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Missile Command (Video Game)

 Missile Command (Video Game)
type
TVTItem
 Missile Command (Video Game)
label
Missile Command (Video Game)
 Missile Command (Video Game)
page
MissileCommand
 Missile Command (Video Game)
comment
Missile Command (1980) was, at the time of its release, the most violent video game of all time — at least until DEFCON came along.Missile Command portrayed a stark view of nuclear war at the height of Cold War paranoia. The player was given command of three anti-ballistic missile bases, with which six otherwise defenseless cities had to be defended against wave after wave of ICBMs, nuclear bombers, and orbital battle stations. The game featured simple yet realistic animations of mushroom clouds wiping out entire cities whenever the player failed to intercept an incoming warhead, and a nightmarish explosion effect when the player (inevitably) finally lost the game.GCC created an enhancement kit called Super Missile Attack for Missile Command machines. Atari was not amused and sued GCC. They settled on GCC producing three games for Atari (Food Fight, Quantum, and a never-finished game).Just a year later (1982), a sequel for two players competing to destroy each other was prototyped and tested, but ultimately never released. It later resurfaced and was shown to the public in 2012, for the first time in 30 years.In 1995, as a part of Atari Corp.'s 2000 series, an updated game called Missile Command 3D. It follows a similar premise, only its now about a group of space colonists settling on a new planet, being attacked by an alien race.A remastered version, Missile Command: Recharged, was released on mobile, then later ported to PC and consoles.
 Missile Command (Video Game)
fetched
2024-02-14T23:16:30Z
 Missile Command (Video Game)
parsed
2024-02-14T23:16:30Z
 Missile Command (Video Game)
processingComment
Dropped link to Adventure: Not a Feature - ITEM
 Missile Command (Video Game)
isPartOf
DBTropes
 Missile Command (Video Game) / int_12ac916e
type
Score Multiplier
 Missile Command (Video Game) / int_12ac916e
comment
Score Multiplier: Point values for objects increase by x times its normal value every two waves, up to wave 11, where it remains at 6 times its normal value.
 Missile Command (Video Game) / int_12ac916e
featureApplicability
1.0
 Missile Command (Video Game) / int_12ac916e
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_12ac916e
 Missile Command (Video Game) / int_1695e61d
type
Destructible Projectiles
 Missile Command (Video Game) / int_1695e61d
comment
Destructible Projectiles: The whole point of the gameplay.
 Missile Command (Video Game) / int_1695e61d
featureApplicability
1.0
 Missile Command (Video Game) / int_1695e61d
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_1695e61d
 Missile Command (Video Game) / int_1bd4c0bf
type
Unwinnable by Design
 Missile Command (Video Game) / int_1bd4c0bf
comment
Unwinnable by Design: No matter how good you are, and no matter how long you manage to hold out, eventually you will lose. There is no way to win the game.
 Missile Command (Video Game) / int_1bd4c0bf
featureApplicability
1.0
 Missile Command (Video Game) / int_1bd4c0bf
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_1bd4c0bf
 Missile Command (Video Game) / int_2557e3a9
type
Palette Swap
 Missile Command (Video Game) / int_2557e3a9
comment
Palette Swap: To shake things up every few levels.
 Missile Command (Video Game) / int_2557e3a9
featureApplicability
1.0
 Missile Command (Video Game) / int_2557e3a9
featureConfidence
1.0
 Missile Command (Video Game)
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Missile Command (Video Game) / int_2557e3a9
 Missile Command (Video Game) / int_260926c3
type
Failure Is the Only Option
 Missile Command (Video Game) / int_260926c3
comment
Failure Is the Only Option: No matter how many you destroy, the missiles will just keep coming until you lose.
 Missile Command (Video Game) / int_260926c3
featureApplicability
1.0
 Missile Command (Video Game) / int_260926c3
featureConfidence
1.0
 Missile Command (Video Game)
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Missile Command (Video Game) / int_260926c3
 Missile Command (Video Game) / int_33d5b7f2
type
Adapted Out
 Missile Command (Video Game) / int_33d5b7f2
comment
Adapted Out: The bombers and killsats do not appear in the Atari 2600 version due to memory limitations.
 Missile Command (Video Game) / int_33d5b7f2
featureApplicability
1.0
 Missile Command (Video Game) / int_33d5b7f2
featureConfidence
1.0
 Missile Command (Video Game)
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Missile Command (Video Game) / int_33d5b7f2
 Missile Command (Video Game) / int_3ca55d2e
type
Protection Mission
 Missile Command (Video Game) / int_3ca55d2e
comment
Protection Mission: You must protect your cities from a nuclear attack. Forever.
