_dc579c91 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dc579c91 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dc579c91 | |
Hitman 3 (Video Game) / int_dcaa8b35 | type |
Locked Room Mystery | |
Hitman 3 (Video Game) / int_dcaa8b35 | comment |
The circumstances around Zachary's fake suicide are similar to the movie's plot, in that it's an apparent Locked Room Mystery, and that he was poisoned under mysterious circumstances. | |
Hitman 3 (Video Game) / int_dcaa8b35 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dcaa8b35 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dcaa8b35 | |
Hitman 3 (Video Game) / int_dcb9c541 | type |
Ship Tease | |
Hitman 3 (Video Game) / int_dcb9c541 | comment |
Ship Tease: You could cut the tension between 47 and Diana in this mission with a grape knife. The two exchange longing looks in the cutscenes, she actively helps you kill the targets, and it all culminates with a tango at the end of the mission. | |
Hitman 3 (Video Game) / int_dcb9c541 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dcb9c541 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dcb9c541 | |
Hitman 3 (Video Game) / int_dd43121c | type |
Money Multiplier | |
Hitman 3 (Video Game) / int_dd43121c | comment |
Money Multiplier: Greed grants the player coins for each target killed, escalating with each target slain. The player can also carry these coins into later missions (the game also expects the player to have at least 3 coins per stage, regardless of how few you pick up). Also, it is possible to feed the coins to a golden frog in order to gain items to make the escalation easier. | |
Hitman 3 (Video Game) / int_dd43121c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dd43121c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dd43121c | |
Hitman 3 (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Hitman 3 (Video Game) / int_df11acbe | comment |
Artificial Brilliance: As per usual, IOI has improved the notoriously bad AI that plagued the older games: NPCs can see reflections in mirrors, so you have to duck if you want to take out the target washing his hands instead of standing up. If 47 is found trespassing, he will be escorted out, except in certain situations.note He is visibly armed, is wearing a forbidden disguise, or the area is labeled "Hostile" on the minimap If the detection bar rises to about halfway, when an NPC loses their sight of 47 they will check the immediate area, as they are certain they saw something. If the alarm is triggered, the target(s) will be escorted to safety. If the safe point is compromised, they will be escorted elsewhere. Guards will flank 47 if given the opportunity. Any firefight can end in quick death if there's even one way a guard can get behind 47, as they will use it while others keep 47 occupied. If 47 is taking cover in a different room, the guards might not enter and instead take cover and refuse to leave unless 47 escapes through another route. If 47 pokes his head out of the room, they will open fire. Guards will pick up any firearms they find, and civilians will tell the nearest guard if they find one. They'll also disarm explosives unless they look harmless. Guards can tell which direction a silenced sniper shot was fired from if they see someone getting shot. They will then investigate the origin of the shot. Guards will now use flashbang grenades in combat if you stay in one area for too long or enough guards gather in the area. If you release a winch to drop something or shoot someone but the guards don't witness it, they will still know it was you if you hang around the vicinity. While you can still hide inside closets, chests, etc., guards will now realize that if you entered a room and disappeared without a trace, they'll stay a little longer to try and coax you out of hiding. Naturally, staying put is the better option. If the player drops a gun within the sight of another guard while disguised as one, the guard will initially berate 47 as he should always keep it holstered. Even if 47 disappears from that character's sight, the guard will get suspicious and chase you. However, if you drop a gun when the guard isn't looking, they will later treat it as if it came out of nowhere, wondering where it came from. NPCs who find guns on the floor will report them to a nearby guard, as long as they didn’t see you drop them. Leave a briefcase lying around, and they will be reported to the nearest guard and is taken to a safe location - it could be rigged to explode, after all. Leaving your briefcase behind in the view of a guard is treated as a hostile action by guards for this reason. | |
Hitman 3 (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_df11acbe | |
Hitman 3 (Video Game) / int_dfe687c9 | type |
Alone with the Psycho | |
Hitman 3 (Video Game) / int_dfe687c9 | comment |
