| Machines: Wired For War (Video Game) |
type |
TVTItem |
| Machines: Wired For War (Video Game) |
label |
Machines: Wired For War (Video Game) |
| Machines: Wired For War (Video Game) |
page |
MachinesWiredForWar |
| Machines: Wired For War (Video Game) |
comment |
Machines: Wired for War is a 1999 Real-Time Strategy game developed by Charybdis and published by Acclaim Entertainment for PC.In the game, you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane. |
| Machines: Wired For War (Video Game) |
fetched |
2023-10-12T08:31:23Z |
| Machines: Wired For War (Video Game) |
parsed |
2023-10-12T08:31:23Z |
| Machines: Wired For War (Video Game) |
processingComment |
Dropped link to FirstPersonShooter: Not a Feature - IGNORE |
| Machines: Wired For War (Video Game) |
isPartOf |
DBTropes |
| Machines: Wired For War (Video Game) / int_128e4ba8 |
type |
Gatling Good |
| Machines: Wired For War (Video Game) / int_128e4ba8 |
comment |
Gatling Good: The autocannons mounted on turrets and two Reaper variants, as seen above. The standard Reaper mounts one autocannon; the Wraith Reaper mounts two. |
| Machines: Wired For War (Video Game) / int_128e4ba8 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_128e4ba8 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_128e4ba8 |
| Machines: Wired For War (Video Game) / int_16364a29 |
type |
Evil Sounds Deep |
| Machines: Wired For War (Video Game) / int_16364a29 |
comment |
Evil Sounds Deep: The Machines aren't really evil per se, but most of the combat/military units sound the part, as their synthesized voices are often quite deep and menacing. Reapers certainly sound like they enjoy their job. |
| Machines: Wired For War (Video Game) / int_16364a29 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_16364a29 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_16364a29 |
| Machines: Wired For War (Video Game) / int_1c398324 |
type |
Death from Above |
| Machines: Wired For War (Video Game) / int_1c398324 |
comment |
Death from Above: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds. |
| Machines: Wired For War (Video Game) / int_1c398324 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_1c398324 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_1c398324 |
| Machines: Wired For War (Video Game) / int_1fba5f9e |
type |
Enemy Exchange Program |
| Machines: Wired For War (Video Game) / int_1fba5f9e |
comment |
Enemy Exchange Program: The game's features allow you to take over enemy buildings as well as steal unit design plans, also the Judas warlord that can convert enemy units to your side. |
| Machines: Wired For War (Video Game) / int_1fba5f9e |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_1fba5f9e |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_1fba5f9e |
| Machines: Wired For War (Video Game) / int_26f41623 |
type |
Kill Sat |
| Machines: Wired For War (Video Game) / int_26f41623 |
comment |
Kill Sat: The Ion Cannon, the last stage of energy weapon research that allows you to destroy weaker buildings and units anywhere on the map. |
| Machines: Wired For War (Video Game) / int_26f41623 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_26f41623 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_26f41623 |
| Machines: Wired For War (Video Game) / int_2af7961 |
type |
Faster-Than-Light Travel |
| Machines: Wired For War (Video Game) / int_2af7961 |
comment |
Faster-Than-Light Travel: Humanity developed this but it proved fatal to cell-based organisms, so the plan was to send the robots to terraform suitable planets and humanity would follow in sleeper ships. Except the humans never turned up. |
| Machines: Wired For War (Video Game) / int_2af7961 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_2af7961 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_2af7961 |
| Machines: Wired For War (Video Game) / int_2b706ca |
type |
More Dakka |
| Machines: Wired For War (Video Game) / int_2b706ca |
comment |
More Dakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame. |
| Machines: Wired For War (Video Game) / int_2b706ca |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_2b706ca |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_2b706ca |
| Machines: Wired For War (Video Game) / int_2bdae2ae |
type |
Awesome, but Impractical |
| Machines: Wired For War (Video Game) / int_2bdae2ae |
comment |
