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Kingdom Hearts: Chain of Memories (Video Game)
- 1023 statements
- 202 feature instances
- 236 referencing feature instances
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Kingdom Hearts: Chain of Memories (Video Game) | |
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Kingdom Hearts: Chain of Memories (Video Game) | comment |
Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. Released on the Game Boy Advance in 2004, the game serves as an Immediate Sequel to Kingdom Hearts, while setting up new plot threads for Kingdom Hearts II.Picking up right where the first game left off, Sora, Donald, and Goofy are wandering the worlds in search of King Mickey and Riku. Eventually they are led by a cloaked figure to a strange place called Castle Oblivion, where memories come to life within its walls as illusions. As they climb the floors, based on almost every location from their previous adventure note With the exception of Deep Jungle, as Disney had lost the rights to Tarzan during development. , they learn about a strange girl known as Naminé, a previously unknown figure from Sora's past, and are antagonized by a strange group of people called the Organization (Organization XIII in later games). Though not everything is as it appears in the castle, as memories can be tricky things...Owing to the limitations of a console that was basically a portable SNES, Chain of Memories features a radically different combat system rather than the traditional Action RPG style, using a combination of action and "card battling". The player must prepare a deck of cards with varying power, and values from 0-9 to use in their battles, with those cards determining if Sora attacks with his Keyblade, uses magic and summons, or uses an item to heal or reload cards, while being able to move him freely to dodge attacks. They can also be used to “break� opposing cards with lower or equal value and interrupt enemy attacks and items (that can break your own cards if you’re not careful), or be combined in "sleights" of three, with specific combinations activating special moves that tend to be very powerful, but come at the cost of using up the first card used for the rest of the fight, meaning relying on them exclusively can end up limiting your options. In addition to regular cards, random Friend cards can be collected during battles to summon helpful allies, collectable Enemy cards can be used to grant temporary buffs that can turn things in your favor, and Map cards are used to synthesize rooms with various layouts, gimmicks, rewards and enemies.Beating the main story unlocks an additional campaign titled Reverse/Rebirth, which takes place simultaneously with Sora’s story, and features Riku as the main character. Having mysteriously been rescued from the Realm of Darkness and ending up in Castle Oblivion’s basement, Riku fights his way up to the ground floor in search of the truth while dealing with not only another set of members of the Organization, but also the remnants of Ansem still within him after his possession of him in the previous game, and an internal struggle between the powers of light and darkness. Reverse/Rebirth plays similarly to the main story but with several key differences; you can’t edit your deck, you have only one type of attack and Friend card to work with no magic cards and limited healing options, and have to work with different fixed decks on each floor, making battles a matter of using the right cards at the right time. But Riku has several advantages to compensate; he can reload cards at any time with no waiting, can attack harder the faster he breaks enemy cards, and can enter Dark Mode, where he uses the darkness to enhance his power and gain access to powerful variations of his sleights.Chain of Memories was later remade for the Playstation 2 as Kingdom Hearts: Re:Chain of Memories, originally as part of the Japan-only release of Kingdom Hearts II: Final Mix+ in 2007, before releasing as a standalone game in North America the following year. Europe and Australia never got it, but did get Kingdom Hearts HD I.5 ReMIX in 2013, which contains Re:Chain of Memories remastered in HD. The remake replaces the 2D sprite art with 3D graphics, has fully voice-acted animated cutscenes for sequences set in the main halls of Castle Oblivionnote Otherwise, outside of a few cutscenes during Destiny Islands and Twilight Town, this version still uses pure text, although small voice clips can still be heard during the battles, which mainly consist of voice grunts, and other battle clips that previously appeared in both I and II., adds an additional boss battle and a new form for the Final Boss, includes some new Attack Cards based off of Keyblades and Enemy Cards based off the Organization XIII members that appear in Kingdom Hearts II, makes small tweaks to the battle system such as adding or removing some sleights, adds the new Duel mechanic to Reverse/Rebirth, and completely removes the Player Versus Player mode. The HD I.5 ReMIX version is mostly identical, but has higher graphics resolution, trophy/achievement support for the various platforms, and replaces the Attack Cards of the II Keyblades with some from Kingdom Hearts: 358/2 Days.Has a Lighter and Softer manga version. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_11311505 | type |
Secret A.I. Moves | |
Kingdom Hearts: Chain of Memories (Video Game) / int_11311505 | comment |
Secret A.I. Moves: In the remake, Ansem, Seeker of Darkness's Sleightbind, hides his stocked Cards and Sleights until he uses them. As the result of the lack of a multiplayer feature, the boss's Enemy Card gets a new effect for Sora in his Endgame+ that reduces elemental damage, but when the boss uses it in Reverse/Rebirth, it still has its original effect. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_11311505 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_11311505 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
Kingdom Hearts: Chain of Memories (Video Game) / int_12d9447 | comment |
Another Side, Another Story: Beating Sora's story unlocks the Reverse/Rebirth campaign, where you play as Riku. His story takes place around the same time as Sora's in the basement floors of Castle Oblivion. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_12d9447 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_13d7a65e | type |
The Artifact | |
Kingdom Hearts: Chain of Memories (Video Game) / int_13d7a65e | comment |
The Artifact: The picture on the Moment's Reprieve card. In the original GBA version, save points were depicted as crystals, as depicted on the card. This was changed in the remake, where save points instead share their appearance with their KH2 counterparts. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_13d7a65e | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_13d7a65e | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: Once again, the 100-Acre Woods has no combat whatsoever (aside from one section involving protecting Pooh from bees) and instead has a selection of minigames for Sora to play with Pooh and friends. Averted with Atlantica, which ditches its unique swimming controls from the first game in favor of playing like the rest of the game. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1467a30c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_1467a30c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Kingdom Hearts: Chain of Memories (Video Game) / int_14beeefd | comment |
Darker and Edgier: Compared to the first game. Sure, you're not saving the universe full of beloved Disney characters from being destroyed by the legions of hell this time, but Chain of Memories' continuously oppressive tone and seeing Sora becoming more and more of a jerkass as the game progresses is pretty dark when held up next to the optimistic and adventurous tone of most of the first game. You're up against a much higher concentration of humanoid antagonists this time around. A good half of the boss fights are man-to-man death battles, rather than the constant bombardment of Heartless, monstrous-looking (or monster-transforming) Disney villains, or fights just meant to test your skill, such as Coliseum duels. These antagonists also receive a little bit more screen time than the first game's, and their death scenes are quite brutal in comparison. Riku's tragedy and identity crisis is also given more focus here than in the first game. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_14beeefd | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_15430b2f | type |
Randomized Damage Attack | |
Kingdom Hearts: Chain of Memories (Video Game) / int_15430b2f | comment |
Randomized Damage Attack: Sorta. The Sea Neon's Random Values ability randomizes the values of the cards you play. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_15430b2f | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_15430b2f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1876ce6c | type |
At the Crossroads | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1876ce6c | comment |
At the Crossroads: There's a crossroads somewhere near Castle Oblivion. This is where Riku Takes a Third Option regarding walking the path of light or the path of darkness. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1876ce6c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_1876ce6c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_18d15922 | type |
Title Drop | |
Kingdom Hearts: Chain of Memories (Video Game) / int_18d15922 | comment |
Title Drop: Several times. It is explained that memories are connected, 'like links of a chain'. Thus, anyone who feels like screwing with Sora tends to lash out with one of these. Though, in the end, it's Naminé who has the last word. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_18d15922 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_18d15922 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1994ba0b | type |
Gone Horribly Right | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1994ba0b | comment |
Gone Horribly Right: In a good way for Naminé, bad for Organization XIII. Due to Sora's memories being manipulated, he was lead to believe that Naminé did exist and is one of his friends. Even when the truth was revealed, even if everything were all lies, Sora did not care and was still willing to protect Naminé from Organization XIII. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1994ba0b | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_1994ba0b | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1b4e322c | type |
Mr. Fanservice | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1b4e322c | comment |
Mr. Fanservice: The Organization members and Riku Replica. The manga even portrays the latter as a Woobie in the epilogue, even if it's Played for Laughs. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1b4e322c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_1b4e322c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1ee0948e | type |
Artificial Human | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1ee0948e | comment |
Artificial Human: The Riku Replica is a replica of Riku made purely from his memories. As he states, everything he has is owed to Riku, yet he still brags himself as being the real one, since he accepts darkness from the get go, whereas Riku does not, at least at first. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_1ee0948e | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_20e6a6e7 | type |
It Only Works Once | |
Kingdom Hearts: Chain of Memories (Video Game) / int_20e6a6e7 | comment |
It Only Works Once: Premium Cards. You can identify them by their shiny coat and gold number. They cost much less CP to add to your Deck, but if you use it in a battle for any reason, it's gone for the rest of the fight unless you use an item card to get it back. The only way to skirt around this is with the remake-exclusive Gold Card, but by the time you get this thing, you won't have much else to do anyway. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_20e6a6e7 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_20e6a6e7 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_22a27b19 | type |
Alpha Bitch | |
Kingdom Hearts: Chain of Memories (Video Game) / int_22a27b19 | comment |
Alpha Bitch: Larxene, very much so. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_22a27b19 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_22a27b19 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Kingdom Hearts: Chain of Memories (Video Game) / int_22cf536c | comment |
Chekhov's Gun: This game introduces a new location that gains much more importance in the sequel: Twilight Town. Vexen's Replica Program, first introduced in this game and later used in Kingdom Hearts: 358/2 Days, gains much more significance in Kingdom Hearts III as a key plot device used by several characters. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_22cf536c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_22cf536c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_23698fa8 | type |
Aborted Arc | |
Kingdom Hearts: Chain of Memories (Video Game) / int_23698fa8 | comment |
Aborted Arc: The ending of the previous game has Sora, Donald, and Goofy running on a meadow to catch up with Pluto, who carries King Mickey's letter. The implication is that they will eventually reunite with Mickey and by extension Riku. This game opens with them still roaming the meadow, but Pluto is nowhere to be found. The letter is neither revealed nor discussed and the half-pints do not meet with Mickey and Riku throughout the rest of the game. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_23698fa8 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_23698fa8 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_273af360 | type |
The Stations of the Canon | |
Kingdom Hearts: Chain of Memories (Video Game) / int_273af360 | comment |
The Stations of the Canon: That Sora (re)experiences all of the events of the first Kingdom Hearts (except for a certain Important Promise) is a major plot point, since he is literally re-visiting his memories (while Naminé manipulates them). | |
Kingdom Hearts: Chain of Memories (Video Game) / int_273af360 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_295087bf | type |
Non-Indicative Name | |
Kingdom Hearts: Chain of Memories (Video Game) / int_295087bf | comment |
Non-Indicative Name: Twilight Town is actually set during a perpetual late afternoon. It would be rightly called "Twilight" if the sun is below the horizon, which is clearly not the case. Then again, calling it "Afternoon Town" would break its Alliterative Name (plus it sounds less cool). | |
Kingdom Hearts: Chain of Memories (Video Game) / int_295087bf | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_295087bf | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2a6b9a7a | type |
Minigame Zone | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2a6b9a7a | comment |
Minigame Zone: In the remake, The 100-Acre Wood gets promoted to being a minigame-only level, complete with a new set of minigames. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2a6b9a7a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2bdae2ae | comment |
Dark Firaga on Riku. It's just a Firaga that's blue... but it can really hurt some enemies, especially Lexaeus. Also, it might be better to trust on its accuracy than to bet on Dark Aura. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_2cbaa888 | type |
Empty Shell | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2cbaa888 | comment |
The remake adds a scene near the climax where Axel realizes he's genuinely enjoying events, which shouldn't be possible. Fast forward to 3D... | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2cbaa888 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_2cbaa888 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2df3589 | type |
Same Plot Sequel | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2df3589 | comment |
Same Plot Sequel: The game follows similar beats to that of the first game, with Sora, Donald and Goofy once again searching for Riku, King Mickey and a form of Kairi in various Disney worlds (the same worlds they visited in the first game, natch). Many of the plots within said worlds (such as Alice almost being executed by the Queen of Hearts, Aladdin letting Genie go with Sora, Pinocchio exploring Monstro and Beast travelling to Hollow Bastion to save Belle) are also lifted from the original game with minor changes. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2f253c94 | comment |
