| Indiana Jones and the Infernal Machine (Video Game) |
type |
TVTItem |
| Indiana Jones and the Infernal Machine (Video Game) |
label |
Indiana Jones and the Infernal Machine (Video Game) |
| Indiana Jones and the Infernal Machine (Video Game) |
page |
IndianaJonesAndTheInfernalMachine |
| Indiana Jones and the Infernal Machine (Video Game) |
comment |
Indiana Jones and the Infernal Machine is a 3D action-platformer game based on the Indiana Jones film series, developed for the PC by LucasArts and published in November 1999. Ports were subsequently developed by Factor 5 and HotGen for the Nintendo 64 and Game Boy Color respectively.Indiana Jones is hard at work in Utah, doing some archaeology (and not finding a lot) when old flame Sophia Hapgood drops in on him to elicit his help investigating a strange machine part and Russian activity in Babylon. Soon Indy finds himself travelling to the four corners of the earth in search of more machine parts, before the Russians do something everybody's going to regret. |
| Indiana Jones and the Infernal Machine (Video Game) |
fetched |
2023-09-20T09:20:55Z |
| Indiana Jones and the Infernal Machine (Video Game) |
parsed |
2023-09-20T09:20:55Z |
| Indiana Jones and the Infernal Machine (Video Game) |
processingComment |
Dropped link to CallBack: Not a Feature - ITEM |
| Indiana Jones and the Infernal Machine (Video Game) |
processingComment |
Dropped link to ChaseScene: Not a Feature - IGNORE |
| Indiana Jones and the Infernal Machine (Video Game) |
processingComment |
Dropped link to IndianaJonesAndTheLastCrusade: Not a Feature - ITEM |
| Indiana Jones and the Infernal Machine (Video Game) |
processingComment |
Dropped link to InvertedTrope: Not a Feature - IGNORE |
| Indiana Jones and the Infernal Machine (Video Game) |
isPartOf |
DBTropes |
| Indiana Jones and the Infernal Machine (Video Game) / int_12425046 |
type |
Roaring Rapids |
| Indiana Jones and the Infernal Machine (Video Game) / int_12425046 |
comment |
Roaring Rapids: Tian Shan River is all about navigating the titular river's rapids in a small rubber dinghy. |
| Indiana Jones and the Infernal Machine (Video Game) / int_12425046 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_12425046 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_12425046 |
| Indiana Jones and the Infernal Machine (Video Game) / int_12c65d9b |
type |
Abnormal Ammo |
| Indiana Jones and the Infernal Machine (Video Game) / int_12c65d9b |
comment |
Abnormal Ammo: The Easter Egg cheat makes your bazooka fire rubber chickens. |
| Indiana Jones and the Infernal Machine (Video Game) / int_12c65d9b |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_12c65d9b |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_12c65d9b |
| Indiana Jones and the Infernal Machine (Video Game) / int_19028da |
type |
Eternal Engine |
| Indiana Jones and the Infernal Machine (Video Game) / int_19028da |
comment |
Eternal Engine: The Infernal Machine, a giant interdimensional portal created by beings from another dimension. |
| Indiana Jones and the Infernal Machine (Video Game) / int_19028da |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_19028da |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_19028da |
| Indiana Jones and the Infernal Machine (Video Game) / int_1a68cbdc |
type |
Character Name and the Noun Phrase |
| Indiana Jones and the Infernal Machine (Video Game) / int_1a68cbdc |
comment |
Character Name and the Noun Phrase: Indiana Jones and the Infernal Machine, as is standard naming convention for the franchise. |
| Indiana Jones and the Infernal Machine (Video Game) / int_1a68cbdc |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_1a68cbdc |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_1a68cbdc |
| Indiana Jones and the Infernal Machine (Video Game) / int_1f250372 |
type |
I Need a Freaking Drink |
| Indiana Jones and the Infernal Machine (Video Game) / int_1f250372 |
comment |
I Need a Freaking Drink: The final scene of the game has Indy ask Volodnikov for some good socialist vodka. |
| Indiana Jones and the Infernal Machine (Video Game) / int_1f250372 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_1f250372 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_1f250372 |
| Indiana Jones and the Infernal Machine (Video Game) / int_22cf536c |
type |
Chekhov's Gun |
| Indiana Jones and the Infernal Machine (Video Game) / int_22cf536c |
comment |
Chekhov's Gun: That mirror you find in Teotihuacan and use to solve one puzzle turns out to be the key to defeating Marduk's first form. King Solomon's three gems return in the final level and are used to open doors to reality which weaken Marduk's second form. |
| Indiana Jones and the Infernal Machine (Video Game) / int_22cf536c |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_22cf536c |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_22cf536c |
| Indiana Jones and the Infernal Machine (Video Game) / int_237404cc |
type |
Ironic Echo |
| Indiana Jones and the Infernal Machine (Video Game) / int_237404cc |
comment |
In Volodnikov's first scene, a message from his superiors reminds him that "Socialist Theory disavows the existence of supernatural powers." At the end of the game, when Indy reveals to him that God was not on the other side of the portal, he repeats the phrase. |
| Indiana Jones and the Infernal Machine (Video Game) / int_237404cc |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_237404cc |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_237404cc |
| Indiana Jones and the Infernal Machine (Video Game) / int_259d5879 |
type |
Anachronism Stew |
| Indiana Jones and the Infernal Machine (Video Game) / int_259d5879 |
comment |
Anachronism Stew: Vsevolod Pudovkin was still alive and well in 1947. It's unlikely a ship would be named after him, and pretty much impossible when he was still active. |
| Indiana Jones and the Infernal Machine (Video Game) / int_259d5879 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_259d5879 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_259d5879 |
| Indiana Jones and the Infernal Machine (Video Game) / int_28104b90 |
type |
Bag of Spilling |
| Indiana Jones and the Infernal Machine (Video Game) / int_28104b90 |
comment |
Bag of Spilling: Any 'key' items from a level that Indy still has in his inventory when he passes to the next level will disappear, even if that next level begins immediately following the events of the previous one. Also inverted. Between each level Indy is able to visit a 'shop' in which he can exchange the credits earned from finding treasure for health restoration items and ammunition. |
| Indiana Jones and the Infernal Machine (Video Game) / int_28104b90 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_28104b90 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_28104b90 |
| Indiana Jones and the Infernal Machine (Video Game) / int_29312bf3 |
type |
Healthy Green, Harmful Red |
| Indiana Jones and the Infernal Machine (Video Game) / int_29312bf3 |
comment |
