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Jets'n'Guns (Video Game)
- 558 statements
- 110 feature instances
- 14 referencing feature instances
Jets'n'Guns (Video Game) | type |
TVTItem | |
Jets'n'Guns (Video Game) | label |
Jets'n'Guns (Video Game) | |
Jets'n'Guns (Video Game) | page |
JetsNGuns | |
Jets'n'Guns (Video Game) | comment |
Jets'n'Guns (also called Jets N Guns or JnG) is a Horizontal Scrolling Shooter created by RakeinGrass, released in 2004 for Microsoft Windows and Apple Macintosh, with a Nintendo Switch port released on December 16, 2019.It's 20 Minutes into the Future, and it's quite used. You are an ex-military space pilot taking mercenary contracts to make a living, when all of a sudden your former commanding officer, Colonel Troubleman, calls you up for immediate re-enlistment with the United Space Hero Force (U.S.H.F.) to hunt down and kill the evil dictator, Xoxx. Xoxx has captured Professor von Hamburger, the man behind the construction of a massive quantum cannon out in space. The professor's original intent was to use the cannon for peaceful purposes, but Xoxx obviously had other ideas and captured him, forcing von Hamburger to finish the cannon so that Xoxx can fire it and destroy the universe as we know it.You and the crew of the space cruiser USS Impotence travel across the galaxy in search of clues that can hopefully lead you to the cannon and, ultimately, Xoxx.You start off with a few credits and a small ship with only a basic gun equipped. In every mission, you gain points and credits from killing enemies. Certain missions also contain checkpoints that, once reached, allows you to resume from that part of the mission, with your ship in the state it was in when you reach that checkpoint, until you abort the mission completely. At the end of every mission, you can spend whatever credits you have on purchasing and/or upgrading equipment, guns, and additional weaponry such as missiles and bombs.RiG originally made JnG as a sort of memoir to the scrolling shooters of old. Word of God as per The Other Wiki is that they were also inspired by other scrolling shooters like Tyrian, ProjectX and Walker. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won several awards from organisations that nobody knows about, but are still awards.The game is also notable for its incredible original soundtrack by Machinae Supremacy.In December 2006, RiG released an expansion, called Jets'n'Guns Gold, which has since replaced the original Jets'n'Guns in every regard. Gold featured additional ships, missions, weapons, an expanded storyline and even a reworked ending.After a long period of Development Hell, a sequel, Jets'n'Guns 2, was released on Steam on July 24, 2020.The official web page for the game is located here, with its sequel having a separate page here. | |
Jets'n'Guns (Video Game) | fetched |
2024-02-27T15:01:21Z | |
Jets'n'Guns (Video Game) | parsed |
2024-02-27T15:01:22Z | |
Jets'n'Guns (Video Game) | isPartOf |
DBTropes | |
Jets'n'Guns (Video Game) / int_127fc252 | type |
Creator Cameo | |
Jets'n'Guns (Video Game) / int_127fc252 | comment |
Creator Cameo: One mission has the player gatecrashing a Machinae Supremacy concert. | |
Jets'n'Guns (Video Game) / int_127fc252 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_127fc252 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_127fc252 | |
Jets'n'Guns (Video Game) / int_128e4ba8 | type |
Gatling Good | |
Jets'n'Guns (Video Game) / int_128e4ba8 | comment |
Gatling Good: Starts with the Daisycutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the Hydra Machine Gun, which is seven Gatling guns bolted together. Gatling guns are the weapon of choice for several enemies and bosses. | |
Jets'n'Guns (Video Game) / int_128e4ba8 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_128e4ba8 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_128e4ba8 | |
Jets'n'Guns (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Jets'n'Guns (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: Several weapons fall under this category, firing projectiles ranging from less common but still somewhat unusual things like acid and chemical gas to things like tomatoes, superheroes, semi-intelligent ghosts and miniature temporary universes. | |
Jets'n'Guns (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_12c65d9b | |
Jets'n'Guns (Video Game) / int_1439161f | type |
Heroic BSoD | |
Jets'n'Guns (Video Game) / int_1439161f | comment |
Heroic BSoD: After the universe is destroyed, the player character does this by attempting to get drunk in a restaurant that he flies past. | |
Jets'n'Guns (Video Game) / int_1439161f | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_1439161f | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_1439161f | |
Jets'n'Guns (Video Game) / int_15aed120 | type |
Shows Damage | |
Jets'n'Guns (Video Game) / int_15aed120 | comment |
Shows Damage: Your ship starts emitting smoke once its hull integrity drops below 30%. | |
Jets'n'Guns (Video Game) / int_15aed120 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_15aed120 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_15aed120 | |
Jets'n'Guns (Video Game) / int_1b010521 | type |
Diesel Punk | |
Jets'n'Guns (Video Game) / int_1b010521 | comment |
Diesel Punk: Much of the technology that isn't futuristic enough for lasers and rayguns appears to take heavy influence from World War II era tech. Many of the lower-class enemies share heavy design cues with WWII fighter and interceptor planes, just with enough tubes and rivets retrofitted to make them 'fit' for space travel, including the TMiG-226 and -310 player ships that show up in all the game's promotional art. | |
Jets'n'Guns (Video Game) / int_1b010521 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_1b010521 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_1b010521 | |
Jets'n'Guns (Video Game) / int_1b2b1d2c | type |
Violation of Common Sense | |
Jets'n'Guns (Video Game) / int_1b2b1d2c | comment |
Violation of Common Sense: Flame and gas weapons work exactly the same underwater as they do above water. | |
Jets'n'Guns (Video Game) / int_1b2b1d2c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_1b2b1d2c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_1b2b1d2c | |
Jets'n'Guns (Video Game) / int_1bfc720a | type |
Boss Arena Recovery | |
Jets'n'Guns (Video Game) / int_1bfc720a | comment |
Boss Arena Recovery: Lord Krutor drops a hull integrity bonus once you destroy enough guns on his ship. | |
Jets'n'Guns (Video Game) / int_1bfc720a | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_1bfc720a | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_1bfc720a | |
Jets'n'Guns (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Jets'n'Guns (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: The sequel has no plot beyond the bit of briefing you get to read for each level. | |
Jets'n'Guns (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_1fffccf7 | |
Jets'n'Guns (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
Jets'n'Guns (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: The Chroniton Riffle in the original. Gold adds the Armageddonator. | |
Jets'n'Guns (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_263bb4ec | |