Glass Cannon: Riku has no reliable source of healing, just a few enemy cards and the Mickey Friend Card, and his reliance on Sleights in Dark Mode makes him liable to wear his deck out fast. However, he can quickly rack up a lot of damage and his Dark Mode attacks are devastating. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_2f8c5157 | type |
Rogues' Gallery Transplant | |
Kingdom Hearts: Chain of Memories (Video Game) / int_2f8c5157 | comment |
Rogues' Gallery Transplant: The Beast's main enemy in this game is Maleficent instead of Gaston since the latter is absent in the franchise. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_314c56b9 | type |
Time Stands Still | |
Kingdom Hearts: Chain of Memories (Video Game) / int_314c56b9 | comment |
Time Stands Still: The Lethal Frame Sleight. Sora uses Stop to freeze time, then approaches a target and slashes several times with the Keyblade before unfreezing time, causing the target to take several hits of damage. You regain control while the damage is being applied to the enemy, which allows you to create a stunlock combo by just spamming Lethal Frame over and over again on the same enemy. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_3517000d | type |
Mad Scientist | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3517000d | comment |
Mad Scientist: Vexen, the Chilly Academic. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_3517000d | |
Kingdom Hearts: Chain of Memories (Video Game) / int_36b90c70 | type |
Fight Like a Card Player | |
Kingdom Hearts: Chain of Memories (Video Game) / int_36b90c70 | comment |
Fight Like a Card Player: While the game provides the page image, the game itself actually zigzags this. The existence of cards is partially justified in the setting, since Sora is explicitly told that cards must be used to progress in Castle Oblivion, but in every other cutscene no cards are seen besides the ones that Sora needs to create new floors. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_36b90c70 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_373283c9 | type |
This Cannot Be! | |
Kingdom Hearts: Chain of Memories (Video Game) / int_373283c9 | comment |
This Cannot Be!: Marluxia reacts with "It can't be!" to Riku Replica's appearance just after he's finished mocking Sora, telling him that if he loses his memories his heart will no longer be able to feel or care, just like Vexen's pathetic imitation of his Riku. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_38d02d44 | type |
Batman Gambit | |
Kingdom Hearts: Chain of Memories (Video Game) / int_38d02d44 | comment |
Batman Gambit: Marluxia, Larxene, and Axel are using Naminé to rewrite Sora's memories and turn him into a weapon against the Organization's leader, Xemnas. However, this plan requires cooperation among people who fundamentally dislike each other and the rest of the Organization not catching on. The plan nearly falls apart a few times, but luckily Axel is there to bail them out. Vexen, a Mad Scientist Marluxia is both using for the scheme and openly disrespecting, attempts to reveal everything to Sora but ends up killed by Axel. The basement members are highly suspicious and try to control Riku in a similar way, but Axel makes sure they all die as well. Of course, the plan does fail in the end, and how could it not? Axel was actually working for Xemnas the whole time (sort of, see Gambit Pileup below), looking for a reason to kill off Marluxia's group. And manipulating Sora had little chance of going right when the plan revolved around making him obsessively protective of Naminé but the most clear and present dangers to her were Marluxia and Larxene. They could, of course, rewrite his memories to get around that too, but they pick fights with him before they get the chance and end up dead. The whole plan would've had a much bigger chance of working had the plan been simplified rather than indulging in Complexity Addiction - had the main plotters dispensed with the vagueness and tried to genuinely get Sora on their side and frame Xenmas as a common enemy, Sora would've likely fallen for it hook, line and sinker, though for that to work they would've had to actually treat Naminé well (and good luck with that when Marluxia is a sociopath and Larxene is an Ax-Crazy psycho) and for Axel to not sabotage the whole plan anyway. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_38d02d44 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_396e1c2a | type |
Face Death with Dignity | |
Kingdom Hearts: Chain of Memories (Video Game) / int_396e1c2a | comment |
Face Death with Dignity: Lexaeus has the calmest death throes among the Organization members. Whereas the others beg for their lives (Vexen and Zexion), refuse to accept (Larxene), or scream in anger and agony (Marluxia), he quietly apologizes to Zexion for starting the fight with Riku, fully accepting that his demise is his fault. Riku Replica dies peacefully after being mortally wounded by Riku in battle, and the two share words about death and what it means to him. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_396e1c2a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_396e1c2a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
Kingdom Hearts: Chain of Memories (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Sleights can easily trivialize several bosses, especially Sonic Blade and/or Lethal Frame in the remake. Alternatively, sleights are largely unnecessary. It is entirely possible (and not too difficult) to simply pump your deck filled with 8's, 9's, and a couple of 0's. This allows you to essentially button mash until you need to heal or break an enemy sleight, and then rinse repeat. The Jafar Card (Attack Bracer). It allows you to use 20 cards in a row (taking away 3 if you use a sleight) without getting card broken. Meaning you can spam powerful low-cost sleights like Ars Arcanum without interruption and basically stun lock the enemy until the card effect runs out. This is one of the easiest ways to kill bosses. It was even stronger in the GBA version, where it was limited to 20 attacks instead of cards, and sleights didn't count. Mega Flare. Its the easiest way to grind Sora to max level. Exploiting the double-jump glitch with Riku, which allows him to dodge and then directly attack from the air afterwards multiple times. The only downside is that it can only be used in Dark Mode. Dark Firaga on Riku. It's just a Firaga that's blue... but it can really hurt some enemies, especially Lexaeus. Also, it might be better to trust on its accuracy than to bet on Dark Aura. In the remake, abusing Card Duels against Ansem, Seeker of Darkness. Winning Card Duels in Dark Mode makes for horribly overpowered Duel-specific Sleights, which can potentially drain all of his health in a matter of minutes. The Roxas Card in the remake. Double damage for 20 Attacks. Pair it with Ultima Weapon, and what more could you want? The Parasite Cage enemy card. It dispels the effects of the enemy card currently in use by your opponent. It may be expensive, but it does get rid of annoying effects such as Vexen's Auto-Life. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_39b8d3d6 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_39b8d3d6 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3a88a563 | type |
Vocal Dissonance | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3a88a563 | comment |
Vocal Dissonance: Due to both Miyu Irino and Haley Joel Osment's voices changing before the remake, Sora sounds close to as he does in Kingdom Hearts II but slightly higher to give the illusion that Sora is still 14. This effect was later applied to all future games that would use 14 year-old Sora, including Re:coded and Dream Drop Distance (by the time of the latter game, Irino and Osment were both 24). The bizarre part is that a handful of voice clips in the remake were ripped straight out of Kingdom Hearts instead of being re-recorded, so you have instances where Sora is shouting KH2-style battle grunts then casts Aero and suddenly sounds several years younger. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3a88a563 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_3a88a563 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3bb81225 | comment |
Recurring Boss: Riku-Replica is fought 6 times over the course of the two-story modes: 4 times for Sora and twice for Riku. Lampshaded after Sora gets through Floor 9 as Goofy and Donald look around, wondering where Riku is and assuming in the end that he got tired of fighting Sora. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3bb81225 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_3bb81225 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3c26863b | type |
Assist Character | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3c26863b | comment |
Assist Character: Party members like Donald and Goofy and Summons like Mushu from Kingdom Hearts have been turned into cards (Friend Cards and Summon Cards, respectively), which can be played to summon the associated character for one attack or used as part of Sleights. Donald uses Magic, which randomly casts 2 of Fire, Blizzard, Thunder, and Cure with the potential to double-cast one spell. Sleights involving him will power up his magic to the -ra or -aga tiers or will trigger Combination Attacks with Goofy and/or Sora. Goofy will either use Goofy Charge (original game) or do the Goofy Tornado (remake). Goofy Charge has him go up to an enemy and hit them with his shield, while Goofy Tornado has him do a Spin Attack to consecutively hit multiple enemies. Sleights involving him will increase his Goofy Charge's damage, increase the duration of the Tornado, or trigger Combination Attacks with Donald and/or Sora. Aladdin uses the Sandstorm attack on an enemy, swinging his sword to deal damage and produce Moogle Points for Sora to pick up. His Sleights increase the duration of the attack and the amount of Moogle Points dropped. Jack Skellington uses Surprise!, which randomly casts two of of Fire, Blizzard, Thunder, and Gravity with the potential to double-cast one spell. His Sleights power up his magic to -ra and -aga tiers. Ariel uses Spiral Wave, a Spin Attack that knocks away enemies. Her Sleights cause her to perform the attack twice or thrice. Peter Pan uses Hummingbird, which has him rapidly slash at an enemy with his dagger, dealing damage and producing Moogle Points. His Sleights increase the damage and duration of the attack. Cloud Strife attacks enemies with Cross Slash. His Sleights upgrade Cross Slash's power, or potentially Omnislash. Pluto (exclusive to the remake) uses Lucky Bounty to dig up used cards and HP Orbs. He only appears when you’re running low on usable cards, and his Sleights increase the number of cards and HP Orbs found. King Mickey casts Pearl, which deals damage in a large radius, Stuns non-boss enemies, and heals the player. His Sleights improve his damage dealt and HP restored, or activate team attacks with Riku. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3c26863b | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_3c26863b | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3eb0f889 | type |
Pun-Based Title | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3eb0f889 | comment |
Pun-Based Title: Reverse/Rebirth. Transliterated into Japanese, both words would be "rib�su". | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3eb0f889 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3eb0f889 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_3eb0f889 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3f92ad39 | type |
"I Know You're in There Somewhere" Fight | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3f92ad39 | comment |
"I Know You're in There Somewhere" Fight: Sora at one point fighting Riku. The catch? It's not really Riku at all, but a clone created by Vexen, and the memories they're fighting over are fake too. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_3f92ad39 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_3f92ad39 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Kingdom Hearts: Chain of Memories (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Marluxia, Zexion, and Xehanort's Heartless are defeated, but Sora has to go into a coma until Kingdom Hearts II in order to regain his lost memories, Riku ends up Walking the Earth (albeit with King fricking Mickey helping him (well, at least for some time), and the Organization is still out there... | |
Kingdom Hearts: Chain of Memories (Video Game) / int_40cc0c7e | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_40cc0c7e | |
Kingdom Hearts: Chain of Memories (Video Game) / int_42bc6d2b | type |
Hostage for MacGuffin | |
Kingdom Hearts: Chain of Memories (Video Game) / int_42bc6d2b | comment |
Hostage for MacGuffin: In Atlantica, Ursula kidnaps Flounder and forces Ariel to steal King Triton's trident to save him. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_42bc6d2b | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_42bc6d2b | |
Kingdom Hearts: Chain of Memories (Video Game) / int_43bda213 | type |
A Taste of Power | |
Kingdom Hearts: Chain of Memories (Video Game) / int_43bda213 | comment |
A Taste of Power: An incredibly odd example in that it happens about 3/4ths of the way through Reverse/Rebirth, and only in the remake. During the remake-exclusive boss fight against Zexion, Riku gets a massive boon in the way of being able to stay in Dark Mode for the entire fight. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_43bda213 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_43bda213 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_464dd7cc | type |
The Unfought | |
Kingdom Hearts: Chain of Memories (Video Game) / int_464dd7cc | comment |
The Unfought: Despite being the secondary antagonist of Reverse/Rebirth, Zexion is never fought; he's finished off in a cutscene. Averted in Re: Chain of Memories, where he's fought after attempting to corrupt Riku at Destiny Islands. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_464dd7cc | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_464dd7cc | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4873d055 | type |
Use Your Head | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4873d055 | comment |
Use Your Head: Using Goofy as a battering ram in a sleight exclusively for the PS2 version. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4873d055 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4873d055 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_4873d055 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4bb69e55 | type |
Artifact Mook | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4bb69e55 | comment |
Artifact Mook: The Powerwilds and the Bouncywilds were Heartless originally meant for the Deep Jungle stage (based off of Tarzan), but the world was axed due to legal issues and they were placed in Olympus Coliseum. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4bb69e55 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_4bb69e55 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4c24a9ed | type |
Power Copying | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4c24a9ed | comment |
Power Copying: Defeating enemies can cause them to drop Enemy Cards, which provide a static bonus for a certain duration when used in battle. Riku follows this trope more normally since he automatically equips every Enemy Card dropped by a boss, while Sora will typically only use one or two such cards due to their high costs. The Darkside card copies the effects of whatever Enemy Card your opponent is using. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4c24a9ed | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_4c24a9ed | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4c709317 | type |
Useless Useful Spell | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4c709317 | comment |
Useless Useful Spell: Zantetsuken in the remake. It breaks Cards and renders them unable to be used for the rest of the fight. However, it has a horribly high cost (27 or 0) and does barely any damage at all, making it worthless compared to using the three stocked Cards individually. Furthermore, since the remake has no multiplayer, Card Breaks against enemies is really only significant against bosses, who lose a Card permanently if it's broken, and even then you can just use normal 0 Cards instead for the same purpose. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4c709317 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_4c709317 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4d20a148 | type |
