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It Steals (Video Game)

 It Steals (Video Game)
type
TVTItem
 It Steals (Video Game)
label
It Steals (Video Game)
 It Steals (Video Game)
page
ItSteals
 It Steals (Video Game)
comment
It Steals is a 2020 maze-roaming horror game in which the player must navigate a checkered labyrinth while avoiding monsters with unique mechanics for each of the game's five modes. It was created by Zeekerss and released on Steam on July 22nd, 2020.The game features five different modes, each featuring different mechanics for both the player and the monster. The core mechanic of moving through a maze and collecting strange blue orbs remains the same in every mode. Completing each mode rewards a star on the main menu.The modes include: Classic: Collect 14 orbs while being chased by a creature named Legs. You have a flashlight which can be used to scare Legs away, but if you do this too many times he will enrage and chase you. Shutter Mode: Similar to Classic. There are only 9 orbs, but you can only keep Legs at bay by using a camera with a limited battery life. Hide and Seek: An unnamed black and white monster hides around the maze. Coming too close to the monster causes it to go into "seeking" mode, where you must hide from it. Upon finding you, it chases you, smashing through any walls in its path. Living Halls: The maze is full of monsters that blend into the walls and will attack if you come close. When the timer reaches 0, all the monsters near you will attack automatically. To survive this, you need to hide in one of three vaults until the timer resets. The Phantom: The Phantom is invisible, but you are also invisible to it. Making too much noise by moving furniture will alert the Phantom to your presence. If it finds you, your only chance is to catch it with one of your devices.The game has received praise for having unique mechanics, most notably in the Phantom mode.
 It Steals (Video Game)
fetched
2024-02-16T13:31:32Z
 It Steals (Video Game)
parsed
2024-02-16T13:31:33Z
 It Steals (Video Game)
processingComment
Dropped link to HideAndSeekHorror: Not a Feature - UNKNOWN
 It Steals (Video Game)
processingUnknown
Hide-and-Seek Horror
 It Steals (Video Game)
isPartOf
DBTropes
 It Steals (Video Game) / int_199fde5c
type
Now, Where Was I Going Again?
 It Steals (Video Game) / int_199fde5c
comment
Now, Where Was I Going Again?: The maze all has the same checkerboard pattern, often making it difficult to figure out if you've been somewhere. Your only help is a minimalist radar that shows the nearby layout and any nearby orbs.
 It Steals (Video Game) / int_199fde5c
featureApplicability
1.0
 It Steals (Video Game) / int_199fde5c
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_199fde5c
 It Steals (Video Game) / int_1aa08f77
type
Multiple Endings
 It Steals (Video Game) / int_1aa08f77
comment
Multiple Endings: Each game mode apart from Shutter Mode gives you a different ending when completed: Classic Mode: You walk through a corridor and open a door at the end. The Phantom comes out of the door and presumably kills you. Hide and Seek: You are in a room with the black and white monster, which gets up and rushes at you. Living Halls: The walls around you reveal themselves to be monsters and surround you. The Phantom: You run through corridors filled with objects while being chased by the Phantom. You see a light a light at the end of a long corridor, but the Phantom catches you before you can reach it.
 It Steals (Video Game) / int_1aa08f77
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1.0
 It Steals (Video Game) / int_1aa08f77
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_1aa08f77
 It Steals (Video Game) / int_1b122c5d
type
Scare Chord
 It Steals (Video Game) / int_1b122c5d
comment
Scare Chord: A sharp musical sting usually accompanies suddenly seeing the monster or said monster being enraged.
 It Steals (Video Game) / int_1b122c5d
featureApplicability
1.0
 It Steals (Video Game) / int_1b122c5d
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_1b122c5d
 It Steals (Video Game) / int_1bbb76bc
type
Abandoned Area
 It Steals (Video Game) / int_1bbb76bc
comment
Abandoned Area: There are several implications that the maze the game takes place in was once inhabited by other people.
 It Steals (Video Game) / int_1bbb76bc
featureApplicability
1.0
 It Steals (Video Game) / int_1bbb76bc
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_1bbb76bc
 It Steals (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 It Steals (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Absolutely nothing in the game is explained, from what the monsters are, to why you have to collect the orbs, to why you're in the maze in the first place. The emphasis is very much on the gameplay and the AI of each monster instead.