Jets'n'Guns (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Jets'n'Guns (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: Two in-universe examples. The history of the Hexagun and Demijohn reek of Epic Fail, with the former originally meant to facilitate chess games by shrinking people down to the size of the chess tokens (it vaporised them instead), and the latter originally meant to be a forward-firing plasma gun (that, due to a design flaw, not only fired forwards, but backwards through itself and the ship that was mounting it). In both cases, instead of fixing the faults, the guns were remade around them (the Hexagun was marketed as a weapon, and the Demijohn was retooled into a disposable missile with an additional hole at the back), and these flaws were what ended up setting these two weapons apart from most of the others. It is also worth noting that these two weapons are two of the most powerful and useful in the game. | |
Jets'n'Guns (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_26ba32a3 | |
Jets'n'Guns (Video Game) / int_286efcf8 | type |
Gradual Regeneration | |
Jets'n'Guns (Video Game) / int_286efcf8 | comment |
Gradual Regeneration: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond. Significantly buffed in the sequel, where it provides constant flat hull regen with no cap. | |
Jets'n'Guns (Video Game) / int_286efcf8 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_286efcf8 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_286efcf8 | |
Jets'n'Guns (Video Game) / int_2a542c7d | type |
Beam Spam | |
Jets'n'Guns (Video Game) / int_2a542c7d | comment |
Beam Spam: The VX-Quattro. At the maximum upgrade level, this gun fires four lasers simultaneously and continuously at seizure-inducing speeds. | |
Jets'n'Guns (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_2a542c7d | |
Jets'n'Guns (Video Game) / int_2afb1a9 | type |
Limit Break | |
Jets'n'Guns (Video Game) / int_2afb1a9 | comment |
Limit Break: 2 adds devices which use up your collected Antimatter to activate a powerful effect. | |
Jets'n'Guns (Video Game) / int_2afb1a9 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_2afb1a9 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_2afb1a9 | |
Jets'n'Guns (Video Game) / int_2b706ca | type |
More Dakka | |
Jets'n'Guns (Video Game) / int_2b706ca | comment |
More Dakka: In spades. Many of the guns that you can mount on your craft have ridiculously high fire rates. | |
Jets'n'Guns (Video Game) / int_2b706ca | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_2b706ca | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_2b706ca | |
Jets'n'Guns (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Jets'n'Guns (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: There are a number of extremely powerful guns that you can buy that can easily overwhelm enemies as easily as they can overheat your ship's cooling system. | |
Jets'n'Guns (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_2bdae2ae | |
Jets'n'Guns (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
Jets'n'Guns (Video Game) / int_2e8441c9 | comment |
The Bad Guy Wins: In the original JnG, Xoxx fires the Lord Chaos Mk.I quantum cannon and destroys the universe. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive the destruction of the universe and are left wandering the remains of it until you accidentally get sucked into a time warp and end up at...the start of the game, this time with everything you bought. In Gold, you find yourself flying past a restaurant. You enter and meet an old man who tells you about not thinking four-dimensionally. That inspires you to upgrade your ship and enable it to travel time, giving you another chance to chase after Xoxx and ultimately destroy him. | |
Jets'n'Guns (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_2e8441c9 | |
Jets'n'Guns (Video Game) / int_3079b2e | type |
Harpoon Gun | |
Jets'n'Guns (Video Game) / int_3079b2e | comment |
Harpoon Gun: The Kraken 2000 Harpooner. | |
Jets'n'Guns (Video Game) / int_3079b2e | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_3079b2e | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3079b2e | |
Jets'n'Guns (Video Game) / int_3114c1e5 | type |
Ramming Always Works | |
Jets'n'Guns (Video Game) / int_3114c1e5 | comment |
Ramming Always Works: The Banzai Rammer. Also, as a rule of thumb, if something is extremely small, not meant to do damage on impact and can be shot down, you can ram it to smithereens with your own ship. There are absolutely no exceptions to this, not even when killing Xoxx. | |
Jets'n'Guns (Video Game) / int_3114c1e5 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_3114c1e5 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3114c1e5 | |
Jets'n'Guns (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
Jets'n'Guns (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: Check. | |
Jets'n'Guns (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_31a2a33c | |
Jets'n'Guns (Video Game) / int_324e2fcf | type |
Power Levels | |
Jets'n'Guns (Video Game) / int_324e2fcf | comment |
Power Levels: Each weapon in the game has a bar of skulls that represent the amount of damage it does per shot. A weapon with no skulls does almost no damage, whereas a weapon with seven skulls (the maximum) does the most amount of damage. Keep in mind, however, that the overall usefulness of a weapon is subjective, and may also be influenced by its other "power levels" for heat generation and refire rate. | |
Jets'n'Guns (Video Game) / int_324e2fcf | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_324e2fcf | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_324e2fcf | |
Jets'n'Guns (Video Game) / int_345cf4e1 | type |
No Hero Discount | |
Jets'n'Guns (Video Game) / int_345cf4e1 | comment |
No Federal Hero Discount: You're out to save the universe from the evil plan of an Omnicidal Maniac, so naturally you have to foot the cost for your ship, weapons, and equipment. | |
Jets'n'Guns (Video Game) / int_345cf4e1 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_345cf4e1 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_345cf4e1 | |
Jets'n'Guns (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Jets'n'Guns (Video Game) / int_39b8d3d6 | comment |
In an overlap with Boring, but Practical, the Daisycutter Mk.II in the original game was a decent early-game machine gun with an equally decent area of fire when fully upgraded but cannot match up to the damage rate of any of the late-game guns. In Gold, it is directly replaced with the Daisycutter Mk.III, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its fully upgraded Mk.II version. | |
Jets'n'Guns (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_39b8d3d6 | |
Jets'n'Guns (Video Game) / int_3af6f8ba | type |
Karl Marx Hates Your Guts | |
Jets'n'Guns (Video Game) / int_3af6f8ba | comment |
Karl Marx Hates Your Guts: Averted. Anything purchased from the shop can be sold back at full value, so you're free to mess around with various weapon and upgrade combinations in between missions. | |
Jets'n'Guns (Video Game) / int_3af6f8ba | featureApplicability |
-1.0 | |
Jets'n'Guns (Video Game) / int_3af6f8ba | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3af6f8ba | |
Jets'n'Guns (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Jets'n'Guns (Video Game) / int_3bb81225 | comment |
Recurring Boss: The first variant. Crtex flees when you deal sufficient damage to him the first time. Near the end of the game, he returns with upgraded weapons. | |
