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Jedi Knight: Dark Forces II (Video Game)
- 707 statements
- 139 feature instances
- 74 referencing feature instances
Jedi Knight: Dark Forces II (Video Game) | type |
TVTItem | |
Jedi Knight: Dark Forces II (Video Game) | label |
Jedi Knight: Dark Forces II (Video Game) | |
Jedi Knight: Dark Forces II (Video Game) | page |
JediKnightDarkForcesII | |
Jedi Knight: Dark Forces II (Video Game) | comment |
Since the destruction ofthe second DEATH STAR, theRebel Alliance has begun thedifficult process of buildingthe New Republic.Seizing the opportunity forcontrol of the galaxy, newrival armies arise. The mostdangerous of these are theDARK JEDI. Their leader,JEREC, seeks the legendaryVALLEY OF THE JEDI.Within this lost battlegroundhe will find untold power todestroy peace and justice inthe galaxy....Star Wars: Jedi Knight – Dark Forces II (1997) was the first game of the Dark Forces Saga to feature first-person lightsaber battles. This story takes place after the events of the original trilogy. Here, Kyle learns of his Force potential and receives his own lightsaber, once owned by a Jedi Master named Rahn, whose spirit occasionally guides him in dreams and visions. He follows a lead to the Dark Jedi Jerec, with the intent to avenge his father's murder. Jerec seeks for a mysterious Valley of the Jedi that legend tells has monumental power, providing additional incentive to stop him. Part of the feature is a light side/dark side progression, where your actions (kill innocents or protect them) and choices and uses of Force power dictate which side you will lean to. There are two endings, light side and dark side. Word of God (and future games) say that the light side ending is Canon. Live-action cutscenes moved the plot along, elevating the game to an almost movie-like experience (albeit with daytime-soap-opera-level acting).The game received an Expansion Pack in 1998, Jedi Knight: Mysteries of the Sith, telling some of Kyle's story after he has become a full Jedi Knight. The player soon takes control of Kyle's "reciprocal apprentice" (as in, they're teaching each other), Mara Jade (who originated in The Thrawn Trilogy and married Luke Skywalker in the later Star Wars Legends canon), as Kyle goes off to find what may be the remnants of a Sith temple. He disappears from all contact, however, and Mara has to track him down, only to discover him skirting dangerously close to the dark side. After the events of this game, Kyle swears off the life of a Jedi and returns to being a hired mercenary (though now one working for the New Republic, at least). | |
Jedi Knight: Dark Forces II (Video Game) | fetched |
2024-05-05T15:46:56Z | |
Jedi Knight: Dark Forces II (Video Game) | parsed |
2024-05-05T15:46:56Z | |
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Dropped link to MadMaxBeyondThunderdome: Not a Feature - ITEM | |
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Dropped link to RuthlessRooftops: Not a Feature - UNKNOWN | |
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Ruthless Rooftops | |
Jedi Knight: Dark Forces II (Video Game) | isPartOf |
DBTropes | |
Jedi Knight: Dark Forces II (Video Game) / int_10f5b375 | type |
"Get Back Here!" Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_10f5b375 | comment |
"Get Back Here!" Boss: Maw runs away when you damage him enough, and you have to pursue him twice to catch up to him and finish him off. | |
Jedi Knight: Dark Forces II (Video Game) / int_10f5b375 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_10f5b375 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_10f5b375 | |
Jedi Knight: Dark Forces II (Video Game) / int_15b82d21 | type |
Black and White Magic | |
Jedi Knight: Dark Forces II (Video Game) / int_15b82d21 | comment |
Black and White Magic: Kyle becomes The Red Mage (although he can use all the available powers) because the plot requires him to do a quick Face–Heel Turn, only to be redeemed by Mara. Mara is the same, since she was formerly on the Dark Side as well. | |
Jedi Knight: Dark Forces II (Video Game) / int_15b82d21 | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_15b82d21 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_15b82d21 | |
Jedi Knight: Dark Forces II (Video Game) / int_1645005b | type |
Evil Versus Evil | |
Jedi Knight: Dark Forces II (Video Game) / int_1645005b | comment |
Evil Versus Evil: In the Dark Side route, Kyle still opposes Jerec, but only so he can conquer the galaxy for himself. | |
Jedi Knight: Dark Forces II (Video Game) / int_1645005b | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_1645005b | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_1645005b | |
Jedi Knight: Dark Forces II (Video Game) / int_1686e91 | type |
Live-Action Cutscene | |
Jedi Knight: Dark Forces II (Video Game) / int_1686e91 | comment |
Live-Action Cutscene: The cutscenes were done with live actors and CG models interacting on matte backgrounds. | |
Jedi Knight: Dark Forces II (Video Game) / int_1686e91 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_1686e91 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_1686e91 | |
Jedi Knight: Dark Forces II (Video Game) / int_17ce80aa | type |
All There in the Manual | |
Jedi Knight: Dark Forces II (Video Game) / int_17ce80aa | comment |
All There in the Manual: The tie-in short stories (and assorted materials) expanded considerably on the characterization of the villains, for example by making Jerec a Wicked Cultured former academic. They also explain why Gorc and Pic are called "twins" (a fact that confuses Rahn in-game) and "the Brothers of the Sith", since they don't look alike and aren't actually Sith but Dark Jedi (short version, they were mutated from their original forms via Sith alchemy, causing them to share DNA among other changes, by Lord Cronal — a Prophet of the Dark Side under Emperor Palpatine). | |
Jedi Knight: Dark Forces II (Video Game) / int_17ce80aa | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_17ce80aa | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_17ce80aa | |
Jedi Knight: Dark Forces II (Video Game) / int_18bf4326 | type |
Anti-Magic | |
Jedi Knight: Dark Forces II (Video Game) / int_18bf4326 | comment |
Anti-Magic: The ysalamiri block Force powers. They don't play a role in the plot but a couple are present in the swamps of Dromund Kaas, making getting to secret areas that much harder. | |
Jedi Knight: Dark Forces II (Video Game) / int_18bf4326 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_18bf4326 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_18bf4326 | |
Jedi Knight: Dark Forces II (Video Game) / int_18dd6739 | type |
Dressing as the Enemy | |
Jedi Knight: Dark Forces II (Video Game) / int_18dd6739 | comment |
Dressing as the Enemy: Mara steals a Tusken Raider outfit in order to infiltrate Ka'Pa's palace. | |
Jedi Knight: Dark Forces II (Video Game) / int_18dd6739 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_18dd6739 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_18dd6739 | |
Jedi Knight: Dark Forces II (Video Game) / int_19787667 | type |
Second Hour Superpower | |
Jedi Knight: Dark Forces II (Video Game) / int_19787667 | comment |
Second Hour Superpower: The game initially starts out like a shooter, but a few levels in, and you're a Jedi. | |
Jedi Knight: Dark Forces II (Video Game) / int_19787667 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_19787667 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_19787667 | |
Jedi Knight: Dark Forces II (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Jedi Knight: Dark Forces II (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The game has two endings depending on their alignment at the end of the game. The light side ending is canon. | |
Jedi Knight: Dark Forces II (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_1aa08f77 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_1aa08f77 | |
Jedi Knight: Dark Forces II (Video Game) / int_1c2b6ac8 | type |
Soft Water | |
Jedi Knight: Dark Forces II (Video Game) / int_1c2b6ac8 | comment |
Soft Water: Mostly played straight save for at least one occasion, such as when the player is required to navigate a metal grid suspended over a rather distant body of water on his way to an aqueduct. In this case, if Kyle falls, he exhibits an anomalous case of Super Drowning Skills. | |
Jedi Knight: Dark Forces II (Video Game) / int_1c2b6ac8 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_1c2b6ac8 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_1c2b6ac8 | |
Jedi Knight: Dark Forces II (Video Game) / int_1d91d9bb | type |
Deadly Gaze | |
Jedi Knight: Dark Forces II (Video Game) / int_1d91d9bb | comment |
Deadly Gaze: Force Deadly Sight, which inflicts pain and injury on anyone the user sees via channeling their hatred through their eyes, and can outright dissolve enemies (except for bosses. It's acquired as a bonus power on the Dark Side path, or used by Sariss during her Boss Battle if Kyle stays true to the Light Side. | |
Jedi Knight: Dark Forces II (Video Game) / int_1d91d9bb | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_1d91d9bb | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_1d91d9bb | |
Jedi Knight: Dark Forces II (Video Game) / int_21bf4878 | type |
Decapitation Presentation | |
Jedi Knight: Dark Forces II (Video Game) / int_21bf4878 | comment |
Decapitation Presentation: Maw mentions doing this to Kyle's father, but the actual decapitation and subsequent public display of the head on a spike occurs offscreen... unless you have the book. | |
Jedi Knight: Dark Forces II (Video Game) / int_21bf4878 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_21bf4878 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_21bf4878 | |
Jedi Knight: Dark Forces II (Video Game) / int_237404cc | type |
Ironic Echo | |
Jedi Knight: Dark Forces II (Video Game) / int_237404cc | comment |
Ironic Echo: Early in the game, Jan informs Kyle that his ship is going to need repairs and jokes that it's going to cost him a crate full of money that he doesn't have. Late in the light side route, Kyle rescues Jan from Jerec's forces and informs her that it's going to cost her a crateload of money that she doesn't have. In the darkside ending, Kyle, now the new Emperor, sits on his throne and views the recording from his father. When the recording reaches the point where Morgan comments on how very proud he is of Kyle, a twinge of emotion seems to cross Kyle's face and he subsequently crushes the recorder beneath his boot. | |
Jedi Knight: Dark Forces II (Video Game) / int_237404cc | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_237404cc | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_237404cc | |
