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ICO (Video Game)
- 516 statements
- 101 feature instances
- 81 referencing feature instances
ICO (Video Game) | type |
TVTItem | |
ICO (Video Game) | label |
ICO (Video Game) | |
ICO (Video Game) | page |
Ico | |
ICO (Video Game) | comment |
ICO is a 2001 Action-Adventure PS2 game designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. It is the first game in the Team ICO Series.The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story, in order to create a high level of immersion. This means that the gameplay is realistic, with actions such as climbing, hitting things and making difficult jumps being limited to what a child would actually be capable of, and there is also no interface at all, with no inventory, minimap, life gauge, or stamina meter to remind you that you're playing a game.The titular Ico is a young boy born with horns on his head, which his village considers a bad omen. Warriors lock Ico away in a sealed coffin within an abandoned castle. He escapes by chance, and while exploring his prison, Ico encounters Yorda, a mysterious young princess who speaks a strange language.The goal of the game is to escape the castle with Yorda. While she is physically weak, locked doors in the castle open when she gets close enough, making her a living skeleton key. Her presence is also necessary to save the game, and some pressure plate puzzles require Yorda to open doors for Ico. This is where her utility ends, however: Yorda is unable to climb chains, lift, or fight anything, leaving the work involving dexterity or pointed sticks to Ico, who tries his best to keep her alive. Escaping the castle is complicated by the shadow creatures sent by the evil Queen, Yorda's mother. These creatures attempt to drag Yorda into their shadowy spawn points if Ico leaves her for any length of time, or if she just happens to enter basically any area of the castle, presumably because she was born unlucky. Ico can prevent this by beating the shadows with a stick or sword, and can also pull Yorda free if she is drawn into a vortex. While the shadow creatures cannot harm Ico, they can impede him in his attempt to keep Yorda from being taken away. The game practically revolves around the fact that she's a burden — on purpose, as the emotional bond that the gamer develops with Yorda grows and evolves over time because of this.A novelization of the game, Ico: Castle in the Mist by Miyuki Miyabe, was released in Japan in 2004, with an English translation by Alexander O. Smith released in 2011. The original creator does not recognize it as canonical, but then again, he doesn't recognise his own interpretation as canonical, either - he encourages each player to come up with their own stories about what exactly is going on and how the game does or doesn't relate to Shadow of the Colossus. (And, possibly, The Last Guardian.)Note that the game's title is always written in capital letters, but the character's name is not. Also, it is spelled "IKO" in katakana and thus pronounced "ee-ko", not "ai-ko" as Anglophone people might assume. | |
ICO (Video Game) | fetched |
2024-02-06T06:30:45Z | |
ICO (Video Game) | parsed |
2024-02-06T06:30:45Z | |
ICO (Video Game) | processingComment |
Dropped link to CherubicChoir: Not a Feature - ITEM | |
ICO (Video Game) | processingComment |
Dropped link to TheDeterminator: Not a Feature - UNKNOWN | |
ICO (Video Game) | processingUnknown |
TheDeterminator | |
ICO (Video Game) | isPartOf |
DBTropes | |
ICO (Video Game) / int_119dc902 | type |
Multi-Mook Melee | |
ICO (Video Game) / int_119dc902 | comment |
Multi-Mook Melee: The shadow monsters never show up alone, which usually results in this trope. They prioritize reaching Yorda; if Ico is between them and her, or once one of them has grabbed her, they'll start attacking Ico to get/keep him out of the way. Subverted at the tail end of the game; when Yorda has already been captured and is currently petrified; these shadows don't even try to attack Ico. | |
ICO (Video Game) / int_119dc902 | featureApplicability |
-0.3 | |
ICO (Video Game) / int_119dc902 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_119dc902 | |
ICO (Video Game) / int_11cdfcf7 | type |
Chunky Salsa Rule | |
ICO (Video Game) / int_11cdfcf7 | comment |
Chunky Salsa Rule: Getting punched around by shadows or falling off medium-height ledges only stuns the player. Falls higher than three stories and certain magical effects are an instant Game Over. | |
ICO (Video Game) / int_11cdfcf7 | featureApplicability |
1.0 | |
ICO (Video Game) / int_11cdfcf7 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_11cdfcf7 | |
ICO (Video Game) / int_14184bc7 | type |
Fake Longevity | |
ICO (Video Game) / int_14184bc7 | comment |
Fake Longevity: One of the main criticisms of the game was its brief running time, and it still pulls this trope: The aptly titled chapters "Symmetry (pt. 1)" and "Symmetry (pt. 2)" require the player to solve essentially the exact same lengthy, time-consuming series of puzzles twice, except with the level design flipped symmetrically. Naturally, the second time around is pure padding. The player will spend a long time simply waiting for Yorda to catch up to Ico. In particular, the amount of time she spends climbing ladders beggars belief. For this reason, the final chapter of the game in which the two are separated feels fast-paced by comparison. | |
ICO (Video Game) / int_14184bc7 | featureApplicability |
1.0 | |
ICO (Video Game) / int_14184bc7 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_14184bc7 | |
ICO (Video Game) / int_14ed6ab7 | type |
Does This Remind You of Anything? | |
ICO (Video Game) / int_14ed6ab7 | comment |
Does This Remind You of Anything?: The bonus Shining Sword weapon (previously only available in the Japanese/PAL release) is most useful when holding Yorda's hand, causing the blade to grow. | |
ICO (Video Game) / int_14ed6ab7 | featureApplicability |
1.0 | |
ICO (Video Game) / int_14ed6ab7 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_14ed6ab7 | |
ICO (Video Game) / int_15756c9d | type |
Where It All Began | |
ICO (Video Game) / int_15756c9d | comment |
Where It All Began: The end of the game makes you go back to the place where Ico freed himself and met Yorda. | |
ICO (Video Game) / int_15756c9d | featureApplicability |
1.0 | |
ICO (Video Game) / int_15756c9d | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_15756c9d | |
ICO (Video Game) / int_15adb9a8 | type |
Never Split the Party | |
ICO (Video Game) / int_15adb9a8 | comment |
Never Split the Party: Wander away from Yorda at your peril. | |
ICO (Video Game) / int_15adb9a8 | featureApplicability |
1.0 | |
ICO (Video Game) / int_15adb9a8 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_15adb9a8 | |
ICO (Video Game) / int_1e14ea2a | type |
Boss Battle | |