Alone with the Psycho: The psycho being you, of course. Like in the previous games, this one also lets you have extended conversations with your target or a notable NPC, so 47 can disguise himself as someone else (such as the target's accomplice, a lawyer, butler, you name it), and lure the unsuspecting target into an isolated room or area for a little chat before killing them. This can even be a Dead Person Impersonation, if 47 killed the real person to get their clothes. | |
Hitman 3 (Video Game) / int_dfe687c9 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_dfe687c9 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_dfe687c9 | |
Hitman 3 (Video Game) / int_e16cd24e | type |
Know When to Fold 'Em | |
Hitman 3 (Video Game) / int_e16cd24e | comment |
Know When to Fold 'Em: After the fifth kill, Jiao orders the remaining agents to drop everything and leave. | |
Hitman 3 (Video Game) / int_e16cd24e | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e16cd24e | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e16cd24e | |
Hitman 3 (Video Game) / int_e1d1a88c | type |
Disposable Vagrant | |
Hitman 3 (Video Game) / int_e1d1a88c | comment |
Disposable Vagrant: Hush uses the homeless population as lab rats for his experiments under the pretense of paying them money. | |
Hitman 3 (Video Game) / int_e1d1a88c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e1d1a88c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e1d1a88c | |
Hitman 3 (Video Game) / int_e2ccee25 | type |
Animal Motifs | |
Hitman 3 (Video Game) / int_e2ccee25 | comment |
Animal Motifs: Each pack is represented by an animal, usually the one that is mythologically relevant: Greed has a very large frog, in reference to the mythology surrounding the fact that Toads want to spend time in both water and on land. Pride has a peacock, as peacocks are usually depicted as showoffs with pretty feathers. Sloth has a snail, as snails are not known for being particularly fast. Lust has a serpent, although this one is downplayed, as while the serpent is present in the items and suit (as well as the reveal trailer), the person talking in the previous packs was a statue of the animal, whereas here it is a woman, albeit one who wears a serpent-patterned dress and sporting a snake tattoo. Gluttony has a pig - a pig so fat it can't move. Envy has a cat - although interestingly, this isn't an animal usually associated with this particular sin (Dogs and goats are, usually). Wrath has a bear, although like Lust, it can be hard to see this motif on the suit. The flash grenade does make this clearer, and in the secret rooms where 47 can gather weapons, there is bear taxidermy. | |
Hitman 3 (Video Game) / int_e2ccee25 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e2ccee25 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e2ccee25 | |
Hitman 3 (Video Game) / int_e2f7ab99 | type |
Assassin Outclassin' | |
Hitman 3 (Video Game) / int_e2f7ab99 | comment |
Assassin Outclassin': In this mission, 47 has to find and assassinate several ICA agents that were sent to hunt down Olivia. Their appearance and number is unknown posing an extra challenge for 47 who has to be attentive to pick up the right suspect among the crowd of dancers and bouncers. | |
Hitman 3 (Video Game) / int_e2f7ab99 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e2f7ab99 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e2f7ab99 | |
Hitman 3 (Video Game) / int_e34400ab | type |
Ambiguously Gay | |
Hitman 3 (Video Game) / int_e34400ab | comment |
Ambiguously Gay: The woman who speaks to 47 at the balcony starting location asks if he's seen her old schoolmate, a short-haired girl with a bright green bag. She describes that she was her "rock" when they were at school and is worried that they may have grown apart, to which 47 gives her some reassuring words that her schoolmate must care due to agreeing to meet her in the night in the rain. The woman never specifies her as just being her friend. | |
Hitman 3 (Video Game) / int_e34400ab | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e34400ab | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e34400ab | |
Hitman 3 (Video Game) / int_e3c36782 | type |
Call-Forward | |
Hitman 3 (Video Game) / int_e3c36782 | comment |
Call-Forward: When talking to a guard, Orson contemplates raiding a place in West Flanders as it has "a lotta cash flowing through it", which the following mission in the timeline (The Ark Society) confirms Orson goes ahead with, as The Constant talks to Mikhail about it in a phonecall, after which he was ensnared by Providence. | |
Hitman 3 (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e3c36782 | |
Hitman 3 (Video Game) / int_e3cd6ed7 | type |
Rejecting the Inheritance | |
Hitman 3 (Video Game) / int_e3cd6ed7 | comment |
Rejecting the Inheritance: While meeting Cornelia in-person for the last time, Marcus will discreetly offer his role in Providence to her. Cornelia, who already disapproves of her father's criminal activities and is still upset by her father's faked death, passes up the offer. | |
