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Iron Marines (Video Game)

 Iron Marines (Video Game)
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 Iron Marines (Video Game)
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Iron Marines (Video Game)
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IronMarines
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Iron Marines is a Real-Time Strategy game developed by Ironhide Game Studio, the same studio that brought to us Kingdom Rush. It's set in a sci-fi galaxy, where the player controls their Space Marine Hero Unit, summons squads, captures objectives and destroys enemies around the map. It was first released on mobile platforms in September 2017, and then on PC on May 15th, 2019.To aid the Space Marines in their goal, the player controls their Hero Unit with unique abilities, as well as a few squads. These can be used to capture objectives and bases, the latter of which will provide a squad spawning area and also produce Etherium which is vital for buying squads and towers.There are three classes of squad units: Army, Empyrean, and Mechs. Each squad type comes with three variants, each with their own advantages and disadvantages. If part of a squad is destroyed, they can regenerate their lost units, but a whole squad being destroyed means that the unit is permanently lost. Uniquely, at the touch of a button, the unit can go through a short animation, and transform into another variant Army units are Space Marine troops who form a squad of three: Rangers are mid-range units with durability, medium armor and do not take extra damage from melee attacks. Snipers are long-ranged units with very high attacking power but are very fragile and lack armor. Engineers are mid-range units with heavy armor that deal exceptional damage to structures. Empyrean units are Telepathic Spacemen who form a squad of two: Guardians are melee units that deal very heavy damage at close range but have no armor and cannot attack aerial enemies. They also have a chance to deflect laser attacks fired at them. Diplomats are support units that cast force fields to protect nearby allies and fire psionic projectiles that stun enemies. Channelers are ranged units that travel quickly and focus a psionic beam on enemies, dealing increasing damage over time. They're very fragile, however. Mech units are Mini-Mecha that form a squad of one: Flamewalkers use a flamethrower that sets groups of enemies on fire and torches the ground but cannot attack aerial units. Shellstorms attack with a storm of missiles that cause Splash Damage and are extremely effective against aerial units. Brawlers are heavily armored melee units that can both dish out and take lots of damage, but cannot attack aerial units.There are also three types of towers used to defend your bases. These act as extra protection, as the enemies must take them down before they can attack the base itself. Buying upgrades for towers further increases their durability, and these upgrades have a cooldown before they're able to be used again. Minigun towers fire rapidly at enemies and are durable. They can be further upgraded with Overhaul, which heals them via a mechanical drone, and Vulcan Barrage, which deals more damage and slows down enemies. Rocket towers fire long-distance rockets with Splash Damage and are effective against flying foes. They can be further upgraded with Cluster Rocket, which carpets an area with stun bombs, and Napalm Payload, which launches a bomb that covers an area in flames. Laser towers sweep the ground with armor-ignoring lasers, but only fire singular lasers against air units. They can be further upgraded with Triple Lens which allows it to use a triple laser sweep, and Death Ray, which instantly destroys an enemy it hits.Finally, the player has a Dropgun unit, which can be dropped to deal heavy damage in an area. Once landed, it will fire at enemies until it is either destroyed or expires.A sequel to the game, Iron Marines Invasion, was announced on June 2022.
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Dropped link to ChasingYourTail: Not a Feature - ITEM
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 Iron Marines (Video Game) / int_10d36992
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Parrying Bullets
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Parrying Bullets: Guardians have a chance to deflect lasers shot at them with their psi blades, just like how lightsabers deflect lasers in a similar manner.
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Anti-Armor
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Anti-Armor: Mark X's Gold Tier upgrade for War Machine makes him permanently reduce enemy armor each time he attacks them.
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Heavily Armored Mook
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Fire damage bypasses the defences of Heavily Armored Mooks.
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Anti-Air
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Anti-Air: Rockets and missiles deal around 5x their normal damage to flying enemies, even the large ones. Blue Dragon's Gold Tier upgrade for Iron Eagle makes her missiles deal even more damage to flying enemies.
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Regenerating Health
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When Ion Trooper Raads are killed, they explode into a wave of energy that gives a short but potent Regenerating Health status to all other ground-bound Raads nearby. This makes groups of them very annoying to face.
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No Casualties Run
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No Casualties Run: The Special Ops mission "The Last Of Them" gives you an Army squad, and Empyrean squad, and a Mech unit. All of them are on separate "paths", and all three squads must be kept alive to activate switches until the final objective otherwise the level is failed. Thankfully, as long as the entire squad isn't wiped out, you're still ok.
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Adaptive Ability
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Adaptive Ability: The Fell are capable of fast evolution and adaptation. After the events of the previous game, they adapted high intelligence so they could communicate with the Federation and aid them. Their hostility in the previous game was partly because of Poor Communication Kills.
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Energy Beings
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Energy Beings: The Raads are the villains of Borealis and are essentially sentient unstable plasma in containment suits that they wear to survive, and said suits are also used to channel their energy into Elemental Powers. Destroying their suits usually tends to have... explosive results. It also turns out that the Hero Unit Fate is a Raad who once fought alongside them but defected for personal reasons.
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 Iron Marines (Video Game) / int_24fa70e3
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Bandit Mook
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Bandit Mook: Etherleeches are large Airborne Mooks that stun your towers and steal etherwatts from them.
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 Iron Marines (Video Game) / int_28c502f6
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Tactical Rock–Paper–Scissors
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Tactical Rock–Paper–Scissors: Melee > Ranged > Flying > Melee. Melee units deal extra damage to ranged units but cannot hit flying units, while Ranged units can attack flying units but suffer extra damage from melee.
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 Iron Marines (Video Game) / int_2902d076
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Support Party Member
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Support Party Member: Diplomats can't deal any damage (until they get the Tulpa Sentry upgrade, and even then it's not too strong) but what they can do is provide shields on your troops and Hero (which grants invincibility for a short while), and stun enemies by shooting energy balls at them. The Tulpa Sentries they create also count as attackable units and can act as a distraction for enemies to fire at.
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 Iron Marines (Video Game) / int_2df8760d
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Frog Men
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Frog Men: The Frognauts are humanoid frog-aliens. Strangely enough, they do have giant non-anthropomorphic toad aliens as artillery mounts.
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 Iron Marines (Video Game) / int_33351187
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Asteroids Monster
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Asteroids Monster: When defeated, the Blightmother explodes into a few Fellwings.
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 Iron Marines (Video Game) / int_33ebf487
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Never Bring a Gun to a Knife Fight
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Never Bring a Gun to a Knife Fight: Ranged units take extra damage from melee attacks, making it crucial to keep them away from melee units at all costs. This is doubly true against Fenrir, who deal 250% damage to ranged units. The exception to this are Rangers and Trabuco with his "Clash Royale" upgrade. This trope also applies to ranged enemies, which your melee Guardians will make mincemeat out of... if those enemies aren't flying.