New Work, Recycled Graphics | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4d20a148 | comment |
New Work, Recycled Graphics: Re:Chain of Memories uses character models and environment assets from Kingdom Hearts and Kingdom Hearts II. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4d20a148 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4d20a148 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_4d20a148 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The English version of the original Chain of Memories is the only time where Axel's catchphrase was translated as "Commit it to memory" instead of the more popular "Got it memorized?" which would be used in the remake and later games. This is the only Kingdom Hearts game where a Final Fantasy character (in this case, Cloud) appears as a Summon. From II onwards, all Summons have been Disney characters. The original GBA version is one of extremely few Kingdom Hearts games to not feature difficulty modes of any type, the others being the original Japanese version of the original game and the various incarnations of Kingdom Hearts χnote which, as a Gacha Game, would be more notable if it did. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4f4372e9 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_4f4372e9 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4f84cdef | type |
Smug Snake | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4f84cdef | comment |
Smug Snake: Vexen and Zexion. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_4f84cdef | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_4f84cdef | |
Kingdom Hearts: Chain of Memories (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Kingdom Hearts: Chain of Memories (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Dying places Sora/Riku in the room before the one where the player died, without any real penalty. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_50727f8d | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_50727f8d | |
Kingdom Hearts: Chain of Memories (Video Game) / int_519f108a | type |
Throwing Your Sword Always Works | |
Kingdom Hearts: Chain of Memories (Video Game) / int_519f108a | comment |
Throwing Your Sword Always Works: The four Raid sleights, where Sora throws the Keyblade... and it returns. Justified due to the Keyblade having a Summon to Hand power. Riku's Barrage Sleight is similar, though his Soul Eater doesn't have the Summon to Hand justification. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_519f108a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_519f108a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_529ade8d | type |
Schizophrenic Difficulty | |
Kingdom Hearts: Chain of Memories (Video Game) / int_529ade8d | comment |
Schizophrenic Difficulty: Reverse/Rebirth as the game features fixed decks. As a result? Some levels wind up much harder because you're stuck with a crappy deck. Wonderland in particular only gives you 9 attack cards, without a single one being above the number 5. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_529ade8d | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_529ade8d | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5313c266 | type |
Bookends | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5313c266 | comment |
Book Ends: The game begins with Sora, Donald and Goofy walking down a crossroads, and ends with Riku and Mickey walking down the same road. In the original GBA, a reprise of Hand In Hand is played in both occasions. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5313c266 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5313c266 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5334fb89 | type |
Auto-Revive | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5334fb89 | comment |
Auto-Revive: Vexen's Enemy Card grants Auto-Life, which will revive you once if activated. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5334fb89 | featureApplicability |
1.0 | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5334fb89 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_545831af | type |
Forgotten Friend, New Foe | |
Kingdom Hearts: Chain of Memories (Video Game) / int_545831af | comment |
Forgotten Friend, New Foe: Naminé. Or is she? | |
Kingdom Hearts: Chain of Memories (Video Game) / int_545831af | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_545831af | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_545831af | |
Kingdom Hearts: Chain of Memories (Video Game) / int_547196be | type |
Broad Strokes | |
Kingdom Hearts: Chain of Memories (Video Game) / int_547196be | comment |
Broad Strokes: The plot of each Disney world is basically a very truncated retelling of its Kingdom Hearts plot, usually with references to memories thrown in. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_547196be | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_547196be | |
Kingdom Hearts: Chain of Memories (Video Game) / int_549cd62d | type |
Level Grinding | |
Kingdom Hearts: Chain of Memories (Video Game) / int_549cd62d | comment |
Level Grinding: Both Sora and Riku max at Level 99. Thing is, both the main story and Reverse/Rebirth are beatable at about half that for anyone reasonably skilled with the card system. So if you're someone that likes to max out levels, get ready for lots of level grinding, pointless for anything other than just getting the levels, since there are no Superbosses to fight. Not only that, but there are no really quick leveling strategies such as the tech points that the original game has, and eventually the bonuses you get for leveling up stop having any practical effect in speeding up battle completion. (Riku's attack points max at 30 and Sora doesn't even get attack points.) HD I.5 ReMIX brings the pain to video game achievement hunters by linking Trophies to max levels for both Sora and Riku. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_549cd62d | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_549cd62d | |
Kingdom Hearts: Chain of Memories (Video Game) / int_54ec2f0c | type |
Not Completely Useless | |
Kingdom Hearts: Chain of Memories (Video Game) / int_54ec2f0c | comment |
Not Completely Useless: the Parasite Cage and Darkside Enemy Cards cost high CP and only work on certain bosses that use Enemy Cards, which are few and far between, but they are very useful when they do work. Darkside in particular can neuter the Organization, since the Enemy Cards they use often give immunity to their element. Thus, copying them gives Sora immunity to at least half of their attacks. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_54ec2f0c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_54ec2f0c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_558f5da6 | type |
Cryptic Conversation | |
Kingdom Hearts: Chain of Memories (Video Game) / int_558f5da6 | comment |
Cryptic Conversation: Just about everything the Organization members say to Sora until late in the game is very cryptic and they avoid actually answering his questions, particularly those about Riku and King Mickey. Justified, as they're simply trying to get Sora to stay in Castle Oblivion as long as possible so they can brainwash him. When Sora finally finds out what's going on, the remaining members drop this. Axel drops several even in comparison to his fellow Organization members, mostly hinting at how he's a Double Reverse Quadruple Agent out to get everybody at Castle Oblivion killed off. The Organization loyalists operating out of the lower levels of the castle drop several of these in their conversations with each other, mostly relating to the mysterious "Superior" they answer to and how Riku is related to him. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_558f5da6 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_558f5da6 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_558f5da6 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
Kingdom Hearts: Chain of Memories (Video Game) / int_55e5b37c | comment |
Bragging Rights Reward: Any cards you get during a new game after completing Reverse/Rebirth mode once such as the Ultima Weapon and Ansem cards are these, because you've already beaten every challenge the game has to offer at that point. In the remake, the Gold Card and Platinum Card. The former sports the Premium Guard ability that lets you reload Premium Cards, and the latter makes you invulnerable. You only get them for finishing the Card Collection and Jiminy's Journal respectively. Considering the drop rates for Enemy Cards... | |
Kingdom Hearts: Chain of Memories (Video Game) / int_55e5b37c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_55e5b37c | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_55e5b37c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_564caaae | type |
Plot-Mandated Friendship Failure | |
Kingdom Hearts: Chain of Memories (Video Game) / int_564caaae | comment |
Plot-Mandated Friendship Failure: A variation where it's the protagonist who decides to leave his friends behind, rather than the other way around. By the time the group reaches the 11th Floor, Sora is so befuddled and upset by the Organization playing him for fools (not helped by the fact that he just saw Axel immolating Vexen alive) that he decides to focus everything from then on to save Naminé. Donald and Goofy try to reason him not to be brash and instead rethink about what to do next, but Sora essentially flips them off and enters the 12th Floor alone. Jiminy, who is still with him, is told to shut his mouth too when he tries to reason. It isn't until after the final Riku Replica battle and Donald and Goofy's Big Damn Heroes moment to save Sora from Larxene that the group is reunited again. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_564caaae | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_564caaae | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5669577c | type |
Yin-Yang Bomb | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5669577c | comment |
Yin-Yang Bomb: Riku's Inverse Break Sleight in the remake, where Riku and Mickey stand back to back and start shooting orbs of darkness and light at enemies. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5669577c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5669577c | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5669577c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_57df9056 | type |
Glamour | |
Kingdom Hearts: Chain of Memories (Video Game) / int_57df9056 | comment |
Glamour: Naminé's power to insert herself as a trusted friend of Sora's. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_57df9056 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_57df9056 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_57df9056 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: The Maleficent Enemy Card (increases damage for the next 30 attacks at the cost of deck reload speed) is obtained extremely early in Reverse/Rebirth, as Maleficent is the first boss of that mode. Since Reverse/Rebirth doesn't have the card reload speed mechanic and all Enemy Cards are permanently part of your deck after being obtained, the Maleficent card can be used from the get-go without any real penalty. For Sora players in the GBA version, Simba. Simba is very useful in that version because he hits everyone "in front of" him (which, in the Game Boy Advance version's view, is basically "in the direction he's facing"). Thus with good positioning you'll have an attack that can't miss and can knock enemies around. By the time you fight Larxene the first time, you'll have to put him in a sleight for him to hold up though. In the remake, Simba hits a much smaller area and takes longer to execute. Blizzard Raid is a sleight picked up from a Calm Bounty room in Olympus Coliseum, the third floor going by default order but potentially the second. Being built using Blizzard and any two attack cards, it's much easier to build than Strike Raid while doing the same heavy damage to a long area, making it easy to build a deck that can use it several times in a row. Don't rely on it exclusively, though, since it heals Blue Rhapsodies and Green Requiems. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5b81ca8d | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5b81ca8d | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_5b81ca8d | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5bd3ff82 | type |
Endgame+ | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5bd3ff82 | comment |
Endgame+: In Sora's story in the remake, after clearing the game and saving your data, you get dumped back into the room right before the final boss. You can then backtrack to the other worlds and revisit the Treasure Room cards to collect new Enemy Cards based on the Organization XIII members that appear in Kingdom Hearts II, new Attack Cards based on Kingdom Hearts II and Kingdom Hearts Final Mix Keyblades in addition to the Infinity Plus One Attack Card, and the Superglide ability. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5bd3ff82 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5bd3ff82 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5c048cd9 | type |
Lip Lock | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5c048cd9 | comment |
Lip Lock: Hits the remake hard—in English, anyway. The cutscenes look fine in Japanese, but despite using the same assets as the game's in-engine graphics, all the cutscenes are actually pre-rendered video files. Instead of re-rendering new videos for the English dialogue, the scenes were simply dubbed to English as-is, leading to oddly-paced line readings, Sesquipedalian Loquaciousness for the sake of a few extra syllables, and of course, the lip movements simply not matching the words being said. This all only grinds more because the cutscenes otherwise look just like KH1 and 2's cutscenes, which were rendered in-engine and as such were altered to match the English dialogue. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5c048cd9 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5c048cd9 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5c048cd9 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5d5fde52 | type |
Convenient Weakness Placement | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5d5fde52 | comment |
Convenient Weakness Placement: You can find the Blizzard Raid sleight in a Calm Bounty room in Olympus Coliseum, which will come in handy when you fight the ice-weak Hades in the same world. The Judgement sleight is found in Destiny Islands, and in the original version it will prove highly effective against the next three bosses. Against Darkside, it aims for and circles around its head from anywhere onscreen, dealing massive damage (but only if you use it when Darkside isn't attacking), whereas it's fast and homing enough to keep up with Riku Replica and Larxene and perfectly exploits their weakness to Neutral attacks. Subverted in the remake which nerfs the sleight, making it less effective against all three. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5d5fde52 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5d5fde52 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5d5fde52 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5eb92325 | type |
Declaration of Protection | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5eb92325 | comment |
Declaration of Protection: Sora and Riku Replica towards Naminé. Even when they both discover their memories of her are fake and that Riku is a replica of the real Riku and created by Vexen, they still resolve to protect her. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5eb92325 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5eb92325 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5eb92325 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5f3bb274 | type |
Late-Arrival Spoiler | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5f3bb274 | comment |
The first appearance of Twilight Town, which by this point in the series is unfamiliar to both the playernote Late-Arrival Spoiler notwithstanding and Sora. This is also when important revelations begin happening. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_5f3bb274 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_5f3bb274 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6041e4f4 | type |
The Computer Is a Cheating Bastard | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6041e4f4 | comment |