Awesome, but Impractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However, they can be devastating against buildings and other slower units. You can individually control any one of your units in a first-person perspective. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're going. |
| Machines: Wired For War (Video Game) / int_2bdae2ae |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_2bdae2ae |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_2bdae2ae |
| Machines: Wired For War (Video Game) / int_2f253c94 |
type |
Glass Cannon |
| Machines: Wired For War (Video Game) / int_2f253c94 |
comment |
Glass Cannon: Eradicator units are slow to move/turn and can often get destroyed before they can fire their weapons. |
| Machines: Wired For War (Video Game) / int_2f253c94 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_2f253c94 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_2f253c94 |
| Machines: Wired For War (Video Game) / int_3441859b |
type |
Rank Scales with Asskicking |
| Machines: Wired For War (Video Game) / int_3441859b |
comment |
Rank Scales with Asskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the ominously-named Assassin Warlord. |
| Machines: Wired For War (Video Game) / int_3441859b |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_3441859b |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_3441859b |
| Machines: Wired For War (Video Game) / int_3556ccfc |
type |
Command & Conquer Economy |
| Machines: Wired For War (Video Game) / int_3556ccfc |
comment |
Command & Conquer Economy: Somewhat averted, all resources have to mined and transported to a smelter before construction can begin. There is also no society to worry about. |
| Machines: Wired For War (Video Game) / int_3556ccfc |
featureApplicability |
-1.0 |
| Machines: Wired For War (Video Game) / int_3556ccfc |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_3556ccfc |
| Machines: Wired For War (Video Game) / int_55a329c7 |
type |
Worker Unit |
| Machines: Wired For War (Video Game) / int_55a329c7 |
comment |
Worker Unit: An entire subsection of 'civilian' units. Dozers (building and repairing structures), Transporters (carrying raw materials to be processed), locators (finding resource sites) and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units. |
| Machines: Wired For War (Video Game) / int_55a329c7 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_55a329c7 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_55a329c7 |
| Machines: Wired For War (Video Game) / int_5a59b3a1 |
type |
Hulk Speak |
| Machines: Wired For War (Video Game) / int_5a59b3a1 |
comment |
Hulk Speak: The Gorilla's vocabulary is inversely proportionate to its size. It being the largest two-legged unit... |
| Machines: Wired For War (Video Game) / int_5a59b3a1 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_5a59b3a1 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_5a59b3a1 |
| Machines: Wired For War (Video Game) / int_5c1d5030 |
type |
Grew Beyond Their Programming |
| Machines: Wired For War (Video Game) / int_5c1d5030 |
comment |
Grew Beyond Their Programming: The original machines were meant to just terraform their assigned planet, but started terraforming others and developing weapons of war to continue their mission. |
| Machines: Wired For War (Video Game) / int_5c1d5030 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_5c1d5030 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_5c1d5030 |
| Machines: Wired For War (Video Game) / int_5fff364d |
type |
Combat Medic |
| Machines: Wired For War (Video Game) / int_5fff364d |
comment |
Combat Medic: Certain variants of the Commanding units (fitted with Healing Chargers or Superchargers) are the only mobile units capable of healing other Machines. Still doesn't stop them from packing some pretty formidable armaments. |
| Machines: Wired For War (Video Game) / int_5fff364d |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_5fff364d |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_5fff364d |
| Machines: Wired For War (Video Game) / int_6041e4f4 |
type |
The Computer Is a Cheating Bastard |
| Machines: Wired For War (Video Game) / int_6041e4f4 |
comment |
The Computer Is a Cheating Bastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMUs while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the five-BMU placement cost. It can launch a nuke for free while it normally costs 500 BMUs. |
| Machines: Wired For War (Video Game) / int_6041e4f4 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_6041e4f4 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_6041e4f4 |