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 Iron Marines (Video Game) / int_363e9631
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Sequential Boss
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Sequential Boss: The Fell Tyrant has three phases to it, each time being fought at a different base. After depleting a small amount of health at the first base, it charges up a good bit and delivers a One-Hit Kill on everything there, before moving to the second base. After getting it to about 1/2 its health or so, it'll do the same to your second base. The final fight takes place at your main base, where you'll need to damage it quickly enough especially once it reaches low health, since it'll attempt to use said One-Hit Kill to take out your main base for an instant loss. MR. ROB070 has three phases. The first phase summons airborne drones that can suicide rush the player's units while firing lasers everywhere. The second phase keeps the drones but removes their suicide rush, and also summons a high-HP ground unit with heavy area splash damage projectiles and can permanently disable a tower building spot. The third phase does away with the flunkies entirely, instead alternating using a barrage of laser shots at your units/buildings and a Chasing Your Tail laser that fries troops that get caught in its point of impact, and at 3/4 of its health or lower it uses two of said chasing beams. Final Boss Nexus also has three phases, with each phase adding new, deadly attacks to his arsenal. Fortunately, you do gain a new, full-HP Tortugon at the start of each phase.
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 Iron Marines (Video Game) / int_39b8d3d6
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Boring, but Practical
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Boring, but Practical: Rangers. They're the first and most standard unit you get in the game, but they're capable of being an all-rounder against all types of threats, have good health and light armor (medium once you upgrade them), can give themselves and nearby units a defensive buff and can deal splash burst damage once they get their grenade upgrade. Brawlers. Compared to the many flashy stuff out there like Channelers, Flamewalkers and Shellstorms, all these do is punch hard at a slow rate, and have a giant amount of health and armor. However, this is extremely vital at surviving enemies that lack armor-piercing abilities, and due to being a melee unit they do not suffer extra damage from melee opponents. With all upgrades on the Tech Tree, they're capable of holding off even several Giant Mooks at once for a while, and they're the best unit at shrugging off certain dangerous attacks such as the Overseer's Macross Missile Massacre.
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 Iron Marines (Video Game) / int_3a9eb947
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SpiritualSequel
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Spiritual Sequel: To Kingdom Rush, as it has very similar but expanded objectives as compared to its predecessor.
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 Iron Marines (Video Game) / int_3babae20
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Degraded Boss
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Degraded Boss: The Fell Bishop turns into one of these. Firstly, it's fought as an end of level boss in Mission 7. Then, it's fought in "A New Despair". Finally, one of the Special Ops missions "The Colour Out of Space" is only accessible after completing the campaign for the first world. In it, you have to fight not one, not two, but three Fell Bishops in the level. Likewise, the Peripheroid Overseer also becomes one of these in the following level. In the Spec Ops mission "Metal Gear", you fight one of them at the end as a boss. The following Spec Ops mission "Rise of the Machine" has you fight two of them partway through the level.
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 Iron Marines (Video Game) / int_3c700857
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Guys Smash, Girls Shoot
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Guys Smash, Girls Shoot: The longest range army units are the female snipers as compared to the male Rangers and Engineers who have a far shorter range. The longest range mech units are the female-piloted Shellstorm as compared to the mid-range Flamewalker and the melee tank Brawler, both with male pilots. Zig-Zagged with the Emyprean units. While the straight-up melee Guardians are male, the female units are the support class Diplomats, while the ranged units are the male Channelers. Among heroes, almost all the female Heroes are ranged units. The only exception to this is Guiying, who has ranged attacks but fares better in melee combat.
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 Iron Marines (Video Game) / int_3d699462
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Curb-Stomp Battle
 Iron Marines (Video Game) / int_3d699462
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Curb-Stomp Battle: Mr. Rob070 vs. The (apparently) last Ascendii. The Ascendii doesn't even get to land a single attack before Rob070 crashes his drones into him to instantly destroy him.
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 Iron Marines (Video Game) / int_41dd77d
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Zerg Rush
 Iron Marines (Video Game) / int_41dd77d
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Zerg Rush: Basic attack strategy used by Fellplague, Vilerunners, and Fellswarms. The Flamewalker's Herd-Hitting Attack that also deals Damage Over Time is excellent at dealing with their huge swarms. Jackbots also do this to a lesser extent, with the bonus of having faster firing rate if they're near each other. Borealis has the native Fenrir wolves which also attack in huge packs. Thankfully, they're far less durable than the invading Raad.
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 Iron Marines (Video Game) / int_42632336
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Mecha-Mooks
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Mecha-Mooks: All the Peripheroids in the second world are these and as a result have varying levels of armor. and a good number of them have armor-piercing lasers. They appear in smaller numbers than the Fell Aliens, however.
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Sound-Effect Bleep
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Sound-Effect Bleep: When Kara uses her Gyro-Barrage, she shouts "Get away from me, you *BLEEP*!"
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 Iron Marines (Video Game) / int_42846e90
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Elemental Powers
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Elemental Powers: The Raads are plasma-based beings and use the radioactive aspects of plasma. Ion Troopers utilize the ionizing aspects of plasma to charge shields and zap units, Pyron Guards use the heat aspect to set troops on fire with long-range fireballs, Geon Enforcers use the gravitational aspect to levitate earth and use it as armor, and Tachyon Elites use its quantum physics aspect to throw bouncy projectiles, teleport, and create portals on death.
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You Have Researched Breathing
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You Have Researched Breathing: Rangers have to take a fairly expensive upgrade (400 Science) to throw grenades. Any modern soldier learns to do this in Boot Camp. Even better,they require another upgrade to give a morale-boosting "Oorah!"
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 Iron Marines (Video Game) / int_4cc57ad5
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Stop Poking Me!
 Iron Marines (Video Game) / int_4cc57ad5
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Stop Poking Me!: A variation — keep tapping your hero's portrait (not the hero themselves) during a mission and you'll get an achievement for doing this trope. Each hero gives two different responses.
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 Iron Marines (Video Game) / int_5288f02
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All Your Powers Combined
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All Your Powers Combined: Nexus, the villain of Borealis has all the Elemental Powers of the Raad aliens.
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 Iron Marines (Video Game) / int_5334fb89
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Auto-Revive
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Auto-Revive: The "Mutagenesis" upgrade in the Tech Tree gives a small chance for a killed Army or Empyrean unit to respawn instantly, as long as the whole squad isn't killed off.
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Telepathic Spacemen
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The three types of deployable troops. Army units are the "Physical", base humans in armor and wield guns. Empyreans are the "Mystical", being Telepathic Space Elves with Psychic Powers. Finally, Mechs are the "Technological", being mechs with high-tech weapons and drones.