The Ansem card had its unique effect—hide your stocked cards—removed in the single-player-only remake since this only had a use in the GBA version's multiplayer battles. It now has little use for Sora beyond giving him resistance. Ansem uses the old version of the card, though. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6041e4f4 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6041e4f4 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Kingdom Hearts: Chain of Memories (Video Game) / int_617f0563 | comment |
Heel–Face Turn: While she has been shown so far hesitant to do her job, Naminé outright defects from the Organization's camp when Sora reaches the 12th Floor. She wastes no time entering Sora's memory of Destiny Islands to reveal the truth. Riku Replica arrives at the 13th Floor just before the final battle and sides with Sora as well. However, when he appears in Riku's campaign, it appears that he has gone mad and wants to kill Riku so he can become his own person. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_617f0563 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_617f0563 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_62434fe2 | type |
Sanity Slippage | |
Kingdom Hearts: Chain of Memories (Video Game) / int_62434fe2 | comment |
Riku Replica arrives at the 13th Floor just before the final battle and sides with Sora as well. However, when he appears in Riku's campaign, it appears that he has gone mad and wants to kill Riku so he can become his own person. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_62434fe2 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_62434fe2 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_62434fe2 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6331ba26 | type |
Plot Hole | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6331ba26 | comment |
Plot Hole: Twilight Town is treated as anomalous because Sora has never been there, and therefore has no memories of the place for the Twilight Town world card to draw from. While this is true, this seemingly ignores the fact that every time the party enters a new floor, they act as if they've never been to that world. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6331ba26 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6331ba26 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6331ba26 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: The Wild Charge Sleight in the remake, where Sora and Donald carry Goofy and use him as a battering ram against enemies. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6377d6e6 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6377d6e6 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_65acf9db | type |
He Knows Too Much | |
Kingdom Hearts: Chain of Memories (Video Game) / int_65acf9db | comment |
You can tell how terrified Zexion is when he is confronted by Axel after Riku defeated him just from his face. Especially since he brings Riku Replica with him. As cherry on top, he goes absolutely ballistic when Axel orders the replica to dispose of him. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_65acf9db | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_65acf9db | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_65acf9db | |
Kingdom Hearts: Chain of Memories (Video Game) / int_66ce8a39 | type |
Fake Memories | |
Kingdom Hearts: Chain of Memories (Video Game) / int_66ce8a39 | comment |
Fake Memories: As Sora climbs the castle, Naminé injects him with false memories of his past. He forgets about Kairi and thinks that Naminé is the one he's supposed to be protecting. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_66ce8a39 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_66ce8a39 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_66f763c0 | type |
Interface Screw | |
Kingdom Hearts: Chain of Memories (Video Game) / int_66f763c0 | comment |
Interface Screw: In the original Game Boy Advance version, Lexaeus knocks the screen down so you fall towards him - Don't ask how he doesn't destroy Castle Oblivion, considering he's doing this in the basement. Marluxia's third form in the remake has an attack that ejects all the cards from your deck and scatters them around the arena, rendering you completely powerless until you can pick a few up. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_66f763c0 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_66f763c0 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_66f763c0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_680bb6b1 | type |
Hot-Blooded | |
Kingdom Hearts: Chain of Memories (Video Game) / int_680bb6b1 | comment |
Hot-Blooded: Riku Replica is overly passionate about protecting Naminé, challenging Sora to fights over Sora not remembering her. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_680bb6b1 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_680bb6b1 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6a1cc0cd | type |
Bad Mood as an Excuse | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6a1cc0cd | comment |
Bad Mood as an Excuse: Larxene to Naminé when she begs her to leave off attacking Sora and company. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6a1cc0cd | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6a1cc0cd | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6a1cc0cd | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6acf5d1b | type |
Trick Boss | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6acf5d1b | comment |
Trick Boss: Marluxia's third form in Re:Chain of Memories. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6acf5d1b | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6acf5d1b | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_6acf5d1b | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6b2b3b59 | comment |
The Reveal: The Riku Sora has been fighting since the 7th Floor is a Replica created by Vexen. Sora's memory has been tampered by Naminé since he set foot within Castle Oblivion. Not only does she remove his memories of the events in the previous game, she replaces all of his memories of Kairi with her own. The reason why it happens is because Naminé is ordered by Marluxia to do it as part of his plan to turn Sora into a weapon he could use to topple the Organization. Like the Organization members, Naminé is a Nobody, beings who lack the ability to feel because they do not have hearts. Axel is a double agent. He is sent by the Organization's upper ranks to eliminate those who turned traitor as well as anyone who gets in his way. The voice who helps Riku escape the Realm of Darkness is DiZ, an erstwhile unknown figure in red who has a history with the Organization. He also disguises himself as Ansem to give Riku cards to navigate through Castle Oblivion. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6b2b3b59 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6b2b3b59 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6bf88d1a | type |
Two Words: Added Emphasis | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6bf88d1a | comment |
Two Words: Added Emphasis: Phil in Olympus Coliseum, and he keeps getting the number of words wrong. As pointed out by Goofy Comically Missing the Point: This is repeated later in this same world, after Hades is defeated: | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6bf88d1a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6bf88d1a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6e1e24a | type |
Balance Buff | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6e1e24a | comment |
Balance Buff: The Re:Chain of Memories version increases the effects of leveling up Riku's Attack Points, making him stronger than the original. The Attack Bracer effect granted by the Jafar Enemy Card does not work on Sleights in the original. In the remake, it does, allowing you to break bosses with normally Awesome, but Impractical Sleights like Ars Arcanum without the chance for them to retaliate. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6e1e24a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6e1e24a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6ec989d8 | comment |
The Judgement sleight is found in Destiny Islands, and in the original version it will prove highly effective against the next three bosses. Against Darkside, it aims for and circles around its head from anywhere onscreen, dealing massive damage (but only if you use it when Darkside isn't attacking), whereas it's fast and homing enough to keep up with Riku Replica and Larxene and perfectly exploits their weakness to Neutral attacks. Subverted in the remake which nerfs the sleight, making it less effective against all three. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_6ec989d8 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_6ec989d8 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_6ec989d8 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_70321789 | type |
Video Game Remake | |
Kingdom Hearts: Chain of Memories (Video Game) / int_70321789 | comment |
Video Game Remake: As noted above, the game was remade as Kingdom Hearts: Re:Chain of Memories for the PS2 in 2007 (Japan) and 2008 (North America). It features full 3D graphics and voice-acted cutscenes previously impossible due to GBA limitations. It also adds content, including two additional boss fights, cards, sleights, and reaction commands from Kingdom Hearts II. In Japan, the game was shipped together with Kingdom Hearts II: Final Mix, while in North America, it was released standalone. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_70321789 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_70321789 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_71bd62b9 | type |
Calling Your Attacks | |
Kingdom Hearts: Chain of Memories (Video Game) / int_71bd62b9 | comment |
Calling Your Attacks: In the opening when the group first enters Castle Oblivion and encounters the cloaked figure, Donald tries to cast Thunder and calls it out as he does so, but fails due to the Bag of Spilling. He calls out Fire and Blizzard also, but neither of these produce any effect either. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_71bd62b9 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_71bd62b9 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_71bd62b9 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_72cdfc33 | type |
Big Bad Ensemble | |
Kingdom Hearts: Chain of Memories (Video Game) / int_72cdfc33 | comment |
Big Bad Ensemble: The game has two main threats: Marluxia in the main story and Ansem in Reverse/Rebirth. Marluxia is attempting to overthrow Organisation XIII by having Naminé brainwash Sora into a weapon to use against Xemnas, the Organization's leader. Meanwhile, Ansem is trying to corrupt Riku from within and reclaim him as his vessel. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_72cdfc33 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_72cdfc33 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_733e007a | type |
Unwitting Pawn | |
Kingdom Hearts: Chain of Memories (Video Game) / int_733e007a | comment |
Unwitting Pawn: Sora spends thirteen floors walking straight into the Organization's trap. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_733e007a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_733e007a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7374ab13 | type |
Once More, with Clarity | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7374ab13 | comment |
Once More, with Clarity: Some of Riku's cutscenes are the same as Sora's to begin with, but run a bit longer to show events that Sora's version of the scene hid from the player. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7374ab13 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7374ab13 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_7374ab13 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_75f626a5 | type |
Nostalgia Filter | |
Kingdom Hearts: Chain of Memories (Video Game) / int_75f626a5 | comment |
Nostalgia Filter: Discussed in-universe. Dr. Finklestein is making a potion that will show someone their "True Memories." He comments how the heart, specifically, emotions, can distort memories. Later on, Oogie Boogie tries the potion, and is driven insane by it (the implication being that the potion gave him the memories of the real Oogie Boogie, thus he remembered being killed by Sora). Jiminy Cricket muses that "True Memories" could be rather dangerous. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_75f626a5 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_75f626a5 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_75f626a5 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_77a55dfa | type |
Endless Daytime | |
Kingdom Hearts: Chain of Memories (Video Game) / int_77a55dfa | comment |
Endless Daytime: The sun never sets or rises in Twilight Town. It is always late afternoon. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_77a55dfa | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_77a55dfa | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_77a55dfa | |
Kingdom Hearts: Chain of Memories (Video Game) / int_77b03c0a | type |
Remember the New Guy? | |
Kingdom Hearts: Chain of Memories (Video Game) / int_77b03c0a | comment |
Remember the New Guy?: Vexen mentions Twilight Town as a place that exists in Sora's "other side of his memory", implying that it is a place Sora forgot he had visited. Unlike Naminé, even Sora has to wring his hand and give up remembering that he ever visited a place called Twilight Town. Indeed, he has never been. Naminé's memory-altering ability has nothing to do with it, too. The "other side" that Vexen mentioned is actually his Nobody, Roxas, as revealed in the following game. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_77b03c0a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_77b03c0a | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_77b03c0a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_78c4f17c | type |
Battle-Halting Duel | |
Kingdom Hearts: Chain of Memories (Video Game) / int_78c4f17c | comment |
Battle-Halting Duel: The Card Duel mechanic in the remake's version of Reverse/Rebirth, which stops all action aside from the player and the enemy in question to perform the Card Duel. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_78c4f17c | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_78c4f17c | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_78c4f17c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7cc8d769 | type |
Sore Loser | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7cc8d769 | comment |
Sore Loser: Larxene, after Sora defeats her for the second and final time. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7cc8d769 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7cc8d769 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_7cc8d769 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7db2e3e0 | type |
Invincibility Power-Up | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7db2e3e0 | comment |
In the remake, the Gold Card and Platinum Card. The former sports the Premium Guard ability that lets you reload Premium Cards, and the latter makes you invulnerable. You only get them for finishing the Card Collection and Jiminy's Journal respectively. Considering the drop rates for Enemy Cards... | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7db2e3e0 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_7db2e3e0 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_7db2e3e0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_811dfb3f | type |
Voice Grunting | |
Kingdom Hearts: Chain of Memories (Video Game) / int_811dfb3f | comment |
Voice Grunting: The GBA version features this in battles only. The trope is applied more literally in the English version, where all voice clips containing actual words by newly introduced characters like the Organization were cut (seeing as they were in Japanese, which would jar badly with the English-speaking recurrers, of course) and only the grunts, laughs, etc. were left in. Undone in the remake, which features full sets of voice clips for everyone in both languages. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_811dfb3f | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_811dfb3f | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_811dfb3f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_844b6779 | type |
Super Mode | |
Kingdom Hearts: Chain of Memories (Video Game) / int_844b6779 | comment |
Super Mode: Once Riku gets 30 Dark Points (obtained by taking damage or breaking enemy cards), he will enter Dark Mode. Dark Mode gives Riku increased speed and power, plus it lets him use sleights without requiring the Mickey Friend Card. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_844b6779 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_84685817 | type |