Jedi Knight: Dark Forces II (Video Game) / int_276ad49e | type |
Karma Meter | |
Jedi Knight: Dark Forces II (Video Game) / int_276ad49e | comment |
Karma Meter: A major element. You can fall to the dark side in two ways: allowing or causing the deaths of noncombatant individuals and droids, or investing too many ranks in dark side powers. | |
Jedi Knight: Dark Forces II (Video Game) / int_276ad49e | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_276ad49e | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_276ad49e | |
Jedi Knight: Dark Forces II (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Jedi Knight: Dark Forces II (Video Game) / int_28104b90 | comment |
Bag of Spilling: Kyle starts the expansion with a small selection of powers, even compared to what he would have had in the base game, though a good few stars to allocate to more as his four levels progress. Even so, he should still have Force Protection, which he gains when he refuses to execute Jan. | |
Jedi Knight: Dark Forces II (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_28104b90 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_28104b90 | |
Jedi Knight: Dark Forces II (Video Game) / int_29a39f6 | type |
Easter Egg | |
Jedi Knight: Dark Forces II (Video Game) / int_29a39f6 | comment |
Easter Egg: Max appears on Baron's Hed in a building and can team up with Kyle for the rest of the level, if Kyle can get into the room he's in. He's got boss-level health and carries a Bryar Pistol, which he will use with reckless abandon. | |
Jedi Knight: Dark Forces II (Video Game) / int_29a39f6 | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_29a39f6 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_29a39f6 | |
Jedi Knight: Dark Forces II (Video Game) / int_2b706ca | type |
More Dakka | |
Jedi Knight: Dark Forces II (Video Game) / int_2b706ca | comment |
The Imperial Repeater Rifle combines some of the best elements of the Bryar Pistol and the Stormtrooper Rifle, namely accuracy and More Dakka at the cost of using rarer power cells. It also comes with a shotgun-like blast for close range and compared to the Bowcaster and the Concussion Rifle, is a lot more efficient with ammo. | |
Jedi Knight: Dark Forces II (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_2b706ca | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_2b706ca | |
Jedi Knight: Dark Forces II (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Jedi Knight: Dark Forces II (Video Game) / int_2b7d29e1 | comment |
Artifact Title: "Dark Forces" refers to the Dark Trooper project, which would make its presence in Dark Forces 2: Jedi Knight, about a guy become a Jedi and fighting a group of Dark Side users along the way rather irrelevant... were it not for the implications of the term "Dark Force" in the Star Wars universe. | |
Jedi Knight: Dark Forces II (Video Game) / int_2b7d29e1 | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_2b7d29e1 | |
Jedi Knight: Dark Forces II (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Jedi Knight: Dark Forces II (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The third person perspective is totally useless when it comes to shooting as you have no way of knowing where it is aimed at. It does come in handy during lightsaber duels since you are able to see the enemy approaching you from the back and side though. The carbonite gun in the expansion pack turns enemies into blocks of, well, carbonite, which you can destroy with your lightsaber. Sounds cool? Maybe but you'll soon find out than carbonite supplies are scarce to come by, its range is pitiful, and practically any other weapon deals with bad guys faster and safer. The Bowcaster has a Charged Attack as its primary fire, making it difficult to fire rapidly. Its secondary fire allows for faster firing, but its blasts bounce off everything, making it potentially as lethal to the player as it is to the enemy. Some of the darkside powers can be this. Force Deadly Sight is a literal Death Glare that kills too slowly to be of any benefit and is always on until your mana is drained. Force Destruction shoots off a fireball that is less effective than some guns and uses a lot of mana in the process. Force Grip requires keeping a single enemy in line of sight and kills quite slowly, not a great option if being shot at from several angles. Force Throw requires the use of debris, which is only available in some areas, most notably during Maw's boss fight. Force Lightning does pitiful damage for the amount of mana it drains. The Concussion Rifle uses a lot of power cells per shot, even for its close range secondary attack, making it more useful as a situational artillery piece than as a primary weapon, a role that can be also fulfilled by the Rail Detonator. | |
Jedi Knight: Dark Forces II (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_2bdae2ae | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_2bdae2ae | |
Jedi Knight: Dark Forces II (Video Game) / int_2cb9b1a9 | type |
Cool, but Inefficient | |
Jedi Knight: Dark Forces II (Video Game) / int_2cb9b1a9 | comment |
Cool, but Inefficient: Force Lightning. It consumes energy ever second it's used, and doesn't do enough damage. It's been Nerfed from the base game, making an already poor power even less useful. | |
Jedi Knight: Dark Forces II (Video Game) / int_2cb9b1a9 | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_2cb9b1a9 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_2cb9b1a9 | |
Jedi Knight: Dark Forces II (Video Game) / int_2d4fa515 | type |
Ax-Crazy | |
Jedi Knight: Dark Forces II (Video Game) / int_2d4fa515 | comment |
Ax-Crazy: Boc laughs like a lunatic whenever he's about to hurt you or Jan, and during the boss fight he keeps jumping around like a mad kangaroo. | |
Jedi Knight: Dark Forces II (Video Game) / int_2d4fa515 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_2d4fa515 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_2d4fa515 | |
Jedi Knight: Dark Forces II (Video Game) / int_305bcbb9 | type |
Space Pirates | |
Jedi Knight: Dark Forces II (Video Game) / int_305bcbb9 | comment |
Space Pirates: Levels 9 to 11 consist of a subplot involving a very classical version of these. Not only do they look like classic pirates, but in space — they literally board the New Republic ship you've just been assigned to and loot all of its cargo, including a Jedi Holocron. You spend Levels 10 and 11 stowing away on their ship and subsequently assault their home base to take back the Holocron. | |
Jedi Knight: Dark Forces II (Video Game) / int_305bcbb9 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_305bcbb9 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_305bcbb9 | |
Jedi Knight: Dark Forces II (Video Game) / int_3496c5b7 | type |
Alignment-Based Endings | |
Jedi Knight: Dark Forces II (Video Game) / int_3496c5b7 | comment |
Alignment-Based Endings: The ending is determined by a Karma Meter shown on the Jedi Powers page. | |
Jedi Knight: Dark Forces II (Video Game) / int_3496c5b7 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_3496c5b7 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_3496c5b7 | |
Jedi Knight: Dark Forces II (Video Game) / int_3821b813 | type |
I Can Rule Alone | |
Jedi Knight: Dark Forces II (Video Game) / int_3821b813 | comment |
I Can Rule Alone: Kyle to Jerec in the dark side ending. | |
Jedi Knight: Dark Forces II (Video Game) / int_3821b813 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_3821b813 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_3821b813 | |
Jedi Knight: Dark Forces II (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Jedi Knight: Dark Forces II (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The Bryar Pistol. Accurate, just as powerful as the Stormtrooper Rifle, consumes half as much ammo per shot, and uses the extremely common energy cells. Its only downside is its relatively slow fire rate. It's also the starting weapon. The Imperial Repeater Rifle combines some of the best elements of the Bryar Pistol and the Stormtrooper Rifle, namely accuracy and More Dakka at the cost of using rarer power cells. It also comes with a shotgun-like blast for close range and compared to the Bowcaster and the Concussion Rifle, is a lot more efficient with ammo. Good old Force Pull. It's not as flashy as Lightning or Destruction, but it allows you to instantly and permanently disable any gun-wielding enemy (i.e. 80% of your foes) and it's around for most of the game. It also works through forcefields, making it handy for neutralising enemies you might have to deal with later. The rest of the neutral powers also count. Jump allows you to reach certain areas and can even be used to invoke a Dungeon Bypass in certain cases. Speed makes Kyle's already swift movement speed even better, allowing for better mobility. Sight, while primarily supposed to be used in conjunction with the map to spot enemies has the more practical effect of night vision, rendering the flashlight and IR goggles redundant; Why waste your batteries when you have a recharging mana pool? Force Heal. Even compared to other Light Side powers, there's nothing more useful than to be able to restore hitpoints between firefights. | |
Jedi Knight: Dark Forces II (Video Game) / int_39b8d3d6 | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_39b8d3d6 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_39b8d3d6 | |
Jedi Knight: Dark Forces II (Video Game) / int_3babae20 | type |
Degraded Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_3babae20 | comment |
Degraded Boss: The statues in the Sith temple that come to life are basically weaker versions of Yun and Jerec from the base game that have a lot less health and no Force powers. | |
Jedi Knight: Dark Forces II (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_3babae20 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_3babae20 | |
Jedi Knight: Dark Forces II (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_3bb81225 | comment |
Recurring Boss: If Kyle falls to the Dark Side, he corrects his previous mistake and destroys Yun. | |
Jedi Knight: Dark Forces II (Video Game) / int_3bb81225 | featureApplicability |
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Jedi Knight: Dark Forces II (Video Game) / int_3bb81225 | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_3bb81225 | |
Jedi Knight: Dark Forces II (Video Game) / int_43a831db | type |
Epic Tracking Shot | |
Jedi Knight: Dark Forces II (Video Game) / int_43a831db | comment |
Epic Tracking Shot: A particularly good one appears in the introduction to Nar Shaddaa. | |
Jedi Knight: Dark Forces II (Video Game) / int_43a831db | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_43a831db | featureConfidence |