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 Iron Marines (Video Game) / int_5560dbb5
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Airborne Mook
 Iron Marines (Video Game) / int_5560dbb5
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The Spammer is an Airborne Mook that spawns Inductors, electrical mooks with an Area of Effect attack. The unit itself doesn't attack.
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 Iron Marines (Video Game) / int_586c6d7e
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Evil Is Visceral
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Evil Is Visceral: The Fell appear to be a very fleshy and bony Horde of Alien Locusts. Areas infested with them tend to have lots of Meat Moss.
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 Iron Marines (Video Game) / int_5874eb12
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Organic Technology
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The three villain factions so far count as well. Fell are the Physical, relying on Organic Technology, fast growth rate and brute force. Peripheroids are the Technological, relying on their lasers, machines and tech. Raad are the Mystical, being Energy Beings who use the plasma they're made of to control Elemental Powers.
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 Iron Marines (Video Game) / int_58efc711
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The Goomba
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The Goomba: Vilerunners, which have a weak melee attack and have the lowest health in the game. Strangely enough, they're the second enemy type you face, the first being the medium-ranged Fellplague which are more than twice as tough and still quite the pushover.
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 Iron Marines (Video Game) / int_5989e3b6
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Enemy Mine
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The Fell are now playable units fighting on your side because of an Enemy Mine situation against the Raad (who return as enemies). It's also revealed that they were enemies in the first game because of desperation from being driven to near-extinction by the Raad, and because of their inability to communicate with the Iron Marines.
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 Iron Marines (Video Game) / int_5a08d0ae
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Back Stab
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Back Stab: Alpha Fenrirs have a cloaking ability, and if they manage to hit a unit while stealthed, they deal massive damage — enough to kill the tankiest heroes in one to two hits on Normal.
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 Iron Marines (Video Game) / int_5bb56482
type
Contractual Boss Immunity
 Iron Marines (Video Game) / int_5bb56482
comment
Contractual Boss Immunity: Bosses are immune to instant-kill effects from attacks. There's also the Taskmaster, a mook who is immune to instant kills because it's considered a structure.
 Iron Marines (Video Game) / int_5bb56482
featureApplicability
1.0
 Iron Marines (Video Game) / int_5bb56482
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_5bb56482
 Iron Marines (Video Game) / int_603b77ec
type
Savage Wolves
 Iron Marines (Video Game) / int_603b77ec
comment
Savage Wolves: Fenrir are alien wolves that inhabit Borealis. They're weak but fast and attack in packs, and they run away if they're set on fire. Their alphas have stealth capabilities and need to be tapped to target them.
 Iron Marines (Video Game) / int_603b77ec
featureApplicability
1.0
 Iron Marines (Video Game) / int_603b77ec
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_603b77ec
 Iron Marines (Video Game) / int_617f0563
type
Heel–Face Turn
 Iron Marines (Video Game) / int_617f0563
comment
Heel–Face Turn: The Fell are now playable units fighting on your side because of an Enemy Mine situation against the Raad (who return as enemies). It's also revealed that they were enemies in the first game because of desperation from being driven to near-extinction by the Raad, and because of their inability to communicate with the Iron Marines. The second-to-last mission has renegade Tachyon Raad fighting on your side, who defected after having had enough of Nexus' cruel ways.
 Iron Marines (Video Game) / int_617f0563
featureApplicability
1.0
 Iron Marines (Video Game) / int_617f0563
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_617f0563
 Iron Marines (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 Iron Marines (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: One Spec Ops mission has you control three Mech Pilots (without their mech units) through some laser traps and a few weak peripheroids, then avoiding a dangerous patrol of Taskmasters. Considering that the mission is named "Metal Gear", this is intentional. Another Spec Ops mission, "The Great Escape" has you control a lone Fate deep in Peripheroid territory where her Invisibility Cloak is highly recommended to proceed against the several Suppressors (which will snipe and instakill her if she's in the open), Taskmaster and Surge Protector.
 Iron Marines (Video Game) / int_6638c7f7
featureApplicability
1.0
 Iron Marines (Video Game) / int_6638c7f7
featureConfidence
1.0
 Iron Marines (Video Game)
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Iron Marines (Video Game) / int_6638c7f7
 Iron Marines (Video Game) / int_66f69cd4
type
Invisibility Cloak
 Iron Marines (Video Game) / int_66f69cd4
comment
Another Spec Ops mission, "The Great Escape" has you control a lone Fate deep in Peripheroid territory where her Invisibility Cloak is highly recommended to proceed against the several Suppressors (which will snipe and instakill her if she's in the open), Taskmaster and Surge Protector.
 Iron Marines (Video Game) / int_66f69cd4
featureApplicability
1.0
 Iron Marines (Video Game) / int_66f69cd4
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_66f69cd4
 Iron Marines (Video Game) / int_67529a41
type
Signature Roar
 Iron Marines (Video Game) / int_67529a41
comment
Signature Roar: Alpha Fenrirs will make a sound that appears to be a cross between a snarl and a howl whenever they spawn. This is to alert the player that a potentially deadly Stealthy Mook is in the area.
 Iron Marines (Video Game) / int_67529a41
featureApplicability
1.0
 Iron Marines (Video Game) / int_67529a41
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_67529a41
 Iron Marines (Video Game) / int_6839a785
type
Patrolling Mook
 Iron Marines (Video Game) / int_6839a785
comment
One Spec Ops mission has you control three Mech Pilots (without their mech units) through some laser traps and a few weak peripheroids, then avoiding a dangerous patrol of Taskmasters. Considering that the mission is named "Metal Gear", this is intentional.
 Iron Marines (Video Game) / int_6839a785
featureApplicability
1.0
 Iron Marines (Video Game) / int_6839a785
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_6839a785
 Iron Marines (Video Game) / int_6a0878e5
type
Mook Mobile
 Iron Marines (Video Game) / int_6a0878e5
comment
Mook Mobile: Raad Carriers are vehicles that Raads can board in order to attack from the air. If defeated, they release their pilot.
 Iron Marines (Video Game) / int_6a0878e5
featureApplicability
1.0
 Iron Marines (Video Game) / int_6a0878e5
featureConfidence
1.0
 Iron Marines (Video Game)
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Iron Marines (Video Game) / int_6a0878e5
 Iron Marines (Video Game) / int_6aa1a448
type
Lightning/Fire Juxtaposition
 Iron Marines (Video Game) / int_6aa1a448
comment
Lightning/Fire Juxtaposition: The Raads are plasma-based beings in containment suits, and two of their troops tend to come in two elemental flavours that represent the ionizing and heat aspects of plasma. In contrast, the Ga'r who are allies with you use Ice.
