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Mario Paint (Video Game)
- 118 statements
- 22 feature instances
- 16 referencing feature instances
Mario Paint (Video Game) | type |
TVTItem | |
Mario Paint (Video Game) | label |
Mario Paint (Video Game) | |
Mario Paint (Video Game) | page |
MarioPaint | |
Mario Paint (Video Game) | comment |
Mario Paint was released in 1992 for the Super Nintendo Entertainment System. It was the first game to use the SNES Mouse peripheral, and came bundled with it.The software isn't really a game so much as an art tool: there's making images using brushes, stamps, and patterns; creating animations; creating music (which could be used in the animations); loading pre-defined images to color or edit in any other manner; and creating custom stamps. Mario Paint also had a well-known minigame called "Coffee Break" (also referred to as "Gnat Attack" in the manual), in which you had to swat flies to progress through the level, going on forever until you lost all of your lives from getting hit by the flies. This minigame would later be featured in WarioWare, Inc.: Mega Microgame$.It is worth noting that the first animated Homestar Runner cartoon was animated using Mario Paint. note They went back to using Mario Paint for the toon 'Strong Bad is a Bad Guy' and for short clips on Twitter during 2018. They attempted it for the site's 20th anniversary short film in 2016, but stopped after realizing how tough it was with just animating one character.This game has a few Spiritual Successors, such as the Mario Artist series for the Nintendo 64 Disk Drive, WarioWare D.I.Y. for the Nintendo DS, and Super Mario Maker for the Wii U and Nintendo 3DS.Any videos of the music-making program can go here. | |
Mario Paint (Video Game) | fetched |
2024-01-21T03:17:05Z | |
Mario Paint (Video Game) | parsed |
2024-01-21T03:17:05Z | |
Mario Paint (Video Game) | isPartOf |
DBTropes | |
Mario Paint (Video Game) / int_14f6a42b | type |
Cartoon Bomb | |
Mario Paint (Video Game) / int_14f6a42b | comment |
Cartoon Bomb: Some screens have a cartoon bomb on the exit button. The bomb button lives in the lower-left corner. The "O" on the title screen becomes a bomb when you click it. | |
Mario Paint (Video Game) / int_14f6a42b | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_14f6a42b | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_14f6a42b | |
Mario Paint (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Mario Paint (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: Just paint anything or compose music. | |
Mario Paint (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_1fffccf7 | |
Mario Paint (Video Game) / int_29a39f6 | type |
Easter Egg | |
Mario Paint (Video Game) / int_29a39f6 | comment |
Easter Egg: On the title screen, clicking certain letters would cause certain things to happen, such as clicking the letter "P" to make grass, trees, and a bunch of other objects appear; or clicking the letter "O" to hear Kazumi Totaka's secret song. The Super Stars that also fly across the screen occasionally also contain one, if you're fast enough to click one. The game out of the box came with a pre-saved painting of a vintage car. | |
Mario Paint (Video Game) / int_29a39f6 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_29a39f6 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_29a39f6 | |
Mario Paint (Video Game) / int_41d0e801 | type |
Endless Game | |
Mario Paint (Video Game) / int_41d0e801 | comment |
Endless Game: There are three levels, but they repeat endlessly. | |
Mario Paint (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_41d0e801 | |
Mario Paint (Video Game) / int_5458df4f | type |
Fan Remake | |
Mario Paint (Video Game) / int_5458df4f | comment |
Fan Remake: The music maker aspect of the program picked up a few PC/Mac remakes, most notably Mario Paint Composer and Advanced Mario Sequencer. | |
Mario Paint (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_5458df4f | |
Mario Paint (Video Game) / int_58efc711 | type |
The Goomba | |
Mario Paint (Video Game) / int_58efc711 | comment |
The Goomba: The basic gnats who appear first at the very beginning of the game and do not actually attack you. | |
Mario Paint (Video Game) / int_58efc711 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_58efc711 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_58efc711 | |
Mario Paint (Video Game) / int_68068108 | type |
Evil Laugh | |
Mario Paint (Video Game) / int_68068108 | comment |
Evil Laugh: King Watinga, if you die while fighting him. | |
Mario Paint (Video Game) / int_68068108 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_68068108 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_68068108 | |
Mario Paint (Video Game) / int_681077c5 | type |
Wide-Open Sandbox | |
Mario Paint (Video Game) / int_681077c5 | comment |
Wide-Open Sandbox: Nothing you need to do but make art. | |
Mario Paint (Video Game) / int_681077c5 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_681077c5 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_681077c5 | |
Mario Paint (Video Game) / int_721de800 | type |
Interactive Start Up | |
Mario Paint (Video Game) / int_721de800 | comment |