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Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_43a831db | |
Jedi Knight: Dark Forces II (Video Game) / int_4534a70b | type |
You ALL Look Familiar | |
Jedi Knight: Dark Forces II (Video Game) / int_4534a70b | comment |
You All Look Familiar: There seems to be as many as three male and two female civilian models in both the original game and the expansion pack. | |
Jedi Knight: Dark Forces II (Video Game) / int_4534a70b | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_4534a70b | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_4534a70b | |
Jedi Knight: Dark Forces II (Video Game) / int_4565d81d | type |
Single-Stroke Battle | |
Jedi Knight: Dark Forces II (Video Game) / int_4565d81d | comment |
Single-Stroke Battle: Kyle and Jerec end their duel with one — after Kyle gives Jerec his lightsaber back, the two charge at one another with blades ignited. Kyle's strike is the fatal one, and Jerec's body disintegrates into nothingness. | |
Jedi Knight: Dark Forces II (Video Game) / int_4565d81d | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_4565d81d | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_4565d81d | |
Jedi Knight: Dark Forces II (Video Game) / int_45bf382b | type |
Game Mod | |
Jedi Knight: Dark Forces II (Video Game) / int_45bf382b | comment |
Game Mod: Utterly loads of them. Jedi Knight is very mod-friendly with loads of user-created content available online ranging from new skins to weapons to original missions. As the game is VERY unstable on modern systems, even with official fixes, unless you run it in software mode without hardware acceleration, there have been several mods made to get it to run on modern systems with modern resolutions and framerates. OpenJKDF2, an open-source project source port, seems to be the most comprehensive attempt. | |
Jedi Knight: Dark Forces II (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_45bf382b | |
Jedi Knight: Dark Forces II (Video Game) / int_464dd7cc | type |
The Unfought | |
Jedi Knight: Dark Forces II (Video Game) / int_464dd7cc | comment |
The Unfought: After arriving on Ruusan, Kyle spies an AT-AT walker patrolling the area. It's encountered in the beginning of level 17, but it's vacant and you don't get to fight it. Sariss becomes this if you choose the Dark Side. Instead, you get to fight Yun in a rematch and Sariss turns to your side in the ending. | |
Jedi Knight: Dark Forces II (Video Game) / int_464dd7cc | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_464dd7cc | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_464dd7cc | |
Jedi Knight: Dark Forces II (Video Game) / int_486466ee | type |
Dual Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_486466ee | comment |
Dual Boss: Gorc and Pic. They're fought on the second boss level, and are the only paired bosses in the game. | |
Jedi Knight: Dark Forces II (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_486466ee | |
Jedi Knight: Dark Forces II (Video Game) / int_4ae690ca | type |
Laughing Mad | |
Jedi Knight: Dark Forces II (Video Game) / int_4ae690ca | comment |
Laughing Mad: Boc to ridiculous levels. | |
Jedi Knight: Dark Forces II (Video Game) / int_4ae690ca | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_4ae690ca | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_4ae690ca | |
Jedi Knight: Dark Forces II (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Jedi Knight: Dark Forces II (Video Game) / int_4c798fd5 | comment |
Force Lightning. Shooting electricity out of your hands like The Emperor might sound fun, but it consumes your Force energy very rapidly, which you could use for other powers. You're better off just using a gun. | |
Jedi Knight: Dark Forces II (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_4c798fd5 | |
Jedi Knight: Dark Forces II (Video Game) / int_4e3d253b | type |
Downer Ending | |
Jedi Knight: Dark Forces II (Video Game) / int_4e3d253b | comment |
Downer Ending: The (since deemed non-canon) Dark Side ending still has Jerec defeated, but Kyle Katarn lost everything he valued in the process and became He Who Fights Monsters. | |
Jedi Knight: Dark Forces II (Video Game) / int_4e3d253b | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_4e3d253b | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_4e3d253b | |
Jedi Knight: Dark Forces II (Video Game) / int_4f37c96a | type |
Duel Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_4f37c96a | comment |
Duel Boss: Every boss fight other than Gorc and Pic is fought in single combat. | |
Jedi Knight: Dark Forces II (Video Game) / int_4f37c96a | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_4f37c96a | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_4f37c96a | |
Jedi Knight: Dark Forces II (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Jedi Knight: Dark Forces II (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: One of the new powers is the ability to throw your lightsaber at enemies. It will perform a Boomerang Comeback once its maximum range has been reached. | |
Jedi Knight: Dark Forces II (Video Game) / int_519f108a | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_519f108a | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_519f108a | |
Jedi Knight: Dark Forces II (Video Game) / int_5313c266 | type |
Bookends | |
Jedi Knight: Dark Forces II (Video Game) / int_5313c266 | comment |
Book Ends: One of the first sights of the game shows Kyle Katarn viewing a recording from his deceased father. In the dark side ending, Kyle replays the recording one last time, before apparently growing disgusted with it and crushing the recorder beneath his boot. | |
Jedi Knight: Dark Forces II (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_5313c266 | |
Jedi Knight: Dark Forces II (Video Game) / int_53f5119f | type |
The Dragon | |
Jedi Knight: Dark Forces II (Video Game) / int_53f5119f | comment |
Sariss becomes this if you choose the Dark Side. Instead, you get to fight Yun in a rematch and Sariss turns to your side in the ending. | |
Jedi Knight: Dark Forces II (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_53f5119f | |
Jedi Knight: Dark Forces II (Video Game) / int_54fb42f0 | type |
Gravity Is a Harsh Mistress | |
Jedi Knight: Dark Forces II (Video Game) / int_54fb42f0 | comment |
Gravity Is a Harsh Mistress: Kyle actually utters this very sentence at least once. | |
Jedi Knight: Dark Forces II (Video Game) / int_54fb42f0 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_54fb42f0 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_54fb42f0 | |
Jedi Knight: Dark Forces II (Video Game) / int_558ae6f6 | type |
Moon Logic Puzzle | |
Jedi Knight: Dark Forces II (Video Game) / int_558ae6f6 | comment |
Moon Logic Puzzle: At one point in Level 10 you need to blow up two security cameras in order to leave the room. Why that would open the doors rather than shut them for good is anyone's guess. | |
Jedi Knight: Dark Forces II (Video Game) / int_558ae6f6 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_558ae6f6 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_558ae6f6 | |
Jedi Knight: Dark Forces II (Video Game) / int_589e54d3 | type |
Charged Attack | |
Jedi Knight: Dark Forces II (Video Game) / int_589e54d3 | comment |
The Bowcaster has a Charged Attack as its primary fire, making it difficult to fire rapidly. Its secondary fire allows for faster firing, but its blasts bounce off everything, making it potentially as lethal to the player as it is to the enemy. | |
Jedi Knight: Dark Forces II (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_589e54d3 | |
Jedi Knight: Dark Forces II (Video Game) / int_5b6e57e | type |
Required Secondary Powers | |
Jedi Knight: Dark Forces II (Video Game) / int_5b6e57e | comment |
Required Secondary Powers: Force Jump is lacking these in two ways; Jumping in a confined space will damage Kyle if he hits his head against the ceiling and jumping too high can cause fall damage. | |
Jedi Knight: Dark Forces II (Video Game) / int_5b6e57e | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_5b6e57e | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_5b6e57e | |
Jedi Knight: Dark Forces II (Video Game) / int_5bb56482 | type |
Contractual Boss Immunity | |
Jedi Knight: Dark Forces II (Video Game) / int_5bb56482 | comment |
Contractual Boss Immunity: Averted; in the last 3 missions you lose all your non-lightsaber weapons anyway, so the devs didn't bother to give Dark Mara or Dark Kyle Force Pull or damage resistance against projectile weapons, unlike the Dark Jedi from the base game. However, this is only noticeable with cheats or in the Bespin Cloud City Easter Egg bonus mission. | |
Jedi Knight: Dark Forces II (Video Game) / int_5bb56482 | featureApplicability |
-1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_5bb56482 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_5bb56482 | |
Jedi Knight: Dark Forces II (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Jedi Knight: Dark Forces II (Video Game) / int_5cfeb43f | comment |
Save Scumming: Just because you somehow survived a particularly hot shootout doesn't mean you should continue with the game as it is unless you feel like getting into an unwinnable situation around the corner. | |
Jedi Knight: Dark Forces II (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_5cfeb43f | |
Jedi Knight: Dark Forces II (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Jedi Knight: Dark Forces II (Video Game) / int_6041e4f4 | comment |
The Computer Is a Cheating Bastard: Enemies always know your exact position once you're spotted and will actually both lead their shots and pre-fire as you strafe out of cover, so strafing in and out of cover while popping off shots isn't a reliable way to avoid taking incoming fire unlike in many other shooters, including this game's sequels. | |
Jedi Knight: Dark Forces II (Video Game) / int_6041e4f4 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_6041e4f4 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_6041e4f4 | |
Jedi Knight: Dark Forces II (Video Game) / int_60a7a630 | type |
Charge Meter | |
Jedi Knight: Dark Forces II (Video Game) / int_60a7a630 | comment |
Charge Meter: The scout pistol. | |
Jedi Knight: Dark Forces II (Video Game) / int_60a7a630 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_60a7a630 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_60a7a630 | |
Jedi Knight: Dark Forces II (Video Game) / int_60ea2a89 | type |
Starter Villain | |
Jedi Knight: Dark Forces II (Video Game) / int_60ea2a89 | comment |
Starter Villain: The main villain that Kyle pursues for the first part of the game is the droid 8t88, who is simply a hired information broker who presents far less of a threat than the real villains, the Dark Jedi, who simply dispose of him when he gives them the map to the Valley of the Jedi. | |