 Iron Marines (Video Game) / int_6aa1a448
featureApplicability
1.0
 Iron Marines (Video Game) / int_6aa1a448
featureConfidence
1.0
 Iron Marines (Video Game)
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Iron Marines (Video Game) / int_6aa1a448
 Iron Marines (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 Iron Marines (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Quantum Carriers fire out a large, very slow-moving purple energy ball at your units, towers, and hero. Said energy ball deals very high constant damage to everything it contacts, before exploding the area around it for even more massive damage.
 Iron Marines (Video Game) / int_6b6ac319
featureApplicability
1.0
 Iron Marines (Video Game) / int_6b6ac319
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_6b6ac319
 Iron Marines (Video Game) / int_6ec03ba1
type
Mook Maker
 Iron Marines (Video Game) / int_6ec03ba1
comment
Mook Maker: Spawning pods and Assembly Centers are these, creating Fell aliens and Peripheroids respectively. The Taskmaster spawns numerous weak flying Oculus Attack Drones and is considered a structure when it comes to damage. It does come with an Area of Effect electrical attack, though. The Spammer is an Airborne Mook that spawns Inductors, electrical mooks with an Area of Effect attack. The unit itself doesn't attack. Raad Carrier Assembly Centers spawn empty Raad Carriers, which aren't a threat until a Raad boards them. Raad Portals spawn 1-4 Raads if not targeted and destroyed in time. The Tachyon Elite Raad will spawn a Raad portal when he's killed, said portal can spawn Raads if not beaten in time.
 Iron Marines (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Iron Marines (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_6ec03ba1
 Iron Marines (Video Game) / int_6ec1f343
type
Mook Medic
 Iron Marines (Video Game) / int_6ec1f343
comment
Mook Medic: The System Monitors can heal other Jackbots near them. Since the Peripheroids and their structures are all mechanical, it also means that it serves as The Engineer to them, and can thus repair destroyed Assembly Centers too. When Ion Trooper Raads are killed, they explode into a wave of energy that gives a short but potent Regenerating Health status to all other ground-bound Raads nearby. This makes groups of them very annoying to face.
 Iron Marines (Video Game) / int_6ec1f343
featureApplicability
1.0
 Iron Marines (Video Game) / int_6ec1f343
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_6ec1f343
 Iron Marines (Video Game) / int_6f3498bc
type
Collision Damage
 Iron Marines (Video Game) / int_6f3498bc
comment
Collision Damage: Present with the Hammergrubs, who trample non-tower units that come into contact with it. In-game, this just causes continuous light damage to units touching it.
 Iron Marines (Video Game) / int_6f3498bc
featureApplicability
1.0
 Iron Marines (Video Game) / int_6f3498bc
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_6f3498bc
 Iron Marines (Video Game) / int_71d17dff
type
Everything Fades
 Iron Marines (Video Game) / int_71d17dff
comment
Everything Fades: Most dead bodies fade rather quickly, with the exception of Peripheroids which take a far longer time to disappear. This is because the discarded bodies of Jackbots can be "revived" by Oculus mooks that fuse with and reanimate them, and Inductors can turn any Peripheroid wreckage on the ground into an explosive bomb.
 Iron Marines (Video Game) / int_71d17dff
featureApplicability
1.0
 Iron Marines (Video Game) / int_71d17dff
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_71d17dff
 Iron Marines (Video Game) / int_727b5779
type
Cat Folk
 Iron Marines (Video Game) / int_727b5779
comment
Cat Folk: The Cathros are humanoid cat aliens.
 Iron Marines (Video Game) / int_727b5779
featureApplicability
1.0
 Iron Marines (Video Game) / int_727b5779
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_727b5779
 Iron Marines (Video Game) / int_72b8af59
type
Stealthy Mook
 Iron Marines (Video Game) / int_72b8af59
comment
Stealthy Mook: Alpha Fenrirs cannot be detected until they engage combat, but you can tap them if you want your units to attack them. Also, when stealthed, their attack becomes a One-Hit Kill on most ranged units including heroes. Thankfully, you will always hear the sound of a snarling howl every time one is spawned.
 Iron Marines (Video Game) / int_72b8af59
featureApplicability
1.0
 Iron Marines (Video Game) / int_72b8af59
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_72b8af59
 Iron Marines (Video Game) / int_7789df57
type
Healing Shiv
 Iron Marines (Video Game) / int_7789df57
comment
Raad Ion Troopers explode into energy upon death which doesn't hurt your troops, but thanks to essentially exploding into the stuff they're made of, it heals other Raads nearby.
 Iron Marines (Video Game) / int_7789df57
featureApplicability
1.0
 Iron Marines (Video Game) / int_7789df57
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_7789df57
 Iron Marines (Video Game) / int_79974fb8
type
Rock Beats Laser
 Iron Marines (Video Game) / int_79974fb8
comment
Rock Beats Laser: Subverted and played straight on Borealis. The primitive Ga'r were being outmatched by the technologically-advanced Raad until the Iron Marines came to their rescue. That said, the Ga'r combat units can hold their own against small groups of Raads. The Ga'r King can easily take on the Raad and their combat vehicles with just a huge battlehammer and by throwing very painful chunks of ice at them. He's also defensively capable of tanking their laser and plasma attacks and healing from them via eating a huge chunk of meat. There's also the Fenrirs, who are wild wolf-like aliens that can hold their own against most Raad thanks to sheer numbers. The Alpha Fenrirs are capable of tearing the Raad and the Iron Marines apart with nothing but tooth and claw.
 Iron Marines (Video Game) / int_79974fb8
featureApplicability
-0.3
 Iron Marines (Video Game) / int_79974fb8
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1.0
 Iron Marines (Video Game)
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Iron Marines (Video Game) / int_79974fb8
 Iron Marines (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Iron Marines (Video Game) / int_7cb1cbb5
comment
Basic attack strategy used by Fellplague, Vilerunners, and Fellswarms. The Flamewalker's Herd-Hitting Attack that also deals Damage Over Time is excellent at dealing with their huge swarms. Jackbots also do this to a lesser extent, with the bonus of having faster firing rate if they're near each other.
 Iron Marines (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Iron Marines (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_7cb1cbb5
 Iron Marines (Video Game) / int_7fd142ef
type
Shared Universe
 Iron Marines (Video Game) / int_7fd142ef
comment
Shared Universe: The Void Sovereign is revealed to be the same entity as The Overseer from Legends of Kingdom Rush in its bio, stating that it almost laid waste to another world filled with Heroes and Legends.
 Iron Marines (Video Game) / int_7fd142ef
featureApplicability
1.0
 Iron Marines (Video Game) / int_7fd142ef
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_7fd142ef
 Iron Marines (Video Game) / int_81c8dd41
type
Deus Est Machina
 Iron Marines (Video Game) / int_81c8dd41
comment
Deus Est Machina: The Ascendii were essentially trying to create a God-like figure to guide them when they made Mr. Rob070. Unfortunately, Rob070 turned evil.