| Machines: Wired For War (Video Game) / int_64f0c18c |
type |
Critical Existence Failure |
| Machines: Wired For War (Video Game) / int_64f0c18c |
comment |
Critical Existence Failure: The machines will fight to their last hit point and explode on death. |
| Machines: Wired For War (Video Game) / int_64f0c18c |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_64f0c18c |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_64f0c18c |
| Machines: Wired For War (Video Game) / int_745a226c |
type |
Easy Logistics |
| Machines: Wired For War (Video Game) / int_745a226c |
comment |
Easy Logistics: Armour heals on its own and health can be restored on the battlefield. |
| Machines: Wired For War (Video Game) / int_745a226c |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_745a226c |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_745a226c |
| Machines: Wired For War (Video Game) / int_7706dd0f |
type |
Cosmetically Different Sides |
| Machines: Wired For War (Video Game) / int_7706dd0f |
comment |
Cosmetically Different Sides: You're the red machines, fighting the blue machines. All units are otherwise identical. |
| Machines: Wired For War (Video Game) / int_7706dd0f |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_7706dd0f |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_7706dd0f |
| Machines: Wired For War (Video Game) / int_7b4d0c39 |
type |
Tech Tree |
| Machines: Wired For War (Video Game) / int_7b4d0c39 |
comment |
Tech Tree: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched. There is also the option to steal enemy research using a spy unit, saving yourself time and resources. |
| Machines: Wired For War (Video Game) / int_7b4d0c39 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_7b4d0c39 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_7b4d0c39 |
| Machines: Wired For War (Video Game) / int_7e8a8eac |
type |
Body Armor as Hit Points |
| Machines: Wired For War (Video Game) / int_7e8a8eac |
comment |
Body Armor as Hit Points: Health is only reduced when armor is destroyed (apart from 1 HP damage per hit). However, armor heals over time, while health doesn't. |
| Machines: Wired For War (Video Game) / int_7e8a8eac |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_7e8a8eac |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_7e8a8eac |
| Machines: Wired For War (Video Game) / int_823769b7 |
type |
Night-Vision Goggles |
| Machines: Wired For War (Video Game) / int_823769b7 |
comment |
Night-Vision Goggles: All commander units have green coloured night vision that makes buildings and units more obvious. |
| Machines: Wired For War (Video Game) / int_823769b7 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_823769b7 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_823769b7 |
| Machines: Wired For War (Video Game) / int_8b93a168 |
type |
Macross Missile Massacre |
| Machines: Wired For War (Video Game) / int_8b93a168 |
comment |
Macross Missile Massacre: Gorillas, and any time you get a pack of missile-launching Knights, Knight Templars, and/or Warlords together. |
| Machines: Wired For War (Video Game) / int_8b93a168 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_8b93a168 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_8b93a168 |
| Machines: Wired For War (Video Game) / int_940a5958 |
type |
Artificial Stupidity |
| Machines: Wired For War (Video Game) / int_940a5958 |
comment |
Artificial Stupidity: Zig-zagged. The drones can be quite aware of their surroundings but also have pathfinding issues. |
| Machines: Wired For War (Video Game) / int_940a5958 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_940a5958 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_940a5958 |
| Machines: Wired For War (Video Game) / int_a08b0736 |
type |
Nuclear Option |
| Machines: Wired For War (Video Game) / int_a08b0736 |
comment |
Nuclear Option: If the game goes for long enough, you can research and build the Nuclear Launcher. However, it's a case of Awesome, but Impractical as you then have to pay a lot of money to build the missile, wait for it to be built and when launched, it takes a while to reach it's destination. When it does, though... |
| Machines: Wired For War (Video Game) / int_a08b0736 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_a08b0736 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_a08b0736 |
| Machines: Wired For War (Video Game) / int_a18fda9c |
type |
Dumb Muscle |