Jets'n'Guns (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3bb81225 | |
Jets'n'Guns (Video Game) / int_3c3c90f5 | type |
Overclocking Attack | |
Jets'n'Guns (Video Game) / int_3c3c90f5 | comment |
Overclocking Attack: The RemCon can be used to overheat (i.e. violently explode) some enemy missile launchers. | |
Jets'n'Guns (Video Game) / int_3c3c90f5 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_3c3c90f5 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3c3c90f5 | |
Jets'n'Guns (Video Game) / int_3e7cad99 | type |
Overheating | |
Jets'n'Guns (Video Game) / int_3e7cad99 | comment |
Overheating: One of the primary mechanics of the game, important enough that it has its own meter. Fire your weapons continuously for too long and your ship's cooling system will shut down to cool off, preventing you from firing until the cooling system reactivates. | |
Jets'n'Guns (Video Game) / int_3e7cad99 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_3e7cad99 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3e7cad99 | |
Jets'n'Guns (Video Game) / int_3eb8ba12 | type |
Description Porn | |
Jets'n'Guns (Video Game) / int_3eb8ba12 | comment |
Description Porn: Everything that's sold in the shop, with the sole exception being the SpaceHog. This basically means every gun, missile and bomb, as well as every other ship you can buy, including Secret Characters. | |
Jets'n'Guns (Video Game) / int_3eb8ba12 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_3eb8ba12 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3eb8ba12 | |
Jets'n'Guns (Video Game) / int_3ef5a484 | type |
Final Boss, New Dimension | |
Jets'n'Guns (Video Game) / int_3ef5a484 | comment |
Final Boss, New Dimension: The final boss fight of Gold takes place in time. | |
Jets'n'Guns (Video Game) / int_3ef5a484 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_3ef5a484 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_3ef5a484 | |
Jets'n'Guns (Video Game) / int_402d8523 | type |
Cognizant Limbs | |
Jets'n'Guns (Video Game) / int_402d8523 | comment |
Cognizant Limbs: Anything bigger than a small ship have destructable pieces. This especially applies to bosses and buildings. | |
Jets'n'Guns (Video Game) / int_402d8523 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_402d8523 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_402d8523 | |
Jets'n'Guns (Video Game) / int_41dd77d | type |
Zerg Rush | |
Jets'n'Guns (Video Game) / int_41dd77d | comment |
Zerg Rush: The Swarm gun is essentially based on this trope, firing small bots with weak drills that are capable of Death of a Thousand Cuts. Its upgrades mainly make it fire more bots per shot rather than increasing the damage done by each bot. | |
Jets'n'Guns (Video Game) / int_41dd77d | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_41dd77d | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_41dd77d | |
Jets'n'Guns (Video Game) / int_42d9daf9 | type |
No Fair Cheating | |
Jets'n'Guns (Video Game) / int_42d9daf9 | comment |
No Fair Cheating: Typing in a cheat code just once during the game will earn you a nice red ! CHEATER ! in your Federal Hero License below the current difficulty setting, and it will remain there forever for that particular game. However a bug may also brand this upon that profile if you resume play from a checkpoint. | |
Jets'n'Guns (Video Game) / int_42d9daf9 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_42d9daf9 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_42d9daf9 | |
Jets'n'Guns (Video Game) / int_43bda213 | type |
A Taste of Power | |
Jets'n'Guns (Video Game) / int_43bda213 | comment |
A Taste of Power: A feature exclusive to Gold is the addition of a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain missions where they, upon your first visit, are far stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits. | |
Jets'n'Guns (Video Game) / int_43bda213 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_43bda213 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_43bda213 | |
Jets'n'Guns (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Jets'n'Guns (Video Game) / int_4536fd29 | comment |
Energy Weapon: Starting off with the VX-Masterblaster Laser, and then adding Beam Spam with the VX-Quattro. | |
Jets'n'Guns (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_4536fd29 | |
Jets'n'Guns (Video Game) / int_4a852458 | type |
Big Good | |
Jets'n'Guns (Video Game) / int_4a852458 | comment |
On the side of the Big Good, we have Colonel Troubleman, who stops troubles. | |
Jets'n'Guns (Video Game) / int_4a852458 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_4a852458 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_4a852458 | |
Jets'n'Guns (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Jets'n'Guns (Video Game) / int_4c798fd5 | comment |
Shock and Awe: The Charge Generator, ElectroBall, and TESLA Devastator come into mind. | |
Jets'n'Guns (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_4c798fd5 | |
Jets'n'Guns (Video Game) / int_4c96aa00 | type |
Denial of Diagonal Attack | |
Jets'n'Guns (Video Game) / int_4c96aa00 | comment |
Denial of Diagonal Attack: Gleefully averted. Not only are there weapons specifically for diagonal attacks, the Rotary Cage add-on allows you to change the firing angle of your normally forward-facing guns to shoot diagonally. | |
Jets'n'Guns (Video Game) / int_4c96aa00 | featureApplicability |
-1.0 | |
Jets'n'Guns (Video Game) / int_4c96aa00 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_4c96aa00 | |
Jets'n'Guns (Video Game) / int_4d1905e1 | type |
Pass Through the Rings | |
Jets'n'Guns (Video Game) / int_4d1905e1 | comment |
Gold features several plot-driven missions that restrict you to using a certain ship or forces you into a weaponised environment suit, such as partaking in an obstacle course with a unique, dinky ship that cannot be purchased, or piloting a cargo ship to Outrun the Fireball. | |
Jets'n'Guns (Video Game) / int_4d1905e1 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_4d1905e1 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_4d1905e1 | |
Jets'n'Guns (Video Game) / int_53f5119f | type |
The Dragon | |
Jets'n'Guns (Video Game) / int_53f5119f | comment |
The Dragon: There is a certain vessel in the game called the Dragon by Word of God. While it doubles up as an Elite Mook as you see several of these vessels throughout the game, it also shows up just before you confront Xoxx at the Lord Chaos Mk.I quantum cannon. | |
Jets'n'Guns (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_53f5119f | |
Jets'n'Guns (Video Game) / int_5979acea | type |
Fragile Speedster | |
Jets'n'Guns (Video Game) / int_5979acea | comment |
Fragile Speedster: The Crocker Cr-2 in Gold. Its deficiencies in terms of its small heat sink and fairly subtle hull are noted on its purchase screen, and its description even provides advice on how to avoid overheating. It is, however, one of the more agile and faster ships in the game. | |
Jets'n'Guns (Video Game) / int_5979acea | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_5979acea | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_5979acea | |