 It Steals (Video Game) / int_1fffccf7
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1.0
 It Steals (Video Game) / int_1fffccf7
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_1fffccf7
 It Steals (Video Game) / int_3d1f2cae
type
Barrier-Busting Blow
 It Steals (Video Game) / int_3d1f2cae
comment
Barrier-Busting Blow: The monster in Hide and Seek can smash through walls while enraged.
 It Steals (Video Game) / int_3d1f2cae
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1.0
 It Steals (Video Game) / int_3d1f2cae
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_3d1f2cae
 It Steals (Video Game) / int_42899766
type
Can't Move While Being Watched
 It Steals (Video Game) / int_42899766
comment
Can't Move While Being Watched: The monsters in Living Halls mode, as long as the clock on the radar hasn't run out.
 It Steals (Video Game) / int_42899766
featureApplicability
1.0
 It Steals (Video Game) / int_42899766
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_42899766
 It Steals (Video Game) / int_4e3d253b
type
Downer Ending
 It Steals (Video Game) / int_4e3d253b
comment
Downer Ending: Almost all the endings you can get involve the protagonist getting killed by a monster.
 It Steals (Video Game) / int_4e3d253b
featureApplicability
1.0
 It Steals (Video Game) / int_4e3d253b
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_4e3d253b
 It Steals (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 It Steals (Video Game) / int_5049f19d
comment
Do Well, But Not Perfect: In Hide and Seek, not finding the monster at all will cause it to call you a "bad seeker" and enter an extra-difficult enraged mode. To avoid this, it's best to find it at least once.
 It Steals (Video Game) / int_5049f19d
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1.0
 It Steals (Video Game) / int_5049f19d
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_5049f19d
 It Steals (Video Game) / int_527fc5fe
type
Gotta Catch Them All
 It Steals (Video Game) / int_527fc5fe
comment
Gotta Catch Them All: In each mode, you have to collect all the glowing orbs to win.
 It Steals (Video Game) / int_527fc5fe
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1.0
 It Steals (Video Game) / int_527fc5fe
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_527fc5fe
 It Steals (Video Game) / int_5581b443
type
The Walls Are Closing In
 It Steals (Video Game) / int_5581b443
comment
The Walls Are Closing In: At the end of Living Halls the walls surrounding you turn out to be monsters and crush you to death.
 It Steals (Video Game) / int_5581b443
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1.0
 It Steals (Video Game) / int_5581b443
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_5581b443
 It Steals (Video Game) / int_5768d31
type
Super-Speed
 It Steals (Video Game) / int_5768d31
comment
Super-Speed: If Legs becomes enraged or you run out of battery in Stutter Mode, it moves so quickly that it is completely impossible to outrun. Your only hope in the former case is to stun it with the camera and make distance, while in the latter you have to collect an orb immediately or You Are Already Dead. Exaggerated by Legs in Shudder Mode, as it is very difficult to even see it coming normally and nearly impossible when enraged. Your best hope is to finish the level as quickly as possible or pray that you have some long hallways to press the trigger in time.
 It Steals (Video Game) / int_5768d31
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1.0
 It Steals (Video Game) / int_5768d31
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_5768d31
 It Steals (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 It Steals (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: While the entire game is stealth-based, Hide and Seek and The Phantom especially require you to hide from the monsters and make no noise at all, as you have few ways of driving them off or escaping.
 It Steals (Video Game) / int_6638c7f7
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1.0
 It Steals (Video Game) / int_6638c7f7
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 It Steals (Video Game)
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It Steals (Video Game) / int_6638c7f7
 It Steals (Video Game) / int_66f763c0
type
Interface Screw
 It Steals (Video Game) / int_66f763c0
comment
Interface Screw: In the Classic Mode bonus level, the second time Legs demands you to run, the screen will start to tilt sideways to mess with your orientation. This can make escaping Legs significantly more difficult.
 It Steals (Video Game) / int_66f763c0
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1.0
 It Steals (Video Game) / int_66f763c0
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_66f763c0
 It Steals (Video Game) / int_68068108
type
Evil Laugh
 It Steals (Video Game) / int_68068108
comment
Evil Laugh: The Phantom lets out a drawn-out, distorted giggle as it chases the player through the final corridor after beating the last level. This is likely because it knows that there is no way for you to escape it.
 It Steals (Video Game) / int_68068108
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1.0
 It Steals (Video Game) / int_68068108
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_68068108
 It Steals (Video Game) / int_6ec989d8
type
Guide Dang It!