Jedi Knight: Dark Forces II (Video Game) / int_60ea2a89 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_60ea2a89 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_60ea2a89 | |
Jedi Knight: Dark Forces II (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Jedi Knight: Dark Forces II (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Yun, over the course of the entire game, as detailed in the novellas that were based on it. Which leads to his Redemption Equals Death. | |
Jedi Knight: Dark Forces II (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_617f0563 | |
Jedi Knight: Dark Forces II (Video Game) / int_627264e0 | type |
Death Glare | |
Jedi Knight: Dark Forces II (Video Game) / int_627264e0 | comment |
Some of the darkside powers can be this. Force Deadly Sight is a literal Death Glare that kills too slowly to be of any benefit and is always on until your mana is drained. Force Destruction shoots off a fireball that is less effective than some guns and uses a lot of mana in the process. Force Grip requires keeping a single enemy in line of sight and kills quite slowly, not a great option if being shot at from several angles. Force Throw requires the use of debris, which is only available in some areas, most notably during Maw's boss fight. Force Lightning does pitiful damage for the amount of mana it drains. | |
Jedi Knight: Dark Forces II (Video Game) / int_627264e0 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_627264e0 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_627264e0 | |
Jedi Knight: Dark Forces II (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Jedi Knight: Dark Forces II (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: The first level has the imperials doing an assault for once. Cue stormtroopers barging into the rebel base and yelling "This is a restricted area!". | |
Jedi Knight: Dark Forces II (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_6320eced | |
Jedi Knight: Dark Forces II (Video Game) / int_64028be7 | type |
Cowardly Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_64028be7 | comment |
Cowardly Boss: Maw takes about two hits before fleeing to the other side of the area where he's fought. The third time Kyle catches up to him though, he stands his ground, ultimately resulting in his defeat. Boc spends most of his boss fight jumping around like a lunatic, making him rather hard to hit. Fortunately, being zapped with Force Blinding causes him to slow down somewhat. | |
Jedi Knight: Dark Forces II (Video Game) / int_64028be7 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_64028be7 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_64028be7 | |
Jedi Knight: Dark Forces II (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
Jedi Knight: Dark Forces II (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: The one in the middle of the city of Baron's Hed which the player has to get to the top while pursuing 8t88. It's black and sticks out high above everything else. | |
Jedi Knight: Dark Forces II (Video Game) / int_65163c3a | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_65163c3a | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_65163c3a | |
Jedi Knight: Dark Forces II (Video Game) / int_6627695f | type |
Author Appeal | |
Jedi Knight: Dark Forces II (Video Game) / int_6627695f | comment |
Author Appeal: The developers of Mysteries clearly enjoyed The Thrawn Trilogy. Vornskrs, ysalamiri, noghri and of course Mara Jade herself all originated there. | |
Jedi Knight: Dark Forces II (Video Game) / int_6627695f | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_6627695f | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_6627695f | |
Jedi Knight: Dark Forces II (Video Game) / int_6acf5c50 | type |
Trick Bomb | |
Jedi Knight: Dark Forces II (Video Game) / int_6acf5c50 | comment |
Trick Bomb: In addition to the thermal detonators, the expansion adds flashbangs. They're not really all that useful, since they don't do anything Force Blind doesn't already do. | |
Jedi Knight: Dark Forces II (Video Game) / int_6acf5c50 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_6acf5c50 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_6acf5c50 | |
Jedi Knight: Dark Forces II (Video Game) / int_70d8269d | type |
Excuse Plot | |
Jedi Knight: Dark Forces II (Video Game) / int_70d8269d | comment |
Excuse Plot: The four main story arcs are so thinly tied together you might as well just cheat code your way to Level 12 and still wouldn't be any more lost in the narrative as any other player. | |
Jedi Knight: Dark Forces II (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_70d8269d | |
Jedi Knight: Dark Forces II (Video Game) / int_716d9138 | type |
Bar Brawl | |
Jedi Knight: Dark Forces II (Video Game) / int_716d9138 | comment |
Bar Brawl: In one of the levels at Baron's Hed, a group of Grans can be seen beating up on one another in a local tavern. According to the official strategy guide, two of them started fighting because both of them wanted to pay off the group's bar tab, and the others just got caught up in the argument. | |
Jedi Knight: Dark Forces II (Video Game) / int_716d9138 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_716d9138 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_716d9138 | |
Jedi Knight: Dark Forces II (Video Game) / int_7315fd38 | type |
Covers Always Lie | |
Jedi Knight: Dark Forces II (Video Game) / int_7315fd38 | comment |
Covers Always Lie: Some versions of the Mysteries of the Sith box show a lightsaber duel between Luke Skywalker and Darth Vader from Luke's perspective, which never happens in the game — even though there is a bonus mission where you play as Luke in Cloud City during The Empire Strikes Back, you never actually fight Vader (he's replaced by dark-side Kyle). | |
Jedi Knight: Dark Forces II (Video Game) / int_7315fd38 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_7315fd38 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_7315fd38 | |
Jedi Knight: Dark Forces II (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Jedi Knight: Dark Forces II (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: Field Stormtroopers (the ones with the backpacks) come in three varieties, each with a different coloured backpack based on the weapons; Brown for the Stormtrooper Rifle, Red for the Imperial Repeater, and Yellow for the Rail Detonator. | |
Jedi Knight: Dark Forces II (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_740f59b4 | |
Jedi Knight: Dark Forces II (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
Jedi Knight: Dark Forces II (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: The vornskrs in the expansion pack are ridiculously fast, agile and deadly, as well as immune to practically any Force power you have at your disposal, save for Destruction. To make things worse, they're pretty much the only enemy in the game that you take damage from by just touching them, they can leap at you when you're on ledges above them, and they can swim. Sounds like the kind of enemy you might want to take down from distance, right? Well, you have Force Destruction, Saber throw and all the other weapons you've collected during your journey... except they just don't happen to work in the last three levels where you meet the vornskrs. Ouch! | |
Jedi Knight: Dark Forces II (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_7b7965dd | |
Jedi Knight: Dark Forces II (Video Game) / int_7bcdd204 | type |
Good Powers, Bad People | |
Jedi Knight: Dark Forces II (Video Game) / int_7bcdd204 | comment |
Good Powers, Bad People: Several Dark Jedi use light side powers. Yun, for instance, uses Force Blinding (which makes Kyle unable to see his surroundings), while Pic uses Force Persuasion to make himself invisible. | |
Jedi Knight: Dark Forces II (Video Game) / int_7bcdd204 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_7bcdd204 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_7bcdd204 | |
Jedi Knight: Dark Forces II (Video Game) / int_7bf14666 | type |
And Now for Someone Completely Different | |
Jedi Knight: Dark Forces II (Video Game) / int_7bf14666 | comment |
And Now for Someone Completely Different: The player is put in Kyle's shoes for four levels before the perspective switches to Mara Jade for the remaining ten. | |
Jedi Knight: Dark Forces II (Video Game) / int_7bf14666 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_7bf14666 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_7bf14666 | |
Jedi Knight: Dark Forces II (Video Game) / int_7e2b418c | type |
Story Branch Favoritism | |
Jedi Knight: Dark Forces II (Video Game) / int_7e2b418c | comment |
Story Branch Favoritism: The Light Side route gets far more development than the Dark Side route. On the Light Side, you get several live-action cutscenes to advance the story and get Qu Rahn's narration over the remaining boss fights, while on the Dark Side, you only get the loading screen blurbs to explain why you're doing the same things as a dark sider and one cutscene to show what Kyle does after defeating Jerec. | |
Jedi Knight: Dark Forces II (Video Game) / int_7e2b418c | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_7e2b418c | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_7e2b418c | |
Jedi Knight: Dark Forces II (Video Game) / int_8344209e | type |
BFG | |
Jedi Knight: Dark Forces II (Video Game) / int_8344209e | comment |
BFG: The concussion rifle returns from the original game, now with a secondary attack more suitable for close range combat. Additionally, the mortar gun has been replaced with a rail detonator, essentially a three shot revolving rocket launcher, although this isn't really implemented since the game has no reloading mechanic. | |
Jedi Knight: Dark Forces II (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_8344209e | |
Jedi Knight: Dark Forces II (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Kyle himself. Study the hieroglyphics in the room where you fight him very carefully for a hint on how to win. | |
Jedi Knight: Dark Forces II (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_84f4a870 | |
Jedi Knight: Dark Forces II (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Jedi Knight: Dark Forces II (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: The sequential sluice gates in the third level will probably haunt your nightmares the longest time. | |
Jedi Knight: Dark Forces II (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_87e661e8 | |
Jedi Knight: Dark Forces II (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Jedi Knight: Dark Forces II (Video Game) / int_883f3732 | comment |
Warm-Up Boss: Yun is the first and easiest of the Seven Dark Jedi. | |