 Iron Marines (Video Game) / int_81c8dd41
featureApplicability
1.0
 Iron Marines (Video Game) / int_81c8dd41
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_81c8dd41
 Iron Marines (Video Game) / int_8390eb68
type
With Catlike Tread
 Iron Marines (Video Game) / int_8390eb68
comment
With Catlike Tread: Alpha Fenrirs are stealthed units that will avoid the attention of other units until they attack and even deal massive damage when stealthed. They also make their presence known by giving off a very loud snarling howl every time one spawns.
 Iron Marines (Video Game) / int_8390eb68
featureApplicability
1.0
 Iron Marines (Video Game) / int_8390eb68
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_8390eb68
 Iron Marines (Video Game) / int_87bc9c07
type
Fire/Water Juxtaposition
 Iron Marines (Video Game) / int_87bc9c07
comment
Fire/Water Juxtaposition: Mixed in with Lightning/Fire Juxtaposition. The plasma Energy Beings Raads are in a war with the yeti-like Ga'r who use ice- and snow-based weaponry.
 Iron Marines (Video Game) / int_87bc9c07
featureApplicability
1.0
 Iron Marines (Video Game) / int_87bc9c07
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_87bc9c07
 Iron Marines (Video Game) / int_87cf4c8e
type
Weak to Fire
 Iron Marines (Video Game) / int_87cf4c8e
comment
Weak to Fire: When set on fire, Fenrir will run around haphazardly and will not attack units until they stop burning. Subverted by their Alphas, who are undeterred by flames.
 Iron Marines (Video Game) / int_87cf4c8e
featureApplicability
-0.3
 Iron Marines (Video Game) / int_87cf4c8e
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_87cf4c8e
 Iron Marines (Video Game) / int_8a888e34
type
Exploding Barrels
 Iron Marines (Video Game) / int_8a888e34
comment
Exploding Barrels: Volatile Spore pods in Borealis act like this. Shoot them and they blow up for heavy damage, and said explosions can also cause chain reactions with other volatile spores. Keep your units away from them, and shoot them if a group of enemies get near them.
 Iron Marines (Video Game) / int_8a888e34
featureApplicability
1.0
 Iron Marines (Video Game) / int_8a888e34
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_8a888e34
 Iron Marines (Video Game) / int_8e2b136c
type
TowerDefence
 Iron Marines (Video Game) / int_8e2b136c
comment
Tower Defence: Several missions have a very similar feel to Kingdom Rush where mooks go down set paths where towers and squad units attack them.
 Iron Marines (Video Game) / int_8e2b136c
featureApplicability
1.0
 Iron Marines (Video Game) / int_8e2b136c
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_8e2b136c
 Iron Marines (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Iron Marines (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: Compactors are one of the hazards on Ascendaar and they instantly kill any unit who is under them when they activate. Thankfully there's always a warning light that counts up to three before they activate. Giant snowballs of all things have this function in Borealis.
 Iron Marines (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Iron Marines (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_92cf3f7b
 Iron Marines (Video Game) / int_933576c8
type
Mighty Glacier
 Iron Marines (Video Game) / int_933576c8
comment
Mighty Glacier: Dr. Graaff. His regular attack power is extremely high in Assault Mode, being able to destroy enemy structures and high HP mooks in very few shots, and that's not counting his Attack Drones. However, he's the slowest Hero Unit in the game and said regular attack has a slow interval between shots. In Assist Mode, he's a Stone Wall.
 Iron Marines (Video Game) / int_933576c8
featureApplicability
1.0
 Iron Marines (Video Game) / int_933576c8
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_933576c8
 Iron Marines (Video Game) / int_950329d8
type
Dynamic Entry
 Iron Marines (Video Game) / int_950329d8
comment
Dynamic Entry: Dropgun turrets are deployed by being sent towards a selected area at high velocity. This deals very heavy damage to enemies in the area it lands on.
 Iron Marines (Video Game) / int_950329d8
featureApplicability
1.0
 Iron Marines (Video Game) / int_950329d8
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_950329d8
 Iron Marines (Video Game) / int_986dad9a
type
Killer Robot
 Iron Marines (Video Game) / int_986dad9a
comment
Killer Robot: The Peripheroids fought in the second world are mechanical enemies with single red eyes, lasers, missiles, and support abilities. They're also hostile and are led by a megalomaniacal AI.
 Iron Marines (Video Game) / int_986dad9a
featureApplicability
1.0
 Iron Marines (Video Game) / int_986dad9a
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_986dad9a
 Iron Marines (Video Game) / int_9b06e314
type
Greater-Scope Villain
 Iron Marines (Video Game) / int_9b06e314
comment
Greater-Scope Villain: The Fell in the first episode were fleeing from the Raad and their leader Nexus. Later on, it also appears that Nexus may be working for an even greater threat.
 Iron Marines (Video Game) / int_9b06e314
featureApplicability
1.0
 Iron Marines (Video Game) / int_9b06e314
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_9b06e314
 Iron Marines (Video Game) / int_9b54d536
type
Evil Counterpart
 Iron Marines (Video Game) / int_9b54d536
comment
Evil Counterpart: The Crimson Vultures are this to the Iron Marines, having several units that defected over to their side as well as several stolen Mechs. A number of their units thus fight similarly to the Iron Marines' own.
 Iron Marines (Video Game) / int_9b54d536
featureApplicability
1.0
 Iron Marines (Video Game) / int_9b54d536
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_9b54d536
 Iron Marines (Video Game) / int_9c23f3a0
type
Bigfoot, Sasquatch, and Yeti
 Iron Marines (Video Game) / int_9c23f3a0
comment
The primitive Ga'r were being outmatched by the technologically-advanced Raad until the Iron Marines came to their rescue. That said, the Ga'r combat units can hold their own against small groups of Raads.
 Iron Marines (Video Game) / int_9c23f3a0
featureApplicability
1.0
 Iron Marines (Video Game) / int_9c23f3a0
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_9c23f3a0
 Iron Marines (Video Game) / int_9f9540ae
type
We Can Rebuild Him
 Iron Marines (Video Game) / int_9f9540ae
comment
We Can Rebuild Him: The Special Ops missions that are unlocked after Mr. Rob070 is defeated have the Peripheroids trying to rebuild him under the direction of their Overseers. Naturally, the Iron Marines have to make sure this doesn't come to pass.
