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Hoa (Video Game)
- 92 statements
- 16 feature instances
- 11 referencing feature instances
Hoa (Video Game) | type |
TVTItem | |
Hoa (Video Game) | label |
Hoa (Video Game) | |
Hoa (Video Game) | page |
Hoa | |
Hoa (Video Game) | comment |
On a fine, sunny day, a little, finger-sized fairy-child riding on a leaf floats upon an empty beach, and upon stepping on sand, causes grass to sprout around him. Frollicking through the meadows inland, the fairy child - named "Hoa", or "flower" - begins seeking his true identity and find out what happened to the world outside.Hoa is an indie puzzle platformer developed by Vietnam's Skrollcat Studios and Kyx Productions, loosely based on a Vietnamese fable and with hand-painted landscape and music reminiscient of old-school Studio Ghibli films, with the layers in control of Hoa in exploring various landscapes, ranging from forests to underwater environments and dark, gloomy factories.The game was released for the macOS, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X|S in 2021. | |
Hoa (Video Game) | fetched |
2024-02-28T09:17:21Z | |
Hoa (Video Game) | parsed |
2024-02-28T09:17:21Z | |
Hoa (Video Game) | processingComment |
Dropped link to GiantCrab: Not a Feature - UNKNOWN | |
Hoa (Video Game) | processingComment |
Dropped link to Macrozone: Not a Feature - UNKNOWN | |
Hoa (Video Game) | processingUnknown |
GiantCrab | |
Hoa (Video Game) | processingUnknown |
Macrozone | |
Hoa (Video Game) | isPartOf |
DBTropes | |
Hoa (Video Game) / int_1664fe9f | type |
Temporary Platform | |
Hoa (Video Game) / int_1664fe9f | comment |
Temporary Platform: Sleeping ladybirds in the forest levels serves this purpose. Hoa can jump on them in platforming areas, but they'll awake and fly away in a handful of seconds, sometimes with Hoa still on them, dropping Hoa to the floor as they leave. But they'll return resting on the exact same spot moments later. | |
Hoa (Video Game) / int_1664fe9f | featureApplicability |
1.0 | |
Hoa (Video Game) / int_1664fe9f | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_1664fe9f | |
Hoa (Video Game) / int_21fa6396 | type |
Regained Memories Sequence | |
Hoa (Video Game) / int_21fa6396 | comment |
Regained Memories Sequence: Hoa's past finally comes into light after the Dream world, where we found out what happened to the rest of the pixies. In the backstory, Hoa and his race of pixies are decimated when a hostile robot army attacked the forest he dwells, until one of the robots defect and allows Hoa to escape on a leaf carried by a butterfly. | |
Hoa (Video Game) / int_21fa6396 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_21fa6396 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_21fa6396 | |
Hoa (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Hoa (Video Game) / int_294ed981 | comment |
Bilingual Bonus: Hoa, the titular character, whose name translates as "flower"... and is destined to restore the world with his Green Thumb. | |
Hoa (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_294ed981 | |
Hoa (Video Game) / int_485cd777 | type |
Lily-Pad Platform | |
Hoa (Video Game) / int_485cd777 | comment |
Lily-Pad Platform: Hoa can cross ponds using lily-pads in a few areas. | |
Hoa (Video Game) / int_485cd777 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_485cd777 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_485cd777 | |
Hoa (Video Game) / int_8ec0abf | type |
The Voiceless | |
Hoa (Video Game) / int_8ec0abf | comment |
The Voiceless: Hoa doesn't say a single word for the entire game. | |
Hoa (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
Hoa (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_8ec0abf | |
Hoa (Video Game) / int_986dad9a | type |
Killer Robot | |
Hoa (Video Game) / int_986dad9a | comment |
In the factory stage, Hoa can re-activate a long-dormant robot, whose eyes glows a benign white. The robot provides some exposition about the past to Hoa in a cutscene, before the machine meant for activating the robot suddenly re-adjusts itself... cue the robot's eyes suddenly turning red, with the robot shouting at Hoa to "run!" - because it's defense mechanism has triggered it into becoming a Killer Robot that rampages after Hoa. | |
Hoa (Video Game) / int_986dad9a | featureApplicability |
1.0 | |
Hoa (Video Game) / int_986dad9a | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_986dad9a | |
Hoa (Video Game) / int_9af10b44 | type |
Double Jump | |
Hoa (Video Game) / int_9af10b44 | comment |
Double Jump: Hoa earns the ability to jump twice in a row, including in mid-air, after completing the Caterpillar King's favours in the forest stage. Naturally this comes in handy in later levels when platforming elements are more frequent. | |
Hoa (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_9af10b44 | |
Hoa (Video Game) / int_a8d837b | type |
