Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Machines: Wired For War (Video Game)

 Machines: Wired For War (Video Game)
type
TVTItem
 Machines: Wired For War (Video Game)
label
Machines: Wired For War (Video Game)
 Machines: Wired For War (Video Game)
page
MachinesWiredForWar
 Machines: Wired For War (Video Game)
comment
Machines: Wired for War is a 1999 Real-Time Strategy game developed by Charybdis and published by Acclaim Entertainment for PC.In the game, you take the role of a semi-autonomous computer fighting for the controller of the red machine race in the final stages of the machine war. This war was started because two races of terraforming robots met up after five hundred and sixty years, and decided the other had gone insane.
 Machines: Wired For War (Video Game)
fetched
2023-10-12T08:31:23Z
 Machines: Wired For War (Video Game)
parsed
2023-10-12T08:31:23Z
 Machines: Wired For War (Video Game)
processingComment
Dropped link to FirstPersonShooter: Not a Feature - IGNORE
 Machines: Wired For War (Video Game)
isPartOf
DBTropes
 Machines: Wired For War (Video Game) / int_128e4ba8
type
Gatling Good
 Machines: Wired For War (Video Game) / int_128e4ba8
comment
Gatling Good: The autocannons mounted on turrets and two Reaper variants, as seen above. The standard Reaper mounts one autocannon; the Wraith Reaper mounts two.
 Machines: Wired For War (Video Game) / int_128e4ba8
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_128e4ba8
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_128e4ba8
 Machines: Wired For War (Video Game) / int_16364a29
type
Evil Sounds Deep
 Machines: Wired For War (Video Game) / int_16364a29
comment
Evil Sounds Deep: The Machines aren't really evil per se, but most of the combat/military units sound the part, as their synthesized voices are often quite deep and menacing. Reapers certainly sound like they enjoy their job.
 Machines: Wired For War (Video Game) / int_16364a29
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_16364a29
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_16364a29
 Machines: Wired For War (Video Game) / int_1c398324
type
Death from Above
 Machines: Wired For War (Video Game) / int_1c398324
comment
Death from Above: Get to the top of the tech tree and you will be rewarded with the Ion Cannon which can launch a devastating attack on any place on the map in mere seconds.
 Machines: Wired For War (Video Game) / int_1c398324
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_1c398324
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_1c398324
 Machines: Wired For War (Video Game) / int_1fba5f9e
type
Enemy Exchange Program
 Machines: Wired For War (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: The game's features allow you to take over enemy buildings as well as steal unit design plans, also the Judas warlord that can convert enemy units to your side.
 Machines: Wired For War (Video Game) / int_1fba5f9e
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_1fba5f9e
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_1fba5f9e
 Machines: Wired For War (Video Game) / int_26f41623
type
Kill Sat
 Machines: Wired For War (Video Game) / int_26f41623
comment
Kill Sat: The Ion Cannon, the last stage of energy weapon research that allows you to destroy weaker buildings and units anywhere on the map.
 Machines: Wired For War (Video Game) / int_26f41623
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_26f41623
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_26f41623
 Machines: Wired For War (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Machines: Wired For War (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Humanity developed this but it proved fatal to cell-based organisms, so the plan was to send the robots to terraform suitable planets and humanity would follow in sleeper ships. Except the humans never turned up.
 Machines: Wired For War (Video Game) / int_2af7961
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_2af7961
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_2af7961
 Machines: Wired For War (Video Game) / int_2b706ca
type
More Dakka
 Machines: Wired For War (Video Game) / int_2b706ca
comment
More Dakka: Wraith Reapers are this to their normal Reaper cousins, packing two guns and thus twice as much firepower. Same case with the Knight Templars and Knights, the Templars either adding a third Heavy Plasma Cannon or third Missile Launcher (and upgrading the range of their missiles) to the Knight's frame.
 Machines: Wired For War (Video Game) / int_2b706ca
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_2b706ca
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_2b706ca
 Machines: Wired For War (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Machines: Wired For War (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: B-bombers and Eradicator units - slow to move/turn and can be destroyed by quicker moving units with ease. However, they can be devastating against buildings and other slower units. You can individually control any one of your units in a first-person perspective. Even the basic Locator surveyors which walk sideways, like crabs. Have fun navigating the map when you can't see where you're going.
 Machines: Wired For War (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_2bdae2ae
 Machines: Wired For War (Video Game) / int_2f253c94
type
Glass Cannon
 Machines: Wired For War (Video Game) / int_2f253c94
comment
Glass Cannon: Eradicator units are slow to move/turn and can often get destroyed before they can fire their weapons.
 Machines: Wired For War (Video Game) / int_2f253c94
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_2f253c94
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_2f253c94
 Machines: Wired For War (Video Game) / int_3441859b
type
Rank Scales with Asskicking
 Machines: Wired For War (Video Game) / int_3441859b
comment
Rank Scales with Asskicking: Commanding units are often heavily armed. In fact, they're the only mobile units that use the long-range Pulse Rifles and Pulse Cannons. The rifles are, asides from their use by Commanders/Commandants, employed solely on a defensive turret. The strongest of all Commanders is the ominously-named Assassin Warlord.