 Iron Marines (Video Game) / int_9f9540ae
featureApplicability
1.0
 Iron Marines (Video Game) / int_9f9540ae
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_9f9540ae
 Iron Marines (Video Game) / int_a31c7ef4
type
Cute Machines
 Iron Marines (Video Game) / int_a31c7ef4
comment
Cute Machines: The dropgun turret has a rather simplistic design compared to the rest of the machines, and once it gets the robotic legs upgrade, it gets four small stubby spider legs that only make it look more adorable than deadly.
 Iron Marines (Video Game) / int_a31c7ef4
featureApplicability
1.0
 Iron Marines (Video Game) / int_a31c7ef4
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_a31c7ef4
 Iron Marines (Video Game) / int_a3515d6
type
Contrasting Sequel Antagonist
 Iron Marines (Video Game) / int_a3515d6
comment
Contrasting Sequel Antagonist: Within the game itself — each world's villains are contrasting with each other: Sagaan-1 had the Fell, whose motive was to consume and destroy Sagaan-1 and use its resources. They were made of flesh and bone and used Organic Technology. Ascendaar had the Peripheroids, whose motive was to hold VIPs hostage. They were made of metal and circuitry and used lasers and missiles. Borealis had the Raad, whose motive was galactic invasion. They were made of plasma and used Elemental Powers.
 Iron Marines (Video Game) / int_a3515d6
featureApplicability
1.0
 Iron Marines (Video Game) / int_a3515d6
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_a3515d6
 Iron Marines (Video Game) / int_a414c3f0
type
One-Hit Kill
 Iron Marines (Video Game) / int_a414c3f0
comment
The Fell Tyrant has three phases to it, each time being fought at a different base. After depleting a small amount of health at the first base, it charges up a good bit and delivers a One-Hit Kill on everything there, before moving to the second base. After getting it to about 1/2 its health or so, it'll do the same to your second base. The final fight takes place at your main base, where you'll need to damage it quickly enough especially once it reaches low health, since it'll attempt to use said One-Hit Kill to take out your main base for an instant loss.
 Iron Marines (Video Game) / int_a414c3f0
featureApplicability
1.0
 Iron Marines (Video Game) / int_a414c3f0
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_a414c3f0
 Iron Marines (Video Game) / int_a590182a
type
Disintegrator Ray
 Iron Marines (Video Game) / int_a590182a
comment
Disintegrator Ray: One upgrade for the laser tower allows it to fire this, and it's a One-Hit Kill on non-boss mooks.
 Iron Marines (Video Game) / int_a590182a
featureApplicability
1.0
 Iron Marines (Video Game) / int_a590182a
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_a590182a
 Iron Marines (Video Game) / int_a96b8b63
type
Space Marine
 Iron Marines (Video Game) / int_a96b8b63
comment
Space Marine: The Hero Unit you play as well as the summonable human units are all part of a Space Marine organization.
 Iron Marines (Video Game) / int_a96b8b63
featureApplicability
1.0
 Iron Marines (Video Game) / int_a96b8b63
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_a96b8b63
 Iron Marines (Video Game) / int_abfb19ba
type
Fire, Ice, Lightning
 Iron Marines (Video Game) / int_abfb19ba
comment
Fire, Ice, Lightning: The third world, Borealis has this in effect. The evil Raad are plasma-based beings that use electrical and fiery weaponry, whereas the good Ga'r who are fighting them use ice-based weapons and even huge chunks of ice.
 Iron Marines (Video Game) / int_abfb19ba
featureApplicability
1.0
 Iron Marines (Video Game) / int_abfb19ba
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_abfb19ba
 Iron Marines (Video Game) / int_ad1db87c
type
Oh, Crap!
 Iron Marines (Video Game) / int_ad1db87c
comment
Oh, Crap!: Raad Pyron Guards get this expression when their containment suit fails once they lose all HP, since they know they're going to explode in seconds. Get your troops and heroes away if you see this happen.
 Iron Marines (Video Game) / int_ad1db87c
featureApplicability
1.0
 Iron Marines (Video Game) / int_ad1db87c
featureConfidence
1.0
 Iron Marines (Video Game)
hasFeature
Iron Marines (Video Game) / int_ad1db87c
 Iron Marines (Video Game) / int_ad4a45be
type
Final Boss
 Iron Marines (Video Game) / int_ad4a45be
comment
Final Boss Nexus also has three phases, with each phase adding new, deadly attacks to his arsenal. Fortunately, you do gain a new, full-HP Tortugon at the start of each phase.
 Iron Marines (Video Game) / int_ad4a45be
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Face–Heel Turn
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comment
Face–Heel Turn: The Empyreans have turned from allies into the Dark Empyreans after the Raad destroyed their planet, and the Void Corruption managed to take over them. This is thanks to Herald, an Empyrean who made a deal with both the Void Sovereign and later the Raad, so the latter could destroy the planet, plunge the Empyreans into psychic grief, and allow the Void to invade the survivng Empyreans' minds and corrupt them.
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type
Armor-Piercing Attack
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comment
Armor-Piercing Attack: There are several attacks that pierce armor, which makes them very useful against the armored Peripheroids. Fire damage bypasses the defences of Heavily Armored Mooks. The Snipers can get upgraded to bypass all armor, no matter how tough the enemy is. Laser attacks bypass all armor no matter how heavy it is. Guardians and Brawlers have a 50% armor pierce on their attacks.
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Living Weapon
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comment
Living Weapon: According to lore, a number of the Fell aliens use "Worm guns" for combat. They insert Etherium into the bodies of trained worms which they then control as bone- or goop- launching guns.
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type
Sentry Gun
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comment
Sentry Gun: The Dropgun. The player can drop it onto a group of mooks to deal great damage, and it will then begin to rapid-fire at the enemies for very good damage. Mooks will also try to attack it instead, allowing it to Draw Aggro, and it also has a decent amount of health. Even better, there's a robotic legs upgrade that allows them to walk around like a mini Spider Tank.
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Hero Unit
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comment
Hero Unit: The player controls one, who has more health and better capabilities than most other troops.
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Corridor Cubbyhole Run
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comment
Corridor Cubbyhole Run: The mission "Great Balls of Ice" has giant snowballs rolling down hills and crashing onto certain areas periodically. Getting directly hit by a snowball or having one roll onto units is a One-Hit Kill for the Iron Marines, Raad, and Fenrir, although troops will only be temporarily frozen if they're near but not directly hit by the snowballs.
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Promoted to Playable
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comment
Promoted to Playable: Both the Fell and the Ascendii have playable units.
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King Mook
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comment
King Mook: Alpha Fenrirs are these to the Fenrirs, having more damage and HP while also sporting a stealth ability.
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Death-Activated Superpower
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comment
Death-Activated Superpower: Thanks to being unstable plasma in containment suits, Raads tend to have explosive abilities that trigger when they go down. Even their vehicle units have a death-activated ability although it's quite logical (they simply drop their pilot).