Jedi Knight: Dark Forces II (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_883f3732 | |
Jedi Knight: Dark Forces II (Video Game) / int_8871bbd8 | type |
Eye Beams | |
Jedi Knight: Dark Forces II (Video Game) / int_8871bbd8 | comment |
Eye Beams: The dark side power "Deadly Sight" could be considered this. | |
Jedi Knight: Dark Forces II (Video Game) / int_8871bbd8 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_8871bbd8 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_8871bbd8 | |
Jedi Knight: Dark Forces II (Video Game) / int_898ff050 | type |
Villain Protagonist | |
Jedi Knight: Dark Forces II (Video Game) / int_898ff050 | comment |
Villain Protagonist: On the Dark Side path, Kyle becomes this. The game's events themselves play out almost the same as on the Light Side, with the only differences being that Kyle instead kills Jan, is abandoned by Rahn, doesn't crash the Moldy Crow and have his green sabre destroyed, must face Yun instead of Sariss, and, quite obviously, doesn't save Jan from Boc. However, upon defeating Jerec, Kyle takes the valley's power for himself and becomes Emperor. | |
Jedi Knight: Dark Forces II (Video Game) / int_898ff050 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_898ff050 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_898ff050 | |
Jedi Knight: Dark Forces II (Video Game) / int_8c96ae78 | type |
No One Could Survive That! | |
Jedi Knight: Dark Forces II (Video Game) / int_8c96ae78 | comment |
No One Could Survive That!: At the end of Level 2 Kyle jumps into a seemingly bottomless pit, prompting one of the stormtroopers chasing after him to invoke this trope. | |
Jedi Knight: Dark Forces II (Video Game) / int_8c96ae78 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_8c96ae78 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_8c96ae78 | |
Jedi Knight: Dark Forces II (Video Game) / int_8e20979 | type |
Wham Episode | |
Jedi Knight: Dark Forces II (Video Game) / int_8e20979 | comment |
Wham Episode: A major one from the end of Level 14 to Level 16: Kyle gets goaded into killing Maw in a fit of rage, and then Jerec comes in and reveals that Jan's been captured, and tries to get Kyle to kill her (he does in the dark side path, leading to Qu Rahn abandoning him). Kyle then has to escape the now-falling cargo ship in time, but when he does the Moldy Crow crash lands and is destroyed, and he's found by Boc, Sariss, and Yun. Boc destroys Kyle's lightsaber, and just as Sariss is about to kill him, Yun defends Kyle and gets killed instead. The dark side path is much less dramatic, with Kyle killing Jan and not crash-landing the Moldy Crow, and then fighting Yun to the death. | |
Jedi Knight: Dark Forces II (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_8e20979 | |
Jedi Knight: Dark Forces II (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Jedi Knight: Dark Forces II (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: There's a pair of Drugons in Barons Hed's main pool for some reason. Two levels later, you can (optionally) stumble in a room of Jerec's Palace... which, for some reason hosts a Kell Dragon. | |
Jedi Knight: Dark Forces II (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_902fa0b4 | |
Jedi Knight: Dark Forces II (Video Game) / int_91697559 | type |
Half the Man He Used to Be | |
Jedi Knight: Dark Forces II (Video Game) / int_91697559 | comment |
Half the Man He Used to Be: Maw is cut in half at the waist by Rahn during the opening cutscene. He spends the rest of the game without his legs, using telekinesis to get around. In the instruction booklet, he's described as "a levitating incarnation of rage". | |
Jedi Knight: Dark Forces II (Video Game) / int_91697559 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_91697559 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_91697559 | |
Jedi Knight: Dark Forces II (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Jedi Knight: Dark Forces II (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: After 8t88 tracks down the map to the Valley of the Jedi, Jerec tells him his payment is waiting for him in a cargo ship at a fuel station. But when 8t88 goes to collect it, he gets his head cut off by Jerec's minions, Pic and Gorc. Some thanks. | |
Jedi Knight: Dark Forces II (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_928ca2cc | |
Jedi Knight: Dark Forces II (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Jedi Knight: Dark Forces II (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Stormtroopers, Imperial officers and mercenaries will attempt to shoot at you through blaster-proof windows and forcefields. | |
Jedi Knight: Dark Forces II (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_940a5958 | |
Jedi Knight: Dark Forces II (Video Game) / int_94cc2c28 | type |
Exact Time to Failure | |
Jedi Knight: Dark Forces II (Video Game) / int_94cc2c28 | comment |
Exact Time to Failure: While Jerec's destroyed cargo ship falls towards the ground, its PA system announces the exact time to impact every 30 seconds, and subsequently counts the remaining 10 seconds down. Justified as the ship is only affected by gravity (as well as some (failing) anti-gravity system and (if Kyle activates them), thrusters), so that time can be calculated, assuming the ship's navigation system can measure the distance from the ship's current lowest point to the ground below. | |
Jedi Knight: Dark Forces II (Video Game) / int_94cc2c28 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_94cc2c28 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_94cc2c28 | |
Jedi Knight: Dark Forces II (Video Game) / int_97d54bb0 | type |
Tragic Keepsake | |
Jedi Knight: Dark Forces II (Video Game) / int_97d54bb0 | comment |
Tragic Keepsake: Kyle keeps a recording of his deceased father congratulating him on attending the Imperial Academy. He destroys it in his darkside ending. | |
Jedi Knight: Dark Forces II (Video Game) / int_97d54bb0 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_97d54bb0 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_97d54bb0 | |
Jedi Knight: Dark Forces II (Video Game) / int_998360a | type |
Take Up My Sword | |
Jedi Knight: Dark Forces II (Video Game) / int_998360a | comment |
Take Up My Sword: Kyle is given Rahn's lightsaber. This gets destroyed by Boc in the light side path; when Yun dies shortly afterward, Kyle takes up his saber during the fight against Sariss, and uses it until some years later, when he builds his own. | |
Jedi Knight: Dark Forces II (Video Game) / int_998360a | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_998360a | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_998360a | |
Jedi Knight: Dark Forces II (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Jedi Knight: Dark Forces II (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: Apprentice (easy), Jedi Knight (medium), Jedi Master (hard). | |
Jedi Knight: Dark Forces II (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_9a117348 | |
Jedi Knight: Dark Forces II (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Jedi Knight: Dark Forces II (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: Stormtroopers and other humanoid enemies have undergone a major upgrade from Dark Forces. They're now much faster, will strafe back and forth to avoid blaster fire, are much more accurate, and fire more frequently. Stormtroopers in particular are faster and more aggressive than the Grans and Tuskens you fight in the first few levels, and will hit about half their shots, even leading their shots if you try strafing. Stormtrooper NCOs /Field Stormtroopers also carry heavier weaponry including the machinegun-like imperial repeater and the rocket launcher-like rail detonator. Probe Droids now deal much more damage with their blaster attacks, now doing as much damage as a shot from an AT-ST. They also have a melee attack with their robot arms which counters fighting them with a lightsaber. Trandoshans now deal much more damage with their concussion rifles and also occasionally carry rail detonators instead. Kell Dragons now have bulletproof scales which deflect all non-explosive projectiles. You can now only damage them with explosives, Force powers, the lightsaber, or your fists, and they take significantly reduced damage from explosives. They also now deal 50 damage instead of 20, allowing them to kill you in just 2 bites. | |
Jedi Knight: Dark Forces II (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_9bcd82c0 | |
Jedi Knight: Dark Forces II (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Jedi Knight: Dark Forces II (Video Game) / int_9dab0a6e | comment |
Continuity Nod: During Mara Jade's mission to locate the Holocron, you can stumble upon 8t88's head as well as the head for a phase II dark trooper. | |
Jedi Knight: Dark Forces II (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_9dab0a6e | |
Jedi Knight: Dark Forces II (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Jedi Knight: Dark Forces II (Video Game) / int_9edbda07 | comment |
Elite Mooks: Stormtrooper Officers/Field Stormtroopers (the ones with the backpacks and shoulder pauldrons) carry heavier weaponry such as repeaters or rail detonators. The ones with the rail detonators can be particularly troublesome since they fire explosive rockets which can't be deflected with your lightsaber. Trandoshans have almost twice as much health as a Stormtrooper and carry powerful concussion rifles. Fortunately, they only appear in a single level. The black-clad Imperial Commandos can take one more shot before going down compared to Stormtroopers, sometimes even able to withstand 1 light lightsaber strike, and sometimes use imperial repeaters instead of blaster rifles. | |
Jedi Knight: Dark Forces II (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_9edbda07 | |
Jedi Knight: Dark Forces II (Video Game) / int_a07afea2 | type |
Random Events Plot | |
Jedi Knight: Dark Forces II (Video Game) / int_a07afea2 | comment |
Random Events Plot: The expansion has four unconnected story arcs that break up the game. The first details Kyle's efforts to destroy the armed and mobile asteroids that are attacking the New Republic base. The second arc centres around Mara's efforts to negotiate for supplies with K'Pa the Hutt. The third arc involves Mara tracking down and recovering a holocron from some Space Pirates. Finally, the endgame has Mara travel to the Sith temple on Dromund Kaas to see what has happened to Kyle. Barring Kyle telling Mara where he's going at the end of the first story, there's no connection between any of the game's four plots, barring Mara being playable for the latter three. | |
Jedi Knight: Dark Forces II (Video Game) / int_a07afea2 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_a07afea2 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_a07afea2 | |