Hitman 3 (Video Game) / int_e3cd6ed7 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e3cd6ed7 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e3cd6ed7 | |
Hitman 3 (Video Game) / int_e43b42ea | type |
We Need a Distraction | |
Hitman 3 (Video Game) / int_e43b42ea | comment |
We Need a Distraction: After accidentally triggering the facility's alarm exposing the ICA, Hall overheats the core, causing a fire to break out and giving 47 an opportunity to escape. | |
Hitman 3 (Video Game) / int_e43b42ea | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e43b42ea | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e43b42ea | |
Hitman 3 (Video Game) / int_e43c66bd | type |
Art Evolution | |
Hitman 3 (Video Game) / int_e43c66bd | comment |
Art Evolution: The unlockable "Formal Hunting Attire" outfit is merely inspired by the outfit it's referencing, as nobody in Hitman: Contracts actually wears this kind of hunting attire, instead wearing red waistcoats or other clothing. It was likely changed because it'd look too similar to the waiters outfit. The Straitjacket is based on the Asylum Patient outfit 47 wears in Codename 47, Contracts and seen in the Birth of the Hitman comic (the latter two are retellings), but asides from the color (which varies between white and blue in the above entries), it doesn't really look anything like the hospital gown the games and comics otherwise portray. | |
Hitman 3 (Video Game) / int_e43c66bd | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e43c66bd | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e43c66bd | |
Hitman 3 (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Hitman 3 (Video Game) / int_e4e86215 | comment |
Fake Difficulty: Much like Hitman 2's Whittleton Creek level, you are forced to do a mandatory objective; in this case find the file on Arthur Edwards. You cannot skip this as it's required to leave the level. However, the file is placed in a safe, of which the code; 1975, never changes, meaning getting to it is not nearly as frustrating as it was traipsing around Whittleton Creek. You can also complete the objective by collecting two halves of a token to access a backup copy of the file. At least two NPC conversations - and a level challenge - reveal the existence and whereabouts of these tokens. | |
Hitman 3 (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e4e86215 | |
Hitman 3 (Video Game) / int_e5421161 | type |
Expy | |
Hitman 3 (Video Game) / int_e5421161 | comment |
Expy: The Burj Al Ghazali is quite obviously modelled on the real-life Burj Khalifa. | |
Hitman 3 (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e5421161 | |
Hitman 3 (Video Game) / int_e568bf17 | type |
Destruction Equals Off-Switch | |
Hitman 3 (Video Game) / int_e568bf17 | comment |
Destruction Equals Off-Switch: Shooting the security tapes with a gun will kill the cameras in the level, letting you not worry about them spotting you as you explore. On Professional and Master difficulty, doing this is an incredibly wise idea before you start any meaningful progress within the level. | |
Hitman 3 (Video Game) / int_e568bf17 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e568bf17 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e568bf17 | |
Hitman 3 (Video Game) / int_e83f211c | type |
O.O.C. Is Serious Business | |
Hitman 3 (Video Game) / int_e83f211c | comment |
O.O.C. Is Serious Business: If an entire level could be one of these, then Berlin fits. Firstly, because of Dartmoor's ending, there's no briefing cutscene; your "briefing" is a taciturn command to "find Olivia", and a brief phone call later to her has 47 tell her to hide. Second, the level's objective is completely unique by the standards of the game, as 47 must hunt down and identify his targets rather than having them marked on his map. Third, the ICA agents have unique A.I. and patterns, can see through disguises, and are hostile threats no matter where you are in the building, turning the entire game into a defensive cat and mouse game - effectively, YOU'RE the enforcer now, and have to get close enough to suspected targets to check for and compromise disguises, and hunt down anybody you confirm as a target. Lastly, 47 has none of the snobbish sophistication he has in the previous levels, being understandably angry at what went down in Dartmoor, while wearing Grey's jacket out of respect instead of his suit, and identifies his targets with a low scowling growl. All of this adds up to reinforce that this really is 47's Darkest Hour yet. | |
Hitman 3 (Video Game) / int_e83f211c | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e83f211c | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e83f211c | |
Hitman 3 (Video Game) / int_e83fc5 | type |
No "Arc" in "Archery" | |
Hitman 3 (Video Game) / int_e83fc5 | comment |
No "Arc" in "Archery": Subverted for most weapons, as shooting where you aim at will kill them, this includes Sniper Rifles, even at long distances. The only weapon to play this straight is the Kalmer 2 tranquilizer dart gun, which has an arc that you need to learn in order to use the weapon effectively. | |