Healthy Green, Harmful Red: Health is tracked by a set of wheels. First green, depleting into yellow. Then yellow depleting into red. Then red depleting into empty, black wheel. Once the red goes out, Indy drops dead. |
| Indiana Jones and the Infernal Machine (Video Game) / int_29312bf3 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_29312bf3 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_29312bf3 |
| Indiana Jones and the Infernal Machine (Video Game) / int_294ed981 |
type |
Bilingual Bonus |
| Indiana Jones and the Infernal Machine (Video Game) / int_294ed981 |
comment |
Bilingual Bonus: The Soviet enemies all speak grammatically correct Russian. |
| Indiana Jones and the Infernal Machine (Video Game) / int_294ed981 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_294ed981 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_294ed981 |
| Indiana Jones and the Infernal Machine (Video Game) / int_29a39f6 |
type |
Easter Egg |
| Indiana Jones and the Infernal Machine (Video Game) / int_29a39f6 |
comment |
In a final-level Easter Egg Indy inexplicably turns into Guybrush Threepwood. |
| Indiana Jones and the Infernal Machine (Video Game) / int_29a39f6 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_29a39f6 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_29a39f6 |
| Indiana Jones and the Infernal Machine (Video Game) / int_2bdae2ae |
type |
Awesome, but Impractical |
| Indiana Jones and the Infernal Machine (Video Game) / int_2bdae2ae |
comment |
Awesome, but Impractical: Indy's whip. Awesome, because it's Indy's whip, and it can be used to disarm Communists. Impractical because Indy has to stop moving to use the whip, which is also incredibly slow to use, making it almost useless in a fight and difficult to use on puzzles and obstacles (especially when you have several whip-swings in sequence and they have to be performed quickly). And the boss battle at the end requires you to use the whip to injure Marduk. |
| Indiana Jones and the Infernal Machine (Video Game) / int_2bdae2ae |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_2bdae2ae |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_2bdae2ae |
| Indiana Jones and the Infernal Machine (Video Game) / int_302730a |
type |
Fusion Dance |
| Indiana Jones and the Infernal Machine (Video Game) / int_302730a |
comment |
Fusion Dance: Marduk's One-Winged Angel form is this, when he possesses Sophia for the final confrontation. |
| Indiana Jones and the Infernal Machine (Video Game) / int_302730a |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_302730a |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_302730a |
| Indiana Jones and the Infernal Machine (Video Game) / int_315ec0b1 |
type |
Auto-Save |
| Indiana Jones and the Infernal Machine (Video Game) / int_315ec0b1 |
comment |
Auto-Save: The PC version generates an autosave at the start of each level, but only at the start of each level. Forgetting to manually save can easily result in being sent right back to the beginning, especially if a seemingly-easy jump results in Indy bouncing off the world geometry and plummeting to his death. |
| Indiana Jones and the Infernal Machine (Video Game) / int_315ec0b1 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_315ec0b1 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_315ec0b1 |
| Indiana Jones and the Infernal Machine (Video Game) / int_318d4432 |
type |
Tropical Island Adventure |
| Indiana Jones and the Infernal Machine (Video Game) / int_318d4432 |
comment |
Tropical Island Adventure: The Palawan levels, which place on a tropical island chain in the Philippines. |
| Indiana Jones and the Infernal Machine (Video Game) / int_318d4432 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_318d4432 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_318d4432 |
| Indiana Jones and the Infernal Machine (Video Game) / int_33ca811a |
type |
Game-Breaking Bug |
| Indiana Jones and the Infernal Machine (Video Game) / int_33ca811a |
comment |
Game-Breaking Bug: The N64 version frequently freezes up, due to the game pushing way past the limit of the console's hardware. "Palawan Volcano" can infamously end without loading the next level. Solution? Restart the game from the very start or get a save from someone who didn't get the bug and thus started "Palawan Temple". "The Infernal Machine" has been known to fail to spawn an aether current which Indy is required to swim down to reach the final boss. Without it, it's impossible to finish the level, and restarting until it spawns correctly is required. Reloading a save game during the final battle can cause King Solomon's green gem to inexplicably insert itself into Indy's inventory and despawn Marduk. No Marduk means no final boss to kill means restarting the level. |
| Indiana Jones and the Infernal Machine (Video Game) / int_33ca811a |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_33ca811a |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_33ca811a |
| Indiana Jones and the Infernal Machine (Video Game) / int_356b1efb |
type |
Hammerspace |
| Indiana Jones and the Infernal Machine (Video Game) / int_356b1efb |
comment |
Hammerspace: In addition to his Hyperspace Arsenal, Indy can be carrying at any one time several variants of health restoration items, up to four machine parts, plus whatever key items from the level he's found so far. This goes up to including a plank of wood that's bigger than he is. |
| Indiana Jones and the Infernal Machine (Video Game) / int_356b1efb |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_356b1efb |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_356b1efb |
| Indiana Jones and the Infernal Machine (Video Game) / int_384d0eaf |
type |
Lightning Lash |
| Indiana Jones and the Infernal Machine (Video Game) / int_384d0eaf |
comment |
Lightning Lash: In the final level, Indy can electrify his signature whip and actually has to do so to defeat the Final Boss. |
| Indiana Jones and the Infernal Machine (Video Game) / int_384d0eaf |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_384d0eaf |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_384d0eaf |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ac5110b |
type |
Unintentionally Unwinnable |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ac5110b |
comment |
Unintentionally Unwinnable: At one point in the Olmec Valley, Indy is faced with a boulder trap that he must trigger (because he needs the boulder/monumental Olmec head elsewhere in order to proceed). However, there's a ledge inside the boulder slide. It seems like it's the obvious safe space to run to to not get squashed, but all climbing onto it will do is get Indy permanently stuck in the slide. |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ac5110b |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ac5110b |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_3ac5110b |
| Indiana Jones and the Infernal Machine (Video Game) / int_3b5fcbb7 |
type |
Artifact of Doom |
| Indiana Jones and the Infernal Machine (Video Game) / int_3b5fcbb7 |
comment |
Artifact of Doom: To an extent, the Machine Parts. Using them depletes a special meter, and Indy dies if the meter empties. |