Life Drain | |
Kingdom Hearts: Chain of Memories (Video Game) / int_84685817 | comment |
Life Drain: The Neoshadow card's Bio effect (based on the Final Fantasy spell of the same name) causes enemies to slowly lose HP until Sora reloads his deck. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_84685817 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_84685817 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Kingdom Hearts: Chain of Memories (Video Game) / int_851dda8f | comment |
Humanoid Abomination: Naminé and the Organization, though their nature isn't fully revealed until the next game. Also, Riku Replica. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_851dda8f | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_851dda8f | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_851dda8f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Kingdom Hearts: Chain of Memories (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Pluto. His only scene is an archive footage from the ending of the previous game. Sora, Donald, and Goofy apparently never catch up with Pluto and learn the contents of Mickey's letter, since in the next scene, Pluto is not with them. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_863fa679 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_87ce64a0 | type |
Old Save Bonus | |
Kingdom Hearts: Chain of Memories (Video Game) / int_87ce64a0 | comment |
Old Save Bonus: In the Japanese version of Re:Chain of Memories the second Room of Rewards items, which feature characters and Keyblades from Kingdom Hearts II, can only be obtained if you have a completed II Final Mix save file. For obvious reasons the English release drops this and simply requires clearing both stories. The I.5 ReMIX version adds the additional step of watching the 358/2 Days movie and viewing the extras, and the obtainable attack cards are changed to Keyblades used by Roxas in that game. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_87ce64a0 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_87ce64a0 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_87ce64a0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_87f943a7 | type |
Holding Back the Phlebotinum | |
Kingdom Hearts: Chain of Memories (Video Game) / int_87f943a7 | comment |
Holding Back the Phlebotinum: As Jiminy Cricket chronicles all of his adventures with Sora, the plot of the game could easily be solved simply by having Jiminy read his journal to Sora and his friends. The game solves that problem by making it affected by Castle Oblivion's memory-erasing magic as well. In other words, the Castle itself blanks the pages of Jiminy's Journal so that it doesn't break the plot. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_87f943a7 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_87f943a7 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_87f943a7 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_884e513b | type |
Medium Awareness | |
Kingdom Hearts: Chain of Memories (Video Game) / int_884e513b | comment |
Medium Awareness: During the first part of Traverse Town, Goofy and Donald had effectively disappeared, forcing Sora to summon them to battle using cards through the in-game tutorial in order to see them again. A few scenes later, they literally reappear right beside Sora alongside a change from their classic outfits into the ones they wore during the first game, much to their confusion. Even they don't know why the castle's doing that to them. It's this trope as for the rest of the game, it's implied they kept following Sora even though they don't seem to be present on the overworld screen. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_884e513b | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_884e513b | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_884e513b | |
Kingdom Hearts: Chain of Memories (Video Game) / int_88e615a9 | type |
Lovable Traitor | |
Kingdom Hearts: Chain of Memories (Video Game) / int_88e615a9 | comment |
Lovable Traitor: Axel. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_88e615a9 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_88e615a9 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_88e615a9 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Kingdom Hearts: Chain of Memories (Video Game) / int_89a17726 | comment |
Spell My Name With An S: In an inverted case of Japanese Ranguage gone wrong, the Sleight "Lethal Frame" was accidentally mistranslated as "Lethal Flame" in the original PS2 release of the remake. The HD I.5 ReMIX release fixes it. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_89a17726 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_89a17726 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8a888e34 | comment |
Exploding Barrels: The Barrel Spider, a type of Heartless Chest Monster that likes to explode in your face during battle. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_8a888e34 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: Dark Riku's Dark Barrage Sleight in the remake, which fires a payload of Soul Eaters at a target. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8b93a168 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_8b93a168 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8cb1a369 | type |
Took a Level in Jerkass | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8cb1a369 | comment |
Took a Level in Jerkass: As Sora's heart is manipulated by Naminé, he definitely becomes more Jerkass compared to his original self. When Donald and Goofy show some concern for him as they approach the twelfth floor, Sora accuses them of wanting to give up and ditches them, doing the twelfth floor alone. When Jiminy Cricket calls Sora out for his behavior, Sora yells at him to shut up. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8cb1a369 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8cb1a369 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_8cb1a369 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8d630561 | type |
Simultaneous Arcs | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8d630561 | comment |
Simultaneous Arcs: Reverse/Rebirth begins shortly after Sora's campaign starts, with the Big Bad in Sora's story being defeated while Riku is ascending from the basement. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8d630561 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8d630561 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_8d630561 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8e20979 | type |
Wham Episode | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8e20979 | comment |
Wham Episode The first appearance of Twilight Town, which by this point in the series is unfamiliar to both the playernote Late-Arrival Spoiler notwithstanding and Sora. This is also when important revelations begin happening. Destiny Islands in Reverse/Rebirth. It's where it's revealed to Riku that it was him, not Ansem that opened the door back at Destiny Islands, causing it to be lost to darkness. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_8e20979 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8ebd7403 | type |
Action Commands | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8ebd7403 | comment |
Action Commands: The remake throws in the Reaction Commands featured in Kingdom Hearts II, which is used to extend the lengths or effects of various Sleights, and allows characters to access doors, save points, Moogle Shops and pick up crates and barrels. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8ebd7403 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8ebd7403 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_8ebd7403 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8f27123b | type |
Non-Dubbed Grunts | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8f27123b | comment |
Non-Dubbed Grunts: The Organization members in the GBA version. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8f27123b | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_8f27123b | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_8f27123b | |
Kingdom Hearts: Chain of Memories (Video Game) / int_90984c54 | type |
Glamour Failure | |
Kingdom Hearts: Chain of Memories (Video Game) / int_90984c54 | comment |
Glamour Failure: The screen will flicker when artificially created memories start failing. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_90984c54 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_90984c54 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_90984c54 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91526ff7 | type |
Absurdly High Level Cap | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91526ff7 | comment |
Absurdly High Level Cap: The average player will finish both Sora's Story and Reverse/Rebirth at around Level 30-40, give or take. Sora and Riku can both level up to Level 99. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91526ff7 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91526ff7 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_91526ff7 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91d3ab1e | type |
Ominous Pipe Organ | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91d3ab1e | comment |
Ominous Pipe Organ: "Struggle Away", "The Force in You", "Revenge of Chaos", "Castle Oblivion", "Forgotten Challenge", "Graceful Assassin", and "Scythe of Petals". | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91d3ab1e | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_91d3ab1e | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_91d3ab1e | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9256ac7c | type |
Cutscene Boss | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9256ac7c | comment |
Cutscene Boss: Zexion is this in the GBA version. The remake averts this, turning him into a full-fledged Boss Battle. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9256ac7c | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9256ac7c | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_9256ac7c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Kingdom Hearts: Chain of Memories (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Donald's Friend Card and associated Sleights have him cast two random spells from the Fire, Thunder, Blizzard, and/or Cure series, meaning he could potentially heal you twice when you're already at full health, not heal you when it would actually be useful, or even heal enemies by, for example, casting Blizzaga on an ice-elemental enemy. Hook is carrying the Pirate enemy card, which makes all of his cards 0s until he reloads. The problem is he has no idea how to use it — in the right hands he would break everything you throw at him and then counter-attack, but he'll keep to his normal pattern. Just wait for him to make the first move and you'll break his 0s every time, leaving him with a very small deck to work with once he reloads, if he survives that long. Riku Replica has noticeably more 0 cards than most bosses, particularly when he appears near the start of each route, allowing him to easily break your sleights. He also has the Shadow enemy card, which increases the value of all cards by 1. Using the card horribly nerfs him, and he does it in every fight. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_940a5958 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_955aba87 | type |
Mook Chivalry | |
Kingdom Hearts: Chain of Memories (Video Game) / int_955aba87 | comment |
Mook Chivalry: Since the battle system is reminiscent of War and beating opposing cards by having higher values, only one foe can play an attack card at a time. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_955aba87 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_955aba87 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_955aba87 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_957e5fc2 | type |
Villainous Breakdown | |
Kingdom Hearts: Chain of Memories (Video Game) / int_957e5fc2 | comment |
Villainous Breakdown: You can tell how terrified Zexion is when he is confronted by Axel after Riku defeated him just from his face. Especially since he brings Riku Replica with him. As cherry on top, he goes absolutely ballistic when Axel orders the replica to dispose of him. Also, Larxene after Sora defeats her once and for all, causing her to fade away (see both Alas, Poor Villain above). | |
Kingdom Hearts: Chain of Memories (Video Game) / int_957e5fc2 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_957e5fc2 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_957e5fc2 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_95afab6 | type |
Black Cloak | |
Kingdom Hearts: Chain of Memories (Video Game) / int_95afab6 | comment |
Black Cloak: The Organization members all wear hooded black coats, in the same vein as the two figures clashing in "Another Side, Another Story" from the first game's secret ending and the Unknown from Final Mix. Late to Riku's campaign, DiZ gives Riku and Mickey the coats to wear and explains that its function is to dispel the scent of darkness and prevent darkness from consuming them while using the Corridors of Darkness. That way, they will not be easily tracked by the Organization. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_95afab6 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_95afab6 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_95afab6 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_963e7a0f | type |
Random Effect Spell | |
Kingdom Hearts: Chain of Memories (Video Game) / int_963e7a0f | comment |
Random Effect Spell: The Black Mushroom card will randomly apply another Enemy Card effect when used. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_963e7a0f | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_963e7a0f | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_963e7a0f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: The leader of the Organization, who serves as the Big Bad in the next game. If you played KH: Final Mix/I.5 HD Remix, you can encounter him as the Unknown. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9b06e314 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_9b06e314 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9c649587 | type |
Power Parasite | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9c649587 | comment |
Power Parasite: Zexion's boss gimmick is that he steals Riku's cards whenever he attacks. Once he's amassed a large enough collection, he'll summon duplicates of himself, each wielding Riku's Soul Eater, and use your Attack Cards against you. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9c649587 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_9c649587 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: At several points Sora is warned about the concept of fake memories and how they can warp people. It just never occurs to Sora that he himself is falling victim to that. After the 5th floor, when discussing how Sora seems to be remembering buried memories, Goofy points out that neither he, Donald, or Jiminy are remembering anything buried within, only Sora. That's a big early clue that the whole notion of seeking lost memories is a lie and that Sora is the focus, nobody else, because the Organization is interested in him and him alone. Twilight Town and everything related to it is basically one big foreshadowing to the existence of Sora's Nobody, Roxas, something not revealed until II. On another note, the fact that Axel is shown genuinely playful with Sora (especially compared to Larxene, who is playfully violent) is because Roxas is his friend back in Twilight Town. He can't help but see him in Sora. In the same vein, Naminé mentions at one point in Riku's campaign that she is a shadow of Kairi. It's pretty obvious that she means she is Kairi's Nobody, even if Kairi currently exists as a human, while the Ansem Report 13 from Kingdom Hearts: Final Mix mentions that for a Nobody to exist, the heart must be a Heartless. Her rather unusual birth is explained in II and is related to the reason why she can control Sora's memories. Ansem's appearances in Reverse/Rebirth seem oddly inconsistent, as sometimes he'll appear before Riku in the castle offering almost backhanded encouragement and new cards to progress further, and other times he'll be unseen but trying to take over Riku from the inside. Most significantly, the first time he appears in person he unlocks the residue darkness within Riku (allowing him to access Dark Mode) but doesn't immediately try to use the opportunity to steal Riku's body. It's actually because the Ansem that keeps appearing in person is DiZ, who has something of a vested interest in Riku's development, while the unseen Ansem that keeps trying to take over Riku is indeed the Heartless. It's not until DiZ provides the final card that will allow Riku to properly confront Ansem does the Heartless actually appear physically once again. After Riku first properly meets DiZ, if you talk to Mickey, he will tell him that he feels like he's met him before. Come Kingdom Hearts II, we learn that Mickey definitely met him back when he still went by Ansem the Wise. Vexen, Lexaeus, and Zexion all share several lines about how Riku's "scent" is oddly reminiscent of "The Superior's" while not exactly the same. That's because The Superior is Xemnas, the Nobody counterpart of Ansem, Seeker of Darkness that possessed Riku and whose essence still clings to Riku. The remake adds a scene near the climax where Axel realizes he's genuinely enjoying events, which shouldn't be possible. Fast forward to 3D... Somewhat amusingly, the plot of Wonderland of all places fully gives away the main theme of the game. In it, the Queen of Hearts is after Alice because of a loss of memory which she blames on her. In the end, Alice convinces her that she ordered her and Sora's crew to take down the Heartless that they just beat. Since the Queen's pride wouldn't let her admit she forgot, she "created" a memory of doing so. Basically, the Queen went through a comical version of what Sora does. While other worlds contain similar warnings, they tend to be a bit more obtuse than this one. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9d12bbc1 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_9d12bbc1 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_9d12bbc1 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9de2bf95 | type |
