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Into the Radius (Video Game)
- 313 statements
- 61 feature instances
- 5 referencing feature instances
Into the Radius (Video Game) | type |
TVTItem | |
Into the Radius (Video Game) | label |
Into the Radius (Video Game) | |
Into the Radius (Video Game) | page |
IntoTheRadius | |
Into the Radius (Video Game) | comment |
Into the Radius is a 2020 VR survival game developed and published by CM Games. It has been described as S.T.A.L.K.E.R. in VR.The game takes place in an alternate reality where in 1987 the 'Pechorsk Event' changed everything for the quiet Soviet mining town. Locals described the event as a short earthquake, which caused clouds of dust to rise into the sky, reducing visibility to almost nothing. After the dust settled, they stated seeing a huge dark-red orb in the sky, with black ash floating around the area.By 2002, The United Nations Pechorsk Special Committee (UNPSC) still administers the Pechorsk Security Zone around the Pechorsk Radius, and no one is allowed to enter aside from the UNPSC specialists. Inside, it has been almost completely abandoned and stands as an isolated and blighted territory. Rumors, conspiracies, and legends continue to emerge - alluding to wondrous artifacts, deadly anomalies, and bizarre entities that inhabit the once quiet mining region.The player, known only as Explorer #61, awakens in the Pechorsk Radius, with no memory of who they are or how they got there. They make contact with a disembodied voice who calls herself Katya, who is happy that Someone is able to hear them finally. Together, Explorer #61 and Katya embark on quest to regain player characters memories as well as find Katya and free her from whatever prison she has been stuck to.In 4.11.2021 the game received 2.0 update which reworked the map, progression, enemies and graphics. As such, some of the information below may be out of date. | |
Into the Radius (Video Game) | fetched |
2023-05-10T20:28:19Z | |
Into the Radius (Video Game) | parsed |
2023-05-10T20:28:19Z | |
Into the Radius (Video Game) | isPartOf |
DBTropes | |
Into the Radius (Video Game) / int_14e569d5 | type |
Crate Expectations | |
Into the Radius (Video Game) / int_14e569d5 | comment |
Crate Expectations: There are hidden supply caches in the Pechorsk Radius that the player can find for various supplies. They are either orange wooden crates or long, blue and white plastic cases containing ammunition, equipment, or even firearms. | |
Into the Radius (Video Game) / int_14e569d5 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_14e569d5 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_14e569d5 | |
Into the Radius (Video Game) / int_16e4b425 | type |
20 Bear Asses | |
Into the Radius (Video Game) / int_16e4b425 | comment |
20 Bear Asses: 1.0 sidequests often request player to get artifacts that can only be gained by killing specific enemies. 2.0 averts this by removing artefact drops from enemies. | |
Into the Radius (Video Game) / int_16e4b425 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_16e4b425 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_16e4b425 | |
Into the Radius (Video Game) / int_1c9537cd | type |
The Main Characters Do Everything | |
Into the Radius (Video Game) / int_1c9537cd | comment |
The Main Characters Do Everything: Understandable, since you are only one in the UNPSC base, with everyone else gone. | |
Into the Radius (Video Game) / int_1c9537cd | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_1c9537cd | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_1c9537cd | |
Into the Radius (Video Game) / int_1f6983f7 | type |
Ambiguous Situation | |
Into the Radius (Video Game) / int_1f6983f7 | comment |
Ambiguous Situation: Setup for the story. Nobody really understand what the Radius is, why it happened, or what it even does. On a smaller scope, Explorer #61 and Katyana are not sure what has happened to either of them. Katyana says she is trapped, but does not know where or why and the player character has no memory of what happened to them. | |
Into the Radius (Video Game) / int_1f6983f7 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_1f6983f7 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_1f6983f7 | |
Into the Radius (Video Game) / int_20e20e99 | type |
Not the Intended Use | |
Into the Radius (Video Game) / int_20e20e99 | comment |
Not the Intended Use: Several examples. In 1.0, SKS spear was meant to be back up tool to allow players to defend themselves in case they forgot to bring a knife, or to finish off wounded enemies. However, players more often than not used the weapon as a spear, as using the incorporated knife was often better than wasting bullets on enemies. Physics engine as some interesting quirks. Items that have not been touched by player for certain time are frozen in place until picked up again by the player. This has lead players to creating their own furniture, such as chairs, shelves and tables, from stuff like notes and empty ammo boxes. | |