Pushy Mooks | |
Hoa (Video Game) / int_a8d837b | comment |
Pushy Mooks: Those springy-headed, metallic... things on spider-legs. Who likes kicking everything in their way, including the titular character, aside several feet upon contact, but can't damage Hoa in any way (there's even an achievement for getting kicked 10 times by it - "Do I look like a ball to you?"). Hoa jumps on their heads and uses them like a Goomba Springboard. | |
Hoa (Video Game) / int_a8d837b | featureApplicability |
1.0 | |
Hoa (Video Game) / int_a8d837b | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_a8d837b | |
Hoa (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Hoa (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: In the factory stage, Hoa can re-activate a long-dormant robot, whose eyes glows a benign white. The robot provides some exposition about the past to Hoa in a cutscene, before the machine meant for activating the robot suddenly re-adjusts itself... cue the robot's eyes suddenly turning red, with the robot shouting at Hoa to "run!" - because it's defense mechanism has triggered it into becoming a Killer Robot that rampages after Hoa. In the flashback epilogue, the hostile robots busy destroying the forest all bears red eyes. The one good robot who saved Hoa is the exception. | |
Hoa (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_a939a527 | |
Hoa (Video Game) / int_b8ba418f | type |
Nature-Loving Robot | |
Hoa (Video Game) / int_b8ba418f | comment |
Nature-Loving Robot: The one good robot who saved Hoa in the ending flashback, unwilling to see his kind wipe out a forest. This one robot went back to rebuilt the forest after the war, and could be seen on various promotional materials. | |
Hoa (Video Game) / int_b8ba418f | featureApplicability |
1.0 | |
Hoa (Video Game) / int_b8ba418f | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_b8ba418f | |
Hoa (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Hoa (Video Game) / int_c75c63a3 | comment |
Blackout Basement: In the underwater levels, Hoa periodically enter caverns and tunnels which are pitch-black and can't see anything except himself until he found luminiscent plants to light up areas. | |
Hoa (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_c75c63a3 | |
Hoa (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Hoa (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: One of the last levels before the final stage, the Dream Land, which is a repeat of the first bulk of the game but now everything is in black-and-white. | |
Hoa (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_d028ca10 | |
Hoa (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Hoa (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: In the factory area, when Hoa is pursued by a Killer Robot he couldn't fight back against. | |
Hoa (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_e57198a4 | |
Hoa (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
Hoa (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: Played straight in underwater levels, where Hoa can run and float on the ocean bed. Then again, Hoa's not a human but a pixie-like creature. | |
Hoa (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_e5bb2929 | |
Hoa (Video Game) / int_e758e4d6 | type |
Ghibli Hills | |
Hoa (Video Game) / int_e758e4d6 | comment |
Ghibli Hills: The entire game's environments, notably the endless stretch of meadows and lush green hills that populates the first half of gameplay. | |
Hoa (Video Game) / int_e758e4d6 | featureApplicability |
1.0 | |
Hoa (Video Game) / int_e758e4d6 | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_e758e4d6 | |
Hoa (Video Game) / int_name | type |
ItemName | |
Hoa (Video Game) / int_name | comment |
||
Hoa (Video Game) / int_name | featureApplicability |
1.0 | |
Hoa (Video Game) / int_name | featureConfidence |
1.0 | |
Hoa (Video Game) | hasFeature |
Hoa (Video Game) / int_name | |
Hoa (Video Game) / int_name | itemName |
Hoa (Video Game) |
The following is a list of statements referring to the current page from other pages.
Hoa (Video Game) | hasFeature |
Blackout Basement / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Deliberately Monochrome / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Dream Land / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Fairy Fiction / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Giant Enemy Crab / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Lily-Pad Platform / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Macro Zone / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Pushy Mooks / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Super Not-Drowning Skills / int_a4514747 | |
Hoa (Video Game) | hasFeature |
Temporary Platform / int_a4514747 | |
Hoa (Video Game) | hasFeature |
The Voiceless / int_a4514747 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.