ICO (Video Game) / int_1e14ea2a | comment |
Boss Battle: A rare case where there is only one boss in the entire game. | |
ICO (Video Game) / int_1e14ea2a | featureApplicability |
1.0 | |
ICO (Video Game) / int_1e14ea2a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_1e14ea2a | |
ICO (Video Game) / int_1fe36347 | type |
Take My Hand! | |
ICO (Video Game) / int_1fe36347 | comment |
Take My Hand!: Ico can pull Yorda out of the shadow spawn points. Near the end of the game, when the pair are separated by the retracting bridge, Yorda does this to Ico when he tries to jump back over to her. Unfortunately, her mother's arrival forces her to let go. | |
ICO (Video Game) / int_1fe36347 | featureApplicability |
1.0 | |
ICO (Video Game) / int_1fe36347 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_1fe36347 | |
ICO (Video Game) / int_20e2a53b | type |
Notice This | |
ICO (Video Game) / int_20e2a53b | comment |
Notice This: Yorda hints at puzzle advancement by pointing to the place or object of interest and saying Ico's name (though this was left out of the original NTSC version). | |
ICO (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
ICO (Video Game) / int_20e2a53b | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_20e2a53b | |
ICO (Video Game) / int_23473ae7 | type |
Adaptation Expansion | |
ICO (Video Game) / int_23473ae7 | comment |
Adaptation Expansion: Necessary, considering the minimalist nature of the game itself. A good quarter of the novel consists of Ico's life before coming to the Castle as a Sacrifice, and Yorda's time before her imprisonment takes up about half of it. Some things it expands on include: why Ico doesn't have a health bar (Yorda has healing powers which are maintained by physical contact), the world beyond the Castle, why the Queen is a Load-Bearing Boss, the ancestral heritage of the Sacrifices (which was later possibly retconned by Shadow of the Colossus), shows the amount of time that Yorda's been imprisoned, what happened to Yorda and Ico before they met, and the reason the Queen got her powers to begin with. | |
ICO (Video Game) / int_23473ae7 | featureApplicability |
1.0 | |
ICO (Video Game) / int_23473ae7 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_23473ae7 | |
ICO (Video Game) / int_25e18c14 | type |
Haunted Castle | |
ICO (Video Game) / int_25e18c14 | comment |
Haunted Castle: A castle infested with shadow monsters. | |
ICO (Video Game) / int_25e18c14 | featureApplicability |
1.0 | |
ICO (Video Game) / int_25e18c14 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_25e18c14 | |
ICO (Video Game) / int_27074b46 | type |
Holding Hands | |
ICO (Video Game) / int_27074b46 | comment |
Holding Hands: Ico leads Yorda by the hand through the castle. It's one of the central mechanics of the game. | |
ICO (Video Game) / int_27074b46 | featureApplicability |
1.0 | |
ICO (Video Game) / int_27074b46 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_27074b46 | |
ICO (Video Game) / int_2b2a1700 | type |
Master of Unlocking | |
ICO (Video Game) / int_2b2a1700 | comment |
Master of Unlocking: The core of Yorda's gameplay contribution, once you find a way to get her to each door. The girl is effectively a walking skeleton key, albeit a very cute and endearing one. | |
ICO (Video Game) / int_2b2a1700 | featureApplicability |
1.0 | |
ICO (Video Game) / int_2b2a1700 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_2b2a1700 | |
ICO (Video Game) / int_2fa6b075 | type |
God Save Us from the Queen! | |
ICO (Video Game) / int_2fa6b075 | comment |
God Save Us from the Queen!: The Big Bad is the queen of the castle. She's responsible for ordering the incarceration and murder of many others like Ico so as to turn them into her army of shadow creatures, and she is obsessed with immortality and was going to use her daughter Yorda as a vessel to transfer her own spirit into. | |
ICO (Video Game) / int_2fa6b075 | featureApplicability |
1.0 | |
ICO (Video Game) / int_2fa6b075 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_2fa6b075 | |
ICO (Video Game) / int_314c56b9 | type |
Time Stands Still | |
ICO (Video Game) / int_314c56b9 | comment |
Time Stands Still: For the Castle in the Mist. Yorda has been imprisoned for ten to twenty lifetimes, long enough for generations of Sacrifices. | |
ICO (Video Game) / int_314c56b9 | featureApplicability |
1.0 | |
ICO (Video Game) / int_314c56b9 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_314c56b9 | |
ICO (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
ICO (Video Game) / int_3273ebb9 | comment |
The aptly titled chapters "Symmetry (pt. 1)" and "Symmetry (pt. 2)" require the player to solve essentially the exact same lengthy, time-consuming series of puzzles twice, except with the level design flipped symmetrically. Naturally, the second time around is pure padding. | |
ICO (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
ICO (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_3273ebb9 | |
ICO (Video Game) / int_3496b29a | type |
Heart Is an Awesome Power | |
ICO (Video Game) / int_3496b29a | comment |
Heart Is an Awesome Power: Opening the locked doors also destroys all the remaining shadows in an area. | |
ICO (Video Game) / int_3496b29a | featureApplicability |
1.0 | |
ICO (Video Game) / int_3496b29a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_3496b29a | |
ICO (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
ICO (Video Game) / int_38d17b6c | comment |
Boss-Arena Idiocy: The Queen is probably regretting those lovely decorative pillars she put up in her throne room. | |
ICO (Video Game) / int_38d17b6c | featureApplicability |
1.0 | |
ICO (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_38d17b6c | |
ICO (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
ICO (Video Game) / int_3bbf3fef | comment |
Recurring Riff: The few notes when Yorda steps out of her cage can be heard in several other tracks, including the ending song (if you listen closely) and Castle In The Mist. | |
ICO (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
ICO (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_3bbf3fef | |
ICO (Video Game) / int_3c5ae1a1 | type |
Schizo Tech | |
ICO (Video Game) / int_3c5ae1a1 | comment |
Schizo Tech: The castle incorporates a number of divergent technologies in its construction. On its own, the place seems to be your standard medieval-esque castle, but several areas incorporate metal scaffolds, pipes, mine carts, and even elevators into their decor. | |
ICO (Video Game) / int_3c5ae1a1 | featureApplicability |
1.0 | |
ICO (Video Game) / int_3c5ae1a1 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_3c5ae1a1 | |
ICO (Video Game) / int_4160410d | type |
Damsel in Distress | |
ICO (Video Game) / int_4160410d | comment |
Damsel in Distress: Yorda is one of the purest examples of this trope in the medium: utterly defenseless and requiring Ico to protect her at every turn, then rescue her from the Queen. | |