 It Steals (Video Game) / int_6ec989d8
comment
Guide Dang It!: The game does not tell you how the monsters work beyond a few lines of very simple instruction at the start of each run. Detailed information 'is' given to you, but only if you die a few times or beat the level first.
 It Steals (Video Game) / int_6ec989d8
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1.0
 It Steals (Video Game) / int_6ec989d8
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_6ec989d8
 It Steals (Video Game) / int_7ff52319
type
Blinding Camera Flash
 It Steals (Video Game) / int_7ff52319
comment
Blinding Camera Flash: This is your only defence against Legs in Shutter Mode.
 It Steals (Video Game) / int_7ff52319
featureApplicability
1.0
 It Steals (Video Game) / int_7ff52319
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_7ff52319
 It Steals (Video Game) / int_832c45c4
type
Stalked by the Bell
 It Steals (Video Game) / int_832c45c4
comment
Stalked by the Bell: Classic, Shutter Mode and Living Halls all have a condition that effectively limits the amount of time you can spend on the level. In the first two modes, Legs will enrage and chase you if you flash it enough. The second time it does this, it is much faster than you and there is no way to escape other than quickly beating the level. In Shutter Mode, your camera has a limited battery life and you can only refill it by collecting orbs. This means that it has a limited number of uses before you become defenceless against Legs. In Living Halls, there is a time limit displayed by your sensor, and once it runs out all the monsters near you will immediately become aggressive. To survive this, you need to hide in a vault until the timer resets. There are only three vaults and each can only be used once, so if the timer reaches zero and you've used all the vaults, you may as well be dead.
 It Steals (Video Game) / int_832c45c4
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1.0
 It Steals (Video Game) / int_832c45c4
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_832c45c4
 It Steals (Video Game) / int_8774fb47
type
Eldritch Abomination
 It Steals (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Phantom appears as a pulsating, formless black and red mass.
 It Steals (Video Game) / int_8774fb47
featureApplicability
1.0
 It Steals (Video Game) / int_8774fb47
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_8774fb47
 It Steals (Video Game) / int_8dc2b0f2
type
Hard Mode Perks
 It Steals (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Because the three bonus levels require more than twice the amount of blue orbs to collect and the monsters are a lot more aggressive, running no longer enrages them to compensate.
 It Steals (Video Game) / int_8dc2b0f2
featureApplicability
1.0
 It Steals (Video Game) / int_8dc2b0f2
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_8dc2b0f2
 It Steals (Video Game) / int_91cecc1e
type
Exaggerated Trope
 It Steals (Video Game) / int_91cecc1e
comment
Exaggerated by Legs in Shudder Mode, as it is very difficult to even see it coming normally and nearly impossible when enraged. Your best hope is to finish the level as quickly as possible or pray that you have some long hallways to press the trigger in time.
 It Steals (Video Game) / int_91cecc1e
featureApplicability
1.0
 It Steals (Video Game) / int_91cecc1e
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_91cecc1e
 It Steals (Video Game) / int_92dfffae
type
Retraux
 It Steals (Video Game) / int_92dfffae
comment
Retraux: The game is intentionally pixellated to obscure the monsters and add to the fear they create.
 It Steals (Video Game) / int_92dfffae
featureApplicability
1.0
 It Steals (Video Game) / int_92dfffae
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_92dfffae
 It Steals (Video Game) / int_940a5958
type
Artificial Stupidity
 It Steals (Video Game) / int_940a5958
comment
Artificial Stupidity: The black and white monster's pathfinding during the chase segment isn't that good, which can cause it to run back and forward past you several times without noticing you. It's easier to see in the Junkyard, which is the harder version of Hide and Seek.
 It Steals (Video Game) / int_940a5958
featureApplicability
1.0
 It Steals (Video Game) / int_940a5958
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_940a5958
 It Steals (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 It Steals (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: In Classic and Shutter Mode, Legs' chase sequence can only be survived once. In its second chase, it becomes much faster and running just delays your inevitable death. It is also impossible to escape the Phantom in the hallway after collecting the last orb.
 It Steals (Video Game) / int_9a1f23bf
featureApplicability
1.0
 It Steals (Video Game) / int_9a1f23bf
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_9a1f23bf
 It Steals (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 It Steals (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: The player receives one strapped to their arm for Living Halls, which will glow green and make noise if pointed in the direction of an enemy. It also displays the remaining time until the player needs to take shelter inside a vault.