Filler | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9de2bf95 | comment |
Filler: The plot of the Disney worlds are rehashed from the previous game. Details are tweaked here and there, but nothing you would miss. They are merely obstacles that hinder you from reaching the end and beginning of floors, where actually important events happen. It gets worse in Riku's campaign, since the cutscenes within the Disney worlds and Traverse Town are eliminated and Riku has no in-story reason to be there most of the time (Riku did visit Traverse Town, Agrabah, Monstro, and Neverland, but as a bad guy). It is a rehash of a rehash. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9de2bf95 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_9de2bf95 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_9de2bf95 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9f5e99a7 | type |
DistressedDamsel | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9f5e99a7 | comment |
Distressed Damsel: Naminé. Half of this distress is real, while half of it is bait for Marluxia's trap for Sora. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_9f5e99a7 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_9f5e99a7 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_9f5e99a7 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a300ab6f | type |
Living Memory | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a300ab6f | comment |
Living Memory: The majority of the characters in Castle Oblivion that Sora and co. encounter are very powerful illusions created by the castle using his memories. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a300ab6f | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a300ab6f | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a300ab6f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Marluxia's final form in the remake can use a Sleight called Doom, which, on contact, entraps Sora and plays a cinematic with a countdown above Sora's head and six of Marluxia's cards at the bottom of the screen. If the player is unable to break all of Marluxia's cards before the countdown expires, Sora dies instantly, no exceptions. The Warpinator and Warp Sleights, which give a chance of instantly destroying enemies. Warpinator is a single-target Sleight while Warp affects everything in the room, but the latter doesn't earn you any prizes. The Lexaeus Enemy Card grants the effect Warp Break, which gives you a very high chance of instantly banishing an enemy from existence if you strike them with your combo finisher. However, you can't get drops such as MP and EXP from killing an enemy this way, so it's not very useful for grinding. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a414c3f0 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a414c3f0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5d78540 | type |
Petal Power | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5d78540 | comment |
Petal Power: Marluxia. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5d78540 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5d78540 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a5d78540 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5e02e9e | comment |
The Roxas Card in the remake. Double damage for 20 Attacks. Pair it with Ultima Weapon, and what more could you want? | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5e02e9e | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a5e02e9e | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5fb0d24 | type |
Healing Factor | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5fb0d24 | comment |
Healing Factor: Oogie Boogie's Enemy Card grants you a temporary Regen effect when activated, healing you 20 times before the effect ends. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a5fb0d24 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a5fb0d24 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a5fb0d24 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a63fd70f | type |
The Promise | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a63fd70f | comment |
The Promise: Much of the conflict in Sora's story is based on identical promises both he and Riku independently made to Naminé to protect her, which they only remembered after entering Castle Oblivion. But the promise is fake, and so is Riku: Naminé herself implanted the promise in Sora's memory, and "Riku" is a replica whose memories are all fake. Even after they both learn the truth, they vow to protect her anyway. At the end of the game Sora makes a new promise to Naminé to meet up again after he has regained his memories and truly become friends with her. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a63fd70f | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a63fd70f | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_a63fd70f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a65288e2 | comment |
Ascended Extra: Jiminy Cricket has a significantly bigger role in this game compared to others, appearing in almost all scenes. King Mickey is Riku's helper in his campaign, just as Donald and Goofy are Sora's, and appears from start to finish (although until Basement 2nd Floor, he communicates from long distance). One can say that he makes his proper debut in this game, since he only appears as a cameo at the end of the previous game. Downplayed with Cloud Strife, who appears as an Assist Character in addition to his previous role as a boss in Olympus Coliseum. He's notably the only Assist Character who wasn't already a summon or a party member in the original Kingdom Hearts. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a65288e2 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a65288e2 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a70223 | type |
Karma Houdini | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a70223 | comment |
Karma Houdini: Axel gets away with the murders of some of the Organization's members in Castle Oblivion. Don't worry, it'll all catch up to him in KHII, though it's actually pretty sad when it happens. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_a70223 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_a70223 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_abd29ad8 | type |
No-Sell | |
Kingdom Hearts: Chain of Memories (Video Game) / int_abd29ad8 | comment |
No-Sell: Luxord's Omni Break in the remake, which lets Sora Card Break any 15 Attacks and/or Sleights regardless of whatever card he throws out. The Xemnas card's Quick Barrier allows Sora to outright ignore damage from a combo beyond the first hit. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_abd29ad8 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_abd29ad8 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Kingdom Hearts: Chain of Memories (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: While you slowly obtain them, three of the six villains have an element each at least until Axel kills Vexen. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_abfb19ba | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_abfb19ba | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_abfb19ba | |
Kingdom Hearts: Chain of Memories (Video Game) / int_ac09dc0f | type |
Alas, Poor Villain | |
Kingdom Hearts: Chain of Memories (Video Game) / int_ac09dc0f | comment |
Also, Larxene after Sora defeats her once and for all, causing her to fade away (see both Alas, Poor Villain above). | |
Kingdom Hearts: Chain of Memories (Video Game) / int_ac09dc0f | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_ac09dc0f | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_ac09dc0f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_aeec99a9 | type |
Immediate Sequel | |
Kingdom Hearts: Chain of Memories (Video Game) / int_aeec99a9 | comment |
Immediate Sequel: Both Sora's and Riku's stories take place moments after the ending of the previous game; Sora is walking on a meadow with Donald and Goofy and ends up in Castle Oblivion after following a black-cloaked figure (Marluxia). Meanwhile, Riku is trapped in the Realm of Darkness and is bailed out by a mysterious voice (DiZ), ending up in Basement 12th Floor of Castle Oblivion. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_aeec99a9 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_aeec99a9 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b1dde8fd | type |
Loophole Abuse | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b1dde8fd | comment |
The Jafar Card (Attack Bracer). It allows you to use 20 cards in a row (taking away 3 if you use a sleight) without getting card broken. Meaning you can spam powerful low-cost sleights like Ars Arcanum without interruption and basically stun lock the enemy until the card effect runs out. This is one of the easiest ways to kill bosses. It was even stronger in the GBA version, where it was limited to 20 attacks instead of cards, and sleights didn't count. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b1dde8fd | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_b1dde8fd | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b3b1115f | type |
My Rules Are Not Your Rules | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b3b1115f | comment |
My Rules Are Not Your Rules: Regular Heartless, as well as most world bosses and Marluxia's second form, don't have actual decks and can simply play cards whenever they feel like it. Averted by the Organization members and other humanoid bosses like Captain Hook, who follow the same rules as Sora about having a limited deck size and needing to reload. This makes it a perfectly viable strategy to focus on breaking their cards instead of depleting their HP. Some of them, however, cheat with the ability to reload their decks while moving. Riku gives the advantages of this trope to the player for a change: unlike Sora, Riku's reload card doesn't have a count, and you only need to hit the button to reload instantly every time. Bosses with decks of their own are still limited by their reload counter or item cards. Riku then ends up on the receiving end again when he fights his Replica, whose moves are the same but has permanent Dark Mode and much more lax requirements for his sleights. | |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_b3b1115f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b6a3535d | type |
Infinity +1 Element | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b6a3535d | comment |
Ars Arcanum and Ragnarok are some of the most damaging Sleights in the game, dealing massive neutral-elemental damage. However, the latter requires a total sleight value of 9, and the former requires a total value of 6 or less. Ragnarok has use against Heartless, as it can hit multiple easily, but Ars Arcanum is single target, and you'd better believe that bosses will break them at every opportunity thanks to their long durations. Thankfully, with certain Enemy Cards (namely Jafar), you can use them with much more consistency - at a cost of the high CP those Enemy Cards use. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b6a3535d | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_b6a3535d | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b798d379 | type |
One Stat to Rule Them All | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b798d379 | comment |
One Stat to Rule Them All: For Sora, it's Card Points (CP). With more CP, more cards can be added into Sora's deck. Sleights, the main source of Sora's best attacks, become more plentiful as well. For Riku, it's Attack Points (AP), since unlike Sora he can't raise his damage through better attack cards and new sleights. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b798d379 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_b798d379 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b8f8b892 | type |
Promoted to Playable | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b8f8b892 | comment |
Promoted to Playable: After spending the first game as Sora's non-playable rival, Riku is now playable in his own Reverse/Rebirth storyline. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b8f8b892 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_b8f8b892 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b8fdf22a | type |
Fighting a Shadow | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b8fdf22a | comment |
Fighting a Shadow: The first fight against Marluxia is against an illusion of him. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_b8fdf22a | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_b8fdf22a | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) / int_b8fdf22a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bab2af18 | type |
Backstory Invader | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bab2af18 | comment |
Backstory Invader: Sora is subject to Castle Oblivion's memory-altering shenanigans, and as he slowly loses some memories, others that he had forgotten come back to him. Through this, he's reminded of his one-time friend Naminé, and as time goes on, he speaks of Naminé more and more, even though she did not appear in his hometown in the first Kingdom Hearts and was never mentioned previously. Eventually, he manages to completely forget about his actual childhood friend Kairi, whom Naminé seems to have supplanted in his memories... and there's actually good excuse for all this! He didn't really know Naminé when he was younger, and the Castle's supposed powers were a ruse; Naminé was being coerced by Organization XIII into using her unique ability to tamper with Sora's memories in order to serve their own interests. This was probably made easier by Naminé being Kairi's Nobody. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bab2af18 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_bab2af18 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_babc974 | type |
Sadistic Choice | |
Kingdom Hearts: Chain of Memories (Video Game) / int_babc974 | comment |
Sadistic Choice: Sora and Riku both end up getting one near the end of their respective arcs: After defeating Marluxia, Naminé tells Sora that she can restore his fractured memories, but to do that, she has to undo the chain of memories she implanted about herself to him, thereby erasing all of his memories about Castle Oblivion and her. She gives him the choice of either regaining his old memories while erasing the ones gained from her, or continuing onward with his life but without ever retrieving his former memories. Sora reluctantly decides to regain his original memories but promises Naminé that they will make new memories together when they meet again. At the second to last floor Riku meets Naminé who tells him that she can place a lock on his heart that will prevent Ansem from possessing him but will prevent Riku from remembering his adventures since leaving Destiny Islands. Riku chooses to not take Naminé up on her offer and instead chooses to confront the darkness in his heart and defeat Ansem once and for all. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_babc974 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_babc974 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bbca7a41 | type |