ICO (Video Game) / int_4160410d | featureApplicability |
1.0 | |
ICO (Video Game) / int_4160410d | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_4160410d | |
ICO (Video Game) / int_41d3778a | type |
Benevolent Architecture | |
ICO (Video Game) / int_41d3778a | comment |
Benevolent Architecture: Several trappings in the castle do not appear to serve any purpose other than to assist in opening a door. | |
ICO (Video Game) / int_41d3778a | featureApplicability |
1.0 | |
ICO (Video Game) / int_41d3778a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_41d3778a | |
ICO (Video Game) / int_421e0f6a | type |
Mysterious Waif | |
ICO (Video Game) / int_421e0f6a | comment |
Mysterious Waif: Yorda speaks a strange language, can open doors with a weird power and is sought after by the shadows. | |
ICO (Video Game) / int_421e0f6a | featureApplicability |
1.0 | |
ICO (Video Game) / int_421e0f6a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_421e0f6a | |
ICO (Video Game) / int_44f79734 | type |
Jump Physics | |
ICO (Video Game) / int_44f79734 | comment |
Jump Physics: Averted, Ico can't jump particularly high, he is just very scrappy. Some fun can be had with the PAL version regarding this trope. There's a puzzle where Ico needs to jump up to a very high ledge and, the jump is pretty sweet. | |
ICO (Video Game) / int_44f79734 | featureApplicability |
-1.0 | |
ICO (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_44f79734 | |
ICO (Video Game) / int_463b32b8 | type |
Save the Princess | |
ICO (Video Game) / int_463b32b8 | comment |
Save the Princess: A different take than most games: rather than the hero fighting to get to the princess, the hero and the princess are prisoners in the same castle, so they work to escape together. Played straight near the end of the game, when the queen captures Yorda and Ico goes to rescue her. | |
ICO (Video Game) / int_463b32b8 | featureApplicability |
1.0 | |
ICO (Video Game) / int_463b32b8 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_463b32b8 | |
ICO (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
ICO (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: The Spiked Club will kill everything in two hits, tops. | |
ICO (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
ICO (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_480c69ba | |
ICO (Video Game) / int_4873d055 | type |
Use Your Head | |
ICO (Video Game) / int_4873d055 | comment |
Use Your Head: If Ico's unarmed, he'll headbutt/shoulder-tackle the shadow monsters. | |
ICO (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
ICO (Video Game) / int_4873d055 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_4873d055 | |
ICO (Video Game) / int_49d59be9 | type |
Scenery Porn | |
ICO (Video Game) / int_49d59be9 | comment |
Scenery Porn: A good deal of it is architecture porn, to be more precise. | |
ICO (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
ICO (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_49d59be9 | |
ICO (Video Game) / int_4bc2095b | type |
One Head Taller | |
ICO (Video Game) / int_4bc2095b | comment |
One Head Taller: Yorda is noticeably taller than Ico. | |
ICO (Video Game) / int_4bc2095b | featureApplicability |
1.0 | |
ICO (Video Game) / int_4bc2095b | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_4bc2095b | |
ICO (Video Game) / int_4d36df13 | type |
Escort Game | |
ICO (Video Game) / int_4d36df13 | comment |
Escort Game: The entire game is one big Escort Mission. The developers put in a massive amount of effort to avoid the more annoying elements of the trope and play to its strengths. Yorda doesn't do anything infuriatingly stupid, she unlocks doors (with the added bonus blowing up any nearby monsters real good in the process), and her relationship with Ico is so endearing that you WANT to protect her (see the Video Game Caring Potential examples below). There are also some frustrating aspects: she's defenseless, can't access the same areas Ico can and moves slowly, the result being that a not-insignificant part of the game is running back to areas already covered to make her come with you, or patiently waiting at the top of a ladder for her to ascend. | |
ICO (Video Game) / int_4d36df13 | featureApplicability |
1.0 | |
ICO (Video Game) / int_4d36df13 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_4d36df13 | |
ICO (Video Game) / int_4ff6f484 | type |
Trash the Set | |
ICO (Video Game) / int_4ff6f484 | comment |
Trash the Set: The castle crumbles and sinks beneath the waves after the final battle. | |
ICO (Video Game) / int_4ff6f484 | featureApplicability |
1.0 | |
ICO (Video Game) / int_4ff6f484 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_4ff6f484 | |
ICO (Video Game) / int_52dd4fde | type |
Context-Sensitive Button | |
ICO (Video Game) / int_52dd4fde | comment |
Context-Sensitive Button: Two of them: the R1 button deals with all actions relating to Yorda, such as calling for her, or reaching down to help her up a ledge. The circle button is for interacting with objects, like picking up items and pulling switches. | |
ICO (Video Game) / int_52dd4fde | featureApplicability |
1.0 | |
ICO (Video Game) / int_52dd4fde | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_52dd4fde | |
ICO (Video Game) / int_5313c266 | type |
Bookends | |
ICO (Video Game) / int_5313c266 | comment |
Book Ends: The first scene of the game is a pan of the castle in which the game takes place in all its glory. Ico is taken into said castle on a small canoe; several doors are opened with the help of a magic lightning sword. The player takes control of Ico in the prison room, and after a short amount of platforming, meets Yorda. Shortly after, they cross a bridge hand-in-hand, which gets divided as they cross, and the only reason they don't get split up is because Ico keeps ahold of Yorda's hand. After opening the main gates, they cross a bridge hand-in-hand, which gets divided as they cross, and Ico almost misses the jump until Yorda takes his hand. He gets separated from Yorda, and after a short amount of platforming, ends up in the prison room due to opening several doors with the help of a magic lightning sword. Ico is sent out of the castle on a small canoe, and the last scene of the game (bar the post-credits scene) is a pan of the castle in which the game takes place as it falls apart. | |
ICO (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
ICO (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_5313c266 | |
ICO (Video Game) / int_549a92e7 | type |
Minimalism | |
ICO (Video Game) / int_549a92e7 | comment |
Minimalism: Two characters in one dungeon; that's it. | |
ICO (Video Game) / int_549a92e7 | featureApplicability |
1.0 | |
ICO (Video Game) / int_549a92e7 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_549a92e7 | |