Jets'n'Guns (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Jets'n'Guns (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: When your game has a Big Bad who is a dictator called Xoxx, you know This Is Gonna Suck. On the side of the Big Good, we have Colonel Troubleman, who stops troubles. Among the various armor types seen in the game, there is only one that cannot be destroyed by the player's weapons in any way. It's called Hulk Panzer. One section of the FeX Labs features a gigantic gun named The Dictator Quantum Devastator, with an additional warning under its name plate that states "Do not touch under any circumstances!". Turning it on reveals that it is actually a Wave-Motion Gun that fires a beam so powerful, it effortlessly pulverises five layers of Hulk Panzer and one-shots your ship regardless of your equipment if you are hit by it. | |
Jets'n'Guns (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_60fa92ac | |
Jets'n'Guns (Video Game) / int_61ff365d | type |
Deflector Shields | |
Jets'n'Guns (Video Game) / int_61ff365d | comment |
Deflector Shields: The Power Shield. Careful, successive hits cause a massive heat spike. | |
Jets'n'Guns (Video Game) / int_61ff365d | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_61ff365d | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_61ff365d | |
Jets'n'Guns (Video Game) / int_62259825 | type |
Nintendo Hard | |
Jets'n'Guns (Video Game) / int_62259825 | comment |
Nintendo Hard: Several levels throughout the game feature a mix of Bullet Hell, Trial-and-Error Gameplay and Checkpoint Starvation, although never all of these at once. The later missions also feature enemies that can dish out a lot of damage by either firing hitscan lasers or moving fast enough to ram you. | |
Jets'n'Guns (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_62259825 | |
Jets'n'Guns (Video Game) / int_6319dea1 | type |
Ejection Seat | |
Jets'n'Guns (Video Game) / int_6319dea1 | comment |
Ejection Seat: The Jetpack Rescue System is essentially an armed version of this, where if your ship blows up your character continues in a tiny jetpack armed with an even tinier peashooter. | |
Jets'n'Guns (Video Game) / int_6319dea1 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_6319dea1 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_6319dea1 | |
Jets'n'Guns (Video Game) / int_637ef67 | type |
New Game Plus | |
Jets'n'Guns (Video Game) / int_637ef67 | comment |
New Game Plus: Each time you beat the game, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the Gold Edition on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships. The second game throws harder enemies and more obstacles at you each time, up to 10 times. | |
Jets'n'Guns (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_637ef67 | |
Jets'n'Guns (Video Game) / int_6a56f32c | type |
Orbiting Particle Shield | |
Jets'n'Guns (Video Game) / int_6a56f32c | comment |
Orbiting Particle Shield: The Circulous add-on, which can be upgraded to a maximum to four orbiting particles. | |
Jets'n'Guns (Video Game) / int_6a56f32c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_6a56f32c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_6a56f32c | |
Jets'n'Guns (Video Game) / int_6bff99d4 | type |
Secret Character | |
Jets'n'Guns (Video Game) / int_6bff99d4 | comment |
Secret Character: The L.E.D. Zeppelin and Airworm Hypercopter, requiring the player to hack or destroy specific devices in order to obtain. There are also several hidden weapons (ranging from the Punisher to the Omnigun) scattered throughout the game. | |
Jets'n'Guns (Video Game) / int_6bff99d4 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_6bff99d4 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_6bff99d4 | |
Jets'n'Guns (Video Game) / int_6e9277c | type |
Real-Time Weapon Change | |
Jets'n'Guns (Video Game) / int_6e9277c | comment |
Real-Time Weapon Change: The Weapon Set Switcher allows you to instantly switch between different loadouts during a mission by pressing the corresponding number key that matches the set number. Without it, you'll need to pause the game and manually swap out each weapon. Upgrades to the Weapon Set Switcher allow you to save more loadouts. | |
Jets'n'Guns (Video Game) / int_6e9277c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_6e9277c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_6e9277c | |
Jets'n'Guns (Video Game) / int_8344209e | type |
BFG | |
Jets'n'Guns (Video Game) / int_8344209e | comment |
BFG: The Kaiser Franz 650, which can be mounted on fighters despite being made for battleships. Even the projectile it fires looks physically huge coming from your ship. | |
Jets'n'Guns (Video Game) / int_8344209e | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_8344209e | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_8344209e | |
Jets'n'Guns (Video Game) / int_8410bf3b | type |
Quad Damage | |
Jets'n'Guns (Video Game) / int_8410bf3b | comment |
Quad Damage: Comes in the form of a silver fist-shaped powerup that grants a Battle Aura and causes each bullet you fire to do four times the damage for twenty seconds. Combine with More Dakka for maximum satisfaction. It also stacks with itself. | |
Jets'n'Guns (Video Game) / int_8410bf3b | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_8410bf3b | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_8410bf3b | |
Jets'n'Guns (Video Game) / int_86b21114 | type |
Badass Boast | |
Jets'n'Guns (Video Game) / int_86b21114 | comment |
Badass Boast: The description of the S.T.Y.X.. Sort of. | |
Jets'n'Guns (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_86b21114 | |
Jets'n'Guns (Video Game) / int_8967e17f | type |
Back from the Dead | |
Jets'n'Guns (Video Game) / int_8967e17f | comment |
Back from the Dead: The Jet-Pack Rescue System turns your character into this. When your hull integrity reaches 0, your ship will blow up, but lo and behold as you watch your hull integrity suddenly shoot back up to 100, and you emerge from the explosion flying on an ejector seat with an Emergency Weapon in the form of a small gun. Not as useful as it sounds, given that anything strong enough to destroy your ship is likely to destroy the enhanced Jet-Pack too, but it can speed things up by saving you a trip back to the previous checkpoint or the start of the mission, especially if your ship was destroyed near the end. | |
Jets'n'Guns (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_8967e17f | |
Jets'n'Guns (Video Game) / int_8a9989ae | type |
Mini-Game | |
Jets'n'Guns (Video Game) / int_8a9989ae | comment |
Minigame: In 2, other than the Hacking Minigame of Snake you play to unlock crates, your Atarix 2000 hacking device comes with a copy of Mortal Tetrix, which is Tetris with fighting game inputs for each piece type that removes or shifts blocks in some way. | |
Jets'n'Guns (Video Game) / int_8a9989ae | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_8a9989ae | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_8a9989ae | |
Jets'n'Guns (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
Jets'n'Guns (Video Game) / int_8aeccf04 | comment |
Bullet Hell: While played straight at some points, it typically inverts the trope- not only do you have a health bar but after enough upgrades, you will be the one spewing an endless supply of screen-covering ammunition. One common complaint about this system compared to must bullet hell games, however, was that the ship's hitbox is the size of the entire ship- most games of the genre have a much smaller hitbox than the actual character. This can throw off new players accustomed to most games in the genre. | |