| Indiana Jones and the Infernal Machine (Video Game) / int_3b5fcbb7 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3b5fcbb7 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_3b5fcbb7 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3bce9346 |
type |
Ragnarök Proofing |
| Indiana Jones and the Infernal Machine (Video Game) / int_3bce9346 |
comment |
Ragnarök Proofing: The machines and puzzles designed to safeguard the parts of the Infernal Machine still work like a charm even after several millennia, not to mention the Machine itself. Duly lampshaded by our erstwhile protagonist in Teotihuacan. |
| Indiana Jones and the Infernal Machine (Video Game) / int_3bce9346 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3bce9346 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_3bce9346 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3c078184 |
type |
Visible Invisibility |
| Indiana Jones and the Infernal Machine (Video Game) / int_3c078184 |
comment |
Visible Invisibility: When Indy uses Taklit's part, he is rendered 90% transparent, but the player can still see him if they look close enough. |
| Indiana Jones and the Infernal Machine (Video Game) / int_3c078184 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3c078184 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_3c078184 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ef5a484 |
type |
Final Boss, New Dimension |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ef5a484 |
comment |
Final Boss, New Dimension: The Marduk fight takes place in his home dimension, the Aetherium. |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ef5a484 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_3ef5a484 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_3ef5a484 |
| Indiana Jones and the Infernal Machine (Video Game) / int_40ffe1af |
type |
Minecart Madness |
| Indiana Jones and the Infernal Machine (Video Game) / int_40ffe1af |
comment |
Minecart Madness: King Solomon's Mines. Indy even gets to ride the minecarts. |
| Indiana Jones and the Infernal Machine (Video Game) / int_40ffe1af |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_40ffe1af |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_40ffe1af |
| Indiana Jones and the Infernal Machine (Video Game) / int_43e36f2f |
type |
Acrofatic |
| Indiana Jones and the Infernal Machine (Video Game) / int_43e36f2f |
comment |
Acrofatic: Volodnikov proves to be surprisingly fast on his feet for an overweight bookworm when you chase him down for a gear you need in Nub's Tomb. |
| Indiana Jones and the Infernal Machine (Video Game) / int_43e36f2f |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_43e36f2f |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_43e36f2f |
| Indiana Jones and the Infernal Machine (Video Game) / int_464dd7cc |
type |
The Unfought |
| Indiana Jones and the Infernal Machine (Video Game) / int_464dd7cc |
comment |
The Unfought: You never battle Volodnikov; the closest you get is chasing him around to get a gear he found that you need. |
| Indiana Jones and the Infernal Machine (Video Game) / int_464dd7cc |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_464dd7cc |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_464dd7cc |
| Indiana Jones and the Infernal Machine (Video Game) / int_48aac61d |
type |
Chummy Commies |
| Indiana Jones and the Infernal Machine (Video Game) / int_48aac61d |
comment |
Chummy Commies: Volodnikov at the end of the game. He arrives after the final battle to give Indy and Sophia a helping hand out of the ruins of the Infernal Machine, and after a brief chat about what was on the other side, the three go out for drinks. |
| Indiana Jones and the Infernal Machine (Video Game) / int_48aac61d |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_48aac61d |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_48aac61d |
| Indiana Jones and the Infernal Machine (Video Game) / int_48cbd223 |
type |
Machete Mayhem |
| Indiana Jones and the Infernal Machine (Video Game) / int_48cbd223 |
comment |
Machete Mayhem: Indy can find a machete in the Philippines. It's usable as a weapon (and it's your only consistent option against the piranhas and sharks that infest the upcoming water levels), but Indy mostly uses it as a tool to clear vines out of his path. |
| Indiana Jones and the Infernal Machine (Video Game) / int_48cbd223 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_48cbd223 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_48cbd223 |
| Indiana Jones and the Infernal Machine (Video Game) / int_4c798fd5 |
type |
Shock and Awe |
| Indiana Jones and the Infernal Machine (Video Game) / int_4c798fd5 |
comment |
Shock and Awe: The robots encountered during Nub's Tomb and Infernal Machine attack with lightning bolts. |
| Indiana Jones and the Infernal Machine (Video Game) / int_4c798fd5 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_4c798fd5 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_4c798fd5 |
| Indiana Jones and the Infernal Machine (Video Game) / int_51c28ba3 |
type |
Non-Action Big Bad |
| Indiana Jones and the Infernal Machine (Video Game) / int_51c28ba3 |
comment |
Non-Action Big Bad: While Volodnikov carries a pistol around, he never actually faces Indy in direct combat and pulls a Heel–Face Turn before he gets the chance. |
| Indiana Jones and the Infernal Machine (Video Game) / int_51c28ba3 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_51c28ba3 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_51c28ba3 |
| Indiana Jones and the Infernal Machine (Video Game) / int_531bf681 |
type |
BookWorm |
| Indiana Jones and the Infernal Machine (Video Game) / int_531bf681 |
comment |
Book Worm: Volodnikov, according to Turner. Later proven right when Indy discovers an elevator under the ruins of Babylon, confirming Turner's claims. |
| Indiana Jones and the Infernal Machine (Video Game) / int_531bf681 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_531bf681 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_531bf681 |
| Indiana Jones and the Infernal Machine (Video Game) / int_56a6927b |
type |
All the Worlds Are a Stage |
| Indiana Jones and the Infernal Machine (Video Game) / int_56a6927b |
comment |
All the Worlds Are a Stage: There are sections of the Aetherium that revisit past locations, and items found there are used in the boss fight. |
| Indiana Jones and the Infernal Machine (Video Game) / int_56a6927b |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_56a6927b |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_56a6927b |
| Indiana Jones and the Infernal Machine (Video Game) / int_57cfcbdd |
type |
Meta Twist |
| Indiana Jones and the Infernal Machine (Video Game) / int_57cfcbdd |
comment |
Meta Twist: The entire plot is arguably a subversion of the old movies. At first it seems that the Russians want the machine to conquer the world, but that was really just Turner's delusion. Volodnikov reveals that he knew how dangerous the machine really was, and it's implied that he only looked for it because otherwise the Americans could have tried to actually use it (which indeed Turner does in the end, putting America squarely on the villains side for once). |
