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Hoa (Video Game)

 Hoa (Video Game)
type
TVTItem
 Hoa (Video Game)
label
Hoa (Video Game)
 Hoa (Video Game)
page
Hoa
 Hoa (Video Game)
comment
On a fine, sunny day, a little, finger-sized fairy-child riding on a leaf floats upon an empty beach, and upon stepping on sand, causes grass to sprout around him. Frollicking through the meadows inland, the fairy child - named "Hoa", or "flower" - begins seeking his true identity and find out what happened to the world outside.Hoa is an indie puzzle platformer developed by Vietnam's Skrollcat Studios and Kyx Productions, loosely based on a Vietnamese fable and with hand-painted landscape and music reminiscient of old-school Studio Ghibli films, with the layers in control of Hoa in exploring various landscapes, ranging from forests to underwater environments and dark, gloomy factories.The game was released for the macOS, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One and Xbox Series X|S in 2021.
 Hoa (Video Game)
fetched
2024-02-28T09:17:21Z
 Hoa (Video Game)
parsed
2024-02-28T09:17:21Z
 Hoa (Video Game)
processingComment
Dropped link to GiantCrab: Not a Feature - UNKNOWN
 Hoa (Video Game)
processingComment
Dropped link to Macrozone: Not a Feature - UNKNOWN
 Hoa (Video Game)
processingUnknown
GiantCrab
 Hoa (Video Game)
processingUnknown
Macrozone
 Hoa (Video Game)
isPartOf
DBTropes
 Hoa (Video Game) / int_1664fe9f
type
Temporary Platform
 Hoa (Video Game) / int_1664fe9f
comment
Temporary Platform: Sleeping ladybirds in the forest levels serves this purpose. Hoa can jump on them in platforming areas, but they'll awake and fly away in a handful of seconds, sometimes with Hoa still on them, dropping Hoa to the floor as they leave. But they'll return resting on the exact same spot moments later.
 Hoa (Video Game) / int_1664fe9f
featureApplicability
1.0
 Hoa (Video Game) / int_1664fe9f
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_1664fe9f
 Hoa (Video Game) / int_21fa6396
type
Regained Memories Sequence
 Hoa (Video Game) / int_21fa6396
comment
Regained Memories Sequence: Hoa's past finally comes into light after the Dream world, where we found out what happened to the rest of the pixies. In the backstory, Hoa and his race of pixies are decimated when a hostile robot army attacked the forest he dwells, until one of the robots defect and allows Hoa to escape on a leaf carried by a butterfly.
 Hoa (Video Game) / int_21fa6396
featureApplicability
1.0
 Hoa (Video Game) / int_21fa6396
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_21fa6396
 Hoa (Video Game) / int_294ed981
type
Bilingual Bonus
 Hoa (Video Game) / int_294ed981
comment
Bilingual Bonus: Hoa, the titular character, whose name translates as "flower"... and is destined to restore the world with his Green Thumb.
 Hoa (Video Game) / int_294ed981
featureApplicability
1.0
 Hoa (Video Game) / int_294ed981
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_294ed981
 Hoa (Video Game) / int_485cd777
type
Lily-Pad Platform
 Hoa (Video Game) / int_485cd777
comment
Lily-Pad Platform: Hoa can cross ponds using lily-pads in a few areas.
 Hoa (Video Game) / int_485cd777
featureApplicability
1.0
 Hoa (Video Game) / int_485cd777
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_485cd777
 Hoa (Video Game) / int_8ec0abf
type
The Voiceless
 Hoa (Video Game) / int_8ec0abf
comment
The Voiceless: Hoa doesn't say a single word for the entire game.
 Hoa (Video Game) / int_8ec0abf
featureApplicability
1.0
 Hoa (Video Game) / int_8ec0abf
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_8ec0abf
 Hoa (Video Game) / int_986dad9a
type
Killer Robot
 Hoa (Video Game) / int_986dad9a
comment
In the factory stage, Hoa can re-activate a long-dormant robot, whose eyes glows a benign white. The robot provides some exposition about the past to Hoa in a cutscene, before the machine meant for activating the robot suddenly re-adjusts itself... cue the robot's eyes suddenly turning red, with the robot shouting at Hoa to "run!" - because it's defense mechanism has triggered it into becoming a Killer Robot that rampages after Hoa.
 Hoa (Video Game) / int_986dad9a
featureApplicability
1.0
 Hoa (Video Game) / int_986dad9a
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_986dad9a
 Hoa (Video Game) / int_9af10b44
type
Double Jump
 Hoa (Video Game) / int_9af10b44
comment
Double Jump: Hoa earns the ability to jump twice in a row, including in mid-air, after completing the Caterpillar King's favours in the forest stage. Naturally this comes in handy in later levels when platforming elements are more frequent.
 Hoa (Video Game) / int_9af10b44
featureApplicability
1.0
 Hoa (Video Game) / int_9af10b44
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_9af10b44
 Hoa (Video Game) / int_a8d837b
type
Pushy Mooks
 Hoa (Video Game) / int_a8d837b
comment