 It Steals (Video Game) / int_9cd91b8a
featureApplicability
1.0
 It Steals (Video Game) / int_9cd91b8a
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_9cd91b8a
 It Steals (Video Game) / int_a080d7a9
type
Door Handle Scare
 It Steals (Video Game) / int_a080d7a9
comment
Door Handle Scare: The wall monsters in Living Walls may attempt to open the vault doors while you're inside. While they can't actually open the door, they can make it shake and turn slightly.
 It Steals (Video Game) / int_a080d7a9
featureApplicability
1.0
 It Steals (Video Game) / int_a080d7a9
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_a080d7a9
 It Steals (Video Game) / int_a16102d2
type
Meat Moss
 It Steals (Video Game) / int_a16102d2
comment
Meat Moss: The maze is covered in this in Living Halls. Presumably it's because every wall is a disguised monster. The Labyrinth, the harder Classic mode variant, also has this trait.
 It Steals (Video Game) / int_a16102d2
featureApplicability
1.0
 It Steals (Video Game) / int_a16102d2
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_a16102d2
 It Steals (Video Game) / int_a4c37cbe
type
Mood Whiplash
 It Steals (Video Game) / int_a4c37cbe
comment
Mood Whiplash: After winning Shutter Mode, rather than a Downer Ending you're treated to a montage of the photos you've taken, most of which usually look silly. It even plays whimsical music during the montage.
 It Steals (Video Game) / int_a4c37cbe
featureApplicability
1.0
 It Steals (Video Game) / int_a4c37cbe
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_a4c37cbe
 It Steals (Video Game) / int_a51467fe
type
Chest Monster
 It Steals (Video Game) / int_a51467fe
comment
Chest Monster: In Classic mode, Legs can disguise itself as an orb by making its eyes glow blue and emitting the sound that an orb makes.
 It Steals (Video Game) / int_a51467fe
featureApplicability
1.0
 It Steals (Video Game) / int_a51467fe
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_a51467fe
 It Steals (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 It Steals (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: The black and white monster as well as the wall monsters have glowing red eyes. Legs usually does too, but it can change its eyes to cyan to resemble an orb.
 It Steals (Video Game) / int_a939a527
featureApplicability
1.0
 It Steals (Video Game) / int_a939a527
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_a939a527
 It Steals (Video Game) / int_ad4a45be
type
Final Boss
 It Steals (Video Game) / int_ad4a45be
comment
Final Boss: The Phantom is the fifth and final level you unlock in linear progression, is considered the hardest level by the game itself and you only get to see the ending screen after finishing it.
 It Steals (Video Game) / int_ad4a45be
featureApplicability
1.0
 It Steals (Video Game) / int_ad4a45be
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_ad4a45be
 It Steals (Video Game) / int_b0e18b32
type
Unique Enemy
 It Steals (Video Game) / int_b0e18b32
comment
Unique Enemy: Some of the loading screen tips hint at a spider enemy being somewhere in the game. It shows up extremely rarely in the Hide and Seek level, slowly skittering around on the ceiling.
 It Steals (Video Game) / int_b0e18b32
featureApplicability
1.0
 It Steals (Video Game) / int_b0e18b32
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_b0e18b32
 It Steals (Video Game) / int_b6060b7
type
Run or Die
 It Steals (Video Game) / int_b6060b7
comment
Run or Die: Running is usually your only option if a monster chases you, though sometimes even running won't help.
 It Steals (Video Game) / int_b6060b7
featureApplicability
1.0
 It Steals (Video Game) / int_b6060b7
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_b6060b7
 It Steals (Video Game) / int_b85c06f2
type
Glowing Eyes of Doom
 It Steals (Video Game) / int_b85c06f2
comment
Glowing Eyes of Doom: Several of the monsters have glowing red eyes, and in many cases this is the only way you'll know where they are unless it's too late.
 It Steals (Video Game) / int_b85c06f2
featureApplicability
1.0
 It Steals (Video Game) / int_b85c06f2
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_b85c06f2
 It Steals (Video Game) / int_b9743771
type
Beast in the Maze
 It Steals (Video Game) / int_b9743771
comment
Beast in the Maze: Each game mode involves one or several monsters chasing you through the maze.