ICO (Video Game) / int_57d43e40 | type |
Fantasy Counterpart Culture | |
ICO (Video Game) / int_57d43e40 | comment |
Fantasy Counterpart Culture: Ico was designed to look and sound Korean, which is strange, considering most of the setting appears nonspecifically European. This may be meant to emphasize the fact he's an outcast. | |
ICO (Video Game) / int_57d43e40 | featureApplicability |
1.0 | |
ICO (Video Game) / int_57d43e40 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_57d43e40 | |
ICO (Video Game) / int_586624e5 | type |
Genius Loci | |
ICO (Video Game) / int_586624e5 | comment |
Genius Loci: The eponymous Castle in the Mist. The Queen's spirit is explicitly tied to the Castle, explaining her status as a Load-Bearing Boss. | |
ICO (Video Game) / int_586624e5 | featureApplicability |
1.0 | |
ICO (Video Game) / int_586624e5 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_586624e5 | |
ICO (Video Game) / int_5fc3ab7f | type |
Implied Love Interest | |
ICO (Video Game) / int_5fc3ab7f | comment |
Implied Love Interest: A lot of people see Ico and Yorda's relationship ending up like this Lady and Knight style. | |
ICO (Video Game) / int_5fc3ab7f | featureApplicability |
1.0 | |
ICO (Video Game) / int_5fc3ab7f | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_5fc3ab7f | |
ICO (Video Game) / int_6158a8cf | type |
First Blood | |
ICO (Video Game) / int_6158a8cf | comment |
First Blood: Ico loses one of his horns at the start of his final battle with the Queen, resulting in a gout of red blood spurting from his head. He loses the other at the conclusion of the fight. | |
ICO (Video Game) / int_6158a8cf | featureApplicability |
1.0 | |
ICO (Video Game) / int_6158a8cf | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_6158a8cf | |
ICO (Video Game) / int_637ef67 | type |
New Game Plus | |
ICO (Video Game) / int_637ef67 | comment |
New Game Plus: Except for the original NTSC (US) version, after completing the game you can enable translated subtitles for Yorda's speech, have a second player control Yorda directly, and the secret weapon is changed from the Spiked Club to the Shining Sword (although you have to have acquired the Spiked Club on the first playthrough for the Shining Sword to appear). | |
ICO (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
ICO (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_637ef67 | |
ICO (Video Game) / int_67fedd35 | type |
Bizarrchitecture | |
ICO (Video Game) / int_67fedd35 | comment |
Bizarrchitecture: The castle can come across as this. While the rooms generally make sense in relation to each other and many of them can be guessed to have had a reasonable function at some point in the past, the path a normal person would expect to traverse the castle is convoluted and nonsensical at times, as if they were designed specifically to be puzzles rather then actual passages. Some parts of the castle also don't really make sense compared to rooms right next to them and there's even a trolley line that seems to serve no real purpose at all. | |
ICO (Video Game) / int_67fedd35 | featureApplicability |
1.0 | |
ICO (Video Game) / int_67fedd35 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_67fedd35 | |
ICO (Video Game) / int_683a25e6 | type |
Familial Body Snatcher | |
ICO (Video Game) / int_683a25e6 | comment |
Familial Body Snatcher: The Queen’s main plan for Yorda. In order for her to live on for more years, she wants to use Yorda’s body as a new vessel. | |
ICO (Video Game) / int_683a25e6 | featureApplicability |
1.0 | |
ICO (Video Game) / int_683a25e6 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_683a25e6 | |
ICO (Video Game) / int_6b18b774 | type |
"What Now?" Ending | |
ICO (Video Game) / int_6b18b774 | comment |
"What Now?" Ending Fumito Ueda stated in an interview "In Japan there's this saying, 'when it ends well everything's well'. My theory was to already in the beginning of the game make the player understand how important the ending would be. Then the player would strive to reach it, it would keep up motivation the game through. Because I believe that the only purpose that games have is to enrich the hard life we live. And that's why ICO got a happy ending." There's an alternate ending that's ever-so-slightly less ambiguous. Fans like considering that as the real ending. | |
ICO (Video Game) / int_6b18b774 | featureApplicability |
1.0 | |
ICO (Video Game) / int_6b18b774 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_6b18b774 | |
ICO (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
ICO (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Getting the secret weapons requires you to throw a ball into a large container. You could spend 1 minute to 1 hour trying to do this. The other way is to put the ball on the spot where the container rises from, then activate the floor switch. Finding the secret weapons. If you are not informed (or don't look at the trophies in the PS3 edition), you won't even suspect there are secret weapons! After all, weapons don't really have much importance to begin with and ICO isn't the kind of game where you would expect such Easter eggs. When you enter the East Arena for the first time, it will seem like you've hit a dead end. It turns out that the door to the next room is hidden in the shadows. It doesn't matter how high you turn up the brightness in-game or on your television screen. The corner of the room with the door is pitch-black. You can be stuck for hours looking for hidden switches and whacking everything with your stick. | |
ICO (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
ICO (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_6ec989d8 | |
ICO (Video Game) / int_6fb7cf97 | type |
Bigger Stick | |
ICO (Video Game) / int_6fb7cf97 | comment |
Bigger Stick: Ico doesn't power up, he just finds better things to smack monsters with. This is in keeping with the game's guiding philosophy of "design by subtraction". | |
ICO (Video Game) / int_6fb7cf97 | featureApplicability |
1.0 | |
ICO (Video Game) / int_6fb7cf97 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_6fb7cf97 | |
ICO (Video Game) / int_6fc2ca79 | type |
Fictionary | |
ICO (Video Game) / int_6fc2ca79 | comment |
Fictionary: The game has two spoken languages: Ico speaks some form of scrambled Japanese, while Yorda speaks the same language as featured in Shadow of the Colossus, which is composed by some amalgam of Japanese, English and Latin. Subtitles are only provided for Ico's speech until the New Game Plus. | |
ICO (Video Game) / int_6fc2ca79 | featureApplicability |
1.0 | |
ICO (Video Game) / int_6fc2ca79 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_6fc2ca79 | |
ICO (Video Game) / int_72c04e0d | type |
Door to Before | |
ICO (Video Game) / int_72c04e0d | comment |