 Machines: Wired For War (Video Game) / int_3441859b
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_3441859b
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_3441859b
 Machines: Wired For War (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 Machines: Wired For War (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: Somewhat averted, all resources have to mined and transported to a smelter before construction can begin. There is also no society to worry about.
 Machines: Wired For War (Video Game) / int_3556ccfc
featureApplicability
-1.0
 Machines: Wired For War (Video Game) / int_3556ccfc
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_3556ccfc
 Machines: Wired For War (Video Game) / int_55a329c7
type
Worker Unit
 Machines: Wired For War (Video Game) / int_55a329c7
comment
Worker Unit: An entire subsection of 'civilian' units. Dozers (building and repairing structures), Transporters (carrying raw materials to be processed), locators (finding resource sites) and technicians (researching). More advanced versions need to be researched/stolen and built to climb the tech tree and create new buildings and units.
 Machines: Wired For War (Video Game) / int_55a329c7
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_55a329c7
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_55a329c7
 Machines: Wired For War (Video Game) / int_5a59b3a1
type
Hulk Speak
 Machines: Wired For War (Video Game) / int_5a59b3a1
comment
Hulk Speak: The Gorilla's vocabulary is inversely proportionate to its size. It being the largest two-legged unit...
 Machines: Wired For War (Video Game) / int_5a59b3a1
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_5a59b3a1
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_5a59b3a1
 Machines: Wired For War (Video Game) / int_5c1d5030
type
Grew Beyond Their Programming
 Machines: Wired For War (Video Game) / int_5c1d5030
comment
Grew Beyond Their Programming: The original machines were meant to just terraform their assigned planet, but started terraforming others and developing weapons of war to continue their mission.
 Machines: Wired For War (Video Game) / int_5c1d5030
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_5c1d5030
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_5c1d5030
 Machines: Wired For War (Video Game) / int_5fff364d
type
Combat Medic
 Machines: Wired For War (Video Game) / int_5fff364d
comment
Combat Medic: Certain variants of the Commanding units (fitted with Healing Chargers or Superchargers) are the only mobile units capable of healing other Machines. Still doesn't stop them from packing some pretty formidable armaments.
 Machines: Wired For War (Video Game) / int_5fff364d
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_5fff364d
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_5fff364d
 Machines: Wired For War (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Machines: Wired For War (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: The computer can build units without resources. (Resource consumption is real-time rather than paid at once at the beginning. For the computer, production goes on even at 0 BMUs while it stops for a human player. This doesn't affect building construction, however.) It can place building blueprints without paying the five-BMU placement cost. It can launch a nuke for free while it normally costs 500 BMUs.
 Machines: Wired For War (Video Game) / int_6041e4f4
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_6041e4f4
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_6041e4f4
 Machines: Wired For War (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Machines: Wired For War (Video Game) / int_64f0c18c
comment
Critical Existence Failure: The machines will fight to their last hit point and explode on death.
 Machines: Wired For War (Video Game) / int_64f0c18c
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_64f0c18c
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_64f0c18c
 Machines: Wired For War (Video Game) / int_745a226c
type
Easy Logistics
 Machines: Wired For War (Video Game) / int_745a226c
comment
Easy Logistics: Armour heals on its own and health can be restored on the battlefield.
 Machines: Wired For War (Video Game) / int_745a226c
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_745a226c
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_745a226c
 Machines: Wired For War (Video Game) / int_7706dd0f
type
Cosmetically Different Sides
 Machines: Wired For War (Video Game) / int_7706dd0f
comment
Cosmetically Different Sides: You're the red machines, fighting the blue machines. All units are otherwise identical.
 Machines: Wired For War (Video Game) / int_7706dd0f
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_7706dd0f
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_7706dd0f
 Machines: Wired For War (Video Game) / int_7b4d0c39
type
Tech Tree
 Machines: Wired For War (Video Game) / int_7b4d0c39
comment
Tech Tree: Both civilian and military units/building need to be researched. The military tree is split into 'energy' and 'kinetic' weapons, with the most power units towards the top. Extra special units require both paths to be researched. There is also the option to steal enemy research using a spy unit, saving yourself time and resources.
 Machines: Wired For War (Video Game) / int_7b4d0c39
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_7b4d0c39
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_7b4d0c39
 Machines: Wired For War (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
 Machines: Wired For War (Video Game) / int_7e8a8eac
comment
Body Armor as Hit Points: Health is only reduced when armor is destroyed (apart from 1 HP damage per hit). However, armor heals over time, while health doesn't.
 Machines: Wired For War (Video Game) / int_7e8a8eac
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_7e8a8eac
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_7e8a8eac
 Machines: Wired For War (Video Game) / int_823769b7
type
Night-Vision Goggles
 Machines: Wired For War (Video Game) / int_823769b7
comment
Night-Vision Goggles: All commander units have green coloured night vision that makes buildings and units more obvious.
 Machines: Wired For War (Video Game) / int_823769b7
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_823769b7
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_823769b7
 Machines: Wired For War (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Machines: Wired For War (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Gorillas, and any time you get a pack of missile-launching Knights, Knight Templars, and/or Warlords together.