Jedi Knight: Dark Forces II (Video Game) / int_a21b9511 | type |
Route Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_a21b9511 | comment |
Route Boss: The fourth boss fight (and fifth boss total, counting Gorc and Pic separately) is fought just two levels after the alignment lock and changes depending on the player's alignment. If Kyle is Light-sided, he fights Sariss, while if he's Dark-sided, he has a rematch with Yun. | |
Jedi Knight: Dark Forces II (Video Game) / int_a21b9511 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_a21b9511 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_a21b9511 | |
Jedi Knight: Dark Forces II (Video Game) / int_a2326b6a | type |
No Canon for the Wicked | |
Jedi Knight: Dark Forces II (Video Game) / int_a2326b6a | comment |
No Canon for the Wicked: This expansion takes the Light Side ending from the base game as how it went down. In fairness, Kyle becoming The Emperor would have had serious repercussions for the continuity of the expanded universe. | |
Jedi Knight: Dark Forces II (Video Game) / int_a2326b6a | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_a2326b6a | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_a2326b6a | |
Jedi Knight: Dark Forces II (Video Game) / int_a6e375d4 | type |
Armor of Invincibility | |
Jedi Knight: Dark Forces II (Video Game) / int_a6e375d4 | comment |
Armor of Invincibility: The Force Protection light side power, which you get late in the game, practically makes any encounter with stormtroopers, no matter how numerous or well armed, a joke. The Super Shield powerup, which renders Kyle invulnerable temporarily. The powerup itself even resembles armour. | |
Jedi Knight: Dark Forces II (Video Game) / int_a6e375d4 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_a6e375d4 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_a6e375d4 | |
Jedi Knight: Dark Forces II (Video Game) / int_a796d2a6 | type |
Imperial Stormtrooper Marksmanship Academy | |
Jedi Knight: Dark Forces II (Video Game) / int_a796d2a6 | comment |
Imperial Stormtrooper Marksmanship Academy: Notably averted, enemies actually have decent aim this time around. They're not crack marksman, but they still do hit about 50% of their shots, which is a huge improvement compared to the previous game. They can even lead their shots if you strafe around. | |
Jedi Knight: Dark Forces II (Video Game) / int_a796d2a6 | featureApplicability |
-1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_a796d2a6 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_a796d2a6 | |
Jedi Knight: Dark Forces II (Video Game) / int_a9ea8193 | type |
Unholy Nuke | |
Jedi Knight: Dark Forces II (Video Game) / int_a9ea8193 | comment |
Unholy Nuke: Jerec and Boc can both use the "Force Destruction" Power. It's a dark side attack that consists of a fiery ball of flames and negative energy and destroys everything on its path. In-game it's basically a big fireball with a really big splash damage radius, but in cutscenes it's a wave of destruction which Jerec uses to obliterate the support structure holding up the cargo ship Kyle is on. | |
Jedi Knight: Dark Forces II (Video Game) / int_a9ea8193 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_a9ea8193 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_a9ea8193 | |
Jedi Knight: Dark Forces II (Video Game) / int_abcb9af1 | type |
Eaten Alive | |
Jedi Knight: Dark Forces II (Video Game) / int_abcb9af1 | comment |
Eaten Alive: Mara's fate if she fails to kill the Rancor. | |
Jedi Knight: Dark Forces II (Video Game) / int_abcb9af1 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_abcb9af1 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_abcb9af1 | |
Jedi Knight: Dark Forces II (Video Game) / int_ad4a45be | type |
Final Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_ad4a45be | comment |
Final Boss: Jerec. Doubles as a minor Puzzle Boss and Damage-Sponge Boss. | |
Jedi Knight: Dark Forces II (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_ad4a45be | |
Jedi Knight: Dark Forces II (Video Game) / int_b05028e9 | type |
Always Over the Shoulder | |
Jedi Knight: Dark Forces II (Video Game) / int_b05028e9 | comment |
Always Over the Shoulder: Dark Forces 2, the first game in the series with a third-person camera, has a setting to automatically change to third-person when switching to the lightsaber. | |
Jedi Knight: Dark Forces II (Video Game) / int_b05028e9 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_b05028e9 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_b05028e9 | |
Jedi Knight: Dark Forces II (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Jedi Knight: Dark Forces II (Video Game) / int_b0e18b32 | comment |
Unique Enemy: The Rancor on level 8. | |
Jedi Knight: Dark Forces II (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_b0e18b32 | |
Jedi Knight: Dark Forces II (Video Game) / int_b2226c2f | type |
Sheathe Your Sword | |
Jedi Knight: Dark Forces II (Video Game) / int_b2226c2f | comment |
Sheathe Your Sword: You can't beat Kyle in combat. The only way to trigger the ending cutscene is to extinguish your lightsaber. | |
Jedi Knight: Dark Forces II (Video Game) / int_b2226c2f | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_b2226c2f | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_b2226c2f | |
Jedi Knight: Dark Forces II (Video Game) / int_b47d95be | type |
No OSHA Compliance | |
Jedi Knight: Dark Forces II (Video Game) / int_b47d95be | comment |
No OSHA Compliance: Par for the course, considering this is Star Wars we're talking about here. Many of the game's levels are set in high places with no guardrails to prevent falls from great heights or have ridiculously Malevolent Architecture and have Kyle take the most dangerous route possible. A notable example occurs in the third level, where Kyle must reach his father's workshop by traversing past a giant pool of battery acid. That's right; Kyle's childhood home has a massive acid pool between the house and workshop. Lampshaded, of course, by Kyle. | |
Jedi Knight: Dark Forces II (Video Game) / int_b47d95be | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_b47d95be | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_b47d95be | |
Jedi Knight: Dark Forces II (Video Game) / int_b4d6aa7d | type |
Dungeon Bypass | |
Jedi Knight: Dark Forces II (Video Game) / int_b4d6aa7d | comment |
The rest of the neutral powers also count. Jump allows you to reach certain areas and can even be used to invoke a Dungeon Bypass in certain cases. Speed makes Kyle's already swift movement speed even better, allowing for better mobility. Sight, while primarily supposed to be used in conjunction with the map to spot enemies has the more practical effect of night vision, rendering the flashlight and IR goggles redundant; Why waste your batteries when you have a recharging mana pool? | |
Jedi Knight: Dark Forces II (Video Game) / int_b4d6aa7d | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_b4d6aa7d | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_b4d6aa7d | |
Jedi Knight: Dark Forces II (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
Jedi Knight: Dark Forces II (Video Game) / int_bbb6c059 | comment |
Grans' taunts consist of the same two lines spoken by the Gran in the first cutscene, resulting in them taunting Kyle how Nar Shaddaa will be his grave... in Barons Hed. | |
Jedi Knight: Dark Forces II (Video Game) / int_bbb6c059 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_bbb6c059 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_bbb6c059 | |
Jedi Knight: Dark Forces II (Video Game) / int_bc37d80d | type |
So Proud of You | |
Jedi Knight: Dark Forces II (Video Game) / int_bc37d80d | comment |
So Proud of You: The opening lines to the recording made by Kyle's father. The recording shows up again in the dark side ending, where its words become an Ironic Echo. | |
Jedi Knight: Dark Forces II (Video Game) / int_bc37d80d | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_bc37d80d | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_bc37d80d | |
Jedi Knight: Dark Forces II (Video Game) / int_c0d106a8 | type |
Wrecked Weapon | |
Jedi Knight: Dark Forces II (Video Game) / int_c0d106a8 | comment |
Wrecked Weapon: On the Light Side path, Boc destroys Kyle's lightsaber as he lays helpless. Fortunately, Kyle gets Yun's as a replacement. | |
Jedi Knight: Dark Forces II (Video Game) / int_c0d106a8 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_c0d106a8 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_c0d106a8 | |
Jedi Knight: Dark Forces II (Video Game) / int_c2299d6e | type |
Cutting the Knot | |
Jedi Knight: Dark Forces II (Video Game) / int_c2299d6e | comment |
Cutting the Knot: Force Speed and Force Jump can be used to take major shortcuts and skip puzzles, most notably in the last cargo ship level, where you can skip the entire bridge rotation section and associated key hunt by simply jumping across the gap to the other side or onto the (unrotated) bridges. | |
Jedi Knight: Dark Forces II (Video Game) / int_c2299d6e | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_c2299d6e | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_c2299d6e | |
Jedi Knight: Dark Forces II (Video Game) / int_c32201f6 | type |
Good Colors, Evil Colors | |
Jedi Knight: Dark Forces II (Video Game) / int_c32201f6 | comment |
Good Colors, Evil Colors: Interestingly played with. Only two of the seven Dark Jedi use traditional Sith red-bladed lightsabers (Maw and Jerec). The rest use lightsaber colors typically associated with the Jedi: yellow (Yun), orange (Gorc and Pic), blue (Sariss), and purple (Boc). Kyle himself follows this trope after the alignment lock; if he stays true to the light side, Kyle switches to a yellow blade inherited from Yun, fresh off the Redemption Equals Death train, while if he falls to the dark side, he sticks with his original green inherited from Qu Rahn. Finally, on the Force powers menu screen, the light side powers are green while the dark side powers are red, with the "neutral" powers being blue. | |
Jedi Knight: Dark Forces II (Video Game) / int_c32201f6 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_c32201f6 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_c32201f6 | |
Jedi Knight: Dark Forces II (Video Game) / int_c558da6a | type |
Gunship Rescue | |
Jedi Knight: Dark Forces II (Video Game) / int_c558da6a | comment |
Gunship Rescue: At the end of Level 1, Kyle has shot off 8t88's arm, but the droid has escaped in an Imperial shuttle... and then a TIE Bomber appears and shoots at Kyle. Fortunately, Jan Ors shows up in the Moldy Crow to destroy it and save Kyle's life. | |