 It Steals (Video Game) / int_b9743771
featureApplicability
1.0
 It Steals (Video Game) / int_b9743771
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_b9743771
 It Steals (Video Game) / int_bc74ef27
type
Berserk Button
 It Steals (Video Game) / int_bc74ef27
comment
Berserk Button: None of the monsters like catching you running around in their presence, unless they are already in a berserk state or you are playing in a bonus level. Legs also immediately goes for the kill if you run out of batteries in Shutter Mode.
 It Steals (Video Game) / int_bc74ef27
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1.0
 It Steals (Video Game) / int_bc74ef27
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1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_bc74ef27
 It Steals (Video Game) / int_c0b66f61
type
Invisible Monsters
 It Steals (Video Game) / int_c0b66f61
comment
Invisible Monsters: The Phantom in its respective mode, though it does become visible if it finds you. Interestingly, you are also this to it. Until it finds you.
 It Steals (Video Game) / int_c0b66f61
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1.0
 It Steals (Video Game) / int_c0b66f61
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_c0b66f61
 It Steals (Video Game) / int_c40ac4d9
type
Weaponized Teleportation
 It Steals (Video Game) / int_c40ac4d9
comment
Weaponized Teleportation: In The Phantom, you have two devices which can be placed on the floor, which will teleport the Phantom to the opposite side of the maze if it goes near them. This is your only hope if the Phantom enrages, as it is faster than you and will quickly catch you.
 It Steals (Video Game) / int_c40ac4d9
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1.0
 It Steals (Video Game) / int_c40ac4d9
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_c40ac4d9
 It Steals (Video Game) / int_c96c96d
type
Unlockable Difficulty Levels
 It Steals (Video Game) / int_c96c96d
comment
Unlockable Difficulty Levels: Beating one of the first three modes will unlock a harder version of that mode, called The Labyrinth, Shudder Mode and The Junkyard respectively. These can be accessed by clicking their respective stars on the main menu.
 It Steals (Video Game) / int_c96c96d
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1.0
 It Steals (Video Game) / int_c96c96d
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 It Steals (Video Game)
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It Steals (Video Game) / int_c96c96d
 It Steals (Video Game) / int_ca87e3ec
type
No Name Given
 It Steals (Video Game) / int_ca87e3ec
comment
No Name Given: The black and white monster in Hide and Seek does not have an official name.
 It Steals (Video Game) / int_ca87e3ec
featureApplicability
1.0
 It Steals (Video Game) / int_ca87e3ec
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1.0
 It Steals (Video Game)
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It Steals (Video Game) / int_ca87e3ec
 It Steals (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 It Steals (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Phantom mode invokes this, as it's easy to start dreading where the invisible monster may be even if it's across the map.
 It Steals (Video Game) / int_cdfe12c3
featureApplicability
1.0
 It Steals (Video Game) / int_cdfe12c3
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_cdfe12c3
 It Steals (Video Game) / int_d0a46264
type
Red Filter of Doom
 It Steals (Video Game) / int_d0a46264
comment
Red Filter of Doom: The screen will turn red whenever a monster enters its enraged state.
 It Steals (Video Game) / int_d0a46264
featureApplicability
1.0
 It Steals (Video Game) / int_d0a46264
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_d0a46264
 It Steals (Video Game) / int_d2c0e2ed
type
Schmuck Bait
 It Steals (Video Game) / int_d2c0e2ed
comment
Schmuck Bait: In Living Halls, you will sometimes receive messages like "Come out. It's safe. Open up." on your timer while waiting in a vault. If you do, a Wall immediately rushes into the vault and kills you.
 It Steals (Video Game) / int_d2c0e2ed
featureApplicability
1.0
 It Steals (Video Game) / int_d2c0e2ed
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_d2c0e2ed
 It Steals (Video Game) / int_df11acbe
type
Artificial Brilliance
 It Steals (Video Game) / int_df11acbe
comment
Artificial Brilliance: The AI at times seems aware of how the player will behave, and responds accordingly: For example, Legs is aware that light allows you to see, meaning that it will appear from behind in Classic mode but from any direction in Shutter Mode. It also knows that you can't see around walls, so when mimicking an orb it always hides around a corner, allowing you to see the light but not what's producing it. The black and white monster will often hide in an area near an orb, increasing your chances of running into it. It will also change postions constantly, forcing you to always be on the lookout for it. The same monster is also able to narrow down your hiding position while seeking for you, by repeatedly checking the same area more and more thoroughly each time. Chasing monsters may not always take a straight path to your location in order to throw you off.