Into the Radius (Video Game) / int_20e20e99 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_20e20e99 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_20e20e99 | |
Into the Radius (Video Game) / int_2dc3e97c | type |
Ghost Town | |
Into the Radius (Video Game) / int_2dc3e97c | comment |
Ghost Town: Pechorsk, naturally, along with the surrounding villages. | |
Into the Radius (Video Game) / int_2dc3e97c | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_2dc3e97c | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_2dc3e97c | |
Into the Radius (Video Game) / int_2f329e3c | type |
Tomato in the Mirror | |
Into the Radius (Video Game) / int_2f329e3c | comment |
Tomato in the Mirror: Neither you or Katya are real humans. Both of you were created by the Radius in attempt to create a perfect replica of human. Radius has become good enough to fool UNPSC computers. | |
Into the Radius (Video Game) / int_2f329e3c | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_2f329e3c | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_2f329e3c | |
Into the Radius (Video Game) / int_33287e20 | type |
One Bullet Clips | |
Into the Radius (Video Game) / int_33287e20 | comment |
One Bullet Clips: Averted. Not only do magazines retain their cartridges, player also need to manually fill them rather have them automatically filled. | |
Into the Radius (Video Game) / int_33287e20 | featureApplicability |
-1.0 | |
Into the Radius (Video Game) / int_33287e20 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_33287e20 | |
Into the Radius (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Into the Radius (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Explorer #61 can walk underwater but not swim. If you are fully submerged, your stamina will be emptied before you start losing health. | |
Into the Radius (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_34bd7be2 | |
Into the Radius (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
Into the Radius (Video Game) / int_37fcf16 | comment |
Death Is Cheap: While many have simply died, it is noted in-universe that some explorers who die in the Radius return a few days later, with no memory how they got there. | |
Into the Radius (Video Game) / int_37fcf16 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_37fcf16 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_37fcf16 | |
Into the Radius (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Into the Radius (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The SKS rifle in 1.0. Despite being WW 2 era weapon, it was considered to be one of the best weapons in the game. This is due to using one of the strongest ammo types (7.62x39mm) and using AKM magazines, meaning 30 rounds in magazine. Its main strength came from its attached bayonet, which made the rifle into a spear, allowing Explorer 61 to safely engage most melee enemies. This mean that player could use SKS all the way to the end of the game. This was changed in 2.0, where SKS lost its bayonet. It remains viable weapon, but it can only take scope as attachment and no longer function as a spear. New security level system also means that when it unlocks, Explorer 61 can only buy short 10 round magazines, instead of full 30 round magazines. This means that once Explorer 61 upgrades their security level, they are likely to pick a new rifle with more attachment points. | |
Into the Radius (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_39b8d3d6 | |
Into the Radius (Video Game) / int_3ac2a3e3 | type |
Deadly Gas | |
Into the Radius (Video Game) / int_3ac2a3e3 | comment |
Deadly Gas: The Haze anomaly is a cloud of moving green gas that damages Explorers who wander into it. | |
Into the Radius (Video Game) / int_3ac2a3e3 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_3ac2a3e3 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_3ac2a3e3 | |
Into the Radius (Video Game) / int_40b1b989 | type |
Resources Management Gameplay | |
Into the Radius (Video Game) / int_40b1b989 | comment |
Resources Management Gameplay: Several ways. Not only does player need to carry their ammo, they need to carry magazines, food, medical supply and any other equipment. Problem comes with that there is no easy to navigate grid system with the backpack, so player needs to arrange their stuff in such a way they can easily access it when needed. | |
Into the Radius (Video Game) / int_40b1b989 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_40b1b989 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_40b1b989 | |