 Missile Command (Video Game) / int_3ca55d2e
featureApplicability
1.0
 Missile Command (Video Game) / int_3ca55d2e
featureConfidence
1.0
 Missile Command (Video Game)
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Missile Command (Video Game) / int_3ca55d2e
 Missile Command (Video Game) / int_41d0e801
type
Endless Game
 Missile Command (Video Game) / int_41d0e801
comment
Endless Game: Because in a war fought with nuclear missiles, nobody really wins.
 Missile Command (Video Game) / int_41d0e801
featureApplicability
1.0
 Missile Command (Video Game) / int_41d0e801
featureConfidence
1.0
 Missile Command (Video Game)
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Missile Command (Video Game) / int_41d0e801
 Missile Command (Video Game) / int_45e41b66
type
It's a Wonderful Failure
 Missile Command (Video Game) / int_45e41b66
comment
It's a Wonderful Failure: The Game Over screen is a loud explosion which reveals the words "THE END", implying not just the end of the game, but the end of civilization itself.
 Missile Command (Video Game) / int_45e41b66
featureApplicability
1.0
 Missile Command (Video Game) / int_45e41b66
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_45e41b66
 Missile Command (Video Game) / int_603f1a80
type
Pragmatic Adaptation
 Missile Command (Video Game) / int_603f1a80
comment
Pragmatic Adaptation: The Atari 2600, 5200, and 8-bit computer versions were modified to have missiles fired from one single base instead of three. The Atari 2600 version also included variations for choosing the speed of your missile target tracker, since there wasn't an optional trackball controller to use with the game like the arcade original until a few years later. The Game Boy version by Accolade modified it to have two missile bases.
 Missile Command (Video Game) / int_603f1a80
featureApplicability
1.0
 Missile Command (Video Game) / int_603f1a80
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_603f1a80
 Missile Command (Video Game) / int_6b510ace
type
Hopeless War
 Missile Command (Video Game) / int_6b510ace
comment
Hopeless War: There is no hope for victory against the enemy; all you can do is intercept nukes until civilization is destroyed.
 Missile Command (Video Game) / int_6b510ace
featureApplicability
1.0
 Missile Command (Video Game) / int_6b510ace
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_6b510ace
 Missile Command (Video Game) / int_6e7e9709
type
Cosmetic Award
 Missile Command (Video Game) / int_6e7e9709
comment
Cosmetic Award: If you make the high score screen, you'll bypass the usual Game Over screen. However, this was only in the arcade version.
 Missile Command (Video Game) / int_6e7e9709
featureApplicability
1.0
 Missile Command (Video Game) / int_6e7e9709
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_6e7e9709
 Missile Command (Video Game) / int_74cc759a
type
Atomic Hate
 Missile Command (Video Game) / int_74cc759a
comment
Atomic Hate: The game is all about nuclear missiles, more specifically shooting them out of the sky to prevent Armageddon.
 Missile Command (Video Game) / int_74cc759a
featureApplicability
1.0
 Missile Command (Video Game) / int_74cc759a
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_74cc759a
 Missile Command (Video Game) / int_78629e9c
type
Badass Pacifist
 Missile Command (Video Game) / int_78629e9c
comment
Badass Pacifist: In the first game, at least, you can only fire back in self-defense; you can't actually attack whichever country is firing missiles at you.
 Missile Command (Video Game) / int_78629e9c
featureApplicability
1.0
 Missile Command (Video Game) / int_78629e9c
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_78629e9c
 Missile Command (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Missile Command (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: In the context of a nuclear war, the famous "The End" explosion is implied to be this.
 Missile Command (Video Game) / int_7c7589af
featureApplicability
1.0
 Missile Command (Video Game) / int_7c7589af
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_7c7589af
 Missile Command (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Missile Command (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Taken to its Logical Extreme, especially considering the times.
 Missile Command (Video Game) / int_8b93a168
featureApplicability
1.0
 Missile Command (Video Game) / int_8b93a168
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_8b93a168
 Missile Command (Video Game) / int_a49914aa
type
Bowdlerization
 Missile Command (Video Game) / int_a49914aa
comment
Bowdlerization: The Atari 2600 port changes the story so that you're no longer defending Earth cities from nuclear armageddon at the hands of (presumably) the Russians, you're on the planet Zardon defending alien cities from the Krylons. The 5200 goes even further and explicitly says that Krylon wants to conquer Zardon for its resources, not destroy it (though the Zardon civilization is still being destroyed). In what was probably not intentional (but instead due to memory and CPU limitations), the 2600 version also removes the "THE END" text from the end of the game, just having the sky flash brightly a few times, which makes it look a lot like the victory screens of games like Adventure or Haunted House.