| Indiana Jones and the Infernal Machine (Video Game) / int_57cfcbdd |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_57cfcbdd |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_57cfcbdd |
| Indiana Jones and the Infernal Machine (Video Game) / int_5914d5dd |
type |
Slippy-Slidey Ice World |
| Indiana Jones and the Infernal Machine (Video Game) / int_5914d5dd |
comment |
Slippy-Slidey Ice World: Kazakhstan, a snow-filled country just south of Russia and just as cold. |
| Indiana Jones and the Infernal Machine (Video Game) / int_5914d5dd |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_5914d5dd |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_5914d5dd |
| Indiana Jones and the Infernal Machine (Video Game) / int_5ade9ace |
type |
Gang Up on the Human |
| Indiana Jones and the Infernal Machine (Video Game) / int_5ade9ace |
comment |
Gang Up on the Human: Enemies will never attack each other, except by accident. This of course makes sense between the Russians but none of the game's aggressive wildlife will attack the Russians either. |
| Indiana Jones and the Infernal Machine (Video Game) / int_5ade9ace |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_5ade9ace |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_5ade9ace |
| Indiana Jones and the Infernal Machine (Video Game) / int_5beef860 |
type |
Why Did It Have to Be Snakes? |
| Indiana Jones and the Infernal Machine (Video Game) / int_5beef860 |
comment |
Why Did It Have to Be Snakes?: Namedropped in one of the later levels when Indy breaks into a room full of them. |
| Indiana Jones and the Infernal Machine (Video Game) / int_5beef860 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_5beef860 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_5beef860 |
| Indiana Jones and the Infernal Machine (Video Game) / int_5d317d1b |
type |
Angelic Abomination |
| Indiana Jones and the Infernal Machine (Video Game) / int_5d317d1b |
comment |
Angelic Abomination: Marduk, the Babylonian god, is revealed to actually be a strange Energy Being from an equally strange realm known as the Aetherium, which is home to several other Energy Beings. He is also capable of possessing the bodies of mortals, and compelled the Babylonians to build the Infernal Machine so he could conquer Earth. |
| Indiana Jones and the Infernal Machine (Video Game) / int_5d317d1b |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_5d317d1b |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_5d317d1b |
| Indiana Jones and the Infernal Machine (Video Game) / int_613ecc2d |
type |
Riding into the Sunset |
| Indiana Jones and the Infernal Machine (Video Game) / int_613ecc2d |
comment |
Riding into the Sunset: At the end of the game, Indy, Sophia, and Volodnikov walk off into the Babylonian sunset. |
| Indiana Jones and the Infernal Machine (Video Game) / int_613ecc2d |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_613ecc2d |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_613ecc2d |
| Indiana Jones and the Infernal Machine (Video Game) / int_617f0563 |
type |
Heel–Face Turn |
| Indiana Jones and the Infernal Machine (Video Game) / int_617f0563 |
comment |
Heel–Face Turn: Volodnikov, to some extent. He lets Indy go and cancels his search after Marduk once he realizes how dangerous the outcome is (assuming he ever actually intended to use the Machine in the first place). |
| Indiana Jones and the Infernal Machine (Video Game) / int_617f0563 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_617f0563 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_617f0563 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6320eced |
type |
Gameplay and Story Segregation |
| Indiana Jones and the Infernal Machine (Video Game) / int_6320eced |
comment |
Gameplay and Story Segregation: Indy is still able to visit the shop to buy health kits and ammunition between levels even when he's deep underground and/or miles from civilization. A little into King Solomon's Mines, a Russian minecar will enter the system. After a chase sequence it appears as a little green dot pinging around on the mine's network map, and Indy comments on it. However he won't ever see it again until he accidentally makes it crash because the rail network has no passing places, so it would be constantly phasing through Indy's minecar whenever he's stopped. |
| Indiana Jones and the Infernal Machine (Video Game) / int_6320eced |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6320eced |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_6320eced |
| Indiana Jones and the Infernal Machine (Video Game) / int_635e2151 |
type |
Spoiled by the Manual |
| Indiana Jones and the Infernal Machine (Video Game) / int_635e2151 |
comment |
Spoiled by the Manual: The manual for the PC version contains the pictures, names and backgrounds of all the bosses in the game, up to and including the final boss, as well as its true nature. It even shows Indy with an electrically charged whip, which you don't get until the very end of the game. However, it stops short of spoiling Turner's betrayal. The N64 manual omits all of this. |
| Indiana Jones and the Infernal Machine (Video Game) / int_635e2151 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_635e2151 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_635e2151 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6638c7f7 |
type |
Stealth-Based Mission |
| Indiana Jones and the Infernal Machine (Video Game) / int_6638c7f7 |
comment |
Stealth-Based Mission: The V.I. Pudovkin starts with Indy stripped of all his weapons and gear. He is forced to make good use of trickery and Taklit's part to slip by the guards and retrieve his belongings. |
| Indiana Jones and the Infernal Machine (Video Game) / int_6638c7f7 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6638c7f7 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_6638c7f7 |
| Indiana Jones and the Infernal Machine (Video Game) / int_66f69cd4 |
type |
Invisibility Cloak |
| Indiana Jones and the Infernal Machine (Video Game) / int_66f69cd4 |
comment |
Invisibility Cloak: Taklit's part allows Indy to turn invisible. It's great for slipping past foes Indy can't actually damage. |
| Indiana Jones and the Infernal Machine (Video Game) / int_66f69cd4 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_66f69cd4 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_66f69cd4 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6a79a4a4 |
type |
MacGuffin Delivery Service |
| Indiana Jones and the Infernal Machine (Video Game) / int_6a79a4a4 |
comment |
MacGuffin Delivery Service: In an interesting variation, the Russians ambush and capture Indy at the 3/4 mark instead of the end, but otherwise this is played straight when they relieve him of the three Infernal Machine parts he's collected up to that point. Happens again when both Volodnikov and Turner show up at the end of Nub's Tomb to demand the parts from Indy, who surrenders them to his fellow Americans. |