Hitman 3 (Video Game) / int_e83fc5 | featureApplicability |
-0.3 | |
Hitman 3 (Video Game) / int_e83fc5 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e83fc5 | |
Hitman 3 (Video Game) / int_e9e35e8f | type |
Exact Words | |
Hitman 3 (Video Game) / int_e9e35e8f | comment |
Exact Words: 47 will sometimes indulge in this if he's in disguise. For example, giving the wine tour in Mendoza will make 47 use the amount of grapes being stored as bodies. | |
Hitman 3 (Video Game) / int_e9e35e8f | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e9e35e8f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e9e35e8f | |
Hitman 3 (Video Game) / int_e9f517e1 | type |
Artistic License – Geography | |
Hitman 3 (Video Game) / int_e9f517e1 | comment |
Artistic License – Geography: A sign indicates that the map takes place in the Yuzhong District of Chongqing, the governmental and business heart of the city; however, the map is fairly run-down and clearly not near any major skyscrapers, most of which are clustered on the other side of the water. | |
Hitman 3 (Video Game) / int_e9f517e1 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_e9f517e1 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_e9f517e1 | |
Hitman 3 (Video Game) / int_ea0d06f0 | type |
Bookcase Passage | |
Hitman 3 (Video Game) / int_ea0d06f0 | comment |
Bookcase Passage: Thornbridge Manor contains a number of secret passages and rooms. Some entrances are activated by tapping Zachary's cane on switches hidden in the floorboards, though others are entered by such actions as turning a painting and one - inside Zachary's bedroom - is a true bookcase passage, entered by pulling a book on the shelf. | |
Hitman 3 (Video Game) / int_ea0d06f0 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ea0d06f0 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ea0d06f0 | |
Hitman 3 (Video Game) / int_ec0ce986 | type |
Spotting the Thread | |
Hitman 3 (Video Game) / int_ec0ce986 | comment |
Spotting the Thread: More than a few examples throughout the case. Investigating Zachary's computer reveals he had just bought himself some new Wellington boots, which doesn't make much sense for a man about to kill himself. You can find a jar of poison pills in Mr. Fernsby's office, but they are not the type of poison that was used to kill Zachary. This can be used to accuse Fernsby. Emma is the only one of the main family who doesn't have an alibi. A maid in the kitchen notes that she saw Emma near the greenhouse when sneaking out with Patrick the night before. | |
Hitman 3 (Video Game) / int_ec0ce986 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ec0ce986 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ec0ce986 | |
Hitman 3 (Video Game) / int_ec3768a | type |
Sprint Meter | |
Hitman 3 (Video Game) / int_ec3768a | comment |
Sprint Meter: Sloth provides a vitality bar that will drain when 47 does any action other than staying still, and moving when the meter is at 0 will harm him. This meter turns off when the stages are complete. | |
Hitman 3 (Video Game) / int_ec3768a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ec3768a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ec3768a | |
Hitman 3 (Video Game) / int_ec9a5f50 | type |
Deconstructed Character Archetype | |
Hitman 3 (Video Game) / int_ec9a5f50 | comment |
Deconstructed Character Archetype: Of The Stoic archetype. In prior games, 47 is treated as this trope, as when it came to his emotions, he was shown mimicking them in-game to get where he wants, but he couldn't actually express them properly, due to Ort-Meyer stunting his brains' emotional center. Since Hitman 2 however, the antidote to 47's conditioning has now taken full effect, opening those emotions back up, and as a result, he acts rather differently here. Notably, his voice in this game has more emotional weight behind it compared to past games, and 47's dialog isn't just dry snarking at people, actually showing both determination at killing the Partners in Dubai, reacts with surprise and scowls at the ICA Agents sent to kill him in Berlin, and in Chongqing, he gives some advice to a passer-by on the topic of friends and relationships, despite this having no benefit to him or the mission, solely to keep the two together. It's also exploited by Diana, as she lures him to Mendoza, using their long-time partnership to capture him, fully taking advantage of this, knowing that 47 will always follow her, no matter what. | |
Hitman 3 (Video Game) / int_ec9a5f50 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ec9a5f50 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ec9a5f50 | |
Hitman 3 (Video Game) / int_ed84457a | type |
Consummate Professional | |
Hitman 3 (Video Game) / int_ed84457a | comment |