 Iron Marines (Video Game) / int_bf88aeec
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ZigZagged
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comment
Zig-Zagged with the Emyprean units. While the straight-up melee Guardians are male, the female units are the support class Diplomats, while the ranged units are the male Channelers.
 Iron Marines (Video Game) / int_c3db1619
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type
Mêlée à Trois
 Iron Marines (Video Game) / int_c6695a49
comment
Mêlée à Trois: On Borealis, the Iron Marines and Ga'r have to face off against the invading Raad as well as native wildlife in the form of Fenrirs. Both the Raad and the Fenrirs will also attack each other. This is even seen in the artwork for Borealis◊, where the Fenrir attack both the Raad and the Ga'r. Notably, in Borealis' third mission, you might actually want the Raad to take over the first control point since their aerial flame units are very effective against the constant streams of Fenrirs that are Weak to Fire. This is averted in the missions "White Fangs" and "Dances With Wolves", in the former the Fenrir are allied with you, in the latter they're allied with the Raad.
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 Iron Marines (Video Game) / int_c72af5a8
type
Mini-Mecha
 Iron Marines (Video Game) / int_c72af5a8
comment
Mini-Mecha: One of the three unit classes that can be spawned. They tend to be very durable and have incredible attacking power, but they're costly and you only can spawn one in a squad, meaning that if it dies you'll have to buy another one unless you gain the upgrade that allows them to respawn.
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type
The Engineer
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comment
The System Monitors can heal other Jackbots near them. Since the Peripheroids and their structures are all mechanical, it also means that it serves as The Engineer to them, and can thus repair destroyed Assembly Centers too.
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 Iron Marines (Video Game) / int_cfda0ecb
type
Escort Mission
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comment
Escort Mission: There are two variants, one where the player is able to control the escortee to get them to avoid danger, and the other where the escortee cannot be controlled and the player has to keep pace with them. A rather easy one occurs with the Ga'r king. Although he's slow, he has a giant amount of health, can easily deal with most Raad and Fenrir that come his way by virtue of very damaging attacks, and he can heal himself up by eating a chunk of meat. White Fangs has you escort AI-controlled Fenrir and Fenrir Alphas. The good news is that they have much more health than their mook selves, the bad news is that Raad portals will spawn in when they're trying to get to the exit... and being beasts and all, the Fenrir will happily charge into the Raad and try to take them down while getting damaged by the Raad attacks. You can only afford to lose 7 Fenrir in this mission, too. The battle against Nexus consists of three of them back to back, all with a Poor Pace Escortee. You have a Tortugon (a Spider Tank turtle mech) that's slow as molasses, and needs to survive since they have to enter the portal that Nexus leaves behind when you temporarily "beat" him. Several of Nexus' attacks can deal massive damage or outright One-Hit Kill it, and thanks to the poor speed it's hard to avoid damage. You'll be needing lots of micromanagement and a good bit of luck.
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 Iron Marines (Video Game) / int_d15c1086
type
Boss-Only Level
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comment
Boss-Only Level: The fights against Mr. Rob070 and Nexus immediately place the Iron Marines into combat against them until the battle ends, unlike the Fell Tyrant where the player had to go through most of the level before it showed itself.
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Ambushing Enemy
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comment
Ambushing Enemy: Grimcrushers are Fell that disguise themselves as rocks at first glance, until the player either gets near or an Event Flag is triggered.
 Iron Marines (Video Game) / int_d1bd15ff
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Secondary Fire
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comment
Secondary Fire: With enough research, units can be upgraded to throw some kind of grenade-even mechs het in on the action, with various kinds of Trick Bomb launched from behind the cockpit.
 Iron Marines (Video Game) / int_d1c12c05
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type
Anti-Frustration Features
 Iron Marines (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Certain Special Ops missions where you can only use your Hero, Dropgun and no other troops will give the Dropgun a much faster respawn time, since you may have to cover more than one exit. The "Into Darkness" mission has an asteroid shower before finding the people in distress. Once you find them and have to escort them, the asteroid shower stops, only occurring whenever a path is needed to be "blocked off" by a huge asteroid. When the Fell Bishop's cocoon is broken, all the enemies on screen die off. More of them will shortly spawn, however. The Escort Mission with the Ga'r King gives you an escortee who has a lot of health, deals heavy damage, and can even heal himself.
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type
Action Bomb
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comment
Action Bomb: Your Drop Turret can be upgraded to explode into a cluster of explosives when destroyed, just to make sure the group of enemies that destroyed it will take a great amount of damage. Thanks to being unstable plasma Energy Beings in containment suits, Raads tend to have explosive results upon death. Raad Ion Troopers explode into energy upon death which doesn't hurt your troops, but thanks to essentially exploding into the stuff they're made of, it heals other Raads nearby. Raad Pyron Guards play this straight, being fire-based Raads that blow up when killed, burning and damaging nearby units. They thankfully give a short pause of a warning before actually blowing up. Raad Geon Enforcers have gravity-based powers and when their suits are breached they will create a gravitational orb (ala Mass Effect Singularity) that will pull units towards it and explode.
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 Iron Marines (Video Game) / int_db5620c4
type
Physical, Mystical, Technological
 Iron Marines (Video Game) / int_db5620c4
comment
Physical, Mystical, Technological: The three types of deployable troops. Army units are the "Physical", base humans in armor and wield guns. Empyreans are the "Mystical", being Telepathic Space Elves with Psychic Powers. Finally, Mechs are the "Technological", being mechs with high-tech weapons and drones. The three villain factions so far count as well. Fell are the Physical, relying on Organic Technology, fast growth rate and brute force. Peripheroids are the Technological, relying on their lasers, machines and tech. Raad are the Mystical, being Energy Beings who use the plasma they're made of to control Elemental Powers.
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Anti-Structure
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comment
Anti-Structure: Engineers excel at this, as they use a beam that deals high damage to structures, and also have a bomb attack that temporarily disables the function of opposing structures. This makes them highly effective against the Taskmaster, which is considered a structure despite being a mobile enemy. Blue Dragon's silver tier upgrade for Iron Eagle makes her machine gun attack deal extra damage to structures. On the Fell aliens' side, there's the Hammergrub, which is a slow but Heavily Armored Giant Mook that doesn't directly attack troops, instead heading directly towards one of the player's structures before doing heavy damage to it with its wrecking ball tongue. It deals minor collision damage to troops instead.
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Last of His Kind
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comment
Last of His Kind: The Ascendii that you save at the end of "The Last of Them" is revealed to be the last of their race after the (apparent) last one got trashed by Mr. ROB070. They're no longer the last of their kind in Invasion.