| Indiana Jones and the Infernal Machine (Video Game) / int_6a79a4a4 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6a79a4a4 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_6a79a4a4 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6c71ab1d |
type |
I Want Them Alive! |
| Indiana Jones and the Infernal Machine (Video Game) / int_6c71ab1d |
comment |
I Want Them Alive!: Volodnikov makes it very clear he wants Indy captured alive, intending to force him to help the Russians find the parts of the Infernal Machine. |
| Indiana Jones and the Infernal Machine (Video Game) / int_6c71ab1d |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6c71ab1d |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_6c71ab1d |
| Indiana Jones and the Infernal Machine (Video Game) / int_6d07bf85 |
type |
Welcome to Corneria |
| Indiana Jones and the Infernal Machine (Video Game) / int_6d07bf85 |
comment |
Welcome to Corneria: Indy has a set of canned responses used for picking things up. Most (but not all) key items get their own dialogue line, though. |
| Indiana Jones and the Infernal Machine (Video Game) / int_6d07bf85 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6d07bf85 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_6d07bf85 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6de71c57 |
type |
Disc-One Final Boss |
| Indiana Jones and the Infernal Machine (Video Game) / int_6de71c57 |
comment |
Disc-One Final Boss: Volodnikov is the leader of the enemy forces who harass Indy for the first three quarters of the game, but once Indy obtains all four parts of the Infernal Machine he bows out of the plot and Turner and Marduk become the main villains from that point forward. |
| Indiana Jones and the Infernal Machine (Video Game) / int_6de71c57 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_6de71c57 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_6de71c57 |
| Indiana Jones and the Infernal Machine (Video Game) / int_72cdfc33 |
type |
Big Bad Ensemble |
| Indiana Jones and the Infernal Machine (Video Game) / int_72cdfc33 |
comment |
Big Bad Ensemble: Volodnikov, Turner, and Marduk. |
| Indiana Jones and the Infernal Machine (Video Game) / int_72cdfc33 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_72cdfc33 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_72cdfc33 |
| Indiana Jones and the Infernal Machine (Video Game) / int_7eaf99d |
type |
Malevolent Architecture |
| Indiana Jones and the Infernal Machine (Video Game) / int_7eaf99d |
comment |
Malevolent Architecture: The Aetherium. Its primary traversal method is through pipes of, well, aether, that Indy can swim through. Spend too long in it however and it depletes the same life meter as the Machine Parts, killing him if he doesn't recover the meter by stepping briefly into the real world. |
| Indiana Jones and the Infernal Machine (Video Game) / int_7eaf99d |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_7eaf99d |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_7eaf99d |
| Indiana Jones and the Infernal Machine (Video Game) / int_7fbb2a3 |
type |
Nice Job Breaking It, Hero! |
| Indiana Jones and the Infernal Machine (Video Game) / int_7fbb2a3 |
comment |
Nice Job Breaking It, Hero: The Infernal Machine level. Indy spends the whole level fixing the titular Machine after Turner put all the parts in the wrong places. His subsequent attempt to free Sophia knocks both of them into the Aetherium dimension. |
| Indiana Jones and the Infernal Machine (Video Game) / int_7fbb2a3 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_7fbb2a3 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_7fbb2a3 |
| Indiana Jones and the Infernal Machine (Video Game) / int_8409a385 |
type |
Exactly What It Says on the Tin |
| Indiana Jones and the Infernal Machine (Video Game) / int_8409a385 |
comment |
The secret level, Return to Peru, is exactly what it means. Indy returns to the location where the first movie began. Also serves as Book Ends, if and only if the player didn't purchase the Secret Map; in which case, the level will take place after the end, and will feature closing credits. |
| Indiana Jones and the Infernal Machine (Video Game) / int_8409a385 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_8409a385 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_8409a385 |
| Indiana Jones and the Infernal Machine (Video Game) / int_898266d8 |
type |
Travel Montage |
| Indiana Jones and the Infernal Machine (Video Game) / int_898266d8 |
comment |
Travel Montage: While not a montage, each level's loading screen takes the form of the Indiana Jones franchise's famous red line maps. |
| Indiana Jones and the Infernal Machine (Video Game) / int_898266d8 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_898266d8 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_898266d8 |
| Indiana Jones and the Infernal Machine (Video Game) / int_90507020 |
type |
TheForties |
| Indiana Jones and the Infernal Machine (Video Game) / int_90507020 |
comment |
The '40s: The game takes place in 1947. |
| Indiana Jones and the Infernal Machine (Video Game) / int_90507020 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_90507020 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_90507020 |
| Indiana Jones and the Infernal Machine (Video Game) / int_9a03fce0 |
type |
The Day the Music Lied |
| Indiana Jones and the Infernal Machine (Video Game) / int_9a03fce0 |
comment |
The Day the Music Lied: At the end of the game, a rather sinister musical stinger heralds Volodnikov's approach. It quickly turns out he's not looking to pick another fight, and simply asks Indy what he found in the Aetherium. |
| Indiana Jones and the Infernal Machine (Video Game) / int_9a03fce0 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_9a03fce0 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_9a03fce0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_9bee1a7f |
type |
Eldritch Location |
| Indiana Jones and the Infernal Machine (Video Game) / int_9bee1a7f |
comment |
Eldritch Location: The Aetherium, home to the beings that compelled the Babylonians to build the Infernal Machine. It looks entirely mechanical inside, but has shafts filled with toxic air that can be swum through like water, is populated with hostile Energy Beings, and has portals leading to different parts of Earth. |
| Indiana Jones and the Infernal Machine (Video Game) / int_9bee1a7f |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_9bee1a7f |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_9bee1a7f |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c47b23b |
type |
Dirty Communists |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c47b23b |
comment |
Dirty Communists: Being set in 1947, they replace the Nazis as the main antagonists, years before the fourth movie. |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c47b23b |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c47b23b |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_9c47b23b |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c7e3137 |