Jedi Knight: Dark Forces II (Video Game) / int_c558da6a | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_c558da6a | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_c558da6a | |
Jedi Knight: Dark Forces II (Video Game) / int_c5e42cbd | type |
Cutscene Incompetence | |
Jedi Knight: Dark Forces II (Video Game) / int_c5e42cbd | comment |
Cutscene Incompetence: A few times throughout the game: At the end of Level 2 Kyle is surprised by two rail troopers, the kind of whom he must have defeated a few dozen times by now. That's enough to make him run off like a wimp. A bunch of Ka' Pa the Hutt's henchmen are no match for Mara Jade... as long as plot convenience doesn't require her to be forced into taking up Ka' Pa's job offer. | |
Jedi Knight: Dark Forces II (Video Game) / int_c5e42cbd | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_c5e42cbd | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_c5e42cbd | |
Jedi Knight: Dark Forces II (Video Game) / int_c64db44b | type |
Idle Animation | |
Jedi Knight: Dark Forces II (Video Game) / int_c64db44b | comment |
Idle Animation: If Kyle is left to stand for long enough, he'll rest his weapon on his shoulder... unless said weapon is his lightsaber, in which case he may trim his beard with it. | |
Jedi Knight: Dark Forces II (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_c64db44b | |
Jedi Knight: Dark Forces II (Video Game) / int_c75df49a | type |
Shout-Out | |
Jedi Knight: Dark Forces II (Video Game) / int_c75df49a | comment |
Shout-Out: Gorc and Pic have been clearly inspired by the similar duo of "Master Blaster" from Mad Max: Beyond Thunderdome. Max from Sam & Max Hit the Road makes an appearance as an Easter Egg. A demented, pint-sized lagomorph received official mention in one of the online RPG supplements. | |
Jedi Knight: Dark Forces II (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_c75df49a | |
Jedi Knight: Dark Forces II (Video Game) / int_ca95473c | type |
Series Continuity Error | |
Jedi Knight: Dark Forces II (Video Game) / int_ca95473c | comment |
Series Continuity Error: In Mysteries Of The Sith Mara Jade's lightsaber is purple. It should be blue, as her lightsaber was Luke's first saber that he initially lost on Cloud City then recovered (long story) and gave to Mara as a gift. Not helping are the multiple Retcons, the first coming from the comic Mara Jade — By the Emperor's Hand, released later that year, which explains that she had her purple lightsaber long before receiving Luke's blue one, and later retcons saying that lightsaber was stolen from Mara by Lumiya in the years between Endor and her joining up with Talon Karrde. | |
Jedi Knight: Dark Forces II (Video Game) / int_ca95473c | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_ca95473c | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_ca95473c | |
Jedi Knight: Dark Forces II (Video Game) / int_cce399 | type |
This Looks Like a Job for Aquaman | |
Jedi Knight: Dark Forces II (Video Game) / int_cce399 | comment |
This Looks Like a Job for Aquaman: Force Absorb is useless against blaster wielding enemies and melee attacks. However, against later bosses who start busting out dark side Force powers, such as Destruction and Lightning, it can be a very useful tool to survive, as not only will it nullify the effects of said powers, but also convert them into mana. | |
Jedi Knight: Dark Forces II (Video Game) / int_cce399 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_cce399 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_cce399 | |
Jedi Knight: Dark Forces II (Video Game) / int_d028e0da | type |
An Arm and a Leg | |
Jedi Knight: Dark Forces II (Video Game) / int_d028e0da | comment |
An Arm and a Leg: When making a kill with a lightsabre on humanoid enemies such as Gran, Trandoshans, Tuskens, or Imperial troops, there's a chance that their arm will be cut off in the process. The arm flies off with smoke billowing out of it. | |
Jedi Knight: Dark Forces II (Video Game) / int_d028e0da | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d028e0da | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d028e0da | |
Jedi Knight: Dark Forces II (Video Game) / int_d08049db | type |
Taken for Granite | |
Jedi Knight: Dark Forces II (Video Game) / int_d08049db | comment |
Taken for Granite: Mysteries introduces a special carbonite rifle that freezes enemies in, well, carbonite. | |
Jedi Knight: Dark Forces II (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d08049db | |
Jedi Knight: Dark Forces II (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Jedi Knight: Dark Forces II (Video Game) / int_d15c1086 | comment |
Boss-Only Level: All six of the boss fights take place in their own levels. | |
Jedi Knight: Dark Forces II (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d15c1086 | |
Jedi Knight: Dark Forces II (Video Game) / int_d1e332e8 | type |
Crush the Keepsake | |
Jedi Knight: Dark Forces II (Video Game) / int_d1e332e8 | comment |
Crush the Keepsake: In the Dark Side ending, Kyle crushes the holorecording of his dad under his boot just to drive home how evil he's become. | |
Jedi Knight: Dark Forces II (Video Game) / int_d1e332e8 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d1e332e8 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d1e332e8 | |
Jedi Knight: Dark Forces II (Video Game) / int_d243518d | type |
In Spite of a Nail | |
Jedi Knight: Dark Forces II (Video Game) / int_d243518d | comment |
In Spite of a Nail: Whether Kyle falls to the dark side or not, he still visits the same locales and does the same missions in the final third of the game. The only differences are which Dark Jedi he fights in Mission 16 and what he does after defeating Jerec. | |
Jedi Knight: Dark Forces II (Video Game) / int_d243518d | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d243518d | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d243518d | |
Jedi Knight: Dark Forces II (Video Game) / int_d35365c4 | type |
Bonus Stage | |
Jedi Knight: Dark Forces II (Video Game) / int_d35365c4 | comment |
Bonus Stage: A downloadable extra level unrelated to the main story, featuring Luke Skywalker arriving at Cloud City during The Empire Strikes Back, for a final confrontation with a dark-side Kyle (standing in for Vader). | |
Jedi Knight: Dark Forces II (Video Game) / int_d35365c4 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d35365c4 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d35365c4 | |
Jedi Knight: Dark Forces II (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
Jedi Knight: Dark Forces II (Video Game) / int_d47d9b71 | comment |
Mirror Boss: Mara is required to fight Dark Mara before entering the Sith temple. Dark Mara is basically Mara's inner darkness manifested in physical form. | |
Jedi Knight: Dark Forces II (Video Game) / int_d47d9b71 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d47d9b71 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d47d9b71 | |
Jedi Knight: Dark Forces II (Video Game) / int_d5b3df2d | type |
Dark Action Girl | |
Jedi Knight: Dark Forces II (Video Game) / int_d5b3df2d | comment |
Dark Action Girl: Arguably Mara Jade, given her background. | |
Jedi Knight: Dark Forces II (Video Game) / int_d5b3df2d | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d5b3df2d | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d5b3df2d | |
Jedi Knight: Dark Forces II (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Jedi Knight: Dark Forces II (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: If your health or shields are below 100 when starting a level, the game will set them to 100, to prevent the scenario of you being unable to proceed because you checkpointed with only 1 point of health. | |
Jedi Knight: Dark Forces II (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d6f284a3 | |
Jedi Knight: Dark Forces II (Video Game) / int_d9cf40fa | type |
Screw This, I'm Outta Here | |
Jedi Knight: Dark Forces II (Video Game) / int_d9cf40fa | comment |
Screw This, I'm Outta Here: If Kyle chooses the Dark Side, Qu Rahn's Force ghost gives him a quick What the Hell, Hero? speech and leaves you alone for the rest of the game. | |
Jedi Knight: Dark Forces II (Video Game) / int_d9cf40fa | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_d9cf40fa | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_d9cf40fa | |
Jedi Knight: Dark Forces II (Video Game) / int_da0beee1 | type |
Do Not Drop Your Weapon | |
Jedi Knight: Dark Forces II (Video Game) / int_da0beee1 | comment |
Do Not Drop Your Weapon: Played straight by the Dark Jedi, but generic mooks have no such protection. Using Force Pull to disarm enemies is a very efficient method of neutralizing them. | |
Jedi Knight: Dark Forces II (Video Game) / int_da0beee1 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_da0beee1 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_da0beee1 | |
Jedi Knight: Dark Forces II (Video Game) / int_dae5c997 | type |
Action Girl | |
Jedi Knight: Dark Forces II (Video Game) / int_dae5c997 | comment |
Action Girl: Mara Jade. | |
Jedi Knight: Dark Forces II (Video Game) / int_dae5c997 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_dae5c997 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_dae5c997 | |
Jedi Knight: Dark Forces II (Video Game) / int_dc8ecfda | type |
Futureshadowing | |
Jedi Knight: Dark Forces II (Video Game) / int_dc8ecfda | comment |
Futureshadowing: The planet Dromund Kaas is first introduced in Mysteries of the Sith. | |
Jedi Knight: Dark Forces II (Video Game) / int_dc8ecfda | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_dc8ecfda | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_dc8ecfda | |
Jedi Knight: Dark Forces II (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Jedi Knight: Dark Forces II (Video Game) / int_df11acbe | comment |
Artificial Brilliance: While the A.I. is simple by modern standards, it's a noticeable step up from the previous generation of FPS A.I. (as seen in games like Doom and the original Star Wars: Dark Forces) where enemies would simply wander around randomly towards your general direction and periodically shoot at you. Even Quake II, released the same year as Jedi Knight, used A.I. of this type. In Jedi Knight, by contrast, enemies strafe back and forth to avoid gunfire (which can cause them to unintentionally dodge in and out of cover or retreat into different rooms), can jump between different height levels (i.e. jumping down off higher platforms or jumping to climb objects to reach you), can jump to fire over high objects, etc. It noticeably predates games like Unreal and Half-Life, which were a big advance in FPS A.I., by a full year. | |
Jedi Knight: Dark Forces II (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_df11acbe | |