Door to Before: This trope is employed extensively. The game starts out deep within a castle's catacombs, then works its way into an Escort Mission that takes Ico and Yorda through a game-long flight across a full-scale island fortress. They navigate inconveniently gaping chasms, death-rigged rooms, puzzle-based chambers and basically tour the whole building - ramparts, gardens, cemeteries - to unlock the one escape door. When you finally open the doors, she gets kidnapped, so you have to climb your way back to where you started out at the catacombs for one last fight. | |
ICO (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
ICO (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_72c04e0d | |
ICO (Video Game) / int_7758b2c5 | type |
Protectorate | |
ICO (Video Game) / int_7758b2c5 | comment |
Protectorate: Ico spends most of the game keeping Yorda safe from the shadows, but his willingness to protect her is best shown when he goes back through the castle to save her when she's kidnapped at the exit. | |
ICO (Video Game) / int_7758b2c5 | featureApplicability |
1.0 | |
ICO (Video Game) / int_7758b2c5 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_7758b2c5 | |
ICO (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
ICO (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: One can wonder why such a ridiculously complex and difficult to access mechanism is needed to open a door. | |
ICO (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
ICO (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_7eaf99d | |
ICO (Video Game) / int_80cd1f62 | type |
God of Evil | |
ICO (Video Game) / int_80cd1f62 | comment |
God of Evil: The Dark God, one of many gods in the expanded backstory. The Queen is blessed by it, being born on the day of a solar eclipse. | |
ICO (Video Game) / int_80cd1f62 | featureApplicability |
1.0 | |
ICO (Video Game) / int_80cd1f62 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_80cd1f62 | |
ICO (Video Game) / int_81ae2774 | type |
Evil Matriarch | |
ICO (Video Game) / int_81ae2774 | comment |
Evil Matriarch: The Queen to her daughter, Yorda. | |
ICO (Video Game) / int_81ae2774 | featureApplicability |
1.0 | |
ICO (Video Game) / int_81ae2774 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_81ae2774 | |
ICO (Video Game) / int_834420aa | type |
BFS | |
ICO (Video Game) / int_834420aa | comment |
BFS: The Queen's sword is huge. | |
ICO (Video Game) / int_834420aa | featureApplicability |
1.0 | |
ICO (Video Game) / int_834420aa | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_834420aa | |
ICO (Video Game) / int_834438f2 | type |
HUD | |
ICO (Video Game) / int_834438f2 | comment |
HUD: Averted; there is no inventory or health meter or anything, so no heads-up display. | |
ICO (Video Game) / int_834438f2 | featureApplicability |
-1.0 | |
ICO (Video Game) / int_834438f2 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_834438f2 | |
ICO (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
ICO (Video Game) / int_83edb5ab | comment |
Difficulty by Region: The North American version is considerably easier than other versions. A few puzzles have the tricky bits cut out, and enemies are slower and less aggressive. | |
ICO (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
ICO (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_83edb5ab | |
ICO (Video Game) / int_8e3b5b4d | type |
Minimalist Cast | |
ICO (Video Game) / int_8e3b5b4d | comment |
Minimalist Cast: Ico, Yorda, and the Queen are the only characters with names, and nobody else is on screen for longer than the first cutscene. | |
ICO (Video Game) / int_8e3b5b4d | featureApplicability |
1.0 | |
ICO (Video Game) / int_8e3b5b4d | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_8e3b5b4d | |
ICO (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
ICO (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Though not as bad as many other examples of lackluster AI, Yorda needs to be led by the hand very often in the original NTSC release, otherwise she will tend to just stand still — even if shadow monsters are actively approaching. Another case happens in other versions: sometimes, when going down a long ladder, just before touching the ground, she will stop and go back up, for no reason. Especially annoying because you have to wait for her to arrive at the top and to come down again; and she's painfully slow when climbing ladders. | |
ICO (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
ICO (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_940a5958 | |
ICO (Video Game) / int_9553214b | type |
He Was Right There All Along | |
ICO (Video Game) / int_9553214b | comment |
He Was Right There All Along: The Queen doesn't appear until you try to leave the apparently-empty throne room. | |
ICO (Video Game) / int_9553214b | featureApplicability |
1.0 | |
ICO (Video Game) / int_9553214b | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_9553214b | |
ICO (Video Game) / int_970c790a | type |
Big Bad | |
ICO (Video Game) / int_970c790a | comment |
Big Bad: The Queen. Understandable, thanks to her parenting. | |
ICO (Video Game) / int_970c790a | featureApplicability |
1.0 | |
ICO (Video Game) / int_970c790a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_970c790a | |
ICO (Video Game) / int_9712e10 | type |
Sword of Plot Advancement | |
ICO (Video Game) / int_9712e10 | comment |
Sword of Plot Advancement: Ico eventually finds a sword that opens the doors that only Yorda can previously open. It fits the "advancement" angle because Yorda is kidnapped at this point. | |
ICO (Video Game) / int_9712e10 | featureApplicability |
1.0 | |
ICO (Video Game) / int_9712e10 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_9712e10 | |
ICO (Video Game) / int_975ba595 | type |
Sleep Cute | |
ICO (Video Game) / int_975ba595 | comment |
Sleep Cute: It's the first thing you see whenever you resume the game from the stone couches. Awwwwww. | |
ICO (Video Game) / int_975ba595 | featureApplicability |
1.0 | |
ICO (Video Game) / int_975ba595 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_975ba595 | |
ICO (Video Game) / int_97838192 | type |
Heroic Lineage | |
ICO (Video Game) / int_97838192 | comment |
Heroic Lineage: Ico, as well as all the other Sacrifices. Their horns mark them as descendants of a knight who helped Yorda before her imprisonment in the castle. | |
ICO (Video Game) / int_97838192 | featureApplicability |
1.0 | |
ICO (Video Game) / int_97838192 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_97838192 | |
ICO (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