 Machines: Wired For War (Video Game) / int_8b93a168
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_8b93a168
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_8b93a168
 Machines: Wired For War (Video Game) / int_940a5958
type
Artificial Stupidity
 Machines: Wired For War (Video Game) / int_940a5958
comment
Artificial Stupidity: Zig-zagged. The drones can be quite aware of their surroundings but also have pathfinding issues.
 Machines: Wired For War (Video Game) / int_940a5958
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_940a5958
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_940a5958
 Machines: Wired For War (Video Game) / int_a08b0736
type
Nuclear Option
 Machines: Wired For War (Video Game) / int_a08b0736
comment
Nuclear Option: If the game goes for long enough, you can research and build the Nuclear Launcher. However, it's a case of Awesome, but Impractical as you then have to pay a lot of money to build the missile, wait for it to be built and when launched, it takes a while to reach it's destination. When it does, though...
 Machines: Wired For War (Video Game) / int_a08b0736
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_a08b0736
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_a08b0736
 Machines: Wired For War (Video Game) / int_a18fda9c
type
Dumb Muscle
 Machines: Wired For War (Video Game) / int_a18fda9c
comment
Dumb Muscle: Gorillas. They would be the ultimate destructive force... if they weren't so incredibly thick.
 Machines: Wired For War (Video Game) / int_a18fda9c
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_a18fda9c
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_a18fda9c
 Machines: Wired For War (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Machines: Wired For War (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: All buildings and troops can self-destruct.
 Machines: Wired For War (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_c69ae9b2
 Machines: Wired For War (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Machines: Wired For War (Video Game) / int_cb243ede
comment
Teleporters and Transporters: Factories and APCs have teleporters built in.
 Machines: Wired For War (Video Game) / int_cb243ede
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_cb243ede
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_cb243ede
 Machines: Wired For War (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 Machines: Wired For War (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Averted, energy weapons and kinetic weapons are both good. If you don't research each type equally you may end up with lots of short range high damage weaponry or long range low damage weaponry.
 Machines: Wired For War (Video Game) / int_ccab244d
featureApplicability
-1.0
 Machines: Wired For War (Video Game) / int_ccab244d
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_ccab244d
 Machines: Wired For War (Video Game) / int_cdccaeca
type
No Recycling
 Machines: Wired For War (Video Game) / int_cdccaeca
comment
No Recycling: Aversion - units can be recycled, buildings can be deconstructed and debris can be collected.
 Machines: Wired For War (Video Game) / int_cdccaeca
featureApplicability
-1.0
 Machines: Wired For War (Video Game) / int_cdccaeca
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_cdccaeca
 Machines: Wired For War (Video Game) / int_deb39de3
type
Bad Future
 Machines: Wired For War (Video Game) / int_deb39de3
comment
Bad Future: The machines have been Terraforming for over five hundred years and fighting for another five hundred years, with no word from humans. It's explicitly stated◊ that mankind is extinct.
 Machines: Wired For War (Video Game) / int_deb39de3
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_deb39de3
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_deb39de3
 Machines: Wired For War (Video Game) / int_e75572f
type
Hack Your Enemy
 Machines: Wired For War (Video Game) / int_e75572f
comment
Hack Your Enemy: The Judas Warlord treachery weapon reprograms enemy machines.
 Machines: Wired For War (Video Game) / int_e75572f
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_e75572f
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_e75572f
 Machines: Wired For War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Machines: Wired For War (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Works out at (roughly) one of each unit, defence and building type, plus a few mines.
 Machines: Wired For War (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_f3cf30d9
 Machines: Wired For War (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 Machines: Wired For War (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: Units regenerate their armour (slowly) but require the use of a healer unit or bunker to regain health.
 Machines: Wired For War (Video Game) / int_f898e3dd
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_f898e3dd
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_f898e3dd
 Machines: Wired For War (Video Game) / int_name
type
ItemName
 Machines: Wired For War (Video Game) / int_name
comment
 Machines: Wired For War (Video Game) / int_name
featureApplicability
1.0
 Machines: Wired For War (Video Game) / int_name
featureConfidence
1.0
 Machines: Wired For War (Video Game)
hasFeature
Machines: Wired For War (Video Game) / int_name
 Machines: Wired For War (Video Game) / int_name
itemName
Machines: Wired For War (Video Game)

The following is a list of statements referring to the current page from other pages.

 Machines: Wired For War (Video Game)
hasFeature
British Video Games / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Clown-Car Base / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Color-Coded Armies / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Computer Voice / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Cosmetically Different Sides / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Drop Pod / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Drop Ship / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Enemy Exchange Program / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Future Imperfect / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Grew Beyond Their Programming / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Ground Punch / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Kill Sat / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
No Recycling / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Non-Entity General / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Not Playing Fair With Resources / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Robot and A.I. Works / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Robot War / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Self-Destruct Mechanism / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Slap-on-the-Wrist Nuke / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Sphere of Destruction / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Spider Tank / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Spy Bot / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Tech Tree / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Terraform / int_5395531f
 Machines: Wired For War (Video Game)
hasFeature
Worker Unit / int_5395531f