Jets'n'Guns (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_8aeccf04 | |
Jets'n'Guns (Video Game) / int_8af721f7 | type |
Joke Item | |
Jets'n'Guns (Video Game) / int_8af721f7 | comment |
Joke Item: The Punisher, which is a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game. It is one of the most powerful weapons in the game and makes you 37.182% cooler when you have it equipped, but it is hardly worth using because of its ridiculously short range. | |
Jets'n'Guns (Video Game) / int_8af721f7 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_8af721f7 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_8af721f7 | |
Jets'n'Guns (Video Game) / int_8dd3f1da | type |
Gimmick Level | |
Jets'n'Guns (Video Game) / int_8dd3f1da | comment |
Gimmick Level: Done twice in the original game with an Escort Mission as well as a "research mission" where you need to collect weapon parts throughout a level to obtain the Chroniton Riffle. Gold adds in two more escort missions and one more research mission. Gold features several plot-driven missions that restrict you to using a certain ship or forces you into a weaponised environment suit, such as partaking in an obstacle course with a unique, dinky ship that cannot be purchased, or piloting a cargo ship to Outrun the Fireball. | |
Jets'n'Guns (Video Game) / int_8dd3f1da | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_8dd3f1da | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_8dd3f1da | |
Jets'n'Guns (Video Game) / int_902fa0b4 | type |
Giant Space Flea from Nowhere | |
Jets'n'Guns (Video Game) / int_902fa0b4 | comment |
Giant Space Flea from Nowhere: Most of the bosses are like this. The player only knows about them when they see the boss-class warning appear on their screen. | |
Jets'n'Guns (Video Game) / int_902fa0b4 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_902fa0b4 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_902fa0b4 | |
Jets'n'Guns (Video Game) / int_90b6a043 | type |
Mega-Microbes | |
Jets'n'Guns (Video Game) / int_90b6a043 | comment |
Mega-Microbes: You battle your way through an entire colony of these things. | |
Jets'n'Guns (Video Game) / int_90b6a043 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_90b6a043 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_90b6a043 | |
Jets'n'Guns (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Jets'n'Guns (Video Game) / int_91e894b4 | comment |
Apocalypse How: Xoxx wants to achieve Physical Annihilation on a Universal scale. He succeeds. | |
Jets'n'Guns (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_91e894b4 | |
Jets'n'Guns (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Jets'n'Guns (Video Game) / int_933576c8 | comment |
Mighty Glacier: The L.E.D. Zeppelin in Gold. It has the same heat sink as the TMiG-310 Atomic Emu, allowing it to comfortably mount and fire several BFGs at once. However, it moves like a potato. | |
Jets'n'Guns (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_933576c8 | |
Jets'n'Guns (Video Game) / int_9629d473 | type |
Vulgar Humor | |
Jets'n'Guns (Video Game) / int_9629d473 | comment |
Vulgar Humor: The original had the subtitle "CADDISH UNFAIR ATTACK OF XOXX'S STELLAR BASTARDS" printed right below the title on the front cover, and the game featured a teddy bear item that bleated "Blast those bloody bastards!" when pressed. Countries that do take offence to the vulgarities censor them by replacing all instances of the first with "MANIACS" and all instances of the second with "gangsters". Gold removes the subtitle but leaves the teddy bear intact. | |
Jets'n'Guns (Video Game) / int_9629d473 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9629d473 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9629d473 | |
Jets'n'Guns (Video Game) / int_970c790a | type |
Big Bad | |
Jets'n'Guns (Video Game) / int_970c790a | comment |
When your game has a Big Bad who is a dictator called Xoxx, you know This Is Gonna Suck. | |
Jets'n'Guns (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_970c790a | |
Jets'n'Guns (Video Game) / int_97d63115 | type |
Matrix Raining Code | |
Jets'n'Guns (Video Game) / int_97d63115 | comment |
They also react accordingly after severely damaging a supercomputer in the Abacus-I Artificial Asteroid, causing the environment to start glitching out with Matrix Raining Code. | |
Jets'n'Guns (Video Game) / int_97d63115 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_97d63115 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_97d63115 | |
Jets'n'Guns (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Jets'n'Guns (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: The Easy difficulty setting for the Gold Edition is called "Too Fat To Die". The Harder Than Hard difficulties also have idiosyncratic names. | |
Jets'n'Guns (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9a117348 | |
Jets'n'Guns (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Jets'n'Guns (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: A handful of weapons from the original game are supplemented, not replaced, with upgraded counterparts in Gold, the most prominent example being the La Fontaine. It is the cheapest and weakest gun you can buy, and even with full upgrades, it has subpar range and damage. Even the first three words in its promotional description says it: "Cheap toy gun". In Gold, the La Fontaine Mk.II is made available for purchase towards the last few missions, which costs 4,100,000 credits for the base model and is one of the strongest and most expensive guns in the game. Other guns that received this treatment include the VX-Masterblaster Laser (supplemented with the VX-Quattro) and Tsunami Wave Generator (supplemented with the Tsunami BETA). In an overlap with Boring, but Practical, the Daisycutter Mk.II in the original game was a decent early-game machine gun with an equally decent area of fire when fully upgraded but cannot match up to the damage rate of any of the late-game guns. In Gold, it is directly replaced with the Daisycutter Mk.III, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its fully upgraded Mk.II version. | |
Jets'n'Guns (Video Game) / int_9bcd82c0 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9bcd82c0 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9bcd82c0 | |
Jets'n'Guns (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Jets'n'Guns (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The F-8000 Cremator, essentially a space flamethrower. | |
Jets'n'Guns (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9c1f758a | |
Jets'n'Guns (Video Game) / int_9c7e3137 | type |
Hyperspace Arsenal | |
Jets'n'Guns (Video Game) / int_9c7e3137 | comment |
Hyperspace Arsenal: There does not appear to be an inventory cap on your ship. In addition, the Weapon Set Switcher allows you to switch between up to five gun configurations in-mission. That means you can cram multiple full loadouts on your ship even if said ship is just a weaponised environment suit. | |
Jets'n'Guns (Video Game) / int_9c7e3137 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9c7e3137 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9c7e3137 | |
Jets'n'Guns (Video Game) / int_9de3b377 | type |
Unrealistic Black Hole | |
Jets'n'Guns (Video Game) / int_9de3b377 | comment |