Jedi Knight: Dark Forces II (Video Game) / int_df410b77 | type |
Decoy Protagonist | |
Jedi Knight: Dark Forces II (Video Game) / int_df410b77 | comment |
Decoy Protagonist: Kyle is the Player Character for the first four levels. After that, the game follows Mara's adventures. | |
Jedi Knight: Dark Forces II (Video Game) / int_df410b77 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_df410b77 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_df410b77 | |
Jedi Knight: Dark Forces II (Video Game) / int_e5066b68 | type |
11th-Hour Superpower | |
Jedi Knight: Dark Forces II (Video Game) / int_e5066b68 | comment |
11th-Hour Superpower: Kyle is automatically given an additional power at the point where the two plotlines diverge late in the game; Force Protection if he remains with the light side or Deadly Sight if he falls to the dark side. | |
Jedi Knight: Dark Forces II (Video Game) / int_e5066b68 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_e5066b68 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_e5066b68 | |
Jedi Knight: Dark Forces II (Video Game) / int_e539f64f | type |
Kill Him Already! | |
Jedi Knight: Dark Forces II (Video Game) / int_e539f64f | comment |
Kill Him Already!: After their respective defeats, Yun, Maw and Jerec each try this on Kyle. Maw succeeds. | |
Jedi Knight: Dark Forces II (Video Game) / int_e539f64f | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_e539f64f | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_e539f64f | |
Jedi Knight: Dark Forces II (Video Game) / int_e545e190 | type |
Nerf | |
Jedi Knight: Dark Forces II (Video Game) / int_e545e190 | comment |
Nerf: The lightsaber's damage has been reduced from the base game. On the other hand, the saber throw power gives it a ranged option. Force Chain Lightning is even more useless than Force Lightning from the base game, since it requires locking onto an enemy and only launches a single spark, taking all the fun out of it. In the original game, Force Pull would render the disarmed enemy completely helpless. Here, they will try to punch you to death with their bare hands. | |
Jedi Knight: Dark Forces II (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_e545e190 | |
Jedi Knight: Dark Forces II (Video Game) / int_e563bf09 | type |
Insistent Terminology | |
Jedi Knight: Dark Forces II (Video Game) / int_e563bf09 | comment |
Insistent Terminology: When 8t88 tells Kyle that Jerec is a Dark Jedi, Kyle muses on the term Jedi, to which 8t88 emphasises the Dark part of the phrase. Notably, the seven Dark Jedi are referred to as Dark Jedi and not Sith (except for the title of Gorc and Pic's Boss Battle, "Brothers Of The Sith"), which makes sense, since they do not follow the Rule Of Two. | |
Jedi Knight: Dark Forces II (Video Game) / int_e563bf09 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_e563bf09 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_e563bf09 | |
Jedi Knight: Dark Forces II (Video Game) / int_e7b73414 | type |
Sniper Rifle | |
Jedi Knight: Dark Forces II (Video Game) / int_e7b73414 | comment |
Sniper Rifle: Hilariously, the Stormtrooper Rifle of all weapons can be converted into a highly precise sniping weapon by attaching a scope. It even automatically zooms in when an enemy is within the reticule. | |
Jedi Knight: Dark Forces II (Video Game) / int_e7b73414 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_e7b73414 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_e7b73414 | |
Jedi Knight: Dark Forces II (Video Game) / int_ea480f92 | type |
Simple, yet Awesome | |
Jedi Knight: Dark Forces II (Video Game) / int_ea480f92 | comment |
Simple, yet Awesome: Averted when compared to the sequels. Unlike in Outcast and Academy, where the lightsaber basically renders the rest of your arsenal utterly useless, you're going to be hard pressed to beat this game without resorting to your standard weaponry fairly often. Especially on Hard mode, taking down enemies from distance, while mundane, most of the time still proves much safer than hacking them down with your lightsaber. | |
Jedi Knight: Dark Forces II (Video Game) / int_ea480f92 | featureApplicability |
-1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_ea480f92 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_ea480f92 | |
Jedi Knight: Dark Forces II (Video Game) / int_eb4ee9eb | type |
Guns Are Worthless | |
Jedi Knight: Dark Forces II (Video Game) / int_eb4ee9eb | comment |
Guns Are Worthless: In the last couple of levels, set on Dromund Kaas, the Dark Side Nexus in the area causes Mara's guns and explosives to all misfire, forcing the lightsabre to be used. | |
Jedi Knight: Dark Forces II (Video Game) / int_eb4ee9eb | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_eb4ee9eb | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_eb4ee9eb | |
Jedi Knight: Dark Forces II (Video Game) / int_ef42ca88 | type |
Emergency Weapon | |
Jedi Knight: Dark Forces II (Video Game) / int_ef42ca88 | comment |
Emergency Weapon: Your fists prior to receiving your lightsaber (though you still have the option of using your fists). | |
Jedi Knight: Dark Forces II (Video Game) / int_ef42ca88 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_ef42ca88 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_ef42ca88 | |
Jedi Knight: Dark Forces II (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Jedi Knight: Dark Forces II (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: One of the multiplayer skins is "Dark Kyle", a version of Kyle with a more prominent beard clad entirely in black. This would become his appearance in the expansion pack, while also Foreshadowing his fall to the Dark Side. | |
Jedi Knight: Dark Forces II (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_f0089082 | |
Jedi Knight: Dark Forces II (Video Game) / int_f09021fe | type |
Check-Point Starvation | |
Jedi Knight: Dark Forces II (Video Game) / int_f09021fe | comment |
Checkpoint Starvation: Throughout the whole game you are able to save your progress anytime you like. As helpful as it is, it also means you are left with little to no checkpoints that would really come in handy in some stages. A good example of this being a problem is levels 14, 15 and 16, the first and third of which are boss battles and the second is a mission with a time limit. Whenever you die, you are reset to the start of the particular level. That is unless you turn the game off, in which case you will need to start the game from the last savestate you made. So, for instance, if you didn't save the game immediately before finishing off the first boss, then you'll fail the timed mission that comes right afterwards (provided that you didn't save the game right after the beginning of the new level) and turn the game off, you're going to have to repeat the whole fight all over again (or even more if you didn't save before entering the elevator leading up to said boss, which, by the way, you have no way of knowing marks the end of the level). The same thing goes for the next boss fight: if she kills you, then it's off to the last savestate, which in the worst scenario might be as far as three levels back! | |
Jedi Knight: Dark Forces II (Video Game) / int_f09021fe | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_f09021fe | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_f09021fe | |
Jedi Knight: Dark Forces II (Video Game) / int_f1492605 | type |
Redemption Equals Death | |
Jedi Knight: Dark Forces II (Video Game) / int_f1492605 | comment |
Redemption Equals Death: Yun has just enough time to complete his Heel–Face Turn before being cut down (intentionally or unintentionally, depending on the source) by his mentor. | |
Jedi Knight: Dark Forces II (Video Game) / int_f1492605 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_f1492605 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_f1492605 | |
Jedi Knight: Dark Forces II (Video Game) / int_f52ae5d8 | type |
Enemy Civil War | |
Jedi Knight: Dark Forces II (Video Game) / int_f52ae5d8 | comment |
Enemy Civil War: The palace of Ka'Pa the Hutt also has a few sequences in which mooks attack one another. | |
Jedi Knight: Dark Forces II (Video Game) / int_f52ae5d8 | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_f52ae5d8 | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_f52ae5d8 | |
Jedi Knight: Dark Forces II (Video Game) / int_f53dd5eb | type |
Mutually Exclusive Power-Ups | |
Jedi Knight: Dark Forces II (Video Game) / int_f53dd5eb | comment |
Mutually Exclusive Power-Ups: After the alignment lock, you lose the ability to use Force Powers of the alignment opposite you. | |
Jedi Knight: Dark Forces II (Video Game) / int_f53dd5eb | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_f53dd5eb | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_f53dd5eb | |
Jedi Knight: Dark Forces II (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Jedi Knight: Dark Forces II (Video Game) / int_f7d66b6f | comment |
No-Gear Level: First, if you don't grab your lightsaber back at one point in Takara's stronghold, Mara must fight her way through Gamorrean guards and must evade (and later kill) a rancor. Then, when you reach the final levels on Dromund Kaas most of her weaponry is useless, and she's forced to focus on her lightsaber. | |
Jedi Knight: Dark Forces II (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_f7d66b6f | |
Jedi Knight: Dark Forces II (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
Jedi Knight: Dark Forces II (Video Game) / int_fdf22cfd | comment |
Evil Is Hammy: Christopher Neame is clearly having a lot of fun as Jerec. | |
Jedi Knight: Dark Forces II (Video Game) / int_fdf22cfd | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_fdf22cfd | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_fdf22cfd | |
Jedi Knight: Dark Forces II (Video Game) / int_fe0330fb | type |
Brick Joke | |
Jedi Knight: Dark Forces II (Video Game) / int_fe0330fb | comment |
Brick Joke: Mara Jade saying to herself she's having a feeling she's going to regret working with Ka' Pa. Later in the game where she encounters a Rancor in a dark room unarmed... | |
Jedi Knight: Dark Forces II (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_fe0330fb | |
Jedi Knight: Dark Forces II (Video Game) / int_name | type |
ItemName | |
Jedi Knight: Dark Forces II (Video Game) / int_name | comment |
||
Jedi Knight: Dark Forces II (Video Game) / int_name | featureApplicability |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) / int_name | featureConfidence |
1.0 | |
Jedi Knight: Dark Forces II (Video Game) | hasFeature |
Jedi Knight: Dark Forces II (Video Game) / int_name | |
Jedi Knight: Dark Forces II (Video Game) / int_name | itemName |
Jedi Knight: Dark Forces II (Video Game) |
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