Mirror Match | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bbca7a41 | comment |
Mirror Match: For obvious reasons, the first fight against Riku Replica is this if you're playing as Riku, especially when you managed to enable Dark Mode during the fight. He even uses the same techs, although the requirements for them differ from the real Riku (of which you're playing as). Averted with the second fight where he undergoes Divergent Character Evolution in his fighting style. As the result, not only does he look slightly different (he gains a shield), he also uses a different set of attacks. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bbca7a41 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_bbca7a41 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bc00493f | comment |
Precision F-Strike: Axel gives a Disney-level one in the GBA version which fully cemented him as awesome in the eyes of the fans. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bc00493f | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_bc00493f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bc74ef27 | type |
Berserk Button | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bc74ef27 | comment |
Berserk Button: "No, I'M me." is all it takes to send the Riku Replica over the edge. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bc74ef27 | featureApplicability |
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Kingdom Hearts: Chain of Memories (Video Game) / int_bc74ef27 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bd5e9702 | type |
His Name Is... | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bd5e9702 | comment |
His Name Is...: Vexen is killed by Axel just before he can tell Sora that Marluxia is manipulating his memories and reveal the existence of Roxas. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bd5e9702 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bd5e9702 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_bd5e9702 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bebb370 | type |
Gratuitous Italian | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bebb370 | comment |
Gratuitous Italian: Several pieces on the soundtrack have Italian titles, including "La Pace" (Peace) and "Scherzo di Notte" (Literally, "Joke at Night", although a scherzo is also a musical form). | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bebb370 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bebb370 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_bebb370 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bef696dd | type |
Mind Screw | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bef696dd | comment |
Mind Screw: The scene in Destiny Islands when Sora talks to the two Naminés. Also counts as Foreshadowing, given that one of the Naminés transforms into Kairi. Just look at this beauty of a line: | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_bef696dd | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c1b2c63f | type |
Dull Surprise | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c1b2c63f | comment |
Dull Surprise: Marluxia speaks in a dull monotone in Re: Chain of Memories in every language. Compared to his other roles, Shūichi Ikeda isn't emoting as much as he does in his other roles like Char Aznable. It's just that his voice has that natural bombast to it compared to Keith Ferguson's. It's all meant to highlight Marluxia's inability to put more emotion in his speech much when not in combat. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c1b2c63f | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c1b2c63f | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_c1b2c63f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c2ab0eaf | type |
Double Agent | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c2ab0eaf | comment |
Double Agent: Axel is secretly ordered by the Organization's insiders to rat out traitors and kill them. Sora is his ace in this role. He also kills other Organization members who are in his way; his goal is to leave Castle Oblivion as the only Organization member left standing. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c2ab0eaf | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c2ab0eaf | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_c2ab0eaf | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c33ba0a8 | type |
Chuck Cunningham Syndrome | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c33ba0a8 | comment |
Chuck Cunningham Syndrome: Deep Jungle and all of its inhabitants are completely absent, due to legal issues. However, the Powerwilds and the Bouncywilds Heartless were retained and moved to Olympus Coliseum instead. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c33ba0a8 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c33ba0a8 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_c33ba0a8 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c36cba70 | type |
Mooks | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c36cba70 | comment |
The Room card that reduces enemy card values will not reduce said values below 1 to avoid giving Mooks cards with the all-breaking 0 value. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c36cba70 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c36cba70 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_c36cba70 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c800b997 | type |
New Skill as Reward | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c800b997 | comment |
New Skill as Reward: Defeating a boss often gets you a new type of card, e.g. a Thunder card for defeating Larxene or a Fire card for defeating Axel. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c800b997 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_c800b997 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_c800b997 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cb71c461 | type |
Deus Exit Machina | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cb71c461 | comment |
Deus Exit Machina: Mickey Mouse does have the role of acting as a support to Riku, teaching and strengthening him against the darkness inside his heart and helping him repel Ansem, but due to the whole affair ultimately being a This Is Something He's Got to Do Himself, he ultimately doesn't help him in the final battle with Ansem and only appears at the end to save him once more. Considering how easy it was for him to repel Ansem and how Riku himself believes Mickey capable of killing him if Ansem wins, if Mickey was present, it would have made the fight much less challenging. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cb71c461 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cb71c461 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_cb71c461 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cce399 | type |
This Looks Like a Job for Aquaman | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cce399 | comment |
This Looks Like a Job for Aquaman: The Darkside card is an Enemy Card that costs a whopping 99 CP and has a very esoteric effect of copying whatever Enemy Card the opponent has in play. This, of course, already limits its utility to Castle Oblivion boss fights, and depending on the boss their Enemy Card effect may not benefit you all that much. However, if you have the advanced knowledge that Organization XIII boss cards grant-specific kinds of immunities, you can use the Darkside card to turn them into a complete joke as copying their boss card renders you immune to effectively all of their most dangerous attacks and lets you wallop them with impunity since the odds that you'll get punished for making a mistake is drastically reduced as long as you can keep the copied card alive. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cce399 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_cce399 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_cce399 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d0ea147f | comment |
A.I. Breaker: The remake adds Aero Guard as the Xaldin Enemy Card effect, which adds a constantly-damaging barrier around Sora. Notably, it's one of few ways to stagger and damage enemies without using regular cards, so bosses have no idea what to do about it, since their main reaction to stagger is "desperately look for a card to break yours," which never works if Sora doesn't actually play any cards. Thus, this card can keep humanoid bosses into a reliable stun-lock. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_d0ea147f | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d34590cf | type |
Spin Attack | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d34590cf | comment |
Ariel uses Spiral Wave, a Spin Attack that knocks away enemies. Her Sleights cause her to perform the attack twice or thrice. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d34590cf | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d34590cf | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_d34590cf | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d4b0ca2 | type |
That One Attack | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d4b0ca2 | comment |
When you play as Riku, you actually get to use Dark Aura. You remember that move as possibly having screwed the heck out of you on Sora's story (not to mention KH, where it was one of the reasons Riku was That One Boss in that game). Unfortunately, when playing as Riku, it tends to fall into this category - it's unavailable for a large percentage of the game because to use it you need to A) be in Dark Mode, and B) stock three 9-cards (the rarest and strongest cards) together, and you use a fixed deck. And if you can pull it off on bosses, you'll have to get them in just the right spot for them to not dodge it or break it. Still, though, it's very useful for clearing out trash mobs. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d4b0ca2 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d4b0ca2 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_d4b0ca2 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d62dd556 | type |
The Chessmaster | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d62dd556 | comment |
The Chessmaster: Zexion. He might have actually succeeded had it not been for Axel. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d62dd556 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d62dd556 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_d62dd556 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The Room card that reduces enemy card values will not reduce said values below 1 to avoid giving Mooks cards with the all-breaking 0 value. In the event that you start running out of usable cards, there is a chance that the rare Pluto Friend Card will spawn on the field. Pluto's ability, Lucky Bounty, generates Item Cards for the player to recover lost cards with. Pluto has a higher chance to spawn in certain boss fights as well. The remake introduces Roulette Rooms, which allow you to pick and choose what color and value of map card you want after a battle instead of being randomly given one. This avoids the issue in the original where the player was left completely at the mercy of grinding and RNG if they didn't have the right Map Card for a door. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_d6f284a3 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d78fbd81 | type |
DreamWorks Face | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d78fbd81 | comment |
Dreamworks Face: In the cover, Donald and Goofy sure look smug about something. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d78fbd81 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d78fbd81 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_d78fbd81 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d89e305a | type |
Area of Effect | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d89e305a | comment |
Trinity Limit creates a glowing golden magic circle on the floor, after which beams of holy light rise from it. It is bar-none the single-strongest Area of Effect Sleight in the game. "It's over!", indeed. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d89e305a | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_d89e305a | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_d89e305a | |
Kingdom Hearts: Chain of Memories (Video Game) / int_db9dd05 | type |
Magic Misfire | |
Kingdom Hearts: Chain of Memories (Video Game) / int_db9dd05 | comment |
Magic Misfire: The Blazing Donald sleight, only in the original, is caused by Donald screwing up a Fire spell. He then runs around the screen while on fire. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_db9dd05 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_db9dd05 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_db9dd05 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dd078783 | type |
Cash Gate | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dd078783 | comment |
Cash Gate: Each door requires map cards to open, with the available numbers differing by door. Several of the later doors get extremely specific or excessive; one endgame door requires multiple map cards of different colors and a total of 99 points, likely necessitating some grinding if you don't have enough on hand. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dd078783 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dd078783 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_dd078783 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_de9047ac | type |
Gambit Pileup | |
Kingdom Hearts: Chain of Memories (Video Game) / int_de9047ac | comment |
Gambit Pileup: Let's see... First off, there's the main one—Marluxia, Larxene, and Axel attempt to use Naminé to rewrite Sora's memories so they can use him as a weapon against their Organization's leader, Xemnas. Eventually Vexen, another member the three are using to further this goal, feels left out one time too many and tries to reveal the plan to Sora. All along, however, Axel is actually a double agent—he's spying on the traitors for Xemnas and ends up sabotaging both Marluxia's plot and Vexen's own attempt to sabotage it, since Vexen was planning on telling Sora too much. Meanwhile, a group of Organization loyalists and associates of Vexen in the basement levels is trying to capture and use Riku due to their own suspicions about Marluxia's group. Axel sabotages them, too. Later games add further facets to this: Xemnas sent the traitors to Castle Oblivion on purpose, and Axel was given a second mission to find Ven's body—and Axel only took on these missions to get on Xemnas's good side, because he and Saix were planning to betray Xemnas themselves eventually (which also belatedly provides a reason for Axel killing the basement group—to get rid of other members loyal to Xemnas). | |
Kingdom Hearts: Chain of Memories (Video Game) / int_de9047ac | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_de9047ac | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_de9047ac | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dee56696 | type |
Innocuously Important Episode | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dee56696 | comment |
Innocuously Important Episode: The Replica Program is introduced here, but it has no effect on the plot beyond justifying having an antagonistic Riku again in the form of Riku Replica. Kingdom Hearts: 358/2 Days would have the Replica Program surface again by revealing that Xion is an imperfect replica created to serve as the Organization's failsafe for Roxas. It's not until Kingdom Hearts III that the Replica Program would play a crucial role once more, for both the heroes (by providing the solution they need to give Roxas, Xion, and Naminé physical bodies and finally allow them to safely exist independently of Sora and Kairi) and the villains (where it's revealed that that they're using replicas to anchor the Hearts of villains from the past). | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dee56696 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_dee56696 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_dee56696 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e3c36782 | type |