Unrealistic Black Hole: In 2, Quantum Base starts getting swallowed up by a nearby black hole as you progress through the stage. At the end, you get sucked in, and then get sent to... virtual space? | |
Jets'n'Guns (Video Game) / int_9de3b377 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9de3b377 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9de3b377 | |
Jets'n'Guns (Video Game) / int_9e86e227 | type |
The End... Or Is It? | |
Jets'n'Guns (Video Game) / int_9e86e227 | comment |
The End... Or Is It?: In Gold, the credits roll as your ship wanders the remains of the universe after you confront Xoxx at the Lord Chaos Mk.I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time. | |
Jets'n'Guns (Video Game) / int_9e86e227 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9e86e227 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9e86e227 | |
Jets'n'Guns (Video Game) / int_9e943076 | type |
One-Man Army | |
Jets'n'Guns (Video Game) / int_9e943076 | comment |
One-Man Army: The player does all their missions solo; said missions often involve blowing the crap out of enemies occupying an entire star system or planet. The TMiG-226 was designed to take on an entire army on its own, without any assistance whatsoever, with the TMiG-310 expanding on the 226's design. True to this, with both ships fully upgraded, you'll probably have enough firepower to wipe the whole screen clean. The Impotence is capable of an artillery barrage of ion torpedoes that can clear out the entire screen. Near the end of the campaign, it also draws away the bulk of Xoxx's forces while the player sneaks into the compound where the quantum cannon is located. | |
Jets'n'Guns (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_9e943076 | |
Jets'n'Guns (Video Game) / int_a590182a | type |
Disintegrator Ray | |
Jets'n'Guns (Video Game) / int_a590182a | comment |
Disintegrator Ray: The Vulcan Disintegrator. The Hexagun falls under this as well if its Ascended Glitch history is taken into account. | |
Jets'n'Guns (Video Game) / int_a590182a | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_a590182a | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_a590182a | |
Jets'n'Guns (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Jets'n'Guns (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: The TMiG-310 Atomic Emu has incredible stats and a mind-blowing number of weapon slots, including up to five forward mounted weapons. It's only available once you complete the game, but you'll need it for those higher difficulties. | |
Jets'n'Guns (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_a5e02e9e | |
Jets'n'Guns (Video Game) / int_abad35b4 | type |
Soundtrack Dissonance | |
Jets'n'Guns (Video Game) / int_abad35b4 | comment |
Soundtrack Dissonance: The ending theme is something upbeat and triumphant, reminiscent to "We Are The Champions" by Queen, however it plays over you being the Sole Survivor after Xoxx successfully destroyed the universe. | |
Jets'n'Guns (Video Game) / int_abad35b4 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_abad35b4 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_abad35b4 | |
Jets'n'Guns (Video Game) / int_ac9f78d9 | type |
Jack of All Stats | |
Jets'n'Guns (Video Game) / int_ac9f78d9 | comment |
Jack of All Stats: The TMiG-226 Koala Killer is this in Gold, with slightly less agility at stock compared to a fully upgraded G-3 Goblin, but featuring at least one slot for every equipment. Once fully upgraded, it has more agility than the L.E.D. Zeppelin but is not as durable, and it is slightly smaller than the TMiG-310 Atomic Emu but has slightly fewer equipment and weapon slots as well as being a little less agile and durable. | |
Jets'n'Guns (Video Game) / int_ac9f78d9 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_ac9f78d9 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_ac9f78d9 | |
Jets'n'Guns (Video Game) / int_ad1db87c | type |
Oh, Crap! | |
Jets'n'Guns (Video Game) / int_ad1db87c | comment |
Oh, Crap!: Your character has this moment when they figure out the Brick Joke surrounding the mysterious entity that trashed the FeX Labs, and what it means for them. They also react accordingly after severely damaging a supercomputer in the Abacus-I Artificial Asteroid, causing the environment to start glitching out with Matrix Raining Code. | |
Jets'n'Guns (Video Game) / int_ad1db87c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_ad1db87c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_ad1db87c | |
Jets'n'Guns (Video Game) / int_b123585b | type |
Recursive Ammo | |
Jets'n'Guns (Video Game) / int_b123585b | comment |
Recursive Ammo: The Banjo missile plays this trope straight and true, but the projectiles generated by the CHAOS Particle Generator take this up to eleven, with each individual projectile cloning itself upon hitting something, and the clones cloning themselves upon impact, and the cycle repeating itself again, and again, and again... | |
Jets'n'Guns (Video Game) / int_b123585b | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_b123585b | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_b123585b | |
Jets'n'Guns (Video Game) / int_b1f18adb | type |
Ray Gun | |
Jets'n'Guns (Video Game) / int_b1f18adb | comment |
Ray Gun: Starting with the Pulse Gun available at the start of the game, and then adding quite a few more over the course of it, such as the Tectonic Laser and Skywalker Hypergun. | |
Jets'n'Guns (Video Game) / int_b1f18adb | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_b1f18adb | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_b1f18adb | |
Jets'n'Guns (Video Game) / int_b2cdd776 | type |
Bottomless Magazines | |
Jets'n'Guns (Video Game) / int_b2cdd776 | comment |
Bottomless Magazines: All missiles, bombs and cartridge-based weapons exhibit this. Especially missiles. | |
Jets'n'Guns (Video Game) / int_b2cdd776 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_b2cdd776 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_b2cdd776 | |
Jets'n'Guns (Video Game) / int_ba183b0e | type |
The Paralyzer | |
Jets'n'Guns (Video Game) / int_ba183b0e | comment |
The Paralyzer: The RemCon is used to "Jesterize" the Dragon, causing it to don a Happy Harlequin Hat, drop a huge credit bonus and stop firing on you, turning it into a sitting duck for you to destroy. The RemCon is also used in Gold to switch on a radio tower, causing all Mooks within range to drop their weapons and dance on the spot, allowing you to kill them without any resistance. | |
Jets'n'Guns (Video Game) / int_ba183b0e | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_ba183b0e | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_ba183b0e | |
Jets'n'Guns (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Jets'n'Guns (Video Game) / int_bc0ad0c0 | comment |
Money Spider: Shooting down enemies earns you cash, but sometimes blowing up an enemy has them drop some gold, which you can pick up for instant extra cash. | |
Jets'n'Guns (Video Game) / int_bc0ad0c0 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_bc0ad0c0 | |
Jets'n'Guns (Video Game) / int_beb91a53 | type |
Mad Scientist's Beautiful Daughter | |
Jets'n'Guns (Video Game) / int_beb91a53 | comment |
Mad Scientist's Beautiful Daughter: Professor Von Hamburger's daughter, Erecta, accompanies you, growing increasingly frustrated with the slow progress of the team's investigation. | |