 Missile Command (Video Game) / int_a49914aa
featureApplicability
1.0
 Missile Command (Video Game) / int_a49914aa
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_a49914aa
 Missile Command (Video Game) / int_b123585b
type
Recursive Ammo
 Missile Command (Video Game) / int_b123585b
comment
Recursive Ammo: MIRV missiles will split into multiple smaller missiles which rain down on your cities if you don't blast them.
 Missile Command (Video Game) / int_b123585b
featureApplicability
1.0
 Missile Command (Video Game) / int_b123585b
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_b123585b
 Missile Command (Video Game) / int_c10da874
type
The '80s
 Missile Command (Video Game) / int_c10da874
comment
The '80s: Because let's be honest, a game that focuses on preventing Nuclear Armageddon would never have been as popular if it had been released in the post-Cold War period.
 Missile Command (Video Game) / int_c10da874
featureApplicability
1.0
 Missile Command (Video Game) / int_c10da874
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_c10da874
 Missile Command (Video Game) / int_c9861848
type
Video Game Caring Potential
 Missile Command (Video Game) / int_c9861848
comment
Video Game Caring Potential: It's pretty standard practice for players to name the six cities after cities and towns they're familiar with. (According to Dave Theurer, the developer, this was an intentional design decision.)
 Missile Command (Video Game) / int_c9861848
featureApplicability
1.0
 Missile Command (Video Game) / int_c9861848
featureConfidence
1.0
 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_c9861848
 Missile Command (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 Missile Command (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Defied. According to developer David Theurer, "Realizing that the bombs would kill all of the people in the targeted city, I did not want to put the player in the position of being a genocidal maniac,"
 Missile Command (Video Game) / int_f87c42d4
featureApplicability
1.0
 Missile Command (Video Game) / int_f87c42d4
featureConfidence
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 Missile Command (Video Game)
hasFeature
Missile Command (Video Game) / int_f87c42d4
 Missile Command (Video Game) / int_name
type
ItemName
 Missile Command (Video Game) / int_name
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 Missile Command (Video Game) / int_name
featureApplicability
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 Missile Command (Video Game) / int_name
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 Missile Command (Video Game)
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Missile Command (Video Game) / int_name
 Missile Command (Video Game) / int_name
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Missile Command (Video Game)

The following is a list of statements referring to the current page from other pages.

 Arcade Game
seeAlso
Missile Command (Video Game)
 Atari2600
seeAlso
Missile Command (Video Game)
 Missile Command (Video Game)
hasFeature
Bragging Rights Reward / int_2c615218
 Missile Command (Video Game)
hasFeature
Chain Reaction Destruction / int_2c615218
 Missile Command (Video Game)
hasFeature
Destructible Projectiles / int_2c615218
 Missile Command (Video Game)
hasFeature
Easter Egg / int_2c615218
 Missile Command (Video Game)
hasFeature
Endless Game / int_2c615218
 Missile Command (Video Game)
hasFeature
Hold the Line / int_2c615218
 Missile Command (Video Game)
hasFeature
Hopeless War / int_2c615218
 Missile Command (Video Game)
hasFeature
It's a Wonderful Failure / int_2c615218
 KasumiNinja
seeAlso
Missile Command (Video Game)
 Missile Command (Video Game)
hasFeature
Kill Sat / int_2c615218
 Missile Command (Video Game)
hasFeature
Kill Screen / int_2c615218
 Missile Command (Video Game)
hasFeature
Macross Missile Massacre / int_2c615218
 Missile Command (Video Game)
hasFeature
Pac-Man Fever / int_2c615218
 Missile Command (Video Game)
hasFeature
Port Overdosed / int_2c615218
 Missile Command (Video Game)
hasFeature
Press Start to Game Over / int_2c615218
 Missile Command (Video Game)
hasFeature
Primal Fear / int_2c615218
 Missile Command (Video Game)
hasFeature
Protection Mission / int_2c615218
 Missile Command (Video Game)
hasFeature
Reality Subtext / int_2c615218
 Missile Command (Video Game)
hasFeature
Recursive Ammo / int_2c615218
 Missile Command (Video Game)
hasFeature
The End / int_2c615218
 Missile Command (Video Game)
hasFeature
The End of the World as We Know It / int_2c615218
 Missile Command (Video Game)
hasFeature
Unwinnable Joke Game / int_2c615218
 Missile Command (Video Game)
hasFeature
World War III / int_2c615218
 Missile Command (Video Game)
hasFeature
You Nuke 'Em / int_2c615218
 BioShipPaladin
seeAlso
Missile Command (Video Game)
 MissileCommand
sameAs
Missile Command (Video Game)