Into the Radius (Video Game) / int_40bb59d0 | type |
Blatant Lies | |
Into the Radius (Video Game) / int_40bb59d0 | comment |
Blatant Lies: Trailer for 2.0 contains many, often justapoxed with reality. Examples include: Balanced diet. Shown as canned food. Latest technology. Explorer finding old rust PM pistol, used in WW2 Comfortable living enviroments. As long as one thinks rail cars and storage containers converted to living spaces count. | |
Into the Radius (Video Game) / int_40bb59d0 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_40bb59d0 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_40bb59d0 | |
Into the Radius (Video Game) / int_49d18492 | type |
Scenery Gorn | |
Into the Radius (Video Game) / int_49d18492 | comment |
Scenery Gorn: Very little of the natural beauty has been left, with everything in various levels of disrepair, or suspended in some strange way mid-collapse. | |
Into the Radius (Video Game) / int_49d18492 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_49d18492 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_49d18492 | |
Into the Radius (Video Game) / int_4c08ef5 | type |
Gun Accessories | |
Into the Radius (Video Game) / int_4c08ef5 | comment |
Gun Accessories: Weapons can be equipped with various attachments, such as sights, flashlights, silencers or grenade launchers. They can be purchased at the UNSPC base or found in supply crates hidden in the Radius. 2.0 upped this by allowing almost every weapon to be upgraded with rails, letting player use any attachement they want and where they want. | |
Into the Radius (Video Game) / int_4c08ef5 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_4c08ef5 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_4c08ef5 | |
Into the Radius (Video Game) / int_55172a70 | type |
Zombie Gait | |
Into the Radius (Video Game) / int_55172a70 | comment |
Zombie Gait: Fragments, a type of enemy, walk like this. | |
Into the Radius (Video Game) / int_55172a70 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_55172a70 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_55172a70 | |
Into the Radius (Video Game) / int_5ed1b6d3 | type |
Limited Loadout | |
Into the Radius (Video Game) / int_5ed1b6d3 | comment |
Limited Loadout: Zig-zagged. The Player can carry on their body one pistol and one large weapon, and another larger weapon on the side of the backpack. However, they can have as many pistols, grenades and other weapons inside their backpack as they can cram in there. | |
Into the Radius (Video Game) / int_5ed1b6d3 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_5ed1b6d3 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_5ed1b6d3 | |
Into the Radius (Video Game) / int_6126185e | type |
You Wake Up in a Room | |
Into the Radius (Video Game) / int_6126185e | comment |
You Wake Up in a Room: Sort of. You wake up in a small, isolated area of the Radius, surrounded by anomalies in Fragments. Your first goal is to return back to UNPSC base. | |
Into the Radius (Video Game) / int_6126185e | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_6126185e | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_6126185e | |
Into the Radius (Video Game) / int_6163afd9 | type |
Reliably Unreliable Guns | |
Into the Radius (Video Game) / int_6163afd9 | comment |
Reliably Unreliable Guns: The more damaged the gun is, the more likely it is to jam, requiring the round to be rechambered. | |
Into the Radius (Video Game) / int_6163afd9 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_6163afd9 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_6163afd9 | |
Into the Radius (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
Into the Radius (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: Each entity and anomaly in the Radius make distinct noises to alert you of their presence If you hear it, it is likely a Radius entity that has spotted you or an anomaly your just about to walk into. | |
Into the Radius (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_61a503a7 | |
Into the Radius (Video Game) / int_640b1bb5 | type |
Gameplay-Guided Amnesia | |
Into the Radius (Video Game) / int_640b1bb5 | comment |
Gameplay-Guided Amnesia: The game starts with the player awakening in the Radius, with no memory of how they got there or who they are. They later discover they are listed as UNPSC Explorer #61, who had been missing for around a year since they checked in at the base. | |
Into the Radius (Video Game) / int_640b1bb5 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_640b1bb5 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_640b1bb5 | |
Into the Radius (Video Game) / int_66bee5ea | type |
Shooting Gallery | |
Into the Radius (Video Game) / int_66bee5ea | comment |