Interactive Start Up: The game opens on Mario running across a Blank White Void with the title in a simple black font, an unusual lack of colour for the franchise. Clicking on each letter activates various gags, from shrinking Mario and powering him back up, dropping the letter A on his head, inverting the colours and sending the music into Uncommon Time, and briefly summoning Yoshi, to the letter P drawing out a whole clickable scene using the in-game stamps (clicking the icons makes sounds, though not the same as the instruments for the game's music tool), playing the in-game credits, and letting you paint the screen with a rainbow-checkerboard fill. | |
Mario Paint (Video Game) / int_721de800 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_721de800 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_721de800 | |
Mario Paint (Video Game) / int_8a8afdce | type |
Mini-Game | |
Mario Paint (Video Game) / int_8a8afdce | comment |
Mini-Game: "Coffee Break"/"Gnat Attack". | |
Mario Paint (Video Game) / int_8a8afdce | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_8a8afdce | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_8a8afdce | |
Mario Paint (Video Game) / int_970c790a | type |
Big Bad | |
Mario Paint (Video Game) / int_970c790a | comment |
Big Bad: King Watinga, who appears at the end of every level after you have defeated 100 insects. | |
Mario Paint (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_970c790a | |
Mario Paint (Video Game) / int_9a50173f | type |
Follow the Bouncing Ball | |
Mario Paint (Video Game) / int_9a50173f | comment |
Follow the Bouncing Ball: When playing music in the music editor, except with Mario instead of the ball. | |
Mario Paint (Video Game) / int_9a50173f | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_9a50173f | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_9a50173f | |
Mario Paint (Video Game) / int_9b1b68e6 | type |
Reverse Shrapnel | |
Mario Paint (Video Game) / int_9b1b68e6 | comment |
Reverse Shrapnel: Watinga sometimes fires this out. | |
Mario Paint (Video Game) / int_9b1b68e6 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_9b1b68e6 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_9b1b68e6 | |
Mario Paint (Video Game) / int_aa98ca9a | type |
Artsy Beret | |
Mario Paint (Video Game) / int_aa98ca9a | comment |
Artsy Beret: In the cover art, Mario's cap is tilted sideways to resemble a beret. | |
Mario Paint (Video Game) / int_aa98ca9a | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_aa98ca9a | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_aa98ca9a | |
Mario Paint (Video Game) / int_c04b1231 | type |
Jump Scare | |
Mario Paint (Video Game) / int_c04b1231 | comment |
Jump Scare: The Undodog's loud sneezes that randomly happen if you choose the silent option in the background music menu (though the manual warns you that the Undodog does suffer from allergies). | |
Mario Paint (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_c04b1231 | |
Mario Paint (Video Game) / int_c3884cdc | type |
1-Up | |
Mario Paint (Video Game) / int_c3884cdc | comment |
1-Up: Occasionally a hand will float down from the top of the screen, which will give you an extra life if swatted. | |
Mario Paint (Video Game) / int_c3884cdc | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_c3884cdc | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_c3884cdc | |
Mario Paint (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Mario Paint (Video Game) / int_d24ed873 | comment |
Developer's Foresight: There's an error handler programmed in that pops up if an image somehow exceeds the exceeds the save RAM limit, giving you a Data Overflow error. The compression is typically good at keeping the save compact, so the error can only realistically happen if you deliberately made your canvases exceedingly complex. | |
Mario Paint (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_d24ed873 | |
Mario Paint (Video Game) / int_d92701be | type |
White Gloves | |
Mario Paint (Video Game) / int_d92701be | comment |
White Gloves: Mario's glove serves as a cursor. | |
Mario Paint (Video Game) / int_d92701be | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_d92701be | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_d92701be | |
Mario Paint (Video Game) / int_dae3999d | type |
Action Bomb | |
Mario Paint (Video Game) / int_dae3999d | comment |
Action Bomb: The Bomb Flies, which tend to flicker and follow the swatter before exploding. | |
Mario Paint (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_dae3999d | |
Mario Paint (Video Game) / int_e106d56 | type |
Themed Cursor | |
Mario Paint (Video Game) / int_e106d56 | comment |
Themed Cursor: The cursor is Mario's white glove. | |
Mario Paint (Video Game) / int_e106d56 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_e106d56 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_e106d56 | |
Mario Paint (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Mario Paint (Video Game) / int_e3ab9e00 | comment |
Turns Red: Again, Watinga. | |
Mario Paint (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_e3ab9e00 | |
Mario Paint (Video Game) / int_name | type |
ItemName | |
Mario Paint (Video Game) / int_name | comment |
||
Mario Paint (Video Game) / int_name | featureApplicability |
1.0 | |
Mario Paint (Video Game) / int_name | featureConfidence |
1.0 | |
Mario Paint (Video Game) | hasFeature |
Mario Paint (Video Game) / int_name | |
Mario Paint (Video Game) / int_name | itemName |
Mario Paint (Video Game) |
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