type |
Hyperspace Arsenal |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c7e3137 |
comment |
Hyperspace Arsenal: At the same time, Indy can be carrying his whip, three different sidearms, two rifles, a shotgun, a machete, grenades, satchel charges, and a bazooka. |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c7e3137 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_9c7e3137 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_9c7e3137 |
| Indiana Jones and the Infernal Machine (Video Game) / int_a0a838fe |
type |
Bait-and-Switch Gunshot |
| Indiana Jones and the Infernal Machine (Video Game) / int_a0a838fe |
comment |
Bait-and-Switch Gunshot: Turner is introduced this way, courtesy of an unfortunate mook. |
| Indiana Jones and the Infernal Machine (Video Game) / int_a0a838fe |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_a0a838fe |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_a0a838fe |
| Indiana Jones and the Infernal Machine (Video Game) / int_a2ba7393 |
type |
Day Hurts Dark-Adjusted Eyes |
| Indiana Jones and the Infernal Machine (Video Game) / int_a2ba7393 |
comment |
Day Hurts Dark-Adjusted Eyes: Indy spends King Solomon's Mines and Nub's Tomb in underground caverns, and flinches in pain when Sophia opens a trap door leading to the surface and blinds him with sunlight at the end of the sequence. |
| Indiana Jones and the Infernal Machine (Video Game) / int_a2ba7393 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_a2ba7393 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_a2ba7393 |
| Indiana Jones and the Infernal Machine (Video Game) / int_a4cb54b4 |
type |
Shifting Sand Land |
| Indiana Jones and the Infernal Machine (Video Game) / int_a4cb54b4 |
comment |
Shifting Sand Land: Meroë is in the middle of the Sudanese desert. |
| Indiana Jones and the Infernal Machine (Video Game) / int_a4cb54b4 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_a4cb54b4 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_a4cb54b4 |
| Indiana Jones and the Infernal Machine (Video Game) / int_a6cda066 |
type |
Rule of Three |
| Indiana Jones and the Infernal Machine (Video Game) / int_a6cda066 |
comment |
Rule of Three: Indy will only ever carry three raft repair kits at once. |
| Indiana Jones and the Infernal Machine (Video Game) / int_a6cda066 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_a6cda066 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_a6cda066 |
| Indiana Jones and the Infernal Machine (Video Game) / int_b0a91b69 |
type |
Convection, Schmonvection |
| Indiana Jones and the Infernal Machine (Video Game) / int_b0a91b69 |
comment |
Convection, Schmonvection: Indy can hop across stone blocks floating in lava with no ill effects. He only dies horribly if he actually comes into contact with lava. The same goes for enemy Mooks (who explode if they touch lava). |
| Indiana Jones and the Infernal Machine (Video Game) / int_b0a91b69 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_b0a91b69 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_b0a91b69 |
| Indiana Jones and the Infernal Machine (Video Game) / int_b2cdd776 |
type |
Bottomless Magazines |
| Indiana Jones and the Infernal Machine (Video Game) / int_b2cdd776 |
comment |
Bottomless Magazines: None of Indy's weapons need to be reloaded. In addition, his standard revolver has infinite ammunition. |
| Indiana Jones and the Infernal Machine (Video Game) / int_b2cdd776 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_b2cdd776 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_b2cdd776 |
| Indiana Jones and the Infernal Machine (Video Game) / int_b58b4e3c |
type |
Too Dumb to Live |
| Indiana Jones and the Infernal Machine (Video Game) / int_b58b4e3c |
comment |
Too Dumb to Live: From Meroë, Indy starts encountering Russian soldiers who only attack with grenades, no matter how far away Indy is. Most of the time they just end up blowing themselves up. |
| Indiana Jones and the Infernal Machine (Video Game) / int_b58b4e3c |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_b58b4e3c |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_b58b4e3c |
| Indiana Jones and the Infernal Machine (Video Game) / int_b7248073 |
type |
My Country, Right or Wrong |
| Indiana Jones and the Infernal Machine (Video Game) / int_b7248073 |
comment |
My Country, Right or Wrong: Sophia Hapgood. Forced to betray Jones under Turner's orders, something she doesn't feel particularly guilty about. |
| Indiana Jones and the Infernal Machine (Video Game) / int_b7248073 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_b7248073 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_b7248073 |
| Indiana Jones and the Infernal Machine (Video Game) / int_bb48f8ba |
type |
Timed Mission |
| Indiana Jones and the Infernal Machine (Video Game) / int_bb48f8ba |
comment |
Timed Mission: A particular puzzle in Olmec Valley requires the player to unlock a door and then perform a series of jumps to reach that door before it closes. The amount of time the player has varies depending on the difficulty setting. |
| Indiana Jones and the Infernal Machine (Video Game) / int_bb48f8ba |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_bb48f8ba |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_bb48f8ba |
| Indiana Jones and the Infernal Machine (Video Game) / int_bda3d68a |
type |
Did You Just Flip Off Cthulhu? |
| Indiana Jones and the Infernal Machine (Video Game) / int_bda3d68a |
comment |
Did You Just Flip Off Cthulhu?: Indy's reaction upon finally meeting Marduk face to face is rather flippant. |
| Indiana Jones and the Infernal Machine (Video Game) / int_bda3d68a |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_bda3d68a |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_bda3d68a |
| Indiana Jones and the Infernal Machine (Video Game) / int_c250346f |
type |
Generic Doomsday Villain |
| Indiana Jones and the Infernal Machine (Video Game) / int_c250346f |
comment |
Generic Doomsday Villain: Marduk, in and out. His hostile behavior, incentive, and desire to lure the Babylonians into building a portal for him to invade Earth, a realm whose atmosphere is lethal to him, are never explained nor justified. |
| Indiana Jones and the Infernal Machine (Video Game) / int_c250346f |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c250346f |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_c250346f |
| Indiana Jones and the Infernal Machine (Video Game) / int_c25c7890 |
type |
Fun with Acronyms |
| Indiana Jones and the Infernal Machine (Video Game) / int_c25c7890 |
comment |
Fun with Acronyms: There's an arbitrary rating under gameplay options called the Indy Quotient, which is a returning feature from Indiana Jones and the Fate of Atlantis. The rate it goes up at depends on your difficulty level and whether or not you're using the in-game hint system. |
| Indiana Jones and the Infernal Machine (Video Game) / int_c25c7890 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c25c7890 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_c25c7890 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2b28f75 |