Pushy Mooks: Those springy-headed, metallic... things on spider-legs. Who likes kicking everything in their way, including the titular character, aside several feet upon contact, but can't damage Hoa in any way (there's even an achievement for getting kicked 10 times by it - "Do I look like a ball to you?"). Hoa jumps on their heads and uses them like a Goomba Springboard.
 Hoa (Video Game) / int_a8d837b
featureApplicability
1.0
 Hoa (Video Game) / int_a8d837b
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_a8d837b
 Hoa (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 Hoa (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: In the factory stage, Hoa can re-activate a long-dormant robot, whose eyes glows a benign white. The robot provides some exposition about the past to Hoa in a cutscene, before the machine meant for activating the robot suddenly re-adjusts itself... cue the robot's eyes suddenly turning red, with the robot shouting at Hoa to "run!" - because it's defense mechanism has triggered it into becoming a Killer Robot that rampages after Hoa. In the flashback epilogue, the hostile robots busy destroying the forest all bears red eyes. The one good robot who saved Hoa is the exception.
 Hoa (Video Game) / int_a939a527
featureApplicability
1.0
 Hoa (Video Game) / int_a939a527
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_a939a527
 Hoa (Video Game) / int_b8ba418f
type
Nature-Loving Robot
 Hoa (Video Game) / int_b8ba418f
comment
Nature-Loving Robot: The one good robot who saved Hoa in the ending flashback, unwilling to see his kind wipe out a forest. This one robot went back to rebuilt the forest after the war, and could be seen on various promotional materials.
 Hoa (Video Game) / int_b8ba418f
featureApplicability
1.0
 Hoa (Video Game) / int_b8ba418f
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_b8ba418f
 Hoa (Video Game) / int_c75c63a3
type
Blackout Basement
 Hoa (Video Game) / int_c75c63a3
comment
Blackout Basement: In the underwater levels, Hoa periodically enter caverns and tunnels which are pitch-black and can't see anything except himself until he found luminiscent plants to light up areas.
 Hoa (Video Game) / int_c75c63a3
featureApplicability
1.0
 Hoa (Video Game) / int_c75c63a3
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_c75c63a3
 Hoa (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Hoa (Video Game) / int_d028ca10
comment
Deliberately Monochrome: One of the last levels before the final stage, the Dream Land, which is a repeat of the first bulk of the game but now everything is in black-and-white.
 Hoa (Video Game) / int_d028ca10
featureApplicability
1.0
 Hoa (Video Game) / int_d028ca10
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_d028ca10
 Hoa (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Hoa (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: In the factory area, when Hoa is pursued by a Killer Robot he couldn't fight back against.
 Hoa (Video Game) / int_e57198a4
featureApplicability
1.0
 Hoa (Video Game) / int_e57198a4
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_e57198a4
 Hoa (Video Game) / int_e5bb2929
type
Super Not-Drowning Skills
 Hoa (Video Game) / int_e5bb2929
comment
Super Not-Drowning Skills: Played straight in underwater levels, where Hoa can run and float on the ocean bed. Then again, Hoa's not a human but a pixie-like creature.
 Hoa (Video Game) / int_e5bb2929
featureApplicability
1.0
 Hoa (Video Game) / int_e5bb2929
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_e5bb2929
 Hoa (Video Game) / int_e758e4d6
type
Ghibli Hills
 Hoa (Video Game) / int_e758e4d6
comment
Ghibli Hills: The entire game's environments, notably the endless stretch of meadows and lush green hills that populates the first half of gameplay.
 Hoa (Video Game) / int_e758e4d6
featureApplicability
1.0
 Hoa (Video Game) / int_e758e4d6
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_e758e4d6
 Hoa (Video Game) / int_name
type
ItemName
 Hoa (Video Game) / int_name
comment
 Hoa (Video Game) / int_name
featureApplicability
1.0
 Hoa (Video Game) / int_name
featureConfidence
1.0
 Hoa (Video Game)
hasFeature
Hoa (Video Game) / int_name
 Hoa (Video Game) / int_name
itemName
Hoa (Video Game)

The following is a list of statements referring to the current page from other pages.

 Hoa (Video Game)
hasFeature
Blackout Basement / int_a4514747
 Hoa (Video Game)
hasFeature
Deliberately Monochrome / int_a4514747
 Hoa (Video Game)
hasFeature
Dream Land / int_a4514747
 Hoa (Video Game)
hasFeature
Fairy Fiction / int_a4514747
 Hoa (Video Game)
hasFeature
Giant Enemy Crab / int_a4514747
 Hoa (Video Game)
hasFeature
Lily-Pad Platform / int_a4514747
 Hoa (Video Game)
hasFeature
Macro Zone / int_a4514747
 Hoa (Video Game)
hasFeature
Pushy Mooks / int_a4514747
 Hoa (Video Game)
hasFeature
Super Not-Drowning Skills / int_a4514747
 Hoa (Video Game)
hasFeature
Temporary Platform / int_a4514747
 Hoa (Video Game)
hasFeature
The Voiceless / int_a4514747