Shooting Gallery: There is an optional shooting range that takes place in a supposed UNPSC training facility. The player has unlimited funds to purchase whatever weapons or gear they want to try out, and includes a timed training course where you must shoot cardboard cutouts while reaching the exit as quickly as possible. | |
Into the Radius (Video Game) / int_66bee5ea | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_66bee5ea | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_66bee5ea | |
Into the Radius (Video Game) / int_67e9f779 | type |
Teleport Spam | |
Into the Radius (Video Game) / int_67e9f779 | comment |
Teleport Spam: Signature move of the Sliders. Their only weakness is that it takes them a moment to wind up an attack after teleporting to the player, giving them time to back up. | |
Into the Radius (Video Game) / int_67e9f779 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_67e9f779 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_67e9f779 | |
Into the Radius (Video Game) / int_6e7a3cd | type |
Underground Monkey | |
Into the Radius (Video Game) / int_6e7a3cd | comment |
Underground Monkey: Armoured variants of normal enemies are otherwise the same, but have new distortion applied to them. | |
Into the Radius (Video Game) / int_6e7a3cd | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_6e7a3cd | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_6e7a3cd | |
Into the Radius (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Into the Radius (Video Game) / int_6ec03ba1 | comment |
Mook Maker: Harvesters spawn Shades whenever they are under attack. There are also anomolies that spawn Fragments periodically. 2.0 update introduced new Rift anomalies that will continue to spawn new enemies until destroyed by the player. | |
Into the Radius (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_6ec03ba1 | |
Into the Radius (Video Game) / int_756c572e | type |
Survivalist Stash | |
Into the Radius (Video Game) / int_756c572e | comment |
Survivalist Stash: Notes from victims of the Pechorsk Event often point you towards the location of a small supply cache usually containing a new gun for you to collect. You will have to figure out what area the notes refer to, as they do not add map markers for you to follow. | |
Into the Radius (Video Game) / int_756c572e | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_756c572e | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_756c572e | |
Into the Radius (Video Game) / int_76a83c72 | type |
Arbitrary Gun Power | |
Into the Radius (Video Game) / int_76a83c72 | comment |
Arbitrary Gun Power: Somewhat averted, as weapon damage is determined only by the caliber of ammunition used. | |
Into the Radius (Video Game) / int_76a83c72 | featureApplicability |
-1.0 | |
Into the Radius (Video Game) / int_76a83c72 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_76a83c72 | |
Into the Radius (Video Game) / int_7b23aecb | type |
Bayonet Ya | |
Into the Radius (Video Game) / int_7b23aecb | comment |
Bayonet Ya: The primary advantage of SKS, as it comes with a retractable bayonet that doesn't break. | |
Into the Radius (Video Game) / int_7b23aecb | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_7b23aecb | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_7b23aecb | |
Into the Radius (Video Game) / int_7d53bc0b | type |
Hollywood Silencer | |
Into the Radius (Video Game) / int_7d53bc0b | comment |
Hollywood Silencer: Silencers reduce sound to level where enemies will not notice it, even if shot right next to. Alterantively, the player can use subsonic ammunition that has same effect at the cost of power. | |
Into the Radius (Video Game) / int_7d53bc0b | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_7d53bc0b | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_7d53bc0b | |
Into the Radius (Video Game) / int_7fbb13bf | type |
Unfriendly Fire | |
Into the Radius (Video Game) / int_7fbb13bf | comment |
Unfriendly Fire: Once a bullet leaves the barrel, it cares not who it hits. The Player can accidentally kill themselves from ricochet, or even shoot themselves with their own weapons. | |
Into the Radius (Video Game) / int_7fbb13bf | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_7fbb13bf | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_7fbb13bf | |
Into the Radius (Video Game) / int_85b5dc7 | type |
Never Bring a Knife to a Gun Fight | |
Into the Radius (Video Game) / int_85b5dc7 | comment |
Never Bring a Knife to a Gun Fight: Knifes aren't the most useful weapons against the most Radius creatures. Aside from mimics, Sliders, Fragments and Hunters are though creatures that require player to quickly go for a stab and then retreat to avoid retaliation. Spawns are more or less only creatures that can be easily killed with knifes. | |