ICO (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: A variation, considering that until a second playthrough when another player can control her, Yorda is effectively controlled by the player as Ico leading her by the hand, but when the two have reactivated the main gate and Yorda has used a HUGE amount of her power opening it, the player will notice that her hair has lost its color and is completely white. When you take her hand and resume leading her around, every few meters she'll collapse with exhaustionnote This can be avoided by holding Circle while walking, which reduces Ico's speed; this serves no purpose in normal gameplay, but can avoid backtracking and add a layer of heartwarming. There's nothing you can do to help her but keep trying to lead her forward until the cutscene triggers — which makes it even worse. | |
ICO (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
ICO (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_9a1f23bf | |
ICO (Video Game) / int_9d09bf1a | type |
American Kirby Is Hardcore | |
ICO (Video Game) / int_9d09bf1a | comment |
American Kirby Is Hardcore: This game has a particularly notorious example of the trope. The European and Japanese cover was inspired by the surrealist art of Giorgio de Chirico, with Ueda painting his own take for the game, and expressed the loneliness of the setting and the importance of the companionship. The North American cover, on the other hand, features generic shots of a Race Lifted Ico, Yorda, and a windmill, and lacks any emotional depth (though it does show Ico looking about as bad-ass as one can with a wooden sword). The NA cover was so infamous that it later gained an acknowledgment in some interviews with staff in the PS3 re-release. The only reason this cover was used in North America was due to its fixed release deadline; Ueda wasn't able to provide the more abstract cover in time for release. | |
ICO (Video Game) / int_9d09bf1a | featureApplicability |
1.0 | |
ICO (Video Game) / int_9d09bf1a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_9d09bf1a | |
ICO (Video Game) / int_9fce3ba0 | type |
Throne Room Throwdown | |
ICO (Video Game) / int_9fce3ba0 | comment |
Throne Room Throwdown: The final confrontation with the Queen occurs in her throne room. | |
ICO (Video Game) / int_9fce3ba0 | featureApplicability |
1.0 | |
ICO (Video Game) / int_9fce3ba0 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_9fce3ba0 | |
ICO (Video Game) / int_a195310a | type |
Red Is Heroic | |
ICO (Video Game) / int_a195310a | comment |
Red Is Heroic: Ico is dressed in a striking red shirt. | |
ICO (Video Game) / int_a195310a | featureApplicability |
1.0 | |
ICO (Video Game) / int_a195310a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a195310a | |
ICO (Video Game) / int_a3eae597 | type |
Award-Bait Song | |
ICO (Video Game) / int_a3eae597 | comment |
Award-Bait Song: You Were There. | |
ICO (Video Game) / int_a3eae597 | featureApplicability |
1.0 | |
ICO (Video Game) / int_a3eae597 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a3eae597 | |
ICO (Video Game) / int_a412cd2b | type |
Lens Flare | |
ICO (Video Game) / int_a412cd2b | comment |
Lens Flare: Defied. The sun can very much shine on the camera in this game, but when it does, it does the much more realistic thing of blinding the player the way it would when it crosses your sight in real life, with no flare effect at all. | |
ICO (Video Game) / int_a412cd2b | featureApplicability |
1.0 | |
ICO (Video Game) / int_a412cd2b | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a412cd2b | |
ICO (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
ICO (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: That lightning sword you saw soldiers use in the opening cinematics? It dispatches shadow monsters instantly. | |
ICO (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
ICO (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a414c3f0 | |
ICO (Video Game) / int_a56e3cba | type |
Language Barrier | |
ICO (Video Game) / int_a56e3cba | comment |
Language Barrier: Ico and Yorda speak different languages, and cannot understand each other. The Queen can speak both languages but doesn't ever act as a translator. To keep the player in the dark as well, Ico's language is subtitled, but Yorda's is written in strange hieroglyphs (except for New Game Plus, see below). | |
ICO (Video Game) / int_a56e3cba | featureApplicability |
1.0 | |
ICO (Video Game) / int_a56e3cba | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a56e3cba | |
ICO (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
ICO (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The Shining Sword will slaughter everything in one hit, period. | |
ICO (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
ICO (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a5e02e9e | |
ICO (Video Game) / int_a78753d5 | type |
Lady and Knight | |
ICO (Video Game) / int_a78753d5 | comment |
Lady and Knight: Yorda as the Bright Lady princess with Ico as her White Knight who escorts her out of the castle. | |
ICO (Video Game) / int_a78753d5 | featureApplicability |
1.0 | |
ICO (Video Game) / int_a78753d5 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a78753d5 | |
ICO (Video Game) / int_a8c903e6 | type |
Now, Let Me Carry You | |
ICO (Video Game) / int_a8c903e6 | comment |
Now, Let Me Carry You: After spending the game being led by the hand by Ico, Yorda picks him up and carries him after he's injured fighting the queen. | |
ICO (Video Game) / int_a8c903e6 | featureApplicability |
1.0 | |
ICO (Video Game) / int_a8c903e6 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_a8c903e6 | |
ICO (Video Game) / int_ab5677c1 | type |
Boy Meets Girl | |
ICO (Video Game) / int_ab5677c1 | comment |
Boy Meets Girl: Ico meets Yorda shortly after his initial escape. Near the end of the game that Ico loses her, fights the queen, and gets her back soon afterwards. | |
ICO (Video Game) / int_ab5677c1 | featureApplicability |
1.0 | |
ICO (Video Game) / int_ab5677c1 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_ab5677c1 | |
ICO (Video Game) / int_ad62678e | type |
Living Shadow | |
ICO (Video Game) / int_ad62678e | comment |
Living Shadow: Creatures appear from shadows to capture Yorda. They succeed if they drag her back into the shadow. | |
ICO (Video Game) / int_ad62678e | featureApplicability |
1.0 | |
ICO (Video Game) / int_ad62678e | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_ad62678e | |
ICO (Video Game) / int_aea21604 | type |
Even the Subtitler Is Stumped | |
ICO (Video Game) / int_aea21604 | comment |
Even the Subtitler Is Stumped: Both Ico and Yorda speak in some sort of Conlang, but only Ico's dialogue has proper subtitles. Yorda's speech is rendered into what looks like hieroglyphs to emphasize that whatever language she's speaking, it's completely alien to Ico. (In non-NTSC versions of the game, Yorda's speech is rendered in English subtitles in New Game Plus.) | |
ICO (Video Game) / int_aea21604 | featureApplicability |
1.0 | |
ICO (Video Game) / int_aea21604 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_aea21604 | |
ICO (Video Game) / int_b01abe4f | type |
Catchphrase | |
ICO (Video Game) / int_b01abe4f | comment |