type |
A.K.A.-47 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2b28f75 |
comment |
A.K.A.-47: All of the weapons Indy collects over the course of his quest are referred to with generic descriptors. The official strategy guide reveals their real-world basis, however.note The 9mm Pistol is a Tokarev TT33, the Machine Pistol is a Mauser M1912, the Rifle is a Simonov SKS, the Submachine Gun is a PPSh-41, and the Pump Action Shotgun is a Browning model, most likely the Winchester Model 1897. |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2b28f75 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2b28f75 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_c2b28f75 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2d6bd47 |
type |
Redemption Earns Life |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2d6bd47 |
comment |
Redemption Earns Life: Volodnikov, after cancelling the search for Marduk, survives the game and walks away with Indy and Sofia in the desert. |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2d6bd47 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c2d6bd47 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_c2d6bd47 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c36cba70 |
type |
Mooks |
| Indiana Jones and the Infernal Machine (Video Game) / int_c36cba70 |
comment |
Mooks are white. |
| Indiana Jones and the Infernal Machine (Video Game) / int_c36cba70 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c36cba70 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_c36cba70 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c75df49a |
type |
Shout-Out |
| Indiana Jones and the Infernal Machine (Video Game) / int_c75df49a |
comment |
Shout-Out: Using Indy's chalk on a wall has him produce a random little scribble, some of which are generic but others are references to other LucasArts properties such as Day of the Tentacle. In a final-level Easter Egg Indy inexplicably turns into Guybrush Threepwood. |
| Indiana Jones and the Infernal Machine (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_c75df49a |
| Indiana Jones and the Infernal Machine (Video Game) / int_c93a6560 |
type |
Impaled with Extreme Prejudice |
| Indiana Jones and the Infernal Machine (Video Game) / int_c93a6560 |
comment |
Impaled with Extreme Prejudice: A possible fate if Indy falls into a trap, particularly in Palawan Temple. It's also how you defeat Quetzalcoatl. |
| Indiana Jones and the Infernal Machine (Video Game) / int_c93a6560 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_c93a6560 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_c93a6560 |
| Indiana Jones and the Infernal Machine (Video Game) / int_ce1b6f32 |
type |
Temple of Doom |
| Indiana Jones and the Infernal Machine (Video Game) / int_ce1b6f32 |
comment |
Temple of Doom: Teotihuacan and Olmec Valley take place in ancient temples. |
| Indiana Jones and the Infernal Machine (Video Game) / int_ce1b6f32 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_ce1b6f32 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_ce1b6f32 |
| Indiana Jones and the Infernal Machine (Video Game) / int_cfd569ac |
type |
Take Your Time |
| Indiana Jones and the Infernal Machine (Video Game) / int_cfd569ac |
comment |
Take Your Time: The very last segment of the game has you scrambling through a collapsing Babylonian ruin. However, despite the screen shaking, crumbling noises, and falling masonry, Indy's path will never be blocked and the only way to fail is to miss some jumps. |
| Indiana Jones and the Infernal Machine (Video Game) / int_cfd569ac |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_cfd569ac |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_cfd569ac |
| Indiana Jones and the Infernal Machine (Video Game) / int_d24ed873 |
type |
Developer's Foresight |
| Indiana Jones and the Infernal Machine (Video Game) / int_d24ed873 |
comment |
Developer's Foresight: There's a segment of King Solomon's Mines (to be specific, the stretch of track immediately to the left of Switch 3) which always puts Indy into a cutscene. This is because if the player were to hop out of the cart in the room beyond, and then jump to a lower level, there'd be no way of returning to the cart. |
| Indiana Jones and the Infernal Machine (Video Game) / int_d24ed873 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_d24ed873 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_d24ed873 |
| Indiana Jones and the Infernal Machine (Video Game) / int_d631cc5b |
type |
Color-Coded Speech |
| Indiana Jones and the Infernal Machine (Video Game) / int_d631cc5b |
comment |
Color-Coded Speech: The subtitles are different colors depending on who's speaking. Indy is orange. Sophia is purple. Volodnikov is green. Turner is blue. The Shambala caretaker is pink. The Nubian boy is teal. Marduk is gray. Mooks are white. |
| Indiana Jones and the Infernal Machine (Video Game) / int_d631cc5b |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_d631cc5b |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_d631cc5b |
| Indiana Jones and the Infernal Machine (Video Game) / int_d7d588c8 |
type |
Lethal Lava Land |
| Indiana Jones and the Infernal Machine (Video Game) / int_d7d588c8 |
comment |
Lethal Lava Land: The second and third Philippines levels take place in an active volcano. |
| Indiana Jones and the Infernal Machine (Video Game) / int_d7d588c8 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_d7d588c8 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_d7d588c8 |
| Indiana Jones and the Infernal Machine (Video Game) / int_dc495663 |
type |
Ship Level |
| Indiana Jones and the Infernal Machine (Video Game) / int_dc495663 |
comment |
Ship Level: The V.I. Pudovkin takes place aboard Volodnikov's personal ship. Part of Palawan Island also involves swimming through a sunken Japanese freighter. |
| Indiana Jones and the Infernal Machine (Video Game) / int_dc495663 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_dc495663 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_dc495663 |
| Indiana Jones and the Infernal Machine (Video Game) / int_e11b003d |
type |
Translation Convention |
| Indiana Jones and the Infernal Machine (Video Game) / int_e11b003d |
comment |
Translation Convention: Volodnikov's dialogue is in English even when it would make more sense for it to be in Russian. This causes a problem in Babylon when he refers to a 'plane', his radio operator assumes he means an airplane, and Volodnikov upbraids him for not understanding he means a plane in the dimensional sense. As the two are - canonically - speaking Russian this exchange makes no sense. In Russian the word for an airplane is самолет (pronounced sam-uh-lyot) whereas in the mathematical or physics sense the word for plane is уровень or слой (pronounced oo-ruh-vyen and sloy respectively), meaning there is no way the radio operator would ask whether such a plane was 'Soviet or American' but instead might ask how deeply they need to dig to reach this 'level' or 'layer.' |