Into the Radius (Video Game) / int_85b5dc7 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_85b5dc7 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_85b5dc7 | |
Into the Radius (Video Game) / int_85c7446b | type |
Collateral Damage | |
Into the Radius (Video Game) / int_85c7446b | comment |
Collateral Damage: Mimics sometimes will shoot through other Radius entities if they are between you and them. | |
Into the Radius (Video Game) / int_85c7446b | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_85c7446b | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_85c7446b | |
Into the Radius (Video Game) / int_8cb844c6 | type |
Mr. Exposition | |
Into the Radius (Video Game) / int_8cb844c6 | comment |
Mr. Exposition: Explorer #12, whose logs describe various anomalies and creatures encountered in the zone. | |
Into the Radius (Video Game) / int_8cb844c6 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_8cb844c6 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_8cb844c6 | |
Into the Radius (Video Game) / int_91e3910c | type |
Ruins of the Modern Age | |
Into the Radius (Video Game) / int_91e3910c | comment |
Ruins of the Modern Age: Pechorsk Radius has more than its share of destroyed architecture. | |
Into the Radius (Video Game) / int_91e3910c | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_91e3910c | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_91e3910c | |
Into the Radius (Video Game) / int_934eb07f | type |
Resurrective Immortality | |
Into the Radius (Video Game) / int_934eb07f | comment |
Resurrective Immortality: All people that survived the Event received this. As long as they die within the Zone, they are eventually resurrected within the fog. Only way for survivors to die permanently, is to leave the Zone, at which point they will die due to unknown causes, permanently. | |
Into the Radius (Video Game) / int_934eb07f | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_934eb07f | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_934eb07f | |
Into the Radius (Video Game) / int_93deab19 | type |
Ominous Fog | |
Into the Radius (Video Game) / int_93deab19 | comment |
Ominous Fog: A thick fog surrounds the few clear areas within the Security Zone, including your base of operations. However, it's function depends on game version: In 1.0 the fog is far less ominous. When entered, leads players to UNPSC base. In fact, UNPSC emergency guide recommends walking into the fog. In 2.0, fog will simply lead people back into area they left, just from random direction. UNPSC has series of ropelines going in and out of radius to guide people to different areas through the fog. | |
Into the Radius (Video Game) / int_93deab19 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_93deab19 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_93deab19 | |
Into the Radius (Video Game) / int_96475bb6 | type |
Awesome Personnel Carrier | |
Into the Radius (Video Game) / int_96475bb6 | comment |
Awesome Personnel Carrier: Certain areas of the zone are guarded by shadowy BTR. | |
Into the Radius (Video Game) / int_96475bb6 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_96475bb6 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_96475bb6 | |
Into the Radius (Video Game) / int_991cdd51 | type |
Justified Extra Lives | |
Into the Radius (Video Game) / int_991cdd51 | comment |
Justified Extra Lives: In-universe it is noted that those that "die" within Pechorsk Radius eventually return. Only way to permanently die is to leave the Radius, at which point person become deadly sick. | |
Into the Radius (Video Game) / int_991cdd51 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_991cdd51 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_991cdd51 | |
Into the Radius (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Into the Radius (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: Averted. Everything the player carries must be either in the backpack, on their vest or in their hand, and there is a carrying limit of 50 kilograms. Furthermore, there is no grid system for the backpack so player needs to organize their gear themselves, if they want easy access to it. | |
Into the Radius (Video Game) / int_9c7e3137 | featureApplicability |
-1.0 | |
Into the Radius (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_9c7e3137 | |
Into the Radius (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Into the Radius (Video Game) / int_9edbda07 | comment |
Elite Mooks: Armored variants of mimics, which can deflect smaller caliber rounds. | |
Into the Radius (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_9edbda07 | |
Into the Radius (Video Game) / int_a5fb0d24 | type |
Healing Factor | |
Into the Radius (Video Game) / int_a5fb0d24 | comment |
Healing Factor: The Regen artifact functions as such, as Explorer #12 describes these effects when squeezing the artifact. Otherwise, Explorer #61 needs to rest or use medical syringes. | |