Call-Forward | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e3c36782 | comment |
Call-Forward: The PS2 remake includes new Enemy Cards and Attack Cards based on Kingdom Hearts II. The PS3 version replaces most of the Kingdom Hearts II Attack Cards with Attack Cards based on Kingdom Hearts: 358/2 Days. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e3c36782 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e42c07e6 | type |
Holy Hand Grenade | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e42c07e6 | comment |
Holy Hand Grenade: Trinity Limit creates a glowing golden magic circle on the floor, after which beams of holy light rise from it. It is bar-none the single-strongest Area of Effect Sleight in the game. "It's over!", indeed. The magic sleight Holy, which creates pillars of light to attack foes. Notable in that it is the only sleight that requires three Item cards, so in a way, it is similar to a grenade in utility. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e42c07e6 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e42c07e6 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e42c07e6 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e431c24c | type |
Not Quite Dead | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e431c24c | comment |
Not Quite Dead: Part of Ansem, Seeker of Darkness survives in Riku's heart, though he lacks a physical form. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e431c24c | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e431c24c | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e431c24c | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e49686 | type |
The Hero | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e49686 | comment |
Sure, you're not saving the universe full of beloved Disney characters from being destroyed by the legions of hell this time, but Chain of Memories' continuously oppressive tone and seeing Sora becoming more and more of a jerkass as the game progresses is pretty dark when held up next to the optimistic and adventurous tone of most of the first game. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e49686 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e49686 | featureConfidence |
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Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e49686 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e5042cc2 | type |
Beta Test Baddie | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e5042cc2 | comment |
Beta Test Baddie: The Riku Replica. So much so that he wanted to kill the original to have a sense of originality and self. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e5042cc2 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e5042cc2 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e5042cc2 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e545e190 | type |
Nerf | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e545e190 | comment |
Nerf: The Ansem card had its unique effect—hide your stocked cards—removed in the single-player-only remake since this only had a use in the GBA version's multiplayer battles. It now has little use for Sora beyond giving him resistance. Ansem uses the old version of the card, though. In the GBA version, both destructible and indestructible field obstacles respawn Moogle Points and health every time Sora re-enters a given room. In the remake, destructible obstacles stay destroyed while indestructible only yield prizes the first time as long as Sora stays on that floor. In the GBA version, Moogle Points scale their value with every successive ring of worlds. In the remake, Moogle Point orbs stay the same value note 2 small, 10 big for the whole game. Simba was nerfed in the remake to hit a smaller area and take longer to execute, meaning it's not an automatic screen clear like in the original. Cloud's Omnislash also takes longer to execute and is an entirely new attack that doesn't have the insane homing or area damage of the original. Gifted Miracle used to reload all cards, including the Bambi and Blizzard cards used to use it, meaning even one Bambi and Blizzard card could be used to use the Sleight for multiple items. The remake makes it so the Bambi and Blizzard cards used to perform it are not reloaded. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e545e190 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: Sora won't have any Friend Cards the first time through the 12th Floor since he's just had a major argument with Donald and Goofy and has rushed off on his own. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6630c8b | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69004a6 | type |
There Can Be Only One | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69004a6 | comment |
There Can Be Only One: Since everything he has and does are owed to Riku, Riku Replica wants to kill his real counterpart so he can become his own person. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69004a6 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69004a6 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69004a6 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69e12b2 | type |
Combination Attack | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69e12b2 | comment |
Donald uses Magic, which randomly casts 2 of Fire, Blizzard, Thunder, and Cure with the potential to double-cast one spell. Sleights involving him will power up his magic to the -ra or -aga tiers or will trigger Combination Attacks with Goofy and/or Sora. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69e12b2 | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69e12b2 | featureConfidence |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) | hasFeature |
Kingdom Hearts: Chain of Memories (Video Game) / int_e69e12b2 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6b5d22f | type |
Catchphrase | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6b5d22f | comment |
Catchphrase: This game was the progenitor of Axel's famous line, which was originally translated as "Commit it to memory." Kingdom Hearts II streamlined the line to "Got it memorized?", which carried over to Re:Chain of Memories. | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6b5d22f | featureApplicability |
1.0 | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e6b5d22f | featureConfidence |
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Clone Angst | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e780f603 | comment |
Clone Angst: Most of Riku Replica's angst in Reverse/Rebirth is centered around the fact that he's simply an imitation of Riku. He eventually tries to kill the original in an attempt to become something more than a simple copy. | |
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Level of Tedious Enemies | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e79ba9e5 | comment |
Level of Tedious Enemies: Destiny Islands for both Riku and Sora serve as Breather Levels before the game's plot starts to really ramp up. Normal heartless they encounter will be weak, easily killed, and generally serve to annoy players more than challenge them, while also serving as grinding material. Tornado Steps will fly around and hit Sora with their arms for little damage, Crescendos will heal or summon other Heartless, and Creeper Plants will spit low-damage seeds at Sora or trip him up. | |
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Exact Words | |
Kingdom Hearts: Chain of Memories (Video Game) / int_e9e35e8f | comment |
Exact Words: After Axel revealed that he's a Double Agent (Marluxia and Larxene believe Axel is working for them and attacking the other members that deemed traitors) he immediately does the Let's Get Dangerous! battle. | |
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Big Damn Heroes | |
Kingdom Hearts: Chain of Memories (Video Game) / int_eb81c601 | comment |
Big Damn Heroes: Donald and Goofy saving Sora from Larxene in the 12th Floor. This despite the fact that Sora had been uncharacteristically rude to them in the previous floor. In Reverse/Rebirth, Mickey repeatedly saves Riku whenever the latter succumbs to the darkness' influence. After the final battle, having made a promise to save Riku if he were to become Ansem again, Mickey barges into the 13th Floor when Ansem does a last resort attack to claim Riku and personally carries him outside. | |
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Jerkass | |
Kingdom Hearts: Chain of Memories (Video Game) / int_eb8ec7c8 | comment |
Jerkass: Most of the villains, but particularly Larxene and Vexen. No wonder they get on each others' nerves... Sora also becomes one, albeit for a little one. He gets mad at Donald and Goofy out of spite and temporarily abandons them. When Jiminy calls him out on it, he tells him to shut up. However, The Power of Friendship reunited the heroes. | |
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The Starscream | |
Kingdom Hearts: Chain of Memories (Video Game) / int_eedee4d | comment |
The Starscream: Marluxia plans to overthrow the Organization by using Sora as his puppet. | |
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Early-Bird Cameo | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f0089082 | comment |
Early-Bird Cameo: In America, Chain of Memories was the first game to show off the Final Mix-exclusive Keyblades before Kingdom Hearts Final Mix made it overseas. | |
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Oddball in the Series | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f068cba | comment |
Oddball in the Series: The only installment to use a card battle system. However, because these gameplay changes are integral to the game's storynote the cards are fragments of Sora's and his friends' memories, this instance fares better than other examples. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_f16da697 | type |
Undying Loyalty | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f16da697 | comment |
Zexion. Possibly the most brutal death of all the Organization members. Everyone else just died (some were more vicious than others; here's looking at you, Vexen). Zexion? He was strangled to death, his life force slowly sucked out of his body as he lost consciousness. What makes this sad is that Zexion showed himself to be highly devoted to the Organization's cause, even up to his final moments, where he's absolutely mortified by the prospect of his death. That doesn't excuse his actions, mind you, but when you put him in comparison to the behind-the-scenes backstabbing game of hot potato that approximately half of the remaining members played, it's a bit depressing. | |
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Sesquipedalian Loquaciousness | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f1d3f0c9 | comment |
Sesquipedalian Loquaciousness: Marluxia likes to use more complex words when it's not necessary. | |
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Psycho Electro | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f2bf7993 | comment |
Psycho Electro: Larxene, whose element is electricity and who is one of the most out-and-out CRUEL people in the series. Even Maleficent comes across as more sympathetic in the next game, and she's the freaking "Mistress of all evil!" | |
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IDontWantToDie | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f32ade80 | comment |
Larxene, the biggest jerk of the Organization, gets a surprisingly sad moment when the character succumbs to their injuries, even if it does not justify their actions (at least, Sora visibly doesn't, unlike with Vexen). | |
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Easily Forgiven | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f36c4f98 | comment |
Easily Forgiven: Though he's justifiably a bit unhappy about having his memories tampered with, Sora is surprisingly forgiving towards Naminé after learning the truth and vows to become friends with her for real once she fixes his memories. | |
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Double Reverse Quadruple Agent | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f4379d92 | comment |
Axel drops several even in comparison to his fellow Organization members, mostly hinting at how he's a Double Reverse Quadruple Agent out to get everybody at Castle Oblivion killed off. | |
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Wake-Up Call Boss | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f4a0408f | comment |
Wake-Up Call Boss: The battle against the card soldiers in Wonderland forcefully demonstrates the importance of sleights to the player, who up until that point might have gotten away with ignoring the card mechanics and just throwing out attacks one by one. If you try that here, the never-ending stream of enemy attack cards virtually guarantees that your cards will be broken before you can land a hit. | |
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Kingdom Hearts: Chain of Memories (Video Game) / int_f51f4509 | type |
Tagline | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f51f4509 | comment |
Tagline: "Adventure is in the cards." - Chain of Memories "Memory is the key." - Re:Chain of Memories | |
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Enemy Civil War | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f52ae5d8 | comment |
Enemy Civil War: Marluxia and Larxene are trying to take over the Organization by manipulating Sora (via Naminé) to do their bidding. Zexion, Vexen, and Lexaeus suspect their treachery and are trying to figure out what exactly they're up to and stop them. Axel is a wild card who seemingly flips through allegiances between the two groups, but is revealed in 358/2 Days to have been sent by Saïx to kill them all for personal gain. | |
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The Very Definitely Final Dungeon | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: Castle Oblivion's thirteenth floor. All the previous levels have been changed to appear as one of the worlds from Sora's memory. For the final level, all the illusions have been stripped away, and it is simply... Castle Oblivion. | |
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Evil Cannot Comprehend Good | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f8e010ce | comment |
Evil Cannot Comprehend Good: Even though it's part of their plan, the Organization members seem genuinely confused as to why Sora would strive so hard to protect Naminé even though his memories of her are fake. Justified, since they have no hearts and therefore have only a theoretical understanding of emotions. The latter turns out not entirely true though. | |
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Shoo Out the Clowns | |
Kingdom Hearts: Chain of Memories (Video Game) / int_f97b5d33 | comment |
Shoo Out the Clowns: The 100-Acre Woods aren't visited at all in the Reverse/Rebirth campaign, as Riku's story is even more serious than Sora's and focuses on him grappling with his inner darkness. | |
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Ascetic Aesthetic | |
Kingdom Hearts: Chain of Memories (Video Game) / int_fa779d17 | comment |
Ascetic Aesthetic: Although more descriptive outside, the inside of Castle Oblivion is very sleek and sterile, with pillars, decorative flower boxes, stairs, and doors all colored white. The room that contains the memory pod where Sora can begin having his memories restored, in particular, is simply a circular room with a bright white wall; if not for the floor, the room would easily fit as a White Void Room. | |
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Don't Explain the Joke | |
Kingdom Hearts: Chain of Memories (Video Game) / int_fabef10f | comment |
The first time, he points out Phil's discrepancy regarding counting. | |
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The Power of Friendship | |
Kingdom Hearts: Chain of Memories (Video Game) / int_faece9aa | comment |
Sora also becomes one, albeit for a little one. He gets mad at Donald and Goofy out of spite and temporarily abandons them. When Jiminy calls him out on it, he tells him to shut up. However, The Power of Friendship reunited the heroes. | |
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Comically Missing the Point | |
Kingdom Hearts: Chain of Memories (Video Game) / int_fbd285b7 | comment |
As pointed out by Goofy Comically Missing the Point: | |
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