| Indiana Jones and the Infernal Machine (Video Game) / int_e11b003d |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_e11b003d |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_e11b003d |
| Indiana Jones and the Infernal Machine (Video Game) / int_e2d7b14c |
type |
Made of Explodium |
| Indiana Jones and the Infernal Machine (Video Game) / int_e2d7b14c |
comment |
Made of Explodium: If the game wants to get rid of an entity without it being shot, then it explodes. A broken bamboo walkway falling into lava? Explosions. A minecart plunges into a pit? It explodes. Quetzalcoatl, the giant snake boss of the Olmec Valley level, dies in a series of explosions that destroy each segment of its body. |
| Indiana Jones and the Infernal Machine (Video Game) / int_e2d7b14c |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_e2d7b14c |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_e2d7b14c |
| Indiana Jones and the Infernal Machine (Video Game) / int_eab97703 |
type |
Gratuitous Russian |
| Indiana Jones and the Infernal Machine (Video Game) / int_eab97703 |
comment |
Gratuitous Russian: Volodnikov speaks in this manner, throwing Russian words into English sentences at random. While it makes sense when he's talking to the American Indy, it is baffling when he does this to his Soviet comrades. |
| Indiana Jones and the Infernal Machine (Video Game) / int_eab97703 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_eab97703 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_eab97703 |
| Indiana Jones and the Infernal Machine (Video Game) / int_ef42ca88 |
type |
Emergency Weapon |
| Indiana Jones and the Infernal Machine (Video Game) / int_ef42ca88 |
comment |
Emergency Weapon: Indy has three weapons with infinite ammo but not a whole lot of damage output — his bare hands, his whip, and his revolver. Eventually he gains a fourth: a machete, which does solid damage, but obviously only up-close - its main use is the boring reality of cleaning paths in thick foliage and cutting ropes, although it has some niche usage in being the only one of Indy's weapons to be viable underwater. |
| Indiana Jones and the Infernal Machine (Video Game) / int_ef42ca88 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_ef42ca88 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_ef42ca88 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f36c4f98 |
type |
Easily Forgiven |
| Indiana Jones and the Infernal Machine (Video Game) / int_f36c4f98 |
comment |
Easily Forgiven: Volodnikov. Indy doesn't seem to have too many objections to him sending hordes of mooks to kill him in the end, and they all go out for vodka after Indy (truthfully) denies meeting God in the Aetherium. |
| Indiana Jones and the Infernal Machine (Video Game) / int_f36c4f98 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f36c4f98 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_f36c4f98 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f3c2fec5 |
type |
Jungle Japes |
| Indiana Jones and the Infernal Machine (Video Game) / int_f3c2fec5 |
comment |
Jungle Japes: Peru, a large jungle infested with snakes and the like. |
| Indiana Jones and the Infernal Machine (Video Game) / int_f3c2fec5 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f3c2fec5 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_f3c2fec5 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f4b6d62a |
type |
It Belongs in a Museum |
| Indiana Jones and the Infernal Machine (Video Game) / int_f4b6d62a |
comment |
It Belongs in a Museum: Surprisingly Zig-Zagged considering that this is Indiana Jones. Indy makes a plea to Turner to turn off the Machine so it can be studied and understood properly, while at the same time any treasures he finds during each level can be sold off between levels for first aid items and ammunition. |
| Indiana Jones and the Infernal Machine (Video Game) / int_f4b6d62a |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f4b6d62a |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_f4b6d62a |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7b32015 |
type |
Sufficiently Advanced Alien |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7b32015 |
comment |
Sufficiently Advanced Alien: Heavily implied with Marduk, who lives in another dimension that can be accessed by portal (also years before the fourth movie). |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7b32015 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7b32015 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_f7b32015 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7d66b6f |
type |
No-Gear Level |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7d66b6f |
comment |
No-Gear Level: The V.I. Pudovkin, where Indy is captured by the Soviets after gaining the third part and is stripped of all his gear and imprisoned. |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7d66b6f |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_f7d66b6f |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_f7d66b6f |
| Indiana Jones and the Infernal Machine (Video Game) / int_fe0330fb |
type |
Brick Joke |
| Indiana Jones and the Infernal Machine (Video Game) / int_fe0330fb |
comment |
Brick Joke: In Volodnikov's first scene, a message from his superiors reminds him that "Socialist Theory disavows the existence of supernatural powers." At the end of the game, when Indy reveals to him that God was not on the other side of the portal, he repeats the phrase. The climax of the Return To Peru level. Indy retrieves an incredibly more valuable and ornated golden idol, much like the one René Belloq stole from him. Due to how elaborate its traps were this time, it is suspected Belloq's idol might have been nothing but a decoy. |
| Indiana Jones and the Infernal Machine (Video Game) / int_fe0330fb |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_fe0330fb |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_fe0330fb |
| Indiana Jones and the Infernal Machine (Video Game) / int_ff7f34c5 |
type |
Pet the Dog |
| Indiana Jones and the Infernal Machine (Video Game) / int_ff7f34c5 |
comment |
Pet the Dog: Enforced. While Indy has no problem killing Communists, sharks, and hyenas, he can only shoot to ward away wolves in Kazakhstan and leopards in Olmec Valley. You can't shoot them directly. They're endangered. |
| Indiana Jones and the Infernal Machine (Video Game) / int_ff7f34c5 |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_ff7f34c5 |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_ff7f34c5 |
| Indiana Jones and the Infernal Machine (Video Game) / int_name |
type |
ItemName |
| Indiana Jones and the Infernal Machine (Video Game) / int_name |
comment |
|
| Indiana Jones and the Infernal Machine (Video Game) / int_name |
featureApplicability |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) / int_name |
featureConfidence |
1.0 |
| Indiana Jones and the Infernal Machine (Video Game) |
hasFeature |
Indiana Jones and the Infernal Machine (Video Game) / int_name |
| Indiana Jones and the Infernal Machine (Video Game) / int_name |
itemName |
Indiana Jones and the Infernal Machine (Video Game) |