Jets'n'Guns (Video Game) / int_beb91a53 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_beb91a53 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_beb91a53 | |
Jets'n'Guns (Video Game) / int_c25c7890 | type |
Fun with Acronyms | |
Jets'n'Guns (Video Game) / int_c25c7890 | comment |
Fun with Acronyms: Apart from U.S.H.F., there's also the L.E.D. (Large Enemy Device) Zeppelin and Z.W.A.T. (Zogrim Weapons And Tactics). | |
Jets'n'Guns (Video Game) / int_c25c7890 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_c25c7890 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_c25c7890 | |
Jets'n'Guns (Video Game) / int_c513249 | type |
Harder Than Hard | |
Jets'n'Guns (Video Game) / int_c513249 | comment |
Harder Than Hard: The highest difficulty setting that the player can set a campaign to at the very beginning is "Hard". However, upon completion of the game on "Hard" difficulty, the New Game Plus starts on the next difficulty level, "Nightmare". This cycle goes on, from "Total Mayhem", then "Inhuman", right up to "Mission Impossible". | |
Jets'n'Guns (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_c513249 | |
Jets'n'Guns (Video Game) / int_c7270d1c | type |
With This Herring | |
Jets'n'Guns (Video Game) / int_c7270d1c | comment |
With This Herring: We want you to save the universe from destruction! Here's an entry-level ship and a bit of pocket money. | |
Jets'n'Guns (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_c7270d1c | |
Jets'n'Guns (Video Game) / int_c75df49a | type |
Shout-Out | |
Jets'n'Guns (Video Game) / int_c75df49a | comment |
Shout-Out: There are enough shout outs in JnG to warrant a separate article. | |
Jets'n'Guns (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_c75df49a | |
Jets'n'Guns (Video Game) / int_ccab244d | type |
Kinetic Weapons Are Just Better | |
Jets'n'Guns (Video Game) / int_ccab244d | comment |
Kinetic Weapons Are Just Better: The use of weapons that fire cartridge ammunition is an official game tip for players who experience overheating issues, which is typically caused by using too many weapons that fire special ammunition. | |
Jets'n'Guns (Video Game) / int_ccab244d | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_ccab244d | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_ccab244d | |
Jets'n'Guns (Video Game) / int_cd2b8aa3 | type |
Space Is Noisy | |
Jets'n'Guns (Video Game) / int_cd2b8aa3 | comment |
Space Is Noisy: Oh yes it is. | |
Jets'n'Guns (Video Game) / int_cd2b8aa3 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_cd2b8aa3 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_cd2b8aa3 | |
Jets'n'Guns (Video Game) / int_cfda0ecb | type |
Escort Mission | |
Jets'n'Guns (Video Game) / int_cfda0ecb | comment |
Done twice in the original game with an Escort Mission as well as a "research mission" where you need to collect weapon parts throughout a level to obtain the Chroniton Riffle. Gold adds in two more escort missions and one more research mission. | |
Jets'n'Guns (Video Game) / int_cfda0ecb | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_cfda0ecb | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_cfda0ecb | |
Jets'n'Guns (Video Game) / int_d0f5cc90 | type |
Flavor Text | |
Jets'n'Guns (Video Game) / int_d0f5cc90 | comment |
Flavor Text: The description for the Tomator Deluxe provides the trope image and describes how the gun was made and the mark it left in history without actually explaining how the gun works in-game. While most of the Description Porn in the game is similar, some of these flavor texts do point out certain unique properties of the item they describe that are relevant to actual gameplay. | |
Jets'n'Guns (Video Game) / int_d0f5cc90 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_d0f5cc90 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_d0f5cc90 | |
Jets'n'Guns (Video Game) / int_d2ea3e4a | type |
BonusLevel | |
Jets'n'Guns (Video Game) / int_d2ea3e4a | comment |
Bonus Level: There are many bonus missions scattered throughout the game. | |
Jets'n'Guns (Video Game) / int_d2ea3e4a | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_d2ea3e4a | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_d2ea3e4a | |
Jets'n'Guns (Video Game) / int_d30cc292 | type |
Swirly Energy Thingy | |
Jets'n'Guns (Video Game) / int_d30cc292 | comment |
Swirly Energy Thingy: The Time Portal that dumps you in the FeX labs. In the original game, said Swirly Energy Thingy also dumps you back to the beginning for the New Game Plus. | |
Jets'n'Guns (Video Game) / int_d30cc292 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_d30cc292 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_d30cc292 | |
Jets'n'Guns (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Jets'n'Guns (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: Starting off with the Pink Panther and then diversifying from there. | |
Jets'n'Guns (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_d3c2c6b2 | |
Jets'n'Guns (Video Game) / int_d91f1429 | type |
Rockers Smash Guitars | |
Jets'n'Guns (Video Game) / int_d91f1429 | comment |
Rockers Smash Guitars: The Machinae Supremacy concert has one of the players smacking his guitar on the stage. | |
Jets'n'Guns (Video Game) / int_d91f1429 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_d91f1429 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_d91f1429 | |
Jets'n'Guns (Video Game) / int_da1c64ef | type |
Lethal Joke Item | |
Jets'n'Guns (Video Game) / int_da1c64ef | comment |
Lethal Joke Item: The Tomator Deluxe. Mounting it on your ship will make you an Improbable Weapon User, but if you upgrade it, you may be surprised at how its relatively high fire rate offsets its sub-par damage rate per shot. | |
Jets'n'Guns (Video Game) / int_da1c64ef | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_da1c64ef | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_da1c64ef | |
Jets'n'Guns (Video Game) / int_dbb2a757 | type |
Breakout Mook Character | |
Jets'n'Guns (Video Game) / int_dbb2a757 | comment |
Breakout Mook Character: One mook that appears several times over the course of the campaign is a medium-sized airship. This same vessel is also related to the L.E.D. Zeppelin, which is available as a player ship once a specific enemy airship is damaged, and then hacked into with the RemCon, in a secret level. Completing the campaign twice unlocks the Coffinator 5000B as an available player ship. Besides retaining the same distinctive shape as the Wake-Up Call Boss, it is the only player ship that can mount 3 rear guns, and it has the strongest hull, befitting its original design as a boss class enemy, while having a level of maneuverability only slightly worse than the TMiG-310. At 5 million credits, it is also the most expensive player ship that can be bought. The SpaceHog, a smaller version of the ship used by Agent Lemon's captor, is available as a player ship after completing the campaign thrice. It downplays this trope due to the increased number of completed campaign runs required to unlock it as well as a complete lack of Flavor Text. In terms of performance, it can carry the same number of weapons as the TMiG-310 but is otherwise superior in all other respects barring its larger size and higher purchase cost. | |
Jets'n'Guns (Video Game) / int_dbb2a757 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_dbb2a757 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_dbb2a757 | |
Jets'n'Guns (Video Game) / int_ddc15c81 | type |