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Authority Equals Asskicking
 Iron Marines (Video Game) / int_e34ada78
comment
The Ga'r King can easily take on the Raad and their combat vehicles with just a huge battlehammer and by throwing very painful chunks of ice at them. He's also defensively capable of tanking their laser and plasma attacks and healing from them via eating a huge chunk of meat.
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type
Composite Character
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comment
Composite Character: The Dropgun turret appears to be a mix between Kingdom Rush's Rain of Fire/Thunderbolt and Reinforcements. When summoned, it drops onto an area dealing extremely heavy damage, before attacking enemies with high damage and drawing their attention to it. Like Reinforcements, it's also temporary and expires after it's either defeated or after a period of time.
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type
Press Start to Game Over
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comment
Press Start to Game Over: The "Into Darkness" Special Ops mission has your player drop down alone to seek a group of scientists they need to rescue, while giant meteors rain down at certain spots to block the path, killing the player and failing the mission if they stand in the area. The first giant meteor landing spot can be reached by Blue Dragon before it lands thanks to her fast movement that ignores the uneven terrain, earning the player a defeat seconds into the mission.
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Time-Limit Boss
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comment
Time-Limit Boss: The Tyrant becomes one of these in his final phase. After he burrows a few times, he'll get ready a One-Hit Kill on your main base (which is also what he uses to wreck your previous two bases) and if you fail to defeat him before he fires, it's an instant loss.
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Decapitated Army
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comment
Decapitated Army: The Fell aliens are ruled by a single entity codenamed "Tyrant". When it's defeated, the rest of the Fell are easily dispatched off. Except not quite — there's another Fell Tyrant cocoon on the planet and one of the Spec Ops missions requires you to destroy it.
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Suicide Attack
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comment
Dr. Graaff's gameplay is based around these. In Assault Mode, they attack his enemies, while in Assist Mode, they heal him and nearby allies. He can also command them to use a Suicide Attack that deals extreme damage to an enemy.
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Wake-Up Call Boss
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comment
Wake-Up Call Boss: The Fell Bishop is the first boss-level enemy you'll face and it definitely shows that the game isn't kidding around. It's fast, durable, and extremely painful with its area hitting acid spit attack, and its huge amounts of health means that it'll take a long time to defeat. To make matters worse, there's also several flunkies assaulting your bases and your units from all directions. You'll need very careful planning and the proper team composition in order to defeat it. To hammer the point home, its enemy profile◊ even says that it's "Definitely a foe not to trifle with".
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Stone Wall
 Iron Marines (Video Game) / int_f62cc38a
comment
Brawlers. Compared to the many flashy stuff out there like Channelers, Flamewalkers and Shellstorms, all these do is punch hard at a slow rate, and have a giant amount of health and armor. However, this is extremely vital at surviving enemies that lack armor-piercing abilities, and due to being a melee unit they do not suffer extra damage from melee opponents. With all upgrades on the Tech Tree, they're capable of holding off even several Giant Mooks at once for a while, and they're the best unit at shrugging off certain dangerous attacks such as the Overseer's Macross Missile Massacre.
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Death Ray
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comment
The Laser turrets have a Death Ray upgrade that allows them to use a Disintegrator Ray which instantly kills mooks.
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 Iron Marines (Video Game) / int_fb8b1175
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Earthquake Machine
 Iron Marines (Video Game) / int_fb8b1175
comment
Earthquake Machine: In the Mission "Great Balls of Ice", the Raads have built one of these to cause giant snowballs to fall down the mountain, and your job is to destroy it.
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Attack Drone
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comment
The Taskmaster spawns numerous weak flying Oculus Attack Drones and is considered a structure when it comes to damage. It does come with an Area of Effect electrical attack, though.
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 Iron Marines (Video Game) / int_fdad625e
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Was Once a Man
 Iron Marines (Video Game) / int_fdad625e
comment
Was Once a Man: The Mindbane Fell are humans who have undergone etherium experimentation by the Fell, and their human nature erased, turning them into mindless mutated humanoid monstrosities with energy shockwaves.
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 Iron Marines (Video Game) / int_ff8afd14
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Spider Tank
 Iron Marines (Video Game) / int_ff8afd14
comment
The battle against Nexus consists of three of them back to back, all with a Poor Pace Escortee. You have a Tortugon (a Spider Tank turtle mech) that's slow as molasses, and needs to survive since they have to enter the portal that Nexus leaves behind when you temporarily "beat" him. Several of Nexus' attacks can deal massive damage or outright One-Hit Kill it, and thanks to the poor speed it's hard to avoid damage. You'll be needing lots of micromanagement and a good bit of luck.
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Iron Marines (Video Game)

The following is a list of statements referring to the current page from other pages.

 Iron Marines (Video Game)
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Always Accurate Attack / int_a2933316
 Iron Marines (Video Game)
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Anti-Armor / int_a2933316
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Armored Coffins / int_a2933316
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Auto-Revive / int_a2933316
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Begin with a Finisher / int_a2933316
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Bombardier Mook / int_a2933316
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Energy Beings / int_a2933316
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Escort Mission / int_a2933316
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Guys Smash, Girls Shoot / int_a2933316
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Hold the Line / int_a2933316
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King Mook / int_a2933316
 Iron Marines (Video Game)
hasFeature
Long-Range Fighter / int_a2933316
 Iron Marines (Video Game)
hasFeature
Mook Mobile / int_a2933316
 Iron Marines (Video Game)
hasFeature
Never Bring a Gun to a Knife Fight / int_a2933316
 Iron Marines (Video Game)
hasFeature
Physical, Mystical, Technological / int_a2933316
 Iron Marines (Video Game)
hasFeature
Rock Beats Laser / int_a2933316
 Iron Marines (Video Game)
hasFeature
Savage Wolves / int_a2933316
 Iron Marines (Video Game)
hasFeature
Scratch Damage Enemy / int_a2933316
 Iron Marines (Video Game)
hasFeature
Stealthy Mook / int_a2933316
 Iron Marines (Video Game)
hasFeature
Sturdy and Steady Turtles / int_a2933316
 Iron Marines (Video Game)
hasFeature
TV Head Robot / int_a2933316
 Iron Marines (Video Game)
hasFeature
Tactical Rock–Paper–Scissors / int_a2933316
 Iron Marines (Video Game)
hasFeature
Telepathic Spacemen / int_a2933316
 Iron Marines (Video Game)
hasFeature
Teleport Interdiction / int_a2933316
 Iron Marines (Video Game)
hasFeature
Uruguayan Media / int_a2933316
 Iron Marines (Video Game)
hasFeature
Video Games of 2015–2019 / int_a2933316
 Iron Marines (Video Game)
hasFeature
Wake-Up Call Boss / int_a2933316
 Iron Marines (Video Game)
hasFeature
Weak to Fire / int_a2933316