Into the Radius (Video Game) / int_a5fb0d24 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_a5fb0d24 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_a5fb0d24 | |
Into the Radius (Video Game) / int_a86069f | type |
Alternate History | |
Into the Radius (Video Game) / int_a86069f | comment |
Alternate History: Starting in 1987 when the Pechorsk Event happened. | |
Into the Radius (Video Game) / int_a86069f | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_a86069f | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_a86069f | |
Into the Radius (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Into the Radius (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: 2.0 introduced new sets of collectables that tell stories of various locals and explorers, most of them ending badly. | |
Into the Radius (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_ad22fa80 | |
Into the Radius (Video Game) / int_af60024c | type |
Dowsing Device | |
Into the Radius (Video Game) / int_af60024c | comment |
Dowsing Device: Artifacts and Dark Cores can only be found using a detector device. It will start clicking once you are within range of an artifact and click faster when you get closer. The detector will also change color from blue to green based on your orientation from the artifact. | |
Into the Radius (Video Game) / int_af60024c | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_af60024c | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_af60024c | |
Into the Radius (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Into the Radius (Video Game) / int_af8974a3 | comment |
Breakable Weapons: Weapons as well as detachable magazines for firearms slowly deteriorate from use, requiring Explorer #61 to either pay to repair their gear or maintain it themselves. | |
Into the Radius (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_af8974a3 | |
Into the Radius (Video Game) / int_b618409c | type |
Sentry Gun | |
Into the Radius (Video Game) / int_b618409c | comment |
Sentry Gun: The UNPSC base hosts one, presumably to defend it from various creatures of the Radius. However, it never fires on the player if you refuse to comply with the instructions when you first reach it. | |
Into the Radius (Video Game) / int_b618409c | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_b618409c | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_b618409c | |
Into the Radius (Video Game) / int_bb040b01 | type |
Cool Guns | |
Into the Radius (Video Game) / int_bb040b01 | comment |
Cool Guns: The game has the standard AK and M16 available, but also comes with more uncommon weapons such as AUG, Tokarev pistol and OTs-14 Groza. | |
Into the Radius (Video Game) / int_bb040b01 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_bb040b01 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_bb040b01 | |
Into the Radius (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Into the Radius (Video Game) / int_bb48f8ba | comment |
Timed Mission: 2.0 introduced new Tide mechanic, where zone resets and enemies respawn, alongside moving around items and loot. This in turn has made every mission into timed mission, as you need to complete them before tide hits. Thankfully, tide comes in slowly, often many in-game days/hours in, giving player plenty of time to get in and get out. | |
Into the Radius (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_bb48f8ba | |
Into the Radius (Video Game) / int_d08049db | type |
Taken for Granite | |
Into the Radius (Video Game) / int_d08049db | comment |
Taken for Granite: You can find various denizen of Pechorsk, USSR and NATO troops as UNPSC explorers, frozen as black coal like substance that breaks moment any force is applied to it. Chunks then stay floating in the air before disintigrating. Touching some of these statues allows Explorer #61 to hear peoples last thoughts before the Event. | |
Into the Radius (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_d08049db | |
Into the Radius (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Into the Radius (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The game has three autosave slots that activate very frequently (usually every five minutes). This is very useful when the physics engine decides to eject players gun to stratosphere or inside a wall. | |
Into the Radius (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_d6f284a3 | |
Into the Radius (Video Game) / int_dc1a6b76 | type |
Reality Is Out to Lunch | |
Into the Radius (Video Game) / int_dc1a6b76 | comment |
Reality Is Out to Lunch: The Pechorsk Radius is a localized version. Objects float in the air, ground has been twisted, there are various anomalies everywhere, people have been turned into black charcoal-like statues and there is a giant glowing object in the sky. However, outside the Pechorsk Radius the world seems to continue normally. | |