| Machines: Wired For War (Video Game) / int_a18fda9c |
comment |
Dumb Muscle: Gorillas. They would be the ultimate destructive force... if they weren't so incredibly thick. |
| Machines: Wired For War (Video Game) / int_a18fda9c |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_a18fda9c |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_a18fda9c |
| Machines: Wired For War (Video Game) / int_c69ae9b2 |
type |
Self-Destruct Mechanism |
| Machines: Wired For War (Video Game) / int_c69ae9b2 |
comment |
Self-Destruct Mechanism: All buildings and troops can self-destruct. |
| Machines: Wired For War (Video Game) / int_c69ae9b2 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_c69ae9b2 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_c69ae9b2 |
| Machines: Wired For War (Video Game) / int_cb243ede |
type |
Teleporters and Transporters |
| Machines: Wired For War (Video Game) / int_cb243ede |
comment |
Teleporters and Transporters: Factories and APCs have teleporters built in. |
| Machines: Wired For War (Video Game) / int_cb243ede |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_cb243ede |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_cb243ede |
| Machines: Wired For War (Video Game) / int_ccab244d |
type |
Kinetic Weapons Are Just Better |
| Machines: Wired For War (Video Game) / int_ccab244d |
comment |
Kinetic Weapons Are Just Better: Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry. |
| Machines: Wired For War (Video Game) / int_ccab244d |
featureApplicability |
-1.0 |
| Machines: Wired For War (Video Game) / int_ccab244d |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_ccab244d |
| Machines: Wired For War (Video Game) / int_cdccaeca |
type |
No Recycling |
| Machines: Wired For War (Video Game) / int_cdccaeca |
comment |
No Recycling: Aversion - units can be recycled, buildings can be deconstructed and debris can be collected. |
| Machines: Wired For War (Video Game) / int_cdccaeca |
featureApplicability |
-1.0 |
| Machines: Wired For War (Video Game) / int_cdccaeca |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_cdccaeca |
| Machines: Wired For War (Video Game) / int_deb39de3 |
type |
Bad Future |
| Machines: Wired For War (Video Game) / int_deb39de3 |
comment |
Bad Future: The machines have been Terraforming for over five hundred years and fighting for another five hundred years, with no word from humans. It's explicitly stated◊ that mankind is extinct. |
| Machines: Wired For War (Video Game) / int_deb39de3 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_deb39de3 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_deb39de3 |
| Machines: Wired For War (Video Game) / int_e75572f |
type |
Hack Your Enemy |
| Machines: Wired For War (Video Game) / int_e75572f |
comment |
Hack Your Enemy: The Judas Warlord treachery weapon reprograms enemy machines. |
| Machines: Wired For War (Video Game) / int_e75572f |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_e75572f |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_e75572f |
| Machines: Wired For War (Video Game) / int_f3cf30d9 |
type |
Arbitrary Headcount Limit |
| Machines: Wired For War (Video Game) / int_f3cf30d9 |
comment |
Arbitrary Headcount Limit: Works out at (roughly) one of each unit, defence and building type, plus a few mines. |
| Machines: Wired For War (Video Game) / int_f3cf30d9 |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_f3cf30d9 |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_f3cf30d9 |
| Machines: Wired For War (Video Game) / int_f898e3dd |
type |
Regenerating Shield, Static Health |
| Machines: Wired For War (Video Game) / int_f898e3dd |
comment |
Regenerating Shield, Static Health: Units regenerate their armour (slowly) but require the use of a healer unit or bunker to regain health. |
| Machines: Wired For War (Video Game) / int_f898e3dd |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_f898e3dd |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_f898e3dd |
| Machines: Wired For War (Video Game) / int_name |
type |
ItemName |
| Machines: Wired For War (Video Game) / int_name |
comment |
|
| Machines: Wired For War (Video Game) / int_name |
featureApplicability |
1.0 |
| Machines: Wired For War (Video Game) / int_name |
featureConfidence |
1.0 |
| Machines: Wired For War (Video Game) |
hasFeature |
Machines: Wired For War (Video Game) / int_name |
| Machines: Wired For War (Video Game) / int_name |
itemName |
Machines: Wired For War (Video Game) |