The scoring system is still present in this level, even though 47 has no handler to judge his performance or rein him in. That said, this can also be taken as 47 "judging" his own performance, staying professional despite the circumstances, and/or as his Hitman with a Heart side showing up. | |
Hitman 3 (Video Game) / int_ed84457a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ed84457a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ed84457a | |
Hitman 3 (Video Game) / int_ef2c9b2d | type |
Arbitrary Mission Restriction | |
Hitman 3 (Video Game) / int_ef2c9b2d | comment |
Arbitrary Mission Restriction: The game doesn't let you kill the Rival, otherwise it's an instant mission failure. | |
Hitman 3 (Video Game) / int_ef2c9b2d | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ef2c9b2d | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ef2c9b2d | |
Hitman 3 (Video Game) / int_efbd4c52 | type |
All Bikers are Hells Angels | |
Hitman 3 (Video Game) / int_efbd4c52 | comment |
All Bikers are Hells Angels: Several buildings to the rear of the clubhouse members of a biker gang, who naturally are portrayed as gun-toting, drug-dealing thugs. Said tendency to carry around big murderous weapons means that several of the ICA Agents have disguised themselves as members. | |
Hitman 3 (Video Game) / int_efbd4c52 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_efbd4c52 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_efbd4c52 | |
Hitman 3 (Video Game) / int_eff83d77 | type |
Mundane Utility | |
Hitman 3 (Video Game) / int_eff83d77 | comment |
Mundane Utility: As with 2016 and 2, in addition to being used as distractions or improvised weapons, certain items can be used for their actual intended purpose - coins can be used as payment, wrenches and screwdrivers can be used to make legitimate repairs, etc. | |
Hitman 3 (Video Game) / int_eff83d77 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_eff83d77 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_eff83d77 | |
Hitman 3 (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Hitman 3 (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: Crest is mentioned by name in militia conversations during "Freedom Fighters" in 2016, but isn't in the level. | |
Hitman 3 (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f0089082 | |
Hitman 3 (Video Game) / int_f06cb15 | type |
Technicolor Toxin | |
Hitman 3 (Video Game) / int_f06cb15 | comment |
Technicolor Toxin: Lethal poison eggs are colored red (with spots all over the shell), Emetic Poison eggs are denoted the color green (with a wavy jagged pattern on the shell), Sedative poison eggs are denoted the blue color (with a smooth wavy pattern on the shell). Yellow eggs act as muffins and knock someone down (with small spots in a V-shaped pattern on the shell), while the Bird's Egg acts like a rusty crowbar and pacifies and shatters after use. | |
Hitman 3 (Video Game) / int_f06cb15 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f06cb15 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f06cb15 | |
Hitman 3 (Video Game) / int_f36c4f98 | type |
Easily Forgiven | |
Hitman 3 (Video Game) / int_f36c4f98 | comment |
Easily Forgiven: Alexa, if falsely told that her butler killed her brother, says that he did it to protect the family and declares that there won't be any more consequences other than his guilt. Alexa is also surprisingly accepting of 47's presence should he out himself by requesting the Edwards file after solving Zachary's murder. Though in two of the three case outcomes, she wrongly assumes that 47 is only there for the file, and not to kill her as well. | |
Hitman 3 (Video Game) / int_f36c4f98 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f36c4f98 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f36c4f98 | |
Hitman 3 (Video Game) / int_f56d2c81 | type |
Everyone Is Armed | |
Hitman 3 (Video Game) / int_f56d2c81 | comment |
Everyone Is Armed: Since the island is an outpost for both Crest's militia and Akka's pirate gang, a good chunk of the island is armed, including Crest himself. | |
Hitman 3 (Video Game) / int_f56d2c81 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f56d2c81 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f56d2c81 | |
Hitman 3 (Video Game) / int_f5c3983a | type |
Camping a Crapper | |
Hitman 3 (Video Game) / int_f5c3983a | comment |
Camping a Crapper: You can drown people in toilets by first making them sick. Or by sneaking behind them, choking them, and then snapping their neck. Or shooting them in the head. | |
Hitman 3 (Video Game) / int_f5c3983a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f5c3983a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f5c3983a | |
Hitman 3 (Video Game) / int_f5e6ed44 | type |
No Sense of Humor | |
Hitman 3 (Video Game) / int_f5e6ed44 | comment |
"The Diabolicals" is referring to the particularly nasty targets featured here; The Serial Killer (who has killed people simply to grade how they die), The Heartbreaker (A wedding planner who attempts to usurp someone in a relationship after killing their significant other) and The Entertainer (The ironically named "Mr Giggles" who has No Sense of Humor who poisons subordinates, hosts illegal circuses that torture animals, and has a weird pattern all over his face). | |