 It Steals (Video Game) / int_df11acbe
featureApplicability
1.0
 It Steals (Video Game) / int_df11acbe
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_df11acbe
 It Steals (Video Game) / int_e0c470a1
type
The Fourth Wall Will Not Protect You
 It Steals (Video Game) / int_e0c470a1
comment
The Fourth Wall Will Not Protect You: After beating Shutter Mode, you are treated to a gallery of all the pictures you've taken during your run. Shudder Mode does the same thing, only the music is slightly distorted. Two pictures later, Legs suddenly appears and stares directly into the screen.
 It Steals (Video Game) / int_e0c470a1
featureApplicability
1.0
 It Steals (Video Game) / int_e0c470a1
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_e0c470a1
 It Steals (Video Game) / int_e3f34fb4
type
Featureless Protagonist
 It Steals (Video Game) / int_e3f34fb4
comment
Featureless Protagonist: Pretty much the only information given about the protagonist is what their hands look like.
 It Steals (Video Game) / int_e3f34fb4
featureApplicability
1.0
 It Steals (Video Game) / int_e3f34fb4
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_e3f34fb4
 It Steals (Video Game) / int_e6ce4b
type
The Maze
 It Steals (Video Game) / int_e6ce4b
comment
The Maze: All five modes take place in a large maze.
 It Steals (Video Game) / int_e6ce4b
featureApplicability
1.0
 It Steals (Video Game) / int_e6ce4b
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_e6ce4b
 It Steals (Video Game) / int_f2407aff
type
Infinite Flashlight
 It Steals (Video Game) / int_f2407aff
comment
Infinite Flashlight: The flashlight in Classic and Phantom mode never seems to run out.
 It Steals (Video Game) / int_f2407aff
featureApplicability
1.0
 It Steals (Video Game) / int_f2407aff
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_f2407aff
 It Steals (Video Game) / int_f3f391f6
type
Fission Mailed
 It Steals (Video Game) / int_f3f391f6
comment
Fission Mailed: After collecting the final orb in Living Halls, you can continue playing until the walls suddenly come to life and crush you. A "game over" message pops up as if you died normally, but on the title screen you will now have the star for completing the level.
 It Steals (Video Game) / int_f3f391f6
featureApplicability
1.0
 It Steals (Video Game) / int_f3f391f6
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_f3f391f6
 It Steals (Video Game) / int_f4d8ac92
type
The Assimilator
 It Steals (Video Game) / int_f4d8ac92
comment
The Assimilator: If the Walls' comments about wanting the player to "become a part of the maze" is meant literally, then this is what ends up happening to their victims.
 It Steals (Video Game) / int_f4d8ac92
featureApplicability
1.0
 It Steals (Video Game) / int_f4d8ac92
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_f4d8ac92
 It Steals (Video Game) / int_fab3c1e1
type
Weakened by the Light
 It Steals (Video Game) / int_fab3c1e1
comment
Weakened by the Light: This seems to be the case with Legs, as you can drive it off using a torch or camera flash.
 It Steals (Video Game) / int_fab3c1e1
featureApplicability
1.0
 It Steals (Video Game) / int_fab3c1e1
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_fab3c1e1
 It Steals (Video Game) / int_fe1d3a6b
type
Kill the Lights
 It Steals (Video Game) / int_fe1d3a6b
comment
Kill the Lights: When the timer in Living Halls runs out, the lights go out and the Walls no longer wait for you to look away from them. Likewise, whenever a monster goes berserk in the bonus levels the Sun' abruptly turns off.
 It Steals (Video Game) / int_fe1d3a6b
featureApplicability
1.0
 It Steals (Video Game) / int_fe1d3a6b
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_fe1d3a6b
 It Steals (Video Game) / int_name
type
ItemName
 It Steals (Video Game) / int_name
comment
 It Steals (Video Game) / int_name
featureApplicability
1.0
 It Steals (Video Game) / int_name
featureConfidence
1.0
 It Steals (Video Game)
hasFeature
It Steals (Video Game) / int_name
 It Steals (Video Game) / int_name
itemName
It Steals (Video Game)

The following is a list of statements referring to the current page from other pages.

 It Steals (Video Game)
hasFeature
Hide-and-Seek Horror / int_6699b322
 It Steals (Video Game)
hasFeature
Indie Game / int_6699b322
 It Steals (Video Game)
hasFeature
Sense-Impaired Monster / int_6699b322
 It Steals (Video Game)
hasFeature
Stealth-Based Game / int_6699b322