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Magic Jewelry (Video Game)
- 39 statements
- 6 feature instances
- 1 referencing feature instances
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Magic Jewelry (Video Game) | |
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Magic Jewelry (Video Game) | comment |
Magic Jewelry (also known as simply Jewelry) is an unlicensed clone of Columns for the NES programmed by Hwang Shinwei in 1990. The basic premise of the game is the same as its original source, where blocks of three jewels fall from the top and you have to arrange them into combinations of three or more to remove them until the well fills up. The graphical layout of the game was strongly inspired in New York City, and depicted the Statue of Liberty on one of the sides. Although it had only one basic mode, it proved to be fairly popular in countries where the console had a bootleg market.The following year, a sequel called Magic Jewelry II appeared in a multicart, adding a two-player mode, various options to change the jewel sets along with the layout, and a timed mode called "Flash" (unrelated to the original Flash Columns). This sequel was less popular (probably due to the fact it was not programmed for a simple mapper and, hence that, was rarely re-released by other pirate companies), but notorious for its' improvement over the first game. | |
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Magic Jewelry (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Magic Jewelry (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: Unlike the Excuse Plot its source had, Magic Jewelry has none. However, the sequel can rise a feeling that you're traveling around the world, judging by the landmarks visible in all the layouts. | |
Magic Jewelry (Video Game) / int_1fffccf7 | featureApplicability |
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Magic Jewelry (Video Game) / int_2b7d29e1 | type |
Artifact Title | |
Magic Jewelry (Video Game) / int_2b7d29e1 | comment |
Artifact Title: The sequel Magic Jewelry II uses six additional tilesets that aren't actual jewelry. | |
Magic Jewelry (Video Game) / int_2b7d29e1 | featureApplicability |
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Magic Jewelry (Video Game) / int_3936d715 | type |
Everything's Sparkly with Jewelry | |
Magic Jewelry (Video Game) / int_3936d715 | comment |
Everything's Sparkly with Jewelry: Although it's not the first game to refer explicitly to the pieces as "jewels", it's one of the first to run with the theme in its title. | |
Magic Jewelry (Video Game) / int_3936d715 | featureApplicability |
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Magic Jewelry (Video Game) / int_3936d715 | |
Magic Jewelry (Video Game) / int_41d0e801 | type |
Endless Game | |
Magic Jewelry (Video Game) / int_41d0e801 | comment |
Endless Game: As with Columns, it can go for hours if the combos are well-matched. | |
Magic Jewelry (Video Game) / int_41d0e801 | featureApplicability |
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Magic Jewelry (Video Game) / int_41d0e801 | featureConfidence |
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Magic Jewelry (Video Game) | hasFeature |
Magic Jewelry (Video Game) / int_41d0e801 | |
Magic Jewelry (Video Game) / int_beb932ca | type |
Big Applesauce | |
Magic Jewelry (Video Game) / int_beb932ca | comment |
Big Applesauce: The default background in both games is based off New York. | |
Magic Jewelry (Video Game) / int_beb932ca | featureApplicability |
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Magic Jewelry (Video Game) / int_beb932ca | featureConfidence |
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Magic Jewelry (Video Game) | hasFeature |
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Magic Jewelry (Video Game) / int_name | type |
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Magic Jewelry (Video Game) / int_name | featureApplicability |
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Magic Jewelry (Video Game) / int_name | featureConfidence |
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Magic Jewelry (Video Game) | hasFeature |
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Magic Jewelry (Video Game) / int_name | itemName |
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The following is a list of statements referring to the current page from other pages.
Magic Jewelry (Video Game) | hasFeature |
Match-Three Game / int_7b0506f0 |
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