Hitman 3 (Video Game) / int_f5e6ed44 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f5e6ed44 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f5e6ed44 | |
Hitman 3 (Video Game) / int_f6b698ac | type |
Complexity Addiction | |
Hitman 3 (Video Game) / int_f6b698ac | comment |
Complexity Addiction: It's possible to invoke this, and many player-made contracts rely on it. | |
Hitman 3 (Video Game) / int_f6b698ac | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f6b698ac | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f6b698ac | |
Hitman 3 (Video Game) / int_f792ffe4 | type |
Beleaguered Assistant | |
Hitman 3 (Video Game) / int_f792ffe4 | comment |
Beleaguered Assistant: Junli attempts to convince Hush not to go ahead with his experiments due to the stress it induces, and will abort the resistance experiment before it can reach its maximum power. Taking her out of the equation results in the apathetic Sister Lei amping the power up, which will kill Hush. | |
Hitman 3 (Video Game) / int_f792ffe4 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f792ffe4 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f792ffe4 | |
Hitman 3 (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Hitman 3 (Video Game) / int_f7d66b6f | comment |
No-Gear Level: About half the game this time around, at least on the initial playthrough either play this trope straight or downplay it. "On Top Of The World" has 47 parachute in and can only carry in one small item, so no guns. "Apex Predator" has 47 carrying nothing at all, and even if 47 acquires anything by killing Agent Price, he'll be frisked on the way into the club if he manages to get in past the bouncers. "Untouchable" starts with 47 as a Trojan Prisoner and even subsequent playthroughs don't allow 47 to bring anything with him or have any gear stashed anywhere to collect. Except for the latter case, this can be subverted by selecting unlocked alternative infiltration points, allowing to carry in gear as needed. | |
Hitman 3 (Video Game) / int_f7d66b6f | featureApplicability |
-0.3 | |
Hitman 3 (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f7d66b6f | |
Hitman 3 (Video Game) / int_f81fb215 | type |
Choke Holds | |
Hitman 3 (Video Game) / int_f81fb215 | comment |
Choke Holds: As usual, present and accounted for. This is the main way of pacifying NPCs so you can use their clothes as a disguise. Related is the Fiber Wire, which is the default equipped item for your "tools" slot in your loadout. | |
Hitman 3 (Video Game) / int_f81fb215 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f81fb215 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f81fb215 | |
Hitman 3 (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Hitman 3 (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: If you kill not just all your targets, but every NPC on the map, Jiao’s radio chatter has unique dialogue asking for anybody at all to pick up an earpiece and respond to her. | |
Hitman 3 (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f87c42d4 | |
Hitman 3 (Video Game) / int_f8f71b5f | type |
Buried Alive | |
Hitman 3 (Video Game) / int_f8f71b5f | comment |
Buried Alive: Averted. 47 can knock out Alexa and drag her to the grave that has been opened for her fake funeral, but dumping her into the grave is a kill in itself, perhaps because of the water in it, and covering her with dirt just adds flair. | |
Hitman 3 (Video Game) / int_f8f71b5f | featureApplicability |
-1.0 | |
Hitman 3 (Video Game) / int_f8f71b5f | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f8f71b5f | |
Hitman 3 (Video Game) / int_f9f2c33 | type |
Running Gag | |
Hitman 3 (Video Game) / int_f9f2c33 | comment |
Running Gag: The oiled-up, mostly naked dancer atop the balcony looking over the mosh pit returns for this level, but instead of dancing and jumping about to techno music as in "Apex Predator", they are now doing some swaying motions and is looking up at the ceiling, as if they've been sedated by the change to classical music. | |
Hitman 3 (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_f9f2c33 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_f9f2c33 | |
Hitman 3 (Video Game) / int_fada6ffa | type |
Lost in a Crowd | |
Hitman 3 (Video Game) / int_fada6ffa | comment |
Lost in a Crowd: Club Hölle is extremely packed with random partygoers, to a point where actually navigating through them can be a bit of a hassle. Given the nature of the mission, this works for and against you: the sheer volume of people will make it hard for you to identify and inconspicuously eliminate your targets, but it'll also make it harder for them to do the same to you. | |
Hitman 3 (Video Game) / int_fada6ffa | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fada6ffa | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fada6ffa | |