Catchphrase: Sir Ozuma always responds with either "it is as you say" or "as you say" when confirming something is true. | |
ICO (Video Game) / int_b01abe4f | featureApplicability |
1.0 | |
ICO (Video Game) / int_b01abe4f | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_b01abe4f | |
ICO (Video Game) / int_b17f6a27 | type |
I Did What I Had to Do | |
ICO (Video Game) / int_b17f6a27 | comment |
I Did What I Had to Do: The soldiers all but admit they view Ico's sacrifice as, at best, a grim necessity, as they clearly don't hold any particular grudge against Ico and one of them even asks him not to be angry with them for doing what they believed needed to be done. | |
ICO (Video Game) / int_b17f6a27 | featureApplicability |
1.0 | |
ICO (Video Game) / int_b17f6a27 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_b17f6a27 | |
ICO (Video Game) / int_b1a3ce24 | type |
Horned Humanoid | |
ICO (Video Game) / int_b1a3ce24 | comment |
Horned Humanoid: Ico has two horns and they are considered a bad omen. | |
ICO (Video Game) / int_b1a3ce24 | featureApplicability |
1.0 | |
ICO (Video Game) / int_b1a3ce24 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_b1a3ce24 | |
ICO (Video Game) / int_bff2cac8 | type |
Parasitic Immortality | |
ICO (Video Game) / int_bff2cac8 | comment |
Parasitic Immortality: The main villain is an evil queen who wishes to reclaim her youth by taking over her own daughter's body. | |
ICO (Video Game) / int_bff2cac8 | featureApplicability |
1.0 | |
ICO (Video Game) / int_bff2cac8 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_bff2cac8 | |
ICO (Video Game) / int_c03fec8b | type |
Non-Standard Game Over | |
ICO (Video Game) / int_c03fec8b | comment |
Nonstandard Game Over: There are roughly two ways to get a game over here — fall from a great height (in one instance, you fall for quite some time before the Game Over appears), or if the shadow monsters successfully capture Yorda. | |
ICO (Video Game) / int_c03fec8b | featureApplicability |
1.0 | |
ICO (Video Game) / int_c03fec8b | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c03fec8b | |
ICO (Video Game) / int_c09e8a6b | type |
Holler Button | |
ICO (Video Game) / int_c09e8a6b | comment |
Holler Button: The same button that lets you hold hands with Yorda also lets you call for her when you’re separated. Ico will gently beckon her if she’s close by, or yell out if she’s further away. | |
ICO (Video Game) / int_c09e8a6b | featureApplicability |
1.0 | |
ICO (Video Game) / int_c09e8a6b | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c09e8a6b | |
ICO (Video Game) / int_c5f23623 | type |
Broken Bridge | |
ICO (Video Game) / int_c5f23623 | comment |
Broken Bridge: The bridge breaks while Ico and Yorda are trying to make use of it (rather than being broken before they get there), but the result ends up being the same. | |
ICO (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
ICO (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c5f23623 | |
ICO (Video Game) / int_c6102eb0 | type |
Grand Theft Me | |
ICO (Video Game) / int_c6102eb0 | comment |
Grand Theft Me: The reason the Queen keeps Yorda around is to get her new body and presumably continue to Body Surf. | |
ICO (Video Game) / int_c6102eb0 | featureApplicability |
1.0 | |
ICO (Video Game) / int_c6102eb0 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c6102eb0 | |
ICO (Video Game) / int_c66cb5a9 | type |
Human Sacrifice | |
ICO (Video Game) / int_c66cb5a9 | comment |
Human Sacrifice: Ico is intended to be one before he escapes, and he guesses Yorda was as well when they meet. | |
ICO (Video Game) / int_c66cb5a9 | featureApplicability |
1.0 | |
ICO (Video Game) / int_c66cb5a9 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c66cb5a9 | |
ICO (Video Game) / int_c6c86cd | type |
Collapsing Lair | |
ICO (Video Game) / int_c6c86cd | comment |
Collapsing Lair: The game climaxes with the castle collapsing into the sea, and Yorda barely rescuing an unconscious Ico by sending him outside on a boat. | |
ICO (Video Game) / int_c6c86cd | featureApplicability |
1.0 | |
ICO (Video Game) / int_c6c86cd | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c6c86cd | |
ICO (Video Game) / int_c75df49a | type |
Shout-Out | |
ICO (Video Game) / int_c75df49a | comment |
Shout-Out: The original cover is painted in the style of Giorgio de Chirico, particularly resembling "The Nostalgia of the Infinite". | |
ICO (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
ICO (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c75df49a | |
ICO (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
ICO (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: You WILL worry about what is happening to Yorda every time she is out of sight. Watching Yorda make those leaps of faith, trusting to Ico to catch and raise her up after jumps she can't possibly reach on her own; that kind of childlike trust is very endearing. The first time Yorda goes off on her own, to show Ico the order in which to light the torches in the courtyard, it's a wonderful humanizing moment. It's the first time that she comes across less like luggage and more like a partner. Her autonomous acts here and elsewhere really make the player care about her beyond her role as gameplay mechanic. | |
ICO (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
ICO (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_c9861848 | |
ICO (Video Game) / int_cc374ba6 | type |
It's Up to You | |
ICO (Video Game) / int_cc374ba6 | comment |
It's Up to You: Downplayed. Using Yorda as a stalking horse is one of the most effective tactics in the game. When Yorda opens an idol gate, all shadows present get zapped. In the PAL release, Yorda is a playable character in a second playthrough. | |
ICO (Video Game) / int_cc374ba6 | featureApplicability |
1.0 | |
ICO (Video Game) / int_cc374ba6 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_cc374ba6 | |
ICO (Video Game) / int_ce27dc3f | type |
Protagonist Title | |
ICO (Video Game) / int_ce27dc3f | comment |
Protagonist Title | |
ICO (Video Game) / int_ce27dc3f | featureApplicability |
1.0 | |
ICO (Video Game) / int_ce27dc3f | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_ce27dc3f | |
ICO (Video Game) / int_d08049db | type |
Taken for Granite | |
ICO (Video Game) / int_d08049db | comment |
Taken for Granite: If Ico fails to save Yorda from a shadow vortex in time, a wave of the Queen's magic flashes out from it, petrifying Ico. Later, the Queen petrifies Yorda after recapturing her at the bridge. During the final boss fight, the Queen uses those same magic waves to try and stop Ico, and if he's not behind cover or carrying her sword, he'll be petrified as per norm. | |
ICO (Video Game) / int_d08049db | featureApplicability |
1.0 | |
ICO (Video Game) / int_d08049db | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_d08049db | |