Into the Radius (Video Game) / int_dc1a6b76 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_dc1a6b76 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_dc1a6b76 | |
Into the Radius (Video Game) / int_e2a6ebc1 | type |
Closed Circle | |
Into the Radius (Video Game) / int_e2a6ebc1 | comment |
Closed Circle: Outsiders can not go too deep into the Zone without falling ill, and those that were caught inside the Radius can not leave it without dying for unknown causes. | |
Into the Radius (Video Game) / int_e2a6ebc1 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_e2a6ebc1 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_e2a6ebc1 | |
Into the Radius (Video Game) / int_ea92aeb0 | type |
Concealment Equals Cover | |
Into the Radius (Video Game) / int_ea92aeb0 | comment |
Concealment Equals Cover: Averted. Bullets, whenever it's from player or from Mimics, can pierce through thin materials. | |
Into the Radius (Video Game) / int_ea92aeb0 | featureApplicability |
-1.0 | |
Into the Radius (Video Game) / int_ea92aeb0 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_ea92aeb0 | |
Into the Radius (Video Game) / int_ec3768a | type |
Sprint Meter | |
Into the Radius (Video Game) / int_ec3768a | comment |
Sprint Meter: Stamina meter works like this. | |
Into the Radius (Video Game) / int_ec3768a | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_ec3768a | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_ec3768a | |
Into the Radius (Video Game) / int_ee828827 | type |
Wizard Needs Food Badly | |
Into the Radius (Video Game) / int_ee828827 | comment |
Wizard Needs Food Badly: Going without food for too long basically reduces stamina meter, forcing player to walk, as well as causes their stomach to rumble, making them easier to spot for the enemies. | |
Into the Radius (Video Game) / int_ee828827 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_ee828827 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_ee828827 | |
Into the Radius (Video Game) / int_f4fb7564 | type |
Diegetic Interface | |
Into the Radius (Video Game) / int_f4fb7564 | comment |
Diegetic Interface: The players stats are shown on the wristwatch they carry, depicting their current health. stamina, fatigue, current time, and a compass that always points toward the Radius (North). The Player can also bring up tooltips for any item they carry, but otherwise the game does not have tooltips available. | |
Into the Radius (Video Game) / int_f4fb7564 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_f4fb7564 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_f4fb7564 | |
Into the Radius (Video Game) / int_f651b980 | type |
Forbidden Zone | |
Into the Radius (Video Game) / int_f651b980 | comment |
Forbidden Zone: The Pechorsk Radius. Only specialists from the UNPSC are allowed to enter it, and even then many of them never return. | |
Into the Radius (Video Game) / int_f651b980 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_f651b980 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_f651b980 | |
Into the Radius (Video Game) / int_fa59871 | type |
Equipment-Based Progression | |
Into the Radius (Video Game) / int_fa59871 | comment |
Equipment-Based Progression: Your starter Makarov will aid you for your first journey into the Security Zone, but you will need to buy new guns and ammo to increase your chances of survival. The money you make from completing missions(especially story missions) will give you more than enough to upgrade your arsenal to include semi-automatic shotguns, assault rifles, and explosive grenades. Further enforced in 2.0, where you have security clearances that need to be acquired to buy more powerful weapons. | |
Into the Radius (Video Game) / int_fa59871 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_fa59871 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_fa59871 | |
Into the Radius (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Into the Radius (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: From anomalies to monsters, it would look the Radius is out to get the player. | |
Into the Radius (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_ffd816e7 | |
Into the Radius (Video Game) / int_name | type |
ItemName | |
Into the Radius (Video Game) / int_name | comment |
||
Into the Radius (Video Game) / int_name | featureApplicability |
1.0 | |
Into the Radius (Video Game) / int_name | featureConfidence |
1.0 | |
Into the Radius (Video Game) | hasFeature |
Into the Radius (Video Game) / int_name | |
Into the Radius (Video Game) / int_name | itemName |
Into the Radius (Video Game) |
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