Precision-Guided Boomerang | |
Jets'n'Guns (Video Game) / int_ddc15c81 | comment |
Precision-Guided Boomerang: The Boomerang Blaster. | |
Jets'n'Guns (Video Game) / int_ddc15c81 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_ddc15c81 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_ddc15c81 | |
Jets'n'Guns (Video Game) / int_e1aed0a9 | type |
Boss Subtitles | |
Jets'n'Guns (Video Game) / int_e1aed0a9 | comment |
Boss Subtitles: There are three of them; the latter two are unique to one boss each in Gold. | |
Jets'n'Guns (Video Game) / int_e1aed0a9 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_e1aed0a9 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_e1aed0a9 | |
Jets'n'Guns (Video Game) / int_e22feb9c | type |
Mind-Control Device | |
Jets'n'Guns (Video Game) / int_e22feb9c | comment |
Mind-Control Device: The RemCon can be used on hostile RoboTrucks and rockets, causing them to work for you rather than being obstacles to avoid. Gold adds the radio tower on Planet Plop and a videotape, with the latter as a plot device. The radio tower is further described in the The Paralyzer entry further down this article. The broadcast of the videotape causes anyone watching it to go mental. Xoxx has his eyes on this tape because he intends to perform a mass broadcast of it, using the mental energy expelled from the viewers, as a direct result of watching the videotape, to power the Lord Chaos Mk.I quantum cannon. | |
Jets'n'Guns (Video Game) / int_e22feb9c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_e22feb9c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_e22feb9c | |
Jets'n'Guns (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Jets'n'Guns (Video Game) / int_e2d7b14c | comment |
Made of Explodium: Your ship, once its hull integrity reaches 0. And pretty much everything else. | |
Jets'n'Guns (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_e2d7b14c | |
Jets'n'Guns (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
Jets'n'Guns (Video Game) / int_e6f18344 | comment |
Humongous Mecha: Alpha Gigantor is massive, and you only get to see its feet and dismembered head. | |
Jets'n'Guns (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_e6f18344 | |
Jets'n'Guns (Video Game) / int_e83fc5 | type |
No "Arc" in "Archery" | |
Jets'n'Guns (Video Game) / int_e83fc5 | comment |
No "Arc" in "Archery": Averted with the Tomator Deluxe and Plop Fragmentation Gun. | |
Jets'n'Guns (Video Game) / int_e83fc5 | featureApplicability |
-1.0 | |
Jets'n'Guns (Video Game) / int_e83fc5 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_e83fc5 | |
Jets'n'Guns (Video Game) / int_ea2e9f2d | type |
No Ending | |
Jets'n'Guns (Video Game) / int_ea2e9f2d | comment |
No Ending: The original game was this, with New Game Plus slapped onto it. Although the expanded campaign in Gold ends with the player killing Xoxx, the game still loops back to the very beginning, implying that there is no such thing as Ripple-Effect-Proof Memory and the player character lost his memory of the game's story. | |
Jets'n'Guns (Video Game) / int_ea2e9f2d | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_ea2e9f2d | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_ea2e9f2d | |
Jets'n'Guns (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
Jets'n'Guns (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: One mission involves flying (and shooting) through a nest of spaceship-sized bugs. | |
Jets'n'Guns (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_eb4086e3 | |
Jets'n'Guns (Video Game) / int_f1ca2085 | type |
Hacking Minigame | |
Jets'n'Guns (Video Game) / int_f1ca2085 | comment |
Hacking Minigame: Crates can only be unlocked by hacking them by playing a little minigame. The first game has you play Mastermind, while the second has you play Snake. | |
Jets'n'Guns (Video Game) / int_f1ca2085 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_f1ca2085 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_f1ca2085 | |
Jets'n'Guns (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Jets'n'Guns (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: The first boss in the game, the Coffinator, isn't very difficult, but only if you've been keeping the hull integrity of your ship in check. | |
Jets'n'Guns (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_f4a0408f | |
Jets'n'Guns (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Jets'n'Guns (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: There are so many ways to deliver the hurt in this game. Ships that you shoot out from the sky will fall towards the ground and crush everything below them. Radioactive waste and fire will melt any unprotected person foolish enough to wander near the source. Shockwaves generated by the Cauldron bomb, beer tankers, or even the ground collision protection device that you can install on your ship, will rip through everything within their effective radius. If you leave blood and gore enabled in this game, expect every living organism you destroy to spew blood or green ooze, in the case of zombies in Gold, from every orifice, or otherwise be blown to bits, regardless of whether you pulverise them with a Wave-Motion Gun, or fly into them. There's even a secret mission in Gold where you get to mow down an entire army of poorly-armed spammers. And then we have some weapons that were made for this trope... With the Carnage TV Transmission Set, you get instant cash for killing enemy troops in large numbers at once, among other unarmored humanoids; the more killed at once, the more money you get. | |
Jets'n'Guns (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_f87c42d4 | |
Jets'n'Guns (Video Game) / int_fb9afaab | type |
Attack Drone | |
Jets'n'Guns (Video Game) / int_fb9afaab | comment |
Attack Drone: These come in both airborne varieties that float near your ship, and spider-legged ground ones. | |
Jets'n'Guns (Video Game) / int_fb9afaab | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_fb9afaab | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_fb9afaab | |
Jets'n'Guns (Video Game) / int_fd206d08 | type |
Cores-and-Turrets Boss | |
Jets'n'Guns (Video Game) / int_fd206d08 | comment |
Cores-and-Turrets Boss: The Supercomputer Core, and Xoxx's Backup Time Washing Machine | |
Jets'n'Guns (Video Game) / int_fd206d08 | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_fd206d08 | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_fd206d08 | |
Jets'n'Guns (Video Game) / int_fe0330fb | type |
Brick Joke | |
Jets'n'Guns (Video Game) / int_fe0330fb | comment |
Your character has this moment when they figure out the Brick Joke surrounding the mysterious entity that trashed the FeX Labs, and what it means for them. | |
Jets'n'Guns (Video Game) / int_fe0330fb | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_fe0330fb | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_fe0330fb | |
Jets'n'Guns (Video Game) / int_name | type |
ItemName | |
Jets'n'Guns (Video Game) / int_name | comment |
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Jets'n'Guns (Video Game) / int_name | featureApplicability |
1.0 | |
Jets'n'Guns (Video Game) / int_name | featureConfidence |
1.0 | |
Jets'n'Guns (Video Game) | hasFeature |
Jets'n'Guns (Video Game) / int_name | |
Jets'n'Guns (Video Game) / int_name | itemName |
Jets'n'Guns (Video Game) |
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