ICO (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
ICO (Video Game) / int_d397657d | comment |
Hoist by His Own Petard: The shadows protect Ico in the final battle with the Queen, allowing him to retrieve his sword when it's blasted away from him. | |
ICO (Video Game) / int_d397657d | featureApplicability |
1.0 | |
ICO (Video Game) / int_d397657d | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_d397657d | |
ICO (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
ICO (Video Game) / int_df11acbe | comment |
Artificial Brilliance: Unusual for a Distressed Damsel or an Escort Mission game, Yorda hints at puzzle advancement by pointing to the place or object of interest and saying Ico's name (though this was left out of the original NTSC version). It varies depending on the location-level: On the windmill, she walks right to the place that you can climb and points at it, while in the cemetery she points at the cube on high grounds that you need so both Yorda and Ico can pass the gate. Furthermore, Yorda sometimes walks around and looks for a way before she points to the object/area of interest, giving the impression that she's helping you look for a way out. In some occasions (like the first level that introduced the stick-lighting mechanic) if you call to her while she's away, Yorda will face (even run) at the direction of where you need to go instead of trying to get to you. Just as how Yorda trusts Ico to navigate her around the castle, you can trust Yorda to find what you need to advance the navigation. It's the biggest reason as to why their bond is as endearing as the fans remember it to be. | |
ICO (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
ICO (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_df11acbe | |
ICO (Video Game) / int_df1793de | type |
Updated Re-release | |
ICO (Video Game) / int_df1793de | comment |
Updated Re-release: Released as The Ico & Shadow of the Colossus Collection, as well as a standalone digital download on the PlayStation Network, it features widescreen HD graphics and a few other goodies. More importantly for North American players, the re-release has all of the features from the PAL version, finally averting Bad Export for You. | |
ICO (Video Game) / int_df1793de | featureApplicability |
1.0 | |
ICO (Video Game) / int_df1793de | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_df1793de | |
ICO (Video Game) / int_e3c20140 | type |
As Long as It Sounds Foreign | |
ICO (Video Game) / int_e3c20140 | comment |
As Long as It Sounds Foreign: Both Ico and Yorda speak rather elegantly creator-designed gibberish; Ico's sounds vaguely Korean-based, and is subtitled in the player's language. Yorda's language sounds just a bit like French (and is subtitled in nonsense glyphs that call to mind Central American indigenous art) but is in fact mostly "translated" from Japanese by writing the words in English letters, then spelt backwards, then tweaked. | |
ICO (Video Game) / int_e3c20140 | featureApplicability |
1.0 | |
ICO (Video Game) / int_e3c20140 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_e3c20140 | |
ICO (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
ICO (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: Once the Queen is slain, the castle begins to collapse and sink into the sea. | |
ICO (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
ICO (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_e4cf1ef0 | |
ICO (Video Game) / int_f09021fe | type |
Check-Point Starvation | |
ICO (Video Game) / int_f09021fe | comment |
Checkpoint Starvation: There are no Save Points in the last segment of the game, which contains some difficult jumping puzzles and few checkpoints. Let's just hope it's not dinner or bed time when you arrive at the final battle. | |
ICO (Video Game) / int_f09021fe | featureApplicability |
1.0 | |
ICO (Video Game) / int_f09021fe | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_f09021fe | |
ICO (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
ICO (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: After going through this dungeon castle, twice, defeating the Queen and then escaping before the place collapses, Ico and Yorda get to relax on a beach and eat watermelon. | |
ICO (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
ICO (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_f64a9cf7 | |
ICO (Video Game) / int_f6722211 | type |
Hit Points | |
ICO (Video Game) / int_f6722211 | comment |
Hit Points: Averted; Ico can't be killed by the shadow monsters' attacks, all they can do is delay him while another one attempts to take Yorda back through a shadow portal. | |
ICO (Video Game) / int_f6722211 | featureApplicability |
-1.0 | |
ICO (Video Game) / int_f6722211 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_f6722211 | |
ICO (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
ICO (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: Zero. Once Yorda start to jump towards Ico's outstretched hand, the player cannot move away from the ready position. If Yorda is hanging off the ledge by Ico's grip, Ico cannot release her hand. Averted in the demo; at the windmill area, once Yorda makes the big jump towards Ico, the player could press a button to let go of her. | |
ICO (Video Game) / int_f87c42d4 | featureApplicability |
-1.0 | |
ICO (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_f87c42d4 | |
ICO (Video Game) / int_fb111d49 | type |
Sequence Breaking | |
ICO (Video Game) / int_fb111d49 | comment |
Sequence Breaking: A jumping glitch in the PS2 PAL version can be used to skip roughly 50% of the game. | |
ICO (Video Game) / int_fb111d49 | featureApplicability |
1.0 | |
ICO (Video Game) / int_fb111d49 | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_fb111d49 | |
ICO (Video Game) / int_fcbbc58c | type |
Smashing Watermelons | |
ICO (Video Game) / int_fcbbc58c | comment |
Smashing Watermelons: On your second play-through, there are watermelons growing at the edge of the beach at the very end. Ico can smash them by throwing them. If he's carrying one of them when he walks over to Yorda to trigger the final cut scene, then the shot of her waking up is followed by a shot of Ico and Yorda, sitting on the beach together, eating watermelon. | |
ICO (Video Game) / int_fcbbc58c | featureApplicability |
1.0 | |
ICO (Video Game) / int_fcbbc58c | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_fcbbc58c | |
ICO (Video Game) / int_name | type |
ItemName | |
ICO (Video Game) / int_name | comment |
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ICO (Video Game) / int_name | featureApplicability |
1.0 | |
ICO (Video Game) / int_name | featureConfidence |
1.0 | |
ICO (Video Game) | hasFeature |
ICO (Video Game) / int_name | |
ICO (Video Game) / int_name | itemName |
ICO (Video Game) |
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