Hitman 3 (Video Game) / int_fb01ee16 | type |
Cyberpunk | |
Hitman 3 (Video Game) / int_fb01ee16 | comment |
Cyberpunk: The level gives off the atmosphere of a cyberpunk game. Firstly, Chongqing's streets are dark and dirty, with neon signs covering the skyline. Besides, it's rainy, and the neon reflects off the wet surfaces. Secondly, drones are patrolling the streets and 47 will be able to visit very advanced facilities where one of the targets, Hush, is pioneering a way to transmit commands to another human being. 47's main goal is to hack into the ICA database, which looks the part of a sleek underground technical facility. Finally, the level's music, especially the theme that plays inside The Block, is glitchy fast-paced techno. | |
Hitman 3 (Video Game) / int_fb01ee16 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fb01ee16 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fb01ee16 | |
Hitman 3 (Video Game) / int_fb1327b2 | type |
Tranquillizer Dart | |
Hitman 3 (Video Game) / int_fb1327b2 | comment |
Tranquillizer Dart: The Kalmer 2 tranquillizer dart gun. It has two darts and acts like a long-range sedative poison gun. | |
Hitman 3 (Video Game) / int_fb1327b2 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fb1327b2 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fb1327b2 | |
Hitman 3 (Video Game) / int_fc105cff | type |
Player Versus Environment | |
Hitman 3 (Video Game) / int_fc105cff | comment |
Player Versus Environment: Like with "The Envy Contention", 47 is up against soldiers and guards that get harder to defeat as time goes on, and must protect his sedated self sitting in Alexa's soundproof room. | |
Hitman 3 (Video Game) / int_fc105cff | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fc105cff | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fc105cff | |
Hitman 3 (Video Game) / int_fc225bec | type |
Artistic License – Physics | |
Hitman 3 (Video Game) / int_fc225bec | comment |
Artistic License – Physics: Flooding the barrel room with wine and sabotaging a piece of machinery can electrocute anyone who steps in the wine. Alcohol is a covalent compound, not ionic, and as such doesn't conduct electricity. | |
Hitman 3 (Video Game) / int_fc225bec | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fc225bec | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fc225bec | |
Hitman 3 (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
Hitman 3 (Video Game) / int_fc85fadc | comment |
Happens as a result of game design in some levels, too. For example, the penultimate level sees 47 start just a few meters away from one of the two assassination targets... who is currently being escorted by a dozen or so armed guards. Attempting to take her out then and there will get 47 riddled with bullets from all angles (and results in a score penalty, since she isn't actually marked as a target yet.) | |
Hitman 3 (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fc85fadc | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fc85fadc | |
Hitman 3 (Video Game) / int_fd7267dd | type |
Master of Disguise | |
Hitman 3 (Video Game) / int_fd7267dd | comment |
Master of Disguise: Agent 47, natch. | |
Hitman 3 (Video Game) / int_fd7267dd | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fd7267dd | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fd7267dd | |
Hitman 3 (Video Game) / int_fe1b2e75 | type |
Bigger on the Inside | |
Hitman 3 (Video Game) / int_fe1b2e75 | comment |
Bigger on the Inside: As explained by Chen Ting during the facility tour, the underground ICA facility and its massive core is contained underneath abandoned buildings that have been marked for demolition, and the entrance to it is a shipping crate. The set itself can even be deconstructed in less than 12 hours if the facility gets compromised. | |
Hitman 3 (Video Game) / int_fe1b2e75 | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_fe1b2e75 | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_fe1b2e75 | |
Hitman 3 (Video Game) / int_ff34c05a | type |
Item Crafting | |
Hitman 3 (Video Game) / int_ff34c05a | comment |
Item Crafting: Placed around the map are various objects that can be used for crafting, such as fuses and vodka bottles, which can make a handmade explosive and a Molotov Cocktail respectively. | |
Hitman 3 (Video Game) / int_ff34c05a | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_ff34c05a | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_ff34c05a | |
Hitman 3 (Video Game) / int_name | type |
ItemName | |
Hitman 3 (Video Game) / int_name | comment |
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Hitman 3 (Video Game) / int_name | featureApplicability |
1.0 | |
Hitman 3 (Video Game) / int_name | featureConfidence |
1.0 | |
Hitman 3 (Video Game) | hasFeature |
Hitman 3 (Video Game) / int_name | |
Hitman 3 (Video Game) / int_name | itemName |
Hitman 3 (Video Game) |
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